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force wgpu GL backend
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@ -196,7 +196,7 @@ fn run(event_loop: EventLoop<custom_event::RuffleEvent>, window: Window) {
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let renderer = WgpuRenderBackend::for_window(
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&window,
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(window.inner_size().width, window.inner_size().height),
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wgpu::Backends::all(),
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wgpu::Backends::GL,
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wgpu::PowerPreference::HighPerformance,
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None,
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)
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