diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..4333d5f --- /dev/null +++ b/.gitignore @@ -0,0 +1,4 @@ +builds/ +*.7z +*.zip +.env diff --git a/README.md b/README.md index 2574755..a02aec0 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,12 @@ # PCSX2 Build Archive -TODO: -- talk about what this repo is -- maybe some advice for working with builds? +The following repository houses legacy developer builds of [PCSX2](https://github.com/PCSX2/pcsx2). + +The vast majority of these builds are compressed with [7zip](https://www.7-zip.org/download.html) and are for Windows. + +These releases are archived largely for regression testing purposes, to find a particular build search the releases page, or alternatively Ctrl+F through the lists below. + +## Releases + +- [1.7 Releases](./RELEASES-1.7.md) +- [1.5 Releases](./RELEASES-1.5.md) diff --git a/RELEASES-1.5.md b/RELEASES-1.5.md new file mode 100644 index 0000000..9c4efbf --- /dev/null +++ b/RELEASES-1.5.md @@ -0,0 +1,1760 @@ +## 1.5 Releases + +- [v1.5.3417](https://github.com/PCSX2/archive/releases/tag/v1.5.3417) +- [v1.5.3416](https://github.com/PCSX2/archive/releases/tag/v1.5.3416) +- [v1.5.3415](https://github.com/PCSX2/archive/releases/tag/v1.5.3415) +- [v1.5.3414](https://github.com/PCSX2/archive/releases/tag/v1.5.3414) +- [v1.5.3413](https://github.com/PCSX2/archive/releases/tag/v1.5.3413) +- [v1.5.3412](https://github.com/PCSX2/archive/releases/tag/v1.5.3412) +- [v1.5.3411](https://github.com/PCSX2/archive/releases/tag/v1.5.3411) +- [v1.5.3410](https://github.com/PCSX2/archive/releases/tag/v1.5.3410) +- [v1.5.3409](https://github.com/PCSX2/archive/releases/tag/v1.5.3409) +- [v1.5.3408](https://github.com/PCSX2/archive/releases/tag/v1.5.3408) +- [v1.5.3407](https://github.com/PCSX2/archive/releases/tag/v1.5.3407) +- [v1.5.3406](https://github.com/PCSX2/archive/releases/tag/v1.5.3406) +- [v1.5.3405](https://github.com/PCSX2/archive/releases/tag/v1.5.3405) +- [v1.5.3404](https://github.com/PCSX2/archive/releases/tag/v1.5.3404) +- [v1.5.3403](https://github.com/PCSX2/archive/releases/tag/v1.5.3403) +- [v1.5.3402](https://github.com/PCSX2/archive/releases/tag/v1.5.3402) +- [v1.5.3401](https://github.com/PCSX2/archive/releases/tag/v1.5.3401) +- [v1.5.3400](https://github.com/PCSX2/archive/releases/tag/v1.5.3400) +- [v1.5.3399](https://github.com/PCSX2/archive/releases/tag/v1.5.3399) +- [v1.5.3398](https://github.com/PCSX2/archive/releases/tag/v1.5.3398) +- [v1.5.3397](https://github.com/PCSX2/archive/releases/tag/v1.5.3397) +- [v1.5.3396](https://github.com/PCSX2/archive/releases/tag/v1.5.3396) +- [v1.5.3395](https://github.com/PCSX2/archive/releases/tag/v1.5.3395) +- [v1.5.3394](https://github.com/PCSX2/archive/releases/tag/v1.5.3394) +- [v1.5.3391](https://github.com/PCSX2/archive/releases/tag/v1.5.3391) +- [v1.5.3390](https://github.com/PCSX2/archive/releases/tag/v1.5.3390) +- [v1.5.3389](https://github.com/PCSX2/archive/releases/tag/v1.5.3389) +- [v1.5.3387](https://github.com/PCSX2/archive/releases/tag/v1.5.3387) +- [v1.5.3386](https://github.com/PCSX2/archive/releases/tag/v1.5.3386) +- [v1.5.3385](https://github.com/PCSX2/archive/releases/tag/v1.5.3385) +- [v1.5.3382](https://github.com/PCSX2/archive/releases/tag/v1.5.3382) +- [v1.5.3381](https://github.com/PCSX2/archive/releases/tag/v1.5.3381) +- [v1.5.3380](https://github.com/PCSX2/archive/releases/tag/v1.5.3380) +- [v1.5.3379](https://github.com/PCSX2/archive/releases/tag/v1.5.3379) +- [v1.5.3378](https://github.com/PCSX2/archive/releases/tag/v1.5.3378) +- [v1.5.3377](https://github.com/PCSX2/archive/releases/tag/v1.5.3377) +- [v1.5.3376](https://github.com/PCSX2/archive/releases/tag/v1.5.3376) +- [v1.5.3375](https://github.com/PCSX2/archive/releases/tag/v1.5.3375) +- [v1.5.3372](https://github.com/PCSX2/archive/releases/tag/v1.5.3372) +- [v1.5.3371](https://github.com/PCSX2/archive/releases/tag/v1.5.3371) +- [v1.5.3370](https://github.com/PCSX2/archive/releases/tag/v1.5.3370) +- [v1.5.3369](https://github.com/PCSX2/archive/releases/tag/v1.5.3369) +- [v1.5.3368](https://github.com/PCSX2/archive/releases/tag/v1.5.3368) +- [v1.5.3367](https://github.com/PCSX2/archive/releases/tag/v1.5.3367) +- [v1.5.3366](https://github.com/PCSX2/archive/releases/tag/v1.5.3366) +- [v1.5.3365](https://github.com/PCSX2/archive/releases/tag/v1.5.3365) +- [v1.5.3364](https://github.com/PCSX2/archive/releases/tag/v1.5.3364) +- [v1.5.3362](https://github.com/PCSX2/archive/releases/tag/v1.5.3362) +- [v1.5.3361](https://github.com/PCSX2/archive/releases/tag/v1.5.3361) +- [v1.5.3360](https://github.com/PCSX2/archive/releases/tag/v1.5.3360) +- [v1.5.3359](https://github.com/PCSX2/archive/releases/tag/v1.5.3359) +- [v1.5.3358](https://github.com/PCSX2/archive/releases/tag/v1.5.3358) +- [v1.5.3357](https://github.com/PCSX2/archive/releases/tag/v1.5.3357) +- [v1.5.3356](https://github.com/PCSX2/archive/releases/tag/v1.5.3356) +- [v1.5.3354](https://github.com/PCSX2/archive/releases/tag/v1.5.3354) +- [v1.5.3353](https://github.com/PCSX2/archive/releases/tag/v1.5.3353) +- [v1.5.3352](https://github.com/PCSX2/archive/releases/tag/v1.5.3352) +- [v1.5.3351](https://github.com/PCSX2/archive/releases/tag/v1.5.3351) +- [v1.5.3350](https://github.com/PCSX2/archive/releases/tag/v1.5.3350) +- [v1.5.3349](https://github.com/PCSX2/archive/releases/tag/v1.5.3349) +- [v1.5.3348](https://github.com/PCSX2/archive/releases/tag/v1.5.3348) +- [v1.5.3346](https://github.com/PCSX2/archive/releases/tag/v1.5.3346) +- [v1.5.3345](https://github.com/PCSX2/archive/releases/tag/v1.5.3345) +- [v1.5.3344](https://github.com/PCSX2/archive/releases/tag/v1.5.3344) +- [v1.5.3343](https://github.com/PCSX2/archive/releases/tag/v1.5.3343) +- [v1.5.3342](https://github.com/PCSX2/archive/releases/tag/v1.5.3342) +- [v1.5.3341](https://github.com/PCSX2/archive/releases/tag/v1.5.3341) +- [v1.5.3340](https://github.com/PCSX2/archive/releases/tag/v1.5.3340) +- [v1.5.3339](https://github.com/PCSX2/archive/releases/tag/v1.5.3339) +- [v1.5.3338](https://github.com/PCSX2/archive/releases/tag/v1.5.3338) +- [v1.5.3337](https://github.com/PCSX2/archive/releases/tag/v1.5.3337) +- [v1.5.3336](https://github.com/PCSX2/archive/releases/tag/v1.5.3336) +- [v1.5.3335](https://github.com/PCSX2/archive/releases/tag/v1.5.3335) +- [v1.5.3334](https://github.com/PCSX2/archive/releases/tag/v1.5.3334) +- [v1.5.3332](https://github.com/PCSX2/archive/releases/tag/v1.5.3332) +- [v1.5.3326](https://github.com/PCSX2/archive/releases/tag/v1.5.3326) +- [v1.5.3325](https://github.com/PCSX2/archive/releases/tag/v1.5.3325) +- [v1.5.3324](https://github.com/PCSX2/archive/releases/tag/v1.5.3324) +- [v1.5.3323](https://github.com/PCSX2/archive/releases/tag/v1.5.3323) +- [v1.5.3322](https://github.com/PCSX2/archive/releases/tag/v1.5.3322) +- [v1.5.3321](https://github.com/PCSX2/archive/releases/tag/v1.5.3321) +- [v1.5.3320](https://github.com/PCSX2/archive/releases/tag/v1.5.3320) +- [v1.5.3319](https://github.com/PCSX2/archive/releases/tag/v1.5.3319) +- [v1.5.3318](https://github.com/PCSX2/archive/releases/tag/v1.5.3318) +- [v1.5.3317](https://github.com/PCSX2/archive/releases/tag/v1.5.3317) +- [v1.5.3316](https://github.com/PCSX2/archive/releases/tag/v1.5.3316) +- [v1.5.3315](https://github.com/PCSX2/archive/releases/tag/v1.5.3315) +- [v1.5.3314](https://github.com/PCSX2/archive/releases/tag/v1.5.3314) +- [v1.5.3313](https://github.com/PCSX2/archive/releases/tag/v1.5.3313) +- [v1.5.3312](https://github.com/PCSX2/archive/releases/tag/v1.5.3312) +- [v1.5.3311](https://github.com/PCSX2/archive/releases/tag/v1.5.3311) +- [v1.5.3310](https://github.com/PCSX2/archive/releases/tag/v1.5.3310) +- [v1.5.3309](https://github.com/PCSX2/archive/releases/tag/v1.5.3309) +- [v1.5.3308](https://github.com/PCSX2/archive/releases/tag/v1.5.3308) +- [v1.5.3307](https://github.com/PCSX2/archive/releases/tag/v1.5.3307) +- [v1.5.3306](https://github.com/PCSX2/archive/releases/tag/v1.5.3306) +- [v1.5.3305](https://github.com/PCSX2/archive/releases/tag/v1.5.3305) +- [v1.5.3304](https://github.com/PCSX2/archive/releases/tag/v1.5.3304) +- [v1.5.3303](https://github.com/PCSX2/archive/releases/tag/v1.5.3303) +- [v1.5.3302](https://github.com/PCSX2/archive/releases/tag/v1.5.3302) +- [v1.5.3301](https://github.com/PCSX2/archive/releases/tag/v1.5.3301) +- [v1.5.3298](https://github.com/PCSX2/archive/releases/tag/v1.5.3298) +- [v1.5.3297](https://github.com/PCSX2/archive/releases/tag/v1.5.3297) +- [v1.5.3296](https://github.com/PCSX2/archive/releases/tag/v1.5.3296) +- [v1.5.3295](https://github.com/PCSX2/archive/releases/tag/v1.5.3295) +- [v1.5.3294](https://github.com/PCSX2/archive/releases/tag/v1.5.3294) +- [v1.5.3293](https://github.com/PCSX2/archive/releases/tag/v1.5.3293) +- [v1.5.3292](https://github.com/PCSX2/archive/releases/tag/v1.5.3292) +- [v1.5.3291](https://github.com/PCSX2/archive/releases/tag/v1.5.3291) +- [v1.5.3290](https://github.com/PCSX2/archive/releases/tag/v1.5.3290) +- [v1.5.3289](https://github.com/PCSX2/archive/releases/tag/v1.5.3289) +- [v1.5.3288](https://github.com/PCSX2/archive/releases/tag/v1.5.3288) +- [v1.5.3287](https://github.com/PCSX2/archive/releases/tag/v1.5.3287) +- [v1.5.3286](https://github.com/PCSX2/archive/releases/tag/v1.5.3286) +- [v1.5.3285](https://github.com/PCSX2/archive/releases/tag/v1.5.3285) +- [v1.5.3283](https://github.com/PCSX2/archive/releases/tag/v1.5.3283) +- [v1.5.3282](https://github.com/PCSX2/archive/releases/tag/v1.5.3282) +- [v1.5.3281](https://github.com/PCSX2/archive/releases/tag/v1.5.3281) +- [v1.5.3280](https://github.com/PCSX2/archive/releases/tag/v1.5.3280) +- [v1.5.3278](https://github.com/PCSX2/archive/releases/tag/v1.5.3278) +- [v1.5.3277](https://github.com/PCSX2/archive/releases/tag/v1.5.3277) +- [v1.5.3275](https://github.com/PCSX2/archive/releases/tag/v1.5.3275) +- [v1.5.3274](https://github.com/PCSX2/archive/releases/tag/v1.5.3274) +- [v1.5.3272](https://github.com/PCSX2/archive/releases/tag/v1.5.3272) +- [v1.5.3270](https://github.com/PCSX2/archive/releases/tag/v1.5.3270) +- [v1.5.3269](https://github.com/PCSX2/archive/releases/tag/v1.5.3269) +- [v1.5.3268](https://github.com/PCSX2/archive/releases/tag/v1.5.3268) +- [v1.5.3267](https://github.com/PCSX2/archive/releases/tag/v1.5.3267) +- [v1.5.3266](https://github.com/PCSX2/archive/releases/tag/v1.5.3266) +- [v1.5.3265](https://github.com/PCSX2/archive/releases/tag/v1.5.3265) +- [v1.5.3264](https://github.com/PCSX2/archive/releases/tag/v1.5.3264) +- [v1.5.3263](https://github.com/PCSX2/archive/releases/tag/v1.5.3263) +- [v1.5.3261](https://github.com/PCSX2/archive/releases/tag/v1.5.3261) +- [v1.5.3260](https://github.com/PCSX2/archive/releases/tag/v1.5.3260) +- [v1.5.3259](https://github.com/PCSX2/archive/releases/tag/v1.5.3259) +- [v1.5.3258](https://github.com/PCSX2/archive/releases/tag/v1.5.3258) +- [v1.5.3257](https://github.com/PCSX2/archive/releases/tag/v1.5.3257) +- [v1.5.3256](https://github.com/PCSX2/archive/releases/tag/v1.5.3256) +- [v1.5.3254](https://github.com/PCSX2/archive/releases/tag/v1.5.3254) +- [v1.5.3253](https://github.com/PCSX2/archive/releases/tag/v1.5.3253) +- [v1.5.3252](https://github.com/PCSX2/archive/releases/tag/v1.5.3252) +- [v1.5.3251](https://github.com/PCSX2/archive/releases/tag/v1.5.3251) +- [v1.5.3250](https://github.com/PCSX2/archive/releases/tag/v1.5.3250) +- [v1.5.3246](https://github.com/PCSX2/archive/releases/tag/v1.5.3246) +- [v1.5.3244](https://github.com/PCSX2/archive/releases/tag/v1.5.3244) +- [v1.5.3243](https://github.com/PCSX2/archive/releases/tag/v1.5.3243) +- [v1.5.3242](https://github.com/PCSX2/archive/releases/tag/v1.5.3242) +- [v1.5.3241](https://github.com/PCSX2/archive/releases/tag/v1.5.3241) +- [v1.5.3240](https://github.com/PCSX2/archive/releases/tag/v1.5.3240) +- [v1.5.3239](https://github.com/PCSX2/archive/releases/tag/v1.5.3239) +- [v1.5.3238](https://github.com/PCSX2/archive/releases/tag/v1.5.3238) +- [v1.5.3221](https://github.com/PCSX2/archive/releases/tag/v1.5.3221) +- [v1.5.3220](https://github.com/PCSX2/archive/releases/tag/v1.5.3220) +- [v1.5.3219](https://github.com/PCSX2/archive/releases/tag/v1.5.3219) +- [v1.5.3218](https://github.com/PCSX2/archive/releases/tag/v1.5.3218) +- [v1.5.3217](https://github.com/PCSX2/archive/releases/tag/v1.5.3217) +- [v1.5.3216](https://github.com/PCSX2/archive/releases/tag/v1.5.3216) +- [v1.5.3215](https://github.com/PCSX2/archive/releases/tag/v1.5.3215) +- [v1.5.3214](https://github.com/PCSX2/archive/releases/tag/v1.5.3214) +- [v1.5.3213](https://github.com/PCSX2/archive/releases/tag/v1.5.3213) +- [v1.5.3212](https://github.com/PCSX2/archive/releases/tag/v1.5.3212) +- [v1.5.3211](https://github.com/PCSX2/archive/releases/tag/v1.5.3211) +- [v1.5.3210](https://github.com/PCSX2/archive/releases/tag/v1.5.3210) +- [v1.5.3209](https://github.com/PCSX2/archive/releases/tag/v1.5.3209) +- [v1.5.3208](https://github.com/PCSX2/archive/releases/tag/v1.5.3208) +- [v1.5.3207](https://github.com/PCSX2/archive/releases/tag/v1.5.3207) +- [v1.5.3206](https://github.com/PCSX2/archive/releases/tag/v1.5.3206) +- [v1.5.3205](https://github.com/PCSX2/archive/releases/tag/v1.5.3205) +- [v1.5.3204](https://github.com/PCSX2/archive/releases/tag/v1.5.3204) +- [v1.5.3203](https://github.com/PCSX2/archive/releases/tag/v1.5.3203) +- [v1.5.3202](https://github.com/PCSX2/archive/releases/tag/v1.5.3202) +- [v1.5.3201](https://github.com/PCSX2/archive/releases/tag/v1.5.3201) +- [v1.5.3200](https://github.com/PCSX2/archive/releases/tag/v1.5.3200) +- [v1.5.3199](https://github.com/PCSX2/archive/releases/tag/v1.5.3199) +- [v1.5.3198](https://github.com/PCSX2/archive/releases/tag/v1.5.3198) +- [v1.5.3197](https://github.com/PCSX2/archive/releases/tag/v1.5.3197) +- [v1.5.3196](https://github.com/PCSX2/archive/releases/tag/v1.5.3196) +- [v1.5.3195](https://github.com/PCSX2/archive/releases/tag/v1.5.3195) +- [v1.5.3194](https://github.com/PCSX2/archive/releases/tag/v1.5.3194) +- [v1.5.3193](https://github.com/PCSX2/archive/releases/tag/v1.5.3193) +- [v1.5.3190](https://github.com/PCSX2/archive/releases/tag/v1.5.3190) +- [v1.5.3189](https://github.com/PCSX2/archive/releases/tag/v1.5.3189) +- [v1.5.3188](https://github.com/PCSX2/archive/releases/tag/v1.5.3188) +- [v1.5.3186](https://github.com/PCSX2/archive/releases/tag/v1.5.3186) +- [v1.5.3179](https://github.com/PCSX2/archive/releases/tag/v1.5.3179) +- [v1.5.3178](https://github.com/PCSX2/archive/releases/tag/v1.5.3178) +- [v1.5.3177](https://github.com/PCSX2/archive/releases/tag/v1.5.3177) +- [v1.5.3176](https://github.com/PCSX2/archive/releases/tag/v1.5.3176) +- [v1.5.3172](https://github.com/PCSX2/archive/releases/tag/v1.5.3172) +- [v1.5.3170](https://github.com/PCSX2/archive/releases/tag/v1.5.3170) +- [v1.5.3169](https://github.com/PCSX2/archive/releases/tag/v1.5.3169) +- [v1.5.3168](https://github.com/PCSX2/archive/releases/tag/v1.5.3168) +- [v1.5.3167](https://github.com/PCSX2/archive/releases/tag/v1.5.3167) +- [v1.5.3166](https://github.com/PCSX2/archive/releases/tag/v1.5.3166) +- [v1.5.3165](https://github.com/PCSX2/archive/releases/tag/v1.5.3165) +- [v1.5.3164](https://github.com/PCSX2/archive/releases/tag/v1.5.3164) +- [v1.5.3163](https://github.com/PCSX2/archive/releases/tag/v1.5.3163) +- [v1.5.3162](https://github.com/PCSX2/archive/releases/tag/v1.5.3162) +- [v1.5.3161](https://github.com/PCSX2/archive/releases/tag/v1.5.3161) +- [v1.5.3160](https://github.com/PCSX2/archive/releases/tag/v1.5.3160) +- [v1.5.3159](https://github.com/PCSX2/archive/releases/tag/v1.5.3159) +- [v1.5.3158](https://github.com/PCSX2/archive/releases/tag/v1.5.3158) +- [v1.5.3157](https://github.com/PCSX2/archive/releases/tag/v1.5.3157) +- [v1.5.3156](https://github.com/PCSX2/archive/releases/tag/v1.5.3156) +- [v1.5.3151](https://github.com/PCSX2/archive/releases/tag/v1.5.3151) +- [v1.5.3150](https://github.com/PCSX2/archive/releases/tag/v1.5.3150) +- [v1.5.3149](https://github.com/PCSX2/archive/releases/tag/v1.5.3149) +- [v1.5.3148](https://github.com/PCSX2/archive/releases/tag/v1.5.3148) +- 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[v1.5.512](https://github.com/PCSX2/archive/releases/tag/v1.5.512) +- [v1.5.511](https://github.com/PCSX2/archive/releases/tag/v1.5.511) +- [v1.5.507](https://github.com/PCSX2/archive/releases/tag/v1.5.507) +- [v1.5.506](https://github.com/PCSX2/archive/releases/tag/v1.5.506) +- [v1.5.504](https://github.com/PCSX2/archive/releases/tag/v1.5.504) +- [v1.5.503](https://github.com/PCSX2/archive/releases/tag/v1.5.503) +- [v1.5.498](https://github.com/PCSX2/archive/releases/tag/v1.5.498) +- [v1.5.497](https://github.com/PCSX2/archive/releases/tag/v1.5.497) +- [v1.5.495](https://github.com/PCSX2/archive/releases/tag/v1.5.495) +- [v1.5.492](https://github.com/PCSX2/archive/releases/tag/v1.5.492) +- [v1.5.490](https://github.com/PCSX2/archive/releases/tag/v1.5.490) +- [v1.5.488](https://github.com/PCSX2/archive/releases/tag/v1.5.488) +- [v1.5.487](https://github.com/PCSX2/archive/releases/tag/v1.5.487) +- [v1.5.486](https://github.com/PCSX2/archive/releases/tag/v1.5.486) +- [v1.5.481](https://github.com/PCSX2/archive/releases/tag/v1.5.481) +- [v1.5.479](https://github.com/PCSX2/archive/releases/tag/v1.5.479) +- [v1.5.472](https://github.com/PCSX2/archive/releases/tag/v1.5.472) +- [v1.5.471](https://github.com/PCSX2/archive/releases/tag/v1.5.471) +- [v1.5.470](https://github.com/PCSX2/archive/releases/tag/v1.5.470) +- [v1.5.468](https://github.com/PCSX2/archive/releases/tag/v1.5.468) +- [v1.5.467](https://github.com/PCSX2/archive/releases/tag/v1.5.467) +- [v1.5.465](https://github.com/PCSX2/archive/releases/tag/v1.5.465) +- [v1.5.463](https://github.com/PCSX2/archive/releases/tag/v1.5.463) +- [v1.5.460](https://github.com/PCSX2/archive/releases/tag/v1.5.460) +- [v1.5.451](https://github.com/PCSX2/archive/releases/tag/v1.5.451) +- [v1.5.449](https://github.com/PCSX2/archive/releases/tag/v1.5.449) +- [v1.5.442](https://github.com/PCSX2/archive/releases/tag/v1.5.442) +- [v1.5.441](https://github.com/PCSX2/archive/releases/tag/v1.5.441) +- [v1.5.437](https://github.com/PCSX2/archive/releases/tag/v1.5.437) +- [v1.5.432](https://github.com/PCSX2/archive/releases/tag/v1.5.432) +- [v1.5.429](https://github.com/PCSX2/archive/releases/tag/v1.5.429) +- [v1.5.427](https://github.com/PCSX2/archive/releases/tag/v1.5.427) +- [v1.5.425](https://github.com/PCSX2/archive/releases/tag/v1.5.425) +- [v1.5.415](https://github.com/PCSX2/archive/releases/tag/v1.5.415) +- [v1.5.413](https://github.com/PCSX2/archive/releases/tag/v1.5.413) +- [v1.5.411](https://github.com/PCSX2/archive/releases/tag/v1.5.411) +- [v1.5.410](https://github.com/PCSX2/archive/releases/tag/v1.5.410) +- [v1.5.408](https://github.com/PCSX2/archive/releases/tag/v1.5.408) +- [v1.5.407](https://github.com/PCSX2/archive/releases/tag/v1.5.407) +- [v1.5.405](https://github.com/PCSX2/archive/releases/tag/v1.5.405) +- [v1.5.403](https://github.com/PCSX2/archive/releases/tag/v1.5.403) +- [v1.5.401](https://github.com/PCSX2/archive/releases/tag/v1.5.401) +- [v1.5.385](https://github.com/PCSX2/archive/releases/tag/v1.5.385) +- [v1.5.383](https://github.com/PCSX2/archive/releases/tag/v1.5.383) +- [v1.5.379](https://github.com/PCSX2/archive/releases/tag/v1.5.379) +- [v1.5.375](https://github.com/PCSX2/archive/releases/tag/v1.5.375) +- [v1.5.371](https://github.com/PCSX2/archive/releases/tag/v1.5.371) +- [v1.5.370](https://github.com/PCSX2/archive/releases/tag/v1.5.370) +- [v1.5.365](https://github.com/PCSX2/archive/releases/tag/v1.5.365) +- [v1.5.364](https://github.com/PCSX2/archive/releases/tag/v1.5.364) +- [v1.5.361](https://github.com/PCSX2/archive/releases/tag/v1.5.361) +- [v1.5.360](https://github.com/PCSX2/archive/releases/tag/v1.5.360) +- [v1.5.358](https://github.com/PCSX2/archive/releases/tag/v1.5.358) +- [v1.5.356](https://github.com/PCSX2/archive/releases/tag/v1.5.356) +- [v1.5.353](https://github.com/PCSX2/archive/releases/tag/v1.5.353) +- [v1.5.351](https://github.com/PCSX2/archive/releases/tag/v1.5.351) +- [v1.5.349](https://github.com/PCSX2/archive/releases/tag/v1.5.349) +- [v1.5.347](https://github.com/PCSX2/archive/releases/tag/v1.5.347) +- [v1.5.345](https://github.com/PCSX2/archive/releases/tag/v1.5.345) +- [v1.5.343](https://github.com/PCSX2/archive/releases/tag/v1.5.343) +- [v1.5.342](https://github.com/PCSX2/archive/releases/tag/v1.5.342) +- [v1.5.341](https://github.com/PCSX2/archive/releases/tag/v1.5.341) +- [v1.5.338](https://github.com/PCSX2/archive/releases/tag/v1.5.338) +- [v1.5.336](https://github.com/PCSX2/archive/releases/tag/v1.5.336) +- [v1.5.334](https://github.com/PCSX2/archive/releases/tag/v1.5.334) +- [v1.5.328](https://github.com/PCSX2/archive/releases/tag/v1.5.328) +- [v1.5.319](https://github.com/PCSX2/archive/releases/tag/v1.5.319) +- [v1.5.317](https://github.com/PCSX2/archive/releases/tag/v1.5.317) +- [v1.5.316](https://github.com/PCSX2/archive/releases/tag/v1.5.316) +- [v1.5.315](https://github.com/PCSX2/archive/releases/tag/v1.5.315) +- [v1.5.314](https://github.com/PCSX2/archive/releases/tag/v1.5.314) +- [v1.5.307](https://github.com/PCSX2/archive/releases/tag/v1.5.307) +- [v1.5.306](https://github.com/PCSX2/archive/releases/tag/v1.5.306) +- [v1.5.303](https://github.com/PCSX2/archive/releases/tag/v1.5.303) +- [v1.5.302](https://github.com/PCSX2/archive/releases/tag/v1.5.302) +- [v1.5.300](https://github.com/PCSX2/archive/releases/tag/v1.5.300) +- [v1.5.299](https://github.com/PCSX2/archive/releases/tag/v1.5.299) +- [v1.5.296](https://github.com/PCSX2/archive/releases/tag/v1.5.296) +- [v1.5.282](https://github.com/PCSX2/archive/releases/tag/v1.5.282) +- [v1.5.280](https://github.com/PCSX2/archive/releases/tag/v1.5.280) +- [v1.5.279](https://github.com/PCSX2/archive/releases/tag/v1.5.279) +- [v1.5.278](https://github.com/PCSX2/archive/releases/tag/v1.5.278) +- [v1.5.277](https://github.com/PCSX2/archive/releases/tag/v1.5.277) +- [v1.5.276](https://github.com/PCSX2/archive/releases/tag/v1.5.276) +- [v1.5.275](https://github.com/PCSX2/archive/releases/tag/v1.5.275) +- [v1.5.273](https://github.com/PCSX2/archive/releases/tag/v1.5.273) +- [v1.5.269](https://github.com/PCSX2/archive/releases/tag/v1.5.269) +- [v1.5.268](https://github.com/PCSX2/archive/releases/tag/v1.5.268) +- [v1.5.263](https://github.com/PCSX2/archive/releases/tag/v1.5.263) +- [v1.5.261](https://github.com/PCSX2/archive/releases/tag/v1.5.261) +- [v1.5.259](https://github.com/PCSX2/archive/releases/tag/v1.5.259) +- [v1.5.257](https://github.com/PCSX2/archive/releases/tag/v1.5.257) +- [v1.5.255](https://github.com/PCSX2/archive/releases/tag/v1.5.255) +- [v1.5.253](https://github.com/PCSX2/archive/releases/tag/v1.5.253) +- [v1.5.251](https://github.com/PCSX2/archive/releases/tag/v1.5.251) +- [v1.5.250](https://github.com/PCSX2/archive/releases/tag/v1.5.250) +- [v1.5.249](https://github.com/PCSX2/archive/releases/tag/v1.5.249) +- [v1.5.248](https://github.com/PCSX2/archive/releases/tag/v1.5.248) +- [v1.5.247](https://github.com/PCSX2/archive/releases/tag/v1.5.247) +- [v1.5.246](https://github.com/PCSX2/archive/releases/tag/v1.5.246) +- [v1.5.245](https://github.com/PCSX2/archive/releases/tag/v1.5.245) +- [v1.5.243](https://github.com/PCSX2/archive/releases/tag/v1.5.243) +- [v1.5.242](https://github.com/PCSX2/archive/releases/tag/v1.5.242) +- [v1.5.239](https://github.com/PCSX2/archive/releases/tag/v1.5.239) +- [v1.5.236](https://github.com/PCSX2/archive/releases/tag/v1.5.236) +- [v1.5.230](https://github.com/PCSX2/archive/releases/tag/v1.5.230) +- [v1.5.227](https://github.com/PCSX2/archive/releases/tag/v1.5.227) +- [v1.5.226](https://github.com/PCSX2/archive/releases/tag/v1.5.226) +- [v1.5.225](https://github.com/PCSX2/archive/releases/tag/v1.5.225) +- [v1.5.224](https://github.com/PCSX2/archive/releases/tag/v1.5.224) +- [v1.5.222](https://github.com/PCSX2/archive/releases/tag/v1.5.222) +- [v1.5.218](https://github.com/PCSX2/archive/releases/tag/v1.5.218) +- [v1.5.217](https://github.com/PCSX2/archive/releases/tag/v1.5.217) +- [v1.5.216](https://github.com/PCSX2/archive/releases/tag/v1.5.216) +- [v1.5.214](https://github.com/PCSX2/archive/releases/tag/v1.5.214) +- [v1.5.213](https://github.com/PCSX2/archive/releases/tag/v1.5.213) +- [v1.5.212](https://github.com/PCSX2/archive/releases/tag/v1.5.212) +- [v1.5.209](https://github.com/PCSX2/archive/releases/tag/v1.5.209) +- [v1.5.208](https://github.com/PCSX2/archive/releases/tag/v1.5.208) +- [v1.5.207](https://github.com/PCSX2/archive/releases/tag/v1.5.207) +- [v1.5.206](https://github.com/PCSX2/archive/releases/tag/v1.5.206) +- [v1.5.205](https://github.com/PCSX2/archive/releases/tag/v1.5.205) +- [v1.5.204](https://github.com/PCSX2/archive/releases/tag/v1.5.204) +- [v1.5.203](https://github.com/PCSX2/archive/releases/tag/v1.5.203) +- [v1.5.202](https://github.com/PCSX2/archive/releases/tag/v1.5.202) +- [v1.5.201](https://github.com/PCSX2/archive/releases/tag/v1.5.201) +- [v1.5.200](https://github.com/PCSX2/archive/releases/tag/v1.5.200) +- [v1.5.195](https://github.com/PCSX2/archive/releases/tag/v1.5.195) +- [v1.5.193](https://github.com/PCSX2/archive/releases/tag/v1.5.193) +- [v1.5.192](https://github.com/PCSX2/archive/releases/tag/v1.5.192) +- [v1.5.190](https://github.com/PCSX2/archive/releases/tag/v1.5.190) +- [v1.5.174](https://github.com/PCSX2/archive/releases/tag/v1.5.174) +- [v1.5.172](https://github.com/PCSX2/archive/releases/tag/v1.5.172) +- [v1.5.171](https://github.com/PCSX2/archive/releases/tag/v1.5.171) +- [v1.5.165](https://github.com/PCSX2/archive/releases/tag/v1.5.165) +- [v1.5.154](https://github.com/PCSX2/archive/releases/tag/v1.5.154) +- [v1.5.135](https://github.com/PCSX2/archive/releases/tag/v1.5.135) +- [v1.5.134](https://github.com/PCSX2/archive/releases/tag/v1.5.134) +- [v1.5.133](https://github.com/PCSX2/archive/releases/tag/v1.5.133) +- [v1.5.132](https://github.com/PCSX2/archive/releases/tag/v1.5.132) +- [v1.5.131](https://github.com/PCSX2/archive/releases/tag/v1.5.131) +- [v1.5.130](https://github.com/PCSX2/archive/releases/tag/v1.5.130) +- [v1.5.128](https://github.com/PCSX2/archive/releases/tag/v1.5.128) +- [v1.5.127](https://github.com/PCSX2/archive/releases/tag/v1.5.127) +- [v1.5.126](https://github.com/PCSX2/archive/releases/tag/v1.5.126) +- [v1.5.124](https://github.com/PCSX2/archive/releases/tag/v1.5.124) +- [v1.5.119](https://github.com/PCSX2/archive/releases/tag/v1.5.119) +- [v1.5.117](https://github.com/PCSX2/archive/releases/tag/v1.5.117) +- [v1.5.116](https://github.com/PCSX2/archive/releases/tag/v1.5.116) +- [v1.5.113](https://github.com/PCSX2/archive/releases/tag/v1.5.113) +- [v1.5.111](https://github.com/PCSX2/archive/releases/tag/v1.5.111) +- [v1.5.110](https://github.com/PCSX2/archive/releases/tag/v1.5.110) +- [v1.5.106](https://github.com/PCSX2/archive/releases/tag/v1.5.106) +- [v1.5.105](https://github.com/PCSX2/archive/releases/tag/v1.5.105) +- [v1.5.102](https://github.com/PCSX2/archive/releases/tag/v1.5.102) +- [v1.5.98](https://github.com/PCSX2/archive/releases/tag/v1.5.98) +- [v1.5.93](https://github.com/PCSX2/archive/releases/tag/v1.5.93) +- [v1.5.87](https://github.com/PCSX2/archive/releases/tag/v1.5.87) +- [v1.5.80](https://github.com/PCSX2/archive/releases/tag/v1.5.80) +- [v1.5.79](https://github.com/PCSX2/archive/releases/tag/v1.5.79) +- [v1.5.78](https://github.com/PCSX2/archive/releases/tag/v1.5.78) +- [v1.5.77](https://github.com/PCSX2/archive/releases/tag/v1.5.77) +- [v1.5.76](https://github.com/PCSX2/archive/releases/tag/v1.5.76) +- [v1.5.72](https://github.com/PCSX2/archive/releases/tag/v1.5.72) +- [v1.5.71](https://github.com/PCSX2/archive/releases/tag/v1.5.71) +- [v1.5.66](https://github.com/PCSX2/archive/releases/tag/v1.5.66) +- [v1.5.65](https://github.com/PCSX2/archive/releases/tag/v1.5.65) +- [v1.5.64](https://github.com/PCSX2/archive/releases/tag/v1.5.64) +- [v1.5.63](https://github.com/PCSX2/archive/releases/tag/v1.5.63) +- [v1.5.61](https://github.com/PCSX2/archive/releases/tag/v1.5.61) +- [v1.5.60](https://github.com/PCSX2/archive/releases/tag/v1.5.60) +- [v1.5.58](https://github.com/PCSX2/archive/releases/tag/v1.5.58) +- [v1.5.57](https://github.com/PCSX2/archive/releases/tag/v1.5.57) +- [v1.5.46](https://github.com/PCSX2/archive/releases/tag/v1.5.46) +- [v1.5.45](https://github.com/PCSX2/archive/releases/tag/v1.5.45) +- [v1.5.44](https://github.com/PCSX2/archive/releases/tag/v1.5.44) +- [v1.5.31](https://github.com/PCSX2/archive/releases/tag/v1.5.31) +- [v1.5.30](https://github.com/PCSX2/archive/releases/tag/v1.5.30) +- [v1.5.29](https://github.com/PCSX2/archive/releases/tag/v1.5.29) +- [v1.5.27](https://github.com/PCSX2/archive/releases/tag/v1.5.27) +- [v1.5.25](https://github.com/PCSX2/archive/releases/tag/v1.5.25) +- [v1.5.24](https://github.com/PCSX2/archive/releases/tag/v1.5.24) +- [v1.5.13](https://github.com/PCSX2/archive/releases/tag/v1.5.13) +- [v1.5.5](https://github.com/PCSX2/archive/releases/tag/v1.5.5) diff --git a/RELEASES-1.7.md b/RELEASES-1.7.md new file mode 100644 index 0000000..e3c645b --- /dev/null +++ b/RELEASES-1.7.md @@ -0,0 +1,849 @@ +## 1.7 Releases + +- [v1.7.1801](https://github.com/PCSX2/archive/releases/tag/v1.7.1801) +- [v1.7.1800](https://github.com/PCSX2/archive/releases/tag/v1.7.1800) +- [v1.7.1799](https://github.com/PCSX2/archive/releases/tag/v1.7.1799) +- [v1.7.1798](https://github.com/PCSX2/archive/releases/tag/v1.7.1798) +- [v1.7.1797](https://github.com/PCSX2/archive/releases/tag/v1.7.1797) +- [v1.7.1796](https://github.com/PCSX2/archive/releases/tag/v1.7.1796) +- [v1.7.1795](https://github.com/PCSX2/archive/releases/tag/v1.7.1795) +- [v1.7.1794](https://github.com/PCSX2/archive/releases/tag/v1.7.1794) +- [v1.7.1792](https://github.com/PCSX2/archive/releases/tag/v1.7.1792) +- [v1.7.1791](https://github.com/PCSX2/archive/releases/tag/v1.7.1791) +- [v1.7.1789](https://github.com/PCSX2/archive/releases/tag/v1.7.1789) +- [v1.7.1787](https://github.com/PCSX2/archive/releases/tag/v1.7.1787) +- [v1.7.1786](https://github.com/PCSX2/archive/releases/tag/v1.7.1786) +- [v1.7.1785](https://github.com/PCSX2/archive/releases/tag/v1.7.1785) +- [v1.7.1780](https://github.com/PCSX2/archive/releases/tag/v1.7.1780) +- [v1.7.1777](https://github.com/PCSX2/archive/releases/tag/v1.7.1777) +- [v1.7.1775](https://github.com/PCSX2/archive/releases/tag/v1.7.1775) +- [v1.7.1774](https://github.com/PCSX2/archive/releases/tag/v1.7.1774) +- [v1.7.1773](https://github.com/PCSX2/archive/releases/tag/v1.7.1773) +- [v1.7.1769](https://github.com/PCSX2/archive/releases/tag/v1.7.1769) +- [v1.7.1768](https://github.com/PCSX2/archive/releases/tag/v1.7.1768) +- [v1.7.1764](https://github.com/PCSX2/archive/releases/tag/v1.7.1764) +- [v1.7.1763](https://github.com/PCSX2/archive/releases/tag/v1.7.1763) +- [v1.7.1762](https://github.com/PCSX2/archive/releases/tag/v1.7.1762) +- [v1.7.1760](https://github.com/PCSX2/archive/releases/tag/v1.7.1760) +- [v1.7.1756](https://github.com/PCSX2/archive/releases/tag/v1.7.1756) +- [v1.7.1755](https://github.com/PCSX2/archive/releases/tag/v1.7.1755) +- [v1.7.1753](https://github.com/PCSX2/archive/releases/tag/v1.7.1753) +- [v1.7.1752](https://github.com/PCSX2/archive/releases/tag/v1.7.1752) +- [v1.7.1745](https://github.com/PCSX2/archive/releases/tag/v1.7.1745) +- [v1.7.1744](https://github.com/PCSX2/archive/releases/tag/v1.7.1744) +- [v1.7.1743](https://github.com/PCSX2/archive/releases/tag/v1.7.1743) +- [v1.7.1741](https://github.com/PCSX2/archive/releases/tag/v1.7.1741) +- [v1.7.1740](https://github.com/PCSX2/archive/releases/tag/v1.7.1740) +- [v1.7.1719](https://github.com/PCSX2/archive/releases/tag/v1.7.1719) +- [v1.7.1714](https://github.com/PCSX2/archive/releases/tag/v1.7.1714) +- [v1.7.1713](https://github.com/PCSX2/archive/releases/tag/v1.7.1713) +- [v1.7.1712](https://github.com/PCSX2/archive/releases/tag/v1.7.1712) +- [v1.7.1711](https://github.com/PCSX2/archive/releases/tag/v1.7.1711) +- [v1.7.1710](https://github.com/PCSX2/archive/releases/tag/v1.7.1710) +- [v1.7.1709](https://github.com/PCSX2/archive/releases/tag/v1.7.1709) +- [v1.7.1708](https://github.com/PCSX2/archive/releases/tag/v1.7.1708) +- [v1.7.1706](https://github.com/PCSX2/archive/releases/tag/v1.7.1706) +- [v1.7.1705](https://github.com/PCSX2/archive/releases/tag/v1.7.1705) +- [v1.7.1704](https://github.com/PCSX2/archive/releases/tag/v1.7.1704) +- [v1.7.1703](https://github.com/PCSX2/archive/releases/tag/v1.7.1703) +- [v1.7.1702](https://github.com/PCSX2/archive/releases/tag/v1.7.1702) +- [v1.7.1700](https://github.com/PCSX2/archive/releases/tag/v1.7.1700) +- [v1.7.1699](https://github.com/PCSX2/archive/releases/tag/v1.7.1699) +- [v1.7.1698](https://github.com/PCSX2/archive/releases/tag/v1.7.1698) +- [v1.7.1696](https://github.com/PCSX2/archive/releases/tag/v1.7.1696) +- [v1.7.1695](https://github.com/PCSX2/archive/releases/tag/v1.7.1695) +- [v1.7.1694](https://github.com/PCSX2/archive/releases/tag/v1.7.1694) +- [v1.7.1693](https://github.com/PCSX2/archive/releases/tag/v1.7.1693) +- [v1.7.1692](https://github.com/PCSX2/archive/releases/tag/v1.7.1692) +- [v1.7.1691](https://github.com/PCSX2/archive/releases/tag/v1.7.1691) +- [v1.7.1690](https://github.com/PCSX2/archive/releases/tag/v1.7.1690) +- [v1.7.1689](https://github.com/PCSX2/archive/releases/tag/v1.7.1689) +- [v1.7.1680](https://github.com/PCSX2/archive/releases/tag/v1.7.1680) +- [v1.7.1679](https://github.com/PCSX2/archive/releases/tag/v1.7.1679) +- [v1.7.1678](https://github.com/PCSX2/archive/releases/tag/v1.7.1678) +- [v1.7.1676](https://github.com/PCSX2/archive/releases/tag/v1.7.1676) +- [v1.7.1675](https://github.com/PCSX2/archive/releases/tag/v1.7.1675) +- [v1.7.1672](https://github.com/PCSX2/archive/releases/tag/v1.7.1672) +- [v1.7.1670](https://github.com/PCSX2/archive/releases/tag/v1.7.1670) +- [v1.7.1669](https://github.com/PCSX2/archive/releases/tag/v1.7.1669) +- [v1.7.1668](https://github.com/PCSX2/archive/releases/tag/v1.7.1668) +- [v1.7.1664](https://github.com/PCSX2/archive/releases/tag/v1.7.1664) +- [v1.7.1663](https://github.com/PCSX2/archive/releases/tag/v1.7.1663) +- [v1.7.1662](https://github.com/PCSX2/archive/releases/tag/v1.7.1662) +- [v1.7.1661](https://github.com/PCSX2/archive/releases/tag/v1.7.1661) +- [v1.7.1660](https://github.com/PCSX2/archive/releases/tag/v1.7.1660) +- [v1.7.1646](https://github.com/PCSX2/archive/releases/tag/v1.7.1646) +- [v1.7.1645](https://github.com/PCSX2/archive/releases/tag/v1.7.1645) +- [v1.7.1644](https://github.com/PCSX2/archive/releases/tag/v1.7.1644) +- [v1.7.1641](https://github.com/PCSX2/archive/releases/tag/v1.7.1641) +- [v1.7.1640](https://github.com/PCSX2/archive/releases/tag/v1.7.1640) +- [v1.7.1639](https://github.com/PCSX2/archive/releases/tag/v1.7.1639) +- [v1.7.1637](https://github.com/PCSX2/archive/releases/tag/v1.7.1637) +- [v1.7.1635](https://github.com/PCSX2/archive/releases/tag/v1.7.1635) +- [v1.7.1634](https://github.com/PCSX2/archive/releases/tag/v1.7.1634) +- [v1.7.1633](https://github.com/PCSX2/archive/releases/tag/v1.7.1633) +- [v1.7.1632](https://github.com/PCSX2/archive/releases/tag/v1.7.1632) +- [v1.7.1631](https://github.com/PCSX2/archive/releases/tag/v1.7.1631) +- [v1.7.1630](https://github.com/PCSX2/archive/releases/tag/v1.7.1630) +- [v1.7.1627](https://github.com/PCSX2/archive/releases/tag/v1.7.1627) +- [v1.7.1625](https://github.com/PCSX2/archive/releases/tag/v1.7.1625) +- [v1.7.1624](https://github.com/PCSX2/archive/releases/tag/v1.7.1624) +- [v1.7.1623](https://github.com/PCSX2/archive/releases/tag/v1.7.1623) +- [v1.7.1622](https://github.com/PCSX2/archive/releases/tag/v1.7.1622) +- [v1.7.1621](https://github.com/PCSX2/archive/releases/tag/v1.7.1621) +- [v1.7.1619](https://github.com/PCSX2/archive/releases/tag/v1.7.1619) +- [v1.7.1618](https://github.com/PCSX2/archive/releases/tag/v1.7.1618) +- [v1.7.1616](https://github.com/PCSX2/archive/releases/tag/v1.7.1616) +- [v1.7.1615](https://github.com/PCSX2/archive/releases/tag/v1.7.1615) +- [v1.7.1614](https://github.com/PCSX2/archive/releases/tag/v1.7.1614) +- [v1.7.1612](https://github.com/PCSX2/archive/releases/tag/v1.7.1612) +- [v1.7.1611](https://github.com/PCSX2/archive/releases/tag/v1.7.1611) +- [v1.7.1610](https://github.com/PCSX2/archive/releases/tag/v1.7.1610) +- [v1.7.1605](https://github.com/PCSX2/archive/releases/tag/v1.7.1605) +- [v1.7.1604](https://github.com/PCSX2/archive/releases/tag/v1.7.1604) +- [v1.7.1603](https://github.com/PCSX2/archive/releases/tag/v1.7.1603) +- [v1.7.1598](https://github.com/PCSX2/archive/releases/tag/v1.7.1598) +- [v1.7.1597](https://github.com/PCSX2/archive/releases/tag/v1.7.1597) +- [v1.7.1596](https://github.com/PCSX2/archive/releases/tag/v1.7.1596) +- [v1.7.1595](https://github.com/PCSX2/archive/releases/tag/v1.7.1595) +- [v1.7.1594](https://github.com/PCSX2/archive/releases/tag/v1.7.1594) +- [v1.7.1593](https://github.com/PCSX2/archive/releases/tag/v1.7.1593) +- [v1.7.1592](https://github.com/PCSX2/archive/releases/tag/v1.7.1592) +- [v1.7.1591](https://github.com/PCSX2/archive/releases/tag/v1.7.1591) +- [v1.7.1590](https://github.com/PCSX2/archive/releases/tag/v1.7.1590) +- [v1.7.1589](https://github.com/PCSX2/archive/releases/tag/v1.7.1589) +- [v1.7.1588](https://github.com/PCSX2/archive/releases/tag/v1.7.1588) +- [v1.7.1587](https://github.com/PCSX2/archive/releases/tag/v1.7.1587) +- [v1.7.1578](https://github.com/PCSX2/archive/releases/tag/v1.7.1578) +- [v1.7.1577](https://github.com/PCSX2/archive/releases/tag/v1.7.1577) +- [v1.7.1576](https://github.com/PCSX2/archive/releases/tag/v1.7.1576) +- [v1.7.1572](https://github.com/PCSX2/archive/releases/tag/v1.7.1572) +- [v1.7.1570](https://github.com/PCSX2/archive/releases/tag/v1.7.1570) +- [v1.7.1569](https://github.com/PCSX2/archive/releases/tag/v1.7.1569) +- [v1.7.1567](https://github.com/PCSX2/archive/releases/tag/v1.7.1567) +- [v1.7.1566](https://github.com/PCSX2/archive/releases/tag/v1.7.1566) +- [v1.7.1565](https://github.com/PCSX2/archive/releases/tag/v1.7.1565) +- [v1.7.1564](https://github.com/PCSX2/archive/releases/tag/v1.7.1564) +- [v1.7.1561](https://github.com/PCSX2/archive/releases/tag/v1.7.1561) +- [v1.7.1558](https://github.com/PCSX2/archive/releases/tag/v1.7.1558) +- [v1.7.1557](https://github.com/PCSX2/archive/releases/tag/v1.7.1557) +- [v1.7.1555](https://github.com/PCSX2/archive/releases/tag/v1.7.1555) +- [v1.7.1554](https://github.com/PCSX2/archive/releases/tag/v1.7.1554) +- [v1.7.1553](https://github.com/PCSX2/archive/releases/tag/v1.7.1553) +- [v1.7.1550](https://github.com/PCSX2/archive/releases/tag/v1.7.1550) +- [v1.7.1549](https://github.com/PCSX2/archive/releases/tag/v1.7.1549) +- [v1.7.1548](https://github.com/PCSX2/archive/releases/tag/v1.7.1548) +- [v1.7.1546](https://github.com/PCSX2/archive/releases/tag/v1.7.1546) +- [v1.7.1545](https://github.com/PCSX2/archive/releases/tag/v1.7.1545) +- [v1.7.1544](https://github.com/PCSX2/archive/releases/tag/v1.7.1544) +- [v1.7.1532](https://github.com/PCSX2/archive/releases/tag/v1.7.1532) +- [v1.7.1531](https://github.com/PCSX2/archive/releases/tag/v1.7.1531) +- [v1.7.1530](https://github.com/PCSX2/archive/releases/tag/v1.7.1530) +- [v1.7.1529](https://github.com/PCSX2/archive/releases/tag/v1.7.1529) +- [v1.7.1528](https://github.com/PCSX2/archive/releases/tag/v1.7.1528) +- [v1.7.1526](https://github.com/PCSX2/archive/releases/tag/v1.7.1526) +- [v1.7.1525](https://github.com/PCSX2/archive/releases/tag/v1.7.1525) +- [v1.7.1524](https://github.com/PCSX2/archive/releases/tag/v1.7.1524) +- [v1.7.1523](https://github.com/PCSX2/archive/releases/tag/v1.7.1523) +- [v1.7.1522](https://github.com/PCSX2/archive/releases/tag/v1.7.1522) +- [v1.7.1521](https://github.com/PCSX2/archive/releases/tag/v1.7.1521) +- [v1.7.1520](https://github.com/PCSX2/archive/releases/tag/v1.7.1520) +- [v1.7.1519](https://github.com/PCSX2/archive/releases/tag/v1.7.1519) +- [v1.7.1518](https://github.com/PCSX2/archive/releases/tag/v1.7.1518) +- [v1.7.1516](https://github.com/PCSX2/archive/releases/tag/v1.7.1516) +- [v1.7.1509](https://github.com/PCSX2/archive/releases/tag/v1.7.1509) +- [v1.7.1508](https://github.com/PCSX2/archive/releases/tag/v1.7.1508) +- [v1.7.1506](https://github.com/PCSX2/archive/releases/tag/v1.7.1506) +- [v1.7.1505](https://github.com/PCSX2/archive/releases/tag/v1.7.1505) +- [v1.7.1504](https://github.com/PCSX2/archive/releases/tag/v1.7.1504) +- [v1.7.1503](https://github.com/PCSX2/archive/releases/tag/v1.7.1503) +- [v1.7.1495](https://github.com/PCSX2/archive/releases/tag/v1.7.1495) +- [v1.7.1494](https://github.com/PCSX2/archive/releases/tag/v1.7.1494) +- [v1.7.1493](https://github.com/PCSX2/archive/releases/tag/v1.7.1493) +- [v1.7.1492](https://github.com/PCSX2/archive/releases/tag/v1.7.1492) +- [v1.7.1490](https://github.com/PCSX2/archive/releases/tag/v1.7.1490) +- [v1.7.1489](https://github.com/PCSX2/archive/releases/tag/v1.7.1489) +- [v1.7.1484](https://github.com/PCSX2/archive/releases/tag/v1.7.1484) +- [v1.7.1483](https://github.com/PCSX2/archive/releases/tag/v1.7.1483) +- [v1.7.1482](https://github.com/PCSX2/archive/releases/tag/v1.7.1482) +- [v1.7.1481](https://github.com/PCSX2/archive/releases/tag/v1.7.1481) +- [v1.7.1480](https://github.com/PCSX2/archive/releases/tag/v1.7.1480) +- [v1.7.1458](https://github.com/PCSX2/archive/releases/tag/v1.7.1458) +- [v1.7.1457](https://github.com/PCSX2/archive/releases/tag/v1.7.1457) +- [v1.7.1453](https://github.com/PCSX2/archive/releases/tag/v1.7.1453) +- [v1.7.1452](https://github.com/PCSX2/archive/releases/tag/v1.7.1452) +- [v1.7.1450](https://github.com/PCSX2/archive/releases/tag/v1.7.1450) +- [v1.7.1449](https://github.com/PCSX2/archive/releases/tag/v1.7.1449) +- [v1.7.1448](https://github.com/PCSX2/archive/releases/tag/v1.7.1448) +- [v1.7.1447](https://github.com/PCSX2/archive/releases/tag/v1.7.1447) +- [v1.7.1444](https://github.com/PCSX2/archive/releases/tag/v1.7.1444) +- [v1.7.1443](https://github.com/PCSX2/archive/releases/tag/v1.7.1443) +- [v1.7.1439](https://github.com/PCSX2/archive/releases/tag/v1.7.1439) +- [v1.7.1437](https://github.com/PCSX2/archive/releases/tag/v1.7.1437) +- [v1.7.1436](https://github.com/PCSX2/archive/releases/tag/v1.7.1436) +- [v1.7.1434](https://github.com/PCSX2/archive/releases/tag/v1.7.1434) +- [v1.7.1433](https://github.com/PCSX2/archive/releases/tag/v1.7.1433) +- [v1.7.1431](https://github.com/PCSX2/archive/releases/tag/v1.7.1431) +- [v1.7.1430](https://github.com/PCSX2/archive/releases/tag/v1.7.1430) +- [v1.7.1429](https://github.com/PCSX2/archive/releases/tag/v1.7.1429) +- [v1.7.1428](https://github.com/PCSX2/archive/releases/tag/v1.7.1428) +- [v1.7.1427](https://github.com/PCSX2/archive/releases/tag/v1.7.1427) +- [v1.7.1424](https://github.com/PCSX2/archive/releases/tag/v1.7.1424) +- [v1.7.1423](https://github.com/PCSX2/archive/releases/tag/v1.7.1423) +- [v1.7.1422](https://github.com/PCSX2/archive/releases/tag/v1.7.1422) +- [v1.7.1421](https://github.com/PCSX2/archive/releases/tag/v1.7.1421) +- [v1.7.1420](https://github.com/PCSX2/archive/releases/tag/v1.7.1420) +- [v1.7.1419](https://github.com/PCSX2/archive/releases/tag/v1.7.1419) +- [v1.7.1300](https://github.com/PCSX2/archive/releases/tag/v1.7.1300) +- [v1.7.1299](https://github.com/PCSX2/archive/releases/tag/v1.7.1299) +- [v1.7.1298](https://github.com/PCSX2/archive/releases/tag/v1.7.1298) +- [v1.7.1297](https://github.com/PCSX2/archive/releases/tag/v1.7.1297) +- [v1.7.1296](https://github.com/PCSX2/archive/releases/tag/v1.7.1296) +- [v1.7.1294](https://github.com/PCSX2/archive/releases/tag/v1.7.1294) +- [v1.7.1292](https://github.com/PCSX2/archive/releases/tag/v1.7.1292) +- [v1.7.1290](https://github.com/PCSX2/archive/releases/tag/v1.7.1290) +- [v1.7.1289](https://github.com/PCSX2/archive/releases/tag/v1.7.1289) +- [v1.7.1288](https://github.com/PCSX2/archive/releases/tag/v1.7.1288) +- [v1.7.1287](https://github.com/PCSX2/archive/releases/tag/v1.7.1287) +- [v1.7.1286](https://github.com/PCSX2/archive/releases/tag/v1.7.1286) +- [v1.7.1285](https://github.com/PCSX2/archive/releases/tag/v1.7.1285) +- [v1.7.1284](https://github.com/PCSX2/archive/releases/tag/v1.7.1284) +- [v1.7.1283](https://github.com/PCSX2/archive/releases/tag/v1.7.1283) +- [v1.7.1281](https://github.com/PCSX2/archive/releases/tag/v1.7.1281) +- [v1.7.1280](https://github.com/PCSX2/archive/releases/tag/v1.7.1280) +- [v1.7.1276](https://github.com/PCSX2/archive/releases/tag/v1.7.1276) +- [v1.7.1275](https://github.com/PCSX2/archive/releases/tag/v1.7.1275) +- [v1.7.1272](https://github.com/PCSX2/archive/releases/tag/v1.7.1272) +- [v1.7.1271](https://github.com/PCSX2/archive/releases/tag/v1.7.1271) +- [v1.7.1268](https://github.com/PCSX2/archive/releases/tag/v1.7.1268) +- [v1.7.1267](https://github.com/PCSX2/archive/releases/tag/v1.7.1267) +- 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PCSX2/atomic-relax\n\nAtomic relax", + "commitAuthoredDate": "2016-07-22T16:36:02Z", + "commitCommitterDate": "2016-07-22T16:36:02Z", + "associatedPullRequests": [ + { + "title": "Atomic relax", + "url": "https://github.com/PCSX2/pcsx2/pull/1444" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1010-gd58c07d-windows-x86.7z", + "versionNumber": "v1.5.1010", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d58c07d697548727e098792b25a30141f9762bb6", + "commitMessage": "onepad: init event struct\n\nMight help to reduce valgrind warning", + "commitAuthoredDate": "2016-07-22T18:27:54Z", + "commitCommitterDate": "2016-07-22T18:27:54Z", + "associatedPullRequests": [ + { + "title": "Gsdx gta depth issue 1457", + "url": "https://github.com/PCSX2/pcsx2/pull/1472" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1011-gb8c1fa9-windows-x86.7z", + "versionNumber": "v1.5.1011", + "commitAuthor": "Robert Neumann", + "commitFullSha": "b8c1fa9b437a072c45f57607f0d71aeb148b8a16", + "commitMessage": "Fix warning in dev9ghz", + "commitAuthoredDate": "2016-07-23T13:58:37Z", + "commitCommitterDate": "2016-07-23T13:58:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1013-g77b9f2c-windows-x86.7z", + "versionNumber": "v1.5.1013", + "commitAuthor": "Jonathan Li", + "commitFullSha": "77b9f2c15e9cdfeb5d2c2ad762cd8f3de44e7db8", + "commitMessage": "pcsx2: Initialise g_Conf->Mcd[].Type\n\nFixes a valgrind warning. Folder memory cards are autodetected later, so\nit's safe to set it to a file memory card.", + "commitAuthoredDate": "2016-07-24T21:25:23Z", + "commitCommitterDate": "2016-07-24T21:41:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1015-g20aee23-windows-x86.7z", + "versionNumber": "v1.5.1015", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "20aee23edc3173aeb3ae1cad415910d4de59b451", + "commitMessage": "onepad: fix gcc warning\n\nwarning: comparison between signed and unsigned integer expressions", + "commitAuthoredDate": "2016-07-26T07:08:03Z", + "commitCommitterDate": "2016-07-26T07:27:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1019-gc592ccb-windows-x86.7z", + "versionNumber": "v1.5.1019", + "commitAuthor": "ramapcsx2", + "commitFullSha": "c592ccb3e50f1c7f8ea006ac66bcda789645af8e", + "commitMessage": "Merge pull request #1435 from ssakash/Custom_TextureCache\n\nGSDX: Improve scaling of custom resolution", + "commitAuthoredDate": "2016-07-26T12:07:19Z", + "commitCommitterDate": "2016-07-26T12:07:19Z", + "associatedPullRequests": [ + { + "title": "GSDX: Improve scaling of custom resolution", + "url": "https://github.com/PCSX2/pcsx2/pull/1435" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-102-g5bf1251-windows-x86.7z", + "versionNumber": "v1.5.102", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5bf12519dae05a5adf0bbd69ecc3671ce54a7b0c", + "commitMessage": "Merge pull request #1105 from ssakash/CRTC_-NTSC-height-saturation\n\nPCRTC: Better handling of CRTC height saturation", + "commitAuthoredDate": "2016-01-17T15:38:59Z", + "commitCommitterDate": "2016-01-17T15:38:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1021-gd6383e6-windows-x86.7z", + "versionNumber": "v1.5.1021", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d6383e6c211e03a9bb036c6fc8655cd6bba8b9ff", + "commitMessage": "Merge pull request #1472 from PCSX2/gsdx-gta-depth-issue-1457\n\nGsdx gta depth issue 1457", + "commitAuthoredDate": "2016-07-26T16:40:53Z", + "commitCommitterDate": "2016-07-26T16:40:53Z", + "associatedPullRequests": [ + { + "title": "Gsdx gta depth issue 1457", + "url": "https://github.com/PCSX2/pcsx2/pull/1472" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1024-geb1e890-windows-x86.7z", + "versionNumber": "v1.5.1024", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "eb1e8902785f92269003b655488b8a9159b3e0ba", + "commitMessage": "patches/cheats: document \"place\" value and use it explicitly\n\nThis commit doesn't change any behavior, but documents the \"places\" value\nof the patch structure (\"place\" is 1 in patch=1,... and 0 in patch=0,...)\nand also uses an enum to make its use explicit.", + "commitAuthoredDate": "2016-07-27T10:38:25Z", + "commitCommitterDate": "2016-07-27T11:21:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1025-gcff8cb1-windows-x86.7z", + "versionNumber": "v1.5.1025", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "cff8cb137cc3f1f73096d54cbecc6d79cd0781ff", + "commitMessage": "patches: simplify by unifying patches/cheats (effectively no-op)\n\npatches and cheats are exactly the same (pnach style patch line) but we\nstored two sets of them depending on their source: \"patches\" for\nGameIndex.dbf patches, and \"cheats\" for all the rest (cheats, widescreen,\netc).\n\nUnify patches and cheats and keep only \"patches\", cleanup and rename the\npublic API at Patch.h, and add documentation.\n\nAlso: add some console messages on invalid \"place\" value, and when we skip\nsearching cheats_ws.zip because a pnach file was found at cheats_ws dir.\n\nAlso: removed checks before applying different kinds of patches/cheats\nbecause we don't need them (we didn't have disabled patches loaded anyway).\n\nThe checks removal _shouldn't_ have any effect, except that the checks were\nwrong and accidentally prevented loading widescreen hacks which have a place\nvalue of 0. No one probably noticed it since all the widescreen patches\nwhich I looked at have a place value of 1. So now ws patches with place=0\nwould load correctly too. If we'll ever have such.", + "commitAuthoredDate": "2016-07-27T14:59:00Z", + "commitCommitterDate": "2016-07-27T15:15:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1027-g7fa55c3-windows-x86.7z", + "versionNumber": "v1.5.1027", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7fa55c39f1ba9dc8a044122c71a2cfe02bf95e4f", + "commitMessage": "Merge pull request #1479 from ssakash/custom_fixes\n\nGSDX-TextureCache: Add proper rounding when unscaling texture size", + "commitAuthoredDate": "2016-07-27T20:31:21Z", + "commitCommitterDate": "2016-07-27T20:31:21Z", + "associatedPullRequests": [ + { + "title": "GSDX-TextureCache: Add proper rounding when unscaling texture size", + "url": "https://github.com/PCSX2/pcsx2/pull/1479" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1037-ga9f9c14-windows-x86.7z", + "versionNumber": "v1.5.1037", + "commitAuthor": "Jonathan Li", + "commitFullSha": "a9f9c1406c242e5c196128e223097a30925ea9bf", + "commitMessage": "Merge pull request #1474 from turtleli/windows-64-bit-fixes\n\nWindows 64-bit compile fixes", + "commitAuthoredDate": "2016-07-27T23:19:04Z", + "commitCommitterDate": "2016-07-27T23:19:04Z", + "associatedPullRequests": [ + { + "title": "Windows 64-bit compile fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/1474" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1042-g620876e-windows-x86.7z", + "versionNumber": "v1.5.1042", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "620876e0e717b13f61e1d0b5c37047d616bda242", + "commitMessage": "gsdx: fix compilation error with ICC\n\njust require the -restrict compilation flag", + "commitAuthoredDate": "2016-07-28T09:01:28Z", + "commitCommitterDate": "2016-07-28T09:01:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1044-g27e7ecc-windows-x86.7z", + "versionNumber": "v1.5.1044", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "27e7ecce655bdf4e9984337aae3ef935c1542d1c", + "commitMessage": "patches: load before recompiling the elf entry block\n\nCommit 330704a added code which applies the patches before recompiling the\nelf entry block, but because at that stage the patches for the current\nCRC were not yet loaded, effectively it did nothing.\n\nNow it actually loads the patches before applying them.\n\nAs a result, it should now be possible for patches (with place=0) to be\neffective before the elf is executed.\n\nThis is a hack, because the emulation loads the patches while it's not\npaused. It works, but it's not great. A better way would be to pause the\nemulation once the entry point is detected, then make the setting get\napplied normally (which also loads the patches normally), and then resume\nthe emulation.\n\nThis _should_ properly fix #627 (the test case works as expected now).", + "commitAuthoredDate": "2016-07-28T18:21:31Z", + "commitCommitterDate": "2016-07-28T19:25:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1046-g1068208-windows-x86.7z", + "versionNumber": "v1.5.1046", + "commitAuthor": "ramapcsx2", + "commitFullSha": "1068208887f92f7fd1f7f975309606b904775bf8", + "commitMessage": "Merge pull request #1484 from ssakash/annoying_warning\n\nGSDX: Silence an implicit conversion warning", + "commitAuthoredDate": "2016-07-29T08:11:31Z", + "commitCommitterDate": "2016-07-29T08:11:31Z", + "associatedPullRequests": [ + { + "title": "GSDX: Silence an implicit conversion warning", + "url": "https://github.com/PCSX2/pcsx2/pull/1484" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1047-geacd789-windows-x86.7z", + "versionNumber": "v1.5.1047", + "commitAuthor": "Robert Neumann", + "commitFullSha": "eacd789a88dfdbca8316654bdf6edc97a8a2cb16", + "commitMessage": "Fix an oversight (missing an include)", + "commitAuthoredDate": "2016-07-29T12:06:27Z", + "commitCommitterDate": "2016-07-29T12:06:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1048-g11cdb07-windows-x86.7z", + "versionNumber": "v1.5.1048", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "11cdb070c00c3c07e01cbb7f5eefec64d2944d09", + "commitMessage": "cmake: use only sse2 flag for ICC\n\nDefault is pentium4", + "commitAuthoredDate": "2016-07-28T10:59:32Z", + "commitCommitterDate": "2016-07-29T13:00:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-105-g05b8ec9-windows-x86.7z", + "versionNumber": "v1.5.105", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "05b8ec97e9cf84cce380421aa9d63004e1422d9d", + "commitMessage": "Merge pull request #1124 from TotalCaesar659/master\n\nFixes some mistakes in Russian translation", + "commitAuthoredDate": "2016-01-17T16:52:12Z", + "commitCommitterDate": "2016-01-17T16:52:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1053-g242ac26-windows-x86.7z", + "versionNumber": "v1.5.1053", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "242ac26299700d762520bf5a3542ad6a5cfdc756", + "commitMessage": "Merge pull request #1485 from ssakash/HPO_Custom\n\nGSDX-TextureCache: Port Half pixel offset hack for custom resolutions", + "commitAuthoredDate": "2016-07-29T13:07:02Z", + "commitCommitterDate": "2016-07-29T13:07:02Z", + "associatedPullRequests": [ + { + "title": "GSDX-TextureCache: Port Half pixel offset hack for custom resolutions", + "url": "https://github.com/PCSX2/pcsx2/pull/1485" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1054-gc782b62-windows-x86.7z", + "versionNumber": "v1.5.1054", + "commitAuthor": "Pseudonym", + "commitFullSha": "c782b6222ca3b1003ca7a38f6b27c0d478e5000b", + "commitMessage": "More robust eeload hooking to monitor and interfere with bios and game loading.\nMaybe some other cruft can go now this should be reliable.", + "commitAuthoredDate": "2016-07-29T07:22:28Z", + "commitCommitterDate": "2016-07-29T15:51:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1055-ge8e6d3b-windows-x86.7z", + "versionNumber": "v1.5.1055", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "e8e6d3bc77bcd93763325679cb1f171a9ca3e6d1", + "commitMessage": "game settings/patches: don't apply acidentally to the bios\n\nWhile c782b62 added much more reliable game game startup detection, the\nsettings system did not yet gain that knowledge, but typically that's OK.\n\nTypically the settings (and patches) are loaded according to the current\nCRC, which happens once on bios boot (with general settings) and then again\nwhen the game starts, which includes game-specific fixes, patches, etc.\n\nHowever, if the setting are changed (and therefore also applied) after\nthe game CRC is known but before the game starts, such as if the user\npresses Tab to change framelimiter while at the bios, then until now it\nwas accidentally applying the game's settings while still at the bios.\n\nThis commit makes the settings routine know whether or not the game actually\nstarted, and apply the generic/game settings accordingly.", + "commitAuthoredDate": "2016-07-29T17:55:58Z", + "commitCommitterDate": "2016-07-29T17:55:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1056-g140fe74-windows-x86.7z", + "versionNumber": "v1.5.1056", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "140fe74ca2cc6539eb4b14b27c26583d3ddbde2d", + "commitMessage": "gsdx ogl: fix bad blending regression\n\n(when accurate blending is disabled)\n\nRegression was introduced in 29c97a9bf21a985e1524e0b428ff97aa678adcc4 (11th June)", + "commitAuthoredDate": "2016-07-29T17:46:36Z", + "commitCommitterDate": "2016-07-30T07:59:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1058-g460b7be-windows-x86.7z", + "versionNumber": "v1.5.1058", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "460b7be47abb8db7d414ded175da50094b353b54", + "commitMessage": "eeCycleRate: add/restore a milder underclock value to the slider\n\nAlso slightly modify the textual description of the other underclock items.\n\nAll previous values available at the slider are still there, but since\nthe new value is now the mildest (slider == -1), it \"pushes\" the previous\n-1 and -2 values one notch down.\n\nThis restores the mildest value to be identical to how it behaved before\n90b11b2f , which is measured as about 75% speed.\n\nBecause the \"balanced\" preset uses the -1 slider value, it means this\nrestored mild value is now also used by the balanced preset.\n\nAs a note, while the message for the mildest value was always \"reduce by\nabout 33%\", before 90b11b2f it was actually about 25% reduction (75% speed,\nlike with this commit now), and after that commit it was about 40% reduction\n(60% speed).\n\nAlso, since we add new value to the slider only on one side, the \"0\"\n(default) slider position is now not at the exact middle. That's fine,\nbut maybe we could also add a milder overclock value on the other side\nto have that symetric again.", + "commitAuthoredDate": "2016-07-30T14:09:37Z", + "commitCommitterDate": "2016-07-30T14:36:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1059-g5e3c2f0-windows-x86.7z", + "versionNumber": "v1.5.1059", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "5e3c2f0c6a61e6b2c86ef96a9dc3464425169002", + "commitMessage": "eeCycleRage: negligible fix for the milest underclock calculation\n\nThis now makes the mildest underclock really identical to before 90b11b2 .", + "commitAuthoredDate": "2016-07-30T15:11:31Z", + "commitCommitterDate": "2016-07-30T15:11:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-106-g87138c9-windows-x86.7z", + "versionNumber": "v1.5.106", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "87138c9854193a32c91808eb0e51d413b332eaf8", + "commitMessage": "GameDB: Enabled SkipMpeg hack by default on BDFL Manager PAL-G", + "commitAuthoredDate": "2016-01-17T20:03:06Z", + "commitCommitterDate": "2016-01-17T20:03:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1060-g6376e8d-windows-x86.7z", + "versionNumber": "v1.5.1060", + "commitAuthor": "Adam Diffin", + "commitFullSha": "6376e8d6e78b112eb2c77f6c3c05cb662c45fe4f", + "commitMessage": "Just a simple grammar fix. (#1489)", + "commitAuthoredDate": "2016-07-31T00:23:35Z", + "commitCommitterDate": "2016-07-31T00:23:35Z", + "associatedPullRequests": [ + { + "title": "Change 'Preload Data Frame' to 'Preload Frame Data' in HW hacks menu", + "url": "https://github.com/PCSX2/pcsx2/pull/1489" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1062-g92ae8a5-windows-x86.7z", + "versionNumber": "v1.5.1062", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "92ae8a5be759665e8348b6b9051b0f33543f2311", + "commitMessage": "gsdx sw: print current draw call of GetSizeFixedTEX0\n\nTo easily detect compare with hardware renderer", + "commitAuthoredDate": "2016-07-31T11:14:51Z", + "commitCommitterDate": "2016-07-31T11:19:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1064-g6db1844-windows-x86.7z", + "versionNumber": "v1.5.1064", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "6db18446560b141918e572981be266244d56b295", + "commitMessage": "patches: load correctly for the bios on full boot\n\nWe already had loading of the patches (and applying patch=0) before the\ngame elf recompiles, now do the same when the bios starts too.", + "commitAuthoredDate": "2016-07-31T16:09:10Z", + "commitCommitterDate": "2016-07-31T17:05:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1065-ge329b6f-windows-x86.7z", + "versionNumber": "v1.5.1065", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "e329b6ffd0074c58f44ef3294bc57c7cc95e7142", + "commitMessage": "boot: fix: show bios info at the console title\n\nThis is a regression from 6db18446 , which, due to correctly applying\nthe patches when the bios starts, also updated the console title (which\nhappens at the same function).\n\nSo when updating the settings and loading the patches, only update the\nconsole title if we're already outside of the bios.", + "commitAuthoredDate": "2016-07-31T17:56:00Z", + "commitCommitterDate": "2016-07-31T17:56:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1068-gf19da94-windows-x86.7z", + "versionNumber": "v1.5.1068", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f19da94bfd4736769d69858b2d3346b2e2ddfe79", + "commitMessage": "Merge pull request #1476 from PCSX2/onepad-input-state\n\nonepad 1.3: import lilypad state machine into onepad", + "commitAuthoredDate": "2016-08-02T13:01:42Z", + "commitCommitterDate": "2016-08-02T13:01:42Z", + "associatedPullRequests": [ + { + "title": "onepad 1.3: import lilypad state machine into onepad", + "url": "https://github.com/PCSX2/pcsx2/pull/1476" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1069-g4096e72-windows-x86.7z", + "versionNumber": "v1.5.1069", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "4096e72835e434dc6a72606a5a32291b6d989253", + "commitMessage": "gameindex.dbf: updated compatibility (1 new, 23 better, 0 worse)\n\nUpdated/synced from the online compatibility list.\n\n- Update summary:\nNot at dbf (and added): 1\nNot at csv (but have compat info at the dbf): 258\nUnchanged: 2560\nBetter compat: 23\nWorse compat: 0\n\n- Status before:\nImported entries: 9706\nCompatibility 1: 7 games\nCompatibility 2: 31 games\nCompatibility 3: 48 games\nCompatibility 4: 70 games\nCompatibility 5: 2665 games\n\n- Status after:\nImported entries: 9707\nCompatibility 1: 7 games\nCompatibility 2: 29 games\nCompatibility 3: 48 games\nCompatibility 4: 71 games\nCompatibility 5: 2687 games", + "commitAuthoredDate": "2016-08-02T13:15:51Z", + "commitCommitterDate": "2016-08-02T13:22:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1072-g16affc9-windows-x86.7z", + "versionNumber": "v1.5.1072", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "16affc9ef4839e1e7f140e680434ab73193695b8", + "commitMessage": "gsdx tc: potentially fix a regression\n\nUpdate done on f712c5c6d092b187558b519d6e7b88fa117df997\n\nPrevious code use the size of the draw to compute latest block. I\ndon't know why I use .x/.y which are the origin offset so the start of the block.", + "commitAuthoredDate": "2016-06-26T16:32:04Z", + "commitCommitterDate": "2016-08-02T13:35:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1073-g4eda5fb-windows-x86.7z", + "versionNumber": "v1.5.1073", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4eda5fb9240a1d1b0df904164c9fe5b6d55a9317", + "commitMessage": "Revert \"lilypad: use size_t instead of int for num* variable\"\n\nThis reverts commit 87d73684fa1428c3ccbc9d1ebc19b4831e02ef5b.\n\nWill do something that work ;)\n\nclose #1498", + "commitAuthoredDate": "2016-08-02T20:39:56Z", + "commitCommitterDate": "2016-08-02T20:40:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1080-gf978f9a-windows-x86.7z", + "versionNumber": "v1.5.1080", + "commitAuthor": "Jonathan Li", + "commitFullSha": "f978f9a07d17628440eff74c82e9bfe653daa58b", + "commitMessage": "Merge pull request #1477 from turtleli/gsdx-defer-init\n\ngsdx: Avoid illegal instruction crash on older CPUs", + "commitAuthoredDate": "2016-08-02T22:00:19Z", + "commitCommitterDate": "2016-08-02T22:00:19Z", + "associatedPullRequests": [ + { + "title": "gsdx: Avoid illegal instruction crash on older CPUs", + "url": "https://github.com/PCSX2/pcsx2/pull/1477" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1081-g27f313e-windows-x86.7z", + "versionNumber": "v1.5.1081", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "27f313ee1641cab4f28bc9faef4e97dea1a80612", + "commitMessage": "gsdx hw: limit OI_GsMemClear to large clear\n\nHelp to reduce the speed impact", + "commitAuthoredDate": "2016-08-03T09:20:56Z", + "commitCommitterDate": "2016-08-03T09:23:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1082-g41bede6-windows-x86.7z", + "versionNumber": "v1.5.1082", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "41bede60eb92b0a2e493a6bc2f845ae4722a8bdb", + "commitMessage": "gsdx replayer: fix broken init in replayer\n\n\"regression\" from previous defered init", + "commitAuthoredDate": "2016-08-03T09:57:56Z", + "commitCommitterDate": "2016-08-03T09:57:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1084-ge9e1b33-windows-x86.7z", + "versionNumber": "v1.5.1084", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e9e1b338846ac24c21b7ad57b5d64dc095675548", + "commitMessage": "gsdx: log a nice string instead of the hex format of PSM", + "commitAuthoredDate": "2016-08-03T16:07:54Z", + "commitCommitterDate": "2016-08-03T16:07:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1085-g869f4d1-windows-x86.7z", + "versionNumber": "v1.5.1085", + "commitAuthor": "Jonathan Li", + "commitFullSha": "869f4d1898c2fa4c5df15074e6be04e4eb086feb", + "commitMessage": "gsdx: Only set ini path in GSdxApp::Init() if it's empty\n\nFixes a regression introduced by 46ba9aa1177308fdb438438eabe58de2f5c9279d,\nwhere the Linux GS replayer would always use the options in inis/GSdx.ini\n(or use the default options if that doesn't exist) to replay the dump,\ninstead of using the GSdx.ini from the specified ini folder.", + "commitAuthoredDate": "2016-08-03T23:42:50Z", + "commitCommitterDate": "2016-08-03T23:53:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1086-gaf60501-windows-x86.7z", + "versionNumber": "v1.5.1086", + "commitAuthor": "Jonathan Li", + "commitFullSha": "af60501fb6e8900de13d88feae475254bb738754", + "commitMessage": "windows: Remove unused solution files and property sheets\n\nThe solution files are unused and for ancient Visual Studio versions -\nGSDumpGUI has its own solution file, and bin2cpp is included in the main\nsolution file.\n\nThe property sheets have either fallen out of use or were never used in\nthe first place.", + "commitAuthoredDate": "2016-08-04T19:04:41Z", + "commitCommitterDate": "2016-08-04T22:09:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1088-g0477e03-windows-x86.7z", + "versionNumber": "v1.5.1088", + "commitAuthor": "Jonathan Li", + "commitFullSha": "0477e03965f9a6f7158b0dfcb797befa9e847b02", + "commitMessage": "cdvdgigaherz: Fix CreateEvent/CreateThread return value checks\n\nCreateEvent and CreateThread return NULL on failure, not\nINVALID_HANDLE_VALUE.\n\nSpotted using Visual Studio Code Analysis Tools (Warning C6387)", + "commitAuthoredDate": "2016-08-04T23:04:39Z", + "commitCommitterDate": "2016-08-04T23:30:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1089-g84f1b08-windows-x86.7z", + "versionNumber": "v1.5.1089", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "84f1b0803360d709163c46c8ad15772bd88270b2", + "commitMessage": "VIF: Fix up some scenarios with Reverse VIF FIFO. Fixes #1502\n-Also noted a scenario which isn't really handled correctly but unsure what would happen in those cases (if there are any). I guess we'll find out :)", + "commitAuthoredDate": "2016-08-07T11:27:28Z", + "commitCommitterDate": "2016-08-07T11:27:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1090-g8e8b8f8-windows-x86.7z", + "versionNumber": "v1.5.1090", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "8e8b8f8ed537947da83725d01ca0617a6ee7bb0f", + "commitMessage": "widescreen cheats_ws.zip: 6 removed, 49 changed, 452 new, 2440 total\n\nThis syncs the cheats_ws.zip widescreen patches archive with Devina's\narchive from 2016-08-07.\n\nThe zip file is the zipped content of folder cheats_ws at the archive,\nafter removing the following 10 known WIP patches: 00000000 1771BFE4\nC77AF2CA DA3DD765 07652DD9 FDA1CBF6 CC96CE93 2545CA71 1CE1DA8A CD787D68\n\nCompared to the previous content of cheats_ws.zip:\n- 6 files deleted (07652DD9 1CE1DA8A 44D23E5F CC96CE93 CD787D68 FDA1CBF6)\n- 49 modified files\n- 452 new files (w00t!)\n- 1939 files identical to before\n\nThe zip now has a total of 2440 patch files, compared to 1994 before.", + "commitAuthoredDate": "2016-08-08T05:41:00Z", + "commitCommitterDate": "2016-08-08T05:49:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1092-g0dcce91-windows-x86.7z", + "versionNumber": "v1.5.1092", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0dcce91a6e56434a79cfff3c41ffbb21e18cab5c", + "commitMessage": "Merge pull request #1504 from ssakash/RemoveFunction\n\nGSDX: Remove GetDeviceSize()", + "commitAuthoredDate": "2016-08-08T14:15:07Z", + "commitCommitterDate": "2016-08-08T14:15:07Z", + "associatedPullRequests": [ + { + "title": "GSDX: Remove GetDeviceSize()", + "url": "https://github.com/PCSX2/pcsx2/pull/1504" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1095-gf35c5f1-windows-x86.7z", + "versionNumber": "v1.5.1095", + "commitAuthor": "avih", + "commitFullSha": "f35c5f1c91c45b59037d488bed563be8a4a257a6", + "commitMessage": "Merge pull request #1491 from ssakash/VFrequency\n\nPCSX2-WX: Add proper vertical frequency values on GS Frame", + "commitAuthoredDate": "2016-08-08T15:44:49Z", + "commitCommitterDate": "2016-08-08T15:44:49Z", + "associatedPullRequests": [ + { + "title": "PCSX2-WX: Add proper vertical frequency values on GS Frame", + "url": "https://github.com/PCSX2/pcsx2/pull/1491" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1099-g5a75906-windows-x86.7z", + "versionNumber": "v1.5.1099", + "commitAuthor": "avih", + "commitFullSha": "5a75906ce78a40837fa3888a5d718195feb7b934", + "commitMessage": "Merge pull request #1492 from ssakash/EE_Cyclerate\n\nPCSX2-WX: Add a mild overclock option on the slider", + "commitAuthoredDate": "2016-08-08T16:27:33Z", + "commitCommitterDate": "2016-08-08T16:27:33Z", + "associatedPullRequests": [ + { + "title": "PCSX2-WX: Add a mild overclock option on the slider", + "url": "https://github.com/PCSX2/pcsx2/pull/1492" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-110-ge472713-windows-x86.7z", + "versionNumber": "v1.5.110", + "commitAuthor": "Jonathan Li", + "commitFullSha": "e472713c62c78cd7cdac8c6d381ff8ef47f49cfe", + "commitMessage": "pcsx2: Fix inverted EE cycle rate range check\n\nOverclock is now positive and underclock is now negative (it used to be\nthe other way round), so the range check should reflect that.\n\nCoverity CID 156245 Bad bit shift operation(BAD SHIFT)", + "commitAuthoredDate": "2016-01-17T22:17:35Z", + "commitCommitterDate": "2016-01-17T22:27:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1101-gefb5c85-windows-x86.7z", + "versionNumber": "v1.5.1101", + "commitAuthor": "Jonathan Li", + "commitFullSha": "efb5c85c761c385ba951bd773a739dbfad402df2", + "commitMessage": "3rdparty:portaudio: Fix module omission in Devel builds\n\nPreprocessor defines were set for Release and Debug modes, but not Devel\nbuilds. Broken since 259a39ef0c922244651b9266af87cce4004e247d.\n\nFixes #1505.", + "commitAuthoredDate": "2016-08-08T21:31:15Z", + "commitCommitterDate": "2016-08-08T22:01:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1102-g0b86aad-windows-x86.7z", + "versionNumber": "v1.5.1102", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0b86aad0599137feb13cbf1075fb766806f673ec", + "commitMessage": "spu2x sdl: increase the number of samples\n\nAvoid alsa error \"buffer underrun\"", + "commitAuthoredDate": "2016-08-09T09:34:51Z", + "commitCommitterDate": "2016-08-09T09:38:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1103-gfb2182d-windows-x86.7z", + "versionNumber": "v1.5.1103", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "fb2182dd9bc7c0d448447247c1f0a4bcf511c95a", + "commitMessage": "gsdx small nitpick", + "commitAuthoredDate": "2016-08-09T13:15:30Z", + "commitCommitterDate": "2016-08-09T13:15:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1104-g332ef58-windows-x86.7z", + "versionNumber": "v1.5.1104", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "332ef5892b37b9580e421be0911c8f4e9c6e4077", + "commitMessage": "gsdx: replace hardcoded constant with nice enum", + "commitAuthoredDate": "2016-08-11T20:30:34Z", + "commitCommitterDate": "2016-08-11T20:30:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1106-g19e9928-windows-x86.7z", + "versionNumber": "v1.5.1106", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "19e992869a6ae5d435a49869b9f08cb235c27edd", + "commitMessage": "Merge pull request #1512 from PCSX2/gsdx-dynamic-thread-height\n\ngsdx sw: add extrathreads_height to control the quantity of pixels pr…", + "commitAuthoredDate": "2016-08-12T13:52:13Z", + "commitCommitterDate": "2016-08-12T13:52:13Z", + "associatedPullRequests": [ + { + "title": "gsdx sw: add extrathreads_height to control the quantity of pixels pr…", + "url": "https://github.com/PCSX2/pcsx2/pull/1512" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1108-g823670e-windows-x86.7z", + "versionNumber": "v1.5.1108", + "commitAuthor": "ramapcsx2", + "commitFullSha": "823670e4c5d754857648cf58578675422fdaf3e9", + "commitMessage": "Merge pull request #1513 from trostboot/g3mcfix\n\nGameDB: Fix Grandia III MemCardFilter", + "commitAuthoredDate": "2016-08-12T16:05:58Z", + "commitCommitterDate": "2016-08-12T16:05:58Z", + "associatedPullRequests": [ + { + "title": "GameDB: Fix Grandia III MemCardFilter", + "url": "https://github.com/PCSX2/pcsx2/pull/1513" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-111-gb9c5ab0-windows-x86.7z", + "versionNumber": "v1.5.111", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b9c5ab08a833a6d46d4f6d04c659139b9632ab6d", + "commitMessage": "test: add a new PERL test runner\n\nMiss all importants features.\n* Multi thread\n* Self Configuration\n* Result report\n* help ;)", + "commitAuthoredDate": "2016-01-18T09:32:32Z", + "commitCommitterDate": "2016-01-18T09:34:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1116-g8fe65ec-windows-x86.7z", + "versionNumber": "v1.5.1116", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8fe65ec371bc9a254bc57e76610beb17c63569e0", + "commitMessage": "cmake: add -Wextra warning on GCC\n\nAdd 3 new warnings (first one must be fixed I think)\n\npcsx2/gui/MessageBoxes.cpp: In copy constructor ‘BaseMessageBoxEvent::BaseMessageBoxEvent(const BaseMessageBoxEvent&)’:\npcsx2/gui/MessageBoxes.cpp:62:1: warning: base class ‘class pxActionEvent’ should be explicitly initialized in the copy constructor [-Wextra]\n BaseMessageBoxEvent::BaseMessageBoxEvent( const BaseMessageBoxEvent& event )\n\nplugins/GSdx/GSPng.cpp: In function ‘bool GSPng::SaveFile(const string&, GSPng::Format, uint8*, uint8*, int, int, int, int, bool, bool)’:\n/home/gregory/playstation/emulateur/pcsx2_merge/plugins/GSdx/GSPng.cpp:64:14: warning: variable ‘success’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Wclobbered]\n bool success = false;\n ^\nplugins/GSdx/GSPng.cpp:44:58: warning: argument ‘image’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Wclobbered]\n bool SaveFile(const string& file, Format fmt, uint8* image, uint8* row,", + "commitAuthoredDate": "2016-08-12T17:27:24Z", + "commitCommitterDate": "2016-08-12T17:30:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1117-g61eddca-windows-x86.7z", + "versionNumber": "v1.5.1117", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "61eddca39dca58777f941a4c401904f98c7f6070", + "commitMessage": "clang format: preliminary support\n\nAdd a .clang-format example file. Might need minor tuning. If people doesn't like the syntax\n\nAdd a basic script to validate current change is compliant with clang-format\n* on master it will test last 20 commits\n* on branch it will test all commits of the branch\n\nIdea is to plug it into travis (might require clang 3.8). Everything is blacklisted. Use \"ALL\" parameters\nto test all standard directories.", + "commitAuthoredDate": "2016-08-12T18:20:03Z", + "commitCommitterDate": "2016-08-12T18:28:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1124-gdc2864a-windows-x86.7z", + "versionNumber": "v1.5.1124", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "dc2864ad7a678d8f5a8d7ebc9d7667fb31b405e3", + "commitMessage": "gsdx hw: avoid a null deferenced false-positive in coverity\n\nIt is a false positive because it supposes that PRIM->TME is both true and false.\n\nIt is the first Schrodinger's variable ;)", + "commitAuthoredDate": "2016-08-12T21:02:06Z", + "commitCommitterDate": "2016-08-12T21:02:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1126-g15db7ee-windows-x86.7z", + "versionNumber": "v1.5.1126", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "15db7eeb812c472f18e6cf08e6ac04c4d344a235", + "commitMessage": "gsdx: use correct format in printf\n\nu => unsigned\nd => signed\n\nzu => size_t", + "commitAuthoredDate": "2016-08-13T10:40:30Z", + "commitCommitterDate": "2016-08-13T10:48:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-113-g00dde7d-windows-x86.7z", + "versionNumber": "v1.5.113", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "00dde7d2cf97e00c8d9cad6ad840e505d9064e49", + "commitMessage": "i10n: update ca_ES and ru_RU", + "commitAuthoredDate": "2016-01-18T17:25:15Z", + "commitCommitterDate": "2016-01-18T17:25:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1132-g447e0d0-windows-x86.7z", + "versionNumber": "v1.5.1132", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "447e0d0336ea55be7b8322cfd37dcec293a183d5", + "commitMessage": "Merge pull request #1514 from PCSX2/gsdx-nouveau-driver\n\nGsdx alpha test improvement", + "commitAuthoredDate": "2016-08-14T18:29:09Z", + "commitCommitterDate": "2016-08-14T18:29:09Z", + "associatedPullRequests": [ + { + "title": "Gsdx alpha test improvement", + "url": "https://github.com/PCSX2/pcsx2/pull/1514" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1136-gef7530a-windows-x86.7z", + "versionNumber": "v1.5.1136", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ef7530af2998f4f633f54c7c07a35a37bde4c464", + "commitMessage": "microVU: fix aliasing issue\n\nUnion is safer for the compiler", + "commitAuthoredDate": "2016-07-27T21:36:25Z", + "commitCommitterDate": "2016-08-14T18:49:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1139-g2700f06-windows-x86.7z", + "versionNumber": "v1.5.1139", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "2700f06fe72d1a257066ea6d33f51c883a71f82e", + "commitMessage": "Merge branch 'pcsx2-verbose-thread-error'", + "commitAuthoredDate": "2016-08-14T20:31:28Z", + "commitCommitterDate": "2016-08-14T20:31:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1142-g5c7e243-windows-x86.7z", + "versionNumber": "v1.5.1142", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5c7e2432bd93ac5c935374734abdeb348c8e92de", + "commitMessage": "gsdx-ogl: improve alpha test for GTA vice city (letters)\n\nI don't understand why but it seems depth is rounded down even in 16 bits.\nSo uses 0xFFFE to enable ate_all_color_then_depth in 16 bits format too :)", + "commitAuthoredDate": "2016-08-15T09:38:07Z", + "commitCommitterDate": "2016-08-15T09:38:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1143-g07e2142-windows-x86.7z", + "versionNumber": "v1.5.1143", + "commitAuthor": "Pseudonym", + "commitFullSha": "07e21427b9384f0083cefbc7f9aa368ac39172f4", + "commitMessage": "When PS1 loading was enabled, someone neglected to check that allowing the function to continue wouldn't cause any problems.\nFixes #1515", + "commitAuthoredDate": "2016-08-15T13:20:36Z", + "commitCommitterDate": "2016-08-15T13:23:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1147-g252c043-windows-x86.7z", + "versionNumber": "v1.5.1147", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "252c043409d55c3d2672707e5ab6e62da35232d6", + "commitMessage": "Merge pull request #1518 from PCSX2/pcsx2-high-level-fopen\n\nPcsx2 high level fopen", + "commitAuthoredDate": "2016-08-15T13:41:27Z", + "commitCommitterDate": "2016-08-15T13:41:27Z", + "associatedPullRequests": [ + { + "title": "Pcsx2 high level fopen", + "url": "https://github.com/PCSX2/pcsx2/pull/1518" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1148-g44bbdbe-windows-x86.7z", + "versionNumber": "v1.5.1148", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "44bbdbe49d633b5067d45441e757fa5c014e7fcd", + "commitMessage": "common: use free directly instead of an Alloc(0)\n\nEasier to understand the intent. And avoid false positive in coverity", + "commitAuthoredDate": "2016-08-15T11:18:47Z", + "commitCommitterDate": "2016-08-15T13:51:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1149-gfa249a3-windows-x86.7z", + "versionNumber": "v1.5.1149", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "fa249a3f78bbd193671193456d08dbcbe095b90e", + "commitMessage": "gsdx ogl: don't rely on the Z value in m_vt\n\nValue seems wrongly rounded and you can't distinguish 0xFFFF from 0xFFFE\n\nInstead check that depth is constant for the draw call and the value from the vertex buffer\n\nFix recent regression on GTA (and likely various games)", + "commitAuthoredDate": "2016-08-16T05:30:52Z", + "commitCommitterDate": "2016-08-16T05:30:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1150-gd36002a-windows-x86.7z", + "versionNumber": "v1.5.1150", + "commitAuthor": "Jonathan Li", + "commitFullSha": "d36002a02aa9231f39e98cdfee71b0b8ba8ac795", + "commitMessage": "gsdx:cmake: Use PNG_LIBRARIES instead of PNG_LIBRARY\n\nPNG_LIBRARIES adds both libpng and zlib to the command line.\nPNG_LIBRARY only adds libpng to the linker command line, and the cmake\ndocumentation also suggests not to use it.", + "commitAuthoredDate": "2016-08-16T19:21:15Z", + "commitCommitterDate": "2016-08-16T19:35:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1155-g19ceea4-windows-x86.7z", + "versionNumber": "v1.5.1155", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "19ceea4f1e3b94b9df4527388b7cb3a1e31ca558", + "commitMessage": "Merge branch 'strict-aliasing'", + "commitAuthoredDate": "2016-08-17T16:53:08Z", + "commitCommitterDate": "2016-08-17T16:53:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1157-gbf0e5dc-windows-x86.7z", + "versionNumber": "v1.5.1157", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "bf0e5dc5bd8515ced2cb5663d301ab2693586731", + "commitMessage": "Merge pull request #1516 from PCSX2/emitter-manual-void-cast\n\npcsx2: manually cast function pointer to void*", + "commitAuthoredDate": "2016-08-17T16:56:55Z", + "commitCommitterDate": "2016-08-17T16:56:55Z", + "associatedPullRequests": [ + { + "title": "pcsx2: manually cast function pointer to void*", + "url": "https://github.com/PCSX2/pcsx2/pull/1516" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1159-g765b684-windows-x86.7z", + "versionNumber": "v1.5.1159", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "765b68458ac48f682e4d63d4101d41cbb3fe3f27", + "commitMessage": "gsdx: improve logging\n\nDon't enable UpdateValidity print by default (+20~25% on log size)\nOnly useful in rare cases", + "commitAuthoredDate": "2016-08-17T19:16:39Z", + "commitCommitterDate": "2016-08-17T19:23:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-116-g44f1281-windows-x86.7z", + "versionNumber": "v1.5.116", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "44f1281915bfeb3cd6d887290b2b9aa34c4c173f", + "commitMessage": "tests: add a show diff opt", + "commitAuthoredDate": "2016-01-18T19:26:36Z", + "commitCommitterDate": "2016-01-18T19:26:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1162-g029468e-windows-x86.7z", + "versionNumber": "v1.5.1162", + "commitAuthor": "Jonathan Li", + "commitFullSha": "029468e7b411772182d86f1f7c930fa09470b5b8", + "commitMessage": "ci: Add clang 3.8 to Travis CI", + "commitAuthoredDate": "2016-08-17T20:52:54Z", + "commitCommitterDate": "2016-08-17T21:07:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1163-gd87452e-windows-x86.7z", + "versionNumber": "v1.5.1163", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d87452ed219676432704d91cabaa2abf437de5cb", + "commitMessage": "build.sh: allow to replace make by ninja to speed up the build system\n\nQuick benchmark. GCC debug mode\nFull build: 6 second better, it can 2 additional cores :)\nmake : ./build.sh --dbg --clean 213.25s user 22.35s system 881% cpu 26.739 total\nninja: ./build.sh --dbg --clean 203.94s user 18.31s system 1085% cpu 20.474 total\n\nNo change build:: 1 second better :)\n make -C build_dbg -j 16 install 1.51s user 0.34s system 206% cpu 0.898 total\nninja -C build_dbg -j 16 install 0.05s user 0.02s system 98% cpu 0.074 total", + "commitAuthoredDate": "2016-08-18T20:45:46Z", + "commitCommitterDate": "2016-08-18T20:45:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1165-g02cfe9a-windows-x86.7z", + "versionNumber": "v1.5.1165", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "02cfe9aeebed639ce8895895a03fb7114987489f", + "commitMessage": "Merge pull request #1520 from IlDucci/master\n\nUpdating Spanish translation", + "commitAuthoredDate": "2016-08-19T07:55:41Z", + "commitCommitterDate": "2016-08-19T07:55:41Z", + "associatedPullRequests": [ + { + "title": "Updating Spanish translation", + "url": "https://github.com/PCSX2/pcsx2/pull/1520" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1166-gcdfbff9-windows-x86.7z", + "versionNumber": "v1.5.1166", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cdfbff9af0b066d63bc80c6c711b19291047c817", + "commitMessage": "build.sh: use command -v instead of which", + "commitAuthoredDate": "2016-08-19T16:21:42Z", + "commitCommitterDate": "2016-08-19T16:21:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1168-gfa826b3-windows-x86.7z", + "versionNumber": "v1.5.1168", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "fa826b31677181e0c18481f07ba5c90372dcdc0f", + "commitMessage": "gsdx tc: check compatible bit when wrote in middle of target\n\nAll maths are wrong otherwise. Fix half screen issue in WRC", + "commitAuthoredDate": "2016-08-20T09:57:15Z", + "commitCommitterDate": "2016-08-20T09:57:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1169-gd6b834e-windows-x86.7z", + "versionNumber": "v1.5.1169", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d6b834e8afc2c23944fd73cedc2f8053d351608d", + "commitMessage": "gsdx hw: don't execute blit fmv with target\n\nAvoid invalid operation due to depth buffer", + "commitAuthoredDate": "2016-08-20T10:56:30Z", + "commitCommitterDate": "2016-08-20T10:56:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-117-g807ec04-windows-x86.7z", + "versionNumber": "v1.5.117", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "807ec04229deb05e698bd582bd9728696c5483df", + "commitMessage": "tests: help + replay command\n\nRemove useless debug info too", + "commitAuthoredDate": "2016-01-18T20:41:16Z", + "commitCommitterDate": "2016-01-18T20:41:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1170-g2b2042e-windows-x86.7z", + "versionNumber": "v1.5.1170", + "commitAuthor": "Jonathan Li", + "commitFullSha": "2b2042e1c2d3729ac895ad5d9ea6bc34db19fa24", + "commitMessage": "gsdx: Allow screenshot compression level to be changed\n\nAt higher resolutions it takes too much time to save a screenshot at the\nmaximum compression level. So let's allow the user to set the\ncompression level.\n\nThis re-uses the png_compression_level setting. The default compression\nlevel is 1 for speed, but if the user wishes to increase the compression\nlevel (without using an external tool) and doesn't mind if the\nscreenshot takes more time to save then they can increase the\ncompression level up to a maximum of 9 (which can take quite a while).\n\nFixes #1527.", + "commitAuthoredDate": "2016-08-20T12:05:53Z", + "commitCommitterDate": "2016-08-20T13:01:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1171-g0f4cc32-windows-x86.7z", + "versionNumber": "v1.5.1171", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0f4cc3231ae7ce49a431f8c63f1469fa6219fa31", + "commitMessage": "i10n: upload precompiled es file", + "commitAuthoredDate": "2016-08-20T16:23:21Z", + "commitCommitterDate": "2016-08-20T16:23:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1173-ga02937a-windows-x86.7z", + "versionNumber": "v1.5.1173", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a02937a67bff2b4314fc17fce283bd99244410c9", + "commitMessage": "Merge pull request #1528 from aktau/build-posixify\n\nbuild.sh: simplify and semi-modernize", + "commitAuthoredDate": "2016-08-20T16:32:51Z", + "commitCommitterDate": "2016-08-20T16:32:51Z", + "associatedPullRequests": [ + { + "title": "build.sh: simplify and semi-modernize", + "url": "https://github.com/PCSX2/pcsx2/pull/1528" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1175-gfc99695-windows-x86.7z", + "versionNumber": "v1.5.1175", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "fc996951cbb921d7534d0bf896021fb2bf0b1b2a", + "commitMessage": "build.sh: use $flags instead of \"$flags\"\n\nOtherwise bash add tick around it and cmake doesn't understand what happen", + "commitAuthoredDate": "2016-08-20T17:05:23Z", + "commitCommitterDate": "2016-08-20T17:05:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1176-ga0b014e-windows-x86.7z", + "versionNumber": "v1.5.1176", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "a0b014ecfc08d097c4de64e5b3f63decc5214001", + "commitMessage": "editorConfig: use tabs instead of spaces (indent stays 4)\n\nThe vast majority of PCSX2 files use tabs for indentations, and all new\ncommits also use tabs for indents and not spaces. Therefore, having space\n.editorConfig makes it extremely hard to work on PCSX2 files with editors\nwhich support this config file.\n\nThere were some concerns that github will make things harder for us\nwith tabs at .editorConfig, and if that indeed becomes an issue then\nwe'll have to address it somehow. For now, let's hope it won't.\n\nAlso, commented out the line which automatically removes trailing\nspaces, since it affects the entire file and therefore makes changes\nwhich the committer did not intend to make at places unrelated to the\ncommit.", + "commitAuthoredDate": "2016-08-20T17:37:51Z", + "commitCommitterDate": "2016-08-20T17:43:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1178-g27ea9c2-windows-x86.7z", + "versionNumber": "v1.5.1178", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "27ea9c22bb688bec6f28f7caffc53bb7c59b1fb6", + "commitMessage": "Merge pull request #1529 from aktau/clang-tidy-parallelize\n\nbuild.sh: parallelize clang-tidy", + "commitAuthoredDate": "2016-08-21T11:30:44Z", + "commitCommitterDate": "2016-08-21T11:30:44Z", + "associatedPullRequests": [ + { + "title": "build.sh: parallelize clang-tidy", + "url": "https://github.com/PCSX2/pcsx2/pull/1529" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1179-gb2984cd-windows-x86.7z", + "versionNumber": "v1.5.1179", + "commitAuthor": "Nicolas Hillegeer", + "commitFullSha": "b2984cd3d0cabd35cfd0b326ec70d8e9dbbc3b50", + "commitMessage": "build.sh: don't use -m option for parallel\n\n My reasoning was off. The -m flag does avoid the clang-tidy startup\n cost (which isn't large), but it also increases tail latency because it\n allows a straggler command to run much longer. Suppose that many heavy\n .cpp files are bundled into one clang-tidy invocation.\n\nBench from Greg\nwith -m\n./build.sh --dbg --clean --no-simd --clang-tidy 3886.45s user 12.04s system 1066% cpu 6:05.71 total\nwithout\n./build.sh --dbg --clean --no-simd --clang-tidy 4297.51s user 41.70s system 1497% cpu 4:49.86 total", + "commitAuthoredDate": "2016-08-21T12:29:49Z", + "commitCommitterDate": "2016-08-21T12:29:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1180-g8ee2d3d-windows-x86.7z", + "versionNumber": "v1.5.1180", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8ee2d3d367b45537c93e07936ca5b7c19df93187", + "commitMessage": "gsdx: use static assert when possible\n\nreported by clang tidy", + "commitAuthoredDate": "2016-08-21T13:22:09Z", + "commitCommitterDate": "2016-08-21T13:22:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1183-gf3d14da-windows-x86.7z", + "versionNumber": "v1.5.1183", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f3d14dadc74ce78d4aec90966f8aed9e984d1acd", + "commitMessage": "Merge pull request #1524 from ssakash/SMODE2_Override\n\nEE: Minor changes to syscall function", + "commitAuthoredDate": "2016-08-22T09:37:13Z", + "commitCommitterDate": "2016-08-22T09:37:13Z", + "associatedPullRequests": [ + { + "title": "EE: Minor changes to syscall function", + "url": "https://github.com/PCSX2/pcsx2/pull/1524" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1185-g1fb2c66-windows-x86.7z", + "versionNumber": "v1.5.1185", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1fb2c66a21b587ac3fb8d3045342f63267d9f6e2", + "commitMessage": "gsdx ogl: Unscale line\n\nLine thickness will be increased to N pixels (N is the upscaling factor).\n\nCode will also be enabled by UserHacks_unscale_point_line = 1", + "commitAuthoredDate": "2016-08-16T21:42:35Z", + "commitCommitterDate": "2016-08-22T16:18:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1186-gde32691-windows-x86.7z", + "versionNumber": "v1.5.1186", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "de32691b4e1869c84bd8e078cd2ac964e38db070", + "commitMessage": "clang format: don't allow statement on single lines + disable resource.h too (generated file)\n\nFollowing discussion in #1530", + "commitAuthoredDate": "2016-08-22T16:21:17Z", + "commitCommitterDate": "2016-08-22T16:21:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1189-gc1f45da-windows-x86.7z", + "versionNumber": "v1.5.1189", + "commitAuthor": "ramapcsx2", + "commitFullSha": "c1f45dafa5ea62b8251f9f69e8d9972afc893605", + "commitMessage": "Merge pull request #1507 from FlatOutPS2/master\n\nPCSX2: IPU end of video freeze fixes\r\n Fixes end of video freeze in Enthusia - Professional Racing.\r\n Fixes end of video freeze with IPU Normal error in games like Enter The Matrix(#1494), Rygar, Freestyle Metal X, etc. Also fixes The Incredible Hulk and Bolt (thanks to @prafullpcsx2 for testing).", + "commitAuthoredDate": "2016-08-23T10:56:21Z", + "commitCommitterDate": "2016-08-23T10:56:21Z", + "associatedPullRequests": [ + { + "title": "PCSX2: IPU end of video freeze fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/1507" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-119-gfd23724-windows-x86.7z", + "versionNumber": "v1.5.119", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "fd237244a27714988d578c41b8b6fe8a5b4d14b6", + "commitMessage": "tests: add a testname option to filter tests\n\n[skip ci]", + "commitAuthoredDate": "2016-01-18T22:53:28Z", + "commitCommitterDate": "2016-01-18T22:53:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1192-g18941f1-windows-x86.7z", + "versionNumber": "v1.5.1192", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "18941f1b80a2b4534012dd107ce92621481cb0ec", + "commitMessage": "clang-format: tune format after discussion\n\nUse custom brace setup. So union/struct/class all behave the same.\n\nFix typo on 3rdparty", + "commitAuthoredDate": "2016-08-24T19:23:00Z", + "commitCommitterDate": "2016-08-24T20:55:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1195-g5a1cb00-windows-x86.7z", + "versionNumber": "v1.5.1195", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5a1cb00a07d64964bd3886f645b7c11f5349614a", + "commitMessage": "Merge pull request #1517 from FlatOutPS2/DX\n\nGsdx alpha test improvement DX", + "commitAuthoredDate": "2016-08-25T07:25:19Z", + "commitCommitterDate": "2016-08-25T07:25:19Z", + "associatedPullRequests": [ + { + "title": "Gsdx alpha test improvement DX", + "url": "https://github.com/PCSX2/pcsx2/pull/1517" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1205-g411a25b-windows-x86.7z", + "versionNumber": "v1.5.1205", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "411a25b610e7df44879ec49397be97934d90b7c9", + "commitMessage": "Merge pull request #1531 from PCSX2/clang-tidy-empty-instead-of-size\n\npcsx2|common|gsdx: use empty() instead of .size() ==/!= 0 check", + "commitAuthoredDate": "2016-08-26T08:05:01Z", + "commitCommitterDate": "2016-08-26T08:05:01Z", + "associatedPullRequests": [ + { + "title": "pcsx2|common|gsdx: use empty() instead of .size() ==/!= 0 check", + "url": "https://github.com/PCSX2/pcsx2/pull/1531" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1207-g7b22276-windows-x86.7z", + "versionNumber": "v1.5.1207", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7b222768d43c7b2c0951ae3d4b1b1e25e3ad9837", + "commitMessage": "build: check syntax of null plugins\n\nTemporary hack to compute the number of commit in the branch\n\n[skip appveyor]", + "commitAuthoredDate": "2016-08-26T17:08:55Z", + "commitCommitterDate": "2016-08-27T11:35:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1208-gb6693c4-windows-x86.7z", + "versionNumber": "v1.5.1208", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b6693c4345fcda37d3f55844875b81556c7a4f29", + "commitMessage": "gsdx dx/gl: fix depth optimization\n\n4th bit is the fog value, not the depth", + "commitAuthoredDate": "2016-08-27T11:57:39Z", + "commitCommitterDate": "2016-08-27T11:57:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1209-gd78d515-windows-x86.7z", + "versionNumber": "v1.5.1209", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d78d515acb04a3bfbf0f1dca125fbb2756cbbe9d", + "commitMessage": "iop rec: plug GTE (aka COP2) in the recompiler\n\nCode isn't enabled yet to avoid any breakage\n\nEdit iR3000ATables.cpp line 1446", + "commitAuthoredDate": "2016-08-27T15:22:29Z", + "commitCommitterDate": "2016-08-27T15:23:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1210-g7103707-windows-x86.7z", + "versionNumber": "v1.5.1210", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7103707aeb1c1e931af81d02d76d0874475e1dd2", + "commitMessage": "gsdx: new linux option linear_present\n\nPurpose is to control the filtering when final image is displayed on the screen\n\nCould improve the sharpness of the output in some games (ofc, it will be pixelated)", + "commitAuthoredDate": "2016-08-27T17:23:12Z", + "commitCommitterDate": "2016-08-27T17:23:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1211-gc71ef6f-windows-x86.7z", + "versionNumber": "v1.5.1211", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c71ef6fa4cc206c678a4f16db8fe1aec8e695a68", + "commitMessage": "i10n: refresh tr_TR (turkish)", + "commitAuthoredDate": "2016-08-28T13:43:54Z", + "commitCommitterDate": "2016-08-28T13:43:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1212-ge4337b6-windows-x86.7z", + "versionNumber": "v1.5.1212", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e4337b6631731449ee2fbb08e97275f3afb04717", + "commitMessage": "glsl2h: add input files in the header\n\nClose #1404", + "commitAuthoredDate": "2016-08-28T14:31:35Z", + "commitCommitterDate": "2016-08-28T14:31:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1214-gda68811-windows-x86.7z", + "versionNumber": "v1.5.1214", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "da688114f40e94d5ef9b9986a755fa6870877b70", + "commitMessage": "Merge pull request #1522 from PCSX2/gsdx-issue-1438\n\ngsdx tc: don't partially invalidate small target", + "commitAuthoredDate": "2016-08-28T14:51:25Z", + "commitCommitterDate": "2016-08-28T14:51:25Z", + "associatedPullRequests": [ + { + "title": "gsdx tc: don't partially invalidate small target", + "url": "https://github.com/PCSX2/pcsx2/pull/1522" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1218-g165bcf5-windows-x86.7z", + "versionNumber": "v1.5.1218", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "165bcf5662858c58a9f091fb31c856222da182d9", + "commitMessage": "Merge pull request #1539 from FlatOutPS2/DX\n\nGSdx DX: extend ATE to better support additional corner case DX port", + "commitAuthoredDate": "2016-08-29T09:39:22Z", + "commitCommitterDate": "2016-08-29T09:39:22Z", + "associatedPullRequests": [ + { + "title": "GSdx DX: extend ATE to better support additional corner case DX port", + "url": "https://github.com/PCSX2/pcsx2/pull/1539" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1219-g448fee7-windows-x86.7z", + "versionNumber": "v1.5.1219", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "448fee76c1cd761c82aa3535cff460d9f55fa11f", + "commitMessage": "gsdx ogl: move GS setup in SetupIA\n\nFix regression when geometry shader is disabled", + "commitAuthoredDate": "2016-08-31T07:22:35Z", + "commitCommitterDate": "2016-09-01T07:47:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1221-g1ee0526-windows-x86.7z", + "versionNumber": "v1.5.1221", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1ee0526e41c102cdba1222837736c02072161c3e", + "commitMessage": "iop rec: add constant propagation for COP2\n\nInspirated from COP0", + "commitAuthoredDate": "2016-09-01T19:15:40Z", + "commitCommitterDate": "2016-09-01T19:16:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1222-gb47c50a-windows-x86.7z", + "versionNumber": "v1.5.1222", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b47c50ae5d26310e65b762451f052ede55dc17ee", + "commitMessage": "iop rec: add the missing LWC2/SWC2 (CP2 reg from/to mem)", + "commitAuthoredDate": "2016-09-01T19:50:13Z", + "commitCommitterDate": "2016-09-01T19:50:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1223-g774d989-windows-x86.7z", + "versionNumber": "v1.5.1223", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "774d98991cf8c06188a9b415fd72bc5cdbe01f5d", + "commitMessage": "iop rec: fully enable COP2 support", + "commitAuthoredDate": "2016-09-02T19:05:28Z", + "commitCommitterDate": "2016-09-02T19:05:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1224-g6323268-windows-x86.7z", + "versionNumber": "v1.5.1224", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "6323268f40eceb810931efa3587d7fe1873da551", + "commitMessage": "gsdx tc: reset dirty alpha flag when we lookup a frame\n\nFix black skin regression for haunting ground (at least on my gs dump)", + "commitAuthoredDate": "2016-09-02T19:31:13Z", + "commitCommitterDate": "2016-09-02T19:31:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1226-ga123e65-windows-x86.7z", + "versionNumber": "v1.5.1226", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a123e6518521f3d59c628678c11031a4d2d8358c", + "commitMessage": "gsdx sw: handle the invalidation of the palette when written by the GS\n\nManual gives all setup to upload a palette from the host. But nothing forbid to render\ndirectly in the palette buffer. (GS rule nb 1, there is no rule ^^)\n\nFix Virtua Fighter 2 dark colors\n\nHowever I'm not sure we can fix HW renderer. Rendering is done on the GPU but palette\nhandling is done on the CPU... So we need to read back data (ouch, and slow). A quick\ntest didn't get the expected results. Potentially there are others bugs (aka not gonna\nhappen on the HW renderer)", + "commitAuthoredDate": "2016-09-02T22:11:56Z", + "commitCommitterDate": "2016-09-02T22:21:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1228-g4d10eda-windows-x86.7z", + "versionNumber": "v1.5.1228", + "commitAuthor": "Jonathan Li", + "commitFullSha": "4d10eda30821ca3fa049a8d1bb7253f25502ac1d", + "commitMessage": "Merge pull request #1545 from turtleli/cdvd-spti\n\ncdvdgigaherz: Use SPTI to read raw CD sectors", + "commitAuthoredDate": "2016-09-02T22:56:05Z", + "commitCommitterDate": "2016-09-02T22:56:05Z", + "associatedPullRequests": [ + { + "title": "cdvdgigaherz: Use SPTI to read raw CD sectors", + "url": "https://github.com/PCSX2/pcsx2/pull/1545" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1230-g52a2bb5-windows-x86.7z", + "versionNumber": "v1.5.1230", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "52a2bb55241ffdf3b580f567400fe047c96b56fc", + "commitMessage": "gsdx ogl: disable texture shuffle when a render a basic sprite\n\nFix shadow issue on \"Shadow of Memories\"", + "commitAuthoredDate": "2016-09-03T10:17:59Z", + "commitCommitterDate": "2016-09-03T10:18:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1232-gbb50b34-windows-x86.7z", + "versionNumber": "v1.5.1232", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "bb50b3419e9be5a9e139bc1e0755703d20db7559", + "commitMessage": "Merge pull request #1542 from PCSX2/gsdx-texture-transfer-motocross\n\ngsdx: save the blit buffer register when a transfer is started", + "commitAuthoredDate": "2016-09-04T14:55:08Z", + "commitCommitterDate": "2016-09-04T14:55:08Z", + "associatedPullRequests": [ + { + "title": "gsdx: save the blit buffer register when a transfer is started", + "url": "https://github.com/PCSX2/pcsx2/pull/1542" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1233-gcedc4f2-windows-x86.7z", + "versionNumber": "v1.5.1233", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cedc4f241dc4ae39d3fbc7ca7acfc9a27f13df37", + "commitMessage": "gsdx hw: add a crc hack for Dragon Quest & Final Fantasy in Itadaki Street\n\nThe hack only fix the HW renderer but not the SW renderer. However I'm not sure\nthe issue is from GSdx.\n\nThe hack will disable alpha test that used to generate empty draw call.", + "commitAuthoredDate": "2016-09-04T17:41:31Z", + "commitCommitterDate": "2016-09-04T17:41:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1237-g244bb55-windows-x86.7z", + "versionNumber": "v1.5.1237", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "244bb555f934f28532e2c348d166e64a3831e762", + "commitMessage": "Merge pull request #1532 from ssakash/Coverity\n\nPCSX2: Fix a bunch of coverity defects", + "commitAuthoredDate": "2016-09-05T18:16:13Z", + "commitCommitterDate": "2016-09-05T18:16:13Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Fix a bunch of coverity defects", + "url": "https://github.com/PCSX2/pcsx2/pull/1532" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-124-g71c4408-windows-x86.7z", + "versionNumber": "v1.5.124", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "71c440862c7f0aa383d082394b283acd18e11f96", + "commitMessage": "Merge pull request #1126 from turtleli/replace-scoped-array-with-unique-ptr\n\nReplace ScopedArray with unique_ptr", + "commitAuthoredDate": "2016-01-19T15:22:13Z", + "commitCommitterDate": "2016-01-19T15:22:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1240-g145d6e2-windows-x86.7z", + "versionNumber": "v1.5.1240", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "145d6e29c2c32cb063fb7d4bf57b526c98a33cb1", + "commitMessage": "gsdx: increase the allocation of the GS memory\n\nGS memory is only 4MB but rendering is allowed to be 2048x2048\nwith 32 bits format (so 16MB). Technically the frame/depth buffer can start\nat the end of the GS memory. Let's not waste too much memory.\n\nFix crash with BASARAX\n\n(game draws a 2048x1664 32 bits area)", + "commitAuthoredDate": "2016-09-07T06:27:37Z", + "commitCommitterDate": "2016-09-07T06:34:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1241-gcac822f-windows-x86.7z", + "versionNumber": "v1.5.1241", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cac822f785271eeb00ccafdb07a5b210f8f858a0", + "commitMessage": "build.sh: also use ninja for coverity build", + "commitAuthoredDate": "2016-09-07T16:58:31Z", + "commitCommitterDate": "2016-09-07T16:58:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1243-gbcb9510-windows-x86.7z", + "versionNumber": "v1.5.1243", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "bcb951077dcb62139efd9f5745445867350c32e9", + "commitMessage": "gsdx: c_str() is useless when parameter is a string\n\nReported by clang tidy", + "commitAuthoredDate": "2016-09-07T20:10:50Z", + "commitCommitterDate": "2016-09-07T20:10:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1245-gaba0c73-windows-x86.7z", + "versionNumber": "v1.5.1245", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "aba0c733cde897ca517876909f4a1efb2de04e6f", + "commitMessage": "gsdx linux: add a gui check box to control previous hack", + "commitAuthoredDate": "2016-09-08T15:34:28Z", + "commitCommitterDate": "2016-09-08T15:34:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1247-g6ee8413-windows-x86.7z", + "versionNumber": "v1.5.1247", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "6ee841319f759073119d765723023f9281be751b", + "commitMessage": "gsdx: help stupid compiler to allow 32 byte move\n\nDefault copy-constructor is eight 32 bits move\n\nGSRendererOGL::Lines2Sprites code shrinks from 510B to 398B\n(loop of the function 296B => 181B). Hopefully it will reduce the cost\nto convert line to sprite on the CPU (i.e. when geometry shader is disabled)", + "commitAuthoredDate": "2016-09-08T18:01:05Z", + "commitCommitterDate": "2016-09-08T18:01:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1249-gf9d8cb9-windows-x86.7z", + "versionNumber": "v1.5.1249", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f9d8cb97c08e71d47b415321633f7232b8a9e790", + "commitMessage": "Merge pull request #1508 from PCSX2/gsdx-allow-sso-amd\n\nFinally AMD delivered the fix to support separate shader object !!!", + "commitAuthoredDate": "2016-09-08T19:47:32Z", + "commitCommitterDate": "2016-09-08T19:47:32Z", + "associatedPullRequests": [ + { + "title": "Finally AMD delivered the fix to support separate shader object !!!", + "url": "https://github.com/PCSX2/pcsx2/pull/1508" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1258-gc03b388-windows-x86.7z", + "versionNumber": "v1.5.1258", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c03b388786d15c1b788d98b58bcad1c2ea2c8ae7", + "commitMessage": "Merge pull request #1551 from PCSX2/clang-format-v2\n\nClang format v2", + "commitAuthoredDate": "2016-09-08T20:53:21Z", + "commitCommitterDate": "2016-09-08T20:53:21Z", + "associatedPullRequests": [ + { + "title": "Clang format v2", + "url": "https://github.com/PCSX2/pcsx2/pull/1551" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-126-g9ac6cd5-windows-x86.7z", + "versionNumber": "v1.5.126", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9ac6cd503d3701eced8fce6aa311b3a44c7c7e2a", + "commitMessage": "Merge pull request #1018 from willkuer/GenericGSSetting\n\ngsdx: Generic GSSetting", + "commitAuthoredDate": "2016-01-19T15:23:19Z", + "commitCommitterDate": "2016-01-19T15:23:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1260-gd27d2dd-windows-x86.7z", + "versionNumber": "v1.5.1260", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d27d2dd52036c8d266392e63dd02a1e56a49c0a9", + "commitMessage": "fix compilation issue", + "commitAuthoredDate": "2016-09-08T22:11:02Z", + "commitCommitterDate": "2016-09-08T22:11:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1262-gd540dbe-windows-x86.7z", + "versionNumber": "v1.5.1262", + "commitAuthor": "Jonathan Li", + "commitFullSha": "d540dbec7951e1473a30095d67070f11182f8a70", + "commitMessage": "cdvdgigaherz: Fix event handle memory leak\n\nAlso bump the version to 0.10.0.", + "commitAuthoredDate": "2016-09-08T21:35:40Z", + "commitCommitterDate": "2016-09-08T22:46:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1263-gde480ec-windows-x86.7z", + "versionNumber": "v1.5.1263", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "de480ec0f5d5bc36a87587c08b9bb7dbd584889f", + "commitMessage": "gsdx: add crc hack for Jak\n\n* 0x9C712FF0, Jak1, EU\n* 0x472E7699, Jak1, US\n* 0x2479F4A9, Jak2, EU\n* 0x12804727, Jak3, EU\n* 0xDF659E77, JakX, EU\n\nPlease report me the CRC of the US version too so I can add them.\n\nPlease test the shadows rendering (openGL HW + accurate blending at least basic)", + "commitAuthoredDate": "2016-09-09T17:42:10Z", + "commitCommitterDate": "2016-09-09T17:44:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1265-g8c1722f-windows-x86.7z", + "versionNumber": "v1.5.1265", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8c1722faa2bb7bcdbab070092387a27d70197ac1", + "commitMessage": "gsdx: add a note that Jak shadows can be handled with HW GL without auto flush hack", + "commitAuthoredDate": "2016-09-09T19:07:25Z", + "commitCommitterDate": "2016-09-09T19:08:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1266-gccf198a-windows-x86.7z", + "versionNumber": "v1.5.1266", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ccf198a80b93712c2bfc31d97f554a9e288921eb", + "commitMessage": "gsdx ogl: fix a regression on Okami\n\nStrangely the game uses large texture to handle texture buffer.\n\nI think it plays with WMS/WMT. I'm not sure texture shuffling is 100%\ncorrect here. But without it, it's completely broken.", + "commitAuthoredDate": "2016-09-09T19:51:23Z", + "commitCommitterDate": "2016-09-09T19:51:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1268-g4ebe739-windows-x86.7z", + "versionNumber": "v1.5.1268", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4ebe739b448a4fbe2b3f7202fe59f682513249f8", + "commitMessage": "pcsx2: remove various unused variable\n\nWarning can be reenabled on GCC\n\nA warning isn't fixed as potentially the code is wrong\n../pcsx2/gui/MemoryCardFolder.cpp: In member function ‘void FolderMemoryCard::FlushFileEntries(u32, u32, const wxString&, MemoryCardFileMetadataReference*)’:\n../pcsx2/gui/MemoryCardFolder.cpp:1027:10: warning: unused variable ‘filenameCleaned’ [-Wunused-variable]\n bool filenameCleaned = FileAccessHelper::CleanMemcardFilename( cleanName );", + "commitAuthoredDate": "2016-09-09T21:41:19Z", + "commitCommitterDate": "2016-09-09T22:09:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-127-g30c4456-windows-x86.7z", + "versionNumber": "v1.5.127", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "30c4456b85a56a5b19b3106409ac4280f97f4e98", + "commitMessage": "tests: port shell code to pure PERL", + "commitAuthoredDate": "2016-01-19T21:58:29Z", + "commitCommitterDate": "2016-01-19T21:59:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1271-g77e128a-windows-x86.7z", + "versionNumber": "v1.5.1271", + "commitAuthor": "Jonathan Li", + "commitFullSha": "77e128aa11f142f486080ce820ebc715d22e0b2d", + "commitMessage": "Merge pull request #1557 from turtleli/freetype\n\n3rdparty: Add Freetype and link to GSdx", + "commitAuthoredDate": "2016-09-10T13:04:26Z", + "commitCommitterDate": "2016-09-10T13:04:26Z", + "associatedPullRequests": [ + { + "title": "3rdparty: Add Freetype and link to GSdx", + "url": "https://github.com/PCSX2/pcsx2/pull/1557" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1273-g95063a7-windows-x86.7z", + "versionNumber": "v1.5.1273", + "commitAuthor": "ramapcsx2", + "commitFullSha": "95063a7b650b86d4cdc4fdaf83e49ae20b137ae2", + "commitMessage": "Merge pull request #1559 from Kingcom/memview\n\nDebugger: Fix various memory view issues", + "commitAuthoredDate": "2016-09-10T14:51:53Z", + "commitCommitterDate": "2016-09-10T14:51:53Z", + "associatedPullRequests": [ + { + "title": "Debugger: Fix various memory view issues", + "url": "https://github.com/PCSX2/pcsx2/pull/1559" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1274-g4796803-windows-x86.7z", + "versionNumber": "v1.5.1274", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4796803c332b89eff202718d05522034b6d7b510", + "commitMessage": "pcsx2: Remove == true/false for boolean logic (#1556)\n\nAs discussed in #1553\r\n\r\nClang Tidy reports goes from 156 to 9.\r\n\r\nRemain some macro in spu2x + a deadcode line", + "commitAuthoredDate": "2016-09-10T18:08:14Z", + "commitCommitterDate": "2016-09-10T18:08:14Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Remove == true/false for boolean logic", + "url": "https://github.com/PCSX2/pcsx2/pull/1556" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1275-g1a1d6ab-windows-x86.7z", + "versionNumber": "v1.5.1275", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1a1d6ab478a2641ff230095ba40312889f03deb9", + "commitMessage": "gsdx: handle the invalid format 0x3\n\nInternational Super Star Soccer seems to use it.\n\nIt could be a core bug, in doubt uses the likely expected standard 0x13", + "commitAuthoredDate": "2016-09-14T17:22:45Z", + "commitCommitterDate": "2016-09-14T17:22:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1276-g3994141-windows-x86.7z", + "versionNumber": "v1.5.1276", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3994141d4085c6365876efc0c561893cda9aba96", + "commitMessage": "gsdx sw: always enable the auto flush hack on the SW renderer\n\nThere are enough option. Will remove it if too slow.\n\nPositively impact Jak, GTA, Battlefield 2", + "commitAuthoredDate": "2016-09-15T15:24:40Z", + "commitCommitterDate": "2016-09-15T15:24:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1277-g6589fea-windows-x86.7z", + "versionNumber": "v1.5.1277", + "commitAuthor": "Nobbs66", + "commitFullSha": "6589feaacdff52b0dfcca57bb2107c3fcf70d051", + "commitMessage": "Link Unconditionally (#1566)\n\nEE Interpreter: Link Unconditionally on Branch and Link instructions\r\n-Link instructions used to store the return address if the branch was\r\ntaken, but the correct behaviour is to store the return address whether\r\nor not the branch is taken.", + "commitAuthoredDate": "2016-09-16T08:58:37Z", + "commitCommitterDate": "2016-09-16T08:58:37Z", + "associatedPullRequests": [ + { + "title": "Link Unconditionally", + "url": "https://github.com/PCSX2/pcsx2/pull/1566" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1278-g07d5458-windows-x86.7z", + "versionNumber": "v1.5.1278", + "commitAuthor": "Christian Kenny", + "commitFullSha": "07d54587bd31b36757985b3911f78223aca024a0", + "commitMessage": "Updated some entries in the GameIndex (#1487)", + "commitAuthoredDate": "2016-09-16T21:31:20Z", + "commitCommitterDate": "2016-09-16T21:31:20Z", + "associatedPullRequests": [ + { + "title": "GameDB: Minor Changes for Band Hero, Formula One 2001 and Jonny Moseley Mad Trix", + "url": "https://github.com/PCSX2/pcsx2/pull/1487" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1279-g7b9654f-windows-x86.7z", + "versionNumber": "v1.5.1279", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7b9654f164b77d5c8b38f2c03b02b73ebe030caf", + "commitMessage": "gsdx hw: CRC based solution to solve half screen issue on FFVII Dirge Of Cerberus\n\nThe trick is that the depth buffer is actually the right of the frame buffer", + "commitAuthoredDate": "2016-09-16T21:57:33Z", + "commitCommitterDate": "2016-09-16T22:02:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-128-g8a9a567-windows-x86.7z", + "versionNumber": "v1.5.128", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8a9a56707c69b52246334dd6aa0936174e4b0cb4", + "commitMessage": "tests: fix diff bug and use default option value\n\nYou can use the 2 following variables to give a default --suite and --cfg options\n* PS2_AUTOTESTS_ROOT\n* PS2_AUTOTESTS_CFG", + "commitAuthoredDate": "2016-01-20T06:56:32Z", + "commitCommitterDate": "2016-01-20T06:56:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1282-g91b2e5b-windows-x86.7z", + "versionNumber": "v1.5.1282", + "commitAuthor": "Jonathan Li", + "commitFullSha": "91b2e5bdbb306177db82b1a7ecd20509138b2e1f", + "commitMessage": "Merge pull request #1564 from FlatOutPS2/master\n\nGSdx: Add Windows UI options for HW hacks", + "commitAuthoredDate": "2016-09-16T22:35:45Z", + "commitCommitterDate": "2016-09-16T22:35:45Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add Windows UI options for HW hacks", + "url": "https://github.com/PCSX2/pcsx2/pull/1564" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1284-g639aafd-windows-x86.7z", + "versionNumber": "v1.5.1284", + "commitAuthor": "Jonathan Li", + "commitFullSha": "639aafda124cd6b4b6c189ffb4cf48cf90f5ca13", + "commitMessage": "ci: Remove Travis CI caching workaround\n\nTravis CI now takes into account the environment variables when\ngenerating the cache hash. So the workaround of appending random unique\nstuff to \"compiler\" is now unnecessary.", + "commitAuthoredDate": "2016-09-16T22:45:44Z", + "commitCommitterDate": "2016-09-16T22:45:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1285-g3546d54-windows-x86.7z", + "versionNumber": "v1.5.1285", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3546d54e3b4464bc70caaf7140406fa50ebb5c7c", + "commitMessage": "gsdx hw: improve the vertical half clear for DoC\n\nPrevious assumption that crazyness was used to clear the buffer is wrong.\n\nIt was also used to write a constant color to the buffer.", + "commitAuthoredDate": "2016-09-17T08:28:20Z", + "commitCommitterDate": "2016-09-17T08:34:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1287-ga0c1719-windows-x86.7z", + "versionNumber": "v1.5.1287", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a0c171969580b97040c94fab42c598508bc9214a", + "commitMessage": "gsdx hw: DoC takes 3\n\nAdd support for 16 bits format too. Fix shadows.", + "commitAuthoredDate": "2016-09-17T10:06:43Z", + "commitCommitterDate": "2016-09-17T10:06:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1288-g5ef2d53-windows-x86.7z", + "versionNumber": "v1.5.1288", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5ef2d538a0ccb6ca242976271db21a5b084a8a96", + "commitMessage": "gsdx hw: only keep a single half clear implementation", + "commitAuthoredDate": "2016-09-18T10:20:09Z", + "commitCommitterDate": "2016-09-18T11:16:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1289-gac1b384-windows-x86.7z", + "versionNumber": "v1.5.1289", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ac1b3845b22c6b47b88ae964c58f3f75a5e99571", + "commitMessage": "pcsx2:log: add MDEC_LOG trace capability", + "commitAuthoredDate": "2016-09-18T13:35:59Z", + "commitCommitterDate": "2016-09-18T13:35:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1290-g2a60264-windows-x86.7z", + "versionNumber": "v1.5.1290", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "2a60264e40c1a91892bd9982ddb9f3a668d5b91b", + "commitMessage": "gsdx replayer: improve error message when file is corrupted", + "commitAuthoredDate": "2016-09-18T14:52:35Z", + "commitCommitterDate": "2016-09-18T14:52:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1291-g310f13a-windows-x86.7z", + "versionNumber": "v1.5.1291", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "310f13a2f768a823136fd38d092391693d037a30", + "commitMessage": "gsdx ogl: only use geometry shader to convert big enough draw call (#1554)\n\ngsdx ogl: only use geometry shader to convert big enough draw call\r\n\r\nThe purpose of geometry shader is to reduce bandwidth (72 bytes by sprite)\r\nand CPU load.\r\n\r\nUnfortunately it increases CPU load due to extra shader validations.\r\n\r\nSo geometry shader will only be enabled for draw call with more than\r\n16 sprites (arbitrarily, smallest number before shadow hearts plummet)\r\n\r\nv2: don't disable geometry shader in replayer.\r\nIt is easier to spot sprite rendering and to manually read vertex info.", + "commitAuthoredDate": "2016-09-18T14:58:02Z", + "commitCommitterDate": "2016-09-18T14:58:02Z", + "associatedPullRequests": [ + { + "title": "gsdx ogl: only use geometry shader to convert big enough draw call", + "url": "https://github.com/PCSX2/pcsx2/pull/1554" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-13-g4f28403-windows-x86.7z", + "versionNumber": "v1.5.13", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4f28403c03c1ef6fac993aff07cc57eea5b03ab4", + "commitMessage": "Merge pull request #972 from PCSX2/clean-gcc-opt-cmake\n\ncmake: reenable a couple of missing gcc optimization", + "commitAuthoredDate": "2016-01-08T18:32:18Z", + "commitCommitterDate": "2016-01-08T18:32:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-130-g162bf3d-windows-x86.7z", + "versionNumber": "v1.5.130", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "162bf3d22ded297d003a49b86ecf200681fc27e3", + "commitMessage": "debug: add a nop between EE instruction in dev build\n\nThis way it is easier to detect the boundary in the x86 asm block", + "commitAuthoredDate": "2015-12-22T15:26:44Z", + "commitCommitterDate": "2016-01-20T08:33:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1305-g0f387a8-windows-x86.7z", + "versionNumber": "v1.5.1305", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0f387a8e3c0aaf052afa1d1533f6f062139141ec", + "commitMessage": "Merge pull request #1535 from PCSX2/clang-tidy-macro-parenthesis\n\nclang-tidy: use parenthesis around macro parameters", + "commitAuthoredDate": "2016-09-18T16:48:04Z", + "commitCommitterDate": "2016-09-18T16:48:04Z", + "associatedPullRequests": [ + { + "title": "clang-tidy: use parenthesis around macro parameters", + "url": "https://github.com/PCSX2/pcsx2/pull/1535" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1308-g38b7739-windows-x86.7z", + "versionNumber": "v1.5.1308", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "38b77397e0e8ca5127a6576d4879487ce54d5710", + "commitMessage": "gsdx hw: remove custom Ty Tasmanian Tiger / Simposons OI hack\n\nReplaced by the generic OI_DoubleHalfClear. If OI_DoubleHalfClear is fast/safe enough, it\nwill enabled by default in the future.", + "commitAuthoredDate": "2016-09-18T15:25:53Z", + "commitCommitterDate": "2016-09-18T16:50:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-131-g1a70014-windows-x86.7z", + "versionNumber": "v1.5.131", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1a700145ec3e091d81624ee5c2ae1cb580f06165", + "commitMessage": "x86emitter: remove unused FPU opcode\n\nFuture code would rely on SSE anyway", + "commitAuthoredDate": "2016-01-20T09:23:23Z", + "commitCommitterDate": "2016-01-20T09:23:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1310-gb91bd3e-windows-x86.7z", + "versionNumber": "v1.5.1310", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b91bd3ea010fbca04d3d79272d7eaceebddd7c4a", + "commitMessage": "gsdx dx/gl: fix potential bug in alpha test handling\n\nDepth test must remain disabled if write were masked.\n\nBug was detected on ICO (sea/sky) but the previous commit removes\nthe wrong ATE draw call.", + "commitAuthoredDate": "2016-09-19T06:56:49Z", + "commitCommitterDate": "2016-09-19T06:56:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1311-g52fbfdc-windows-x86.7z", + "versionNumber": "v1.5.1311", + "commitAuthor": "Avi Halachmi (:avih)", + "commitFullSha": "52fbfdc5ab49cbd4b357df2f941f238c14f87e8f", + "commitMessage": "Revert most of \"Updated some entries in the GameIndex (#1487)\"\n\nThis reverts commit 07d54587 except for the updates of SCUS-97150 (Formula\nOne 2001 NTSC-U) - where we have a record of compatibility 5, and also\nthere's an agreement that the patch is not required anymore since ad61503 .\n\nThe reverted compatibility values are because we don't have any kind of\nrecords to support them, no one tested them, and they also don't appear at\nour online compatibility list.", + "commitAuthoredDate": "2016-09-19T17:33:40Z", + "commitCommitterDate": "2016-09-19T17:47:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1314-g49cd751-windows-x86.7z", + "versionNumber": "v1.5.1314", + "commitAuthor": "Jonathan Li", + "commitFullSha": "49cd751acf172ea73fd06243c57e45329aa22cff", + "commitMessage": "format-check: enable checking cdvdGigaherz", + "commitAuthoredDate": "2016-09-19T18:48:58Z", + "commitCommitterDate": "2016-09-19T18:53:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1318-gc64e8f9-windows-x86.7z", + "versionNumber": "v1.5.1318", + "commitAuthor": "Jonathan Li", + "commitFullSha": "c64e8f944e471776d7cd242a6843d752e103f240", + "commitMessage": "cdvdgigaherz: Fix printf sign mismatch warnings\n\nFixes warning C6340: printf sign mismatch\n\nOnly remaining warnings for cdvdGigaherz (using level 4 warning\nsettings) are:\nC6258: TerminateThread does not allow proper thread clean up\nC4201: nonstandard extension used: nameless struct/union (from the\nlo/hi u128 struct in common/include/Pcsx2Types.h)", + "commitAuthoredDate": "2016-09-19T23:45:29Z", + "commitCommitterDate": "2016-09-20T00:24:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1319-gb00ae97-windows-x86.7z", + "versionNumber": "v1.5.1319", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b00ae974d2e62ac397e32c0706c98677c60bb9e7", + "commitMessage": "gsdx ogl: fix bad interaction between accurate blending and geometry shader\n\nRecent optimization allow to use triangle to render sprite even when gs is supported\n\nclose #1574", + "commitAuthoredDate": "2016-09-20T07:30:24Z", + "commitCommitterDate": "2016-09-20T07:30:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-132-g7b2dc69-windows-x86.7z", + "versionNumber": "v1.5.132", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7b2dc697fb2a16b73dc5360257f0ed53bee6f05e", + "commitMessage": "tests: add dry_run and regression option\n\ndry_run to quickly test the script\nregression to blacklist bad test", + "commitAuthoredDate": "2016-01-20T18:37:45Z", + "commitCommitterDate": "2016-01-20T18:37:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1320-gd89b094-windows-x86.7z", + "versionNumber": "v1.5.1320", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d89b09427f0797d14ac671f8ec4f49e6905bdeb3", + "commitMessage": "gsdx: gl logging is only available in MTGS thread\n\nFix crash in debug build", + "commitAuthoredDate": "2016-09-22T15:54:44Z", + "commitCommitterDate": "2016-09-22T15:54:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1326-gf26842f-windows-x86.7z", + "versionNumber": "v1.5.1326", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f26842faa74c7af0b2ef182b4c4dab8a7554082d", + "commitMessage": "Of course I screwed up in the rebase!\n\nIt is a shame!", + "commitAuthoredDate": "2016-09-23T16:08:51Z", + "commitCommitterDate": "2016-09-23T16:08:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1328-g76494e5-windows-x86.7z", + "versionNumber": "v1.5.1328", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "76494e5f9ced188d15e218ac365b43cbd748f49d", + "commitMessage": "gsdx hw: add an userhack for hw mipmap", + "commitAuthoredDate": "2016-09-24T07:57:01Z", + "commitCommitterDate": "2016-09-24T10:39:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1329-g719982e-windows-x86.7z", + "versionNumber": "v1.5.1329", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "719982e4a31a9bdc7ac7cbe33eda958335199ff4", + "commitMessage": "gsdx hw: forget to update a parameter\n\nOMG, fixes various mipmap issues", + "commitAuthoredDate": "2016-09-24T16:57:47Z", + "commitCommitterDate": "2016-09-24T16:57:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-133-g6b51323-windows-x86.7z", + "versionNumber": "v1.5.133", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "6b513239f8c59aec39df5cc2ab0a816689a7a0e4", + "commitMessage": "tests: add --option k=v to overload PCSX2 option\n\nAllow to easily switch rounding/clamping/Interpreter vs recompiler", + "commitAuthoredDate": "2016-01-20T19:31:55Z", + "commitCommitterDate": "2016-01-20T19:31:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1330-g6e2bf98-windows-x86.7z", + "versionNumber": "v1.5.1330", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "6e2bf98d5fd479f7c48bf28ff2cc38c8e8b6d894", + "commitMessage": "gsdx hw: round mipmap lod value\n\nWill avoid some corruption based on distance/angle", + "commitAuthoredDate": "2016-09-24T18:05:39Z", + "commitCommitterDate": "2016-09-24T18:05:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1335-g307c4a2-windows-x86.7z", + "versionNumber": "v1.5.1335", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "307c4a22edb6a9107e73a87171fb6e47d165883b", + "commitMessage": "Merge pull request #1579 from PCSX2/gsdx-generic-double-half-clear\n\nGsdx generic double half clear", + "commitAuthoredDate": "2016-09-25T08:09:24Z", + "commitCommitterDate": "2016-09-25T08:09:24Z", + "associatedPullRequests": [ + { + "title": "Gsdx generic double half clear", + "url": "https://github.com/PCSX2/pcsx2/pull/1579" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1339-gef9a144-windows-x86.7z", + "versionNumber": "v1.5.1339", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ef9a1444370226d285bf1fbcaedc2779634b0062", + "commitMessage": "gsdx hw: extra trick for the mipmap\n\nRatchet & Clank (the third) uses an address of 0 for invalid mipmap.\n\nIt would be very awkward to put the middle layer of texture in start of\nmemory. So let's use this information to correct the lod.