llvm-capstone/mlir/tools/mlir-vulkan-runner/VulkanRuntime.h
Thomas Raoux 0e76c0a9ad [mlir][vulkan-runner] Make vulkan runner use GPU device memory
To be able to have more meaningful performance out of workloadsi going through
the vulkan-runner we need to use buffers from GPU device memory as access to
system memory is significantly slower for GPU with dedicated memory. This adds
code to do a copy through staging buffer as GPU memory cannot always be mapped
on the host.

Differential Revision: https://reviews.llvm.org/D82504
2020-06-26 08:03:06 -07:00

233 lines
8.1 KiB
C++

//===- VulkanRuntime.cpp - MLIR Vulkan runtime ------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file declares Vulkan runtime API.
//
//===----------------------------------------------------------------------===//
#ifndef VULKAN_RUNTIME_H
#define VULKAN_RUNTIME_H
#include "mlir/Support/LogicalResult.h"
#include <unordered_map>
#include <vector>
#include <vulkan/vulkan.h>
using namespace mlir;
using DescriptorSetIndex = uint32_t;
using BindingIndex = uint32_t;
/// Struct containing information regarding to a device memory buffer.
struct VulkanDeviceMemoryBuffer {
BindingIndex bindingIndex{0};
VkDescriptorType descriptorType{VK_DESCRIPTOR_TYPE_MAX_ENUM};
VkDescriptorBufferInfo bufferInfo{};
VkBuffer hostBuffer{VK_NULL_HANDLE};
VkDeviceMemory hostMemory{VK_NULL_HANDLE};
VkBuffer deviceBuffer{VK_NULL_HANDLE};
VkDeviceMemory deviceMemory{VK_NULL_HANDLE};
uint32_t bufferSize{0};
};
/// Struct containing information regarding to a host memory buffer.
struct VulkanHostMemoryBuffer {
/// Pointer to a host memory.
void *ptr{nullptr};
/// Size of a host memory in bytes.
uint32_t size{0};
};
/// Struct containing the number of local workgroups to dispatch for each
/// dimension.
struct NumWorkGroups {
uint32_t x{1};
uint32_t y{1};
uint32_t z{1};
};
/// Struct containing information regarding a descriptor set.
struct DescriptorSetInfo {
/// Index of a descriptor set in descriptor sets.
DescriptorSetIndex descriptorSet{0};
/// Number of descriptors in a set.
uint32_t descriptorSize{0};
/// Type of a descriptor set.
VkDescriptorType descriptorType{VK_DESCRIPTOR_TYPE_MAX_ENUM};
};
/// VulkanHostMemoryBuffer mapped into a descriptor set and a binding.
using ResourceData = std::unordered_map<
DescriptorSetIndex,
std::unordered_map<BindingIndex, VulkanHostMemoryBuffer>>;
/// SPIR-V storage classes.
/// Note that this duplicates spirv::StorageClass but it keeps the Vulkan
/// runtime library detached from SPIR-V dialect, so we can avoid pick up lots
/// of dependencies.
enum class SPIRVStorageClass {
Uniform = 2,
StorageBuffer = 12,
};
/// StorageClass mapped into a descriptor set and a binding.
using ResourceStorageClassBindingMap =
std::unordered_map<DescriptorSetIndex,
std::unordered_map<BindingIndex, SPIRVStorageClass>>;
/// Vulkan runtime.
/// The purpose of this class is to run SPIR-V compute shader on Vulkan
/// device.
/// Before the run, user must provide and set resource data with descriptors,
/// SPIR-V shader, number of work groups and entry point. After the creation of
/// VulkanRuntime, special methods must be called in the following
/// sequence: initRuntime(), run(), updateHostMemoryBuffers(), destroy();
/// each method in the sequence returns success or failure depends on the Vulkan
/// result code.
class VulkanRuntime {
public:
explicit VulkanRuntime() = default;
VulkanRuntime(const VulkanRuntime &) = delete;
VulkanRuntime &operator=(const VulkanRuntime &) = delete;
/// Sets needed data for Vulkan runtime.
void setResourceData(const ResourceData &resData);
void setResourceData(const DescriptorSetIndex desIndex,
const BindingIndex bindIndex,
const VulkanHostMemoryBuffer &hostMemBuffer);
void setShaderModule(uint8_t *shader, uint32_t size);
void setNumWorkGroups(const NumWorkGroups &numberWorkGroups);
void setResourceStorageClassBindingMap(
const ResourceStorageClassBindingMap &stClassData);
void setEntryPoint(const char *entryPointName);
/// Runtime initialization.
LogicalResult initRuntime();
/// Runs runtime.
LogicalResult run();
