This patch adds the ability to evaluate the state machine for CIE and FDE unwind objects and produce a UnwindTable with all UnwindRow objects needed to unwind registers. It will also dump the UnwindTable for each CIE and FDE when dumping DWARF .debug_frame or .eh_frame sections in llvm-dwarfdump or llvm-objdump. This allows users to see what the unwind rows actually look like for a given CIE or FDE instead of just seeing a list of opcodes. This patch adds new classes: UnwindLocation, RegisterLocations, UnwindRow, and UnwindTable. UnwindLocation is a class that describes how to unwind a register or Call Frame Address (CFA). RegisterLocations is a class that tracks registers and their UnwindLocations. It gets populated when parsing the DWARF call frame instruction opcodes for a unwind row. The registers are mapped from their register numbers to the UnwindLocation in a map. UnwindRow contains the result of evaluating a row of DWARF call frame instructions for the CIE, or a row from a FDE. The CIE can produce a set of initial instructions that each FDE that points to that CIE will use as the seed for the state machine when parsing FDE opcodes. A UnwindRow for a CIE will not have a valid address, whille a UnwindRow for a FDE will have a valid address. The UnwindTable is a class that contains a sorted (by address) vector of UnwindRow objects and is the result of parsing all opcodes in a CIE, or FDE. Parsing a CIE should produce a UnwindTable with a single row. Parsing a FDE will produce a UnwindTable with one or more UnwindRow objects where all UnwindRow objects have valid addresses. The rows in the UnwindTable will be sorted from lowest Address to highest after parsing the state machine, or an error will be returned if the table isn't sorted. To parse a UnwindTable clients can use the following methods: static Expected<UnwindTable> UnwindTable::create(const CIE *Cie); static Expected<UnwindTable> UnwindTable::create(const FDE *Fde); A valid table will be returned if the DWARF call frame instruction opcodes have no encoding errors. There are a few things that can go wrong during the evaluation of the state machine and these create functions will catch and return them. Differential Revision: https://reviews.llvm.org/D89845
The LLVM Compiler Infrastructure
This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting Started with the LLVM System
Taken from https://llvm.org/docs/GettingStarted.html.
Overview
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
-
Checkout LLVM (including related sub-projects like Clang):
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git clone https://github.com/llvm/llvm-project.git
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Or, on windows,
git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
-
-
Configure and build LLVM and Clang:
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cd llvm-project
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mkdir build
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cd build
-
cmake -G <generator> [options] ../llvm
Some common build system generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.
Some Common options:
-
-DLLVM_ENABLE_PROJECTS='...'
--- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi"
. -
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default/usr/local
). -
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug. -
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
-
cmake --build . [-- [options] <target>]
or your build system specified above directly.-
The default target (i.e.
ninja
ormake
) will build all of LLVM. -
The
check-all
target (i.e.ninja check-all
) will run the regression tests to ensure everything is in working order. -
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own
check-<project>
target. -
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for
make
, use the option-j NNN
, whereNNN
is the number of parallel jobs, e.g. the number of CPUs you have.
-
-
For more information see CMake
-
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.