\n\nIt make the game more robust on the lod rounding", + "commitAuthoredDate": "2016-09-25T09:54:00Z", + "commitCommitterDate": "2016-09-25T09:54:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-134-g09817b2-windows-x86.7z", + "versionNumber": "v1.5.134", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "09817b24f0d5b04c83d1f44aa95f0c4cac37f2eb", + "commitMessage": "IOP: Readd GTE now we know it exists, plus a couple of devcon outputs.", + "commitAuthoredDate": "2016-01-20T20:29:18Z", + "commitCommitterDate": "2016-01-20T20:29:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-135-gfb184da-windows-x86.7z", + "versionNumber": "v1.5.135", + "commitAuthor": "ramapcsx2", + "commitFullSha": "fb184da86e172e8909b69cc9a34b5ff2b31d6df0", + "commitMessage": "The GTE opcode table was missing 4 commands. took them from another PCSX derived emulator.\nNow the simple GTE test works :)", + "commitAuthoredDate": "2016-01-21T13:45:24Z", + "commitCommitterDate": "2016-01-21T13:45:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1350-gfdf5e7a-windows-x86.7z", + "versionNumber": "v1.5.1350", + "commitAuthor": "ramapcsx2", + "commitFullSha": "fdf5e7ab2adb91a34cabe9ced1923e6c6b959564", + "commitMessage": "Merge pull request #1583 from PCSX2/ramapcsx2-psx-mode\n\nPCSX2 rudimentary supports PlayStation 1 games now. Many thanks to user Wisi on the assemblergames.com forums. He researched and wrote the essential missing piece; The PGIF device!\r\nNote: To use this in any form, SPU2-X needs to be fixed. ZeroSPU2 can be used to boot games for now, but without sound.", + "commitAuthoredDate": "2016-09-25T10:51:29Z", + "commitCommitterDate": "2016-09-25T10:51:29Z", + "associatedPullRequests": [ + { + "title": "Ramapcsx2 psx mode", + "url": "https://github.com/PCSX2/pcsx2/pull/1583" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1351-g0139402-windows-x86.7z", + "versionNumber": "v1.5.1351", + "commitAuthor": "Robert Neumann", + "commitFullSha": "013940250bd8aaa4beee90f418d7a4673981efbd", + "commitMessage": "psxmode: color for mdec please! ;p", + "commitAuthoredDate": "2016-09-25T17:55:44Z", + "commitCommitterDate": "2016-09-25T17:55:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1354-gbe9995b-windows-x86.7z", + "versionNumber": "v1.5.1354", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "be9995bd1e1190321969c89e2bbc5914a19a8f41", + "commitMessage": "gsdx mipmap: improve robustness to avoid potential crash", + "commitAuthoredDate": "2016-09-26T07:27:03Z", + "commitCommitterDate": "2016-09-26T07:27:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1355-g04d82d8-windows-x86.7z", + "versionNumber": "v1.5.1355", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "04d82d81278c564080cc116655e7ad415f90f637", + "commitMessage": "gsdx: size doesn't count but 0.625 might change your life :p", + "commitAuthoredDate": "2016-09-26T17:42:07Z", + "commitCommitterDate": "2016-09-26T17:42:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1356-ge0961d8-windows-x86.7z", + "versionNumber": "v1.5.1356", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e0961d81a0cff81f147689d6fc135ab94dfcda6a", + "commitMessage": "gsdx HW: use after free crash\n\nFree bt\n3 0xe676d194 in ~Source ../plugins/GSdx/GSTextureCache.cpp:1526\n4 0xe676d194 in GSTextureCache::SourceMap::RemoveAt(GSTextureCache::Source*) ../plugins/GSdx/GSTextureCache.cpp:1990\n5 0xe676f0fe in GSTextureCache::IncAge() ../plugins/GSdx/GSTextureCache.cpp:1022\n\nUse bt\n0 0xe6772a83 in GSTextureCache::LookupSource(GIFRegTEX0 const&, GIFRegTEXA const&, GSVector4i const&) ../plugins/GSdx/GSTextureCache.cpp:204\n1 0xe66b0c9f in GSRendererHW::Draw() ../plugins/GSdx/GSRendererHW.cpp:579\n2 0xe66fb43e in GSState::FlushPrim() ../plugins/GSdx/GSState.cpp:1509\n\nHypothesis the m_map array of list contains an invalid pointer\nIt is populated GSTextureCache::SourceMap::Add based on the coverage. The coverage is based on the offset.\nSo offset is potentially wrong. As mipmap code hack the offset value. It would be a nice culprit.\n\nThis commit avoids a potential bad transition between MIPMAP (which\noverwrite the \"offset\") and the base layer (which wrongly keep an old \"offset\")\n\nConclusion, pray for my soul as it is very hard to reproduce", + "commitAuthoredDate": "2016-09-26T18:34:38Z", + "commitCommitterDate": "2016-09-26T18:34:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1358-gc272359-windows-x86.7z", + "versionNumber": "v1.5.1358", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c272359f20f17d497eb2a9d0eda3a5c78358411e", + "commitMessage": "Merge pull request #1550 from PCSX2/gsdx-dual-context-clut\n\ngsdx state: TEX0 write behavior might depends on the context", + "commitAuthoredDate": "2016-09-27T10:06:17Z", + "commitCommitterDate": "2016-09-27T10:06:17Z", + "associatedPullRequests": [ + { + "title": "gsdx state: TEX0 write behavior might depends on the context", + "url": "https://github.com/PCSX2/pcsx2/pull/1550" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1359-gfd58ee6-windows-x86.7z", + "versionNumber": "v1.5.1359", + "commitAuthor": "Robert Neumann", + "commitFullSha": "fd58ee62890b8c7e468c92a16aa51728908da49d", + "commitMessage": "psxmode: disabled a PGIF ringbuffer memset, added comments", + "commitAuthoredDate": "2016-09-28T14:18:59Z", + "commitCommitterDate": "2016-09-28T14:18:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1364-g90ad9cf-windows-x86.7z", + "versionNumber": "v1.5.1364", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "90ad9cf668e4f83ac1dc1c26d71b703e1fc95096", + "commitMessage": "gsdx hw mipmap: tune the rounding + remove previous hack\n\nGS really uses an invalid texture located at 0.\n\nImprove the rounding for R&C. The idea is to avoid the corner case were only\nthe corner of the triangle touch the 7/16 edge.", + "commitAuthoredDate": "2016-09-28T17:35:46Z", + "commitCommitterDate": "2016-09-28T17:41:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1365-g8d4fadb-windows-x86.7z", + "versionNumber": "v1.5.1365", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8d4fadb3c88b571a09873bc22009a771333a70ec", + "commitMessage": "Revert \"gsdx state: TEX0 write behavior might depends on the context\"\n\nThis reverts commit b34243fa7bf7e7ce9643840e5ea75b0988ee0b1b.\n\nUnfortunately we have a regression on GT4. I'm doomed", + "commitAuthoredDate": "2016-09-28T18:00:56Z", + "commitCommitterDate": "2016-09-28T18:00:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1366-ge511265-windows-x86.7z", + "versionNumber": "v1.5.1366", + "commitAuthor": "Jonathan Li", + "commitFullSha": "e511265cc9871456d7982a44e0829149350ae841", + "commitMessage": "gsdumpgui: Make it work even if it's not named GsDumpGUI.exe\n\nFixes #1592.\n\n[skip ci]", + "commitAuthoredDate": "2016-09-28T22:21:26Z", + "commitCommitterDate": "2016-09-28T22:21:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1367-ga6eb615-windows-x86.7z", + "versionNumber": "v1.5.1367", + "commitAuthor": "Robert Neumann", + "commitFullSha": "a6eb615431089600a0db2ef80797535103c9e88a", + "commitMessage": "psxmode: kernel TTY (printf)", + "commitAuthoredDate": "2016-09-29T17:02:57Z", + "commitCommitterDate": "2016-09-29T17:02:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1368-gfc32b74-windows-x86.7z", + "versionNumber": "v1.5.1368", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "fc32b749dd3c8316b55ff58a5c7c9a143137064a", + "commitMessage": "onepad: fix a pad regression on odin sphere", + "commitAuthoredDate": "2016-09-30T08:24:28Z", + "commitCommitterDate": "2016-09-30T08:25:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1371-g3468639-windows-x86.7z", + "versionNumber": "v1.5.1371", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "34686394a6f1cc1c5c481d90de0f37376a1ff99f", + "commitMessage": "gsdx hw: add an hack for Jak3\n\nI'm disappointed...\n\nRead back palette written by the GPU. Avoid strange color on the skin.", + "commitAuthoredDate": "2016-09-30T17:22:16Z", + "commitCommitterDate": "2016-09-30T17:22:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1373-g5d93a39-windows-x86.7z", + "versionNumber": "v1.5.1373", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5d93a392e45d03a2ad200390093984742927ba5c", + "commitMessage": "gsdx hw: xman half screen correction", + "commitAuthoredDate": "2016-09-30T20:25:24Z", + "commitCommitterDate": "2016-09-30T20:25:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1376-ge8ab0f6-windows-x86.7z", + "versionNumber": "v1.5.1376", + "commitAuthor": "Jonathan Li", + "commitFullSha": "e8ab0f6e851ba0332087ca3f9a252ea5a0e5db9b", + "commitMessage": "Merge pull request #1591 from turtleli/update-wx\n\n3rdparty: Update wxWidgets to latest 3.0.x git branch", + "commitAuthoredDate": "2016-10-01T01:34:45Z", + "commitCommitterDate": "2016-10-01T01:34:45Z", + "associatedPullRequests": [ + { + "title": "3rdparty: Update wxWidgets to latest 3.0.x git branch", + "url": "https://github.com/PCSX2/pcsx2/pull/1591" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1377-gd8e0b9f-windows-x86.7z", + "versionNumber": "v1.5.1377", + "commitAuthor": "Robert Neumann", + "commitFullSha": "d8e0b9f5412431ab89bc14b9b8c30b0bef46a560", + "commitMessage": "psxmode: few comments and a missing hw write.", + "commitAuthoredDate": "2016-10-01T09:41:07Z", + "commitCommitterDate": "2016-10-01T09:41:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1378-g98c22b9-windows-x86.7z", + "versionNumber": "v1.5.1378", + "commitAuthor": "Robert Neumann", + "commitFullSha": "98c22b9acb260af703df3620da356cffeaab8be2", + "commitMessage": "psxmode: tried to put the hardware reconfiguration reset in the proper location. didn't work for some reason.", + "commitAuthoredDate": "2016-10-01T10:16:56Z", + "commitCommitterDate": "2016-10-01T10:16:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1380-gf77c190-windows-x86.7z", + "versionNumber": "v1.5.1380", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f77c1900faf2baa3ffd1ca538f3b444c743b2444", + "commitMessage": "gsdx tc: always clear a new depth buffer\n\nRandom data isn't a good idea for a depth buffer. It can cause flickering. (Jak2 FMV)\n\nHopefully it won't impact too much the speed.", + "commitAuthoredDate": "2016-10-01T17:00:17Z", + "commitCommitterDate": "2016-10-01T17:00:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1382-g3996fbe-windows-x86.7z", + "versionNumber": "v1.5.1382", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3996fbe365f9efd2965e8653e95cab3812d7b503", + "commitMessage": "gsdx hw: reduce conplexity around TryAlphaTest\n\n* As sw renderer, don't bother to bypass it when it is ATST_ALWAYS\n* Don't update the ATE register value\n=> It is a really bad idea. Next draw call will be wrong if TEST register isn't written.\nThe TryAlphaTest context could have been updated", + "commitAuthoredDate": "2016-09-25T13:40:12Z", + "commitCommitterDate": "2016-10-01T17:20:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1383-gfd1cc2f-windows-x86.7z", + "versionNumber": "v1.5.1383", + "commitAuthor": "Jonathan Li", + "commitFullSha": "fd1cc2fdcb56cad637c85dfa22739d1f04b76a37", + "commitMessage": "ci:appveyor: Don't use branch name to name directory\n\nFixes issues with using a / in the branch name, which causes the rename\ncommand to fail because the parent directory isn't present.", + "commitAuthoredDate": "2016-10-01T21:25:52Z", + "commitCommitterDate": "2016-10-01T23:04:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1385-gc7c6566-windows-x86.7z", + "versionNumber": "v1.5.1385", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c7c6566bca0a1bbd03f330254e4dc362820f76a3", + "commitMessage": "gsdx hw: of course the full Jak series will kill me", + "commitAuthoredDate": "2016-10-02T09:57:09Z", + "commitCommitterDate": "2016-10-02T09:57:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1386-g955a69b-windows-x86.7z", + "versionNumber": "v1.5.1386", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "955a69b16e15531897d902614662967c00720fbb", + "commitMessage": "gsdx ogl: fix GT4 regression (wrong texture on timing)", + "commitAuthoredDate": "2016-10-02T10:16:48Z", + "commitCommitterDate": "2016-10-02T10:16:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1387-g59be081-windows-x86.7z", + "versionNumber": "v1.5.1387", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "59be0818e255f00e5e050c964e722386eeb18999", + "commitMessage": "Gif: Fix MFIFO logic so it doesn't get caught in a loop (Tekken Tag)", + "commitAuthoredDate": "2016-10-02T13:35:36Z", + "commitCommitterDate": "2016-10-02T13:35:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1388-g744d07b-windows-x86.7z", + "versionNumber": "v1.5.1388", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "744d07b8a1f7c32f6aa9404b5f56c18e39be33dd", + "commitMessage": "Vif: Fix MSCNT for MK: Shaolin Monks.\n\n-Tested Baldurs Gate, Twisted Metal, Warship Gunner 2 and Downhill Domination, all seem to be fine still.", + "commitAuthoredDate": "2016-10-02T14:35:06Z", + "commitCommitterDate": "2016-10-02T14:35:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1389-g471f33c-windows-x86.7z", + "versionNumber": "v1.5.1389", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "471f33ceefeec3d3318824e279549a4238162920", + "commitMessage": "Vif Unpack: initialise UnpkNoOfIterations before use.", + "commitAuthoredDate": "2016-10-02T16:18:49Z", + "commitCommitterDate": "2016-10-02T16:18:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1396-g3be055a-windows-x86.7z", + "versionNumber": "v1.5.1396", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3be055a36676e9a986bac3787b8e717bb1a96439", + "commitMessage": "gsdx hw: remove code to detect an effect\n\nIt was a tentative to emulate GTA radiosity but the new hack is more generic", + "commitAuthoredDate": "2016-10-02T16:28:40Z", + "commitCommitterDate": "2016-10-02T16:29:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1397-g5b72fab-windows-x86.7z", + "versionNumber": "v1.5.1397", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5b72fab2e429d23ec93c5ddf13bc5952da448ade", + "commitMessage": "gsdx ogl: depth regression from 866173a481d2387f01c9a13bad98c5e2c1f92baf\n\nOnly mask depth if the min value is too big\n\nIssue #1602", + "commitAuthoredDate": "2016-10-03T16:32:54Z", + "commitCommitterDate": "2016-10-03T16:32:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1398-g354aa68-windows-x86.7z", + "versionNumber": "v1.5.1398", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "354aa6831bc53cf43b76de7e2c5af1b6fa45f98b", + "commitMessage": "gsdx ogl: brain hang in the middle of the line\n\nOnly impact if bilinear is forced", + "commitAuthoredDate": "2016-10-03T16:52:02Z", + "commitCommitterDate": "2016-10-03T16:52:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1399-g7d165da-windows-x86.7z", + "versionNumber": "v1.5.1399", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7d165da1052fe59fa0e1ce41799ef1b986b5b3ea", + "commitMessage": "pcsx2: update credit box\n\nPut turtleli in dev section\nAdd FlatOut in special thanks section\n\nThanks you very much for your hard work.", + "commitAuthoredDate": "2016-10-03T20:25:59Z", + "commitCommitterDate": "2016-10-03T20:25:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1403-g1b8d6a3-windows-x86.7z", + "versionNumber": "v1.5.1403", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1b8d6a38e7abd4521d83e2d333450d7995f9718e", + "commitMessage": "Merge pull request #1586 from PCSX2/gsdx-refresh-gui-options\n\nGsdx refresh gui options", + "commitAuthoredDate": "2016-10-04T16:30:48Z", + "commitCommitterDate": "2016-10-04T16:30:48Z", + "associatedPullRequests": [ + { + "title": "Gsdx refresh gui options", + "url": "https://github.com/PCSX2/pcsx2/pull/1586" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1407-g1cc696a-windows-x86.7z", + "versionNumber": "v1.5.1407", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1cc696ab31f51da331ea755e6cd45f1bdb02fbc6", + "commitMessage": "gsdx hw: update TEST.ATE field after ATE optimization\n\nOtherwise DoFirstPass/DoSecondPass will give you result based on pre-ATE optimization\n\nClose #1607", + "commitAuthoredDate": "2016-10-05T07:41:28Z", + "commitCommitterDate": "2016-10-05T07:43:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1409-ga062958-windows-x86.7z", + "versionNumber": "v1.5.1409", + "commitAuthor": "Pseudonym", + "commitFullSha": "a0629587be61946011a50942b4c5df12b700b1c4", + "commitMessage": "gsdx memory: implement read texture of PS GPU24\n\nconvert the swizzled block as tightly packed 24 bits RGB\n\nThen convert scanline to standard 32 bits RGBA\n\nThe HW renderer requires the preload data hack", + "commitAuthoredDate": "2016-10-05T19:56:29Z", + "commitCommitterDate": "2016-10-05T19:59:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1412-gd827497-windows-x86.7z", + "versionNumber": "v1.5.1412", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d827497403d98415e8ee19973c9ecdf5b162d3d8", + "commitMessage": "gsdx: let's handle illegal 4 bits format too\n\nIn doubt if some games use them.", + "commitAuthoredDate": "2016-10-03T19:46:23Z", + "commitCommitterDate": "2016-10-05T20:07:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1413-gb36dfb3-windows-x86.7z", + "versionNumber": "v1.5.1413", + "commitAuthor": "Akash", + "commitFullSha": "b36dfb356ea5274ea75f2a7edf97a8732589f326", + "commitMessage": "PCSX2-Git: Add an issue template file (#1567)\n\nMerge issue template\r\n\r\n[skip ci]", + "commitAuthoredDate": "2016-10-05T22:04:16Z", + "commitCommitterDate": "2016-10-05T22:04:16Z", + "associatedPullRequests": [ + { + "title": "PCSX2-Git: Add an issue template file", + "url": "https://github.com/PCSX2/pcsx2/pull/1567" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1415-gc66004b-windows-x86.7z", + "versionNumber": "v1.5.1415", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c66004bbb25bb62ad4cc30a1984eaa98ffb81406", + "commitMessage": "gsdx: hidden option to better support dual context clut\n\nOption is on by default. Just a safety net in case of regression\n\nFix clut issue on virtua fighter (SW) and harley davidson (SW/HW).", + "commitAuthoredDate": "2016-10-06T17:08:21Z", + "commitCommitterDate": "2016-10-06T17:08:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1417-g8873b27-windows-x86.7z", + "versionNumber": "v1.5.1417", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8873b27eb80d70898201c57303ca85a8bc79f239", + "commitMessage": "gsdx: let's keep the new clut option off\n\nThere are still issue with virtua fighter (albeit my dump is better...)", + "commitAuthoredDate": "2016-10-06T20:05:03Z", + "commitCommitterDate": "2016-10-06T20:05:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1418-g574a807-windows-x86.7z", + "versionNumber": "v1.5.1418", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "574a807678b14b7325de93a7571326899aeddb34", + "commitMessage": "gsdx tc: new hack to extract texture from rt\n\nUserHacks_TextureInsideRt = 1 (don't look at Jak)", + "commitAuthoredDate": "2016-10-06T23:43:04Z", + "commitCommitterDate": "2016-10-06T23:43:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1420-gdb853b4-windows-x86.7z", + "versionNumber": "v1.5.1420", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "db853b4462cc77f3362f337ee510246d3a8470f5", + "commitMessage": "GSdx: Add Jak 2 US CRC to GSCrc list.\n\nFixes issue: https://github.com/PCSX2/pcsx2/issues/1603", + "commitAuthoredDate": "2016-10-03T13:53:37Z", + "commitCommitterDate": "2016-10-07T10:14:15Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add Tiger Woods PGA Tour series VU Clamping Mode fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/1604" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1421-gf455274-windows-x86.7z", + "versionNumber": "v1.5.1421", + "commitAuthor": "Robert Neumann", + "commitFullSha": "f45527468fe10b882552b433ae8999a770f1d029", + "commitMessage": "psxmode: silence \"vsync timeout\" spam", + "commitAuthoredDate": "2016-10-07T16:22:37Z", + "commitCommitterDate": "2016-10-07T16:22:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1422-gca59ce4-windows-x86.7z", + "versionNumber": "v1.5.1422", + "commitAuthor": "Robert Neumann", + "commitFullSha": "ca59ce45c0b415cf3b7b0fb0fc32122d1e3323f1", + "commitMessage": "psxmode: Make cd read delays longer to avoid mdec glitches and possibly some other data corruption. Proper read timings can be added later using cdvd.cpp as an example.", + "commitAuthoredDate": "2016-10-07T19:36:06Z", + "commitCommitterDate": "2016-10-07T19:36:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1423-gab228c8-windows-x86.7z", + "versionNumber": "v1.5.1423", + "commitAuthor": "Andreas", + "commitFullSha": "ab228c84846353759b1170117b49933844981883", + "commitMessage": "Added missing CRC for Grand Theft Auto San Andreas.", + "commitAuthoredDate": "2016-10-08T13:27:53Z", + "commitCommitterDate": "2016-10-08T15:38:50Z", + "associatedPullRequests": [ + { + "title": "Added missing CRC for Grand Theft Auto San Andreas.", + "url": "https://github.com/PCSX2/pcsx2/pull/1612" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1425-g344636d-windows-x86.7z", + "versionNumber": "v1.5.1425", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "344636d88e3607164af78bf559cf195a9e18d50e", + "commitMessage": "gsdx ogl: attach input texture before copy\n\nHelp to ensure with copy the good texture in debugger", + "commitAuthoredDate": "2016-10-08T15:53:32Z", + "commitCommitterDate": "2016-10-08T21:42:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1426-g3b73393-windows-x86.7z", + "versionNumber": "v1.5.1426", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3b733930fe1d843f9d6dede6fd4813dd2a6a1bc8", + "commitMessage": "gsdx: UserHacks_TextureInsideRt must be disabled by default\n\nLikely a bad copy/past", + "commitAuthoredDate": "2016-10-09T10:13:37Z", + "commitCommitterDate": "2016-10-09T10:13:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1427-g9af34cc-windows-x86.7z", + "versionNumber": "v1.5.1427", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9af34cc6110083d7dee255fddb718e81d66ae4ca", + "commitMessage": "gsdx tc: miss a set scaling call\n\nLikely impact issue #83/#694", + "commitAuthoredDate": "2016-10-08T21:41:16Z", + "commitCommitterDate": "2016-10-09T11:07:08Z", + "associatedPullRequests": [ + { + "title": "gsdx tc: miss a set scaling call", + "url": "https://github.com/PCSX2/pcsx2/pull/1613" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1428-g9a832c7-windows-x86.7z", + "versionNumber": "v1.5.1428", + "commitAuthor": "Robert Neumann", + "commitFullSha": "9a832c7bcd834f458cf239c769540485e325ccab", + "commitMessage": "Issue template now mentions psxmode is unstable and reports for broken PSX games are too early.", + "commitAuthoredDate": "2016-10-09T22:01:15Z", + "commitCommitterDate": "2016-10-09T22:01:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1437-g0f022da-windows-x86.7z", + "versionNumber": "v1.5.1437", + "commitAuthor": "ramapcsx2", + "commitFullSha": "0f022da98c1d32935f1a134bf85f97e3978a20e8", + "commitMessage": "Merge pull request #1615 from ramapcsx2/psxmode-rebase-spu2x\n\npsxmode: SPU2-X backwards compatibility with the original SPU", + "commitAuthoredDate": "2016-10-10T13:36:50Z", + "commitCommitterDate": "2016-10-10T13:36:50Z", + "associatedPullRequests": [ + { + "title": "psxmode: SPU2-X backwards compatibility with the original SPU", + "url": "https://github.com/PCSX2/pcsx2/pull/1615" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1439-g4d52c55-windows-x86.7z", + "versionNumber": "v1.5.1439", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4d52c55784bd6a174d47763350ce77262d7ace31", + "commitMessage": "QA: add a git hook script to validate the format & check spu2x format\n\nNote: pre-commit hook is for linux, need to be manually installed in .git/hooks/\n\nA windows solution is welcome", + "commitAuthoredDate": "2016-10-10T18:43:30Z", + "commitCommitterDate": "2016-10-10T18:43:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1440-g679f334-windows-x86.7z", + "versionNumber": "v1.5.1440", + "commitAuthor": "Jonathan Li", + "commitFullSha": "679f3347bb1bd8ba1c8c1498fdee9fcba578713a", + "commitMessage": "cdvdgigaherz: Read raw CD sectors one by one (#1590)\n\nA multi sector raw disk sector read that reads data from two tracks of\r\ndifferent types will not complete successfully. Reading the sectors one\r\nat a time should fix the issue.", + "commitAuthoredDate": "2016-10-10T21:33:15Z", + "commitCommitterDate": "2016-10-10T21:33:15Z", + "associatedPullRequests": [ + { + "title": "cdvdgigaherz: Read raw CD sectors one by one", + "url": "https://github.com/PCSX2/pcsx2/pull/1590" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1441-g733fd79-windows-x86.7z", + "versionNumber": "v1.5.1441", + "commitAuthor": "Pseudonym", + "commitFullSha": "733fd79f46c29b7904c05741ece32a2cce61e4c2", + "commitMessage": "Removed internal iop event enum assignments which just confuse readers and\ntraces of an old hack.", + "commitAuthoredDate": "2016-10-11T17:52:05Z", + "commitCommitterDate": "2016-10-11T17:53:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1442-ga415d59-windows-x86.7z", + "versionNumber": "v1.5.1442", + "commitAuthor": "Pseudonym", + "commitFullSha": "a415d59e2f9e36c92c218073709d540c03a57a0e", + "commitMessage": "Remove use of integer constants for iop events that I missed in the\nprevious commit (thank you @turtleli, I was mentally filtering this line\nof code).\nFixes #1618", + "commitAuthoredDate": "2016-10-13T15:30:05Z", + "commitCommitterDate": "2016-10-13T15:30:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1457-gc440c7c-windows-x86.7z", + "versionNumber": "v1.5.1457", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c440c7c93ae0fcde2f34271b508b51dae3a5e2bc", + "commitMessage": "gsdx gui: update the filter combox box with new trilinear options\n\nOpenGL only\n\nv2: update setting tooltip based on turtleli feedback", + "commitAuthoredDate": "2016-10-02T11:26:54Z", + "commitCommitterDate": "2016-10-13T18:16:38Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx mipmap", + "url": "https://github.com/PCSX2/pcsx2/pull/1601" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1458-gfbf7ccb-windows-x86.7z", + "versionNumber": "v1.5.1458", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "fbf7ccbddac42e105b037561f85b38f76e7cb9ad", + "commitMessage": "gsdx: by default new will throw std::bad_alloc\n\nSo catch/use it and don't bother with GSDXErrorOOM", + "commitAuthoredDate": "2016-10-13T18:44:59Z", + "commitCommitterDate": "2016-10-13T18:44:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1459-g357dcdb-windows-x86.7z", + "versionNumber": "v1.5.1459", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "357dcdb55eccb3a2ae92578716dd72168c34e98b", + "commitMessage": "GSdx: Move alpha stencil hack back to original location\n\nAvoids skipping the alpha stencil hack.", + "commitAuthoredDate": "2016-10-13T22:28:31Z", + "commitCommitterDate": "2016-10-14T14:36:17Z", + "associatedPullRequests": [ + { + "title": "GSdx: Move alpha stencil hack back to original location", + "url": "https://github.com/PCSX2/pcsx2/pull/1619" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1466-g51c64fc-windows-x86.7z", + "versionNumber": "v1.5.1466", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "51c64fcbe6ce40d5f344195701175959aaa87533", + "commitMessage": "gsdx sw: trick GetFeedbackOutput to handle basic merge loopback\n\nIt is enough for Xenosaga.", + "commitAuthoredDate": "2016-10-09T15:48:07Z", + "commitCommitterDate": "2016-10-14T16:13:20Z", + "associatedPullRequests": [ + { + "title": "Greg/feedback write", + "url": "https://github.com/PCSX2/pcsx2/pull/1614" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1467-g25e76d0-windows-x86.7z", + "versionNumber": "v1.5.1467", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "25e76d056404cf4d63503170e2ae3ea732e5400c", + "commitMessage": "gsdx ogl: use an invalid value for stencil state\n\nFix shadow in WWE Smackdown Vs Raw 2006", + "commitAuthoredDate": "2016-10-14T17:01:18Z", + "commitCommitterDate": "2016-10-14T17:01:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1468-ga4658ea-windows-x86.7z", + "versionNumber": "v1.5.1468", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a4658eac24ff6fb2765afe21fd289b59706cce38", + "commitMessage": "gsdx hw: allow overlapping of texture (alpha) and framebuffer (RGB)\n\nFix HUD on Berserk\n\nv2: use fbmask instead of hacking the target format to 24 bits.", + "commitAuthoredDate": "2016-10-03T18:34:04Z", + "commitCommitterDate": "2016-10-14T17:26:27Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx berserk 1526", + "url": "https://github.com/PCSX2/pcsx2/pull/1605" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1470-g3c30db9-windows-x86.7z", + "versionNumber": "v1.5.1470", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3c30db965dfcc41f101e43ede37980506630e17d", + "commitMessage": "gsdx gui: add a combo box on linux (below Interlace)\n\n3 states are off/half/full. I'm too lazy to create a better combo box.\n\nThe hack option will be removed when Windows GUI is ready", + "commitAuthoredDate": "2016-10-14T17:22:38Z", + "commitCommitterDate": "2016-10-14T17:26:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1473-g7bb201a-windows-x86.7z", + "versionNumber": "v1.5.1473", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7bb201a1d27bd80449fd4803b9601fedf0d24048", + "commitMessage": "gsdx tc: move code to allow to lookup an older target if none was found\n\nNext step is to enable it by uncommenting line 452", + "commitAuthoredDate": "2016-10-14T20:03:29Z", + "commitCommitterDate": "2016-10-14T20:03:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1474-gc284459-windows-x86.7z", + "versionNumber": "v1.5.1474", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c284459382d821e4177b99cb8f3f0484d0d27828", + "commitMessage": "gsdx tc: allow to search old depth/color in texture cache\n\nBut give higher priority to recent buffer.\n\nFix cut scene issue in Jak II (and potentially various game when EE/VU hacks are used)", + "commitAuthoredDate": "2016-10-15T16:08:00Z", + "commitCommitterDate": "2016-10-15T16:08:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1475-gf5e096a-windows-x86.7z", + "versionNumber": "v1.5.1475", + "commitAuthor": "Robert Neumann", + "commitFullSha": "f5e096a66fedf09898a533f7d52f9d1c3925b099", + "commitMessage": "spu2x: indicate pitch modulation and noise enabled status in the visual debugger", + "commitAuthoredDate": "2016-10-16T12:15:12Z", + "commitCommitterDate": "2016-10-16T12:15:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1477-g31248da-windows-x86.7z", + "versionNumber": "v1.5.1477", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "31248da3d1363d92369ff18180ebda0178fcfe7c", + "commitMessage": "gsdx sw: Fix 16 bits date test on SSE build\n\nAVX Builds were fixed in this commit a1a842b07fba7f2692f772b3f89b5c64115cd9c0", + "commitAuthoredDate": "2016-10-16T14:47:13Z", + "commitCommitterDate": "2016-10-16T14:48:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1478-gcc4cc34-windows-x86.7z", + "versionNumber": "v1.5.1478", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cc4cc342c2126d789021dee52340830d1638fae6", + "commitMessage": "gsdx hw: add a special sub target invalidation for haunting ground\n\nFix a wrong blending/blooming\n\nBased on CRC to reduce impact on others games (speed)", + "commitAuthoredDate": "2016-10-16T15:32:57Z", + "commitCommitterDate": "2016-10-16T15:32:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1480-g8945ace-windows-x86.7z", + "versionNumber": "v1.5.1480", + "commitAuthor": "Akash", + "commitFullSha": "8945ace3f79992d0549872168d910c6a66fd4cf0", + "commitMessage": "GSDX-UI: Remove Trilinear options at some cases\n\nCurrently the Trilinear option only works on OpenGL. Remove it from combobox when other renderers are used.", + "commitAuthoredDate": "2016-10-14T13:45:58Z", + "commitCommitterDate": "2016-10-16T16:36:30Z", + "associatedPullRequests": [ + { + "title": "GSDX-Windows: Changes to Texture filtering option on GUI", + "url": "https://github.com/PCSX2/pcsx2/pull/1621" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1481-g604d3ba-windows-x86.7z", + "versionNumber": "v1.5.1481", + "commitAuthor": "Clang Format", + "commitFullSha": "604d3bac3c494fd502d2c32a88141c0c928cc4e1", + "commitMessage": "clang format: set SpacesBeforeTrailingComments to 1", + "commitAuthoredDate": "2016-10-16T19:39:56Z", + "commitCommitterDate": "2016-10-16T19:42:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1482-gc2cf8e5-windows-x86.7z", + "versionNumber": "v1.5.1482", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c2cf8e528ca6616db8c375633c4be2c72f12718d", + "commitMessage": "gsdx ogl: tekken5: only trigger channel effect shader when frame buffer is a single page\n\nFix missing model regression.", + "commitAuthoredDate": "2016-10-16T09:34:06Z", + "commitCommitterDate": "2016-10-17T17:34:55Z", + "associatedPullRequests": [ + { + "title": "gsdx ogl: tekken5: only trigger channel effect shader when frame buffer is a single page", + "url": "https://github.com/PCSX2/pcsx2/pull/1626" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1484-g8958b20-windows-x86.7z", + "versionNumber": "v1.5.1484", + "commitAuthor": "František Zatloukal", + "commitFullSha": "8958b2042fc1877617dcdcc335b8a0f082e2ca89", + "commitMessage": "Force GDK_BACKEND to x11 in .desktop", + "commitAuthoredDate": "2016-10-17T13:40:39Z", + "commitCommitterDate": "2016-10-18T09:15:26Z", + "associatedPullRequests": [ + { + "title": "Fix PCSX2 on Wayland", + "url": "https://github.com/PCSX2/pcsx2/pull/1630" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1485-g264b764-windows-x86.7z", + "versionNumber": "v1.5.1485", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "264b764d6e8caebcf02dd945860df11f61feb592", + "commitMessage": "gsdx tc: improve haunting ground hack to remove the bloom effect\n\nJust clear the buffer. The generic solution will be a copy from buffer A\nto buffer B But it requires\n1/ a big buffer A (otherwise it would overflow)\n2/ a line width rescaling (+ the upscaling mess support)", + "commitAuthoredDate": "2016-10-19T17:29:09Z", + "commitCommitterDate": "2016-10-19T17:31:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1486-gb1f2d27-windows-x86.7z", + "versionNumber": "v1.5.1486", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b1f2d27ddf4af7897d58fed6a7de07f435c4e609", + "commitMessage": "gsdx: move Haunting Ground CRC to dx level", + "commitAuthoredDate": "2016-10-19T19:10:44Z", + "commitCommitterDate": "2016-10-19T19:10:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1487-g8fdf973-windows-x86.7z", + "versionNumber": "v1.5.1487", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8fdf973e66b60e50b3015ed4e61df005c720b941", + "commitMessage": "gsdx glsl: add basic support of GL_ARB_enhanced_layouts (GL4.4)\n\nHardcode location of interface to the location 0. If I understand the\nspec correctly (unlikely), variable in interface will get successive\nlocation.\n\nGoal is to reduce driver work. Instead to compute some location based on\nname matching approach (and silly validation), the driver can now use\nstatic allocation.\n\nTests on future Mesa 13 are welcome", + "commitAuthoredDate": "2016-10-19T21:03:39Z", + "commitCommitterDate": "2016-10-19T21:03:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1488-g1f44c4b-windows-x86.7z", + "versionNumber": "v1.5.1488", + "commitAuthor": "Pseudonym", + "commitFullSha": "1f44c4be2fd3c21583afadc0fbd5fe7cd215f3e1", + "commitMessage": "SPU2-X: PSX games should be able to read ENDX correctly now, which is\nimportant functionality for many sound engines.\nFixed two other obvious errors in the psx compatibility merge, probably\ninconsequential.", + "commitAuthoredDate": "2016-10-20T03:10:37Z", + "commitCommitterDate": "2016-10-20T03:17:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1491-g01f0f43-windows-x86.7z", + "versionNumber": "v1.5.1491", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "01f0f436ac2eb9fdae866389b4e8cc942b8a9fd6", + "commitMessage": "gsdx linux replayer: allow to repack gs dump\n\nlinux_replay = -N will save N first frames to a new gs dump\n\nSave disk space & debug time", + "commitAuthoredDate": "2016-10-21T19:16:50Z", + "commitCommitterDate": "2016-10-22T11:22:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1494-ge80ca0f-windows-x86.7z", + "versionNumber": "v1.5.1494", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e80ca0fa929c3184235b1d8509ee65c512a332cd", + "commitMessage": "gsdx ogl: of course some driver don't work with GL_ARB_enhanced_layouts\n\nWindows and (AMD or Intel)", + "commitAuthoredDate": "2016-10-23T10:24:59Z", + "commitCommitterDate": "2016-10-23T10:48:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1497-g820462d-windows-x86.7z", + "versionNumber": "v1.5.1497", + "commitAuthor": "sudonim1", + "commitFullSha": "820462dbc00a0fe8bb69d2e94e195e06c9b42a6c", + "commitMessage": "Merge pull request #1635 from sudonim1/reverb\n\nSPU2-X: Reverb rewrite", + "commitAuthoredDate": "2016-10-24T16:17:48Z", + "commitCommitterDate": "2016-10-24T16:17:48Z", + "associatedPullRequests": [ + { + "title": "SPU2-X: Reverb rewrite", + "url": "https://github.com/PCSX2/pcsx2/pull/1635" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1498-g42b5161-windows-x86.7z", + "versionNumber": "v1.5.1498", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "42b51611aff432eb2d7b025ffb3325036ee3efc4", + "commitMessage": "gsdx: don't dump debug file if not requested", + "commitAuthoredDate": "2016-10-25T15:10:35Z", + "commitCommitterDate": "2016-10-25T15:10:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1499-gcedc8aa-windows-x86.7z", + "versionNumber": "v1.5.1499", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cedc8aae44055363ad153ea2bde59114d9f09b1b", + "commitMessage": "gsdx: implement a shared memory to emulate the wrapping of the gs memory\n\nCode can be enabled with \"wrap_gs_mem = 1\". Code only allow a single shared memory but\nI don't think we need more anyway.\n\nLinux only, Kernel panic expected with the HW renderer.\n\nFix FMV on Silent Hill 3 with the SW renderer", + "commitAuthoredDate": "2016-10-25T18:29:38Z", + "commitCommitterDate": "2016-10-25T18:29:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1501-g5dfb7d6-windows-x86.7z", + "versionNumber": "v1.5.1501", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5dfb7d63dc0152ce6e47fcff732fd541e2b6823e", + "commitMessage": "gsdx: wrap gs page/block instead to skip them\n\nFix FMV of Thrillville when coupled with wrap_gs_mem = 1", + "commitAuthoredDate": "2016-10-25T20:49:05Z", + "commitCommitterDate": "2016-10-25T20:49:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1507-g86a6f5d-windows-x86.7z", + "versionNumber": "v1.5.1507", + "commitAuthor": "Jonathan Li", + "commitFullSha": "86a6f5d67cfb75350d7019441d9fd0d5fdf4ccd8", + "commitMessage": "cdvdgigaherz: s/itob/dec_to_bcd/\n\nThere's no need to have 2 ways to convert a u8 to a binary coded\ndecimal. Remove the macro version.", + "commitAuthoredDate": "2016-10-17T19:17:47Z", + "commitCommitterDate": "2016-10-26T21:11:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1509-g653d825-windows-x86.7z", + "versionNumber": "v1.5.1509", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "653d825083c46c18645a82311d55fd0e626f683c", + "commitMessage": "Merge pull request #1640 from AniLeo/patch-3\n\nUpdates locales/templates readme", + "commitAuthoredDate": "2016-10-27T14:24:33Z", + "commitCommitterDate": "2016-10-27T14:24:33Z", + "associatedPullRequests": [ + { + "title": "Updates locales/templates readme", + "url": "https://github.com/PCSX2/pcsx2/pull/1640" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1511-gbc7aa1a-windows-x86.7z", + "versionNumber": "v1.5.1511", + "commitAuthor": "Jonathan Li", + "commitFullSha": "bc7aa1a5000be6ddd7fa1af5aff3c4350146bdfc", + "commitMessage": "spu2-x:freebsd: Enable SDL backends\n\nportaudio currently isn't providing me with sound, even though it did\nbefore.", + "commitAuthoredDate": "2016-10-27T19:20:13Z", + "commitCommitterDate": "2016-10-27T21:03:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1513-gba557e2-windows-x86.7z", + "versionNumber": "v1.5.1513", + "commitAuthor": "Jonathan Li", + "commitFullSha": "ba557e20a433eac1b8e5fe72fd7c6f3a84dc31bd", + "commitMessage": "gsdx:recorder:unix: Fix thread leaking", + "commitAuthoredDate": "2016-10-28T16:49:41Z", + "commitCommitterDate": "2016-10-28T17:33:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1514-g5d1b160-windows-x86.7z", + "versionNumber": "v1.5.1514", + "commitAuthor": "TotalCaesar659", + "commitFullSha": "5d1b160fe9e8f89fe5978677e6979ce656ef0527", + "commitMessage": "Fixed Russian translation", + "commitAuthoredDate": "2016-10-30T10:44:28Z", + "commitCommitterDate": "2016-11-01T08:47:21Z", + "associatedPullRequests": [ + { + "title": "Fixed Russian translation", + "url": "https://github.com/PCSX2/pcsx2/pull/1641" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1515-gd1ae298-windows-x86.7z", + "versionNumber": "v1.5.1515", + "commitAuthor": "Christian Kenny", + "commitFullSha": "d1ae298211f4cf5b8005abec08ebba4a46861dcd", + "commitMessage": "3rd Party: Update glext and wglext to the current revision 33248 (10-24-2016)", + "commitAuthoredDate": "2016-11-01T05:30:48Z", + "commitCommitterDate": "2016-11-01T09:02:29Z", + "associatedPullRequests": [ + { + "title": "3rd Party: Update glext header files to the current revision ", + "url": "https://github.com/PCSX2/pcsx2/pull/1646" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1516-g233f66d-windows-x86.7z", + "versionNumber": "v1.5.1516", + "commitAuthor": "Pseudonym", + "commitFullSha": "233f66db5e1bbcc1d551e858c91217266c209c9c", + "commitMessage": "Fixed effects area wrapping calculation, which was always buggy but this\nwasn't evident until additional addresses were precalculated.\nNot expected to improve compatibility.", + "commitAuthoredDate": "2016-11-01T11:09:08Z", + "commitCommitterDate": "2016-11-01T11:12:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1520-g8562409-windows-x86.7z", + "versionNumber": "v1.5.1520", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8562409a92b74c0fde6815e7a1a7f549d1c2ec3f", + "commitMessage": "i10n: upload new russian mo file", + "commitAuthoredDate": "2016-11-01T12:47:20Z", + "commitCommitterDate": "2016-11-01T12:47:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1522-g85fe24c-windows-x86.7z", + "versionNumber": "v1.5.1522", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "85fe24cede8868da6f70d94bf738a4822f5abc64", + "commitMessage": "Merge pull request #1623 from Catarax/master\n\nGameDB: World Rally Championship Freeze Fix (PAL)", + "commitAuthoredDate": "2016-11-01T16:05:59Z", + "commitCommitterDate": "2016-11-01T16:05:59Z", + "associatedPullRequests": [ + { + "title": "GameDB: World Rally Championship Freeze Fix (PAL)", + "url": "https://github.com/PCSX2/pcsx2/pull/1623" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1525-g437afbb-windows-x86.7z", + "versionNumber": "v1.5.1525", + "commitAuthor": "Akash", + "commitFullSha": "437afbbbf3cab3302efb1bc568d9e4d6ebe4111b", + "commitMessage": "GSDX-PCRTC: Move Saturation hack to displayrect()\n\nFixes custom resolution scaling on Tribes aerial assault.", + "commitAuthoredDate": "2016-10-13T11:42:05Z", + "commitCommitterDate": "2016-11-01T16:54:46Z", + "associatedPullRequests": [ + { + "title": "GSDX: Generalize the scaling parameters on SetScale() function calls", + "url": "https://github.com/PCSX2/pcsx2/pull/1617" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1527-g758cf25-windows-x86.7z", + "versionNumber": "v1.5.1527", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "758cf2588817044110323d96042d543c4f606f2f", + "commitMessage": "gsdx: wrap bp for block ptr\n\nFix massive flickering of Beyond Good&Evil on SW renderer (HW happily overflow)", + "commitAuthoredDate": "2016-11-04T22:03:12Z", + "commitCommitterDate": "2016-11-04T22:03:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1528-gae57b96-windows-x86.7z", + "versionNumber": "v1.5.1528", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "ae57b960c225d52468f4c8174b01df770051430b", + "commitMessage": "Vif-Rec: Initialise IsAligned for VifUnpackSSE_Simple. Should fix the valgrind reported issue (no compatibility changes expected)", + "commitAuthoredDate": "2016-11-04T22:30:46Z", + "commitCommitterDate": "2016-11-04T22:31:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1530-gf1c4b7d-windows-x86.7z", + "versionNumber": "v1.5.1530", + "commitAuthor": "Akash", + "commitFullSha": "f1c4b7d5df81f1c6265c141c4a9976a42ae563f8", + "commitMessage": "PSX-mode: Detect video mode via colorburst\n\nPreviously the video mode was initialized using the info fetched from SetGsCrt Syscall though unfortunately, it doesn't seem to work with PSX games as they don't use the SetGsCrt syscall. At such cases, we get the video mode info from the SMODE2 colorburst to properly maintain the timing as per the video mode. Might help some cases on PSX games where PAL/NTSC video mode was improperly set to a wrong limit instead of it's actual vertical frequency limit.", + "commitAuthoredDate": "2016-10-20T14:39:35Z", + "commitCommitterDate": "2016-11-05T09:29:29Z", + "associatedPullRequests": [ + { + "title": "PSX-mode: Detect video mode via colorburst", + "url": "https://github.com/PCSX2/pcsx2/pull/1633" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1531-g8259b29-windows-x86.7z", + "versionNumber": "v1.5.1531", + "commitAuthor": "Pseudonym", + "commitFullSha": "8259b29896ddfe3d8446d3983ff4c926de11e27d", + "commitMessage": "IOP: PSX bios console output", + "commitAuthoredDate": "2016-11-05T12:08:20Z", + "commitCommitterDate": "2016-11-05T12:14:01Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1534-g49b80a4-windows-x86.7z", + "versionNumber": "v1.5.1534", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "49b80a4916580838375faf4698a336e898648c6b", + "commitMessage": "Merge pull request #1383 from PCSX2/prafullpcsx2-eecache\n\nEE-Int: Minor EE Cache changes", + "commitAuthoredDate": "2016-11-05T13:30:31Z", + "commitCommitterDate": "2016-11-05T13:30:31Z", + "associatedPullRequests": [ + { + "title": "Minor EE Cache changes", + "url": "https://github.com/PCSX2/pcsx2/pull/1383" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1535-g253bd1a-windows-x86.7z", + "versionNumber": "v1.5.1535", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "253bd1aea354ecf9f48145826b11841644cf94a5", + "commitMessage": "linux compilation fix of previous iop change", + "commitAuthoredDate": "2016-11-05T14:44:57Z", + "commitCommitterDate": "2016-11-05T14:44:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1537-gf970090-windows-x86.7z", + "versionNumber": "v1.5.1537", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f970090577242a6cd0e6f306200bf7021b3e4441", + "commitMessage": "Merge pull request #1625 from ssakash/mipmap_ui\n\nGSDX-Windows: Add mipmap combobox on GUI", + "commitAuthoredDate": "2016-11-05T18:02:28Z", + "commitCommitterDate": "2016-11-05T18:02:28Z", + "associatedPullRequests": [ + { + "title": "GSDX-Windows: Add mipmap combobox on GUI", + "url": "https://github.com/PCSX2/pcsx2/pull/1625" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1539-g5ff9e94-windows-x86.7z", + "versionNumber": "v1.5.1539", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5ff9e94a2ec18e569babd8c48e3be595a2856614", + "commitMessage": "gsdx linux: align mipmapping gui option on Windows", + "commitAuthoredDate": "2016-11-06T15:39:40Z", + "commitCommitterDate": "2016-11-06T15:39:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-154-ga2a2357-windows-x86.7z", + "versionNumber": "v1.5.154", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a2a23579bd11cf01ea59c1e07ee0059ba5888cf7", + "commitMessage": "Merge pull request #1122 from PCSX2/emitter-64b\n\nEmitter 64b", + "commitAuthoredDate": "2016-01-21T21:31:01Z", + "commitCommitterDate": "2016-01-21T21:31:01Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1540-g5d90afe-windows-x86.7z", + "versionNumber": "v1.5.1540", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "5d90afe648916df84bad64ace80a92373509b9eb", + "commitMessage": "LilyPad: Add separate bindings for each pad type (#1609)\n\nAdds separate bindings for each of the pad types (DualShock2,\r\nGuitar,Pop'n Music). This allows the user to change the button\r\nconfiguration to better suit the Guitar and Pop'n Music pads without\r\nmessing up the bindings already setup for the DS2.\r\n\r\nClose #1576.", + "commitAuthoredDate": "2016-11-06T21:59:19Z", + "commitCommitterDate": "2016-11-06T21:59:19Z", + "associatedPullRequests": [ + { + "title": "LilyPad: Add separate bindings", + "url": "https://github.com/PCSX2/pcsx2/pull/1609" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1566-ga283e95-windows-x86.7z", + "versionNumber": "v1.5.1566", + "commitAuthor": "Jonathan Li", + "commitFullSha": "a283e95fedf2c10549e645fc835ae2d182f5264a", + "commitMessage": "cmake: Add cdvdgigaherz and dependencies\n\nOnly new dependency is libudev.", + "commitAuthoredDate": "2016-10-26T17:18:42Z", + "commitCommitterDate": "2016-11-07T00:08:23Z", + "associatedPullRequests": [ + { + "title": "cdvdgigaherz: Refactor code and initial Linux port", + "url": "https://github.com/PCSX2/pcsx2/pull/1639" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1567-g809684e-windows-x86.7z", + "versionNumber": "v1.5.1567", + "commitAuthor": "Pseudonym", + "commitFullSha": "809684e9de935965097219b14780b62cfa307559", + "commitMessage": "IOP: PSX bios console output filtering of repeated and empty lines.", + "commitAuthoredDate": "2016-11-06T09:25:21Z", + "commitCommitterDate": "2016-11-07T10:09:12Z", + "associatedPullRequests": [ + { + "title": "IOP: PSX bios console output filtering of repeated and empty lines.", + "url": "https://github.com/PCSX2/pcsx2/pull/1649" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1569-gd3a748c-windows-x86.7z", + "versionNumber": "v1.5.1569", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d3a748ce3a2e68ec54ad448808bb0a7e7a581373", + "commitMessage": "cmake: drop CDVDlinuz and CDVDiso\n\nYou can use cdvdGigaherz on linux now\n\nclose #464\nclose #465", + "commitAuthoredDate": "2016-11-08T18:58:44Z", + "commitCommitterDate": "2016-11-08T18:58:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1570-gb3b1f3a-windows-x86.7z", + "versionNumber": "v1.5.1570", + "commitAuthor": "Pseudonym", + "commitFullSha": "b3b1f3ac685da28030993e70ae6433175060d57e", + "commitMessage": "IOP: Convert most IOP memory access in the IRX HLE and debugging module to\nsafe access through iopMem* functions.", + "commitAuthoredDate": "2016-11-08T10:12:38Z", + "commitCommitterDate": "2016-11-08T19:08:51Z", + "associatedPullRequests": [ + { + "title": "IOP: Convert most IOP memory access in the IRX HLE and debugging modu…", + "url": "https://github.com/PCSX2/pcsx2/pull/1654" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1571-g31b32d3-windows-x86.7z", + "versionNumber": "v1.5.1571", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "31b32d3b11f4ac87a5cd5f3d84e6213f27d87cb3", + "commitMessage": "gsdx linux: don't require to hit enter for Texture Offset text entry\n\nclose #1292", + "commitAuthoredDate": "2016-11-08T19:27:42Z", + "commitCommitterDate": "2016-11-08T19:28:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1572-gf3e1ba5-windows-x86.7z", + "versionNumber": "v1.5.1572", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f3e1ba5251d4b99281677cd81f6d4799f7310e60", + "commitMessage": "onepad gui: always assume rumble is supported on the GUI\n\nclose #1497", + "commitAuthoredDate": "2016-11-08T20:22:18Z", + "commitCommitterDate": "2016-11-08T20:23:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1574-g5b3dfc3-windows-x86.7z", + "versionNumber": "v1.5.1574", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5b3dfc3f9ed95f74b9bc276328aac3231e347d57", + "commitMessage": "Merge branch 'greg/gcc-warning-iop-fixes'", + "commitAuthoredDate": "2016-11-08T20:53:43Z", + "commitCommitterDate": "2016-11-08T20:53:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1575-g784f549-windows-x86.7z", + "versionNumber": "v1.5.1575", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "784f5493397419eb64e09100f83b533597e77efb", + "commitMessage": "pcsx2: always probe the ctrl/shift/alt key state\n\nEvent handling becomes messy when you press in the app but release outside of it (due to desktop change)\n\nclose #477", + "commitAuthoredDate": "2016-11-08T21:42:42Z", + "commitCommitterDate": "2016-11-08T21:42:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1576-gf6c27c2-windows-x86.7z", + "versionNumber": "v1.5.1576", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f6c27c2abfc27e94cd9590891e4ec8988376bc56", + "commitMessage": "pcsx2: use ASCII minus", + "commitAuthoredDate": "2016-11-08T22:09:20Z", + "commitCommitterDate": "2016-11-08T22:09:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1577-g18f677d-windows-x86.7z", + "versionNumber": "v1.5.1577", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "18f677d530f0fae61ba40e69b43f92a3431dea3a", + "commitMessage": "oups miss one minus", + "commitAuthoredDate": "2016-11-08T22:11:12Z", + "commitCommitterDate": "2016-11-08T22:11:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1579-gcf739d2-windows-x86.7z", + "versionNumber": "v1.5.1579", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cf739d24931e5ba3f941ece32d3e3c9a04d562e4", + "commitMessage": "Merge pull request #1655 from PCSX2/greg/git-rev-title\n\npcsx2 gui: use git desribe as version name", + "commitAuthoredDate": "2016-11-08T22:42:15Z", + "commitCommitterDate": "2016-11-08T22:42:15Z", + "associatedPullRequests": [ + { + "title": "pcsx2 gui: use git desribe as version name", + "url": "https://github.com/PCSX2/pcsx2/pull/1655" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1581-g1530eff-windows-x86.7z", + "versionNumber": "v1.5.1581", + "commitAuthor": "Jonathan Li", + "commitFullSha": "1530effb2934bd66c842db786e40970145d66ef8", + "commitMessage": "gsdx: Catch bad_alloc exceptions", + "commitAuthoredDate": "2016-11-09T22:41:02Z", + "commitCommitterDate": "2016-11-09T22:41:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1582-g49d5c42-windows-x86.7z", + "versionNumber": "v1.5.1582", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "49d5c4260f7309a05181e8be017f11749024b28a", + "commitMessage": "gsdx state: post fix depth tracing\n\nThe main FindMinMax methods is perf critical so instead I created a separate function\nto ensure the constness of the depth\n\nFix letter regression on Xenosaga3", + "commitAuthoredDate": "2016-11-11T22:37:13Z", + "commitCommitterDate": "2016-11-11T22:39:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1583-g1053234-windows-x86.7z", + "versionNumber": "v1.5.1583", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "1053234507f313cc4624b69e32abbbfa82a72993", + "commitMessage": "VIF: Fix some stalls getting stuck in situations, fixes #1658\nGif FIFO: Improve reliability a little bit, especially when MFIFO is in use.", + "commitAuthoredDate": "2016-11-12T12:36:04Z", + "commitCommitterDate": "2016-11-12T12:36:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1585-g056ecb1-windows-x86.7z", + "versionNumber": "v1.5.1585", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "056ecb1c39dd520f83141a0e00ee74ea60df4495", + "commitMessage": "pcsx2: add some cast to fix gcc (int vs uint) warning\n\nI'm pretty sure that .RMSK (which is an u32:31) warnings are false positives", + "commitAuthoredDate": "2016-11-12T16:36:40Z", + "commitCommitterDate": "2016-11-12T16:36:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1587-g5e5b927-windows-x86.7z", + "versionNumber": "v1.5.1587", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5e5b927abdf8dcd486e6c5bfe73f102289d92396", + "commitMessage": "gzip reader: bad find interface\n\nFind => return int\nfind => return size_t (behave as STL)\n\nThanks to gcc for the useful warning\n\n+ a cast to avoid an useless warning", + "commitAuthoredDate": "2016-11-12T17:41:07Z", + "commitCommitterDate": "2016-11-12T17:41:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1590-gc5d727d-windows-x86.7z", + "versionNumber": "v1.5.1590", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c5d727da39a74d655d83cd747049f6ef2a0536d2", + "commitMessage": "CDVD: check return value of ToLong\n\nReported by coverity", + "commitAuthoredDate": "2016-11-12T18:36:44Z", + "commitCommitterDate": "2016-11-12T18:36:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1591-gf513ca2-windows-x86.7z", + "versionNumber": "v1.5.1591", + "commitAuthor": "Jonathan Li", + "commitFullSha": "f513ca2a2832791466806e253ae9d777a8584808", + "commitMessage": "cdvdgigaherz:linux: Check ioctl return value\n\nFixes Coverity CID 172718: Unchecked return value\n\nAlso avoid adding the sector leadout descriptor info to the TOC since it\nactually isn't used.", + "commitAuthoredDate": "2016-11-12T23:18:42Z", + "commitCommitterDate": "2016-11-12T23:28:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1592-ga3478e0-windows-x86.7z", + "versionNumber": "v1.5.1592", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "a3478e02f40c7ee77afd2ff1a88f1cfe260045b8", + "commitMessage": "LilyPad: Add tooltips (#1653)\n\nAdds informational tooltips to several UI options.", + "commitAuthoredDate": "2016-11-12T23:52:56Z", + "commitCommitterDate": "2016-11-12T23:52:56Z", + "associatedPullRequests": [ + { + "title": "LilyPad: Add tooltips", + "url": "https://github.com/PCSX2/pcsx2/pull/1653" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1593-ge0cd520-windows-x86.7z", + "versionNumber": "v1.5.1593", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "e0cd520837e3a8174ea47e34b9522a6c3cdf978e", + "commitMessage": "VIF: Apply stall fix to VIF0 as well.", + "commitAuthoredDate": "2016-11-13T12:15:18Z", + "commitCommitterDate": "2016-11-13T12:15:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1595-g259521e-windows-x86.7z", + "versionNumber": "v1.5.1595", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "259521ec3e46fc5ff4598d182bdea86c8b5262b6", + "commitMessage": "Merge pull request #1659 from PCSX2/greg/clang-format-common\n\nreformat main common directory", + "commitAuthoredDate": "2016-11-14T10:37:53Z", + "commitCommitterDate": "2016-11-14T10:37:53Z", + "associatedPullRequests": [ + { + "title": "reformat main common directory", + "url": "https://github.com/PCSX2/pcsx2/pull/1659" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1599-gd64db65-windows-x86.7z", + "versionNumber": "v1.5.1599", + "commitAuthor": "Jonathan Li", + "commitFullSha": "d64db65743302b45fde02773d6d4cad9fe4258d4", + "commitMessage": "LilyPad: Add PS mouse support (#1660)\n\nAdds Playstation Mouse as a new pad type.\r\n\r\nFor use with PS1 games only.", + "commitAuthoredDate": "2016-11-14T13:37:00Z", + "commitCommitterDate": "2016-11-14T13:37:00Z", + "associatedPullRequests": [ + { + "title": "LilyPad: Add PS mouse support", + "url": "https://github.com/PCSX2/pcsx2/pull/1660" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1604-g0e2ec9c-windows-x86.7z", + "versionNumber": "v1.5.1604", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0e2ec9c2cb3ff9e272fb353f39fb9ebf6e5c28ef", + "commitMessage": "pcsx2 gui: reduce the padding to 2 for low cost display", + "commitAuthoredDate": "2016-11-19T10:27:20Z", + "commitCommitterDate": "2016-11-19T10:27:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1625-g58c3794-windows-x86.7z", + "versionNumber": "v1.5.1625", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "58c3794ce7bb41dee50f72805b01ad32bfec8a6a", + "commitMessage": "Merge pull request #1664 from PCSX2/greg/gsdx-64b\n\nGreg/gsdx 64b", + "commitAuthoredDate": "2016-11-19T17:12:41Z", + "commitCommitterDate": "2016-11-19T17:12:41Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx 64b", + "url": "https://github.com/PCSX2/pcsx2/pull/1664" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1626-g30a5922-windows-x86.7z", + "versionNumber": "v1.5.1626", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "30a5922a0be0f6e23b7d57fd9cceb3b50b1aee1f", + "commitMessage": "pcsx2: reduce std padding to 1 for small screen", + "commitAuthoredDate": "2016-11-19T20:52:08Z", + "commitCommitterDate": "2016-11-19T20:52:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1636-gdc85989-windows-x86.7z", + "versionNumber": "v1.5.1636", + "commitAuthor": null, + "commitFullSha": null, + "commitMessage": null, + "commitAuthoredDate": null, + "commitCommitterDate": null, + "associatedPullRequests": null + }, + { + "fileName": "pcsx2-v1.5.0-dev-1637-g268b4d9-windows-x86.7z", + "versionNumber": "v1.5.1637", + "commitAuthor": "Vladimir Jigulin", + "commitFullSha": "268b4d9f9fc8b6b564becccb1156eba5c9c7bff4", + "commitMessage": "debugger: memory view improvements\n\nHighlight memory location referenced by current register\nAllow memory window not be aligned by row size\nUse radio and checks in menu", + "commitAuthoredDate": "2016-11-16T12:49:28Z", + "commitCommitterDate": "2016-11-21T09:31:34Z", + "associatedPullRequests": [ + { + "title": "debugger: memory view improvements", + "url": "https://github.com/PCSX2/pcsx2/pull/1663" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1638-g0d27586-windows-x86.7z", + "versionNumber": "v1.5.1638", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0d275868a5209af54bed77ca31e548bdbfdbf76e", + "commitMessage": "gsdx x64: quick fix for windows\n\nUntil we got a full implementation", + "commitAuthoredDate": "2016-11-21T17:17:25Z", + "commitCommitterDate": "2016-11-21T17:18:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1646-g483b3d6-windows-x86.7z", + "versionNumber": "v1.5.1646", + "commitAuthor": "Jonathan Li", + "commitFullSha": "483b3d636895669ad533b37788fcb564f3aa7ffa", + "commitMessage": "cdvdgigaherz: Avoid holding lock during thread sleep\n\nFixes Coverity CID 127721: Program hangs\n\nChange the sleep to a condition variable wait, which has the added\nbenefit of allowing the plugin to close ever so slightly faster if\nthere's no disc in the drive.", + "commitAuthoredDate": "2016-11-17T20:07:01Z", + "commitCommitterDate": "2016-11-22T20:26:41Z", + "associatedPullRequests": [ + { + "title": "cdvdgigaherz: Fix race condition and other stuff", + "url": "https://github.com/PCSX2/pcsx2/pull/1665" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1648-gdf96361-windows-x86.7z", + "versionNumber": "v1.5.1648", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "df96361dedf810240bcfde9c73b6022a10f1a185", + "commitMessage": "Merge pull request #1673 from FlatOutPS2/W\n\nGSdx Merge Circuit: Fix regressions", + "commitAuthoredDate": "2016-11-24T10:02:38Z", + "commitCommitterDate": "2016-11-24T10:02:38Z", + "associatedPullRequests": [ + { + "title": "GSdx Merge Circuit: Fix regressions", + "url": "https://github.com/PCSX2/pcsx2/pull/1673" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1649-g230b470-windows-x86.7z", + "versionNumber": "v1.5.1649", + "commitAuthor": "Jonathan Li", + "commitFullSha": "230b470a3caabdef3dd4052f0d9ceb09832d86d5", + "commitMessage": "pcsx2:freebsd: Disable aio use on FreeBSD 10.3 and earlier\n\nA FreeBSD 10.3 user (meowthink) reported to me that games were not\nworking properly on their system. After some investigation, it was\ndiscovered that aio was buggy on their setup. There's also bug reports\nfor other applications that involve aio too.\n\nWorkaround the issue by using a normal read and disabling the use of aio\non FreeBSD 10.3 and earlier. It'll remain enabled on FreeBSD 11.0 in the\nhope that the aio issue has since been fixed.", + "commitAuthoredDate": "2016-11-24T18:48:49Z", + "commitCommitterDate": "2016-11-24T19:50:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-165-g6dd83d3-windows-x86.7z", + "versionNumber": "v1.5.165", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "6dd83d3cbaa53c440e4cc13d22914764862fc090", + "commitMessage": "x86emitter: there are 16 int registers for all sizes.", + "commitAuthoredDate": "2016-01-21T21:34:13Z", + "commitCommitterDate": "2016-01-21T21:34:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1650-g211c774-windows-x86.7z", + "versionNumber": "v1.5.1650", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "211c7745de1bc260f10658e5ef49a06a0b52e8d3", + "commitMessage": "gsdx: don't try to correct depth in primitive trace\n\nAvoid to go above the maximum size allowed by the format\n\nIssue #1674", + "commitAuthoredDate": "2016-11-24T21:21:18Z", + "commitCommitterDate": "2016-11-24T21:24:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1658-ge4516ac-windows-x86.7z", + "versionNumber": "v1.5.1658", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e4516ac9b8be9712cf87eee69b2a179736f0283a", + "commitMessage": "cmake: add extra SSE4 and AVX2 build of GSdx when DISABLE_ADVANCE_SIMD is enabled\n\nIt will provide a speed boost on distribution that only enable SSE2", + "commitAuthoredDate": "2016-11-24T20:26:21Z", + "commitCommitterDate": "2016-11-25T15:35:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1660-gaeef39a-windows-x86.7z", + "versionNumber": "v1.5.1660", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "aeef39a4177b887dc11745fe1ca2e2b8d862411d", + "commitMessage": "Merge pull request #1672 from np511/master\n\nFix LTO flags.", + "commitAuthoredDate": "2016-11-25T16:09:54Z", + "commitCommitterDate": "2016-11-25T16:09:54Z", + "associatedPullRequests": [ + { + "title": "Fix LTO flags.", + "url": "https://github.com/PCSX2/pcsx2/pull/1672" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1662-g7ec8c7f-windows-x86.7z", + "versionNumber": "v1.5.1662", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "7ec8c7f9fef28c83012e619f8af23bf1c322e827", + "commitMessage": "Merge pull request #1676 from FlatOutPS2/master\n\nGameDB: Add fixes for EA Sports team games and more", + "commitAuthoredDate": "2016-11-28T12:57:51Z", + "commitCommitterDate": "2016-11-28T12:57:51Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add fixes for EA Sports team games and more", + "url": "https://github.com/PCSX2/pcsx2/pull/1676" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1667-gf6cad22-windows-x86.7z", + "versionNumber": "v1.5.1667", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f6cad2235b239667a6658e1198fd19235eab790e", + "commitMessage": "gsdx: defer GSScanlineConstantData init\n\nAvoid AVX instruction in the middle\n\nIssue #1677", + "commitAuthoredDate": "2016-11-28T18:40:25Z", + "commitCommitterDate": "2016-11-28T18:40:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1671-g7047760-windows-x86.7z", + "versionNumber": "v1.5.1671", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "704776027b617ff23afb6aa11d5f38f3bd7bb0bd", + "commitMessage": "gsdx linux: update gui to add a HPO v2 checkbox\n\nSort std hack & upscaling hack", + "commitAuthoredDate": "2016-10-16T13:16:28Z", + "commitCommitterDate": "2016-11-29T16:22:02Z", + "associatedPullRequests": [ + { + "title": "Gsdx half pixel offset new", + "url": "https://github.com/PCSX2/pcsx2/pull/1427" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1674-gf41bb8d-windows-x86.7z", + "versionNumber": "v1.5.1674", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f41bb8db5e00f98d58a26b9b17178169ca669cde", + "commitMessage": "common: forget to format common properly\n\nMoral of the story, don't rely on the commit hook when it isn't installed correctly ;)", + "commitAuthoredDate": "2016-11-29T21:57:45Z", + "commitCommitterDate": "2016-11-29T21:59:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1675-g56d0c51-windows-x86.7z", + "versionNumber": "v1.5.1675", + "commitAuthor": "Jonathan Li", + "commitFullSha": "56d0c5103301a2e5c8776f0a04e911f2507b3377", + "commitMessage": "pcsx2:windows: Don't create console stdio menu item\n\nIt's not used on Windows and it causes Visual Studio to report a memory\nissue.", + "commitAuthoredDate": "2016-12-01T18:25:14Z", + "commitCommitterDate": "2016-12-01T18:25:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1676-g24038f8-windows-x86.7z", + "versionNumber": "v1.5.1676", + "commitAuthor": "Jonathan Li", + "commitFullSha": "24038f8ce75309c2adc1402f58bb001629a1d6f9", + "commitMessage": "3rdparty:wxwidgets: Use locale name directly\n\nUpstream commit 713c3f9d1b10ac25fb3c4a1ff115e23c035851dba from the wx\nmaster branch (3.1.x).\n\nFixes the crash when the current language is Korean and the Change\nLanguage dialog is accessed.", + "commitAuthoredDate": "2016-12-02T00:07:16Z", + "commitCommitterDate": "2016-12-02T00:07:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1678-gcfb8013-windows-x86.7z", + "versionNumber": "v1.5.1678", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "cfb801345b5d0970f006df168314846f46776a2f", + "commitMessage": "Merge pull request #1681 from PCSX2/interrupt_mask_register\n\nPCSX2-GS: Use interrupt mask register bitfields", + "commitAuthoredDate": "2016-12-04T01:42:44Z", + "commitCommitterDate": "2016-12-04T01:42:44Z", + "associatedPullRequests": [ + { + "title": "PCSX2-GS: Use interrupt mask register bitfields", + "url": "https://github.com/PCSX2/pcsx2/pull/1681" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1681-g592d4b0-windows-x86.7z", + "versionNumber": "v1.5.1681", + "commitAuthor": "Jonathan Li", + "commitFullSha": "592d4b024a4c54949e84733ab3dbf2d86904ee8b", + "commitMessage": "cdvdgigaherz:linux: Swap Ok and Cancel button order\n\nThis now matches the usual GTK GUI button order.\n\nAlso bump the version number.", + "commitAuthoredDate": "2016-12-07T00:55:49Z", + "commitCommitterDate": "2016-12-07T01:40:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1682-gfaa46bb-windows-x86.7z", + "versionNumber": "v1.5.1682", + "commitAuthor": "Jonathan Li", + "commitFullSha": "faa46bb62d292eee8e766fa87a607042b03990c1", + "commitMessage": "gui: Fix Plugin Selector panel memory leak\n\nSafeList is totally unsafe for non-POD objects.", + "commitAuthoredDate": "2016-12-07T20:25:45Z", + "commitCommitterDate": "2016-12-07T20:25:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1685-g4d39bbe-windows-x86.7z", + "versionNumber": "v1.5.1685", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4d39bbe3299476b5a3faee083232d1178ab4da9c", + "commitMessage": "Merge pull request #1688 from turtleli/gsdx-thread\n\ngsdx: Use std::thread and std::function for GSJobQueue", + "commitAuthoredDate": "2016-12-08T21:07:36Z", + "commitCommitterDate": "2016-12-08T21:07:36Z", + "associatedPullRequests": [ + { + "title": "gsdx: Use std::thread and std::function for GSJobQueue", + "url": "https://github.com/PCSX2/pcsx2/pull/1688" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1686-g07d7905-windows-x86.7z", + "versionNumber": "v1.5.1686", + "commitAuthor": "Akash", + "commitFullSha": "07d79058965c580201f86bbc727285e3d5ada8fd", + "commitMessage": "GSDX: Fix output texture height calculation\n\nPreviously, the height of the frame offset was also considered for the total height of the texture which was obviously wrong as the portion before the offset value isn't part of the frame memory.", + "commitAuthoredDate": "2016-12-02T08:08:13Z", + "commitCommitterDate": "2016-12-08T21:14:05Z", + "associatedPullRequests": [ + { + "title": "GSDX: Fix output texture height calculation", + "url": "https://github.com/PCSX2/pcsx2/pull/1683" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1693-gb9d5784-windows-x86.7z", + "versionNumber": "v1.5.1693", + "commitAuthor": "np511", + "commitFullSha": "b9d57843ebcad46de35cdaddb964a1d6fdc7ddcc", + "commitMessage": "Adds PGO support. Profile data is stored in a folder called profile\nin the top-level source directory. The build folder should NOT be\ntransferred between computers when PGO is used, though I don't\nsee why anyone would be doing so anyway.\n\nAlso adds support for PGO and LTO to the build.sh script.", + "commitAuthoredDate": "2016-12-05T15:57:53Z", + "commitCommitterDate": "2016-12-10T10:26:16Z", + "associatedPullRequests": [ + { + "title": "Add PGO support", + "url": "https://github.com/PCSX2/pcsx2/pull/1678" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1694-g61a6fe9-windows-x86.7z", + "versionNumber": "v1.5.1694", + "commitAuthor": "Akash", + "commitFullSha": "61a6fe9cd96da4a937bcb11121299c96b6aa195f", + "commitMessage": "GSDX: Apply saturation only to interlaced video mode\n\nJMMT uses a bigger display height on NTSC progressive scan mode, which is not really unusual hence adjust the saturation hack to only take effect on interlaced NTSC mode.\n\nHowever, the whole double screen issue on FMV still exists. As a bit of information, this game has the second output disabled but seems to have some valid data inside of it, maybe the second output data is leaked into the first one? most likely a bug in the frambuffer data management rather than a CRTC issue (needs to be investigated)", + "commitAuthoredDate": "2016-12-06T06:24:15Z", + "commitCommitterDate": "2016-12-10T10:29:10Z", + "associatedPullRequests": [ + { + "title": "GSDX: Apply saturation only to interlaced video mode", + "url": "https://github.com/PCSX2/pcsx2/pull/1687" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1698-g947b6b5-windows-x86.7z", + "versionNumber": "v1.5.1698", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "947b6b5503eddbf786cf602632b3d729e7faf071", + "commitMessage": "LilyPad: Add Device Select option\n\nAdds a device select option that hides bindings and disables binding new\ninputs from all non-selected devices on the bindings list. This also\navoids input conflict issues when one controller is recognized as\nseveral devices through different APIs.", + "commitAuthoredDate": "2016-11-30T13:03:53Z", + "commitCommitterDate": "2016-12-10T12:16:44Z", + "associatedPullRequests": [ + { + "title": "LilyPad: GUI update and add new functions", + "url": "https://github.com/PCSX2/pcsx2/pull/1679" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1703-ga83042d-windows-x86.7z", + "versionNumber": "v1.5.1703", + "commitAuthor": "Akash", + "commitFullSha": "a83042d5c0c105a21c5f7c879d3ba94620d75ebe", + "commitMessage": "PCSX2-WX: Update strings in Language dialog", + "commitAuthoredDate": "2016-11-17T15:30:35Z", + "commitCommitterDate": "2016-12-10T12:35:57Z", + "associatedPullRequests": [ + { + "title": "PCSX2-WX: Display boot medium, fix shutdown menu behavior and some string updates", + "url": "https://github.com/PCSX2/pcsx2/pull/1651" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1705-g415090d-windows-x86.7z", + "versionNumber": "v1.5.1705", + "commitAuthor": "Jonathan Li", + "commitFullSha": "415090d2490796e79c2db2471afe21a991ae107b", + "commitMessage": "common: Avoid wchar_t in pxTextWrapper\n\nwchar_t is 16-bits on Windows, which can't actually properly fit all\nUnicode characters.\n\nUse the wx3.0.x wxTextWrapper approach of using iterators that increment\nby actual characters to fix the issue, and also switch to using the\nstd::string style functions in wxString.", + "commitAuthoredDate": "2016-12-10T22:30:27Z", + "commitCommitterDate": "2016-12-10T22:30:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1708-gb178423-windows-x86.7z", + "versionNumber": "v1.5.1708", + "commitAuthor": "Jonathan Li", + "commitFullSha": "b178423166c86365afe8fbc972d046836390a8e7", + "commitMessage": "gsdx-replayer:cmake: Reduce build time/filesize\n\nAvoid building GSdx twice if the replayer is being built.", + "commitAuthoredDate": "2016-12-12T17:53:53Z", + "commitCommitterDate": "2016-12-12T18:54:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1709-g61669d1-windows-x86.7z", + "versionNumber": "v1.5.1709", + "commitAuthor": "Jonathan Li", + "commitFullSha": "61669d1f3f2a6e13ec4e388786eb3e3657366145", + "commitMessage": "gsdx:png: Fix accidental resource leak\n\nOops.\n\nUnfortunately it'll reintroduce the clobbering warning on gcc 4.9.", + "commitAuthoredDate": "2016-12-12T23:00:43Z", + "commitCommitterDate": "2016-12-12T23:08:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-171-g3ea98b0-windows-x86.7z", + "versionNumber": "v1.5.171", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3ea98b0c004e8923f6ddd93f76cace592d1aa395", + "commitMessage": "Merge pull request #1040 from KrossX/scp_support\n\nLilyPad XInputness", + "commitAuthoredDate": "2016-01-22T07:07:26Z", + "commitCommitterDate": "2016-01-22T07:07:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1711-g29d2292-windows-x86.7z", + "versionNumber": "v1.5.1711", + "commitAuthor": "ramapcsx2", + "commitFullSha": "29d229264dbf1df85e77c63bff6ac394c5b333f6", + "commitMessage": "Merge pull request #1696 from FlatOutPS2/master\n\npsxmode: Correct exe name for several PSX titles", + "commitAuthoredDate": "2016-12-13T22:54:58Z", + "commitCommitterDate": "2016-12-13T22:54:58Z", + "associatedPullRequests": [ + { + "title": "psxmode: Correct exe name for several PSX titles", + "url": "https://github.com/PCSX2/pcsx2/pull/1696" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1712-gb3474b5-windows-x86.7z", + "versionNumber": "v1.5.1712", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b3474b5a71c93ef11beb7d482b155209664b7c42", + "commitMessage": "MTVU/gif: prebuilt the fake packet\n\nGS_Packet constructor calls memset which is quite slow and useless as data is overwritten\n\nVtune overhead of Gif_Unit::Execute goes from 5.8% to 3.0% (EE thread)", + "commitAuthoredDate": "2016-12-14T17:33:23Z", + "commitCommitterDate": "2016-12-16T09:31:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1714-gc2587ab-windows-x86.7z", + "versionNumber": "v1.5.1714", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c2587abcea76b8daec96f18fe51a43512c579605", + "commitMessage": "mVU: always call perf before leaving the compilation function\n\nI misses some early return in my first tentative. Now VTune shows me\nproperly the time in VU recompiler.\n\nNote: It seem some block overlap (likely due to the branching mess). But it is still way better than no data", + "commitAuthoredDate": "2016-12-16T21:01:06Z", + "commitCommitterDate": "2016-12-16T21:01:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1716-g0708d7c-windows-x86.7z", + "versionNumber": "v1.5.1716", + "commitAuthor": "Jonathan Li", + "commitFullSha": "0708d7c539abaa9caf5c7a8a77eeb742d85a9bc3", + "commitMessage": "onepad: Fix variable type\n\nFixes a type limits warning on a 64-bit build.", + "commitAuthoredDate": "2016-12-18T14:32:13Z", + "commitCommitterDate": "2016-12-18T14:32:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-172-g3f3141c-windows-x86.7z", + "versionNumber": "v1.5.172", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3f3141c18627bbe643576882865233f741ae6381", + "commitMessage": "GSdx-ogl: limit accurate sprite blending to smaller draw call\n\nCompletely restore speed in Zone of Ender\n\nFix #1093", + "commitAuthoredDate": "2016-01-22T08:07:35Z", + "commitCommitterDate": "2016-01-22T08:07:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1720-g5a63a62-windows-x86.7z", + "versionNumber": "v1.5.1720", + "commitAuthor": "Jonathan Li", + "commitFullSha": "5a63a624543663f60965f54f187a29cdbab39d35", + "commitMessage": "cdvdgigaherz: Fix read past the end of the buffer", + "commitAuthoredDate": "2016-12-17T22:38:04Z", + "commitCommitterDate": "2016-12-19T23:56:48Z", + "associatedPullRequests": [ + { + "title": "cdvdgigaherz: Improve sector prefetch, fix past end of buffer read", + "url": "https://github.com/PCSX2/pcsx2/pull/1710" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1737-g10eb88f-windows-x86.7z", + "versionNumber": "v1.5.1737", + "commitAuthor": "Jonathan Li", + "commitFullSha": "10eb88f6fe20859a3e5410d6c9638ec3dd2f9d03", + "commitMessage": "Merge pull request #1706 from PCSX2/greg/vif-hash\n\nGreg/vif hash", + "commitAuthoredDate": "2016-12-21T22:30:27Z", + "commitCommitterDate": "2016-12-21T22:30:27Z", + "associatedPullRequests": [ + { + "title": "Greg/vif hash", + "url": "https://github.com/PCSX2/pcsx2/pull/1706" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1738-g8038ce1-windows-x86.7z", + "versionNumber": "v1.5.1738", + "commitAuthor": "Akash", + "commitFullSha": "8038ce1aa9efc348ba19cdc17702a791e4e89d5c", + "commitMessage": "GSDX: Cleanup warnings on MSVC (#1694)\n\nExplicitly cast some bitfields/local loop variables to uint8 as these functions have uint8 as the parameter datatype.", + "commitAuthoredDate": "2016-12-21T23:21:07Z", + "commitCommitterDate": "2016-12-21T23:21:07Z", + "associatedPullRequests": [ + { + "title": "GSDX: Cleanup warnings on MSVC", + "url": "https://github.com/PCSX2/pcsx2/pull/1694" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1739-g7aa554b-windows-x86.7z", + "versionNumber": "v1.5.1739", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "7aa554b8ebea348b0f1bc7a605f984d870a97692", + "commitMessage": "GameDB: Adding Hugo: Magic in the Trollwoods", + "commitAuthoredDate": "2016-12-22T21:12:16Z", + "commitCommitterDate": "2016-12-22T21:12:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-174-g8c127a8-windows-x86.7z", + "versionNumber": "v1.5.174", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8c127a81939e59f102ae1ff7a6ca3cc79b93ce86", + "commitMessage": "travis: report 64 bits compilation issue", + "commitAuthoredDate": "2016-01-22T08:40:47Z", + "commitCommitterDate": "2016-01-22T08:40:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1740-gaf3c1fc-windows-x86.7z", + "versionNumber": "v1.5.1740", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "af3c1fc51086823adb81bede904d6cc9fd50d1ba", + "commitMessage": "Gif MFIFO: Slight Optimisation for GIF MFIFO heavily used area.\n\nHopefully this translates well to slower systems :)\n\nTekken Tag:\n\nBefore: 79-81fps\nAfter: 82-84fps\n\nFront Mission 4 intro (as it pans over the roofs)\nBefore: 158-159fps\nAfter: 165-166fps", + "commitAuthoredDate": "2016-12-24T20:09:47Z", + "commitCommitterDate": "2016-12-24T20:09:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1742-gc88cd1b-windows-x86.7z", + "versionNumber": "v1.5.1742", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "c88cd1b065fdba5bc5a131d45ea1ebbbb60d1f60", + "commitMessage": "Merge pull request #1720 from ssakash/rtc\n\nPCSX2-Counters: Fix RTC counting in Progressive modes", + "commitAuthoredDate": "2016-12-27T00:00:00Z", + "commitCommitterDate": "2016-12-27T00:00:00Z", + "associatedPullRequests": [ + { + "title": "PCSX2-Counters: Fix RTC counting at certain cases", + "url": "https://github.com/PCSX2/pcsx2/pull/1720" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1744-g8fecd35-windows-x86.7z", + "versionNumber": "v1.5.1744", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "8fecd3512ccc86bcc4c23f5f8431a01c61b0b34f", + "commitMessage": "refractionpcsx2\n\nGSdx Merge Circuit: Fix regression and issue", + "commitAuthoredDate": "2016-12-27T12:08:18Z", + "commitCommitterDate": "2016-12-27T12:08:18Z", + "associatedPullRequests": [ + { + "title": "GSdx Merge Circuit: Fix regression and issue", + "url": "https://github.com/PCSX2/pcsx2/pull/1675" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1745-g7a61dc2-windows-x86.7z", + "versionNumber": "v1.5.1745", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "7a61dc2c88df7b92a647e9e777630b180fd73eee", + "commitMessage": "GSDX: CLUT temp old regression fix for the Romance of the Three Kingdoms games, until somebody who knows what they are doing fixes it properly :P", + "commitAuthoredDate": "2016-12-30T22:00:54Z", + "commitCommitterDate": "2016-12-30T22:00:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1746-g761ce60-windows-x86.7z", + "versionNumber": "v1.5.1746", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "761ce60a8e916bd8834bc6e6d957c3bad67e4619", + "commitMessage": "i10n: refresh translated based on latest string change", + "commitAuthoredDate": "2016-12-31T10:40:18Z", + "commitCommitterDate": "2016-12-31T10:40:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1749-g9d1b27c-windows-x86.7z", + "versionNumber": "v1.5.1749", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9d1b27cde85098a7bf4a5875e035c480fde394b8", + "commitMessage": "miss a ;\n\nI don't know what I compiled for my previous push !", + "commitAuthoredDate": "2016-12-31T16:42:38Z", + "commitCommitterDate": "2016-12-31T16:42:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1751-gb87881c-windows-x86.7z", + "versionNumber": "v1.5.1751", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b87881c91b7847f15f8b9567a8466aea0ac3f872", + "commitMessage": "Merge pull request #1735 from FlatOutPS2/W\n\nGSdx: Prevent FMV crash", + "commitAuthoredDate": "2017-01-03T09:36:29Z", + "commitCommitterDate": "2017-01-03T09:36:29Z", + "associatedPullRequests": [ + { + "title": "GSdx: Prevent FMV crash", + "url": "https://github.com/PCSX2/pcsx2/pull/1735" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1756-gfce2814-windows-x86.7z", + "versionNumber": "v1.5.1756", + "commitAuthor": "Jason Brown", + "commitFullSha": "fce2814735527c2a5b2b91de0b059b1b71fc5fb2", + "commitMessage": "Added callbacks for OSD Log and Monitor. Added wrappers in PCSX2 main for callbacks. Added some basic info calls (e.g. Saving loading FPS)", + "commitAuthoredDate": "2016-09-18T20:44:10Z", + "commitCommitterDate": "2017-01-03T09:43:56Z", + "associatedPullRequests": [ + { + "title": "Osd manager", + "url": "https://github.com/PCSX2/pcsx2/pull/1431" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1758-gecd00d3-windows-x86.7z", + "versionNumber": "v1.5.1758", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ecd00d377a97136df679a710e7178e8262e08a82", + "commitMessage": "Merge pull request #1729 from np511/master\n\nExtend LTO support and remove warnings", + "commitAuthoredDate": "2017-01-04T16:03:38Z", + "commitCommitterDate": "2017-01-04T16:03:38Z", + "associatedPullRequests": [ + { + "title": "Extend LTO support and remove warnings", + "url": "https://github.com/PCSX2/pcsx2/pull/1729" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1761-g98e8d93-windows-x86.7z", + "versionNumber": "v1.5.1761", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "98e8d93fa3137fef99effd1fda8652157412405a", + "commitMessage": "Merge pull request #1728 from ssakash/custom_regression\n\nGSDX-TextureCache: Fix corner cases on custom resolution scaling", + "commitAuthoredDate": "2017-01-04T16:21:18Z", + "commitCommitterDate": "2017-01-04T16:21:18Z", + "associatedPullRequests": [ + { + "title": "GSDX-TextureCache: Fix corner cases on custom resolution scaling", + "url": "https://github.com/PCSX2/pcsx2/pull/1728" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1764-g80be9d9-windows-x86.7z", + "versionNumber": "v1.5.1764", + "commitAuthor": "ramapcsx2", + "commitFullSha": "80be9d92ca6761b24649fd97794bb3b1ccbd01f2", + "commitMessage": "Merge pull request #1709 from turtleli/cdvd-street-fighter-ex3\n\ncdvd: Street Fighter EX3 (NTSC-J) black screen fix.", + "commitAuthoredDate": "2017-01-06T21:21:03Z", + "commitCommitterDate": "2017-01-06T21:21:03Z", + "associatedPullRequests": [ + { + "title": "cdvd: Street Fighter EX3 (NTSC-J) black screen fix", + "url": "https://github.com/PCSX2/pcsx2/pull/1709" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1766-g648cc2b-windows-x86.7z", + "versionNumber": "v1.5.1766", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "648cc2bb394fbc4238a97ca0c5a6bcab57401927", + "commitMessage": "Merge pull request #1693 from ssakash/framebuff\n\nGSDX: Pass total height of framebuffer on GetOutput()", + "commitAuthoredDate": "2017-01-07T12:48:35Z", + "commitCommitterDate": "2017-01-07T12:48:35Z", + "associatedPullRequests": [ + { + "title": "GSDX: Pass total height of framebuffer on GetOutput()", + "url": "https://github.com/PCSX2/pcsx2/pull/1693" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1771-gc2e21fa-windows-x86.7z", + "versionNumber": "v1.5.1771", + "commitAuthor": "Jonathan Li", + "commitFullSha": "c2e21fa30ef5593d081b33c4884200601cbe8e96", + "commitMessage": "gsdx: Don't use atomic for exit variable\n\nAll accesses are protected by locks, so there's no need for it to be\natomic.", + "commitAuthoredDate": "2017-01-02T13:52:54Z", + "commitCommitterDate": "2017-01-07T12:54:45Z", + "associatedPullRequests": [ + { + "title": "GSdx: Improve GSJobQueue behaviour", + "url": "https://github.com/PCSX2/pcsx2/pull/1741" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1772-g285bcbc-windows-x86.7z", + "versionNumber": "v1.5.1772", + "commitAuthor": "Jonathan Li", + "commitFullSha": "285bcbcec0bcb6d48b0a1debae8d227400a96aaa", + "commitMessage": "vifUnpack: Report the correct number of bytes\n\nIt now reports 6904 bytes instead of just less than 4GB.", + "commitAuthoredDate": "2017-01-07T14:49:33Z", + "commitCommitterDate": "2017-01-07T14:49:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1773-g5c6d10d-windows-x86.7z", + "versionNumber": "v1.5.1773", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5c6d10da961b1a02f33971116e26086c72f048cd", + "commitMessage": "i10n: remove build file", + "commitAuthoredDate": "2017-01-07T15:01:23Z", + "commitCommitterDate": "2017-01-07T15:02:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1774-g3fab287-windows-x86.7z", + "versionNumber": "v1.5.1774", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3fab287e8dde8c239dbefa7304ec772d2854923d", + "commitMessage": "onepad: don't load joyid_map from the ini\n\nOld option from the older GUI can cause issue.\n\nClose #1139", + "commitAuthoredDate": "2017-01-07T15:38:13Z", + "commitCommitterDate": "2017-01-07T15:38:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1775-g7c4a952-windows-x86.7z", + "versionNumber": "v1.5.1775", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7c4a952ee0ad78bbbd0ec7148f61b6ce00fa902d", + "commitMessage": "Revert \"gsdx tc: always clear a new depth buffer\"\n\nThis reverts commit f77c1900faf2baa3ffd1ca538f3b444c743b2444.\n\nConflicts:\n\tplugins/GSdx/GSTextureCache.cpp\n\nAnother fix was done later for Jak cut scene (or FMV). One game got a regression (don't remember which)", + "commitAuthoredDate": "2017-01-07T16:08:57Z", + "commitCommitterDate": "2017-01-09T09:21:23Z", + "associatedPullRequests": [ + { + "title": "Revert \"gsdx tc: always clear a new depth buffer\"", + "url": "https://github.com/PCSX2/pcsx2/pull/1747" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1777-gb02cc6e-windows-x86.7z", + "versionNumber": "v1.5.1777", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "b02cc6ecbe39f60daa5384fd137096de1b5e7069", + "commitMessage": "Whoops, over zealous with removing things.", + "commitAuthoredDate": "2017-01-09T22:37:15Z", + "commitCommitterDate": "2017-01-09T22:37:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1779-g83b5bdb-windows-x86.7z", + "versionNumber": "v1.5.1779", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "83b5bdbd299ea7ae060357c9ebf32086056e1cc2", + "commitMessage": "Merge pull request #1753 from josephgbr/master\n\nUpdate Brazilian Portuguese translation", + "commitAuthoredDate": "2017-01-10T10:46:48Z", + "commitCommitterDate": "2017-01-10T10:46:48Z", + "associatedPullRequests": [ + { + "title": "Update Brazilian Portuguese translation", + "url": "https://github.com/PCSX2/pcsx2/pull/1753" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1782-g6a7c38f-windows-x86.7z", + "versionNumber": "v1.5.1782", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "6a7c38f30db23b4d663b74d26e74ae14ea0cff8e", + "commitMessage": "GSdx: Minor update to GS Settings Dialog\n\nUpdate a few parts of the GS Shader dialog to reflect the improvements\nfrom the OSD dialog code.", + "commitAuthoredDate": "2017-01-06T15:43:08Z", + "commitCommitterDate": "2017-01-10T20:07:29Z", + "associatedPullRequests": [ + { + "title": "GSdx OSD: Add Windows UI & small update", + "url": "https://github.com/PCSX2/pcsx2/pull/1737" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1784-g62c21fd-windows-x86.7z", + "versionNumber": "v1.5.1784", + "commitAuthor": "Jonathan Li", + "commitFullSha": "62c21fd58fe4dece961237864a85a9b5208a0499", + "commitMessage": "i10n: Update pt_BR (Brazilian Portuguese) .mo files", + "commitAuthoredDate": "2017-01-10T21:11:15Z", + "commitCommitterDate": "2017-01-10T21:11:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1789-g8cf3a83-windows-x86.7z", + "versionNumber": "v1.5.1789", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8cf3a83dd735fd90f169d92428b1f047bb9eda7f", + "commitMessage": "gsdx: try to ask GCC to generate not dumb code\n\nUnfortunately it requires at least GCC6. If a nice guy can check the generated code on GCC6.\nI don't know clang status.\n\nHere the only example, I have found on the web\nhttps://developers.redhat.com/blog/2016/02/25/new-asm-flags-feature-for-x86-in-gcc-6/\n\nCurrent generated code in GSTextureCache::SourceMap::Add\n\n 38b3:\tbsf eax,esi\n 38b6:\tadd esp,0x10\n 38b9:\ttest esi,esi\n 38bb:\tjne 387e \n\nBSF already set the Z flag when input (esi) is 0. So it would be better\nto not put a silly add before the jump and to skip the test operation.", + "commitAuthoredDate": "2017-01-11T20:25:09Z", + "commitCommitterDate": "2017-01-11T20:36:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1791-g696510d-windows-x86.7z", + "versionNumber": "v1.5.1791", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "696510d2206ed856f06103667fdd0837b6f65520", + "commitMessage": "Merge pull request #1763 from guoyunhe/patch-1\n\nTranslate Simple Chinese in .desktop file", + "commitAuthoredDate": "2017-01-12T13:44:42Z", + "commitCommitterDate": "2017-01-12T13:44:42Z", + "associatedPullRequests": [ + { + "title": "Translate Simple Chinese in .desktop file", + "url": "https://github.com/PCSX2/pcsx2/pull/1763" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1793-g52ec143-windows-x86.7z", + "versionNumber": "v1.5.1793", + "commitAuthor": "Jonathan Li", + "commitFullSha": "52ec143a9293735a258a1165e3321781b629b8b7", + "commitMessage": "gsdx:windows: Fix deprecated ATL attributes warning", + "commitAuthoredDate": "2017-01-12T18:43:08Z", + "commitCommitterDate": "2017-01-13T23:52:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1799-gf9c2025-windows-x86.7z", + "versionNumber": "v1.5.1799", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f9c202514973e65c9ac9f54f1156e0e5ca098b71", + "commitMessage": "gsdx tc: avoid any pitfall with 1 << 31\n\nBased on Turtleli feedback\n\"1 << 31 is undefined in C++11, but defined in C++14\"", + "commitAuthoredDate": "2017-01-15T18:55:40Z", + "commitCommitterDate": "2017-01-15T19:11:34Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx boost texturecache", + "url": "https://github.com/PCSX2/pcsx2/pull/1766" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1801-g8fe94ec-windows-x86.7z", + "versionNumber": "v1.5.1801", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8fe94ec07e4c587cb987d669401db63053cf17bc", + "commitMessage": "Merge pull request #1776 from FlatOutPS2/DX\n\nRevert \"gsdx tc: partial support of pseudo depth for Dx\"", + "commitAuthoredDate": "2017-01-16T18:43:16Z", + "commitCommitterDate": "2017-01-16T18:43:16Z", + "associatedPullRequests": [ + { + "title": "Revert \"gsdx tc: partial support of pseudo depth for Dx\"", + "url": "https://github.com/PCSX2/pcsx2/pull/1776" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1803-g253057a-windows-x86.7z", + "versionNumber": "v1.5.1803", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "253057a765d481fbb169b56546a64a0a17976a35", + "commitMessage": "Merge pull request #1777 from IlDucci/master\n\nUpdating Spanish translation", + "commitAuthoredDate": "2017-01-17T17:47:52Z", + "commitCommitterDate": "2017-01-17T17:47:52Z", + "associatedPullRequests": [ + { + "title": "Updating Spanish translation", + "url": "https://github.com/PCSX2/pcsx2/pull/1777" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1805-g671a575-windows-x86.7z", + "versionNumber": "v1.5.1805", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "671a57521654df4c529b612e28c24bf3bb8093b1", + "commitMessage": "refractionpcsx2\n\nGameDB: Set VU rounding to nearest in Sonic R (Sonic Gems Collection).", + "commitAuthoredDate": "2017-01-18T08:28:02Z", + "commitCommitterDate": "2017-01-18T08:28:01Z", + "associatedPullRequests": [ + { + "title": "GameDB: Set VU rounding to nearest in Sonic R (Sonic Gems Collection).", + "url": "https://github.com/PCSX2/pcsx2/pull/1778" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1814-g21612ca-windows-x86.7z", + "versionNumber": "v1.5.1814", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "21612cafc1b00c17f0bdab9fd5a4dd81b1e928b5", + "commitMessage": "Merge branch 'greg/mtvu-mtgs-lockless'", + "commitAuthoredDate": "2017-01-18T18:12:26Z", + "commitCommitterDate": "2017-01-18T18:12:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1815-g0d659a1-windows-x86.7z", + "versionNumber": "v1.5.1815", + "commitAuthor": "Akash", + "commitFullSha": "0d659a1b4641e47f5899ee318b754fd25b8978c0", + "commitMessage": "GSdx: Improve captured screenshots naming\n\nPreviously, when F8 was triggered multiple times in a single second, the latest captured image would replace the previous captured one as it has the same name as the previous image.\n\nThe following patch detects such cases and adds a number along with the filename when new image capture is requested under the same time as the previous capture.", + "commitAuthoredDate": "2017-01-14T13:55:19Z", + "commitCommitterDate": "2017-01-19T23:47:34Z", + "associatedPullRequests": [ + { + "title": "GSdx: Improve captured screenshots naming", + "url": "https://github.com/PCSX2/pcsx2/pull/1771" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1817-g81adc3e-windows-x86.7z", + "versionNumber": "v1.5.1817", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "81adc3ef4dbc8730dc3ac1d0527ab03068ad51af", + "commitMessage": "gsdx ogl: don't use per buffer blending\n\nIt increases the number of state that driver must handle.", + "commitAuthoredDate": "2017-01-20T17:20:51Z", + "commitCommitterDate": "2017-01-20T17:22:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1818-g44b5552-windows-x86.7z", + "versionNumber": "v1.5.1818", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "44b55522311b328b45a696f3b01e9aa9758adbd8", + "commitMessage": "MTVU: hide ring buffer pointer bug under the carpet\n\nThere is a bug lurking around (intro of SotC). Unfortunately, I didn't find it. So instead, I added a safety net\nin the ring buffer reservation.", + "commitAuthoredDate": "2017-01-22T14:42:14Z", + "commitCommitterDate": "2017-01-22T14:42:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1827-g1d2ce62-windows-x86.7z", + "versionNumber": "v1.5.1827", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1d2ce62b2c4de344e1665cd5f524db8c8b495166", + "commitMessage": "gsdx tc: comment dead code", + "commitAuthoredDate": "2017-01-22T15:52:14Z", + "commitCommitterDate": "2017-01-22T15:52:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1828-g1a5f01c-windows-x86.7z", + "versionNumber": "v1.5.1828", + "commitAuthor": "Jonathan Li", + "commitFullSha": "1a5f01ca9f0e9169affba8ecef55bfe1ef5f5e5d", + "commitMessage": "man-page: Update and use mdoc macros\n\n[skip ci]", + "commitAuthoredDate": "2017-01-10T22:05:18Z", + "commitCommitterDate": "2017-01-22T17:38:50Z", + "associatedPullRequests": [ + { + "title": "man-page: Update and use mdoc macros", + "url": "https://github.com/PCSX2/pcsx2/pull/1784" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1831-g1e7fd83-windows-x86.7z", + "versionNumber": "v1.5.1831", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1e7fd83ac5204f0c12369cba0c31cee5a1516f2a", + "commitMessage": "gsdx|spu2x: fix %d/%u in printf (cppcheck)", + "commitAuthoredDate": "2017-01-22T18:05:23Z", + "commitCommitterDate": "2017-01-22T20:10:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1832-g5c7c945-windows-x86.7z", + "versionNumber": "v1.5.1832", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5c7c9452d6383105b1adddd6d659cac2cc3e0064", + "commitMessage": "onepad|gsdx: remove useless debug messages", + "commitAuthoredDate": "2017-01-22T20:47:05Z", + "commitCommitterDate": "2017-01-22T20:47:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1834-g096c931-windows-x86.7z", + "versionNumber": "v1.5.1834", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "096c9316b80e45a1baa9eb47d9d50f0625fa48ea", + "commitMessage": "gsdx cl: fix various compilation issues and a couple of warnings\n\nI didn't fix all the warnings (purpose was to realign code with \"recent\" update)\n\nLinux note: only miss 2 major items\n* res/tfx.cl loading\n* device descriptor\n* And various bug fixes ;)", + "commitAuthoredDate": "2017-01-23T18:14:43Z", + "commitCommitterDate": "2017-01-24T18:38:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1838-g1cf3058-windows-x86.7z", + "versionNumber": "v1.5.1838", + "commitAuthor": "lightningterror", + "commitFullSha": "1cf30584f031868e7f5ba7fa55d325e4d3f9908e", + "commitMessage": "CP update\n\nReplace Gregory's name with PCSX2 Dev Team", + "commitAuthoredDate": "2017-01-26T02:25:11Z", + "commitCommitterDate": "2017-01-26T16:12:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1844-g625c4a9-windows-x86.7z", + "versionNumber": "v1.5.1844", + "commitAuthor": "Jonathan Li", + "commitFullSha": "625c4a9a05c07ae7ca46f108cce325a07ae403e9", + "commitMessage": "Merge pull request #1751 from FlatOutPS2/Lily\n\nLilyPad: Another GUI update and add more new functions", + "commitAuthoredDate": "2017-01-27T00:22:44Z", + "commitCommitterDate": "2017-01-27T00:22:44Z", + "associatedPullRequests": [ + { + "title": "LilyPad: Another GUI update and add more new functions", + "url": "https://github.com/PCSX2/pcsx2/pull/1751" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1845-gf0393e5-windows-x86.7z", + "versionNumber": "v1.5.1845", + "commitAuthor": "lightningterror", + "commitFullSha": "f0393e50c2523deb6496e5fa9ea104cb92121ff9", + "commitMessage": "GSdx: Windows gui updates (#1768)\n\n* Rename CRC Hack Level \"Full (Safest)\" to \"Full (Direct3D Recommended)\"\r\n* add link/info of AMD driver epic fail status", + "commitAuthoredDate": "2017-01-27T10:00:23Z", + "commitCommitterDate": "2017-01-27T10:00:23Z", + "associatedPullRequests": [ + { + "title": "GSdx: Windows gui updates", + "url": "https://github.com/PCSX2/pcsx2/pull/1768" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1854-g9393b20-windows-x86.7z", + "versionNumber": "v1.5.1854", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9393b20e1346b85056aebadcf0b90985c6e224c5", + "commitMessage": "Merge pull request #1791 from turtleli/remove-old-cdvd\n\nRemove old cdvd plugins", + "commitAuthoredDate": "2017-01-27T10:10:07Z", + "commitCommitterDate": "2017-01-27T10:10:07Z", + "associatedPullRequests": [ + { + "title": "Remove old cdvd plugins", + "url": "https://github.com/PCSX2/pcsx2/pull/1791" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1856-g72d54d3-windows-x86.7z", + "versionNumber": "v1.5.1856", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "72d54d3df68d654986e37c1ab15ce180ce0a0dd1", + "commitMessage": "Merge pull request #1792 from FlatOutPS2/Core\n\nGameDB: Add game fixes for Silent Hill 2 and 3", + "commitAuthoredDate": "2017-01-27T13:20:46Z", + "commitCommitterDate": "2017-01-27T13:20:46Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add game fixes for Silent Hill 2 and 3", + "url": "https://github.com/PCSX2/pcsx2/pull/1792" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1863-gbf10873-windows-x86.7z", + "versionNumber": "v1.5.1863", + "commitAuthor": "Akash", + "commitFullSha": "bf108734050a2100a941679a0e116f218698ba6b", + "commitMessage": "GSdx: Remove useless check and add debug messages\n\nIsEnabled() check is already done in GetDisplayRect, so it's pointless to do it here. Also updated a debug message in the GetFrameRect() function.", + "commitAuthoredDate": "2017-01-23T05:14:26Z", + "commitCommitterDate": "2017-01-30T14:29:28Z", + "associatedPullRequests": [ + { + "title": "GSdx-PCRTC: Improve output circuit auto selection", + "url": "https://github.com/PCSX2/pcsx2/pull/1786" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1867-g5751e38-windows-x86.7z", + "versionNumber": "v1.5.1867", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5751e3818035b82b14ac5a426ba0f4f80417f184", + "commitMessage": "gsdx: use range loop instead of for_each", + "commitAuthoredDate": "2017-01-27T17:25:25Z", + "commitCommitterDate": "2017-01-30T16:58:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1869-gaf38b8b-windows-x86.7z", + "versionNumber": "v1.5.1869", + "commitAuthor": "Jonathan Li", + "commitFullSha": "af38b8bf97ece62c73ab12f109f08e5d7780f3fc", + "commitMessage": "pcsx2: Avoid having to translate the same strings twice\n\nBoth strings have almost identical strings present elsewhere in the code,\nthe only difference being that they use one less space.", + "commitAuthoredDate": "2017-01-31T21:47:07Z", + "commitCommitterDate": "2017-01-31T22:30:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1870-gc56ac2c-windows-x86.7z", + "versionNumber": "v1.5.1870", + "commitAuthor": "Huud", + "commitFullSha": "c56ac2cf3e2cd5fa5d72eb7b56c0cd9eca3f40c1", + "commitMessage": "PCSX2: Remove Unused And Unneeded Argument. (#1799)\n\nEE interpeter: remove unused argument\r\n\r\nrdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one \"if (_Rd_)\".\r\n\r\nAdd a note on undefined behavior", + "commitAuthoredDate": "2017-02-01T10:30:41Z", + "commitCommitterDate": "2017-02-01T10:30:41Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Remove Unused And Unneeded Argument.", + "url": "https://github.com/PCSX2/pcsx2/pull/1799" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1871-geda22c2-windows-x86.7z", + "versionNumber": "v1.5.1871", + "commitAuthor": "Akash", + "commitFullSha": "eda22c241d64e50702fbdde95d53a3fcb244c426", + "commitMessage": "GSdx: Improve robustness of ComboBoxInit()\n\nPreviously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector.\n\nTo reproduce the issue, set \"Renderer\" to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.", + "commitAuthoredDate": "2017-01-30T16:26:21Z", + "commitCommitterDate": "2017-02-01T11:29:38Z", + "associatedPullRequests": [ + { + "title": "GSdx: Improve robustness of ComboBoxInit()", + "url": "https://github.com/PCSX2/pcsx2/pull/1798" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1875-g23d081a-windows-x86.7z", + "versionNumber": "v1.5.1875", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "23d081ab21b1b9776117b14dd30e42af3652cf6a", + "commitMessage": "common: remove an old gcc workaround", + "commitAuthoredDate": "2017-02-01T16:51:22Z", + "commitCommitterDate": "2017-02-01T17:24:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1882-g213fa1c-windows-x86.7z", + "versionNumber": "v1.5.1882", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "213fa1c1487dd688492144551ac534a1e3c2788e", + "commitMessage": "gsdx sw: init completely m_scanline buffer\n\nThe buffer contains extra room to avoid a segmentation fault due to an overflow.\nUnfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior.\n\nBased on issue #1806 it could impact Guilty Gear X2", + "commitAuthoredDate": "2017-02-08T18:30:53Z", + "commitCommitterDate": "2017-02-08T18:42:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1884-g0610690-windows-x86.7z", + "versionNumber": "v1.5.1884", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0610690fa7d2c04da45d471ab4c34886553fb63e", + "commitMessage": "Merge pull request #1814 from PCSX2/greg/gsdx-wgl-context\n\ngsdx wgl: retry to create a context without advance flag", + "commitAuthoredDate": "2017-02-11T13:02:48Z", + "commitCommitterDate": "2017-02-11T13:02:48Z", + "associatedPullRequests": [ + { + "title": "gsdx wgl: retry to create a context without advance flag", + "url": "https://github.com/PCSX2/pcsx2/pull/1814" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1885-gf86ea9f-windows-x86.7z", + "versionNumber": "v1.5.1885", + "commitAuthor": "Robert Neumann", + "commitFullSha": "f86ea9f19bd58f24271a5864e4b19ea7f6bc90e7", + "commitMessage": "GameIndex.dbf: Removed Shin Megami Tensei Digital Devil Saga series EE timing hack", + "commitAuthoredDate": "2017-02-11T13:48:21Z", + "commitCommitterDate": "2017-02-11T13:48:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1886-gda1bb43-windows-x86.7z", + "versionNumber": "v1.5.1886", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "da1bb4361872f5aa616d5d7f1d37d9a3e2020e67", + "commitMessage": "cmake: Add various missing file in CMakeLists.txt\n\nAdd some windows code path. It would reduce the burden to port Cmake to windows.\n(sill miss 3rdparty/some plugins/...)", + "commitAuthoredDate": "2017-02-16T18:50:33Z", + "commitCommitterDate": "2017-02-16T19:11:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1888-gcdb7110-windows-x86.7z", + "versionNumber": "v1.5.1888", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cdb71101a1f666b429df48dea845cca3b5c4ab7c", + "commitMessage": "gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs\n\nAdd a \"slower\" emulation of the extension...\n\nHopefully it will allow to start openGL on haswell (maybe broadwell) and later.", + "commitAuthoredDate": "2017-02-17T16:44:26Z", + "commitCommitterDate": "2017-02-17T16:44:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1889-g674d223-windows-x86.7z", + "versionNumber": "v1.5.1889", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "674d22321af673574d774e30fd3c5023f302df38", + "commitMessage": "gsdx wgl: drop GL2.0 context and avoid a context leak\n\nNamely detach/delete context before throwing", + "commitAuthoredDate": "2017-02-17T18:20:42Z", + "commitCommitterDate": "2017-02-17T18:20:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1891-g1ff6eec-windows-x86.7z", + "versionNumber": "v1.5.1891", + "commitAuthor": "Jonathan Li", + "commitFullSha": "1ff6eec1e3e0f7b9055bb554a0286c264d0cfd83", + "commitMessage": "isoreader:gzip: Avoid shallow copying z_stream objects\n\nThis prevents the internal state of the objects from becoming\ninconsistent, which causes inflate() to fail with recent zlib versions\n(1.2.9 and later).", + "commitAuthoredDate": "2017-02-14T18:05:38Z", + "commitCommitterDate": "2017-02-18T15:49:00Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Fix gzipped ISO reader", + "url": "https://github.com/PCSX2/pcsx2/pull/1825" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1892-g193d9f8-windows-x86.7z", + "versionNumber": "v1.5.1892", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "193d9f838bee7759e0e9780774c5f36596aab995", + "commitMessage": "gsdx ogl: mark 2 DSA functions as optional", + "commitAuthoredDate": "2017-02-18T18:43:44Z", + "commitCommitterDate": "2017-02-18T18:44:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1893-gf3adf4b-windows-x86.7z", + "versionNumber": "v1.5.1893", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f3adf4bf57eded0d5c3ccb3024625fbf8614af05", + "commitMessage": "gsdx ogl: texture barrier is optional too", + "commitAuthoredDate": "2017-02-18T19:11:56Z", + "commitCommitterDate": "2017-02-18T19:11:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1894-g726f9d5-windows-x86.7z", + "versionNumber": "v1.5.1894", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "726f9d5312cb7924f13b522a207e6f0ff61680a0", + "commitMessage": "gsdx ogl: improve error message on windows\n\n* Common function\n* Print an error id\n* Don't exit on bad setpixelformat (it is illegal to call it twice)", + "commitAuthoredDate": "2017-02-18T10:57:47Z", + "commitCommitterDate": "2017-02-18T21:25:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1899-g607e016-windows-x86.7z", + "versionNumber": "v1.5.1899", + "commitAuthor": "uyjulian", + "commitFullSha": "607e01690ce649580770d94c4c8dd734b7ae9a19", + "commitMessage": "Make fps2bios compilable with latest PS2 toolchain", + "commitAuthoredDate": "2017-02-05T16:39:31Z", + "commitCommitterDate": "2017-02-21T09:55:18Z", + "associatedPullRequests": [ + { + "title": "Make fps2bios compilable with latest PS2 toolchain", + "url": "https://github.com/PCSX2/pcsx2/pull/1804" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-190-g2c3f9e3-windows-x86.7z", + "versionNumber": "v1.5.190", + "commitAuthor": "bositman", + "commitFullSha": "2c3f9e35ac2fbc8ce85748c1ae1a4b3b23470501", + "commitMessage": "Merge pull request #1091 from vgturtle127/patch-1\n\nUpdate README for the latest version, and fix a few things", + "commitAuthoredDate": "2016-01-22T10:12:12Z", + "commitCommitterDate": "2016-01-22T10:12:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1901-g489a89a-windows-x86.7z", + "versionNumber": "v1.5.1901", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "489a89ae8b08e16b5cdc631e419bbcba18cb930c", + "commitMessage": "Merge pull request #1835 from volodymyrkutsenko/vu0_cfc2_tpc_adjustment\n\nVU0: fix for Street Fighter EX3 and R: Racing Evolution", + "commitAuthoredDate": "2017-02-23T11:39:13Z", + "commitCommitterDate": "2017-02-23T11:39:13Z", + "associatedPullRequests": [ + { + "title": "VU0: fix for Street Fighter EX3 and R: Racing Evolution", + "url": "https://github.com/PCSX2/pcsx2/pull/1835" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1902-g8f02052-windows-x86.7z", + "versionNumber": "v1.5.1902", + "commitAuthor": "Akash", + "commitFullSha": "8f02052232ec562e424ffa50a827735e6b55c121", + "commitMessage": "Plugin-Function: Add OSD for incomplete/corrupt savestates\n\nPreviously, the OSD neglected to mention any sort of message when the savestate load is failed, the following patch now also prints a message on OSD when detecting such cases of loading an incomplete/corrupt savestate.", + "commitAuthoredDate": "2017-02-24T10:36:32Z", + "commitCommitterDate": "2017-02-24T18:21:37Z", + "associatedPullRequests": [ + { + "title": "Plugin-Function: Add OSD for incomplete/corrupt savestates", + "url": "https://github.com/PCSX2/pcsx2/pull/1839" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1905-gb3836c5-windows-x86.7z", + "versionNumber": "v1.5.1905", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b3836c58d2a5bcf6e8edab7149859daf6a3e197a", + "commitMessage": "gsdx ogl: properly plug the new HPO option", + "commitAuthoredDate": "2017-02-26T15:09:55Z", + "commitCommitterDate": "2017-02-26T18:04:00Z", + "associatedPullRequests": [ + { + "title": "gsdx windows: update gui to add a HPO v2 checkbox", + "url": "https://github.com/PCSX2/pcsx2/pull/1840" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1909-gae8aa35-windows-x86.7z", + "versionNumber": "v1.5.1909", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ae8aa358e47541f5053689acb405b630a65ee3c7", + "commitMessage": "gsdx: move window creation before renderer/device setup", + "commitAuthoredDate": "2017-02-23T17:27:22Z", + "commitCommitterDate": "2017-02-26T18:09:16Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx init", + "url": "https://github.com/PCSX2/pcsx2/pull/1836" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1910-g438fbf3-windows-x86.7z", + "versionNumber": "v1.5.1910", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "438fbf31cf2a846bf680434357ef3054f44ac000", + "commitMessage": "gsdx sw: rcp introduce bad rounding on the grandient\n\nDivision is slower but more accurate. Fix rendering issue on Xenosaga (batte slot)/Jak3 (skin color)\n\nCoauthor:pseudonym\n\nFix issue #1769", + "commitAuthoredDate": "2017-02-27T18:40:05Z", + "commitCommitterDate": "2017-03-05T09:53:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1911-g0a5f796-windows-x86.7z", + "versionNumber": "v1.5.1911", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0a5f796c337e0066b36285a7863fcee2ab2c09a9", + "commitMessage": "gsdx sw: missing texture due to wrong optimization fix\n\nTypical bug, missing/wrong texture on the SW renderer but working fine on the HW renderer\n\nDebugged on ATV Quad Power Racing 2 but I suspect couple of game are impacted\n\nBug description:\nGSdx flatten the Q value of sprite. So m_vt.m_eq.q is true when Q(2N+1) are the same.\nQ(2N) values could be random. The fix replaces Q0 by Q1 for the uniform Q value.", + "commitAuthoredDate": "2017-03-05T19:23:59Z", + "commitCommitterDate": "2017-03-05T19:27:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1912-g91f8056-windows-x86.7z", + "versionNumber": "v1.5.1912", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "91f805675bec5a295a7af6bd669596108d06ae09", + "commitMessage": "gsdx: dump xyoffset register", + "commitAuthoredDate": "2017-03-05T21:16:01Z", + "commitCommitterDate": "2017-03-05T21:16:01Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1913-gec7781f-windows-x86.7z", + "versionNumber": "v1.5.1913", + "commitAuthor": "Jonathan Li", + "commitFullSha": "ec7781f1f9d59e5db181aae07e48e94945ed1565", + "commitMessage": "windows: Fix VS project file issues\n\nFixes \"project out of date\" issue for wx_config on VS2017.\nFixes whole program optimisation possibly not being applied on release\nbuilds for USBqemu (it may have been applied, but I can't actually tell,\nand now it at least shows properly in the VS property editor).", + "commitAuthoredDate": "2017-03-07T19:47:54Z", + "commitCommitterDate": "2017-03-07T19:47:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1917-gf443804-windows-x86.7z", + "versionNumber": "v1.5.1917", + "commitAuthor": "Akash", + "commitFullSha": "f443804b35f8c673799d08db24797e3f84b3a078", + "commitMessage": "PCSX2-Git: Move the Q&A section content\n\nRemoved the superfluous table and moved the Appveyor, Travis CI and Coverity status boxes to the top to make it easily noticeable.", + "commitAuthoredDate": "2017-02-14T16:16:00Z", + "commitCommitterDate": "2017-03-09T23:00:06Z", + "associatedPullRequests": [ + { + "title": "Removing broken images - Adding new ones 1/2", + "url": "https://github.com/PCSX2/pcsx2/pull/1823" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1918-gb54a824-windows-x86.7z", + "versionNumber": "v1.5.1918", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b54a824abde6d779444551932a2f2ab4807ded78", + "commitMessage": "gsdx: split texture filtering option\n\nBilinear applies to all renderer\n* Common code done in GSVertexTrace\n* Extend it with forced but sprite (trade-off between linear/upscale glitches)\n* Linux GUI option was moved at the top with the renderer selection\n\nTrilinear is moved to OGL hack\n\nclose #1837\n\nThanks to Flatout for the review and feedback.\nIt will take care to update the Window GUI :)", + "commitAuthoredDate": "2017-02-24T16:55:39Z", + "commitCommitterDate": "2017-03-10T17:05:34Z", + "associatedPullRequests": [ + { + "title": "gsdx: split texture filtering option", + "url": "https://github.com/PCSX2/pcsx2/pull/1844" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-192-g724542d-windows-x86.7z", + "versionNumber": "v1.5.192", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "724542d87053b977c7118a0eec0b49964ddb9d8f", + "commitMessage": "pcsx2: add --irx option to inject an irx module\n\nIrx module will be loaded at the end of the ROM (limited\nat 256KB)\n\nAt the execution of the boot the list of module addresses are\nhacked to add the new module.\n\nFor #1130", + "commitAuthoredDate": "2016-01-22T18:37:22Z", + "commitCommitterDate": "2016-01-22T18:46:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1921-g6d6ed1a-windows-x86.7z", + "versionNumber": "v1.5.1921", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "6d6ed1a20555fc5578a132b63efca96fa2455070", + "commitMessage": "gsdx sw: do const q division in ConvertVertexBuffer\n\nIt allow to do the division before the size multiplication\nIt avoid a float overflow if T is too big.\nOld behavior: (T * size) / Q\nNew behavior: (T / Q) * size\n\nPerformance Note:\n* Rcp was replaced by a slow division (more accurate)\n* At least we avoid a 2nd loop on the vertex buffer\n\nIt helps on Pro Soccer Club and Galerians Ash rendering\n\nTric Note:\nSPRITE must be handled differently because the 'q' of first vertex could\nbe invalid", + "commitAuthoredDate": "2017-03-03T16:01:13Z", + "commitCommitterDate": "2017-03-10T19:45:14Z", + "associatedPullRequests": [ + { + "title": "gsdx sw: rcp introduce bad rounding on the grandiant", + "url": "https://github.com/PCSX2/pcsx2/pull/1843" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1922-g7d3c850-windows-x86.7z", + "versionNumber": "v1.5.1922", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7d3c850813d97686efed6038fe3ea52b80f9105a", + "commitMessage": "gsdx ogl: improve ST/Q precision\n\nWhen a float overflow is detected, geometry shader is disabled. And ST/Q is done on the CPU\n\nIt will help\nIssue 551\nIssue 1684", + "commitAuthoredDate": "2017-03-10T23:24:38Z", + "commitCommitterDate": "2017-03-10T23:24:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1923-gf423cf7-windows-x86.7z", + "versionNumber": "v1.5.1923", + "commitAuthor": "Akash", + "commitFullSha": "f423cf73c4a5a2c85fa43701246b9f8416827a2d", + "commitMessage": "GSdx: Fix Alpha test value initialization\n\nAlpha test should only be disabled when writes to all of the alpha bits in the Framebuffer are masked. Fixes a regression in Dragon Ball Z: Budokai 3 scouter image rendering.", + "commitAuthoredDate": "2017-03-11T15:00:40Z", + "commitCommitterDate": "2017-03-11T16:40:28Z", + "associatedPullRequests": [ + { + "title": "GSdx: Fix Alpha test value initialization", + "url": "https://github.com/PCSX2/pcsx2/pull/1852" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1924-g4889e97-windows-x86.7z", + "versionNumber": "v1.5.1924", + "commitAuthor": "DandelionSprout", + "commitFullSha": "4889e9783f081d9e8eda2cc540e6c04fd81df901", + "commitMessage": "Norwegian translation update (#1850)\n\ni10n: update Norwegian po files", + "commitAuthoredDate": "2017-03-11T16:41:55Z", + "commitCommitterDate": "2017-03-11T16:41:55Z", + "associatedPullRequests": [ + { + "title": "Norwegian translation update", + "url": "https://github.com/PCSX2/pcsx2/pull/1850" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1925-g5c1023a-windows-x86.7z", + "versionNumber": "v1.5.1925", + "commitAuthor": "Jonathan Li", + "commitFullSha": "5c1023a3328cb433aed27b0069d4274878bd9a50", + "commitMessage": "spu2-x:windows: Replace GUIDFromString with IIDFromString\n\nDoes the same thing.", + "commitAuthoredDate": "2017-03-12T00:04:09Z", + "commitCommitterDate": "2017-03-12T00:04:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1926-g58df02e-windows-x86.7z", + "versionNumber": "v1.5.1926", + "commitAuthor": "Jonathan Li", + "commitFullSha": "58df02e97fb823bb861d149674155bb46ecbae80", + "commitMessage": "ci|mscompile: Remove VS2013 configurations\n\nVS2017 hasn't been added to mscompile since a VC150COMNTOOLS environment\nvariable isn't set when VS2017 is installed.", + "commitAuthoredDate": "2017-03-12T14:59:01Z", + "commitCommitterDate": "2017-03-12T16:29:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1927-g0e2d61d-windows-x86.7z", + "versionNumber": "v1.5.1927", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0e2d61d4223dcb8911b2e204602f3f59e6d0cd0d", + "commitMessage": "i10n: add nb_NO mo files", + "commitAuthoredDate": "2017-03-12T22:36:59Z", + "commitCommitterDate": "2017-03-12T22:36:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1929-g4227a5b-windows-x86.7z", + "versionNumber": "v1.5.1929", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4227a5bb59ec0d0870f6ec97a5beb40d5fe9b336", + "commitMessage": "debugger: add eu bios info", + "commitAuthoredDate": "2017-03-13T18:41:19Z", + "commitCommitterDate": "2017-03-13T18:41:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-193-g117c341-windows-x86.7z", + "versionNumber": "v1.5.193", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "117c3414f20db6c5ef6dc8ea481e36631d1f683e", + "commitMessage": "oups wrongly remove a line\n\nThanks tapcio", + "commitAuthoredDate": "2016-01-22T21:56:57Z", + "commitCommitterDate": "2016-01-22T21:56:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1930-g0af80b7-windows-x86.7z", + "versionNumber": "v1.5.1930", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0af80b7c8634ce7eecc9d7b0fb0d4ddca34f5d84", + "commitMessage": "gsdx: restore the order of the texture filtering option\n\nIt was modified by mistake with previous filtering refactoring", + "commitAuthoredDate": "2017-03-13T21:55:47Z", + "commitCommitterDate": "2017-03-13T21:55:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1932-g559f64e-windows-x86.7z", + "versionNumber": "v1.5.1932", + "commitAuthor": "Jonathan Li", + "commitFullSha": "559f64ee4f235c5a5e7404e271f1bdd7506627da", + "commitMessage": "pcsx2: Remove VS2013 ifdefs", + "commitAuthoredDate": "2017-03-13T23:57:28Z", + "commitCommitterDate": "2017-03-13T23:57:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1933-g1a768ca-windows-x86.7z", + "versionNumber": "v1.5.1933", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1a768ca438ad3cac5907f09b9e6183d45b496869", + "commitMessage": "gsdx sw: sync thread if current target pages are already used by input texture\n\nOtherwise you have a write before read typical race condition. It works\nmost of the time because textures are stored in temporary buffers (aka\ntexture cache). So the race condition requires texture invalidation in the mix.\n\nI hope the perf impact will be small enough.\n\nFix #1691\nBlood Will Tell: gray scale effect description\n\nFrame is renderer in 0x700\nSync 0x700 (RT will be used as input)\n\nForeach page of frame\n // The missing Sync was this one. You can't copy new data to 0x2800\n // until you finish the rendering that use 0x2800 as input texture\n // (AKA end of this foreach loop)\n Sync 0x2800 (not the first iteration, texture will be used as a RT)\n Copy page from 0x700+offset to 0x2800\n\n Sync 0x2800 (RT will be used as input)\n Render Effect line1 from 0x2800 to 0x700", + "commitAuthoredDate": "2017-03-12T22:22:45Z", + "commitCommitterDate": "2017-03-15T17:30:46Z", + "associatedPullRequests": [ + { + "title": "gsdx sw: sync thread if current target pages are already used by inpu…", + "url": "https://github.com/PCSX2/pcsx2/pull/1855" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1934-ga3efc77-windows-x86.7z", + "versionNumber": "v1.5.1934", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a3efc77255164b2c0e3014396d4d32a4ab5d9655", + "commitMessage": "gsdx ogl: use an HLE shader to avoid upscaling line in ICO\n\nICO uses a depth of field effect for the fog. Depth is extracted\ninto the alpha channel of a texture. And then used as blending factor.\nYou need a 1:1 texture/pixel mapping otherwise you will line at boundaries.\n\nIn order to extract the DoF, ICO moves the depth buffer around the GS\nmemory. Memory moves are implemented in the not-scaled world. It means\nthat we can't have the above 1:1 ratio. And we don't know anymore that\ndata are coming from the current depth buffer.\n\nThe solution: I reused an HLE channel shader to read the depth buffer directly.\nThis way I have the guarantee that pixel/depth are aligned.\n\nClose #1816", + "commitAuthoredDate": "2017-03-12T16:26:20Z", + "commitCommitterDate": "2017-03-16T07:27:12Z", + "associatedPullRequests": [ + { + "title": "gsdx ogl: add an HLE shader to avoid upscaling line in ICO", + "url": "https://github.com/PCSX2/pcsx2/pull/1854" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1939-gf3a89f5-windows-x86.7z", + "versionNumber": "v1.5.1939", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "f3a89f59e48943a9a48d118e2330d0c8a264e5f5", + "commitMessage": "LilyPad: General fixes and UI improvements\n\nSome general fixes and UI improvements.\n\nAdds Reset Configuration to Input/Force Feedback configuration screens that resets the configuration for the selected control(s).\n\nAdds Restore Defaults button to the General tab that deletes all LilyPad\nSettings and bindings and resets to the default settings.\n\nAdds double-click functionality to the PAD list on the General tab,\nwhich will now send the user straight to the corresponding PAD tab.", + "commitAuthoredDate": "2017-03-10T13:47:24Z", + "commitCommitterDate": "2017-03-16T22:43:53Z", + "associatedPullRequests": [ + { + "title": "LilyPad: Updates", + "url": "https://github.com/PCSX2/pcsx2/pull/1831" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1940-g9865270-windows-x86.7z", + "versionNumber": "v1.5.1940", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9865270e689e7d8ef8a36ca8409167d2ebf71b67", + "commitMessage": "gsdx: split GSVector.h into smaller files", + "commitAuthoredDate": "2017-03-18T08:58:01Z", + "commitCommitterDate": "2017-03-19T12:50:13Z", + "associatedPullRequests": [ + { + "title": "gsdx: split GSVector.h into smaller files", + "url": "https://github.com/PCSX2/pcsx2/pull/1869" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1943-g1837d43-windows-x86.7z", + "versionNumber": "v1.5.1943", + "commitAuthor": "Jonathan Li", + "commitFullSha": "1837d43d9631204ade428319d0fca68a76aa50f2", + "commitMessage": "gui: Remove unused/incomplete panels/dialogs\n\nAlso rearrange the CMakeLists.txt slightly so things are easier to find\nand to remove a duplicate entry.", + "commitAuthoredDate": "2017-03-17T01:08:13Z", + "commitCommitterDate": "2017-03-21T00:10:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1949-gf174d71-windows-x86.7z", + "versionNumber": "v1.5.1949", + "commitAuthor": "Jonathan Li", + "commitFullSha": "f174d71ac739a775b91d4a324af5bd1aeddc8039", + "commitMessage": "gsdx: Fix vsnprintf usage in format function\n\n-1 is only returned when there is an encoding error, and the va_list\nargument is indeterminate after being passed to vsnprintf.\n\nUse the return value to determine the buffer length, and call va_end and\nthen va_start before vsnprintf is called again.", + "commitAuthoredDate": "2017-03-21T20:29:09Z", + "commitCommitterDate": "2017-03-21T23:21:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-195-ge36f1d3-windows-x86.7z", + "versionNumber": "v1.5.195", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e36f1d312887ceb1d54b4f530ea81522184cc24d", + "commitMessage": "tests: requires a double escape due to double evaluation", + "commitAuthoredDate": "2016-01-23T12:45:12Z", + "commitCommitterDate": "2016-01-23T12:45:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1950-gcf4194f-windows-x86.7z", + "versionNumber": "v1.5.1950", + "commitAuthor": "Jonathan Li", + "commitFullSha": "cf4194fef7c0e1e1cbd16b19a7ee823d061066b2", + "commitMessage": "pcsx2: Remove unused Windows files\n\nThere's actually more (old cheats and patch browser?), but I don't know\nwhether they'd be useful so I'll leave those alone for now.", + "commitAuthoredDate": "2017-03-22T18:15:07Z", + "commitCommitterDate": "2017-03-22T18:15:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1952-geb8ede3-windows-x86.7z", + "versionNumber": "v1.5.1952", + "commitAuthor": "Jonathan Li", + "commitFullSha": "eb8ede38cf10376bc8a9c9129db3dbcbbd44f424", + "commitMessage": "lilypad: Use l length modifier for wide character string\n\nw is Windows specific. Fixes a gcc and clang warning.", + "commitAuthoredDate": "2017-03-23T22:26:11Z", + "commitCommitterDate": "2017-03-23T22:35:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1954-g2aa33e2-windows-x86.7z", + "versionNumber": "v1.5.1954", + "commitAuthor": "orbea", + "commitFullSha": "2aa33e287545d134eae5b63563ffdaeca25aa2c4", + "commitMessage": "Add crc hack for project metafalica\n\nCloses https://github.com/PCSX2/pcsx2/issues/1762", + "commitAuthoredDate": "2017-03-21T20:38:47Z", + "commitCommitterDate": "2017-03-27T10:51:43Z", + "associatedPullRequests": [ + { + "title": "Add crc hack for project metafalica", + "url": "https://github.com/PCSX2/pcsx2/pull/1872" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1960-ga18d624-windows-x86.7z", + "versionNumber": "v1.5.1960", + "commitAuthor": "willkuer", + "commitFullSha": "a18d624bcbde3da98c2d6f761b2c8a8e233b55eb", + "commitMessage": "gsdx: Add an automatic CRC hack level\n\nIf a user switches renderer they also have to remember to change the CRC\nhack level for the best user experience with the selected renderer.\n\nThis commit adds a new automatic CRC level that autoselects the\nrecommended CRC level for the selected renderer, so that a user doesn't\nhave to make the change manually.\n\ncoauthor: turtleli", + "commitAuthoredDate": "2016-12-05T21:55:53Z", + "commitCommitterDate": "2017-03-28T21:05:24Z", + "associatedPullRequests": [ + { + "title": "gsdx: Add an automatic CRC hack level", + "url": "https://github.com/PCSX2/pcsx2/pull/1874" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1961-g38c2de3-windows-x86.7z", + "versionNumber": "v1.5.1961", + "commitAuthor": "Akash", + "commitFullSha": "38c2de3ae36e7d5d57382fcba5864a5c23cb116a", + "commitMessage": "GSdx-PCRTC: Minor modification to NTSC saturation\n\nAllow the output circuit saturation to take place at cases where one of the output circuit is enabled with frame mode rendering, I'm not sure it would be safe to allow saturations when both of the output circuits are enabled with frame mode rendering. Unlike field mode rendering, frame mode doesn't use identical rectangles at same co-ordinates for output in two alternating fields and potentially they could use a much bigger output size when both of the output circuits are enabled and are separated without any intersection. So let's limit the saturation to only the cases where we detect a single output circuit for frame mode rendering.