nox7
39c7def396
Document that ui.getElements now returns elements in rendered order when on an overlapping MyGUI layer
2026-10-05 10:14:03 -05:00
Alexei Kotov
baba267c20
Merge branch 'cursor-rotation' into 'master'
...
Missing Lua cursor feature - rotation
See merge request OpenMW/openmw!5651
2026-10-03 22:48:07 +03:00
nox7
1719cf6e75
Document clockwise movement. Use radians instead of degrees. Swap float usage to double
2026-10-02 06:56:44 -05:00
nox7
d3df056187
Docs
2026-10-02 06:33:53 -05:00
nox7
998f7ecc80
Add missing cursor prop to widgets. Fix ui cursor docs and broken mlink
2026-10-01 15:53:03 -05:00
nox7
b6fe8e755c
Dupe calling clarification
2026-09-21 19:05:37 -05:00
nox7
2d7abc8ca7
Update docs with new cursor size max and info on dupe calling
2026-09-21 19:05:37 -05:00
nox7
5ac61e001b
Add getCursor(), but also properly revert back to the original engine cursor if the Lua cursor is set to nil
2026-09-21 19:03:59 -05:00
nox7
b3a0227e44
Add Lua custom cursor registration
2026-09-21 19:03:58 -05:00
nox7
78ef775562
Add setCursorPosition and getCursorPosition
2026-09-21 19:03:58 -05:00
nox7
31909fbde2
Disable player controls when the Lua API requests mouse release
2026-09-21 19:03:58 -05:00
nox7
75a7c2c10a
Change names of cursor visibility methods
2026-09-21 19:03:58 -05:00
nox7
ce0b469e6a
Update docs
2026-09-21 19:03:58 -05:00
nox7
9e7a55e196
First pass with basic Lua bindings for controlling cursor mode and visibility
2026-09-21 19:03:58 -05:00
nox7
f64ceb52ad
Document new async methods for timers
2026-09-18 13:54:43 -05:00
Dave Corley
abf127af53
CLEANUP: Rename to hasBeenLoaded and clarify documentation
2026-09-15 21:23:49 -05:00
Dave Corley
85723fb731
FEAT: Add bind to check if a cell has been loaded already
...
CLEANUP: Improve isLoaded docstring
2026-09-15 21:23:49 -05:00
Bret Curtis
fb8f8b8c2c
Add openmw.debug.takeScreenshot() and configurable test resolution
...
Lua had no way to fire a screenshot. Also stops integration_tests.py merging a
caller's --config settings.cfg into the generated one, which made a same-layer
duplicate that openmw rejects, and unhardcodes the 640x480 test window.
2026-09-12 18:20:20 +02:00
Alexei Kotov
a9d999e422
Merge branch 'doc/addGlow' into 'master'
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DOC: addGlow was missing
See merge request OpenMW/openmw!5577
2026-09-08 12:45:49 +03:00
Dave Corley
dae4a3977d
DOC: addGlow was missing
2026-09-04 12:16:21 -05:00
Dave Corley
0a520521cd
CLEANUP: Save state mutation should be gated behind a function and not contextually mutable
2026-09-04 11:19:32 -05:00
Evil Eye
63ca6d9834
Add skills to openmw.content
2026-09-03 17:35:59 +02:00
Evil Eye
69d2a9d5a9
Add attributes to openmw.content
2026-09-03 17:35:57 +02:00
Evil Eye
6aaeb27367
Remove types.Book.SKILL enum
2026-09-03 17:34:17 +02:00
nox7
97f3f11d9c
Remove word 'normalized'
2026-09-03 17:26:54 +02:00
nox7
81f90ec660
Use preciseX and preciseY from SDL to account for fractional scrolling on high-precision devices
2026-09-03 17:26:54 +02:00
nox7
1ccc932e18
Switch to using SDL wheel event instead of MyGui
2026-09-03 17:26:53 +02:00
nox7
557480e651
Document mouse wheel event on widget
2026-09-03 17:26:53 +02:00
Thomas
f2e262264a
Expose the focus ray to Lua
2026-09-03 17:16:15 +02:00
Evil Eye
656cc2a5b4
Document sys::default being a thing
2026-08-26 23:09:03 +03:00
Evil Eye
6486e56c70
Address feedback
2026-08-26 23:09:03 +03:00
Evil Eye
c1bc5a3d16
Add world space filter
2026-08-26 23:09:03 +03:00
Evil Eye
48ac39fdfd
Add world.getObjectsByRecordId
2026-08-26 23:09:03 +03:00
Andrzej Głuszak
06102ac6c1
Add apparatus to openmw.content
2026-08-26 17:29:27 +03:00
Mads Buvik Sandvei
07f06eecb5
Review comments
2026-08-24 19:13:16 +02:00
Mads Buvik Sandvei
e2b73d51f1
Merge branch 'master' into projectile-onhit-handlers
2026-08-23 23:49:56 +02:00
Alexei Kotov
e318e7ac36
Merge branch 'lua_tests_discovery' into 'master'
...
