mirror of
https://github.com/radareorg/radare2.git
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195 lines
4.5 KiB
C
195 lines
4.5 KiB
C
/* radare2 - LGPL - Copyright 2008-2022 - pancake */
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#include <r_cons.h>
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#include <r_th.h>
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typedef struct game_state_t {
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ut8 twok_buf[4][4];
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int score;
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int moves;
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} GameState;
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static void twok_init(GameState *state) {
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memset (state, 0, sizeof (GameState));
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}
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static void twok_add(GameState *state) {
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int i, j;
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while (true) {
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i = r_num_rand (4);
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j = r_num_rand (4);
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if (!state->twok_buf[i][j]) {
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state->twok_buf[i][j] = 1 + (r_num_rand (10) == 1);
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break;
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}
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}
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}
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static bool twok_fin(GameState *state) {
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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if (!state->twok_buf[i][j]) {
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return true;
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}
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}
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}
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 3; j++) {
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if (state->twok_buf[i][j] == state->twok_buf[i][j + 1]) {
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return true;
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}
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}
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}
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for (i = 0; i < 3; i++) {
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for (j = 0; j < 4; j++) {
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if (state->twok_buf[i][j] == state->twok_buf[i + 1][j]) {
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return true;
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}
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}
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}
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return false;
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}
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static void twok_move(GameState *state, int u, int v) {
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int i, j, k;
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int nKI = 0, nKJ = 0, nIK = 0, nJK = 0;
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int moved = 0;
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for (k = 0; k < 4; k++) {
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for (i = 0; i < 4; i++) {
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for (j = i + 1; j < 4 && !state->twok_buf[nKJ = u ? k : v ? j : 3 - j][nJK = !u ? k : v ? j : 3 - j]; j++) {
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;
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}
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if (j == 4) {
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continue;
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}
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nKI = u? k: v? i: 3 - i;
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nIK = !u? k: v? i: 3 - i;
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if (!state->twok_buf[nKI][nIK]) {
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state->twok_buf[nKI][nIK] = state->twok_buf[nKJ][nJK];
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state->twok_buf[nKJ][nJK] = 0;
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--i;
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moved = 1;
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} else if (state->twok_buf[nKI][nIK] == state->twok_buf[nKJ][nJK]) {
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state->score += 1 << ++state->twok_buf[nKI][nIK];
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state->twok_buf[nKJ][nJK] = 0;
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moved = 1;
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}
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}
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}
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if (moved) {
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twok_add (state);
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state->moves++;
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}
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}
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static void getval(GameState *state, bool color, char *val0, int i, int x) {
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const char * colorarray[] = {
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Color_WHITE,
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Color_RED,
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Color_GREEN,
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Color_MAGENTA,
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Color_YELLOW,
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Color_CYAN,
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Color_BLUE,
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Color_GRAY
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};
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if (state->twok_buf[i][x]) {
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if (color) {
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snprintf (val0, 31, "%s%4d"Color_RESET, colorarray [state->twok_buf [i][x] % 8 ], 1 << state->twok_buf[i][x]);
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} else {
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snprintf (val0, 31, "%4d", 1 << state->twok_buf[i][x]);
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}
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} else {
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strcpy (val0, " ");
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}
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}
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static void twok_print(GameState *state, bool color) {
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char val0[32];
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char val1[32];
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char val2[32];
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char val3[32];
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int i;
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if (color) {
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printf (Color_BBLUE" +------+------+------+------+\n");
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} else {
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printf (" +------+------+------+------+\n");
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}
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for (i = 0; i < 4; i++) {
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getval (state, color, val0, i, 0);
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getval (state, color, val1, i, 1);
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getval (state, color, val2, i, 2);
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getval (state, color, val3, i, 3);
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if (color) {
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printf (Color_BBLUE" | | | | |\n");
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printf (" |"Color_RESET" %s "Color_BBLUE"|"Color_RESET" %s "
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Color_BBLUE"|"Color_RESET" %s "Color_BBLUE"|"Color_RESET" %s "Color_BBLUE"|\n",
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val0, val1, val2, val3);
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printf (" | | | | |\n");
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printf (" +------+------+------+------+\n"Color_RESET);
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} else {
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printf (" | | | | |\n");
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printf (" | %s | %s | %s | %s |\n",
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val0, val1, val2, val3);
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printf (" | | | | |\n");
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printf (" +------+------+------+------+\n");
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}
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}
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printf ("Hexboard: 'hjkl' and 'q'uit\n");
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for (i = 0; i < 4; i++) {
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printf (" %02x %02x %02x %02x\n",
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state->twok_buf[i][0], state->twok_buf[i][1],
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state->twok_buf[i][2], state->twok_buf[i][3]);
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}
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}
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R_API void r_cons_2048(bool color) {
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GameState state;
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int ch;
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r_cons_set_raw (1);
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twok_init (&state);
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twok_add (&state);
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twok_add (&state);
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while (twok_fin (&state)) {
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r_cons_clear00 ();
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if (color) {
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r_cons_printf (Color_GREEN"[r2048]"Color_BYELLOW" score: %d moves: %d\n"Color_RESET, state.score, state.moves);
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} else {
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r_cons_printf ("[r2048] score: %d moves: %d\n", state.score, state.moves);
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}
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r_cons_flush ();
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twok_print (&state, color);
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ch = r_cons_readchar ();
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ch = r_cons_arrow_to_hjkl (ch);
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switch (ch) {
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case 'h':
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twok_move (&state, 1, 1);
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break;
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case 'j':
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twok_move (&state, 0, 0);
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break;
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case 'k':
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twok_move (&state, 0, 1);
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break;
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case 'l':
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twok_move (&state, 1, 0);
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break;
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}
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if (ch < 1 || ch == 'q') {
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break;
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}
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}
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r_cons_clear00 ();
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r_cons_printf ("[r2048] score: %d\n", state.score);
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r_cons_flush ();
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twok_print (&state, color);
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r_cons_printf ("\n [r2048.score] %d\n", state.score);
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do {
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ch = r_cons_any_key ("Press 'q' to quit.");
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} while (ch != 'q' && ch >= 1);
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r_cons_set_raw (0);
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}
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