\n\nFixes a regression in Devil May Cry 3 and Sky Gunner.", + "commitAuthoredDate": "2017-03-16T17:13:32Z", + "commitCommitterDate": "2017-03-29T17:37:44Z", + "associatedPullRequests": [ + { + "title": "GSdx-PCRTC: Minor modification to NTSC saturation", + "url": "https://github.com/PCSX2/pcsx2/pull/1866" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1962-gae73356-windows-x86.7z", + "versionNumber": "v1.5.1962", + "commitAuthor": "Jonathan Li", + "commitFullSha": "ae73356ecf22a93821e128611d1763b8150d345d", + "commitMessage": "gsdx: Avoid const strings in header file\n\nThis prevents each .cpp file that included stdafx.h (IOW everything)\nfrom having its own copy of the strings.", + "commitAuthoredDate": "2017-03-30T00:10:48Z", + "commitCommitterDate": "2017-03-30T00:10:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1964-g815ac8b-windows-x86.7z", + "versionNumber": "v1.5.1964", + "commitAuthor": "Jonathan Li", + "commitFullSha": "815ac8be04930875c81f1a910a0dc6fe17457055", + "commitMessage": "gsdx:cmake: Fix logo dependency issue\n\nChanges to the dependencies of the generated logo files did not trigger\na rebuild of the files. Use add_custom_command instead of\nexecute_process so build dependencies can be specified.\n\nAlso prevent the generated files from polluting the source directory.", + "commitAuthoredDate": "2017-03-30T16:55:38Z", + "commitCommitterDate": "2017-03-30T21:55:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1965-g82ad139-windows-x86.7z", + "versionNumber": "v1.5.1965", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "82ad1392ef5955ead0d73bc80af800d7a72ac316", + "commitMessage": "GSdx: Move Ace Combat 4 CRC hack to aggressive level and fix spelling issues\n\nAce Combat 4 CRC hack removes clouds for a good speed boost, which removes both 3D clouds(invisible with Hardware renderers, but cause slowdown) and 2D background clouds.\nRemoves blur from player airplane.\nThis hack also removes rockets, shows explosions(invisible without CRC hack) as garbage data, causes flickering issues with the HUD, and in some (night) missions removes the HUD altogether.\nThe CRC hack has been moved to the aggressive level.\n\nAggressive is misspeled several times in the file, this has been adressed.", + "commitAuthoredDate": "2017-03-29T15:15:50Z", + "commitCommitterDate": "2017-03-31T21:36:35Z", + "associatedPullRequests": [ + { + "title": "GSdx: Putting the G and S back in CRC Hack Level", + "url": "https://github.com/PCSX2/pcsx2/pull/1877" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1968-gbcc0160-windows-x86.7z", + "versionNumber": "v1.5.1968", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "bcc01601030576fb1be8f63e65e8b10e5b05bc7a", + "commitMessage": "GameIndex: minor update\n\nUpdate compatibility info for 2 games based on compatibility reports I\nmade earlier.\n\nFixes title for the PAL and NTSC-U releases of Tokyo Xtreme Racer Drift 2.\n\nAnd adds a fix for Sled Storm(confirmed to be required for both the PAL(SLES-50683) and NTSC-U(SLUS-20363) versions).", + "commitAuthoredDate": "2017-03-25T13:09:13Z", + "commitCommitterDate": "2017-03-31T22:50:35Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Console log update", + "url": "https://github.com/PCSX2/pcsx2/pull/1875" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1969-g41fb11d-windows-x86.7z", + "versionNumber": "v1.5.1969", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "41fb11d84604526983a6656a89868608dcc1e6c9", + "commitMessage": "gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu\n\nRecent GCC uses SSE4/AVX code to optimize the 64 bits operation.\nIt is bad idea as it would generate an illegal instruction on\nolder CPU.", + "commitAuthoredDate": "2017-03-31T20:14:29Z", + "commitCommitterDate": "2017-04-01T09:14:18Z", + "associatedPullRequests": [ + { + "title": "gsdx: disable GCC optimization when checking SSE/AVX support", + "url": "https://github.com/PCSX2/pcsx2/pull/1867" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1976-g8240598-windows-x86.7z", + "versionNumber": "v1.5.1976", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "82405982f7394ef18e1c867a377d170c181bb621", + "commitMessage": "GSdx: Add merge sprite hack to GSdx hacks dialog\n\nAdds merge sprite hack to GSDx hacks dialog\n\nAnd ports merge sprite hack to Direct3D renderers.\nSpecial thanks to my keyboards Ctrl, c and v buttons for all their hard\nwork in porting this hack.", + "commitAuthoredDate": "2017-03-18T13:19:48Z", + "commitCommitterDate": "2017-04-01T09:16:25Z", + "associatedPullRequests": [ + { + "title": "GSdx: Windows and Direct3D updates", + "url": "https://github.com/PCSX2/pcsx2/pull/1853" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1977-gdf32564-windows-x86.7z", + "versionNumber": "v1.5.1977", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "df32564bef41f3763c08823f3e7cb8ef3a0ba8ee", + "commitMessage": "gsdx: workaround AVX2 generated code by GCC\n\nSee commit for the full details.\n\nv2: use a direct access to the union field instead of extract32\nIt gives us both optimal and working code.", + "commitAuthoredDate": "2017-03-27T19:39:33Z", + "commitCommitterDate": "2017-04-01T12:05:40Z", + "associatedPullRequests": [ + { + "title": "gsdx: workaround AVX2 generated code by GCC", + "url": "https://github.com/PCSX2/pcsx2/pull/1876" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1978-g5b91dc4-windows-x86.7z", + "versionNumber": "v1.5.1978", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5b91dc45e0d51647ee45e95161b7e92dcbd53932", + "commitMessage": "gsdx ogl: reduce requirement for SW renderer\n\nClip Control is only used for the HW renderer.\n\nIt will help Nvidia DX10 GPU on Windows. Potentially old AMD GPU too.\nUnfortunately Ivy bridge still misses texture copy\n\nNote on Linux, you can use the free Mesa driver.\n\nOtherwise, it is time to save money for a future upgrade :)", + "commitAuthoredDate": "2017-04-04T16:37:26Z", + "commitCommitterDate": "2017-04-04T16:37:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1979-gad63c13-windows-x86.7z", + "versionNumber": "v1.5.1979", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ad63c13cd1b4cd4dcf63568e5cfb72ba7d09740b", + "commitMessage": "gsdx sw: Update comment on the GCC bug\n\nAdd link to bugzilla. Bug will be fixed in GCC7\n\nClose #1881", + "commitAuthoredDate": "2017-04-04T17:04:21Z", + "commitCommitterDate": "2017-04-04T17:04:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1980-g2940320-windows-x86.7z", + "versionNumber": "v1.5.1980", + "commitAuthor": "trostboot", + "commitFullSha": "29403209307dc341a0afea0c896f7d4db314ddea", + "commitMessage": "GameDB: Add GT3 memcard filter\n\nAdds base GT3 serial to other release as per #1878", + "commitAuthoredDate": "2017-03-30T02:51:31Z", + "commitCommitterDate": "2017-04-06T14:09:56Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add GT3 memcard filter", + "url": "https://github.com/PCSX2/pcsx2/pull/1879" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1981-g820919c-windows-x86.7z", + "versionNumber": "v1.5.1981", + "commitAuthor": "lightningterror", + "commitFullSha": "820919c0a94d4ad8e6a727b588314b5e8acebc89", + "commitMessage": "GSdx ogl sw: Move GL_ARB_copy_image to optional\n\nMove GL_ARB_copy_image to optional for OpenGL SW render.\nIt will allow Ivy Bridge to work with OpenGL SW as it's not required.\n\nSandy Bridge is not yet tested , would be nice if someone could test.", + "commitAuthoredDate": "2017-04-05T17:35:00Z", + "commitCommitterDate": "2017-04-06T16:14:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1983-g12d2c6b-windows-x86.7z", + "versionNumber": "v1.5.1983", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "12d2c6be569ed4316d2f32320c836523dedbc088", + "commitMessage": "gsdx linux gui: align gui with wndows (tooltip + checkbox)\n\nadd checkboxes for the 2 \"new\" hacks\n Wrap gs memory & merge postprocessing sprite\n\nadd tooltip for OpenGL options\n\nv2: based on turtleli feedback\nuse gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+\nuse the nicer GTK_CHECK_VERSION macro", + "commitAuthoredDate": "2017-04-01T10:07:11Z", + "commitCommitterDate": "2017-04-07T21:06:29Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx smaller gui", + "url": "https://github.com/PCSX2/pcsx2/pull/1880" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1985-g8555b9b-windows-x86.7z", + "versionNumber": "v1.5.1985", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8555b9b5ec713d921be9fbf63d2a464299dcfe0f", + "commitMessage": "remove an old merge conflict file (that souldn't have been commited)", + "commitAuthoredDate": "2017-04-07T21:05:49Z", + "commitCommitterDate": "2017-04-08T12:40:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1986-g9fa053c-windows-x86.7z", + "versionNumber": "v1.5.1986", + "commitAuthor": "Jonathan Li", + "commitFullSha": "9fa053cd8863bce0bea60ae567906268cf9bbb34", + "commitMessage": "pcsx2: Remove unused variables\n\nI'm not sure these variables were ever used.", + "commitAuthoredDate": "2017-04-08T23:44:16Z", + "commitCommitterDate": "2017-04-08T23:44:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1987-ge911949-windows-x86.7z", + "versionNumber": "v1.5.1987", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e91194994f65ed0f420a5253a40797b96246c2f8", + "commitMessage": "gsdx ogl: remove useless glx/egl context print", + "commitAuthoredDate": "2017-04-09T10:49:03Z", + "commitCommitterDate": "2017-04-09T10:59:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1988-gcf131b5-windows-x86.7z", + "versionNumber": "v1.5.1988", + "commitAuthor": "Jonathan Li", + "commitFullSha": "cf131b51a20e3d14ecd846fea8e96cc8e53fcf43", + "commitMessage": "cdvdgigaherz: Avoid LL after date in library name string", + "commitAuthoredDate": "2017-04-10T23:31:14Z", + "commitCommitterDate": "2017-04-10T23:31:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1992-g2d0a61f-windows-x86.7z", + "versionNumber": "v1.5.1992", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "2d0a61fc8dfb6b0dcc6abf2c94e0a5907ff0237b", + "commitMessage": "gsdx ogl: use load resource to load shader\n\n* Windows behavior must be checked\n* remove glsl_source.h\n\nv2: fix missing include\nBig thanks to Turtleli\n\nv3:\nfix indentation in gsdx-res.xml\nadd dependency in cmake\nremove old res/glsl/fxaa.fx symlink\nadd tfx.cl for OpenCL support on Linux\n\nv4, v5\nfix cmake indentation", + "commitAuthoredDate": "2017-04-08T16:14:26Z", + "commitCommitterDate": "2017-04-12T16:09:06Z", + "associatedPullRequests": [ + { + "title": "Greg/glsl res loader", + "url": "https://github.com/PCSX2/pcsx2/pull/1890" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1994-g24eb162-windows-x86.7z", + "versionNumber": "v1.5.1994", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "24eb1627e51abeb750687fb3596d4443648c42d2", + "commitMessage": "gsdx: add GStempdir wrapper to get a tempory directory\n\nAllow to use Linux compatible code for OpenCL", + "commitAuthoredDate": "2017-04-09T11:55:23Z", + "commitCommitterDate": "2017-04-12T16:39:11Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx cross libc", + "url": "https://github.com/PCSX2/pcsx2/pull/1892" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1996-g11aebe4-windows-x86.7z", + "versionNumber": "v1.5.1996", + "commitAuthor": "KousukeItsagame", + "commitFullSha": "11aebe465f4a879490b98e7211ac6e061e2139cb", + "commitMessage": "common: Replace __threadlocal with C++11 thread_local", + "commitAuthoredDate": "2017-04-13T17:59:00Z", + "commitCommitterDate": "2017-04-13T17:59:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1997-ga378e30-windows-x86.7z", + "versionNumber": "v1.5.1997", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a378e307b3edff4056812d4a64ee51bea2efd0e1", + "commitMessage": "common: drop pthread TLS emulation\n\nthread_local is supported by all C++11 compliant compiler\n\nKeep a way to disable TLS for shared object to avoid issue of DTV\nslot shortage.", + "commitAuthoredDate": "2017-04-14T15:18:20Z", + "commitCommitterDate": "2017-04-14T15:18:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1998-g4b9d409-windows-x86.7z", + "versionNumber": "v1.5.1998", + "commitAuthor": "Kingcom", + "commitFullSha": "4b9d4096289a8be2eedadffb775e3705fc844d36", + "commitMessage": "Make memory view row size configurable, store it and \"Align window to row size\" in settings", + "commitAuthoredDate": "2017-04-15T07:41:40Z", + "commitCommitterDate": "2017-04-15T21:48:33Z", + "associatedPullRequests": [ + { + "title": "Debugger: Make memory view row size configurable", + "url": "https://github.com/PCSX2/pcsx2/pull/1901" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-1999-gd23caa9-windows-x86.7z", + "versionNumber": "v1.5.1999", + "commitAuthor": "Jonathan Li", + "commitFullSha": "d23caa9b7235a530e92275613b416fcc422b8f66", + "commitMessage": "ci: Initialise git submodules in AppVeyor", + "commitAuthoredDate": "2017-04-17T21:43:28Z", + "commitCommitterDate": "2017-04-17T22:03:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-200-g91362f9-windows-x86.7z", + "versionNumber": "v1.5.200", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "91362f938da84a07ccc87abdefde2c37e4efff9a", + "commitMessage": "tests: use cygpath on cfg destination dir", + "commitAuthoredDate": "2016-01-23T17:58:36Z", + "commitCommitterDate": "2016-01-23T17:58:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2000-g92aa270-windows-x86.7z", + "versionNumber": "v1.5.2000", + "commitAuthor": "Kingcom", + "commitFullSha": "92aa270062b2b0ee1245b484318b26d26ca79a29", + "commitMessage": "Align functions to up to 16 bytes in the function scanner", + "commitAuthoredDate": "2017-04-16T06:31:56Z", + "commitCommitterDate": "2017-04-19T06:34:03Z", + "associatedPullRequests": [ + { + "title": "Debugger: Align functions to up to 16 bytes", + "url": "https://github.com/PCSX2/pcsx2/pull/1903" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2002-gc115a4c-windows-x86.7z", + "versionNumber": "v1.5.2002", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c115a4cf76770d245990e199cea0348a869cc13c", + "commitMessage": "Merge branch 'greg/onepad-legacy'", + "commitAuthoredDate": "2017-04-19T17:02:49Z", + "commitCommitterDate": "2017-04-19T17:02:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2003-g688f05f-windows-x86.7z", + "versionNumber": "v1.5.2003", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "688f05ff265251f24c2e79c99e9203cbf768721c", + "commitMessage": "gsdx sw: always enable the gs memory wrapping emulation", + "commitAuthoredDate": "2017-04-19T18:11:53Z", + "commitCommitterDate": "2017-04-21T08:53:05Z", + "associatedPullRequests": [ + { + "title": "gsdx sw: always enable the gs memory wrapping emulation", + "url": "https://github.com/PCSX2/pcsx2/pull/1909" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2006-g620b9b3-windows-x86.7z", + "versionNumber": "v1.5.2006", + "commitAuthor": "Jonathan Li", + "commitFullSha": "620b9b33006972d38d26f32bca6c7183d37b438d", + "commitMessage": "pcsx2: Avoid clearing current ISO when not autorunning with an ISO", + "commitAuthoredDate": "2017-04-18T21:06:16Z", + "commitCommitterDate": "2017-04-21T08:54:16Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Fix commandline options", + "url": "https://github.com/PCSX2/pcsx2/pull/1907" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2008-g47c2f0a-windows-x86.7z", + "versionNumber": "v1.5.2008", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "47c2f0a289c4703da35085445229cd8296b6ce43", + "commitMessage": "GSdx: Remove Dirge Of Cerberus CRC hack\n\nHack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world.\nThis issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.", + "commitAuthoredDate": "2017-04-19T11:52:58Z", + "commitCommitterDate": "2017-04-21T09:13:27Z", + "associatedPullRequests": [ + { + "title": "GSdx: Move CRC hacks", + "url": "https://github.com/PCSX2/pcsx2/pull/1905" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-201-g90c5f0e-windows-x86.7z", + "versionNumber": "v1.5.201", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "90c5f0e1aeaf50e532a039b3d02318814a37bce8", + "commitMessage": "spu2x: tentative fix for SDL 2.0.4", + "commitAuthoredDate": "2016-01-24T10:00:14Z", + "commitCommitterDate": "2016-01-24T10:01:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2010-gcca6e1d-windows-x86.7z", + "versionNumber": "v1.5.2010", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "cca6e1dcae33f8d9956767190bba3ea2436f7c03", + "commitMessage": "Merge pull request #1896 from ssakash/counterstuff\n\nPCSX2-Counters: Detect DVD variant videomodes", + "commitAuthoredDate": "2017-04-21T09:26:58Z", + "commitCommitterDate": "2017-04-21T09:26:58Z", + "associatedPullRequests": [ + { + "title": "PCSX2-Counters: Detect DVD variant videomodes", + "url": "https://github.com/PCSX2/pcsx2/pull/1896" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2011-g16904d5-windows-x86.7z", + "versionNumber": "v1.5.2011", + "commitAuthor": "Jonathan Li", + "commitFullSha": "16904d580d3edd3de9837f41e8144d8d7b82c72b", + "commitMessage": "pcsx2: Fix booting ISO from commandline", + "commitAuthoredDate": "2017-04-21T21:43:05Z", + "commitCommitterDate": "2017-04-21T21:45:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2014-gb2a2a3a-windows-x86.7z", + "versionNumber": "v1.5.2014", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b2a2a3ace196e9d7afe27e62622b2b8292b9ecb5", + "commitMessage": "cmake: update \"check these lib...\" strings\n\nwx 3.10 is the minimum\nsdl2 too for onepad\na recent glew/gtk2 version is enough", + "commitAuthoredDate": "2017-04-22T10:47:02Z", + "commitCommitterDate": "2017-04-23T08:59:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2016-g201c9cd-windows-x86.7z", + "versionNumber": "v1.5.2016", + "commitAuthor": "Kazushim", + "commitFullSha": "201c9cd2a449128ee19d01983a0241fae849c03d", + "commitMessage": "zh_CN mo files update", + "commitAuthoredDate": "2017-04-23T13:16:24Z", + "commitCommitterDate": "2017-04-23T14:00:19Z", + "associatedPullRequests": [ + { + "title": "zh_CN translation update", + "url": "https://github.com/PCSX2/pcsx2/pull/1915" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2017-g99180f5-windows-x86.7z", + "versionNumber": "v1.5.2017", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "99180f5afbe012d87ef2cd68c3250e3dde90f396", + "commitMessage": "pcsx2: call XInitThreads at init\n\nX11 isn't thread safe by default. It make sense in 1990 but it is ugly nowadays.\n\nThe trick is that is must called before any X11 function. So the only\nsafe place is at the start of the main. Pcsx2App::OnInit() is the\nsooner that I've found.", + "commitAuthoredDate": "2017-04-20T19:19:33Z", + "commitCommitterDate": "2017-04-26T19:23:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2018-g303564f-windows-x86.7z", + "versionNumber": "v1.5.2018", + "commitAuthor": "lightningterror", + "commitFullSha": "303564fd702bd10162d47a98c22da24eb1a8bfac", + "commitMessage": "GSdx: Move/add GT4 CRC\n\nMoved a CRC hack to Aggressive that can cause or fix VRAM and RAM spikes.\nThis way people can switch between each config if they experience problems with either.\nVaries on userconfig , game version and maybe hardware.\n\nAdded missing CRC game version for GT4 pal.\n\nNote: The issue might be the same on GT3 and GTConcept , the code might\nneed to be removed for those games as well.", + "commitAuthoredDate": "2017-04-14T17:09:01Z", + "commitCommitterDate": "2017-04-27T15:46:58Z", + "associatedPullRequests": [ + { + "title": "GSdx: Move/add GT4 CRC", + "url": "https://github.com/PCSX2/pcsx2/pull/1897" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-202-g5a20d62-windows-x86.7z", + "versionNumber": "v1.5.202", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5a20d629ab5e534e40f862339e63fbc822c3e447", + "commitMessage": "spu2x: add comment on the previous fix\n\nAlways enabled it for all SDL2 versions. A shift won't kill perf.\nAnd no surprise if they backport the behavior on older version.", + "commitAuthoredDate": "2016-01-24T11:41:29Z", + "commitCommitterDate": "2016-01-24T11:41:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2023-gffcac1b-windows-x86.7z", + "versionNumber": "v1.5.2023", + "commitAuthor": "Jonathan Li", + "commitFullSha": "ffcac1bc3b6b71b092ff1c341f97d941ee272720", + "commitMessage": "spu2-x:xaudio2: Comment stuff to investigate", + "commitAuthoredDate": "2017-04-14T11:41:08Z", + "commitCommitterDate": "2017-04-28T08:12:50Z", + "associatedPullRequests": [ + { + "title": "spu2-x:xaudio2: Improve exception handling", + "url": "https://github.com/PCSX2/pcsx2/pull/1908" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-203-ge985488-windows-x86.7z", + "versionNumber": "v1.5.203", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e985488471ddfd3fbe042a917350bd1f85bd233b", + "commitMessage": "tests: create a common cygpath function to ease future test", + "commitAuthoredDate": "2016-01-24T14:21:47Z", + "commitCommitterDate": "2016-01-24T14:21:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-204-ge8f8d55-windows-x86.7z", + "versionNumber": "v1.5.204", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e8f8d55010cd202a2c93c98832a1aa584dbf94b2", + "commitMessage": "tests: uses standard perl path for perl operation", + "commitAuthoredDate": "2016-01-24T15:37:36Z", + "commitCommitterDate": "2016-01-24T15:37:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2043-g5b4c948-windows-x86.7z", + "versionNumber": "v1.5.2043", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5b4c948e43fb02fd62d70685c361f9c6a3c9af0c", + "commitMessage": "onepad: clean the gamepad/joystick interface\n\nRemove return of empty function\nUse final/override qualifier\nRemove useless virtual\n\nThanks turtleli for the advices", + "commitAuthoredDate": "2017-04-26T18:12:46Z", + "commitCommitterDate": "2017-04-28T09:27:19Z", + "associatedPullRequests": [ + { + "title": "Onepad2 : Greg/sdl2", + "url": "https://github.com/PCSX2/pcsx2/pull/1895" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2045-g413d182-windows-x86.7z", + "versionNumber": "v1.5.2045", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "413d1828eb723305d40bf0225a73cd46c3b9d6c5", + "commitMessage": "gsdx: call XInitThread on Linux dump replay", + "commitAuthoredDate": "2017-04-29T11:05:28Z", + "commitCommitterDate": "2017-04-29T11:05:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2046-ga3b3b4f-windows-x86.7z", + "versionNumber": "v1.5.2046", + "commitAuthor": "Jonathan Li", + "commitFullSha": "a3b3b4f6576fc4a6b61b1b0498ea65d1ffe99e93", + "commitMessage": "gsdx: Fix uptr size on Windows x64 build", + "commitAuthoredDate": "2017-04-29T21:36:40Z", + "commitCommitterDate": "2017-04-29T22:22:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2047-g98a5492-windows-x86.7z", + "versionNumber": "v1.5.2047", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "98a5492e371c50653fcf6965f9b3a557961d64f6", + "commitMessage": "Revert \"pcsx2: call XInitThreads at init\"\n\nThis reverts commit 99180f5afbe012d87ef2cd68c3250e3dde90f396.\n\nUnfortunately Mint/Arch got segmentation fault in Xlib mutex locking...\nSadly Xlib will be back to thread-unsafe mode.\n\nI'm cooking another solution based on EGL", + "commitAuthoredDate": "2017-04-30T10:44:57Z", + "commitCommitterDate": "2017-04-30T10:49:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2048-gd9e43b5-windows-x86.7z", + "versionNumber": "v1.5.2048", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d9e43b5d8d7870e81e5fe6e904007b1043a53baa", + "commitMessage": "gsdx egl: rewrite the EGL implementation\n\nSplit code in 2 parts\n* Base class (GSWndEGL) that implement the core EGL and GL context\n* Derived class (GSWndEGL_X11/GSWndEGL_WL) that implement the backend to handle native resources\n\nNote: Most backend code is only useful for GSopen1/PS1 mode. GSopen2 only requires\nthe AttachNativeWindow implementation\n\nCode is based around EGL_EXT_platform extension that allow to select the platform at runtime.\nNote: I think the extension was integrated in EGL 1.5\n\nThe X11 backend was mostly converted to XCB\nThe wayland backend is only a placeholder for future code\n\nI don't know if MS windows is/could be supported with EGL_EXT_platform API\n\nCode validated on Mesa. Proprietary drivers aren't yet tested.", + "commitAuthoredDate": "2017-04-29T08:39:53Z", + "commitCommitterDate": "2017-04-30T12:04:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-205-g00dea56-windows-x86.7z", + "versionNumber": "v1.5.205", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "00dea566f266b2ccc181686cfba3ec9993bbbbc5", + "commitMessage": "tests: auto detect cygwin", + "commitAuthoredDate": "2016-01-24T17:18:13Z", + "commitCommitterDate": "2016-01-24T17:18:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2053-g0d3f02e-windows-x86.7z", + "versionNumber": "v1.5.2053", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0d3f02ee34e1eff5f65ed18dd29d2373a279064e", + "commitMessage": "svu: cast variable to int to avoid unsigned vs int comparison", + "commitAuthoredDate": "2017-04-23T17:24:43Z", + "commitCommitterDate": "2017-04-30T19:20:23Z", + "associatedPullRequests": [ + { + "title": "Greg/gcc6 warning", + "url": "https://github.com/PCSX2/pcsx2/pull/1917" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2055-g29eed18-windows-x86.7z", + "versionNumber": "v1.5.2055", + "commitAuthor": "Jonathan Li", + "commitFullSha": "29eed182c2b4ccdbed25ec6fc2edb81c7a74cb66", + "commitMessage": "pcsx2: Remove unnecessary aMax/aMin macros", + "commitAuthoredDate": "2017-04-30T22:41:19Z", + "commitCommitterDate": "2017-04-30T22:41:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2056-g2159245-windows-x86.7z", + "versionNumber": "v1.5.2056", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "2159245224c8a291aef87981ccc900b35def86ee", + "commitMessage": "onepad: add DUALSHOCK4 USB Wireless Adapator mapping\n\nClose #1924", + "commitAuthoredDate": "2017-05-02T08:01:43Z", + "commitCommitterDate": "2017-05-02T08:07:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2059-gb9e62be-windows-x86.7z", + "versionNumber": "v1.5.2059", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b9e62be3c148b9dde38d7e7d3568d0050df4c683", + "commitMessage": "modernize: use std::make_unique instead of std::unique_ptr\n\nI didn't update GSdx and cdvdGigaherz because we need to pull\ncommon include files", + "commitAuthoredDate": "2017-04-19T19:32:08Z", + "commitCommitterDate": "2017-05-03T10:03:38Z", + "associatedPullRequests": [ + { + "title": "Greg/common make unique", + "url": "https://github.com/PCSX2/pcsx2/pull/1910" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-206-g8b1c465-windows-x86.7z", + "versionNumber": "v1.5.206", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8b1c465bf61069595ec24ad2ff27d2a7c2458ee6", + "commitMessage": "fix a typo", + "commitAuthoredDate": "2016-01-24T17:28:38Z", + "commitCommitterDate": "2016-01-24T17:28:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2067-gecd7107-windows-x86.7z", + "versionNumber": "v1.5.2067", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ecd7107ccb8bc44d3a84d1ff4f65ecdc28439fb6", + "commitMessage": "onepad: move KeyName in the dialog and remove the now useless dialog.h\n\nNote: use C++ construct to avoid C buffer.", + "commitAuthoredDate": "2017-05-03T14:40:35Z", + "commitCommitterDate": "2017-05-03T14:42:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2069-g7a3239c-windows-x86.7z", + "versionNumber": "v1.5.2069", + "commitAuthor": "Akash", + "commitFullSha": "7a3239cba0d2dcd2a6f01071ab86e9760b4287b8", + "commitMessage": "GSDX: Remove redundant parenthesis from combobox text\n\nThe third parameter of the GSSetting constructor already encloses the\ntext in parenthesis, so the right bracket here just messed up things.", + "commitAuthoredDate": "2017-05-06T16:44:13Z", + "commitCommitterDate": "2017-05-07T18:31:37Z", + "associatedPullRequests": [ + { + "title": "GSDX-Windows: Minor fixes to the GUI", + "url": "https://github.com/PCSX2/pcsx2/pull/1925" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-207-g3f5ac02-windows-x86.7z", + "versionNumber": "v1.5.207", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3f5ac02697626e6a6a74398c7ba35b9ed2b64fa0", + "commitMessage": "tests: take 431414...\n\nrestore cwd after the find\njust put the front letter in cyg_abs_path (as previous working bash script)", + "commitAuthoredDate": "2016-01-24T17:53:46Z", + "commitCommitterDate": "2016-01-24T17:53:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2070-g9b0b325-windows-x86.7z", + "versionNumber": "v1.5.2070", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9b0b32533947a30309a1fd339141b0b5ba88b146", + "commitMessage": "cmake: search /usr/bin/wx-config32 (for arch users...)\n\nissue #1933", + "commitAuthoredDate": "2017-05-08T07:52:57Z", + "commitCommitterDate": "2017-05-08T07:53:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2071-g2dcc85d-windows-x86.7z", + "versionNumber": "v1.5.2071", + "commitAuthor": null, + "commitFullSha": null, + "commitMessage": null, + "commitAuthoredDate": null, + "commitCommitterDate": null, + "associatedPullRequests": null + }, + { + "fileName": "pcsx2-v1.5.0-dev-2073-g984fcfd-windows-x86.7z", + "versionNumber": "v1.5.2073", + "commitAuthor": "Akash", + "commitFullSha": "984fcfda2e6e71c26be2749b5e2d34c95adf66dd", + "commitMessage": "Counters: Update videomode enum with proper prefix\n\nThanks to @colepcsx2 (https://github.com/PCSX2/pcsx2/pull/1896#commitcomment-21858717) for pointing it out!\n\nI also updated the prefix in the inferior video mode detection of GSdx, I'm not even sure why we need the videomode info on the plugin side, might be useful someday.", + "commitAuthoredDate": "2017-05-02T11:35:00Z", + "commitCommitterDate": "2017-05-11T09:23:10Z", + "associatedPullRequests": [ + { + "title": "PCSX2-Core: Update videomode enumerations and fix a SMODE2 delay bug in title update", + "url": "https://github.com/PCSX2/pcsx2/pull/1926" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2075-g0939424-windows-x86.7z", + "versionNumber": "v1.5.2075", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "09394245742593a1782f9997a6a1ed1ffa6bc83e", + "commitMessage": "onepad: be sure m_unique_id is set even in case of early return\n\nnot important as the object will be deleted but please coverity", + "commitAuthoredDate": "2017-05-11T19:47:39Z", + "commitCommitterDate": "2017-05-11T19:47:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2076-gec63b04-windows-x86.7z", + "versionNumber": "v1.5.2076", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b", + "commitMessage": "gsdx: only print once OpenGL status message\n\nAll credits go to @lightningterror\n\nFix #1882", + "commitAuthoredDate": "2017-05-11T20:35:31Z", + "commitCommitterDate": "2017-05-11T20:35:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2077-g05763b3-windows-x86.7z", + "versionNumber": "v1.5.2077", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "05763b3669a19e5de5d6dc22609941fb9d811d72", + "commitMessage": "cmake: better gcc + gsdx integration\n\nOnly set fabi-version on older GCC (5.0 and below)\nDisable broken optimization for GCC7+ (until we find a better solution)", + "commitAuthoredDate": "2017-05-11T21:14:06Z", + "commitCommitterDate": "2017-05-11T21:14:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2078-g595ad99-windows-x86.7z", + "versionNumber": "v1.5.2078", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "595ad99a5ba67c322f13cd0a1cb4b6a23539f578", + "commitMessage": "Cmake: what should have been the previous commit", + "commitAuthoredDate": "2017-05-12T17:38:51Z", + "commitCommitterDate": "2017-05-12T17:38:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-208-g64718e5-windows-x86.7z", + "versionNumber": "v1.5.208", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "64718e576f70dcce3885d7c0fb915195fb886613", + "commitMessage": "test: fix path mess\n\nNot a good idea to compute the absolute path 2 times. Add more logging.", + "commitAuthoredDate": "2016-01-24T18:24:37Z", + "commitCommitterDate": "2016-01-24T18:27:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-209-g411010e-windows-x86.7z", + "versionNumber": "v1.5.209", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "411010e6e6d5fff4ffeb7b63f18c5b3d1aa27835", + "commitMessage": "tests: add --bad option to run only blacklisted test", + "commitAuthoredDate": "2016-01-24T19:11:25Z", + "commitCommitterDate": "2016-01-24T19:11:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2090-g9cb8c70-windows-x86.7z", + "versionNumber": "v1.5.2090", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9cb8c704341e55edcabf437e4d36a4d34ac6d89d", + "commitMessage": "gsdx linux: port to latest GTK3 API\n\n* replace gtk_table by gtk_grid\n => it still misses some paddings\n* Use 3.22 monitor API to query screen size\n => need to be tested\n* directly add scrolled windows into a container without bothering with\n the viewport.\n\nCode compile fine but wasn't tested.\n\nv2: disable the code until I (or someone) get a chance to test and fix it.", + "commitAuthoredDate": "2017-04-23T08:50:03Z", + "commitCommitterDate": "2017-05-13T08:39:06Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx gtk3", + "url": "https://github.com/PCSX2/pcsx2/pull/1914" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2091-gbc0b1a7-windows-x86.7z", + "versionNumber": "v1.5.2091", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "bc0b1a78e5b5345282f9ce9017abcb7ceb6818ca", + "commitMessage": "common: workaround to start ASAN with recent glibc\n\nIssue: wait of the semaphore timedout. However semaphore was properly posted\ncounter is 1.\n\nTo workaround the issue, only throw an error if semaphore counter is 0.\nNote: I reduced the timeout to 100ms by threads to avoid huge startup delay\n\nClose #1939", + "commitAuthoredDate": "2017-05-13T12:07:54Z", + "commitCommitterDate": "2017-05-16T07:20:35Z", + "associatedPullRequests": [ + { + "title": "common: workaround to start ASAN with recent glibc", + "url": "https://github.com/PCSX2/pcsx2/pull/1943" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2099-ge043822-windows-x86.7z", + "versionNumber": "v1.5.2099", + "commitAuthor": "Christian Kenny", + "commitFullSha": "e043822a9371e13a4a3f10024b8613d43c9f42ef", + "commitMessage": "Added pre-install dialog, updated build instructions, fix RegKey in uninstaller, automatically backup old configuration folder, misc. changes.\n\nAutomatically backup old configuration folder to avoid conflicts, misc. changes.\n\nAdded reviewed changes", + "commitAuthoredDate": "2017-03-16T23:01:45Z", + "commitCommitterDate": "2017-05-16T07:39:12Z", + "associatedPullRequests": [ + { + "title": "NSIS: Update installer scripts, bug fixes, added some new goodies", + "url": "https://github.com/PCSX2/pcsx2/pull/1699" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2100-g5c7d9d0-windows-x86.7z", + "versionNumber": "v1.5.2100", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5c7d9d08e2e0b507d2dbc43b10d78e459697ca61", + "commitMessage": "gsdx: defer init of GSUtil global object\n\nClose #1935", + "commitAuthoredDate": "2017-05-19T08:41:49Z", + "commitCommitterDate": "2017-05-21T12:39:22Z", + "associatedPullRequests": [ + { + "title": "gsdx: defer init of GSUtil global object", + "url": "https://github.com/PCSX2/pcsx2/pull/1947" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2102-g802f102-windows-x86.7z", + "versionNumber": "v1.5.2102", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "802f1029e9dcb23e94c5d242057c2e4115e67af6", + "commitMessage": "gsdx: dump gsdump in xz format directly\n\nReduce disk space. Easy to share.\n\nIt would be nice to port the code to Windows.\nlibzma code was taken from https://git.tukaani.org/xz.git\n\nNote: only short dumps are supported so far. Big dump will freeze the interface during the compression.\nOr will suck all the RAM.\nNote2: a multithreaded encoder would badly impact the compression ratio\n\nThanks to Turtleli for all review comments", + "commitAuthoredDate": "2017-04-30T19:00:23Z", + "commitCommitterDate": "2017-05-21T21:45:35Z", + "associatedPullRequests": [ + { + "title": "gsdx: dump gsdump in xz format directly", + "url": "https://github.com/PCSX2/pcsx2/pull/1922" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2103-ge8f35f0-windows-x86.7z", + "versionNumber": "v1.5.2103", + "commitAuthor": "Jonathan Li", + "commitFullSha": "e8f35f0babce8986767bdcd9695243867c03f0b6", + "commitMessage": "onepad: Remove use of \"using namespace std\"\n\n\"using namespace std\" was causing ambiguity issues and compile errors on\nFreeBSD. Remove it.", + "commitAuthoredDate": "2017-05-23T01:02:04Z", + "commitCommitterDate": "2017-05-23T01:11:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2104-g49840bb-windows-x86.7z", + "versionNumber": "v1.5.2104", + "commitAuthor": "Akash", + "commitFullSha": "49840bb621d99b8b5124251b9510366eb9b1db07", + "commitMessage": "GSdx: Implement SYNCV register bitfields\n\nAdd the bitfield structure of the undocumented SYNCV register,\npotentially might be useful in proper height determination of the output\ncircuit for some weird games which still get it wrong but still haven't\nfigured out how it might be useful. Maybe some sort of black magic\nformula with the vertical synchronization values?\n\nThe differential phase value seems to closely resemble the display\nheight value of the video modes (480 for NTSC, 576 for PAL) but after\nsome investigating into the differential phase, I have no clue on how\nthey might be even related. Hopefully the mystery will be unveiled in\nthe near future.", + "commitAuthoredDate": "2017-05-20T17:17:43Z", + "commitCommitterDate": "2017-05-24T11:44:52Z", + "associatedPullRequests": [ + { + "title": "GSdx: Implement SYNCV register bitfields", + "url": "https://github.com/PCSX2/pcsx2/pull/1948" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2112-g266c114-windows-x86.7z", + "versionNumber": "v1.5.2112", + "commitAuthor": "Akash", + "commitFullSha": "266c114c1ed134bedfc1318b1ac65377b3a3c2bc", + "commitMessage": "GSdx-OGL: Extend ICO workaround to PAL videomode", + "commitAuthoredDate": "2017-06-02T15:59:03Z", + "commitCommitterDate": "2017-06-03T12:52:42Z", + "associatedPullRequests": [ + { + "title": "GSdx-OGL: Extend ICO workaround to PAL videomode", + "url": "https://github.com/PCSX2/pcsx2/pull/1961" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2114-g23fa065-windows-x86.7z", + "versionNumber": "v1.5.2114", + "commitAuthor": "Akash", + "commitFullSha": "23fa0657a703738b261c3c0184aa900db3e8cf8a", + "commitMessage": "GSdx-HW: Move scaling code to separate subroutine\n\nMove the custom resolution scaling code to a separate subroutine and\nallow future RT buffer resize calls when the buffer size isn't enough.\n\n(Example: when a game's CRTC/Framebuffer size changes. The older code\ndidn't consider such cases)", + "commitAuthoredDate": "2017-05-19T17:57:17Z", + "commitCommitterDate": "2017-06-04T15:10:25Z", + "associatedPullRequests": [ + { + "title": "GSdx-HW: Optimize RT buffer size calculation for custom resolutions", + "url": "https://github.com/PCSX2/pcsx2/pull/1942" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2115-gf8787ca-windows-x86.7z", + "versionNumber": "v1.5.2115", + "commitAuthor": "Jonathan Li", + "commitFullSha": "f8787ca6b9ab654ba6fe6155a6fb875b61bd9e93", + "commitMessage": "gsdx: Fix variable initialisation issue\n\nClass member variables are initialised in order of declaration in the\nclass definition. Move native_buffer to the top of the class definition\nto avoid initialising m_width and m_height to random values.", + "commitAuthoredDate": "2017-06-05T00:12:41Z", + "commitCommitterDate": "2017-06-05T00:12:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2116-g8b245c1-windows-x86.7z", + "versionNumber": "v1.5.2116", + "commitAuthor": "Jakob5566", + "commitFullSha": "8b245c12adb1c475e6457a1479044701228a5e3b", + "commitMessage": "Add Danish translation", + "commitAuthoredDate": "2017-06-08T19:16:41Z", + "commitCommitterDate": "2017-06-09T09:18:41Z", + "associatedPullRequests": [ + { + "title": "Add Danish translation", + "url": "https://github.com/PCSX2/pcsx2/pull/1966" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2117-g4a56240-windows-x86.7z", + "versionNumber": "v1.5.2117", + "commitAuthor": "Jonathan Li", + "commitFullSha": "4a562401dcb0c501424f74af26618c119956f709", + "commitMessage": "gsdx:d3d11: Fix incorrect geometry shader use\n\nThe sprite geometry shader was still being used even if the sprites were\nconverted on the CPUs.\n\nConvert all sprites using the GPU - the fix isn't ideal, but it'll\nlikely have to do unless someone feels like porting over more of the\nOpenGL changes to the D3D11 renderer.\n\nCloses #1921.", + "commitAuthoredDate": "2017-06-13T00:11:45Z", + "commitCommitterDate": "2017-06-13T00:11:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2119-g58102a3-windows-x86.7z", + "versionNumber": "v1.5.2119", + "commitAuthor": "Akash", + "commitFullSha": "58102a39a421c3066685ef295d52ad26cc2eddf5", + "commitMessage": "PCSX2-WX: Add \"Always ask when booting\" option\n\nWhen enabled, this option opens the file explorer to directly select the\nISO at each boot instances instead of relying on the Recent ISO list.", + "commitAuthoredDate": "2017-06-18T09:57:59Z", + "commitCommitterDate": "2017-06-19T22:33:29Z", + "associatedPullRequests": [ + { + "title": "PCSX2-WX: Add Manual ISO selection option", + "url": "https://github.com/PCSX2/pcsx2/pull/1934" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-212-g393e56a-windows-x86.7z", + "versionNumber": "v1.5.212", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "393e56a604859d916f613e88de9291372da5c791", + "commitMessage": "tests: handle better timeout\n\nRelying on the timeout program", + "commitAuthoredDate": "2016-01-24T21:32:00Z", + "commitCommitterDate": "2016-01-24T21:32:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2120-g07c69eb-windows-x86.7z", + "versionNumber": "v1.5.2120", + "commitAuthor": "Jonathan Li", + "commitFullSha": "07c69ebed400c7fad0afb41e777935dadd04a6b9", + "commitMessage": "ci: Fix 32-bit Travis CI builds\n\n[skip appveyor]", + "commitAuthoredDate": "2017-06-23T19:50:14Z", + "commitCommitterDate": "2017-06-23T19:50:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2121-g7d75a73-windows-x86.7z", + "versionNumber": "v1.5.2121", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7d75a7310507fb8e21d65696306dfafbd6021078", + "commitMessage": "cmake: blacklist GCC 7.0 and GCC 7.1 (based on a small testcase)\n\nGCC bug => https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80799\n\nClose #1937", + "commitAuthoredDate": "2017-05-21T17:23:05Z", + "commitCommitterDate": "2017-06-29T12:51:50Z", + "associatedPullRequests": [ + { + "title": "cmake: blacklist GCC 7.0 and GCC 7.1", + "url": "https://github.com/PCSX2/pcsx2/pull/1949" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2122-gf2de553-windows-x86.7z", + "versionNumber": "v1.5.2122", + "commitAuthor": null, + "commitFullSha": null, + "commitMessage": null, + "commitAuthoredDate": null, + "commitCommitterDate": null, + "associatedPullRequests": null + }, + { + "fileName": "pcsx2-v1.5.0-dev-2123-gf889720-windows-x86.7z", + "versionNumber": "v1.5.2123", + "commitAuthor": "lightningterror", + "commitFullSha": "f88972013f2ac2672f9d5aedbe7d1a488fc70dfd", + "commitMessage": "GSdx: Remove/move DBZ:BT3 CRC\n\nEnables character outlines to partially work on Full CRC.\nDX9 has a small issue where a small black line at the bottom shakes when outlines are enabled.\nYou can either use Aggressive crc or x,y offset to fix the issue.\n\nRemoved unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird\nmotion blur type way when the player moved slightly.", + "commitAuthoredDate": "2017-04-14T22:34:33Z", + "commitCommitterDate": "2017-06-29T14:54:11Z", + "associatedPullRequests": [ + { + "title": "GSdx: Remove/move DBZ:BT3 CRC", + "url": "https://github.com/PCSX2/pcsx2/pull/1900" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2124-g5c7e2d1-windows-x86.7z", + "versionNumber": "v1.5.2124", + "commitAuthor": "lightningterror", + "commitFullSha": "5c7e2d103cba3eafc24a6f6eb81da1b5c4a827d6", + "commitMessage": "GameDB: Add fixes to various games (#1977)\n\nGameDB: Add fixes to various games\r\n\r\nAdd fix for R&C2 Going Commando\r\n- fixes cinematic and crash\r\nAdd fix for Metal Gear Solid 3: Subsistence\r\n- fixes screen artifacts\r\nAdd multiple fixes for Max Payne\r\nAdd / correct fix for Mercenaries 2\r\n- Corrected incorrect title and added timing fix\r\nAdd fixes for Scarface\r\nAdd missing games to DB", + "commitAuthoredDate": "2017-06-30T09:59:24Z", + "commitCommitterDate": "2017-06-30T09:59:24Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add fixes to various games", + "url": "https://github.com/PCSX2/pcsx2/pull/1977" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2125-g6e029fc-windows-x86.7z", + "versionNumber": "v1.5.2125", + "commitAuthor": "Jonathan Li", + "commitFullSha": "6e029fc1847addc2f878f89304bb76b017d8b77c", + "commitMessage": "cmake: Fix NetBSD compilation\n\nCloses #1973", + "commitAuthoredDate": "2017-07-01T10:54:59Z", + "commitCommitterDate": "2017-07-01T10:54:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2127-g358954d-windows-x86.7z", + "versionNumber": "v1.5.2127", + "commitAuthor": "lightningterror", + "commitFullSha": "358954d69ec359e33fa92c64760ef57e98fdcec3", + "commitMessage": "GSdx-ogl: Printing console messages v2 (#1954)\n\nGSdx-ogl: Console messages v2\r\n\r\nFollow up to\r\ncommit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b\r\n\r\nAdd intel broken driver wiki link message in console (OpenGL).\r\nPrint intel / amd buggy driver message once in console (OpenGL).\r\nPring texture barrier and viewpoint array info once in console (OpenGL).", + "commitAuthoredDate": "2017-07-02T11:56:45Z", + "commitCommitterDate": "2017-07-02T11:56:45Z", + "associatedPullRequests": [ + { + "title": "GSdx-ogl: Printing console messages v2", + "url": "https://github.com/PCSX2/pcsx2/pull/1954" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-213-g0147e6c-windows-x86.7z", + "versionNumber": "v1.5.213", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "0147e6cb8da9c43640218689b190b838addecc10", + "commitMessage": "Vif: Fix for Unpacks when WL = 0. (KH2 + Tests) Removes a long standing hack.\n\nNote: CL = 0 behaviour is still not completely accurate, the first vector is incorrect, but will look at that another day, need a game that does it first really so we can see if it helps :)", + "commitAuthoredDate": "2016-01-25T21:43:53Z", + "commitCommitterDate": "2016-01-25T21:43:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2130-g392816f-windows-x86.7z", + "versionNumber": "v1.5.2130", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "392816fae3073d908a72d4477ffddbf1586331e4", + "commitMessage": "gsdx: store vsync state into an integer\n\nallow to support late vsync (Adaptive vsync).", + "commitAuthoredDate": "2017-05-21T20:14:34Z", + "commitCommitterDate": "2017-07-02T13:14:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2131-g2ced227-windows-x86.7z", + "versionNumber": "v1.5.2131", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "2ced227ad312f0eaccd3664298f4d21c60671c3d", + "commitMessage": "i10n: upload cs_CZ mo binary files", + "commitAuthoredDate": "2017-07-02T13:31:33Z", + "commitCommitterDate": "2017-07-02T13:31:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86.7z", + "versionNumber": "v1.5.2132", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b8f7e12bc007bb22526ff909d40200d8a6ec1f5f", + "commitMessage": "onepad: Add platform:Linux on game db entries that miss it\n\nSDL doc:\n\"Mappings not belonging to the current platform or with no platform\nfield specified will be ignored (i.e. mappings for Linux will be ignored\nin Windows, etc).\"\n\nIssue #1978", + "commitAuthoredDate": "2017-07-02T14:55:50Z", + "commitCommitterDate": "2017-07-02T14:55:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2133-g45ac69a-windows-x86.7z", + "versionNumber": "v1.5.2133", + "commitAuthor": "Jonathan Li", + "commitFullSha": "45ac69a1f6e0431a9e0625a3e4bf442bd8845f24", + "commitMessage": "gsdx:d3d11: Fix sprite geometry shader\n\nSprites always use flat shading.\n\nFixes #1980", + "commitAuthoredDate": "2017-07-02T21:54:36Z", + "commitCommitterDate": "2017-07-02T21:54:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2135-gaaf0312-windows-x86.7z", + "versionNumber": "v1.5.2135", + "commitAuthor": "lightningterror", + "commitFullSha": "aaf03123f8845eee4a3e5376f26980ce9f909b25", + "commitMessage": "GameDB\n\nRemove recent db fix for MGS3 Subsistence\nFixes #1992", + "commitAuthoredDate": "2017-07-02T22:48:40Z", + "commitCommitterDate": "2017-07-03T17:06:33Z", + "associatedPullRequests": [ + { + "title": "GameDB: Remove recent MGS3 Subsistence fix", + "url": "https://github.com/PCSX2/pcsx2/pull/1997" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2136-gbab9826-windows-x86.7z", + "versionNumber": "v1.5.2136", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "bab9826fb1d121dd7a70924bbdedf3d5173c8760", + "commitMessage": "i10n: upload da_DK precompiled mo file", + "commitAuthoredDate": "2017-07-03T17:22:03Z", + "commitCommitterDate": "2017-07-03T17:22:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2139-g9e13b7d-windows-x86.7z", + "versionNumber": "v1.5.2139", + "commitAuthor": "Akash", + "commitFullSha": "9e13b7da01d6afe4332ee72b2afa48584ca1e5bd", + "commitMessage": "PCSX2-WX: Add restore defaults to GS panel", + "commitAuthoredDate": "2017-07-05T17:24:20Z", + "commitCommitterDate": "2017-07-12T20:04:37Z", + "associatedPullRequests": [ + { + "title": "PCSX2-WX: Add restore defaults button to GS panel", + "url": "https://github.com/PCSX2/pcsx2/pull/2003" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-214-gd0a23a7-windows-x86.7z", + "versionNumber": "v1.5.214", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "d0a23a7d73566d3782d8966e336108ae5a277215", + "commitMessage": "Vif-Rec: Sort of fix for tests using masks with different cl/wl values.\n\nNow gives correct results, but, ugh, I'm not sure on this whole hashing thing, it's probably doing something else wrong now.", + "commitAuthoredDate": "2016-01-26T00:02:21Z", + "commitCommitterDate": "2016-01-26T00:02:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2141-gc3ff107-windows-x86.7z", + "versionNumber": "v1.5.2141", + "commitAuthor": "Akash", + "commitFullSha": "c3ff1074bb5e7d733570febd57a7a334c67d5281", + "commitMessage": "GSdx: Rework framebuffer height calculation\n\nDBY isn't an offset to the frame memory but rather an offset to read\noutput circuit inside the frame memory, hence the top offset should also\nbe calculated for the total height of the frame memory. Fixes software\nmode regression in Beyond Good and Evil.\n\nAlso handle cases when GetFrameRect() is called without any paramerer to\navoid an illegal value access violation on the DISP register.", + "commitAuthoredDate": "2017-06-30T17:12:17Z", + "commitCommitterDate": "2017-07-13T15:53:29Z", + "associatedPullRequests": [ + { + "title": "GSdx: Rework framebuffer height calculation", + "url": "https://github.com/PCSX2/pcsx2/pull/1988" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2143-g1d983a681-windows-x86.7z", + "versionNumber": "v1.5.2143", + "commitAuthor": "puzzo888", + "commitFullSha": "1d983a6818521329ddf89c7de65288e7c052967b", + "commitMessage": "Update GSCrc.cpp (#2018)\n\ngsdx crc: add Front Mission 5 CRC", + "commitAuthoredDate": "2017-07-22T09:32:15Z", + "commitCommitterDate": "2017-07-22T09:32:15Z", + "associatedPullRequests": [ + { + "title": "Update GSCrc.cpp", + "url": "https://github.com/PCSX2/pcsx2/pull/2018" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2144-gbd5e54e82-windows-x86.7z", + "versionNumber": "v1.5.2144", + "commitAuthor": "Akash", + "commitFullSha": "bd5e54e8254c5add01ee18c26455fc0f171d5b08", + "commitMessage": "GSdx-Windows: Fix Shadeboost text bug\n\nForgot to replace `IDC_TEXT` with `IDC_VALUE` macros, due to this the\ntext containing the name of the options was being updated with the\ncurrent value of the option instead of updating the text designated for\nholding the values.", + "commitAuthoredDate": "2017-07-22T17:58:16Z", + "commitCommitterDate": "2017-07-23T21:50:40Z", + "associatedPullRequests": [ + { + "title": "GSdx-Windows: Fix Shadeboost text bug", + "url": "https://github.com/PCSX2/pcsx2/pull/2021" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2145-g4e19f7adb-windows-x86.7z", + "versionNumber": "v1.5.2145", + "commitAuthor": "Jonathan Li", + "commitFullSha": "4e19f7adbf911f34d5a0c1d04d83ce259f6baeec", + "commitMessage": "lilypad: Fix button detection issue in Kung Fu Panda\n\nKung Fu Panda becomes stuck at an autosave warning screen since it\ncannot detect button presses correctly. This fixes the issue, though\npotentially it may negatively affect some other games (see #1831,\nunfortunately no game titles weren't mentioned).\n\nThe issue was introduced in commit 3075ec2203f25adb49c0283f05ae4b8c33251127\n\nCloses #1965.", + "commitAuthoredDate": "2017-07-23T23:46:00Z", + "commitCommitterDate": "2017-07-23T23:46:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2146-g59fa83154-windows-x86.7z", + "versionNumber": "v1.5.2146", + "commitAuthor": "Akash", + "commitFullSha": "59fa831542de74a48d1ac612eb422a91434e6fa2", + "commitMessage": "PCSX2-Counters: Fix tracking of scalar limit\n\nThe scalar limit value was updated only during any turbo/slowmotion\ntoggle, let's also update it properly after any change in the emulation\nsettings.\n\nThis prevents the need of toggling from turbo/slowmotion to update to\nyour requested frame rate percentage.", + "commitAuthoredDate": "2017-07-17T16:11:17Z", + "commitCommitterDate": "2017-07-25T19:55:22Z", + "associatedPullRequests": [ + { + "title": "PCSX2-Counters: Fix tracking of scalar limit", + "url": "https://github.com/PCSX2/pcsx2/pull/2014" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2148-g31400b29c-windows-x86.7z", + "versionNumber": "v1.5.2148", + "commitAuthor": "Akash", + "commitFullSha": "31400b29c3b6e09a5273e2b37037665bcff1ac85", + "commitMessage": "Merge pull request #2017 from lightningterror/dbzbt3-crcfixup\n\nGSdx: Adjust CRC hack for DBZ BT3", + "commitAuthoredDate": "2017-07-26T18:53:25Z", + "commitCommitterDate": "2017-07-26T18:53:25Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust CRC hack for DBZ BT3", + "url": "https://github.com/PCSX2/pcsx2/pull/2017" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2149-g66a87ce4d-windows-x86.7z", + "versionNumber": "v1.5.2149", + "commitAuthor": "lightningterror", + "commitFullSha": "66a87ce4d0b8c0676674ce8173fcba44867d1edb", + "commitMessage": "GSdx: Add missing CRC for Tomb Raider Underworld", + "commitAuthoredDate": "2017-07-27T12:34:14Z", + "commitCommitterDate": "2017-07-29T14:40:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2155-g41bfb6e80-windows-x86.7z", + "versionNumber": "v1.5.2155", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "41bfb6e80a8eb3175a58a65b2efaafa912c467c3", + "commitMessage": "Merge pull request #2000 from PCSX2/greg/vsync-take2\n\nGreg/vsync take2", + "commitAuthoredDate": "2017-08-05T09:44:41Z", + "commitCommitterDate": "2017-08-05T09:44:41Z", + "associatedPullRequests": [ + { + "title": "Greg/vsync take2", + "url": "https://github.com/PCSX2/pcsx2/pull/2000" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2156-g20cc02c90-windows-x86.7z", + "versionNumber": "v1.5.2156", + "commitAuthor": "lightningterror", + "commitFullSha": "20cc02c90d92bebe3bdfdedaf539b25450eaf1be", + "commitMessage": "Update Translations (#2029)\n\nUpdate tr_TR - credits to PyramidHead\r\nRemove .mo files from locales for tr_TR and cs_CZ", + "commitAuthoredDate": "2017-08-06T17:15:49Z", + "commitCommitterDate": "2017-08-06T17:15:49Z", + "associatedPullRequests": [ + { + "title": "Translations update: tr_TR and cs_CZ", + "url": "https://github.com/PCSX2/pcsx2/pull/2029" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2158-g1d95dbe4a-windows-x86.7z", + "versionNumber": "v1.5.2158", + "commitAuthor": "Akash", + "commitFullSha": "1d95dbe4a1d88cdead93e07d6c74240c34ea1362", + "commitMessage": "PCSX2-Git: Minor changes in issue template file\n\n* Remove redundant mention of MTVU hack speedhack.\n(It's grayed out at safest preset)\n* Change ``Note 1/2`` into a single notes header with\nmultiple lists, also modified the \"is in active development\"\npart as it's no longer the case.\n\n[skip ci]", + "commitAuthoredDate": "2017-07-29T13:45:54Z", + "commitCommitterDate": "2017-08-09T14:40:17Z", + "associatedPullRequests": [ + { + "title": "PCSX2-WX: Force disable MTVU hack on safest preset", + "url": "https://github.com/PCSX2/pcsx2/pull/2032" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-216-gf5d7135-windows-x86.7z", + "versionNumber": "v1.5.216", + "commitAuthor": null, + "commitFullSha": null, + "commitMessage": null, + "commitAuthoredDate": null, + "commitCommitterDate": null, + "associatedPullRequests": null + }, + { + "fileName": "pcsx2-v1.5.0-dev-2160-g0d0a54f09-windows-x86.7z", + "versionNumber": "v1.5.2160", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0d0a54f0950f3728ce647f3944db1de4fec2f366", + "commitMessage": "Merge pull request #2040 from orbea/horipad\n\nAdd Horipad One config", + "commitAuthoredDate": "2017-08-10T09:45:35Z", + "commitCommitterDate": "2017-08-10T09:45:35Z", + "associatedPullRequests": [ + { + "title": "Add Horipad One config", + "url": "https://github.com/PCSX2/pcsx2/pull/2040" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2162-g8c37418e4-windows-x86.7z", + "versionNumber": "v1.5.2162", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8c37418e444103d9b9936ec7315c087c76648cc0", + "commitMessage": "onepad: print a more accurate message when only a single pad is detected", + "commitAuthoredDate": "2017-08-09T19:24:19Z", + "commitCommitterDate": "2017-08-10T20:00:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2163-gc4bf09ad3-windows-x86.7z", + "versionNumber": "v1.5.2163", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c4bf09ad32b44a9c047853d01d8672262bc96eec", + "commitMessage": "glsl: extension must be declared first\n\nMesa follows this rule of the standard.\n\nIssue #2037\n\nShader compile fines now but SSO interface seems to be broken.", + "commitAuthoredDate": "2017-08-12T13:37:29Z", + "commitCommitterDate": "2017-08-12T13:37:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2164-g64c197de4-windows-x86.7z", + "versionNumber": "v1.5.2164", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "64c197de47c9999595cc793cb0d555599e406b64", + "commitMessage": "glsl: miss color of SSO interface\n\nIt was added with the OSD\n\nFix #2037", + "commitAuthoredDate": "2017-08-12T13:43:15Z", + "commitCommitterDate": "2017-08-12T13:43:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-217-g522149f-windows-x86.7z", + "versionNumber": "v1.5.217", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "522149f503dd5e040c6c7e3e3dc835d983768298", + "commitMessage": "tests: remove some carriage returns", + "commitAuthoredDate": "2016-01-26T17:15:47Z", + "commitCommitterDate": "2016-01-26T17:15:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2174-g9c8a48f38-windows-x86.7z", + "versionNumber": "v1.5.2174", + "commitAuthor": "ramapcsx2", + "commitFullSha": "9c8a48f38c46059263607b81217ca87ebc787b70", + "commitMessage": "Merge pull request #2038 from FiLeonard/master\n\nUpdate German Translation", + "commitAuthoredDate": "2017-08-14T10:03:19Z", + "commitCommitterDate": "2017-08-14T10:03:19Z", + "associatedPullRequests": [ + { + "title": "Update German Translation", + "url": "https://github.com/PCSX2/pcsx2/pull/2038" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2175-g420f11161-windows-x86.7z", + "versionNumber": "v1.5.2175", + "commitAuthor": "lightningterror", + "commitFullSha": "420f111611c2c715e7fc550d08b036c5ebb335fb", + "commitMessage": "GSdx: Add missing CRC for GT3", + "commitAuthoredDate": "2017-08-15T22:29:53Z", + "commitCommitterDate": "2017-08-16T12:05:32Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add missing CRC for GT3", + "url": "https://github.com/PCSX2/pcsx2/pull/2044" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2176-g8fe8cad8f-windows-x86.7z", + "versionNumber": "v1.5.2176", + "commitAuthor": "Akash", + "commitFullSha": "8fe8cad8f91201a58a87067153197a298a75222e", + "commitMessage": "GSdx-D3D11: Avoid undefined behavior in swapchain\n\nPCSX2 sends a negative value (-1) to GSdx when adaptive mode is\nspecified for Vsync, this mode is exclusive to OpenGL at the moment\nand is unimplemented on the D3D11 renderer. Also the present function\nof swapchain only accepts values from 0 to 4 as parameter, hence\npassing negative values to the function is undefined behavior.\n\nSo let's fallback to standard synchronization method on D3D11 when\nPCSX2 requests for adaptive mode.", + "commitAuthoredDate": "2017-08-23T18:55:42Z", + "commitCommitterDate": "2017-08-25T21:40:42Z", + "associatedPullRequests": [ + { + "title": "GSdx-D3D11: Avoid undefined behavior in swapchain", + "url": "https://github.com/PCSX2/pcsx2/pull/2051" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-218-g7185927-windows-x86.7z", + "versionNumber": "v1.5.218", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "7185927e7ef2010f17b97b61f90b439aecf6f00e", + "commitMessage": "Vif-Rec: Fix up nVifBlock structure, thanks sudonim1", + "commitAuthoredDate": "2016-01-26T19:19:02Z", + "commitCommitterDate": "2016-01-26T19:19:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2184-ga0aa585af-windows-x86.7z", + "versionNumber": "v1.5.2184", + "commitAuthor": "Alessandro Vetere", + "commitFullSha": "a0aa585afde6caf0b7d8657101c4321dc4004b23", + "commitMessage": "GSdx GSTextureCache: Using FastList instead of std::list. Various other improvements.\nUsing range loops where possible (correctly).\nUsing auto where possible (minimize code changes whenever it's decided to change back to a std container).\nUse more efficient erase pattern (where possible).\nMinor code tweaks.", + "commitAuthoredDate": "2017-08-04T18:37:44Z", + "commitCommitterDate": "2017-08-30T09:43:18Z", + "associatedPullRequests": [ + { + "title": "GSdx TC: Peformance improvement by using custom container. Ported erase iterator trick to SW mode.", + "url": "https://github.com/PCSX2/pcsx2/pull/1944" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2185-g12e7eac1b-windows-x86.7z", + "versionNumber": "v1.5.2185", + "commitAuthor": "Jonathan Li", + "commitFullSha": "12e7eac1b4f8570484951ac979b617d14e07de5e", + "commitMessage": "ci: Fix Travis CI\n\n[skip appveyor]", + "commitAuthoredDate": "2017-08-30T18:11:34Z", + "commitCommitterDate": "2017-08-30T18:11:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2188-g056cbbcdc-windows-x86.7z", + "versionNumber": "v1.5.2188", + "commitAuthor": "Jonathan Li", + "commitFullSha": "056cbbcdcdab063f0cac71e7c5dc4991fdcafddf", + "commitMessage": "pcsx2: Fix inconsistent framelimiter/vsync interaction\n\nIf emulation is paused and resumed, vsync may become enabled even if the\nframe limiter is currently disabled. This state persists until the\nsettings are changed or the hotkeys are used.\n\nFix the inconsistent framelimiter/vsync behaviour so that vsync isn't\nenabled whenever the framelimiter is disabled, which matches the\nbehaviour in the rest of the code.", + "commitAuthoredDate": "2017-08-23T23:00:14Z", + "commitCommitterDate": "2017-08-30T20:08:54Z", + "associatedPullRequests": [ + { + "title": "gsdx: Fix OpenGL vsync, pcsx2: Apply vsync changes immediately", + "url": "https://github.com/PCSX2/pcsx2/pull/2049" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2189-g854f3d5b8-windows-x86.7z", + "versionNumber": "v1.5.2189", + "commitAuthor": "Jonathan Li", + "commitFullSha": "854f3d5b85b3a3f3539c2b6b8f26a786c738c7a8", + "commitMessage": "lilypad: Fix Lock Direction/Input/Both features\n\nRegression was introduced in 2ea078beb5aea162188d171345c4b5fe4e99bc6e.\n\nCoverity CID 178405.", + "commitAuthoredDate": "2017-08-27T00:03:45Z", + "commitCommitterDate": "2017-08-30T21:25:06Z", + "associatedPullRequests": [ + { + "title": "lilypad: Fix Lock Direction/Input/Both features", + "url": "https://github.com/PCSX2/pcsx2/pull/2054" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2190-g91d8e7c7c-windows-x86.7z", + "versionNumber": "v1.5.2190", + "commitAuthor": "lightningterror", + "commitFullSha": "91d8e7c7c651d555a3255195e72421c2c0ce9fab", + "commitMessage": "GSdx-Windows: Grey out OSD and Shader Configuration\n\nGrey out OSD Configuration button for Direct3D\nsince only OpenGL supports the feature atm.\nGrey out Shader Configuration button in Core Benchmark.", + "commitAuthoredDate": "2017-08-30T22:57:15Z", + "commitCommitterDate": "2017-08-31T15:41:43Z", + "associatedPullRequests": [ + { + "title": "GSdx-Windows: Grey out OSD and Shader Configuration", + "url": "https://github.com/PCSX2/pcsx2/pull/2061" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2191-gf14c78cf1-windows-x86.7z", + "versionNumber": "v1.5.2191", + "commitAuthor": "lightningterror", + "commitFullSha": "f14c78cf12844fedf405f1ae6825117d88bcd98e", + "commitMessage": "GSdx-ogl: Fix GSdx crashing on Intel igpus\n\nRegression was introduced in #1954\nGSdx caused the emulator to crash when the renderer was restarted.\n\nIt may have affected older gpus from nvidia/amd\nwith older OpenGL support as well.", + "commitAuthoredDate": "2017-09-05T19:16:28Z", + "commitCommitterDate": "2017-09-06T15:14:21Z", + "associatedPullRequests": [ + { + "title": "GSdx-ogl: Fix GSdx crashing on intel igpus", + "url": "https://github.com/PCSX2/pcsx2/pull/2064" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2192-g481a884d2-windows-x86.7z", + "versionNumber": "v1.5.2192", + "commitAuthor": "lightningterror", + "commitFullSha": "481a884d2551978de3e60c5e7f6d62f06d376a7b", + "commitMessage": "GSdx - dx9: Edit Alpha Correction (FBA) tooltip.\n\nCan cause graphical glitches in some games.", + "commitAuthoredDate": "2017-08-15T16:05:16Z", + "commitCommitterDate": "2017-09-06T16:05:21Z", + "associatedPullRequests": [ + { + "title": "GSdx - dx9: Edit Alpha Correction (FBA) tooltip. ", + "url": "https://github.com/PCSX2/pcsx2/pull/2041" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2193-gd158ac5ff-windows-x86.7z", + "versionNumber": "v1.5.2193", + "commitAuthor": "lightningterror", + "commitFullSha": "d158ac5ffe91b87435aaee778d99d518e024980d", + "commitMessage": "GSdx-ogl:\n\nComment out driver version detection on amd as it was not working properly.\nRename bools for vendor ids.", + "commitAuthoredDate": "2017-08-02T17:52:15Z", + "commitCommitterDate": "2017-09-06T16:08:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2194-gada0d5745-windows-x86.7z", + "versionNumber": "v1.5.2194", + "commitAuthor": "Ryudo300", + "commitFullSha": "ada0d5745206164a17827bcb15a83da74136b4d5", + "commitMessage": "PCSX2-GUI: Logo Update (Wider image)\n\nNew logo for the main interface of PCSX2. (400px instead of 380)", + "commitAuthoredDate": "2017-08-08T20:28:42Z", + "commitCommitterDate": "2017-09-07T16:15:26Z", + "associatedPullRequests": [ + { + "title": "PCSX2-GUI: Logo Update (Wider image)", + "url": "https://github.com/PCSX2/pcsx2/pull/2036" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2205-gaf2278c3c-windows-x86.7z", + "versionNumber": "v1.5.2205", + "commitAuthor": "ramapcsx2", + "commitFullSha": "af2278c3c28682134146ecff8bb028bd9075d49a", + "commitMessage": "Merge pull request #2067 from RedPanda4552/master\n\nAdd PSX memory card support", + "commitAuthoredDate": "2017-09-17T14:53:36Z", + "commitCommitterDate": "2017-09-17T14:53:36Z", + "associatedPullRequests": [ + { + "title": "Add PSX memory card support", + "url": "https://github.com/PCSX2/pcsx2/pull/2067" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2206-g3356c63cd-windows-x86.7z", + "versionNumber": "v1.5.2206", + "commitAuthor": "Akash", + "commitFullSha": "3356c63cdc168ca245fb8af4a9c185d213934102", + "commitMessage": "PS2-HW: Fix DMA channel register addresses\n\nThe macro for address of channel 9 was wrongly having the address of\nchannel 8, fixed it. (Luckily MADR and QWC were unused so we should be\nsafe)\n\nThanks to Fireboyd78 for notifying us about this. (Closes #2091)\n\nAlso fixed some inconsistencies where some of the DMA channel register\naddresses weren't defined for all the bitfields.", + "commitAuthoredDate": "2017-10-10T14:23:44Z", + "commitCommitterDate": "2017-10-10T14:24:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2207-g7a7844162-windows-x86.7z", + "versionNumber": "v1.5.2207", + "commitAuthor": "Brian", + "commitFullSha": "7a7844162d8976fee2f31ccd772744046aa90f7e", + "commitMessage": "Add clear list option to ISO Selector", + "commitAuthoredDate": "2017-09-28T05:40:59Z", + "commitCommitterDate": "2017-10-10T21:43:40Z", + "associatedPullRequests": [ + { + "title": "PCSX2-WX: Add clear list option to ISO Selector", + "url": "https://github.com/PCSX2/pcsx2/pull/2080" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2209-g9be61f83d-windows-x86.7z", + "versionNumber": "v1.5.2209", + "commitAuthor": "Jonathan Li", + "commitFullSha": "9be61f83dfeb2ab395b374c19d40f94d119b0c84", + "commitMessage": "cdvdgigaherz: Fix Q subchannel relative offset calculation\n\nThe wrong comparison was used, so all the relative offsets were\ncompletely wrong. Fixes the wrong track issue in the CD player.\n\nRegression introduced in f314c2a4d9a0ab349c0357b692312c137e2e6ac6.", + "commitAuthoredDate": "2017-10-12T06:20:45Z", + "commitCommitterDate": "2017-10-12T22:54:59Z", + "associatedPullRequests": [ + { + "title": "cdvdgigaherz: Fix Q subchannel relative offset calculation", + "url": "https://github.com/PCSX2/pcsx2/pull/2096" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2210-gc783b6d7b-windows-x86.7z", + "versionNumber": "v1.5.2210", + "commitAuthor": "Akash", + "commitFullSha": "c783b6d7b56916f62de53e50828355b214159a08", + "commitMessage": "PS2-HW: Remove address of non-existent registers\n\nIt seems not all DMA channels have the same set of 32 bit registers. Removed\naddresses of registers which aren't actually present in the memory\nspace.\n\nExample: Channel 0/1/2 have address stack registers but the other\nchannels lack it. According to documents, the remaining memory space of\nthe channels seems to be reserved. Which means, write access would be\ndisregarded and read access would return an unknown value.\n\nCredit goes to Gregory and CK1 for notifying me about it, special mention to ssakash for actually pushing the change to github. Also I wasn't the one who introduced the non-existent registers into the code, these registers were present before under a different name.", + "commitAuthoredDate": "2017-10-13T14:32:37Z", + "commitCommitterDate": "2017-10-13T14:58:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2211-g58f2b6c25-windows-x86.7z", + "versionNumber": "v1.5.2211", + "commitAuthor": "Jonathan Li", + "commitFullSha": "58f2b6c257393b835b081bfc268f7f562fe37dcf", + "commitMessage": "windows: Fix Devel solution configuration\n\nThe FreeType release configurations should be used for devel solution\nconfigurations.", + "commitAuthoredDate": "2017-10-14T21:54:40Z", + "commitCommitterDate": "2017-10-14T21:54:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2212-g96b412ebb-windows-x86.7z", + "versionNumber": "v1.5.2212", + "commitAuthor": "Jonathan Li", + "commitFullSha": "96b412ebb81791d8f0f14343f65e775796c5e111", + "commitMessage": "pcsx2|common|gsnull: Remove GSprintf API\n\nIt's not really used, and the OSD uses a different API.\n\nThe specified calling convention (stdcall) is also incorrect since\nvariadic functions are caller-clean, not callee-clean. The compilers\nignore the stdcall and just use cdecl (I think), though it does trigger\na -Wcast-calling-convention on clang.", + "commitAuthoredDate": "2017-10-24T23:44:42Z", + "commitCommitterDate": "2017-10-29T00:01:49Z", + "associatedPullRequests": [ + { + "title": "pcsx2|common|gsnull: Remove GSprintf API", + "url": "https://github.com/PCSX2/pcsx2/pull/2104" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2214-g1cbd4c538-windows-x86.7z", + "versionNumber": "v1.5.2214", + "commitAuthor": "lightningterror", + "commitFullSha": "1cbd4c53873e270a4a08cd302282df4cc1bc333f", + "commitMessage": "GSdx: Add CPU Frame buffer Conversion Hack\n\nAdd HW Hack that enables Framebuffer Conversion on the CPU instead of the GPU.\nCan fix broken textures on games but at the cost of slower performance.\nList of games: Harry Potter games, FIFA Street games.\nGames like Call of Duty, Kung fu Panda might also be affected as well as others\nespecially on Direct3D.\nAdd HW Hack GUI option on Windows/Linux for 4-bit and 8-bit Framebuffer conversion hack\nnamed \"Frame Buffer Conversion\".", + "commitAuthoredDate": "2017-10-04T21:50:36Z", + "commitCommitterDate": "2017-11-02T09:38:07Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add CPU Frame buffer Conversion Hack", + "url": "https://github.com/PCSX2/pcsx2/pull/2086" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2216-g6299d9efa-windows-x86.7z", + "versionNumber": "v1.5.2216", + "commitAuthor": "Akash", + "commitFullSha": "6299d9efa95bdc010137698db849418e5afc80e4", + "commitMessage": "GSdx-Capture: Grayout configure button for codecs\n\nThe following patch grays out the configure button when there's no\nconfiguration dialog available for the selected codec. What's the use in\nclicking it when no dialog pops up? :P (I've been tricked by it lots of\ntimes)", + "commitAuthoredDate": "2017-11-08T09:00:46Z", + "commitCommitterDate": "2017-11-11T07:20:22Z", + "associatedPullRequests": [ + { + "title": "GSdx-Capture Dialog: Grayout configure button when there's no configuration dialog", + "url": "https://github.com/PCSX2/pcsx2/pull/1975" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2217-gb31c23b37-windows-x86.7z", + "versionNumber": "v1.5.2217", + "commitAuthor": "lightningterror", + "commitFullSha": "b31c23b37bfc6755aa96c7f88b7836903ece694c", + "commitMessage": "GSdx: Add/move CRC hacks for Street Fighter EX3\n\nAdd missing CRC ids.\nMove CRC hacks to OpenGL since the effects aren't emulated properly atm.", + "commitAuthoredDate": "2017-11-11T20:09:07Z", + "commitCommitterDate": "2017-11-13T10:34:42Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add/move CRC hacks for Street Fighter EX3", + "url": "https://github.com/PCSX2/pcsx2/pull/2123" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2218-g3b122a1ba-windows-x86.7z", + "versionNumber": "v1.5.2218", + "commitAuthor": "UlsterRose", + "commitFullSha": "3b122a1ba50ec05770b2abe642fdce21a85d369d", + "commitMessage": "Add vuClampMode fix to EA Burnout titles.", + "commitAuthoredDate": "2017-11-12T21:16:54Z", + "commitCommitterDate": "2017-11-14T10:12:59Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add vuClampMode fix to EA Burnout titles.", + "url": "https://github.com/PCSX2/pcsx2/pull/2125" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2219-g595649368-windows-x86.7z", + "versionNumber": "v1.5.2219", + "commitAuthor": "Christian Kenny", + "commitFullSha": "595649368417d3223589ae20ba69d4712f61fa29", + "commitMessage": "GSdx: Remove CRC hack for James Bond Everything or Nothing. Thes hack was used to avoid a VRAM spike, but isn't needed anymore.", + "commitAuthoredDate": "2017-11-16T18:36:08Z", + "commitCommitterDate": "2017-11-19T07:28:48Z", + "associatedPullRequests": [ + { + "title": "GSdx: Remove James Bond Hack", + "url": "https://github.com/PCSX2/pcsx2/pull/2133" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-222-gba62ce9-windows-x86.7z", + "versionNumber": "v1.5.222", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ba62ce9e933499f94a613f34a0a02361fd870fc6", + "commitMessage": "iop: fix MTLO instruction\n\nTest hilodelay.irx is now pass ^^ (but test only covers constant path.)", + "commitAuthoredDate": "2016-01-27T09:25:28Z", + "commitCommitterDate": "2016-01-27T09:27:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2222-g431b4f6f1-windows-x86.7z", + "versionNumber": "v1.5.2222", + "commitAuthor": "lightningterror", + "commitFullSha": "431b4f6f17cb599b3ffae44b44534771d1363e35", + "commitMessage": "GSdx: Rearrange HW Hacks\n\nRearrange the two columns of HW hacks, new arrangement\nis done in alphabetical order on Windows and Linux.\n\nRename some hacks on Linux to match the windows version.\n\nSome other minor tweaks as well.", + "commitAuthoredDate": "2017-11-05T01:19:13Z", + "commitCommitterDate": "2017-11-20T08:54:32Z", + "associatedPullRequests": [ + { + "title": "GSdx: Rearrange HW Hacks", + "url": "https://github.com/PCSX2/pcsx2/pull/2116" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2224-g49cea778a-windows-x86.7z", + "versionNumber": "v1.5.2224", + "commitAuthor": "lightningterror", + "commitFullSha": "49cea778a03ed71d81f95de664f3ffe7f32ca9a8", + "commitMessage": "Translations: French\n\nUpdate French translations.\nBy @atomic83GitHub", + "commitAuthoredDate": "2017-11-05T21:19:00Z", + "commitCommitterDate": "2017-11-20T08:56:49Z", + "associatedPullRequests": [ + { + "title": "Translations: French Language Update", + "url": "https://github.com/PCSX2/pcsx2/pull/2119" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2226-gbe32e8940-windows-x86.7z", + "versionNumber": "v1.5.2226", + "commitAuthor": "bositman", + "commitFullSha": "be32e8940a23add88025aac31ec57b72646c23c2", + "commitMessage": "Merge pull request #2142 from altiereslima/master\n\nUpdating Portuguese-BR translation", + "commitAuthoredDate": "2017-11-22T11:52:23Z", + "commitCommitterDate": "2017-11-22T11:52:23Z", + "associatedPullRequests": [ + { + "title": "Updating Portuguese-BR translation", + "url": "https://github.com/PCSX2/pcsx2/pull/2142" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2227-geb796a13c-windows-x86.7z", + "versionNumber": "v1.5.2227", + "commitAuthor": "Jackson Sommerich", + "commitFullSha": "eb796a13ce247deaaa3ee4ae33d63950e546cfd3", + "commitMessage": "Update PCSX2_FAQ.doc to reflect changes made on the PCSX2 Forum (#2087)\n\ndoc: Update FAQ document\r\n\r\n* Update system requirements to match README.md and remove references to v0.9.6\r\n* Fix formatting issues, add link for DirectX and speed issues", + "commitAuthoredDate": "2017-11-23T08:45:08Z", + "commitCommitterDate": "2017-11-23T08:45:08Z", + "associatedPullRequests": [ + { + "title": "Update PCSX2_FAQ.doc to reflect changes made on the PCSX2 Forum", + "url": "https://github.com/PCSX2/pcsx2/pull/2087" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2229-gc9abec7cb-windows-x86.7z", + "versionNumber": "v1.5.2229", + "commitAuthor": "Jonathan Li", + "commitFullSha": "c9abec7cbed3e6200de9597bb2d8e9008a0085c9", + "commitMessage": "cdvdgigaherz: Always read 2352 bytes from CD sectors\n\nFor some CDs (i.e. Suikoden), trying to read a 2048 byte \"cooked\" sector\ndoes not work. However, reading the raw sector and then extracting the\nrequired 2048 bytes works fine, so let's do that.\n\nThis also makes it easier to port CD/DVD disk reading to operating\nsystems that don't provide CD/DVD interface conveniences.", + "commitAuthoredDate": "2017-10-10T20:19:22Z", + "commitCommitterDate": "2017-11-24T00:08:26Z", + "associatedPullRequests": [ + { + "title": "cdvdgigaherz: Improve CD handling", + "url": "https://github.com/PCSX2/pcsx2/pull/2095" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2230-g025eef63b-windows-x86.7z", + "versionNumber": "v1.5.2230", + "commitAuthor": "Jonathan Li", + "commitFullSha": "025eef63b5f12c17fb52c60ff96c94f9674b5723", + "commitMessage": "pcsx2:gui: Display '&' properly in recent ISO list menu\n\n& is used to specify the keyboard shortcut key in menu labels. && must\nbe used to display an &.\n\nCloses #2148.", + "commitAuthoredDate": "2017-11-26T22:47:16Z", + "commitCommitterDate": "2017-11-26T22:47:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2231-g3c74f0f90-windows-x86.7z", + "versionNumber": "v1.5.2231", + "commitAuthor": "lightningterror", + "commitFullSha": "3c74f0f9070b6c678bb438badc98026a391ed861", + "commitMessage": "GSdx: Extend support of \"Preload Frame Data\" for Direct3D.\n\nFixes glitchy water in Rogue Galaxy in Direct3D when the hack is\nenabled.\nFixes Test Drive car reflection in Direct3D when the hack is enabled.\n\nOTher games are affected as well.", + "commitAuthoredDate": "2017-11-07T01:23:27Z", + "commitCommitterDate": "2017-11-27T10:01:43Z", + "associatedPullRequests": [ + { + "title": "GSdx: Extend support of \"Preload Frame Data\" for Direct3D", + "url": "https://github.com/PCSX2/pcsx2/pull/2120" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2232-ga74a5d95a-windows-x86.7z", + "versionNumber": "v1.5.2232", + "commitAuthor": "lightningterror", + "commitFullSha": "a74a5d95abcadb7b466923f099e6e124d69bdd3b", + "commitMessage": "GSdx: Remove/move CRC hacks for Simpsons Game\n\nRemove CRC hacks no longer needed.\nMove CRC hacks to Aggressive level. Can be used as a performance hack.", + "commitAuthoredDate": "2017-11-26T21:53:12Z", + "commitCommitterDate": "2017-11-28T11:29:13Z", + "associatedPullRequests": [ + { + "title": "GSdx: Remove/move CRC hacks for Simpsons Game", + "url": "https://github.com/PCSX2/pcsx2/pull/2149" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2233-gbc8d9d40b-windows-x86.7z", + "versionNumber": "v1.5.2233", + "commitAuthor": "Jonathan Li", + "commitFullSha": "bc8d9d40bdd408383b8a674c89e3a9b2be76f6c8", + "commitMessage": "ci: Fix Travis CI build issues\n\nAdd python:i386 to gcc 32-bit builds to avoid a strange dependency\nissue with the gcc-4.9 and gcc-7 builds.\nRemove chrome workaround since it's not needed anymore.\nChange 32-bit clang dependency to gcc-7-multilib (no real reason, I just\nfeel like doing so).\n\n[skip appveyor]", + "commitAuthoredDate": "2017-11-30T23:56:11Z", + "commitCommitterDate": "2017-11-30T23:56:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2234-g7a71b6f3d-windows-x86.7z", + "versionNumber": "v1.5.2234", + "commitAuthor": "Christian Kenny", + "commitFullSha": "7a71b6f3d012c957dfa6556092fee87a033e7acb", + "commitMessage": "Flag XP as an unsupported OS.", + "commitAuthoredDate": "2017-11-29T17:49:16Z", + "commitCommitterDate": "2017-12-02T23:47:08Z", + "associatedPullRequests": [ + { + "title": "Flag XP as an unsupported OS.", + "url": "https://github.com/PCSX2/pcsx2/pull/2153" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2235-g4558dd9e2-windows-x86.7z", + "versionNumber": "v1.5.2235", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "4558dd9e281fef3ff1a16c7ef656df8a711cfde9", + "commitMessage": "GameDB: Add proper rounding mode for Beyond Good and Evil (#2210)\n\n[skip ci]", + "commitAuthoredDate": "2017-12-10T15:34:30Z", + "commitCommitterDate": "2017-12-10T15:34:30Z", + "associatedPullRequests": [ + { + "title": "GameDB: Beyond good and evil fix for SPS", + "url": "https://github.com/PCSX2/pcsx2/pull/2210" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2236-g5fec90086-windows-x86.7z", + "versionNumber": "v1.5.2236", + "commitAuthor": "RedPanda4552", + "commitFullSha": "5fec9008618a670590b0c9838ab60c428ece40c7", + "commitMessage": "Make PSX cards appear as Pocketstation devices. (#2208)\n\nFixes memcard access in Final Fantasy VIII, and likely in other PSX\r\ngames supporting the Pocketstation peripheral. This makes inserted PSX cards show up as PocketStation devices in the PS2 browser, which is okay for now.", + "commitAuthoredDate": "2017-12-10T16:03:26Z", + "commitCommitterDate": "2017-12-10T16:03:26Z", + "associatedPullRequests": [ + { + "title": "PSX memcard to Pocketstation hack", + "url": "https://github.com/PCSX2/pcsx2/pull/2208" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2237-g41051f3cf-windows-x86.7z", + "versionNumber": "v1.5.2237", + "commitAuthor": "lightningterror", + "commitFullSha": "41051f3cfe93f95c635e764cef816f43878c507b", + "commitMessage": "GSdx: Add hidden option to disable Nvidia hack\n\nAdd hidden option \"UserHacks_DisableNVhack\" to disable\nthe Nvidia hack on Direct3D which added black lines on the right\nand bottom of the screen. Could be useful for Intel and AMD GPUs.\n\nA better solution would be to add Vendor Id detection instead,\nbut this will do for now.\n\nTo disable the Nvidia hack add UserHacks_DisableNVhack=1 in GSdx.ini", + "commitAuthoredDate": "2017-11-24T13:57:43Z", + "commitCommitterDate": "2017-12-10T16:07:00Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add hidden option to disable Nvidia hack", + "url": "https://github.com/PCSX2/pcsx2/pull/2145" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2239-gbea611e80-windows-x86.7z", + "versionNumber": "v1.5.2239", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "bea611e8051f545e67cd7b77cc9e66549abbcac3", + "commitMessage": "GameDB: Add proper rounding mode for Beyond Good and Evil v2 (#2214)\n\nApparently the nearest rounding mode is necessary to fix some effects which weren't fixed in positive rounding.\r\n\r\n[skip ci]", + "commitAuthoredDate": "2017-12-20T04:18:20Z", + "commitCommitterDate": "2017-12-20T04:18:20Z", + "associatedPullRequests": [ + { + "title": "GameDB: Beyond good and evil fix 2", + "url": "https://github.com/PCSX2/pcsx2/pull/2214" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-224-g135cdfc-windows-x86.7z", + "versionNumber": "v1.5.224", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "135cdfca469862d9495492a54964db0a6cd991fa", + "commitMessage": "iop: fix division on the interpreter\n\nRecompiler is still completely broken just add tons of FIXME", + "commitAuthoredDate": "2016-01-27T17:15:14Z", + "commitCommitterDate": "2016-01-27T17:15:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2240-g13526fc67-windows-x86.7z", + "versionNumber": "v1.5.2240", + "commitAuthor": "Leucos", + "commitFullSha": "13526fc679bdfd4760f8809deb5fd49d34547313", + "commitMessage": "Italian translation update (#2155)\n\n- Translated new strings\r\n- Various fixes and improvements", + "commitAuthoredDate": "2017-12-20T04:21:04Z", + "commitCommitterDate": "2017-12-20T04:21:04Z", + "associatedPullRequests": [ + { + "title": "Italian translation update", + "url": "https://github.com/PCSX2/pcsx2/pull/2155" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2241-g18ea36adc-windows-x86.7z", + "versionNumber": "v1.5.2241", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "18ea36adc440ebcc5a47cb511855bf046334244c", + "commitMessage": "GameDB: Fixes and compatibility status update (#2223)\n\n- Added proper clamping/rounding modes for Star Wars Bounty Hunter\r\n- Added VIF FIFO hack for Petz - Horsez 2 to resolve hang at loading screen\r\n- Update to compatibility status of few games\r\n\r\n[skip ci]", + "commitAuthoredDate": "2017-12-28T05:31:52Z", + "commitCommitterDate": "2017-12-28T05:31:52Z", + "associatedPullRequests": [ + { + "title": "Game DB: fix for Star Wars Bounty Hunter and Petz-horsez 2", + "url": "https://github.com/PCSX2/pcsx2/pull/2223" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2242-ge10ac8cbe-windows-x86.7z", + "versionNumber": "v1.5.2242", + "commitAuthor": "altiereslima", + "commitFullSha": "e10ac8cbece9519165cf90e2698699cbf91b3f4f", + "commitMessage": "Portuguese-BR translation update (#2209)\n\nTranslated new strings and few updates.", + "commitAuthoredDate": "2017-12-28T05:41:23Z", + "commitCommitterDate": "2017-12-28T05:41:23Z", + "associatedPullRequests": [ + { + "title": "Portuguese-BR translation update", + "url": "https://github.com/PCSX2/pcsx2/pull/2209" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2243-g74282b46f-windows-x86.7z", + "versionNumber": "v1.5.2243", + "commitAuthor": "Russ K", + "commitFullSha": "74282b46ffca0fe26eaf59d7596b98bea1aca38d", + "commitMessage": "Corrected MipsOpscodes table for unconditional branch. (#2247)\n\nThe assembler was previously assembling instruction \"b i\" as an alias to \"j I\".\r\nThis caused unexpected behavior when attempting to assemble an\r\nunconditional branch. The previous behavior would cause\r\nposition-independent code to fail due to the distinction between\r\nthe absolute address of a jump vs. the offset of a branch.", + "commitAuthoredDate": "2018-01-04T09:01:48Z", + "commitCommitterDate": "2018-01-04T09:01:48Z", + "associatedPullRequests": [ + { + "title": "Debugger: Corrected MipsOpscodes table for unconditional branch.", + "url": "https://github.com/PCSX2/pcsx2/pull/2247" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2244-g854246846-windows-x86.7z", + "versionNumber": "v1.5.2244", + "commitAuthor": "Russ K", + "commitFullSha": "854246846dc9c580648b11a2c7b6a216bd0ee729", + "commitMessage": "Fix mouse click focus in debugger near functions ending in a branch. (#2250)\n\nThis code updates the DisassemblyFunction objects to only include Delay Slots when they are within the bounds of the function.", + "commitAuthoredDate": "2018-01-06T10:05:42Z", + "commitCommitterDate": "2018-01-06T10:05:42Z", + "associatedPullRequests": [ + { + "title": "Debugger: Fix mouse click focus in debugger near functions ending in a branch.", + "url": "https://github.com/PCSX2/pcsx2/pull/2250" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2245-ge0ec8b3be-windows-x86.7z", + "versionNumber": "v1.5.2245", + "commitAuthor": "Jonathan Li", + "commitFullSha": "e0ec8b3be13cbf60b70e147790df9324856b0a8a", + "commitMessage": "iop: Fix booting ELF files on a different drive\n\nFixes a regression introduced in b3b1f3ac685da28030993e70ae6433175060d57e,\nwhere ELF files on a different drive to PCSX2 would fail to load.", + "commitAuthoredDate": "2017-12-25T00:55:59Z", + "commitCommitterDate": "2018-01-07T06:22:42Z", + "associatedPullRequests": [ + { + "title": "IOP: Fix booting ELF files on a different drive", + "url": "https://github.com/PCSX2/pcsx2/pull/2230" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2246-g36a1c7a26-windows-x86.7z", + "versionNumber": "v1.5.2246", + "commitAuthor": "Akash", + "commitFullSha": "36a1c7a265ac8a652293808c7f2cc0b79612bae5", + "commitMessage": "PCSX2-WX: Display the video mode on titlebar\n\nI found it might be useful for looking into issues at certain cases\nwhere users provide a screenshot covering the titlebar, so we can easily\nidentify which video mode is being used.\n\nEspecially useful for looking into PCRTC issues.", + "commitAuthoredDate": "2017-12-08T06:46:44Z", + "commitCommitterDate": "2018-01-07T08:02:47Z", + "associatedPullRequests": [ + { + "title": "PCSX2-WX: Display the video mode on titlebar", + "url": "https://github.com/PCSX2/pcsx2/pull/2237" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2249-g49cd6bc78-windows-x86.7z", + "versionNumber": "v1.5.2249", + "commitAuthor": "orbea", + "commitFullSha": "49cd6bc7822097d0734e6388d117fe8ab502b7a4", + "commitMessage": "cmake: Don't print a git describe error with shallow clones.", + "commitAuthoredDate": "2018-01-10T02:17:15Z", + "commitCommitterDate": "2018-01-10T14:09:59Z", + "associatedPullRequests": [ + { + "title": "cmake: Don't print a git describe error with shallow clones.", + "url": "https://github.com/PCSX2/pcsx2/pull/2260" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-225-g11f59ad-windows-x86.7z", + "versionNumber": "v1.5.225", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "11f59ada160fb422aaf0b49068ea7df6c551ff7f", + "commitMessage": "iop:interpreter: remove special case for unsigned division", + "commitAuthoredDate": "2016-01-27T17:20:54Z", + "commitCommitterDate": "2016-01-27T17:20:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2250-g9dc7930ff-windows-x86.7z", + "versionNumber": "v1.5.2250", + "commitAuthor": "lightningterror", + "commitFullSha": "9dc7930ff21cf88bbac798e2a570ae4bb79cc2f7", + "commitMessage": "GSdx: Merge CRC hacks of Wild Arms 4 and 5\n\nIt's better to avoid duplicate code so let's merge these two together\nas well.", + "commitAuthoredDate": "2018-01-12T05:44:32Z", + "commitCommitterDate": "2018-01-12T07:55:40Z", + "associatedPullRequests": [ + { + "title": "GSdx: Merge CRC hacks of Wild Arms", + "url": "https://github.com/PCSX2/pcsx2/pull/2263" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2251-gfe27d3b25-windows-x86.7z", + "versionNumber": "v1.5.2251", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "fe27d3b25a6ec4ad0f4186960fea17bf2b01f6d0", + "commitMessage": "GSdx: Add Dark Cloud CRCs to automatic mipmapping", + "commitAuthoredDate": "2018-01-11T22:10:44Z", + "commitCommitterDate": "2018-01-12T07:58:43Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add Dark Cloud CRCs to automatic mipmapping", + "url": "https://github.com/PCSX2/pcsx2/pull/2262" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2253-g5d61f656e-windows-x86.7z", + "versionNumber": "v1.5.2253", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "5d61f656eb00cdd5b0d7c4ae143b40f671b5917e", + "commitMessage": "Merge pull request #2264 from FlatOutPS2/SPU2\n\nSPU2-X: Prevent volume check from altering volume", + "commitAuthoredDate": "2018-01-12T14:21:20Z", + "commitCommitterDate": "2018-01-12T14:21:20Z", + "associatedPullRequests": [ + { + "title": "SPU2-X: Prevent volume check from altering volume", + "url": "https://github.com/PCSX2/pcsx2/pull/2264" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2254-g4aa25c497-windows-x86.7z", + "versionNumber": "v1.5.2254", + "commitAuthor": "lightningterror", + "commitFullSha": "4aa25c497137c0167b43473ffa7b97d50ddb52e0", + "commitMessage": "GSdx: Disable Merge Sprite on native resolution.\n\nPreviously if HW hacks were enabled Merge Sprite was active(if checked) on\nnative resolution even if the GUI option was disabled, which in result\ncaused glitches in games on native resolution.\n\nThis should address that issue.", + "commitAuthoredDate": "2018-01-12T14:38:36Z", + "commitCommitterDate": "2018-01-13T17:48:57Z", + "associatedPullRequests": [ + { + "title": "GSdx: Disable Merge Sprite on native resolution", + "url": "https://github.com/PCSX2/pcsx2/pull/2265" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2255-g43d0bd99c-windows-x86.7z", + "versionNumber": "v1.5.2255", + "commitAuthor": "Russ K", + "commitFullSha": "43d0bd99cb11c7ecbe04f8fef9ed203524b7d4cf", + "commitMessage": "Enhance \"Assemble Opcode\" to be pre-populated by existing instruction. (#2244)", + "commitAuthoredDate": "2018-01-14T01:47:00Z", + "commitCommitterDate": "2018-01-14T01:47:00Z", + "associatedPullRequests": [ + { + "title": "Debugger: Enhance \"Assemble Opcode\" to be pre-populated by existing instruction.", + "url": "https://github.com/PCSX2/pcsx2/pull/2244" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2256-gfad0a2a55-windows-x86.7z", + "versionNumber": "v1.5.2256", + "commitAuthor": "Jonathan Li", + "commitFullSha": "fad0a2a55f45ec92c1f28123f6e60d8f14f5e92f", + "commitMessage": "cmake: Remove old macro substitution workaround\n\nThe workaround was used to prevent macro substitution occuring on paths\ncontaining \"linux\", but it's no longer necessary since \"linux\" is not\nset as a predefined macro when a \"-std=\" option is passed to gcc.\n\nFixes #2268.", + "commitAuthoredDate": "2018-01-18T20:50:58Z", + "commitCommitterDate": "2018-01-18T20:50:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2259-gacc9530d6-windows-x86.7z", + "versionNumber": "v1.5.2259", + "commitAuthor": "lightningterror", + "commitFullSha": "acc9530d6637588198d3376d95ca36ecbdf8c524", + "commitMessage": "GSDumpGUI: Update the GUI interface\n\nRearranged/updated many GUI elements.\nReduce height of window to make it more appealing for laptop users.\nAdd OpenGL HW/SW options to Renderer Override.\n\n[skip ci]", + "commitAuthoredDate": "2018-01-16T17:41:29Z", + "commitCommitterDate": "2018-01-18T21:50:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-226-gb21ce8c-windows-x86.7z", + "versionNumber": "v1.5.226", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b21ce8c9fbf433960d295b971e5540e7df595d6d", + "commitMessage": "iop: fix division handling based on the EE div operator\n\nDivision will now handle properly division by 0 and signed overflow", + "commitAuthoredDate": "2016-01-27T18:13:31Z", + "commitCommitterDate": "2016-01-27T18:13:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2263-g24b83fd96-windows-x86.7z", + "versionNumber": "v1.5.2263", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "24b83fd96c26b7b7b6b7ca23b64d51e7078f6160", + "commitMessage": "PCSX2: Memory card minor code improvements\n\n- Adds tooltip for Convert memory card button in the memory card dialog\n- Updates several memory card console writes.\n- Adds 2018 copyrights to the updated files", + "commitAuthoredDate": "2018-01-14T19:53:07Z", + "commitCommitterDate": "2018-01-18T23:04:50Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Minor memory card fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/2255" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2264-gf7c0a910f-windows-x86.7z", + "versionNumber": "v1.5.2264", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "f7c0a910f8ae8135500589976d11bf296dd8bd6c", + "commitMessage": "Gif: Don't set state on NOP packet. Fixes #2277", + "commitAuthoredDate": "2018-01-26T23:02:23Z", + "commitCommitterDate": "2018-01-26T23:02:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2266-geeca9f61b-windows-x86.7z", + "versionNumber": "v1.5.2266", + "commitAuthor": "Jonathan Li", + "commitFullSha": "eeca9f61bfadf7676243de94d9e431d77153808c", + "commitMessage": "cdvd: Fix writing of CD blockdumps\n\nWrite the full CD sector (not including subchannels) to a blockdump\ninstead of just a partial CD sector that isn't offset correctly.", + "commitAuthoredDate": "2018-01-23T19:07:25Z", + "commitCommitterDate": "2018-01-27T22:28:29Z", + "associatedPullRequests": [ + { + "title": "cdvd: Fix blockdump writing issues", + "url": "https://github.com/PCSX2/pcsx2/pull/2273" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2267-gab44ebd7e-windows-x86.7z", + "versionNumber": "v1.5.2267", + "commitAuthor": "lightningterror", + "commitFullSha": "ab44ebd7e0239047312bc4cab2185fb4d04a82c7", + "commitMessage": "PCSX2: Add configurable Cheats folder to Components Selectors.\n\nAdd GUI option to Plugins Components Selectors to change the default\n\"Cheats\" folder location. Similar to savestates/logs/..etc.", + "commitAuthoredDate": "2018-01-23T06:07:18Z", + "commitCommitterDate": "2018-01-27T23:26:11Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Add configurable Cheats folder to Components Selectors", + "url": "https://github.com/PCSX2/pcsx2/pull/2272" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2269-g081676bcd-windows-x86.7z", + "versionNumber": "v1.5.2269", + "commitAuthor": "bositman", + "commitFullSha": "081676bcd80d6e204dc94a75314aec9e6e11f99d", + "commitMessage": "Merge pull request #2276 from altiereslima/master\n\nPortuguese-BR translation update", + "commitAuthoredDate": "2018-02-02T13:03:05Z", + "commitCommitterDate": "2018-02-02T13:03:05Z", + "associatedPullRequests": [ + { + "title": "Portuguese-BR translation update", + "url": "https://github.com/PCSX2/pcsx2/pull/2276" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-227-gc037686-windows-x86.7z", + "versionNumber": "v1.5.227", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c037686a265ea770497b793167037a964b48bc76", + "commitMessage": "iop: don't load any value in r0\n\nFix lsu.irx test", + "commitAuthoredDate": "2016-01-27T19:07:17Z", + "commitCommitterDate": "2016-01-27T19:08:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2270-g8600ada73-windows-x86.7z", + "versionNumber": "v1.5.2270", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "8600ada73527a6f5ae79758936168b2ee229ba90", + "commitMessage": "PCSX2: Avoid SYSTEM.CNF error message in PSX mode (#2286)\n\nAvoid error on non-empty last line of file.", + "commitAuthoredDate": "2018-02-03T15:08:49Z", + "commitCommitterDate": "2018-02-03T15:08:49Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Avoid SYSTEM.CNF error message in PSX mode", + "url": "https://github.com/PCSX2/pcsx2/pull/2286" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2271-g27c45fc99-windows-x86.7z", + "versionNumber": "v1.5.2271", + "commitAuthor": "viciousShadow", + "commitFullSha": "27c45fc995cffafc070b17765afb5646f8e53d7e", + "commitMessage": "pcsx2: Fix copy bytes patch command\n\nThis adjusts the copy bytes command format from\n5aaaaaaa nnnnnnnn\n00000000 bbbbbbbb\nto\n5aaaaaaa nnnnnnnn\nbbbbbbbb 00000000\nso that it matches the copy bytes command format used by PS2 cheat\ndevices (GS/CB/XP/AR2).", + "commitAuthoredDate": "2018-01-29T01:15:57Z", + "commitCommitterDate": "2018-02-05T00:56:59Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Fix copy byte patch command", + "url": "https://github.com/PCSX2/pcsx2/pull/2284" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2272-gaf74a75c5-windows-x86.7z", + "versionNumber": "v1.5.2272", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "af74a75c5492450a9a87f6d008927362b066a600", + "commitMessage": "Plugins: Move Xpad and USBqemu plugins to old plugins solution\n\nThe XPad plugin has been superseded by the LilyPad plugin, and is known\nto cause control issues.\n\nThe USBqemu plugin is an dead plugin with no functionality.\n\nClose #106\nClose #2293", + "commitAuthoredDate": "2018-02-05T13:13:31Z", + "commitCommitterDate": "2018-02-05T22:34:29Z", + "associatedPullRequests": [ + { + "title": "Plugins: Move Xpad and USBqemu plugins to old plugins solution", + "url": "https://github.com/PCSX2/pcsx2/pull/2295" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2275-g94b822df3-windows-x86.7z", + "versionNumber": "v1.5.2275", + "commitAuthor": "Christian Kenny", + "commitFullSha": "94b822df3b83d672363145a1c3ab8f0c00ea3b2c", + "commitMessage": "Resolve cases where GUI values are not updated when adjusting sliders with the scroll wheel.", + "commitAuthoredDate": "2018-01-23T06:07:00Z", + "commitCommitterDate": "2018-02-05T22:49:09Z", + "associatedPullRequests": [ + { + "title": "SPU2-X: Minor GUI enhancements, remove About Box.", + "url": "https://github.com/PCSX2/pcsx2/pull/1963" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2277-g85c59fdb5-windows-x86.7z", + "versionNumber": "v1.5.2277", + "commitAuthor": "lightningterror", + "commitFullSha": "85c59fdb5ef090a703e5c6e5f01468bacdc77b9f", + "commitMessage": "GSdx: Adjust DBZ BT2 CRC hack and id, add R&C3 EU to Automatic Mipmap.\n\nAdjust region id for BT2.\nMove the sky texture(depth) hack back to Partial level only for the EU\nregions. Effect is still not rendered correctly and causes a half\nscreen bottom issue.\n\nAdd R&C3 EU to Automatic Mipmapping.", + "commitAuthoredDate": "2018-01-30T03:21:21Z", + "commitCommitterDate": "2018-02-05T23:03:19Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust DBZ BT2 CRC hacks and id, add R&C3 id, change skipdraw GUI limit", + "url": "https://github.com/PCSX2/pcsx2/pull/2278" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2279-g75c803df1-windows-x86.7z", + "versionNumber": "v1.5.2279", + "commitAuthor": "Jonathan Li", + "commitFullSha": "75c803df1135fb83d56ddbe01d36f55fd89a8df3", + "commitMessage": "cdvdgigaherz:windows: Refactor to use early returns", + "commitAuthoredDate": "2018-01-30T01:39:26Z", + "commitCommitterDate": "2018-02-05T23:31:24Z", + "associatedPullRequests": [ + { + "title": " cdvdgigaherz:windows: Avoid unneeded DVD ioctls", + "url": "https://github.com/PCSX2/pcsx2/pull/2285" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2281-g743caf46f-windows-x86.7z", + "versionNumber": "v1.5.2281", + "commitAuthor": "Jonathan Li", + "commitFullSha": "743caf46f2158654e3e57445d50ef3cfb35be2cd", + "commitMessage": "pcsx2: Fix string truncation on Windows", + "commitAuthoredDate": "2018-02-06T00:04:52Z", + "commitCommitterDate": "2018-02-06T00:04:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2283-g5fdc9da88-windows-x86.7z", + "versionNumber": "v1.5.2283", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "5fdc9da885e156b195b628e917253f88ca6a6172", + "commitMessage": "Merge pull request #2299 from FlatOutPS2/1_GameIndex\n\nGameDB: Update Silent Hill 3", + "commitAuthoredDate": "2018-02-07T22:15:01Z", + "commitCommitterDate": "2018-02-07T22:15:01Z", + "associatedPullRequests": [ + { + "title": "GameDB: Update Silent Hill 3", + "url": "https://github.com/PCSX2/pcsx2/pull/2299" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2284-g785fe6b2e-windows-x86.7z", + "versionNumber": "v1.5.2284", + "commitAuthor": "Akash", + "commitFullSha": "785fe6b2e3c7ca4b1e7649c7ccd10125a45b8b88", + "commitMessage": "Counters: Fix Hblank calculation for DVD videmodes\n\nPreviously, the DVD variant NTSC/PAL modes used the horizontal blanking\ninterval calculation algorithm used by digital video modes, which\nshouldn't be used and also rounding error check was neglected.\n\nAdded the DVD variant modes to the list in analog video mode finder\nsubroutine. This should impact timing/vertical synchronization in PSX\ngames significantly.", + "commitAuthoredDate": "2017-12-29T04:37:21Z", + "commitCommitterDate": "2018-02-08T10:26:00Z", + "associatedPullRequests": [ + { + "title": "Counters: Fix Hblank calculation for DVD videmodes", + "url": "https://github.com/PCSX2/pcsx2/pull/2239" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2285-gc23241c5f-windows-x86.7z", + "versionNumber": "v1.5.2285", + "commitAuthor": "Akash", + "commitFullSha": "c23241c5f41c50dbe2b218875d944c52628efee8", + "commitMessage": "PCSX2-Counters: Fix rounding of blank and render\n\nI guess the intention of the older logic was to get the truncated part\nby comparing with the original value, but that went wrong due to using\nthe pre-normalized value (before the division) for comparison.\n\nHence let's just do a modulo for rounding the render and blank.", + "commitAuthoredDate": "2018-02-08T10:14:37Z", + "commitCommitterDate": "2018-02-10T10:40:41Z", + "associatedPullRequests": [ + { + "title": "PCSX2-Counters: Fix rounding of blank and render", + "url": "https://github.com/PCSX2/pcsx2/pull/2300" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2286-g41c49faa8-windows-x86.7z", + "versionNumber": "v1.5.2286", + "commitAuthor": "Jonathan Li", + "commitFullSha": "41c49faa81d4970e903e7d85616774c979e103a5", + "commitMessage": "cmake: Improve wxWidgets and SDL linkage check\n\nIf wxWidgets is linked to SDL, check what version it's actually linked\nagainst instead of assuming it's linked to SDL1.2 (which isn't true on\nFedora 27).", + "commitAuthoredDate": "2018-02-04T14:04:17Z", + "commitCommitterDate": "2018-02-13T11:26:00Z", + "associatedPullRequests": [ + { + "title": "cmake: Improve wxWidgets and SDL linkage check", + "url": "https://github.com/PCSX2/pcsx2/pull/2291" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2287-g4e3730f8f-windows-x86.7z", + "versionNumber": "v1.5.2287", + "commitAuthor": "Huud", + "commitFullSha": "4e3730f8f4099c37be14d7c0b62940b91509b405", + "commitMessage": "Utilities: Fix subtraction operation function in FixedInt class (#2313)", + "commitAuthoredDate": "2018-02-20T10:09:34Z", + "commitCommitterDate": "2018-02-20T10:09:34Z", + "associatedPullRequests": [ + { + "title": "FixedPoint: Subtraction operations fix", + "url": "https://github.com/PCSX2/pcsx2/pull/2313" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2289-g64442379a-windows-x86.7z", + "versionNumber": "v1.5.2289", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "64442379aa2608630960cebf6838dff8da0580de", + "commitMessage": "Merge pull request #2251 from atomic83GitHub/Game-db-Missing-games-add\n\nGameDB: Final Fantasy X fix Closes #760", + "commitAuthoredDate": "2018-02-20T19:25:48Z", + "commitCommitterDate": "2018-02-20T19:25:48Z", + "associatedPullRequests": [ + { + "title": "GameDB: Final Fantasy X fix", + "url": "https://github.com/PCSX2/pcsx2/pull/2251" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2290-g768a4412d-windows-x86.7z", + "versionNumber": "v1.5.2290", + "commitAuthor": "lightningterror", + "commitFullSha": "768a4412d5be5d8e9744b95571316163c70356f1", + "commitMessage": "Gsdx: Adjust Ikkitousen CRC hacks.\n\nMove hacks that disabled shadows to DX level since OpenGL renders\nshadows properly with Depth Emulation.\n\nSome other upscaling issues appear with the disabled hack like a small\nblack border on the bottom of the screen or some ui elements but those\ncan be fixed with TC X,Y Offset hack.", + "commitAuthoredDate": "2018-02-11T14:14:19Z", + "commitCommitterDate": "2018-02-21T11:36:16Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust Ikkitousen CRC hacks", + "url": "https://github.com/PCSX2/pcsx2/pull/2303" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2291-gc1fd01545-windows-x86.7z", + "versionNumber": "v1.5.2291", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "c1fd01545a8e2cd3c0115a486e88dc069cea8269", + "commitMessage": "GSdx: Remove GT4/Tourist Trophy CRC hacks\n\nRemoves GT4/Tourist Trophy CRC hacks. The hack had already been moved to\naggressive due to VRAM spike issues, but is no longer necessary at all\ndue to the in-game brightness/contrast setting issue being moved to\nbehind the frame buffer conversion hack for Direct3D and being resolved for OpenGL.", + "commitAuthoredDate": "2018-02-11T15:41:56Z", + "commitCommitterDate": "2018-02-21T11:38:48Z", + "associatedPullRequests": [ + { + "title": "GSdx: Remove GT4/Tourist Trophy CRC hacks", + "url": "https://github.com/PCSX2/pcsx2/pull/2304" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2292-g10ebe1665-windows-x86.7z", + "versionNumber": "v1.5.2292", + "commitAuthor": "Christian Kenny", + "commitFullSha": "10ebe16653935242700b2bc1d676e36e03ed5fa3", + "commitMessage": "GSdx (OGL HW): Perform a texture shuffle when the address of the framebuffer and the texture are the same.\n\nTomb Raider: Angel of Darkness relies on this behavior to produce a distance fog effect.\n\nCloses #2215", + "commitAuthoredDate": "2018-02-06T00:18:42Z", + "commitCommitterDate": "2018-02-21T18:50:54Z", + "associatedPullRequests": [ + { + "title": "[GSdx OGL HW]: Perform a texture shuffle when the address of the framebuffer and the texture are the same", + "url": "https://github.com/PCSX2/pcsx2/pull/2297" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2294-gafd6541ca-windows-x86.7z", + "versionNumber": "v1.5.2294", + "commitAuthor": "bositman", + "commitFullSha": "afd6541ca486aba54ca92ed8cfc57522af9166fb", + "commitMessage": "Merge pull request #2324 from altiereslima/master\n\nPortuguese-BR translation update", + "commitAuthoredDate": "2018-02-24T20:59:44Z", + "commitCommitterDate": "2018-02-24T20:59:44Z", + "associatedPullRequests": [ + { + "title": "Portuguese-BR translation update", + "url": "https://github.com/PCSX2/pcsx2/pull/2324" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2296-g333e0cc82-windows-x86.7z", + "versionNumber": "v1.5.2296", + "commitAuthor": "bositman", + "commitFullSha": "333e0cc82f86567f984d4245b5ceefa4c1ce2c04", + "commitMessage": "Merge pull request #2302 from MrCK1/gamedb_ck1\n\nGameDB: VU rounding fixes for Guitar Hero series and Hitman Contracts.", + "commitAuthoredDate": "2018-02-25T14:50:57Z", + "commitCommitterDate": "2018-02-25T14:50:57Z", + "associatedPullRequests": [ + { + "title": "GameDB: VU rounding fixes for Guitar Hero series and Hitman Contracts.", + "url": "https://github.com/PCSX2/pcsx2/pull/2302" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2298-gb3a1345bb-windows-x86.7z", + "versionNumber": "v1.5.2298", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "b3a1345bb8eb69dcf574f22c7f0ac021c813dae2", + "commitMessage": "Merge pull request #2326 from FlatOutPS2/1_GameIndex\n\nGameDB: Update Crash Tag Team Racing", + "commitAuthoredDate": "2018-02-27T17:20:11Z", + "commitCommitterDate": "2018-02-27T17:20:11Z", + "associatedPullRequests": [ + { + "title": "GameDB: Update Crash Tag Team Racing", + "url": "https://github.com/PCSX2/pcsx2/pull/2326" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-230-g1d4e2ce-windows-x86.7z", + "versionNumber": "v1.5.230", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1d4e2cedf8a24a78816c966cec6359d157916c60", + "commitMessage": "tests: update the list of bad test", + "commitAuthoredDate": "2016-01-27T19:38:57Z", + "commitCommitterDate": "2016-01-27T21:39:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2301-g0c20385cc-windows-x86.7z", + "versionNumber": "v1.5.2301", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "0c20385ccfb013eee0b07f9e70462f5078973e20", + "commitMessage": "Fr translation update (#2270)\n\nupdate the Fr translation.", + "commitAuthoredDate": "2018-02-27T17:25:57Z", + "commitCommitterDate": "2018-02-27T17:25:57Z", + "associatedPullRequests": [ + { + "title": "French translation update", + "url": "https://github.com/PCSX2/pcsx2/pull/2270" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2305-gff68ad61e-windows-x86.7z", + "versionNumber": "v1.5.2305", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "ff68ad61e78b2648870fc63e65bec2fb5d02a871", + "commitMessage": "Merge pull request #2309 from pgert/master\n\nGameDB: Scarface", + "commitAuthoredDate": "2018-02-27T18:40:44Z", + "commitCommitterDate": "2018-02-27T18:40:44Z", + "associatedPullRequests": [ + { + "title": "GameDB: Scarface", + "url": "https://github.com/PCSX2/pcsx2/pull/2309" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2309-gfaa4be49c-windows-x86.7z", + "versionNumber": "v1.5.2309", + "commitAuthor": "Jonathan Li", + "commitFullSha": "faa4be49c7e1136584774d1504e0188e2c77d3ce", + "commitMessage": "gui: Fix trace logging panel misc section behaviour\n\nThis enables/disables the misc section when the master trace log toggle\ncheckbox has changed state.", + "commitAuthoredDate": "2018-02-04T00:10:15Z", + "commitCommitterDate": "2018-02-28T01:19:12Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Fix trace logging behaviour and dialog", + "url": "https://github.com/PCSX2/pcsx2/pull/2292" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2311-g38aa4e174-windows-x86.7z", + "versionNumber": "v1.5.2311", + "commitAuthor": "lightningterror", + "commitFullSha": "38aa4e174501347bf483c6f765e314e93bd3b021", + "commitMessage": "GSdx: GSCrc.cpp reformat comments and whitespaces.", + "commitAuthoredDate": "2018-03-01T02:33:18Z", + "commitCommitterDate": "2018-03-02T04:40:31Z", + "associatedPullRequests": [ + { + "title": "GSdx: GSCrc.cpp Add/adjust CRC ids and code reformatting", + "url": "https://github.com/PCSX2/pcsx2/pull/2330" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2312-gfb4f27488-windows-x86.7z", + "versionNumber": "v1.5.2312", + "commitAuthor": "Jonathan Li", + "commitFullSha": "fb4f27488239e55fc7156d0d6303d8d658b0b50f", + "commitMessage": "gsdx: Remove inappropriate comment", + "commitAuthoredDate": "2018-03-02T23:41:46Z", + "commitCommitterDate": "2018-03-02T23:41:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2314-g084530eec-windows-x86.7z", + "versionNumber": "v1.5.2314", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "084530eeca2e072e108ce72fcc1aa20bf456f65c", + "commitMessage": "Merge pull request #2122 from PCSX2/target_load\n\nGSdx-TC: Fix load size calculation in target update Fixes #1972 Fixes #2110 Fixes #2138", + "commitAuthoredDate": "2018-03-03T03:31:25Z", + "commitCommitterDate": "2018-03-03T03:31:25Z", + "associatedPullRequests": [ + { + "title": "GSdx-TC: Fix load size calculation in target update", + "url": "https://github.com/PCSX2/pcsx2/pull/2122" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2315-ga9168fed5-windows-x86.7z", + "versionNumber": "v1.5.2315", + "commitAuthor": "Christian Kenny", + "commitFullSha": "a9168fed568b30af97506e4cc7adec591c676ef9", + "commitMessage": "PCSX2: Remove the \"DisableOutput\" option. (#2298)\n\nIt's been broken/unused for some time.", + "commitAuthoredDate": "2018-03-04T14:03:50Z", + "commitCommitterDate": "2018-03-04T14:03:50Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Remove obsolete \"DisableOutput\" option from core/GUI", + "url": "https://github.com/PCSX2/pcsx2/pull/2298" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2316-g73f1d7d09-windows-x86.7z", + "versionNumber": "v1.5.2316", + "commitAuthor": "lightningterror", + "commitFullSha": "73f1d7d0993b84b091ab817e44f9ddf69e5707ab", + "commitMessage": "GSdx: Rename HW hacks drop list options.\n\nAdd \"Default\" nametag for default list options for the hacks: Sprite,\nRound Sprite, GL Advanced settings, HPO.\n\nShould help users know which options are the default ones with less\nconfusion.", + "commitAuthoredDate": "2018-02-28T21:25:27Z", + "commitCommitterDate": "2018-03-04T15:24:10Z", + "associatedPullRequests": [ + { + "title": "GSdx: Rename HW hacks drop list options", + "url": "https://github.com/PCSX2/pcsx2/pull/2329" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2318-gde1584b9f-windows-x86.7z", + "versionNumber": "v1.5.2318", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "de1584b9f2a37c10b776cb8d0e58ee72f92ef0d6", + "commitMessage": "Merge pull request #2334 from MrCK1/gamedb_spongebob\n\nGameDB: Add GIF FIFO hack for Spongebob: Creature From the Krusty Krab", + "commitAuthoredDate": "2018-03-05T08:49:14Z", + "commitCommitterDate": "2018-03-05T08:49:14Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add GIF FIFO hack for Spongebob: Creature From the Krusty Krab", + "url": "https://github.com/PCSX2/pcsx2/pull/2334" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2319-gf6e4a3081-windows-x86.7z", + "versionNumber": "v1.5.2319", + "commitAuthor": "Christian Kenny", + "commitFullSha": "f6e4a3081dbf49cb349adb1d8375c67bbcff517c", + "commitMessage": "Console Window: Reset the titlebar when the VM is shutdown.", + "commitAuthoredDate": "2018-02-15T18:32:41Z", + "commitCommitterDate": "2018-03-05T14:47:01Z", + "associatedPullRequests": [ + { + "title": "Console: Reset the titlebar when the VM is shutdown.", + "url": "https://github.com/PCSX2/pcsx2/pull/2320" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2320-g6d7e2c56d-windows-x86.7z", + "versionNumber": "v1.5.2320", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "6d7e2c56d997171727cf88c7380025cd59de7618", + "commitMessage": "Gif: Allow flag setting for PRIM/REG transfers on 0 length packets. Fixes Reservoir Dogs", + "commitAuthoredDate": "2018-03-07T22:23:01Z", + "commitCommitterDate": "2018-03-07T22:23:01Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2321-g432999fae-windows-x86.7z", + "versionNumber": "v1.5.2321", + "commitAuthor": "pgert", + "commitFullSha": "432999fae8441e1cafeebfd6058921d4dbf7b493", + "commitMessage": "PCSX2: Minor lingual correction on tooltip (#2328)\n\nSmall correction to trace logging tooltip string.", + "commitAuthoredDate": "2018-03-08T17:54:37Z", + "commitCommitterDate": "2018-03-08T17:54:37Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Minor lingual correction of a Trace Logging text-string.", + "url": "https://github.com/PCSX2/pcsx2/pull/2328" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2324-g6aaae6970-windows-x86.7z", + "versionNumber": "v1.5.2324", + "commitAuthor": "lightningterror", + "commitFullSha": "6aaae6970edffc001f85b212d5f59562184a876c", + "commitMessage": "GSdx: Cleanup hacks in GSRendererHW.\n\nMerge identical code for Spyro Games in to one to avoid duplicate code.\n\nRename hacks name for Jak series from OO_Jak to OO_JakGames since there\nare multiple games added.", + "commitAuthoredDate": "2018-03-09T14:33:14Z", + "commitCommitterDate": "2018-03-13T13:26:30Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add/adjust more CRC ids, remove GT3/Concept CRC hacks, cleanup hacks in GSRendererHW", + "url": "https://github.com/PCSX2/pcsx2/pull/2335" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2325-g40f7d6c95-windows-x86.7z", + "versionNumber": "v1.5.2325", + "commitAuthor": "Christian Kenny", + "commitFullSha": "40f7d6c95b6418924397e20e9d6db243579d6217", + "commitMessage": "GSdx: Add Shox to Automatic Mipmapping", + "commitAuthoredDate": "2018-03-18T18:40:38Z", + "commitCommitterDate": "2018-03-18T19:30:26Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add Shox to Automatic Mipmapping", + "url": "https://github.com/PCSX2/pcsx2/pull/2345" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2327-g1f0de9a1c-windows-x86.7z", + "versionNumber": "v1.5.2327", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "1f0de9a1ce8dbfa0c89ee0d6e241b0bfde31f495", + "commitMessage": "Merge pull request #2332 from atomic83GitHub/Patches-fix\n\nGameDB: Patch update for multiple games. Closes #1496", + "commitAuthoredDate": "2018-03-20T10:12:12Z", + "commitCommitterDate": "2018-03-20T10:12:12Z", + "associatedPullRequests": [ + { + "title": "GameDB: Patch update and EETimingHack fix for Drakan 2 demo and Ruff Trigger", + "url": "https://github.com/PCSX2/pcsx2/pull/2332" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2329-g2ad5db227-windows-x86.7z", + "versionNumber": "v1.5.2329", + "commitAuthor": "lightningterror", + "commitFullSha": "2ad5db2279918e21b4142aa02990e2f0bc8f2b39", + "commitMessage": "GSdx Adjust/Replace crc hack for Final Fight Streetwise.\n\nReplace/remove an old crc hack that was used to fix the red vertical\nlines issue, the hack is no longer needed. The new hack removes depth\neffects on D3D only.\nNote: The game has another vertical lines issue that can be fixed with\ntexture shuffle on D3D.\n\nAdd comments to Simple2000Vol114 explaining what the hacks do.", + "commitAuthoredDate": "2018-03-18T11:23:28Z", + "commitCommitterDate": "2018-03-22T13:46:31Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add CRC ids, adjust CRC hacks for Final Fight Streetwise", + "url": "https://github.com/PCSX2/pcsx2/pull/2343" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2330-g0e83b89db-windows-x86.7z", + "versionNumber": "v1.5.2330", + "commitAuthor": "lightningterror", + "commitFullSha": "0e83b89dbddee367bdf9ee42cbce779a2f60ea98", + "commitMessage": "GSdx-D3D: Texture and channel shuffle improvements.\n\nTexture Shuffle changes:\nAlways Enable Texture shuffle on D3D10/11.\nPreviously Texture shuffle was enabled if CRC hack\nlevel was below Full, this was kinda not good since\nD3D also relies on CRC hacks on Full so you could either\nstick with texture shuffle or crc hacks.\n\nTexture shuffle is not supported on D3D9, however we can do a partial\nport where instead of vertical lines with the effect we get the effect\non the entire screen. Better than nothing I suppose.\n\nPorted some of the code from OpenGL to D3D\n( just a copy - paste job :) ),\npart of the code misses a dedicated shader but we can still\nuse it to fix various issues on many games.\n\nList of affected games tested so far:\nThe Godfather, Final Fight Streetwise, The Suffering Ties that Bind,\nUrban Chaos have their vertical lines issues fixed\n(highly possible for other games as well), MGS and Stolen see an improvement\nbut they are still broken without crc hacks. Other games that suffered\nsimilar issues are probably affected as well.\n\nChannel Shuffle changes:\nUpdate Channel Shuffle detection. A lot of games should see an improvement,\nMGS, Urban Chaos, Stolen have their top left corner issues resolved.\nOther games should be affected as well that use similar logic.\nThey still miss a shader so some effects are still broken/show glitches\nbut it's a nice improvement for D3D users.\n\nShared changes:\nTexture Shuffle and Channel shuffle have been moved to their\nown dedicated functions. Should make things a bit cleaner.\n\nMove part of the code for Texture Shuffle to GSRendererHW to be shared\nacross all HW renderers, should aboid copy paste/duplicate code.", + "commitAuthoredDate": "2018-03-18T09:08:36Z", + "commitCommitterDate": "2018-03-23T12:38:34Z", + "associatedPullRequests": [ + { + "title": "GSdx-D3D: Texture and channel shuffle improvements", + "url": "https://github.com/PCSX2/pcsx2/pull/2347" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2333-g014e27bc2-windows-x86.7z", + "versionNumber": "v1.5.2333", + "commitAuthor": "lightningterror", + "commitFullSha": "014e27bc2077df58c28c411b60664b5d9579ff6c", + "commitMessage": "GSdx: Add Quak3 Revolution to Automatic mipmapping.", + "commitAuthoredDate": "2018-03-27T04:19:41Z", + "commitCommitterDate": "2018-03-27T13:11:08Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust Fbmask and CRC hacks", + "url": "https://github.com/PCSX2/pcsx2/pull/2350" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2334-gefc1274b2-windows-x86.7z", + "versionNumber": "v1.5.2334", + "commitAuthor": "lightningterror", + "commitFullSha": "efc1274b2c15e152fc18bb30e822b81932807cf8", + "commitMessage": "GameDB: Add Quake 3 Revolution patch.\n\nRemoves intro and end credits FMVs.\nFixes hanging caused by FMVs.[skip ci]", + "commitAuthoredDate": "2018-03-27T14:14:32Z", + "commitCommitterDate": "2018-03-27T14:33:00Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add Quake 3 Revolution patch", + "url": "https://github.com/PCSX2/pcsx2/pull/2354" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2335-gee3038c5b-windows-x86.7z", + "versionNumber": "v1.5.2335", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "ee3038c5b785c04f3af37a84b3298b5432d0239b", + "commitMessage": "SPU2-X: Fix UI regression\n\nFixes regression. Audio Expansion Mode was no longer available in the UI when using XAudio2 on Windows versions before 8.", + "commitAuthoredDate": "2018-02-18T16:20:56Z", + "commitCommitterDate": "2018-03-30T23:52:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2337-gb6a73f6db-windows-x86.7z", + "versionNumber": "v1.5.2337", + "commitAuthor": "lightningterror", + "commitFullSha": "b6a73f6db333d4edf98252990bde2b6141d57a79", + "commitMessage": "Gsdx: Add some missing crc ids.\n\nTenchu Fatal Shadows US,\nGod Hand EU,\nThe Getaway EU,\nThe Getaway Black Monday EU.", + "commitAuthoredDate": "2018-03-31T15:40:48Z", + "commitCommitterDate": "2018-04-02T10:39:45Z", + "associatedPullRequests": [ + { + "title": "GSdx: Remove/adjust crc hacks, add some crc ids", + "url": "https://github.com/PCSX2/pcsx2/pull/2357" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2338-g0e39caaad-windows-x86.7z", + "versionNumber": "v1.5.2338", + "commitAuthor": "lightningterror", + "commitFullSha": "0e39caaad341331ff085680793d11b321c07cf03", + "commitMessage": "GSdx: Adjust Naruto series crc hacks\n\nPurge CRC hacks that removed lighting on maps.\nGames: Naruto - Narutimate Hero 3,\nNaruto Shippuuden: Narutimate Accel.", + "commitAuthoredDate": "2018-04-03T13:47:27Z", + "commitCommitterDate": "2018-04-03T15:01:22Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust Naruto series crc hacks", + "url": "https://github.com/PCSX2/pcsx2/pull/2361" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2339-g1292cd505-windows-x86.7z", + "versionNumber": "v1.5.2339", + "commitAuthor": "Christian Kenny", + "commitFullSha": "1292cd505efe7c68ab87880b4fd6809a96da703c", + "commitMessage": "GameDB: Add XgKickHack for Crash Twinsanity (NTSC-U)", + "commitAuthoredDate": "2018-04-06T21:58:17Z", + "commitCommitterDate": "2018-04-07T01:21:16Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add XgKickHack for Crash Twinsanity (NTSC-U)", + "url": "https://github.com/PCSX2/pcsx2/pull/2372" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2340-ge27ef3c08-windows-x86.7z", + "versionNumber": "v1.5.2340", + "commitAuthor": "lightningterror", + "commitFullSha": "e27ef3c081573043b944d03c5a8d92ba6a75a349", + "commitMessage": "GameDB: Revert Crash Tag Team Racing gamefix.\n\nRevert ScarfaceIbitHack Gamefix.\nRegression was introduced in #2326.\nCaused hard freezes making the game unplayable and required an emulator\nrestart without gamefixes enabled.\nWithout the fix the game experiences short freezes but the game is still\nplayable.", + "commitAuthoredDate": "2018-04-05T13:01:02Z", + "commitCommitterDate": "2018-04-10T19:43:56Z", + "associatedPullRequests": [ + { + "title": "GameDB: Revert Crash Tag Team Racing gamefix", + "url": "https://github.com/PCSX2/pcsx2/pull/2368" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2341-g0e329347c-windows-x86.7z", + "versionNumber": "v1.5.2341", + "commitAuthor": "lightningterror", + "commitFullSha": "0e329347cf5d302cf5df2be393ca50f176f943cf", + "commitMessage": "PCSX2: Update gamefix tooltip.\n\nRemove mention of Crash Tag Team Racing from VU I bit gamefix tooltip.\nNot needed since the gamefix has been removed for the game as it causes\nmore issues.", + "commitAuthoredDate": "2018-04-11T17:20:31Z", + "commitCommitterDate": "2018-04-11T18:37:29Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Update VU I bit gamefix tooltip", + "url": "https://github.com/PCSX2/pcsx2/pull/2378" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2342-g834cd08f8-windows-x86.7z", + "versionNumber": "v1.5.2342", + "commitAuthor": "TotalCaesar659", + "commitFullSha": "834cd08f8c716047b26c67133d6629cf02de038e", + "commitMessage": "Updated Russian translation (#2377)\n\nUpdated Russian translation", + "commitAuthoredDate": "2018-04-13T20:16:33Z", + "commitCommitterDate": "2018-04-13T20:16:33Z", + "associatedPullRequests": [ + { + "title": "Updated Russian translation", + "url": "https://github.com/PCSX2/pcsx2/pull/2377" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2343-gb622474ad-windows-x86.7z", + "versionNumber": "v1.5.2343", + "commitAuthor": "lightningterror", + "commitFullSha": "b622474adb962dbbc0438e1744cc531deb555208", + "commitMessage": "Update widescreen patches/cheats.\n\nThis syncs the cheats_ws.zip widescreen patches archive with Devina's\narchive from 22.02.2018.\n\nCompared to the previous content of cheats_ws.zip:\n- 4 files deleted 9C4BA2CE, 113035B9E, C565E79E and duplicate 1429EB9F (2)\n- 142 files modified\n- 760 new files\n- 2294 files identical to before\n- 28 files that were removed from the forum archive that contained hunting/fishing\ngames have been re added. Separate archive provied by FlatOut.\n\nThe zip now has a total of 3200 patch files, compared to 2440 before.\n\n7zip with the Ultra compression method was used to compress the archive.", + "commitAuthoredDate": "2018-04-12T20:48:08Z", + "commitCommitterDate": "2018-04-14T22:41:42Z", + "associatedPullRequests": [ + { + "title": "Update widescreen patches/cheats", + "url": "https://github.com/PCSX2/pcsx2/pull/2381" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2345-g230a497a1-windows-x86.7z", + "versionNumber": "v1.5.2345", + "commitAuthor": "lightningterror", + "commitFullSha": "230a497a12df8910ca559b5e3727c22922c39a5c", + "commitMessage": "GSdx-TC: Don't skip depth lookup on Jackie Chan Adv and SVC Chaos.\n\nDon't skip draw calls on Jackie Chan Adv and SVC Chaos,\nfixes regressions on Jackie Chan Adv and SVC Chaos.\n\nGregory: The correct fix would be to trace all textures writes to\nbe sure of the source. But it is a much bigger work.", + "commitAuthoredDate": "2018-04-12T19:24:49Z", + "commitCommitterDate": "2018-04-14T23:42:07Z", + "associatedPullRequests": [ + { + "title": "GSdx-TC: Don't skip depth lookup on Jackie Chan Adv and SVC Chaos", + "url": "https://github.com/PCSX2/pcsx2/pull/2382" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2347-g28fd47dd2-windows-x86.7z", + "versionNumber": "v1.5.2347", + "commitAuthor": "Christian Kenny", + "commitFullSha": "28fd47dd2260e971e7249c1b76b8056d1b17d7f0", + "commitMessage": "Add missing names to About Box, removed duplicate, misc. formatting", + "commitAuthoredDate": "2017-11-16T06:44:14Z", + "commitCommitterDate": "2018-04-15T17:56:50Z", + "associatedPullRequests": [ + { + "title": "About Box: Add missing contributors, misc. formatting.", + "url": "https://github.com/PCSX2/pcsx2/pull/2383" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2348-g630177ef4-windows-x86.7z", + "versionNumber": "v1.5.2348", + "commitAuthor": "Ryudo300", + "commitFullSha": "630177ef4c490af8f738307b6a691ffec6d81fb6", + "commitMessage": "PCSX2-GUI\n\nBackgroundLogo update, also in preparation for use in other places. Used zopflipng to compress the file.", + "commitAuthoredDate": "2018-04-16T07:03:20Z", + "commitCommitterDate": "2018-04-16T15:28:49Z", + "associatedPullRequests": [ + { + "title": "PCSX2-GUI: BackgroundLogo update", + "url": "https://github.com/PCSX2/pcsx2/pull/2389" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2349-gf99711cdc-windows-x86.7z", + "versionNumber": "v1.5.2349", + "commitAuthor": "Ryudo300", + "commitFullSha": "f99711cdc26246bfb3adf6343146f34c316176e2", + "commitMessage": "PCSX2-GUI: 'About' Logo\n\nUpdated the About page's logo to match our current logo.", + "commitAuthoredDate": "2018-04-17T11:17:16Z", + "commitCommitterDate": "2018-04-17T11:29:49Z", + "associatedPullRequests": [ + { + "title": "PCSX2-GUI: 'About' Logo", + "url": "https://github.com/PCSX2/pcsx2/pull/2391" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2350-g011cd90fb-windows-x86.7z", + "versionNumber": "v1.5.2350", + "commitAuthor": "Christian Kenny", + "commitFullSha": "011cd90fbe834114955efb1e9ae72e2bf32bca7c", + "commitMessage": "GameDB: Add vuClampMode hack/remove eeClampMode hack for Pac-Man World Rally. Fixes bad geometry. This also replaces the EEClampMode hack in the NTSC-U release which didn't appear to do anything.", + "commitAuthoredDate": "2018-04-14T02:27:48Z", + "commitCommitterDate": "2018-04-19T11:19:40Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add vuClampMode hack/remove eeClampMode hack for Pac-Man World Rally", + "url": "https://github.com/PCSX2/pcsx2/pull/2384" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2351-g0f5d3d2f1-windows-x86.7z", + "versionNumber": "v1.5.2351", + "commitAuthor": "lightningterror", + "commitFullSha": "0f5d3d2f1b028e7e288dca6cac44f4d64f25c322", + "commitMessage": "GSdx: Add Sly 3 demos crc ids.