Automatically discover Lua tests
See merge request OpenMW/openmw!5514
2026-08-21 04:34:40 +03:00
Mads Buvik Sandvei
b75c2eada6
Combat global
2026-08-20 15:38:37 +00:00
elsid
e2acaa9e71
Automatically discover Lua tests
...
To avoid duplicated tests registration.
Start discovery by sending an event. First for global tests and the for
local inside global event handler with timeout. Check for duplicates.
Check coroutine status after the end of a test to catch failures not
caused by asserts.
Support bypass in the menu.newGame to start morrowind tests from a menu
script skipping intro video.
Add --list_tests flag to print all found tests.
2026-08-19 23:26:45 +02:00
Mads Buvik Sandvei
866303e0e1
Merge branch 'master' into projectile-onhit-handlers
2026-08-19 19:41:56 +02:00
Alexei Kotov
c80a09d900
Merge branch 'loadrace' into 'master'
...
Add races to openmw.content
See merge request OpenMW/openmw!5482
2026-08-16 22:12:29 +03:00
jvoisin
f0c2823667
Merge branch 'loadclass' into 'master'
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Add classes to openmw.content
See merge request OpenMW/openmw!5454
2026-08-14 15:24:55 +00:00
Mads Buvik Sandvei
6644b6de1d
Review comments
2026-08-13 21:50:30 +02:00
S3kshun8 Games
f296414dd7
DOC: Correct swizzle typo on vec3
2026-08-10 20:08:03 +00:00
Mads Buvik Sandvei
88f11c5130
Magic Projectile on hit handler
2026-08-06 21:48:31 +02:00
Evil Eye
50d0f35599
Add races to openmw.content
2026-08-05 21:13:40 +02:00
Alistair Roche
5b4f0a7a33
Guard levelled creature spawns against nil
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getRandomId returns an ESM::RefId, and sol_lua_push converts an empty RefId
to nil rather than to an empty string. spawnFish guarded with `id ~= ''`,
which nil passes, so nil reached world.createObject and raised a Lua error
on entering an affected exterior cell.
An empty result is normal rather than exceptional here: getLevelledItem
returns an empty RefId when the chanceNone roll succeeds and when no entry
is at or below the player's level.
Also documents the nil on both getRandomId variants. The return was
documented as #string with no caveat, which is what the guard was written
against; every other nillable id in the Lua API already says "(can be nil)".
2026-08-03 16:04:27 -07:00
Dave Corley
e579737503
CLEANUP: Don't reference DontSaveObject in saveState docs and make phrasing less technical
2026-08-03 16:51:12 +02:00
Dave Corley
31cd519bdf
CLEANUP: Use the existing mChanged instead of mNoSave
2026-08-03 16:51:11 +02:00
Dave Corley
d0fd20ff86
FEAT: Implement DontSaveObject with Lua bindings
2026-08-03 16:51:11 +02:00