a6b42040ad
To illustrate our current understanding, let's start with the following program: https://godbolt.org/z/33f6vheh1 ```lang=c++ void clang_analyzer_printState(); struct C { int x; int y; int more_padding; }; struct D { C c; int z; }; C foo(D d, int new_x, int new_y) { d.c.x = new_x; // B1 assert(d.c.x < 13); // C1 C c = d.c; // L assert(d.c.y < 10); // C2 assert(d.z < 5); // C3 d.c.y = new_y; // B2 assert(d.c.y < 10); // C4 return c; // R } ``` In the code, we create a few bindings to subregions of root region `d` (`B1`, `B2`), a constrain on the values (`C1`, `C2`, ….), and create a `lazyCompoundVal` for the part of the region `d` at point `L`, which is returned at point `R`. Now, the question is which of these should remain live as long the return value of the `foo` call is live. In perfect a word we should preserve: # only the bindings of the subregions of `d.c`, which were created before the copy at `L`. In our example, this includes `B1`, and not `B2`. In other words, `new_x` should be live but `new_y` shouldn’t. # constraints on the values of `d.c`, that are reachable through `c`. This can be created both before the point of making the copy (`L`) or after. In our case, that would be `C1` and `C2`. But not `C3` (`d.z` value is not reachable through `c`) and `C4` (the original value of`d.c.y` was overridden at `B2` after the creation of `c`). The current code in the `RegionStore` covers the use case (1), by using the `getInterestingValues()` to extract bindings to parts of the referred region present in the store at the point of copy. This also partially covers point (2), in case when constraints are applied to a location that has binding at the point of the copy (in our case `d.c.x` in `C1` that has value `new_x`), but it fails to preserve the constraints that require creating a new symbol for location (`d.c.y` in `C2`). We introduce the concept of //lazily copied// locations (regions) to the `SymbolReaper`, i.e. for which a program can access the value stored at that location, but not its address. These locations are constructed as a set of regions referred to by `lazyCompoundVal`. A //readable// location (region) is a location that //live// or //lazily copied// . And symbols that refer to values in regions are alive if the region is //readable//. For simplicity, we follow the current approach to live regions and mark the base region as //lazily copied//, and consider any subregions as //readable//. This makes some symbols falsy live (`d.z` in our example) and keeps the corresponding constraints alive. The rename `Regions` to `LiveRegions` inside `RegionStore` is NFC change, that was done to make it clear, what is difference between regions stored in this two sets. Regression Test: https://reviews.llvm.org/D134941 Co-authored-by: Balazs Benics <benicsbalazs@gmail.com> Reviewed By: martong, xazax.hun Differential Revision: https://reviews.llvm.org/D134947 |
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.github | ||
bolt | ||
clang | ||
clang-tools-extra | ||
cmake | ||
compiler-rt | ||
cross-project-tests | ||
flang | ||
libc | ||
libclc | ||
libcxx | ||
libcxxabi | ||
libunwind | ||
lld | ||
lldb | ||
llvm | ||
llvm-libgcc | ||
mlir | ||
openmp | ||
polly | ||
pstl | ||
runtimes | ||
third-party | ||
utils | ||
.arcconfig | ||
.arclint | ||
.clang-format | ||
.clang-tidy | ||
.git-blame-ignore-revs | ||
.gitignore | ||
.mailmap | ||
CONTRIBUTING.md | ||
LICENSE.TXT | ||
README.md | ||
SECURITY.md |
The LLVM Compiler Infrastructure
This directory and its sub-directories contain the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting Started with the LLVM System
Taken from here.
Overview
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
-
Checkout LLVM (including related sub-projects like Clang):
-
git clone https://github.com/llvm/llvm-project.git
-
Or, on windows,
git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
-
-
Configure and build LLVM and Clang:
-
cd llvm-project
-
cmake -S llvm -B build -G <generator> [options]
Some common build system generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.
Some common options:
-
-DLLVM_ENABLE_PROJECTS='...'
and-DLLVM_ENABLE_RUNTIMES='...'
--- semicolon-separated list of the LLVM sub-projects and runtimes you'd like to additionally build.LLVM_ENABLE_PROJECTS
can include any of: clang, clang-tools-extra, cross-project-tests, flang, libc, libclc, lld, lldb, mlir, openmp, polly, or pstl.LLVM_ENABLE_RUNTIMES
can include any of libcxx, libcxxabi, libunwind, compiler-rt, libc or openmp. Some runtime projects can be specified either inLLVM_ENABLE_PROJECTS
or inLLVM_ENABLE_RUNTIMES
.For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang" -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi"
. -
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default/usr/local
). Be careful if you install runtime libraries: if your system uses those provided by LLVM (like libc++ or libc++abi), you must not overwrite your system's copy of those libraries, since that could render your system unusable. In general, using something like/usr
is not advised, but/usr/local
is fine. -
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug. -
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
-
cmake --build build [-- [options] <target>]
or your build system specified above directly.-
The default target (i.e.
ninja
ormake
) will build all of LLVM. -
The
check-all
target (i.e.ninja check-all
) will run the regression tests to ensure everything is in working order. -
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own
check-<project>
target. -
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for
make
, use the option-j NNN
, whereNNN
is the number of parallel jobs to run. In most cases, you get the best performance if you specify the number of CPU threads you have. On some Unix systems, you can specify this with-j$(nproc)
.
-
-
For more information see CMake.
-
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.
Getting in touch
Join LLVM Discourse forums, discord chat or #llvm IRC channel on OFTC.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.