\n\nRegular Demo US,\nE3 Demo US.", + "commitAuthoredDate": "2018-04-22T19:51:17Z", + "commitCommitterDate": "2018-04-22T22:51:56Z", + "associatedPullRequests": [ + { + "title": " GSdx: Add Sly 3 demos crc ids", + "url": "https://github.com/PCSX2/pcsx2/pull/2402" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2352-gc8c973126-windows-x86.7z", + "versionNumber": "v1.5.2352", + "commitAuthor": "lightningterror", + "commitFullSha": "c8c97312627aee6d88b913d6afff81ee2c0bb9a5", + "commitMessage": "GSdx: Update D3D fbmask emulation on texture shuffle.\n\nImproves accuracy on Sly series.\n\nRendering is still bad and needs a lot more work but\nit's a little bit better.", + "commitAuthoredDate": "2018-04-23T18:09:49Z", + "commitCommitterDate": "2018-04-24T21:42:59Z", + "associatedPullRequests": [ + { + "title": "GSdx: Update D3D fbmask emulation on texture shuffle", + "url": "https://github.com/PCSX2/pcsx2/pull/2403" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2354-g1d7cef08a-windows-x86.7z", + "versionNumber": "v1.5.2354", + "commitAuthor": "Jonathan Li", + "commitFullSha": "1d7cef08a7a3a9ef886771878e0ed2b6f9cebdf0", + "commitMessage": "pcsx2: Fix potential return of uninitialised value", + "commitAuthoredDate": "2018-03-18T19:45:37Z", + "commitCommitterDate": "2018-04-26T00:15:44Z", + "associatedPullRequests": [ + { + "title": "pcsx2: minor fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/2348" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2355-g6496e6db1-windows-x86.7z", + "versionNumber": "v1.5.2355", + "commitAuthor": "lightningterror", + "commitFullSha": "6496e6db11ca9af6b70dbc763ab099592c699884", + "commitMessage": "Gsdx: Adjust Front Mission 5 crc hacks.\n\nMove CRC hacks do DX level.\n\nHack that fixes shadows:\nShadows/glitchy black ground textures can be fixed with Preload Frame Data.\n\nHack that removed vertical stripes:\nD3D10/11 correctly emulates texture shuffle but also needs depth support.", + "commitAuthoredDate": "2018-04-27T16:38:49Z", + "commitCommitterDate": "2018-04-27T16:59:24Z", + "associatedPullRequests": [ + { + "title": "Gsdx: Adjust Front Mission 5 crc hacks", + "url": "https://github.com/PCSX2/pcsx2/pull/2410" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2356-gdc5327816-windows-x86.7z", + "versionNumber": "v1.5.2356", + "commitAuthor": "Jonathan Li", + "commitFullSha": "dc53278163f1300e8c448a31f320d273d3780fc8", + "commitMessage": "pcsx2: Remove theming support\n\nIt's incomplete, and there's not much that is actually themeable\n(basically only the background logo and icons can be changed).", + "commitAuthoredDate": "2018-03-18T23:29:39Z", + "commitCommitterDate": "2018-04-28T00:18:12Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Remove theming support", + "url": "https://github.com/PCSX2/pcsx2/pull/2353" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-236-g3544b84-windows-x86.7z", + "versionNumber": "v1.5.236", + "commitAuthor": "Jonathan Li", + "commitFullSha": "3544b84632e22af4eb43203d025c60b8f34cad93", + "commitMessage": "usbqemu|dev9ghzdrk: Use _WIN32 for Windows preprocessor macro", + "commitAuthoredDate": "2016-01-27T22:58:09Z", + "commitCommitterDate": "2016-01-27T22:58:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2360-g17027c16c-windows-x86.7z", + "versionNumber": "v1.5.2360", + "commitAuthor": "Jonathan Li", + "commitFullSha": "17027c16cdb3f90c63796c778e6fdb469868c022", + "commitMessage": "gsdx-legacy: Copy GSdx baseclasses changes\n\nSo it compiles. Bit of a pain though.", + "commitAuthoredDate": "2018-03-23T15:51:11Z", + "commitCommitterDate": "2018-04-29T01:19:17Z", + "associatedPullRequests": [ + { + "title": "gsdx: Move baseclasses from unfree to 3rdparty", + "url": "https://github.com/PCSX2/pcsx2/pull/2352" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2361-ga3f07e6ba-windows-x86.7z", + "versionNumber": "v1.5.2361", + "commitAuthor": "lightningterror", + "commitFullSha": "a3f07e6baff9b2c131de8090efc2faaada9e38d7", + "commitMessage": "GameDB: Add XgKickHack for Crash Twinsanity (NTSC-J).\n\nFixes bad geometry on character.\nFollow up from #2372", + "commitAuthoredDate": "2018-04-30T22:05:58Z", + "commitCommitterDate": "2018-04-30T22:05:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2362-g4de2df286-windows-x86.7z", + "versionNumber": "v1.5.2362", + "commitAuthor": "pgert", + "commitFullSha": "4de2df2865abb3c9fee62875b6f9ce3e9a01ebc9", + "commitMessage": "GameDB: Minor info-alterations (#2379)\n\n* GameDB: Minor info-alterations\r\n\r\n* CRC removal\r\n\r\n* Correction of a regional-code.\r\n\r\n* Deleted some incorrect info\r\n\r\n* Oops - re-added some info\r\n\r\n* Minor alterations.\r\n\r\n* A minor alteration.\r\n\r\n* Minor alterations.", + "commitAuthoredDate": "2018-05-02T12:09:48Z", + "commitCommitterDate": "2018-05-02T12:09:48Z", + "associatedPullRequests": [ + { + "title": "GameDB: Minor info-alterations", + "url": "https://github.com/PCSX2/pcsx2/pull/2379" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2363-g3f916f440-windows-x86.7z", + "versionNumber": "v1.5.2363", + "commitAuthor": "lightningterror", + "commitFullSha": "3f916f440af29ae46e08f2232dd9576eb6ad4cf8", + "commitMessage": "GameDB: Add Harry Potter patch for the PAL version.\n\nMakes the PAL version playable as well.\nPatch is the same as NTSC version including CRC.", + "commitAuthoredDate": "2018-05-02T22:32:03Z", + "commitCommitterDate": "2018-05-02T22:32:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2365-ge606958a4-windows-x86.7z", + "versionNumber": "v1.5.2365", + "commitAuthor": "lightningterror", + "commitFullSha": "e606958a43457ae0a2a903c6055aa6eb87b46e34", + "commitMessage": "Gsdx: Remove Captain Tsubasa crc hacks.\n\nThe crc hack broke graphics ingame, causing flickering/transparent\ntextures and other similar issues.\n\nOn a side note the game experiences upscaling issues that can be fixed\nwith Half Pixel offset hack.", + "commitAuthoredDate": "2018-05-04T18:00:38Z", + "commitCommitterDate": "2018-05-04T22:10:11Z", + "associatedPullRequests": [ + { + "title": "Gsdx: Adjust crc ids and purge crc hacks for Captain Tsubasa", + "url": "https://github.com/PCSX2/pcsx2/pull/2418" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2366-g1f21945d5-windows-x86.7z", + "versionNumber": "v1.5.2366", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1f21945d52177a201185cb9dc10ace481af2a642", + "commitMessage": "i10n: update mo files", + "commitAuthoredDate": "2018-05-05T17:28:40Z", + "commitCommitterDate": "2018-05-05T17:28:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2367-g191219f7d-windows-x86.7z", + "versionNumber": "v1.5.2367", + "commitAuthor": "lightningterror", + "commitFullSha": "191219f7d88ff4562042993f0cdd000ffe97a317", + "commitMessage": "GSdx: Purge crc ids/games no longer needed.\n\nThe following games in the crc list are not used anywhere so\nwe can clean this list up. If some are needed in the future then\nthey can be re added.\n\nList of removed games:\nCaptainTsubasa,\nDororo,\nHarvestMoon,\nJak1,\nJamesBondEverythingOrNothing,\nNamcoXCapcom,\nSDGundamGGeneration,\nSeintoSeiya,\nSengokuBasara,\nSilentHill2,\nSilentHill3,\nSiren,\nTalesofDestiny,\nVF4,\nVF4EVO.", + "commitAuthoredDate": "2018-05-05T02:29:22Z", + "commitCommitterDate": "2018-05-05T21:21:34Z", + "associatedPullRequests": [ + { + "title": "GSdx: Purge crc ids/games no longer needed", + "url": "https://github.com/PCSX2/pcsx2/pull/2422" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2368-g15efe69e4-windows-x86.7z", + "versionNumber": "v1.5.2368", + "commitAuthor": "Jonathan Li", + "commitFullSha": "15efe69e46969cb56ba2c4d5c66865a46e1bd317", + "commitMessage": "common: Fix multiple _xgetbv() error on GCC 8\n\nGCC 8 now provides _xgetbv, so avoid using our own definition in that\ncase.", + "commitAuthoredDate": "2018-05-04T19:25:11Z", + "commitCommitterDate": "2018-05-05T23:52:47Z", + "associatedPullRequests": [ + { + "title": "common: Fix multiple _xgetbv() error on GCC 8", + "url": "https://github.com/PCSX2/pcsx2/pull/2419" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2369-g8f6a3d9fe-windows-x86.7z", + "versionNumber": "v1.5.2369", + "commitAuthor": "Jonathan Li", + "commitFullSha": "8f6a3d9fe868190e4efbc62cc6860a156fc1f86d", + "commitMessage": "gsdx: remove DirectCompute backend\n\nIt hasn't been accessible since OpenCL was added, and it was barely\nupdated since it was introduced.", + "commitAuthoredDate": "2018-04-29T23:33:06Z", + "commitCommitterDate": "2018-05-06T01:01:22Z", + "associatedPullRequests": [ + { + "title": "gsdx: remove DirectCompute backend", + "url": "https://github.com/PCSX2/pcsx2/pull/2421" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2370-g35a2c5918-windows-x86.7z", + "versionNumber": "v1.5.2370", + "commitAuthor": "Christian Kenny", + "commitFullSha": "35a2c59181ffd72782f3046a04a961ef448c12d9", + "commitMessage": "GameDB: Add Prafull's Patch for Klonoa 2.\n\nAdds an IPU patch to Klonoa 2 to prevent hanging in Volk City. Temporary workaround for #2349.", + "commitAuthoredDate": "2018-04-03T16:27:57Z", + "commitCommitterDate": "2018-05-07T16:34:25Z", + "associatedPullRequests": [ + { + "title": "GameDB: add Prafull's alternative patch for Klonoa 2", + "url": "https://github.com/PCSX2/pcsx2/pull/2363" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2371-gfbc0b1849-windows-x86.7z", + "versionNumber": "v1.5.2371", + "commitAuthor": "lightningterror", + "commitFullSha": "fbc0b1849d03e052edbf05aaff508c42734ca123", + "commitMessage": "GSdx: Adjust crc hacks for Heavy Metal Thunder.\n\nMove the hacks to DX Level(Full). OpenGL renders the effects properly\nwith Depth Emulation.", + "commitAuthoredDate": "2018-05-08T21:13:35Z", + "commitCommitterDate": "2018-05-08T22:07:59Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust crc hacks for Heavy Metal Thunder", + "url": "https://github.com/PCSX2/pcsx2/pull/2428" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2372-g3a8857a78-windows-x86.7z", + "versionNumber": "v1.5.2372", + "commitAuthor": "lightningterror", + "commitFullSha": "3a8857a782fd88ae8998e80f39350787a2d9223e", + "commitMessage": "GSdx: Adjust crc hacks for Big Mutha Truckers.\n\nMove crc hacks back to OpenGL(Partial) level.\n\nGame experiences a half screen bottom issue and vertical stripes.", + "commitAuthoredDate": "2018-05-09T15:49:54Z", + "commitCommitterDate": "2018-05-09T16:42:49Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust crc hacks for Big Mutha Truckers", + "url": "https://github.com/PCSX2/pcsx2/pull/2429" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2373-ga17b0e536-windows-x86.7z", + "versionNumber": "v1.5.2373", + "commitAuthor": "lightningterror", + "commitFullSha": "a17b0e53644853006eab51828dd7e634b49fc9e5", + "commitMessage": "[skip ci] GSDumpGui: Adjust copyright information.\n\nAdd copyright header information to files that didn't\nhave any. The info is copied from files that already\nhad copyright information.\n\nAdd info for Alessio when he last commited.\nAdd PCSX2 Dev Team in copyright information.", + "commitAuthoredDate": "2018-05-09T20:17:38Z", + "commitCommitterDate": "2018-05-10T11:47:30Z", + "associatedPullRequests": [ + { + "title": "GSDumpGui: Adjust copyright header information", + "url": "https://github.com/PCSX2/pcsx2/pull/2430" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2374-g78af56289-windows-x86.7z", + "versionNumber": "v1.5.2374", + "commitAuthor": "lightningterror", + "commitFullSha": "78af562897a3f6b935fe4d8516f553e086a7ab4d", + "commitMessage": "GameDB: Update Dead or Alive 2 gamefix patch.\n\nUpdate the patch for Dead or Alive 2 Hardcore.\nPreviously the patch had a side effect of removing all sound effects in\nthe game, this new patch doesn't have that issue.\nThe patch was improved by kozarovv.\n\nThis patch is for the PAL version SCES-50003.", + "commitAuthoredDate": "2018-05-10T21:24:18Z", + "commitCommitterDate": "2018-05-10T21:24:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2375-g5ec5265ec-windows-x86.7z", + "versionNumber": "v1.5.2375", + "commitAuthor": "pgert", + "commitFullSha": "5ec5265ec472096ab80323935148a5392faf91ce", + "commitMessage": "GameDB: Scarface and Harry Potter COS Updates. (#2431)\n\nAdd ScarfaceIbitHack gamefix to Scarface The World Is Yours (NTSC-U) SLUS-21111 and SLUS-21492.\r\nChange Scarface Compatibility to 5 to the above two games.\r\n\r\nAdd code comments to Harry Potter and the Chamber of Secrets (PAL) SLES-51192 and (NTSC-U) SLUS-20576 explaining that they both share the same CRC id.", + "commitAuthoredDate": "2018-05-11T18:40:03Z", + "commitCommitterDate": "2018-05-11T18:40:03Z", + "associatedPullRequests": [ + { + "title": "GameDB: Scarface and Harry Potter COS Updates", + "url": "https://github.com/PCSX2/pcsx2/pull/2431" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2376-g171e7f016-windows-x86.7z", + "versionNumber": "v1.5.2376", + "commitAuthor": "Jonathan Li", + "commitFullSha": "171e7f016dc9e132f9faf40a22f0312d45d356a5", + "commitMessage": "common: Work around GCC8 _xgetbv bug\n\nclang and earlier GCC versions do not provide the _xgetbv intrinsic.\nGCC8 does, but unfortunately it's broken.\n(https://gcc.gnu.org/bugzilla/show_bug.cgi?id=85684).\n\nRe-use our _xgetbv implementation to avoid the bug, but rename it to\navoid compilation errors as well.", + "commitAuthoredDate": "2018-05-11T00:42:27Z", + "commitCommitterDate": "2018-05-12T11:05:20Z", + "associatedPullRequests": [ + { + "title": "common: Work around GCC8 _xgetbv bug", + "url": "https://github.com/PCSX2/pcsx2/pull/2434" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2377-g8b6751943-windows-x86.7z", + "versionNumber": "v1.5.2377", + "commitAuthor": "Christian Kenny", + "commitFullSha": "8b6751943e39e1d961a9b5728df5d6398dc381f0", + "commitMessage": "GSdx: Remove Hummer Badlands CRC Hack.", + "commitAuthoredDate": "2018-05-15T18:34:07Z", + "commitCommitterDate": "2018-05-15T18:52:05Z", + "associatedPullRequests": [ + { + "title": "GSdx: Remove Hummer Badlands CRC hack", + "url": "https://github.com/PCSX2/pcsx2/pull/2437" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2378-gade38d4f8-windows-x86.7z", + "versionNumber": "v1.5.2378", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "ade38d4f85713d0e8658ee9408dc49483ac3e4a2", + "commitMessage": "GameDB: Code cleanup/ Vampire Night EE Timing Hack removal/ Armored Core fixes\n\nThis commit remove the EETimingHack for Vampire Night wich is not anymore needed due to a fix in PCSX2 0.99, add fixes for various Armored core games as well as some code cleanup.\n[skip ci]", + "commitAuthoredDate": "2018-05-12T12:41:13Z", + "commitCommitterDate": "2018-05-15T21:30:56Z", + "associatedPullRequests": [ + { + "title": "GameDB: Vampire Night fixes and code formatting.", + "url": "https://github.com/PCSX2/pcsx2/pull/2137" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2379-g290397d1a-windows-x86.7z", + "versionNumber": "v1.5.2379", + "commitAuthor": "lightningterror", + "commitFullSha": "290397d1af6766612a2cdd29d05fc9c77cc28b83", + "commitMessage": "GSdx: Add a missing crc id for CrashNburn EU.", + "commitAuthoredDate": "2018-05-15T23:09:56Z", + "commitCommitterDate": "2018-05-15T23:09:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2380-g9b8244954-windows-x86.7z", + "versionNumber": "v1.5.2380", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "9b8244954215072068f4f83079d1c714a4b0e09a", + "commitMessage": "Fixed optimisation problem on branch in branch delay slot. Fixes Dropship - United Peace Force. Props to MrCK1 for finding the issue.", + "commitAuthoredDate": "2018-05-19T01:23:58Z", + "commitCommitterDate": "2018-05-19T01:23:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2381-gff3052935-windows-x86.7z", + "versionNumber": "v1.5.2381", + "commitAuthor": "lightningterror", + "commitFullSha": "ff3052935e26def95f3d43202473c66751eb7dc4", + "commitMessage": "GSdx: Adjust Sonic Unleashed crc hacks.\n\nMove crc hacks back to Partial (OpenGL) level.\nGame experiences improper texture shuffle emulation and half screen\nbottom issue.", + "commitAuthoredDate": "2018-05-19T06:48:24Z", + "commitCommitterDate": "2018-05-19T06:48:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2382-gc4068e518-windows-x86.7z", + "versionNumber": "v1.5.2382", + "commitAuthor": "lightningterror", + "commitFullSha": "c4068e5188c5096d4741acc9a4909e13c6cee993", + "commitMessage": "GSdx: Update Spyro Hw fix/hack.\n\nRevert merge of Spyro Eternal Night / New Beginning hw hack.\nUpdate Spyro New Beginning hack - fixes menu/hud flicker in HW mode.\n\nSW mode still has issues with the menu/hud elements.\n\nImprove #1490", + "commitAuthoredDate": "2018-05-20T14:27:50Z", + "commitCommitterDate": "2018-05-20T14:30:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2383-gc5f94fbce-windows-x86.7z", + "versionNumber": "v1.5.2383", + "commitAuthor": "lightningterror", + "commitFullSha": "c5f94fbced7d1fd7937952d2599e1470620107d3", + "commitMessage": "GSdx: Adjust Spyro New Beginning crc hack.\n\nThe hack should now work on the PAL version as well.", + "commitAuthoredDate": "2018-05-21T00:27:29Z", + "commitCommitterDate": "2018-05-21T00:33:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2384-gd900917bf-windows-x86.7z", + "versionNumber": "v1.5.2384", + "commitAuthor": "lightningterror", + "commitFullSha": "d900917bfab0e9d92817fa9d43e008a9ee673fa2", + "commitMessage": "GSdx-OSD: Adjust messages.\n\nChange font size from 32 to 28 default.\nChange log speed from 6 to 4 default.\nChange max log messages from 3 to 2 default.", + "commitAuthoredDate": "2018-05-21T01:03:23Z", + "commitCommitterDate": "2018-05-21T15:56:14Z", + "associatedPullRequests": [ + { + "title": "GSdx-OSD: Adjust messages/logs", + "url": "https://github.com/PCSX2/pcsx2/pull/2445" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2385-g6bf87d7ef-windows-x86.7z", + "versionNumber": "v1.5.2385", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "6bf87d7effa3d2b74b7407d6d452c747b8bfd509", + "commitMessage": "VIF FIFO: Hacked the hack. Fixes Downtown Run. Tested all known games that need the hack, they still work *phew*", + "commitAuthoredDate": "2018-05-21T20:54:00Z", + "commitCommitterDate": "2018-05-21T20:54:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2387-gdc2779b38-windows-x86.7z", + "versionNumber": "v1.5.2387", + "commitAuthor": "lightningterror", + "commitFullSha": "dc2779b38521fc083090b10eaa0270a8564260b2", + "commitMessage": "GSdx: Adjust Sky Gunner crc hack.\n\nMove hack back to Partial (GL level).\nHuge vram usage on both gl and dx - maybe not a channel\neffect or channel effect not yet detected.", + "commitAuthoredDate": "2018-05-22T18:08:45Z", + "commitCommitterDate": "2018-05-22T18:08:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2388-g48ebfea17-windows-x86.7z", + "versionNumber": "v1.5.2388", + "commitAuthor": "lightningterror", + "commitFullSha": "48ebfea17b38be3eeb823c8067e037d3202e34f5", + "commitMessage": "Gamedb: Add Giffifohack gamefix to NFL Street 3.\n\nFixes corrupted textures.\nNTSC/PAL.", + "commitAuthoredDate": "2018-05-23T16:10:54Z", + "commitCommitterDate": "2018-05-23T16:10:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2389-ga6db486af-windows-x86.7z", + "versionNumber": "v1.5.2389", + "commitAuthor": "lightningterror", + "commitFullSha": "a6db486afe306d9ff90d939305c14efd3204b34a", + "commitMessage": "Gamedb: Clean up db partially.\n\nRemove disabled patches for GT4 and Wallace & Gromit.\nReformat code (Adjust whitespaces, empty rows, code comments).\n\nIt should look much cleaner now, there's still a lot more to be done but\nit's a good start.", + "commitAuthoredDate": "2018-05-24T18:03:36Z", + "commitCommitterDate": "2018-05-24T18:03:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-239-ge983be4-windows-x86.7z", + "versionNumber": "v1.5.239", + "commitAuthor": "Jonathan Li", + "commitFullSha": "e983be4060ca6a9c73de7bb65e1066c72a6b7c1c", + "commitMessage": "Merge pull request #1142 from PCSX2-Alpha/Consolelog_stuffs\n\nconsole: don't remember size when maximised\r\nconsole: make enable/disable/restore defaults affect all items", + "commitAuthoredDate": "2016-01-28T12:52:45Z", + "commitCommitterDate": "2016-01-28T12:52:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2390-g342c10bd8-windows-x86.7z", + "versionNumber": "v1.5.2390", + "commitAuthor": "Timothy O'Barr", + "commitFullSha": "342c10bd8536e038ec8c7b4eeecfd2b600100a1d", + "commitMessage": "PS1 mode: Adjustments to processor clock speed and CD read speed. (#2447)\n\nswitch IOP clock, CD read speed and EE/IOP cycle ratio for PSX mode", + "commitAuthoredDate": "2018-05-26T11:20:02Z", + "commitCommitterDate": "2018-05-26T11:20:02Z", + "associatedPullRequests": [ + { + "title": "PS1 mode: Adjustments to processor clock speed and CD read speed. ", + "url": "https://github.com/PCSX2/pcsx2/pull/2447" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2391-g823431599-windows-x86.7z", + "versionNumber": "v1.5.2391", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "823431599f9bbb9ca3bec5427c6b4104d8bdf47d", + "commitMessage": "Previous fix for Eragon was incorrect. Game makes PATH3 busy then performs a reset, allowing VIF to continue, this is the fix I should have made ;)", + "commitAuthoredDate": "2018-05-26T15:00:37Z", + "commitCommitterDate": "2018-05-26T15:00:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2392-ge0029270e-windows-x86.7z", + "versionNumber": "v1.5.2392", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "e0029270e3f81366f68194b16289f4defcb43a59", + "commitMessage": "GameDB: Rayman Revolution fixes + missing demo entry\n\nThis PR add an Emotion Engine Rounding fix Rayman Revolution (nearest).\n- Tested by @atomic83github @prafullpcsx2 and @Helium-4\n\nIt also add a missing demo entry along with dedicaced comments for some demo issues.\n[skip ci]", + "commitAuthoredDate": "2018-05-25T12:35:52Z", + "commitCommitterDate": "2018-05-27T08:45:36Z", + "associatedPullRequests": [ + { + "title": "GameDB: Rayman Revolution fixes + missing demo entry", + "url": "https://github.com/PCSX2/pcsx2/pull/2455" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2393-g810bec2d6-windows-x86.7z", + "versionNumber": "v1.5.2393", + "commitAuthor": "lightningterror", + "commitFullSha": "810bec2d65a8e1f3b23a225325ce9433aabcce0d", + "commitMessage": "GameDB: Clean up/reformat db a bit more.\n\nWhitespaces and comments.\n\nSlowly getting there.", + "commitAuthoredDate": "2018-05-27T13:27:36Z", + "commitCommitterDate": "2018-05-27T13:27:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2394-gc78b5b706-windows-x86.7z", + "versionNumber": "v1.5.2394", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "c78b5b706d3b04ca602e28edd1cb69d01ec00811", + "commitMessage": "MFIFO: Refactor of some of the VIF/GIF MFIFO functionality. Centralised the MFIFO resume function which should have been separate anyway.\nAdded some more memory address safeguards.\nLogging now makes a bit more sense to look at.", + "commitAuthoredDate": "2018-05-30T00:29:23Z", + "commitCommitterDate": "2018-05-30T00:29:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2395-g6ef793545-windows-x86.7z", + "versionNumber": "v1.5.2395", + "commitAuthor": "lightningterror", + "commitFullSha": "6ef793545d96e5fdcdd8c88cba16ada0afdbbf3d", + "commitMessage": "GSdx:Port better support of palette from GL to D3D10/11.\n\nPort from commit b0af54d3\n\nFixes shadows in Star Ocean 3.\n\nNote: It works properly on native res only just like on GL.\nUpscaling will cause some issues.\n\nOnly Direct3D10/11 supports it, D3D9 doesn't support integer operations\nso we can't reuse the code.", + "commitAuthoredDate": "2018-05-27T09:39:37Z", + "commitCommitterDate": "2018-05-30T12:47:06Z", + "associatedPullRequests": [ + { + "title": "GSdx: Port better support of palette from OpenGL to Direct3D", + "url": "https://github.com/PCSX2/pcsx2/pull/2459" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2397-gba463ed07-windows-x86.7z", + "versionNumber": "v1.5.2397", + "commitAuthor": "lightningterror", + "commitFullSha": "ba463ed076d3baec4a9db5990d695bb6e4d11a93", + "commitMessage": "GSdx: Disable Alpha hack gui option on D3D9.\n\nHack is only used on D3D10/11.", + "commitAuthoredDate": "2018-05-31T19:22:12Z", + "commitCommitterDate": "2018-05-31T19:22:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2399-g140a61692-windows-x86.7z", + "versionNumber": "v1.5.2399", + "commitAuthor": "lightningterror", + "commitFullSha": "140a61692dd70961123fb4b929403db927aa25f9", + "commitMessage": "GameDB: Add EE patches for Spyro NB/EN.\n\nAdd EE patches for Spyro New Beginning and Eternal Night NTSC/PAL.\nFixes HUD and menu display in hw/sw mode.\nOriginal patches provided by Kozarovv, improved by Refraction.", + "commitAuthoredDate": "2018-06-02T01:31:12Z", + "commitCommitterDate": "2018-06-02T10:38:49Z", + "associatedPullRequests": [ + { + "title": "GSdx/GameDB: Remove Spyro NB/EN HW hack fixes, add gamedb fixes.", + "url": "https://github.com/PCSX2/pcsx2/pull/2467" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-24-g74db92b-windows-x86.7z", + "versionNumber": "v1.5.24", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "74db92bee494c3247de9bebc53c263d8c26025d8", + "commitMessage": "Merge pull request #978 from juhalaukkanen/apple_osx_master_merge\n\nOSX 32bit build", + "commitAuthoredDate": "2016-01-08T19:09:37Z", + "commitCommitterDate": "2016-01-08T19:09:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2400-g9c1224b04-windows-x86.7z", + "versionNumber": "v1.5.2400", + "commitAuthor": "lightningterror", + "commitFullSha": "9c1224b045584c5ec480b549d03145522ac511aa", + "commitMessage": "GameDB: Add/adjust DOA2 Hardcore patch.\n\nAdd iop patch to fix the sound on the US version as well.\nOriginal IOP EU patch by Kozarovv ported to US version by Refraction.", + "commitAuthoredDate": "2018-06-02T10:55:25Z", + "commitCommitterDate": "2018-06-02T10:55:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2401-g4765770dc-windows-x86.7z", + "versionNumber": "v1.5.2401", + "commitAuthor": "Christian Kenny", + "commitFullSha": "4765770dc8cf831193a3b88a4c2b86c93127de70", + "commitMessage": "GameDB: Add gamefix to restore missing text in Teen Titans.", + "commitAuthoredDate": "2018-06-05T16:53:57Z", + "commitCommitterDate": "2018-06-05T16:58:17Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add EERoundMode gamefix to restore missing text in Teen Titans.", + "url": "https://github.com/PCSX2/pcsx2/pull/2471" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2402-ga9af0ee5a-windows-x86.7z", + "versionNumber": "v1.5.2402", + "commitAuthor": "Akash", + "commitFullSha": "a9af0ee5a056a1680c5977d3537bb40625da85b3", + "commitMessage": "GameDB: Remove Rounding modes on Teen Titans\n\nThis isn't the right fix for this game, the text issue is caused due to a bug on GSdx depth test, and is not a\ncore issue. These rounding modes for some reason only partially alleviate the issue (https://forums.pcsx2.net/Thread-GSDX-Software-mode-Bug-Report-Teen-Titans-Load-Game-menu-not-displaying-text-where-it-should)\nwhile not fully fixing it, ZeroGS on the other hand doesn't have this issue even without these rounding mode changes.\n\nTL;DR - Issue is on GS, and it's troublesome when a GS issue is masked like this.\nThis reverts commit 4765770dc8cf831193a3b88a4c2b86c93127de70.", + "commitAuthoredDate": "2018-06-06T06:44:40Z", + "commitCommitterDate": "2018-06-06T06:50:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2403-g30b722b80-windows-x86.7z", + "versionNumber": "v1.5.2403", + "commitAuthor": "Robert Neumann", + "commitFullSha": "30b722b8071ad987c00858298a5fb4b0ee6cc7f5", + "commitMessage": "psxmode: actually apply the new iop / cd read timings; add seek delays that mimic real ones; altogether this at least fixes fmv playing way too quickly (music in Chrono Cross intro is fine now, for example)", + "commitAuthoredDate": "2018-06-08T01:57:14Z", + "commitCommitterDate": "2018-06-08T01:57:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2404-g6f2ded822-windows-x86.7z", + "versionNumber": "v1.5.2404", + "commitAuthor": "Robert Neumann", + "commitFullSha": "6f2ded82224f55a2a6efd9041b3f05eb404b9aac", + "commitMessage": "psxmode: move pgifInit() over to EE reset; start porting recent (later than ~2001) changes in CdRom.cpp, starting with labels; add a note on missing video timing recalculation when entering psxmode", + "commitAuthoredDate": "2018-06-08T19:53:36Z", + "commitCommitterDate": "2018-06-08T19:53:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2405-g1c58d5acf-windows-x86.7z", + "versionNumber": "v1.5.2405", + "commitAuthor": "lightningterror", + "commitFullSha": "1c58d5acffb6186d394feae524e9774a8d77b772", + "commitMessage": "GSdx: CRC hacks for Tekken 5 NTSC-U should work on progressive mode as well now.", + "commitAuthoredDate": "2018-06-08T20:54:56Z", + "commitCommitterDate": "2018-06-08T20:54:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2406-gaf3e55af6-windows-x86.7z", + "versionNumber": "v1.5.2406", + "commitAuthor": "lightningterror", + "commitFullSha": "af3e55af63dd23075c08eb6b181a6fe62793d8c0", + "commitMessage": "GSdx: Also update Tekken 5 ntsc-j crc hacks to work on progressive mode.", + "commitAuthoredDate": "2018-06-09T08:15:55Z", + "commitCommitterDate": "2018-06-09T08:15:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2407-gbb5f989c0-windows-x86.7z", + "versionNumber": "v1.5.2407", + "commitAuthor": "lightningterror", + "commitFullSha": "bb5f989c05a60255f75d91141a42721a53eaf807", + "commitMessage": "GSdx: Purge leftover SSX3 crc ids no longer needed.", + "commitAuthoredDate": "2018-06-10T16:34:24Z", + "commitCommitterDate": "2018-06-10T16:34:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2408-g6f4212320-windows-x86.7z", + "versionNumber": "v1.5.2408", + "commitAuthor": "lightningterror", + "commitFullSha": "6f4212320b0f5eb1b3a8c73a92f53f8d3aab5796", + "commitMessage": "GameDB: Moorhuhn Fun Kart 2008.\n\nAdd Moorhuhn Fun Kart 2008 to DB.\neeClampMode = 3 // Fixes falling through ground.\n\nClose #2479", + "commitAuthoredDate": "2018-06-10T22:01:40Z", + "commitCommitterDate": "2018-06-10T22:01:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2409-g2b9c368fa-windows-x86.7z", + "versionNumber": "v1.5.2409", + "commitAuthor": "lightningterror", + "commitFullSha": "2b9c368fa83f831dc6363b0a3ed84ee60cc86c23", + "commitMessage": "GSdx-d3d: Rearange PSSelector(GSDeviceDX.h).\n\nRearange PSSelector shader list in GSDeviceDX.h\r\nto match GL format.\r\n\r\nEasier to read and will make someone's life easier.", + "commitAuthoredDate": "2018-06-10T23:08:36Z", + "commitCommitterDate": "2018-06-10T23:08:36Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Rearange PSSelector(GSDeviceDX.h)", + "url": "https://github.com/PCSX2/pcsx2/pull/2480" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86.7z", + "versionNumber": "v1.5.2413", + "commitAuthor": "Jonathan Li", + "commitFullSha": "6bd5afea8fd1d2b5233922c30b0e74f328ecfac3", + "commitMessage": "cdvdgigaherz:gtk: Simplify GUI dialog\n\nAvoid always setting the dialog to the centre of the screen - the GTK+3\ndocumentation advises against it.\nAvoid using a GUI callback - it's unnecessary since the value can just\nbe retrieved afterwards.\nSimplify the GUI construction - a container to handle layout isn't\nnecessary due to the GUI's lack of complexity.", + "commitAuthoredDate": "2018-06-02T09:17:22Z", + "commitCommitterDate": "2018-06-11T01:15:47Z", + "associatedPullRequests": [ + { + "title": "cdvdGigaherz: Misc updates", + "url": "https://github.com/PCSX2/pcsx2/pull/2469" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2414-g62b709773-windows-x86.7z", + "versionNumber": "v1.5.2414", + "commitAuthor": "pgert", + "commitFullSha": "62b70977318ecd811acbe2c09ba992566d37c4e2", + "commitMessage": "PCSX2: Update Scandinavian translations. (#2481)", + "commitAuthoredDate": "2018-06-13T15:05:25Z", + "commitCommitterDate": "2018-06-13T15:05:25Z", + "associatedPullRequests": [ + { + "title": "PCSX2: update of Scandinavian translations", + "url": "https://github.com/PCSX2/pcsx2/pull/2481" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2415-gabdd847fb-windows-x86.7z", + "versionNumber": "v1.5.2415", + "commitAuthor": "lightningterror", + "commitFullSha": "abdd847fbe44ee719385b7c4ebdc56631f52a444", + "commitMessage": "GSdx: Add some missing crc ids.\n\nRatchet And Clank NTSC-U: E3 Demo and EB Games Demo,\nSoul Calibur 2 NTSC-U: Demo.", + "commitAuthoredDate": "2018-06-17T22:53:49Z", + "commitCommitterDate": "2018-06-17T22:53:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2416-g74aefcb91-windows-x86.7z", + "versionNumber": "v1.5.2416", + "commitAuthor": "Luminar Light", + "commitFullSha": "74aefcb9187f70c3a79851c37adca81d7dedd734", + "commitMessage": "GameDB: Add Jak X Beta Trial to DB and a patch that makes it able to boot. (#2482)", + "commitAuthoredDate": "2018-06-18T17:55:19Z", + "commitCommitterDate": "2018-06-18T17:55:19Z", + "associatedPullRequests": [ + { + "title": "Added the Jak X Beta Trial Code and a patch that makes it able to boot.", + "url": "https://github.com/PCSX2/pcsx2/pull/2482" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2417-g150b1e842-windows-x86.7z", + "versionNumber": "v1.5.2417", + "commitAuthor": "lightningterror", + "commitFullSha": "150b1e8423a4b869bd5c0bb4bdaa60f862ee615b", + "commitMessage": "GSdx: Add Sly 3 PAL demo crc id.", + "commitAuthoredDate": "2018-06-18T19:02:44Z", + "commitCommitterDate": "2018-06-18T19:02:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2418-gba1689f6d-windows-x86.7z", + "versionNumber": "v1.5.2418", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "ba1689f6d634ef9a668c88103f99d445b6b25eac", + "commitMessage": "Mild improvement to VIF MFIFO logging, got rid of a useless global variable \\o/", + "commitAuthoredDate": "2018-06-20T21:01:10Z", + "commitCommitterDate": "2018-06-20T21:01:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-242-g841df74-windows-x86.7z", + "versionNumber": "v1.5.242", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "841df74010609fea8f137982cb0145c12638150d", + "commitMessage": "gsdx: add info to get a working driver", + "commitAuthoredDate": "2016-01-28T20:18:24Z", + "commitCommitterDate": "2016-01-28T20:18:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2420-g54b0edbb1-windows-x86.7z", + "versionNumber": "v1.5.2420", + "commitAuthor": "Jonathan Li", + "commitFullSha": "54b0edbb1348494d00faf1d464f79d20ab7708cb", + "commitMessage": "ci: Update Travis CI configuration\n\nRemove python dependency workaround.\nUse clang 5 (provided by Travis CI).\nAdd GCC-8 and remove GCC-6.\nRemove unused clang stuff in 64-bit script.", + "commitAuthoredDate": "2018-06-22T00:22:34Z", + "commitCommitterDate": "2018-06-22T00:22:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2421-gf22843816-windows-x86.7z", + "versionNumber": "v1.5.2421", + "commitAuthor": "lightningterror", + "commitFullSha": "f22843816bd44a2c91580467b55712bc1be30838", + "commitMessage": "GSdx: Add crc id for Ratchet & Clank 2: Going Commando & Jak II Demo disc (NTSC-U).", + "commitAuthoredDate": "2018-06-24T19:43:22Z", + "commitCommitterDate": "2018-06-24T19:45:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2422-g2af05a92f-windows-x86.7z", + "versionNumber": "v1.5.2422", + "commitAuthor": "lightningterror", + "commitFullSha": "2af05a92f8046a5e9151bf014a9e0a9a8375032b", + "commitMessage": "GSdx: Add crc id for Ratchet And Clank 3 Regular Demo (NTSC-U).", + "commitAuthoredDate": "2018-06-25T20:14:07Z", + "commitCommitterDate": "2018-06-25T20:14:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2423-g5c483df3e-windows-x86.7z", + "versionNumber": "v1.5.2423", + "commitAuthor": "lightningterror", + "commitFullSha": "5c483df3e846876ea8ced3ce989a66723a0184cf", + "commitMessage": "GSdx: Add crc id for The Getaway Black Monday (NTSC-J).", + "commitAuthoredDate": "2018-06-26T17:13:29Z", + "commitCommitterDate": "2018-06-26T17:13:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2424-g387db6d4b-windows-x86.7z", + "versionNumber": "v1.5.2424", + "commitAuthor": "lightningterror", + "commitFullSha": "387db6d4ba66d603d6c6af608ec9c2d4dc658e4e", + "commitMessage": "GSdx: Add Nicktoons Unite to Automatic Mipmapping.\n\nGame is still broken but a bit better now.", + "commitAuthoredDate": "2018-06-26T18:23:12Z", + "commitCommitterDate": "2018-06-26T18:23:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2425-gbb1c225e6-windows-x86.7z", + "versionNumber": "v1.5.2425", + "commitAuthor": "Akash", + "commitFullSha": "bb1c225e668b4373d3949d4599f0b1aad0d14611", + "commitMessage": "Counters: Fix vsync hsync cycles calculation for rounding error\n\nIn games like ICO where the render and blanks both need to be rounded,\none was prioritized over the other one leading to a truncated value in\nthe total vsync cycles. This patch fixes it, it's more or less for a\ntrivial cycle accuracy rather than a signfifcant change which might\ninfluence games. (Not sure, maybe it would?)\n\nPotentially it might be nice to revamp the whole vertical blank\ncalculation system to make it more readable (discussed about this with\nref), but it's not of much priority right now.", + "commitAuthoredDate": "2018-06-27T14:25:33Z", + "commitCommitterDate": "2018-06-27T14:25:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2426-g7761ec558-windows-x86.7z", + "versionNumber": "v1.5.2426", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "7761ec5584618c02119a6ac27213d1519177dc20", + "commitMessage": "GameDB: Various patches update. (#2487)\n\nThis PR brings some patches to fix various unplayable games (made by Prafull).\r\nIt also adds comments for Savage skies to warn users to use the interpreter + cache, a missing rounding fix for some versions of Shin Megami Tensei 3, and an Emotion Engine timing fix for NBA Shootout 2003 (tested by someother1ne).", + "commitAuthoredDate": "2018-06-27T19:18:24Z", + "commitCommitterDate": "2018-06-27T19:18:24Z", + "associatedPullRequests": [ + { + "title": "GameDB: Various patches update.", + "url": "https://github.com/PCSX2/pcsx2/pull/2487" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2427-gf41e5da94-windows-x86.7z", + "versionNumber": "v1.5.2427", + "commitAuthor": "Robert Neumann", + "commitFullSha": "f41e5da94b0a8473d5ffef1d6dfa36eb3a8fdefb", + "commitMessage": "IOP: VBlank handler small fix", + "commitAuthoredDate": "2018-06-28T16:08:10Z", + "commitCommitterDate": "2018-06-28T16:08:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2428-gbe4b06ef3-windows-x86.7z", + "versionNumber": "v1.5.2428", + "commitAuthor": "lightningterror", + "commitFullSha": "be4b06ef3eb637200d10934ecb4230f5da6f26c3", + "commitMessage": "GSdx: Add crc id for The Getaway Black Monday Demo (NTSC-U).", + "commitAuthoredDate": "2018-06-30T12:13:06Z", + "commitCommitterDate": "2018-06-30T12:13:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2429-g7b8d2d194-windows-x86.7z", + "versionNumber": "v1.5.2429", + "commitAuthor": "lightningterror", + "commitFullSha": "7b8d2d1945feeb23c37c99bb21b508ec7cc5ec9f", + "commitMessage": "GSdx: Add crc id for ICO Demo (NTSC-U).", + "commitAuthoredDate": "2018-06-30T13:30:14Z", + "commitCommitterDate": "2018-06-30T13:30:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-243-gfdbe018-windows-x86.7z", + "versionNumber": "v1.5.243", + "commitAuthor": "Jonathan Li", + "commitFullSha": "fdbe018cdf74bdd864c8f24a35904fdcc250998e", + "commitMessage": "pcsx2: Fix memleak in portable mode error dialog handling", + "commitAuthoredDate": "2016-01-28T20:51:19Z", + "commitCommitterDate": "2016-01-28T20:51:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2430-g1fefb4897-windows-x86.7z", + "versionNumber": "v1.5.2430", + "commitAuthor": "lightningterror", + "commitFullSha": "1fefb4897e575dae0ffe31dd0e723aa01ea2493b", + "commitMessage": "GSdx: Add crc id for Shadow of Rome Demo (NTSC-U).", + "commitAuthoredDate": "2018-07-01T02:34:08Z", + "commitCommitterDate": "2018-07-01T02:34:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2431-gcbf8f22b6-windows-x86.7z", + "versionNumber": "v1.5.2431", + "commitAuthor": "ivan89el", + "commitFullSha": "cbf8f22b6212b7f9b56a18adad8d668a847a60ba", + "commitMessage": "GSdx: Adjust Ghost In The Shell SOC crc hack. (#2492)\n\nEase the crc hack and skip less effects, makes shadows and some other effects work properly.\r\n\r\nThe game experiences a bit more upscaling issues which can be resolved with Merge Sprite and Wild Arms offset HW hacks.", + "commitAuthoredDate": "2018-07-02T20:42:56Z", + "commitCommitterDate": "2018-07-02T20:42:56Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust Ghost In The Shell SAC crc hack", + "url": "https://github.com/PCSX2/pcsx2/pull/2492" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2432-gd73741c9b-windows-x86.7z", + "versionNumber": "v1.5.2432", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "d73741c9b82ac2b34a78ae826a8ded5ef4e6f59f", + "commitMessage": "GameDB: Drakengard 2 fixes, Mvu flag fix for Full Spectrum Warrior and missing serials. (#2490)\n\nThis PR add an Emotion Engine clamping fix for Drakengard 2 (tested by Shadow Lady), and Mvu flag fix for Full Spectrum Warrior (Tested by CK1) along with missing serials entries.\r\n\r\nIt also adds MemCardFilter for Galaxy Angel II - Mugen Kairou no Kagi to be able to recognize the progression acquired from the first disc.", + "commitAuthoredDate": "2018-07-02T20:52:56Z", + "commitCommitterDate": "2018-07-02T20:52:56Z", + "associatedPullRequests": [ + { + "title": "GameDB: Drakengard 2 fixes, Mvu flag fix for Full Spectrum Warrior and missing serials.", + "url": "https://github.com/PCSX2/pcsx2/pull/2490" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2433-g46866268e-windows-x86.7z", + "versionNumber": "v1.5.2433", + "commitAuthor": "ivan89el", + "commitFullSha": "46866268ed19f688c02e1d0522769a19ad7dd1bd", + "commitMessage": "GSdx: Add some missing crc ids. (#2498)\n\nKunoichi\\Nightshade RU,\r\nTenchu Fatal Shadows RU,\r\nUrban Reign RU,\r\nGhost In The Shell SOC RU.", + "commitAuthoredDate": "2018-07-03T16:37:12Z", + "commitCommitterDate": "2018-07-03T16:37:12Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add some missing crc ids.", + "url": "https://github.com/PCSX2/pcsx2/pull/2498" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2434-g278f6e594-windows-x86.7z", + "versionNumber": "v1.5.2434", + "commitAuthor": "Christian Kenny", + "commitFullSha": "278f6e594194e5903946be79604f7c5fc47de7bc", + "commitMessage": "GameDB: Fix missing game board in Monopoly Party, add Gene Troopers", + "commitAuthoredDate": "2018-07-09T20:22:46Z", + "commitCommitterDate": "2018-07-09T20:58:48Z", + "associatedPullRequests": [ + { + "title": "GameDB: Fix missing game board in Monopoly Party, add Gene Troopers to db", + "url": "https://github.com/PCSX2/pcsx2/pull/2503" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2440-gfb7c2c183-windows-x86.7z", + "versionNumber": "v1.5.2440", + "commitAuthor": "Jonathan Li", + "commitFullSha": "fb7c2c1837946fc313de3da8b8dd02b24fd6eec4", + "commitMessage": "dev9null|fwnull|usbnull: Switch to new null config code", + "commitAuthoredDate": "2018-05-23T18:59:17Z", + "commitCommitterDate": "2018-07-12T00:05:09Z", + "associatedPullRequests": [ + { + "title": "Null plugins: add/adjust GUI, remove unused/unnecessary code, add and use common config", + "url": "https://github.com/PCSX2/pcsx2/pull/2442" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2441-g75264ee42-windows-x86.7z", + "versionNumber": "v1.5.2441", + "commitAuthor": "ivan89el", + "commitFullSha": "75264ee42399db39ac6dd29a13908ba3eba33789", + "commitMessage": "GSdx: Adjust Kunoichi crc hack (#2502)\n\nMove a hack that removed burning/hot air effect. The effect is rendered properly but causes slowdowns so it's best to move it to aggressive for now.\r\n\r\nAdd comments explaining what the crc hacks do.", + "commitAuthoredDate": "2018-07-12T18:31:24Z", + "commitCommitterDate": "2018-07-12T18:31:24Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust Kunoichi crc hack", + "url": "https://github.com/PCSX2/pcsx2/pull/2502" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2442-gd300d8578-windows-x86.7z", + "versionNumber": "v1.5.2442", + "commitAuthor": "Christian Kenny", + "commitFullSha": "d300d857871e7a1569a16142a1be6f6f5dc761fe", + "commitMessage": "GameDB: Disable mVU Flag hack for Full Spectrum Warrior. Remove EE Timing hack from Full Spectrum Warrior games. (#2504)\n\nRemove the EE Timing hack from the Full Spectrum Warrior Series, my tests show that it doesn't do anything.\r\n\r\nDisable the mVU Flag Speedhack for Spectrum Warrior: Ten Hammers. This fixes bad graphics in FSW.", + "commitAuthoredDate": "2018-07-12T20:35:02Z", + "commitCommitterDate": "2018-07-12T20:35:02Z", + "associatedPullRequests": [ + { + "title": "GameDB: Remove EE Timing hack and disable mVU Flag Speedhack for FSW series.", + "url": "https://github.com/PCSX2/pcsx2/pull/2504" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2443-g46662b043-windows-x86.7z", + "versionNumber": "v1.5.2443", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "46662b043615b9b15ef35034e4ba9ff6bf6541b1", + "commitMessage": "MFIFO: Fix Tadr position on END tags with data. An Empty interrupt needs to be fired at DMA end for FF7 DoC, but the formula doesn't work out normally since we don't increment TADR on END tags (due to Soul Calibur 2 & 3 breaking), so a special case is made for MFIFO", + "commitAuthoredDate": "2018-07-14T13:32:02Z", + "commitCommitterDate": "2018-07-14T13:32:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2444-g69888e5ab-windows-x86.7z", + "versionNumber": "v1.5.2444", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "69888e5ab037fec83807edbdcd3afdcad1072025", + "commitMessage": "EE Rec/Int: Removed micro optimisation in QFSRV/MSTAB/MSTAH. Reverted functionality to match the documentation. There were some scenarios that weren't really accounted for, like developers doing what they're told not to do.", + "commitAuthoredDate": "2018-07-15T12:14:46Z", + "commitCommitterDate": "2018-07-15T12:14:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2445-g4ebfceffd-windows-x86.7z", + "versionNumber": "v1.5.2445", + "commitAuthor": "ivan89el", + "commitFullSha": "4ebfceffd294f7535cb0516b12bfa4127fce0cf4", + "commitMessage": "GSdx: Add some missing crc ids.\n\nAdd FinalFightStreetwise RU, SoulCalibur3 RU. Correcting the wrong id TenchuFS RU (the elf was modified widescreen cheat, sorry). Delite Kunoichi RU (the elf was modified widescreen cheat, the original coincides with the EU).", + "commitAuthoredDate": "2018-07-15T05:34:11Z", + "commitCommitterDate": "2018-07-15T20:03:08Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add some missing crc ids.", + "url": "https://github.com/PCSX2/pcsx2/pull/2507" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2446-gdca7bf5ed-windows-x86.7z", + "versionNumber": "v1.5.2446", + "commitAuthor": "Dmitry", + "commitFullSha": "dca7bf5edc5dc9b093e44e23ff02dc2939a611db", + "commitMessage": "GSdx: Add/adjust some CRC ids. (#2512)\n\nAdd some missing RU crc ids: Onimusha3, ICO, TombRaiderUnderworld, SoulReaver2, LegacyOfKainDefiance.\r\n\r\nRemoved crc id 7ACF7E03 and mentions of that id and it's duplicates. The id is from a multiloader when packing images, and not an actual crc id from a game(s).", + "commitAuthoredDate": "2018-07-18T22:53:22Z", + "commitCommitterDate": "2018-07-18T22:53:22Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add/adjust some CRC ids", + "url": "https://github.com/PCSX2/pcsx2/pull/2512" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2447-g6d1d32cd8-windows-x86.7z", + "versionNumber": "v1.5.2447", + "commitAuthor": "Christian Kenny", + "commitFullSha": "6d1d32cd8357ff0fbcf97108d5c80a8185c9b68e", + "commitMessage": "GSdx: Add Harry Potter Order of the Phoenix to automatic mipmapping.", + "commitAuthoredDate": "2018-07-17T22:53:46Z", + "commitCommitterDate": "2018-07-19T02:37:14Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add Harry Potter Order of the Phoenix to automatic mipmapping.", + "url": "https://github.com/PCSX2/pcsx2/pull/2513" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2448-gd09737dbb-windows-x86.7z", + "versionNumber": "v1.5.2448", + "commitAuthor": "ivan89el", + "commitFullSha": "d09737dbb5b70657cfea4ac655f02b1df51c0b38", + "commitMessage": "GSdx: Adjust Spartan crc hack, add missing crc id. (#2510)\n\nAdjust Spartan crc hack: Combine/ease the hacks in to one.\r\nOnly remove the glow/yellow bloom effect and don't skip any other effects that shouldn't be skipped. UI and some other post processing effects work properly now.\r\n\r\nAdd crc id CrashBandicootWoC RU.", + "commitAuthoredDate": "2018-07-19T17:33:06Z", + "commitCommitterDate": "2018-07-19T17:33:06Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust Spartan crc hack", + "url": "https://github.com/PCSX2/pcsx2/pull/2510" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-245-g2662809-windows-x86.7z", + "versionNumber": "v1.5.245", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "26628099009d71a305df62c9f0a14c720a540058", + "commitMessage": "pcsx2:miss a rename of branch to g_branch\n\nFix compilation issue with no fpu recompiler", + "commitAuthoredDate": "2016-01-29T18:52:36Z", + "commitCommitterDate": "2016-01-29T18:53:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2455-g1b5f2639a-windows-x86.7z", + "versionNumber": "v1.5.2455", + "commitAuthor": "Jonathan Li", + "commitFullSha": "1b5f2639a0682aa3bfc0831f3d861d77ed47f63d", + "commitMessage": "pcsx2:windows: Fix path issues\n\nFixes some issues with opening files if the path contains characters not\npresent in the current codepage.", + "commitAuthoredDate": "2018-07-16T00:53:48Z", + "commitCommitterDate": "2018-07-22T23:51:02Z", + "associatedPullRequests": [ + { + "title": "Fix some pathname issues", + "url": "https://github.com/PCSX2/pcsx2/pull/2509" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2456-g0efbd283c-windows-x86.7z", + "versionNumber": "v1.5.2456", + "commitAuthor": "Christian Kenny", + "commitFullSha": "0efbd283c4bca1596569269c699925a63996cdbb", + "commitMessage": "GameDB: Apply EE Clamp gamefix to Kenran Butousai. Fixes missing graphics.", + "commitAuthoredDate": "2018-07-23T18:12:48Z", + "commitCommitterDate": "2018-07-23T18:20:39Z", + "associatedPullRequests": [ + { + "title": "GameDB: Apply EE Clamp gamefix to Kenran Butousai", + "url": "https://github.com/PCSX2/pcsx2/pull/2523" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2457-g4e429b27b-windows-x86.7z", + "versionNumber": "v1.5.2457", + "commitAuthor": "Souzooka", + "commitFullSha": "4e429b27bea9b313926f80ab9a61cda871c763bb", + "commitMessage": "Debugger: Display/set correct VU values (#2526)", + "commitAuthoredDate": "2018-07-30T08:20:37Z", + "commitCommitterDate": "2018-07-30T08:20:37Z", + "associatedPullRequests": [ + { + "title": "Debugger: Fix issue #1572 (display correct VU values in debugger)", + "url": "https://github.com/PCSX2/pcsx2/pull/2526" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2458-gb5d6ccace-windows-x86.7z", + "versionNumber": "v1.5.2458", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "b5d6ccace1b60b875621e1b7cae8c8a3a3571137", + "commitMessage": "GameDB: Conflict 4, K-1 WorldGP 2006 and Mahou Sensei Negima! Kagai Jugyou fixes.\n\nThis PR add an emotion engine rounding fix for Conflict 4 which solve bad character behaviour, 2 VU Xgkick timing adjustment for K-1 World GP 2006 which solve missing colors on the fighters, 1 VU Xgkick timing adjustment for Mahou Sensei Negima! Kagai Jugyou which solve bad rendering, comment adjustment for Socom 2 fixes and a missing entry.", + "commitAuthoredDate": "2018-07-30T19:42:14Z", + "commitCommitterDate": "2018-07-30T20:09:30Z", + "associatedPullRequests": [ + { + "title": "GameDB: Conflict 4, K-1 WorldGP 2006 and Mahou Sensei Negima! Kagai Jugyou fixes.", + "url": "https://github.com/PCSX2/pcsx2/pull/2530" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2459-g59ec48a12-windows-x86.7z", + "versionNumber": "v1.5.2459", + "commitAuthor": "lightningterror", + "commitFullSha": "59ec48a120c807102af46cb5847bd7f3fa6f912f", + "commitMessage": "GSdx: Add games to automatic mipmapping, add some crc ids.\n\nAutomatic mipmapping: Harry Potter (Chamber Of Secrets,\nPrisoner of Azkaban, Order Of The Phoenix), The Incredible Hulk:\nUltimate Destruction.\n\nAdd some missing crc ids for GT4 demo discs.", + "commitAuthoredDate": "2018-07-31T00:43:21Z", + "commitCommitterDate": "2018-07-31T00:43:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-246-gcf993c2-windows-x86.7z", + "versionNumber": "v1.5.246", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "cf993c2a3632a6371fc807da1ee6b945ccca5b9d", + "commitMessage": "Vif-Rec: Fix skip size calculation.\n(also a line ending issue, hope it doesn't mess it up lol)", + "commitAuthoredDate": "2016-01-29T21:03:02Z", + "commitCommitterDate": "2016-01-29T21:03:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2460-g1e0b0605a-windows-x86.7z", + "versionNumber": "v1.5.2460", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "1e0b0605a60f2fc3d4e0375150e493861af1250d", + "commitMessage": "Corrected MMI PMADDW and PMSUBW on the Interpreters thanks to DobieStation for finding the fix", + "commitAuthoredDate": "2018-07-31T17:45:32Z", + "commitCommitterDate": "2018-07-31T17:45:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2461-g8b0114596-windows-x86.7z", + "versionNumber": "v1.5.2461", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "8b0114596b59c65f39dea630099d1b077bcbe569", + "commitMessage": "Just adding some comments to MMI fix.", + "commitAuthoredDate": "2018-07-31T17:48:51Z", + "commitCommitterDate": "2018-07-31T17:48:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2462-g4a7304de5-windows-x86.7z", + "versionNumber": "v1.5.2462", + "commitAuthor": "lightningterror", + "commitFullSha": "4a7304de5082b198ccbc1e7295a08f7e678c9604", + "commitMessage": "GameDB: Add patches for Harry Potter (Chamber of Secrets, Prisoner of Azkaban).\n\nChamber of Secrets/Prisoner of Azkaban: Add gamefix patches to make the\ngames playable/bootable. Some regions that don't have the patches added\nstill need testing for verification.\n\nAdd some missing regions to the DB for the above two games.", + "commitAuthoredDate": "2018-07-31T01:51:55Z", + "commitCommitterDate": "2018-07-31T18:00:42Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add patches for Harry Potter (Chamber of Secrets, Prisoner of Azkaban)", + "url": "https://github.com/PCSX2/pcsx2/pull/2531" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2463-gd9fa7f7d3-windows-x86.7z", + "versionNumber": "v1.5.2463", + "commitAuthor": "howjun", + "commitFullSha": "d9fa7f7d342f0318ae695f6391680e62638269e6", + "commitMessage": "Grammar corrections in readme-Docs.txt (#2529)", + "commitAuthoredDate": "2018-07-31T19:12:46Z", + "commitCommitterDate": "2018-07-31T19:12:46Z", + "associatedPullRequests": [ + { + "title": "Grammar corrections in readme-Docs.txt", + "url": "https://github.com/PCSX2/pcsx2/pull/2529" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2464-gf80af64a2-windows-x86.7z", + "versionNumber": "v1.5.2464", + "commitAuthor": "ivan89el", + "commitFullSha": "f80af64a2b24454ba2d3951f3bd6c8803efcf4d3", + "commitMessage": "GSdx: Adjust ShinOnimusha crc hack. (#2521)\n\nThe hacks remove smoke/fog effects. They are rendered correctly so let's move the hacks to Aggressive crc state. They can be used as speedhacks.", + "commitAuthoredDate": "2018-08-01T09:25:24Z", + "commitCommitterDate": "2018-08-01T09:25:24Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust ShinOnimusha crc hack.", + "url": "https://github.com/PCSX2/pcsx2/pull/2521" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2465-g6cfe287c7-windows-x86.7z", + "versionNumber": "v1.5.2465", + "commitAuthor": "lightningterror", + "commitFullSha": "6cfe287c7053d17d07cd4bd198a59a51317782af", + "commitMessage": "GSdx: Add/adjust crc ids.\n\nAdd God of War Demo ntsc,\nAdd Burnout Takedown E3 Demo ntsc,\nAdjust regions for Harry Potter ATCOS/ATPOA,\nAdd comment for crc 0x7ACF7E03 - multiloader.", + "commitAuthoredDate": "2018-08-03T10:35:26Z", + "commitCommitterDate": "2018-08-03T10:35:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2466-g9255f785d-windows-x86.7z", + "versionNumber": "v1.5.2466", + "commitAuthor": "lightningterror", + "commitFullSha": "9255f785daf601427513c82b1ee2d68d6a4fde6f", + "commitMessage": "GameDB: Add EE and VU clamping mode gamefix for A.C.E. 3 the final.\n\nEEClamping mode to Full,\nVUClamping mode to Extra+Preserve Sign.\n\nFixes hangs/freezes on mission 2 loading.\n\nClose #777", + "commitAuthoredDate": "2018-08-03T13:41:15Z", + "commitCommitterDate": "2018-08-03T13:41:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2467-g27d39d98d-windows-x86.7z", + "versionNumber": "v1.5.2467", + "commitAuthor": "lightningterror", + "commitFullSha": "27d39d98d33297cad6f95139a6847c776a29f49a", + "commitMessage": "GameDB: Add eeClampMode gamefix to Destroy All Humans 2 (ntsc).\n\nEEClampMode to full.\nFixes material stretching across screen that appears for a split second.\nOther regions could probably need the gamefix but need to be tested\nfirst.\n\nClose #1436", + "commitAuthoredDate": "2018-08-03T16:53:26Z", + "commitCommitterDate": "2018-08-03T16:53:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2468-ga0f96189d-windows-x86.7z", + "versionNumber": "v1.5.2468", + "commitAuthor": "lightningterror", + "commitFullSha": "a0f96189d3617b6880205abb6a4399d092192b86", + "commitMessage": "GSdx: Adjust God of War II crc hack.\n\nExtend the hack to remove the water / hell effect (vertical lines) on\ninterlaced mode.\n\nClose #2533", + "commitAuthoredDate": "2018-08-04T18:07:26Z", + "commitCommitterDate": "2018-08-04T18:07:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-247-geaa2112-windows-x86.7z", + "versionNumber": "v1.5.247", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "eaa211212df2082605d4e9fba590a6105ea16b8e", + "commitMessage": "ee-fpu: upgrade the FPU to 3.0\n\nproperly return reserved register\n\nFix FCR test :)", + "commitAuthoredDate": "2016-01-29T22:22:37Z", + "commitCommitterDate": "2016-01-29T22:24:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2472-g8b6ffc3f4-windows-x86.7z", + "versionNumber": "v1.5.2472", + "commitAuthor": "Jonathan Li", + "commitFullSha": "8b6ffc3f45eef23fec36498f0446a2184b96cd5b", + "commitMessage": "gsdx:ogl: Remove unused variables\n\nFixes some clang warnings.", + "commitAuthoredDate": "2018-07-31T22:02:00Z", + "commitCommitterDate": "2018-08-06T23:15:10Z", + "associatedPullRequests": [ + { + "title": "Reduce clang compilation warnings", + "url": "https://github.com/PCSX2/pcsx2/pull/2535" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2473-g352fbf0c1-windows-x86.7z", + "versionNumber": "v1.5.2473", + "commitAuthor": "lightningterror", + "commitFullSha": "352fbf0c1fc513c8b5e4ed589b355e7889565179", + "commitMessage": "GSdx-gui: Update CRC Hack Level tooltips.\n\nUpdate Aggressive level tooltips.\nDisplay the correct games that have Aggressive level crc hacks.", + "commitAuthoredDate": "2018-08-07T09:37:23Z", + "commitCommitterDate": "2018-08-07T09:41:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2474-gca35e707c-windows-x86.7z", + "versionNumber": "v1.5.2474", + "commitAuthor": "lightningterror", + "commitFullSha": "ca35e707c4a04b7b462cac80d3611854f85a103a", + "commitMessage": "GSdx-gui: Properly grey out Anisotropic Filtering text when the option is inactive.", + "commitAuthoredDate": "2018-08-07T11:12:24Z", + "commitCommitterDate": "2018-08-07T11:12:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2476-g29eb9f05d-windows-x86.7z", + "versionNumber": "v1.5.2476", + "commitAuthor": "Jonathan Li", + "commitFullSha": "29eb9f05deff1cf85118f50529633a8ec5d80306", + "commitMessage": "spu2-x:gtk3: Fix hbox/vbox deprecation warnings", + "commitAuthoredDate": "2018-08-04T13:23:29Z", + "commitCommitterDate": "2018-08-07T23:27:49Z", + "associatedPullRequests": [ + { + "title": "spu2-x: GTK GUI changes", + "url": "https://github.com/PCSX2/pcsx2/pull/2540" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2477-g8a4cfe9b2-windows-x86.7z", + "versionNumber": "v1.5.2477", + "commitAuthor": "lightningterror", + "commitFullSha": "8a4cfe9b23c217444ec24c368a2de45c522dc6cd", + "commitMessage": "SPU2-X-gui: Update gui interface.\n\nAdjust/tidy up the gui to make it more appealing,\nsome bad positioning has been fixed.\n\nProperly grey out Audio Expansion Mode text when\nthe option is inactive.", + "commitAuthoredDate": "2018-08-09T03:42:20Z", + "commitCommitterDate": "2018-08-09T18:22:10Z", + "associatedPullRequests": [ + { + "title": "SPU2-X-gui: Update gui interface", + "url": "https://github.com/PCSX2/pcsx2/pull/2547" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2478-gd00e0ed60-windows-x86.7z", + "versionNumber": "v1.5.2478", + "commitAuthor": "Souzooka", + "commitFullSha": "d00e0ed6059f5b14c9899bbf6209ba22fb4d06a5", + "commitMessage": "Debugger: Display ACC register. (#2527)\n\nDisplays/allows ACC VU0f register to be set.", + "commitAuthoredDate": "2018-08-11T14:14:08Z", + "commitCommitterDate": "2018-08-11T14:14:08Z", + "associatedPullRequests": [ + { + "title": "Debugger: Display ACC register", + "url": "https://github.com/PCSX2/pcsx2/pull/2527" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2479-g39b405648-windows-x86.7z", + "versionNumber": "v1.5.2479", + "commitAuthor": "Christian Kenny", + "commitFullSha": "39b405648abee72cd1760f98665b45869f74b543", + "commitMessage": "GameDB: Add XgKickHack to Warhammer 40K. Fixes corrupted graphics.", + "commitAuthoredDate": "2018-08-12T02:30:25Z", + "commitCommitterDate": "2018-08-12T05:49:04Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add XgKickHack to Warhammer 40K", + "url": "https://github.com/PCSX2/pcsx2/pull/2549" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-248-ge5e0f85-windows-x86.7z", + "versionNumber": "v1.5.248", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "e5e0f85b50feb943e761944ca4a368402a1600f2", + "commitMessage": "Vif Rec: Emulate Mode = 3 for test, not sure any games use it.\n\nInterpreter is still wrong, but currently crashy on this test, as it doesn't get this far I'm scared to change it in case it kills other stuff", + "commitAuthoredDate": "2016-01-29T23:01:43Z", + "commitCommitterDate": "2016-01-29T23:01:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2480-ge8ed18feb-windows-x86.7z", + "versionNumber": "v1.5.2480", + "commitAuthor": "Jonathan Li", + "commitFullSha": "e8ed18febaa046a3383a4b960517372a5bc554d1", + "commitMessage": "common: Use GCC's _xgetbv definition from GCC 8.2 onwards\n\nThe _xgetbv bug was fixed, so avoid using our own definition (again).", + "commitAuthoredDate": "2018-08-08T00:19:50Z", + "commitCommitterDate": "2018-08-12T17:07:13Z", + "associatedPullRequests": [ + { + "title": "common: Use GCC's _xgetbv definition from GCC 8.2 onwards", + "url": "https://github.com/PCSX2/pcsx2/pull/2546" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2484-gd258ef627-windows-x86.7z", + "versionNumber": "v1.5.2484", + "commitAuthor": "Jonathan Li", + "commitFullSha": "d258ef6275c34a9705b99e3cad2e8952a20e2561", + "commitMessage": "gsdx:gtk: Improve dialog for small screen resolutions\n\nMakes all the tabs scrollable, which makes the dialog more usable (the\nOK button should always be present unless the screen is absurdly small).\n\nOnly checked on GTK3.", + "commitAuthoredDate": "2018-08-07T22:56:26Z", + "commitCommitterDate": "2018-08-12T18:38:21Z", + "associatedPullRequests": [ + { + "title": "GSdx: GTK changes", + "url": "https://github.com/PCSX2/pcsx2/pull/2536" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2485-gb84a2cfaf-windows-x86.7z", + "versionNumber": "v1.5.2485", + "commitAuthor": "Jonathan Li", + "commitFullSha": "b84a2cfaf66c02d84866dc4f2d505c8d570cff39", + "commitMessage": "cmake: Add -mxsave flag to compiler flags\n\nFixes compilation when using GCC8.2 to compile a non-native build.\n\nFixes #2554.", + "commitAuthoredDate": "2018-08-16T07:33:57Z", + "commitCommitterDate": "2018-08-16T07:33:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2486-g890d7ab95-windows-x86.7z", + "versionNumber": "v1.5.2486", + "commitAuthor": "Jonathan Li", + "commitFullSha": "890d7ab953c3f391784cf14d0a3275c803b1ca0e", + "commitMessage": "utilities: Restrict pxWindowAndFlag templates to wxObject derived classes\n\nFixes a compile error (C2666) on VS2017 15.8 caused by ambiguity issues.\nThe sstream header uses\n\nconstexpr auto _both = ios_base::in | ios_base::out;\n\nWithout the extra type restrictions the compiler cannot tell whether to\nuse the template or the built-in | operator (the const wxSizerFlags &\nparameter will accept ints).", + "commitAuthoredDate": "2018-08-17T08:36:17Z", + "commitCommitterDate": "2018-08-17T21:37:39Z", + "associatedPullRequests": [ + { + "title": "utilities: Restrict pxWindowAndFlag templates to wxObject derived classes", + "url": "https://github.com/PCSX2/pcsx2/pull/2557" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2487-gc695d6a3a-windows-x86.7z", + "versionNumber": "v1.5.2487", + "commitAuthor": "arcum42", + "commitFullSha": "c695d6a3a33b988854bb0f65956215edaa3afe9c", + "commitMessage": "Make the dialog for zzogl-pg GTK 3 compatible.", + "commitAuthoredDate": "2018-08-18T02:13:51Z", + "commitCommitterDate": "2018-08-18T02:13:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2488-g04ff2aff6-windows-x86.7z", + "versionNumber": "v1.5.2488", + "commitAuthor": "arcum42", + "commitFullSha": "04ff2aff65e070ea61dc6cc0b5914d458ac19dce", + "commitMessage": "Add the Logitech Rumble Gamepad F510 to onepad's database.", + "commitAuthoredDate": "2018-08-18T19:11:01Z", + "commitCommitterDate": "2018-08-18T19:11:01Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2489-g51cf02d27-windows-x86.7z", + "versionNumber": "v1.5.2489", + "commitAuthor": "lightningterror", + "commitFullSha": "51cf02d27b70b96cc5767291f4ad669d2ed83282", + "commitMessage": "GSdx-gui: Adjust main gui spacing.\n\nDecrease spacing between Hardware Settings and Texture Filtering\nslightly. It was a bit too much before,\nAdjusted spacing to be equal between options, some had incorrect\nspacing.\n\nMaybe Accurate Date and Blending Unit Accuracy can be swapped.", + "commitAuthoredDate": "2018-08-19T21:05:02Z", + "commitCommitterDate": "2018-08-19T21:05:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-249-g2ffdbe7-windows-x86.7z", + "versionNumber": "v1.5.249", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "2ffdbe781ffeab44a8cd8de7bf42238591888f04", + "commitMessage": "Vif-Int: Fix mode = 3", + "commitAuthoredDate": "2016-01-29T23:11:54Z", + "commitCommitterDate": "2016-01-29T23:11:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2490-gfc1d88cb5-windows-x86.7z", + "versionNumber": "v1.5.2490", + "commitAuthor": "lightningterror", + "commitFullSha": "fc1d88cb516236fda5e6c678bedbb0839a474be3", + "commitMessage": "GSdx-gui: Revert spacing between Texture filtering and Hardware settings.\n\nI forgot all about OpenCL which caused some overlapping with the OpenCL\ndevice option.", + "commitAuthoredDate": "2018-08-20T00:10:00Z", + "commitCommitterDate": "2018-08-20T00:10:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2491-g1498f538d-windows-x86.7z", + "versionNumber": "v1.5.2491", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "1498f538dd14667bd6c548560418e16016d92f31", + "commitMessage": "gsdx:hw: Enable skipdraw hack to skip a range of draw calls\n\nEnhance the skipdraw hack by allowing skipdraw to skip a range of draw\ncalls.\n\nFor example: When the broken effects are at frames 90-100, the default\nskipdraw always skips 0-100, possibly skipping several functioning\neffects as well. By enhancing the skipdraw feature, it is now possible\nto skip just frames 90-100.\n\nFor the example given above set the first box to 90 and the second box\nto 100 to skip frames 90-100.\n\ncoauthor:turtleli (Linux GUI + tidy/simplify Windows GUI code)", + "commitAuthoredDate": "2018-08-02T19:55:14Z", + "commitCommitterDate": "2018-08-20T22:35:01Z", + "associatedPullRequests": [ + { + "title": "GSdx HW: Add Skipdraw Offset option for Skipdraw hack (continued)", + "url": "https://github.com/PCSX2/pcsx2/pull/2534" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2494-g11bad7b07-windows-x86.7z", + "versionNumber": "v1.5.2494", + "commitAuthor": "lightningterror", + "commitFullSha": "11bad7b07ad54fcdb537c945c01a36d12692f1a1", + "commitMessage": "GSdx-d3d: Reduce state change - port from GL.\n\nCommit: https://github.com/PCSX2/pcsx2/pull/782/commits/37f9bcf9cb5bb6372acbe4394586fc99e301bc79\n\nDon't dirty aref when a fog color is uploaded.\nOnly set clamp mode in clamp mode (region clamp is handled in shader).", + "commitAuthoredDate": "2018-08-01T21:58:46Z", + "commitCommitterDate": "2018-08-21T11:56:06Z", + "associatedPullRequests": [ + { + "title": "GSdx: Direct3D Updates", + "url": "https://github.com/PCSX2/pcsx2/pull/2541" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2495-g937fee84f-windows-x86.7z", + "versionNumber": "v1.5.2495", + "commitAuthor": "lightningterror", + "commitFullSha": "937fee84f4d7b4876d9de0884b1e120341d76643", + "commitMessage": "GSdx-gui: Put TC Offset X Y hacks in one line similar to Skipdraw Offset", + "commitAuthoredDate": "2018-08-21T11:27:07Z", + "commitCommitterDate": "2018-08-21T12:35:17Z", + "associatedPullRequests": [ + { + "title": "GSdx-gui: Put TC Offset X Y hacks in one line similar to Skipdraw Offset", + "url": "https://github.com/PCSX2/pcsx2/pull/2560" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2496-gcf222d1cc-windows-x86.7z", + "versionNumber": "v1.5.2496", + "commitAuthor": "lightningterror", + "commitFullSha": 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"2018-08-22T10:15:21Z", + "associatedPullRequests": [ + { + "title": "Translations: pt_BR: fix typo in pcsx2_Iconized.po", + "url": "https://github.com/PCSX2/pcsx2/pull/2561" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2499-g4060bcf9c-windows-x86.7z", + "versionNumber": "v1.5.2499", + "commitAuthor": "lightningterror", + "commitFullSha": "4060bcf9c9ba06b2409a8001f71d5d4a897ab5d0", + "commitMessage": "[skip ci] Update all links to https on README.md.", + "commitAuthoredDate": "2018-08-22T15:27:49Z", + "commitCommitterDate": "2018-08-22T15:27:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-25-gde2b97c-windows-x86.7z", + "versionNumber": "v1.5.25", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "de2b97c640a22059270359fb787e009e82aecf43", + "commitMessage": "linux compilation fix", + "commitAuthoredDate": "2016-01-08T21:35:55Z", + "commitCommitterDate": "2016-01-08T21:35:55Z", + "associatedPullRequests": [] + }, + { + "fileName": 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Add volume control. Switch Ok/Cancel buttons to be the same as other plugins on Linux. Add in code for GTK 3 to get rid of depreciation warnings.", + "commitAuthoredDate": "2018-08-24T20:41:56Z", + "commitCommitterDate": "2018-08-24T20:41:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2504-g10ac426fd-windows-x86.7z", + "versionNumber": "v1.5.2504", + "commitAuthor": "arcum42", + "commitFullSha": "10ac426fd5be1b602a39743eb86835421f983ec6", + "commitMessage": "Spu2-x(Linux): Debug button greys out when appropriate. Minor cleanup on last commit.", + "commitAuthoredDate": "2018-08-24T23:09:37Z", + "commitCommitterDate": "2018-08-24T23:09:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2505-g33db759a7-windows-x86.7z", + "versionNumber": "v1.5.2505", + "commitAuthor": "arcum42", + "commitFullSha": "33db759a778aaa3e3d085beb165de22c8efe05bb", + "commitMessage": "Attempt to placate evil spirits.", + "commitAuthoredDate": "2018-08-25T01:57:32Z", + "commitCommitterDate": "2018-08-25T01:58:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2506-g78282c7ed-windows-x86.7z", + "versionNumber": "v1.5.2506", + "commitAuthor": "arcum42", + "commitFullSha": "78282c7ed7abb5590f5e16c382109668d2f768fd", + "commitMessage": "Revert my last couple commits because they don't meet a robot's code formatting standards.", + "commitAuthoredDate": "2018-08-25T02:34:48Z", + "commitCommitterDate": "2018-08-25T02:34:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2507-g0a6246151-windows-x86.7z", + "versionNumber": "v1.5.2507", + "commitAuthor": "Jonathan Li", + "commitFullSha": "0a6246151586912c159694583b006a7fe5b53b4e", + "commitMessage": "ci: Disable clang-format checks on Travis CI\n\nUnfortunately it's better to disable this for now, due to problems with\nclang-format version mismatches between what devs use and what the\nbuildbot uses. There's also problems with availability of specific\nversions on non-Windows systems.", + "commitAuthoredDate": "2018-08-25T09:25:03Z", + "commitCommitterDate": "2018-08-25T09:26:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2508-g4dc489258-windows-x86.7z", + "versionNumber": "v1.5.2508", + "commitAuthor": "RedPanda4552", + "commitFullSha": "4dc48925888502ebf6953bf9b0625718eeaee5e2", + "commitMessage": "Rename VU Cycle stealing to EE Cycle Skipping, and change tool tips for\nEE Cycle Stealing and EE Cycle Skipping", + "commitAuthoredDate": "2018-06-24T02:56:55Z", + "commitCommitterDate": "2018-08-25T16:50:26Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Change EE cyclerate and VU cycle stealing tool tips", + "url": "https://github.com/PCSX2/pcsx2/pull/2486" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2509-g7c33694c1-windows-x86.7z", + "versionNumber": "v1.5.2509", + "commitAuthor": "arcum42", + "commitFullSha": "7c33694c1a0f9bae8c258fb0908eba2210c27354", + "commitMessage": "SPU2-X (Linux): Lets try this again. GTK 3 fixes. Volume slider added. Latency slider shows ms. Debug button disables and reenables. Various dialog box tweaks.", + "commitAuthoredDate": "2018-08-25T22:20:14Z", + "commitCommitterDate": "2018-08-25T22:20:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-251-g3329bc1-windows-x86.7z", + "versionNumber": "v1.5.251", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3329bc17482f900e4631f93b8f597abe259d5818", + "commitMessage": "linux: drop wx2.8 support. Only 3.0 is supported\n\nClose #1152", + "commitAuthoredDate": "2016-01-30T11:48:35Z", + "commitCommitterDate": "2016-01-30T11:48:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2510-g4eaee45d1-windows-x86.7z", + "versionNumber": "v1.5.2510", + "commitAuthor": "Jonathan Li", + "commitFullSha": "4eaee45d1ad5f9773661676617350d5d31caec65", + "commitMessage": "pcsx2:gui: Remove Game Database dialog and panel\n\nIt has too many issues:\n - It's in an incomplete state. The ListView isn't connected up and I'm\n not sure what it was supposed to do.\n - Comments are stripped from the database when changes are saved.\n - Some key value pairs do not show (EE/VU clamp/rounding and\n MemCardFilter).\n - It doesn't work well on Linux (though this one seems easy to fix).", + "commitAuthoredDate": "2018-08-10T21:50:29Z", + "commitCommitterDate": "2018-08-26T21:31:49Z", + "associatedPullRequests": [ + { + "title": "pcsx2:gui: Remove Game Database dialog and panel", + "url": "https://github.com/PCSX2/pcsx2/pull/2550" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2511-g7963f418c-windows-x86.7z", + "versionNumber": "v1.5.2511", + "commitAuthor": "Souzooka", + "commitFullSha": "7963f418c1c3376aad099f367d7daeed1f40d1c0", + "commitMessage": "Add System Out as a logging source. (#2563)\n\n* Enable logging from new source, PS2 system output\r\n\r\n* Enable printf formatting with (up to only 7 currently)\r\n\r\n* Fix fallthrough bug in SYSCALL switch/case\r\n\r\n* Remove unnecessary memread32 call in sysPrintOut case", + "commitAuthoredDate": "2018-08-27T11:56:48Z", + "commitCommitterDate": "2018-08-27T11:56:48Z", + "associatedPullRequests": [ + { + "title": "Add System Out as a logging source.", + "url": "https://github.com/PCSX2/pcsx2/pull/2563" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2512-g122f73060-windows-x86.7z", + "versionNumber": "v1.5.2512", + "commitAuthor": "lightningterror", + "commitFullSha": "122f7306081ccadb178f5b6440fa8e6eed9192c4", + "commitMessage": "glsl: Replace leftover tabs with spaces in shaderboost.\n\nI believe all glsl files are cleaned up now.", + "commitAuthoredDate": "2018-08-27T12:01:25Z", + "commitCommitterDate": "2018-08-27T12:01:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2513-g98ac329cf-windows-x86.7z", + "versionNumber": "v1.5.2513", + "commitAuthor": "lightningterror", + "commitFullSha": "98ac329cf50bc3e92df0b57c36058c68fa762069", + "commitMessage": "Gamedb: Correct misspelled SkipMPEGHack for Paris-Dakar Rally.", + "commitAuthoredDate": "2018-08-27T18:49:11Z", + "commitCommitterDate": "2018-08-27T18:49:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2515-gd09ac6d58-windows-x86.7z", + "versionNumber": "v1.5.2515", + "commitAuthor": "lightningterror", + "commitFullSha": "d09ac6d5899cdee33f11cf6bebd428a7971fffd1", + "commitMessage": "GSdx: Add some crc ids for HarryPotterATPOA KO/JP.", + "commitAuthoredDate": "2018-08-27T19:26:19Z", + "commitCommitterDate": "2018-08-27T19:26:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2516-g8a93a7150-windows-x86.7z", + "versionNumber": "v1.5.2516", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8a93a71504fd976c9d7821a8425ad01e4d13eb90", + "commitMessage": "i10n: update pt_BR translation", + "commitAuthoredDate": "2018-08-28T13:27:01Z", + "commitCommitterDate": "2018-08-28T13:27:01Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2519-geb104f60e-windows-x86.7z", + "versionNumber": "v1.5.2519", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "eb104f60e204c5ad89b71510a8be043eca7c38e2", + "commitMessage": "round count in constructor (to squash)", + "commitAuthoredDate": "2018-08-27T13:44:05Z", + "commitCommitterDate": "2018-08-28T13:30:56Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx grow buffer 2441 v3", + "url": "https://github.com/PCSX2/pcsx2/pull/2569" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2524-g22f1048e8-windows-x86.7z", + "versionNumber": "v1.5.2524", + "commitAuthor": "Jonathan Li", + "commitFullSha": "22f1048e8f743c7386d473758e1a4ed7084ee39b", + "commitMessage": "gsdx:windows: Show different adapters for each renderer\n\nOpenGL does not allow an adapter to be selected, and the available\nadapters for D3D11 and D3D9 may be slightly different.", + "commitAuthoredDate": "2018-08-22T16:53:15Z", + "commitCommitterDate": "2018-08-28T23:48:16Z", + "associatedPullRequests": [ + { + "title": "GSdx:Windows: Show different adapters for each renderer", + "url": "https://github.com/PCSX2/pcsx2/pull/2564" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2525-g846f31851-windows-x86.7z", + "versionNumber": "v1.5.2525", + "commitAuthor": "lightningterror", + "commitFullSha": "846f31851e82e1b5d3aef44c816abb604d0dbfbe", + "commitMessage": "GSdx-gui: Grey out Texture filtering and Interlacing on Null.", + "commitAuthoredDate": "2018-08-29T00:12:00Z", + "commitCommitterDate": "2018-08-29T00:12:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-253-g62e4423-windows-x86.7z", + "versionNumber": "v1.5.253", + "commitAuthor": "Jonathan Li", + "commitFullSha": "62e4423f301728e48845926160822e6c1fa4c08c", + "commitMessage": "Merge pull request #1145 from PCSX2-Alpha/WX_stuffs\n\nVideoPanel: Fix gray/ungray behaviour", + "commitAuthoredDate": "2016-01-30T12:17:14Z", + "commitCommitterDate": "2016-01-30T12:17:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2531-ga922a0b1f-windows-x86.7z", + "versionNumber": "v1.5.2531", + "commitAuthor": "Jonathan Li", + "commitFullSha": "a922a0b1f5627ad375deeaa2bc55cc44fa0eb94d", + "commitMessage": "pcsx2: Don't store the GameDB serial in the key list\n\nIt's already available in the id field, so storing it again is a waste\nof space and CPU cycles.", + "commitAuthoredDate": "2018-08-26T10:39:28Z", + "commitCommitterDate": "2018-08-29T21:26:09Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Improve GameDB handling", + "url": "https://github.com/PCSX2/pcsx2/pull/2567" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2532-g81faa33a3-windows-x86.7z", + "versionNumber": "v1.5.2532", + "commitAuthor": "Jonathan Li", + "commitFullSha": "81faa33a38d224e593aeeb97da231ac2884fd09c", + "commitMessage": "debugger: Reset breakpoint skip on boot\n\nFixes an issue where the first breakpoint after rebooting a game may\nbe skipped if the following sequence takes place:\n - The first breakpoint after booting the game is triggered once.\n - The user hits run to resume the game\n - The user reboots the game without any other breakpoint being\n triggered.", + "commitAuthoredDate": "2018-08-24T20:14:27Z", + "commitCommitterDate": "2018-08-29T22:04:56Z", + "associatedPullRequests": [ + { + "title": "debugger: Reset breakpoint skip on boot", + "url": "https://github.com/PCSX2/pcsx2/pull/2565" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2533-gb374b1bca-windows-x86.7z", + "versionNumber": "v1.5.2533", + "commitAuthor": "Jonathan Li", + "commitFullSha": "b374b1bca62125355d7b3e434551b03998f7811a", + "commitMessage": "GameDB: Remove trailing whitespace\n\nThe GameDB multiline section parser is rather flaky as it will not\nrecognise a closing multiline section tag if there is trailing\nwhitespace.\n\nFixes an issue where 136 games are devoured by the parser (9632 -> 9768).", + "commitAuthoredDate": "2018-08-29T07:55:46Z", + "commitCommitterDate": "2018-08-29T23:13:56Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add 136 games!!!!!", + "url": "https://github.com/PCSX2/pcsx2/pull/2570" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2534-gada5daf7c-windows-x86.7z", + "versionNumber": "v1.5.2534", + "commitAuthor": "lightningterror", + "commitFullSha": "ada5daf7c7dc13c182c292e6e286215fee7da70c", + "commitMessage": "Gamedb: Merge duplicate patches, the only difference is the crc id, the patch codes are the same.\n\nTekken 4 ntsc-j, pal\nGrowlanser Generations ntsc-u", + "commitAuthoredDate": "2018-08-30T14:48:14Z", + "commitCommitterDate": "2018-08-30T14:48:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2535-g37d84a714-windows-x86.7z", + "versionNumber": "v1.5.2535", + "commitAuthor": "lightningterror", + "commitFullSha": "37d84a7148f0ee3bfc75f30430abee0cedf4f54f", + "commitMessage": "Gamedb: Tidy up remaining tab spaces and some other cleaning.\n\nI believe there are no more tab space issues.\nAlso purge commented out patch for Final Fantasy VII - Dirge of\nCerberus.", + "commitAuthoredDate": "2018-08-31T18:33:59Z", + "commitCommitterDate": "2018-08-31T18:33:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2536-g5b9e93c65-windows-x86.7z", + "versionNumber": "v1.5.2536", + "commitAuthor": "lightningterror", + "commitFullSha": "5b9e93c6520fc1cbff6e7b56a3c8db704daeb9d4", + "commitMessage": "GSdx: Add Sly2 Internal prototype disc crc id.", + "commitAuthoredDate": "2018-09-01T01:03:20Z", + "commitCommitterDate": "2018-09-01T01:03:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2537-g93d5b52df-windows-x86.7z", + "versionNumber": "v1.5.2537", + "commitAuthor": "Jonathan Li", + "commitFullSha": "93d5b52df34c03a2ed859bba6e06fead3b875e70", + "commitMessage": "pcsx2|utilities: Remove ambiguous wxString-related overloads\n\nAvoid some function overloads that can accept char*, wxChar* and\nwxString as a parameter. wxString can be constructed with either of\nthose parameters, so the function overloads may actually result in\nambiguity errors. Keep the wxString parameter versions and remove the\nrest.\n\nFixes some compile errors on FreeBSD.", + "commitAuthoredDate": "2018-08-29T00:12:26Z", + "commitCommitterDate": "2018-09-03T00:56:35Z", + "associatedPullRequests": [ + { + "title": "pcsx2|utilities: Remove potentially ambiguous wxString-related overloads", + "url": "https://github.com/PCSX2/pcsx2/pull/2571" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2538-g38366c084-windows-x86.7z", + "versionNumber": "v1.5.2538", + "commitAuthor": "lightningterror", + "commitFullSha": "38366c084ea9bf9546a9122f3dd228e32649abf5", + "commitMessage": "GSdx: Adjust Yakuza games crc hacks and do some reformatting.\n\nAdd a missing crc id for the US version,\n, move the crc to DX level - effect is emulated correctly on OpenGL with\ndepth,\nmerge the two Yakuza hacks together and reformat it making it easier to\nbe read.\nSkip 3 also seems to work on Yakuza 2.\nRelated commit:\n\nhttps://github.com/PCSX2/pcsx2/commit/7f0f19ee02b6b8c6eaebba8900ff59344b71dd70\n\nReformat the code a bit, ocd satisfaction.", + "commitAuthoredDate": "2018-09-03T02:36:11Z", + "commitCommitterDate": "2018-09-03T02:36:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2539-g96a62351a-windows-x86.7z", + "versionNumber": "v1.5.2539", + "commitAuthor": "lightningterror", + "commitFullSha": "96a62351ace889502a3fd58d254f636eb76c57f5", + "commitMessage": "GSdx: GSHwHack.cpp adjust a few lines I forgot in the previous commit.", + "commitAuthoredDate": "2018-09-03T02:51:53Z", + "commitCommitterDate": "2018-09-03T02:51:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2540-ge1fcd569e-windows-x86.7z", + "versionNumber": "v1.5.2540", + "commitAuthor": "lightningterror", + "commitFullSha": "e1fcd569e796e60f8253aa8ed5b2044e9f6e8351", + "commitMessage": "SPU2-X: More gui adjustements.\n\nAdjust gui accross various gui windows.\nAdjust naming, positioning of buttons, spacing ...etc.\nThe different windows should look more similar and not be different.\n\nAlso purge IDD_XAUDIO2 window that wasn't used anywhere.", + "commitAuthoredDate": "2018-09-03T07:47:20Z", + "commitCommitterDate": "2018-09-03T09:31:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2542-g6b2fcbd07-windows-x86.7z", + "versionNumber": "v1.5.2542", + "commitAuthor": "lightningterror", + "commitFullSha": "6b2fcbd0707e55bd57c5b69c0681dcfe448173a2", + "commitMessage": "SPU2-X-gui: Small corrections requested by turtleli.", + "commitAuthoredDate": "2018-09-03T18:51:54Z", + "commitCommitterDate": "2018-09-03T18:58:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2544-g55155ca7f-windows-x86.7z", + "versionNumber": "v1.5.2544", + "commitAuthor": "Jonathan Li", + "commitFullSha": "55155ca7f1e731473ac7133af4efbc5476f302e3", + "commitMessage": "utilities: Fix compile when using --enable-stl wxWidgets builds\n\nRegression introduced in 93d5b52df34c03a2ed859bba6e06fead3b875e70.", + "commitAuthoredDate": "2018-09-03T18:26:52Z", + "commitCommitterDate": "2018-09-03T19:30:14Z", + "associatedPullRequests": [ + { + "title": "utilities: Split thread internal callback function", + "url": "https://github.com/PCSX2/pcsx2/pull/2575" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2546-g3c5fad7ef-windows-x86.7z", + "versionNumber": "v1.5.2546", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "3c5fad7ef6a134fd90d874e90101b2547d83b1bb", + "commitMessage": "Reverted shift register stuff back to how it was, my changes made no difference now and it was slightly more optimal before.\nAlso fixed spaces (blame PSI :P )", + "commitAuthoredDate": "2018-09-04T19:45:28Z", + "commitCommitterDate": "2018-09-04T19:45:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2548-gd520f3852-windows-x86.7z", + "versionNumber": "v1.5.2548", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "d520f3852b5efb79059fdfaabf757a65dfdfccc6", + "commitMessage": "Missed some more code from testing.\nI do know what I'm doing I swear", + "commitAuthoredDate": "2018-09-04T19:52:17Z", + "commitCommitterDate": "2018-09-04T19:52:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2549-ga977f1e6c-windows-x86.7z", + "versionNumber": "v1.5.2549", + "commitAuthor": "Jonathan Li", + "commitFullSha": "a977f1e6c1c67f1c4fe55cb1dfc760bd7c648bca", + "commitMessage": "pcsx2|utilities; Revert ambiguous wxString related commits\n\nThis reverts\n93d5b52df34c03a2ed859bba6e06fead3b875e70\nf3e78b826754b79639bb38d6c50c5831f6f9ca01\n55155ca7f1e731473ac7133af4efbc5476f302e3.\n\nUnfortunately wxString stuff is a PITA to deal with. Breaks FreeBSD\ncompile, but there are probably more issues that just haven't been\nreported yet...", + "commitAuthoredDate": "2018-09-04T20:40:27Z", + "commitCommitterDate": "2018-09-04T20:57:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-255-g8e17f91-windows-x86.7z", + "versionNumber": "v1.5.255", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8e17f915c6fb8477a666d055a4f1f708b2619f6a", + "commitMessage": "Merge pull request #1150 from jobs-git/patch-3\n\nFix Windows Resource file name error", + "commitAuthoredDate": "2016-01-30T12:33:51Z", + "commitCommitterDate": "2016-01-30T12:33:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2550-gd8e6ba427-windows-x86.7z", + "versionNumber": "v1.5.2550", + "commitAuthor": "arcum42", + "commitFullSha": "d8e6ba42740e0e442b495f547ef96955b610e0b6", + "commitMessage": "Add a new option to build.sh to not generate translations while building the project.", + "commitAuthoredDate": "2018-09-06T04:38:38Z", + "commitCommitterDate": "2018-09-06T04:38:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2551-g6e3f41f16-windows-x86.7z", + "versionNumber": "v1.5.2551", + "commitAuthor": "lightningterror", + "commitFullSha": "6e3f41f1649d12f0467071313d93a348747af427", + "commitMessage": "build.sh: correct some tab/space issues left by arcum from previous commit.", + "commitAuthoredDate": "2018-09-10T03:54:15Z", + "commitCommitterDate": "2018-09-10T03:54:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2552-g9cb35a897-windows-x86.7z", + "versionNumber": "v1.5.2552", + "commitAuthor": "arcum42", + "commitFullSha": "9cb35a89729ca3a097cab3218a752331fd3b08ae", + "commitMessage": "PCSX2: Save/load slot improvements.\n\nWith these changes, saveslots will be labeled as either empty or\nwith the date that the file was last updated on. The menu items\nfor loading them are also disabled if the slot is empty.\n\nIt's possible if you are very fast to access the menu before the\nslots change. It updates when the crc changes. When you save a saveslot,\nthe menu item also changes to show the time you told it to save until the\nfile is actually done saving.\n\nAlso fix an issue with backup saveslots not working properly from the\ngui on first load.", + "commitAuthoredDate": "2018-08-26T22:06:35Z", + "commitCommitterDate": "2018-09-10T22:39:33Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Save/load slot improvements", + "url": "https://github.com/PCSX2/pcsx2/pull/2574" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2553-gad143d92d-windows-x86.7z", + "versionNumber": "v1.5.2553", + "commitAuthor": "lightningterror", + "commitFullSha": "ad143d92da9a559bffaf84b0ff1f7f4b54dda6e2", + "commitMessage": "GSdx: Add Yakuza ntsc-u demo crc id.", + "commitAuthoredDate": "2018-09-12T09:33:07Z", + "commitCommitterDate": "2018-09-12T09:33:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2554-g6b52cc982-windows-x86.7z", + "versionNumber": "v1.5.2554", + "commitAuthor": "lightningterror", + "commitFullSha": "6b52cc982989113deb2240c99b751432bf373655", + "commitMessage": "GSdx-gui: Minor osd gui adjustments.\n\nGrey out scrolling speed and maximum onscreen messages when\nEnable Log is not checked.", + "commitAuthoredDate": "2018-09-12T11:00:20Z", + "commitCommitterDate": "2018-09-13T01:23:36Z", + "associatedPullRequests": [ + { + "title": "GSdx-gui: Minor osd gui adjustments.", + "url": "https://github.com/PCSX2/pcsx2/pull/2589" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2555-gf40c1de91-windows-x86.7z", + "versionNumber": "v1.5.2555", + "commitAuthor": "lightningterror", + "commitFullSha": "f40c1de9197a982ed153ae694ac9f705404b058e", + "commitMessage": "GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11.\n\nCommit:\nhttps://github.com/PCSX2/pcsx2/commit/d29e375f72c94fb206812e589cf6b8c5814249f9\n\nOnly native res is supported currently, but it's still great progress.\nSomeone needs to port the ScalingFactor to D3D from commit:\nhttps://github.com/PCSX2/pcsx2/commit/6121677aa1064269db333f4d5db0b3ead65270c1\n\nCredits to KrossX for porting the shader.", + "commitAuthoredDate": "2018-09-10T20:05:48Z", + "commitCommitterDate": "2018-09-13T17:56:59Z", + "associatedPullRequests": [ + { + "title": "GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11", + "url": "https://github.com/PCSX2/pcsx2/pull/2590" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2556-g577bfaa8c-windows-x86.7z", + "versionNumber": "v1.5.2556", + "commitAuthor": "lightningterror", + "commitFullSha": "577bfaa8cdc551e64f9c7412c8ba54cc6d398940", + "commitMessage": "GSdx-d3d: Move Selector reset states in to a separate function.\n\nAlso move vs_sel def in header file and rename it using the member name.\n\nCode is easier to read/move/adjust similar to GL.", + "commitAuthoredDate": "2018-09-14T13:43:24Z", + "commitCommitterDate": "2018-09-15T03:49:18Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Move Selector reset states in to a separate function.", + "url": "https://github.com/PCSX2/pcsx2/pull/2594" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2557-ge9ae9cacd-windows-x86.7z", + "versionNumber": "v1.5.2557", + "commitAuthor": "arcum42", + "commitFullSha": "e9ae9cacd8165c0f7592093d461f0d7c20a71e15", + "commitMessage": "Using wxInvalidDatetime does not get along with debug builds. Using 1/1/1970 instead.", + "commitAuthoredDate": "2018-09-15T10:52:41Z", + "commitCommitterDate": "2018-09-15T10:52:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2558-g14a62c3a3-windows-x86.7z", + "versionNumber": "v1.5.2558", + "commitAuthor": "lightningterror", + "commitFullSha": "14a62c3a3f1fa9c476dc1885514aa05c85006dbc", + "commitMessage": "GSdx-tc: Update fb conversion hack comment with latest d3d changes.\n\nD3D10/11 now supports fb conversion through a shader but only on native\nres for now.\nNobody cares about D3D9 so don't ask :).", + "commitAuthoredDate": "2018-09-15T12:27:04Z", + "commitCommitterDate": "2018-09-15T12:27:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2560-gf3d738d77-windows-x86.7z", + "versionNumber": "v1.5.2560", + "commitAuthor": "arcum42", + "commitFullSha": "f3d738d7717c85d091946a5158a762657b273bab", + "commitMessage": "Remove an extern that goes to a function not in the code.", + "commitAuthoredDate": "2018-09-16T07:40:07Z", + "commitCommitterDate": "2018-09-16T07:40:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2561-g8acc319a4-windows-x86.7z", + "versionNumber": "v1.5.2561", + "commitAuthor": "lightningterror", + "commitFullSha": "8acc319a4a5ab1530bec1c470ed1735cb30d1039", + "commitMessage": "GSdx-d3d: Mask alpha channel on 24bit format.\n\ndfmt is not supported but we can use the variable to select the\nframe buffer format and later disable writting to the alpha channel.\n\nMGS3 sees an improvement, and possibly other games as well.\nSo far didn't spot any regressions.", + "commitAuthoredDate": "2018-09-13T07:35:42Z", + "commitCommitterDate": "2018-09-16T10:54:47Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Mask alpha channel on 24bit format", + "url": "https://github.com/PCSX2/pcsx2/pull/2593" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2563-g7433ee7fc-windows-x86.7z", + "versionNumber": "v1.5.2563", + "commitAuthor": "Jonathan Li", + "commitFullSha": "7433ee7fc139416fcbd69d3fcbfe411d3e32b387", + "commitMessage": "pcsx2: Warn if GameDB section start tag is incorrect\n\nThis helps avoid patches not being applied due to whitespace mismatches.\nFor example:\n[patches ]\n[ patches]\n[patches = 012345678]", + "commitAuthoredDate": "2018-09-06T00:52:19Z", + "commitCommitterDate": "2018-09-17T07:41:53Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Improve GameDB parser", + "url": "https://github.com/PCSX2/pcsx2/pull/2585" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2564-g728fa2c1a-windows-x86.7z", + "versionNumber": "v1.5.2564", + "commitAuthor": "lightningterror", + "commitFullSha": "728fa2c1a49a8dd34ec667fc46e1e3089e28554a", + "commitMessage": "GSdx-d3d: tfx.fx correct texture shuffle shaders.\n\nSome values were incorrect, now I'm no expert but looking at the code\nand behavior seemed a bit wrong compared to gl.\n\nImproves d3d rendering on Sonic Unleashed, the purple screen is gone\nmatching it with gl visuals.", + "commitAuthoredDate": "2018-09-17T05:38:07Z", + "commitCommitterDate": "2018-09-17T12:26:08Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: tfx.fx correct texture shuffle shaders", + "url": "https://github.com/PCSX2/pcsx2/pull/2598" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2566-g3fe9ff7ac-windows-x86.7z", + "versionNumber": "v1.5.2566", + "commitAuthor": "Jonathan Li", + "commitFullSha": "3fe9ff7ac835c2dbdf696cc4aaa476edab549f57", + "commitMessage": "gsdx: Split TC offset hack into X and Y components", + "commitAuthoredDate": "2018-09-10T20:13:34Z", + "commitCommitterDate": "2018-09-20T00:01:49Z", + "associatedPullRequests": [ + { + "title": "GSdx: TC offset hack related changes", + "url": "https://github.com/PCSX2/pcsx2/pull/2592" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2567-ga275cf8e5-windows-x86.7z", + "versionNumber": "v1.5.2567", + "commitAuthor": "pgert", + "commitFullSha": "a275cf8e575006d5b0dbb3162ada277ed23c3d2e", + "commitMessage": "PCSX2: update of Scandinavian translations", + "commitAuthoredDate": "2018-09-23T07:37:25Z", + "commitCommitterDate": "2018-09-23T09:07:09Z", + "associatedPullRequests": [ + { + "title": "PCSX2: update of Scandinavian translations", + "url": "https://github.com/PCSX2/pcsx2/pull/2603" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2569-g560966c53-windows-x86.7z", + "versionNumber": "v1.5.2569", + "commitAuthor": "KrossX", + "commitFullSha": "560966c539a9a7180bf60c7a3f6d2ca9a72bdb55", + "commitMessage": "GSdx-d3d: Update nvidia hack with vendor id detection.\n\nHack will no longer be active on Intel or AMD gpus.\nAlso remove UserHacks_disable_NV_hack. sprite hack\nbasically does the same thing so it's kinda useless.", + "commitAuthoredDate": "2018-09-20T00:13:26Z", + "commitCommitterDate": "2018-09-25T06:35:05Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Port max_layer mipmap calculation from opengl, update nvidia d3d hack", + "url": "https://github.com/PCSX2/pcsx2/pull/2601" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-257-gda347aa-windows-x86.7z", + "versionNumber": "v1.5.257", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "da347aa077e420b79afbb1da391f1026b577b02e", + "commitMessage": "Merge pull request #1156 from AdmiralCurtiss/memcard-folder-dot-and-space\n\nFolder Memory Card: Detect and handle filenames that end in dots and/or spaces.", + "commitAuthoredDate": "2016-01-30T20:39:45Z", + "commitCommitterDate": "2016-01-30T20:39:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2570-gd632454a2-windows-x86.7z", + "versionNumber": "v1.5.2570", + "commitAuthor": "Christian Kenny", + "commitFullSha": "d632454a23d62fb6255bf601570409e5cf083a52", + "commitMessage": "GameDB: Add VU Clamp Mode and GIF FIFO Hack to SOCOM 1. Resolves bad shadows/random HUD and sprite corruption.", + "commitAuthoredDate": "2018-09-24T14:54:06Z", + "commitCommitterDate": "2018-09-26T12:37:19Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add VU Clamp Mode and GIF FIFO Hack to SOCOM 1", + "url": "https://github.com/PCSX2/pcsx2/pull/2605" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2571-ge90c87a8e-windows-x86.7z", + "versionNumber": "v1.5.2571", + "commitAuthor": "KrossX", + "commitFullSha": "e90c87a8ef25b89858c36b65f4bebe165dfedd66", + "commitMessage": "GSdx-d3d: Keep fract in [0;1] range port from OpenGL.\n\nFixes texture flickering in Oni on d3d11.\n\nCommit:\nhttps://github.com/PCSX2/pcsx2/commit/a8968257db0b3cfaeafa872cdeddd455280802c8", + "commitAuthoredDate": "2018-09-26T22:59:31Z", + "commitCommitterDate": "2018-09-28T00:33:58Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Keep fract in [0;1] range port from OpenGL.", + "url": "https://github.com/PCSX2/pcsx2/pull/2606" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2572-g042311a82-windows-x86.7z", + "versionNumber": "v1.5.2572", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "042311a8275f2f62de31151f10bd10947902a968", + "commitMessage": "Make it easy to turn on and off the new saveslot code. Comment out a UI update that doesn't look needed that could have been causing issues.", + "commitAuthoredDate": "2018-09-29T21:27:58Z", + "commitCommitterDate": "2018-09-29T21:27:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2573-g92484a841-windows-x86.7z", + "versionNumber": "v1.5.2573", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "92484a841609bedbd8c680f6dd218059e45ffe23", + "commitMessage": "Disable the new saveslot code. (It can be reenabled by uncommenting the define in Saveslots.h)", + "commitAuthoredDate": "2018-09-30T09:46:44Z", + "commitCommitterDate": "2018-09-30T09:46:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2574-g629d2bd42-windows-x86.7z", + "versionNumber": "v1.5.2574", + "commitAuthor": "KrossX", + "commitFullSha": "629d2bd425b6270625b470ebe22279ad9f100620", + "commitMessage": "GSdx: Wrap negative UV on region repeat wrap mode.\n\nMakes UV coord be on the range [0, SIZE) before applying mask and\noffset. This fixes Xenosaga's hair for example, which has negative UV\ncoords.", + "commitAuthoredDate": "2018-09-28T18:32:58Z", + "commitCommitterDate": "2018-10-01T20:38:22Z", + "associatedPullRequests": [ + { + "title": "GSdx: Wrap negative UV on region repeat wrap mode.", + "url": "https://github.com/PCSX2/pcsx2/pull/2608" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2575-gf6ba6cc3a-windows-x86.7z", + "versionNumber": "v1.5.2575", + "commitAuthor": "lightningterror", + "commitFullSha": "f6ba6cc3a900836f35b4d7337d90df5d3efecf7f", + "commitMessage": "GSdx-gui: Remove Xenosaga tooltip from TC Offset hack.\n\nNo longer needed since the issue is fixed.\nCommit:\n\nhttps://github.com/PCSX2/pcsx2/commit/629d2bd425b6270625b470ebe22279ad9f100620", + "commitAuthoredDate": "2018-10-01T20:42:17Z", + "commitCommitterDate": "2018-10-01T20:42:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2576-g2aedb9779-windows-x86.7z", + "versionNumber": "v1.5.2576", + "commitAuthor": "lightningterror", + "commitFullSha": "2aedb97796f40a005009d72d4d2ca14dcdbb9aaf", + "commitMessage": "GSdx: Add a crc id for Burnout Revenge EU.", + "commitAuthoredDate": "2018-10-01T21:29:46Z", + "commitCommitterDate": "2018-10-01T21:29:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2577-g08a270a42-windows-x86.7z", + "versionNumber": "v1.5.2577", + "commitAuthor": "lightningterror", + "commitFullSha": "08a270a4294888ad5366444021b5fd7a6600a710", + "commitMessage": "GSdx-d3d: Reformat GSRendererDX.cpp.\n\nLet's keep the file clean and use 1 type of formatting and not a bunch.\nIt's easier to read this way and looks tidy.\nAlso correct some commented out code in Texture Sampler.", + "commitAuthoredDate": "2018-10-02T00:16:38Z", + "commitCommitterDate": "2018-10-02T00:16:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2578-g7641d6726-windows-x86.7z", + "versionNumber": "v1.5.2578", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "7641d6726f1f41e6977146623cb824c64807d2f2", + "commitMessage": "New helper include for gtk for use in plugins. Mostly based on the gtk 2/3 helper functions I added to spu2-x for the moment.", + "commitAuthoredDate": "2018-10-02T08:20:54Z", + "commitCommitterDate": "2018-10-02T08:20:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2579-gef29daa9d-windows-x86.7z", + "versionNumber": "v1.5.2579", + "commitAuthor": "lightningterror", + "commitFullSha": "ef29daa9d02da66e17ab2f3d3362d65da5c14d03", + "commitMessage": "GSdx-d3d: purge GSDrawingContext* context and GSDrawingEnvironment env from GSRendererDX.h\n\nNot used anywhere in dx code and the code is already defined in\nGSState.h with member variable names.", + "commitAuthoredDate": "2018-10-03T02:41:17Z", + "commitCommitterDate": "2018-10-03T02:41:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2580-g694546e87-windows-x86.7z", + "versionNumber": "v1.5.2580", + "commitAuthor": "lightningterror", + "commitFullSha": "694546e870657a81f5835d48fa5e25a94ef856d1", + "commitMessage": "GSdx-d3d: Add colclip_wrap variable.", + "commitAuthoredDate": "2018-10-03T03:50:54Z", + "commitCommitterDate": "2018-10-03T03:50:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2581-gda1eb056a-windows-x86.7z", + "versionNumber": "v1.5.2581", + "commitAuthor": "Daniel Nowak", + "commitFullSha": "da1eb056a395e32b20f3ff26e5b12632492f2821", + "commitMessage": "Add network capability for Linux (#2586)", + "commitAuthoredDate": "2018-10-03T04:37:34Z", + "commitCommitterDate": "2018-10-03T04:37:34Z", + "associatedPullRequests": [ + { + "title": "Dev9ghzdrk: Add networking capability for Linux", + "url": "https://github.com/PCSX2/pcsx2/pull/2586" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2583-g2d094cbc3-windows-x86.7z", + "versionNumber": "v1.5.2583", + "commitAuthor": "KrossX", + "commitFullSha": "2d094cbc3bec2b439ce97a98c4fc71d8b078e671", + "commitMessage": "tfx.fs: Remove whitespaces.", + "commitAuthoredDate": "2018-10-02T19:43:05Z", + "commitCommitterDate": "2018-10-03T13:21:46Z", + "associatedPullRequests": [ + { + "title": "GSdx: Limit Wrap negative UV when PS_FST is 0 only", + "url": "https://github.com/PCSX2/pcsx2/pull/2613" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2584-g940263d49-windows-x86.7z", + "versionNumber": "v1.5.2584", + "commitAuthor": "lightningterror", + "commitFullSha": "940263d490ef83e7e541c2dff32682980ddf633b", + "commitMessage": "GSdx-gui: Adjust space/rows on some tooltips so they fit better, rename Auto to Automatic list on adv. gl settings in hw hacks.", + "commitAuthoredDate": "2018-10-03T13:27:42Z", + "commitCommitterDate": "2018-10-03T13:27:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2585-g614209be2-windows-x86.7z", + "versionNumber": "v1.5.2585", + "commitAuthor": "lightningterror", + "commitFullSha": "614209be2d279c85f018269002d8390a66603f75", + "commitMessage": "GSdx-d3d: Change DATE variable to local.", + "commitAuthoredDate": "2018-10-04T03:39:01Z", + "commitCommitterDate": "2018-10-04T03:39:01Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2586-g281b6861e-windows-x86.7z", + "versionNumber": "v1.5.2586", + "commitAuthor": "Daniel Nowak", + "commitFullSha": "281b6861e1cf8f455d64dd06aaaa61a44696344b", + "commitMessage": "Update Travis CI for Linux networking addition", + "commitAuthoredDate": "2018-10-04T00:09:26Z", + "commitCommitterDate": "2018-10-04T15:15:00Z", + "associatedPullRequests": [ + { + "title": "Update Travis CI for Linux networking addition", + "url": "https://github.com/PCSX2/pcsx2/pull/2616" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2587-g5719c6c3c-windows-x86.7z", + "versionNumber": "v1.5.2587", + "commitAuthor": "KrossX", + "commitFullSha": "5719c6c3c0c16a66e4e5802b5ec1e903258dc55b", + "commitMessage": "glsl: remove signed int cast side (masks and offsets are unsigned to begin with.\n\nIssue #2617", + "commitAuthoredDate": "2018-10-04T18:46:50Z", + "commitCommitterDate": 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Setting -Wno-parentheses across the board to suppress warnings about gtk from gcc 8.", + "commitAuthoredDate": "2018-10-13T18:05:27Z", + "commitCommitterDate": "2018-10-13T18:05:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2617-g802ae36a6-windows-x86.7z", + "versionNumber": "v1.5.2617", + "commitAuthor": "pgert", + "commitFullSha": "802ae36a6666e876fe3c43a3d7a620a890c39834", + "commitMessage": "PCSX2: update of Scandinavian translations", + "commitAuthoredDate": "2018-10-12T18:04:21Z", + "commitCommitterDate": "2018-10-13T18:42:43Z", + "associatedPullRequests": [ + { + "title": "PCSX2: update of Scandinavian translations", + "url": "https://github.com/PCSX2/pcsx2/pull/2633" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2618-g149f30c7f-windows-x86.7z", + "versionNumber": "v1.5.2618", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "149f30c7fafba64b46cc2e3f56292c1a5a019de4", + "commitMessage": "Removing some warnings from GSdx and pcsx2 because gcc 8 spams them mercilessly. They should probably be fixed properly, but in the meantime, this'll prevent them from masking other compiler warnings.", + "commitAuthoredDate": "2018-10-13T20:56:38Z", + "commitCommitterDate": "2018-10-13T20:56:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2619-g6ad4345a3-windows-x86.7z", + "versionNumber": "v1.5.2619", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "6ad4345a393f13b2a9e9d5a46c01be05724d3f06", + "commitMessage": "A few more flags that slipped by the last commits.", + "commitAuthoredDate": "2018-10-13T21:45:13Z", + "commitCommitterDate": "2018-10-13T21:45:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2620-gcb05daf43-windows-x86.7z", + "versionNumber": "v1.5.2620", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "cb05daf4375015706f6c7cee9a9b9c4884550d48", + "commitMessage": "Add some logging for the saveslot changes, and the option to turn on just the extra ui update calls without the other saveslot changes, for testing.", + "commitAuthoredDate": "2018-10-14T01:43:41Z", + "commitCommitterDate": "2018-10-14T01:43:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2621-g49b91ea78-windows-x86.7z", + "versionNumber": "v1.5.2621", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "49b91ea78f0dca007077d5390bef7e95f9d6e9cb", + "commitMessage": "Saveslots: This version is still commented out, and somewhat broken at the moment. If you uncomment it, after loading a game, pause and then resume to force the save and load menus to update.", + "commitAuthoredDate": "2018-10-14T09:41:41Z", + "commitCommitterDate": "2018-10-14T09:41:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2622-g21f0752ce-windows-x86.7z", + "versionNumber": "v1.5.2622", + "commitAuthor": "Daniel Nowak", + "commitFullSha": "21f0752ce7f2ead0104c1850437877c4e48d254f", + "commitMessage": "Dev9ghzdrk: Postinst for deb to add network capabilities", + "commitAuthoredDate": "2018-10-14T03:03:09Z", + "commitCommitterDate": "2018-10-15T05:26:53Z", + "associatedPullRequests": [ + { + "title": "Dev9ghzdrk: Postinst for deb to add network capabilities", + "url": "https://github.com/PCSX2/pcsx2/pull/2638" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2623-g06f4b77f6-windows-x86.7z", + "versionNumber": "v1.5.2623", + "commitAuthor": "lightningterror", + "commitFullSha": "06f4b77f63711e9d8d2a0a6f575079c784f008bf", + "commitMessage": "PCSX2: Add tooltip warning for Widescreen Patches.\n\nClose #1733", + "commitAuthoredDate": "2018-10-15T07:14:57Z", + "commitCommitterDate": "2018-10-15T07:14:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2624-g6b22450a1-windows-x86.7z", + "versionNumber": "v1.5.2624", + "commitAuthor": "lightningterror", + "commitFullSha": "6b22450a1bcaf2899ec6c1f14dde80b8b314bbca", + "commitMessage": "SPU2-X: Fixes a regression with Wallace And Gromit: Curse Of The Were-Rabbit sound cutting off.\n\nFollow up from PR #2315\nPartially reverts commit:\nhttps://github.com/PCSX2/pcsx2/commit/57cbc901b", + "commitAuthoredDate": "2018-10-15T11:03:31Z", + "commitCommitterDate": "2018-10-15T11:03:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2625-geb955592e-windows-x86.7z", + "versionNumber": "v1.5.2625", + "commitAuthor": "lightningterror", + "commitFullSha": "eb955592ee0c473d55aa4164f6873d1ca7923a3a", + "commitMessage": "SPU2-X: Also include the registers from case 5 since it makes more sense to have both NextA writable.\n\nContinuation from:\n\nhttps://github.com/PCSX2/pcsx2/commit/6b22450a1bcaf2899ec6c1f14dde80b8b314bbca", + "commitAuthoredDate": "2018-10-15T11:15:40Z", + "commitCommitterDate": "2018-10-15T11:15:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2626-g5f9ddd2f8-windows-x86.7z", + "versionNumber": "v1.5.2626", + "commitAuthor": "lightningterror", + "commitFullSha": "5f9ddd2f83a316db002a37fb9bb3e07d80a4d2b7", + "commitMessage": "SPU2-X: Adjust NextA case comments a bit.", + "commitAuthoredDate": "2018-10-15T13:16:12Z", + "commitCommitterDate": "2018-10-15T13:16:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2627-g933e43cb5-windows-x86.7z", + "versionNumber": "v1.5.2627", + "commitAuthor": "lightningterror", + "commitFullSha": "933e43cb5826c89d2c4009f7b96531fc7571157f", + "commitMessage": "GSdx: Change how crc hacks work on native res.\n\nChange the code so that some crc hacks on some games that remove\nghosting/blur issues on upscaled resolutions are disabled on native\nresolution if crc hack level is below Aggressive state (most of the time).\nThey aren't needed then so why don't we aim for better accuracy.", + "commitAuthoredDate": "2018-10-15T02:05:43Z", + "commitCommitterDate": "2018-10-15T18:41:23Z", + "associatedPullRequests": [ + { + "title": "GSdx: Change how some crc hacks work on native resolution", + "url": "https://github.com/PCSX2/pcsx2/pull/2641" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2628-g77ac35058-windows-x86.7z", + "versionNumber": "v1.5.2628", + "commitAuthor": "lightningterror", + "commitFullSha": "77ac35058c37e41e5a3c2475a59135ab5eeb97ca", + "commitMessage": "pcsx2: small string typo fix.", + "commitAuthoredDate": "2018-10-15T23:08:12Z", + "commitCommitterDate": "2018-10-15T23:08:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-263-gc20dc61-windows-x86.7z", + "versionNumber": "v1.5.263", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c20dc61f16a96fb6f7dcff1b4cf67276d680a21d", + "commitMessage": "EE: fix compilation when branch recompilation is disabled", + "commitAuthoredDate": "2016-01-31T10:35:05Z", + "commitCommitterDate": "2016-01-31T22:45:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2630-g322290b19-windows-x86.7z", + "versionNumber": "v1.5.2630", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "322290b19c3b8a8f701daa2ebe47aef59b1c62bd", + "commitMessage": "Reenable the new saveslots. Disable the logging for them.", + "commitAuthoredDate": "2018-10-16T06:57:33Z", + "commitCommitterDate": "2018-10-16T06:57:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2631-gc92e76b17-windows-x86.7z", + "versionNumber": "v1.5.2631", + "commitAuthor": "lightningterror", + "commitFullSha": "c92e76b17e3982cb9402a7dd1cd75a6c2e1199f9", + "commitMessage": "GSdx-gui: Change internal resolution drop down list names.\n\nThis should make things a bit easier for users when picking resolutions.\n\nNative (PS2)\n2x Native (~720p)\n3x Native (~1080p)\n4x Native (~1440p 2K)\n5x Native (~1620p 3K)\n6x Native (~2160p 4K)\n8x Native (~2880p 5K)\nCustom (Not Recommended)", + "commitAuthoredDate": "2018-10-16T04:49:54Z", + "commitCommitterDate": "2018-10-16T14:48:50Z", + "associatedPullRequests": [ + { + "title": "GSdx-gui: Change internal resolution drop down list names", + "url": "https://github.com/PCSX2/pcsx2/pull/2643" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2632-g411e434ba-windows-x86.7z", + "versionNumber": "v1.5.2632", + "commitAuthor": "lightningterror", + "commitFullSha": "411e434baf7e3c722e91d6a693bcdefaa6eadefe", + "commitMessage": "GSdx-d3d: Move around some functions in DrawPrims to better match ogl.\n\nIsOpaque(), EmulateChannelShuffle, dfmt check for 24bit alpha channel.", + "commitAuthoredDate": "2018-10-18T05:02:45Z", + "commitCommitterDate": "2018-10-18T05:02:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2633-ga8e8cb9b6-windows-x86.7z", + "versionNumber": "v1.5.2633", + "commitAuthor": "lightningterror", + "commitFullSha": "a8e8cb9b6ee4407a94f2c60fc8146a9d46229e93", + "commitMessage": "GameDB: Add GIFFIFOHack to Mana Khemia 1 and 2.\n\nSLUS-21735\nSLUS-21890\nFixes flickering sprites.\nClose #2645", + "commitAuthoredDate": "2018-10-18T09:58:56Z", + "commitCommitterDate": "2018-10-18T09:58:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2634-g6ab47c934-windows-x86.7z", + "versionNumber": "v1.5.2634", + "commitAuthor": "lightningterror", + "commitFullSha": "6ab47c934d3c7b92517c6947d7045d2b3a38bdc8", + "commitMessage": "GSdx: Revert disabled crc hack on native res for SFEX3.\n\nI forgot that it's not an upscaling issue.", + "commitAuthoredDate": "2018-10-18T14:13:45Z", + "commitCommitterDate": "2018-10-18T14:13:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2635-g5ef53b458-windows-x86.7z", + "versionNumber": "v1.5.2635", + "commitAuthor": "lightningterror", + "commitFullSha": "5ef53b4587a5e1d397fe1011ce598ef8d1421ce2", + "commitMessage": "GSdx-d3d: Partial port of the ICO HLE workaround.\n\nWe can't do a full port because channel shuffle and depth sampling need\nto be ported to d3d but at the very least we can do a partial port that\nskips the bad draw calls.\nThis way we can remove all the remaining crc hacks for ICO in GSHwHacks.", + "commitAuthoredDate": "2018-10-18T09:04:43Z", + "commitCommitterDate": "2018-10-19T05:15:06Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Partial port of the ICO HLE workaround", + "url": "https://github.com/PCSX2/pcsx2/pull/2649" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2636-gdf307bed0-windows-x86.7z", + "versionNumber": "v1.5.2636", + "commitAuthor": "KrossX", + "commitFullSha": "df307bed02f9924b01dd7e7e25556b8c69589a7f", + "commitMessage": "GSdx-d3d: Add macro to support ScalingFactor in shaders.", + "commitAuthoredDate": "2018-10-12T06:06:17Z", + "commitCommitterDate": "2018-10-19T09:36:23Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Add macro to support ScalingFactor in shaders", + "url": "https://github.com/PCSX2/pcsx2/pull/2602" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2637-g6dca3656e-windows-x86.7z", + "versionNumber": "v1.5.2637", + "commitAuthor": "lightningterror", + "commitFullSha": "6dca3656ed41ed07faee76b38b6048605c76d3f2", + "commitMessage": "GSdx: Add Harry Potter and the Half-Blood Prince to automatic mipmapping.", + "commitAuthoredDate": "2018-10-19T20:16:00Z", + "commitCommitterDate": "2018-10-19T20:16:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2638-gbb5d120a3-windows-x86.7z", + "versionNumber": "v1.5.2638", + "commitAuthor": "lightningterror", + "commitFullSha": "bb5d120a3b5bcc86dc24c80150ae08925e3363c7", + "commitMessage": "GSdx-d3d: SetupDATE - > use pretty enum names.", + "commitAuthoredDate": "2018-10-20T19:12:16Z", + "commitCommitterDate": "2018-10-20T19:12:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2639-ga25f3ccdd-windows-x86.7z", + "versionNumber": "v1.5.2639", + "commitAuthor": "lightningterror", + "commitFullSha": "a25f3ccdda9ed57de82a1558c39dc847cb10c15d", + "commitMessage": "pcsx2-gui: Align some of the buttons/options in GS Window.\n\nThey look a little bit more tidy now.", + "commitAuthoredDate": "2018-10-22T19:22:43Z", + "commitCommitterDate": "2018-10-22T19:22:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2640-g0cbbf2daf-windows-x86.7z", + "versionNumber": "v1.5.2640", + "commitAuthor": "lightningterror", + "commitFullSha": "0cbbf2daf9c831eaa5daacf320e477994ca39685", + "commitMessage": "GSdx: Add an enum for channel fetch.", + "commitAuthoredDate": "2018-10-23T09:52:27Z", + "commitCommitterDate": "2018-10-23T14:52:47Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add an enum for channel fetch", + "url": "https://github.com/PCSX2/pcsx2/pull/2659" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2641-g6710b0c90-windows-x86.7z", + "versionNumber": "v1.5.2641", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "6710b0c9063f9b89956ac4ff214f8dc326435392", + "commitMessage": "Get rid of a few GSdx warnings. Remove some extra newlines in Sio's console output.", + "commitAuthoredDate": "2018-10-27T08:59:53Z", + "commitCommitterDate": "2018-10-27T08:59:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2642-g122871654-windows-x86.7z", + "versionNumber": "v1.5.2642", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "122871654ee48ff50f7be43edf20538495b4231f", + "commitMessage": "Expand out a define to get rid of a warning. Get rid of other compiler warnings. Re-indent so that it doesn't look like a statement is part of an if statement when it isn't.", + "commitAuthoredDate": "2018-10-27T09:49:03Z", + "commitCommitterDate": "2018-10-27T09:49:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2643-gdce6d3f45-windows-x86.7z", + "versionNumber": "v1.5.2643", + "commitAuthor": "Akash", + "commitFullSha": "dce6d3f4517615eabc84078e0bf448c29e56e6ee", + "commitMessage": "GSdx-HW: Remove inefficient scaling algorithm\n\nOnly impacts custom resolution, there used to be a much weaker algorithm\nwhich doens't consider scissor sizes and gives a minor performance boost\nin costs of accuracy (which was used when large framebuffer was disabled\nin custom resolutions)\n\nI've removed this as the performance tradeoff is rather negligible after\nthe implementation of #1942 and the older one is no longer necessary.\nAlso added an extra parameter for considering the horizontal scissor,\nI'm not sure where this might be useful so this is disabled in code for\nnow till I discover a testcase where this helps or run it on random data\nensuring it's working properly.\n\nAlso porting this to the general scaling function might help with memory\nspikes which are experienced when large framebuffer is enabled.", + "commitAuthoredDate": "2018-09-27T10:04:26Z", + "commitCommitterDate": "2018-09-27T10:04:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2644-gfc1d9aef0-windows-x86.7z", + "versionNumber": "v1.5.2644", + "commitAuthor": "Akash", + "commitFullSha": "fc1d9aef09a60ea8ddf000839f3aed6e25434861", + "commitMessage": "GSdx-GUI: Disable large framebuffer for custom res\n\nNo longer needed after I combined the aligorithm in my previous commit.", + "commitAuthoredDate": "2018-09-27T10:11:52Z", + "commitCommitterDate": "2018-09-27T10:11:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2645-g8f52d82e5-windows-x86.7z", + "versionNumber": "v1.5.2645", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "8f52d82e580ded03c0a89438c321de66fbea6eb3", + "commitMessage": "Refresh the save slots if either the crc *or* the serial number are different. (Needed for ps1 saves.)", + "commitAuthoredDate": "2018-10-28T23:03:50Z", + "commitCommitterDate": "2018-10-28T23:03:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2646-gc5edd3868-windows-x86.7z", + "versionNumber": "v1.5.2646", + "commitAuthor": "Silent", + "commitFullSha": "c5edd38681573db956f1aae919ec23713a1005f0", + "commitMessage": "3rdparty:wxwidgets: Cache strings for \"Next>\" or \"Finish\" buttons in wxWizard so locale stays consistent throughougt wizard's lifetime (#2664)\n\nWhen updating from a higher wx release this change needs to be rechecked. The change was also included on the current 3.1.2 branch https://github.com/wxWidgets/wxWidgets/pull/1000 so this is essentially a backport (to 3.0.2 I believe pcsx2 uses ? ).", + "commitAuthoredDate": "2018-10-31T08:57:57Z", + "commitCommitterDate": "2018-10-31T08:57:57Z", + "associatedPullRequests": [ + { + "title": "Cache strings for \"Next>\" or \"Finish\" buttons in wxWizard", + "url": "https://github.com/PCSX2/pcsx2/pull/2664" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2647-gfd7508511-windows-x86.7z", + "versionNumber": "v1.5.2647", + "commitAuthor": "lightningterror", + "commitFullSha": "fd75085111bce34649224b866e108bb4ac143cd8", + "commitMessage": "GSdx-gui: Increase the vertical size for the drop down list for crc hack level, blending accuracy, and TV shader.\n\nGets rid of scroll bars appearing on GSDumpGui, also fixes TV Shader\ndrop down list issues.", + "commitAuthoredDate": "2018-10-31T23:08:39Z", + "commitCommitterDate": "2018-10-31T23:08:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2648-g605261423-windows-x86.7z", + "versionNumber": "v1.5.2648", + "commitAuthor": "lightningterror", + "commitFullSha": "6052614233b30dbd3d994ed60cb4739fbb59f1e4", + "commitMessage": "GameDB: Add patches for King's Field IV PAL/NTSC-U.\n\nFixes central tower level loading.\nPatches by Wgarvin.", + "commitAuthoredDate": "2018-11-01T11:41:53Z", + "commitCommitterDate": "2018-11-01T11:41:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2649-g96ccdb40f-windows-x86.7z", + "versionNumber": "v1.5.2649", + "commitAuthor": "lightningterror", + "commitFullSha": "96ccdb40f1f6e0980a7e89ea5d61e37e385e4196", + "commitMessage": "Gamedb: Change the Kings Field 4 comments for the patches a bit to explain what the issue is.", + "commitAuthoredDate": "2018-11-01T12:57:42Z", + "commitCommitterDate": "2018-11-01T12:57:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2650-g9fdb7f6cd-windows-x86.7z", + "versionNumber": "v1.5.2650", + "commitAuthor": "lightningterror", + "commitFullSha": "9fdb7f6cd5c20d17c40e23065df3415bb3ebc8e7", + "commitMessage": "GSdx-gui: Remove \"Recommended\" word from crc hack levels Partial and Full.\n\nSome users get confused and change the setting to a recommended option.\nThis can cause some issues when switching different hw render types.\nMost of the time users shouldn't change the option and leave it on\nAutomatic.\nAlso remove ICO from crc Aggressive tooltip.", + "commitAuthoredDate": "2018-11-02T13:54:24Z", + "commitCommitterDate": "2018-11-02T13:54:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2651-g5faed17d2-windows-x86.7z", + "versionNumber": "v1.5.2651", + "commitAuthor": "Guilherme Dias", + "commitFullSha": "5faed17d219d4bfee3ce2e2d6e278f572531b4a3", + "commitMessage": "PCSX2: Update Brazilian/Portuguese translations. (#2672)\n\nFixed typos, grammatical errors, several inconsistencies with words and terms, changed some words that had a wrong translation or could be improved according to context and translated some untranslated terms.", + "commitAuthoredDate": "2018-11-03T20:33:27Z", + "commitCommitterDate": "2018-11-03T20:33:27Z", + "associatedPullRequests": [ + { + "title": "Update Brazilian Portuguese translation", + "url": "https://github.com/PCSX2/pcsx2/pull/2672" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2652-g3ccc53ee7-windows-x86.7z", + "versionNumber": "v1.5.2652", + "commitAuthor": "Dmitry", + "commitFullSha": "3ccc53ee74d7783e61e39f5cb3e4e256878815f4", + "commitMessage": "GSdx: Add a CRC id for RedDeadRevolver RU. (#2673)\n\nAdd missing RU crc id: RedDeadRevolver", + "commitAuthoredDate": "2018-11-03T21:40:49Z", + "commitCommitterDate": "2018-11-03T21:40:49Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add a CRC id for RedDeadRevolver RU", + "url": "https://github.com/PCSX2/pcsx2/pull/2673" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2653-g77a924ee7-windows-x86.7z", + "versionNumber": "v1.5.2653", + "commitAuthor": "pgert", + "commitFullSha": "77a924ee7d5df865b90369ad62da50c249fe0387", + "commitMessage": "PCSX2: Update of Brazilian-Portuguese Main mo-file", + "commitAuthoredDate": "2018-11-03T23:06:57Z", + "commitCommitterDate": "2018-11-03T23:13:13Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Update of Brazilian-Portuguese Main mo-file", + "url": "https://github.com/PCSX2/pcsx2/pull/2674" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2654-g9fa1b290b-windows-x86.7z", + "versionNumber": "v1.5.2654", + "commitAuthor": "iMineLink", + "commitFullSha": "9fa1b290ba0be9d75ad6d48fe71e9277853e7789", + "commitMessage": "GSdx-TC: Palette management rework. (#2344)\n\nThis follows the 4th point of #2310.\r\nThe idea was to rework the current palette texture management to improve performances with games that uses multiple palettes for the same data texture.\r\n\r\nThe new management shows small to none performances improvement in almost every game in terms of FPS, and it lowers the GPU BUS usage by some percentage points in games like Baldur's Gate: Dark Alliance (9% to 7%) which uses many palettes.\r\n\r\nThe hot topic is that the performances in Zone Of The Enders 2 skyrocketed (2x), because of the fact that the game uses many palettes and a small number of textures to render it's effects.\r\n\r\nFor more detailed information check the PR #2344", + "commitAuthoredDate": "2018-11-04T21:06:24Z", + "commitCommitterDate": "2018-11-04T21:06:24Z", + "associatedPullRequests": [ + { + "title": "GSdx-TC: Palette management rework", + "url": "https://github.com/PCSX2/pcsx2/pull/2344" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2655-gd1dc12f6b-windows-x86.7z", + "versionNumber": "v1.5.2655", + "commitAuthor": "Christian Kenny", + "commitFullSha": "d1dc12f6b0069be8d11dc727c75f83ba6a2c0e9f", + "commitMessage": "GameDB: Remove CRC check for Forbidden Siren 2 patch allowing it to work with another version as found in https://forums.pcsx2.net/Thread-bug-report-Forbidden-Siren-2-Pal?page=2", + "commitAuthoredDate": "2018-11-05T21:22:43Z", + "commitCommitterDate": "2018-11-05T22:08:30Z", + "associatedPullRequests": [ + { + "title": "GameDB: Remove CRC check for Forbidden Siren 2 patch", + "url": "https://github.com/PCSX2/pcsx2/pull/2676" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2656-ga3c6ad636-windows-x86.7z", + "versionNumber": "v1.5.2656", + "commitAuthor": "Iritscen", + "commitFullSha": "a3c6ad636b1c7871880e26b897625d60bd611ffa", + "commitMessage": "PCSX2: Add ability to pass launch arguments to games with CLI option '--gameargs=\"-arg1 -arg2 -etc (#2576)\n\nFor more information please check the PR (#2576) since it's a bit detailed.", + "commitAuthoredDate": "2018-11-07T18:07:17Z", + "commitCommitterDate": "2018-11-07T18:07:17Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Add ability to pass launch arguments to games with CLI option '--gameargs=\"-arg1 -arg2 -etc", + "url": "https://github.com/PCSX2/pcsx2/pull/2576" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2658-gb8b6a5595-windows-x86.7z", + "versionNumber": "v1.5.2658", + "commitAuthor": "Silent", + "commitFullSha": "b8b6a5595290b17e5a4c396099714a97ed94c2c9", + "commitMessage": "Removed hack - use xinputNotInstalled as a flag instead of reusing pXInputEnable", + "commitAuthoredDate": "2018-11-08T09:28:16Z", + "commitCommitterDate": "2018-11-08T10:26:00Z", + "associatedPullRequests": [ + { + "title": "LilyPad: Call XInputGetState only when XInputGetExtended is not", + "url": "https://github.com/PCSX2/pcsx2/pull/2665" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2659-g9e7b2ed15-windows-x86.7z", + "versionNumber": "v1.5.2659", + "commitAuthor": "PSISP", + "commitFullSha": "9e7b2ed1539d7b1dca78ad841c9a511cf74afd00", + "commitMessage": "Debugger: Make EE kernel region accessible to debugger. (#2559)\n\nCurrently, none of the EE kernel is viewable from the debugger, which poses issues when debugging code that makes use of syscalls. This PR should allow the memory region 0x80000000 - 0x800FFFFF to have readable disassembly.", + "commitAuthoredDate": "2018-11-08T22:17:30Z", + "commitCommitterDate": "2018-11-08T22:17:30Z", + "associatedPullRequests": [ + { + "title": "Debugger: Make EE kernel region accessible to debugger", + "url": "https://github.com/PCSX2/pcsx2/pull/2559" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2660-g56fb12878-windows-x86.7z", + "versionNumber": "v1.5.2660", + "commitAuthor": "Jos van Mourik", + "commitFullSha": "56fb12878e6ad7aaaaf5c79cadd325739fa266c9", + "commitMessage": "PCSX2: Update Dutch Translations. (#2678)", + "commitAuthoredDate": "2018-11-09T13:36:50Z", + "commitCommitterDate": "2018-11-09T13:36:50Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Update Dutch Translations", + "url": "https://github.com/PCSX2/pcsx2/pull/2678" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2661-g1b0b89776-windows-x86.7z", + "versionNumber": "v1.5.2661", + "commitAuthor": "Dmitry", + "commitFullSha": "1b0b89776f185fbd99a273af94878e598b80c7e5", + "commitMessage": "GSdx: Removed crc id 0x7D4EA48F (multiloader). (#2677)\n\nRemoved crc id 0x7D4EA48F and mentions of that id and it's duplicates. The id is from a multiloader when packing images, and not an actual crc id from a game(s).", + "commitAuthoredDate": "2018-11-10T01:27:38Z", + "commitCommitterDate": "2018-11-10T01:27:38Z", + "associatedPullRequests": [ + { + "title": "GSdx: Removed crc id 0x7D4EA48F (multiloader)", + "url": "https://github.com/PCSX2/pcsx2/pull/2677" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2662-g292dbbb6a-windows-x86.7z", + "versionNumber": "v1.5.2662", + "commitAuthor": "iMineLink", + "commitFullSha": "292dbbb6ace0d38bc2a7d7fc1b8574a2ae262b3c", + "commitMessage": "GSdx-TC: Remove virtual specifier from PaletteKeyHash operator, PaletteKeyEqual operator and Palette destructor. (#2680)\n\nSmall follow up corrections from #2344 highlighted by @turtleli", + "commitAuthoredDate": "2018-11-10T17:50:19Z", + "commitCommitterDate": "2018-11-10T17:50:19Z", + "associatedPullRequests": [ + { + "title": "GSdx-TC: Remove useless virtual specifiers", + "url": "https://github.com/PCSX2/pcsx2/pull/2680" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2663-g3280860ca-windows-x86.7z", + "versionNumber": "v1.5.2663", + "commitAuthor": "lightningterror", + "commitFullSha": "3280860ca959dd330facfd660e83dfebb58b6f35", + "commitMessage": "GSdx: Add a couple of GT3/4 crc ids.\n\nRare demo/beta discs.