/// Updates host memory buffers.
LogicalResult updateHostMemoryBuffers();
/// Destroys all created vulkan objects and resources.
LogicalResult destroy();
private:
//===--------------------------------------------------------------------===//
// Pipeline creation methods.
//===--------------------------------------------------------------------===//
LogicalResult createInstance();
LogicalResult createDevice();
LogicalResult getBestComputeQueue();
LogicalResult createMemoryBuffers();
LogicalResult createShaderModule();
void initDescriptorSetLayoutBindingMap();
LogicalResult createDescriptorSetLayout();
LogicalResult createPipelineLayout();
LogicalResult createComputePipeline();
LogicalResult createDescriptorPool();
LogicalResult allocateDescriptorSets();
LogicalResult setWriteDescriptors();
LogicalResult createCommandPool();
LogicalResult createQueryPool();
LogicalResult createComputeCommandBuffer();
LogicalResult submitCommandBuffersToQueue();
// Copy resources from host (staging buffer) to device buffer or from device
// buffer to host buffer.
LogicalResult copyResource(bool deviceToHost);
//===--------------------------------------------------------------------===//
// Helper methods.
//===--------------------------------------------------------------------===//
/// Maps storage class to a descriptor type.
LogicalResult
mapStorageClassToDescriptorType(SPIRVStorageClass storageClass,
VkDescriptorType &descriptorType);
/// Maps storage class to buffer usage flags.
LogicalResult
mapStorageClassToBufferUsageFlag(SPIRVStorageClass storageClass,
VkBufferUsageFlagBits &bufferUsage);
LogicalResult countDeviceMemorySize();
//===--------------------------------------------------------------------===//
// Vulkan objects.
//===--------------------------------------------------------------------===//
VkInstance instance{VK_NULL_HANDLE};
VkPhysicalDevice physicalDevice{VK_NULL_HANDLE};
VkDevice device{VK_NULL_HANDLE};
VkQueue queue{VK_NULL_HANDLE};
/// Specifies VulkanDeviceMemoryBuffers divided into sets.
std::unordered_map<DescriptorSetIndex, std::vector<VulkanDeviceMemoryBuffer>>
deviceMemoryBufferMap;
/// Specifies shader module.
VkShaderModule shaderModule{VK_NULL_HANDLE};
/// Specifies layout bindings.
std::unordered_map<DescriptorSetIndex,
std::vector<VkDescriptorSetLayoutBinding>>
descriptorSetLayoutBindingMap;
/// Specifies layouts of descriptor sets.
std::vector<VkDescriptorSetLayout> descriptorSetLayouts;
VkPipelineLayout pipelineLayout{VK_NULL_HANDLE};
/// Specifies descriptor sets.
std::vector<VkDescriptorSet> descriptorSets;
/// Specifies a pool of descriptor set info, each descriptor set must have
/// information such as type, index and amount of bindings.
std::vector<DescriptorSetInfo> descriptorSetInfoPool;
VkDescriptorPool descriptorPool{VK_NULL_HANDLE};
/// Timestamp query.
VkQueryPool queryPool{VK_NULL_HANDLE};
// Number of nonoseconds for timestamp to increase 1
float timestampPeriod{0.f};
/// Computation pipeline.
VkPipeline pipeline{VK_NULL_HANDLE};
VkCommandPool commandPool{VK_NULL_HANDLE};
std::vector<VkCommandBuffer> commandBuffers;
//===--------------------------------------------------------------------===//
// Vulkan memory context.
//===--------------------------------------------------------------------===//
uint32_t queueFamilyIndex{0};
VkQueueFamilyProperties queueFamilyProperties{};
uint32_t hostMemoryTypeIndex{VK_MAX_MEMORY_TYPES};
uint32_t deviceMemoryTypeIndex{VK_MAX_MEMORY_TYPES};
VkDeviceSize memorySize{0};
//===--------------------------------------------------------------------===//
// Vulkan execution context.
//===--------------------------------------------------------------------===//
NumWorkGroups numWorkGroups;
const char *entryPoint{nullptr};
uint8_t *binary{nullptr};
uint32_t binarySize{0};
//===--------------------------------------------------------------------===//
// Vulkan resource data and storage classes.
//===--------------------------------------------------------------------===//
ResourceData resourceData;
ResourceStorageClassBindingMap resourceStorageClassData;
};
#endif