mirror of
https://github.com/radareorg/radare2.git
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171 lines
4.1 KiB
C
171 lines
4.1 KiB
C
/* radare2 - LGPL 3 - Copyright 2018-2019 - lowlyw */
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/*
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* info comes from here.
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* https://github.com/mikeryan/n64dev
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* http://en64.shoutwiki.com/wiki/N64_Memory
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*/
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#include <r_types.h>
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#include <r_util.h>
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#include <r_lib.h>
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#include <r_bin.h>
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#include <r_io.h>
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#include <r_cons.h>
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#define N64_ROM_START 0x1000
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// starting at 0
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/*
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0000h (1 byte): initial PI_BSB_DOM1_LAT_REG value (0x80)
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0001h (1 byte): initial PI_BSB_DOM1_PGS_REG value (0x37)
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0002h (1 byte): initial PI_BSB_DOM1_PWD_REG value (0x12)
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0003h (1 byte): initial PI_BSB_DOM1_PGS_REG value (0x40)
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0004h - 0007h (1 dword): ClockRate
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0008h - 000Bh (1 dword): Program Counter (PC)
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000Ch - 000Fh (1 dword): Release
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0010h - 0013h (1 dword): CRC1
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0014h - 0017h (1 dword): CRC2
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0018h - 001Fh (2 dwords): Unknown (0x0000000000000000)
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0020h - 0033h (20 bytes): Image name
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Padded with 0x00 or spaces (0x20)
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0034h - 0037h (1 dword): Unknown (0x00000000)
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0038h - 003Bh (1 dword): Manufacturer ID
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0x0000004E = Nintendo ('N')
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003Ch - 003Dh (1 word): Cartridge ID
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003Eh - 003Fh (1 word): Country code
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0x4400 = Germany ('D')
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0x4500 = USA ('E')
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0x4A00 = Japan ('J')
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0x5000 = Europe ('P')
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0x5500 = Australia ('U')
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0040h - 0FFFh (1008 dwords): Boot code
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*/
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typedef struct {
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ut8 x1; /* initial PI_BSB_DOM1_LAT_REG value */
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ut8 x2; /* initial PI_BSB_DOM1_PGS_REG value */
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ut8 x3; /* initial PI_BSB_DOM1_PWD_REG value */
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ut8 x4; /* initial PI_BSB_DOM1_RLS_REG value */
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ut32 ClockRate;
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ut32 BootAddress;
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ut32 Release;
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ut32 CRC1;
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ut32 CRC2;
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ut64 UNK1;
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char Name[20];
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ut32 UNK2;
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ut16 UNK3;
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ut8 UNK4;
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ut8 ManufacturerID; // 0x0000004E ('N') ?
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ut16 CartridgeID;
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char CountryCode;
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ut8 UNK5;
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// BOOT CODE?
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} N64Header;
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static N64Header n64_header;
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static ut64 baddr(RBinFile *bf) {
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return (ut64) r_read_be32(&n64_header.BootAddress);
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}
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static bool check_buffer(RBinFile *bf, RBuffer *b) {
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ut8 magic[4];
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if (r_buf_size (b) < N64_ROM_START) {
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return false;
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}
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(void)r_buf_read_at (b, 0, magic, sizeof (magic));
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return !memcmp (magic, "\x80\x37\x12\x40", 4);
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}
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static bool load_buffer(RBinFile *bf, void **bin_obj, RBuffer *b, ut64 loadaddr, Sdb *sdb) {
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if (check_buffer (bf, b)) {
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ut8 buf[sizeof (N64Header)] = {0};
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r_buf_read_at (b, 0, buf, sizeof (buf));
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*bin_obj = memcpy (&n64_header, buf, sizeof (N64Header));
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return true;
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}
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return false;
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}
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static RList *entries(RBinFile *bf) {
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RList /*<RBinAddr>*/ *ret = r_list_newf (free);
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if (!ret) {
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return NULL;
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}
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RBinAddr *ptr = R_NEW0 (RBinAddr);
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if (ptr) {
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ptr->paddr = N64_ROM_START;
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ptr->vaddr = baddr (bf);
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r_list_append (ret, ptr);
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}
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return ret;
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}
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static RList *sections(RBinFile *bf) {
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RList /*<RBinSection>*/ *ret = r_list_new ();
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if (!ret) {
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return NULL;
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}
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RBinSection *text = R_NEW0 (RBinSection);
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if (!text) {
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r_list_free (ret);
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return NULL;
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}
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text->name = strdup ("text");
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text->size = r_buf_size (bf->buf) - N64_ROM_START;
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text->vsize = text->size;
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text->paddr = N64_ROM_START;
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text->vaddr = baddr (bf);
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text->perm = R_PERM_RX;
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text->add = true;
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r_list_append (ret, text);
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return ret;
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}
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static ut64 boffset(RBinFile *bf) {
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return 0LL;
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}
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static RBinInfo *info(RBinFile *bf) {
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char GameName[21] = {0};
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RBinInfo *ret = R_NEW0 (RBinInfo);
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if (!ret) {
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return NULL;
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}
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memcpy (GameName, n64_header.Name, sizeof (n64_header.Name));
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ret->file = r_str_newf ("%s (%c)", GameName, n64_header.CountryCode);
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ret->os = strdup ("n64");
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ret->arch = strdup ("mips");
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ret->machine = strdup ("Nintendo 64");
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ret->type = strdup ("ROM");
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ret->bits = 64;
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ret->has_va = true;
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ret->big_endian = true;
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return ret;
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}
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#if !R_BIN_Z64
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RBinPlugin r_bin_plugin_z64 = {
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.name = "z64",
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.desc = "Nintendo 64 binaries big endian r_bin plugin",
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.license = "LGPL3",
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.load_buffer = &load_buffer,
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.check_buffer = &check_buffer,
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.baddr = baddr,
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.boffset = &boffset,
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.entries = &entries,
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.sections = §ions,
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.info = &info
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};
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#ifndef R2_PLUGIN_INCORE
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R_API RLibStruct radare_plugin = {
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.type = R_LIB_TYPE_BIN,
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.data = &r_bin_plugin_z64,
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.version = R2_VERSION
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};
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#endif
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#endif
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