\n\nSource:\n\nhttps://forums.pcsx2.net/Thread-Testing-out-games-not-in-the-database?pid=593185#pid593185", + "commitAuthoredDate": "2018-11-11T02:42:35Z", + "commitCommitterDate": "2018-11-11T02:42:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2664-gb26ed0db6-windows-x86.7z", + "versionNumber": "v1.5.2664", + "commitAuthor": "lightningterror", + "commitFullSha": "b26ed0db60e65b9177def8c785cd43af0ec4b387", + "commitMessage": "GSCrc: Small comment correction that I didn't notice before.", + "commitAuthoredDate": "2018-11-11T02:45:06Z", + "commitCommitterDate": "2018-11-11T02:45:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2665-g48d90a988-windows-x86.7z", + "versionNumber": "v1.5.2665", + "commitAuthor": "lightningterror", + "commitFullSha": "48d90a988a4b257bb757705b344a1fc9fa9e4a48", + "commitMessage": "GSdx-d3d: Remove not yet used rt parameter in channel shuffle function.", + "commitAuthoredDate": "2018-11-11T22:59:11Z", + "commitCommitterDate": "2018-11-11T22:59:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2666-ga26dc7383-windows-x86.7z", + "versionNumber": "v1.5.2666", + "commitAuthor": "lightningterror", + "commitFullSha": "a26dc738364746dc3638286787b3bd7719cec66e", + "commitMessage": "GSdx-gui: Switch places for \"Alpha Correction\" and \"Logarithmic Z\" on d3d9.", + "commitAuthoredDate": "2018-11-12T19:13:47Z", + "commitCommitterDate": "2018-11-12T19:13:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2667-g63f9d419f-windows-x86.7z", + "versionNumber": "v1.5.2667", + "commitAuthor": "lightningterror", + "commitFullSha": "63f9d419f838a0bb99274827a7721816dddd95e0", + "commitMessage": "GSdx: Rename some variables in GSHwHack.cpp.\n\nGSC_TombRaider -> GSC_TombRaiderAnniversary,\nGSC_Burnout - > GSC_BurnoutGames,\nGSC_GetaWay - > GSC_GetaWayGames,\nGSC_Castlevania - > GSC_CastlevaniaGames.", + "commitAuthoredDate": "2018-11-12T20:15:12Z", + "commitCommitterDate": "2018-11-12T20:15:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2668-g41459e6a2-windows-x86.7z", + "versionNumber": "v1.5.2668", + "commitAuthor": "lightningterror", + "commitFullSha": "41459e6a2c58414a8de8689df741ab095f05ec72", + "commitMessage": "GSdx-d3d: Rename Depth Stencil Selector to better match opengl code.\n\nom_dssel - > m_om_dssel\n\nBlend selector next.", + "commitAuthoredDate": "2018-11-13T00:25:15Z", + "commitCommitterDate": "2018-11-13T00:25:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2669-gef3802b67-windows-x86.7z", + "versionNumber": "v1.5.2669", + "commitAuthor": "lightningterror", + "commitFullSha": "ef3802b67a84a69a4137722236e37bd40c530677", + "commitMessage": "GSdx-d3d: Rename Blend Selector to better match opengl code.\n\nUse member name.\nom_bsel - > m_om_bsel", + "commitAuthoredDate": "2018-11-13T00:56:11Z", + "commitCommitterDate": "2018-11-13T00:56:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2670-g42aee3448-windows-x86.7z", + "versionNumber": "v1.5.2670", + "commitAuthor": "iMineLink", + "commitFullSha": "42aee34482d9bf251b4a1f296d5341bab57166db", + "commitMessage": "GSdx-TC: Use PaletteMap also when 8-bit texture is disabled by caching only clut copies. (#2681)\n\nEnabled caching of clut copies with PaletteMap also in the case 8-bit texture is disabled, which is the default (on #2344 the caching of clut copies and palette textures was done only when 8-bit texture was enabled).\r\nBrings moderate speedups ~10% in the most concitated parts of the ZoE2 Anubis benchmark, but may improve performance in all the cases when there are many Source objects created with clut copies to be stored.\r\nThe quality of the comments has been improved to better highlight the mechanics of the caching system.", + "commitAuthoredDate": "2018-11-13T18:22:13Z", + "commitCommitterDate": "2018-11-13T18:22:13Z", + "associatedPullRequests": [ + { + "title": "GSdx-TC: Use PaletteMap also when 8-bit texture is disabled", + "url": "https://github.com/PCSX2/pcsx2/pull/2681" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2671-gca68ddd0d-windows-x86.7z", + "versionNumber": "v1.5.2671", + "commitAuthor": "Jonathan Li", + "commitFullSha": "ca68ddd0d0c0854039e9cc800240dff5e603e7ea", + "commitMessage": "ci: Fix Travis CI builds", + "commitAuthoredDate": "2018-11-14T13:03:09Z", + "commitCommitterDate": "2018-11-14T13:03:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2672-g51ceec74a-windows-x86.7z", + "versionNumber": "v1.5.2672", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "51ceec74a351bd25a1066ec2c02c2aa3f8c813f4", + "commitMessage": "A bit of cleanup.", + "commitAuthoredDate": "2018-11-15T08:55:49Z", + "commitCommitterDate": "2018-11-15T08:55:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2673-g15733ed8c-windows-x86.7z", + "versionNumber": "v1.5.2673", + "commitAuthor": "Jonathan Li", + "commitFullSha": "15733ed8cf53d6e6c2d5f0f6b1555def0706fbec", + "commitMessage": "gsdx: Fix memory leak\n\nThe memory was allocated with new so it should be freed with delete and\nnot _aligned_free. Fixes the destructors not being called.", + "commitAuthoredDate": "2018-11-16T02:00:42Z", + "commitCommitterDate": "2018-11-16T02:00:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2674-g2e1db411f-windows-x86.7z", + "versionNumber": "v1.5.2674", + "commitAuthor": "arcum42", + "commitFullSha": "2e1db411fa95cf4ac6e65a345014c4753a245d96", + "commitMessage": "GSdx: Folder Reorganization. (#2657)\n\nThis pull request is for the pending reorganization of the folder structure on GSdx,\r\nmaking it better organized and easier to work with.\r\n\r\nAlso remove unused GSTextureFX.cpp file.", + "commitAuthoredDate": "2018-11-16T18:41:37Z", + "commitCommitterDate": "2018-11-16T18:41:37Z", + "associatedPullRequests": [ + { + "title": "GSdx: Folder Reorganization", + "url": "https://github.com/PCSX2/pcsx2/pull/2657" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2675-gcfb61c71d-windows-x86.7z", + "versionNumber": "v1.5.2675", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "cfb61c71ddca49db8fd74e4329f453efe7f37d38", + "commitMessage": "GSdx: Prevent Null Renderer from crashing in Linux.", + "commitAuthoredDate": "2018-11-16T22:50:25Z", + "commitCommitterDate": "2018-11-16T22:50:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2676-g210829f63-windows-x86.7z", + "versionNumber": "v1.5.2676", + "commitAuthor": "lightningterror", + "commitFullSha": "210829f6330d9d79cd64b5ddbabbee53081e3819", + "commitMessage": "GSdx: Remove/purge commented out hacks \"GSHwHacks.cpp.\n\nList: GSC_Tekken5, GSC_TombRaiderUnderWorld, GSC_XE3, GSC_AceCombat4,\nGSC_SoTC, GSC_ResidentEvil4.\n\nNote: I left GSC_ValkyrieProfile2 in there because it might need to be\nre enabled for dx, someday will look in to it when I'm up for the task.", + "commitAuthoredDate": "2018-11-17T01:19:36Z", + "commitCommitterDate": "2018-11-17T01:19:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2677-gd8702a952-windows-x86.7z", + "versionNumber": "v1.5.2677", + "commitAuthor": "lightningterror", + "commitFullSha": "d8702a95238169e6e03cba86c44c5e970e3159b0", + "commitMessage": "GSdx: Add google translated comments for crc hacks in GSHwHacks.cpp.\n\nCutie Chinese comments, they were removed in commit\n\nhttps://github.com/PCSX2/pcsx2/commit/21522e71b2267f879b1c5cef0049959ac42adcf4\n\nIt's better to have google translated comments than nothing, at least we\nhave something to go on when doing future testing.\n\nAlso ghosting and blur crc hacks might need to be updated as they may\nnot be necessary on native res only.", + "commitAuthoredDate": "2018-11-17T02:09:43Z", + "commitCommitterDate": "2018-11-17T02:09:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2678-gae2642e55-windows-x86.7z", + "versionNumber": "v1.5.2678", + "commitAuthor": "lightningterror", + "commitFullSha": "ae2642e55a4fa2021666fb86bd45f7b865e326b6", + "commitMessage": "GSdx: Remove blur/ghosting crc hacks for GSC_ShadowofRome.\n\nUpscaling issue. Half Pixel Offset hack solves the issue.", + "commitAuthoredDate": "2018-11-17T19:33:39Z", + "commitCommitterDate": "2018-11-17T19:33:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2679-g0161c2838-windows-x86.7z", + "versionNumber": "v1.5.2679", + "commitAuthor": "lightningterror", + "commitFullSha": "0161c2838eac09a44cd21b6a6813e1421a74bd99", + "commitMessage": "GSdx: Add some extra comments for GSC_HauntingGround crc hacks.", + "commitAuthoredDate": "2018-11-17T20:20:27Z", + "commitCommitterDate": "2018-11-17T20:20:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-268-g85f64b8-windows-x86.7z", + "versionNumber": "v1.5.268", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "85f64b8c0834a8268063c9580e79baddb59c99a2", + "commitMessage": "Merge pull request #1137 from PCSX2-Alpha/CRTC_Scaling\n\nPCRTC: Proper handling for 720P/1080P video modes.", + "commitAuthoredDate": "2016-02-01T09:11:58Z", + "commitCommitterDate": "2016-02-01T09:11:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2680-g11ddfefb6-windows-x86.7z", + "versionNumber": "v1.5.2680", + "commitAuthor": "lightningterror", + "commitFullSha": "11ddfefb60b8f46635b2cb1bcf8b6131fc18e408", + "commitMessage": "GSdx-TC: Adjust comment for PaletteMap when 8-bit texture is disabled.\n\nFollow up to the requested comment changes at\nhttps://github.com/PCSX2/pcsx2/pull/2681#pullrequestreview-174683105", + "commitAuthoredDate": "2018-11-17T20:38:35Z", + "commitCommitterDate": "2018-11-17T20:38:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2681-g999411117-windows-x86.7z", + "versionNumber": "v1.5.2681", + "commitAuthor": "lightningterror", + "commitFullSha": "9994111173a947543f84fb5f640471e7de6849e2", + "commitMessage": "Gsdx: Adjust GSC_Oneechanbara2Special (Zombie Hunters 2) crc hack.\n\nAdd a few crc ids (ntsc-j and eu).\nAdjust hack, crc hack won't be active on native res if crc level is\nbelow Aggressive state.\n\nIssue #2007", + "commitAuthoredDate": "2018-11-18T00:16:50Z", + "commitCommitterDate": "2018-11-18T00:16:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2682-g40e9ce903-windows-x86.7z", + "versionNumber": "v1.5.2682", + "commitAuthor": "lightningterror", + "commitFullSha": "40e9ce9036a04ace4b06ebc078a4e5ba05d82e6d", + "commitMessage": "Gamedb: Add gamefix patch for SpongeBob SquarePants: Battle for Bikini Bottom.\n\nPAL only, ntsc seems to be fine according to the compatibility reports.\n\nPatch by Prafull.\n\nClose #2689", + "commitAuthoredDate": "2018-11-18T00:43:54Z", + "commitCommitterDate": "2018-11-18T00:43:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2684-g292e7a657-windows-x86.7z", + "versionNumber": "v1.5.2684", + "commitAuthor": "lightningterror", + "commitFullSha": "292e7a65734b96c7a0ecc1c70821dca9fa6feef0", + "commitMessage": "GSdx-osd: Remove/purge OSD Indicator code.\n\nThe code was never working properly ( tested by @tadanokojin ) so let's\nclean up and remove it. If someone actually wishes to maintain it then\nthey can re add it and update the code to a functional stage.", + "commitAuthoredDate": "2018-11-18T05:32:07Z", + "commitCommitterDate": "2018-11-18T13:15:17Z", + "associatedPullRequests": [ + { + "title": " GSdx-osd: Remove/purge OSD Indicator code", + "url": "https://github.com/PCSX2/pcsx2/pull/2691" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2685-gfd7a86222-windows-x86.7z", + "versionNumber": "v1.5.2685", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "fd7a862226ea642e3b6179f88d5cc2926b0ee9b8", + "commitMessage": "PCSX2: \"FMV Aspect Ratio Switch/Override\" feature.\n\nChange \"Switch to 4:3 aspect ratio when an FMV plays\" to\n\"FMV Aspect Ratio Override\" drop down menu.\n\nThe option temporarily changes the Aspect Ratio to either\n16:9 or 4:3 depending on the option that is selected,\nand depending on the Window Aspect ratio that is selected.\n\nOriginal commit:\nhttps://github.com/PCSX2/pcsx2/pull/1918/commits/8d471e1f1683af1d23a274a165ee1865633f9e82\n\nCo author: lightningterror.", + "commitAuthoredDate": "2018-10-23T18:58:28Z", + "commitCommitterDate": "2018-11-18T18:26:07Z", + "associatedPullRequests": [ + { + "title": "PCSX2: \"FMV Aspect Ratio Switch/Override\" feature", + "url": "https://github.com/PCSX2/pcsx2/pull/2690" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2686-gc6abc08b5-windows-x86.7z", + "versionNumber": "v1.5.2686", + "commitAuthor": "lightningterror", + "commitFullSha": "c6abc08b5ffb9d4f77a7bc923ffa05d77281509f", + "commitMessage": "PCSX2: Correct FMVAspectRatioSwitchNames ini labels.\n\nSmall follow up correction from #2690, the ini options were inverted.", + "commitAuthoredDate": "2018-11-18T20:15:29Z", + "commitCommitterDate": "2018-11-18T20:15:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2687-g252458d5b-windows-x86.7z", + "versionNumber": "v1.5.2687", + "commitAuthor": "Chromaryu", + "commitFullSha": "252458d5bd772188dd88e62e85452d0b9a17c4a3", + "commitMessage": "GameDB: Add Ace Combat 5 COP2 Patch on NTSC-J. (#2694)\n\nThis'll potentially fix \"Unplayable Bug\" caused by COP2. (This patch exists in NTSC-U, but confirmed this patch work on NTSC-J.)", + "commitAuthoredDate": "2018-11-19T15:08:34Z", + "commitCommitterDate": "2018-11-19T15:08:34Z", + "associatedPullRequests": [ + { + "title": "GameIndex: Add Ace Combat 5 COP2 Patch on NTSC-J.", + "url": "https://github.com/PCSX2/pcsx2/pull/2694" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2688-gec6b5a12e-windows-x86.7z", + "versionNumber": "v1.5.2688", + "commitAuthor": "lightningterror", + "commitFullSha": "ec6b5a12e3ea64fd8b5315c19920fd3317984901", + "commitMessage": "pcsx2: Fix some issues on FMV Aspect Ratio Override.\n\ngui: Move the Off option to the top instead of bottom for FMV Aspect Ratio Override.\n\nIt's not ideal for it to be at the bottom.\n\nAdjust the logic how the button works, there was an issue if both aspect ratios\nwere the same the aspect ratio chosen was selected to Fill.\nAlso adjust the code so the button better responds to realtime toggling.\n\nIf disabling the button realtime during a fmv then the normal aspect ratio\nshould be chosen.\n\nThere's still an issue left where if the fmv button is changed first and then\nthe aspect ratio button the button would would not work. Switching it off\nseems to reset and make it work again.", + "commitAuthoredDate": "2018-11-19T02:15:01Z", + "commitCommitterDate": "2018-11-19T16:03:45Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Fix some issues on FMV Aspect Ratio Override", + "url": "https://github.com/PCSX2/pcsx2/pull/2693" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2689-g651d287f1-windows-x86.7z", + "versionNumber": "v1.5.2689", + "commitAuthor": "pgert", + "commitFullSha": "651d287f1da5047cda12ae81de832755c70aaef5", + "commitMessage": "Minor README edit by TheTechnician27", + "commitAuthoredDate": "2018-11-19T22:51:37Z", + "commitCommitterDate": "2018-11-20T01:35:02Z", + "associatedPullRequests": [ + { + "title": "Minor README edit by TheTechnician27", + "url": "https://github.com/PCSX2/pcsx2/pull/2697" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-269-gd59e4ca-windows-x86.7z", + "versionNumber": "v1.5.269", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d59e4ca4d1045bb8c11d8010a94603c09011488b", + "commitMessage": "intrinsic: add rotate support for clang....", + "commitAuthoredDate": "2016-02-01T17:35:47Z", + "commitCommitterDate": "2016-02-01T17:46:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2690-g3d6921d9c-windows-x86.7z", + "versionNumber": "v1.5.2690", + "commitAuthor": "Chromaryu", + "commitFullSha": "3d6921d9ca05ac0b5a637a6c5163110e3133d0a8", + "commitMessage": "GameDB: Fix Ace Combat V NTSC-J Patch Address. (#2700)", + "commitAuthoredDate": "2018-11-21T15:40:57Z", + "commitCommitterDate": "2018-11-21T15:40:57Z", + "associatedPullRequests": [ + { + "title": "GameDB: Fix Ace Combat V Patch Address", + "url": "https://github.com/PCSX2/pcsx2/pull/2700" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2691-g57a90e5fa-windows-x86.7z", + "versionNumber": "v1.5.2691", + "commitAuthor": "lightningterror", + "commitFullSha": "57a90e5fa5a25f701a95e5dda975a253b4d78b58", + "commitMessage": "pcsx2: Purge leftover commented out code for exclusive fullscreen.\n\nKeep the comment references as they provide some good info.", + "commitAuthoredDate": "2018-11-22T00:46:54Z", + "commitCommitterDate": "2018-11-22T00:46:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2693-gf0c064261-windows-x86.7z", + "versionNumber": "v1.5.2693", + "commitAuthor": "lightningterror", + "commitFullSha": "f0c064261b97d58cf423f578ecc6df2cbd394c8e", + "commitMessage": "Gamedb: Ease Ghost in the Shell COP2 patch.\n\nMakes character shadows work properly.\nAlso remove crc check to make the Russian version work.\n\nTesting was also done by @ivan89el.\n\nUS and EU regions only.", + "commitAuthoredDate": "2018-11-13T19:03:16Z", + "commitCommitterDate": "2018-11-24T00:26:33Z", + "associatedPullRequests": [ + { + "title": "Gamedb: Ease Ghost in the Shell COP2 patch", + "url": "https://github.com/PCSX2/pcsx2/pull/2685" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2694-g3b96e98ea-windows-x86.7z", + "versionNumber": "v1.5.2694", + "commitAuthor": "lightningterror", + "commitFullSha": "3b96e98eac5a6ea12e816de4f8c43fcb3237f138", + "commitMessage": "GSdx: Add crc id for Tenchu Fatal Shadows JP.", + "commitAuthoredDate": "2018-11-24T01:34:02Z", + "commitCommitterDate": "2018-11-24T01:34:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2695-g193bda164-windows-x86.7z", + "versionNumber": "v1.5.2695", + "commitAuthor": "lightningterror", + "commitFullSha": "193bda164b9ec02d300fd4aa7b46931e8fb65c0d", + "commitMessage": "GSdx: Make OI_TalesOfLegendia hack active only when depth is not supported/disabled.\n\nFixes right half screen issue on TalesOfLegendia. UI elements of the\nscreen are properly emulated with depth emulation on gl (possibly fixed\nby\nhttps://github.com/PCSX2/pcsx2/commit/1cc696ab31f51da331ea755e6cd45f1bdb02fbc6).\nShadows will be glitchy if crc hack level is below partial level.\nI'm not even sure if the hack is useful at all anymore since it\nintroduces issues now.\n\nIssue #2692", + "commitAuthoredDate": "2018-11-24T12:40:36Z", + "commitCommitterDate": "2018-11-24T12:40:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2696-gc8f52b0ba-windows-x86.7z", + "versionNumber": "v1.5.2696", + "commitAuthor": "lightningterror", + "commitFullSha": "c8f52b0ba35657f77b33f1c107f1ebfec8475c28", + "commitMessage": "GSdx-ogl: Move rgb channel 7 to empty slot 5.", + "commitAuthoredDate": "2018-11-25T03:06:04Z", + "commitCommitterDate": "2018-11-25T03:06:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2697-g9a10612f0-windows-x86.7z", + "versionNumber": "v1.5.2697", + "commitAuthor": "lightningterror", + "commitFullSha": "9a10612f0b0255a3334b1dd8b2713f9e5d6a2ed4", + "commitMessage": "GSdx: Adjust Frame Buffer Conversion tooltip and TC comment to match recent changes.", + "commitAuthoredDate": "2018-11-25T12:35:00Z", + "commitCommitterDate": "2018-11-25T12:35:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2698-g8ff024921-windows-x86.7z", + "versionNumber": "v1.5.2698", + "commitAuthor": "iMineLink", + "commitFullSha": "8ff02492138c5a89c22bff38623c08b92282bee4", + "commitMessage": "GSVector4i: Fix compare64 function.\n\nFix GSVector4i::compare64 function by adjusting the number of iterations\nneeded to cover the comparison of all the elements of the input arrays,\nwhere the number of bytes to compare is indicated in the size parameter\nof the function.\nThe function is used only in GSdx-TC to compare CLUT arrays.\nOn one hand this fix closes the recent #2706 and possibly the color\nregressions indicated in #2702 (which were both introduced with the new\nPaletteMap mechanism, which partially replaced the GSVector4i::update\nlogic with the bugged GSVector4i::compare64).\nOn the other hand this might impact long standing wrong texture cache\nlookup when palette was involved with 8-bit palette disabled (to be\nverified which ones).\n\nClose #2713\nFixes #2706\nFixes #2715", + "commitAuthoredDate": "2018-11-26T08:42:07Z", + "commitCommitterDate": "2018-11-26T09:01:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2699-g9899d0d6b-windows-x86.7z", + "versionNumber": "v1.5.2699", + "commitAuthor": "lightningterror", + "commitFullSha": "9899d0d6b7e6344a6089e35206f1c21801172498", + "commitMessage": "GSdx: Always enable Unscale Point and Line.\n\nAlways enable unscale point and line hack on upscaled resolutions, and\npurge the gui option.\n\nIt was discussed in the past with Gregoy that it can be enabled without\ncausing any issues which will be beneficial to getting rid of 1 less\noption and fixing a bunch of fmv issues without relying on a gui toggle.", + "commitAuthoredDate": "2018-11-25T06:10:36Z", + "commitCommitterDate": "2018-11-26T16:13:45Z", + "associatedPullRequests": [ + { + "title": "GSdx: Always enable Unscale Point and Line", + "url": "https://github.com/PCSX2/pcsx2/pull/2710" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-27-g3f17898-windows-x86.7z", + "versionNumber": "v1.5.27", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3f17898bf5f20039042989833fe349d98148ba4a", + "commitMessage": "spu2x: linux compilation fix", + "commitAuthoredDate": "2016-01-09T13:26:57Z", + "commitCommitterDate": "2016-01-09T13:26:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2700-gef9570003-windows-x86.7z", + "versionNumber": "v1.5.2700", + "commitAuthor": "lightningterror", + "commitFullSha": "ef9570003e580a29262a0c71d184d5cadf3cc7a3", + "commitMessage": "Gamedb: Purge FMVinSoftwareHack gamefixes for Silent Hill 2.\n\nDirect3D11/OpenGL properly render it with Unscale Point and Line.", + "commitAuthoredDate": "2018-11-26T18:34:20Z", + "commitCommitterDate": "2018-11-26T18:34:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2701-g8a04f5f52-windows-x86.7z", + "versionNumber": "v1.5.2701", + "commitAuthor": "Ryudo300", + "commitFullSha": "8a04f5f52c9460fb2ddf8a00969f1b662d3152f3", + "commitMessage": "SPU2-X-gui: Replace logo. (#2719)\n\nUpdate the logo to match the changes with the rest of the updated logos (namely GSdx).", + "commitAuthoredDate": "2018-11-27T22:21:33Z", + "commitCommitterDate": "2018-11-27T22:21:33Z", + "associatedPullRequests": [ + { + "title": "SPU2-X: GUI - Logo update", + "url": "https://github.com/PCSX2/pcsx2/pull/2719" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2703-gf183ca12d-windows-x86.7z", + "versionNumber": "v1.5.2703", + "commitAuthor": "lightningterror", + "commitFullSha": "f183ca12d9f2133ef5dcdb7565d8f09a0d66dac1", + "commitMessage": "GSdx-gtk: Move around some options to better match windows gui.\n\nMove Enable User Hacks at the top. Otherwise spacing looks weird.\nLarge Framebuffer should be next to Allow 8 bit textures.\nMove Accurate Date and Accurate Blending at the bottom (similar to windows).", + "commitAuthoredDate": "2018-11-28T01:33:21Z", + "commitCommitterDate": "2018-11-28T07:21:13Z", + "associatedPullRequests": [ + { + "title": "GSdx-ogl: Implement a fast Accurate Date algorithm", + "url": "https://github.com/PCSX2/pcsx2/pull/2718" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2704-g31c2d2a65-windows-x86.7z", + "versionNumber": "v1.5.2704", + "commitAuthor": "Chromaryu", + "commitFullSha": "31c2d2a654334ac32862584a1d16ee06145212c1", + "commitMessage": "PCSX2: Update ja_JP translations. (#2721)", + "commitAuthoredDate": "2018-11-28T16:58:18Z", + "commitCommitterDate": "2018-11-28T16:58:18Z", + "associatedPullRequests": [ + { + "title": "Locales: update ja_JP translations", + "url": "https://github.com/PCSX2/pcsx2/pull/2721" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2705-gb33418f27-windows-x86.7z", + "versionNumber": "v1.5.2705", + "commitAuthor": "lightningterror", + "commitFullSha": "b33418f270fb41953846499ed42f19884b558f36", + "commitMessage": "GSdx: Ease crc hack for DBZ BT3.\n\nFixes some ground black texture flickering on some stages on the ntsc\nversion.", + "commitAuthoredDate": "2018-11-29T17:24:08Z", + "commitCommitterDate": "2018-11-29T17:24:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2707-gf687f993c-windows-x86.7z", + "versionNumber": "v1.5.2707", + "commitAuthor": "lightningterror", + "commitFullSha": "f687f993cc8a8cf59a25659368678c7002a5924e", + "commitMessage": "GSdx-d3d: Replace DATE one calls with a variable.", + "commitAuthoredDate": "2018-11-29T07:25:55Z", + "commitCommitterDate": "2018-11-29T19:29:28Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date", + "url": "https://github.com/PCSX2/pcsx2/pull/2723" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2708-g5035869d9-windows-x86.7z", + "versionNumber": "v1.5.2708", + "commitAuthor": "Chromaryu", + "commitFullSha": "5035869d96c0acccc91e72b0aab90582526b908b", + "commitMessage": "PCSX2: Apply updated ja_jp translation. (#2724)", + "commitAuthoredDate": "2018-11-30T07:21:05Z", + "commitCommitterDate": "2018-11-30T07:21:05Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Apply updated ja_jp translation.", + "url": "https://github.com/PCSX2/pcsx2/pull/2724" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2709-g9abe96cba-windows-x86.7z", + "versionNumber": "v1.5.2709", + "commitAuthor": "lightningterror", + "commitFullSha": "9abe96cba4ee505351cec0345ed32519c4b790aa", + "commitMessage": "GSdx-d3d: Update Fast DATE and Alpha Stencil behaviour.\n\nIdea is to allow Alpha Stencil to work with Fast Date.\nLet Fast Date run for the supported calls since it's more accurate, let\nAlpha Stencil take care of the rest.\n\nThis might fix some issues where Alpha Stencil caused some issues making\nit a bit more accurate.", + "commitAuthoredDate": "2018-11-30T08:34:16Z", + "commitCommitterDate": "2018-11-30T09:44:25Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Update Fast DATE and Alpha Stencil behaviour", + "url": "https://github.com/PCSX2/pcsx2/pull/2726" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2710-g8747781bd-windows-x86.7z", + "versionNumber": "v1.5.2710", + "commitAuthor": "lightningterror", + "commitFullSha": "8747781bdcf2c3780d967a9d8d295b76c6d80bff", + "commitMessage": "GSdx: Add JaX and Jak 3 to automatic mipmapping.\n\nJak 2 not included. See #2712\n\nClose #2712", + "commitAuthoredDate": "2018-12-01T11:53:04Z", + "commitCommitterDate": "2018-12-01T11:53:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2711-g8307cfc54-windows-x86.7z", + "versionNumber": "v1.5.2711", + "commitAuthor": "lightningterror", + "commitFullSha": "8307cfc54d40b30646f0c39c9f72d9f49d41e104", + "commitMessage": "GSdx: Ease crc hack for DBZ BT2.\n\nFixes ground corrupt textures caused by the hack on the EU version.\nUS works fine with skip 5 but not 4. Didn't spot any regressions on both\nso far. Might need extra testing by users.", + "commitAuthoredDate": "2018-12-01T15:06:36Z", + "commitCommitterDate": "2018-12-01T15:06:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2712-gcf97c304a-windows-x86.7z", + "versionNumber": "v1.5.2712", + "commitAuthor": "lightningterror", + "commitFullSha": "cf97c304ac569f8b5cfaf0c30a2d24f512859703", + "commitMessage": "GSdx: Revert DBZ BT3 Ghosting/Blur hack.\n\nThe game still has a bunch of depth and other issues even on gl and it\ndoesn't play nice with the blur effect as well. Perhaps the hacks can be\nchanged to work better but for now enable it on native as well.", + "commitAuthoredDate": "2018-12-02T04:28:34Z", + "commitCommitterDate": "2018-12-02T04:28:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2713-ge4e93bd7f-windows-x86.7z", + "versionNumber": "v1.5.2713", + "commitAuthor": "lightningterror", + "commitFullSha": "e4e93bd7f5635fc61beac0751060b104daf23e96", + "commitMessage": "GSdx: Remove bloom crc hack for Haunting Ground.\n\nEffect is already handled better in Texture Cache. No need for a\nduplicate function.\nD3D9 might look a bit worse but nobody cares about D3D9.", + "commitAuthoredDate": "2018-12-05T12:21:54Z", + "commitCommitterDate": "2018-12-05T12:21:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2714-g417ba188b-windows-x86.7z", + "versionNumber": "v1.5.2714", + "commitAuthor": "lightningterror", + "commitFullSha": "417ba188bd3e69ba892b0f370c054054944c2cd1", + "commitMessage": "PCSX2: Change EE Cyclerate, Cycle Skipping speedhacks gui level colors.\n\n0 - Green - no change\n-1/+1 - Orange\n-2/+2 - Light Red\n-3/+3 - Red - no change.", + "commitAuthoredDate": "2018-11-22T15:59:50Z", + "commitCommitterDate": "2018-12-05T20:27:58Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Change EE Cyclerate speedhacks gui level colors", + "url": "https://github.com/PCSX2/pcsx2/pull/2705" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2715-gf8ec61a3f-windows-x86.7z", + "versionNumber": "v1.5.2715", + "commitAuthor": "lightningterror", + "commitFullSha": "f8ec61a3fcd301cb859d611ed27a5307964a3e3a", + "commitMessage": "GSdx: Add crc ids for Burnout: Takedown and Revenge.\n\nJap discs.", + "commitAuthoredDate": "2018-12-06T04:31:19Z", + "commitCommitterDate": "2018-12-06T04:31:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2716-g1fa68071d-windows-x86.7z", + "versionNumber": "v1.5.2716", + "commitAuthor": "lightningterror", + "commitFullSha": "1fa68071d80f95179e8de5cfc508873770b09156", + "commitMessage": "GSdx: Add Nickelodeon: Barnyard to automatic mipmapping.", + "commitAuthoredDate": "2018-12-06T11:35:28Z", + "commitCommitterDate": "2018-12-06T11:35:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2717-g38da17467-windows-x86.7z", + "versionNumber": "v1.5.2717", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "38da174670d8bd058f293ac39ddd3bf56a9d14c8", + "commitMessage": "zzogl-pg: Don't include GLWin32.cpp when compiling for Linux.", + "commitAuthoredDate": "2018-12-07T22:28:15Z", + "commitCommitterDate": "2018-12-07T22:28:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2718-g959d652db-windows-x86.7z", + "versionNumber": "v1.5.2718", + "commitAuthor": "arcum42", + "commitFullSha": "959d652dbb6a9ff6c418ea0bec1ab9fa5544b4c9", + "commitMessage": "Switch to using the current cmake policies, not deprecated ones. (#2642)\n\n* Switch to using the current cmake policies, not depreciated ones.\r\n\r\n* Bring the cmake version up to 3.0.2, and get rid of the depreciated policies.", + "commitAuthoredDate": "2018-12-08T06:18:12Z", + "commitCommitterDate": "2018-12-08T06:18:12Z", + "associatedPullRequests": [ + { + "title": "Switch to using the current cmake policies, not depreciated ones.", + "url": "https://github.com/PCSX2/pcsx2/pull/2642" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2719-g4da3f567f-windows-x86.7z", + "versionNumber": "v1.5.2719", + "commitAuthor": "lightningterror", + "commitFullSha": "4da3f567f47c93524622b9a51c1f65c091ce84cc", + "commitMessage": "GSdx: Reduce some code checks for dbz bt hacks.", + "commitAuthoredDate": "2018-12-08T12:49:06Z", + "commitCommitterDate": "2018-12-08T12:49:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2720-gb6d06f53d-windows-x86.7z", + "versionNumber": "v1.5.2720", + "commitAuthor": "lightningterror", + "commitFullSha": "b6d06f53d6617906540a2be234a919ca9dd545fc", + "commitMessage": "GSdx-gui: Update Large Framebuffer tooltip.\n\nInclude games that don't play well with the option (cause ram/vram\nspikes).", + "commitAuthoredDate": "2018-12-08T13:48:55Z", + "commitCommitterDate": "2018-12-08T13:48:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2721-g71ac570f3-windows-x86.7z", + "versionNumber": "v1.5.2721", + "commitAuthor": "lightningterror", + "commitFullSha": "71ac570f3223751837f04657a79a19af10736d91", + "commitMessage": "GSdx-gui: Correct Large Framebuffer tooltip.\n\nWording/typos.", + "commitAuthoredDate": "2018-12-09T16:04:29Z", + "commitCommitterDate": "2018-12-09T16:04:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2722-g3a094604f-windows-x86.7z", + "versionNumber": "v1.5.2722", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "3a094604f6c5b1e9e65e0229834dcd0dfc24947a", + "commitMessage": "onepad: Add support for the Nintendo Switch Horipad controller.", + "commitAuthoredDate": "2018-12-09T21:20:33Z", + "commitCommitterDate": "2018-12-09T21:20:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2723-gaf742a753-windows-x86.7z", + "versionNumber": "v1.5.2723", + "commitAuthor": "arcum42", + "commitFullSha": "af742a753e122d95dfe0b4a0c71f82f40928d311", + "commitMessage": "spu2-x: Fix warnings regarding initializing with memset/memzero/etc... (#2682)\n\n* spu2-x: Fix warnings regarding initializing with memset/memzero/etc...\r\n\r\n* Use fill_n instead, per turtleli's suggestion.\r\n\r\n* spu2-x: Comment out StereoOut initialization.\r\n\r\n* spu2-x: As requested, remove commented out code.", + "commitAuthoredDate": "2018-12-09T22:09:22Z", + "commitCommitterDate": "2018-12-09T22:09:22Z", + "associatedPullRequests": [ + { + "title": "spu2-x: Fix warnings regarding initializing with memset/memzero/etc...", + "url": "https://github.com/PCSX2/pcsx2/pull/2682" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-273-g224370e-windows-x86.7z", + "versionNumber": "v1.5.273", + "commitAuthor": "Jonathan Li", + "commitFullSha": "224370e866a565d020177d60cda988dfbe5f6f14", + "commitMessage": "debugger: Fix breakpoint window list item deletion\n\nFixes #1163.", + "commitAuthoredDate": "2016-02-04T18:56:40Z", + "commitCommitterDate": "2016-02-04T19:12:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2730-gecbd8d9f2-windows-x86.7z", + "versionNumber": "v1.5.2730", + "commitAuthor": "lightningterror", + "commitFullSha": "ecbd8d9f2f9366691df017a3d8146a950d1a5c88", + "commitMessage": "GSdx-gui: Enable \"Disable Depth Emulation\" option for Direct3D11.", + "commitAuthoredDate": "2018-12-04T15:25:19Z", + "commitCommitterDate": "2018-12-09T23:17:04Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Add support for Depth Conversion on Direct3D11", + "url": "https://github.com/PCSX2/pcsx2/pull/2734" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2731-gd05163a26-windows-x86.7z", + "versionNumber": "v1.5.2731", + "commitAuthor": "arcum42", + "commitFullSha": "d05163a26f7382398f733c13471d6bbaad4890cc", + "commitMessage": "Remove gigaherz old wip 'new' iopdma code. (#2703)\n\n* Remove gigaherz old wip new iopdma code.\r\n\r\n* Second pass removing dma code I missed last time.", + "commitAuthoredDate": "2018-12-10T02:00:04Z", + "commitCommitterDate": "2018-12-10T02:00:04Z", + "associatedPullRequests": [ + { + "title": "Remove gigaherz old wip 'new' iopdma code.", + "url": "https://github.com/PCSX2/pcsx2/pull/2703" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2732-g0704b73c2-windows-x86.7z", + "versionNumber": "v1.5.2732", + "commitAuthor": "lightningterror", + "commitFullSha": "0704b73c2ffe1ea2e24e7d481f60af0cc04d312f", + "commitMessage": "GSdx-TCOGL: Adjust depth format cases in Texture Cache GL.\n\nGet rid of duplicate code in switch cases.", + "commitAuthoredDate": "2018-12-09T23:35:39Z", + "commitCommitterDate": "2018-12-10T02:11:34Z", + "associatedPullRequests": [ + { + "title": "GSdx-TCOGL: Adjust depth format cases in Texture Cache GL", + "url": "https://github.com/PCSX2/pcsx2/pull/2743" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2733-g80af99bb4-windows-x86.7z", + "versionNumber": "v1.5.2733", + "commitAuthor": "lightningterror", + "commitFullSha": "80af99bb44cef75ab8dcf6afd2796c4f2063fc70", + "commitMessage": "GSdx-ogl: Switch shader numbers main18 and main19.\n\nAllows us to port feedback write (DoMerge function) to D3D11 without\nadding dummy shaders for osd.", + "commitAuthoredDate": "2018-12-10T17:31:59Z", + "commitCommitterDate": "2018-12-10T17:31:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2734-gbea4e56d5-windows-x86.7z", + "versionNumber": "v1.5.2734", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "bea4e56d5d0fbcca7efbf92ad35c844b976ff617", + "commitMessage": "Saveslots: Initialize serialName to a blank string.", + "commitAuthoredDate": "2018-12-11T03:55:54Z", + "commitCommitterDate": "2018-12-11T03:55:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2735-gbc524d5e5-windows-x86.7z", + "versionNumber": "v1.5.2735", + "commitAuthor": "lightningterror", + "commitFullSha": "bc524d5e56e32c79a267d36a9457cd048e704391", + "commitMessage": "Gsdx: Adjust Burnout crc hacks to work on progressive mode.\n\nNTSC only.\nI don't know what the \"impact screen\" crc hack did since the dump didn't\nshow any difference so that may need to be updated as well.\nNote: I only tested the JP version.", + "commitAuthoredDate": "2018-12-11T11:59:18Z", + "commitCommitterDate": "2018-12-11T11:59:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2736-g202945aa4-windows-x86.7z", + "versionNumber": "v1.5.2736", + "commitAuthor": "lightningterror", + "commitFullSha": "202945aa49517e074663e153ac97d046f5bb5868", + "commitMessage": "GSdx: Add proper Jak1 game to Automatic mipmapping.\n\nI added Jak X: Combat Racing by mistake thinking it's Jak1.\nDon't include Jak X, we don't know the status yet.", + "commitAuthoredDate": "2018-12-11T12:44:54Z", + "commitCommitterDate": "2018-12-11T12:44:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2745-gfe845aee5-windows-x86.7z", + "versionNumber": "v1.5.2745", + "commitAuthor": "Alessandro Vetere", + "commitFullSha": "fe845aee5808b43aec2cfa2f3d35d3fdc0f5fc5b", + "commitMessage": "GSTextureCache: Initialize palette texture if needed and not done yet.\n\nAlso comment on the reason behind palette texture is always created with size 256x1.", + "commitAuthoredDate": "2018-12-10T21:33:55Z", + "commitCommitterDate": "2018-12-11T15:36:14Z", + "associatedPullRequests": [ + { + "title": "GSdx: Palette management refactor and fix (v2)", + "url": "https://github.com/PCSX2/pcsx2/pull/2731" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2746-gb2155f82f-windows-x86.7z", + "versionNumber": "v1.5.2746", + "commitAuthor": "Kojin", + "commitFullSha": "b2155f82f41b257c6cad60ac35715802a292c353", + "commitMessage": "pcsx2-git: Update ignored files\n\nIgnore all .vs directories and not just the top-level one\nIgnore OpenGl debug logs", + "commitAuthoredDate": "2018-12-05T20:32:27Z", + "commitCommitterDate": "2018-12-11T18:24:21Z", + "associatedPullRequests": [ + { + "title": "pcsx2-git: Update ignored files", + "url": "https://github.com/PCSX2/pcsx2/pull/2735" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2747-gaa5c0ebb9-windows-x86.7z", + "versionNumber": "v1.5.2747", + "commitAuthor": "orbea", + "commitFullSha": "aa5c0ebb9581c440a21af9ffca715f7dfb71caf4", + "commitMessage": "GSdx: Remove OI_TalesOfLegendia HW hack. (#2747)\n\nThe hack caused glitches to appear on the right side of the screen, the hack was used as a workaround to properly display game ui elements however it is no longer needed on opengl and d3d11. The ui elements are rendered properly with Depth Conversion.\r\nShadow issues are solved with at least partial level crc hacks.\r\n\r\nSee https://github.com/PCSX2/pcsx2/issues/2692 for more detailed information.", + "commitAuthoredDate": "2018-12-11T18:36:15Z", + "commitCommitterDate": "2018-12-11T18:36:15Z", + "associatedPullRequests": [ + { + "title": "Remove Tales of Legendia hack.", + "url": "https://github.com/PCSX2/pcsx2/pull/2747" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2748-g46989a0c6-windows-x86.7z", + "versionNumber": "v1.5.2748", + "commitAuthor": "lightningterror", + "commitFullSha": "46989a0c6cc4d124a97e4db422d92f1133bab066", + "commitMessage": "GSdx: Forgot to remove OI_TalesOfLegendia from header file.", + "commitAuthoredDate": "2018-12-11T22:19:02Z", + "commitCommitterDate": "2018-12-11T22:19:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2749-g73209c520-windows-x86.7z", + "versionNumber": "v1.5.2749", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "73209c520c0aa394e54e3b710d30a8080e02f17d", + "commitMessage": "Some annoying logs about COP0 are now COP0 Logs.", + "commitAuthoredDate": "2018-12-12T05:22:41Z", + "commitCommitterDate": "2018-12-12T05:22:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-275-g119f6de-windows-x86.7z", + "versionNumber": "v1.5.275", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "119f6deb2423b379a8fb40e920f0829d06e50b37", + "commitMessage": "EE: add some assert(0) on likely unused code\n\nif someone hit the assertion please report it", + "commitAuthoredDate": "2016-02-04T23:26:44Z", + "commitCommitterDate": "2016-02-04T23:27:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2750-g0e4380356-windows-x86.7z", + "versionNumber": "v1.5.2750", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "0e43803562e870e5e90efabef4615197aa898b0c", + "commitMessage": "SaveSlots: Initialise the crc to 0, as well as serialName being an empty string.", + "commitAuthoredDate": "2018-12-12T07:34:24Z", + "commitCommitterDate": "2018-12-12T07:34:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2751-g4669e1423-windows-x86.7z", + "versionNumber": "v1.5.2751", + "commitAuthor": "Chromaryu", + "commitFullSha": "4669e1423dc198008faf2434526a225d8d95b15d", + "commitMessage": "Localization: Update ja_JP localization\n\nGot reported that VSync translation is missing.", + "commitAuthoredDate": "2018-12-12T14:34:45Z", + "commitCommitterDate": "2018-12-12T18:17:51Z", + "associatedPullRequests": [ + { + "title": "Localization: Update ja_JP localization", + "url": "https://github.com/PCSX2/pcsx2/pull/2750" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-276-ga9a955f-windows-x86.7z", + "versionNumber": "v1.5.276", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a9a955f8b9a7bd2ca704597c38b3f4ad65a282ec", + "commitMessage": "EE: port MMX code to SSE for shift opcode\n\nCode need to be enabled with a define (NO_MMX 1)\n\nCode was tested with ps2autotest but it need more tests. I need to check\nalignement issue too.\n\nGlobally code is potentially a little slower than SSE.\nThe trick is that we need to shift only the 64 lsb whereas SSE will\nshift the full 128 bits register.\n\nCurrent implementation flush the lsb and drop the full register. It is\nunlikely that next intruction will be done in SSE anyway.\n\nNote: it would be easier in x64 arch", + "commitAuthoredDate": "2016-02-06T14:24:26Z", + "commitCommitterDate": "2016-02-06T14:24:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2760-g50b71f69d-windows-x86.7z", + "versionNumber": "v1.5.2760", + "commitAuthor": "lightningterror", + "commitFullSha": "50b71f69dafe58045a844652466159c0c4e526e9", + "commitMessage": "GSdx-d3d: Add fixme note fo rPSSetShaderResource slot 4 channel shuffle.", + "commitAuthoredDate": "2018-12-12T18:12:36Z", + "commitCommitterDate": "2018-12-13T00:47:10Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Add support for Channel Shuffle on Direct3D11", + "url": "https://github.com/PCSX2/pcsx2/pull/2745" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2763-ge87a6b9cc-windows-x86.7z", + "versionNumber": "v1.5.2763", + "commitAuthor": "lightningterror", + "commitFullSha": "e87a6b9ccdf2f9fc3582a332be39f5c6baef9c5b", + "commitMessage": "GSdx-d3d11: Plug the TOA and Urban Chaos code in to channel shuffle.\n\nOn Tales of Abyss it fixes blur,\nOn Urban Chaos it fixes fog/transparent layer.\n\nNote: Depth needs to be enabled on d3d11.\nNo support for d3d9 ofc.", + "commitAuthoredDate": "2018-12-13T01:55:10Z", + "commitCommitterDate": "2018-12-13T21:14:49Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Add Tales of Abyss and Urban Chaos HLE channel workarounds", + "url": "https://github.com/PCSX2/pcsx2/pull/2751" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2764-ga8c2076d0-windows-x86.7z", + "versionNumber": "v1.5.2764", + "commitAuthor": "lightningterror", + "commitFullSha": "a8c2076d0431d93d9a6dfaafcd2ba8f3a38daec3", + "commitMessage": "GSdx: Adjust God of War 1 and 2 crc hacks.\n\nMove texture shuffle (shadows) hack to aggressive state.\nAdjust water/hell effect crc hack - don't enable hack on native res if\ncrc is below aggressive, enable if resolution is higher on dx and gl\nstate.", + "commitAuthoredDate": "2018-12-14T14:16:26Z", + "commitCommitterDate": "2018-12-14T14:16:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2765-gbb0f08b2c-windows-x86.7z", + "versionNumber": "v1.5.2765", + "commitAuthor": "lightningterror", + "commitFullSha": "bb0f08b2c1a6b167b474a21818404fd22c73f0f9", + "commitMessage": "GSdx-d3d: Simplify aout for reading.", + "commitAuthoredDate": "2018-12-15T04:46:15Z", + "commitCommitterDate": "2018-12-15T04:46:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2766-g7d938834d-windows-x86.7z", + "versionNumber": "v1.5.2766", + "commitAuthor": "lightningterror", + "commitFullSha": "7d938834d2ac87c935d26c519299a422f3aa5762", + "commitMessage": "GSdx: Add crc id for ZettaiZetsumeiToshi2 EU.\n\nSLES-54587 Raw Danger!", + "commitAuthoredDate": "2018-12-16T15:02:50Z", + "commitCommitterDate": "2018-12-16T15:02:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2767-g93f1dc280-windows-x86.7z", + "versionNumber": "v1.5.2767", + "commitAuthor": "lightningterror", + "commitFullSha": "93f1dc2804f213f2c2f1853c4592c4a71bf80370", + "commitMessage": "GSdx-d3d: Remove psm.depth skip on d3d.\n\nI'm seeing better results with this skip not included.\nSo far DBZBT, God of War, Haunting Ground seem better.\nDepth sampling is still not yet added.\n\nAlso fixes a regression in GT4 when depth was enabled because the skip\nfunction was misplaced. Other games might've been affected as well.", + "commitAuthoredDate": "2018-12-16T19:32:05Z", + "commitCommitterDate": "2018-12-16T19:32:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2768-gc2fd67b1c-windows-x86.7z", + "versionNumber": "v1.5.2768", + "commitAuthor": "lightningterror", + "commitFullSha": "c2fd67b1cb7b27b5e781a55849a3622112f6a48b", + "commitMessage": "GSdx-d3d11: Add remaining psm.depth code.\n\nFixes recent regression on Soul Calibur.\nIt helps isolate psm.depth when it should and shouldn't run even if\nsampling isn't supported yet.\n\nFinding Nemo depth issue remains.\nPeople can use the option to disable depth for now on that game.", + "commitAuthoredDate": "2018-12-17T06:17:17Z", + "commitCommitterDate": "2018-12-17T06:17:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-277-gfd4bc63-windows-x86.7z", + "versionNumber": "v1.5.277", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "fd4bc63854c6d7781b93aa7b25948779f1e8b447", + "commitMessage": "EE: disable VF delete when SVU is disabled", + "commitAuthoredDate": "2016-02-06T14:51:59Z", + "commitCommitterDate": "2016-02-06T14:51:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2774-gef0ebd651-windows-x86.7z", + "versionNumber": "v1.5.2774", + "commitAuthor": "Kojin", + "commitFullSha": "ef0ebd65178e34434f113aa16f12f46c52a26a87", + "commitMessage": "gsdx-d3d11: Copy render target when it matches texture in slot 4\n\nNeeded for channel shuffle, this copies the render target when it's\nthe same as the resource texture bound on slot 4.", + "commitAuthoredDate": "2018-12-16T02:09:12Z", + "commitCommitterDate": "2018-12-17T10:43:15Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Detect FB read on Slot 4", + "url": "https://github.com/PCSX2/pcsx2/pull/2754" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2775-gbf0106d2b-windows-x86.7z", + "versionNumber": "v1.5.2775", + "commitAuthor": "lightningterror", + "commitFullSha": "bf0106d2bc0311a38c6d7c0d5af9ba34dccd9be4", + "commitMessage": "GSdx-d3d: Add remaining code for RGB channel.\n\nEnable channel shuffle on GT3, GT4, Tourist Trophy and Tekken5.\nAnd with that we reach OpenGL accuracy on this specific feature.", + "commitAuthoredDate": "2018-12-17T10:50:16Z", + "commitCommitterDate": "2018-12-17T10:50:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2776-g5527bcb13-windows-x86.7z", + "versionNumber": "v1.5.2776", + "commitAuthor": "Kojin", + "commitFullSha": "5527bcb13eae6dc54c483854d80a71612b365b01", + "commitMessage": "GSdx-debug: Do some casts and fix warnings.", + "commitAuthoredDate": "2018-12-17T14:52:15Z", + "commitCommitterDate": "2018-12-17T14:52:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2779-g1a61148b0-windows-x86.7z", + "versionNumber": "v1.5.2779", + "commitAuthor": "lightningterror", + "commitFullSha": "1a61148b001bb11154406f6c1c8b5cb351a304dd", + "commitMessage": "GSdx-d3d11: Redo destination format and alpha output.\n\nDfmt in texture shuffle function already picks the 16 format on slot 2\nso it's better to let it call the shader instead of aout.\n\nWe can keep old aout code until FbMask emulation is added on d3d11. We\ncan purge aout along with alpha hack then.\nAdded fixme note.", + "commitAuthoredDate": "2018-12-18T07:35:09Z", + "commitCommitterDate": "2018-12-18T11:55:23Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Redo destination format and alpha output", + "url": "https://github.com/PCSX2/pcsx2/pull/2759" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-278-gc2aa56a-windows-x86.7z", + "versionNumber": "v1.5.278", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c2aa56ac38999e357857cf588acca4d3f6363bd0", + "commitMessage": "EE: fix shift constant propagation in new SSE code\n\nIt seems constant must be flushed before any call to _allocGPRtoXMMreg", + "commitAuthoredDate": "2016-02-06T15:46:59Z", + "commitCommitterDate": "2016-02-06T15:47:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2780-g1ad71a9b8-windows-x86.7z", + "versionNumber": "v1.5.2780", + "commitAuthor": "lightningterror", + "commitFullSha": "1ad71a9b85a4093b3366c19ea5ea6261542d3854", + "commitMessage": "GSdx-gui: Remove Direct3D9 option from the gui.\n\nD3D9 will be broken once #2756 is merged so let's disable it to avoid\nany potential crashing if the render is selected.\n\nComplete D3D9 purge will shortly follow afterwards.", + "commitAuthoredDate": "2018-12-19T16:17:39Z", + "commitCommitterDate": "2018-12-19T16:17:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2783-ge091f4233-windows-x86.7z", + "versionNumber": "v1.5.2783", + "commitAuthor": "lightningterror", + "commitFullSha": "e091f4233a30697e6ebbd62d53b5fed4f721a9ec", + "commitMessage": "GSdx-d3d11: Remove commented out code for int_fst.\n\nVS FST is already enabled, values are inverted on D3D11.", + "commitAuthoredDate": "2018-12-19T15:55:32Z", + "commitCommitterDate": "2018-12-19T18:59:23Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Add depth sampling to D3D11", + "url": "https://github.com/PCSX2/pcsx2/pull/2756" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2784-gfce391856-windows-x86.7z", + "versionNumber": "v1.5.2784", + "commitAuthor": "lightningterror", + "commitFullSha": "fce3918562fac3730619a5d8c89809fdf4ebedb1", + "commitMessage": "GSdx: Purge Direct3D9 Render entirely. (#2762)\n\nAnd the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement.\r\nThe last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested.\r\n\r\n\"Press F to pay respect.", + "commitAuthoredDate": "2018-12-19T23:54:51Z", + "commitCommitterDate": "2018-12-19T23:54:51Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d: Purge Direct3D9 Render entirely", + "url": "https://github.com/PCSX2/pcsx2/pull/2762" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2785-gd9da9f4bc-windows-x86.7z", + "versionNumber": "v1.5.2785", + "commitAuthor": "lightningterror", + "commitFullSha": "d9da9f4bc26ec94a1a49335f28c3665bb60279e5", + "commitMessage": "GSdx: Purge GSC_FinalFightStreetwise crc hacks.\n\nDepth is emulated correctly on all renders.\n\nBlending issues remains.", + "commitAuthoredDate": "2018-12-20T01:01:57Z", + "commitCommitterDate": "2018-12-20T01:01:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2786-g415e27136-windows-x86.7z", + "versionNumber": "v1.5.2786", + "commitAuthor": "lightningterror", + "commitFullSha": "415e27136ec0c220e64d23ef411b8747a200d4bb", + "commitMessage": "GSdx: Adjust/remove crc hacks GSC_FrontMission5, GSC_HauntingGround.\n\nRemove one crc hack for GSC_HauntingGround. It skipped some depth\neffects. Correctly rendered now\n\nRemove all crc hacks for GSC_FrontMission5.\nTexture shuffle, depth emulation and enabling Preload Frame Data\nemulates the effects correctly.\n\nAdd a note for GSC_Tenchu for future testing.", + "commitAuthoredDate": "2018-12-20T01:11:08Z", + "commitCommitterDate": "2018-12-20T01:13:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2787-g6899fc74f-windows-x86.7z", + "versionNumber": "v1.5.2787", + "commitAuthor": "lightningterror", + "commitFullSha": "6899fc74f98a13b9e48d4f7aa4fcf2e4698658a4", + "commitMessage": "GSdx: Purge GSC_HeavyMetalThunder crc hacks.\n\nDepth renders effects properly on all renders.", + "commitAuthoredDate": "2018-12-20T02:05:05Z", + "commitCommitterDate": "2018-12-20T02:05:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2788-g6f6e5eb32-windows-x86.7z", + "versionNumber": "v1.5.2788", + "commitAuthor": "lightningterror", + "commitFullSha": "6f6e5eb3253d4b76fd1597cd708847ff3eed5ac3", + "commitMessage": "GSdx: Purge GSC_SoulCaliburGames crc hacks.\n\nDepth emulation renders the background properly and the stage is no\nlonger dark.\n\nShadows are still missing on D3D11, colclip emulation perhaps.", + "commitAuthoredDate": "2018-12-20T11:09:57Z", + "commitCommitterDate": "2018-12-20T11:09:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2789-gf0fec02ee-windows-x86.7z", + "versionNumber": "v1.5.2789", + "commitAuthor": "lightningterror", + "commitFullSha": "f0fec02eecac60cdab5a1b8cacab43a027f63598", + "commitMessage": "GSdx: Purge GSC_StarWarsBattlefront and GSC_StarWarsBattlefront2 crc hacks.\n\nChannel shuffle emulates the effects correctly on all renders.", + "commitAuthoredDate": "2018-12-20T11:34:09Z", + "commitCommitterDate": "2018-12-20T11:34:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-279-g51b40c6-windows-x86.7z", + "versionNumber": "v1.5.279", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "51b40c6b181e3b2ed2d573d417dcd6370b20d700", + "commitMessage": "gsdx: move black CRC hack from openGL to DX level\n\nRendering is much nicer this way", + "commitAuthoredDate": "2016-02-06T16:32:12Z", + "commitCommitterDate": "2016-02-06T16:32:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2790-g697aa5e4b-windows-x86.7z", + "versionNumber": "v1.5.2790", + "commitAuthor": "lightningterror", + "commitFullSha": "697aa5e4b7fd5163c034ec4c3d8c9a514fd40a99", + "commitMessage": "GSdx: Purge GSC_SpyroNewBeginning, GSC_SpyroEternalNight crc hacks.\n\nEffect correctly emulated with texture shuffle on all renders.", + "commitAuthoredDate": "2018-12-20T12:22:12Z", + "commitCommitterDate": "2018-12-20T12:22:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2791-gd4d95e2f1-windows-x86.7z", + "versionNumber": "v1.5.2791", + "commitAuthor": "lightningterror", + "commitFullSha": "d4d95e2f1087af078632aa9f6370af6b75621f09", + "commitMessage": "GSdx: Adjust some of the crc hacks comments and what category they fall under.", + "commitAuthoredDate": "2018-12-20T12:55:26Z", + "commitCommitterDate": "2018-12-20T12:55:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2792-g824473a34-windows-x86.7z", + "versionNumber": "v1.5.2792", + "commitAuthor": "lightningterror", + "commitFullSha": "824473a34b6ef5095193db347d4a3bcc556a5046", + "commitMessage": "GSdx-gui: Remove some leftover D3D9 code in the gui.", + "commitAuthoredDate": "2018-12-20T09:15:09Z", + "commitCommitterDate": "2018-12-20T13:00:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2793-g8ec184d26-windows-x86.7z", + "versionNumber": "v1.5.2793", + "commitAuthor": "lightningterror", + "commitFullSha": "8ec184d2652600e38ea9d48131d6f0dad1769c10", + "commitMessage": "GSdx: Set some enum values correctly.\n\nPrevious commit broke the values with the removal on the d3d9 code.", + "commitAuthoredDate": "2018-12-20T13:16:47Z", + "commitCommitterDate": "2018-12-20T13:16:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2795-g63bbf5221-windows-x86.7z", + "versionNumber": "v1.5.2795", + "commitAuthor": "lightningterror", + "commitFullSha": "63bbf52219a05e72a8d24851aaa16cd47e825d83", + "commitMessage": "GSdx-d3d11: Adjust DATE code, and remove rtCopy.\n\nRemove DATE shader macro and bit.\nRemove useless HasStencil case. If DATE is enabled stencil is also\nenabled, this check is useless.\nRemove leftover rt and rtCopy code case from d3d9.\n\nRemove traces of rtCopy and sampler in slot 2.\n\nrtcopy", + "commitAuthoredDate": "2018-12-20T00:19:36Z", + "commitCommitterDate": "2018-12-20T13:42:56Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Adjust DATE code, remove RTCopy sampler", + "url": "https://github.com/PCSX2/pcsx2/pull/2763" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-280-gea1a994-windows-x86.7z", + "versionNumber": "v1.5.280", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ea1a9943fced5c112f95a32cdb608dad72e08e22", + "commitMessage": "EE: disable the old mmx code\n\nTime to test and report bug or speed issue.", + "commitAuthoredDate": "2016-02-07T10:35:03Z", + "commitCommitterDate": "2016-02-07T10:35:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2807-ge51eadaf1-windows-x86.7z", + "versionNumber": "v1.5.2807", + "commitAuthor": "Kojin", + "commitFullSha": "e51eadaf1684e67266c37f01a0f0668c281fc0f5", + "commitMessage": "gsdx-osd: Update m_font to use unique_ptr", + "commitAuthoredDate": "2018-12-14T22:53:28Z", + "commitCommitterDate": "2018-12-20T14:32:04Z", + "associatedPullRequests": [ + { + "title": "GSdx: OSD Enhancements v2", + "url": "https://github.com/PCSX2/pcsx2/pull/2752" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2808-g0901f0a84-windows-x86.7z", + "versionNumber": "v1.5.2808", + "commitAuthor": "lightningterror", + "commitFullSha": "0901f0a8482cca61f7b0749c8af57507d38fd11e", + "commitMessage": "GSdx: Remove some crc hacks for GSC_IkkiTousen.\n\nRemove depth hacks that skipped shadow rendering, shadows work properly\non all renders.\n\nUpscaling hack needs to be further tested.", + "commitAuthoredDate": "2018-12-20T17:31:53Z", + "commitCommitterDate": "2018-12-20T17:31:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2809-g4a0697fda-windows-x86.7z", + "versionNumber": "v1.5.2809", + "commitAuthor": "lightningterror", + "commitFullSha": "4a0697fda255fe3ed9643082726f23cc283539c3", + "commitMessage": "tfx.fx: Remove commented out code in clamp_wrap_uv function.", + "commitAuthoredDate": "2018-12-20T17:41:30Z", + "commitCommitterDate": "2018-12-20T17:41:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2810-g606944a12-windows-x86.7z", + "versionNumber": "v1.5.2810", + "commitAuthor": "lightningterror", + "commitFullSha": "606944a1279d542a230b655c1f9f7f462b4728fb", + "commitMessage": "GSdx-gui: Update MSAA tooltip.", + "commitAuthoredDate": "2018-12-20T21:05:50Z", + "commitCommitterDate": "2018-12-20T21:05:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2811-g526faf919-windows-x86.7z", + "versionNumber": "v1.5.2811", + "commitAuthor": "lightningterror", + "commitFullSha": "526faf919377b4079450a589bfdf24b76f87561a", + "commitMessage": "GSdx: Move GSC_MetalGearSolid3 to Aggressive crc state.\n\nHalf screen bottom issue, hack needs to be updated to skip less effects.", + "commitAuthoredDate": "2018-12-20T21:13:39Z", + "commitCommitterDate": "2018-12-20T21:13:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2812-gc23d256f0-windows-x86.7z", + "versionNumber": "v1.5.2812", + "commitAuthor": "lightningterror", + "commitFullSha": "c23d256f020c6b852425f3b49681551cd153b22f", + "commitMessage": "GSdx: Purge GSC_LordOfTheRingsTwoTowers crc hacks.\n\nDepth effects properly rendered on all renders.", + "commitAuthoredDate": "2018-12-20T22:11:42Z", + "commitCommitterDate": "2018-12-20T22:11:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2813-g02bde2f38-windows-x86.7z", + "versionNumber": "v1.5.2813", + "commitAuthor": "lightningterror", + "commitFullSha": "02bde2f3868a1e51f789631874c3fd215294056a", + "commitMessage": "GSdx-gui: Add Default name tags to default options for Anisotropic Filtering and Interlacing.", + "commitAuthoredDate": "2018-12-20T22:49:28Z", + "commitCommitterDate": "2018-12-20T22:49:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2814-g691eae755-windows-x86.7z", + "versionNumber": "v1.5.2814", + "commitAuthor": "lightningterror", + "commitFullSha": "691eae755f146fa7aa6dfd170b0aca9ad2d6392f", + "commitMessage": "GSdx-gui: Might bea good idea to also change Auto to Automatic for interlacing option to keep it consistent with the other options.", + "commitAuthoredDate": "2018-12-20T23:05:05Z", + "commitCommitterDate": "2018-12-20T23:05:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2815-g11f09d494-windows-x86.7z", + "versionNumber": "v1.5.2815", + "commitAuthor": "lightningterror", + "commitFullSha": "11f09d4944192ec17fe884ec08596cd1616f32fa", + "commitMessage": "GSdx: Purge GSC_SuikodenTactics crc hacks.\n\nDepth effects are rendered properly on all renders.", + "commitAuthoredDate": "2018-12-21T00:06:47Z", + "commitCommitterDate": "2018-12-21T00:06:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2816-gf41b53668-windows-x86.7z", + "versionNumber": "v1.5.2816", + "commitAuthor": "lightningterror", + "commitFullSha": "f41b536682433104e4d9ac5545747f58e0a12a9d", + "commitMessage": "GSdx: Adjust GSC_DemonStone crc hack.\n\nMove back to partial level, half screen issue.", + "commitAuthoredDate": "2018-12-21T01:28:59Z", + "commitCommitterDate": "2018-12-21T01:28:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2817-geb000f0f4-windows-x86.7z", + "versionNumber": "v1.5.2817", + "commitAuthor": "lightningterror", + "commitFullSha": "eb000f0f41f58a9214ac18536d05741fbede7784", + "commitMessage": "GSdx: Move GSC_GTASanAndreas crc hack to aggressive state.\n\nCan be used as an upscaling hack, but it removes some nice effect so\nAggressive only.", + "commitAuthoredDate": "2018-12-21T04:03:45Z", + "commitCommitterDate": "2018-12-21T04:03:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2818-g1957cf13c-windows-x86.7z", + "versionNumber": "v1.5.2818", + "commitAuthor": "lightningterror", + "commitFullSha": "1957cf13c262c36ee951dd2325b69a00362a5bf4", + "commitMessage": "GSdx: Purge GSC_Black crc hacks.\n\nEffects are rendered correctly with depth and texture shuffle on all\nrenders.", + "commitAuthoredDate": "2018-12-21T06:32:20Z", + "commitCommitterDate": "2018-12-21T06:32:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2819-ga2f3b78ba-windows-x86.7z", + "versionNumber": "v1.5.2819", + "commitAuthor": "Kojin", + "commitFullSha": "a2f3b78bac9ac445dbac61686dc2789df82bb090", + "commitMessage": "gsdx-d3d11: Fix Depth FST\n\nTexture scaling for x/y values wasn't being set in all cases.\nThis ensures that it is to fix a bug in finding nemo (and possibly others).", + "commitAuthoredDate": "2018-12-22T12:23:55Z", + "commitCommitterDate": "2018-12-22T14:53:20Z", + "associatedPullRequests": [ + { + "title": "gsdx-d3d11: Fix Depth FST", + "url": "https://github.com/PCSX2/pcsx2/pull/2769" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-282-g0b362fd-windows-x86.7z", + "versionNumber": "v1.5.282", + "commitAuthor": "Gareth Poole", + "commitFullSha": "0b362fd86609867e256fd29a7711090cdcc19fed", + "commitMessage": "GSdx: Fix spelling issues in GSdx Linux configuration window", + "commitAuthoredDate": "2016-01-31T16:47:56Z", + "commitCommitterDate": "2016-02-08T18:14:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2820-g48b8d7813-windows-x86.7z", + "versionNumber": "v1.5.2820", + "commitAuthor": "lightningterror", + "commitFullSha": "48b8d781394c19ad93215c15a2f597c052a6cbc9", + "commitMessage": "GSdx-osd: Lower default font size from 28 to 25.", + "commitAuthoredDate": "2018-12-22T20:56:35Z", + "commitCommitterDate": "2018-12-22T20:56:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2830-g83da33e2a-windows-x86.7z", + "versionNumber": "v1.5.2830", + "commitAuthor": "lightningterror", + "commitFullSha": "83da33e2ab02c0419b846c96403a8985a3fe3a81", + "commitMessage": "GSdx: Remove d3d9.lib and d3d9.dll from common.props.", + "commitAuthoredDate": "2018-12-22T18:19:36Z", + "commitCommitterDate": "2018-12-22T21:53:09Z", + "associatedPullRequests": [ + { + "title": "GSdx: Get rid of remaining d3d9 code and some other updates", + "url": "https://github.com/PCSX2/pcsx2/pull/2767" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2831-gf6df6b350-windows-x86.7z", + "versionNumber": "v1.5.2831", + "commitAuthor": "lightningterror", + "commitFullSha": "f6df6b350b3c72e4fd32ea3fb3fb76cb8b325697", + "commitMessage": "GSdx-d3d: Disable MSAA unti it's properly fixed.\n\nMSAA causes a lot of graphical issues when enabled with the recent\naccuracy changes so better disable the feature until it's properly\nfixed.", + "commitAuthoredDate": "2018-12-23T13:21:44Z", + "commitCommitterDate": "2018-12-23T13:21:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2832-gdc2eed6ca-windows-x86.7z", + "versionNumber": "v1.5.2832", + "commitAuthor": "Kojin", + "commitFullSha": "dc2eed6ca1e4811048b1def95eec8f32fcbb96a1", + "commitMessage": "gsdx-d3d11: Fix CopyOffscreen bug\n\nUpdate CopyOffscreen to accept the ps_shader value when doing StretchRect.\nThis fixes an issue where it was selecting the wrong PS for depth cache read.\n\nShould (hopefully) fix SMT.", + "commitAuthoredDate": "2018-12-23T13:38:23Z", + "commitCommitterDate": "2018-12-23T14:20:04Z", + "associatedPullRequests": [ + { + "title": "gsdx-d3d11: Fix CopyOffscreen bug", + "url": "https://github.com/PCSX2/pcsx2/pull/2773" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2833-gda76440c1-windows-x86.7z", + "versionNumber": "v1.5.2833", + "commitAuthor": "lightningterror", + "commitFullSha": "da76440c140458c178e3b93ca67b7660585d5e91", + "commitMessage": "GSdx-TC: Get rid of nasty ZWriteMustNotClear hack.\n\nd3d11 supports depth now.", + "commitAuthoredDate": "2018-12-23T15:03:28Z", + "commitCommitterDate": "2018-12-23T15:03:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2834-g154dea155-windows-x86.7z", + "versionNumber": "v1.5.2834", + "commitAuthor": "lightningterror", + "commitFullSha": "154dea1557104406649a8352278bfefbc2182665", + "commitMessage": "GSdx: Purge OI_SMTNocturne hw hack.\n\nThe hack was used when depth emulation was not supported or when depth\nis disabled.\nIt causes graphical glitches with the faces when depth is disabled.", + "commitAuthoredDate": "2018-12-23T16:12:10Z", + "commitCommitterDate": "2018-12-23T16:12:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2835-g59ecfb23d-windows-x86.7z", + "versionNumber": "v1.5.2835", + "commitAuthor": "lightningterror", + "commitFullSha": "59ecfb23d74cfd645c686b029726180b2f8304e7", + "commitMessage": "GSdx: Purge GSC_Bully, GSC_BullyCC crc hacks. It's the same game.\n\nDepth and texture shuffle render the effects correctly.\n\nDump shows the game look splending compared to before on d3d11.", + "commitAuthoredDate": "2018-12-23T16:55:27Z", + "commitCommitterDate": "2018-12-23T16:55:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2836-ge299ac1ff-windows-x86.7z", + "versionNumber": "v1.5.2836", + "commitAuthor": "lightningterror", + "commitFullSha": "e299ac1ffa278ae8039d32a9a1f4af36791d9a46", + "commitMessage": "GSdx: Update GSC_DBZBT2, GSC_DBZBT3 crc hacks.\n\nPurge dbz bt3 crc hack that removed outlines, I don't want to mix it\nwith the depth effect hack that I also moved to aggressive.\nMove depth hacks for ntsc region to aggressive state.", + "commitAuthoredDate": "2018-12-23T17:46:54Z", + "commitCommitterDate": "2018-12-23T17:48:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2837-g29941f3e0-windows-x86.7z", + "versionNumber": "v1.5.2837", + "commitAuthor": "lightningterror", + "commitFullSha": "29941f3e0de702e7823c71ca7a1133928ab4b762", + "commitMessage": "GSdx: Partially re add Bully crc hack.\n\nGame has upscaling issues so let's only add the hack for upscaling,\nalso merge the two regions together.\nHack will be disabled on native res if crc is below aggressive, upscaled\nis set to partial level.", + "commitAuthoredDate": "2018-12-24T13:06:52Z", + "commitCommitterDate": "2018-12-24T14:25:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2838-g4076e3387-windows-x86.7z", + "versionNumber": "v1.5.2838", + "commitAuthor": "lightningterror", + "commitFullSha": "4076e3387ef241924bf8542c2d7b4c18768c8f26", + "commitMessage": "GSdx-osd: Change default font color to blue/cyan.\n\nIt matches the color theme of the emu better.", + "commitAuthoredDate": "2018-12-25T01:35:49Z", + "commitCommitterDate": "2018-12-25T01:35:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2840-ga5564896e-windows-x86.7z", + "versionNumber": "v1.5.2840", + "commitAuthor": "Kojin", + "commitFullSha": "a5564896ea4cc365843112c66577032627412cec", + "commitMessage": "gsdx-d3d11: remove useless gs creation method", + "commitAuthoredDate": "2018-12-25T02:54:58Z", + "commitCommitterDate": "2018-12-25T12:38:19Z", + "associatedPullRequests": [ + { + "title": "gsdx-d3d11: Enable HLSL debugging on development builds", + "url": "https://github.com/PCSX2/pcsx2/pull/2760" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2841-ga020c9842-windows-x86.7z", + "versionNumber": "v1.5.2841", + "commitAuthor": "lightningterror", + "commitFullSha": "a020c98421698e5293f81419cd91089e8eede25c", + "commitMessage": "GSdx: Cleanup file includes.\n\nRemove GSCrc.h include in GSRendererHW and GSRendererDX11, file is\nalready included in GSState.h.\n\nRemove GSRenderer.h include from renderers except Null and CL, file already\nincluded in TextureCache hw/sw.\n\nRemove resource.h include from GSRendererDX11, already included in GSDevice11.\n\nRemove GSOsdManager.h from GSDeviceOGL, already included in GSDevice", + "commitAuthoredDate": "2018-12-25T02:10:49Z", + "commitCommitterDate": "2018-12-25T19:12:29Z", + "associatedPullRequests": [ + { + "title": "GSdx: Cleanup file includes", + "url": "https://github.com/PCSX2/pcsx2/pull/2777" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2842-gb3006e2a6-windows-x86.7z", + "versionNumber": "v1.5.2842", + "commitAuthor": "Daniel Nowak", + "commitFullSha": "b3006e2a6a4dd3fe34ae7f948ecad81eb62eccee", + "commitMessage": "Dev9ghzdrk: MAC updated to work with XLink 7.4.32", + "commitAuthoredDate": "2018-12-25T19:43:57Z", + "commitCommitterDate": "2018-12-25T21:57:19Z", + "associatedPullRequests": [ + { + "title": "Dev9ghzdrk: MAC updated to work with XLink 7.4.32", + "url": "https://github.com/PCSX2/pcsx2/pull/2778" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2843-gd5bd5db07-windows-x86.7z", + "versionNumber": "v1.5.2843", + "commitAuthor": "lightningterror", + "commitFullSha": "d5bd5db0724716ebb00e94a15ab200e76692124a", + "commitMessage": "GSdx: Fix OpenCL detection.\n\nFixes an issue when the plugin detects an opencl ini value for the\nrender. It used to throw a \"GS plugin failed to load\" error when opencl\nwas disabled but the ini value remained the same. The render will\nfallback to D3D11 now.", + "commitAuthoredDate": "2018-12-26T04:13:15Z", + "commitCommitterDate": "2018-12-26T04:13:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2844-g6575fe7cc-windows-x86.7z", + "versionNumber": "v1.5.2844", + "commitAuthor": "lightningterror", + "commitFullSha": "6575fe7cce3350b9e9e9c9ac82f7dba679f7b71c", + "commitMessage": "GSdx: Disable/uncheck \"Large Framebuffer\" option by default.\n\nSome games don't play nice with the option and have huge amounts of\nram/vram spikes that can even lock up the system so it's better to have\nthe option disabled by default.", + "commitAuthoredDate": "2018-12-26T12:43:37Z", + "commitCommitterDate": "2018-12-26T12:43:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2845-gd1c880879-windows-x86.7z", + "versionNumber": "v1.5.2845", + "commitAuthor": "lightningterror", + "commitFullSha": "d1c8808797ade224f5abfee0debb7b9078108414", + "commitMessage": "GSdx-d3d: Add texture shuffle check in DATE selection.\n\nIt ensures the code cases are hit properly for all DATE selection cases.\nTexture shuffle case with Slow DATE is not yet supported so keep using\nthe old DATE method.", + "commitAuthoredDate": "2018-12-26T17:45:11Z", + "commitCommitterDate": "2018-12-26T17:45:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2846-geb7824e6f-windows-x86.7z", + "versionNumber": "v1.5.2846", + "commitAuthor": "pgert", + "commitFullSha": "eb7824e6ff44dc9dd49fbe14d2b3b7457a27dfa7", + "commitMessage": "PCSX2: updates & improvements of Scandinavian translations", + "commitAuthoredDate": "2018-12-26T13:35:08Z", + "commitCommitterDate": "2018-12-27T01:00:02Z", + "associatedPullRequests": [ + { + "title": "PCSX2: updates & improvements of Scandinavian translations", + "url": "https://github.com/PCSX2/pcsx2/pull/2780" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2847-g752dbdefd-windows-x86.7z", + "versionNumber": "v1.5.2847", + "commitAuthor": "lightningterror", + "commitFullSha": "752dbdefd2582f02adee4ace8a3d62a3fd8190f5", + "commitMessage": "cmake: Add -mxsave flag to ARCH_FLAG in BuildParameters.\n\nA couple of users reported compilation issues using gcc 8.2+ on some\nmachines/distros on github and discord and adding the -mxsave flag\nsuggested by turtleli seems to fix the issue.\n\nFixes #2669", + "commitAuthoredDate": "2018-12-27T03:39:30Z", + "commitCommitterDate": "2018-12-27T03:55:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2848-g9c0bbfec1-windows-x86.7z", + "versionNumber": "v1.5.2848", + "commitAuthor": "lightningterror", + "commitFullSha": "9c0bbfec1febb04ef60b5455203aafca43189346", + "commitMessage": "Revert \"cmake: Add -mxsave flag to ARCH_FLAG in BuildParameters.\"\n\ngcc complained about \"Wno-packed-not-aligned\" and \"Wno-class-memaccess\"\nflags so I won't bother with it, the warnings can be fixed properly\nbut for now I'll just revert the previous commit.", + "commitAuthoredDate": "2018-12-27T05:19:19Z", + "commitCommitterDate": "2018-12-27T05:20:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2849-g0ff7ea3cc-windows-x86.7z", + "versionNumber": "v1.5.2849", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "0ff7ea3ccc9e888607f89ba322c5a5e9500d1210", + "commitMessage": "Only use -Wno-class-memaccess on gcc 8.0 or higher, as it didn't exist previously.", + "commitAuthoredDate": "2018-12-09T10:35:49Z", + "commitCommitterDate": "2018-12-27T05:55:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2850-ga97bc2309-windows-x86.7z", + "versionNumber": "v1.5.2850", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "a97bc2309a41faed6d61d3259e7ed33d9feac12a", + "commitMessage": "Take care of a cmake 3.11 deprecation warning when finding OpenGL.", + "commitAuthoredDate": "2018-12-09T09:17:02Z", + "commitCommitterDate": "2018-12-27T06:00:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2851-gd13d5aef0-windows-x86.7z", + "versionNumber": "v1.5.2851", + "commitAuthor": "lightningterror", + "commitFullSha": "d13d5aef0045eabb3f3ae130f17b0f4729d182b9", + "commitMessage": "Gabedb: Add EE clampmode gamefix to full for NFS Carbon.\n\nFixes game hang after opening intro.\nClose #2776", + "commitAuthoredDate": "2018-12-28T01:26:58Z", + "commitCommitterDate": "2018-12-28T01:26:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2852-g0b7270898-windows-x86.7z", + "versionNumber": "v1.5.2852", + "commitAuthor": "lightningterror", + "commitFullSha": "0b72708981a94d1cc5b6f56584a91670e2336935", + "commitMessage": "Gabedb: Add EE clampmode gamefix to full for DreamWorks Shrek the Third.\n\nFixes objects spawning.\nAlso add missing game db entry for a missing version.", + "commitAuthoredDate": "2018-12-28T18:42:10Z", + "commitCommitterDate": "2018-12-28T18:42:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2853-g7577165a9-windows-x86.7z", + "versionNumber": "v1.5.2853", + "commitAuthor": "lightningterror", + "commitFullSha": "7577165a9752720648f2034b824c08e6e7d32727", + "commitMessage": "GSdx: Adjust Aggressive state crc level.\n\nCreate a Aggressive state function instead of adjusting the hacks\nseparate, move the aggressive only there.\nIt's more efficient this way.", + "commitAuthoredDate": "2018-12-28T03:48:38Z", + "commitCommitterDate": "2018-12-28T19:03:38Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust Aggressive state crc level.", + "url": "https://github.com/PCSX2/pcsx2/pull/2784" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2854-g01c64f1b3-windows-x86.7z", + "versionNumber": "v1.5.2854", + "commitAuthor": "lightningterror", + "commitFullSha": "01c64f1b353f5e1d5f1287c6cf301a9bd1bd2a85", + "commitMessage": "GSdx: Purge some crc hacks for GSC_BurnoutGames.\n\nPurge hacks that removed texture shuffle effects only.", + "commitAuthoredDate": "2018-12-28T19:19:50Z", + "commitCommitterDate": "2018-12-28T19:21:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2855-g781323ff1-windows-x86.7z", + "versionNumber": "v1.5.2855", + "commitAuthor": "lightningterror", + "commitFullSha": "781323ff10124e71bc7584f087887dce6de6b7d7", + "commitMessage": "GSdx: Purge a crc hacks for GSC_Onimusha3.\n\nHack removed depth effects which are rendered properly. I wasn't able to\ntrigger a skip on the other hack draw calls, they need to be\ninvestigated further what they actually did.", + "commitAuthoredDate": "2018-12-29T00:35:44Z", + "commitCommitterDate": "2018-12-29T00:35:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2857-geddaf71d4-windows-x86.7z", + "versionNumber": "v1.5.2857", + "commitAuthor": "Kojin", + "commitFullSha": "eddaf71d47f41dbdafd3590dded0e729498f4b27", + "commitMessage": "gsdx: remove dds parameter from texture save method", + "commitAuthoredDate": "2018-12-25T20:16:14Z", + "commitCommitterDate": "2018-12-30T19:13:59Z", + "associatedPullRequests": [ + { + "title": "gsdx-d3d11: enable splitting of alpha in dumps", + "url": "https://github.com/PCSX2/pcsx2/pull/2770" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2858-g5d62e4722-windows-x86.7z", + "versionNumber": "v1.5.2858", + "commitAuthor": "lightningterror", + "commitFullSha": "5d62e47229def24a537562478fdb7197dd99a4cb", + "commitMessage": "GSdx-gui: Update crc hack level tooltip.\n\nThe tooltip was way too big so this should shrink it down a bit. Remove\nthe mentioned games on Aggressive state, it was a bit useless.", + "commitAuthoredDate": "2018-12-30T22:59:59Z", + "commitCommitterDate": "2018-12-30T22:59:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2859-gec6ac75b1-windows-x86.7z", + "versionNumber": "v1.5.2859", + "commitAuthor": "lightningterror", + "commitFullSha": "ec6ac75b10f5a14643d3d11cff0c7c5cf24f723f", + "commitMessage": "GSdx-gui: Update the crc hack level tooltip again.\n\nSuggested by Gregory.", + "commitAuthoredDate": "2018-12-31T17:03:15Z", + "commitCommitterDate": "2018-12-31T17:03:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2860-gd55e9cbd9-windows-x86.7z", + "versionNumber": "v1.5.2860", + "commitAuthor": "lightningterror", + "commitFullSha": "d55e9cbd9642214ef4bb175e4b119d2f07d4fc52", + "commitMessage": "spu2-x: Remove unused GetLinearSrAr code.\n\nGet rid of GetLinearSrAr code, it wasn't used anywhere so I don't see a\nreason why to keep it, other than clogging up the code, if someone wants\nto work on it they can re add the function in the future.", + "commitAuthoredDate": "2018-12-29T23:59:05Z", + "commitCommitterDate": "2018-12-31T17:06:31Z", + "associatedPullRequests": [ + { + "title": "spu2-x: Remove unused GetLinearSrAr code", + "url": "https://github.com/PCSX2/pcsx2/pull/2786" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2861-g43fa7cd6c-windows-x86.7z", + "versionNumber": "v1.5.2861", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "43fa7cd6c62c94fc21521bb6bcc162eded569a1f", + "commitMessage": "Skip over translation files with .git in the path when building pcsx2 with cmake. Fixes an intermittant cmake build error about duplicate rules.", + "commitAuthoredDate": "2019-01-01T07:02:34Z", + "commitCommitterDate": "2019-01-01T07:02:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2862-g549b438a8-windows-x86.7z", + "versionNumber": "v1.5.2862", + "commitAuthor": "lightningterror", + "commitFullSha": "549b438a8403488226313d89bcc47c959c342aaf", + "commitMessage": "pcsx2: Remove unused variable \"maddr\" from Vif1_MFIFO.cpp.\n\nOne less warning to worry about.", + "commitAuthoredDate": "2019-01-01T21:07:18Z", + "commitCommitterDate": "2019-01-01T21:07:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2863-g4cf332868-windows-x86.7z", + "versionNumber": "v1.5.2863", + "commitAuthor": "lightningterror", + "commitFullSha": "4cf332868232fe6b46a2e6fddfcf675afb49a3a4", + "commitMessage": "GSdx: Adjust some checks in the gui code.\n\nNow that d3d9 has been removed we can ease up and reduce/remove some\nrender variable checks.", + "commitAuthoredDate": "2019-01-02T02:11:47Z", + "commitCommitterDate": "2019-01-02T02:11:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2864-g67a6f31b8-windows-x86.7z", + "versionNumber": "v1.5.2864", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "67a6f31b8828194269aec7ac030e00948200ab20", + "commitMessage": "Properly escape the period in Translation.cmake.", + "commitAuthoredDate": "2019-01-02T08:00:43Z", + "commitCommitterDate": "2019-01-02T08:01:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2865-g062d141cf-windows-x86.7z", + "versionNumber": "v1.5.2865", + "commitAuthor": "lightningterror", + "commitFullSha": "062d141cf1c777cba57ced32c71209f005039f01", + "commitMessage": "cmake: Re add the -mxsave flag to compiler flags.\n\nThe warnings issue should be resolved now thanks to arcum.\nFixes compiling issues on some systems/distros using gcc 8.2+\nIdea by turtleli.\n\nAlso add -mfxsr flag suggested by Gregory.", + "commitAuthoredDate": "2018-12-29T23:30:53Z", + "commitCommitterDate": "2019-01-02T22:45:23Z", + "associatedPullRequests": [ + { + "title": "cmake: Re add mxsave and add mfxsr flag to compiler flags.", + "url": "https://github.com/PCSX2/pcsx2/pull/2788" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2866-g54f8aca7d-windows-x86.7z", + "versionNumber": "v1.5.2866", + "commitAuthor": "lightningterror", + "commitFullSha": "54f8aca7d552a1b854627ccd5fe04367cf3e1190", + "commitMessage": "GSdx-d3d11: Re enable shader code logging.\n\nLog was disabled in #2760", + "commitAuthoredDate": "2019-01-04T00:00:10Z", + "commitCommitterDate": "2019-01-04T00:00:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2867-gc58acd110-windows-x86.7z", + "versionNumber": "v1.5.2867", + "commitAuthor": "arcum42", + "commitFullSha": "c58acd11050c074f2cb3f2b15835d2a99466e674", + "commitMessage": "Remove CDVDPeops and PeopsSPU2. (#2792)", + "commitAuthoredDate": "2019-01-04T03:55:03Z", + "commitCommitterDate": "2019-01-04T03:55:03Z", + "associatedPullRequests": [ + { + "title": "Remove CDVDpeops and PeopsSPU2.", + "url": "https://github.com/PCSX2/pcsx2/pull/2792" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2868-gf2f66c02d-windows-x86.7z", + "versionNumber": "v1.5.2868", + "commitAuthor": "lightningterror", + "commitFullSha": "f2f66c02d34b17857c9a8a87ae5413bbb792d854", + "commitMessage": "GSdx: Add option to Disable Safe Features.\n\nIdea is to disable multiple features in 1 option to avoid gui clutter.\n\nUnscale Point and Line:\nThis partially reverts PR #2710 restoring Unscale Point and Line but as a disable option.\nIt can help Xenosaga games.\n\nGS Memory clearning:\nThis disables GS memory clearing to be done on the CPU, by default both gpu and cpu do memory clearing\nwhich is more accurate.\nIt can help Kingdom Hearts games.", + "commitAuthoredDate": "2018-12-31T00:20:16Z", + "commitCommitterDate": "2019-01-09T14:44:41Z", + "associatedPullRequests": [ + { + "title": "GSdx: Add option to Disable Safe Features", + "url": "https://github.com/PCSX2/pcsx2/pull/2794" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2870-gfb5471f34-windows-x86.7z", + "versionNumber": "v1.5.2870", + "commitAuthor": "lightningterror", + "commitFullSha": "fb5471f34f4fbf91d39763fac37d190bda218875", + "commitMessage": "spu2-x: Adjust some Dolby Pro Logic II code.\n\nComment out unused variable sLogTable in DplIIdecoder.cpp.\nRemove DPLII.h from cmake list, it's unused so don't list it.\n\nSome people suggested to keep the source files even if they are unused\nso we can do that. Maybe someone will get the code to work properly.", + "commitAuthoredDate": "2019-01-09T07:22:54Z", + "commitCommitterDate": "2019-01-09T15:01:56Z", + "associatedPullRequests": [ + { + "title": "pcsx2/spu2-x: Cleanup some unused variables/functions", + "url": "https://github.com/PCSX2/pcsx2/pull/2805" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2871-ge0877608a-windows-x86.7z", + "versionNumber": "v1.5.2871", + "commitAuthor": "lightningterror", + "commitFullSha": "e0877608ae2c826a8894ae9d20621d827504f5e6", + "commitMessage": "spu2-x: Remove DecodeDPLII.cpp and DPLII.h files \"Dolby Pro Logic II\".\n\nDecodeDPLII.cpp is an old duplicate of DplIIdecoder.cpp which seems to\nbe useless.\n\nCode was updated in\nhttps://github.com/PCSX2/pcsx2/commit/a4a40441c932ccf33d2284dd98d6155e7ba0e20c#diff-7b7ddfd7d5c8c428703a057822e60668", + "commitAuthoredDate": "2019-01-09T17:03:38Z", + "commitCommitterDate": "2019-01-09T19:05:29Z", + "associatedPullRequests": [ + { + "title": "spu2-x: Remove DecodeDPLII.cpp and DPLII.h files \"Dolby Pro Logic II\"", + "url": "https://github.com/PCSX2/pcsx2/pull/2806" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2872-g1b41d1901-windows-x86.7z", + "versionNumber": "v1.5.2872", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "1b41d19016f23e10b1545f7314d298c77035c973", + "commitMessage": "Remove the unused 'incomplete and untested' BaseTaskThread class.", + "commitAuthoredDate": "2019-01-10T21:13:20Z", + "commitCommitterDate": "2019-01-10T21:13:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2876-g7e6c32521-windows-x86.7z", + "versionNumber": "v1.5.2876", + "commitAuthor": "lightningterror", + "commitFullSha": "7e6c325210a6d8c07b517d3dd91ff0bf9ebe1db9", + "commitMessage": "GSdx: Move BoundingBox to HW render and update d3d11 code to use the gl bounding box as well.\n\nhdr colclip and date uses it.", + "commitAuthoredDate": "2019-01-12T06:37:37Z", + "commitCommitterDate": "2019-01-12T08:53:51Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Remove old colclip algo and add support for HDR colclip", + "url": "https://github.com/PCSX2/pcsx2/pull/2807" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2877-gf73de4c59-windows-x86.7z", + "versionNumber": "v1.5.2877", + "commitAuthor": "lightningterror", + "commitFullSha": "f73de4c59c2e8ad0c5b59937536a138f375ed3c9", + "commitMessage": "GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap.", + "commitAuthoredDate": "2019-01-12T08:59:28Z", + "commitCommitterDate": "2019-01-12T08:59:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2878-g9119e3110-windows-x86.7z", + "versionNumber": "v1.5.2878", + "commitAuthor": "lightningterror", + "commitFullSha": "9119e3110dd0e0edeb61736a15da6d85b277f47f", + "commitMessage": "GSdx-ogl: Correct DATE log.", + "commitAuthoredDate": "2019-01-12T15:43:26Z", + "commitCommitterDate": "2019-01-12T15:43:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2879-g6f0193694-windows-x86.7z", + "versionNumber": "v1.5.2879", + "commitAuthor": "lightningterror", + "commitFullSha": "6f01936943aedf98b3355cf87065e4ed6fa2b810", + "commitMessage": "GSdx: Remove depth crc hacks for god of war 1 and 2.\n\nEffects rendered correctly with depth on all renderers.", + "commitAuthoredDate": "2019-01-13T13:42:53Z", + "commitCommitterDate": "2019-01-13T13:42:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2880-gf5b996591-windows-x86.7z", + "versionNumber": "v1.5.2880", + "commitAuthor": "lightningterror", + "commitFullSha": "f5b996591089e09c1b578c19e01ad777ec4a3797", + "commitMessage": "GSdx: Purge OI_GodOfWar2 hw hack.", + "commitAuthoredDate": "2019-01-13T14:08:36Z", + "commitCommitterDate": "2019-01-13T14:08:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2881-g52bad3505-windows-x86.7z", + "versionNumber": "v1.5.2881", + "commitAuthor": "lightningterror", + "commitFullSha": "52bad3505cd7689b123c35c2d0b5d5364fa85602", + "commitMessage": "GSdx: Adjust GSC_GodOfWar 1 and 2 crc hacks a bit more.\n\nGSC_GodOfWar moved to aggressive state.\nGSC_GodOfWar2 some value swere corrected (should fix some regressions)\nand hack was moved to partial state because we have an upscaling hack.", + "commitAuthoredDate": "2019-01-13T15:26:09Z", + "commitCommitterDate": "2019-01-13T15:26:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2882-g106c678cc-windows-x86.7z", + "versionNumber": "v1.5.2882", + "commitAuthor": "lightningterror", + "commitFullSha": "106c678cc1a04c73f0c458a9ac6b7313628fcb35", + "commitMessage": "GSdx: Purge GSC_EternalPoison crc hacks.\n\nShadows are better rendered now with hdr colclip, blending is still\nneeded but the shadow's shape is proper now so let's purge the hack.", + "commitAuthoredDate": "2019-01-13T16:33:08Z", + "commitCommitterDate": "2019-01-13T16:33:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2883-g3a7f2a5c0-windows-x86.7z", + "versionNumber": "v1.5.2883", + "commitAuthor": "lightningterror", + "commitFullSha": "3a7f2a5c0b12362feb958dfbb207f4a5a15d2dfe", + "commitMessage": "GSdx: Hide the MSAA option.\n\nNo need to have an option on display that does nothing for now.", + "commitAuthoredDate": "2019-01-13T16:57:29Z", + "commitCommitterDate": "2019-01-13T16:57:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2884-g25ed5857d-windows-x86.7z", + "versionNumber": "v1.5.2884", + "commitAuthor": "lightningterror", + "commitFullSha": "25ed5857d825c80df98cd58cbeda8b417ef724f3", + "commitMessage": "GSdx-gui: Add 10x and 12x as an upscaling option.\n\n10x ~3160p 6K\n12x ~4320p 8K\"\nCan anyone even run these ?", + "commitAuthoredDate": "2019-01-14T00:44:58Z", + "commitCommitterDate": "2019-01-14T00:44:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2885-ge05b5d242-windows-x86.7z", + "versionNumber": "v1.5.2885", + "commitAuthor": "lightningterror", + "commitFullSha": "e05b5d2420848274c45474f9a96c5e489c72b3ab", + "commitMessage": "GSdx-d3d: Move channel and texture shuffle in GSRendererDX.\n\nPreparations for file merge.", + "commitAuthoredDate": "2019-01-14T01:30:25Z", + "commitCommitterDate": "2019-01-14T01:30:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2887-gfa4ae7800-windows-x86.7z", + "versionNumber": "v1.5.2887", + "commitAuthor": "lightningterror", + "commitFullSha": "fa4ae7800b700ce429822abb734a39556035c946", + "commitMessage": "tfx.fx: Adjust some blending factors\n\n255.0f / 128.0f gives us 1.9921875.\n128.0f / 255.0f gives us 0.50196078431.\nWhich are more accurate.\nFixes regression in dbz bt3 where characters appeared darker.", + "commitAuthoredDate": "2019-01-14T16:01:17Z", + "commitCommitterDate": "2019-01-14T16:01:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2888-gbf8dc7707-windows-x86.7z", + "versionNumber": "v1.5.2888", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "bf8dc7707ab9f777b53f59683aee503da0144136", + "commitMessage": "GameDB: Add vuClampMode = 2 for UEFA Euro 2004. (#2814)\n\nThis commit fixes black box issues when going ingame.", + "commitAuthoredDate": "2019-01-15T04:34:41Z", + "commitCommitterDate": "2019-01-15T04:34:41Z", + "associatedPullRequests": [ + { + "title": "GameDB: UEFA Euro 2004 black box fix", + "url": "https://github.com/PCSX2/pcsx2/pull/2814" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2890-g5fe1cab88-windows-x86.7z", + "versionNumber": "v1.5.2890", + "commitAuthor": "Kojin", + "commitFullSha": "5fe1cab889db59942dce219246371d2a71698bab", + "commitMessage": "gsdx: Remove remaining MSAA ui code\n\nWe are removing MSAA for the following reasons:\n1. It's broken\n2. Fixing it would mean it would perform as well as FSAA, which defeats the purpose of having it\n3. It's only supported by DX and Windows\n4. Reduction in code complexity\n\nPress F to pay respect", + "commitAuthoredDate": "2019-01-14T21:50:16Z", + "commitCommitterDate": "2019-01-15T18:13:14Z", + "associatedPullRequests": [ + { + "title": "GSdx: Purge MSAA entirely", + "url": "https://github.com/PCSX2/pcsx2/pull/2815" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2891-g51fe6c20c-windows-x86.7z", + "versionNumber": "v1.5.2891", + "commitAuthor": "lightningterror", + "commitFullSha": "51fe6c20cada900859dd1c204042fdc2a1bf5a81", + "commitMessage": "GSdx: Adjust dbz bt glow/blur crc hack.\n\nDon't enable hack on native res if crc(ntsc only) is below aggressive.\n\nNote for future so I don't forget: This hack can be disabled if depth\nhack is also disabled.", + "commitAuthoredDate": "2019-01-17T06:34:53Z", + "commitCommitterDate": "2019-01-17T06:45:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2892-g0c3a0da58-windows-x86.7z", + "versionNumber": "v1.5.2892", + "commitAuthor": "lightningterror", + "commitFullSha": "0c3a0da58f9d3b2790dcf7df11fa5459b3222888", + "commitMessage": "GSdx: Purge GSC_LegoBatman crc hacks.\n\nEffects emulated correctly with texture shuffle and depth.\n\nGame has upscaling issues which can be fixed with TC offsets.", + "commitAuthoredDate": "2019-01-17T08:58:59Z", + "commitCommitterDate": "2019-01-17T08:58:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2893-gf28f03803-windows-x86.7z", + "versionNumber": "v1.5.2893", + "commitAuthor": "lightningterror", + "commitFullSha": "f28f03803f3b0e7d3e1efd024c6d29160fa654a2", + "commitMessage": "tfx.fx: Correct a couple more blending factors.\n\nChane 0.5 to 128.0f/255.0f which is 0.50196078431.\nJust to be safe it's accurate.", + "commitAuthoredDate": "2019-01-18T05:10:41Z", + "commitCommitterDate": "2019-01-18T05:10:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2894-g85e2a0a6b-windows-x86.7z", + "versionNumber": "v1.5.2894", + "commitAuthor": "lightningterror", + "commitFullSha": "85e2a0a6bbaff2f301701da336125141f6f8b071", + "commitMessage": "gsdx: Add Death By Degrees crc id for US region.\n\ncrc hacks still need to be tested properly.", + "commitAuthoredDate": "2019-01-18T10:29:45Z", + "commitCommitterDate": "2019-01-18T10:29:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2895-gbbd8cbbcf-windows-x86.7z", + "versionNumber": "v1.5.2895", + "commitAuthor": "lightningterror", + "commitFullSha": "bbd8cbbcf4e1152beb3d69480cd4beda57c4b76a", + "commitMessage": "GSdx: Move GSC_DeathByDegreesTekkenNinaWilliams to partial crc level.\n\nUpscaling issues + unsupported texture shuffle.\nHacks might need to be updated.", + "commitAuthoredDate": "2019-01-18T12:17:28Z", + "commitCommitterDate": "2019-01-18T12:17:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2896-gb4cb805a9-windows-x86.7z", + "versionNumber": "v1.5.2896", + "commitAuthor": "lightningterror", + "commitFullSha": "b4cb805a910172a0de398df0a6d1c0459212f066", + "commitMessage": "gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling.", + "commitAuthoredDate": "2019-01-18T13:53:06Z", + "commitCommitterDate": "2019-01-18T13:53:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2897-g7247ee1ad-windows-x86.7z", + "versionNumber": "v1.5.2897", + "commitAuthor": "lightningterror", + "commitFullSha": "7247ee1ad0b64f4e0a3eb8c84b0e8409ccdef029", + "commitMessage": "GSdx: Add glsl shaders to VS solution.\n\nIt should make searching/navigating a bit easier now.", + "commitAuthoredDate": "2019-01-18T14:56:54Z", + "commitCommitterDate": "2019-01-18T14:56:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2898-g4ecbb750a-windows-x86.7z", + "versionNumber": "v1.5.2898", + "commitAuthor": "lightningterror", + "commitFullSha": "4ecbb750a8e5152846daf8dbe7e712a857712265", + "commitMessage": "GSdx: Purge GSC_BlackHawkDown crc hacks.\n\nChannel and texture shuffle emulated correctly.", + "commitAuthoredDate": "2019-01-19T23:05:18Z", + "commitCommitterDate": "2019-01-19T23:05:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2899-g548d6b31b-windows-x86.7z", + "versionNumber": "v1.5.2899", + "commitAuthor": "lightningterror", + "commitFullSha": "548d6b31bf74d4b03422e427122ab6fef97b0c1f", + "commitMessage": "Gsdx: Purge GSC_RedDeadRevolver crc hacks.\n\nBlurring with a bit of ghosting is intended and it looks like that on\nthe console as well.\n\nDepth properly emulated.\n\nD3D11 misses blending.", + "commitAuthoredDate": "2019-01-20T18:49:36Z", + "commitCommitterDate": "2019-01-20T18:49:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-29-gc121bcc-windows-x86.7z", + "versionNumber": "v1.5.29", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c121bccb033c7787f5423862e47cdf8423b2b97d", + "commitMessage": "pcsx2: delete old asm file", + "commitAuthoredDate": "2016-01-09T17:45:34Z", + "commitCommitterDate": "2016-01-09T17:45:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2900-g946e6046b-windows-x86.7z", + "versionNumber": "v1.5.2900", + "commitAuthor": "lightningterror", + "commitFullSha": "946e6046b35fcdf8a2f4e9d7b42adfade871f958", + "commitMessage": "gsdx: Adjust some crc hack comments for some games.\n\nMaybe in the future I'll add github issue links to corresponding crc\nhacks.", + "commitAuthoredDate": "2019-01-21T18:38:20Z", + "commitCommitterDate": "2019-01-21T18:38:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2903-g8c8b1f497-windows-x86.7z", + "versionNumber": "v1.5.2903", + "commitAuthor": "Kojin", + "commitFullSha": "8c8b1f497c256a6634e2bd172cf28c28edbab1f9", + "commitMessage": "gsdx-d3d11: ICO depth HLE\n\nGame reads framebuffer depth as alpha of texture.\nHowever, this is a problem for d3d11 as a shader read on the fb is not allowed.\n\nSo let's handle it in a similar fasion to channel shuffle:\n- Set depth to slot 4\n- Detect when slot 4 matches depth rt\n- Copy and send the copy to the shader", + "commitAuthoredDate": "2019-01-20T06:19:59Z", + "commitCommitterDate": "2019-01-22T05:52:24Z", + "associatedPullRequests": [ + { + "title": "gsdx-d3d11: ICO depth HLE", + "url": "https://github.com/PCSX2/pcsx2/pull/2823" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2904-g55bc8e13f-windows-x86.7z", + "versionNumber": "v1.5.2904", + "commitAuthor": "lightningterror", + "commitFullSha": "55bc8e13fc4b72e8f59f00344f669fe533bd829f", + "commitMessage": "gsdx-gui: Update Accurate date tooltip.", + "commitAuthoredDate": "2019-01-22T21:14:28Z", + "commitCommitterDate": "2019-01-22T21:14:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2905-g2aadf0be8-windows-x86.7z", + "versionNumber": "v1.5.2905", + "commitAuthor": "lightningterror", + "commitFullSha": "2aadf0be895d5b3a788eefc0c48c3b82a7938ec0", + "commitMessage": "GSdx: Adjust Scaling Factor.\n\nUse value of 1 when upscale multiplier is 0 for ScalingFactor, this is\nto avoid doing math with 0 in shader.\n\nIt helps custom res be less broken. Still not recommended to use custom\nres ofc.", + "commitAuthoredDate": "2019-01-22T22:25:01Z", + "commitCommitterDate": "2019-01-22T22:25:01Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2906-g628f5abaa-windows-x86.7z", + "versionNumber": "v1.5.2906", + "commitAuthor": "GovanifY", + "commitFullSha": "628f5abaac0328aea92933dbc8837725c6bd407c", + "commitMessage": "PCSX2: Remove the arbitrary limit on patches by converting the patch list to a vector. (#2797)\n\nPnach had a limit that, while increased at some point to 2048, is still not enough for everyone. This uses a vector to avoid that limit, as there is no reason to keep it and people loading pnach with over 2048 patches most likely know what they are doing.\r\nInipatch group member was also unused in the whole codebase so I did some cleanup and removed it.", + "commitAuthoredDate": "2019-01-23T01:01:30Z", + "commitCommitterDate": "2019-01-23T01:01:30Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Remove the arbitrary limit on patches by converting the patch list to a vector", + "url": "https://github.com/PCSX2/pcsx2/pull/2797" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2907-gb9df1e643-windows-x86.7z", + "versionNumber": "v1.5.2907", + "commitAuthor": "lightningterror", + "commitFullSha": "b9df1e643bb93cb6016965d4efb36c18c5cabb35", + "commitMessage": "gsdx-hw: Adjust/cleanup hw hacks variable calls.\n\nUse a function to check UserHacks for all variables in GSState.cpp\ninstead of checking each variable individually.\n\nGet rid of UserHacks_HPO local variables in GSRendererOGL/DX and use the\nmember variable m_userHacks_HPO instead, we don't need duplicates that\ndo the same thing.\n\nAdd ResetStates call at the beginning of GSRendererDX to match gl\nbehavior.", + "commitAuthoredDate": "2019-01-23T11:23:21Z", + "commitCommitterDate": "2019-01-23T11:24:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2909-g7b4133ac0-windows-x86.7z", + "versionNumber": "v1.5.2909", + "commitAuthor": "lightningterror", + "commitFullSha": "7b4133ac08a64a9c315af474df825512782c4271", + "commitMessage": "GSdx-d3d11: Add final to Renderer class and DrawPrims, also change some voids to inline.", + "commitAuthoredDate": "2019-01-24T17:18:22Z", + "commitCommitterDate": "2019-01-24T19:30:48Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Merge GSRendererDX11 and GSRendererDX together", + "url": "https://github.com/PCSX2/pcsx2/pull/2826" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2910-g8791d8e5b-windows-x86.7z", + "versionNumber": "v1.5.2910", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "8791d8e5b04e12331c130a4963f0cbf0e006e3ea", + "commitMessage": "onepad: Add the SteelSeries Stratus XL to the database. Issue #2825", + "commitAuthoredDate": "2019-01-25T05:48:56Z", + "commitCommitterDate": "2019-01-25T05:48:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2911-g0e239cac6-windows-x86.7z", + "versionNumber": "v1.5.2911", + "commitAuthor": "lightningterror", + "commitFullSha": "0e239cac66f5b930fff9c5fbda79b6b33032e4db", + "commitMessage": "gsdx-ocl: Add some ifdef checks for opencl renderer.\n\nShould resolve gsdx crashes when ini value is selected as opencl when\nopencl is disabled.\n\nProperly fallback to default renderer.", + "commitAuthoredDate": "2019-01-25T21:35:11Z", + "commitCommitterDate": "2019-01-25T21:35:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2912-gac1424ad6-windows-x86.7z", + "versionNumber": "v1.5.2912", + "commitAuthor": "ghost-101", + "commitFullSha": "ac1424ad6d8b149973b8b8ea23ef07a8a6f5098f", + "commitMessage": "onepad: Add the Logitech Chillstream to the database.", + "commitAuthoredDate": "2019-01-25T19:29:41Z", + "commitCommitterDate": "2019-01-25T21:51:22Z", + "associatedPullRequests": [ + { + "title": "onepad: Add the Logitech Chillstream to the database.", + "url": "https://github.com/PCSX2/pcsx2/pull/2827" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2913-g224d51b0a-windows-x86.7z", + "versionNumber": "v1.5.2913", + "commitAuthor": "lightningterror", + "commitFullSha": "224d51b0aa18868338acc3bd79996734cbe7c450", + "commitMessage": "gamedb: Add eeClampMode full gamefix for Castlevania - Lament of Innocence.\n\nFixes cutscene freezes.\n\nClose #2812", + "commitAuthoredDate": "2019-01-26T12:21:51Z", + "commitCommitterDate": "2019-01-26T12:21:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2914-g2e2c9b14a-windows-x86.7z", + "versionNumber": "v1.5.2914", + "commitAuthor": "lightningterror", + "commitFullSha": "2e2c9b14a42393f5b033e328a5bafdfeccab6227", + "commitMessage": "gsdx-ogl: Enable anisotropic filtering only for triangles.\n\nSprites are flat so aniso is likely useless (it would save perf for\nothers primitives).\n\nIdea by Gregory.", + "commitAuthoredDate": "2019-01-18T19:05:04Z", + "commitCommitterDate": "2019-01-26T13:52:30Z", + "associatedPullRequests": [ + { + "title": "GSdx-ogl: Enable anisotropic filtering only for triangles", + "url": "https://github.com/PCSX2/pcsx2/pull/2821" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2918-g4ab29eb28-windows-x86.7z", + "versionNumber": "v1.5.2918", + "commitAuthor": "lightningterror", + "commitFullSha": "4ab29eb280e486283338111e828b7afe036f8623", + "commitMessage": "gsdx: Remove some useless dx9 comments.", + "commitAuthoredDate": "2019-01-26T14:33:28Z", + "commitCommitterDate": "2019-01-26T15:13:07Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Merge/move GSDeviceDX code to GSDevice11", + "url": "https://github.com/PCSX2/pcsx2/pull/2828" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2919-gece7d6e71-windows-x86.7z", + "versionNumber": "v1.5.2919", + "commitAuthor": "lightningterror", + "commitFullSha": "ece7d6e718ed001a4e1a5d04902e6aad1102671d", + "commitMessage": "gsdx-ogl: Update intel bad driver log.\n\nAssume that driver support is good when GL_ARB_texture_barrier and\nGL_ARB_direct_state_access are both supported, disable the log in that\ncase.\n\nKaby Lake and above already support the required extensions (windows) so\nthe log is useless. It should be the same case for Skylake. Mesa driver\nshould already be good.\n\nNote: SSO is still broken even on latest igpu.", + "commitAuthoredDate": "2019-01-26T23:12:08Z", + "commitCommitterDate": "2019-01-26T23:12:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2920-gaf64865c5-windows-x86.7z", + "versionNumber": "v1.5.2920", + "commitAuthor": "Kojin", + "commitFullSha": "af64865c5dc0aeae350348196d0c837ae43b497d", + "commitMessage": "gsdx-d3d11: Framebuffer copy improvements\n\nImproved handling of frame buffer copy by accounting for fb read on all slots.\n\n- implement before/after draw functions\n- defer setting of resources on the api to just before the draw\n- use a bitfield to keep track of set/copied resources\n- recycle copies after draw\n\nFixes: RE4 and Tales of Abyss", + "commitAuthoredDate": "2019-01-25T06:50:40Z", + "commitCommitterDate": "2019-01-27T15:40:39Z", + "associatedPullRequests": [ + { + "title": "gsdx-d3d11: Framebuffer copy improvements", + "url": "https://github.com/PCSX2/pcsx2/pull/2830" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2921-g4c477d3cd-windows-x86.7z", + "versionNumber": "v1.5.2921", + "commitAuthor": "lightningterror", + "commitFullSha": "4c477d3cd6c3517223df777098c02d17c96ea2d8", + "commitMessage": "gsdx-debug: Disable Alpha Test debug logs on d3d11.\n\nUnfortunately they do more harm than help, slowing things quite a lot\nbecause of the endless log spam when debugging gs dumps.", + "commitAuthoredDate": "2019-01-28T19:38:11Z", + "commitCommitterDate": "2019-01-28T19:38:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2922-gee7749452-windows-x86.7z", + "versionNumber": "v1.5.2922", + "commitAuthor": "lightningterror", + "commitFullSha": "ee7749452dfa1358cf519314acb245da37d830d5", + "commitMessage": "gsdx-d3d11: Remove unused function OMSetRenderTargets with UnorderedAccessView.\n\nNote ID3D11UnorderedAccessView parameters are also unused but could be\nuseful for future DATE ports.", + "commitAuthoredDate": "2019-01-28T20:01:22Z", + "commitCommitterDate": "2019-01-28T20:01:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2923-gf02c68317-windows-x86.7z", + "versionNumber": "v1.5.2923", + "commitAuthor": "lightningterror", + "commitFullSha": "f02c683178445d124d894b4ecd12301dc119fe0a", + "commitMessage": "gsdx: Merge Sly 2 and 3 crc hacks.\n\nUpscaling issue with texture shuffle on dx and gl. Also removes shadows\non gl.\nBbox issue on dx.\n\nDumps from Sly 2 and 3 look fine after the merge.\n\nAlso add a crc id BF1739E2 for a prototype Sly2. I don't remember who\ngame me the dump or if it's official.", + "commitAuthoredDate": "2019-01-28T20:58:30Z", + "commitCommitterDate": "2019-01-28T20:58:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2925-gd71dac091-windows-x86.7z", + "versionNumber": "v1.5.2925", + "commitAuthor": "Christian Kenny", + "commitFullSha": "d71dac0918c0478a14f38a53c0929f0c2bd60ceb", + "commitMessage": "[skip ci] NSIS: Add code comments, small tweaks, misc. copyright changes\n\nblorp", + "commitAuthoredDate": "2019-01-26T03:45:37Z", + "commitCommitterDate": "2019-01-30T21:23:57Z", + "associatedPullRequests": [ + { + "title": "NSIS: Fix regkey removal regression, add comments, misc. tweaks", + "url": "https://github.com/PCSX2/pcsx2/pull/2829" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2926-g6a52b8cdc-windows-x86.7z", + "versionNumber": "v1.5.2926", + "commitAuthor": "RedPanda4552", + "commitFullSha": "6a52b8cdcbd71788444c34e02f1a46427e44653c", + "commitMessage": "pcsx2: Update speed hack presets to be more friendly and usable (#2793)\n\nOld presets touched parts such as VU clamping for what seems to be no good reason at all, and applied some rather dodgy combinations of EE cyclerate and cycle skipping. Also added MTVU to presets 3-6.", + "commitAuthoredDate": "2019-01-30T21:29:47Z", + "commitCommitterDate": "2019-01-30T21:29:47Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Update speed hack presets to be more friendly and usable", + "url": "https://github.com/PCSX2/pcsx2/pull/2793" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2927-g109444686-windows-x86.7z", + "versionNumber": "v1.5.2927", + "commitAuthor": "lightningterror", + "commitFullSha": "1094446862bbd4d9e69bec6f7bf8da2edf05eb4c", + "commitMessage": "lilypad: Adjust Special Inputs window and button behavior.\n\nFixes an issue with the window size and Show/Hide special inputs button\nresetting when lilypad was closed and reopened, this was because the\ncode was executed only when the button was actually clicked.\n\nThe values will be properly stored in cache along with the rest already\nworking properly buttons.", + "commitAuthoredDate": "2019-01-31T03:33:25Z", + "commitCommitterDate": "2019-01-31T14:15:44Z", + "associatedPullRequests": [ + { + "title": "LilyPad: Adjust Special Inputs window and button behavior", + "url": "https://github.com/PCSX2/pcsx2/pull/2832" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2928-g1ae48db87-windows-x86.7z", + "versionNumber": "v1.5.2928", + "commitAuthor": "lightningterror", + "commitFullSha": "1ae48db87397bf32317f42f1700b5c5334cbe83c", + "commitMessage": "[skip ci] nsis: Update banner/logo.\n\nIt's a lot better than the previous one.\n\nExample:\n\nhttps://cdn.discordapp.com/attachments/324631776863453185/540619462219399188/unknown.png", + "commitAuthoredDate": "2019-01-31T20:10:08Z", + "commitCommitterDate": "2019-01-31T20:10:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2929-gf25fe48c9-windows-x86.7z", + "versionNumber": "v1.5.2929", + "commitAuthor": "Christian Kenny", + "commitFullSha": "f25fe48c9b352f9f88ed9a980b5d48b6a8117b46", + "commitMessage": "3rdparty:soundtouch: Upgrade SoundTouch lib to 2.1.2. (#2787)", + "commitAuthoredDate": "2019-02-02T16:50:38Z", + "commitCommitterDate": "2019-02-02T16:50:38Z", + "associatedPullRequests": [ + { + "title": "Upgrade SoundTouch lib to 2.1.2", + "url": "https://github.com/PCSX2/pcsx2/pull/2787" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2930-gdbffad2ae-windows-x86.7z", + "versionNumber": "v1.5.2930", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "dbffad2aefc9cc5e606cddc0933be50d04745b3c", + "commitMessage": "gsdx hw: use non virtual Create Texture function.\n\nJust do the format check in FetchSurface. It removes a level of virtual function\nand avoid useless code duplication.", + "commitAuthoredDate": "2019-01-30T12:10:34Z", + "commitCommitterDate": "2019-02-02T21:54:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2942-g6282c3d26-windows-x86.7z", + "versionNumber": "v1.5.2942", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "6282c3d26377e463c1a84d58d66f352b420222e6", + "commitMessage": "gsdx ogl: remove boilerplate of extension check\n\n* Use GLExtension::Has in cold path\n* Throw error at first error\n* Remove aniso check, all hardware support it. Bonus add GL4.6 extension support\n* Remove viewport array check. We replace the function pointer anyway", + "commitAuthoredDate": "2019-02-07T11:02:18Z", + "commitCommitterDate": "2019-02-07T11:34:02Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx gl", + "url": "https://github.com/PCSX2/pcsx2/pull/2837" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2943-g96623acdc-windows-x86.7z", + "versionNumber": "v1.5.2943", + "commitAuthor": "lightningterror", + "commitFullSha": "96623acdcd5dd39cf95699097b73c60cfcc1f802", + "commitMessage": "gsdx-ogl: glTexturePageCommitmentEXT should be optional for sparse texture.", + "commitAuthoredDate": "2019-02-07T13:32:10Z", + "commitCommitterDate": "2019-02-07T13:32:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2947-gb5f0959e6-windows-x86.7z", + "versionNumber": "v1.5.2947", + "commitAuthor": "lightningterror", + "commitFullSha": "b5f0959e6daa5ad643eb00110c7df7a794653c01", + "commitMessage": "GSdx-gui: Set ini option to 0 for sparse texture since the feature is not yet implemented,\nalso add tooltip for the gui option.", + "commitAuthoredDate": "2019-02-07T16:10:46Z", + "commitCommitterDate": "2019-02-07T17:38:40Z", + "associatedPullRequests": [ + { + "title": "Gsdx-gui: Add option for Sparse Texture in Advanced options", + "url": "https://github.com/PCSX2/pcsx2/pull/2844" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2948-gdabc99f46-windows-x86.7z", + "versionNumber": "v1.5.2948", + "commitAuthor": "lightningterror", + "commitFullSha": "dabc99f466c00f8c09d62c3d21f4bf145a38d201", + "commitMessage": "gsdx-ogl: Small colclip improvements.\n\n1. Allow hrd colclip to also run on the unsupported\ncases which should be pretty rare.\n\n2. Remove colclip from high sw blending.\n\n3. Disable the hdr colclip shader which may not be\nactually required to run.\n\nIdea by Gregory", + "commitAuthoredDate": "2019-01-15T05:42:16Z", + "commitCommitterDate": "2019-02-08T13:53:15Z", + "associatedPullRequests": [ + { + "title": "GSdx-ogl: Small colclip improvements", + "url": "https://github.com/PCSX2/pcsx2/pull/2818" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2955-gca002c56e-windows-x86.7z", + "versionNumber": "v1.5.2955", + "commitAuthor": "lightningterror", + "commitFullSha": "ca002c56e507c1be0f9606c3772c94d79fb90905", + "commitMessage": "GSdx: Adjust Burnout crc hacks to work on multiplayer mode as well.\n\nYellow stripes crc hack.\nNote: Only Takedown was tested but other games should work as well.", + "commitAuthoredDate": "2019-02-09T20:42:38Z", + "commitCommitterDate": "2019-02-09T20:42:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2956-g19586fdd7-windows-x86.7z", + "versionNumber": "v1.5.2956", + "commitAuthor": "lightningterror", + "commitFullSha": "19586fdd7f90e7ddf3f44fadcda82360b14f8cb0", + "commitMessage": "gsdx: Move GSTexturecache files from Common to HW renderer.", + "commitAuthoredDate": "2019-02-11T16:43:59Z", + "commitCommitterDate": "2019-02-11T17:18:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2957-g12b622c9c-windows-x86.7z", + "versionNumber": "v1.5.2957", + "commitAuthor": "lightningterror", + "commitFullSha": "12b622c9c1ada509c054bb8980511c11dc53af67", + "commitMessage": "gsdx: Cleanup/update Wild Arms offset hack.\n\nDon't use integer for the variable, option has only on and off states.\nUse member variable names and adjust some checks.", + "commitAuthoredDate": "2019-02-13T09:28:07Z", + "commitCommitterDate": "2019-02-13T09:28:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2958-g5a4541f2f-windows-x86.7z", + "versionNumber": "v1.5.2958", + "commitAuthor": "lightningterror", + "commitFullSha": "5a4541f2f4c5eb7c89bf54eb0f0f76393e708b90", + "commitMessage": "gsdx: Adjust/cleanup ini options.\n\nOpencl device, Alpha, Alpha stencil are windows only options so no need\nto clutter ini on linux with useless stuff.", + "commitAuthoredDate": "2019-02-13T10:06:02Z", + "commitCommitterDate": "2019-02-13T10:06:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2959-g119ab9065-windows-x86.7z", + "versionNumber": "v1.5.2959", + "commitAuthor": "lightningterror", + "commitFullSha": "119ab90657ae9c2855c43c16f11a47de538d5694", + "commitMessage": "gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2.\n\nThere's no need to have duplicate images that basically do the same\nthing. Update the gui to reflect latest changes and use the same images\non both. It will reduce plugin size.\nRemove old images and update VS project files.", + "commitAuthoredDate": "2019-02-13T11:30:00Z", + "commitCommitterDate": "2019-02-13T11:30:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-296-g5b74374-windows-x86.7z", + "versionNumber": "v1.5.296", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5b74374bb29082c2c84b4dc9c0ac83b6e8b762a7", + "commitMessage": "Merge pull request #1169 from PCSX2/remove-mmx\n\nRemove mmx", + "commitAuthoredDate": "2016-02-08T18:17:24Z", + "commitCommitterDate": "2016-02-08T18:17:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2960-ga130fcaa4-windows-x86.7z", + "versionNumber": "v1.5.2960", + "commitAuthor": "lightningterror", + "commitFullSha": "a130fcaa4ebf5b4ca73289a5a3190123d8a2279c", + "commitMessage": "gsdx-gui: Adjust some button positioning and window width.\n\n\"Symmetry\"", + "commitAuthoredDate": "2019-02-13T12:07:33Z", + "commitCommitterDate": "2019-02-13T12:07:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2961-gea6f9acf8-windows-x86.7z", + "versionNumber": "v1.5.2961", + "commitAuthor": "lightningterror", + "commitFullSha": "ea6f9acf86c14e4d7fed46ce8dc1553344e2072a", + "commitMessage": "spu2-x-gui: Reduce window height.\n\nShould help low res monitors.", + "commitAuthoredDate": "2019-02-13T12:34:40Z", + "commitCommitterDate": "2019-02-13T12:34:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2962-g90e38f68d-windows-x86.7z", + "versionNumber": "v1.5.2962", + "commitAuthor": "lightningterror", + "commitFullSha": "90e38f68d85c2fe7ca61a4ef70bb690c2dcc06d5", + "commitMessage": "onepad/onepad legacy: Remove Windows placeholder dirs.\n\nThey are useless.", + "commitAuthoredDate": "2019-02-13T13:01:34Z", + "commitCommitterDate": "2019-02-13T13:01:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2964-g31d95448e-windows-x86.7z", + "versionNumber": "v1.5.2964", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "31d95448ed135593c0719743374a468a2a443133", + "commitMessage": "gsdx device: use same target for fxaa/shaderboost/shaderfx\n\nIt avoid to waste VRAM memory", + "commitAuthoredDate": "2019-02-12T11:12:41Z", + "commitCommitterDate": "2019-02-13T18:52:43Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx gsdevice", + "url": "https://github.com/PCSX2/pcsx2/pull/2850" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2965-gbcba2597f-windows-x86.7z", + "versionNumber": "v1.5.2965", + "commitAuthor": "lightningterror", + "commitFullSha": "bcba2597f3d00aeb2fb9d390b8962464bb42d10f", + "commitMessage": "Lilypad: Partially revert #2832\n\nDPI scaling doesn't work for the window resize so it made things worse.\nMaybe once that is fixed this code can be reverted back again.", + "commitAuthoredDate": "2019-02-17T17:42:55Z", + "commitCommitterDate": "2019-02-17T17:42:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2966-gc0a47c2c7-windows-x86.7z", + "versionNumber": "v1.5.2966", + "commitAuthor": "lightningterror", + "commitFullSha": "c0a47c2c796796c512737f2fcc6e5ebf2e703e93", + "commitMessage": "Lilypad: Don't toggle width and heigh for Inputs window with Show/hide Special Inputs button.\n\nUse a fixed size instead. It will avoid DPI scaling issues.\nAlso adjust the Special Inputs buttons height position so that the\nwindow height remains a reasonable size.", + "commitAuthoredDate": "2019-02-17T19:17:41Z", + "commitCommitterDate": "2019-02-17T19:17:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2967-gcc2fda6d6-windows-x86.7z", + "versionNumber": "v1.5.2967", + "commitAuthor": "lightningterror", + "commitFullSha": "cc2fda6d6db744feef74707935a819d39badc559", + "commitMessage": "gsdx-gui: Add hotkey nametags to some options that have hotkey support already.", + "commitAuthoredDate": "2019-02-18T04:11:43Z", + "commitCommitterDate": "2019-02-18T04:11:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2968-g6905d4d88-windows-x86.7z", + "versionNumber": "v1.5.2968", + "commitAuthor": "lightningterror", + "commitFullSha": "6905d4d8832505a28b3b2f685e35df6dd821a8b8", + "commitMessage": "x86emitter: Purge empty file sse_helpers.h.\n\nCode was removed in\nhttps://github.com/PCSX2/pcsx2/commit/60a9463e7ad3c8936eae1aad688cf72e6c734159\nRight now it's useless.\nUpdate VS/cmake project files to remove any mentions of the file as\nwell.", + "commitAuthoredDate": "2019-02-18T10:51:06Z", + "commitCommitterDate": "2019-02-18T10:51:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2969-g8cb6d255c-windows-x86.7z", + "versionNumber": "v1.5.2969", + "commitAuthor": "lightningterror", + "commitFullSha": "8cb6d255ca6b4db752370da56629ebce652d0a5b", + "commitMessage": "fxaa.fx: Purge d3d9 shader code.\n\nLooks like I forgot this one.", + "commitAuthoredDate": "2019-02-19T10:07:37Z", + "commitCommitterDate": "2019-02-19T14:36:15Z", + "associatedPullRequests": [ + { + "title": "fxaa.fx: Purge d3d9 shader code", + "url": "https://github.com/PCSX2/pcsx2/pull/2856" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2970-gc6f57c0bd-windows-x86.7z", + "versionNumber": "v1.5.2970", + "commitAuthor": "lightningterror", + "commitFullSha": "c6f57c0bdbf20f961bc4b396f85ddac6157e668d", + "commitMessage": "gsdx: Save hotkey toggle to ini config.\n\nThis will allow to save hotkey option toggling to the ini which\nshould fix gui updating with hotkey toggles.\n\nNote: Render hw/sw switch doesn't work.\n\nAlso update some options that didn't have hotkey nametag.", + "commitAuthoredDate": "2019-02-20T03:10:13Z", + "commitCommitterDate": "2019-02-20T10:07:02Z", + "associatedPullRequests": [ + { + "title": "GSdx: Save hotkey toggle to ini config", + "url": "https://github.com/PCSX2/pcsx2/pull/2859" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2975-ge55fcae98-windows-x86.7z", + "versionNumber": "v1.5.2975", + "commitAuthor": "lightningterror", + "commitFullSha": "e55fcae9811a72b8908d02ec023beb5a5573a4f5", + "commitMessage": "gsdx d3d11: re-normalize coordinate when TEX0 is invalid.", + "commitAuthoredDate": "2019-02-20T11:11:23Z", + "commitCommitterDate": "2019-02-20T12:49:57Z", + "associatedPullRequests": [ + { + "title": "gsdx: implement fixed TEX0 for all renderers", + "url": "https://github.com/PCSX2/pcsx2/pull/2855" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2976-g61c4df037-windows-x86.7z", + "versionNumber": "v1.5.2976", + "commitAuthor": "lightningterror", + "commitFullSha": "61c4df0375a8a89dd62d3d927ccc0eea2bb48b8b", + "commitMessage": "gsdx-gui: Use a separate drop down list for sparse texture.\n\nIt's temporary until sparse texture is fully implemented.\nForce Disabled should be Default option.", + "commitAuthoredDate": "2019-02-20T15:56:51Z", + "commitCommitterDate": "2019-02-20T15:56:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2977-g80f8de5e0-windows-x86.7z", + "versionNumber": "v1.5.2977", + "commitAuthor": "lightningterror", + "commitFullSha": "80f8de5e0b6845572c8e31b78a4e8526b1b61135", + "commitMessage": "Revert \"gsdx-gui: Use a separate drop down list for sparse texture.\"\n\nThis reverts commit 61c4df0375a8a89dd62d3d927ccc0eea2bb48b8b.\n\nIt was a bad idea from the start.", + "commitAuthoredDate": "2019-02-20T16:42:28Z", + "commitCommitterDate": "2019-02-20T16:42:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2978-ga9c1a1c76-windows-x86.7z", + "versionNumber": "v1.5.2978", + "commitAuthor": "lightningterror", + "commitFullSha": "a9c1a1c7684a5f4d364137f180035fba8612fb53", + "commitMessage": "Gamedb: Add gamefixes for NFL Street 2, Killzone, Constantine, ShellShock.\n\nAdd GIFFIFOHack to NFL Street 2.\nFixes garbage graphics. Close #2857\n\nAdd vuClampMode None for Killzone, ShellShock.\nResolves I Reg Clamping / performance impact and yellow graphics in\ncertain areas.\n\nAdd eeRoundMode Positive for Constantine.\nResolves dumpster not being able to be climbed from front in level 2.\n\nClamp and round mode patches by @MrCK1", + "commitAuthoredDate": "2019-02-21T06:54:15Z", + "commitCommitterDate": "2019-02-21T06:54:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2979-gaa2b474d1-windows-x86.7z", + "versionNumber": "v1.5.2979", + "commitAuthor": "lightningterror", + "commitFullSha": "aa2b474d1ad218eed014f8b21c15d37d6fad18d5", + "commitMessage": "Gamedb: Add GIFFIFOHack gamefix to remaining Mana Khemia games.\n\nFixes flickering sprites.\nClose #2645", + "commitAuthoredDate": "2019-02-21T07:15:36Z", + "commitCommitterDate": "2019-02-21T07:15:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2980-ge56f75fe9-windows-x86.7z", + "versionNumber": "v1.5.2980", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e56f75fe9aa456d45d3c3e3755ea94d6cfda8a18", + "commitMessage": "gsdx hw:move vertices fixup for texture shuffle in RendererHw\n\nBonus: fix m_vt value", + "commitAuthoredDate": "2019-02-21T12:10:41Z", + "commitCommitterDate": "2019-02-22T15:57:59Z", + "associatedPullRequests": [ + { + "title": "gsdx hw:move vertices fixup for texture shuffle in RendererHw", + "url": "https://github.com/PCSX2/pcsx2/pull/2861" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2981-g930f07df4-windows-x86.7z", + "versionNumber": "v1.5.2981", + "commitAuthor": "lightningterror", + "commitFullSha": "930f07df4a6a1c5053678b79c347ef699840edc6", + "commitMessage": "gsdx: Purge depth crc hack for Haunting Ground.\n\nEffects rendered correctly on all renderers.", + "commitAuthoredDate": "2019-02-22T16:18:58Z", + "commitCommitterDate": "2019-02-22T16:18:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2982-g8e8598412-windows-x86.7z", + "versionNumber": "v1.5.2982", + "commitAuthor": "lightningterror", + "commitFullSha": "8e8598412d98575f2aedfb6dffac9bc5014dfe2a", + "commitMessage": "gsdx: Purge all crc hacks for GSC_OnePieceGrandAdventure and GSC_OnePieceGrandBattle.\n\nTexture shuffle and hdr colclip.\nEffects rendered correctly.", + "commitAuthoredDate": "2019-02-23T05:52:40Z", + "commitCommitterDate": "2019-02-23T05:52:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2983-g64ab2d53e-windows-x86.7z", + "versionNumber": "v1.5.2983", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "64ab2d53e18a4e43ad00b40930e4ab5fd91043ed", + "commitMessage": "Add comments to prevent various warnings about falling through on case statements.", + "commitAuthoredDate": "2019-02-24T06:08:57Z", + "commitCommitterDate": "2019-02-24T06:08:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2984-g79a38858d-windows-x86.7z", + "versionNumber": "v1.5.2984", + "commitAuthor": "lightningterror", + "commitFullSha": "79a38858d127299c7d868d56f0a93a1edbbc8b64", + "commitMessage": "gsdx: Purge GSC_CrashNburn crc hacks.\n\nDepth, texture shuffle rendered correctly.\n@MrCK1 did the tests. PAL needs to be tested as well.", + "commitAuthoredDate": "2019-02-24T21:12:27Z", + "commitCommitterDate": "2019-02-24T21:12:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2985-gffe6587e6-windows-x86.7z", + "versionNumber": "v1.5.2985", + "commitAuthor": "lightningterror", + "commitFullSha": "ffe6587e62c7563a5555e3ede5ca97b9121e67c1", + "commitMessage": "[skip ci] git: Update issue template links.", + "commitAuthoredDate": "2019-02-25T08:35:11Z", + "commitCommitterDate": "2019-02-25T08:35:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2986-g8a9abd8a1-windows-x86.7z", + "versionNumber": "v1.5.2986", + "commitAuthor": "lightningterror", + "commitFullSha": "8a9abd8a1b456d7545bca33b24c475a51fd47b29", + "commitMessage": "gsdx: Purge depth crc hack for GSC_RadiataStories.\n\nEffects rendered correctly, blur/ghosting upscaling issues can be\nresolved with HPO special.", + "commitAuthoredDate": "2019-02-25T10:35:27Z", + "commitCommitterDate": "2019-02-25T10:35:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2987-g425059d88-windows-x86.7z", + "versionNumber": "v1.5.2987", + "commitAuthor": "lightningterror", + "commitFullSha": "425059d8820f220cd7aea6de076306243e841fce", + "commitMessage": "gsdx: Forgot to move the crc state for mgs3 and ace combat 4.\n\ncrc hacks are aggressive only. Fixes regressions mentioned in\nhttps://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-OpenGL-Issue-with-Latest-Builds", + "commitAuthoredDate": "2019-03-01T07:37:04Z", + "commitCommitterDate": "2019-03-01T07:37:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2988-g90531f8b7-windows-x86.7z", + "versionNumber": "v1.5.2988", + "commitAuthor": "Chromaryu", + "commitFullSha": "90531f8b7b3ce7079f5281ea549e0d3252878f0f", + "commitMessage": "Locale: Update ja_JP translation", + "commitAuthoredDate": "2019-03-01T08:33:36Z", + "commitCommitterDate": "2019-03-01T09:01:54Z", + "associatedPullRequests": [ + { + "title": "Locale: Update ja_JP translation", + "url": "https://github.com/PCSX2/pcsx2/pull/2867" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2989-g7106909d3-windows-x86.7z", + "versionNumber": "v1.5.2989", + "commitAuthor": "Akash", + "commitFullSha": "7106909d3fa7cccfb9da5c3198eca77f3a0255fe", + "commitMessage": "PCSX2: Avoid enabling VuClipFlag at some scenarios\n\nVuClipFlag hack is only used for SuperVU1 Recompiler, let's avoid enabling it when it's not used.\n\nPreviously a console message would be provided stating that \"(GameDB) Enabled Gamefix: VuClipFlagHack\" even when the user is using the Interpreter (or) MicroVU Recompiler. The following patch prevents such confusions.", + "commitAuthoredDate": "2016-09-30T11:43:39Z", + "commitCommitterDate": "2019-03-01T09:11:13Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Avoid enabling VuClipFlag at some scenarios", + "url": "https://github.com/PCSX2/pcsx2/pull/1599" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-299-g50caca4-windows-x86.7z", + "versionNumber": "v1.5.299", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "50caca4002e98e1bf6f0fbe1955981c6d2a59f28", + "commitMessage": "EE: replace EE/FPU mov opcode when FPU_RECOMPILE isn't enabled\n\nIt will be easier for testing if we change the format of the FPU register", + "commitAuthoredDate": "2016-02-11T17:51:37Z", + "commitCommitterDate": "2016-02-11T17:53:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2990-g8a16d9611-windows-x86.7z", + "versionNumber": "v1.5.2990", + "commitAuthor": "Chromaryu", + "commitFullSha": "8a16d96112f7cf87d9b0d5eb6e40432f5bec2740", + "commitMessage": "PCSX2-EE: Improve SetGSCrt logging", + "commitAuthoredDate": "2019-03-01T11:29:31Z", + "commitCommitterDate": "2019-03-01T11:39:37Z", + "associatedPullRequests": [ + { + "title": "PCSX2-EE: Improve SetGSCrt logging", + "url": "https://github.com/PCSX2/pcsx2/pull/2870" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2991-g811d8781a-windows-x86.7z", + "versionNumber": "v1.5.2991", + "commitAuthor": "lightningterror", + "commitFullSha": "811d8781ab152879a6d27ab9a4ad7e07ce443747", + "commitMessage": "cdvd: Get rid of code that disabled loading psx discs.\n\nNot used anymore.", + "commitAuthoredDate": "2019-03-01T10:11:57Z", + "commitCommitterDate": "2019-03-01T11:51:13Z", + "associatedPullRequests": [ + { + "title": "cdvd: Get rid of code that disabled loading psx discs", + "url": "https://github.com/PCSX2/pcsx2/pull/2869" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2992-g5af929a38-windows-x86.7z", + "versionNumber": "v1.5.2992", + "commitAuthor": "Christian Kenny", + "commitFullSha": "5af929a387b57f3195a9800871e8761f66474742", + "commitMessage": "Gamedb: Add vuClampMode 2 gamefix for James Bond 007 - Nightfire.\n\nFixes polygon clipping in driving missions.\n\nClose #2872", + "commitAuthoredDate": "2019-03-02T22:23:03Z", + "commitCommitterDate": "2019-03-02T22:25:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2993-g5c23a9fac-windows-x86.7z", + "versionNumber": "v1.5.2993", + "commitAuthor": "lightningterror", + "commitFullSha": "5c23a9fac0d83529fc9acd94203e1ee7a1de277f", + "commitMessage": "gsdx-gui: Update blending option.\n\nChange the name to Accurate Blending so it fits more with Date option\nnext to it, get rid of low/high end recommended nametag for the list and\njust use Recommended for Basic level, lot of users seem to be using high\nfor \"high end pc\" which they shouldn't.", + "commitAuthoredDate": "2019-03-02T23:47:40Z", + "commitCommitterDate": "2019-03-02T23:47:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2995-ge48ce1bc6-windows-x86.7z", + "versionNumber": "v1.5.2995", + "commitAuthor": "lightningterror", + "commitFullSha": "e48ce1bc696d1935d3f066babe2a3d1471067442", + "commitMessage": "gsdx-ogl: Minor adjustments to DATE code.\n\nDon't set DATE true when Accurate Date is off, DATE is true anyway so\nno need to set it again.\n\nDon't call full barrier for DATE 45 at the date selection, do it\nat the shader call check. It's the same, plus we avoid extra checks.", + "commitAuthoredDate": "2019-03-04T17:57:17Z", + "commitCommitterDate": "2019-03-04T18:39:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2996-ge36976bf8-windows-x86.7z", + "versionNumber": "v1.5.2996", + "commitAuthor": "lightningterror", + "commitFullSha": "e36976bf8647051c35c5b20808773fc1950694f4", + "commitMessage": "gsdx-d3d11: Minor adjustments to DATE code.\n\nRun fast accurate date instead of alpha stencil when accurate date is\nenabled on supported calls, also update some logs and comments.", + "commitAuthoredDate": "2019-03-04T19:35:09Z", + "commitCommitterDate": "2019-03-04T19:35:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2997-g8219bcd1b-windows-x86.7z", + "versionNumber": "v1.5.2997", + "commitAuthor": "lightningterror", + "commitFullSha": "8219bcd1b44cc16493755ea6228977d22d9f4f8c", + "commitMessage": "gsdx-hw: Move GSC_YakuzaGames to partial level.\n\nDon't enable hack on native res if crc is below aggressive. Upscaling\nissues.