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Update README
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README.md
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README.md
@ -48,21 +48,20 @@ After the first step, simply opening the `app` project in Android Studio for dev
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In no particular order:
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- [ ] Ability to show the built-in virtual keyboard (softinput), for keyboard input
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- [ ] Ability to show the built-in virtual keyboard (softinput), for text input
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- [ ] Controller/Gamepad input?
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- Mapped to key presses and/or virtual mouse pointer
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- [ ] Own custom keyboard overlay, maybe even per-content configs
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- Not an overlay, and not per-content, but custom keyboard is there
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- [ ] Navigator backend (fetch, open browser)
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- [ ] Error/panic handling
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- [ ] Loading "animation" (spinner)
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- [ ] Logging?
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- [ ] Alternative audio backend (OpenSL ES) for Android < 8
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- [ ] Ui backend (context menu)
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- [ ] UI backend (context menu)
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- [ ] Proper storage backend?
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- [ ] Cross-platform build instructions?
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- [ ] Resolve design glitches/styling/theming (immersive mode, window insets for holes/notches/corners)
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- [ ] Unglitchify audio volume (buttons unresponsive?)
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- pending: https://github.com/rust-windowing/winit/pull/1919
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- [ ] Support for x86(_64) tablets?
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- [ ] Publish to various app stores, maybe automatically?
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- [ ] Consider not building the intermediate .apk just for the shared libraries
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@ -88,6 +87,9 @@ In no particular order:
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- This repo has its own CI setup, which builds APKs
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- [X] Somehow filter files to be picked to .swf
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- How well this works depends on the file picker, but it "should work most of the time"
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- [X] Unglitchify audio volume (buttons unresponsive?)
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- (pending: https://github.com/rust-windowing/winit/pull/1919)
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- actually solved by switching to GameActivity instead
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- [ ] Register Ruffle to open .swf files
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- How well this works depends on the application opening the file, but it "should work most of the time"
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- [X] Figure out why videos are not playing (could be a seeking issue)
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