mirror of
https://github.com/capstone-engine/llvm-capstone.git
synced 2025-01-07 08:34:59 +00:00
9b0a7cea0f
increasingly prevailing case to the point that new features like ARC don't even support the fragile ABI anymore. This required a little bit of reshuffling with exceptions because a check was assuming that ObjCNonFragileABI was only being set in ObjC mode, and that's actually a bit obnoxious to do. Most, though, it involved a perl script to translate a ton of test cases. Mostly no functionality change for driver users, although there are corner cases with disabling language-specific exceptions that we should handle more correctly now. llvm-svn: 140957
69 lines
1.2 KiB
Plaintext
69 lines
1.2 KiB
Plaintext
// RUN: %clang_cc1 -triple x86_64-apple-darwin10 -emit-llvm -o - %s | FileCheck %s
|
|
// rdar://8427922
|
|
|
|
struct Vector3D
|
|
{
|
|
float x, y, z;
|
|
Vector3D();
|
|
Vector3D(const Vector3D &inVector);
|
|
Vector3D(float initX, float initY, float initZ);
|
|
Vector3D &operator=(const Vector3D & rhs);
|
|
};
|
|
|
|
@interface Object3D
|
|
{
|
|
Vector3D position;
|
|
Vector3D length;
|
|
}
|
|
@property (assign) Vector3D position;
|
|
- (Vector3D) length;
|
|
- (void) setLength: (Vector3D)arg;
|
|
@end
|
|
|
|
int main ()
|
|
{
|
|
Object3D *myObject;
|
|
Vector3D V3D(1.0f, 1.0f, 1.0f);
|
|
// CHECK: call void @_ZN8Vector3DC1ERKS_
|
|
myObject.position = V3D;
|
|
|
|
// CHECK: call void @_ZN8Vector3DC1ERKS_
|
|
myObject.length = V3D;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// rdar: // 8437253
|
|
extern "C" void exit(...);
|
|
|
|
struct CGPoint {
|
|
float x;
|
|
float y;
|
|
};
|
|
typedef struct CGPoint CGPoint;
|
|
|
|
extern "C" const CGPoint CGPointZero;
|
|
|
|
bool operator==(const CGPoint& a, const CGPoint& b);
|
|
|
|
@interface TIconViewSettings
|
|
@property (assign, nonatomic) CGPoint gridOffset;
|
|
@end
|
|
|
|
@implementation TIconViewSettings
|
|
- (CGPoint) gridOffset
|
|
{
|
|
return CGPointZero;
|
|
}
|
|
|
|
- (void) foo
|
|
{
|
|
if ((self.gridOffset) == CGPointZero)
|
|
exit(1);
|
|
|
|
if (self.gridOffset == CGPointZero)
|
|
exit(1);
|
|
}
|
|
@end
|
|
|