\n\nBonus, revert recent barrier changes on gl date code.", + "commitAuthoredDate": "2019-03-05T11:39:07Z", + "commitCommitterDate": "2019-03-05T11:39:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2998-g3155278ac-windows-x86.7z", + "versionNumber": "v1.5.2998", + "commitAuthor": "Chromaryu", + "commitFullSha": "3155278ac73c5243e3418180df01ac7f27553e55", + "commitMessage": "Locale: purging some ja_JP localization\n\nSync up with current codebase\n\nUpdate ja_JP localization", + "commitAuthoredDate": "2019-03-05T13:37:56Z", + "commitCommitterDate": "2019-03-05T14:28:06Z", + "associatedPullRequests": [ + { + "title": "Locale: purging some ja_JP localization and Update.", + "url": "https://github.com/PCSX2/pcsx2/pull/2878" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-2999-g47c255be2-windows-x86.7z", + "versionNumber": "v1.5.2999", + "commitAuthor": "lightningterror", + "commitFullSha": "47c255be2c8ae08fa43612d8d21c7d3f2a597675", + "commitMessage": "gsdx-gui: Adjust advanced settings and hacks gui.\n\nAllow to open Advanced settings and hacks window even when hw hacks are\noff, this should allow OpenGL advanced settings to be configured even\nwhen hw hacks are off in the gui since the options are configurable\nwihtout depending on hw hacks checkbox.\n\nHw hacks will be greyed out when the checkbox button is not enabled.\n\nNew behavior will only be present on opengl hw gui. Direct3d11 will remain the same.", + "commitAuthoredDate": "2019-03-05T22:05:06Z", + "commitCommitterDate": "2019-03-06T17:11:26Z", + "associatedPullRequests": [ + { + "title": "GSdx-gui: Adjust advanced settings and hacks gui", + "url": "https://github.com/PCSX2/pcsx2/pull/2879" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-30-ga9a26b9-windows-x86.7z", + "versionNumber": "v1.5.30", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a9a26b93f98a1f6d17daa747894ffe7b381b1fab", + "commitMessage": "ee: directly call EMMS from dispatcher\n\nUntil we completely remove MMX from the recompiler", + "commitAuthoredDate": "2016-01-09T18:57:28Z", + "commitCommitterDate": "2016-01-09T18:57:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-300-gb1404cf-windows-x86.7z", + "versionNumber": "v1.5.300", + "commitAuthor": "Jonathan Li", + "commitFullSha": "b1404cff37094ac3c94ac9c4960f61c3bef7bebb", + "commitMessage": "ci: Fix Travis CI clang build\n\nThere are dependency issues with g++-4.8-multilib, so let's use\ng++-4.9-multilib from the toolchain repo instead.\n\n[skip appveyor]", + "commitAuthoredDate": "2016-02-11T20:38:07Z", + "commitCommitterDate": "2016-02-11T20:44:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3000-g910ef1db4-windows-x86.7z", + "versionNumber": "v1.5.3000", + "commitAuthor": "lightningterror", + "commitFullSha": "910ef1db41ddfa33f559bfc4e2096e51ed031aa8", + "commitMessage": "Gsdx hw: Purge GSC_TalesOfAbyss crc hacks.\n\nDepth and channel shuffle rendered correctly on all renderers.\nAlso add some missing crc ids for Tales of Abyss.\n\nPS: I'm ninjaing 3000 builds on the buildbot :smile:", + "commitAuthoredDate": "2019-03-08T15:13:39Z", + "commitCommitterDate": "2019-03-08T15:13:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3001-g889001c02-windows-x86.7z", + "versionNumber": "v1.5.3001", + "commitAuthor": "lightningterror", + "commitFullSha": "889001c02628c5ecbb296e3df6af401bf2cda45c", + "commitMessage": "gsdx-hw: Move GSC_Okami to Aggressive level.\n\nUpscaling issues, hack needs to be updated because it removes too many\neffects. Maybe HPO or Wild Arms offset are fine, needs further testing.", + "commitAuthoredDate": "2019-03-08T18:23:03Z", + "commitCommitterDate": "2019-03-08T18:23:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3002-g7354c1fa0-windows-x86.7z", + "versionNumber": "v1.5.3002", + "commitAuthor": "lightningterror", + "commitFullSha": "7354c1fa0d999a565d2adaecb7e3234844dac6f3", + "commitMessage": "gsdx-hw: Update a few crc issue categories for several games.", + "commitAuthoredDate": "2019-03-08T18:33:28Z", + "commitCommitterDate": "2019-03-08T18:33:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3003-g7982e3abf-windows-x86.7z", + "versionNumber": "v1.5.3003", + "commitAuthor": "Jannik Vogel", + "commitFullSha": "7982e3abfe60f86b5cb17d2bc772f8a379ff299c", + "commitMessage": "dev9ghzdrk: pthread_create returns status, not thread handle", + "commitAuthoredDate": "2019-03-10T01:57:54Z", + "commitCommitterDate": "2019-03-10T23:52:05Z", + "associatedPullRequests": [ + { + "title": "dev9ghzdrk: pthread_create returns status, not thread handle", + "url": "https://github.com/PCSX2/pcsx2/pull/2883" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3004-g3296ade98-windows-x86.7z", + "versionNumber": "v1.5.3004", + "commitAuthor": "Christian Kenny", + "commitFullSha": "3296ade983c625b9217da055cfe727779f552875", + "commitMessage": "Plugins: Remove PADSSSPSX and xpad.", + "commitAuthoredDate": "2019-03-11T04:30:47Z", + "commitCommitterDate": "2019-03-11T22:34:47Z", + "associatedPullRequests": [ + { + "title": "Plugins: Remove PADSSSPSX and xpad.", + "url": "https://github.com/PCSX2/pcsx2/pull/2885" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3005-ge9e758058-windows-x86.7z", + "versionNumber": "v1.5.3005", + "commitAuthor": "lightningterror", + "commitFullSha": "e9e75805826ccaf3f16c7e556fe8de9ff0e1a63a", + "commitMessage": "gsdx-gui: Properly grey out opencl device text when opencl is enabled, also some minor cleanup.", + "commitAuthoredDate": "2019-03-12T00:49:48Z", + "commitCommitterDate": "2019-03-12T00:49:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3006-gc8d4d5528-windows-x86.7z", + "versionNumber": "v1.5.3006", + "commitAuthor": "lightningterror", + "commitFullSha": "c8d4d5528e9460ae66c74b74f04a37808b5c50e5", + "commitMessage": "gsdx-ocl: Fix some compile warnings.", + "commitAuthoredDate": "2019-03-12T01:36:49Z", + "commitCommitterDate": "2019-03-12T01:36:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3007-gf8a6a3c6e-windows-x86.7z", + "versionNumber": "v1.5.3007", + "commitAuthor": "lightningterror", + "commitFullSha": "f8a6a3c6ef002cf98dd30ed7d539ce3dad1a6fcf", + "commitMessage": "Gamedb: Add King's Field IV ntsc-j patch.\n\nFollow up from https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4\nFixes (black voids) central tower level loading.\nIssue: Some doors leading to some areas appeared as black voids that you can walk in to.\n\nCredits to @wgarvin0 for the patch.", + "commitAuthoredDate": "2019-03-12T12:12:45Z", + "commitCommitterDate": "2019-03-12T12:13:01Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3008-g0d5ae808e-windows-x86.7z", + "versionNumber": "v1.5.3008", + "commitAuthor": "lightningterror", + "commitFullSha": "0d5ae808efbd1850ed580fe078fde49b6387395b", + "commitMessage": "gsdx-gui: Fix overlap issue with Rendering threads text.\n\nIssue was visible only on gsdumpgui.", + "commitAuthoredDate": "2019-03-17T04:04:08Z", + "commitCommitterDate": "2019-03-17T04:04:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3009-ga30f64286-windows-x86.7z", + "versionNumber": "v1.5.3009", + "commitAuthor": "lightningterror", + "commitFullSha": "a30f642860f727dc7cc081eaf71be33c1d2859fa", + "commitMessage": "gsdx-hw: Purge GSC_NarutimateAccel, GSC_Naruto crc hacks.\n\nNaruto Shippuden - Narutimate Accel 3,\nNaruto - Narutimate Hero 3.\n\nDepth effects (shadows) rendered correctly.", + "commitAuthoredDate": "2019-03-17T04:34:13Z", + "commitCommitterDate": "2019-03-17T04:34:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3010-gf5bf1f655-windows-x86.7z", + "versionNumber": "v1.5.3010", + "commitAuthor": "lightningterror", + "commitFullSha": "f5bf1f655d1d511619e37cbf8cd4155b7d72af76", + "commitMessage": "gsdx-hw: Add another Sly 2 prototype/beta disc to crc list.", + "commitAuthoredDate": "2019-03-17T19:47:40Z", + "commitCommitterDate": "2019-03-17T19:47:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3011-g5c7084f8b-windows-x86.7z", + "versionNumber": "v1.5.3011", + "commitAuthor": "Sean Nam", + "commitFullSha": "5c7084f8bfc35faeb5dfa9da1be18c3c4c2ee11f", + "commitMessage": "[skip ci] README.md: Improve readability. (#2893)", + "commitAuthoredDate": "2019-03-19T18:38:23Z", + "commitCommitterDate": "2019-03-19T18:38:23Z", + "associatedPullRequests": [ + { + "title": "Improve readability of README.md", + "url": "https://github.com/PCSX2/pcsx2/pull/2893" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3012-g10ee832dc-windows-x86.7z", + "versionNumber": "v1.5.3012", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "10ee832dc13c7aee9623aaf2e0d2875ceecc4797", + "commitMessage": "Workaround to avoid access violation problem in Klonoa 2 loading Volkan Inferno\nLets hope the build bot doesn't mess this up :P", + "commitAuthoredDate": "2019-03-21T20:17:14Z", + "commitCommitterDate": "2019-03-21T20:17:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3013-gd7fd3d764-windows-x86.7z", + "versionNumber": "v1.5.3013", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "d7fd3d764893b8f80409609585cab8beb0a156d1", + "commitMessage": "Updated Klonoa 2 patch to new one by Prafull, works much better and fixes some corrupt textures", + "commitAuthoredDate": "2019-03-21T20:25:52Z", + "commitCommitterDate": "2019-03-21T20:25:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3014-g3133221fd-windows-x86.7z", + "versionNumber": "v1.5.3014", + "commitAuthor": "lightningterror", + "commitFullSha": "3133221fd7c856bc26d9c452a1d3a70cd34fb2b7", + "commitMessage": "Gamedb: Also add patches for Klonoa 2 EU version.\n\nFollow up from:\n\nhttps://github.com/PCSX2/pcsx2/commit/d7fd3d764893b8f80409609585cab8beb0a156d1\n\nPatch by Prafull:\n\nhttps://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597499#pid597499", + "commitAuthoredDate": "2019-03-23T00:04:56Z", + "commitCommitterDate": "2019-03-23T00:04:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3015-g936f66d70-windows-x86.7z", + "versionNumber": "v1.5.3015", + "commitAuthor": "lightningterror", + "commitFullSha": "936f66d7011ff0a9765f3f0e8457f69170552355", + "commitMessage": "Gamedb: Also add patches for Klonoa 2 JP version.\n\nFollow up from:\n\nhttps://github.com/PCSX2/pcsx2/commit/3133221fd7c856bc26d9c452a1d3a70cd34fb2b7\n\nBackport by Arapapa:\n\nhttps://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597525#pid597525", + "commitAuthoredDate": "2019-03-23T19:46:25Z", + "commitCommitterDate": "2019-03-23T19:46:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3016-g987f78363-windows-x86.7z", + "versionNumber": "v1.5.3016", + "commitAuthor": "Aced14", + "commitFullSha": "987f78363262202113c26e767d395718fd6889c3", + "commitMessage": "GameDB: Fix PlayStation Underground 4.4 entries\n\nPlayStation Underground 4.4 is a set of 2 discs:\n* SCUS-97120: PS1 CD (disc 1)\n* SCUS-97121: PS2 DVD (disc 2)\n\nSpecific changes:\n* Remove disc 1 since it's out of scope\n* Change 4.3 to 4.4 in disc 2's name (4.3 doesn't include any PS2 discs)", + "commitAuthoredDate": "2019-03-24T02:04:38Z", + "commitCommitterDate": "2019-03-26T12:53:39Z", + "associatedPullRequests": [ + { + "title": "GameDB: Fix PlayStation Underground 4.4 entries", + "url": "https://github.com/PCSX2/pcsx2/pull/2899" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3017-g0e3e9c2c5-windows-x86.7z", + "versionNumber": "v1.5.3017", + "commitAuthor": "Chromaryu", + "commitFullSha": "0e3e9c2c598dd024028bb7a1953a392e832fdc71", + "commitMessage": "GameDB: Add patch for Panzer Dragoon. (#2902)\n\nStop screen shaking (game switches to Progressive).\r\n\r\nPatch by PSI.", + "commitAuthoredDate": "2019-03-26T13:03:17Z", + "commitCommitterDate": "2019-03-26T13:03:17Z", + "associatedPullRequests": [ + { + "title": "GameIndex: Add PSI's fix for Panzer Dragoon", + "url": "https://github.com/PCSX2/pcsx2/pull/2902" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-302-gf67cb00-windows-x86.7z", + "versionNumber": "v1.5.302", + "commitAuthor": "Jonathan Li", + "commitFullSha": "f67cb001df4a0041ba8c7dda8cb8e50c0d3673d3", + "commitMessage": "Merge pull request #1172 from NZJenkins/master\n\nDebugger breakpoint bugfix", + "commitAuthoredDate": "2016-02-11T22:47:40Z", + "commitCommitterDate": "2016-02-11T22:47:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3021-ge73607395-windows-x86.7z", + "versionNumber": "v1.5.3021", + "commitAuthor": "lightningterror", + "commitFullSha": "e73607395b12da518390a58105500dc636f8d973", + "commitMessage": "gsdx:-debug: Update previous GSDrawingContext commit to show log only on gl sw renderer.\n\nFollow up from:\n\nhttps://github.com/PCSX2/pcsx2/commit/46e63c1f17ac608fdb9bf73f8ce924af5668e526", + "commitAuthoredDate": "2019-03-26T13:40:17Z", + "commitCommitterDate": "2019-03-26T13:40:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3022-g55112938a-windows-x86.7z", + "versionNumber": "v1.5.3022", + "commitAuthor": "Souzooka", + "commitFullSha": "55112938a256c6f3281fd2b042418e9dbe6ebf28", + "commitMessage": "GSDumpGUI: Make sure all child processes are closed when closing main form. (#2900)\n\n* Make sure all child processes are closed when closing main form\r\n\r\n* Try/catch kill processes in case they are starting/exiting, dispose after killing", + "commitAuthoredDate": "2019-03-26T22:27:13Z", + "commitCommitterDate": "2019-03-26T22:27:13Z", + "associatedPullRequests": [ + { + "title": "(GSDumpGUI) Make sure all child processes are closed when closing main form", + "url": "https://github.com/PCSX2/pcsx2/pull/2900" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3023-g5f099b1be-windows-x86.7z", + "versionNumber": "v1.5.3023", + "commitAuthor": "Chromaryu", + "commitFullSha": "5f099b1beab87bd278a640e8f07927d218bf7f41", + "commitMessage": "Pnach: Add Author line. (#2911)\n\nAdds a separate author line for pnach entries. This will allow to separate comments with other info such as pnach purposes.\r\n\r\nGameDB could be updated with the new changes for a more slick and clean look.", + "commitAuthoredDate": "2019-04-01T21:10:43Z", + "commitCommitterDate": "2019-04-01T21:10:43Z", + "associatedPullRequests": [ + { + "title": "Pnach: Add Author line", + "url": "https://github.com/PCSX2/pcsx2/pull/2911" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3024-g9c222f8ef-windows-x86.7z", + "versionNumber": "v1.5.3024", + "commitAuthor": "lightningterror", + "commitFullSha": "9c222f8efe4489bfe235e83797e09976dacf28aa", + "commitMessage": "gsdx-hw: Some minor comment and code adjustments.", + "commitAuthoredDate": "2019-04-04T00:13:57Z", + "commitCommitterDate": "2019-04-04T00:13:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3025-gfc5dde464-windows-x86.7z", + "versionNumber": "v1.5.3025", + "commitAuthor": "lightningterror", + "commitFullSha": "fc5dde464f13aaa1319dfc756111c90c4eff1f53", + "commitMessage": "Lilypad: Replace question mark with \"N/A\" on Diagonotics window when a device is not active.", + "commitAuthoredDate": "2019-04-04T01:05:06Z", + "commitCommitterDate": "2019-04-04T01:05:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3026-gbb0c0d3d2-windows-x86.7z", + "versionNumber": "v1.5.3026", + "commitAuthor": "lightningterror", + "commitFullSha": "bb0c0d3d27df4aa5774ddfdb1156d564f3bbefda", + "commitMessage": "Gamedb: Add gamefix patch for (Choro Q - High Grade) Gadget Racers NTSC-J.\n\nPatch by Prafull.\nFixes vsync issues, avoid hang at first loading screen, skips movies.\n\nhttps://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597546#pid597546", + "commitAuthoredDate": "2019-04-05T20:52:06Z", + "commitCommitterDate": "2019-04-05T20:52:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3027-gb68761fa0-windows-x86.7z", + "versionNumber": "v1.5.3027", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "b68761fa0dfbdc1c94b457ac5f4d312dab27bb5a", + "commitMessage": "Gamedb: Fixes, serial and patches update. (#2914)\n\nThis commit add the rounding fix for the international version of Final Fantasy X, a Emotion Engine Clamping fix for let's make a soccer team, a Emotion Engine rounding fix for Eternal Ring, and add the WRC avec Sebastien Loeb patch.\r\n\r\nThere are also several additions about Winback fixes for various regions.", + "commitAuthoredDate": "2019-04-07T17:38:58Z", + "commitCommitterDate": "2019-04-07T17:38:58Z", + "associatedPullRequests": [ + { + "title": "[GameDB] Fixes, serial and patches update.", + "url": "https://github.com/PCSX2/pcsx2/pull/2914" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3028-g508a8b477-windows-x86.7z", + "versionNumber": "v1.5.3028", + "commitAuthor": "lightningterror", + "commitFullSha": "508a8b477e8497d2a12a42368f2c8ca3f32ab8af", + "commitMessage": "gsdx-hw: Disable automatic mipmapping on Jak games for now.\n\nIt crashes the emulator so until the issue is resolved properly comment\nout/disable automatic mipmapping for jak games.\n\nIssue #2916", + "commitAuthoredDate": "2019-04-07T17:50:46Z", + "commitCommitterDate": "2019-04-07T17:50:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3029-g9332f9b1a-windows-x86.7z", + "versionNumber": "v1.5.3029", + "commitAuthor": "lightningterror", + "commitFullSha": "9332f9b1ac840ade2276752b09abaacc79ee5c04", + "commitMessage": "[skip ci] Readme.md: Update system requirements info.\n\nReplace GHz with STR requirements,\nMention that 1.4 is the last version to support D3D9.", + "commitAuthoredDate": "2019-03-26T18:24:56Z", + "commitCommitterDate": "2019-04-07T22:06:12Z", + "associatedPullRequests": [ + { + "title": "Readme.md: Update system requirements info", + "url": "https://github.com/PCSX2/pcsx2/pull/2905" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-303-g8ab4682-windows-x86.7z", + "versionNumber": "v1.5.303", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8ab46827dedfd1ed8510f200706dc6b6c5f22ad8", + "commitMessage": "tests: be more user friendly\n\nDefault inis dir\nUse 8 CPU by default\nPrint a nice gdb command to replay the test", + "commitAuthoredDate": "2016-02-11T18:50:08Z", + "commitCommitterDate": "2016-02-12T18:10:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3030-g73e307271-windows-x86.7z", + "versionNumber": "v1.5.3030", + "commitAuthor": "Kojin", + "commitFullSha": "73e307271582a732c77a6bcc9f779d9e5f2c264c", + "commitMessage": "GSdx-d3d11: Enable break on D3D message\n\nEnable automatic breaking on d3d11 messages:\n- D3D11_MESSAGE_SEVERITY_CORRUPTION\n- D3D11_MESSAGE_SEVERITY_ERROR\n- D3D11_MESSAGE_SEVERITY_WARNING\n- D3D11_MESSAGE_SEVERITY_INFO\n\nHidden option dx_break_on_severity bitfield\n\nDebug build only.", + "commitAuthoredDate": "2019-01-29T23:08:30Z", + "commitCommitterDate": "2019-04-07T22:45:50Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Enable break on D3D message", + "url": "https://github.com/PCSX2/pcsx2/pull/2831" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3032-ga58f56fa4-windows-x86.7z", + "versionNumber": "v1.5.3032", + "commitAuthor": "lightningterror", + "commitFullSha": "a58f56fa4a1a268b3a4f8490f69d1e8ec1f32fe8", + "commitMessage": "Gamedb: Remove stall delay branch patches from WRC3, WRC Rally Evolved/WRC avec Sebastien Loeb.\n\nBonus, add XgKickHack for the French version of WRC Rally.", + "commitAuthoredDate": "2019-04-09T21:04:39Z", + "commitCommitterDate": "2019-04-10T02:06:18Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Fix stall on branch in delay slot", + "url": "https://github.com/PCSX2/pcsx2/pull/2919" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3033-g52da124a2-windows-x86.7z", + "versionNumber": "v1.5.3033", + "commitAuthor": "lightningterror", + "commitFullSha": "52da124a2bee2e2e77be116c643d96341a1ce32c", + "commitMessage": "gsdx-ogl: Check if primitives are triangles instead of overlapping.\n\nSingle triangle draw can now hit the tex_is_fb path.\nPrimitive Overlap will return no overlap for single primitive (triangle).\nRatchet and Clank, Jak, tri-Ace games.\n\nIt should improve shadow rendering.\n\nIdea by Gregory.", + "commitAuthoredDate": "2019-03-16T17:41:04Z", + "commitCommitterDate": "2019-04-10T10:33:31Z", + "associatedPullRequests": [ + { + "title": "GSdx-ogl: Check if primitives are triangles instead of overlapping", + "url": "https://github.com/PCSX2/pcsx2/pull/2892" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3034-g163fd2bad-windows-x86.7z", + "versionNumber": "v1.5.3034", + "commitAuthor": "lightningterror", + "commitFullSha": "163fd2bad97b006d7439abfd377a6b54d2d959be", + "commitMessage": "spu2-x-gui: Increase synchronizing mode drop down list vertical size.\n\nWill help the list display properly on frontends like spectabis.", + "commitAuthoredDate": "2019-04-11T19:41:56Z", + "commitCommitterDate": "2019-04-11T19:41:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3035-gd3ddd9b1f-windows-x86.7z", + "versionNumber": "v1.5.3035", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "d3ddd9b1f78b9fafa5c17277067fdd8c079b8880", + "commitMessage": "Gamedb: WRC avec sebastien loeb performance fixes. (#2923)\n\nThis commit re introduces a partial patch to WRC avec sebastien loeb to fix a performance problem with a delay slot instruction.\r\n\r\nFollow up from https://github.com/PCSX2/pcsx2/commit/a58f56fa4a1a268b3a4f8490f69d1e8ec1f32fe8", + "commitAuthoredDate": "2019-04-13T19:11:38Z", + "commitCommitterDate": "2019-04-13T19:11:38Z", + "associatedPullRequests": [ + { + "title": "GameDB: WRC avec sebastien loeb performance fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/2923" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3036-g075a9f38e-windows-x86.7z", + "versionNumber": "v1.5.3036", + "commitAuthor": "Guilherme Dias", + "commitFullSha": "075a9f38ed8ad0044c798415284cb235e8dee378", + "commitMessage": "Locale: Br. Portuguese Translation - Update. (#2910)\n\n* A lot of grammatical errors were fixed.\r\n* Several sentences were reformulated for a better understanding and a better quality of the translation.", + "commitAuthoredDate": "2019-04-14T02:28:14Z", + "commitCommitterDate": "2019-04-14T02:28:14Z", + "associatedPullRequests": [ + { + "title": "Br. Portuguese Translation - Update", + "url": "https://github.com/PCSX2/pcsx2/pull/2910" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3037-g48b238309-windows-x86.7z", + "versionNumber": "v1.5.3037", + "commitAuthor": "willkuer", + "commitFullSha": "48b2383096bf5dfa39ce4e7bf904a2a849165813", + "commitMessage": "[skip ci] GSDumpGUI: Fixes multiinstance crashes. (#2925)\n\n- automatically find the next free TCP port yielded by OS\r\n- transfering currently used instance-fixed port to launched clients\r\n- connect each client via given port\r\n\r\nSee #1637", + "commitAuthoredDate": "2019-04-14T10:04:58Z", + "commitCommitterDate": "2019-04-14T10:04:58Z", + "associatedPullRequests": [ + { + "title": "GSDumpGui: Automatically find the next free TCP port by setting requested port to 0", + "url": "https://github.com/PCSX2/pcsx2/pull/2925" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3038-g773be7bb9-windows-x86.7z", + "versionNumber": "v1.5.3038", + "commitAuthor": "pgert", + "commitFullSha": "773be7bb95bc81d0e6d3bdb7bd0bfb07fdb38e09", + "commitMessage": "PCSX2: compiled mo-file for latest pt_BR update (#2910).", + "commitAuthoredDate": "2019-04-14T12:40:05Z", + "commitCommitterDate": "2019-04-14T15:01:58Z", + "associatedPullRequests": [ + { + "title": "PCSX2: compiled mo-file for latest pt_BR update (#2910).", + "url": "https://github.com/PCSX2/pcsx2/pull/2927" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3039-g1414d64b1-windows-x86.7z", + "versionNumber": "v1.5.3039", + "commitAuthor": "willkuer", + "commitFullSha": "1414d64b185cd212e94d554116250dceafb72f9a", + "commitMessage": "[skip ci] GSDumpGui: Only reload dumps and dlls separately if their respective settings change, make config portable, autodetect dump/dll folder. (#2926)\n\n- Add simple logging infrastructure and further improve the existing one\r\n- Delegate loading of dlls and dumps into dedicated loader classes\r\n- Adjust user interaction to restrict updates to only relevant parts\r\n- Gsdx dlls (dumps) are only reloaded when a new path for gsdx dlls (dumps) was given. That means dlls are not reloaded just because the dumps path was changed or another dump was selected\r\n- When GSDumpGui can not find the specified settings folder or there is no setting saved so far it will look into the directory of the currently running application (however as before only exactly in the directory and not in subdirectories)\r\n- Further decouple model, view and 'controller' logic.\r\n- Restrict directory checks to application basepath instead of current directory as current directly is changed at too man places\r\n- Avoid some minor memory leaks by disposing some disposable elements\r\n\r\nNote: Net framework requirement has been increased to 4.0 to run/compile the application.", + "commitAuthoredDate": "2019-04-15T15:24:25Z", + "commitCommitterDate": "2019-04-15T15:24:25Z", + "associatedPullRequests": [ + { + "title": "GSDumpGui: Only reload dumps and dlls separately if their respective settings change, make config portable, autodetect dump/dll folder", + "url": "https://github.com/PCSX2/pcsx2/pull/2926" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3041-gac1bc9d6f-windows-x86.7z", + "versionNumber": "v1.5.3041", + "commitAuthor": "lightningterror", + "commitFullSha": "ac1bc9d6fcd09f70b2cb77be8c31d9d614621c3c", + "commitMessage": "gsdx-hw: Move GSC_RadiataStories, GSC_StarOcean3, GSC_ValkyrieProfile2 crc hacks to D3D level.\n\nFollow up from the previous commit which is bypassing the texture cache\nwhen the frame buffer is sampled.\nCrc hacks are no longer needed on opengl.\n\nNote: it requires at least Basic blending support.", + "commitAuthoredDate": "2019-04-16T20:51:17Z", + "commitCommitterDate": "2019-04-17T01:48:30Z", + "associatedPullRequests": [ + { + "title": "gsdx ogl: bypass the texture cache when the frame buffer will be sampled", + "url": "https://github.com/PCSX2/pcsx2/pull/2921" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3042-gac89730a4-windows-x86.7z", + "versionNumber": "v1.5.3042", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "ac89730a4d120d17a057e0d0548c2213b8462afb", + "commitMessage": "Gamedb: Visual concept hanging fixes. (#2929)\n\nThis PR allow each fixes to by apply in all situations (such as exiting from the NETGUI utility). It makes these games completely playable in all cases.", + "commitAuthoredDate": "2019-04-18T15:57:55Z", + "commitCommitterDate": "2019-04-18T15:57:55Z", + "associatedPullRequests": [ + { + "title": "[Game DB] Visual concept games hanging fixes.", + "url": "https://github.com/PCSX2/pcsx2/pull/2929" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3043-g4d88a57f2-windows-x86.7z", + "versionNumber": "v1.5.3043", + "commitAuthor": "Avindra Goolcharan", + "commitFullSha": "4d88a57f27c2e31a8141330f2b70d306cc0eb2db", + "commitMessage": "gsdx-gui: Fixes typos on the tooltip for disabling safe features. (#2931)", + "commitAuthoredDate": "2019-04-20T02:52:28Z", + "commitCommitterDate": "2019-04-20T02:52:28Z", + "associatedPullRequests": [ + { + "title": "GSdx-gui: Fixes typos on the tooltip for disabling safe features", + "url": "https://github.com/PCSX2/pcsx2/pull/2931" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-306-g255a62d-windows-x86.7z", + "versionNumber": "v1.5.306", + "commitAuthor": "Jonathan Li", + "commitFullSha": "255a62dd21262f76fbfc662654a1e51253195e39", + "commitMessage": "Merge pull request #1144 from ekudritski/ekudritski-popn-patch-1\n\nAdd pop'n music controller support to LilyPad.\r\nAlso fix some warnings.", + "commitAuthoredDate": "2016-02-13T00:15:15Z", + "commitCommitterDate": "2016-02-13T00:15:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-307-g32182fe-windows-x86.7z", + "versionNumber": "v1.5.307", + "commitAuthor": "ramapcsx2", + "commitFullSha": "32182fe126344e318bd64b41be7d04fdf4e400e8", + "commitMessage": "always fflush ee/iop logs. fixes the test suite timing out on windows.", + "commitAuthoredDate": "2016-02-13T11:14:40Z", + "commitCommitterDate": "2016-02-13T11:14:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3072-g0980c7185-windows-x86.7z", + "versionNumber": "v1.5.3072", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "0980c7185f1d09188e15bda4819a7d75068bf090", + "commitMessage": "recording: Opt-into keybindings, revert potential overrides if disabled", + "commitAuthoredDate": "2019-03-06T02:13:48Z", + "commitCommitterDate": "2019-04-20T22:45:44Z", + "associatedPullRequests": [ + { + "title": "Add Input Recording/Playback Functionality", + "url": "https://github.com/PCSX2/pcsx2/pull/2412" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3073-g4202cbe7e-windows-x86.7z", + "versionNumber": "v1.5.3073", + "commitAuthor": "lightningterror", + "commitFullSha": "4202cbe7e89d064eadf5ecc5ef43a44a9036a0d9", + "commitMessage": "pcsx2 savestates: Bump savestate version, required for the previous TAS PR merge.\n\nAttention! Older savestates will be incompatible so please use a\nprevious older dev build (such as dev 3043) to save your progress on\nmemory cards instead!", + "commitAuthoredDate": "2019-04-20T22:50:18Z", + "commitCommitterDate": "2019-04-20T22:50:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3074-g6bae2f762-windows-x86.7z", + "versionNumber": "v1.5.3074", + "commitAuthor": "Yaroslav Salnikov", + "commitFullSha": "6bae2f7629eb327511d2db0e799989bbadcf6de3", + "commitMessage": "Fixing stiks state monitor (#2933)", + "commitAuthoredDate": "2019-04-21T20:49:11Z", + "commitCommitterDate": "2019-04-21T20:49:11Z", + "associatedPullRequests": [ + { + "title": "Fixing stiks state monitor in onepad (legacy) configuration dialog.", + "url": "https://github.com/PCSX2/pcsx2/pull/2933" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3075-g060689d3e-windows-x86.7z", + "versionNumber": "v1.5.3075", + "commitAuthor": "pgert", + "commitFullSha": "060689d3e944b9b1ceabc0e3795766e6190cfbdf", + "commitMessage": "PCSX2: update & improvments of Scandinavian translations", + "commitAuthoredDate": "2019-04-21T20:41:40Z", + "commitCommitterDate": "2019-04-21T21:20:38Z", + "associatedPullRequests": [ + { + "title": "PCSX2: update & improvments of Scandinavian translations", + "url": "https://github.com/PCSX2/pcsx2/pull/2935" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3079-g641df126c-windows-x86.7z", + "versionNumber": "v1.5.3079", + "commitAuthor": "lightningterror", + "commitFullSha": "641df126c488ea58254c580d1dbd1c46b145472c", + "commitMessage": "gsdx-d3d11: Don't enable fbmask on triangle primitives.\n\nIt is quite slow due to fb copy on d3d, add potential notes for future\nimprovements so I don't forget what I wanted to do.", + "commitAuthoredDate": "2019-04-21T17:13:12Z", + "commitCommitterDate": "2019-04-22T03:07:42Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Add partial support for frame buffer masking", + "url": "https://github.com/PCSX2/pcsx2/pull/2928" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3080-g6a4fa90b8-windows-x86.7z", + "versionNumber": "v1.5.3080", + "commitAuthor": "lightningterror", + "commitFullSha": "6a4fa90b8f3342ade0af0de089a98b584de10afb", + "commitMessage": "pcsx2-wx: Remove extra separator line.\n\nClose #2936", + "commitAuthoredDate": "2019-04-22T15:38:28Z", + "commitCommitterDate": "2019-04-22T15:38:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3082-gc3f36ad43-windows-x86.7z", + "versionNumber": "v1.5.3082", + "commitAuthor": "lightningterror", + "commitFullSha": "c3f36ad43003fb8d26a437912bb707b6e8a8777f", + "commitMessage": "gsdx-gui: Separate opengl and direct3d blending options.\n\nA short summary how d3d option behaves compared to gl.\n\nNone d3d-> behaves the same\nBasic d3d-> even less than 1/3 of Basic opengl.\nMedium d3d -> less than 1/3 of Basic opengl.\nHigh d3d -> 1/3 of Basic opengl.\n\nNote: Medium and High options are mostly intended for debug use.", + "commitAuthoredDate": "2019-04-22T21:23:32Z", + "commitCommitterDate": "2019-04-23T13:24:04Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Add remaining fbmask code and separate d3d blend option from opengl", + "url": "https://github.com/PCSX2/pcsx2/pull/2937" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3083-g7f5dc2135-windows-x86.7z", + "versionNumber": "v1.5.3083", + "commitAuthor": "Christian Kenny", + "commitFullSha": "7f5dc2135ed36feac4fb7c6e6e14b16e271a6abd", + "commitMessage": "GameDB: Add VU Clamping for Battle Gear 3. (#2939)\n\nStops car from falling through track.", + "commitAuthoredDate": "2019-04-24T00:28:31Z", + "commitCommitterDate": "2019-04-24T00:28:31Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add VU Clamping for Battle Gear 3.", + "url": "https://github.com/PCSX2/pcsx2/pull/2939" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3088-g34ac15f7e-windows-x86.7z", + "versionNumber": "v1.5.3088", + "commitAuthor": "Kojin", + "commitFullSha": "34ac15f7ebecde50268271aedfc89972580d10b9", + "commitMessage": "GSdx-hw: Add secret ini option to disable TS half bottom detection", + "commitAuthoredDate": "2019-04-22T20:57:39Z", + "commitCommitterDate": "2019-04-25T11:42:47Z", + "associatedPullRequests": [ + { + "title": "GSdx: WIP half bottom fix (Texture Shuffle Case)", + "url": "https://github.com/PCSX2/pcsx2/pull/2934" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3089-g8eab61850-windows-x86.7z", + "versionNumber": "v1.5.3089", + "commitAuthor": "lightningterror", + "commitFullSha": "8eab618502336a7a4fb1437a4f9ad258ced526ad", + "commitMessage": "gsdx-hw: Purge crc hacks that had their half screen issues resolved (Texture shuffle case).\n\nDBZBT2, DBZBT3, MetalGearSolid3.", + "commitAuthoredDate": "2019-04-25T13:08:51Z", + "commitCommitterDate": "2019-04-25T13:08:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3090-ga0c6c1cb9-windows-x86.7z", + "versionNumber": "v1.5.3090", + "commitAuthor": "lightningterror", + "commitFullSha": "a0c6c1cb9f56c50a06b60f2ed19ce6bc78286967", + "commitMessage": "gsdx-hw: Forgot to remove a crc region check for dbzbt2-3, no longer needed.", + "commitAuthoredDate": "2019-04-25T14:34:28Z", + "commitCommitterDate": "2019-04-25T14:34:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3091-g3408d1a87-windows-x86.7z", + "versionNumber": "v1.5.3091", + "commitAuthor": "lightningterror", + "commitFullSha": "3408d1a8730baf4c039b807facc2a7ed819aa3b2", + "commitMessage": "gsdx-d3d11: Move colclip code to blending function.\n\nAlso disable a log that was accidentally enabled/pushed.", + "commitAuthoredDate": "2019-04-25T14:48:07Z", + "commitCommitterDate": "2019-04-25T14:48:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-31-gbd1d372-windows-x86.7z", + "versionNumber": "v1.5.31", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "bd1d3724c146493c90c58d913a77db7213ec94be", + "commitMessage": "core: manually convert few functions to new emitter\n\nRemaining part will be done by a sed scripts", + "commitAuthoredDate": "2015-11-26T08:34:29Z", + "commitCommitterDate": "2016-01-09T19:39:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3108-gead3d21bd-windows-x86.7z", + "versionNumber": "v1.5.3108", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ead3d21bdbc850e5fc0a6fc365e1b6148bf5036a", + "commitMessage": "gsdx ogl: commit texture in copy function\n\nSo far not yet used but safer this way", + "commitAuthoredDate": "2019-04-10T10:02:12Z", + "commitCommitterDate": "2019-04-26T10:40:04Z", + "associatedPullRequests": [ + { + "title": "Greg/gsdx sparse", + "url": "https://github.com/PCSX2/pcsx2/pull/2843" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3109-gff9749f6d-windows-x86.7z", + "versionNumber": "v1.5.3109", + "commitAuthor": "Yaroslav Salnikov", + "commitFullSha": "ff9749f6dce6f4043a603d240e0bdcdf26c41ef6", + "commitMessage": "Onepad (legacy) sensibility implementation for linux (#2932)\n\n* Implementation of onepad sensibility for linux\r\n\r\n* cast floats to int\r\n\r\n* Fix the sensibility sanity checking, and clean up the dialog box a bit.", + "commitAuthoredDate": "2019-04-28T01:35:35Z", + "commitCommitterDate": "2019-04-28T01:35:35Z", + "associatedPullRequests": [ + { + "title": "Onepad (legacy) sensibility implementation for linux", + "url": "https://github.com/PCSX2/pcsx2/pull/2932" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3110-gd00b8081a-windows-x86.7z", + "versionNumber": "v1.5.3110", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "d00b8081ac71b2b3ab05f2cf9230193b6af9eaa2", + "commitMessage": "onepad: bring the sensibility changes over to onepad as well as onepad_legacy.", + "commitAuthoredDate": "2019-04-28T02:30:29Z", + "commitCommitterDate": "2019-04-28T02:30:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3111-g6a202c9b5-windows-x86.7z", + "versionNumber": "v1.5.3111", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "6a202c9b5fe84e16625ac439466ceea368c37961", + "commitMessage": "onepad: Update to include latest controller database.", + "commitAuthoredDate": "2019-04-28T04:15:53Z", + "commitCommitterDate": "2019-04-28T04:15:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3112-gb270c1bb6-windows-x86.7z", + "versionNumber": "v1.5.3112", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "b270c1bb67de83c0b8423857f54d782f9517a62f", + "commitMessage": "onepad: Cleanup in a few places.", + "commitAuthoredDate": "2019-04-28T08:36:43Z", + "commitCommitterDate": "2019-04-28T08:36:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3113-g56a976e27-windows-x86.7z", + "versionNumber": "v1.5.3113", + "commitAuthor": "hibye8313", + "commitFullSha": "56a976e277a4a05622bd6396d8ee9049b62049cd", + "commitMessage": "microVU: Add gamefix for Crash Tag Team Racing. Fixes constant recompilation problems.", + "commitAuthoredDate": "2019-04-30T20:19:46Z", + "commitCommitterDate": "2019-04-30T21:57:11Z", + "associatedPullRequests": [ + { + "title": "microVU: Add gamefix for Crash Tag Team Racing", + "url": "https://github.com/PCSX2/pcsx2/pull/2945" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3114-gbbce809ac-windows-x86.7z", + "versionNumber": "v1.5.3114", + "commitAuthor": "lightningterror", + "commitFullSha": "bbce809ac916cf52000c1396605b653a9fda979f", + "commitMessage": "pcsx2-gui: Don't put Screenshot button in a submenu.\n\nBonus take care of a compiler warning.\n\nIssue #2949", + "commitAuthoredDate": "2019-05-01T20:40:49Z", + "commitCommitterDate": "2019-05-01T20:40:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3115-g87f36852b-windows-x86.7z", + "versionNumber": "v1.5.3115", + "commitAuthor": "lightningterror", + "commitFullSha": "87f36852b662f7d7f0259e01fe916131d09acc40", + "commitMessage": "pcsx2: ofc I forgot to completely remove the variable from the previous commit ...", + "commitAuthoredDate": "2019-05-01T20:57:46Z", + "commitCommitterDate": "2019-05-01T20:57:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3116-g5a69a2f68-windows-x86.7z", + "versionNumber": "v1.5.3116", + "commitAuthor": "lightningterror", + "commitFullSha": "5a69a2f68954974473aea8c28e8d900a33dbbae8", + "commitMessage": "gsdx-sw: Add an option to toggle auto flush on sw renderer.\n\nWindows + Linux.", + "commitAuthoredDate": "2019-04-30T23:28:28Z", + "commitCommitterDate": "2019-05-02T13:35:55Z", + "associatedPullRequests": [ + { + "title": "GSdx-sw: Add an option to toggle auto flush on sw renderer", + "url": "https://github.com/PCSX2/pcsx2/pull/2947" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3117-gde0c4a7fc-windows-x86.7z", + "versionNumber": "v1.5.3117", + "commitAuthor": "Kojin", + "commitFullSha": "de0c4a7fc7de489d0499ba82ab0b2dd0b2641b69", + "commitMessage": "gsdx-hw: Check for null texture before commit in hacks. (#2951)\n\nIssue ##2943", + "commitAuthoredDate": "2019-05-02T17:57:00Z", + "commitCommitterDate": "2019-05-02T17:57:00Z", + "associatedPullRequests": [ + { + "title": "Gsdx: Check for null texture before commit in hacks", + "url": "https://github.com/PCSX2/pcsx2/pull/2951" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3118-geb0d22626-windows-x86.7z", + "versionNumber": "v1.5.3118", + "commitAuthor": "lightningterror", + "commitFullSha": "eb0d22626f424fc5e86670c150fe554a906e5873", + "commitMessage": "gsdx-hw: Purge GSC_StarWarsForceUnleashed crc hacks.\n\nShadows are rendered correctly with basic blending on opengl, high on\nd3d11.", + "commitAuthoredDate": "2019-05-02T19:07:46Z", + "commitCommitterDate": "2019-05-02T19:07:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3119-g637f777ea-windows-x86.7z", + "versionNumber": "v1.5.3119", + "commitAuthor": "lightningterror", + "commitFullSha": "637f777ea99e5b13a60fe5e6f801b57a02a56b0f", + "commitMessage": "gsdx-hw: Update OI_StarWarsForceUnleashed hack.\n\nRemove hack that was replaced by OI_GsMemClear and OI_DoubleHalfClear.", + "commitAuthoredDate": "2019-05-02T20:53:44Z", + "commitCommitterDate": "2019-05-02T20:53:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3120-gbe46832c7-windows-x86.7z", + "versionNumber": "v1.5.3120", + "commitAuthor": "lightningterror", + "commitFullSha": "be46832c7b8f042a2577b721619d5220b99c99f5", + "commitMessage": "gsdx-hw/gamedb: Add Star Wars - The Force Unleashed to gamedb and crc list.", + "commitAuthoredDate": "2019-05-02T22:47:45Z", + "commitCommitterDate": "2019-05-02T22:47:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3121-g079baaed9-windows-x86.7z", + "versionNumber": "v1.5.3121", + "commitAuthor": "Christian Kenny", + "commitFullSha": "079baaed9913d4c993500c43b323107b1de7438c", + "commitMessage": "gamedb: Add CrashTagTeamRacingIbit gamefix to Crash Tag Team Racing.\n\nFixes constant recompilation problems.", + "commitAuthoredDate": "2019-05-02T23:01:56Z", + "commitCommitterDate": "2019-05-02T23:03:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3126-g2941fd9b8-windows-x86.7z", + "versionNumber": "v1.5.3126", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "2941fd9b87b4bb4605f7eb020ee9fad5047703c5", + "commitMessage": "wx: Replace a bunch of wx 2.8 macros with the wx 3.x versions.", + "commitAuthoredDate": "2019-05-12T03:43:47Z", + "commitCommitterDate": "2019-05-12T03:43:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3127-g87808fee0-windows-x86.7z", + "versionNumber": "v1.5.3127", + "commitAuthor": "lightningterror", + "commitFullSha": "87808fee03773f4ded87cd0b1694d7825e9b1b60", + "commitMessage": "gsdx-hw: Purge GSC_GTASanAndreas crc hacks.\n\nAuto flush allows us to render the effects properly.\nSmall ghosting may not be an actual issues as it's also present on sw\nrenderer.", + "commitAuthoredDate": "2019-05-17T01:35:17Z", + "commitCommitterDate": "2019-05-17T01:35:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3128-gc6fcf0aaa-windows-x86.7z", + "versionNumber": "v1.5.3128", + "commitAuthor": "Chromaryu", + "commitFullSha": "c6fcf0aaabf7cd1c5a75f1b8be819aa3fa5d7673", + "commitMessage": "Locales: Update ja_JP localing.\n\nTo match up with newly added strings.", + "commitAuthoredDate": "2019-05-17T16:07:18Z", + "commitCommitterDate": "2019-05-17T21:46:55Z", + "associatedPullRequests": [ + { + "title": "Locales: Update ja_JP localing.", + "url": "https://github.com/PCSX2/pcsx2/pull/2963" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3130-g3289dc1cc-windows-x86.7z", + "versionNumber": "v1.5.3130", + "commitAuthor": "lightningterror", + "commitFullSha": "3289dc1cc7a29e46cdb3690198b1c21ea3d3da76", + "commitMessage": "gsdx-gui: update alpha stencil, crc hack level tooltips.", + "commitAuthoredDate": "2019-05-23T15:53:50Z", + "commitCommitterDate": "2019-05-23T16:11:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3131-ged8592b30-windows-x86.7z", + "versionNumber": "v1.5.3131", + "commitAuthor": "lightningterror", + "commitFullSha": "ed8592b30b6ac247e2494dcd5fd76f1c967cd874", + "commitMessage": "gsdx-d3d11: Don't run Alpha Stencil on DATE with texture shuffle.\n\nIt breaks DATE with tex shuffle (Haunting Ground 2, Superman shadow of\nApokolips, possibly others too).", + "commitAuthoredDate": "2019-05-23T23:16:40Z", + "commitCommitterDate": "2019-05-23T23:17:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3132-g482f1e953-windows-x86.7z", + "versionNumber": "v1.5.3132", + "commitAuthor": "lightningterror", + "commitFullSha": "482f1e953ad06c8d107093f9ffaac37c0285326e", + "commitMessage": "gamedb/gsdx: Harry Potter Chamber of secrets db and crc update.\n\nRemove some crc lookups for gamefix patches that share the same serial\nand patch codes. It will allow game versions with different crc ids to\nuse the patches. Close #2654\n\nAdd JP version to automatic mipmapping.", + "commitAuthoredDate": "2019-05-24T05:41:50Z", + "commitCommitterDate": "2019-05-24T05:41:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3133-g3fb2afb51-windows-x86.7z", + "versionNumber": "v1.5.3133", + "commitAuthor": "lightningterror", + "commitFullSha": "3fb2afb51aa8f5d827ab60564a35ffe65e205ad2", + "commitMessage": "onepad: Update to latest controlled database.", + "commitAuthoredDate": "2019-05-24T06:06:23Z", + "commitCommitterDate": "2019-05-24T06:06:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3134-g5e043b3b6-windows-x86.7z", + "versionNumber": "v1.5.3134", + "commitAuthor": "lightningterror", + "commitFullSha": "5e043b3b6fb1a1bd25c8b66123a7cb1f983cb98d", + "commitMessage": "gsdx-hw: Re add GSC_RedDeadRevolver crc hack that only skipped blur effects to aggressive mode only.\n\nPrevious commit for reference:\n\nhttps://github.com/PCSX2/pcsx2/commit/548d6b31bf74d4b03422e427122ab6fef97b0c1f", + "commitAuthoredDate": "2019-05-25T15:19:17Z", + "commitCommitterDate": "2019-05-25T15:19:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3135-gafd5ceef7-windows-x86.7z", + "versionNumber": "v1.5.3135", + "commitAuthor": "pgert", + "commitFullSha": "afd5ceef7a2e9e16d00a5650a8be87221714707d", + "commitMessage": "PCSX2 > GUI: update and improvements of Scandinavian translations", + "commitAuthoredDate": "2019-05-26T01:41:18Z", + "commitCommitterDate": "2019-05-26T14:09:58Z", + "associatedPullRequests": [ + { + "title": "PCSX2 > GUI: update and improvements of Scandinavian translations", + "url": "https://github.com/PCSX2/pcsx2/pull/2969" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3137-g877a11219-windows-x86.7z", + "versionNumber": "v1.5.3137", + "commitAuthor": "lightningterror", + "commitFullSha": "877a1121934a32ba91b3e60d475711e024039c81", + "commitMessage": "gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0,\nadd an assert that m_target isn't handled with invalid_tex0 yet due to upscaling.", + "commitAuthoredDate": "2019-05-30T13:43:16Z", + "commitCommitterDate": "2019-05-31T11:50:28Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: Fix border issue on ComputeFixedTEX0.", + "url": "https://github.com/PCSX2/pcsx2/pull/2976" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3138-gfbafd4420-windows-x86.7z", + "versionNumber": "v1.5.3138", + "commitAuthor": "lightningterror", + "commitFullSha": "fbafd44209deebc3bb2f9432a084c90d25dff11a", + "commitMessage": "[skip ci] gsdumpgui: Auto select gsdx dll and gs dump when a directory location is reloaded/changed.\n\nFirst on list only. Feature to save selection isn't available for now.", + "commitAuthoredDate": "2019-05-31T17:24:48Z", + "commitCommitterDate": "2019-05-31T17:24:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3139-g1f1b68a9b-windows-x86.7z", + "versionNumber": "v1.5.3139", + "commitAuthor": "Thomas Evans", + "commitFullSha": "1f1b68a9b4d1c1c48ae6fbba8c309096cd848f5d", + "commitMessage": "debugger: Muti-byte hex strings can now be pasted into the memory view. (#2960)\n\nYou can now paste a hex string into the memory view (with Ctrl+V).", + "commitAuthoredDate": "2019-06-01T11:30:03Z", + "commitCommitterDate": "2019-06-01T11:30:03Z", + "associatedPullRequests": [ + { + "title": "debugger: Muti-byte hex strings can now be pasted into the memory view", + "url": "https://github.com/PCSX2/pcsx2/pull/2960" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-314-g38b9198-windows-x86.7z", + "versionNumber": "v1.5.314", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "38b9198dba471e138e6edffad2e17921f67964c0", + "commitMessage": "Merge pull request #1173 from turtleli/replace-scoped-ptr\n\nReplace ScopedPtr with unique_ptr", + "commitAuthoredDate": "2016-02-13T12:49:18Z", + "commitCommitterDate": "2016-02-13T12:49:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3140-ga1a637470-windows-x86.7z", + "versionNumber": "v1.5.3140", + "commitAuthor": "Ian Brown", + "commitFullSha": "a1a63747098e2e27d49e9670b1f7feaa088e2a0f", + "commitMessage": "Build: Changes required to compile and run using VS 2019 (#2975)\n\nin vs 2019, the system xhash used by unordered_map uses Target in its template definition. pcsx2 #defines this in the r5900 and r3000 headers which leak cause a cryptic compilation error. A quick fix here is just to undef it in gamebase.h. A better fix would be to encapsulate the definition or use something more c++ to avoid the pre-processor. Add a comment to explain the _Target_ undef.\r\n\r\ntap.h did not have string defined. I guess this was included transitively somewhere with an earlier set of system headers.\r\n\r\nBiostools, the file is opened in text mode which causes the bios to be partially read. I'm not sure that's vs2019 specific but it's wrong in any case. Maybe the default mode parameter changed at some point. Maybe wxFile would be a better choice here rather than WxFFile because wxFile always open s in binary mode.", + "commitAuthoredDate": "2019-06-01T11:34:21Z", + "commitCommitterDate": "2019-06-01T11:34:21Z", + "associatedPullRequests": [ + { + "title": "changes required to compile and run using VS 2019", + "url": "https://github.com/PCSX2/pcsx2/pull/2975" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3141-g976b77f14-windows-x86.7z", + "versionNumber": "v1.5.3141", + "commitAuthor": "lightningterror", + "commitFullSha": "976b77f14452299c0328daa7e1cbb38f68b272e9", + "commitMessage": "gsdx-hw: Use std max for scaling factor, bonus add jak3 crc id for eu preview/us international release.", + "commitAuthoredDate": "2019-06-01T14:46:17Z", + "commitCommitterDate": "2019-06-01T14:46:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3142-g668670941-windows-x86.7z", + "versionNumber": "v1.5.3142", + "commitAuthor": "Marco Estevez", + "commitFullSha": "668670941cf78188b268b978f280e9f0450e69a7", + "commitMessage": "Gamedb: Fix for Mafia (S) SLES-52282. (#2974)\n\nAllow pass the initial splash screen.\r\n\r\nEETimingHack = 1", + "commitAuthoredDate": "2019-06-02T01:16:27Z", + "commitCommitterDate": "2019-06-02T01:16:27Z", + "associatedPullRequests": [ + { + "title": "Gamedb: Fix for Mafia (S) SLES-52282", + "url": "https://github.com/PCSX2/pcsx2/pull/2974" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3143-gcd11ae1ac-windows-x86.7z", + "versionNumber": "v1.5.3143", + "commitAuthor": "lightningterror", + "commitFullSha": "cd11ae1ac6ae6f65a21aed90f22f4fea84ce307a", + "commitMessage": "Gamedb: Add SLES-51219 Harry Potter and the Chamber of Secrets Portugal release.\n\nBonus, include the gamefix patches for all remaining PAL releases that\nwere missing. crc and patch codes should be the same considering other\nreleases share it.\n\nIssue:\n\nhttps://forums.pcsx2.net/Thread-Bug-report-Harry-Potter-and-the-Chamber-of-Secrets-PAL-PS2-Disc-and-Iso-Problem?pid=600047", + "commitAuthoredDate": "2019-06-04T00:41:19Z", + "commitCommitterDate": "2019-06-04T00:41:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3144-ga3bf46ecd-windows-x86.7z", + "versionNumber": "v1.5.3144", + "commitAuthor": "willkuer", + "commitFullSha": "a3bf46ecd9a96738d6e60771108af34016edd856", + "commitMessage": "[skip ci] GSDumpgui: Handle dumpPath as optional. (#2981)\n\nGsDump file can be optional in case you just want to launch the plugin config dialog.\r\nThrow with a meaningful error message in case validation layer fails.", + "commitAuthoredDate": "2019-06-06T02:21:02Z", + "commitCommitterDate": "2019-06-06T02:21:02Z", + "associatedPullRequests": [ + { + "title": "[skip ci] Handle dumpPath as optional.", + "url": "https://github.com/PCSX2/pcsx2/pull/2981" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3147-g60cf62fea-windows-x86.7z", + "versionNumber": "v1.5.3147", + "commitAuthor": "hibye8313", + "commitFullSha": "60cf62fea13c20548dbb7ddd5572077272fdf4c0", + "commitMessage": "GSdx-d3d11: Partial port of EmulateBlending() from OGL renderer to DX11 renderer and ps_blend() from OGL shader to DX11 shader (only accumulation blend).", + "commitAuthoredDate": "2019-06-09T16:38:11Z", + "commitCommitterDate": "2019-06-13T11:25:46Z", + "associatedPullRequests": [ + { + "title": "GSDX-DX11: Partial port of OGL SW blend to DX11 / changes to blend map of both OGL/DX11.", + "url": "https://github.com/PCSX2/pcsx2/pull/2973" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3148-g602435901-windows-x86.7z", + "versionNumber": "v1.5.3148", + "commitAuthor": "lightningterror", + "commitFullSha": "6024359011b3ac4e90f321b545ae7500c560428e", + "commitMessage": "gsdx-hw: Purge CastlevaniaCoD, CastlevaniaLoI, NanoBreaker crc hacks.\n\nShadows emulated correctly with accumulation blend, d3d11 misses sw\nblend for extra accuracy (darker shadow).\n\ngsdevice11: Remove unused IsCLR1() variable.", + "commitAuthoredDate": "2019-06-13T11:38:24Z", + "commitCommitterDate": "2019-06-13T11:38:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3149-g322878980-windows-x86.7z", + "versionNumber": "v1.5.3149", + "commitAuthor": "lightningterror", + "commitFullSha": "322878980850a4d8fb4e3dcd5c40be5d4b91a46b", + "commitMessage": "gsdx-d3d11: Add draw call number to debug logs.", + "commitAuthoredDate": "2019-06-13T12:52:03Z", + "commitCommitterDate": "2019-06-13T12:52:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-315-gc843130-windows-x86.7z", + "versionNumber": "v1.5.315", + "commitAuthor": "Karasuhebi", + "commitFullSha": "c8431308543e4fee8c5de08d6a46d2e240d40507", + "commitMessage": "Change Playstation to PlayStation in the About dialog and the CLI dialog.\n\nChanged the word \"Playstation\" to the proper \"PlayStation\" in the About\ndialog and the Command Line Options dialog.\n\nAdd a space between PlayStation and 2.", + "commitAuthoredDate": "2015-09-10T14:26:02Z", + "commitCommitterDate": "2016-02-13T12:58:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3150-g0781cb65b-windows-x86.7z", + "versionNumber": "v1.5.3150", + "commitAuthor": "lightningterror", + "commitFullSha": "0781cb65bfb9b8ce49049f6c3d3647b2f5f2c540", + "commitMessage": "gsdx-hw purge HauntingGround crc hacks.\n\nHalf Pixel Offset can solve the misaligned blur when upscaling, while\nthe second hack is also no longer needed and it broke depth effects too.", + "commitAuthoredDate": "2019-06-14T21:32:58Z", + "commitCommitterDate": "2019-06-14T21:32:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3151-gcec185fd6-windows-x86.7z", + "versionNumber": "v1.5.3151", + "commitAuthor": "lightningterror", + "commitFullSha": "cec185fd66460767aaba0861b10b1688b0f9b629", + "commitMessage": "gsdx-hw: Add Jak2 demo crc id, US version.", + "commitAuthoredDate": "2019-06-15T20:35:17Z", + "commitCommitterDate": "2019-06-15T20:35:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3156-ga936cd9eb-windows-x86.7z", + "versionNumber": "v1.5.3156", + "commitAuthor": "lightningterror", + "commitFullSha": "a936cd9eb16be90dc0ebc206b210f45e52d2ea97", + "commitMessage": "gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used\n\n. Code can be readded in the future if there is a need for it. Advanced\nDATE for example.", + "commitAuthoredDate": "2019-06-16T14:24:42Z", + "commitCommitterDate": "2019-06-16T18:42:28Z", + "associatedPullRequests": [ + { + "title": "Gsdx-hw/gui: Purge Sprite hack.", + "url": "https://github.com/PCSX2/pcsx2/pull/2993" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3157-ge89f46139-windows-x86.7z", + "versionNumber": "v1.5.3157", + "commitAuthor": "lightningterror", + "commitFullSha": "e89f46139be14de1c6745aef47ff7b04418c1050", + "commitMessage": "gsdx-d3d11/gui: Don't display Reference Device in available Adapters in release builds. Display it only on debug builds.\n\nIt is used for debugging only.", + "commitAuthoredDate": "2019-06-16T19:25:25Z", + "commitCommitterDate": "2019-06-16T19:25:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3158-ge6d42338a-windows-x86.7z", + "versionNumber": "v1.5.3158", + "commitAuthor": "lightningterror", + "commitFullSha": "e6d42338adbfdcb392c681d23e8dd9b441fccdc1", + "commitMessage": "gsdx-hw: Fix incorrect variable name when tc is disabled.\n\nAllows to compile gsdx with tc disabled properly again.", + "commitAuthoredDate": "2019-06-16T22:11:47Z", + "commitCommitterDate": "2019-06-16T22:11:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3159-g563772fdf-windows-x86.7z", + "versionNumber": "v1.5.3159", + "commitAuthor": "arcum42", + "commitFullSha": "563772fdf160055514195a8287a243bceff34a5f", + "commitMessage": "Added a universal 64-bit define, and a message indicating that Pcsx2 was compiled as 64 bit in the system information.", + "commitAuthoredDate": "2019-06-17T00:33:17Z", + "commitCommitterDate": "2019-06-17T00:33:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-316-gf423549-windows-x86.7z", + "versionNumber": "v1.5.316", + "commitAuthor": "Jonathan Li", + "commitFullSha": "f42354925773b2dff4595201698f839f0e4b8477", + "commitMessage": "pcsx2: Fix savestate saving crash\n\nMy bad.", + "commitAuthoredDate": "2016-02-13T14:56:51Z", + "commitCommitterDate": "2016-02-13T14:57:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3160-gcc6a58da1-windows-x86.7z", + "versionNumber": "v1.5.3160", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "cc6a58da188f2194836cdd6f89647411fd3a933c", + "commitMessage": "Remove sVU_Debug.h, as nothing in it is actually used anywhere.", + "commitAuthoredDate": "2019-06-16T22:50:27Z", + "commitCommitterDate": "2019-06-17T02:31:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3161-g9acb871c7-windows-x86.7z", + "versionNumber": "v1.5.3161", + "commitAuthor": "Akash", + "commitFullSha": "9acb871c7b7c737066b6269d8138d9e990f5a5fd", + "commitMessage": "GSdx-Dialog: Remove useless member variable\n\nThe adapter ID was needed to be passed before for a legacy DX9 hack which is no longer present, I figured it could cause a potential conflict when the adapter value stored at INI is outdated. (which is now a possibility after\nlightning removed reference device)\n\nThe other alternative would be to just force set the INI value on dialog initialization to avoid unavailable values in the INI file, but that would be a rough for a person transitioning from debug build to release build using the reference device\noption, so just removing this outdated variable for now, I rather doubt we'd be needing it in the future, in case we need adapter passing to subdialogs, the former suggestion needs to be implemented. Not implementing it right now since there's no need for it.", + "commitAuthoredDate": "2019-06-17T07:17:03Z", + "commitCommitterDate": "2019-06-17T07:17:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3162-g4195b77fa-windows-x86.7z", + "versionNumber": "v1.5.3162", + "commitAuthor": "Akash", + "commitFullSha": "4195b77fa368440e63fa21daf513ae8ec6e36a1a", + "commitMessage": "GSdx-dialog: Unused parameter on hacks dialog constructor\n\nApparently someone was careless enough to forget removing the parameter on the constructor which passes the adapter ID >_<", + "commitAuthoredDate": "2019-06-17T07:31:16Z", + "commitCommitterDate": "2019-06-17T07:31:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3163-g1fc351663-windows-x86.7z", + "versionNumber": "v1.5.3163", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "1fc3516637fbda40c069e96619ebf74de1d2f602", + "commitMessage": "GameDB: Naruto games fixes and beta trial updates (#2994)\n\nAdded VU clamping to none for Ulitmate Ninja 2 to fix minor visual issues with lights.\r\n- Tested by boberto5888\r\n\r\nAdded VU clamping to extra for Ulitmate Ninja 3 to fix minor visual issues with lights as well as missing QTE.\r\n- Tested by boberto5888\r\n\r\nAdded beta trial serials.\r\n- Tested by atomic83github", + "commitAuthoredDate": "2019-06-17T15:22:25Z", + "commitCommitterDate": "2019-06-17T15:22:25Z", + "associatedPullRequests": [ + { + "title": "GameDB: Naruto games fixes and beta trial updates", + "url": "https://github.com/PCSX2/pcsx2/pull/2994" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3164-g11cd6b56c-windows-x86.7z", + "versionNumber": "v1.5.3164", + "commitAuthor": "lightningterror", + "commitFullSha": "11cd6b56cd14905467c7fd36cca07a5175f512d1", + "commitMessage": "gsdx-hw: Purge useless d3d11 only hacl for DMC3.\n\nTexture shuffle emulated correctly.", + "commitAuthoredDate": "2019-06-18T18:21:03Z", + "commitCommitterDate": "2019-06-18T18:21:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3165-g61b984a6c-windows-x86.7z", + "versionNumber": "v1.5.3165", + "commitAuthor": "Alessandro Vetere", + "commitFullSha": "61b984a6c1127c99570d780a0b92f0785c071779", + "commitMessage": "BuildParameters.cmake: fix typo", + "commitAuthoredDate": "2019-06-18T18:33:03Z", + "commitCommitterDate": "2019-06-18T19:28:57Z", + "associatedPullRequests": [ + { + "title": "CMake: fix typo in BuildParameters.cmake", + "url": "https://github.com/PCSX2/pcsx2/pull/2996" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3166-g9401e52b0-windows-x86.7z", + "versionNumber": "v1.5.3166", + "commitAuthor": "lightningterror", + "commitFullSha": "9401e52b0829a4ad0b1423b6c64dbccd9b6a00c3", + "commitMessage": "gsdx-d3d11/gui: Move the nvidia hack toggle to Disable Safe Features.\n\nWith the sprite hack removed it was no longer possible to toggle this\nhack on nvidia gpus, the toggle has been moved to Disable Safe Features.\n\nIt some issues caused by the hack in sotc, fatal frame and border offset\nissues.", + "commitAuthoredDate": "2019-06-18T20:06:35Z", + "commitCommitterDate": "2019-06-18T20:06:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3167-g300f16df6-windows-x86.7z", + "versionNumber": "v1.5.3167", + "commitAuthor": "lightningterror", + "commitFullSha": "300f16df61a3545b8e11a03d4bfbda1b32548590", + "commitMessage": "Gamedb/gsdx-hw: Add gamefix patch and crc id for Harry Potter and the Prisoner of Azkaban EU.\n\nGamefix patch source:\n\nhttps://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=600492#pid600492", + "commitAuthoredDate": "2019-06-18T20:34:17Z", + "commitCommitterDate": "2019-06-18T20:34:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3168-g43981f598-windows-x86.7z", + "versionNumber": "v1.5.3168", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "43981f5981b0c5578af2243b3db26f0cdb1a1bbd", + "commitMessage": "Add warning on gcc 9.", + "commitAuthoredDate": "2019-06-19T04:24:23Z", + "commitCommitterDate": "2019-06-19T04:24:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3169-gde1717c1a-windows-x86.7z", + "versionNumber": "v1.5.3169", + "commitAuthor": "Shanoah Alkire", + "commitFullSha": "de1717c1a1716fd9e4762dbaa5f6567670481353", + "commitMessage": "Switch a bunch of 64 bit #ifdef's to use the cross-platform 64-bit define I added into Pcsx2Defs.h.", + "commitAuthoredDate": "2019-06-19T05:08:43Z", + "commitCommitterDate": "2019-06-19T05:08:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-317-gc47501d-windows-x86.7z", + "versionNumber": "v1.5.317", + "commitAuthor": "Jonathan Li", + "commitFullSha": "c47501d22874119c9b7c63bad99e8c1ff41c35c4", + "commitMessage": "lilypad: Fix function name typo", + "commitAuthoredDate": "2016-02-13T15:03:31Z", + "commitCommitterDate": "2016-02-13T15:03:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3170-g14178cb18-windows-x86.7z", + "versionNumber": "v1.5.3170", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "14178cb1846876af9a53daaca2dce75d05dbd0cd", + "commitMessage": "GameDB: Popcap crashing fixes\n\n- Added EETimingHack to Popcap hits vol1 and 2 to fixes random crashing in the game.\n\nTested by atomic83github and discord memeber \"Jacoby\".", + "commitAuthoredDate": "2019-06-19T08:25:27Z", + "commitCommitterDate": "2019-06-19T08:27:51Z", + "associatedPullRequests": [ + { + "title": "GameDB: Popcap crashing fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/2997" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3172-g3ee72e7ce-windows-x86.7z", + "versionNumber": "v1.5.3172", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "3ee72e7cecccf948b1a8a58664170028dc2c50c3", + "commitMessage": "GameDB: Serials update and some gamefixes. (#2999)\n\n- serials update along with a minor modification to siphon filter patches typo.\r\n\r\n- Pac Man world 2 Timing fixes to avoid hangs at various levels. Tested by atomic83github.\r\n\r\n- Missing VU clamping fixes for some EA sports titles. Tested by atomic83github.", + "commitAuthoredDate": "2019-06-23T10:54:33Z", + "commitCommitterDate": "2019-06-23T10:54:33Z", + "associatedPullRequests": [ + { + "title": "GameDB: Serial update", + "url": "https://github.com/PCSX2/pcsx2/pull/2999" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3176-gb19804190-windows-x86.7z", + "versionNumber": "v1.5.3176", + "commitAuthor": "lightningterror", + "commitFullSha": "b19804190e427a56d010457949051823256f98b6", + "commitMessage": "gsdx-hw: Add an OI hack for Sonic Unleashed.\n\nIt will allow to render the shadows properly.\n\nRendering pattern is:\nSave RG channel with a kind of a TS (replaced by a copy in this hack),\ncompute shadow in RG,\nsave result in alpha with a TS,\nRestore RG channel that we previously copied to render shadows.", + "commitAuthoredDate": "2019-05-14T20:17:23Z", + "commitCommitterDate": "2019-06-23T21:34:25Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: Sonic Unleashed OI hack", + "url": "https://github.com/PCSX2/pcsx2/pull/2998" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3177-gba2efec98-windows-x86.7z", + "versionNumber": "v1.5.3177", + "commitAuthor": "Alessandro Vetere", + "commitFullSha": "ba2efec983b61ceb6d5df0a2b537fb0beaf59102", + "commitMessage": "GsDumpFinder: fix error when dir not found", + "commitAuthoredDate": "2019-06-25T06:54:16Z", + "commitCommitterDate": "2019-06-29T10:44:28Z", + "associatedPullRequests": [ + { + "title": "GSDumpGUI - GsDumpFinder: fix error when dir not found", + "url": "https://github.com/PCSX2/pcsx2/pull/3000" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3178-g7290576a2-windows-x86.7z", + "versionNumber": "v1.5.3178", + "commitAuthor": "Akash", + "commitFullSha": "7290576a2aac1925b00aef729a79a662166a8410", + "commitMessage": "CDVD: Add configurable directory for blockdumps storage\n\nPreviously the blockdumps will be automatically stored in the root directory of PCSX2, added an INI option in \"PCSX2_ui.ini\" named \"CurrentBlockdump\" to modify the directory to whatever is preferred by the user. (Some people were requesting for this)\n\nA GUI could also be added if anyone wants, but considering the popularity of this I'm not sure as blockdumps will only be used my less percentile of users and mostly by testers and developers for debugging.", + "commitAuthoredDate": "2019-06-30T06:18:12Z", + "commitCommitterDate": "2019-06-30T06:18:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3179-ga36d5a022-windows-x86.7z", + "versionNumber": "v1.5.3179", + "commitAuthor": "Akash", + "commitFullSha": "a36d5a0221cccd6719fb6d17cd4954a998338dda", + "commitMessage": "CDVD: Add fallback path for blockdump source name unavailability\n\n2 pass fallback cases for the untitled scenario was mentioned in the TODO comment to be completed, added one of them. (Still doesn't seem reliable enough, but honestly when do we Also modified blank space indentation at a part to tab space to satisfy lightning boi.", + "commitAuthoredDate": "2019-07-01T05:59:35Z", + "commitCommitterDate": "2019-07-01T05:59:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3186-gcc1a320c6-windows-x86.7z", + "versionNumber": "v1.5.3186", + "commitAuthor": "arcum42", + "commitFullSha": "cc1a320c6130aaeafe1da3adc061a6b81101b539", + "commitMessage": "Remove sVU_Compare.h and iVU1micro.cpp, both of which appear unused.", + "commitAuthoredDate": "2019-07-06T22:47:26Z", + "commitCommitterDate": "2019-07-06T22:47:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3188-gd0cb0f59d-windows-x86.7z", + "versionNumber": "v1.5.3188", + "commitAuthor": "lightningterror", + "commitFullSha": "d0cb0f59d900b266685cb8bb3df588c6c3106403", + "commitMessage": "gsdx-d3d11: Extend BLEND_NO_BAR to also hit on clamp 0, it's faster than standard HDR algo.\n\nGOW shows a nice fps improvement (+6 give or take). Spyro too maybe.", + "commitAuthoredDate": "2019-06-26T14:07:03Z", + "commitCommitterDate": "2019-07-07T22:40:54Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Enable Blend no barrier support on d3d11", + "url": "https://github.com/PCSX2/pcsx2/pull/3003" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3189-g3886d72e0-windows-x86.7z", + "versionNumber": "v1.5.3189", + "commitAuthor": "Dogway", + "commitFullSha": "3886d72e0f77cb3314d4a3108978d7aa066d5208", + "commitMessage": "GSdx: Add temperature setting. (#2989)\n\nPorted libretro's white_point shader to GSdx.\r\nBased on the work described here:\r\nhttp://www.zombieprototypes.com/?p=210", + "commitAuthoredDate": "2019-07-10T22:20:00Z", + "commitCommitterDate": "2019-07-10T22:20:00Z", + "associatedPullRequests": [ + { + "title": "[GSdx] Add temperature setting", + "url": "https://github.com/PCSX2/pcsx2/pull/2989" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-319-g81a4ca5-windows-x86.7z", + "versionNumber": "v1.5.319", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "81a4ca5667fb8d10220c3819ba1d4ee4baae436a", + "commitMessage": "Merge pull request #1177 from PCSX2-Alpha/EditorConfig\n\nEditorConfig: Enforce Indent size for specific files on project", + "commitAuthoredDate": "2016-02-13T16:38:33Z", + "commitCommitterDate": "2016-02-13T16:38:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3190-g996147821-windows-x86.7z", + "versionNumber": "v1.5.3190", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "99614782129aba31fc22e36500382f68551c4f0a", + "commitMessage": "GameDB: Bully/Canis Canem Edit unbeatable Chapter 2 level fixes.\n\nThis commit add FPU clamping fixes for Bully/Canis Canem Edit to fix the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway.\n\nTested by atomic83github.", + "commitAuthoredDate": "2019-07-10T23:48:17Z", + "commitCommitterDate": "2019-07-11T10:27:44Z", + "associatedPullRequests": [ + { + "title": "GameDB: Bully/Canis Canem Edit unbeatable Chapter 2 level fixes.", + "url": "https://github.com/PCSX2/pcsx2/pull/3014" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3193-g8e3b34bce-windows-x86.7z", + "versionNumber": "v1.5.3193", + "commitAuthor": "lightningterror", + "commitFullSha": "8e3b34bce62d57e3c5b898ae88e7da3027b695c3", + "commitMessage": "gsdx-ogl: Comment out pabe bit, not yet used.", + "commitAuthoredDate": "2019-07-09T18:40:02Z", + "commitCommitterDate": "2019-07-11T18:11:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3194-gb739e9187-windows-x86.7z", + "versionNumber": "v1.5.3194", + "commitAuthor": "gibbed", + "commitFullSha": "b739e9187d2a084470f5c7bf62047cf3b13e9fae", + "commitMessage": "pcsx2: Fix microVU debug logging.", + "commitAuthoredDate": "2019-07-12T02:02:34Z", + "commitCommitterDate": "2019-07-12T04:25:12Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Fix microVU debug logging.", + "url": "https://github.com/PCSX2/pcsx2/pull/3016" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3195-ga3f3e7705-windows-x86.7z", + "versionNumber": "v1.5.3195", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "a3f3e7705d3632e69384b23348e8c234fe882249", + "commitMessage": "GameDB: Various updates/cleanup and gamefixes for Ratatouille and Dog's Life\n\nThis PR clean a bit the GameDB and add 2 fixes for:\n\n-Ratatouille: Add vu round mode to positive to fix very minor lines appearing at certain points during the game.\ntested by atomic83github\n\n-Dog's Life and Wallace & Gromit in Project Zoo: Add vu clamping mode to extra+preserv sign to fix minor white SPS problem on characters.\nTested by discord member: LastBreath", + "commitAuthoredDate": "2019-07-11T20:32:44Z", + "commitCommitterDate": "2019-07-12T11:48:19Z", + "associatedPullRequests": [ + { + "title": "GameDB: Various updates/cleanup and gamefixes for Ratatouille and Dog's life", + "url": "https://github.com/PCSX2/pcsx2/pull/3015" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3196-gc678627b1-windows-x86.7z", + "versionNumber": "v1.5.3196", + "commitAuthor": "KrossX", + "commitFullSha": "c678627b1975a29c395cdceb7e0e0f2a3c908308", + "commitMessage": "pcsx2: Auto select proper GSdx plugin in Plugin Selection. (#3013)\n\nIn order AVX2 -> SSE4 -> SSE2.\r\nAuto selected by cpu instruction support.", + "commitAuthoredDate": "2019-07-12T21:48:20Z", + "commitCommitterDate": "2019-07-12T21:48:20Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Auto select GSdx during plugin selection", + "url": "https://github.com/PCSX2/pcsx2/pull/3013" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3197-gf40907986-windows-x86.7z", + "versionNumber": "v1.5.3197", + "commitAuthor": "iMineLink", + "commitFullSha": "f4090798644c1d21238e2c6603789b3176ad6a39", + "commitMessage": "GSdx-hw: New SW sprite renderer, used in Jak games only for now. (#3001)\n\nDeveloped a new SW sprite render function, which is used to fix\r\nJak and Daxter colors in Jak games and to remove the old Jak games hack\r\nwhich yielded wrong colors and clashed with TC search texture in RT function.\r\n\r\n- Remove OO_JakGames hack for palette readback from framebuffer (slow,\r\nclashes with texture in RT TC function, clashes with Target readback logic)\r\n- Developed new method SwSpriteRender with CPU rendering logic\r\n- Add OI_JakGames method using SwSpriteRender for CPU palette rendering (fast,\r\ndoes not clash with texture in RT TC function, no readback required)\r\n\r\nBonus: fps also sees an improvement in Jak games 3-5 increase.", + "commitAuthoredDate": "2019-07-12T23:05:27Z", + "commitCommitterDate": "2019-07-12T23:05:27Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: New SW sprite render function, used in Jak games", + "url": "https://github.com/PCSX2/pcsx2/pull/3001" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3198-gdbfe21c44-windows-x86.7z", + "versionNumber": "v1.5.3198", + "commitAuthor": "Kojin", + "commitFullSha": "dbfe21c444bea89abfe48e1cf03f5aee346e3e7b", + "commitMessage": "Travis: Bump Ubuntu version to Xenial\n\n- Update Ubuntu version to Xenial as Trusty is EOL as of April\n- Drop GCC 4.9 build", + "commitAuthoredDate": "2019-07-13T07:09:41Z", + "commitCommitterDate": "2019-07-13T18:10:05Z", + "associatedPullRequests": [ + { + "title": "Travis: Bump Ubuntu version to Xenial", + "url": "https://github.com/PCSX2/pcsx2/pull/3017" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3199-g2f8932e37-windows-x86.7z", + "versionNumber": "v1.5.3199", + "commitAuthor": "arcum42", + "commitFullSha": "2f8932e3706e08d0b14ea29ab76adb556ab4f5b4", + "commitMessage": "Cache code cleanups.", + "commitAuthoredDate": "2019-07-14T00:49:51Z", + "commitCommitterDate": "2019-07-14T00:49:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3200-gee9c31317-windows-x86.7z", + "versionNumber": "v1.5.3200", + "commitAuthor": "lightningterror", + "commitFullSha": "ee9c31317ee60c980c7fe2f66c846cf199187651", + "commitMessage": "gsdx-gui: Put/move hw adv. & hacks option after blending option.", + "commitAuthoredDate": "2019-07-14T23:49:10Z", + "commitCommitterDate": "2019-07-14T23:49:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3201-g6ccc4911c-windows-x86.7z", + "versionNumber": "v1.5.3201", + "commitAuthor": "lightningterror", + "commitFullSha": "6ccc4911c5aa28692ba77ca259ce181563f42333", + "commitMessage": "gsdx-gui: Fix some overlapping text on osd gui.", + "commitAuthoredDate": "2019-07-15T17:30:26Z", + "commitCommitterDate": "2019-07-15T17:30:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3202-g557f50fb4-windows-x86.7z", + "versionNumber": "v1.5.3202", + "commitAuthor": "lightningterror", + "commitFullSha": "557f50fb4e3427c22a756dc4c8d71217ff12af45", + "commitMessage": "gsdx-gui: Allow only digit inputs in osd edit boxes for font size, timeout, and max logs.", + "commitAuthoredDate": "2019-07-15T19:41:30Z", + "commitCommitterDate": "2019-07-15T19:41:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3203-g56b861250-windows-x86.7z", + "versionNumber": "v1.5.3203", + "commitAuthor": "lightningterror", + "commitFullSha": "56b861250236ffd2e30d2be9c51c60eed6641919", + "commitMessage": "gsdx-d3d11: Set maximum allowed texture size to d3d10 limits which is 8192.\n\nShould prevent any issues if we ever go over the limit.", + "commitAuthoredDate": "2019-07-15T20:32:45Z", + "commitCommitterDate": "2019-07-15T20:32:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3204-g888897ed4-windows-x86.7z", + "versionNumber": "v1.5.3204", + "commitAuthor": "lightningterror", + "commitFullSha": "888897ed482eb05d5419b09d224eff3e57ef79e0", + "commitMessage": "gsdx-osd: Ensure we set proper data for osd options.\n\nShould avoid any potential issues if ini values are wrong for osd.", + "commitAuthoredDate": "2019-07-16T21:42:34Z", + "commitCommitterDate": "2019-07-16T21:42:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3205-g91570a9e0-windows-x86.7z", + "versionNumber": "v1.5.3205", + "commitAuthor": "lightningterror", + "commitFullSha": "91570a9e0fcb213119be24e6088248b06da3e2ea", + "commitMessage": "gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders.\n\nShould avoid any potential issues if ini values are wrong for shade\nboost.\n\nBonus: Fix gui overlapping issues when sliders are on maximum (100).", + "commitAuthoredDate": "2019-07-16T23:16:46Z", + "commitCommitterDate": "2019-07-16T23:16:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3206-g41baf1de1-windows-x86.7z", + "versionNumber": "v1.5.3206", + "commitAuthor": "lightningterror", + "commitFullSha": "41baf1de148601be319d37c98f1f16fe7b0d17e4", + "commitMessage": "gsdx-gui: A few more adjustments to the osd/shade boost sliders.\n\nFinally fix overlapping? I hope.", + "commitAuthoredDate": "2019-07-17T03:12:56Z", + "commitCommitterDate": "2019-07-17T03:12:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3207-ga4d899132-windows-x86.7z", + "versionNumber": "v1.5.3207", + "commitAuthor": "lightningterror", + "commitFullSha": "a4d899132ca96c1e7a01f75bb5300b4932e08603", + "commitMessage": "Gamedb: Add some gamefix patches, add/modify db entries.\n\nAdd/update patches/entries for WWE SmackDown! Shut Your Mouth:\nSLES-51283, SLKA-25030, SLUS-20483\nFixes freeze during entrances.\n\nAdd gamefix patch for Dead or Alive 2 SLPS-25026 JP.\nFixes game hanging on boot, fixes sound.\n\nAdd gamefix patches for Spider Man 3 US/EU regions:\nSLES-54723, SLES-54724, SLUS-21552, SLPS-25823.\nFixes hang before loading level 2.\nIssue #3012\n\nPatch sources from thread:\nhttps://forums.pcsx2.net/Thread-Fixing-unplayable-games", + "commitAuthoredDate": "2019-07-17T06:26:21Z", + "commitCommitterDate": "2019-07-17T06:31:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3208-g2e4e22f0a-windows-x86.7z", + "versionNumber": "v1.5.3208", + "commitAuthor": "lightningterror", + "commitFullSha": "2e4e22f0a53a44e89dbfe587e3b9decd27e094df", + "commitMessage": "Gamedb: Update Spider Man 3 Jap patch, add Korean version to db list along with a gamepatch port by Arapapa.", + "commitAuthoredDate": "2019-07-17T07:08:03Z", + "commitCommitterDate": "2019-07-17T07:08:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3209-g5de92562a-windows-x86.7z", + "versionNumber": "v1.5.3209", + "commitAuthor": "Luminar Light", + "commitFullSha": "5de92562a7d33f44195694abf58c157027598f3a", + "commitMessage": "Gamedb: Patch for Jak X NTSC Public Beta. (#3029)\n\nPatches HookOrDie()\r\n\r\nEmulator can't boot this without the patch. All Jak X builds have this problem, but soon I will patch the few remaining ones too.", + "commitAuthoredDate": "2019-07-18T18:50:54Z", + "commitCommitterDate": "2019-07-18T18:50:54Z", + "associatedPullRequests": [ + { + "title": "Gamedb: Patch for Jak X NTSC Public Beta", + "url": "https://github.com/PCSX2/pcsx2/pull/3029" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3210-g7d1d88e40-windows-x86.7z", + "versionNumber": "v1.5.3210", + "commitAuthor": "arcum42", + "commitFullSha": "7d1d88e408fa3d51ad300c0a8f5cb74fe62402e1", + "commitMessage": "Fix Game Database error message.", + "commitAuthoredDate": "2019-07-20T19:10:07Z", + "commitCommitterDate": "2019-07-20T19:10:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3211-g902b88ac1-windows-x86.7z", + "versionNumber": "v1.5.3211", + "commitAuthor": "monster860", + "commitFullSha": "902b88ac1a718f008133186811e98bc929ad94fa", + "commitMessage": "Spu2-x: Fix noise generator. (#3030)\n\nFixes the noise generator outputting a 4.8 kHz tone instead of white noise. The random number generator used in GetNoiseValues currently repeats every 10 samples, which is really really awful for a random number generator.\r\n\r\nNew code based on http://problemkaputt.de/psx-spx.htm#spunoisegenerator", + "commitAuthoredDate": "2019-07-22T16:46:10Z", + "commitCommitterDate": "2019-07-22T16:46:10Z", + "associatedPullRequests": [ + { + "title": "Spu2-x: Fix noise generator", + "url": "https://github.com/PCSX2/pcsx2/pull/3030" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3212-gb48bc8e71-windows-x86.7z", + "versionNumber": "v1.5.3212", + "commitAuthor": "arcum42", + "commitFullSha": "b48bc8e71c0c83ee28681d9b47d28a1d6f51f031", + "commitMessage": "spu2-x: Set default to SDL on Linux instead of portaudio, unless you don't have SDL 2.", + "commitAuthoredDate": "2019-07-23T04:16:14Z", + "commitCommitterDate": "2019-07-23T04:16:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3213-gfd69720d1-windows-x86.7z", + "versionNumber": "v1.5.3213", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "fd69720d11e65d974b84b39fb20da08c713515df", + "commitMessage": "Lilypad: Update Xinput description. (#3038)\n\nThis commit add the Xbox ONE controller mention in the Xinput description. This include the Mediatek wireless adapter.", + "commitAuthoredDate": "2019-07-25T22:38:17Z", + "commitCommitterDate": "2019-07-25T22:38:17Z", + "associatedPullRequests": [ + { + "title": "[Lilypad] Update Xinput description", + "url": "https://github.com/PCSX2/pcsx2/pull/3038" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86.7z", + "versionNumber": "v1.5.3214", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "ddb6aac8263f80f1568ef238b03885b2e08feaa2", + "commitMessage": "GameDB: Super Monkey Ball Deluxe Monkey Billiards DX minigame fixes\n\nThis commit add an emotion engine rounding fix for Super Monkey Ball Deluxe to fix object balls never stoping in the Monkey Billiards DX minigame.\n\nTested by atomic83github", + "commitAuthoredDate": "2019-07-26T15:08:07Z", + "commitCommitterDate": "2019-07-26T16:10:55Z", + "associatedPullRequests": [ + { + "title": "GameDB: Super Monkey Ball Deluxe Monkey Billiards DX minigame fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/3040" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3215-g55d469e7f-windows-x86.7z", + "versionNumber": "v1.5.3215", + "commitAuthor": "lightningterror", + "commitFullSha": "55d469e7f28dc76bb39a1dc044e9b0180a3fb3c8", + "commitMessage": "gsdx-hw/gamedb: Add gamefix for Dog of Bay as well as some game crc ids.\n\nAdd XgKickHack gamefix for Dog of Bay., fixes corrupt textures. Issue\n#3041\n\nAdd some crc ids. Big Mutha JP version(Bakusou Convoy Densetsu - Otoko\nHanamichi America Roman),\nJak X Public Beta v.1 US, Sly 3 EU Prototype.", + "commitAuthoredDate": "2019-07-28T04:54:58Z", + "commitCommitterDate": "2019-07-28T04:54:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3216-ge79ea75ae-windows-x86.7z", + "versionNumber": "v1.5.3216", + "commitAuthor": "lightningterror", + "commitFullSha": "e79ea75ae23f3d0427ba3fb8712377709dcdb242", + "commitMessage": "gsdx-hw: Add OI rendering fix for Big Mutha Truckers.\n\nIt will allow to render the shadows properly, also update the crc\nhack to skip less effects.", + "commitAuthoredDate": "2019-07-19T16:06:40Z", + "commitCommitterDate": "2019-07-29T22:29:07Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: Add OI rendering fix for Big Mutha Truckers", + "url": "https://github.com/PCSX2/pcsx2/pull/3036" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3217-gc8c142949-windows-x86.7z", + "versionNumber": "v1.5.3217", + "commitAuthor": "lightningterror", + "commitFullSha": "c8c14294934da23bdcb91060e5688999cf0f014d", + "commitMessage": "gsdx-hw: Add some logs for OI fixes, add JakX beta eu crc id.", + "commitAuthoredDate": "2019-07-29T23:01:23Z", + "commitCommitterDate": "2019-07-29T23:01:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3218-g081469053-windows-x86.7z", + "versionNumber": "v1.5.3218", + "commitAuthor": "lightningterror", + "commitFullSha": "0814690534e585bf4e74da131d439ba2e087080f", + "commitMessage": "GSdx: Remove useless logo_ogl.bmp include from VS project files.", + "commitAuthoredDate": "2019-07-31T15:35:34Z", + "commitCommitterDate": "2019-07-31T15:36:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3219-g11187cff9-windows-x86.7z", + "versionNumber": "v1.5.3219", + "commitAuthor": "arcum42", + "commitFullSha": "11187cff9ed7f5fb4e58c5b2fea82dbc50b0627e", + "commitMessage": "PCSX2: Set pad plugin and bios defaults automatically. (#3020)\n\nDefault to Onepad on Linux, Lilypad on Windows, and default to using the bios if there is one listed.", + "commitAuthoredDate": "2019-08-03T03:06:50Z", + "commitCommitterDate": "2019-08-03T03:06:50Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Set pad plugin and bios defaults automatically.", + "url": "https://github.com/PCSX2/pcsx2/pull/3020" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3220-g51ba79977-windows-x86.7z", + "versionNumber": "v1.5.3220", + "commitAuthor": "lightningterror", + "commitFullSha": "51ba79977923d7d2105f41d1f05964293cc7da9e", + "commitMessage": "GSdx: Use rt for dRect size, update crc level label.\n\nUse rt for dRect size for OI_SonicUnleashed fix.\n\nMake CRC level label name and position match between windows and linux.", + "commitAuthoredDate": "2019-08-04T11:16:05Z", + "commitCommitterDate": "2019-08-04T11:16:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3221-g66487b18e-windows-x86.7z", + "versionNumber": "v1.5.3221", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "66487b18e3dea7e84b98d42d81a34f5fd3c8f00f", + "commitMessage": "GameDB: MTX Mototrax glitchy graphics fixes\n\nThis PR add a VU rounding mode fix to MTX Mototrax which solve glitchy graphics ingame.\n\nTested by forum member: wheninrome", + "commitAuthoredDate": "2019-08-04T12:36:45Z", + "commitCommitterDate": "2019-08-04T13:35:22Z", + "associatedPullRequests": [ + { + "title": "GameDB: MTX Mototrax glitchy graphics fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/3057" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3238-gc0a38b45f-windows-x86.7z", + "versionNumber": "v1.5.3238", + "commitAuthor": "KrossX", + "commitFullSha": "c0a38b45f16b882ef782bab06ee7e9fd59dea7e6", + "commitMessage": "GSDumpGUI: Replaced watchdog thread with Forms.Timer\n\nExplicit dispose of watchers and timer on Form dispose, also event enum.", + "commitAuthoredDate": "2019-08-03T12:58:51Z", + "commitCommitterDate": "2019-08-07T14:50:59Z", + "associatedPullRequests": [ + { + "title": "GSDumpGUI: Usability improvements", + "url": "https://github.com/PCSX2/pcsx2/pull/3047" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3239-g4bb968158-windows-x86.7z", + "versionNumber": "v1.5.3239", + "commitAuthor": "KrossX", + "commitFullSha": "4bb968158d08a7c808809789f07947f498c9afeb", + "commitMessage": "PCSX2: Wait some frames between F9 SW render toggles. (#3052)\n\nSetting the toggle variable is now at the vsync point. FMV toggle should still work as usual, but the F9 toggle should have to wait the full period of around 32 frames. This seems short enough while also depends on how fast those frames can rendered, avoiding having to set a timer in ms.", + "commitAuthoredDate": "2019-08-07T17:51:29Z", + "commitCommitterDate": "2019-08-07T17:51:29Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Wait some frames between F9 SW render toggles", + "url": "https://github.com/PCSX2/pcsx2/pull/3052" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3240-g4c1b7086b-windows-x86.7z", + "versionNumber": "v1.5.3240", + "commitAuthor": "lightningterror", + "commitFullSha": "4c1b7086be7ce4ff3133fdbb98a837c1884928da", + "commitMessage": "Gamedb: Add Harry Potter and the Chamber of Secrets Finnish version to gamedb along with a gamefix patch.", + "commitAuthoredDate": "2019-08-10T18:15:30Z", + "commitCommitterDate": "2019-08-10T18:15:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3241-g4e58558eb-windows-x86.7z", + "versionNumber": "v1.5.3241", + "commitAuthor": "lightningterror", + "commitFullSha": "4e58558eb77c64f14f89dcc79481fe988f702e9d", + "commitMessage": "Gamedb: Also add Norway region of Harry Potter COS to gamedb with a gamefix patch.", + "commitAuthoredDate": "2019-08-10T18:52:53Z", + "commitCommitterDate": "2019-08-10T18:52:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3242-ged6ac0018-windows-x86.7z", + "versionNumber": "v1.5.3242", + "commitAuthor": "arcum42", + "commitFullSha": "ed6ac001865d1d7e0bea5a9c6dadf48b247c7d4f", + "commitMessage": "onepad-legacy: Use mt_queue, and move it from onepad to common. (#3060)", + "commitAuthoredDate": "2019-08-10T22:46:29Z", + "commitCommitterDate": "2019-08-10T22:46:29Z", + "associatedPullRequests": [ + { + "title": "Onepad: Remove pthread dependency from onepad_legacy.", + "url": "https://github.com/PCSX2/pcsx2/pull/3060" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3243-gaf6f04020-windows-x86.7z", + "versionNumber": "v1.5.3243", + "commitAuthor": "Silent", + "commitFullSha": "af6f04020225eaf3239bc9b4542f4afd84560540", + "commitMessage": "3rdparty/pthreads4w: Fixup process exit logic. (#3056)\n\nThis PR modifies a third party module - I realize normally those should be fixed upstream, but I really doubt pthreads4w would a) consider it a valid bug and b) fix it. To make all my changes easily visible, I wrap them all in #if PCSX2_FIX.\r\n\r\nThis PR fixes a process exit routine in pthreads. This third party module exploits CRT initialization order to inject their initializer/deinitializer earlier than the others by putting their functions in .CRT$XCU and .CRT$XPU pseudo regions. The problem comes when a module gets build with dynamic CRT (/MD or /MDd), like most of PCSX2 plugins, it doesn't actually use .CRT$XPx regions as terminators, and instead lets dynamic CRT handle them.\r\n\r\nThis PR corrects this issue by registering the terminator via atexit, so it works with both static and dynamic CRT. This resolves an issue where SPU2-X plugin (and potentially more) leaks TLS handles when unloaded.", + "commitAuthoredDate": "2019-08-13T16:32:41Z", + "commitCommitterDate": "2019-08-13T16:32:41Z", + "associatedPullRequests": [ + { + "title": "3rdparty/pthreads4w: Fixup process exit logic", + "url": "https://github.com/PCSX2/pcsx2/pull/3056" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3244-g924156f3c-windows-x86.7z", + "versionNumber": "v1.5.3244", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "924156f3cb910e89edfa2dc3d65e6d91a5ac172b", + "commitMessage": "GameDB: Crazy Frog Racer 2/Alone in the Dark fixes\n\nThis commit add a FPU negative div hack to Crazy Frog Racer 2 to fix black fade effects and some overlays texts in the menus.\n\nIt also add EETimingHack on some missing Alone in the Dark revisions which fixes game hanging at boot.\n\nTested by Forum member:\n- LoStraniero1991", + "commitAuthoredDate": "2019-08-14T08:25:19Z", + "commitCommitterDate": "2019-08-14T08:56:18Z", + "associatedPullRequests": [ + { + "title": "GameDB: Crazy Frog Racer 2/Alone in the Dark fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/3071" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3246-gdfa468054-windows-x86.7z", + "versionNumber": "v1.5.3246", + "commitAuthor": "Alessandro Vetere", + "commitFullSha": "dfa4680547fec877fdc9be1e7012192be4f89ca8", + "commitMessage": "GSdx-hw: SwSpriteRender, fix drawing region", + "commitAuthoredDate": "2019-08-10T20:05:52Z", + "commitCommitterDate": "2019-08-14T14:18:39Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: fix sw sprite renderer", + "url": "https://github.com/PCSX2/pcsx2/pull/3066" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3250-g9e687895e-windows-x86.7z", + "versionNumber": "v1.5.3250", + "commitAuthor": "Alessandro Vetere", + "commitFullSha": "9e687895e141cd27e115df842d679b7bb7284083", + "commitMessage": "GSdx-hw TC: improve search tex in RT\n\nFixes eyes rendering in Jak games both ingame and in cutscenes.\nPrevious method yielded no eyes in Jak 2/3/X cutscenes.\n\n- Generalized offset search logic with caching system (works for BW > 1\nand any PSM, limited to PSMCT32 for now)\n- CRC Flags mechanism for default behavior enabling in Jak games", + "commitAuthoredDate": "2019-08-11T12:43:08Z", + "commitCommitterDate": "2019-08-14T15:09:51Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw TC: improve search/invalidate tex in RT", + "url": "https://github.com/PCSX2/pcsx2/pull/3018" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3251-gbeac77602-windows-x86.7z", + "versionNumber": "v1.5.3251", + "commitAuthor": "lightningterror", + "commitFullSha": "beac7760254f906af3bdc68dabe6bb6eb0b76adf", + "commitMessage": "GSdx-hw: Add a crc id for Jak 1 US region.", + "commitAuthoredDate": "2019-08-14T15:54:55Z", + "commitCommitterDate": "2019-08-14T15:54:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3252-g9830b2dd9-windows-x86.7z", + "versionNumber": "v1.5.3252", + "commitAuthor": "lightningterror", + "commitFullSha": "9830b2dd98342c121f89b180319c6c9a1770dc10", + "commitMessage": "GSdx-hw: Add Jak 1 JP and Jak 3 EU crc ids.", + "commitAuthoredDate": "2019-08-14T20:56:03Z", + "commitCommitterDate": "2019-08-14T20:56:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3253-g9b651e44d-windows-x86.7z", + "versionNumber": "v1.5.3253", + "commitAuthor": "KrossX", + "commitFullSha": "9b651e44d03a9d43d3d54daa7be8c54d4589771e", + "commitMessage": "GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. (#3064)\n\nFixes a regression introduced in e728a14c19eb55ea867cbf27d5985f97ed130a9e", + "commitAuthoredDate": "2019-08-16T08:03:05Z", + "commitCommitterDate": "2019-08-16T08:03:05Z", + "associatedPullRequests": [ + { + "title": "GSdx SW: Fix SSE2 mipmap code generation.", + "url": "https://github.com/PCSX2/pcsx2/pull/3064" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3254-g88a02941f-windows-x86.7z", + "versionNumber": "v1.5.3254", + "commitAuthor": "Silent", + "commitFullSha": "88a02941f698577ecc45450308269f57e1d066ad", + "commitMessage": "3rdparty/pthreads4w: Ensure on_process_init early execution. (#3073)\n\nThis fixes a semi-consistent regression introduced by #3056, where on_process_exit would execute before other destructors relying on pthreads.\r\n\r\nNow on_process_init has been moved to an earlier section of static initializers, ensuring it will be initialized first. Previously, this initializer was placed in the same section as any other initializer, making their order of execution non-deterministic across compilations - for example, I was unable to reproduce this issue as soon as I forced pthreads4w.c to recompile last!", + "commitAuthoredDate": "2019-08-16T15:22:29Z", + "commitCommitterDate": "2019-08-16T15:22:29Z", + "associatedPullRequests": [ + { + "title": "3rdparty/pthreads4w: Ensure on_process_init early execution", + "url": "https://github.com/PCSX2/pcsx2/pull/3073" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3256-ge8fe2eeb5-windows-x86.7z", + "versionNumber": "v1.5.3256", + "commitAuthor": "lightningterror", + "commitFullSha": "e8fe2eeb59f0515a61fb97fe85ea8291907a03cd", + "commitMessage": "Revert \"3rdparty/pthreads4w: Fixup process exit logic. (#3056)\"\n\nThis reverts commit af6f04020225eaf3239bc9b4542f4afd84560540.", + "commitAuthoredDate": "2019-08-17T20:10:51Z", + "commitCommitterDate": "2019-08-18T00:24:58Z", + "associatedPullRequests": [ + { + "title": "3rdparty/pthreads4w: Revert recent pthreads changes/commits", + "url": "https://github.com/PCSX2/pcsx2/pull/3080" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3257-geda1ab44a-windows-x86.7z", + "versionNumber": "v1.5.3257", + "commitAuthor": "arcum42", + "commitFullSha": "eda1ab44ac0524201de189dc0eaa4222383b749b", + "commitMessage": "Add harfbuzz as a dependency to play nice with pango 1.44+.", + "commitAuthoredDate": "2019-08-18T03:33:14Z", + "commitCommitterDate": "2019-08-18T03:33:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3258-gc381cb90b-windows-x86.7z", + "versionNumber": "v1.5.3258", + "commitAuthor": "arcum42", + "commitFullSha": "c381cb90bef796fbd6ed4c424d6d7a28d19262b3", + "commitMessage": "Add harfbuzz to travis as well.", + "commitAuthoredDate": "2019-08-18T03:52:03Z", + "commitCommitterDate": "2019-08-18T03:52:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3259-g0db14df07-windows-x86.7z", + "versionNumber": "v1.5.3259", + "commitAuthor": "arcum42", + "commitFullSha": "0db14df07018104bccb73807852b21f61859b6bf", + "commitMessage": "One more try here. Make harfbuzz optional instead of required for the moment, and worry about travis once it's on distributions with pango 1.44+.", + "commitAuthoredDate": "2019-08-18T04:04:46Z", + "commitCommitterDate": "2019-08-18T04:04:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3260-g33571dda4-windows-x86.7z", + "versionNumber": "v1.5.3260", + "commitAuthor": "arcum42", + "commitFullSha": "33571dda4239a91e52bf988d2e02be1d92a97750", + "commitMessage": "Comment out the fix for the moment, since Travis hates me.", + "commitAuthoredDate": "2019-08-18T04:23:18Z", + "commitCommitterDate": "2019-08-18T04:23:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3261-g9788f6db2-windows-x86.7z", + "versionNumber": "v1.5.3261", + "commitAuthor": "KrossX", + "commitFullSha": "9788f6db2cc3cf4c1561e1f894d94b495358779f", + "commitMessage": "PCSX2: Avoid hang when switching renders with hotkey. (#3072)", + "commitAuthoredDate": "2019-08-19T13:44:34Z", + "commitCommitterDate": "2019-08-19T13:44:33Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Avoid hang when switching renders with hotkey.", + "url": "https://github.com/PCSX2/pcsx2/pull/3072" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3263-g6feb59fef-windows-x86.7z", + "versionNumber": "v1.5.3263", + "commitAuthor": "Alessandro Vetere", + "commitFullSha": "6feb59fef51411469802aab58855d73f652f9d85", + "commitMessage": "GSdx-hw OGL: log if tex size gt PBO segment size.\n\nTexture data may be corrupted in this case due to missing\nfences synchronization.", + "commitAuthoredDate": "2019-08-16T13:52:37Z", + "commitCommitterDate": "2019-08-19T21:13:56Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw OGL: fix PBO pool map size.", + "url": "https://github.com/PCSX2/pcsx2/pull/3076" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3264-gd77d440a0-windows-x86.7z", + "versionNumber": "v1.5.3264", + "commitAuthor": "lightningterror", + "commitFullSha": "d77d440a048cb625d664ac5b13b92b847783b1f6", + "commitMessage": "gsdx-hw: Re enable automatic mipmapping for Jak 1 and 3.\n\nIssue #2916 has been resolved in #3076", + "commitAuthoredDate": "2019-08-19T21:27:32Z", + "commitCommitterDate": "2019-08-19T21:27:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3265-g03133bc53-windows-x86.7z", + "versionNumber": "v1.5.3265", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "03133bc53941c9dd265ffd9cecf6692c716c96eb", + "commitMessage": "GameDB: Enter the Matrix changes. (#3081)\n\nThis commit add some explaination about what the EETiming hack does in \"Enter the Matrix\" and add a missing serial with corresponding fixes to it.\r\n\r\nTested by atomic83github", + "commitAuthoredDate": "2019-08-20T20:56:30Z", + "commitCommitterDate": "2019-08-20T20:56:30Z", + "associatedPullRequests": [ + { + "title": "GameDB: Enter the Matrix changes", + "url": "https://github.com/PCSX2/pcsx2/pull/3081" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3266-g7679dcf46-windows-x86.7z", + "versionNumber": "v1.5.3266", + "commitAuthor": "arcum42", + "commitFullSha": "7679dcf4696b3579fee7d390feb53416ae0b9ec4", + "commitMessage": "clang: Get rid of a number of warnings. I don't need pages of warnings that things clearly marked in the code as deprecated are deprecated, and I doubt I'll be worrying about those overloaded functions any time soon.", + "commitAuthoredDate": "2019-08-23T21:40:33Z", + "commitCommitterDate": "2019-08-23T21:40:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3267-g74e6c437f-windows-x86.7z", + "versionNumber": "v1.5.3267", + "commitAuthor": "arcum42", + "commitFullSha": "74e6c437f2cb1e3303fe71237f0ccb257853d804", + "commitMessage": "Add option not to build dev9ghzdrk.", + "commitAuthoredDate": "2019-08-23T22:31:46Z", + "commitCommitterDate": "2019-08-23T22:31:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3268-gd048baf50-windows-x86.7z", + "versionNumber": "v1.5.3268", + "commitAuthor": "arcum42", + "commitFullSha": "d048baf503269441a765ca5857c0dc4fe35abb36", + "commitMessage": "pango: reenable harfbuzz check, but don't fail if it isn't there. Revisit once travis builds have pango 1.44 in them.", + "commitAuthoredDate": "2019-08-24T22:50:02Z", + "commitCommitterDate": "2019-08-24T22:50:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3269-g014753894-windows-x86.7z", + "versionNumber": "v1.5.3269", + "commitAuthor": "arcum42", + "commitFullSha": "014753894aea1db2eb06ad0cbda483099c2e1dda", + "commitMessage": "Get rid of extremely spammy warnings when compiling as debug.", + "commitAuthoredDate": "2019-08-25T01:47:49Z", + "commitCommitterDate": "2019-08-25T01:47:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3270-g92aa43fe9-windows-x86.7z", + "versionNumber": "v1.5.3270", + "commitAuthor": "Jonathan Li", + "commitFullSha": "92aa43fe913fd9f5255c0d872071075f70c54642", + "commitMessage": "cdvd: Fix end-of-disc issues (#3051)\n\n* cdvd: Fix off-by-one end of file checks\r\n\r\n* cdvd: Fix loading for games that attempt to read non-existent sectors\r\n\r\nSome games will hang when attempting to read non-existent sectors.\r\nJust do nothing when it occurs instead of erroring out.\r\n\r\n* cdvdgigaherz: Fix loading for games that attempt to read non-existent sectors\r\n\r\nSome games will hang when attempting to read non-existent sectors.\r\nJust do nothing when it occurs instead of erroring out.\r\n\r\n* cdvd: Don't write non-existent sectors to blockdump", + "commitAuthoredDate": "2019-08-25T14:09:28Z", + "commitCommitterDate": "2019-08-25T14:09:28Z", + "associatedPullRequests": [ + { + "title": "cdvd: Fix end-of-disc issues", + "url": "https://github.com/PCSX2/pcsx2/pull/3051" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3272-g99f814d37-windows-x86.7z", + "versionNumber": "v1.5.3272", + "commitAuthor": "lightningterror", + "commitFullSha": "99f814d3764bc4ce87491ebeedac84762b3d68f3", + "commitMessage": "gsdx-ogl/d3d11: Add a assert when texture is too small or too big.\n\nAdd an assert for when texture is below 1 on direct3d/ogl.\nAdd an assert for when texture is above direct3d limit.", + "commitAuthoredDate": "2019-08-19T10:33:07Z", + "commitCommitterDate": "2019-08-26T13:55:43Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Adjust maximum texture size limit based on available feature level", + "url": "https://github.com/PCSX2/pcsx2/pull/3084" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3274-gd3ecec5d6-windows-x86.7z", + "versionNumber": "v1.5.3274", + "commitAuthor": "lightningterror", + "commitFullSha": "d3ecec5d6cdabf652f9de94ce1903c50f666b06c", + "commitMessage": "Gamedb: Adjust/add some entries for Jak games.\n\nAdd Jak 1 Jap versions:PAPX-90222, PAPX-90223\nAdd Jak 1 Korean version: SCPS-56003\nAdd Jak 2 Jap version:PAPX-90516\nAdd Jak 2 demo EU version: SCED-51700\nAdd Jak 3 demo EU version: SCED-52952\n\nAdjust/ correct some of the names for Jak games to better fit their\nregion name and wiki entries.", + "commitAuthoredDate": "2019-08-31T01:51:54Z", + "commitCommitterDate": "2019-08-31T02:10:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3275-gb44c0a3fb-windows-x86.7z", + "versionNumber": "v1.5.3275", + "commitAuthor": "lightningterror", + "commitFullSha": "b44c0a3fbd03d7ff59b517d18c5e58156d526318", + "commitMessage": "gsdx-hw: Add FFX us/eu demo/prototype discs to crc list.", + "commitAuthoredDate": "2019-08-31T21:32:00Z", + "commitCommitterDate": "2019-08-31T21:32:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3277-gaef0f94dc-windows-x86.7z", + "versionNumber": "v1.5.3277", + "commitAuthor": "Jonathan Li", + "commitFullSha": "aef0f94dcfd9eb02f21fbd0707b5768cca4daffe", + "commitMessage": "gsdx: Use the same ini code on both Windows and Linux\n\nPartially replace the Linux ini code so that it:\n - works on both Windows and Linux\n - is backwards compatible with older GSdx inis\n - properly handles UTF-8 ini pathnames\n\nFix an issue with GSdx on Windows not being able to handle non-ASCII\nini pathnames.", + "commitAuthoredDate": "2019-08-18T08:35:21Z", + "commitCommitterDate": "2019-09-01T23:06:26Z", + "associatedPullRequests": [ + { + "title": "gsdx: Use the same ini code on both Windows and Linux", + "url": "https://github.com/PCSX2/pcsx2/pull/3085" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3278-g0e84e2c43-windows-x86.7z", + "versionNumber": "v1.5.3278", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "0e84e2c43875161a7c4a235763b3d4def99c02dc", + "commitMessage": "pcsx2-counters: Revert to older VRender/VBlank timings\n\nThis fixes timing issues in Dynasty Warriors 3 Xtreme Legends\n(fake save corruption), Jak II (random speedup issues) and Shadow of\nRome (FMV audio issues).\n\nAlso update the comments since a lot of them refer to past revisions of\nthe code.", + "commitAuthoredDate": "2019-02-01T02:26:52Z", + "commitCommitterDate": "2019-09-02T07:23:05Z", + "associatedPullRequests": [ + { + "title": "PCSX2-Counters: Revert to older VRender/VBlank timings", + "url": "https://github.com/PCSX2/pcsx2/pull/2835" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-328-g85cf009-windows-x86.7z", + "versionNumber": "v1.5.328", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "85cf009f807bbe1f40d41c0af3e0c37eae53c70b", + "commitMessage": "Merge pull request #1176 from Asmodean-/master\n\nGSdx: Update Post-Processing", + "commitAuthoredDate": "2016-02-13T17:13:48Z", + "commitCommitterDate": "2016-02-13T17:13:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3280-g159ce7868-windows-x86.7z", + "versionNumber": "v1.5.3280", + "commitAuthor": "lightningterror", + "commitFullSha": "159ce7868052a46df92084ef3acbb376ffb541e8", + "commitMessage": "gsdx-gui: Fix Align Sprite checkbox not working properly.", + "commitAuthoredDate": "2019-09-06T11:12:49Z", + "commitCommitterDate": "2019-09-06T11:12:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3281-g877c4358d-windows-x86.7z", + "versionNumber": "v1.5.3281", + "commitAuthor": "arcum42", + "commitFullSha": "877c4358d812489916cb07a97b23d91d3add81e6", + "commitMessage": "Take care of a typo that only effects pcsx2 if built without superVU.", + "commitAuthoredDate": "2019-09-07T18:09:45Z", + "commitCommitterDate": "2019-09-07T18:09:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3282-ga69cb88b1-windows-x86.7z", + "versionNumber": "v1.5.3282", + "commitAuthor": "lightningterror", + "commitFullSha": "a69cb88b1693376d0c3dd944e811684aa8e396f8", + "commitMessage": "Onepad: Update to latest controller database.", + "commitAuthoredDate": "2019-09-10T21:35:50Z", + "commitCommitterDate": "2019-09-10T21:35:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3283-ge2d899231-windows-x86.7z", + "versionNumber": "v1.5.3283", + "commitAuthor": "Hamish", + "commitFullSha": "e2d899231019ecb9e93af77cb0d57acd6fbb10c2", + "commitMessage": "GSdx: Enable OpenCL on Linux (#3099)", + "commitAuthoredDate": "2019-09-12T00:59:33Z", + "commitCommitterDate": "2019-09-12T00:59:33Z", + "associatedPullRequests": [ + { + "title": "GSdx-ocl: Enable OpenCL build option on Linux", + "url": "https://github.com/PCSX2/pcsx2/pull/3099" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3285-g4db6b287c-windows-x86.7z", + "versionNumber": "v1.5.3285", + "commitAuthor": "KrossX", + "commitFullSha": "4db6b287cda817345f7ed4268a8a68f9fda76f26", + "commitMessage": "GSdx-d3d11: Make TFX shader more similar to OGL's.\n\nDenormalize FOG and COLOR to match as well.", + "commitAuthoredDate": "2019-08-25T18:14:50Z", + "commitCommitterDate": "2019-09-15T17:02:36Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Some HLSL shader work", + "url": "https://github.com/PCSX2/pcsx2/pull/3091" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3286-g2a94dbcfe-windows-x86.7z", + "versionNumber": "v1.5.3286", + "commitAuthor": "lightningterror", + "commitFullSha": "2a94dbcfe3a4e2792bcec85d564b944a0c6810e6", + "commitMessage": "Gamedb: Remove Dakar 2 gamefix patches.\n\nOn earlier versions (0.9.8) the KOSMOS patches were used to fix an\nemulator crash on bootup, the patches are no longer needed and cause an\nemulator crash on OpenGL HW before a race begins.\nThe intro video patch skip also isn't needed anymore since intro video\nis emulated properly. So far the only issue I spotted on earlier\nversions such as 0.9.8 was fmv screen shaking.\n\nBug Report:\nhttps://forums.pcsx2.net/Thread-Regression-Bug-Report-Emulator-crash-with-game-Dakar-2?pid=602842", + "commitAuthoredDate": "2019-09-17T17:58:37Z", + "commitCommitterDate": "2019-09-17T17:58:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3287-g6392f79fb-windows-x86.7z", + "versionNumber": "v1.5.3287", + "commitAuthor": "lightningterror", + "commitFullSha": "6392f79fb63854496b3d01673ba0ab07449940ac", + "commitMessage": "gsdx-gui: Fix FXAA Shader checkbox not working properly.\n\nBonus: Remove unused \"ModeRefreshRate\" ini setting, leftover from d3d9,\npsx option.", + "commitAuthoredDate": "2019-09-17T21:05:03Z", + "commitCommitterDate": "2019-09-17T21:05:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3288-g33f4f0459-windows-x86.7z", + "versionNumber": "v1.5.3288", + "commitAuthor": "Some1fromthedark", + "commitFullSha": "33f4f04594c3c51f0414b1217b8015a610452c4a", + "commitMessage": "pcsx2: Fix parsing error in pointer patch command (#3112)\n\nFixes a type 6 (pointer) code parsing error that resulted in codes\r\nwith more than one offset getting terminated early.", + "commitAuthoredDate": "2019-09-21T16:32:33Z", + "commitCommitterDate": "2019-09-21T16:32:33Z", + "associatedPullRequests": [ + { + "title": "Corrected Parsing Error in Pnach Type 6 Code Parsing", + "url": "https://github.com/PCSX2/pcsx2/pull/3112" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3289-g0967f9bcf-windows-x86.7z", + "versionNumber": "v1.5.3289", + "commitAuthor": "Jonathan Li", + "commitFullSha": "0967f9bcfcb15ac35adbaa8a17ca3b235ea07aba", + "commitMessage": "cdvdgigaherz: Prevent potential infinite loop on ini read\n\nFixes a condition where a file read error could cause an infinite loop.", + "commitAuthoredDate": "2019-09-21T21:29:23Z", + "commitCommitterDate": "2019-09-21T21:29:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3290-gd92e4343e-windows-x86.7z", + "versionNumber": "v1.5.3290", + "commitAuthor": "orbea", + "commitFullSha": "d92e4343e33a61013fb2391994890b55e4bb15c5", + "commitMessage": "cmake: Fix build with cmake-3.5.2. (#3117)", + "commitAuthoredDate": "2019-09-22T01:00:52Z", + "commitCommitterDate": "2019-09-22T01:00:52Z", + "associatedPullRequests": [ + { + "title": "cmake: Fix build with cmake-3.5.2.", + "url": "https://github.com/PCSX2/pcsx2/pull/3117" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3291-ge506dc145-windows-x86.7z", + "versionNumber": "v1.5.3291", + "commitAuthor": "lightningterror", + "commitFullSha": "e506dc1457365a1921d18701fd5184c9d2b0b504", + "commitMessage": "Onepad: Update to latest controller database.", + "commitAuthoredDate": "2019-09-22T15:49:05Z", + "commitCommitterDate": "2019-09-22T15:49:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3292-g45687cd51-windows-x86.7z", + "versionNumber": "v1.5.3292", + "commitAuthor": "Jonathan Li", + "commitFullSha": "45687cd51ac19d328146a2052578157b6d5f1c6f", + "commitMessage": "pcsx2: Partially fix IPU PACK command\n\nThe pack command converts from RGB32 to RGB16/INDX4, not RAW8 to\nRGB16/INDX4.\n\nAlso, the VQ conversion (still unimplemented) only occurs when the\noutput format is 0, so fix that as well.", + "commitAuthoredDate": "2019-09-23T00:38:20Z", + "commitCommitterDate": "2019-09-29T11:06:27Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Partially fix IPU PACK command", + "url": "https://github.com/PCSX2/pcsx2/pull/3119" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3293-gd94387041-windows-x86.7z", + "versionNumber": "v1.5.3293", + "commitAuthor": "orbea", + "commitFullSha": "d943870413d7719d71ba4de61f1b35202f9a4529", + "commitMessage": "common: Fix build error with clang 9. (#3123)\n\nclang 9 now provides _rotr and _rotl.", + "commitAuthoredDate": "2019-09-29T19:30:47Z", + "commitCommitterDate": "2019-09-29T19:30:47Z", + "associatedPullRequests": [ + { + "title": "Fix build error with clang9.", + "url": "https://github.com/PCSX2/pcsx2/pull/3123" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3294-gfd5d80b53-windows-x86.7z", + "versionNumber": "v1.5.3294", + "commitAuthor": "KrossX", + "commitFullSha": "fd5d80b53f1f476b9dd6aaedd728f5309b619749", + "commitMessage": "Set F4's AlsoApplyToGui to false to avoid a hang when spammed.", + "commitAuthoredDate": "2019-08-05T15:44:37Z", + "commitCommitterDate": "2019-09-30T14:26:10Z", + "associatedPullRequests": [ + { + "title": "Avoid hang when spamming F4 (Frame Limiter Toggle)", + "url": "https://github.com/PCSX2/pcsx2/pull/3063" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3295-g1c6685134-windows-x86.7z", + "versionNumber": "v1.5.3295", + "commitAuthor": "orbea", + "commitFullSha": "1c668513445691c036fa3b75bea99ad64b8b5bf3", + "commitMessage": "gsdx_legacy: Silence very verbose clang warnings. (#3126)\n\n[107/641] Building CXX object plugins/GSdx_legacy/CMakeFiles/GSdx-legacy-1.0.0.dir/stdafx.cpp.o\r\nwarning: unknown warning option '-Wno-class-memaccess'; did you mean '-Wno-class-varargs'? [-Wunknown-warning-option]\r\nwarning: unknown warning option '-Wno-packed-not-aligned'; did you mean '-Wno-over-aligned'? [-Wunknown-warning-option]\r\n2 warnings generated.", + "commitAuthoredDate": "2019-09-30T23:23:47Z", + "commitCommitterDate": "2019-09-30T23:23:47Z", + "associatedPullRequests": [ + { + "title": "gsdx_legacy: Silence very verbose clang warnings.", + "url": "https://github.com/PCSX2/pcsx2/pull/3126" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3296-gf2a9b59aa-windows-x86.7z", + "versionNumber": "v1.5.3296", + "commitAuthor": "lightningterror", + "commitFullSha": "f2a9b59aae417be940abd5d61e92635fb63a60f3", + "commitMessage": "gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100)\n\nSo far notable performance improvement show Spiderman 3 and Scarface of 1-2 fps when using basic blending. Full list of known affected games at #3100", + "commitAuthoredDate": "2019-10-03T13:50:19Z", + "commitCommitterDate": "2019-10-03T13:50:19Z", + "associatedPullRequests": [ + { + "title": "GSdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no blending", + "url": "https://github.com/PCSX2/pcsx2/pull/3100" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3297-g3a15751fe-windows-x86.7z", + "versionNumber": "v1.5.3297", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "3a15751fe9e309c6b4316549925fb5576f921870", + "commitMessage": "GameDB: Fahrenheit asylum crashing fixes. (#3109)\n\nThis commit add a patch to solve a crash in the game \"Fahrenheit\".\r\n\r\nFound with the help of the dev-9 plugin and the PS4 emu.\r\n\r\nThis is a game bug trigger by a timing issue. The game have an internal crash reporting system\r\nwhich rely on a debug server connected to the console.\r\n\r\nWhen the game do an error, it expects the debug server to be connected to send the crash dump.\r\n\r\nBut that never happen on PCSX2 as the debug server is not present.\r\n\r\nThus, the game will enter in an infinite loop at the asylum level.\r\n\r\nThis only happen when certain conditions are meet in the game.\r\n\r\nThis patch makes the game to exit the loop by cancelling the debug reporting.\r\n\r\nOn top of that the game have no frame pacing system in place which causes a massive slowdown in loading screens.\r\n\r\nThankfully, this can be patched out.\r\n\r\nNote: NTSC version is fine and doesn't require the patch.\r\n\r\nTested by atomic83github", + "commitAuthoredDate": "2019-10-05T09:34:19Z", + "commitCommitterDate": "2019-10-05T09:34:19Z", + "associatedPullRequests": [ + { + "title": "GameDB: Fahrenheit asylum crashing fixes.", + "url": "https://github.com/PCSX2/pcsx2/pull/3109" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3298-gcc52be15f-windows-x86.7z", + "versionNumber": "v1.5.3298", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "cc52be15f36cf490138a2b58b41eee35202bfbe9", + "commitMessage": "GameDB: Asobo VU Rounding mode fixes (#3129)\n\nThis commit adds VU rounding modes (Positive) to Asobo games (Disney-Pixar WALL-E, Disney-Pixar Toy Story 3) which produces small lines in game.\r\nAlso add missing PAL entries to DB for Disney-Pixar WALL-E.", + "commitAuthoredDate": "2019-10-05T18:17:23Z", + "commitCommitterDate": "2019-10-05T18:17:23Z", + "associatedPullRequests": [ + { + "title": "GameDB: Asobo VU Rounding mode fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/3129" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3301-gfa096cfce-windows-x86.7z", + "versionNumber": "v1.5.3301", + "commitAuthor": "Jonathan Li", + "commitFullSha": "fa096cfce06be3342fd99f133faacdf41ec2ec76", + "commitMessage": "cmake: Change FreeBSD wx-config path", + "commitAuthoredDate": "2019-09-01T19:58:14Z", + "commitCommitterDate": "2019-10-07T00:39:32Z", + "associatedPullRequests": [ + { + "title": "FreeBSD: Fix compilation", + "url": "https://github.com/PCSX2/pcsx2/pull/3105" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3302-gafde59bb1-windows-x86.7z", + "versionNumber": "v1.5.3302", + "commitAuthor": "orbea", + "commitFullSha": "afde59bb1983fd7f9bdc6d90b36686851a37b496", + "commitMessage": "spu2-x: Fix crash with an invalid output module. (#3125)\n\n* spu2-x: Fix crash with an invalid output module.\r\n\r\nThis will default to SDLOut.\r\n\r\nFixes https://github.com/PCSX2/pcsx2/issues/3124\r\n\r\n* spu2-x: Create non-empty defaults for OutputApi and SdlOutputApi.", + "commitAuthoredDate": "2019-10-07T01:05:19Z", + "commitCommitterDate": "2019-10-07T01:05:19Z", + "associatedPullRequests": [ + { + "title": "spu2-x: Fix crash with an invalid output module.", + "url": "https://github.com/PCSX2/pcsx2/pull/3125" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3303-gc6b8763ba-windows-x86.7z", + "versionNumber": "v1.5.3303", + "commitAuthor": "lightningterror", + "commitFullSha": "c6b8763ba662f34c70ff86c4d5d48ac2ab1fd592", + "commitMessage": "Onepad: Update to latest controller database.", + "commitAuthoredDate": "2019-10-08T12:02:06Z", + "commitCommitterDate": "2019-10-08T12:02:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3304-g7bf920b07-windows-x86.7z", + "versionNumber": "v1.5.3304", + "commitAuthor": "lightningterror", + "commitFullSha": "7bf920b07cf5b27cf5dba85073918fba4f3a7970", + "commitMessage": "gsdx-hw: Purge impact screen crc hack for Burnout Revenge.\n\nEffect is properly rendered with depth emulation, so far only Burnout\nRevenge triggered the crc hack from my testing.\n\nTriggering the draw is done when the player car crashes.", + "commitAuthoredDate": "2019-10-11T19:04:20Z", + "commitCommitterDate": "2019-10-11T19:04:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3305-g293983ea7-windows-x86.7z", + "versionNumber": "v1.5.3305", + "commitAuthor": "orbea", + "commitFullSha": "293983ea71dbffb4923072b061e7b9748846c056", + "commitMessage": "common: Silence -Wunused-function clang warnings. (#3127)\n\nv2: Use pragma instead of [[maybe_unused]].\r\nv3: Silence warnings with older clang versions too.", + "commitAuthoredDate": "2019-10-12T19:14:40Z", + "commitCommitterDate": "2019-10-12T19:14:40Z", + "associatedPullRequests": [ + { + "title": "common: Silence -Wunused-function clang warnings.", + "url": "https://github.com/PCSX2/pcsx2/pull/3127" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3306-g70c277868-windows-x86.7z", + "versionNumber": "v1.5.3306", + "commitAuthor": "lightningterror", + "commitFullSha": "70c277868603e8d9ebcf03b5738250bc1ff2d035", + "commitMessage": "gsdx-hw: Adjust GSC_Bully crc hack.\n\nPrevious skip value 6 wasn't enough and caused some visual issues on the\nntsc version. Use value of 8 instead.\n\nIssue reported by ozzie212121 on discord.", + "commitAuthoredDate": "2019-10-20T01:36:13Z", + "commitCommitterDate": "2019-10-21T16:55:45Z", + "associatedPullRequests": [ + { + "title": "gsdx-hw: Adjust GSC_Bully crc hack", + "url": "https://github.com/PCSX2/pcsx2/pull/3136" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3307-gb34338a50-windows-x86.7z", + "versionNumber": "v1.5.3307", + "commitAuthor": "lightningterror", + "commitFullSha": "b34338a5009d09881e1bac758c31ae5d8d64d159", + "commitMessage": "gsdx-d3d11: Fetch the texture PSM format rather than the context format in texture sampler.\n\nMatch opengl behavior.", + "commitAuthoredDate": "2019-10-11T10:33:31Z", + "commitCommitterDate": "2019-10-21T21:23:22Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Fetch the texture PSM format rather than the context format in texture sampler", + "url": "https://github.com/PCSX2/pcsx2/pull/3132" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3308-ge7d1a58a5-windows-x86.7z", + "versionNumber": "v1.5.3308", + "commitAuthor": "Some1fromthedark", + "commitFullSha": "e7d1a58a5a5f6049869354e2df98ba44798db2fe", + "commitMessage": "pcsx2: Remove special case from pointer patch command parsing (#3135)\n\nRemoves the special case in type 6 (pointer) code parsing when the data value\r\nis 0. This matches Codebreaker behaviour.", + "commitAuthoredDate": "2019-10-23T00:21:01Z", + "commitCommitterDate": "2019-10-23T00:21:01Z", + "associatedPullRequests": [ + { + "title": "pcsx2: Removed Special Case in Pnatch Parser for Pointer Commands When Data Field is 0", + "url": "https://github.com/PCSX2/pcsx2/pull/3135" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3309-g5b6b38670-windows-x86.7z", + "versionNumber": "v1.5.3309", + "commitAuthor": "Jonathan Li", + "commitFullSha": "5b6b386708c8f6cc4def208fe83db2a8413c8f5c", + "commitMessage": "ci:appveyor: Add VS2019 and remove VS2015\n\n[skip travisci]", + "commitAuthoredDate": "2019-10-14T07:44:16Z", + "commitCommitterDate": "2019-10-23T14:33:13Z", + "associatedPullRequests": [ + { + "title": "ci:appveyor: Add VS2019 and remove VS2015", + "url": "https://github.com/PCSX2/pcsx2/pull/3090" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86.7z", + "versionNumber": "v1.5.3310", + "commitAuthor": "lightningterror", + "commitFullSha": "24be7785dbb22b5f79b914ad00c7f5064b650b80", + "commitMessage": "gsdx-hw: Add Persona 3 to automatic mipmapping (basic level).\n\nFixes flashing / strobing windows.\nIssue #1342", + "commitAuthoredDate": "2019-10-25T23:00:31Z", + "commitCommitterDate": "2019-10-27T01:03:56Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: Add Persona 3 to automatic mipmapping (basic level)", + "url": "https://github.com/PCSX2/pcsx2/pull/3143" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3311-g3c38087e7-windows-x86.7z", + "versionNumber": "v1.5.3311", + "commitAuthor": "lightningterror", + "commitFullSha": "3c38087e78b8b5302375dbb571e8c76b904ee697", + "commitMessage": "Gamedb: Remove FMVinSoftwareHack gamefix for Silent Hill 3.\n\nOn Direct3D11 FMVinSoftwareHack in combination with FXAA or External\nshader enabled cause the emulator to hang. This is only a temporary\nsolution, a real solution would be to fix the fmv issue instead.", + "commitAuthoredDate": "2019-10-22T00:48:45Z", + "commitCommitterDate": "2019-11-03T15:25:28Z", + "associatedPullRequests": [ + { + "title": "Gamedb: Remove FMVinSoftwareHack gamefix for Silent Hill 3", + "url": "https://github.com/PCSX2/pcsx2/pull/3137" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3312-g132caf7f4-windows-x86.7z", + "versionNumber": "v1.5.3312", + "commitAuthor": "Christian Kenny", + "commitFullSha": "132caf7f4a9dd678ccc76d35ef3c2c7c9e435c69", + "commitMessage": "GameDB: Update/Remove outdated gamefixes for the following titles:\n\n---------REMOVALS--------\nEETimingHack:\n- Blade 2 (replace EE TimingHack with GIF FIFO Gamefix)\n- Buffy the Vampire Slayer\n- Drakan The Ancient Gates\n- Euro Rally Champion\n- Obscure\n- R-Type Final\n- Muppets Party Cruise (replace EETimingHack with mVUFlagSpeedHack)\n\nOPHFlagHack:\n- Sphinx and the Cursed Mummy\n- Buffy the Vampire Slayer\n- Motorstorm Arctic Edge\n\n------ADDITIONS```````\n- Evergrace (Full EE Clamping - fixes hanging going in-game.)", + "commitAuthoredDate": "2019-09-29T18:11:11Z", + "commitCommitterDate": "2019-11-13T17:59:54Z", + "associatedPullRequests": [ + { + "title": "GameDB: Update/Remove outdated gamefixes for the following titles:", + "url": "https://github.com/PCSX2/pcsx2/pull/3130" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3313-g89848346a-windows-x86.7z", + "versionNumber": "v1.5.3313", + "commitAuthor": "lightningterror", + "commitFullSha": "89848346ae8c04efb2d1b786f116fbff5ea5f072", + "commitMessage": "gsdx-hw: Add comments explaining what GSC_MidnightClub3 crc hack does.", + "commitAuthoredDate": "2019-11-17T16:14:27Z", + "commitCommitterDate": "2019-11-17T16:14:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3314-gdbfbc333f-windows-x86.7z", + "versionNumber": "v1.5.3314", + "commitAuthor": "lightningterror", + "commitFullSha": "dbfbc333f4a664f425719e8063ea97c7bcab7047", + "commitMessage": "fps2bios: Remove fps2bios from master branch.\n\nIt's an abandoned project pretty much, if someone needs to go back and\ntake a look at it we have 1.4 branches and older.", + "commitAuthoredDate": "2019-11-16T21:06:46Z", + "commitCommitterDate": "2019-11-18T17:30:58Z", + "associatedPullRequests": [ + { + "title": "fps2bios: Remove fps2bios from master branch.", + "url": "https://github.com/PCSX2/pcsx2/pull/3159" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3315-gf6600ec83-windows-x86.7z", + "versionNumber": "v1.5.3315", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "f6600ec83504d9174a6c1571dd411dd6b4a64e5b", + "commitMessage": "GameDB: Various updates\n\nThis commit add several changes:\n\n- Various serials updates.\n- An Emotion Engine clamping fix to solve the inability of collecting items in Lemony Snicket's A Series of Unfortunate Events. Tested by atomic83github\n- A missing XgKickHack fix for Crash Twinsanity.\n- An adjustment of the fixes applied to Muppets Party Cruise which allow to make the game fully playable. Tested by atomic83github\n- A patch for Superman Returns (Pal only) to fix major SPS ingame. Tested by kozarovv\n- A missing Gif Fifo fix for Puzzle Quest - Challenge of the Warlords to correct flickering black and white sprites.\n- A removal of Vif Fifo hack for Pippa Funnell which do not change anything.\n- A XgKickHack fix for Eternal Quest which fixes missing blue lines on the characters in dark areas. Tested by atomic83github\n- Several EETiminghack fixes to various games of the Hisshou Pachinko-Pachislot Kouryoku series which fixes FMV hanging. Tested by atomic83github\n- A patch for namCollection - Namco 50th Anniversary which fixes a game hanging at the intro. Tested by atomic83github - PSI and Refraction\n- An adjustment of the VU clamping mode fix for Pac-Man World Rally which require a higher value to work. Tested by atomic83github\n- A patch for True Crime streets of LA which fixes a game hanging before going ingame. Tested by PSI", + "commitAuthoredDate": "2019-11-23T09:29:26Z", + "commitCommitterDate": "2019-11-24T20:07:19Z", + "associatedPullRequests": [ + { + "title": "GameDB: Various updates", + "url": "https://github.com/PCSX2/pcsx2/pull/3161" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3316-g50dda75c0-windows-x86.7z", + "versionNumber": "v1.5.3316", + "commitAuthor": "lightningterror", + "commitFullSha": "50dda75c0dfc76d11ef4094e0b3d7b7ad9cf7c05", + "commitMessage": "gsdx-hw: Add missing crc id for CrashBandicootWoC, pal region.", + "commitAuthoredDate": "2019-11-25T04:34:09Z", + "commitCommitterDate": "2019-11-25T04:34:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3317-gcc62165e3-windows-x86.7z", + "versionNumber": "v1.5.3317", + "commitAuthor": "lightningterror", + "commitFullSha": "cc62165e36b41009290fd8e77c64279847f4e481", + "commitMessage": "gsdx-hw: Remove GSC_ResidentEvil4 crc hack.\n\nGame is properly rendered on all renderers, any upscaling issues can be\nresolved with Half Pixel Offset Normal.", + "commitAuthoredDate": "2019-11-25T07:17:25Z", + "commitCommitterDate": "2019-11-25T07:17:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3318-gf2da7ece5-windows-x86.7z", + "versionNumber": "v1.5.3318", + "commitAuthor": "lightningterror", + "commitFullSha": "f2da7ece5cb2ff463022c215807a5e0d7e3f8865", + "commitMessage": "onepad: Update to latest controller database.", + "commitAuthoredDate": "2019-11-25T21:56:51Z", + "commitCommitterDate": "2019-11-25T21:56:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3319-g2827394f3-windows-x86.7z", + "versionNumber": "v1.5.3319", + "commitAuthor": "lightningterror", + "commitFullSha": "2827394f3cbc6a2ea3219583e12412bfa34852ab", + "commitMessage": "gsdx-hw: Disable half screen TS fix for Xenosaga 3.\n\nXenosaga handles the half bottom as an vertex offset instead of a buffer\noffset which does the effect twice.\nHalf bottom won't trigger a cache miss that skip the draw because it is\nstill the normal buffer but with a vertices offset.\n\nIssue #3147", + "commitAuthoredDate": "2019-11-26T14:45:06Z", + "commitCommitterDate": "2019-11-27T23:04:15Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: Disable half screen TS fix for Xenosaga 3", + "url": "https://github.com/PCSX2/pcsx2/pull/3162" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3320-g21227cd12-windows-x86.7z", + "versionNumber": "v1.5.3320", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "21227cd12f607b95019c074a290f92e20554d0ab", + "commitMessage": "GameDB: Patches update. (#3166)\n\nThis commit add multiples patch for various games.\r\n\r\nF1 Racing championship - Fixes IPU hanging.\r\n\r\nSprint Cars 2 - Rearrange COP2 instructions to fix bad mac flag stuff. Fix for bouncing vehicles. Close #1991\r\n\r\nKnockout Kings 2002 - Fixes DMA loop causing Hanging at start of fight.", + "commitAuthoredDate": "2019-12-01T17:03:08Z", + "commitCommitterDate": "2019-12-01T17:03:08Z", + "associatedPullRequests": [ + { + "title": "GameDB: Patches update", + "url": "https://github.com/PCSX2/pcsx2/pull/3166" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3321-g230c1ece3-windows-x86.7z", + "versionNumber": "v1.5.3321", + "commitAuthor": "lightningterror", + "commitFullSha": "230c1ece35a49655956097916aef5e07400af65a", + "commitMessage": "gamedb: Add vuClampMode 2 gamefix to Soul Calibur 2.\n\nFixes respawn issues as well as SPS.\nAlso add a missing DB entry for a JAP release of SC3 Trial. The demo\ndiscs may not actually need the gamefixes so they aren't included.\n\nWasn't able to verify if the gamefixes are required for SC3.", + "commitAuthoredDate": "2019-12-01T23:29:58Z", + "commitCommitterDate": "2019-12-02T19:43:20Z", + "associatedPullRequests": [ + { + "title": "Gamedb: Add vuClampMode 2 gamefix to Soul Calibur 2", + "url": "https://github.com/PCSX2/pcsx2/pull/3168" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3322-gaa03c8312-windows-x86.7z", + "versionNumber": "v1.5.3322", + "commitAuthor": "Jonathan Li", + "commitFullSha": "aa03c83126225f92ec98569646b0d2aeffc45360", + "commitMessage": "pcsx2: Fix mainframe wxStaticBitmap delete issue\n\nwxWindow classes will delete their children when destroyed, so\nthe wxStaticBitmap control must be allocated with new to avoid\nundefined behaviour.", + "commitAuthoredDate": "2019-12-02T20:40:48Z", + "commitCommitterDate": "2019-12-02T20:40:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3323-g23174f3a0-windows-x86.7z", + "versionNumber": "v1.5.3323", + "commitAuthor": "lightningterror", + "commitFullSha": "23174f3a00250b9c473b192b2556d66c46ab8a84", + "commitMessage": "onepad: Update to latest controller database.", + "commitAuthoredDate": "2019-12-06T19:13:28Z", + "commitCommitterDate": "2019-12-06T19:13:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3324-g9c65b73ae-windows-x86.7z", + "versionNumber": "v1.5.3324", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "9c65b73ae6ae383de6c727f4ee900446f2430646", + "commitMessage": "GameDB: Ecco the dolphin - Defender of the Future patch\n\nThis commit add a patch for the game : Ecco the Dolphin - Defender of the Future\n\nThis resolve a race condition causing the game to hang on the main loading screen.", + "commitAuthoredDate": "2019-12-01T21:01:32Z", + "commitCommitterDate": "2019-12-08T16:39:01Z", + "associatedPullRequests": [ + { + "title": "GameDB: Ecco the dolphin - Defender of the Future patch", + "url": "https://github.com/PCSX2/pcsx2/pull/3167" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3325-g02a9d73c8-windows-x86.7z", + "versionNumber": "v1.5.3325", + "commitAuthor": "Christian Kenny", + "commitFullSha": "02a9d73c89764f18b81b9fc91deadcf02ca5dd70", + "commitMessage": "GameDB: Resolve missing blade issue in Castlevania Curse of Darkness. (#3173)\n\nFixes issue regarding a missing blade in Castlevania Curse of Darkness. User reported in Discord that any EE clamping modes besides full would work (they used Extra + Preserve sign, so we've done that here as well).", + "commitAuthoredDate": "2019-12-19T15:34:06Z", + "commitCommitterDate": "2019-12-19T15:34:06Z", + "associatedPullRequests": [ + { + "title": "GameDB: Resolve missing blade issue in Castlevania Curse of Darkness", + "url": "https://github.com/PCSX2/pcsx2/pull/3173" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3326-g92473c2ef-windows-x86.7z", + "versionNumber": "v1.5.3326", + "commitAuthor": "lightningterror", + "commitFullSha": "92473c2ef6a191d12a78723d16606790c02708b8", + "commitMessage": "gsdx-hw: Add missing crc id for Star Wars: The Force Unleashed PAL region.