llvm-capstone/lldb/source/Interpreter/CommandObjectScript.cpp
Kate Stone b9c1b51e45 *** This commit represents a complete reformatting of the LLDB source code
*** to conform to clang-format’s LLVM style.  This kind of mass change has
*** two obvious implications:

Firstly, merging this particular commit into a downstream fork may be a huge
effort.  Alternatively, it may be worth merging all changes up to this commit,
performing the same reformatting operation locally, and then discarding the
merge for this particular commit.  The commands used to accomplish this
reformatting were as follows (with current working directory as the root of
the repository):

    find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" -or -iname "*.mm" \) -exec clang-format -i {} +
    find . -iname "*.py" -exec autopep8 --in-place --aggressive --aggressive {} + ;

The version of clang-format used was 3.9.0, and autopep8 was 1.2.4.

Secondly, “blame” style tools will generally point to this commit instead of
a meaningful prior commit.  There are alternatives available that will attempt
to look through this change and find the appropriate prior commit.  YMMV.

llvm-svn: 280751
2016-09-06 20:57:50 +00:00

87 lines
2.9 KiB
C++

//===-- CommandObjectScript.cpp ---------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "CommandObjectScript.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Debugger.h"
#include "lldb/DataFormatters/DataVisualization.h"
#include "lldb/Interpreter/Args.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Interpreter/CommandReturnObject.h"
#include "lldb/Interpreter/ScriptInterpreter.h"
using namespace lldb;
using namespace lldb_private;
//-------------------------------------------------------------------------
// CommandObjectScript
//-------------------------------------------------------------------------
CommandObjectScript::CommandObjectScript(CommandInterpreter &interpreter,
ScriptLanguage script_lang)
: CommandObjectRaw(
interpreter, "script",
"Invoke the script interpreter with provided code and display any "
"results. Start the interactive interpreter if no code is supplied.",
"script [<script-code>]") {}
CommandObjectScript::~CommandObjectScript() {}
bool CommandObjectScript::DoExecute(const char *command,
CommandReturnObject &result) {
#ifdef LLDB_DISABLE_PYTHON
// if we ever support languages other than Python this simple #ifdef won't
// work
result.AppendError("your copy of LLDB does not support scripting.");
result.SetStatus(eReturnStatusFailed);
return false;
#else
if (m_interpreter.GetDebugger().GetScriptLanguage() ==
lldb::eScriptLanguageNone) {
result.AppendError(
"the script-lang setting is set to none - scripting not available");
result.SetStatus(eReturnStatusFailed);
return false;
}
ScriptInterpreter *script_interpreter = m_interpreter.GetScriptInterpreter();
if (script_interpreter == nullptr) {
result.AppendError("no script interpreter");
result.SetStatus(eReturnStatusFailed);
return false;
}
DataVisualization::ForceUpdate(); // script might change Python code we use
// for formatting.. make sure we keep up to
// date with it
if (command == nullptr || command[0] == '\0') {
script_interpreter->ExecuteInterpreterLoop();
result.SetStatus(eReturnStatusSuccessFinishNoResult);
return result.Succeeded();
}
// We can do better when reporting the status of one-liner script execution.
if (script_interpreter->ExecuteOneLine(command, &result))
result.SetStatus(eReturnStatusSuccessFinishNoResult);
else
result.SetStatus(eReturnStatusFailed);
return result.Succeeded();
#endif
}