llvm-capstone/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.cpp
Zachary Turner 97206d5727 Rename Error -> Status.
This renames the LLDB error class to Status, as discussed
on the lldb-dev mailing list.

A change of this magnitude cannot easily be done without
find and replace, but that has potential to catch unwanted
occurrences of common strings such as "Error".  Every effort
was made to find all the obvious things such as the word "Error"
appearing in a string, etc, but it's possible there are still
some lingering occurences left around.  Hopefully nothing too
serious.

llvm-svn: 302872
2017-05-12 04:51:55 +00:00

121 lines
3.8 KiB
C++

//===-- GDBRemoteCommunicationServer.cpp ------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include <errno.h>
#include "lldb/Host/Config.h"
#include "GDBRemoteCommunicationServer.h"
// C Includes
// C++ Includes
#include <cstring>
// Project includes
#include "ProcessGDBRemoteLog.h"
#include "Utility/StringExtractorGDBRemote.h"
using namespace lldb;
using namespace lldb_private;
using namespace lldb_private::process_gdb_remote;
GDBRemoteCommunicationServer::GDBRemoteCommunicationServer(
const char *comm_name, const char *listener_name)
: GDBRemoteCommunication(comm_name, listener_name), m_exit_now(false) {}
GDBRemoteCommunicationServer::~GDBRemoteCommunicationServer() {}
void GDBRemoteCommunicationServer::RegisterPacketHandler(
StringExtractorGDBRemote::ServerPacketType packet_type,
PacketHandler handler) {
m_packet_handlers[packet_type] = std::move(handler);
}
GDBRemoteCommunication::PacketResult
GDBRemoteCommunicationServer::GetPacketAndSendResponse(
Timeout<std::micro> timeout, Status &error, bool &interrupt, bool &quit) {
StringExtractorGDBRemote packet;
PacketResult packet_result = WaitForPacketNoLock(packet, timeout, false);
if (packet_result == PacketResult::Success) {
const StringExtractorGDBRemote::ServerPacketType packet_type =
packet.GetServerPacketType();
switch (packet_type) {
case StringExtractorGDBRemote::eServerPacketType_nack:
case StringExtractorGDBRemote::eServerPacketType_ack:
break;
case StringExtractorGDBRemote::eServerPacketType_invalid:
error.SetErrorString("invalid packet");
quit = true;
break;
case StringExtractorGDBRemote::eServerPacketType_unimplemented:
packet_result = SendUnimplementedResponse(packet.GetStringRef().c_str());
break;
default:
auto handler_it = m_packet_handlers.find(packet_type);
if (handler_it == m_packet_handlers.end())
packet_result =
SendUnimplementedResponse(packet.GetStringRef().c_str());
else
packet_result = handler_it->second(packet, error, interrupt, quit);
break;
}
} else {
if (!IsConnected()) {
error.SetErrorString("lost connection");
quit = true;
} else {
error.SetErrorString("timeout");
}
}
// Check if anything occurred that would force us to want to exit.
if (m_exit_now)
quit = true;
return packet_result;
}
GDBRemoteCommunication::PacketResult
GDBRemoteCommunicationServer::SendUnimplementedResponse(const char *) {
// TODO: Log the packet we aren't handling...
return SendPacketNoLock("");
}
GDBRemoteCommunication::PacketResult
GDBRemoteCommunicationServer::SendErrorResponse(uint8_t err) {
char packet[16];
int packet_len = ::snprintf(packet, sizeof(packet), "E%2.2x", err);
assert(packet_len < (int)sizeof(packet));
return SendPacketNoLock(llvm::StringRef(packet, packet_len));
}
GDBRemoteCommunication::PacketResult
GDBRemoteCommunicationServer::SendIllFormedResponse(
const StringExtractorGDBRemote &failed_packet, const char *message) {
Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PACKETS));
if (log)
log->Printf("GDBRemoteCommunicationServer::%s: ILLFORMED: '%s' (%s)",
__FUNCTION__, failed_packet.GetStringRef().c_str(),
message ? message : "");
return SendErrorResponse(0x03);
}
GDBRemoteCommunication::PacketResult
GDBRemoteCommunicationServer::SendOKResponse() {
return SendPacketNoLock("OK");
}
bool GDBRemoteCommunicationServer::HandshakeWithClient() {
return GetAck() == PacketResult::Success;
}