\n\nIssue #3175", + "commitAuthoredDate": "2019-12-19T18:17:10Z", + "commitCommitterDate": "2019-12-19T18:17:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3332-g363b87b33-windows-x86.7z", + "versionNumber": "v1.5.3332", + "commitAuthor": "Jonathan Li", + "commitFullSha": "363b87b3348c066b7902db18a9465674cef46b9d", + "commitMessage": "gui: Fix about dialog logo DPI scaling\n\nAlso dynamically allocate the wxStaticBitmap control since its parent\nwindow will delete it, which can cause issues.", + "commitAuthoredDate": "2019-11-25T15:50:37Z", + "commitCommitterDate": "2019-12-19T18:53:40Z", + "associatedPullRequests": [ + { + "title": "Various: Adjust gui options", + "url": "https://github.com/PCSX2/pcsx2/pull/3059" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3334-g9ff5f5de7-windows-x86.7z", + "versionNumber": "v1.5.3334", + "commitAuthor": "lightningterror", + "commitFullSha": "9ff5f5de7ee18c6bea2b1daff10f6c5c8eb53371", + "commitMessage": "gamedb: remove gamefix patches for DI execution fixes.\n\nJak X, Spongebob Squarepants( The movie and Battle for Bikini Bottom),\nnamCollection - Namco 50th Anniversary, Disney-Pixar's The Incredibles,\nIncredibles, The - Rise of the Underminer.", + "commitAuthoredDate": "2019-12-18T22:35:27Z", + "commitCommitterDate": "2019-12-22T19:58:29Z", + "associatedPullRequests": [ + { + "title": "pcsx2: DI execution is delayed by one instruction", + "url": "https://github.com/PCSX2/pcsx2/pull/3172" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3335-g63a6e9444-windows-x86.7z", + "versionNumber": "v1.5.3335", + "commitAuthor": "chaoticgd", + "commitFullSha": "63a6e9444459d11653c90cca5458db307a4f4f3a", + "commitMessage": "Fix VIF unpack log message in Vif_Unpack.cpp for VU1", + "commitAuthoredDate": "2019-12-23T00:44:31Z", + "commitCommitterDate": "2019-12-23T01:17:25Z", + "associatedPullRequests": [ + { + "title": "Fix VIF unpack log message in Vif_Unpack.cpp", + "url": "https://github.com/PCSX2/pcsx2/pull/3184" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3336-g471a58a7a-windows-x86.7z", + "versionNumber": "v1.5.3336", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "471a58a7a99884ddf7f062822748a36179154a68", + "commitMessage": "GameDB: Add Burnout 3 - Takedown [Demo], International Cue Club, Telly Addicts to db. (#3185)", + "commitAuthoredDate": "2019-12-23T14:53:56Z", + "commitCommitterDate": "2019-12-23T14:53:56Z", + "associatedPullRequests": [ + { + "title": "GameDB: add International Cue Club 2 and burnout3 demo and telly addics ", + "url": "https://github.com/PCSX2/pcsx2/pull/3185" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3337-g90b0e7af8-windows-x86.7z", + "versionNumber": "v1.5.3337", + "commitAuthor": "lightningterror", + "commitFullSha": "90b0e7af8323c915b317fa974b0adbf24b413a16", + "commitMessage": "pcsx2-gui: Remove Dump memory option from Debugger.\n\nFeature was never implemented, option served no purpose to remain there.\n\nIssue #3186", + "commitAuthoredDate": "2019-12-23T15:27:00Z", + "commitCommitterDate": "2019-12-23T18:47:55Z", + "associatedPullRequests": [ + { + "title": "pcsx2-gui: Remove Dump memory option from Debugger", + "url": "https://github.com/PCSX2/pcsx2/pull/3187" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3338-g10dd9412a-windows-x86.7z", + "versionNumber": "v1.5.3338", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "10dd9412a1743c81f50538137aa727ed4bb73fda", + "commitMessage": "Fix CMSAR1 execution to use correct multiplier\nFix ILW/ISW/LQ/SQ on microVU for reading VU1 regs\n\nMarvel Nemesis - Rise of the Imperfects goes ingame now, but it's quite messy", + "commitAuthoredDate": "2019-12-30T15:26:44Z", + "commitCommitterDate": "2019-12-30T15:26:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3339-g03027453c-windows-x86.7z", + "versionNumber": "v1.5.3339", + "commitAuthor": "lightningterror", + "commitFullSha": "03027453c8fe8cd95164271211e529067bf5b91a", + "commitMessage": "onepad: Update to latest controller database.\n\nClose #3188", + "commitAuthoredDate": "2019-12-30T19:58:08Z", + "commitCommitterDate": "2019-12-30T19:58:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-334-g8ae7f60-windows-x86.7z", + "versionNumber": "v1.5.334", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8ae7f60b046c78a98b8eea65f5b699456592955c", + "commitMessage": "Merge pull request #1175 from PCSX2-Alpha/GSDX_stuffs\n\nGSDX: Vertical frequency corrections and extra stuffs", + "commitAuthoredDate": "2016-02-13T17:15:49Z", + "commitCommitterDate": "2016-02-13T17:15:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3340-gd78f9fdf2-windows-x86.7z", + "versionNumber": "v1.5.3340", + "commitAuthor": "lightningterror", + "commitFullSha": "d78f9fdf2b8ed96212e8c1af0087e097c7649aae", + "commitMessage": "gsdx-hw: Add Jak1 Cingular/Underground Demo, Jak X trilogy demo, RatchetAndClank3 1108 Beta to crc list.", + "commitAuthoredDate": "2019-12-31T16:32:34Z", + "commitCommitterDate": "2019-12-31T16:32:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3341-g80e3e00f9-windows-x86.7z", + "versionNumber": "v1.5.3341", + "commitAuthor": "Christian Kenny", + "commitFullSha": "80e3e00f9650c308fbbf1c64dc95a2d7e34d3762", + "commitMessage": "GameDB: Add patch for Nascar09. (#3193)\n\nThis prevents the DMA transfer from being corrupted intentionally from values written in cached memory (that require the EE data cache).", + "commitAuthoredDate": "2019-12-31T21:09:42Z", + "commitCommitterDate": "2019-12-31T21:09:42Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add patch for Nascar 09", + "url": "https://github.com/PCSX2/pcsx2/pull/3193" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3342-g9c1293735-windows-x86.7z", + "versionNumber": "v1.5.3342", + "commitAuthor": "lightningterror", + "commitFullSha": "9c12937351c51b921e1f28d44b019bc52e747c51", + "commitMessage": "gsdx-hw: Add GT4 Mazda MX-5 Edition to crc list.", + "commitAuthoredDate": "2020-01-05T15:00:52Z", + "commitCommitterDate": "2020-01-05T15:00:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3343-gdf639970c-windows-x86.7z", + "versionNumber": "v1.5.3343", + "commitAuthor": "lightningterror", + "commitFullSha": "df639970c68b294c1a83e2558579592cf5a35ac6", + "commitMessage": "gsdx-hw: Add some missing game regions to crc list.\n\nArTonelico2 JP, Okami KO, SMTNocturne KO, TenchuWoH KO, TimeSplitters2\nKO, Xenosaga 3 Demo JP, ShadowofRome JP, BurnoutTakedown KO,\nBurnoutDominator JP,, ShinOnimusha disc 1 and 2 JP (PS2 the best), Jak\n2 KO, Jak 3 KO, Barnyard KO, HarryPotterATGOF KO, SoulReaver2 US/KO,\nPersona 3 KO, ShoX KO/EU, TheIncredibleHulkUD US and Whiplash EU.", + "commitAuthoredDate": "2020-01-14T01:02:04Z", + "commitCommitterDate": "2020-01-14T01:02:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3344-g7a83f7c8f-windows-x86.7z", + "versionNumber": "v1.5.3344", + "commitAuthor": "Jonathan Li", + "commitFullSha": "7a83f7c8f64082f5f96f8a0876b2a9075b51875a", + "commitMessage": "pcsx2: Quickfix for translatable string not being picked up by xgettext", + "commitAuthoredDate": "2020-01-15T09:24:41Z", + "commitCommitterDate": "2020-01-15T09:24:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3345-g96ef80077-windows-x86.7z", + "versionNumber": "v1.5.3345", + "commitAuthor": "Hamish", + "commitFullSha": "96ef80077718434dcbd56d608a89d4a5b888fe65", + "commitMessage": "Update locale files to current set of translatable strings (#3158)", + "commitAuthoredDate": "2020-01-15T10:30:19Z", + "commitCommitterDate": "2020-01-15T10:30:19Z", + "associatedPullRequests": [ + { + "title": "Update locale information in Linux", + "url": "https://github.com/PCSX2/pcsx2/pull/3158" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3346-g6452ae077-windows-x86.7z", + "versionNumber": "v1.5.3346", + "commitAuthor": "JudgeJE", + "commitFullSha": "6452ae077c4d54537c2dd7a6350988c96bd5fbb2", + "commitMessage": "Locales: Updated Turkish translations for PCSX2(tr_TR). (#3208)", + "commitAuthoredDate": "2020-01-17T03:06:02Z", + "commitCommitterDate": "2020-01-17T03:06:02Z", + "associatedPullRequests": [ + { + "title": "Updated Turkish translations for PCSX2(tr_TR)", + "url": "https://github.com/PCSX2/pcsx2/pull/3208" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3348-gb9c0faf51-windows-x86.7z", + "versionNumber": "v1.5.3348", + "commitAuthor": "Jonathan Li", + "commitFullSha": "b9c0faf51c6655da3443254a661182e595c2dc00", + "commitMessage": "locales: Refresh locales to include missing string", + "commitAuthoredDate": "2020-01-17T08:52:48Z", + "commitCommitterDate": "2020-01-17T08:52:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3349-g8e420fe39-windows-x86.7z", + "versionNumber": "v1.5.3349", + "commitAuthor": "JudgeJE", + "commitFullSha": "8e420fe39bac6a6c417e1b868a2ffdec3c03d0fb", + "commitMessage": "Locales: Updated the Turkish(tr_TR) translation with the missing string. (#3217)", + "commitAuthoredDate": "2020-01-17T14:09:20Z", + "commitCommitterDate": "2020-01-17T14:09:20Z", + "associatedPullRequests": [ + { + "title": "Updated the Turkish(tr_TR) translation with the missing string.", + "url": "https://github.com/PCSX2/pcsx2/pull/3217" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3350-gd77168f19-windows-x86.7z", + "versionNumber": "v1.5.3350", + "commitAuthor": "Marcin Mitura", + "commitFullSha": "d77168f19ed1b14c6abad8bc30944d475a941c1d", + "commitMessage": "Locales: Update Polish language translations pl_PL. (#3213)", + "commitAuthoredDate": "2020-01-17T14:21:24Z", + "commitCommitterDate": "2020-01-17T14:21:24Z", + "associatedPullRequests": [ + { + "title": "Polish localization", + "url": "https://github.com/PCSX2/pcsx2/pull/3213" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3351-g3d06cca15-windows-x86.7z", + "versionNumber": "v1.5.3351", + "commitAuthor": "Chromaryu", + "commitFullSha": "3d06cca15ca1f8a3f1181f2de17f03183294587a", + "commitMessage": "Locale: Update Japanese translations ja_JP. (#3204)", + "commitAuthoredDate": "2020-01-17T14:34:25Z", + "commitCommitterDate": "2020-01-17T14:34:25Z", + "associatedPullRequests": [ + { + "title": "Locale: ja_JP: Update locale", + "url": "https://github.com/PCSX2/pcsx2/pull/3204" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3352-ge43ba53ea-windows-x86.7z", + "versionNumber": "v1.5.3352", + "commitAuthor": "lightningterror", + "commitFullSha": "e43ba53ea95cdf7a4904bbfefb2100a20612ffc6", + "commitMessage": "gsdx-d3d11: Remove unused m_rt_ss sampler.\n\nIt was removed with old rtCopy DATE code.", + "commitAuthoredDate": "2020-01-18T17:06:46Z", + "commitCommitterDate": "2020-01-18T17:06:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3353-gcacaf3822-windows-x86.7z", + "versionNumber": "v1.5.3353", + "commitAuthor": "Marcin Mitura", + "commitFullSha": "cacaf3822b787eb2b01821ec8869ccee19ca71c5", + "commitMessage": "Locales: Polish localization fix. (#3222)\n\nFixed missing space gaps and corrected some stuff.", + "commitAuthoredDate": "2020-01-20T10:24:32Z", + "commitCommitterDate": "2020-01-20T10:24:32Z", + "associatedPullRequests": [ + { + "title": "Polish localization fix", + "url": "https://github.com/PCSX2/pcsx2/pull/3222" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3354-g5aef5030d-windows-x86.7z", + "versionNumber": "v1.5.3354", + "commitAuthor": "hchsu", + "commitFullSha": "5aef5030d778ee2c91eea1ab57dda25da6469179", + "commitMessage": "Locales: Update Traditional Chinese (zh_TW) translations. (#3216)", + "commitAuthoredDate": "2020-01-21T06:30:24Z", + "commitCommitterDate": "2020-01-21T06:30:24Z", + "associatedPullRequests": [ + { + "title": "zh_TW Localization", + "url": "https://github.com/PCSX2/pcsx2/pull/3216" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3356-gf9e360525-windows-x86.7z", + "versionNumber": "v1.5.3356", + "commitAuthor": "lightningterror", + "commitFullSha": "f9e360525454c8e3c43b981e19475d1eb7ccd6a7", + "commitMessage": "gsdx-gui: Add an option in hw hacks to control the half bottom detection.\n\nAutomatic, Force Disabled, Force Enabled.\n\nAutomatic - automatically determinate if a game needs the half screen\nfix.\nForce Disabled - fully disables the half bottom fix. It will help\nXenosaga games.\nForce Enabled - fully enables the half bottom fix. Will help Lord of the\nRings Two Towers, Superman Shadows of Apokolips, Midnight Club 3.", + "commitAuthoredDate": "2020-01-16T23:52:17Z", + "commitCommitterDate": "2020-01-23T00:11:57Z", + "associatedPullRequests": [ + { + "title": "GSdx: Split half bottom detection in 3 levels controlled by a gui option", + "url": "https://github.com/PCSX2/pcsx2/pull/3215" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3357-g0c5353a70-windows-x86.7z", + "versionNumber": "v1.5.3357", + "commitAuthor": "lightningterror", + "commitFullSha": "0c5353a7098f802ed2698e2f7ed52674438b446f", + "commitMessage": "gsdx-hw: Remove GSC_DemonStone crc hack.\n\nIt removed texture shuffle effects.\nHalf screen issue can be properly emulated with \"Half-screen fix\" option\nset to Force Enabled.", + "commitAuthoredDate": "2020-01-23T00:22:23Z", + "commitCommitterDate": "2020-01-23T00:22:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3358-g6ef0e9452-windows-x86.7z", + "versionNumber": "v1.5.3358", + "commitAuthor": "resadent", + "commitFullSha": "6ef0e9452046322cb01b68bf9f90e755a2ddd1d2", + "commitMessage": "Locales: Update Spanish translations es_ES. (#3203)", + "commitAuthoredDate": "2020-01-23T12:47:38Z", + "commitCommitterDate": "2020-01-23T12:47:38Z", + "associatedPullRequests": [ + { + "title": "Update spanish translation.", + "url": "https://github.com/PCSX2/pcsx2/pull/3203" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3359-geb2ca00e8-windows-x86.7z", + "versionNumber": "v1.5.3359", + "commitAuthor": "manz4rk", + "commitFullSha": "eb2ca00e8d9e65258699f74f169f4bf88e9b307d", + "commitMessage": "Locales: Polish localization/translation fixes. (#3223)", + "commitAuthoredDate": "2020-01-26T15:16:43Z", + "commitCommitterDate": "2020-01-26T15:16:43Z", + "associatedPullRequests": [ + { + "title": "Locales: Polish localization fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/3223" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-336-g1718d07-windows-x86.7z", + "versionNumber": "v1.5.336", + "commitAuthor": "Jonathan Li", + "commitFullSha": "1718d07f948d892372561e47b9afdb5a8523b8f1", + "commitMessage": "Merge pull request #1174 from NZJenkins/stepOut-Fix\n\nStepOut breakpoint fix", + "commitAuthoredDate": "2016-02-14T11:39:39Z", + "commitCommitterDate": "2016-02-14T11:39:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3360-g6bcd118b6-windows-x86.7z", + "versionNumber": "v1.5.3360", + "commitAuthor": "lightningterror", + "commitFullSha": "6bcd118b62bf8271e80f23f6779b117772ee9ff7", + "commitMessage": "gsdx-d3d11: Adjust anisotropic filtering handle.\n\nPrevious behaviour:\nAnisotropic filtering was continuing to run even with Nearest filtering.\nOn opengl it doesn't run on nearest filtering. The gui for both\nrenderers also greys out aniso when nearest is selected.\n\nAnisotropic filtering being able to run on palette texture. This caused\nto break the rendering on palette textures for games that use it.\n\nPR behavior:\nThe PR corrects both of these behaviors, Aniso won't run on palette\ntextures as well as nearest filtering.\n\nTest cases for observing the issues were used: Star Ocean 3, Fifa\nStreet.", + "commitAuthoredDate": "2020-01-18T20:25:08Z", + "commitCommitterDate": "2020-01-26T21:02:19Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Adjust anisotropic filtering handle", + "url": "https://github.com/PCSX2/pcsx2/pull/3220" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3361-g46f182104-windows-x86.7z", + "versionNumber": "v1.5.3361", + "commitAuthor": "RedDevilus", + "commitFullSha": "46f1821046b306da482265923ccec238635ae97a", + "commitMessage": "Locales: Update Dutch translations nl_NL. (#3224)", + "commitAuthoredDate": "2020-01-27T17:10:48Z", + "commitCommitterDate": "2020-01-27T17:10:48Z", + "associatedPullRequests": [ + { + "title": "Dutch localisation fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/3224" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3362-g9af1d3b13-windows-x86.7z", + "versionNumber": "v1.5.3362", + "commitAuthor": "lightningterror", + "commitFullSha": "9af1d3b13790fad840acb5adff2c212c1778c46c", + "commitMessage": "onepad: Update to latest controller database.", + "commitAuthoredDate": "2020-01-27T19:51:41Z", + "commitCommitterDate": "2020-01-27T19:51:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3364-g69ae598b7-windows-x86.7z", + "versionNumber": "v1.5.3364", + "commitAuthor": "lightningterror", + "commitFullSha": "69ae598b7eed4dccb2cacdd5081e4b961194839c", + "commitMessage": "gsdx-gui: Update crc hack level and Image load store tooltips to reflect recent changes.", + "commitAuthoredDate": "2020-01-29T22:53:54Z", + "commitCommitterDate": "2020-01-31T15:19:58Z", + "associatedPullRequests": [ + { + "title": "GSdx: Adjust GSC_XenosagaE3 crc hacks and some gui tooltips to reflect recent changes.", + "url": "https://github.com/PCSX2/pcsx2/pull/3225" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3365-g8550cb9b1-windows-x86.7z", + "versionNumber": "v1.5.3365", + "commitAuthor": "arcum42", + "commitFullSha": "8550cb9b1b618b2cffb618c12499fe0c6a13c050", + "commitMessage": "onepad: Broken haptic != Broken controller.", + "commitAuthoredDate": "2020-02-02T09:49:00Z", + "commitCommitterDate": "2020-02-02T09:49:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3366-g4b72c32a0-windows-x86.7z", + "versionNumber": "v1.5.3366", + "commitAuthor": "XXXBold", + "commitFullSha": "4b72c32a09b58af9ca8e7838ad3bd3b84c806574", + "commitMessage": "Locales: Update German translations de_DE. (#3230)", + "commitAuthoredDate": "2020-02-04T18:58:21Z", + "commitCommitterDate": "2020-02-04T18:58:21Z", + "associatedPullRequests": [ + { + "title": "PCSX2 GUI: Update of German Translation", + "url": "https://github.com/PCSX2/pcsx2/pull/3230" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3367-g654af774c-windows-x86.7z", + "versionNumber": "v1.5.3367", + "commitAuthor": "teorex", + "commitFullSha": "654af774c88ae790949c89452e9462c8ae8b95d4", + "commitMessage": "Locales: Update Russian translations ru_RU. (#3234)\n\nSome strings haven't been translated, another translator will have to look in to them.", + "commitAuthoredDate": "2020-02-04T19:27:47Z", + "commitCommitterDate": "2020-02-04T19:27:47Z", + "associatedPullRequests": [ + { + "title": "PCSX2 GUI: Update of Russian Translation", + "url": "https://github.com/PCSX2/pcsx2/pull/3234" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3368-g5308be3c4-windows-x86.7z", + "versionNumber": "v1.5.3368", + "commitAuthor": "lightningterror", + "commitFullSha": "5308be3c4d1c5b4026ce9cd70ba0b591e9b95f68", + "commitMessage": "Locales: Fix First time wizard window width on Chinese Simplified language zn_CN.", + "commitAuthoredDate": "2020-02-04T19:37:38Z", + "commitCommitterDate": "2020-02-04T21:57:09Z", + "associatedPullRequests": [ + { + "title": "Locales: Fix First time wizard window width on Chinese Simplified language zn_CN.", + "url": "https://github.com/PCSX2/pcsx2/pull/3237" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3369-g2b6905307-windows-x86.7z", + "versionNumber": "v1.5.3369", + "commitAuthor": "atomic83GitHub", + "commitFullSha": "2b6905307d6681e8c7c92e97c882b55195367b8f", + "commitMessage": "GameDB: New fixes/patches\n\nThis commit add several fixes for several games as well as some serial updates:\n\n- Batman Vengeance - patch removal and the addition of EETiminghack to fix slow videos.\n- Musashiden 2 - Several fixes which reduce by a large margin the amount of graphical issues.\n- F1 2001 - Adjustment of the patch to make it fully working as well as the addition of the NTSC-U patch.\n- Sprint Car 2 - Added a patch to make it playable without bouncing cars.\n- Wakeboarding Unleashed - Added 2 fixes to fix various graphics issues (still unplayable on retail builds).\n- Netsu Chu! Pro Baseball 2003 - Added a patch to fix game hanging when going ingame.\n- Hisshou Pachinko-Pachislot series - Added the EETiminghack to solve crashing videos.\n- Yu Gi ho 2 - Added several fixes to fix battle annimation.\n- .hack fragment - Removal of all unneeded hacks.\n- Ratchet and Calnk 2 - Removal of the EEtimingHack causing problems in the game.", + "commitAuthoredDate": "2020-01-04T16:44:19Z", + "commitCommitterDate": "2020-02-06T18:21:16Z", + "associatedPullRequests": [ + { + "title": "GameDB: New fixes/patches", + "url": "https://github.com/PCSX2/pcsx2/pull/3198" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3370-gc0eb05386-windows-x86.7z", + "versionNumber": "v1.5.3370", + "commitAuthor": "JohnHolmesII", + "commitFullSha": "c0eb0538668a51220148af4c0a90468d4d5df6c9", + "commitMessage": "gsdx-hw: Add Jak 2 JP to crc list. (#3240)", + "commitAuthoredDate": "2020-02-07T10:53:07Z", + "commitCommitterDate": "2020-02-07T10:53:07Z", + "associatedPullRequests": [ + { + "title": "Add Japan Crc to crc list. [Jak II eye fix]", + "url": "https://github.com/PCSX2/pcsx2/pull/3240" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3371-g63eaea26d-windows-x86.7z", + "versionNumber": "v1.5.3371", + "commitAuthor": "lightningterror", + "commitFullSha": "63eaea26d216fe4973d368788650d58f691a8103", + "commitMessage": "onepad: Update to latest controller database.", + "commitAuthoredDate": "2020-02-09T16:51:22Z", + "commitCommitterDate": "2020-02-09T16:51:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3372-ga7285ff37-windows-x86.7z", + "versionNumber": "v1.5.3372", + "commitAuthor": "RedPanda4552", + "commitFullSha": "a7285ff3758e7b307baf26b8bac479ab50e1501e", + "commitMessage": "PCSX2: PCSX2 1.6 Documentation Overhaul. (#3139)\n\nUpdate all documentation for 1.6.\r\nSource files for documentation are in md format and are kept in pcsx2\\pcsx2\\Docs, final exported/converted docs are in pdf format (Configuration_Guide and PCSX2_FAQ).\r\n\r\nUpdate First time wizard to reflect recent documentation changes.\r\nUpdate cmake to reflect recent documentation changes.\r\n\r\nPO/POT/MO Localisation needs to be updated for the First time wizard to include the documentation changes.\r\nNSIS installer needs to be updated to reflect the recent changes.", + "commitAuthoredDate": "2020-02-10T03:46:49Z", + "commitCommitterDate": "2020-02-10T03:46:49Z", + "associatedPullRequests": [ + { + "title": "[skip ci] PCSX2 1.6 Documentation Overhaul", + "url": "https://github.com/PCSX2/pcsx2/pull/3139" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3375-g6a5795aba-windows-x86.7z", + "versionNumber": "v1.5.3375", + "commitAuthor": "Jonathan Li", + "commitFullSha": "6a5795abaf60b940fd29d77b718fa02f3542e9f4", + "commitMessage": "locales: Refresh locales to include updated strings\n\nUpdated strings:\n\"Configuration Guides (online)\" -> \"Configuration Guide\"\n\"Readme / FAQ (Offline/PDF)\" -> \"Readme / FAQ\"\n\nAny string reformatting/sorting was done automatically by script.", + "commitAuthoredDate": "2020-02-10T17:30:42Z", + "commitCommitterDate": "2020-02-10T17:38:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3376-ge45fa9b6d-windows-x86.7z", + "versionNumber": "v1.5.3376", + "commitAuthor": "Christian Kenny", + "commitFullSha": "e45fa9b6d803340a34fb94d3a0df871a32e7e301", + "commitMessage": "NSIS: Update VC Redist URL/comments", + "commitAuthoredDate": "2020-02-10T08:01:37Z", + "commitCommitterDate": "2020-02-10T22:18:23Z", + "associatedPullRequests": [ + { + "title": "NSIS: Update VC Redist URL, misc.", + "url": "https://github.com/PCSX2/pcsx2/pull/3246" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3377-gb944e5486-windows-x86.7z", + "versionNumber": "v1.5.3377", + "commitAuthor": "RedDevilus", + "commitFullSha": "b944e548689d1f846d52d31690e3ad61006b05e7", + "commitMessage": "Locales: Update Dutch/Polish translations (nl_NL, pl_PL). (#3245)", + "commitAuthoredDate": "2020-02-11T09:35:36Z", + "commitCommitterDate": "2020-02-11T09:35:36Z", + "associatedPullRequests": [ + { + "title": "Localisation fixes to Dutch/Polish", + "url": "https://github.com/PCSX2/pcsx2/pull/3245" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3378-ge55ad0a12-windows-x86.7z", + "versionNumber": "v1.5.3378", + "commitAuthor": "Chromaryu", + "commitFullSha": "e55ad0a12e14a7a0643f3f13e8e3ee9d897c56eb", + "commitMessage": "Locales: Update Japanese translations ja_JP. (#3250)", + "commitAuthoredDate": "2020-02-11T13:55:31Z", + "commitCommitterDate": "2020-02-11T13:55:31Z", + "associatedPullRequests": [ + { + "title": "Locale: Update ja_jp locale file", + "url": "https://github.com/PCSX2/pcsx2/pull/3250" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3379-g9fd8d5c58-windows-x86.7z", + "versionNumber": "v1.5.3379", + "commitAuthor": "RedDevilus", + "commitFullSha": "9fd8d5c58ce396cf52154d2fee9595ca33b4ec90", + "commitMessage": "Locales: Translation/localisation fixes for Arabic/French/German. (#3251)", + "commitAuthoredDate": "2020-02-12T22:42:19Z", + "commitCommitterDate": "2020-02-12T22:42:19Z", + "associatedPullRequests": [ + { + "title": "Localisation fixes Arabic/French/German", + "url": "https://github.com/PCSX2/pcsx2/pull/3251" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-338-g4061539-windows-x86.7z", + "versionNumber": "v1.5.338", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4061539e1b104090baa1e11895fc65050dca7b33", + "commitMessage": "Merge pull request #1181 from piorrro33/master\n\nTypo correction", + "commitAuthoredDate": "2016-02-14T12:36:54Z", + "commitCommitterDate": "2016-02-14T12:36:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3380-g82ebf3697-windows-x86.7z", + "versionNumber": "v1.5.3380", + "commitAuthor": "lightningterror", + "commitFullSha": "82ebf36970494ffc2b6ae4d992c0798c013329a7", + "commitMessage": "onepad: Update to latest controller database.", + "commitAuthoredDate": "2020-02-13T19:56:47Z", + "commitCommitterDate": "2020-02-13T19:56:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3381-g977075588-windows-x86.7z", + "versionNumber": "v1.5.3381", + "commitAuthor": "teorex", + "commitFullSha": "977075588162f3e27e4920a5dfe71e3c36028cdf", + "commitMessage": "Locales: Update Russian Translations (ru_RU). (#3253)", + "commitAuthoredDate": "2020-02-14T04:10:29Z", + "commitCommitterDate": "2020-02-14T04:10:29Z", + "associatedPullRequests": [ + { + "title": "Update Russian Translation", + "url": "https://github.com/PCSX2/pcsx2/pull/3253" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3382-g160f4fd25-windows-x86.7z", + "versionNumber": "v1.5.3382", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "160f4fd255e7aac2902fe27349b4276467ad96b5", + "commitMessage": "GameDB: Added VU patch for Powerdrome PAL. (#3255)\n\nThis patches some values in Powerdromes VU microprogram, which restores the 3d models of the characters.\r\nThe game uses the extended PS2 float range to do some culling calculations, so I have brung them down to be usable by x86, no other way to really fix this game.", + "commitAuthoredDate": "2020-02-15T12:24:20Z", + "commitCommitterDate": "2020-02-15T12:24:20Z", + "associatedPullRequests": [ + { + "title": "Added VU patch for Powerdrome PAL", + "url": "https://github.com/PCSX2/pcsx2/pull/3255" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3385-ga3114a2f8-windows-x86.7z", + "versionNumber": "v1.5.3385", + "commitAuthor": "RedDevilus", + "commitFullSha": "a3114a2f8dd869274171c823b5e4bfe43a4d6060", + "commitMessage": "Locales: Update Polish Translations pl_PO\n\nMo minor fixes to polish", + "commitAuthoredDate": "2020-02-18T23:20:13Z", + "commitCommitterDate": "2020-02-19T01:49:06Z", + "associatedPullRequests": [ + { + "title": "Locales: Update French/Norwegian/Polish Translations (fr_FR, nb_NO, pl_PL)", + "url": "https://github.com/PCSX2/pcsx2/pull/3256" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3386-gd7ae93d85-windows-x86.7z", + "versionNumber": "v1.5.3386", + "commitAuthor": "altiereslima", + "commitFullSha": "d7ae93d856fde0717c46d8606825af400a7ffe67", + "commitMessage": "Locales: Update Portuguese Brazilian Translations pt_BR. (#3259)", + "commitAuthoredDate": "2020-02-20T00:30:52Z", + "commitCommitterDate": "2020-02-20T00:30:52Z", + "associatedPullRequests": [ + { + "title": "Locales: Update Portuguese Brazilian Translations pt_BR", + "url": "https://github.com/PCSX2/pcsx2/pull/3259" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3387-g420f642f6-windows-x86.7z", + "versionNumber": "v1.5.3387", + "commitAuthor": "lightningterror", + "commitFullSha": "420f642f656735f556b300de661a859d811fbdbf", + "commitMessage": "onepad: Update to latest controller database.", + "commitAuthoredDate": "2020-02-20T23:25:12Z", + "commitCommitterDate": "2020-02-20T23:25:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3389-g6e22efe79-windows-x86.7z", + "versionNumber": "v1.5.3389", + "commitAuthor": "Christian Kenny", + "commitFullSha": "6e22efe790a99d9750b407acd4690cc8b93d34d5", + "commitMessage": "NSIS: Don't pack files twice - reduces installer size to 7MB.", + "commitAuthoredDate": "2020-02-21T23:05:53Z", + "commitCommitterDate": "2020-02-22T07:38:50Z", + "associatedPullRequests": [ + { + "title": "NSIS: Don't pack installer files twice - reduces compiled size to 7MB", + "url": "https://github.com/PCSX2/pcsx2/pull/3261" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3390-g2c4af87e1-windows-x86.7z", + "versionNumber": "v1.5.3390", + "commitAuthor": "xddxd", + "commitFullSha": "2c4af87e1348c6c06ff25411de45bda55534835c", + "commitMessage": "Locales: Add Lithuanian Translations lt_LT. (#3267)", + "commitAuthoredDate": "2020-02-29T18:08:18Z", + "commitCommitterDate": "2020-02-29T18:08:18Z", + "associatedPullRequests": [ + { + "title": "Locales: Update Lithuanian Translations lt_LT", + "url": "https://github.com/PCSX2/pcsx2/pull/3267" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3391-g79db01d7e-windows-x86.7z", + "versionNumber": "v1.5.3391", + "commitAuthor": "lightningterror", + "commitFullSha": "79db01d7ed01a4f3de06a8d8dc5c5e7099ef9d2e", + "commitMessage": "gsdx-d3d11: Truncate fog in tfx.fx shader.\n\nThe change should've been pushed in #3091\n\nFixes regression with fog rendering.", + "commitAuthoredDate": "2020-02-28T01:08:47Z", + "commitCommitterDate": "2020-02-29T21:47:30Z", + "associatedPullRequests": [ + { + "title": "gsdx-d3d11: Truncate fog in tfx.fx shader.", + "url": "https://github.com/PCSX2/pcsx2/pull/3268" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3394-g4aa594197-windows-x86.7z", + "versionNumber": "v1.5.3394", + "commitAuthor": "lightningterror", + "commitFullSha": "4aa594197ab4f6e6106f4403741b96aa4fab9b53", + "commitMessage": "gsdx: Bump gsdx version number to 1.2.0.", + "commitAuthoredDate": "2020-02-10T19:22:27Z", + "commitCommitterDate": "2020-03-19T19:27:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3395-g2c294fad8-windows-x86.7z", + "versionNumber": "v1.5.3395", + "commitAuthor": "dio-gh", + "commitFullSha": "2c294fad8e52dc535df7edfe0c0c93618b2d6806", + "commitMessage": "Locales: Update Hungarian Translations hu_HU", + "commitAuthoredDate": "2020-02-26T02:36:33Z", + "commitCommitterDate": "2020-03-19T20:22:43Z", + "associatedPullRequests": [ + { + "title": "Locales: Update Hungarian Translations hu_HU", + "url": "https://github.com/PCSX2/pcsx2/pull/3280" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3396-g69b97dc3a-windows-x86.7z", + "versionNumber": "v1.5.3396", + "commitAuthor": "Christian Kenny", + "commitFullSha": "69b97dc3a68268bc5c78cb3c95d31e7ac84026bb", + "commitMessage": "cheats_ws: Remove R&C NTSC Patch - resolves Vid Comic 1 Boss Hang.\n\n45FE0CC4.pnach\n\nClose #3291", + "commitAuthoredDate": "2020-03-19T20:51:42Z", + "commitCommitterDate": "2020-03-19T20:52:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3397-gd652d4e36-windows-x86.7z", + "versionNumber": "v1.5.3397", + "commitAuthor": "StarFang208", + "commitFullSha": "d652d4e36436b652e8f2d70c65de230f50bcf93f", + "commitMessage": "Locales: Update Italian translations it_IT. 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LTD. GAMEPAD 3 TURBO controller.\n\nIssue: https://github.com/PCSX2/pcsx2/issues/3309", + "commitAuthoredDate": "2020-04-14T16:28:16Z", + "commitCommitterDate": "2020-04-14T16:28:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3403-g58f5a5b91-windows-x86.7z", + "versionNumber": "v1.5.3403", + "commitAuthor": "Abdullah Hashim", + "commitFullSha": "58f5a5b915915293b90e7e8f34c33f9c0424d1e8", + "commitMessage": "Locales: Update Arabic Translations ar_SA. (#3302)", + "commitAuthoredDate": "2020-04-14T16:40:25Z", + "commitCommitterDate": "2020-04-14T16:40:25Z", + "associatedPullRequests": [ + { + "title": "Update arabic translations", + "url": "https://github.com/PCSX2/pcsx2/pull/3302" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3404-gbce30e738-windows-x86.7z", + "versionNumber": "v1.5.3404", + "commitAuthor": "lightningterror", + "commitFullSha": "bce30e7388ed05ee851345a4be98b3f5818cdb87", + "commitMessage": "onepad: Add SZMY-POWER CO. LTD. GAMEPAD to db.\n\nClose #3329", + "commitAuthoredDate": "2020-04-27T23:28:14Z", + "commitCommitterDate": "2020-04-27T23:28:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3405-gf68bbfba6-windows-x86.7z", + "versionNumber": "v1.5.3405", + "commitAuthor": "Shadix Aced", + "commitFullSha": "f68bbfba60131e621ace3adf767ce3b5a834925b", + "commitMessage": "Locales: Update translations (fr-FR). (#3326)", + "commitAuthoredDate": "2020-04-28T12:33:52Z", + "commitCommitterDate": "2020-04-28T12:33:52Z", + "associatedPullRequests": [ + { + "title": "Locales: Update translations (fr-FR)", + "url": "https://github.com/PCSX2/pcsx2/pull/3326" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3406-gba449a524-windows-x86.7z", + "versionNumber": "v1.5.3406", + "commitAuthor": "lightningterror", + "commitFullSha": "ba449a524ab3c4dad02686c1c7e2ddd1bc21115f", + "commitMessage": "Revert \"gsdx-ogl/d3d11: Add a assert when texture is too small or too big.\"\n\nThis reverts commit 99f814d3764bc4ce87491ebeedac84762b3d68f3.\n\nThe assert gets triggered on Linux and so debug build can't be used properly.\nWould be nice to investigate why in the first place but until then revert the\nentire commit. We have checks for texture limits anyway so it shouldn't be an issue.", + "commitAuthoredDate": "2020-04-29T14:04:13Z", + "commitCommitterDate": "2020-04-29T17:33:38Z", + "associatedPullRequests": [ + { + "title": "Revert \"gsdx-ogl/d3d11: Add a assert when texture is too small or too big.\"", + "url": "https://github.com/PCSX2/pcsx2/pull/3336" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3407-ga7717b9ff-windows-x86.7z", + "versionNumber": "v1.5.3407", + "commitAuthor": "knight-ryu12", + "commitFullSha": "a7717b9ff164f936df52149ea35093f559cc2e65", + "commitMessage": "Locale:ja_JP:Update Hotkey notation", + "commitAuthoredDate": "2020-04-30T04:14:01Z", + "commitCommitterDate": "2020-04-30T19:58:38Z", + "associatedPullRequests": [ + { + "title": "Locale:ja_JP:Update Hotkey notation", + "url": "https://github.com/PCSX2/pcsx2/pull/3337" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3408-gf0d08aa7d-windows-x86.7z", + "versionNumber": "v1.5.3408", + "commitAuthor": "lightningterror", + "commitFullSha": "f0d08aa7d07ca765c08818064397b2da1096bea4", + "commitMessage": "Revert \"Locale:ja_JP:Update Hotkey notation\"\n\nThis reverts commit a7717b9ff164f936df52149ea35093f559cc2e65.\n\nIt actually broke hotkeys, we noticed a bit too late.", + "commitAuthoredDate": "2020-04-30T22:09:23Z", + "commitCommitterDate": "2020-04-30T22:09:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3409-gea52da942-windows-x86.7z", + "versionNumber": "v1.5.3409", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "ea52da942858a7afe0a8f088388a5fd995069128", + "commitMessage": "Move debugger function list reset to when the debugger breaks in to the code. Stops a long freeze when first launching a game", + "commitAuthoredDate": "2020-05-02T02:41:42Z", + "commitCommitterDate": "2020-05-02T02:41:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-341-g999166f-windows-x86.7z", + "versionNumber": "v1.5.341", + "commitAuthor": "Jonathan Li", + "commitFullSha": "999166fa587eb2f7745b0093234623a75989a554", + "commitMessage": "lilypad: Fix some gcc and clang warnings\n\nFixes writable-strings, missing-braces, and undefined-inline warnings.", + "commitAuthoredDate": "2016-02-14T14:20:37Z", + "commitCommitterDate": "2016-02-14T22:25:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3410-g1939671e7-windows-x86.7z", + "versionNumber": "v1.5.3410", + "commitAuthor": "lightningterror", + "commitFullSha": "1939671e7fb19cef27d00902622b18a3e6285726", + "commitMessage": "onepad: Add PDP Kingdom Hearts Controller.\n\nClose #3342", + "commitAuthoredDate": "2020-05-02T03:00:38Z", + "commitCommitterDate": "2020-05-02T03:00:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3411-g939e576df-windows-x86.7z", + "versionNumber": "v1.5.3411", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "939e576df9dbbcc799726f8d790ebdb4b09bbc49", + "commitMessage": "Separate debug pausing from savestates and recording frame advance", + "commitAuthoredDate": "2020-05-02T03:29:12Z", + "commitCommitterDate": "2020-05-02T03:29:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3412-g4ce3fdfcb-windows-x86.7z", + "versionNumber": "v1.5.3412", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "4ce3fdfcb202285689f36eecaf52fae748916a94", + "commitMessage": "Fix up debugger stepping", + "commitAuthoredDate": "2020-05-02T03:53:03Z", + "commitCommitterDate": "2020-05-02T03:53:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3413-g97df1dd3b-windows-x86.7z", + "versionNumber": "v1.5.3413", + "commitAuthor": 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"NSIS: QoL changes, general cleanup, bug fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/3335" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-3417-g56ea8c4fe-windows-x86.7z", + "versionNumber": "v1.5.3417", + "commitAuthor": "knight-ryu12", + "commitFullSha": "56ea8c4fe6c9f51d40df580054ad935e458ae899", + "commitMessage": "locale:ja_jp Add missing hotkey notations", + "commitAuthoredDate": "2020-05-01T04:26:49Z", + "commitCommitterDate": "2020-05-05T19:07:19Z", + "associatedPullRequests": [ + { + "title": "locale:ja_jp Add missing hotkey notations", + "url": "https://github.com/PCSX2/pcsx2/pull/3343" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-342-gaff7513-windows-x86.7z", + "versionNumber": "v1.5.342", + "commitAuthor": "Jonathan Li", + "commitFullSha": "aff75131e46c32e6f4227c3cd3116960946db095", + "commitMessage": "gui: Fix console log source menu item behaviour\n\nFixes an issue where the Enable all/Disable all/Restore Default menu\nitems in the Console Log Sources menu do not immediately enable/disable\nCDVD log output.", + "commitAuthoredDate": "2016-02-15T19:45:54Z", + "commitCommitterDate": "2016-02-15T20:05:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-343-g909584d-windows-x86.7z", + "versionNumber": "v1.5.343", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "909584d4733bd685d4d7f2513d88d4a429efb90d", + "commitMessage": "GSDX: Disable Nvidia hack when in native res", + "commitAuthoredDate": "2016-02-15T20:27:51Z", + "commitCommitterDate": "2016-02-15T20:27:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-345-g44e6445-windows-x86.7z", + "versionNumber": "v1.5.345", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "44e644518058c3278a1b578fe3d1355574d33361", + "commitMessage": "Merge pull request #1183 from netoale/patch-1\n\nGSDX: Add The Simpsons Game (F) CRC to GSCrc.cpp", + "commitAuthoredDate": "2016-02-17T11:12:14Z", + "commitCommitterDate": "2016-02-17T11:12:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-347-g1e549b0-windows-x86.7z", + "versionNumber": "v1.5.347", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1e549b0ab4d3f5129c113c4229a31fda2151902e", + "commitMessage": "Merge pull request #1190 from piorrro33/patch-2\n\nTypo correction #2", + "commitAuthoredDate": "2016-02-18T13:36:40Z", + "commitCommitterDate": "2016-02-18T13:36:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-349-ge3867ff-windows-x86.7z", + "versionNumber": "v1.5.349", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e3867ffa4143e66387113b964e69c3d7feef4f89", + "commitMessage": "Merge pull request #1193 from piorrro33/master\n\nFrench localization update, 2nd try", + "commitAuthoredDate": "2016-02-19T15:28:33Z", + "commitCommitterDate": "2016-02-19T15:28:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-351-gf569606-windows-x86.7z", + "versionNumber": "v1.5.351", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f56960647543b4be7df1ff1d1843d71bc299478f", + "commitMessage": "Merge pull request #1184 from PCSX2/invert-unsafe-fbmask-option\n\ngsdx-ogl: invert behavior of unsafe user hack", + "commitAuthoredDate": "2016-02-20T09:09:39Z", + "commitCommitterDate": "2016-02-20T09:09:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-353-g6002719-windows-x86.7z", + "versionNumber": "v1.5.353", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "6002719c8cbcafdea42e2a0952753ee372ec8c66", + "commitMessage": "Merge pull request #1185 from PCSX2/tekken5-fast-depth\n\ngsdx: no depth lookup optimization", + "commitAuthoredDate": "2016-02-20T09:24:21Z", + "commitCommitterDate": "2016-02-20T09:24:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-356-gbef8447-windows-x86.7z", + "versionNumber": "v1.5.356", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "bef844744783915500096cdbbfa1f4f591d2b6fc", + "commitMessage": "Merge pull request #1186 from PCSX2/gsdx-unoptimize-vs\n\ngsdx-ogl: make VS more generic", + "commitAuthoredDate": "2016-02-20T09:39:19Z", + "commitCommitterDate": "2016-02-20T09:39:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-358-geee10a1-windows-x86.7z", + "versionNumber": "v1.5.358", + "commitAuthor": "ramapcsx2", + "commitFullSha": "eee10a10d85c242da08422f4a5576c5b41317adf", + "commitMessage": "Merge pull request #1192 from battletoast/master\n\nUpdate german translation", + "commitAuthoredDate": "2016-02-20T14:49:54Z", + "commitCommitterDate": "2016-02-20T14:49:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-360-g9ba470f-windows-x86.7z", + "versionNumber": "v1.5.360", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9ba470fc636a1fa54320a4923b9f6f3eabfbdf8f", + "commitMessage": "gsdx-ogl: properly handle t_float in GS\n\nf8c442cf76443ce4ef3a66bb4f7f90e6a80851c4 misses the swap of t_float in GS\n\nFix regression in Okami\n\nBonus: factorize VS_WILDHACK in the VS", + "commitAuthoredDate": "2016-02-21T10:48:30Z", + "commitCommitterDate": "2016-02-21T10:48:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-361-g1e018d8-windows-x86.7z", + "versionNumber": "v1.5.361", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1e018d8a8a6a84bf7f50b50550318cad22c7e7f2", + "commitMessage": "i10n: refresh POT\n\nAdd the new VU gamefix string", + "commitAuthoredDate": "2016-02-21T10:55:20Z", + "commitCommitterDate": "2016-02-21T10:55:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-364-g1db5e0c-windows-x86.7z", + "versionNumber": "v1.5.364", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1db5e0c0bf0a9be1d56e7372f361ead91e4c88c3", + "commitMessage": "cmake: create a prof build type\n\nIt is the same as a release build but with the debug symbol and the\nframe pointer.", + "commitAuthoredDate": "2016-02-21T15:22:31Z", + "commitCommitterDate": "2016-02-21T15:24:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-365-g729218e-windows-x86.7z", + "versionNumber": "v1.5.365", + "commitAuthor": "NZJenkins", + "commitFullSha": "729218ec4b3dda87ba24faff1fe7f6f5833cb18f", + "commitMessage": "debugger: Fix opcode lookup crash", + "commitAuthoredDate": "2016-02-18T04:37:00Z", + "commitCommitterDate": "2016-02-21T22:39:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-370-gc0e58e4-windows-x86.7z", + "versionNumber": "v1.5.370", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c0e58e48aec3ded82c19539c679242df5d8994c3", + "commitMessage": "Merge pull request #467 from PCSX2/atomic\n\nReplace volatile with real atomic", + "commitAuthoredDate": "2016-02-22T20:20:03Z", + "commitCommitterDate": "2016-02-22T20:20:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-371-gcb776d2-windows-x86.7z", + "versionNumber": "v1.5.371", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cb776d2f5074cc4974acaf453c6a753c593ee7d2", + "commitMessage": "gsdx:atomic: better match the old if(!_interlockedbittestandset(&m_mapped, 0)) behavior\n\nThanks @turtleli", + "commitAuthoredDate": "2016-02-23T17:43:44Z", + "commitCommitterDate": "2016-02-23T17:43:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-375-g1103f90-windows-x86.7z", + "versionNumber": "v1.5.375", + "commitAuthor": "Jonathan Li", + "commitFullSha": "1103f9046a32336cba1ba73effe3e4a544557d79", + "commitMessage": "Merge pull request #1201 from PCSX2-Alpha/minor_changes\n\nPCSX2-WX: Minor changes to core panels/dialog", + "commitAuthoredDate": "2016-02-24T19:59:40Z", + "commitCommitterDate": "2016-02-24T19:59:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-379-g234bf8a-windows-x86.7z", + "versionNumber": "v1.5.379", + "commitAuthor": "Jonathan Li", + "commitFullSha": "234bf8af34f1f88be275deb3a4a0673006caaccb", + "commitMessage": "3rdparty: wxWidgets: Remove WS_POPUP style from ShowFullScreen\n\nWS_POPUP causes fullscreen tearing when using OpenGL and the GSPanel\nrendering area exactly covers the full screen. (always affects stretch\nmode, but most people have 16:9 monitors, so in general the widescreen\n16:9 mode is also affected).\n\nFixes #1075", + "commitAuthoredDate": "2016-02-25T23:49:30Z", + "commitCommitterDate": "2016-02-25T23:52:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-383-g2d4e2fb-windows-x86.7z", + "versionNumber": "v1.5.383", + "commitAuthor": "Jonathan Li", + "commitFullSha": "2d4e2fb8cbb44878110c7f6175449fc724ada62a", + "commitMessage": "windows: spu2-x does not use the emitter\n\nSo let's not specify it as a build dependency.\n\nAlso remove some unnecessary manual library linkage and remove the\nwsWidgets GUI property sheet, which does nothing useful.", + "commitAuthoredDate": "2016-02-28T10:55:18Z", + "commitCommitterDate": "2016-02-28T11:08:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-385-gdb379ad-windows-x86.7z", + "versionNumber": "v1.5.385", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "db379ad7b51317b2ec1e7bb0b71fb431afe3d837", + "commitMessage": "Merge pull request #1206 from pgert/master\n\nUpdate & Improvements of Swedish GUI-translation.", + "commitAuthoredDate": "2016-02-28T14:21:50Z", + "commitCommitterDate": "2016-02-28T14:21:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-401-ge57a75a-windows-x86.7z", + "versionNumber": "v1.5.401", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e57a75ac55b51bc1e8c8ae68876f4ba6edd9b95e", + "commitMessage": "Merge pull request #1202 from PCSX2/atomic-v2\n\nAtomic v2", + "commitAuthoredDate": "2016-02-28T21:08:29Z", + "commitCommitterDate": "2016-02-28T21:08:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-403-g4b00ec9-windows-x86.7z", + "versionNumber": "v1.5.403", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4b00ec9d4f89ce6896027d89a146e417a675410f", + "commitMessage": "Merge pull request #1210 from IlDucci/master\n\nUpdating Spanish Translation", + "commitAuthoredDate": "2016-02-29T18:27:53Z", + "commitCommitterDate": "2016-02-29T18:27:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-405-g8839632-windows-x86.7z", + "versionNumber": "v1.5.405", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "883963232f11154b9fc48069683983834e384ae1", + "commitMessage": "Merge pull request #1211 from PCSX2/atomix-fetch-correction\n\nCore|Common: restore old interlocked add/sub behavior", + "commitAuthoredDate": "2016-02-29T21:29:54Z", + "commitCommitterDate": "2016-02-29T21:29:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-407-gedef3ad-windows-x86.7z", + "versionNumber": "v1.5.407", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "edef3ad8c3d3f0298e92507df0192a208d15e3e2", + "commitMessage": "Merge pull request #1170 from PCSX2-Alpha/TC_Scaling\n\nGSDX: Detect RT size based on display and frame registers.", + "commitAuthoredDate": "2016-03-02T12:51:28Z", + "commitCommitterDate": "2016-03-02T12:51:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-408-g34ea33f-windows-x86.7z", + "versionNumber": "v1.5.408", + "commitAuthor": "Jonathan Li", + "commitFullSha": "34ea33f237793d073a1c0e02aacc3a3434050a66", + "commitMessage": "ci: Fix Travis CI 32-bit builds\n\nBuild broke because Chrome is now 64-bit only. We don't use Chrome\nanyway, so let's just delete the Chrome repository list.", + "commitAuthoredDate": "2016-03-03T22:21:44Z", + "commitCommitterDate": "2016-03-04T00:12:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-410-g5abacd3-windows-x86.7z", + "versionNumber": "v1.5.410", + "commitAuthor": "Jonathan Li", + "commitFullSha": "5abacd36674c76789465d56a052b80037fe1961b", + "commitMessage": "Merge pull request #1205 from NZJenkins/Delay-bp-conditions\n\nCheck delay breakpoint conditions", + "commitAuthoredDate": "2016-03-04T18:16:08Z", + "commitCommitterDate": "2016-03-04T18:16:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-411-g7b8616a-windows-x86.7z", + "versionNumber": "v1.5.411", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7b8616ac7bd287b5c5b62c9900cf66ad380b00db", + "commitMessage": "gsdx-ogl: add function pointer for query object", + "commitAuthoredDate": "2016-03-04T20:42:17Z", + "commitCommitterDate": "2016-03-06T12:39:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-413-gdadbebd-windows-x86.7z", + "versionNumber": "v1.5.413", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "dadbebd3ead535ed2fb5ffd7a75904b45604850d", + "commitMessage": "Merge pull request #1223 from PCSX2-Alpha/Game_DB\n\nGameDB: Add Prafull's Gamefix patches", + "commitAuthoredDate": "2016-03-07T16:41:40Z", + "commitCommitterDate": "2016-03-07T16:41:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-415-g236e5fc-windows-x86.7z", + "versionNumber": "v1.5.415", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "236e5fcf9d3f38186f05492e686bffaad69f1442", + "commitMessage": "Merge pull request #1226 from PCSX2-Alpha/GameDB_once_again\n\nGameDB: Remove some unnecessary old patches", + "commitAuthoredDate": "2016-03-08T09:59:03Z", + "commitCommitterDate": "2016-03-08T09:59:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-425-g3e278a2-windows-x86.7z", + "versionNumber": "v1.5.425", + "commitAuthor": "Jonathan Li", + "commitFullSha": "3e278a2e75ab308a6cbfe331b6fdbcac2bbafd17", + "commitMessage": "Merge pull request #1197 from turtleli/gsdx-png\n\nGsdx: PNG screenshots (Windows), use libpng directly", + "commitAuthoredDate": "2016-03-08T23:49:56Z", + "commitCommitterDate": "2016-03-08T23:49:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-427-gec57f13-windows-x86.7z", + "versionNumber": "v1.5.427", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ec57f1305a60bd0f345fc17bd5a6e8224eb68cfa", + "commitMessage": "gsdx: detect rendering outside of the framebuffer\n\nCould help to detect rendering issue (for example missing fmv)", + "commitAuthoredDate": "2016-03-10T17:28:08Z", + "commitCommitterDate": "2016-03-10T18:03:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-429-gd378021-windows-x86.7z", + "versionNumber": "v1.5.429", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d378021deeac16f7136d3603d38ee21d8c0a5619", + "commitMessage": "Merge pull request #1221 from piorrro33/master\n\nBig French translation update", + "commitAuthoredDate": "2016-03-10T19:28:41Z", + "commitCommitterDate": "2016-03-10T19:28:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-432-ge7581f4-windows-x86.7z", + "versionNumber": "v1.5.432", + "commitAuthor": "ramapcsx2", + "commitFullSha": "e7581f4e154cc7427677081864b76f08d9902c22", + "commitMessage": "Merge pull request #1229 from FlatOutPS2/master\n\nGameDB: Adding VU XGKick hack game fix for WRC II Extreme", + "commitAuthoredDate": "2016-03-12T10:40:31Z", + "commitCommitterDate": "2016-03-12T10:40:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-437-g01b7f1a-windows-x86.7z", + "versionNumber": "v1.5.437", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "01b7f1ae18bb32acf11d81b5206c3842d77b3ca6", + "commitMessage": "Merge pull request #1230 from TotalCaesar659/master\n\nAdding russian translation for the pop-up comment", + "commitAuthoredDate": "2016-03-12T14:42:31Z", + "commitCommitterDate": "2016-03-12T14:42:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-44-gfd56195-windows-x86.7z", + "versionNumber": "v1.5.44", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "fd56195b2d861b08f547b1638f733db5569ea44a", + "commitMessage": "x86emitter: drop old register define", + "commitAuthoredDate": "2015-11-27T08:21:37Z", + "commitCommitterDate": "2016-01-09T20:28:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-441-g653998e-windows-x86.7z", + "versionNumber": "v1.5.441", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "653998e005c01f996d7ff4ba4b08bac60bf8fc84", + "commitMessage": "gsdx: add vertex data offset in comment\n\nAvoid to recompute them every time I want to decode the vertex stream", + "commitAuthoredDate": "2016-03-12T11:20:40Z", + "commitCommitterDate": "2016-03-12T14:53:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-442-g4ff1f31-windows-x86.7z", + "versionNumber": "v1.5.442", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4ff1f31ecd54f08657948178a38cc2445455b42f", + "commitMessage": "i10n: add fr mo files", + "commitAuthoredDate": "2016-03-12T15:15:48Z", + "commitCommitterDate": "2016-03-12T15:15:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-449-g0ef8ddb-windows-x86.7z", + "versionNumber": "v1.5.449", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0ef8ddb2a2f68dd9815834a250a89d71d7b22bd4", + "commitMessage": "Merge pull request #924 from kust2708/onepad-gui\n\nOnepad GUI for Linux - New wxWidget interface", + "commitAuthoredDate": "2016-03-15T19:23:44Z", + "commitCommitterDate": "2016-03-15T19:23:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-45-gdd097fe-windows-x86.7z", + "versionNumber": "v1.5.45", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "dd097fe3611fe063047ac59d54283b19618afab5", + "commitMessage": "cmake: clang, please compile my code quietly", + "commitAuthoredDate": "2016-01-09T21:57:20Z", + "commitCommitterDate": "2016-01-09T21:57:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-451-gba458c1-windows-x86.7z", + "versionNumber": "v1.5.451", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ba458c1391d993960f4b76764ba3ccbd560277d9", + "commitMessage": "Merge pull request #1209 from rz5/master\n\nExclude 'PCSX2-linux.sh' from Windows builds.", + "commitAuthoredDate": "2016-03-16T13:16:19Z", + "commitCommitterDate": "2016-03-16T13:16:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-46-g8977673-windows-x86.7z", + "versionNumber": "v1.5.46", + "commitAuthor": "Jonathan Li", + "commitFullSha": "8977673fdf0d36086af0cfa8720b5afa11c63c3b", + "commitMessage": "ci: reduce AppVeyor workload\n\nDon't compile with VS2013 if VS2015 compilation fails.\nBuild only SSE2 and AVX2 GSdx variants.", + "commitAuthoredDate": "2016-01-10T12:05:30Z", + "commitCommitterDate": "2016-01-10T12:11:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-460-gc829826-windows-x86.7z", + "versionNumber": "v1.5.460", + "commitAuthor": "Jonathan Li", + "commitFullSha": "c829826870457592ab69ad443d9ea315b9567bb4", + "commitMessage": "Merge pull request #1231 from turtleli/cdvd-fixes\n\ncdvdgigaherz: Dual layer DVD fixes", + "commitAuthoredDate": "2016-03-16T19:55:20Z", + "commitCommitterDate": "2016-03-16T19:55:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-463-ga487aaf-windows-x86.7z", + "versionNumber": "v1.5.463", + "commitAuthor": "Jonathan Li", + "commitFullSha": "a487aaf9525938961ae4db51648dceb799bb9f35", + "commitMessage": "Merge pull request #1232 from turtleli/nonxp-toolkit\n\nwindows: Switch to Non-XP compatible toolkits", + "commitAuthoredDate": "2016-03-16T20:34:27Z", + "commitCommitterDate": "2016-03-16T20:34:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-465-g490cb75-windows-x86.7z", + "versionNumber": "v1.5.465", + "commitAuthor": "Jonathan Li", + "commitFullSha": "490cb757bfe23582e542eb1b461a1d86867ebe50", + "commitMessage": "lilypad:windows: Clean up property mess\n\nI probably should have used property sheets as well, but it's still a\ngood improvement. It does cut down quite a few 64-bit warnings.", + "commitAuthoredDate": "2016-03-16T20:54:54Z", + "commitCommitterDate": "2016-03-16T20:54:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-467-geb69522-windows-x86.7z", + "versionNumber": "v1.5.467", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "eb6952264127df4f9e8256011920df304bd7dadb", + "commitMessage": "gsdx-ogl: optimize texture memory upload\n\nPrevious code was\n1/ unpack texture into local buffer\n2/ copy local buffer into gl buffer\n3/ copy gl buffer to texture\n\nNew code is\n1/ unpact texture directly into gl buffer\n2/ copy gl buffer to texture\n\nPerf increase (done in native)\nDQ8: 255 -> 270 (+5%)\nColin: 126 -> 135 (+8%)\nZoE: 50 -> 54 (+8%)", + "commitAuthoredDate": "2016-03-18T19:20:23Z", + "commitCommitterDate": "2016-03-18T19:24:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-468-g46a4d2d-windows-x86.7z", + "versionNumber": "v1.5.468", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "46a4d2dc47d95b2f60cca8ffb5b6765cac2058ae", + "commitMessage": "gsdx-tc: add UserHacks_DisablePartialInvalidation for snowblind engine game\n\nGames uses very special texture with a lots of repeating.\n\nIt is much faster to send the full texture rather than trying to partially invalidate it.\n\nOn my gs dump:\nFPS: 29 => 68 !", + "commitAuthoredDate": "2016-03-18T23:23:00Z", + "commitCommitterDate": "2016-03-18T23:25:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-470-g7eb242d-windows-x86.7z", + "versionNumber": "v1.5.470", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7eb242d3ada89aa5d40cec869f78ba5ec1e9a1fa", + "commitMessage": "gsdx-ogl: remove the ogl_texture_storage option\n\nThe previous commits make PBO faster for all drivers.", + "commitAuthoredDate": "2016-03-19T00:00:52Z", + "commitCommitterDate": "2016-03-19T00:00:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-471-ga83b8d6-windows-x86.7z", + "versionNumber": "v1.5.471", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a83b8d62ec5a9fe907a9f8568c10686f2a77bf80", + "commitMessage": "gsdx linux: add a gui checkbox for the \"fast texture invalidation\" hack", + "commitAuthoredDate": "2016-03-20T12:58:55Z", + "commitCommitterDate": "2016-03-20T12:59:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-472-g46ff5dc-windows-x86.7z", + "versionNumber": "v1.5.472", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "46ff5dccffee48d118a735b3d23c0623fc7c4f2d", + "commitMessage": "gsdx: be debug friendly", + "commitAuthoredDate": "2016-03-20T11:51:23Z", + "commitCommitterDate": "2016-03-20T15:15:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-479-gbe34b96-windows-x86.7z", + "versionNumber": "v1.5.479", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "be34b963e9d5e77defe5834cd208b414fb52d100", + "commitMessage": "Merge pull request #1252 from Catarax/master\n\nGameDB: Various Graphics Fix", + "commitAuthoredDate": "2016-03-20T17:06:37Z", + "commitCommitterDate": "2016-03-20T17:06:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-481-g6649f43-windows-x86.7z", + "versionNumber": "v1.5.481", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "6649f43069318605e48ccc199ec7ec6c75e25f02", + "commitMessage": "VIF: Only delay MSCAL - Fixes #1218 Downhill Domination and Twisted Metal Head-On. Snowblind games still fine", + "commitAuthoredDate": "2016-03-20T17:18:02Z", + "commitCommitterDate": "2016-03-20T17:18:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-486-gc87e4a4-windows-x86.7z", + "versionNumber": "v1.5.486", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "c87e4a45829e13469b4e6d4f78f1e848caf1972a", + "commitMessage": "Merge pull request #1255 from Catarax/master\n\nGameDB: Tony Hawk's Proving Ground PAL Crash & Graphics Fix", + "commitAuthoredDate": "2016-03-21T09:06:43Z", + "commitCommitterDate": "2016-03-21T09:06:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-487-g8e5e770-windows-x86.7z", + "versionNumber": "v1.5.487", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8e5e770fd12f9c9b2cdd266846af3e84ac39da94", + "commitMessage": "gsdx hw: Ensure GS memory is always cleared properly\n\nIt will fix some issues on FMV\n\nPrevious behavior can be restored with the hack \"UserHacks_DisableGsMemClear\"\n\nFix #768\nAnd maybe #855", + "commitAuthoredDate": "2016-03-19T12:35:23Z", + "commitCommitterDate": "2016-03-21T17:26:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-488-g205b496-windows-x86.7z", + "versionNumber": "v1.5.488", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "205b496d5ca38c7f6796dadd9b8261d0375976aa", + "commitMessage": "gsdx: fix gl recording regression", + "commitAuthoredDate": "2016-03-21T17:52:26Z", + "commitCommitterDate": "2016-03-21T17:52:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-490-g93067ee-windows-x86.7z", + "versionNumber": "v1.5.490", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "93067ee30fe9bfd666cefb31481b7b0caf6f2e95", + "commitMessage": "Merge pull request #1258 from orbea/master\n\nMAN_DIR added", + "commitAuthoredDate": "2016-03-21T23:04:44Z", + "commitCommitterDate": "2016-03-21T23:04:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-492-gc163b84-windows-x86.7z", + "versionNumber": "v1.5.492", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "c163b845ebb8ae174fa62e9ab1a4150d36b1f7e2", + "commitMessage": "Merge pull request #1260 from Catarax/master\n\nGameDB: Tony Hawk's Games Crash and Graphics Fix & Jak X Boot Fix", + "commitAuthoredDate": "2016-03-22T12:33:54Z", + "commitCommitterDate": "2016-03-22T12:33:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-495-g261ef9a-windows-x86.7z", + "versionNumber": "v1.5.495", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "261ef9ab6a07a40242b22ff2c8112c07be8cd4aa", + "commitMessage": "gsdx: move some DBZGT hacks to Dx level\n\nBased on this thread:\n\nhttp://forums.pcsx2.net/Thread-Dragon-Ball-Z-Budokai-Tenkaichi-3-Graphical-Issue-Emulator-does-not-render-outlines", + "commitAuthoredDate": "2016-03-25T07:22:26Z", + "commitCommitterDate": "2016-03-25T07:23:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-497-g181d8f5-windows-x86.7z", + "versionNumber": "v1.5.497", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "181d8f52d58a5a2a1d4c9663fcab9be96609c6de", + "commitMessage": "Merge pull request #1261 from Catarax/master\n\nGameDB: Oni (PAL-F) Black Screen Fix & Missing Oni PAL Entries", + "commitAuthoredDate": "2016-03-25T17:12:18Z", + "commitCommitterDate": "2016-03-25T17:12:18Z", + "associatedPullRequests": [ + { + "title": "GameDB: Oni (PAL-F) Black Screen Fix & Missing Oni PAL Entries", + "url": "https://github.com/PCSX2/pcsx2/pull/1261" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-498-ga99750a-windows-x86.7z", + "versionNumber": "v1.5.498", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a99750ae8761ad0c8a69c547f2bf0560537367a9", + "commitMessage": "gsdx hw: only enable OI_GsMemClear when both depth/alpha test are disabled\n\nFix #1262", + "commitAuthoredDate": "2016-03-26T10:27:31Z", + "commitCommitterDate": "2016-03-26T10:28:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-5-g7c7de87-windows-x86.7z", + "versionNumber": "v1.5.5", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7c7de87fcfc5d1c5a21ed1b93fe02f75e829e860", + "commitMessage": "Merge pull request #1078 from PCSX2/gsdx-unsafe-fbmask\n\nGsdx unsafe fbmask", + "commitAuthoredDate": "2016-01-08T18:26:14Z", + "commitCommitterDate": "2016-01-08T18:26:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-503-g587c0ea-windows-x86.7z", + "versionNumber": "v1.5.503", + "commitAuthor": "Jonathan Li", + "commitFullSha": "587c0ea339bd7798895311d93d240d7802d2840b", + "commitMessage": "Merge pull request #1237 from turtleli/xinput\n\nlilypad|xpad: Remove DirectX SDK dependency, support both XInput 1.3 and 1.4", + "commitAuthoredDate": "2016-03-28T08:46:58Z", + "commitCommitterDate": "2016-03-28T08:46:58Z", + "associatedPullRequests": [ + { + "title": "lilypad, xpad: Remove DirectX SDK dependency, support both XInput 1.3 and 1.4", + "url": "https://github.com/PCSX2/pcsx2/pull/1237" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-504-gf6ee945-windows-x86.7z", + "versionNumber": "v1.5.504", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f6ee94589ffe86ff61d72cf33a425fdf3bc93d4d", + "commitMessage": "gsdx hw: OI_GSMemClear supports various frame formats\n\nCould help #1267", + "commitAuthoredDate": "2016-03-28T08:43:34Z", + "commitCommitterDate": "2016-03-28T08:47:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-506-gcb29585-windows-x86.7z", + "versionNumber": "v1.5.506", + "commitAuthor": "Jonathan Li", + "commitFullSha": "cb29585e84e35fd61965a694146e93e092aefb07", + "commitMessage": "Merge pull request #1254 from turtleli/isoreader-layer1\n\ncdvd:iso: Use Primary Volume Descriptor to find DVD layer break", + "commitAuthoredDate": "2016-03-28T12:05:02Z", + "commitCommitterDate": "2016-03-28T12:05:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-507-gde24ce0-windows-x86.7z", + "versionNumber": "v1.5.507", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "de24ce0a8f6900405e92932d03d7f165d2f5b66b", + "commitMessage": "x86emitter: miss comas here", + "commitAuthoredDate": "2016-03-28T16:03:08Z", + "commitCommitterDate": "2016-03-28T16:10:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-511-gf1b3d7d-windows-x86.7z", + "versionNumber": "v1.5.511", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f1b3d7d036b01375b9ed59f84eecadaa95a8f9fc", + "commitMessage": "Merge pull request #1200 from hoholee12/master\n\nGameDB: Default to Positive round mode for Ed, Edd, 'n Eddy & \tGameDB: SLES-52895 and SLUS-20904 are same, and patch works.", + "commitAuthoredDate": "2016-03-29T09:08:00Z", + "commitCommitterDate": "2016-03-29T09:08:00Z", + "associatedPullRequests": [ + { + "title": "GameDB: Default to Positive round mode for Ed, Edd, 'n Eddy & \tGameDB: SLES-52895 and SLUS-20904 are same, and patch works.", + "url": "https://github.com/PCSX2/pcsx2/pull/1200" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-512-g7f3f6e9-windows-x86.7z", + "versionNumber": "v1.5.512", + "commitAuthor": "Jonathan Li", + "commitFullSha": "7f3f6e96d895546c193c7a5c2a0b6a87dbca26dd", + "commitMessage": "cdvdgigaherz: Use Windows SDK headers\n\nThe rosddk headers are no longer necessary and have been removed.", + "commitAuthoredDate": "2016-03-29T22:51:17Z", + "commitCommitterDate": "2016-03-29T22:51:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-521-g7736c90-windows-x86.7z", + "versionNumber": "v1.5.521", + "commitAuthor": "Jonathan Li", + "commitFullSha": "7736c904570442c7923a2359bc62a4f978474d03", + "commitMessage": "gsdx:windows: Fix Windows 7 compile\n\nSomehow D3D_COMPILE_STANDARD_FILE_INCLUDE isn't defined, so the correct\nheaders aren't being used.", + "commitAuthoredDate": "2016-04-02T11:10:46Z", + "commitCommitterDate": "2016-04-02T11:17:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-539-gee08a6f-windows-x86.7z", + "versionNumber": "v1.5.539", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ee08a6fc535f58dfe56935d4e3c82baa5a33ec0c", + "commitMessage": "Merge pull request #1270 from PCSX2/monolithic-build\n\nMonolithic build", + "commitAuthoredDate": "2016-04-03T09:20:07Z", + "commitCommitterDate": "2016-04-03T09:20:07Z", + "associatedPullRequests": [ + { + "title": "Monolithic build", + "url": "https://github.com/PCSX2/pcsx2/pull/1270" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-540-g00643db-windows-x86.7z", + "versionNumber": "v1.5.540", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "00643dbdfb6594064aa82531e374a5921d7c3a7b", + "commitMessage": "gsdx tc: report unsupported depth read path\n\nHelp to debug depth issue (aka lighting effects pass through wall)", + "commitAuthoredDate": "2016-04-03T09:17:02Z", + "commitCommitterDate": "2016-04-03T09:22:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-544-gcb279ef-windows-x86.7z", + "versionNumber": "v1.5.544", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cb279ef3218d994d8c9646a2a19bc7198374b458", + "commitMessage": "gsdx ogl: help compiler to devirtualize", + "commitAuthoredDate": "2016-04-04T21:08:46Z", + "commitCommitterDate": "2016-04-04T21:12:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-546-gb8a023d-windows-x86.7z", + "versionNumber": "v1.5.546", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b8a023d158cab018f95df5d6fa23958f72087650", + "commitMessage": "gsdx ogl: mark OGL object as final\n\nGive the compiler more devirtualization hint", + "commitAuthoredDate": "2016-04-04T22:01:43Z", + "commitCommitterDate": "2016-04-04T22:01:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-548-gda95770-windows-x86.7z", + "versionNumber": "v1.5.548", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "da9577076cb5c52c762c07290cbcfd4e9a388096", + "commitMessage": "Merge pull request #1278 from PCSX2/gsdx-EE-read-depth-support\n\ngsdx ogl: allow to read the depth buffer", + "commitAuthoredDate": "2016-04-06T10:20:16Z", + "commitCommitterDate": "2016-04-06T10:20:16Z", + "associatedPullRequests": [ + { + "title": "gsdx ogl: allow to read the depth buffer", + "url": "https://github.com/PCSX2/pcsx2/pull/1278" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-549-ge16b367-windows-x86.7z", + "versionNumber": "v1.5.549", + "commitAuthor": "Jonathan Li", + "commitFullSha": "e16b367e6e19aaa2968553c7b4e7fd6e92d9616d", + "commitMessage": "windows: Workaround weird LoadLibraryEx failures\n\nFor some reason some Windows 7 systems (most are unaffected) cannot cope\nwith LoadLibraryEx and return error code 87 - \"The parameter is\nincorrect\".\n\nSwitch to using LoadLibrary instead for any case where Windows 7 is\nexpected to successfully load the requested dll. Potentially Windows\nVista is also affected.", + "commitAuthoredDate": "2016-04-06T18:38:31Z", + "commitCommitterDate": "2016-04-06T18:52:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-552-g0ab7b63-windows-x86.7z", + "versionNumber": "v1.5.552", + "commitAuthor": "Jonathan Li", + "commitFullSha": "0ab7b6340d3d0eea7123748adb9d71a26d78703f", + "commitMessage": "Merge pull request #1275 from AdmiralCurtiss/memcard-plugin-switch-filter-reset\n\nMove folder memcard filter management into the actual folder memcard class to fix #1179 and similar.", + "commitAuthoredDate": "2016-04-06T22:59:36Z", + "commitCommitterDate": "2016-04-06T22:59:36Z", + "associatedPullRequests": [ + { + "title": "Move folder memcard filter management into the actual folder memcard class to fix #1179 and similar.", + "url": "https://github.com/PCSX2/pcsx2/pull/1275" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-553-g5736b5e-windows-x86.7z", + "versionNumber": "v1.5.553", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5736b5e9ebfc5bc92580cf0a030fd442723b219c", + "commitMessage": "debugger: properly init DisassemblyLineInfo\n\nAvoid conditinal check on uninitialized value (reported by Valgrind)", + "commitAuthoredDate": "2016-04-07T07:25:43Z", + "commitCommitterDate": "2016-04-07T07:36:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-554-g69a84a2-windows-x86.7z", + "versionNumber": "v1.5.554", + "commitAuthor": "Jonathan Li", + "commitFullSha": "69a84a27820ae77e5682ae840f0145abc8355f37", + "commitMessage": "gsdx:windows: Don't call GSshutdown in GSconfigure\n\nFixes an issue with the D3D backends crashing if the configure dialog\nis accessed and ok is pressed. The D3Dcompiler dll is freed and a null\npointer is dereferenced.\n\nIt might break gsdxgui but GSshutdown really should not be called unless\nGSdx is shutting down. GSDumpGUI on Windows provides the same (or\nbetter) functionality.", + "commitAuthoredDate": "2016-04-07T17:17:11Z", + "commitCommitterDate": "2016-04-07T17:18:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-555-g17886a9-windows-x86.7z", + "versionNumber": "v1.5.555", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "17886a9808620630316c6e2c6694fd65fdc29a7f", + "commitMessage": "gsdx-ogl: allow some accurate date when GL_ARB_shader_image_load_store isn't supported\n\nClose #1282", + "commitAuthoredDate": "2016-04-07T17:28:22Z", + "commitCommitterDate": "2016-04-07T17:29:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-559-g8ccdc05-windows-x86.7z", + "versionNumber": "v1.5.559", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8ccdc05c0882a9eaa2c80abb25072d1a5ea15baa", + "commitMessage": "Merge pull request #1217 from PCSX2-Alpha/CRTC_option\n\nGSDX : Add an option for CRTC size and some other video mode stuffs", + "commitAuthoredDate": "2016-04-07T19:24:46Z", + "commitCommitterDate": "2016-04-07T19:24:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-561-g1208dbe-windows-x86.7z", + "versionNumber": "v1.5.561", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1208dbe8c7b3171163bf448edc37cae8ce3a6a0b", + "commitMessage": "cmake: add an option to build the new legacy GSdx plugin\n\n+ bump the new one to 1.1.0 (to ease reporting)", + "commitAuthoredDate": "2016-04-07T19:46:42Z", + "commitCommitterDate": "2016-04-07T19:46:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-569-gb9e8384-windows-x86.7z", + "versionNumber": "v1.5.569", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b9e8384c11f1b66ddad0023596e19427cba92502", + "commitMessage": "gsdx-ogl: move the mandatory extension into mandatory section", + "commitAuthoredDate": "2016-04-07T20:29:35Z", + "commitCommitterDate": "2016-04-07T20:29:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-57-g9bcd343-windows-x86.7z", + "versionNumber": "v1.5.57", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9bcd34349f69ecc5ba065df1d01df8a70300f03f", + "commitMessage": "Merge branch 'recompiler-prof'", + "commitAuthoredDate": "2016-01-10T13:15:42Z", + "commitCommitterDate": "2016-01-10T13:15:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-571-g5de1600-windows-x86.7z", + "versionNumber": "v1.5.571", + "commitAuthor": "Jonathan Li", + "commitFullSha": "5de16001e26747740b403b3c7175899d1ce657ff", + "commitMessage": "Merge pull request #1273 from PCSX2-Alpha/Willkuer_suggestion\n\nAlways show number of loaded widescreen hacks/cheats in console title\r\nif the respective options are enabled (even if none are loaded).\r\n\r\nAlways print the number of loaded widescreen hacks to the console if\r\nthe option is enabled (even if none are loaded).", + "commitAuthoredDate": "2016-04-07T22:38:23Z", + "commitCommitterDate": "2016-04-07T22:38:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-573-g23289c0-windows-x86.7z", + "versionNumber": "v1.5.573", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "23289c09bb8b75f4e067e17cb7cb424a431df700", + "commitMessage": "Merge pull request #1285 from PCSX2-Alpha/klonoa2\n\nGameDB: Remove IPU hack for klonoa 2", + "commitAuthoredDate": "2016-04-09T15:28:09Z", + "commitCommitterDate": "2016-04-09T15:28:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-574-gfb97de7-windows-x86.7z", + "versionNumber": "v1.5.574", + "commitAuthor": "Jonathan Li", + "commitFullSha": "fb97de7f7981550406d7133ec897093d0194b5c8", + "commitMessage": "gsdx:windows: Fix crash on psx side of plugin\n\nI forgot it had a psx emu interface.", + "commitAuthoredDate": "2016-04-09T18:39:54Z", + "commitCommitterDate": "2016-04-09T18:56:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-579-g12443da-windows-x86.7z", + "versionNumber": "v1.5.579", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "12443da00cdd6ab54744cfe58723bd0c30e07f84", + "commitMessage": "GSdx ogl: ouch the typo exp != exp2\n\nFix some rounding issue on depth effect (shadow in Dot hack games)", + "commitAuthoredDate": "2016-04-10T09:27:56Z", + "commitCommitterDate": "2016-04-10T09:31:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-58-g41d13dc-windows-x86.7z", + "versionNumber": "v1.5.58", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "41d13dc2c6d0412e37069a24d9d5471e3c0f71b9", + "commitMessage": "vtlb: remove SetBaseAddr\n\nBase address is given in the constructor", + "commitAuthoredDate": "2015-12-18T17:21:07Z", + "commitCommitterDate": "2016-01-10T13:31:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-581-g53690cf-windows-x86.7z", + "versionNumber": "v1.5.581", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "53690cf9d06b8e1883bfdb487ad837f1d98b0a21", + "commitMessage": "gsdx-ogl: add a new hack to force anisotropic filtering\n\nBy default, anisotropic filtering was disabled when textures aren't countinuous.\nThis hack allows to force it. It can help to reduce aliasing but it would create\nunexpected effect on texture boundaries.\n\nAgain, someone ought to add the option on Windows too", + "commitAuthoredDate": "2016-04-10T11:48:05Z", + "commitCommitterDate": "2016-04-10T11:53:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-586-g847b579-windows-x86.7z", + "versionNumber": "v1.5.586", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "847b57907e627149c2305a5904d88b89469290e1", + "commitMessage": "Revert \"gsdx-ogl: add a new hack to force anisotropic filtering\"\n\nThis reverts commit 53690cf9d06b8e1883bfdb487ad837f1d98b0a21.\n\nQuoting user:\n\n For aliasing, the option allow of reduce a little but always very\n visible compared with DX11 even with anisotropic OFF, , furthermore\n many textures bug added with option activated (predictable but not see\n on DX11 with anisotropic ON).\n\nTL;DR doesn't worth it.\n\nNote: it seem to work on DX because DX uses HW texturing in clamp region\nmode (and others invalid case). OpenGL uses SW texturing to ensure accuracy", + "commitAuthoredDate": "2016-04-10T15:30:49Z", + "commitCommitterDate": "2016-04-10T15:30:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-587-gd158d4d-windows-x86.7z", + "versionNumber": "v1.5.587", + "commitAuthor": "Jonathan Li", + "commitFullSha": "d158d4de51e6c814a26048ae986770f34593273c", + "commitMessage": "windows: Move baseclasses to a separate project\n\nIt saves the buildbots from needlessly recompiling the files for each GSdx\nconfiguration.", + "commitAuthoredDate": "2016-04-10T22:57:06Z", + "commitCommitterDate": "2016-04-10T23:22:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-588-gfdae698-windows-x86.7z", + "versionNumber": "v1.5.588", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "fdae698f07ed1f15ae253f44da86c1665a0b141e", + "commitMessage": "SPU2-X: Correct project settings for devel profile. Fixes #1288", + "commitAuthoredDate": "2016-04-11T00:14:42Z", + "commitCommitterDate": "2016-04-11T00:15:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-589-g22a40b6-windows-x86.7z", + "versionNumber": "v1.5.589", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "22a40b65ae96f8840ada246f1d45a3801cd61ea4", + "commitMessage": "gsdx-ogl: always use 1 for GL_UNPACK_ALIGNMENT\n\nAvoid a gl function call for each texture uploads", + "commitAuthoredDate": "2016-04-11T10:20:07Z", + "commitCommitterDate": "2016-04-11T10:45:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-590-g00aa07a-windows-x86.7z", + "versionNumber": "v1.5.590", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "00aa07ad974559fdc23c4637113fc2940cf3815c", + "commitMessage": "GameDB: Remove IPU hack for Klonoa 2 (J)", + "commitAuthoredDate": "2016-04-11T13:29:01Z", + "commitCommitterDate": "2016-04-11T13:29:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-591-g4611264-windows-x86.7z", + "versionNumber": "v1.5.591", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4611264ce37228abc47dccf6f0029414ca9412e2", + "commitMessage": "gsdx: add CRC hack for Nocturne PAL\n\nReduce depth transfer to the real size of the game. Otherwise\nwe need to handle a mix of color/depth transfer.", + "commitAuthoredDate": "2016-04-11T14:02:57Z", + "commitCommitterDate": "2016-04-11T14:04:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-592-g6a09fa5-windows-x86.7z", + "versionNumber": "v1.5.592", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "6a09fa56fb4a90381062b13a28a49126cc221e37", + "commitMessage": "gsdx: disable nocturne CRC hack\n\nYeah one less !", + "commitAuthoredDate": "2016-04-11T20:41:19Z", + "commitCommitterDate": "2016-04-11T20:41:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-593-g8a7184b-windows-x86.7z", + "versionNumber": "v1.5.593", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8a7184be3f9f98842fc3b80fd3b6f72cf12bc5d0", + "commitMessage": "gsdx: fix hack logic", + "commitAuthoredDate": "2016-04-12T09:36:24Z", + "commitCommitterDate": "2016-04-12T09:36:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-595-g2c02094-windows-x86.7z", + "versionNumber": "v1.5.595", + "commitAuthor": "Jonathan Li", + "commitFullSha": "2c02094281931fe0cb9d98992b67382c0caa062c", + "commitMessage": "Merge pull request #1290 from turtleli/remove-nulls\n\nwindows: Remove GSNull, PADNull, and CDVDNull from VS solution", + "commitAuthoredDate": "2016-04-12T22:42:27Z", + "commitCommitterDate": "2016-04-12T22:42:27Z", + "associatedPullRequests": [ + { + "title": "windows: Remove GSNull, PADNull, and CDVDNull from VS solution", + "url": "https://github.com/PCSX2/pcsx2/pull/1290" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-597-g5035e74-windows-x86.7z", + "versionNumber": "v1.5.597", + "commitAuthor": "Jonathan Li", + "commitFullSha": "5035e7417d3f1b96cc0716fa4ab9f8d2a665accd", + "commitMessage": "Merge pull request #1239 from FlatOutPS2/master\n\nRemove cheats file from redundant folder", + "commitAuthoredDate": "2016-04-13T22:21:56Z", + "commitCommitterDate": "2016-04-13T22:21:56Z", + "associatedPullRequests": [ + { + "title": "Remove cheats file from redundant folder", + "url": "https://github.com/PCSX2/pcsx2/pull/1239" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-598-gd129aed-windows-x86.7z", + "versionNumber": "v1.5.598", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d129aedfe85b29788a7b857082e8b8b69e328824", + "commitMessage": "GSdx:vector: add sllv32 and srlv32 for 128 bits op\n\n(variable shift)", + "commitAuthoredDate": "2016-04-13T11:52:11Z", + "commitCommitterDate": "2016-04-14T08:18:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-599-g2e567d6-windows-x86.7z", + "versionNumber": "v1.5.599", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "2e567d6d558d3d8ae70f1e16d7640d5d86cfdd3e", + "commitMessage": "gsdx ogl: update comment\n\nsomething to test in the future", + "commitAuthoredDate": "2016-04-14T08:19:18Z", + "commitCommitterDate": "2016-04-14T08:19:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-60-g52b4604-windows-x86.7z", + "versionNumber": "v1.5.60", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "52b4604d3b3aa401a8e5ad2f41c5764419f5b99d", + "commitMessage": "iop: remove unused iPsxMem.cpp file", + "commitAuthoredDate": "2016-01-10T16:31:44Z", + "commitCommitterDate": "2016-01-10T17:41:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-600-gdcb6767-windows-x86.7z", + "versionNumber": "v1.5.600", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "dcb676765ebd2be335c13937c0b7000fd9371b16", + "commitMessage": "GSdx: Clean up some warning under windows (#1289)", + "commitAuthoredDate": "2016-04-14T10:00:58Z", + "commitCommitterDate": "2016-04-14T10:00:58Z", + "associatedPullRequests": [ + { + "title": "gsdx: Clean up some warning under windows", + "url": "https://github.com/PCSX2/pcsx2/pull/1289" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-601-g25fb54e-windows-x86.7z", + "versionNumber": "v1.5.601", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "25fb54e9595ff3e84572fb514037218bdc45d998", + "commitMessage": "GameDB: Automatic VU Rounding to Nearest on \"Gun\" game. Fixes #43", + "commitAuthoredDate": "2016-04-14T14:20:55Z", + "commitCommitterDate": "2016-04-14T14:20:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-602-g0f22693-windows-x86.7z", + "versionNumber": "v1.5.602", + "commitAuthor": "Catarax", + "commitFullSha": "0f226939aac0a37bbd53f651612ef420af3ad35c", + "commitMessage": "GameDB: Burnout 2 Graphics Fix (Bright Lights in Cars) (#1293)\n\nRemove bright lights in cars for Burnout 2 (Demo/Japanese/Second PAL release)", + "commitAuthoredDate": "2016-04-14T15:53:33Z", + "commitCommitterDate": "2016-04-14T15:53:33Z", + "associatedPullRequests": [ + { + "title": "GameDB: Burnout 2 Graphics Fix (Bright Lights in Cars)", + "url": "https://github.com/PCSX2/pcsx2/pull/1293" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-603-g5b68415-windows-x86.7z", + "versionNumber": "v1.5.603", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5b684151732206e5d76da23779222cb8cf1f13d5", + "commitMessage": "cmake: add an alternate wx-config path for Fedora 24\n\nFix #1296", + "commitAuthoredDate": "2016-04-17T15:14:21Z", + "commitCommitterDate": "2016-04-17T15:14:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-605-g943e000-windows-x86.7z", + "versionNumber": "v1.5.605", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "943e000c417d53ffde29d48f99bc1ba7f7ea33bc", + "commitMessage": "Merge pull request #1299 from PCSX2/gcc-6\n\nx86emitter: gcc 6 compilation fix", + "commitAuthoredDate": "2016-04-18T18:54:25Z", + "commitCommitterDate": "2016-04-18T18:54:25Z", + "associatedPullRequests": [ + { + "title": "x86emitter: gcc 6 compilation fix", + "url": "https://github.com/PCSX2/pcsx2/pull/1299" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-607-g8b247bd-windows-x86.7z", + "versionNumber": "v1.5.607", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8b247bde35ec8f5002fe31188f57477622cf56be", + "commitMessage": "Merge pull request #1301 from clbr/master\n\ntextureSW: fix Map with offset", + "commitAuthoredDate": "2016-04-20T08:05:32Z", + "commitCommitterDate": "2016-04-20T08:05:32Z", + "associatedPullRequests": [ + { + "title": "textureSW: fix Map with offset", + "url": "https://github.com/PCSX2/pcsx2/pull/1301" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-61-ga6eb871-windows-x86.7z", + "versionNumber": "v1.5.61", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a6eb871b42c29c4250a2bcab535aa5911d273673", + "commitMessage": "pcsx2: use a common general intrin include\n\nAvoid issue with various compiler conversion\nFix build with GCC4.8", + "commitAuthoredDate": "2016-01-11T07:54:54Z", + "commitCommitterDate": "2016-01-11T08:13:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-615-g59ef668-windows-x86.7z", + "versionNumber": "v1.5.615", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "59ef668fd2d0d599b3667e715a102f756ac05dd3", + "commitMessage": "Merge pull request #1222 from PCSX2/gsdx-black-fmv\n\nGsdx black fmv", + "commitAuthoredDate": "2016-04-21T07:25:36Z", + "commitCommitterDate": "2016-04-21T07:25:36Z", + "associatedPullRequests": [ + { + "title": "Gsdx black fmv", + "url": "https://github.com/PCSX2/pcsx2/pull/1222" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-618-gcb80882-windows-x86.7z", + "versionNumber": "v1.5.618", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cb8088216bf60d8ae02c2ef127f564947f962fad", + "commitMessage": "Merge pull request #1281 from PCSX2-Alpha/NTSC_saturation\n\nGSDX: Remove some unnecessary/dubious hacks", + "commitAuthoredDate": "2016-04-21T07:28:30Z", + "commitCommitterDate": "2016-04-21T07:28:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-624-g3709b5a-windows-x86.7z", + "versionNumber": "v1.5.624", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3709b5aecc765356540ac94d482e1e846c06eab9", + "commitMessage": "gsdx: add a small comment to ease code reading", + "commitAuthoredDate": "2016-04-21T07:13:16Z", + "commitCommitterDate": "2016-04-21T07:28:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-625-g87867be-windows-x86.7z", + "versionNumber": "v1.5.625", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "87867beb0ee353718850957073ed38337b635d0d", + "commitMessage": "gsdx-ogl: remove the invalidation of texture\n\nIt doesn't help the perf and only create overhead (test done on snow engine game)", + "commitAuthoredDate": "2016-04-21T19:07:17Z", + "commitCommitterDate": "2016-04-21T19:07:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-627-g5035c8b-windows-x86.7z", + "versionNumber": "v1.5.627", + "commitAuthor": "Jonathan Li", + "commitFullSha": "5035c8bd480de7a0e801a7423dd02332c943c77e", + "commitMessage": "utilities: always include wx/crt.h on Linux\n\nThe header is necessary if the wx3.0 package isn't compiled with\nwx2.8 backwards compatibility.", + "commitAuthoredDate": "2016-04-22T23:09:37Z", + "commitCommitterDate": "2016-04-23T12:57:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-63-g3c528f0-windows-x86.7z", + "versionNumber": "v1.5.63", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "3c528f0fdd9a7e5bcbcc42e3ed2c16f45b430056", + "commitMessage": "common define _32kb and _4kb", + "commitAuthoredDate": "2016-01-05T08:07:49Z", + "commitCommitterDate": "2016-01-11T17:00:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-630-g67e9559-windows-x86.7z", + "versionNumber": "v1.5.630", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "67e955919f5ee1e480a59e0297621cb4e82c9533", + "commitMessage": "gsdx: keep dump code enabled in dev release too", + "commitAuthoredDate": "2016-04-23T10:09:57Z", + "commitCommitterDate": "2016-04-23T16:29:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-633-gd027ed2-windows-x86.7z", + "versionNumber": "v1.5.633", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d027ed20922410591539133f5526307e5e0e55a9", + "commitMessage": "gsdx ogl: merge GSTextureFXOGL to GSDeviceOGL\n\nFirst file is rather small in openGL. And it is linked to the latter.", + "commitAuthoredDate": "2016-04-24T08:53:12Z", + "commitCommitterDate": "2016-04-24T08:55:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-635-g4281b86-windows-x86.7z", + "versionNumber": "v1.5.635", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4281b8630bbb2cedeede52cae4118a7ee02ffefd", + "commitMessage": "gsdx ogl: remove the useless shadeboost Constant Buffer", + "commitAuthoredDate": "2016-04-24T09:08:14Z", + "commitCommitterDate": "2016-04-24T09:08:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-636-gda1b032-windows-x86.7z", + "versionNumber": "v1.5.636", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "da1b0327932d61562a5d93f68d6b890ef8172631", + "commitMessage": "spu2x-linux: update GUI to support a 15 ms latency", + "commitAuthoredDate": "2016-04-24T09:13:28Z", + "commitCommitterDate": "2016-04-24T09:13:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-638-g9d2cd84-windows-x86.7z", + "versionNumber": "v1.5.638", + "commitAuthor": "Jonathan Li", + "commitFullSha": "9d2cd8490c837cf6ea3a78d01a18f1da668d30ca", + "commitMessage": "Merge pull request #1305 from adamantike/trivial-wxfont-fix\n\nTrivial fix on wxFont style/weight usage", + "commitAuthoredDate": "2016-04-24T17:43:21Z", + "commitCommitterDate": "2016-04-24T17:43:21Z", + "associatedPullRequests": [ + { + "title": "Trivial fix on wxFont style/weight usage", + "url": "https://github.com/PCSX2/pcsx2/pull/1305" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-64-g22de865-windows-x86.7z", + "versionNumber": "v1.5.64", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "22de86558225e029f2edefdce92612200e4e5901", + "commitMessage": "Gamefix: Add Scarface - The World is Yours Gamefix, might help other games that do constant VU recompilation.", + "commitAuthoredDate": "2016-01-11T23:32:33Z", + "commitCommitterDate": "2016-01-11T23:32:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-640-g8ec1461-windows-x86.7z", + "versionNumber": "v1.5.640", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8ec146184276694c40710549c0cf0127c523414b", + "commitMessage": "gsdx: increase the number of texture in the pool\n\nIt could slightly increase the VRAM requirement but it will reduce texture\nallocation/unallocation at start/end of frame.", + "commitAuthoredDate": "2016-04-24T10:06:16Z", + "commitCommitterDate": "2016-04-24T20:14:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-65-g46a2f6e-windows-x86.7z", + "versionNumber": "v1.5.65", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "46a2f6ed24067dfdc2002ff9a1a365d941ff7779", + "commitMessage": "interpreter: fix a subtle bug in a QFSRV\n\nMath is correct but a shift of 64 bits is illegal in x86 because the cl register is masked\n\nFrom the x86 spec:\n The destination operand can be a register or a memory location. The count operand can be an immediate value or\n the CL register. The count is masked to 5 bits (or 6 bits if in 64-bit mode and REX.W is used). The count range is\n limited to 0 to 31 (or 63 if 64-bit mode and REX.W is used). A special opcode encoding is provided for a count of 1.", + "commitAuthoredDate": "2016-01-12T18:25:11Z", + "commitCommitterDate": "2016-01-12T18:29:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-650-g726b901-windows-x86.7z", + "versionNumber": "v1.5.650", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "726b901dc5d6d6a186fd5d61ae272198771c6e3c", + "commitMessage": "Merge pull request #1304 from PCSX2/gsdx-faster-texture-cache\n\ngsdx tc: reduce texture cache overhead", + "commitAuthoredDate": "2016-04-26T14:46:44Z", + "commitCommitterDate": "2016-04-26T14:46:44Z", + "associatedPullRequests": [ + { + "title": "gsdx tc: reduce texture cache overhead", + "url": "https://github.com/PCSX2/pcsx2/pull/1304" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-651-gdf70b8b-windows-x86.7z", + "versionNumber": "v1.5.651", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "df70b8bb0e7317562b37a2d802d4e5e72247adc2", + "commitMessage": "gsdx: fix Q NaN value\n\nAvoid potential undefined results", + "commitAuthoredDate": "2016-04-26T17:09:32Z", + "commitCommitterDate": "2016-04-26T17:09:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-653-gab31915-windows-x86.7z", + "versionNumber": "v1.5.653", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ab31915ce9c74e9d93c8ae7ec4fea76512edf869", + "commitMessage": "gsdx: glsl: fix silly typo\n\nAnd regression on various games", + "commitAuthoredDate": "2016-04-27T07:52:35Z", + "commitCommitterDate": "2016-04-27T07:52:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-655-g0de8f4a-windows-x86.7z", + "versionNumber": "v1.5.655", + "commitAuthor": "Jonathan Li", + "commitFullSha": "0de8f4a3a6f19b6718b515d1f1d9c7c5e7248a0b", + "commitMessage": "onepad: Use Bind instead of Connect\n\nIt's the recommended dynamic event binding method since wx2.9.", + "commitAuthoredDate": "2016-04-27T07:47:03Z", + "commitCommitterDate": "2016-04-27T07:59:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-657-g5d81fa7-windows-x86.7z", + "versionNumber": "v1.5.657", + "commitAuthor": "Jonathan Li", + "commitFullSha": "5d81fa70fff4c29634c323e0c3419fcf1fbf5467", + "commitMessage": "windows: Remove USBqemu from old_plugins solution\n\nUSBqemu is included in the main PCSX2_suite solution, so it doesn't need\nto be in old_plugins as well.", + "commitAuthoredDate": "2016-04-27T19:31:55Z", + "commitCommitterDate": "2016-04-27T19:38:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-66-gd4b3062-windows-x86.7z", + "versionNumber": "v1.5.66", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d4b30620a7c17c72dafc3196b13dc4e12084aa54", + "commitMessage": "pcsx2: avoid a segmentation fault due to previous hack", + "commitAuthoredDate": "2016-01-12T18:35:23Z", + "commitCommitterDate": "2016-01-12T18:35:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-660-gf7495c6-windows-x86.7z", + "versionNumber": "v1.5.660", + "commitAuthor": "Jonathan Li", + "commitFullSha": "f7495c686768c2f60b00be081b020f322c834254", + "commitMessage": "ConsoleLogger: Use Bind instead of Connect", + "commitAuthoredDate": "2016-04-27T22:13:36Z", + "commitCommitterDate": "2016-04-27T22:24:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-662-g5b04f4d-windows-x86.7z", + "versionNumber": "v1.5.662", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5b04f4dab9e1ff151079df1c61fc6e558aa77dfd", + "commitMessage": "gsdx: add optimization note for the future", + "commitAuthoredDate": "2016-04-28T15:13:14Z", + "commitCommitterDate": "2016-04-28T16:01:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-665-g04a5784-windows-x86.7z", + "versionNumber": "v1.5.665", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "04a578495f5c159b0904770a167f7864b1bc5072", + "commitMessage": "gsdx hw: disable channel shuffle effect\n\nGreatly reduce memory requirement for target\nMGS3 at 4x: from 2680MB to 160MB\n\nRemove a couple of (slow) draw calls", + "commitAuthoredDate": "2016-04-28T17:43:41Z", + "commitCommitterDate": "2016-04-28T17:46:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-669-gcb19451-windows-x86.7z", + "versionNumber": "v1.5.669", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cb194514180362e0ea1fdab2a78b489edde43c5d", + "commitMessage": "gsdx ogl: implement RT channel fetch\n\nFix blending of Metal Gear Solid/KillZone (and potentially other games)\n\nPotentially impact issue #905, #594, #914, #896", + "commitAuthoredDate": "2016-04-28T20:52:22Z", + "commitCommitterDate": "2016-04-28T20:56:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-671-g5e50694-windows-x86.7z", + "versionNumber": "v1.5.671", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5e5069423bf87044138a2778437fe3eec5d337e0", + "commitMessage": "Merge pull request #1321 from PCSX2/gsdx-preloadcrash\n\nGSDX: Avoid crash when TBW == 0 - Preload data frame", + "commitAuthoredDate": "2016-04-28T21:06:29Z", + "commitCommitterDate": "2016-04-28T21:06:29Z", + "associatedPullRequests": [ + { + "title": "GSDX: Avoid crash when TBW == 0 - Preload data frame", + "url": "https://github.com/PCSX2/pcsx2/pull/1321" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-675-g35e1712-windows-x86.7z", + "versionNumber": "v1.5.675", + "commitAuthor": "Jonathan Li", + "commitFullSha": "35e17127afa92c4bb2d05cd15e296db210dd82fa", + "commitMessage": "debugger: Use Bind instead of Connect for events", + "commitAuthoredDate": "2016-04-28T22:32:25Z", + "commitCommitterDate": "2016-04-28T23:16:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-679-g7a5e1d4-windows-x86.7z", + "versionNumber": "v1.5.679", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7a5e1d4154f09e71c4fccd7c4970d635f6f39906", + "commitMessage": "gsdx ogl: allow to use a separate texture for the channel effect", + "commitAuthoredDate": "2016-04-29T15:31:09Z", + "commitCommitterDate": "2016-04-29T15:34:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-682-g2160d7d-windows-x86.7z", + "versionNumber": "v1.5.682", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "2160d7da81cd163f12bc97d538a919f2c1cad679", + "commitMessage": "Merge pull request #1330 from PCSX2/gsdx-move-crc-separate-file\n\nGsdx move crc separate file", + "commitAuthoredDate": "2016-04-30T12:33:44Z", + "commitCommitterDate": "2016-04-30T12:33:44Z", + "associatedPullRequests": [ + { + "title": "Gsdx move crc separate file", + "url": "https://github.com/PCSX2/pcsx2/pull/1330" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-683-g424e7d6-windows-x86.7z", + "versionNumber": "v1.5.683", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "424e7d65e5e717c39105d8d92f5cf06059c6d869", + "commitMessage": "Add several XGKick hacks (#1332)\n\nAdd XGKicks for Formula One 2001-2003, World Of Outlaws and Sprint Cars", + "commitAuthoredDate": "2016-04-30T20:27:22Z", + "commitCommitterDate": "2016-04-30T20:27:22Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add several XGKick hacks", + "url": "https://github.com/PCSX2/pcsx2/pull/1332" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-684-g6b5761d-windows-x86.7z", + "versionNumber": "v1.5.684", + "commitAuthor": "Jonathan Li", + "commitFullSha": "6b5761dfa4b9da41804095cd8686e2cd4ae74abd", + "commitMessage": "gui: Avoid out-of-bound access when sVU is disabled\n\nThe radio buttons are ifdef'd out so they don't exist.", + "commitAuthoredDate": "2016-05-01T08:39:19Z", + "commitCommitterDate": "2016-05-01T09:52:36Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-695-g9cacfee-windows-x86.7z", + "versionNumber": "v1.5.695", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9cacfee8c7ba8e971e2c429c231e6e908e6e55d6", + "commitMessage": "Merge pull request #1322 from PCSX2/gsdx-8b-subrt\n\ngsdx: improve detection of channel shuffle", + "commitAuthoredDate": "2016-05-01T12:28:22Z", + "commitCommitterDate": "2016-05-01T12:28:22Z", + "associatedPullRequests": [ + { + "title": "gsdx: improve detection of channel shuffle", + "url": "https://github.com/PCSX2/pcsx2/pull/1322" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-696-g21e6a34-windows-x86.7z", + "versionNumber": "v1.5.696", + "commitAuthor": "Akash", + "commitFullSha": "21e6a344a23b915dfc4fa9bae729e1e682d80a10", + "commitMessage": "GSDX: Improvements to the GSDX dialog (#1284)\n\nGSDX: Improvements to the config interface.\r\n\r\n- GSDX: Add new logos to dialog\r\n- GSDX: Remove all the extra null renderers\r\n- GSDX: Changes to renderer combobox\r\n- Sort all the renderers in ascending order. (the fact that D3D11 was\r\nabove D3D9 really annoyed me >_<)\r\n- Properly display usage of D3D10/D3D11 on the combobox.\r\n- Use highest available version of DX by default.\r\n- GSDX: gray out upscaling hacks at native resolution\r\n- GSDX-PSX: Modifications to the dialog\r\n- Add new logos\r\n- Remove SDL renderer from combobox since it was removed long ago.", + "commitAuthoredDate": "2016-05-01T16:33:53Z", + "commitCommitterDate": "2016-05-01T16:33:53Z", + "associatedPullRequests": [ + { + "title": "GSDX: Improvements to the GSDX dialog", + "url": "https://github.com/PCSX2/pcsx2/pull/1284" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-698-g6430e41-windows-x86.7z", + "versionNumber": "v1.5.698", + "commitAuthor": "Jonathan Li", + "commitFullSha": "6430e41fb524f9f8e6a994bafd61d090fd4c2a13", + "commitMessage": "gsdx:windows: Update GUI to reflect recent changes\n\n\"Enable Hardware Depth\" removed from main dialog.\n\"Disable Depth Emulation\" and \"Fast Texture Invalidation\" added to Hacks\ndialog.\n\nAnd fix lots of whitespace issues.", + "commitAuthoredDate": "2016-05-01T23:00:00Z", + "commitCommitterDate": "2016-05-01T23:28:10Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-700-ge190841-windows-x86.7z", + "versionNumber": "v1.5.700", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e190841d679104b86eac135973194fb09fbe34ac", + "commitMessage": "gsdx ogl: improve blending logging", + "commitAuthoredDate": "2016-05-01T20:54:18Z", + "commitCommitterDate": "2016-05-02T16:14:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-701-g90af611-windows-x86.7z", + "versionNumber": "v1.5.701", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "90af611fdbb19c79ed586b44f77c42cdbc318809", + "commitMessage": "gsdx ogl: Fix channel effect interaction with accurate blending\n\n* Vertex info must be updated before PrimitiveOverlap\n* Fix the vertex number (2 not 4)\n* add an uint16 cast to shut up Visual Studio", + "commitAuthoredDate": "2016-05-02T17:48:11Z", + "commitCommitterDate": "2016-05-02T17:48:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-703-gf4566ac-windows-x86.7z", + "versionNumber": "v1.5.703", + "commitAuthor": "Jonathan Li", + "commitFullSha": "f4566acfa5954bb1531adae1ae70cfc5f2cbf831", + "commitMessage": "Merge pull request #1338 from turtleli/breakpoint-windows-fix\n\ndebugger:windows: Fix vanishing breakpoints when scrollbar disappears", + "commitAuthoredDate": "2016-05-04T10:17:20Z", + "commitCommitterDate": "2016-05-04T10:17:20Z", + "associatedPullRequests": [ + { + "title": "debugger:windows: Fix vanishing breakpoints when scrollbar disappears", + "url": "https://github.com/PCSX2/pcsx2/pull/1338" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-705-g7c430c9-windows-x86.7z", + "versionNumber": "v1.5.705", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7c430c9d3ca241b0c5c9eb2cedda37d71588a128", + "commitMessage": "glsl: fix coordinate in channel depth effect\n\nUV can't be used directly in channel effect\n\nProperly fix Urban Chaos smoke", + "commitAuthoredDate": "2016-05-04T16:05:45Z", + "commitCommitterDate": "2016-05-04T16:08:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-708-g5948c2d-windows-x86.7z", + "versionNumber": "v1.5.708", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5948c2d8cd58ab7fec80be0b9fae8c111dffc0b9", + "commitMessage": "gsdx AMD: broken for broken\n\nUntil AMD release the driver with a fix, I can't use 2nd blending source with SSO.\n\nSo let's use the first source. Blending/Alpha will be wrong. But it is likely better\nthan an uninitialized alpha value.", + "commitAuthoredDate": "2016-05-05T10:24:55Z", + "commitCommitterDate": "2016-05-05T10:24:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-709-g055b9c5-windows-x86.7z", + "versionNumber": "v1.5.709", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "055b9c57e7483f73c3113f95fbe672ae3cd61f6c", + "commitMessage": "gsdx tc: use unscaled size as clamping in Target::Update\n\nMight avoid/reduce crash like #1340", + "commitAuthoredDate": "2016-05-05T10:59:49Z", + "commitCommitterDate": "2016-05-05T10:59:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-71-g4ac1742-windows-x86.7z", + "versionNumber": "v1.5.71", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4ac17428ac1386be40e3e73030127301db248e82", + "commitMessage": "Merge branch 'EmperorArthur-build_with_spaces'", + "commitAuthoredDate": "2016-01-13T07:15:06Z", + "commitCommitterDate": "2016-01-13T07:15:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-710-gf97b556-windows-x86.7z", + "versionNumber": "v1.5.710", + "commitAuthor": "Jonathan Li", + "commitFullSha": "f97b556e230cae37d5fdad65f9756424d444afb7", + "commitMessage": "pcsx2: Use incoming settings when applying settings\n\nThe old config settings were wrongly used when determining whether to\nload patches, cheats and widescreen hacks. These settings needed to be\napplied twice to actually take effect if they were changed while a game\nis running.\n\nUse the incoming settings so the settings only need to be applied once.", + "commitAuthoredDate": "2016-05-05T23:21:34Z", + "commitCommitterDate": "2016-05-06T00:03:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-718-gc94fecd-windows-x86.7z", + "versionNumber": "v1.5.718", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c94fecdadbc6cd4097f1b046ef9d8aefe10aef19", + "commitMessage": "Merge pull request #1346 from PCSX2/gsdx-cleanup\n\nGsdx cleanup", + "commitAuthoredDate": "2016-05-06T10:23:54Z", + "commitCommitterDate": "2016-05-06T10:23:54Z", + "associatedPullRequests": [ + { + "title": "Gsdx cleanup", + "url": "https://github.com/PCSX2/pcsx2/pull/1346" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-719-gf34e77f-windows-x86.7z", + "versionNumber": "v1.5.719", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f34e77f08c6c9cd2408b891f1a966cf2a499a9ee", + "commitMessage": "gsdx: fix regression on 24 bit format (gust game)\n\nbpp is the size of the container format but not the size of the format itself.\nFor PSM24, bpp is 32, trbpp is 24", + "commitAuthoredDate": "2016-05-06T11:47:53Z", + "commitCommitterDate": "2016-05-06T11:49:24Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-72-gc73d626-windows-x86.7z", + "versionNumber": "v1.5.72", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "c73d626757f32102bcd3506c5aa03705198ac093", + "commitMessage": "build.sh: separate release/dev/dbg into separated directory\n\nAvoid useless recompilation", + "commitAuthoredDate": "2016-01-13T07:58:50Z", + "commitCommitterDate": "2016-01-13T07:58:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-720-gc540840-windows-x86.7z", + "versionNumber": "v1.5.720", + "commitAuthor": "Jonathan Li", + "commitFullSha": "c540840cd4fef6afa9db808a31a35a039313237a", + "commitMessage": "pcsx2: Apply auto gamefix/widescreen/cheat changes immediately", + "commitAuthoredDate": "2016-05-06T19:32:31Z", + "commitCommitterDate": "2016-05-06T19:32:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-721-g265ea82-windows-x86.7z", + "versionNumber": "v1.5.721", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "265ea82780da1191dd6bbf69de4653c504c735af", + "commitMessage": "gsdx tc: avoid to load data outside of the GS memory\n\nAvoid crash in Kungfu panda", + "commitAuthoredDate": "2016-05-06T19:46:29Z", + "commitCommitterDate": "2016-05-06T19:46:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-722-g91c164e-windows-x86.7z", + "versionNumber": "v1.5.722", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "91c164eccadfcb857e9dc41e3b98176b1f96413f", + "commitMessage": "gsdx tc: avoid potential division by 0", + "commitAuthoredDate": "2016-05-07T16:36:28Z", + "commitCommitterDate": "2016-05-07T16:36:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-732-g5ecbc28-windows-x86.7z", + "versionNumber": "v1.5.732", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5ecbc2889bb48740b2de5978fd15d6b0c6cbe40f", + "commitMessage": "Merge pull request #1349 from PCSX2/gsdx-channel-effect\n\nGsdx channel effect", + "commitAuthoredDate": "2016-05-08T17:03:18Z", + "commitCommitterDate": "2016-05-08T17:03:18Z", + "associatedPullRequests": [ + { + "title": "Gsdx channel effect", + "url": "https://github.com/PCSX2/pcsx2/pull/1349" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-734-g23782b5-windows-x86.7z", + "versionNumber": "v1.5.734", + "commitAuthor": "Jonathan Li", + "commitFullSha": "23782b5c246eb24c3970dea8daf46cfd9d9cbec2", + "commitMessage": "Merge pull request #1337 from turtleli/autodock\n\nConsole: Add AutoDock option to menu", + "commitAuthoredDate": "2016-05-08T23:13:21Z", + "commitCommitterDate": "2016-05-08T23:13:21Z", + "associatedPullRequests": [ + { + "title": "Console: Add AutoDock option to menu", + "url": "https://github.com/PCSX2/pcsx2/pull/1337" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-735-g4effc70-windows-x86.7z", + "versionNumber": "v1.5.735", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4effc70792d387189b7e7cb4c2cce12ead75b6de", + "commitMessage": "gsdx hw: Fix regression on align sprite\n\nThe hack also updates position of not texture mapped sprite.\n\nUnlike the 2nd hack (round sprite) which can be skipped if TME is disabled", + "commitAuthoredDate": "2016-05-09T07:43:24Z", + "commitCommitterDate": "2016-05-09T07:45:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-737-g156b642-windows-x86.7z", + "versionNumber": "v1.5.737", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "156b6425d25a06339e4f14449980eb62815f6d3a", + "commitMessage": "gsdx ogl: add UserHacks_merge_pp_sprite option to reduce upscaling glitches\n\nFor test purpose, it is higly experimental.\n\nSo far it is yield interesting result for tekken5", + "commitAuthoredDate": "2016-05-10T06:12:07Z", + "commitCommitterDate": "2016-05-10T06:12:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-739-g32aab33-windows-x86.7z", + "versionNumber": "v1.5.739", + "commitAuthor": "Jonathan Li", + "commitFullSha": "32aab3366d00744ead86711e6556a8c6fcec77e4", + "commitMessage": "Merge pull request #1356 from NZJenkins/master\n\nEnsure selected rows are visible in debugger", + "commitAuthoredDate": "2016-05-10T21:25:24Z", + "commitCommitterDate": "2016-05-10T21:25:24Z", + "associatedPullRequests": [ + { + "title": "Ensure selected rows are visible in debugger", + "url": "https://github.com/PCSX2/pcsx2/pull/1356" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-742-g92d4d93-windows-x86.7z", + "versionNumber": "v1.5.742", + "commitAuthor": "Jonathan Li", + "commitFullSha": "92d4d93fce6a51c3ee8e77196134f4d3e04d86fe", + "commitMessage": "Merge pull request #1312 from FlatOutPS2/master\n\nAutomatic aspect ratio switch during FMV playback", + "commitAuthoredDate": "2016-05-11T13:07:59Z", + "commitCommitterDate": "2016-05-11T13:07:59Z", + "associatedPullRequests": [ + { + "title": "Automatic aspect ratio switch during FMV playback", + "url": "https://github.com/PCSX2/pcsx2/pull/1312" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-744-g24a673c-windows-x86.7z", + "versionNumber": "v1.5.744", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "24a673c48296a0d99d049f5d1dd71254e1886e9e", + "commitMessage": "gsdx ogl: avoid special format on the merge sprite hack", + "commitAuthoredDate": "2016-05-13T16:27:39Z", + "commitCommitterDate": "2016-05-13T16:28:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-746-g4065730-windows-x86.7z", + "versionNumber": "v1.5.746", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4065730e361c7f86147c90ee5af674185469b5f3", + "commitMessage": "gsdx ogl: merge sprite hack take 2\n\ntry to detect paving correctly. Avoid to break effect such as Heat effect in Tekken5", + "commitAuthoredDate": "2016-05-14T10:17:59Z", + "commitCommitterDate": "2016-05-14T10:24:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-748-g913e3d6-windows-x86.7z", + "versionNumber": "v1.5.748", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "913e3d65d2f4d2b6cb9b8bb5692438e602218201", + "commitMessage": "gsdx ogl: use glViewportIndexedf and glScissorIndexed", + "commitAuthoredDate": "2016-05-14T15:18:16Z", + "commitCommitterDate": "2016-05-14T15:18:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-752-g8206032-windows-x86.7z", + "versionNumber": "v1.5.752", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "82060320efd5d9b8e2fa66727ab34e069de54b8b", + "commitMessage": "gsdx ogl: use draw list size for sprite instead of vertex number to select date algo\n\nLatest overlap detection allow to draw multiple sprite instead of 1,\nso the limit based on vertex number is too conservative.", + "commitAuthoredDate": "2016-05-15T13:00:52Z", + "commitCommitterDate": "2016-05-15T13:00:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-756-ge776118-windows-x86.7z", + "versionNumber": "v1.5.756", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e776118de903e2231deedc9717c27792d3a58801", + "commitMessage": "gsdx-ogl: implement previous DATE optimization in a single shader pass\n\nFaster :) Reduce further the cost of accurate date\n\nThe optimization will clear the stencil to 1. So all pixels will have a\nsingle sample that pass both the depth & stencil test. No primitive\noverlaps So the destination alpha test can be done directly in the\nshader.", + "commitAuthoredDate": "2016-05-15T15:44:40Z", + "commitCommitterDate": "2016-05-15T15:44:40Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-758-g08f7bd2-windows-x86.7z", + "versionNumber": "v1.5.758", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "08f7bd2dc3c741ecc88f105c4679eed83b9291cc", + "commitMessage": "gsdx: add crc hack for Ar tonelico 2\n\nIt would requires some texture dynamic width convert shaders.\nSo as a quick solution, let's add a new CRC hack.\n\nFor issue #1362 (granted the CRC is correct)", + "commitAuthoredDate": "2016-05-16T08:55:02Z", + "commitCommitterDate": "2016-05-16T08:55:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-76-ga7a8c54-windows-x86.7z", + "versionNumber": "v1.5.76", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a7a8c542f50483298f374a90c064cc15939f655c", + "commitMessage": "Merge pull request #1100 from PCSX2/recompiler-abi-wrapper\n\nRecompiler abi wrapper", + "commitAuthoredDate": "2016-01-14T18:21:27Z", + "commitCommitterDate": "2016-01-14T18:21:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-761-ged0adf6-windows-x86.7z", + "versionNumber": "v1.5.761", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "ed0adf61d340ef48147c637dac1f2db7f9b3a0f2", + "commitMessage": "gsdx ogl: allow to define a debug context in windows.\n\nBe aware: dev build will be slow and quite chatty", + "commitAuthoredDate": "2016-05-16T15:08:20Z", + "commitCommitterDate": "2016-05-16T15:08:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-763-g96b5170-windows-x86.7z", + "versionNumber": "v1.5.763", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "96b5170d8c14bd24eea35de580129a01ce76ba41", + "commitMessage": "Merge pull request #1317 from PCSX2/gsdx-array-coverage\n\nGsdx array coverage", + "commitAuthoredDate": "2016-05-16T16:16:15Z", + "commitCommitterDate": "2016-05-16T16:16:15Z", + "associatedPullRequests": [ + { + "title": "Gsdx array coverage", + "url": "https://github.com/PCSX2/pcsx2/pull/1317" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-767-gf5b174f-windows-x86.7z", + "versionNumber": "v1.5.767", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f5b174f985d0531d8a4f48e126c6de2b03c8f5d0", + "commitMessage": "gsdx ogl: pitch is always the width of the transfer not the size of the texture", + "commitAuthoredDate": "2016-05-16T17:20:01Z", + "commitCommitterDate": "2016-05-16T17:20:01Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-768-g37c0494-windows-x86.7z", + "versionNumber": "v1.5.768", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "37c049425dee7001e2a3d26faa904882227bbd57", + "commitMessage": "gsdx ogl: gl depth is written by default\n\nFix bad depth state in dump (yes the bug is 2 years old!)", + "commitAuthoredDate": "2016-05-16T18:10:32Z", + "commitCommitterDate": "2016-05-16T18:10:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-769-gdf5035d-windows-x86.7z", + "versionNumber": "v1.5.769", + "commitAuthor": "Jonathan Li", + "commitFullSha": "df5035d97593a26fb78688ac4509f341b67b915b", + "commitMessage": "ci:travis ci: Use ccache and add gcc 6 build config\n\nAlso make the build noisier to prevent some build failures when download\nspeeds are slow from whatever repository.\n\nNote: The 64-bit devel build currently doesn't benefit from ccache for\nwhatever reason.\n\n[skip appveyor]", + "commitAuthoredDate": "2016-05-16T22:44:10Z", + "commitCommitterDate": "2016-05-16T22:48:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-77-g9bcd9f0-windows-x86.7z", + "versionNumber": "v1.5.77", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9bcd9f0a731922a8ac4499782ae4aadc9ef97067", + "commitMessage": "cmake: onepad require gtk", + "commitAuthoredDate": "2016-01-13T08:32:24Z", + "commitCommitterDate": "2016-01-14T18:26:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-771-g156f1b7-windows-x86.7z", + "versionNumber": "v1.5.771", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "156f1b70c30e0720b8f37a77f71c03715e85cf96", + "commitMessage": "cmake: disable avx2+ on debug build\n\nGdb (7.7.1) doesn't support it properly.", + "commitAuthoredDate": "2016-05-17T17:31:39Z", + "commitCommitterDate": "2016-05-17T17:33:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-772-g14fa797-windows-x86.7z", + "versionNumber": "v1.5.772", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "14fa797235ce1d2e732f997fac632dffd337978b", + "commitMessage": "gsdx hw: always uses a big RT on snowblind engine game\n\nAvoid headack to avoid conflict between 1280x1024 and 640x1280 resolution", + "commitAuthoredDate": "2016-05-17T18:01:00Z", + "commitCommitterDate": "2016-05-17T18:01:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-773-gad61503-windows-x86.7z", + "versionNumber": "v1.5.773", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "ad61503d8311f113ab1fc07d3955f9f576c4f11e", + "commitMessage": "CDVD: Fix drive status on BREAK.\n-Formula One 2001 expects the drive to be paused after break.\n-The command breaks from the current command, it doesn't stop the drive :)", + "commitAuthoredDate": "2016-05-18T20:44:13Z", + "commitCommitterDate": "2016-05-18T20:44:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-776-g203fb71-windows-x86.7z", + "versionNumber": "v1.5.776", + "commitAuthor": "Jonathan Li", + "commitFullSha": "203fb71851cb823775944209f9fae0901f47db6b", + "commitMessage": "linux:async-iso: Fix invalid file descriptor checks\n\n-1 is returned when open() fails, not 0.", + "commitAuthoredDate": "2016-05-18T21:59:17Z", + "commitCommitterDate": "2016-05-18T22:31:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-777-ge258f3e-windows-x86.7z", + "versionNumber": "v1.5.777", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e258f3e2faf8cdfd301e5954082dcec564710c16", + "commitMessage": "gsdx ogl: update accurate DATE behavior\n\n* Fast accurate DATE is always enabled, it was faster than standard DATE\n\n* The less fast version is always enabled too. It is likely barely used\n so perf impact will be small on few game that could hit this path.\n Nice rendering has a higher priority\n\n* The \"slow\" path will depends on the date option.\nNote normally it isn't too slow (-10%) if GL_ARB_shader_image_load_store\nis supported but AMD crimson is an epic fail.", + "commitAuthoredDate": "2016-05-19T07:58:13Z", + "commitCommitterDate": "2016-05-19T08:03:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-778-g9537acc-windows-x86.7z", + "versionNumber": "v1.5.778", + "commitAuthor": "Jonathan Li", + "commitFullSha": "9537accb517d8914f1654a9b07cbc9e933db1c1c", + "commitMessage": "linux: Remove old recent ISO list workarounds\n\nSeems to work fine now, no warnings or compile errors.", + "commitAuthoredDate": "2016-05-19T08:00:36Z", + "commitCommitterDate": "2016-05-19T08:08:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-779-g247d33a-windows-x86.7z", + "versionNumber": "v1.5.779", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "247d33a62705cc809321408fa5bd93e577a851c8", + "commitMessage": "gsdx ogl: always clear depth buffer in FFX2\n\nIt avoid depth issues and I'm sure it won't broke other games this way.\n\nIssue #1340", + "commitAuthoredDate": "2016-05-19T15:50:41Z", + "commitCommitterDate": "2016-05-19T15:53:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-78-gaafa333-windows-x86.7z", + "versionNumber": "v1.5.78", + "commitAuthor": "ramapcsx2", + "commitFullSha": "aafa333355ba0f550037f23e3174734d896151b1", + "commitMessage": "added the profiler to the visual studio solution. also added preliminary cop1 (fpu) tables, ready for implementation", + "commitAuthoredDate": "2016-01-14T23:26:52Z", + "commitCommitterDate": "2016-01-14T23:26:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-781-ga7ba779-windows-x86.7z", + "versionNumber": "v1.5.781", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a7ba779ba8ed10d1a75c57141f1fb4a230920fe5", + "commitMessage": "gsdx ogl: another HLE channel effect for terminator 3\n\nSame as before but with a different fbmask value (I don't know why but\nI have the feeling that I might need the others value too)", + "commitAuthoredDate": "2016-05-20T17:55:39Z", + "commitCommitterDate": "2016-05-20T17:55:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-782-g5c02636-windows-x86.7z", + "versionNumber": "v1.5.782", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "5c02636dd98ab15d8f9489a3e54f8660ee2ce07e", + "commitMessage": "GameDB: Auto fixes for Bakugan - Battle Brawlers", + "commitAuthoredDate": "2016-05-21T20:23:14Z", + "commitCommitterDate": "2016-05-21T20:23:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-785-gb6da1bc-windows-x86.7z", + "versionNumber": "v1.5.785", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "b6da1bcb15d3cdaf8cb90bf99d1647dc5da15651", + "commitMessage": "gsdx linux: add the new option checkbox", + "commitAuthoredDate": "2016-05-23T17:38:23Z", + "commitCommitterDate": "2016-05-23T17:38:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-786-g68eb377-windows-x86.7z", + "versionNumber": "v1.5.786", + "commitAuthor": "Jonathan Li", + "commitFullSha": "68eb3774b9ab71c77d462d2143f707fef894d7e7", + "commitMessage": "GameDB: Add memcard filter for THAW (collector's edition)\n\nThe game saves using the SLUS-21208 serial (normal edition).\n\nFixes #1367.", + "commitAuthoredDate": "2016-05-23T22:03:31Z", + "commitCommitterDate": "2016-05-23T22:06:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-79-gd623453-windows-x86.7z", + "versionNumber": "v1.5.79", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d623453451e739e2305e627cffe2a7ed9a600fe9", + "commitMessage": "build.sh: automatically configure wx-config on debian system\n\nIt is easier to alternate between 32/64 bits build", + "commitAuthoredDate": "2016-01-16T13:32:55Z", + "commitCommitterDate": "2016-01-16T13:33:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-790-g60e0f3b-windows-x86.7z", + "versionNumber": "v1.5.790", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "60e0f3b9b54a8d2059686b5b589c20bdbdb23dc5", + "commitMessage": "Merge pull request #1234 from PCSX2-Alpha/Time_Crisis\n\nGSDX: Improve CRTC width detection", + "commitAuthoredDate": "2016-05-25T15:51:07Z", + "commitCommitterDate": "2016-05-25T15:51:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-80-g20c8b89-windows-x86.7z", + "versionNumber": "v1.5.80", + "commitAuthor": "ramapcsx2", + "commitFullSha": "20c8b89bb755bdce838b222044fac48ca22bef7e", + "commitMessage": "cdvd: return 0xff instead of 0 on unknown 8 bit reads. improves compatibility with popstarter a bit.\nUnfortunately, it then fails to load pops with \"loadmodule: fname rom0:UDNL args 5 arg crap:\"", + "commitAuthoredDate": "2016-01-16T13:36:09Z", + "commitCommitterDate": "2016-01-16T13:36:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-805-gdb81925-windows-x86.7z", + "versionNumber": "v1.5.805", + "commitAuthor": "Jonathan Li", + "commitFullSha": "db81925c4b786e65dcd8cd9a883503e4212481fd", + "commitMessage": "Merge pull request #1335 from turtleli/freebsd\n\nSupport FreeBSD", + "commitAuthoredDate": "2016-05-25T17:55:51Z", + "commitCommitterDate": "2016-05-25T17:55:51Z", + "associatedPullRequests": [ + { + "title": "Support FreeBSD", + "url": "https://github.com/PCSX2/pcsx2/pull/1335" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-806-g352b61c-windows-x86.7z", + "versionNumber": "v1.5.806", + "commitAuthor": "Jonathan Li", + "commitFullSha": "352b61c74156372f78e6f52bf6d10d64aa6565fb", + "commitMessage": "gsdx: Allow normal assert to be used", + "commitAuthoredDate": "2016-05-25T22:02:16Z", + "commitCommitterDate": "2016-05-25T23:11:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-808-g06dba2d-windows-x86.7z", + "versionNumber": "v1.5.808", + "commitAuthor": "Jonathan Li", + "commitFullSha": "06dba2d2588b68388c1b06a76a4e86df722a6ae6", + "commitMessage": "Merge pull request #1372 from PCSX2-Alpha/Windows_GUI\n\nGSDX-Windows: Add \"Large Framebuffer\" option", + "commitAuthoredDate": "2016-05-26T07:57:33Z", + "commitCommitterDate": "2016-05-26T07:57:33Z", + "associatedPullRequests": [ + { + "title": "GSDX-Windows: Add \"Large Framebuffer\" option", + "url": "https://github.com/PCSX2/pcsx2/pull/1372" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-810-g9150747-windows-x86.7z", + "versionNumber": "v1.5.810", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9150747df123a922fd0ebe2d07f5d89d58082284", + "commitMessage": "Merge pull request #1369 from PCSX2-Alpha/GSDX_PSX\n\nGSDX: Move PSX code to an isolated path", + "commitAuthoredDate": "2016-05-26T16:45:41Z", + "commitCommitterDate": "2016-05-26T16:45:41Z", + "associatedPullRequests": [ + { + "title": "GSDX: Move PSX code to an isolated path", + "url": "https://github.com/PCSX2/pcsx2/pull/1369" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-811-gd33bdc7-windows-x86.7z", + "versionNumber": "v1.5.811", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d33bdc7da1577d5f93eb119fce806ec0caee1acc", + "commitMessage": "cmake: drop the now useless -no-integrated-as option\n\nclose #303", + "commitAuthoredDate": "2016-05-26T17:40:02Z", + "commitCommitterDate": "2016-05-26T17:40:02Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-812-g4f24d22-windows-x86.7z", + "versionNumber": "v1.5.812", + "commitAuthor": "Jonathan Li", + "commitFullSha": "4f24d22a68e209727fb8eaae31f87580e5956fbe", + "commitMessage": "lilypad: Disable close hacks when loaded by PCSX2\n\nThe close hacks don't work with PCSX2 - the WM_CLOSE message can't\nactually be triggered for the rendering window. The hacks were also\ndesigned as a workaround for some PSX emulator close window bugs, which\ndon't affect us.", + "commitAuthoredDate": "2016-05-26T23:01:23Z", + "commitCommitterDate": "2016-05-26T23:36:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-814-gf888aa6-windows-x86.7z", + "versionNumber": "v1.5.814", + "commitAuthor": "Jonathan Li", + "commitFullSha": "f888aa61fbb50be660011f94064b8cb142cdc646", + "commitMessage": "lilypad: Remove local volume control\n\nWindows Vista onwards provides application specific volume controls, and\nthe local volume feature only interferes with it. Any volume adjusting\nstuff probably belongs in SPU2-X.\n\nCloses #629", + "commitAuthoredDate": "2016-05-27T22:44:48Z", + "commitCommitterDate": "2016-05-27T22:55:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-821-g7682bf9-windows-x86.7z", + "versionNumber": "v1.5.821", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7682bf9b497db4a6e930f4ed13f74d05deb14083", + "commitMessage": "Merge pull request #1370 from PCSX2/gsdx-default-option\n\nGsdx default option", + "commitAuthoredDate": "2016-05-28T16:28:36Z", + "commitCommitterDate": "2016-05-28T16:28:36Z", + "associatedPullRequests": [ + { + "title": "Gsdx default option", + "url": "https://github.com/PCSX2/pcsx2/pull/1370" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-823-g58f0497-windows-x86.7z", + "versionNumber": "v1.5.823", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "58f04975e1fba8048f252b787358258ebb483147", + "commitMessage": "oups fix link", + "commitAuthoredDate": "2016-05-28T16:49:49Z", + "commitCommitterDate": "2016-05-28T16:49:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-826-gbe7af60-windows-x86.7z", + "versionNumber": "v1.5.826", + "commitAuthor": "Jonathan Li", + "commitFullSha": "be7af60ab596d96790fe0c419ce888756e95870a", + "commitMessage": "lilypad: Use Windows SDK headers for HID functions\n\nHas been available since the switch to the Windows 8.1 SDK.", + "commitAuthoredDate": "2016-05-28T22:30:28Z", + "commitCommitterDate": "2016-05-28T22:30:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-830-gfb26254-windows-x86.7z", + "versionNumber": "v1.5.830", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "fb26254fbb48216124a3d1767dc695dd241e4cbe", + "commitMessage": "gsdx ogl: implement a more generic HLE shader for terminator 3\n\nHopefully without regression for others games", + "commitAuthoredDate": "2016-05-29T08:11:23Z", + "commitCommitterDate": "2016-05-29T08:13:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-831-gb20433c-windows-x86.7z", + "versionNumber": "v1.5.831", + "commitAuthor": "Jonathan Li", + "commitFullSha": "b20433c0bee6926c698a155e47d5e88e371f548a", + "commitMessage": "windows: Remove user.props references from all projects\n\nfind . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \\;\n\nMicrosoft recommends against using .user files. From\nhttps://msdn.microsoft.com/en-us/library/669zx6zc.aspx :\n\"The best practice is to delete the reference to them in Property\nManager to ensure that your projects operate independently of any\nper-user, per-computer settings. This is important to ensure correct\nbehaviour in a SCC (source code control) environment.