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Makefile | ||
README.md | ||
texamerge.c | ||
texamerge.elf |
TEXAMERGE
Description
Uploads a 16 bit texture directly to a 16 bit framebuffer
Every 50 vsyncs swap TEXA
TA0
and TA1
values between 0x80 and 0
This tests if the merge circuit behaviour is influenced by the TA0
and TA1
fields in the TEXA register
PCSX2 Behaviour
Software modes display output emulation would use the values of TEXA
, the test image on would blink because of this
Hardware modes display output did not use TEXA The test image on screen would be constant (accurate to console)
Related PR(s) or Issue(s)
https://github.com/PCSX2/pcsx2/pull/7991
Expected Results
On a PS2, the image will not blink, indicating that the display output circuit does not use TEXA