Update README

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TÖRÖK Attila 2023-03-22 08:35:24 +01:00
parent 8d250dd258
commit baf72ee26c

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@ -48,21 +48,20 @@ After the first step, simply opening the `app` project in Android Studio for dev
In no particular order:
- [ ] Ability to show the built-in virtual keyboard (softinput), for keyboard input
- [ ] Ability to show the built-in virtual keyboard (softinput), for text input
- [ ] Controller/Gamepad input?
- Mapped to key presses and/or virtual mouse pointer
- [ ] Own custom keyboard overlay, maybe even per-content configs
- Not an overlay, and not per-content, but custom keyboard is there
- [ ] Navigator backend (fetch, open browser)
- [ ] Error/panic handling
- [ ] Loading "animation" (spinner)
- [ ] Logging?
- [ ] Alternative audio backend (OpenSL ES) for Android < 8
- [ ] Ui backend (context menu)
- [ ] UI backend (context menu)
- [ ] Proper storage backend?
- [ ] Cross-platform build instructions?
- [ ] Resolve design glitches/styling/theming (immersive mode, window insets for holes/notches/corners)
- [ ] Unglitchify audio volume (buttons unresponsive?)
- pending: https://github.com/rust-windowing/winit/pull/1919
- [ ] Support for x86(_64) tablets?
- [ ] Publish to various app stores, maybe automatically?
- [ ] Consider not building the intermediate .apk just for the shared libraries
@ -88,6 +87,9 @@ In no particular order:
- This repo has its own CI setup, which builds APKs
- [X] Somehow filter files to be picked to .swf
- How well this works depends on the file picker, but it "should work most of the time"
- [X] Unglitchify audio volume (buttons unresponsive?)
- (pending: https://github.com/rust-windowing/winit/pull/1919)
- actually solved by switching to GameActivity instead
- [ ] Register Ruffle to open .swf files
- How well this works depends on the application opening the file, but it "should work most of the time"
- [X] Figure out why videos are not playing (could be a seeking issue)