\"\n\nIf you cannot compile SPU2-X after this commit (since that still relies\non the old DirectX SDK), you'll need to fix your build environment.", + "commitAuthoredDate": "2016-05-28T20:13:13Z", + "commitCommitterDate": "2016-05-29T11:21:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-832-gbbecc3d-windows-x86.7z", + "versionNumber": "v1.5.832", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "bbecc3d0c23eeda5ca6ce09fb21a8301223eae6b", + "commitMessage": "microVU: Only spam \"Reading VU1 Regs\" warning in Dev mode and only when MTVU is enabled. It's useless when it isn't.", + "commitAuthoredDate": "2016-05-22T02:57:14Z", + "commitCommitterDate": "2016-05-29T12:23:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-833-g67288b4-windows-x86.7z", + "versionNumber": "v1.5.833", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "67288b4735817f0f3ab0c0fa64bba3a7d0567456", + "commitMessage": "A wild bracket has appeared! I choose you, delete button!", + "commitAuthoredDate": "2016-05-29T13:13:45Z", + "commitCommitterDate": "2016-05-29T13:13:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-834-g8b74c10-windows-x86.7z", + "versionNumber": "v1.5.834", + "commitAuthor": "Jonathan Li", + "commitFullSha": "8b74c108a45b94ba0a02b3bf860abe3d3458b96e", + "commitMessage": "Revert \"gsdx:windows: Fix Windows 7 compile\"\n\nThis reverts commit 7736c904570442c7923a2359bc62a4f978474d03.\n\nIt wasn't actually a Windows 7 compile fix, but a bad build environment\nworkaround.", + "commitAuthoredDate": "2016-05-29T13:29:39Z", + "commitCommitterDate": "2016-05-29T13:33:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-836-g12512f7-windows-x86.7z", + "versionNumber": "v1.5.836", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "12512f767b9807ecc63a612d1c2554d825e8fe43", + "commitMessage": "gsdx linux gui: disable the hack panel when user hacks are disabled\n\nMove the user hack option to the main panel (Box with a single option doesn't look nice)\n\nHopefully it will be less confusing for linux users.", + "commitAuthoredDate": "2016-05-29T16:09:22Z", + "commitCommitterDate": "2016-05-29T16:09:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-837-g9c8b5e3-windows-x86.7z", + "versionNumber": "v1.5.837", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "9c8b5e37a45dc664db5cc10d9326a8267fac0ac7", + "commitMessage": "gsdx ogl: blacklist AMD 2015 drivers", + "commitAuthoredDate": "2016-05-29T16:21:12Z", + "commitCommitterDate": "2016-05-29T16:21:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-839-gc2b31c0-windows-x86.7z", + "versionNumber": "v1.5.839", + "commitAuthor": null, + "commitFullSha": null, + "commitMessage": null, + "commitAuthoredDate": null, + "commitCommitterDate": null, + "associatedPullRequests": null + }, + { + "fileName": "pcsx2-v1.5.0-dev-840-g43a1c48-windows-x86.7z", + "versionNumber": "v1.5.840", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "43a1c48f756984c59e8214f39ab52cd30f81a29c", + "commitMessage": "gsdx option: add missing default and fix case", + "commitAuthoredDate": "2016-05-30T07:29:41Z", + "commitCommitterDate": "2016-05-30T16:23:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-841-g564bf8a-windows-x86.7z", + "versionNumber": "v1.5.841", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "564bf8a089f6dbd3ac767b5c78eb52fe3ca558d8", + "commitMessage": "gsdx ogl: terminator 3 supports sampling from the depth", + "commitAuthoredDate": "2016-05-30T17:39:52Z", + "commitCommitterDate": "2016-05-30T17:39:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-842-g6d21961-windows-x86.7z", + "versionNumber": "v1.5.842", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "6d2196125d4c61c83c7c3334ae76768c7ff26df4", + "commitMessage": "gsdx: fix TVshader case option", + "commitAuthoredDate": "2016-05-31T17:35:35Z", + "commitCommitterDate": "2016-05-31T17:35:35Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-843-gc6e1753-windows-x86.7z", + "versionNumber": "v1.5.843", + "commitAuthor": "pal1000", + "commitFullSha": "c6e1753803a45a360feda4a9d2d4818312c04650", + "commitMessage": "gitignore: Add Visual Studio 2015 databases (#1380)\n\n[skip ci]", + "commitAuthoredDate": "2016-05-31T18:14:42Z", + "commitCommitterDate": "2016-05-31T18:14:42Z", + "associatedPullRequests": [ + { + "title": "Ignore Visual Studio databases", + "url": "https://github.com/PCSX2/pcsx2/pull/1380" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-847-g538bb41-windows-x86.7z", + "versionNumber": "v1.5.847", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "538bb418ce290c465420db2b8e31cac8220b9c0e", + "commitMessage": "gsdx ogl: revert the removal of single shader compilation function pointer\n\n(It doesn't mean I will drop SSO but that I will do some tests one day)", + "commitAuthoredDate": "2016-06-01T07:23:48Z", + "commitCommitterDate": "2016-06-01T07:29:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-848-g5672d2b-windows-x86.7z", + "versionNumber": "v1.5.848", + "commitAuthor": "Jonathan Li", + "commitFullSha": "5672d2b39e7aad7f4a6e9dee5d713300e97dd985", + "commitMessage": "ci: Remove clang from Travis CI builds\n\nllvm's apt repo is currently switched off so the builds are erroring\nout.\n\n[skip ci]", + "commitAuthoredDate": "2016-06-01T17:00:57Z", + "commitCommitterDate": "2016-06-01T17:05:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-852-g7202cac-windows-x86.7z", + "versionNumber": "v1.5.852", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "7202cac7d0f5eb071358c8e2850b55aaaeb837b5", + "commitMessage": "gsdx ogl: remove the dual source blending workaround", + "commitAuthoredDate": "2016-06-01T18:59:39Z", + "commitCommitterDate": "2016-06-01T19:00:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-853-g2b2412c-windows-x86.7z", + "versionNumber": "v1.5.853", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "2b2412ca20243f14ce81e9d1afc7c9ab5a52f308", + "commitMessage": "gsdx hw: disable OI_GsMemClear when framebuffer writes are masked.", + "commitAuthoredDate": "2016-06-01T20:34:14Z", + "commitCommitterDate": "2016-06-01T20:34:14Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-854-g4768f91-windows-x86.7z", + "versionNumber": "v1.5.854", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4768f912b8c0f1b81d27884b1c8d166d8d7962a9", + "commitMessage": "gsdx linux: add vsync support for free driver", + "commitAuthoredDate": "2016-06-04T11:17:59Z", + "commitCommitterDate": "2016-06-04T11:17:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-857-gc794085-windows-x86.7z", + "versionNumber": "v1.5.857", + "commitAuthor": "Jonathan Li", + "commitFullSha": "c7940856ced81e87a94128ba0ca641a994abc6d6", + "commitMessage": "windows: Remove unneeded library dependencies\n\nSome are unnecessary since they're already taken care of by project\nreferences, while others are duplicates or unused.", + "commitAuthoredDate": "2016-06-04T20:48:03Z", + "commitCommitterDate": "2016-06-04T21:55:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-863-ge6bf77d-windows-x86.7z", + "versionNumber": "v1.5.863", + "commitAuthor": "Jonathan Li", + "commitFullSha": "e6bf77d148ff9c558ba89ec315eca2feebccce14", + "commitMessage": "Merge pull request #1253 from turtleli/spu2x-xaudio\n\nspu2-x:windows:Use XAudio2.8+ for Windows 8 and later", + "commitAuthoredDate": "2016-06-04T23:28:26Z", + "commitCommitterDate": "2016-06-04T23:28:26Z", + "associatedPullRequests": [ + { + "title": "spu2-x:windows:Use XAudio2.8+ for Windows 8 and later", + "url": "https://github.com/PCSX2/pcsx2/pull/1253" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-864-g2b00447-windows-x86.7z", + "versionNumber": "v1.5.864", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "2b00447a43f54a17228a9c73b16183543369624f", + "commitMessage": "glsl: optimize the number of active constant buffer\n\nIncrease the performance on the free driver (Nouveau)\n\nCurrently the driver validates all UBO when only 1 is updated. It\nis clearly a bad idea to put all UBO in a single common headers.", + "commitAuthoredDate": "2016-06-05T14:42:52Z", + "commitCommitterDate": "2016-06-05T14:45:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-865-g292c681-windows-x86.7z", + "versionNumber": "v1.5.865", + "commitAuthor": "Jonathan Li", + "commitFullSha": "292c6810ad6aeee6efc4c953f1f9f3daf4ca1775", + "commitMessage": "lilypad: Fix missing call to HidD_GetHidGuid\n\nI accidentally removed it in a previous commit. It probably didn't\naffect anyone though (you'd need to be using a DS3 via libusb, most\npeople will be using other methods).", + "commitAuthoredDate": "2016-06-05T19:00:08Z", + "commitCommitterDate": "2016-06-05T19:04:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-866-g7c205d7-windows-x86.7z", + "versionNumber": "v1.5.866", + "commitAuthor": "Jonathan Li", + "commitFullSha": "7c205d7a1e98edb1f0c2c060c8a8a26b5d1268f5", + "commitMessage": "windows: Don't use __declspec(dllexport) for plugin exports\n\nUsing __declspec(dllexport) causes duplicate export warnings to be\ngenerated when compiling 64-bit builds. Name mangling also occurs on\nfunctions that are exported this way, so it doesn't actually work with\nthe plugin system, which uses unmangled names.\n\nThe module definition file exports the functions without name mangling\nand is sufficient on its own.", + "commitAuthoredDate": "2016-06-05T21:46:53Z", + "commitCommitterDate": "2016-06-05T21:57:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-867-gc530858-windows-x86.7z", + "versionNumber": "v1.5.867", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "c530858df33147ab2fe4d33b243d538213618a86", + "commitMessage": "GSdx: Move \"isNative\" check to DX11 context creation. Resolves speed regression in games that constantly change the viewport size.", + "commitAuthoredDate": "2016-06-06T19:45:30Z", + "commitCommitterDate": "2016-06-06T19:45:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-868-g9e9505a-windows-x86.7z", + "versionNumber": "v1.5.868", + "commitAuthor": "Jonathan Li", + "commitFullSha": "9e9505a732c7e5db4a0224c99ff3d5e7043b4af6", + "commitMessage": "linux: Fix hotswapping CDVD message truncation\n\nIso, Plugin, and NoDisc were truncated to I, P, and N. Fix the issue.", + "commitAuthoredDate": "2016-06-06T22:23:00Z", + "commitCommitterDate": "2016-06-06T22:35:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-869-ge6e8e2e-windows-x86.7z", + "versionNumber": "v1.5.869", + "commitAuthor": "Jonathan Li", + "commitFullSha": "e6e8e2e4d54ea914e0c6fa7eee8d1d14640b5f84", + "commitMessage": "gsdx-fx: Fix shader when using OpenGL", + "commitAuthoredDate": "2016-06-06T23:11:45Z", + "commitCommitterDate": "2016-06-06T23:14:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-87-g38c5488-windows-x86.7z", + "versionNumber": "v1.5.87", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "38c548854ecbb2a9097fa126f57d8de410f07bff", + "commitMessage": "Merge branch 'uptr-addr'", + "commitAuthoredDate": "2016-01-16T17:34:27Z", + "commitCommitterDate": "2016-01-16T17:34:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-870-gf1ba9c9-windows-x86.7z", + "versionNumber": "v1.5.870", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "f1ba9c9d6a0f7d4633bb3c3147b0257eae6e64fb", + "commitMessage": "PCSX2-WX: MainFrame keyboard navigation improvement (#1388)\n\nAdding shortcuts to all the menu options, that only some of the options\r\nin the Config tab already had.\r\n\r\nAlso update translations so menus are still localised (well, mostly).", + "commitAuthoredDate": "2016-06-08T20:48:16Z", + "commitCommitterDate": "2016-06-08T20:48:16Z", + "associatedPullRequests": [ + { + "title": "PCSX2-WX: MainFrame keyboard navigation improvement", + "url": "https://github.com/PCSX2/pcsx2/pull/1388" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-873-gd482c5d-windows-x86.7z", + "versionNumber": "v1.5.873", + "commitAuthor": "ramapcsx2", + "commitFullSha": "d482c5de917d215abfbb73445b6028a4b3b79b29", + "commitMessage": "Merge pull request #1368 from PCSX2-Alpha/Counters\n\nPCSX2-Counters: Some Changes to Video mode counter stuffs / introduce proper names and differentiate between official PS2 video modes", + "commitAuthoredDate": "2016-06-08T22:14:25Z", + "commitCommitterDate": "2016-06-08T22:14:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-875-gf5675fc-windows-x86.7z", + "versionNumber": "v1.5.875", + "commitAuthor": "ramapcsx2", + "commitFullSha": "f5675fc0fea111271df908af6162f7905fb66ece", + "commitMessage": "Merge pull request #1394 from PCSX2/revert-1368-Counters\n\nRevert \"PCSX2-Counters: Some Changes to Video mode counter stuffs\"\r\nProblem: New timings for HDTV modes make games run too slow. VSyncInfoCalc() needs to be checked first.", + "commitAuthoredDate": "2016-06-08T22:57:32Z", + "commitCommitterDate": "2016-06-08T22:57:32Z", + "associatedPullRequests": [ + { + "title": "Revert \"PCSX2-Counters: Some Changes to Video mode counter stuffs\"", + "url": "https://github.com/PCSX2/pcsx2/pull/1394" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-883-g8c4d8cf-windows-x86.7z", + "versionNumber": "v1.5.883", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8c4d8cfdca357003e5788082ba1fc16a1c6406d6", + "commitMessage": "glsl: avoid an unset warning", + "commitAuthoredDate": "2016-06-09T08:06:11Z", + "commitCommitterDate": "2016-06-09T16:27:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-884-gc13fd19-windows-x86.7z", + "versionNumber": "v1.5.884", + "commitAuthor": "Akash", + "commitFullSha": "c13fd1923bf7a087c913a10d9e3f3ac680107556", + "commitMessage": "GameDB: Add Full Clamping for Toy Golf Extreme (#1399)\n\nGameDB: Add clamping for Toy Gold Extreme to stop falling through tables. Fixes #1397", + "commitAuthoredDate": "2016-06-10T14:46:08Z", + "commitCommitterDate": "2016-06-10T14:46:08Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-886-g5ffc911-windows-x86.7z", + "versionNumber": "v1.5.886", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "5ffc911a69a76e01f0355e8478c3dd9d21b9dfb4", + "commitMessage": "gsdx: avoid crash in DX debug build", + "commitAuthoredDate": "2016-06-10T23:12:47Z", + "commitCommitterDate": "2016-06-10T23:13:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-889-g0857902-windows-x86.7z", + "versionNumber": "v1.5.889", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "08579021c5ee2e1776eda871c03448e18b032975", + "commitMessage": "gsdx ogl: 1 isn't used for WMT/WMS in shader\n\nStick it to 0 to avoid useless shader toggling", + "commitAuthoredDate": "2016-06-09T17:35:18Z", + "commitCommitterDate": "2016-06-11T11:35:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-892-g52a88a7-windows-x86.7z", + "versionNumber": "v1.5.892", + "commitAuthor": "Jonathan Li", + "commitFullSha": "52a88a7bdf16a2b2819296fddb537c3f408c3898", + "commitMessage": "Merge pull request #1384 from ssakash/gsdx-default-renderer\n\ngsdx:windows: Automatically determine best renderer\r\ngsdx:windows: Only enable \"Disable Depth Emulation\" checkbox on OpenGL", + "commitAuthoredDate": "2016-06-13T21:04:46Z", + "commitCommitterDate": "2016-06-13T21:04:46Z", + "associatedPullRequests": [ + { + "title": "GSDX-Windows: Better detection of default renderer", + "url": "https://github.com/PCSX2/pcsx2/pull/1384" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-895-g5aa3d71-windows-x86.7z", + "versionNumber": "v1.5.895", + "commitAuthor": "Jonathan Li", + "commitFullSha": "5aa3d71eaf1532054c9957df2f5d6699ee9a8698", + "commitMessage": "Merge pull request #1398 from FlatOutPS2/PS1\n\nLilyPad PS1 analog mode fix and UI improvement", + "commitAuthoredDate": "2016-06-13T21:39:16Z", + "commitCommitterDate": "2016-06-13T21:39:16Z", + "associatedPullRequests": [ + { + "title": "LilyPad PS1 analog mode fix and UI improvement", + "url": "https://github.com/PCSX2/pcsx2/pull/1398" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-896-gcf48e9d-windows-x86.7z", + "versionNumber": "v1.5.896", + "commitAuthor": "Catarax", + "commitFullSha": "cf48e9d6406cebc234270998ed699cc0222129d1", + "commitMessage": "Guitar Hero III + Aerosmith : Crash & Graphics Fix (#1407)\n\nForce Round Mode to Nearest on Guitar Hero 3 & Aerosmith version by default : Fix the random crash on PCSX2 while playing and fix all graphics issues in Software Mode. \r\nFor all PAL/NTSC/NTSC-J versions.", + "commitAuthoredDate": "2016-06-14T16:32:46Z", + "commitCommitterDate": "2016-06-14T16:32:46Z", + "associatedPullRequests": [ + { + "title": "Guitar Hero III + Aerosmith : Crash & Graphics Fix", + "url": "https://github.com/PCSX2/pcsx2/pull/1407" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-902-g2436480-windows-x86.7z", + "versionNumber": "v1.5.902", + "commitAuthor": "Jonathan Li", + "commitFullSha": "2436480d9bdbbec488c6dcbff88a644fa571d1c6", + "commitMessage": "gui: Use Bind instead of Connect for panels and dialogs", + "commitAuthoredDate": "2016-06-16T19:40:48Z", + "commitCommitterDate": "2016-06-16T23:03:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-903-gab1ab7b-windows-x86.7z", + "versionNumber": "v1.5.903", + "commitAuthor": "Akash", + "commitFullSha": "ab1ab7b6f16c81a8f22ee8a8a6d7e1b521c2796f", + "commitMessage": "GSDX: Remove redundant \"Null\" string from GS Frame title bar (#1409)\n\n* GSDX: Remove redundant \"Null\" string\r\n\r\n* GSDX: Convert \"GetConfigI\" into \"GetConfigB\"", + "commitAuthoredDate": "2016-06-17T13:25:09Z", + "commitCommitterDate": "2016-06-17T13:25:09Z", + "associatedPullRequests": [ + { + "title": "GSDX: Remove redundant \"Null\" string from GS Frame title bar", + "url": "https://github.com/PCSX2/pcsx2/pull/1409" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-905-geddabf9-windows-x86.7z", + "versionNumber": "v1.5.905", + "commitAuthor": "Jonathan Li", + "commitFullSha": "eddabf9dbcf07c0e0a6599cad062391953e206e3", + "commitMessage": "spu2-x: Remove unused DirectSound 5.1 module\n\nIt was copied over from SPU2ghz but never actually used.", + "commitAuthoredDate": "2016-06-17T17:02:11Z", + "commitCommitterDate": "2016-06-17T23:01:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-906-g4318b83-windows-x86.7z", + "versionNumber": "v1.5.906", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4318b83414b64551cc397437be37573f7ae61293", + "commitMessage": "cmake: lilypad requires wx library", + "commitAuthoredDate": "2016-06-19T07:49:21Z", + "commitCommitterDate": "2016-06-19T07:49:49Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-907-gce8b9c1-windows-x86.7z", + "versionNumber": "v1.5.907", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "ce8b9c153c8fbced010aa56a26d9c10534599b64", + "commitMessage": "LilyPad: Make D-pad buttons independent of each other (#1412)\n\nFixes games that require dance pad support (Dance Dance\r\nrevolution series).", + "commitAuthoredDate": "2016-06-19T11:25:00Z", + "commitCommitterDate": "2016-06-19T11:25:00Z", + "associatedPullRequests": [ + { + "title": "LilyPad: add Dance Pad support", + "url": "https://github.com/PCSX2/pcsx2/pull/1412" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-909-g41c5221-windows-x86.7z", + "versionNumber": "v1.5.909", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "41c522104e2f41e2d9f8fefc58cf8a3b1bfdace1", + "commitMessage": "Merge pull request #1414 from PCSX2/gsdx-single-pbo\n\ngsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO", + "commitAuthoredDate": "2016-06-19T11:40:38Z", + "commitCommitterDate": "2016-06-19T11:40:38Z", + "associatedPullRequests": [ + { + "title": "gsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO", + "url": "https://github.com/PCSX2/pcsx2/pull/1414" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-911-g36e82ab-windows-x86.7z", + "versionNumber": "v1.5.911", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "36e82abd12175eae8ee89cbc7c08ec719799bdd8", + "commitMessage": "Merge pull request #1411 from ssakash/PCRTC\n\nMerge Circuit: Improve offset detection of output circuit", + "commitAuthoredDate": "2016-06-19T11:45:51Z", + "commitCommitterDate": "2016-06-19T11:45:51Z", + "associatedPullRequests": [ + { + "title": "Merge Circuit: Improve offset detection of output circuit", + "url": "https://github.com/PCSX2/pcsx2/pull/1411" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-914-g185012b-windows-x86.7z", + "versionNumber": "v1.5.914", + "commitAuthor": "Jonathan Li", + "commitFullSha": "185012b2b7ce39af2c5a0c2f87b70b2f005d4eaa", + "commitMessage": "gui: Use newer wxWidgets event type names\n\nAlso add a comment about how the wxEVT_LIST_ITEM_DESELECTED bug only\naffects Windows.", + "commitAuthoredDate": "2016-06-19T10:48:11Z", + "commitCommitterDate": "2016-06-19T23:00:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-916-gdce6735-windows-x86.7z", + "versionNumber": "v1.5.916", + "commitAuthor": "ramapcsx2", + "commitFullSha": "dce67351f998115bc9f8d9c1561b4b3a637b52a5", + "commitMessage": "Merge pull request #1416 from ssakash/Real_IR\n\nGSDX: Add proper detection of internal resolution", + "commitAuthoredDate": "2016-06-21T16:05:46Z", + "commitCommitterDate": "2016-06-21T16:05:46Z", + "associatedPullRequests": [ + { + "title": "GSDX: Add proper detection of internal resolution", + "url": "https://github.com/PCSX2/pcsx2/pull/1416" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-917-g896730c-windows-x86.7z", + "versionNumber": "v1.5.917", + "commitAuthor": "FlatOutPS2", + "commitFullSha": "896730cedabf6b8a85a9dd6b6f8b7cc1eefeb16b", + "commitMessage": "LilyPad: Fix regression in configure binding (#1426)\n\nFixes regression introduced by the pop'n music controller support PR.\r\n\r\nWhen modifying the axis direction combo box in the Configure Binding\r\ngroup, the modified binding's info would get deleted and replaced by the\r\nnext binding's info. This results in incorrect info being passed to\r\nBindCommand().\r\n\r\nThis commit reverts the incorrect code so the binding info is backed up\r\nbefore deletion takes place, therefore ensuring the correct info is\r\npassed to BindCommand().", + "commitAuthoredDate": "2016-06-21T21:54:52Z", + "commitCommitterDate": "2016-06-21T21:54:52Z", + "associatedPullRequests": [ + { + "title": "LilyPad fix regression in configure binding", + "url": "https://github.com/PCSX2/pcsx2/pull/1426" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-918-g1a08578-windows-x86.7z", + "versionNumber": "v1.5.918", + "commitAuthor": "Catarax", + "commitFullSha": "1a085788deed53f8007492a5fd2359e144652e9f", + "commitMessage": "GameIni: The Lord of the Rings: The Two Towers White Shiny Weapons Fix (#1429)\n\nForce VU round mode set to Extra+preserve sign in The Lord of the Rings: The Two Towers : Shiny weapons will no more show as white texture in-game. For all PAL/NTSC/NTSC-J releases of the game. Fix the name of a japanese release and add the chinese release of the game to the database.", + "commitAuthoredDate": "2016-06-22T08:50:30Z", + "commitCommitterDate": "2016-06-22T08:50:30Z", + "associatedPullRequests": [ + { + "title": "GameDB: The Lord of the Rings: The Two Towers White Shiny Weapons Fix", + "url": "https://github.com/PCSX2/pcsx2/pull/1429" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-919-g36dd500-windows-x86.7z", + "versionNumber": "v1.5.919", + "commitAuthor": "Pseudonym", + "commitFullSha": "36dd50005ad38de13a692ac9b26e09b7a3313147", + "commitMessage": "Changed the M[FT]P[CS] instruction decoding logic to match results from this test:\nhttps://github.com/unknownbrackets/ps2autotests/blob/master/tests/cpu/ee_cop0/performance.cpp", + "commitAuthoredDate": "2016-06-23T19:57:43Z", + "commitCommitterDate": "2016-06-23T19:57:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-922-g4ec9414-windows-x86.7z", + "versionNumber": "v1.5.922", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "4ec941440d6a6529d8e58c9d69ff5d15ce1cbfdc", + "commitMessage": "gsdx replay: use the new profiler data", + "commitAuthoredDate": "2016-06-26T15:53:22Z", + "commitCommitterDate": "2016-06-26T15:53:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-923-g1f4f55b-windows-x86.7z", + "versionNumber": "v1.5.923", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "1f4f55bcc9cf6ecf4b9109e76a06c5e7e3123857", + "commitMessage": "gsdx: tentative fix for 64 bits buildl", + "commitAuthoredDate": "2016-06-26T16:27:50Z", + "commitCommitterDate": "2016-06-26T16:27:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-924-g79d019b-windows-x86.7z", + "versionNumber": "v1.5.924", + "commitAuthor": "Jonathan Li", + "commitFullSha": "79d019b5bb473ed7c0b0f66f7e9d414b17f469a5", + "commitMessage": "utilities: Don't use TLS buffers in FastFormatString classes (#1430)\n\nThe TLS buffers used by the FastFormatUnicode and FastFormatAscii\r\nclasses seem to be responsible for PCSX2 not terminating properly on\r\nWindows under certain conditions (using MTVU before commit\r\n1111e039011c769f6ccaeb4b3b6463fbf8467768, using CDVDgigaherz without a\r\ndisc, possibly other conditions).\r\n\r\nWhen PCSX2 shut downs and the FastFormatBuffers are being cleaned up,\r\nthe call to pthread_key_delete() would end up calling\r\nWaitForSingleObject(e, INFINITE) and waiting indefinitely for an event\r\nto trigger. It never does get triggered (for reasons unknown) and\r\ntherefore PCSX2 doesn't terminate properly.\r\n\r\nRemove the usage of TLS buffers in the FastFormatString classes - it\r\nfixes the termination issue on Windows and doesn't seem to have much\r\neffect on performance.", + "commitAuthoredDate": "2016-06-29T12:13:51Z", + "commitCommitterDate": "2016-06-29T12:13:51Z", + "associatedPullRequests": [ + { + "title": "utilities: Don't use TLS buffers for FastFormatString classes", + "url": "https://github.com/PCSX2/pcsx2/pull/1430" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-925-ga065a1d-windows-x86.7z", + "versionNumber": "v1.5.925", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a065a1d918a1d46a97d6882db1200e062fc63572", + "commitMessage": "gsdx ogl: don't use GL_ARB_clear_texture for the depth buffer\n\nIt creates some slowdowns for unknown reason. My best hypothesis is\nthat stencil will be cleared too which is slow.\n\nLet's keep the code for the future when stencil will be dropped.\n\nFix #1420", + "commitAuthoredDate": "2016-06-27T16:03:35Z", + "commitCommitterDate": "2016-06-30T07:40:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-926-g11eeeb6-windows-x86.7z", + "versionNumber": "v1.5.926", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "11eeeb6ab12fb4465a737ae3742791d89d7f585b", + "commitMessage": "gsdx ogl: be sure sw blending is enabled in sw colclip\n\nHit the assertion on superman", + "commitAuthoredDate": "2016-07-02T15:19:41Z", + "commitCommitterDate": "2016-07-02T15:19:41Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-93-g254081e-windows-x86.7z", + "versionNumber": "v1.5.93", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "254081e3ad3e3b679677c6ca97971f04bf5224dd", + "commitMessage": "Merge pull request #1115 from turtleli/gsdx-ogl-blend\n\ngsdx-ogl: Improve accurate blend sprite draw speed", + "commitAuthoredDate": "2016-01-17T14:42:07Z", + "commitCommitterDate": "2016-01-17T14:42:07Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-932-gcc62e8c-windows-x86.7z", + "versionNumber": "v1.5.932", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "cc62e8c78559410a60f63f76ffedb31d7f804a56", + "commitMessage": "Merge pull request #1439 from ssakash/Cleanup_Warnings\n\nPCSX2: Clean up warnings on MSVC", + "commitAuthoredDate": "2016-07-03T13:45:39Z", + "commitCommitterDate": "2016-07-03T13:45:39Z", + "associatedPullRequests": [ + { + "title": "PCSX2: Clean up warnings on MSVC", + "url": "https://github.com/PCSX2/pcsx2/pull/1439" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-933-ga1a5f47-windows-x86.7z", + "versionNumber": "v1.5.933", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a1a5f470f743b3e92a86641c7cf128f715262783", + "commitMessage": "gsdx-ogl: fix builtin profiler frame counting", + "commitAuthoredDate": "2016-07-03T13:54:58Z", + "commitCommitterDate": "2016-07-03T13:54:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-934-g6085da9-windows-x86.7z", + "versionNumber": "v1.5.934", + "commitAuthor": "Akash", + "commitFullSha": "6085da91e20ac1692cb9dcfec410abcdb6e1dc57", + "commitMessage": "GSDX-Dialog: Clamp custom res and sw threads values to input range (#1443)\n\nFixes crash on custom resolution when users select a value below 256 or above 8192", + "commitAuthoredDate": "2016-07-03T21:04:16Z", + "commitCommitterDate": "2016-07-03T21:04:16Z", + "associatedPullRequests": [ + { + "title": "GSDX-Dialog: Clamp custom res and sw threads values to input range", + "url": "https://github.com/PCSX2/pcsx2/pull/1443" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-936-g5c614bc-windows-x86.7z", + "versionNumber": "v1.5.936", + "commitAuthor": "ramapcsx2", + "commitFullSha": "5c614bceba8aaa579961b441dde6aa5738c4d236", + "commitMessage": "Merge pull request #1446 from Catarax/master\n\nGameDB: Syphon Filter (The Omega Strain) NTSC-K fixes", + "commitAuthoredDate": "2016-07-04T12:45:20Z", + "commitCommitterDate": "2016-07-04T12:45:20Z", + "associatedPullRequests": [ + { + "title": "GameDB: Syphon Filter (The Omega Strain) NTSC-K fixes", + "url": "https://github.com/PCSX2/pcsx2/pull/1446" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-937-g31a74ab-windows-x86.7z", + "versionNumber": "v1.5.937", + "commitAuthor": "Catarax", + "commitFullSha": "31a74abebe13b203093fc51c827e2afce5d3fcaf", + "commitMessage": "GameDB: Kessen 2 refraction patch (NTSC-J/NTSC-K) (#1447)\n\nApply the refraction patch for Kessen 2 NTSC-J/NTSC-K releases.", + "commitAuthoredDate": "2016-07-05T08:13:17Z", + "commitCommitterDate": "2016-07-05T08:13:17Z", + "associatedPullRequests": [ + { + "title": "GameDB: Kessen 2 refraction patch (NTSC-J/NTSC-K)", + "url": "https://github.com/PCSX2/pcsx2/pull/1447" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-939-g6b6821d-windows-x86.7z", + "versionNumber": "v1.5.939", + "commitAuthor": "ramapcsx2", + "commitFullSha": "6b6821d0c6856864d32c4b1b774de90b8c4bcc4d", + "commitMessage": "Merge pull request #1433 from FlatOutPS2/master\n\nMerge Circuit: Enhance offset detection of output circuit", + "commitAuthoredDate": "2016-07-06T10:15:08Z", + "commitCommitterDate": "2016-07-06T10:15:08Z", + "associatedPullRequests": [ + { + "title": "Merge Circuit: Enhance offset detection of output circuit", + "url": "https://github.com/PCSX2/pcsx2/pull/1433" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-941-g29c97a9-windows-x86.7z", + "versionNumber": "v1.5.941", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "29c97a9bf21a985e1524e0b428ff97aa678adcc4", + "commitMessage": "gsdx ogl: only enable accumulation hack in HDR algo\n\nGoal is to reduce shader permutations and improve perf when sw blending is disabled", + "commitAuthoredDate": "2016-06-11T11:03:19Z", + "commitCommitterDate": "2016-07-07T17:56:23Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-943-ga735e2b-windows-x86.7z", + "versionNumber": "v1.5.943", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a735e2b58f777a60af109e03f9094d6779fb579b", + "commitMessage": "Merge pull request #1287 from mogaika/debug_window_improve\n\nDebugger features", + "commitAuthoredDate": "2016-07-07T17:59:33Z", + "commitCommitterDate": "2016-07-07T17:59:33Z", + "associatedPullRequests": [ + { + "title": "Debugger features", + "url": "https://github.com/PCSX2/pcsx2/pull/1287" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-946-gd805063-windows-x86.7z", + "versionNumber": "v1.5.946", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d8050634f6eb325ff5b361f359a06da60d894c0c", + "commitMessage": "gsdx ogl: plug GL_NVX_gpu_memory_info and GL_ATI_meminfo\n\nto query available memory on the GPU\n\nRequirement\n* dedicated GPU (ofc!)\n* proprietary driver. Free driver supports r600, radeonsi", + "commitAuthoredDate": "2016-07-07T20:02:10Z", + "commitCommitterDate": "2016-07-07T20:05:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-947-gd6e447a-windows-x86.7z", + "versionNumber": "v1.5.947", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d6e447a89cf3a588c3d147186cc5350f5e1f9eb9", + "commitMessage": "gsdx: fix for old gl header release (build bot)", + "commitAuthoredDate": "2016-07-07T20:23:20Z", + "commitCommitterDate": "2016-07-07T20:23:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-948-gdf4645a-windows-x86.7z", + "versionNumber": "v1.5.948", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "df4645a84a9d29145ea8410284f34eb2601a8740", + "commitMessage": "gsdx ogl: Don't use NV extension on AMD\n\npotentially the NV extension is wrongly used but can't test it with the free driver", + "commitAuthoredDate": "2016-07-07T21:48:56Z", + "commitCommitterDate": "2016-07-07T21:48:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-949-geefe3e8-windows-x86.7z", + "versionNumber": "v1.5.949", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "eefe3e8d4fec6ec464c233b3a719c5dd8ffd320b", + "commitMessage": "gsdx ogl: reserve 200MB of the VRAM for various gl buffers (IBO/VBO/PBO/UBO)", + "commitAuthoredDate": "2016-07-08T07:42:01Z", + "commitCommitterDate": "2016-07-08T07:43:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-950-g8b3e04d-windows-x86.7z", + "versionNumber": "v1.5.950", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "8b3e04d1b6140635adb579e86d71b733fdb4a5a5", + "commitMessage": "onepad: fix keyboard on 2nd pad\n\nThere is only a single event queue, so you need to detect the pad based\non the configuration\n\nMouse/Wiimote is limited to first pad\n\nRelated to issue #1441", + "commitAuthoredDate": "2016-07-08T17:04:55Z", + "commitCommitterDate": "2016-07-08T17:07:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-952-g82d83ca-windows-x86.7z", + "versionNumber": "v1.5.952", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "82d83ca5795f9dd8bc0db3ee69ea428a495c276d", + "commitMessage": "gsdx: dull driver\n\nHopefully futur low-end GPU will get 4GB of VRAM", + "commitAuthoredDate": "2016-07-08T19:53:42Z", + "commitCommitterDate": "2016-07-08T19:53:42Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-954-ga37cd40-windows-x86.7z", + "versionNumber": "v1.5.954", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "a37cd40ce32ca8909065801beec1c1a84810fbc1", + "commitMessage": "gsdx ogl: only print an error when VRAM is low\n\nUntil a better solution is found or people buy better GPU :)", + "commitAuthoredDate": "2016-07-09T09:43:28Z", + "commitCommitterDate": "2016-07-09T09:43:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-956-g91eccb7-windows-x86.7z", + "versionNumber": "v1.5.956", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "91eccb7babe62c448d96f5fefe4f8fdfa47fc01f", + "commitMessage": "gsdx sw: increase the size of the ring buffer 256 => 65536\n\nmemory overhead by thead is only 256KB\n\nHowever it will reduce the probability to block the push thread to nearly 0\n\nI tested a couple of dumps and only manage 4000 element with 1 extrathread.", + "commitAuthoredDate": "2016-07-10T08:33:37Z", + "commitCommitterDate": "2016-07-10T08:49:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-958-g093704f-windows-x86.7z", + "versionNumber": "v1.5.958", + "commitAuthor": "ramapcsx2", + "commitFullSha": "093704f0738a42425dc9e5592195966671350662", + "commitMessage": "Merge pull request #1456 from NZJenkins/master\n\nZero out the skip bp", + "commitAuthoredDate": "2016-07-12T10:15:09Z", + "commitCommitterDate": "2016-07-12T10:15:09Z", + "associatedPullRequests": [ + { + "title": "Zero out the skip bp", + "url": "https://github.com/PCSX2/pcsx2/pull/1456" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-960-gd855bc5-windows-x86.7z", + "versionNumber": "v1.5.960", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "d855bc5ca809fac972e0f3b71a35c6a72527ff76", + "commitMessage": "gsdx sw: improve exit condition of SW extra thread\n\nUse a relaxed atomic to read the exit variable in the hot path\n\nWait that exit is deasserted in the destructor, so we are sure the\nthread will \"soon\" return", + "commitAuthoredDate": "2016-07-14T08:19:54Z", + "commitCommitterDate": "2016-07-14T16:29:22Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-961-g25bc2df-windows-x86.7z", + "versionNumber": "v1.5.961", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "25bc2dff077e4781428756ebd6af829e88d34b32", + "commitMessage": "gsdx: dump and log EE texture read\n\nIt gives a visual opportunity to detect a bad read of the texture cache", + "commitAuthoredDate": "2016-07-14T17:41:21Z", + "commitCommitterDate": "2016-07-14T17:45:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-963-gf9ebc0b-windows-x86.7z", + "versionNumber": "v1.5.963", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "f9ebc0ba70fa17066341b6b5218a5f6a7a8e7f96", + "commitMessage": "Merge pull request #1459 from frantisekz/master\n\nDegrade GTK3 Fatal Error to Warning", + "commitAuthoredDate": "2016-07-15T07:35:36Z", + "commitCommitterDate": "2016-07-15T07:35:36Z", + "associatedPullRequests": [ + { + "title": "Degrade GTK3 Fatal Error to Warning", + "url": "https://github.com/PCSX2/pcsx2/pull/1459" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-967-ge680a90-windows-x86.7z", + "versionNumber": "v1.5.967", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "e680a90e90373cfe1035141da805395d58f2833e", + "commitMessage": "Merge branch 'intrinsic-cleanup'", + "commitAuthoredDate": "2016-07-17T09:33:06Z", + "commitCommitterDate": "2016-07-17T09:33:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-972-gddc6862-windows-x86.7z", + "versionNumber": "v1.5.972", + "commitAuthor": "ramapcsx2", + "commitFullSha": "ddc68626d853227e7590153328943a5a82e7f800", + "commitMessage": "Merge pull request #1442 from ssakash/Counters\n\nPCSX2-Counters: Improve video mode detection", + "commitAuthoredDate": "2016-07-18T17:28:24Z", + "commitCommitterDate": "2016-07-18T17:28:24Z", + "associatedPullRequests": [ + { + "title": "PCSX2-Counters: Improve video mode detection", + "url": "https://github.com/PCSX2/pcsx2/pull/1442" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-973-g1e92c24-windows-x86.7z", + "versionNumber": "v1.5.973", + "commitAuthor": "Akash", + "commitFullSha": "1e92c24847ca33baaeefce6470a65d7e9f0cf102", + "commitMessage": "SPU2-X: Convert inline assembly to intrinsics (#1464)", + "commitAuthoredDate": "2016-07-19T22:11:12Z", + "commitCommitterDate": "2016-07-19T22:11:12Z", + "associatedPullRequests": [ + { + "title": "SPU2-X: Convert inline assembly to intrinsics", + "url": "https://github.com/PCSX2/pcsx2/pull/1464" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86.7z", + "versionNumber": "v1.5.974", + "commitAuthor": "Lena", + "commitFullSha": "5a17b959013820a7dec505a0809f773894cbaf5c", + "commitMessage": "x86_intrin.h: fix build using GCC (#1468)\n\n__GNUG__ is not defined while compiling this file,\r\nthis causes the build to fail.\r\n\r\nReplacing this with __GNUC__ fixes this.", + "commitAuthoredDate": "2016-07-19T22:13:24Z", + "commitCommitterDate": "2016-07-19T22:13:24Z", + "associatedPullRequests": [ + { + "title": "x86_intrin.h: fix build using GCC", + "url": "https://github.com/PCSX2/pcsx2/pull/1468" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-975-gdbda929-windows-x86.7z", + "versionNumber": "v1.5.975", + "commitAuthor": "trostboot", + "commitFullSha": "dbda9292d8591ae7bbb078686ca13555ca66915b", + "commitMessage": "Add EE clamp modes for Shadow Hearts (#1463)\n\nGameDB: Full EE clamping is required in Shadow Hearts for characters to appear correctly in\r\nvarious scenes throughout the game.", + "commitAuthoredDate": "2016-07-20T10:56:10Z", + "commitCommitterDate": "2016-07-20T10:56:10Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add EE clamp modes for Shadow Hearts", + "url": "https://github.com/PCSX2/pcsx2/pull/1463" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-98-g522ca27-windows-x86.7z", + "versionNumber": "v1.5.98", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "522ca272438b51766966e478a584048073943c69", + "commitMessage": "Merge pull request #1111 from Dokman/ca_ES\n\nCatalan Translation", + "commitAuthoredDate": "2016-01-17T15:30:45Z", + "commitCommitterDate": "2016-01-17T15:30:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.5.0-dev-984-gfee374b-windows-x86.7z", + "versionNumber": "v1.5.984", + "commitAuthor": "Jonathan Li", + "commitFullSha": "fee374b0e9e7f2ccf0b63aa9cfeee7cf8e06251b", + "commitMessage": "Merge pull request #1462 from turtleli/tidy-vs-projects\n\nTidy Visual Studio project files", + "commitAuthoredDate": "2016-07-21T23:30:52Z", + "commitCommitterDate": "2016-07-21T23:30:52Z", + "associatedPullRequests": [ + { + "title": "Tidy Visual Studio project files", + "url": "https://github.com/PCSX2/pcsx2/pull/1462" + } + ] + }, + { + "fileName": "pcsx2-v1.5.0-dev-995-g0f62bcc-windows-x86.7z", + "versionNumber": "v1.5.995", + "commitAuthor": "Gregory Hainaut", + "commitFullSha": "0f62bccb0bfeeba1b08b8eb74d3ed7be1242e25d", + "commitMessage": "Merge pull request #1470 from ssakash/spu2_x_nitpicks\n\nSPU2-X: Align GUI elements on debug dialog", + "commitAuthoredDate": "2016-07-22T16:18:20Z", + "commitCommitterDate": "2016-07-22T16:18:20Z", + "associatedPullRequests": [ + { + "title": "SPU2-X: Align GUI elements on debug dialog", + "url": "https://github.com/PCSX2/pcsx2/pull/1470" + } + ] + } +] \ No 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+ "commitAuthor": "lightningterror", + "commitFullSha": "8f3b908e38c9767512ea34a1b15bc595b0e67cc9", + "commitMessage": "gsdx-gui: Remove custom resolution from the windows gui.\n\nLeave it as an ini option only.\nPeople should never use custom resolution as it causes many issues and\nmany features aren't supported with it.\nOn linux option was removed a long time ago.", + "commitAuthoredDate": "2020-03-22T17:47:37Z", + "commitCommitterDate": "2020-05-07T10:03:05Z", + "associatedPullRequests": [ + { + "title": "GSdx-gui: Remove custom resolution from the windows gui", + "url": "https://github.com/PCSX2/pcsx2/pull/3304" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-100-g2365e4ff7-windows-x86.7z", + "versionNumber": "v1.7.100", + "commitAuthor": "Víctor \"IlDucci", + "commitFullSha": "2365e4ff7f050c6b3c028d07e44e3767f7980b98", + "commitMessage": "Locales: Updating Spanish translation. (#3476)\n\nOverhauls the previous batch of changes and adds the latest changes. Changes include:\r\n - Unification of terminology between all the strings.\r\n - Changing quotation marks with the ones used in Spanish.\r\n - Removal of some GT-like translations.\r\n - Unification of parenthesis symbols.\r\n - Removal of title uppercasing (Spanish language doesn't use that many uppercased words).\r\n - Checked fuzzy entries.", + "commitAuthoredDate": "2020-06-24T11:10:26Z", + "commitCommitterDate": "2020-06-24T11:10:26Z", + "associatedPullRequests": [ + { + "title": "Updating Spanish translation", + "url": "https://github.com/PCSX2/pcsx2/pull/3476" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1002-g25628d09e-windows-x86.7z", + "versionNumber": "v1.7.1002", + "commitAuthor": "kozarovv", + "commitFullSha": "25628d09e6d2d8fb785ec6f4dff97c46bbbdd644", + "commitMessage": "GameDB: Add patches for KOF series\n\nFix for Depth precision.\nGame fills upper 16bits of depth with 0xFFFF.\nThis results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.", + "commitAuthoredDate": "2021-01-27T16:12:20Z", + "commitCommitterDate": "2021-02-23T00:30:29Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add patches for KOF series", + "url": "https://github.com/PCSX2/pcsx2/pull/4187" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1003-g513f377a8-windows-x86.7z", + "versionNumber": "v1.7.1003", + "commitAuthor": "lightningterror", + "commitFullSha": "513f377a8f29b556e12a362f0777b119dd33aee8", + "commitMessage": "pad-linux: Update to latest controller database.\n\nClose #4237", + "commitAuthoredDate": "2021-02-23T07:34:11Z", + "commitCommitterDate": "2021-02-23T07:34:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1004-g729583713-windows-x86.7z", + "versionNumber": "v1.7.1004", + "commitAuthor": "Romain TISSERAND", + "commitFullSha": "72958371351812f55a4bdca4d07d18a0f1168f88", + "commitMessage": "Build: Drop GSnull plugim\n\nFixes #4242", + "commitAuthoredDate": "2021-02-23T09:19:06Z", + "commitCommitterDate": "2021-02-23T09:19:06Z", + "associatedPullRequests": [ + { + "title": "misc: Purge GSNull plugin entirely", + "url": "https://github.com/PCSX2/pcsx2/pull/4243" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1005-g9db778a1e-windows-x86.7z", + "versionNumber": "v1.7.1005", + "commitAuthor": "KrossX", + "commitFullSha": "9db778a1edabd9f2e794eb34a73f25e28c205e79", + "commitMessage": "Avoid presets from resetting VsyncQueueSize", + "commitAuthoredDate": "2021-02-23T15:16:11Z", + "commitCommitterDate": "2021-02-23T15:34:41Z", + "associatedPullRequests": [ + { + "title": "Avoid presets from resetting VsyncQueueSize", + "url": "https://github.com/PCSX2/pcsx2/pull/4244" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1006-g87eb7f1e1-windows-x86.7z", + "versionNumber": "v1.7.1006", + "commitAuthor": "lightningterror", + "commitFullSha": "87eb7f1e1f9c091efae506be6c857fe98a79323b", + 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So after a new submodule is added, the cache is never evicted (for instance in this PR's case, where an existing submodule is bumped to a new commit)", + "commitAuthoredDate": "2021-03-14T19:10:18Z", + "commitCommitterDate": "2021-03-20T03:20:43Z", + "associatedPullRequests": [ + { + "title": "Dependencies: Bump {fmt} to `7.1.3`", + "url": "https://github.com/PCSX2/pcsx2/pull/4296" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-109-g4102489d8-windows-x86.7z", + "versionNumber": "v1.7.109", + "commitAuthor": "RedDevilus", + "commitFullSha": "4102489d8490a79bcf8a34341fa4557b18afd551", + "commitMessage": "onepad: Add Alienware controller\n\nFixes #3505", + "commitAuthoredDate": "2020-06-29T13:54:31Z", + "commitCommitterDate": "2020-06-29T14:41:48Z", + "associatedPullRequests": [ + { + "title": "onepad: Add Alienware controller", + "url": "https://github.com/PCSX2/pcsx2/pull/3509" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1090-g0af847bd2-windows-x86.7z", + "versionNumber": "v1.7.1090", + "commitAuthor": "RedPanda4552", + "commitFullSha": "0af847bd29c98acfc1e684c47fb94c9d3c463b88", + "commitMessage": "Change visibility of end of file error\n\nWe want this to be visible at all times so ISO damage issues are more visible without enabling advanced logs. Conversely, we don't want this to show up as a big red error, since it is not necessarily a critical error as mentioned in li's comment.", + "commitAuthoredDate": "2021-03-19T23:09:14Z", + "commitCommitterDate": "2021-03-20T04:54:38Z", + "associatedPullRequests": [ + { + "title": "Change visibility of end of file error", + "url": "https://github.com/PCSX2/pcsx2/pull/4307" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1091-g68d884007-windows-x86.7z", + "versionNumber": "v1.7.1091", + "commitAuthor": "Silent", + "commitFullSha": "68d8840075c5224c6785da1ac0d5c6e08f681bfc", + "commitMessage": "USB: Improve Force Feedback test so it doesn't block UI", + "commitAuthoredDate": "2021-03-20T14:11:54Z", + "commitCommitterDate": "2021-03-20T21:01:11Z", + "associatedPullRequests": [ + { + "title": "USB: Improve Force Feedback test so it doesn't block UI", + "url": "https://github.com/PCSX2/pcsx2/pull/4310" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1092-g5ac4b4128-windows-x86.7z", + "versionNumber": "v1.7.1092", + "commitAuthor": "Kojin", + "commitFullSha": "5ac4b41281d4090e3f10d56b7b0d19b7c7bc8562", + "commitMessage": "gs: remove some pesky asserts", + "commitAuthoredDate": "2021-03-21T20:23:01Z", + "commitCommitterDate": "2021-03-22T06:07:54Z", + "associatedPullRequests": [ + { + "title": "gs: remove some pesky asserts", + "url": "https://github.com/PCSX2/pcsx2/pull/4315" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1095-g9a435c1a7-windows-x86.7z", + "versionNumber": "v1.7.1095", + "commitAuthor": "TellowKrinkle", + "commitFullSha": "9a435c1a7e114a7c1a2544f82e82f8426fa71045", + "commitMessage": "GSdx: Re-add __forceinline to GSVector functions\n\nLooks like MSVC isn't smart enough to inline things properly", + "commitAuthoredDate": "2021-03-16T00:16:31Z", + "commitCommitterDate": "2021-03-22T06:09:31Z", + "associatedPullRequests": [ + { + "title": "GSdx: Don't use constexpr vector constructors at runtime", + "url": "https://github.com/PCSX2/pcsx2/pull/4288" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1096-g0dffc13e4-windows-x86.7z", + "versionNumber": "v1.7.1096", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "0dffc13e492f891941d42198f93d873a4751b730", + "commitMessage": "gui: Visually indicate the current savestate slot in the load/save menu", + "commitAuthoredDate": "2021-03-18T04:40:51Z", + "commitCommitterDate": "2021-03-22T07:40:53Z", + "associatedPullRequests": [ + { + "title": "gui: Visually indicate the current savestate slot in the load/save menu", + "url": "https://github.com/PCSX2/pcsx2/pull/4306" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-11-g16431653e-windows-x86.7z", + "versionNumber": "v1.7.11", + "commitAuthor": "Jonathan Li", + "commitFullSha": "16431653e4d92fda4069031897e24fbe4688d36a", + "commitMessage": "gsdx:windows: Use precise floating point behaviour\n\nFast floating point behaviour can optimise out handling for special\nfloating point values e.g. NaNs. As GSdx needs to handle NaNs in a few\nplaces, precise floating point behaviour should be used instead.\n\nFixes a flashlight regression in Silent Hill 2/3 that was caused by\nVS2019 optimising out NaN handling.", + "commitAuthoredDate": "2020-04-12T06:04:20Z", + "commitCommitterDate": "2020-05-07T18:30:29Z", + "associatedPullRequests": [ + { + "title": "gsdx:windows: Use precise floating point behaviour", + "url": "https://github.com/PCSX2/pcsx2/pull/3312" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-110-g7d35892de-windows-x86.7z", + "versionNumber": "v1.7.110", + "commitAuthor": "RedDevilus", + "commitFullSha": "7d35892def72db43ef1bd9ea945041374011ac2b", + "commitMessage": "GameDB: Add EETimingHack gamefix to Yakuza.\n\n(#2774) Fixes flickering.", + "commitAuthoredDate": "2020-07-01T18:14:20Z", + "commitCommitterDate": "2020-07-02T06:37:42Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add EETimingHack gamefix to Yakuza.", + "url": "https://github.com/PCSX2/pcsx2/pull/3517" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-111-gb45e524b2-windows-x86.7z", + "versionNumber": "v1.7.111", + "commitAuthor": "lightningterror", + "commitFullSha": "b45e524b2cabd45eb25b97913eaa8a956e3fc435", + "commitMessage": "gsdx-d3d11: SetupIA, allow sprite conversion to be done on the cpu on d3d hw renderer when applicable.\n\nConvert sprites on the cpu instead of the gpu when applicable. Port from\nOpengl.\n\nLines: GPU conversion.\nTriangles: CPU conversion.\n\nDisable Geometry shader when conversion is done on the cpu.", + "commitAuthoredDate": "2020-06-29T07:10:37Z", + "commitCommitterDate": "2020-07-03T11:00:49Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: SetupIA, allow sprite conversion to be done on the cpu when applicable.", + "url": "https://github.com/PCSX2/pcsx2/pull/3507" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-112-g6afee4ae0-windows-x86.7z", + "versionNumber": "v1.7.112", + "commitAuthor": "arcum42", + "commitFullSha": "6afee4ae0c3e3dafed33f05d4a6acae640b73cb5", + "commitMessage": "Don't call PressButton if the key pressed isn't in the index.", + "commitAuthoredDate": "2020-07-04T04:56:46Z", + "commitCommitterDate": "2020-07-04T04:56:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-113-g91e7c5b7f-windows-x86.7z", + "versionNumber": "v1.7.113", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "91e7c5b7f19edbf782fb9683d58d8768df1d6305", + "commitMessage": "gamedb: Add The Ultimate World Cup Quiz. (#3522)", + "commitAuthoredDate": "2020-07-04T14:47:13Z", + "commitCommitterDate": "2020-07-04T14:47:13Z", + "associatedPullRequests": [ + { + "title": "[GameDB] add The Ultimate World Cup Quiz ", + "url": "https://github.com/PCSX2/pcsx2/pull/3522" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-114-g210336d8c-windows-x86.7z", + "versionNumber": "v1.7.114", + "commitAuthor": "Kojin", + "commitFullSha": "210336d8c17925e11ac15e849b0d3336a17a876e", + "commitMessage": "gsdx-d3d11: Modernize swapchain and device creation\n\nUpdates the d3d device and swapchain creation to more modern methods.\n\n- Use CreateDXGIFactory2 to create the factory and store in member\n- Use CreateSwapChainForHwnd\n- Add messages for failures to the console\n- Some general formatting improvements", + "commitAuthoredDate": "2020-06-29T07:33:48Z", + "commitCommitterDate": "2020-07-07T19:59:44Z", + "associatedPullRequests": [ + { + "title": "gsdx-d3d11: Modernize swapchain and device creation", + "url": "https://github.com/PCSX2/pcsx2/pull/3508" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1149-g3dc516207-windows-x86.7z", + "versionNumber": "v1.7.1149", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "3dc5162079d702b767caeecbbbb6e27573632ddd", + "commitMessage": "gsdump: change the location of the settings button", + "commitAuthoredDate": "2021-03-15T12:16:20Z", + "commitCommitterDate": "2021-03-23T03:37:24Z", + "associatedPullRequests": [ + { + "title": "GS/Core: Implement the new generation of GS Debugger", + "url": "https://github.com/PCSX2/pcsx2/pull/4271" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-115-g1a1a338d6-windows-x86.7z", + "versionNumber": "v1.7.115", + "commitAuthor": "RedPanda4552", + "commitFullSha": "1a1a338d686ee6bceca8c4e3034554f5472454e5", + "commitMessage": "GameDB: Add Xenosaga save point crash patch (#3418)", + "commitAuthoredDate": "2020-07-10T17:04:44Z", + "commitCommitterDate": "2020-07-10T17:04:44Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add Xenosaga save point crash patch", + "url": "https://github.com/PCSX2/pcsx2/pull/3418" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1156-g51253193e-windows-x86.7z", + "versionNumber": "v1.7.1156", + "commitAuthor": "Kojin", + "commitFullSha": "51253193e07bdd0dd146f02aebf188feb9dab944", + "commitMessage": "msbuild: fix libchdr include directory\n\nI don't know what PublicIncludeDirectories is, it's not documented anywhere by MS.\nEven if it doesn't fix the bot, it's at least consistent now.", + "commitAuthoredDate": "2021-03-25T23:07:23Z", + "commitCommitterDate": "2021-03-25T23:28:56Z", + "associatedPullRequests": [ + { + "title": "msbuild: fix libchdr include directory", + "url": "https://github.com/PCSX2/pcsx2/pull/4324" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1157-g72eafeaf4-windows-x86.7z", + "versionNumber": "v1.7.1157", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "72eafeaf403212d1569fa1de98d3ec57ac5ebc40", + "commitMessage": "docs: Hide PDF metadata from rendered markdown in github", + "commitAuthoredDate": "2021-03-26T02:54:13Z", + "commitCommitterDate": "2021-03-26T13:24:02Z", + "associatedPullRequests": [ + { + "title": "docs: Hide PDF metadata from rendered markdown in github", + "url": "https://github.com/PCSX2/pcsx2/pull/4327" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1158-g690dae5c1-windows-x86.7z", + "versionNumber": "v1.7.1158", + "commitAuthor": "ty", + "commitFullSha": "690dae5c17ec18c481f9ca4c987521fb49804e5e", + "commitMessage": "Misc: Support another bios for the debugger threadlist", + "commitAuthoredDate": "2021-03-26T01:57:28Z", + "commitCommitterDate": "2021-03-26T13:26:31Z", + "associatedPullRequests": [ + { + "title": "Misc: Support another bios for the debugger threadlist", + "url": "https://github.com/PCSX2/pcsx2/pull/4326" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1159-g294e54c42-windows-x86.7z", + "versionNumber": "v1.7.1159", + "commitAuthor": "KrossX", + "commitFullSha": "294e54c42bdbe74a8572ba6c7b9f2e07cd28b5f0", + "commitMessage": "PAD: Add one more byte to umask. (#4305)\n\nSeems to be enough to fix Warriors of Might and Magic.\r\n\r\nIncreased savestate version since it changes the size of the PadFreezeData struct.", + "commitAuthoredDate": "2021-03-26T22:23:03Z", + "commitCommitterDate": "2021-03-26T22:23:03Z", + "associatedPullRequests": [ + { + "title": "PAD: Add one more byte to umask.", + "url": "https://github.com/PCSX2/pcsx2/pull/4305" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-116-ge0037ff70-windows-x86.7z", + "versionNumber": "v1.7.116", + "commitAuthor": "Kojin", + "commitFullSha": "e0037ff709be6295c6e849e0fd92b5047cb93921", + "commitMessage": "gsdx-d3d11: remove legacy d3dcompiler code", + "commitAuthoredDate": "2020-07-01T08:32:15Z", + "commitCommitterDate": "2020-07-10T21:04:33Z", + "associatedPullRequests": [ + { + "title": "gsdx-d3d11: Remove legacy d3dcompiler code", + "url": "https://github.com/PCSX2/pcsx2/pull/3516" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1163-ga6fac1e00-windows-x86.7z", + "versionNumber": "v1.7.1163", + "commitAuthor": "Jonathan Li", + "commitFullSha": "a6fac1e009ef28b6cce4358877071b8e370ed3d6", + "commitMessage": "gsdx:windows: Fix incorrect printf specifier", + "commitAuthoredDate": "2021-03-24T03:36:39Z", + "commitCommitterDate": "2021-03-27T18:51:17Z", + "associatedPullRequests": [ + { + "title": "gsdx:windows: Fix dialog filename handling", + "url": "https://github.com/PCSX2/pcsx2/pull/4320" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1164-g9ea1610d3-windows-x86.7z", + "versionNumber": "v1.7.1164", + "commitAuthor": "ty", + "commitFullSha": "9ea1610d376aaf361433dd8e35e3a26e4218a91e", + "commitMessage": "Misc:Debugger: Bios thread view support", + "commitAuthoredDate": "2021-04-01T01:12:16Z", + "commitCommitterDate": "2021-04-01T14:30:55Z", + "associatedPullRequests": [ + { + "title": "Misc:Debugger: Bios thread view support", + "url": "https://github.com/PCSX2/pcsx2/pull/4345" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1165-ge36199c49-windows-x86.7z", + "versionNumber": "v1.7.1165", + "commitAuthor": "ty", + "commitFullSha": "e36199c499265787e507b774501c38b4033186a8", + "commitMessage": "Misc:Debugger: Support write-only GS priv reads", + "commitAuthoredDate": "2021-03-29T15:59:10Z", + "commitCommitterDate": "2021-04-01T14:32:47Z", + "associatedPullRequests": [ + { + "title": "Misc:Debugger: Support write-only GS priv reads", + "url": "https://github.com/PCSX2/pcsx2/pull/4338" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1166-g7704960e1-windows-x86.7z", + "versionNumber": "v1.7.1166", + "commitAuthor": "RedDevilus", + "commitFullSha": "7704960e1dc3a31ea2e2afd7039e946ed51239a6", + "commitMessage": "GUI-Speedhacks: Grayout Instant VU1 when MTVU is enabled\n\nMTVU checked + Instant VU1 checked = MTVU is on\nMTVU checked + Instant VU1 off = MTVU is on\nEssentially it doesn’t matter for Instant VU1 be checked or unchecked if MTVU is checked.\nMTVU off + Instant VU1 checked = Instant VU1 is on\nMTVU off + Instant VU1 off = both are off\n\nInstant VU1 enabled is the old behaviour (so think of it always being enabled in the past). Some games however don’t like this and for those few games they should be off, those kind of games should’ve normally been added as an automatic gamefix or will be in the future.", + "commitAuthoredDate": "2021-03-09T22:37:17Z", + "commitCommitterDate": "2021-04-01T23:36:51Z", + "associatedPullRequests": [ + { + "title": "GUI-Speedhacks: Grayout Instant VU1 when MTVU is enabled", + "url": "https://github.com/PCSX2/pcsx2/pull/4278" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1167-g048356a39-windows-x86.7z", + "versionNumber": "v1.7.1167", + "commitAuthor": "lightningterror", + "commitFullSha": "048356a39334a5e62c72ed3a271b1a4dc259e202", + "commitMessage": "pad-linux: Update to latest controller database.", + "commitAuthoredDate": "2021-04-02T03:57:15Z", + "commitCommitterDate": "2021-04-02T03:57:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1168-g0fe9a9535-windows-x86.7z", + "versionNumber": "v1.7.1168", + "commitAuthor": "RedDevilus", + "commitFullSha": "0fe9a9535e7ae900a98cbb8064e9854f52d6b158", + "commitMessage": "SPU2: Change default of latency slider\n\nLinux: 300 to 100 (which should be fine for everyone.\nWindows: Change the steps to start from 3 and increment on higher numbers instead of 0.5 steps which is just stupid to be that granular.", + "commitAuthoredDate": "2020-10-14T23:21:21Z", + "commitCommitterDate": "2021-04-04T22:18:07Z", + "associatedPullRequests": [ + { + "title": "SPU2: Change default of latency slider", + "url": "https://github.com/PCSX2/pcsx2/pull/3825" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1169-gc61566dec-windows-x86.7z", + "versionNumber": "v1.7.1169", + "commitAuthor": "lightningterror", + "commitFullSha": "c61566dec06cbf40093b3430b8d4bb9c7e8aeae2", + "commitMessage": "misc: Enable GS debugger on CI artifacts.", + "commitAuthoredDate": "2021-04-03T03:06:29Z", + "commitCommitterDate": "2021-04-04T22:23:31Z", + "associatedPullRequests": [ + { + "title": "Misc: Enable GS debugger on CI artifacts", + "url": "https://github.com/PCSX2/pcsx2/pull/4343" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-117-g257f8b114-windows-x86.7z", + "versionNumber": "v1.7.117", + "commitAuthor": "RedDevilus", + "commitFullSha": "257f8b1142aa84ecda2588ecee4dea02b07e0fe3", + "commitMessage": "pcsx2-gui: Modern Dark Themed Console. (3446)\n\nReplaces old dark mode with modern dark mode to the console.", + "commitAuthoredDate": "2020-07-11T20:44:24Z", + "commitCommitterDate": "2020-07-11T20:44:24Z", + "associatedPullRequests": [ + { + "title": "pcsx2-gui: Modern Dark Console", + "url": "https://github.com/PCSX2/pcsx2/pull/3446" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1170-gb60765e97-windows-x86.7z", + "versionNumber": "v1.7.1170", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "b60765e976f6b1c45117bbdd042f8d6698c63002", + "commitMessage": "Gif: Remove MTVU spam that isn't required\n\nSolves stuttering in MTVU mode in some games, and gets rid of some annoying asserts which mean nothing.", + "commitAuthoredDate": "2021-04-05T03:45:04Z", + "commitCommitterDate": "2021-04-05T03:45:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1171-g05a31bd65-windows-x86.7z", + "versionNumber": "v1.7.1171", + "commitAuthor": "lightningterror", + "commitFullSha": 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+ "url": "https://github.com/PCSX2/pcsx2/pull/4359" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-118-gc23f3be21-windows-x86.7z", + "versionNumber": "v1.7.118", + "commitAuthor": "RedDevilus", + "commitFullSha": "c23f3be21f97793580ba61d4ef10cffff0b6e9a5", + "commitMessage": "pcsx2-gui: Modern Dark Themed Console v2.Replaces old dark mode with modern dark mode to the console.\nDarker than dark (#3446)", + "commitAuthoredDate": "2020-07-12T17:30:18Z", + "commitCommitterDate": "2020-07-12T17:46:50Z", + "associatedPullRequests": [ + { + "title": "pcsx2-gui: Modern Dark Themed Console v2", + "url": "https://github.com/PCSX2/pcsx2/pull/3540" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1185-g12e9ddfa2-windows-x86.7z", + "versionNumber": "v1.7.1185", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "12e9ddfa2b5cfdd2f81ec6813bec1aea3bd9091b", + "commitMessage": "core: change sse4 fatal error to sse4.1", + "commitAuthoredDate": "2021-04-10T16:57:39Z", + "commitCommitterDate": "2021-04-10T17:16:42Z", + "associatedPullRequests": [ + { + "title": "Purge SSE2/SSE3", + "url": "https://github.com/PCSX2/pcsx2/pull/4329" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1186-g0235bec41-windows-x86.7z", + "versionNumber": "v1.7.1186", + "commitAuthor": "KrossX", + "commitFullSha": "0235bec4108852b96222513e552ec743436166f2", + "commitMessage": "PAD: Just enable pressure on CMD 0x4F", + "commitAuthoredDate": "2021-03-27T19:57:37Z", + "commitCommitterDate": "2021-04-10T17:46:30Z", + "associatedPullRequests": [ + { + "title": "PAD: Just enable pressure on CMD 0x4F", + "url": "https://github.com/PCSX2/pcsx2/pull/4331" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1187-g6cc969a89-windows-x86.7z", + "versionNumber": "v1.7.1187", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "6cc969a89ccfa24c6f82a94154855f7934ed7f64", + "commitMessage": "ci: Automatically label pull requests", + "commitAuthoredDate": "2021-03-28T00:53:13Z", + "commitCommitterDate": "2021-04-10T18:41:01Z", + "associatedPullRequests": [ + { + "title": "ci: Automatically label pull requests", + "url": "https://github.com/PCSX2/pcsx2/pull/4332" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1188-g1e6016193-windows-x86.7z", + "versionNumber": "v1.7.1188", + "commitAuthor": "tellowkrinkle", + "commitFullSha": "1e60161932639f2844a0c99671430cff506977d3", + "commitMessage": "ghactions: brew update before installing in macOS\n\nShould fix issues with homebrew's old package provider shutting down", + "commitAuthoredDate": "2021-04-12T20:04:05Z", + "commitCommitterDate": "2021-04-12T20:04:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1189-g6251c3f8a-windows-x86.7z", + "versionNumber": "v1.7.1189", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "6251c3f8ab6a495923b20d0fb8b8f7c025d124fa", + "commitMessage": "gsvector: fix forgotten elif during purge", + "commitAuthoredDate": 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really badly on", + "commitAuthoredDate": "2021-04-12T10:10:31Z", + "commitCommitterDate": "2021-04-17T10:11:33Z", + "associatedPullRequests": [ + { + "title": "Format GSdx", + "url": "https://github.com/PCSX2/pcsx2/pull/4363" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1196-g256afa8b9-windows-x86.7z", + "versionNumber": "v1.7.1196", + "commitAuthor": "tellowkrinkle", + "commitFullSha": "256afa8b9dfa6b76845267e47314466b1f65a891", + "commitMessage": "clang-format: change alignment settings", + "commitAuthoredDate": "2021-04-13T03:30:35Z", + "commitCommitterDate": "2021-04-18T22:39:09Z", + "associatedPullRequests": [ + { + "title": "clang-format: change alignment settings", + "url": "https://github.com/PCSX2/pcsx2/pull/4369" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1197-gd3be48132-windows-x86.7z", + "versionNumber": "v1.7.1197", + "commitAuthor": "dependabot[bot]", + "commitFullSha": "d3be4813275c5cece3d206558fb4ae6fad8dc2ee", + "commitMessage": "build(deps): bump actions/cache from v2.1.4 to v2.1.5\n\nBumps [actions/cache](https://github.com/actions/cache) from v2.1.4 to v2.1.5.\n- [Release notes](https://github.com/actions/cache/releases)\n- [Commits](https://github.com/actions/cache/compare/v2.1.4...1a9e2138d905efd099035b49d8b7a3888c653ca8)\n\nSigned-off-by: dependabot[bot] ", + "commitAuthoredDate": "2021-04-19T05:47:52Z", + "commitCommitterDate": "2021-04-19T06:34:26Z", + "associatedPullRequests": [ + { + "title": "build(deps): bump actions/cache from v2.1.4 to v2.1.5", + "url": "https://github.com/PCSX2/pcsx2/pull/4376" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1198-g6f7890b70-windows-x86.7z", + "versionNumber": "v1.7.1198", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "6f7890b709d5e3f7f5b824781e493455efc92339", + "commitMessage": "microVU: Fix mistake when setting Status Flag bits for Signed/Zero", + "commitAuthoredDate": "2021-04-19T09:55:33Z", + "commitCommitterDate": "2021-04-19T09:55:33Z", + "associatedPullRequests": 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"2020-07-12T21:54:59Z", + "associatedPullRequests": [ + { + "title": "Update gitignore for Linux", + "url": "https://github.com/PCSX2/pcsx2/pull/3538" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1201-g526c143eb-windows-x86.7z", + "versionNumber": "v1.7.1201", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "526c143eb5f049ea1bd38181445770fe8c7a72a3", + "commitMessage": "GUI: rename 'show debug' to 'show debugger' and move the create blockdump' option above it above\n\nGUI: rename 'show debug' to 'show debugger' and move the create blockdump' option above it above", + "commitAuthoredDate": "2021-04-22T19:55:18Z", + "commitCommitterDate": "2021-04-22T22:17:07Z", + "associatedPullRequests": [ + { + "title": "GUI: change window to debug in the menu and move blockdump to the debug menu ", + "url": "https://github.com/PCSX2/pcsx2/pull/4378" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1202-g721253bf4-windows-x86.7z", + "versionNumber": "v1.7.1202", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "721253bf49aa763e55d47ac93891ca95950ba7d1", + "commitMessage": "GameDB: Adds gamefixes for various games. (#4388)\n\nAdds fixes for Energy Airforce - Aim Strike , K-1 World Grand Prix 2006.", + "commitAuthoredDate": "2021-04-23T22:45:08Z", + "commitCommitterDate": "2021-04-23T22:45:08Z", + "associatedPullRequests": [ + { + "title": "GameDB:adds gamefixes for various games ", + "url": "https://github.com/PCSX2/pcsx2/pull/4388" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1204-gf0cdf398a-windows-x86.7z", + "versionNumber": "v1.7.1204", + "commitAuthor": "RedDevilus", + "commitFullSha": "f0cdf398a6678a14c49de439926839e4e82ee668", + "commitMessage": "pad-linux: Update to latest controller database.", + "commitAuthoredDate": "2021-04-24T01:07:01Z", + "commitCommitterDate": "2021-04-24T11:59:20Z", + "associatedPullRequests": [ + { + "title": "pad-linux: Update to latest controller database.", + "url": "https://github.com/PCSX2/pcsx2/pull/4390" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1205-g72eddb728-windows-x86.7z", + "versionNumber": "v1.7.1205", + "commitAuthor": "TheLastRar", + 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"pcsx2-v1.7.0-dev-1207-ga4bb6234a-windows-x86.7z", + "versionNumber": "v1.7.1207", + "commitAuthor": "tellowkrinkle", + "commitFullSha": "a4bb6234acd94f7a53113696b8e491f1b217b6b6", + "commitMessage": "Rename main menu back to System (#4362)\n\nThere's already a `PCSX2` menu on macOS, adding a second one is incredibly confusing", + "commitAuthoredDate": "2021-04-24T15:46:34Z", + "commitCommitterDate": "2021-04-24T15:46:34Z", + "associatedPullRequests": [ + { + "title": "Rename main menu back to System", + "url": "https://github.com/PCSX2/pcsx2/pull/4362" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1210-gee2890517-windows-x86.7z", + "versionNumber": "v1.7.1210", + "commitAuthor": "lightningterror", + "commitFullSha": "ee2890517c63c23e9fc847c32f852c92f96f3744", + "commitMessage": "gsdx-hw: Cleanup renderer code a bit.\n\nMark variables as const if applicable, initialize some as well.", + "commitAuthoredDate": "2021-04-24T01:11:09Z", + "commitCommitterDate": "2021-04-24T18:05:43Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: Some minor cleanups", + "url": "https://github.com/PCSX2/pcsx2/pull/4383" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1211-g290183040-windows-x86.7z", + "versionNumber": "v1.7.1211", + "commitAuthor": "lightningterror", + "commitFullSha": "290183040ff6ae873a44c69e91125fc714bd5ad3", + "commitMessage": "gsdx-vsprops: Fix build configuration.\n\nFixes AVX2 build configuration on VS.\nIssue was gsdx would still build as SSE4 instead of AVX2 on AVX2 configuration.\n\nAlso remove sse2.props.", + "commitAuthoredDate": "2021-04-24T03:04:55Z", + "commitCommitterDate": "2021-04-24T18:07:46Z", + "associatedPullRequests": [ + { + "title": "gsdx-vsprops: Fix build configuration.", + "url": "https://github.com/PCSX2/pcsx2/pull/4391" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1212-geef643cf6-windows-x86.7z", + "versionNumber": "v1.7.1212", + "commitAuthor": "ty", + "commitFullSha": "eef643cf63317804b4973a1681844533cf366a79", + "commitMessage": "Core: Purge OS specific CPU usage providers", + "commitAuthoredDate": "2021-04-22T21:17:18Z", + "commitCommitterDate": "2021-04-27T23:03:14Z", + "associatedPullRequests": [ + { + "title": "Core: Purge OS specific CPU usage providers", + "url": "https://github.com/PCSX2/pcsx2/pull/4384" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-122-g1e1d455a4-windows-x86.7z", + "versionNumber": "v1.7.122", + "commitAuthor": "tellowkrinkle", + "commitFullSha": "1e1d455a4d0640b4097ba42ea953c30c9be70980", + "commitMessage": "Use PCH with Clang (#3546)", + "commitAuthoredDate": "2020-07-15T05:57:11Z", + "commitCommitterDate": "2020-07-15T05:57:11Z", + "associatedPullRequests": [ + { + "title": "Use precompiled headers with Clang", + "url": "https://github.com/PCSX2/pcsx2/pull/3546" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1222-gbd4d04f91-windows-x86.7z", + "versionNumber": "v1.7.1222", + "commitAuthor": "Silent", + "commitFullSha": "bd4d04f914c0896365256fe56c13de204bdb8489", + "commitMessage": "clang-format: -pcsx2/gui/MemoryCardFolder.cpp -pcsx2/gui/MemoryCardFolder.h", + "commitAuthoredDate": "2021-04-21T16:08:11Z", + "commitCommitterDate": "2021-04-27T23:10:24Z", + "associatedPullRequests": [ + { + "title": "Folder memcards: Add an index file to track order of files", + "url": "https://github.com/PCSX2/pcsx2/pull/3941" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1224-g07f245917-windows-x86.7z", + "versionNumber": "v1.7.1224", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "07f2459178884e3513c3b54f8c1d6f9733e604a2", + "commitMessage": "github: Remove now redundant comment in PR template", + "commitAuthoredDate": "2021-04-29T01:20:32Z", + "commitCommitterDate": "2021-04-29T16:41:34Z", + "associatedPullRequests": [ + { + "title": "Github/CI - Add first-time contributor PR message and label", + "url": "https://github.com/PCSX2/pcsx2/pull/4407" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1225-g5639273ce-windows-x86.7z", + "versionNumber": "v1.7.1225", + "commitAuthor": "RedDevilus", + "commitFullSha": "5639273cec2111afa95772fb2e4e72311c00fbb9", + "commitMessage": "readme: Add discord shield\n\n- Discord is more obvious to endusers now with logo and corresponding blue color.\n\nreadme: Remove coverity\n\n- Sets discord to white icon and remove coverity because it hasn't been used since 2019 and replaced by codacy.\n\nreadme: SSE4 to SSE4.1\n\n- Make it more obvious to have atleast SSE 4.1", + "commitAuthoredDate": "2021-04-30T21:13:49Z", + "commitCommitterDate": "2021-04-30T22:34:55Z", + "associatedPullRequests": [ + { + "title": "readme: Add discord shield + remove coverity", + "url": "https://github.com/PCSX2/pcsx2/pull/4413" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1226-g467659200-windows-x86.7z", + "versionNumber": "v1.7.1226", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "467659200dd8165444eae402350b56f8ec2f26cf", + "commitMessage": "GameDB: Add patches for Elemental Gerad and K-1 Grand Prix 2006 (SLPS)", + "commitAuthoredDate": "2021-05-03T15:13:58Z", + "commitCommitterDate": "2021-05-03T15:13:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1227-g82ce20210-windows-x86.7z", + "versionNumber": "v1.7.1227", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "82ce20210f2c4170ce26684accbc543e7b8b5d19", + "commitMessage": "input-rec: Resolve crash when closing emulator involving GUI elements\n\nGist is we paused the CoreThread without resuming it (input recording would wait until the next VSync), the shutdown routine triggers it when all required window elements are already cleaned up, hence the crash.\n\nReproduction Steps:\n- boot game so gs window is open\n- open the dialog for a new input recording, then close it\n- close the GS window\n- re-open the dialog for a new input recording, then close it\n- close pcsx2, should error.", + "commitAuthoredDate": "2021-04-21T04:11:33Z", + "commitCommitterDate": "2021-05-04T15:35:41Z", + "associatedPullRequests": [ + { + "title": "Input Recording: Resolve crash when closing emulator involving GUI elements", + "url": "https://github.com/PCSX2/pcsx2/pull/4382" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1228-g15b9e775a-windows-x86.7z", + "versionNumber": "v1.7.1228", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "15b9e775a15f05cd048e7762c71a2ebd80bdf831", + "commitMessage": "GameDB: add Nearest EErounding to SSX and SSX tricky. (#4405)", + "commitAuthoredDate": "2021-05-04T15:37:26Z", + "commitCommitterDate": "2021-05-04T15:37:26Z", + "associatedPullRequests": [ + { + "title": "GameDB: add Nearest EErounding to SSX and SSX tricky ", + "url": "https://github.com/PCSX2/pcsx2/pull/4405" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1229-g0a247868d-windows-x86.7z", + "versionNumber": "v1.7.1229", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "0a247868dfb570b8ad1e0e5168ab65ac7e83e1be", + "commitMessage": "GameDB: Fix typo causing gamedb not to load (#4417)", + "commitAuthoredDate": "2021-05-04T19:13:18Z", + "commitCommitterDate": "2021-05-04T19:13:18Z", + "associatedPullRequests": [ + { + "title": "GameDB:fix yaml error", + "url": "https://github.com/PCSX2/pcsx2/pull/4417" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1231-g876021481-windows-x86.7z", + "versionNumber": "v1.7.1231", + "commitAuthor": "RedDevilus", + "commitFullSha": "8760214817c24a9f01932f08970f6ae9339b5171", + "commitMessage": "clang-format: -pcsx2\\gui\\AppRes.cpp", + "commitAuthoredDate": "2021-05-04T01:17:04Z", + "commitCommitterDate": "2021-05-05T16:10:15Z", + "associatedPullRequests": [ + { + "title": "CDVD-GUI: Swap buttons `Browse...` and `Ask when booting` and default to unchecked state.", + "url": "https://github.com/PCSX2/pcsx2/pull/4416" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1232-g11e08642f-windows-x86.7z", + "versionNumber": "v1.7.1232", + "commitAuthor": "lightningterror", + "commitFullSha": "11e08642f326c1925bd4febda96a4f71dc695162", + "commitMessage": "pad-linux: Update to latest controller database.", + "commitAuthoredDate": "2021-05-05T23:19:38Z", + "commitCommitterDate": "2021-05-05T23:19:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1233-g2e0baa716-windows-x86.7z", + "versionNumber": "v1.7.1233", + "commitAuthor": "TellowKrinkle", + "commitFullSha": "2e0baa71628c6763960cd62dc46eda05b2a68839", + "commitMessage": "Update ghc::filesystem to 1.5.4\n\nSwitches to wchar on windows, which allows construction of a path from wchar*", + "commitAuthoredDate": "2021-05-07T02:55:13Z", + "commitCommitterDate": "2021-05-07T07:23:04Z", + "associatedPullRequests": [ + { + "title": "Update ghc::filesystem to 1.5.4", + "url": "https://github.com/PCSX2/pcsx2/pull/4422" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1235-g6a2ed3d07-windows-x86.7z", + "versionNumber": "v1.7.1235", + "commitAuthor": "macmenot", + "commitFullSha": "6a2ed3d0781265e503d02ae907173da5b3368c76", + "commitMessage": "DEV9: consistently prefix all console output with `DEV9: `\n\nAround half of the debug and console output from the DEV9 tree already\nhad this prefix. Adding it everywhere for consistency. Also fixed\nmisspelling of \"Unknown\" whilst there.", + "commitAuthoredDate": "2021-04-12T20:56:34Z", + "commitCommitterDate": "2021-05-08T15:05:23Z", + "associatedPullRequests": [ + { + "title": "DEV9: consistently prefix all console output with `DEV9: `", + "url": "https://github.com/PCSX2/pcsx2/pull/4403" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1236-ge50a4463a-windows-x86.7z", + "versionNumber": "v1.7.1236", + "commitAuthor": "lightningterror", + "commitFullSha": "e50a4463a532379296a7bc97195f899aa215514d", + "commitMessage": "recording-gui: Add close box to New Input Recording.", + "commitAuthoredDate": "2021-05-09T20:59:12Z", + "commitCommitterDate": "2021-05-09T20:59:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1239-g23f727351-windows-x86.7z", + "versionNumber": "v1.7.1239", + "commitAuthor": "ty", + "commitFullSha": "23f727351c4c6d7f2177994957c0b2a4f6d0e2e7", + "commitMessage": "Core / VU: Disable MTVU when VU1 Interpreter is selected\n\nAlso clean up Config.h a little", + "commitAuthoredDate": "2021-04-25T02:17:59Z", + "commitCommitterDate": "2021-05-10T14:15:16Z", + "associatedPullRequests": [ + { + "title": "Core / VU: Disable MTVU when VU1 Interpreter is selected", + "url": "https://github.com/PCSX2/pcsx2/pull/4399" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-124-ge04d86ad3-windows-x86.7z", + "versionNumber": "v1.7.124", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "e04d86ad3995d822a355a911cadaa2ffe0592649", + "commitMessage": "VIF MSCAL instructions wait on VU T-Bit stop (#3539)\n\n* VIF MSCAL instructions wait on VU T-Bit stop\r\nFixes:\r\nThe Sims\r\nSpiderman 3\r\nSharks Tale\r\nMaybe some bits of Over the Hedge\r\n\r\n* Removed Spiderman 3 patches\r\n\r\n* Fix VIF DMA resuming when stalled on tag\r\n\r\n* Remove warning which doesn't really need to be there anymore", + "commitAuthoredDate": "2020-07-15T12:15:47Z", + "commitCommitterDate": "2020-07-15T12:15:47Z", + "associatedPullRequests": [ + { + "title": "VIF MSCAL instructions wait on VU T-Bit stop", + "url": "https://github.com/PCSX2/pcsx2/pull/3539" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-125-ga782e03eb-windows-x86.7z", + "versionNumber": "v1.7.125", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "a782e03ebf29055ea892ab5c98c37c0699153015", + "commitMessage": "GSdx-hw: Improve HW dithering (#3534)\n\n* Improve HW dithering to stop it creating line artifacts across the screen\r\n\r\n* Make DX dithering code OGL-like", + "commitAuthoredDate": "2020-07-15T12:51:03Z", + "commitCommitterDate": "2020-07-15T12:51:03Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: Improve HW dithering", + "url": "https://github.com/PCSX2/pcsx2/pull/3534" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1255-gbc25ffb52-windows-x86.7z", + "versionNumber": "v1.7.1255", + "commitAuthor": "TheLastRar", + "commitFullSha": "bc25ffb52c052f56f4cfefec6a0a32a4c9268da3", + "commitMessage": "DEV9: Better align IP fields", + "commitAuthoredDate": "2021-05-09T13:09:35Z", + "commitCommitterDate": "2021-05-10T14:24:43Z", + "associatedPullRequests": [ + { + "title": "DEV9: Internal DHCP", + "url": "https://github.com/PCSX2/pcsx2/pull/4304" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1256-gb6ac5e3be-windows-x86.7z", + "versionNumber": "v1.7.1256", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "b6ac5e3be022a7e075748adba73dd39907e83118", + "commitMessage": "GUI: Updates the 2 smaller icons to the same icon as the main icon used for the program. (#4431)", + "commitAuthoredDate": "2021-05-10T14:53:29Z", + "commitCommitterDate": "2021-05-10T14:53:29Z", + "associatedPullRequests": [ + { + "title": "GUI: update the 2 smaller icons ", + "url": "https://github.com/PCSX2/pcsx2/pull/4431" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1258-g2eb6d9a0f-windows-x86.7z", + "versionNumber": "v1.7.1258", + "commitAuthor": "Florin9doi", + "commitFullSha": "2eb6d9a0fb4a63e286efeca787cf12cab59030a9", + "commitMessage": "Eyetoy: Don't send duplicate frames", + "commitAuthoredDate": "2021-05-03T09:15:23Z", + "commitCommitterDate": "2021-05-10T15:02:59Z", + "associatedPullRequests": [ + { + "title": "Eyetoy: Motion button support", + "url": "https://github.com/PCSX2/pcsx2/pull/4415" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1259-g7efa96c73-windows-x86.7z", + "versionNumber": "v1.7.1259", + "commitAuthor": "lightningterror", + "commitFullSha": "7efa96c732af4cb409c6845e90984274c7799dfe", + "commitMessage": "pad: Update log that mentioned plugin settings.", + "commitAuthoredDate": "2021-05-12T16:20:54Z", + "commitCommitterDate": "2021-05-12T16:20:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-126-g54f47572a-windows-x86.7z", + "versionNumber": "v1.7.126", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "54f47572affbb1e3bdff2f01e77bce9ee942d031", + "commitMessage": "EE REC: Prevent crash when DI instruction is in branch delay slot", + "commitAuthoredDate": "2020-07-16T19:09:12Z", + "commitCommitterDate": "2020-07-16T19:09:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1261-g1af6979e8-windows-x86.7z", + "versionNumber": "v1.7.1261", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "1af6979e88d010baab9f1be81ce2ae3026074cf9", + "commitMessage": "GUI: change 'Console to Stdio' to 'Program Log to Stdio'\n\nGUI: change 'Console to Stdio' to 'Program Log to Stdio'", + "commitAuthoredDate": "2021-05-14T11:08:20Z", + "commitCommitterDate": "2021-05-17T12:25:59Z", + "associatedPullRequests": [ + { + "title": "GUI: change 'Console to Stdio' to 'Program Log to Stdio' in UI ", + "url": "https://github.com/PCSX2/pcsx2/pull/4438" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1262-g084c7db9a-windows-x86.7z", + "versionNumber": "v1.7.1262", + "commitAuthor": "TheLastRar", + "commitFullSha": "084c7db9ac52c3da9f98d4db3d14ac1d78708443", + "commitMessage": "DEV9: Increase min HDD size to 40gb", + "commitAuthoredDate": "2021-05-16T21:18:37Z", + "commitCommitterDate": "2021-05-17T12:29:03Z", + "associatedPullRequests": [ + { + "title": "DEV9: Increase min HDD size to 40GiB", + "url": "https://github.com/PCSX2/pcsx2/pull/4442" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1263-ge88f29d3a-windows-x86.7z", + "versionNumber": "v1.7.1263", + "commitAuthor": "Ty Lamontagne", + "commitFullSha": "e88f29d3ac7a6b105b08faadc7fe6cb3a2ae2595", + "commitMessage": "Misc: Save ELF last path when auto-running an elf", + "commitAuthoredDate": "2021-05-17T02:47:51Z", + "commitCommitterDate": "2021-05-20T21:48:54Z", + "associatedPullRequests": [ + { + "title": "Misc: Save ELF last path when auto-running an elf", + "url": "https://github.com/PCSX2/pcsx2/pull/4444" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1264-gbb09d3fe7-windows-x86.7z", + "versionNumber": "v1.7.1264", + "commitAuthor": "Ziemas", + "commitFullSha": "bb09d3fe742c0d0cf354e1e2ac0932ec7dd8e02a", + "commitMessage": "SPU: Make SPU use the MADR from iopHw", + "commitAuthoredDate": "2021-05-13T07:37:10Z", + "commitCommitterDate": "2021-05-20T21:50:49Z", + "associatedPullRequests": [ + { + "title": "SPU: Make SPU use the DMA registers from iopHw", + "url": "https://github.com/PCSX2/pcsx2/pull/4437" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1265-ge0111195a-windows-x86.7z", + "versionNumber": "v1.7.1265", + "commitAuthor": "Nobbs66", + "commitFullSha": "e0111195a5dc7c752e83903d41d2b7e8b9c54311", + "commitMessage": "Fix Emulated PSX GPU Version\n\nThe PS2 emulates a version 0 PSX GPU rather than a version 2 GPU. This removes the extra v2 commands", + "commitAuthoredDate": "2021-05-07T13:28:38Z", + "commitCommitterDate": "2021-05-20T22:06:16Z", + "associatedPullRequests": [ + { + "title": "PSX: Fix Emulated PSX GPU Version", + "url": "https://github.com/PCSX2/pcsx2/pull/4425" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1267-g1097e246a-windows-x86.7z", + "versionNumber": "v1.7.1267", + "commitAuthor": "Ty Lamontagne", + "commitFullSha": "1097e246a4b7c038f7eb8f7f53733b8549f08aa1", + "commitMessage": "Differentiate Impossible block clearing message from IOP & EE", + "commitAuthoredDate": "2021-05-25T19:10:54Z", + "commitCommitterDate": "2021-05-26T09:14:20Z", + "associatedPullRequests": [ + { + "title": "Misc: Differentiate Impossible block clearing message from IOP & EE", + "url": "https://github.com/PCSX2/pcsx2/pull/4461" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1268-g1bbc51c94-windows-x86.7z", + "versionNumber": "v1.7.1268", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "1bbc51c94707d57f4b6295cb317b408c031e0e0c", + "commitMessage": "GameDB: Add missing db entries. (#4456)\n\nOfficial Playstation Magazine - Demo Disc 40'entries, Official Playstation Magazine - Demo Disc 85, Singstar Boy Bands vs Girl Bands, Singstar Take That.", + "commitAuthoredDate": "2021-05-26T12:52:39Z", + "commitCommitterDate": "2021-05-26T12:52:39Z", + "associatedPullRequests": [ + { + "title": "GameDB: add missing GameDB entries ", + "url": "https://github.com/PCSX2/pcsx2/pull/4456" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-127-gadbb12bef-windows-x86.7z", + "versionNumber": "v1.7.127", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "adbb12befe014a12f8059cd33a1d58035a643f5b", + "commitMessage": "Added patch for FightBox", + "commitAuthoredDate": "2020-07-17T13:31:52Z", + "commitCommitterDate": "2020-07-17T13:31:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1271-g18abe94e7-windows-x86.7z", + "versionNumber": "v1.7.1271", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "18abe94e7fbf72715909a1e846aa9a0795ded2fe", + "commitMessage": "ci: Make acceptable values obvious", + "commitAuthoredDate": "2021-04-20T02:21:39Z", + "commitCommitterDate": "2021-05-26T13:07:26Z", + "associatedPullRequests": [ + { + "title": "CI: Add an explicit flag to retain debugging artifacts (.pdb, .exp, .lib, etc) in Windows builds", + "url": "https://github.com/PCSX2/pcsx2/pull/4180" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1272-g0b51f09a3-windows-x86.7z", + "versionNumber": "v1.7.1272", + "commitAuthor": "Florin9doi", + "commitFullSha": "0b51f09a3869facb173c7d32d39a128c7105a22d", + "commitMessage": "Remove PSX references to distinguish between PS1 and DVR", + "commitAuthoredDate": "2021-05-23T11:47:13Z", + "commitCommitterDate": "2021-05-26T13:24:41Z", + "associatedPullRequests": [ + { + "title": "GUI: Rename PSX references to PS1 distinguish between PS1 and DVR", + "url": "https://github.com/PCSX2/pcsx2/pull/4454" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1275-gead1243c6-windows-x86.7z", + "versionNumber": "v1.7.1275", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "ead1243c61359043586322aab270ddd0aaa733ff", + "commitMessage": "DEV9: ensure DEV9 use wchar ghc", + "commitAuthoredDate": "2021-05-10T16:24:58Z", + "commitCommitterDate": "2021-05-26T13:52:21Z", + "associatedPullRequests": [ + { + "title": "DEV9: Update ATA code for wchar GHC", + "url": "https://github.com/PCSX2/pcsx2/pull/4429" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1276-g17519c21b-windows-x86.7z", + "versionNumber": "v1.7.1276", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "17519c21b4eeefbadaad3374bd98bdd43d44f1a6", + "commitMessage": "SPU2: Fix hi def audio streaming", + "commitAuthoredDate": "2021-05-26T23:10:33Z", + "commitCommitterDate": "2021-05-26T23:10:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-128-g389d664ff-windows-x86.7z", + "versionNumber": "v1.7.128", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "389d664ffdf582735881341845ba63d9135182d2", + "commitMessage": "Clarified my patch comment slightly", + "commitAuthoredDate": "2020-07-17T13:47:55Z", + "commitCommitterDate": "2020-07-17T13:47:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1280-ga35edc95c-windows-x86.7z", + "versionNumber": "v1.7.1280", + "commitAuthor": "TheLastRar", + "commitFullSha": "a35edc95cfef64acc57a1e221f0a62c2e6fcefa2", + "commitMessage": "DEV9: Clang format DHCP_Server.cpp", + "commitAuthoredDate": "2021-05-21T13:37:33Z", + "commitCommitterDate": "2021-05-27T14:07:18Z", + "associatedPullRequests": [ + { + "title": "DEV9: Fix potential out of bounds access when manual DNS1 & automatic DNS2 are used together.", + "url": "https://github.com/PCSX2/pcsx2/pull/4449" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1281-g1b4c8991c-windows-x86.7z", + "versionNumber": "v1.7.1281", + "commitAuthor": "dependabot[bot]", + "commitFullSha": "1b4c8991c884f9d8a04ad41bd715120dd16bbd5f", + "commitMessage": "build(deps): bump actions/cache from 2.1.5 to 2.1.6\n\nBumps [actions/cache](https://github.com/actions/cache) from 2.1.5 to 2.1.6.\n- [Release notes](https://github.com/actions/cache/releases)\n- [Commits](https://github.com/actions/cache/compare/v2.1.5...v2.1.6)\n\nSigned-off-by: dependabot[bot] ", + "commitAuthoredDate": "2021-05-31T05:41:17Z", + "commitCommitterDate": "2021-05-31T19:15:59Z", + "associatedPullRequests": [ + { + "title": "build(deps): bump actions/cache from 2.1.5 to 2.1.6", + "url": "https://github.com/PCSX2/pcsx2/pull/4471" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1283-g286b6448b-windows-x86.7z", + "versionNumber": "v1.7.1283", + "commitAuthor": "TheLastRar", + "commitFullSha": "286b6448be332458c79f299736bb196ccc653659", + "commitMessage": "DEV9: Always open HDD image as binary\n\nPreviously the file was only opened in binary mode if it existed before starting emulation", + "commitAuthoredDate": "2021-05-21T13:57:18Z", + "commitCommitterDate": "2021-06-02T18:28:19Z", + "associatedPullRequests": [ + { + "title": "DEV9: Always use binary mode for HDD file", + "url": "https://github.com/PCSX2/pcsx2/pull/4448" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1284-g8552090f5-windows-x86.7z", + "versionNumber": "v1.7.1284", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "8552090f50b2b683200c265d7de16cd865b77e5c", + "commitMessage": "GameDB: Adds VU clamping mode extra to 'Enthusia Professional Racing' (#4478)", + "commitAuthoredDate": "2021-06-04T16:03:55Z", + "commitCommitterDate": "2021-06-04T16:03:55Z", + "associatedPullRequests": [ + { + "title": "GameDB:adds VU clamping mode extra to 'Enthusia Professional Racing'", + "url": "https://github.com/PCSX2/pcsx2/pull/4478" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1285-ga6193b0a5-windows-x86.7z", + "versionNumber": "v1.7.1285", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "a6193b0a514b8514e8ef921b3d0b4f1ed4ec3b66", + "commitMessage": 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"commitMessage": "pad-linux: Update to latest controller database.", + "commitAuthoredDate": "2021-06-18T02:40:34Z", + "commitCommitterDate": "2021-06-18T02:40:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1292-g982ef4181-windows-x86.7z", + "versionNumber": "v1.7.1292", + "commitAuthor": "Jonathan Li", + "commitFullSha": "982ef418146bf484ecedca955bcc4292a86bb66d", + "commitMessage": "cdvd: Simplify and fix disc variable handling\n\nThis fixes an issue on Windows where the previously selected disc drive\nchoice is cleared if there is no disc in the drive when PCSX2 is opened.", + "commitAuthoredDate": "2021-06-06T17:04:14Z", + "commitCommitterDate": "2021-06-20T09:00:31Z", + "associatedPullRequests": [ + { + "title": "cdvd: Fix disc drive path issues on Windows", + "url": "https://github.com/PCSX2/pcsx2/pull/4482" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1294-gf5346129a-windows-x86.7z", + "versionNumber": "v1.7.1294", + "commitAuthor": 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"commitAuthor": "Ilya Trukhanov", + "commitFullSha": "3c59221dd1bce5d911ef409dde99bc3fe6c36a47", + "commitMessage": "pad: Fix gamepad choice not affecting rumble test on Linux\n\nThe rumble test using either the checkbox or the slider in the gamepad\nconfiguration GUI always causes the first gamepad to rumble, even if\nother gamepads are selected in the drop-down menu.", + "commitAuthoredDate": "2021-05-28T12:15:16Z", + "commitCommitterDate": "2021-06-26T21:09:38Z", + "associatedPullRequests": [ + { + "title": "Fix gamepad choice not affecting rumble test on Linux", + "url": "https://github.com/PCSX2/pcsx2/pull/4466" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1298-gb7dfb2c29-windows-x86.7z", + "versionNumber": "v1.7.1298", + "commitAuthor": "Ziemas", + "commitFullSha": "b7dfb2c294c83d8e75a9098cfd44dd50f9a6bd02", + "commitMessage": "vsprops: Explicitly link setupapi. (#4495)\n\nCurrenty it only works because of portaudio linking it with a pragma.", + "commitAuthoredDate": "2021-06-27T11:13:05Z", + "commitCommitterDate": "2021-06-27T11:13:05Z", + "associatedPullRequests": [ + { + "title": "Explicitly link setupapi", + "url": "https://github.com/PCSX2/pcsx2/pull/4495" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1299-ge3d6e50ba-windows-x86.7z", + "versionNumber": "v1.7.1299", + "commitAuthor": "lightningterror", + "commitFullSha": "e3d6e50ba0e596ccce4cd6f18c31424c74ad2ff3", + "commitMessage": "pad-linux: Update to latest controller database.", + "commitAuthoredDate": "2021-06-29T14:32:51Z", + "commitCommitterDate": "2021-06-29T14:32:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86.7z", + "versionNumber": "v1.7.13", + "commitAuthor": "Kojin", + "commitFullSha": "8bf6ba1440826a3c087b397a210db747cf905614", + "commitMessage": "Merge pull request #3263 from tadanokojin/ridge-racer-v\n\ngsdx: mirror RGBAQ to 0x11", + "commitAuthoredDate": "2020-05-07T19:31:01Z", + "commitCommitterDate": "2020-05-07T19:31:01Z", + "associatedPullRequests": [ + { + "title": "gsdx: mirror RGBAQ to 0x11", + "url": "https://github.com/PCSX2/pcsx2/pull/3263" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-130-g30e6a7a62-windows-x86.7z", + "versionNumber": "v1.7.130", + "commitAuthor": "lightningterror", + "commitFullSha": "30e6a7a62a21155513d61d692e18e53316006df2", + "commitMessage": "onepad: Update to latest controller database.", + "commitAuthoredDate": "2020-07-17T19:20:05Z", + "commitCommitterDate": "2020-07-17T19:20:05Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1300-gfbffa1c7b-windows-x86.7z", + "versionNumber": "v1.7.1300", + "commitAuthor": "Ty Lamontagne", + "commitFullSha": "fbffa1c7bc0137cb12f3a588089639be4f01c635", + "commitMessage": "Translations: Remove unnecessary warning regarding string length", + "commitAuthoredDate": "2021-06-29T16:55:24Z", + "commitCommitterDate": "2021-07-03T18:48:46Z", + "associatedPullRequests": [ + { + "title": "Translations: Remove unnecessary warning regarding string length", + "url": "https://github.com/PCSX2/pcsx2/pull/4505" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-131-g8a6d56bb2-windows-x86.7z", + "versionNumber": "v1.7.131", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "8a6d56bb29289de9206649f78b8815b12e3d7e6a", + "commitMessage": "Revert IOP Counter change. IOP counters already edge triggered based on INT flag", + "commitAuthoredDate": "2020-07-18T19:54:15Z", + "commitCommitterDate": "2020-07-18T19:54:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-132-gb00c603e0-windows-x86.7z", + "versionNumber": "v1.7.132", + "commitAuthor": "lightningterror", + "commitFullSha": "b00c603e0bcbe3dc60b8a72ece2e3ddc3a0288c7", + "commitMessage": "gsdx-hw: Remove aggressive crc hack for SMTDDS1, SMTDDS2, SMTNocturne.\n\nRemoved motion blur and filter on the player. Hack is awful, get rid of\nit! Related\nhttps://github.com/PCSX2/pcsx2/commit/4e7e7f2dd5e549183e1a233db3f7a2950ec58326\n\nBonus: remove commented out hack for VP2.", + "commitAuthoredDate": "2020-07-18T22:14:37Z", + "commitCommitterDate": "2020-07-18T22:14:37Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-133-ge42b9ce11-windows-x86.7z", + "versionNumber": "v1.7.133", + "commitAuthor": "arcum42", + "commitFullSha": "e42b9ce110d51c68b374ba52b15e69c7cdd6e75e", + "commitMessage": "More gtk removals and Onepad dialog tweaks (#3525)\n\n* Improve secondary dialogs in Onepad. I'll do gtk stuff in this branch, too, I promise...\r\n\r\n* More fiddling with onepad's secondary dialogs.\r\n\r\n* Rework config.inl to use wx, getting the rest of the null plugins.\r\n\r\n* Remove some unnecessary includes, and convert SysMessage to wx in onepad.\r\n\r\n* Add in tellowkrinkle's Mac OS fixes.", + "commitAuthoredDate": "2020-07-20T02:11:42Z", + "commitCommitterDate": "2020-07-20T02:11:42Z", + "associatedPullRequests": [ + { + "title": "More gtk removals and Onepad dialog tweaks", + "url": "https://github.com/PCSX2/pcsx2/pull/3525" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-135-gee77822d2-windows-x86.7z", + "versionNumber": "v1.7.135", + "commitAuthor": "xddxd", + "commitFullSha": "ee77822d225b2035970aa2b47b42a8a07d702d2c", + "commitMessage": "Fix no portaudio build (#3510)", + "commitAuthoredDate": "2020-07-20T02:21:54Z", + "commitCommitterDate": "2020-07-20T02:21:54Z", + "associatedPullRequests": [ + { + "title": "Fix no portaudio build", + "url": "https://github.com/PCSX2/pcsx2/pull/3510" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-136-g6a067f5cd-windows-x86.7z", + "versionNumber": "v1.7.136", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "6a067f5cd6d30fbb76bfba20bd27c8757940fe0c", + "commitMessage": "GameDB: Added missing EU version of Test Drive Unlimited", + "commitAuthoredDate": "2020-07-20T13:04:14Z", + "commitCommitterDate": "2020-07-20T13:04:30Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-137-ge3f195cf5-windows-x86.7z", + "versionNumber": "v1.7.137", + "commitAuthor": "lightningterror", + "commitFullSha": "e3f195cf5c86ec5e1794255fb9c129b486fc4519", + "commitMessage": "onepad: Update to latest controller database.", + "commitAuthoredDate": "2020-07-21T20:08:34Z", + "commitCommitterDate": "2020-07-21T20:08:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-138-gd1af8cd80-windows-x86.7z", + "versionNumber": "v1.7.138", + "commitAuthor": "RedDevilus", + "commitFullSha": "d1af8cd806fb1d941edea9cb7a21a4795e7ca4f5", + "commitMessage": "GameDB: Patches for 22 games (or 16 individual games)\n- 24 : The game\n- Amplitude\n- Freaky Flyers\n- Free Running\n- Ghosthunter\n- Next Generation Tennis 2003\n- NHL 2K6\n- NHL 2K9\n- Primal\n- Ruff Trigger\n- Salt Lake 2002\n- Savage Skies\n- SOCOM 3\n- Tomb Raider: Angel of Darkness\n- True Crime: Streets of LA\n- Yanya Caballista: City Skater", + "commitAuthoredDate": "2020-06-24T23:53:43Z", + "commitCommitterDate": "2020-07-21T21:40:16Z", + "associatedPullRequests": [ + { + "title": "GameDB: Patches for multiple games", + "url": "https://github.com/PCSX2/pcsx2/pull/3494" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-139-ga1acaaa50-windows-x86.7z", + "versionNumber": "v1.7.139", + "commitAuthor": "lightningterror", + "commitFullSha": "a1acaaa50cb693076e3b2a5fcafe4719fcc9ba32", + "commitMessage": "pcsx2-gui: Remove SuperVU reference from vuflaghack tooltip.", + "commitAuthoredDate": "2020-07-23T19:06:55Z", + "commitCommitterDate": "2020-07-23T19:06:55Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-14-gb6e95fea5-windows-x86.7z", + "versionNumber": "v1.7.14", + "commitAuthor": "lightningterror", + "commitFullSha": "b6e95fea5246f4550dc5a9c75167aa97b3d767d8", + "commitMessage": "GSdx.fx: Fix Border Pass, function should only run when PX_BORDER is enabled/read from the config.\n\nFixes an issue where external shader broke rendering when enabled if\nconfig wasn't loaded properly.", + "commitAuthoredDate": "2020-05-08T12:29:08Z", + "commitCommitterDate": "2020-05-09T03:14:06Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-140-gb28382632-windows-x86.7z", + "versionNumber": "v1.7.140", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "b28382632a9c510c4a3fd0a9ad7f985546bddc7c", + "commitMessage": "IPU: Perform an interrupt on IPU_CTRL Reset. (#3555)\n\n* IPU: Perform an interrupt on IPU_CTRL Reset.\r\nDoing this reset performs a forced command end, meaning the IPU will run through the procedure of ending any command running and telling the core that it is done, even if there is no command currently active.\r\nFixes Fightbox\r\n\r\n* Remove Fightbox patch", + "commitAuthoredDate": "2020-07-24T07:56:46Z", + "commitCommitterDate": "2020-07-24T07:56:46Z", + "associatedPullRequests": [ + { + "title": "IPU: Perform an interrupt on IPU_CTRL Reset.", + "url": "https://github.com/PCSX2/pcsx2/pull/3555" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1419-gc19f8f899-windows-x86.7z", + "versionNumber": "v1.7.1419", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "c19f8f89972735a058f7750abed60333ec453f6a", + "commitMessage": "mcd: correctly display osd message", + "commitAuthoredDate": "2021-06-29T00:30:22Z", + "commitCommitterDate": "2021-07-03T22:16:11Z", + "associatedPullRequests": [ + { + "title": "Merge GS, Mcd into core, remove plugin selector/subsystem", + "url": "https://github.com/PCSX2/pcsx2/pull/4436" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-142-gef96e050f-windows-x86.7z", + "versionNumber": "v1.7.142", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "ef96e050f9b3a29a4812c757a9f5ffbe6b35cef6", + "commitMessage": "Resolve Recording Issues for Linux / OnePad users (#3293)\n\n* git: Ignore uncaught linux build artifacts\r\n\r\n* onepad-legacy: Return legitimate key event on `PADkeyEvent` call\r\n\r\nOnepad-legacy was the plugin that was building and being used on my linux environment. I'm not sure if t hat's expected and normal 'onepad' has yet to take over.\r\n\r\n* onepad: Return legitimate key event on `PADkeyEvent` call\r\n\r\n* recording: Remove unnecessary `PadKeyDispatch(ev)` wrapping func\r\n\r\n* recording: Cleanup key event handling when GSFrame CoreThread is paused\r\n\r\n* recording: Refactor recording status check to be more explicit\r\n\r\n* recording: Define additional key bindings for capitalized varient\r\n\r\nDespite the advice of the docstrings in these files, on linux this seems to be required for the bindings to consistently fire.\r\n\r\n* onepad: Declare `AnalyzeKeyEvent` not static\r\n\r\n* recording: Ensure file extension is appended to recording file on linux\r\n\r\n* recording: Correct typo in comment\r\n\r\n* recording: Better wording around linux keybinding handling\r\n\r\n* Remove unneeded `extern`", + "commitAuthoredDate": "2020-07-26T00:58:50Z", + "commitCommitterDate": "2020-07-26T00:58:50Z", + "associatedPullRequests": [ + { + "title": "Resolve Recording Issues for Linux / OnePad users", + "url": "https://github.com/PCSX2/pcsx2/pull/3293" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1420-ga0dc71378-windows-x86.7z", + "versionNumber": "v1.7.1420", + "commitAuthor": "lightningterror", + "commitFullSha": "a0dc71378e467dda84787646dc4167c6703711cd", + "commitMessage": "nsis: Update external shader file names.", + "commitAuthoredDate": "2021-07-04T01:09:48Z", + "commitCommitterDate": "2021-07-04T01:09:48Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1421-g91acaa255-windows-x86.7z", + "versionNumber": "v1.7.1421", + "commitAuthor": "lightningterror", + "commitFullSha": "91acaa25559d8b69d90af244975b97e4e84f526f", + "commitMessage": "ci: Update pr labelers to match gs merge.", + "commitAuthoredDate": "2021-07-04T00:44:47Z", + "commitCommitterDate": "2021-07-05T00:56:37Z", + "associatedPullRequests": [ + { + "title": "CI: Update pr labelers to match gs merge", + "url": "https://github.com/PCSX2/pcsx2/pull/4509" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1422-g54590a843-windows-x86.7z", + "versionNumber": "v1.7.1422", + "commitAuthor": "ty", + "commitFullSha": "54590a843a28f32a29e1d67a8f87d7f6594c26da", + "commitMessage": "Misc: Pattern match to find the bios thread address", + "commitAuthoredDate": "2021-05-10T02:08:56Z", + "commitCommitterDate": "2021-07-05T01:17:10Z", + "associatedPullRequests": [ + { + "title": "Misc: Pattern match to find the BIOS thread address", + "url": "https://github.com/PCSX2/pcsx2/pull/4430" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1423-g2feaa8adf-windows-x86.7z", + "versionNumber": "v1.7.1423", + "commitAuthor": "arcum42@gmail.com", + "commitFullSha": "2feaa8adf724bef6e613ca08ea9f0137ca1147bb", + "commitMessage": "Don't include GS.h twice in a row.", + "commitAuthoredDate": "2021-07-05T02:11:59Z", + "commitCommitterDate": "2021-07-05T02:11:59Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1424-g0f917c24a-windows-x86.7z", + "versionNumber": "v1.7.1424", + "commitAuthor": "arcum42", + "commitFullSha": "0f917c24a5dc296529fdc083f7aed2119c4695f6", + "commitMessage": "General cleanup of various linux pad code. (#4281)\n\n* Headers cleanup.\r\n\r\n* Remove stray Windows code.\r\n\r\n* Rename Gamepad.* to Device.*.\r\n\r\n* Rename ini.cpp to Config.cpp. Get rid of controller.cpp, moving code to controller.h.\r\n\r\n* Change controller.h to Config.h. More cleanup.\r\n\r\n* More header cleanup.\r\n\r\n* Switch things over to the InputManager. Didn't move the update code there for now.\r\n\r\n* Move to pragma once. Move update code to InputManager.\r\n\r\n* Reformatted files. Rearranged some includes and defines.\r\n\r\n* Not sure how I missed this...\r\n\r\n* It's 2021.\r\n\r\n* clang-format: make sure the formatting changes are correct\r\n\r\nCo-authored-by: Gauvain 'GovanifY' Roussel-Tarbouriech ", + "commitAuthoredDate": "2021-07-05T02:39:52Z", + "commitCommitterDate": "2021-07-05T02:39:52Z", + "associatedPullRequests": [ + { + "title": "General cleanup of various linux pad code.", + "url": "https://github.com/PCSX2/pcsx2/pull/4281" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1427-gf925c8875-windows-x86.7z", + "versionNumber": "v1.7.1427", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "f925c88753980007a5be241269a59a40e1b2b8b8", + "commitMessage": "Update gamedb test workflow", + "commitAuthoredDate": "2021-06-08T18:21:42Z", + "commitCommitterDate": "2021-07-05T09:26:09Z", + "associatedPullRequests": [ + { + "title": "microVU: Consolidate I-bit hacks in to one generic one", + "url": "https://github.com/PCSX2/pcsx2/pull/4487" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1428-gc77e0a3a5-windows-x86.7z", + "versionNumber": "v1.7.1428", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "c77e0a3a564f91f3068239c58b2dacaeadf7d29c", + "commitMessage": "microVU: Enable T-Bit to work with MTVU", + "commitAuthoredDate": "2021-06-27T03:55:16Z", + "commitCommitterDate": "2021-07-05T09:26:50Z", + "associatedPullRequests": [ + { + "title": "microVU: Enable T-Bit to work with MTVU", + "url": "https://github.com/PCSX2/pcsx2/pull/4503" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1429-g1630805fd-windows-x86.7z", + "versionNumber": "v1.7.1429", + "commitAuthor": "lightningterror", + "commitFullSha": "1630805fd86180b56c74efd5bf4b690eb4fba510", + "commitMessage": "GS-hw: Enable pabe bit only when sw blending is enabled.\n\nMinor optimization.", + "commitAuthoredDate": "2021-07-04T00:33:00Z", + "commitCommitterDate": "2021-07-05T11:14:06Z", + "associatedPullRequests": [ + { + "title": "GS-hw: Enable pabe bit only when sw blending is enabled", + "url": "https://github.com/PCSX2/pcsx2/pull/4508" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-143-gf44f676cc-windows-x86.7z", + "versionNumber": "v1.7.143", + "commitAuthor": "arcum42", + "commitFullSha": "f44f676cce4a3cf78b5bd7ba71e86521a04e5c08", + "commitMessage": "Remove old obsolete code specific to ancient Windows versions of GSdx.", + "commitAuthoredDate": "2020-07-26T02:15:03Z", + "commitCommitterDate": "2020-07-26T02:15:03Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1430-g627f216bf-windows-x86.7z", + "versionNumber": "v1.7.1430", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "627f216bf770c4ff1b7f2f9c4f2c3b3f293680ce", + "commitMessage": "Core: Reset game CRC when rebooting. Avoids previous games patches being loaded.", + "commitAuthoredDate": "2021-07-05T14:43:57Z", + "commitCommitterDate": "2021-07-05T14:43:57Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1431-g2101e1700-windows-x86.7z", + "versionNumber": "v1.7.1431", + "commitAuthor": "Ty Lamontagne", + "commitFullSha": "2101e170042947e3ef0d1cd5fcc0f25462f8677e", + "commitMessage": "Misc: Suppress a warning regarding GetVersionEx", + "commitAuthoredDate": "2021-07-05T02:31:16Z", + "commitCommitterDate": "2021-07-05T20:08:48Z", + "associatedPullRequests": [ + { + "title": "Misc: Suppress a warning regarding GetVersionEx", + "url": "https://github.com/PCSX2/pcsx2/pull/4513" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1433-g6dd90aeae-windows-x86.7z", + "versionNumber": "v1.7.1433", + "commitAuthor": "ty", + "commitFullSha": "6dd90aeaef3af4c7c5dff358788508cbfb4b6b14", + "commitMessage": "clang-format: -BiosSelectorPanel.cpp -ConfigurationPanels.h\n\nIf you need the full paths:\n-pcsx2/gui/Panels/BiosSelectorPanel.cpp\n-pcsx2/gui/Panels/ConfigurationPanels.h", + "commitAuthoredDate": "2021-05-08T14:23:49Z", + "commitCommitterDate": "2021-07-05T20:14:03Z", + "associatedPullRequests": [ + { + "title": "UI: Asynchronous BIOS enumeration", + "url": "https://github.com/PCSX2/pcsx2/pull/4410" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1434-g811f9c52c-windows-x86.7z", + "versionNumber": "v1.7.1434", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "811f9c52c613b580841299c6fa3a0ab4be315f2f", + "commitMessage": "ci: Split avx2 and non-avx2 windows builds (#4522)\n\n* ci: Split avx2 and non-avx2 windows builds\r\n\r\n* ci: Improve workflow naming\r\n\r\n* ci: Avoid bleeding-edge emojis :window:\r\n\r\n* ci: Don't include debug symbol artifacts by default", + "commitAuthoredDate": "2021-07-07T01:23:04Z", + "commitCommitterDate": "2021-07-07T01:23:04Z", + "associatedPullRequests": [ + { + "title": "ci: Split avx2 and non-avx2 windows builds", + "url": "https://github.com/PCSX2/pcsx2/pull/4522" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1436-g178354099-windows-x86.7z", + "versionNumber": "v1.7.1436", + "commitAuthor": "Ty Lamontagne", + "commitFullSha": "178354099d2a0bed4a5feb57deb2f1e55b510f1c", + "commitMessage": "clang-format: WinMisc.cpp", + "commitAuthoredDate": "2021-07-06T22:53:34Z", + "commitCommitterDate": "2021-07-07T22:30:38Z", + "associatedPullRequests": [ + { + "title": "Utilities: Remove dependency on GetVersionEx", + "url": "https://github.com/PCSX2/pcsx2/pull/4521" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1437-g7dd4fd16f-windows-x86.7z", + "versionNumber": "v1.7.1437", + "commitAuthor": "kozarovv", + "commitFullSha": "7dd4fd16fd203974bab0ee684af33e64d1dfdb5b", + "commitMessage": "IPU: Fix SETTH threshold masks\n\nBits 8:0 for transparency, and 24:16 for translucency.", + "commitAuthoredDate": "2021-07-08T07:31:30Z", + "commitCommitterDate": "2021-07-08T08:20:59Z", + "associatedPullRequests": [ + { + "title": "IPU: Fix SETTH threshold masks", + "url": "https://github.com/PCSX2/pcsx2/pull/4526" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1439-gb52a2f496-windows-x86.7z", + "versionNumber": "v1.7.1439", + "commitAuthor": "lightningterror", + "commitFullSha": "b52a2f49628963508d98e6a58a81f85c0ff9704d", + "commitMessage": "pad-linux: Update to latest controller database.", + "commitAuthoredDate": "2021-07-08T18:03:31Z", + "commitCommitterDate": "2021-07-08T18:03:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-144-g25bf39e89-windows-x86.7z", + "versionNumber": "v1.7.144", + "commitAuthor": "lightningterror", + "commitFullSha": "25bf39e89511f37fcc086870a6e43421b62ce6e9", + "commitMessage": "gsdx glsl/fx: Remove unused Uber_ATST shader code.", + "commitAuthoredDate": "2020-07-22T21:20:26Z", + "commitCommitterDate": "2020-07-27T23:59:53Z", + "associatedPullRequests": [ + { + "title": "gsdx glsl/fx: Remove unused Uber_ATST shader code.", + "url": "https://github.com/PCSX2/pcsx2/pull/3564" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1443-gf7966bd21-windows-x86.7z", + "versionNumber": "v1.7.1443", + "commitAuthor": "lightningterror", + "commitFullSha": "f7966bd2133e0aa92362bcce9a493f53d8fd5123", + "commitMessage": "misc: Change gsdx to gs comments.", + "commitAuthoredDate": "2021-07-08T00:47:16Z", + "commitCommitterDate": "2021-07-09T16:03:44Z", + "associatedPullRequests": [ + { + "title": "misc: Update stuff to match recent gs merge", + "url": "https://github.com/PCSX2/pcsx2/pull/4520" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1444-ga4057d569-windows-x86.7z", + "versionNumber": "v1.7.1444", + "commitAuthor": "Silent", + "commitFullSha": "a4057d569f5e39a7bca2f17374f93924c8ff39de", + "commitMessage": "GSFrame: Pass focus to GSPanel once Frame receives focus\n\nPassing focus on the focus message instead of the activate message\nresolves an issue where external processes (e.g. NVIDIA overlay)\nforced a focus change to the GS Frame, requiring the window to be\nrefocused in order for keyboard inputs to work again.\n\nCurrently, GSFrame rejects focus messages and instead passes it to\nthe child GSPanel.", + "commitAuthoredDate": "2021-04-27T22:19:36Z", + "commitCommitterDate": "2021-07-09T16:45:31Z", + "associatedPullRequests": [ + { + "title": "GSFrame: Pass focus to GSPanel once Frame receives focus", + "url": "https://github.com/PCSX2/pcsx2/pull/4404" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1447-g2195ac905-windows-x86.7z", + "versionNumber": "v1.7.1447", + "commitAuthor": "RedDevilus", + "commitFullSha": "2195ac90514cfae040bec4731dfa0ee688d228fc", + "commitMessage": "SPU2: Clean up + add Gaussian value in comment", + "commitAuthoredDate": "2021-04-15T17:32:21Z", + "commitCommitterDate": "2021-07-09T17:00:42Z", + "associatedPullRequests": [ + { + "title": "SPU2: Clean up + add Gaussian value in comment", + "url": "https://github.com/PCSX2/pcsx2/pull/4370" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1448-g93e5f86e2-windows-x86.7z", + "versionNumber": "v1.7.1448", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "93e5f86e243161cceaefdfd02216d509632414ac", + "commitMessage": "VUs: Mask start addresses\n\nFixes the crash in Red Faction 2 when using the VU0 JIT", + "commitAuthoredDate": "2021-07-09T22:14:26Z", + "commitCommitterDate": "2021-07-09T22:14:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1449-g98b19656c-windows-x86.7z", + "versionNumber": "v1.7.1449", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "98b19656c9f79c11c22a8ecc07521c42f9e256d1", + "commitMessage": "VU: Fix address masking in MTVU", + "commitAuthoredDate": "2021-07-10T02:31:04Z", + "commitCommitterDate": "2021-07-10T02:31:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-145-g0bf54aa6f-windows-x86.7z", + "versionNumber": "v1.7.145", + "commitAuthor": "RedDevilus", + "commitFullSha": 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missing serial\n\nGamedb: add missing serial", + "commitAuthoredDate": "2021-07-11T17:21:57Z", + "commitCommitterDate": "2021-07-11T17:43:21Z", + "associatedPullRequests": [ + { + "title": "GameDB: add missing serials", + "url": "https://github.com/PCSX2/pcsx2/pull/4533" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1453-g9b8239baf-windows-x86.7z", + "versionNumber": "v1.7.1453", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "9b8239bafacf7fe45201486da21d378252715c30", + "commitMessage": "gameDB: Added required gamefix for Fighting Fury", + "commitAuthoredDate": "2021-07-11T17:45:13Z", + "commitCommitterDate": "2021-07-11T17:45:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1457-g1f0f58439-windows-x86.7z", + "versionNumber": "v1.7.1457", + "commitAuthor": "jackun", + "commitFullSha": "1f0f584397011335a592f0f154cf97f01f9ecf4f", + "commitMessage": "USB: Simplify evdev controller mapping\n\nRemove \"clever autoconfig\" that possibly mapped wrong control to wrong player.\nBreaks mapping analog stick's single axis to two axes, for now.", + "commitAuthoredDate": "2021-04-06T14:00:15Z", + "commitCommitterDate": "2021-07-12T15:09:39Z", + "associatedPullRequests": [ + { + "title": "USB: Add keyboardmania", + "url": "https://github.com/PCSX2/pcsx2/pull/3944" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1458-g14be2649c-windows-x86.7z", + "versionNumber": "v1.7.1458", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "14be2649cf933daa4b35f1dccc47ff2d14be96e1", + "commitMessage": "Debug: Detect bad COP2 DIV Unit Timing in Devel Builds", + "commitAuthoredDate": "2021-07-12T19:45:50Z", + "commitCommitterDate": "2021-07-12T19:45:50Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-146-g95b5ab5f1-windows-x86.7z", + "versionNumber": "v1.7.146", + "commitAuthor": "tellowkrinkle", + "commitFullSha": "95b5ab5f1fb2dbdbbb302d17c988493cea244acd", + "commitMessage": "clang: Update .clang-format to better match upcoming style guide. (#3535)\n\nPeople were turning it off because it was doing stupid things, hopefully it'll be more usable now.", + "commitAuthoredDate": "2020-07-29T23:44:04Z", + "commitCommitterDate": "2020-07-29T23:44:04Z", + "associatedPullRequests": [ + { + "title": "Update .clang-format to better match upcoming style guide", + "url": "https://github.com/PCSX2/pcsx2/pull/3535" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-147-g9222e93c4-windows-x86.7z", + "versionNumber": "v1.7.147", + "commitAuthor": "KrossX", + "commitFullSha": "9222e93c407551d5d7a040e3520cbe10b492c1ee", + "commitMessage": "GSdx-hw: Fix OGL line scaling", + "commitAuthoredDate": "2020-07-31T11:33:04Z", + "commitCommitterDate": "2020-08-02T12:07:31Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: Fix OGL line scaling", + "url": "https://github.com/PCSX2/pcsx2/pull/3575" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1480-g9768cfb4b-windows-x86.7z", + "versionNumber": "v1.7.1480", + "commitAuthor": "kojin", + 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Gets rid of 30 million warnings on Linux while compiling.", + "url": "https://github.com/PCSX2/pcsx2/pull/4510" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1505-g2e411a601-windows-x86.7z", + "versionNumber": "v1.7.1505", + "commitAuthor": "kojin", + "commitFullSha": "2e411a6019434c0306b3e83dc79c5d8a17c4bbb8", + "commitMessage": "vs: drop asio build configuration for portaudio", + "commitAuthoredDate": "2021-07-17T20:50:12Z", + "commitCommitterDate": "2021-07-18T16:03:21Z", + "associatedPullRequests": [ + { + "title": "vs: drop asio build configuration for portaudio", + "url": "https://github.com/PCSX2/pcsx2/pull/4565" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1506-g4f50e7e47-windows-x86.7z", + "versionNumber": "v1.7.1506", + "commitAuthor": "TellowKrinkle", + "commitFullSha": "4f50e7e478322174351912db48ace6e5b00fad69", + "commitMessage": "GHActions: Don't update homebrew when not necessary\n\nIt's pretty slow and if GH hasn't been updating their image, could cause huge numbers of extra dependants and dependencies to have to be installed", + "commitAuthoredDate": "2021-07-18T02:23:03Z", + "commitCommitterDate": "2021-07-19T03:49:31Z", + "associatedPullRequests": [ + { + "title": "Don't update homebrew when not necessary", + "url": "https://github.com/PCSX2/pcsx2/pull/4566" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1508-g9bdf6675f-windows-x86.7z", + "versionNumber": "v1.7.1508", + "commitAuthor": "Ziemas", + "commitFullSha": "9bdf6675fcd68e918140001628ae65ac68deb30c", + "commitMessage": "USB: Freeze mode enum for keyboardmania", + "commitAuthoredDate": "2021-07-19T17:03:30Z", + "commitCommitterDate": "2021-07-19T17:37:30Z", + "associatedPullRequests": [ + { + "title": "USB: Freeze mode enum for keyboardmania", + "url": "https://github.com/PCSX2/pcsx2/pull/4571" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1509-g70f29072b-windows-x86.7z", + "versionNumber": "v1.7.1509", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "70f29072bf88bf28a36ab63093b8e2dcc45aa620", + "commitMessage": "debian: Remove debian specific packaging hooks.\n\nWe switched to appimage in an earlier commit. It makes more sense for us\nto maintain a distribution agnostic packaging method than something\nwhich is already forked by upstream anyways.", + "commitAuthoredDate": "2021-07-17T12:21:26Z", + "commitCommitterDate": "2021-07-19T18:04:12Z", + "associatedPullRequests": [ + { + "title": "Debian: Remove debian specific packaging hooks.", + "url": "https://github.com/PCSX2/pcsx2/pull/4562" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-151-g6794bbbd6-windows-x86.7z", + "versionNumber": "v1.7.151", + "commitAuthor": "kozarovv", + "commitFullSha": "6794bbbd6a301ff560fa4e0abe56fd05239dc844", + "commitMessage": "Add rom2: support (Fix Chinese Bios) (#3439)\n\n* Add rom2 support\r\n\r\n* Add rom2 support on IOP\r\n\r\n* Valid memory range for rom2\r\n\r\n* Add rom2 support to IopMem.cpp", + "commitAuthoredDate": "2020-08-08T19:59:46Z", + "commitCommitterDate": "2020-08-08T19:59:46Z", + "associatedPullRequests": [ + { + "title": "Add rom2: support (Fix Chinese Bios)", + "url": 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project files with new build props", + "commitAuthoredDate": "2021-07-18T17:31:21Z", + "commitCommitterDate": "2021-07-19T21:05:52Z", + "associatedPullRequests": [ + { + "title": "vs: consolate build configuration to props files", + "url": "https://github.com/PCSX2/pcsx2/pull/4569" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1519-g22fb1e2df-windows-x86.7z", + "versionNumber": "v1.7.1519", + "commitAuthor": "RedDevilus", + "commitFullSha": "22fb1e2df4056a10d528b38da7b6c19763bf864b", + "commitMessage": "GUI: Re-order config settings\nThis will re-organise the config window to be more visually distinct.\nAlso fixes the issue where GamePad and Graphics if used with Alt, though it would still work technically if you press G again.", + "commitAuthoredDate": "2021-07-04T20:44:08Z", + "commitCommitterDate": "2021-07-19T22:39:30Z", + "associatedPullRequests": [ + { + "title": "GUI: Re-order config settings", + "url": "https://github.com/PCSX2/pcsx2/pull/4512" + } + ] + }, + { + "fileName": 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active power profile on application launch", + "url": "https://github.com/PCSX2/pcsx2/pull/4499" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1523-ga13222f92-windows-x86.7z", + "versionNumber": "v1.7.1523", + "commitAuthor": "TellowKrinkle", + "commitFullSha": "a13222f9264335db5a746e425eee6d4753fdddbd", + "commitMessage": "CMake: Fix cmake reconfigure breaking dependencies\n\npkg_search_module was looking at our lib_FOUND and thinking it was its own\nFixed by tracking who found the library and only invoking pkg_search_module if pkg_search_module also found the library the previous time", + "commitAuthoredDate": "2021-07-20T03:18:08Z", + "commitCommitterDate": "2021-07-20T06:14:54Z", + "associatedPullRequests": [ + { + "title": "CMake: Fix cmake reconfigure breaking dependencies", + "url": "https://github.com/PCSX2/pcsx2/pull/4573" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1524-g080ba94ed-windows-x86.7z", + "versionNumber": "v1.7.1524", + "commitAuthor": "Ziemas", + 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Lets just remove it\nand clean up the function that uses it.", + "commitAuthoredDate": "2021-07-22T08:41:19Z", + "commitCommitterDate": "2021-07-22T09:17:31Z", + "associatedPullRequests": [ + { + "title": "SPU: Remove NEVER_SKIP_VOICES", + "url": "https://github.com/PCSX2/pcsx2/pull/4581" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1528-gcd33a1758-windows-x86.7z", + "versionNumber": "v1.7.1528", + "commitAuthor": "kozarovv", + "commitFullSha": "cd33a17584fadb7aed29262dc7a1a1109c6ff4de", + "commitMessage": "IPU: Store thresholds for color conversions in u16, bump savestate version.", + "commitAuthoredDate": "2021-07-23T12:23:23Z", + "commitCommitterDate": "2021-07-23T17:10:56Z", + "associatedPullRequests": [ + { + "title": "IPU: Store thresholds for color conversions in u16, bump savestate version.", + "url": "https://github.com/PCSX2/pcsx2/pull/4613" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1529-g73116752b-windows-x86.7z", + "versionNumber": "v1.7.1529", + "commitAuthor": "TellowKrinkle", + "commitFullSha": "73116752b9a032ca69f1c0986be9f1759a71b341", + "commitMessage": "GHActions: Remove dashes from build names\n\nIf you're going to switch dashes to spaces, swich all the dashes to spaces", + "commitAuthoredDate": "2021-07-08T21:14:54Z", + "commitCommitterDate": "2021-07-24T02:02:15Z", + "associatedPullRequests": [ + { + "title": "GHActions: Remove dashes from build names", + "url": "https://github.com/PCSX2/pcsx2/pull/4529" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-153-g9d6d7f7f6-windows-x86.7z", + "versionNumber": "v1.7.153", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "9d6d7f7f631fd534abf95f473d6ce98b62d84df0", + "commitMessage": "pcsx2-tas: Corrections to recording file's header data (#3480)\n\n* The emulator version was hard-coded to PCSX2-1.5.X which is no longer accurate, it is no longer hard-coded and will use the correct version number the same way it is calculated to display in the window title.\r\n\r\n* When creating a recording, the game name is preferred over the ISO name. This is determined via the GameDB. When playing back the recording, a simple check occurs to see if the game running is the same one that was used to make the recording. On the playback side, it always only checked with the ISO filename.", + "commitAuthoredDate": "2020-08-08T20:25:19Z", + "commitCommitterDate": "2020-08-08T20:25:19Z", + "associatedPullRequests": [ + { + "title": "Corrections to recording file's header data", + "url": "https://github.com/PCSX2/pcsx2/pull/3480" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1530-ge64567e11-windows-x86.7z", + "versionNumber": "v1.7.1530", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "e64567e11981970c0620f9658f4f8a09f02466f0", + "commitMessage": "GameDB: add 'XGKickHack' to Super Monkey Ball Adventure\n\nGameDB: add 'XGKickHack' to Super Monkey Ball Adventure", + "commitAuthoredDate": "2021-07-25T18:56:18Z", + "commitCommitterDate": "2021-07-25T19:25:22Z", + "associatedPullRequests": [ + { + "title": "GameDB: add 'XGKickHack' to Super Monkey Ball Adventure", + "url": "https://github.com/PCSX2/pcsx2/pull/4626" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1531-g0f20a22e1-windows-x86.7z", + "versionNumber": "v1.7.1531", + "commitAuthor": "Ty Lamontagne", + "commitFullSha": "0f20a22e10fed3c93f05d4976d9c70777531b63e", + "commitMessage": "Counters: Reset Timer Count Regardless of Interrupt Enable", + "commitAuthoredDate": "2021-07-25T05:05:48Z", + "commitCommitterDate": "2021-07-25T21:56:55Z", + "associatedPullRequests": [ + { + "title": "Counters: Reset Timer Count Regardless of Interrupt Enable", + "url": "https://github.com/PCSX2/pcsx2/pull/4621" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1532-g397f257b3-windows-x86.7z", + "versionNumber": "v1.7.1532", + "commitAuthor": "lightningterror", + "commitFullSha": "397f257b39c1085f08ae33292f26780b09ae2465", + "commitMessage": "vcxproj: Cleanup file includes, makes the solution a bit more tidy.\n\nMostly mirrors how source files are oranized.", + "commitAuthoredDate": "2021-07-24T21:30:11Z", + "commitCommitterDate": "2021-07-26T12:19:51Z", + "associatedPullRequests": [ + { + "title": "vcxproj: Cleanup file includes, makes the solution a bit more tidy.", + "url": "https://github.com/PCSX2/pcsx2/pull/4618" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1544-g8bc01eb37-windows-x86.7z", + "versionNumber": "v1.7.1544", + "commitAuthor": "Ty Lamontagne", + "commitFullSha": "8bc01eb375fa24697ee4fab0897281028da28a95", + "commitMessage": "IOPBios: Workaround for '\\' for HLE path functions\n\nFixes some ulaunchelf's on *NIX platforms", + "commitAuthoredDate": "2021-07-16T00:35:18Z", + "commitCommitterDate": "2021-07-27T14:37:41Z", + "associatedPullRequests": [ + { + "title": "Extending Host filesystem", + "url": "https://github.com/PCSX2/pcsx2/pull/4372" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1545-g34e779a65-windows-x86.7z", + "versionNumber": "v1.7.1545", + "commitAuthor": "Connor McLaughlin", + "commitFullSha": "34e779a654ce1f85a46a88accbb94023aaf2d657", + "commitMessage": "GS: Manage draw rectangle in GS instead of wx", + "commitAuthoredDate": "2021-07-24T12:19:50Z", + "commitCommitterDate": "2021-07-27T16:38:52Z", + "associatedPullRequests": [ + { + "title": "GS: Manage draw rectangle in GS instead of wx", + "url": "https://github.com/PCSX2/pcsx2/pull/4615" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1546-gea759d7b6-windows-x86.7z", + "versionNumber": "v1.7.1546", + "commitAuthor": "lightningterror", + "commitFullSha": "ea759d7b68c63bef66d98ed181268aea8f250c81", + "commitMessage": "microVU: Clean up a few warnings.", + "commitAuthoredDate": "2021-07-28T19:48:39Z", + "commitCommitterDate": "2021-07-28T20:10:47Z", + "associatedPullRequests": [ + { + "title": "microVU: Clean up a few warnings.", + "url": "https://github.com/PCSX2/pcsx2/pull/4631" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1548-gcf3d5bc04-windows-x86.7z", + "versionNumber": "v1.7.1548", + "commitAuthor": "Christian Kenny", + "commitFullSha": "cf3d5bc040fcfeddd729079b42fdab56a38c263f", + "commitMessage": "SPU2: Remove unused Lowpass files", + "commitAuthoredDate": "2021-07-21T18:45:58Z", + "commitCommitterDate": "2021-07-29T09:33:53Z", + "associatedPullRequests": [ + { + "title": "SPU2: Minor cleanup", + "url": "https://github.com/PCSX2/pcsx2/pull/4574" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1549-g2a409af54-windows-x86.7z", + "versionNumber": "v1.7.1549", + "commitAuthor": "RedDevilus", + "commitFullSha": "2a409af54ebfb51ccc890f0f7fad7e3ea8f3dd7f", + "commitMessage": "GameDB: Patches for 18 games (or 15 individual games)\n- Arctic Thunder\n- Evolution Snowboarding\n- From Software First Previews\n- Growlanser Generations\n- ICO\n- Major League Baseball 2K5\n- Major League Baseball 2K10\n- Musashiden II - Blademaster\n- Musashi Samurai Legend\n- NHL 2K5\n- NHL 2K6\n- NHL 2K7\n- NHL 2K8\n- NHL 2K9\n- Virtua Fighter 4\n-- Removed patches and other miscellaneous changes", + "commitAuthoredDate": "2021-07-15T21:38:29Z", + "commitCommitterDate": "2021-07-29T09:36:02Z", + "associatedPullRequests": [ + { + "title": "GameDB: Patches for 18 games (or 15 individual games)", + "url": "https://github.com/PCSX2/pcsx2/pull/4556" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-155-gbf2904d38-windows-x86.7z", + "versionNumber": "v1.7.155", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "bf2904d380504a81a2277eded2082670d7c4e3e2", + "commitMessage": "GameDB: Adjust KOF: Maximum Impact - Maniax naming. (#3585)", + "commitAuthoredDate": "2020-08-08T23:00:29Z", + "commitCommitterDate": "2020-08-08T23:00:29Z", + "associatedPullRequests": [ + { + "title": "KOF: Maximum Impact - Maniax GameDB", + "url": "https://github.com/PCSX2/pcsx2/pull/3585" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1550-g35c50e01e-windows-x86.7z", + "versionNumber": "v1.7.1550", + "commitAuthor": "lightningterror", + "commitFullSha": "35c50e01e11aeef3f49c14cc12861afad6c341a0", + "commitMessage": "gs-hw: Sync external shader logs between gl and d3d11.", + "commitAuthoredDate": "2021-07-29T10:32:39Z", + "commitCommitterDate": "2021-07-29T10:32:39Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1553-g88a53f013-windows-x86.7z", + "versionNumber": "v1.7.1553", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "88a53f013e9b4dda5760dcc571fd87eae074769c", + "commitMessage": "Clang: Format Gif.cpp, Vif_Codes.cpp, Vif.cpp", + "commitAuthoredDate": "2021-07-29T09:42:03Z", + "commitCommitterDate": "2021-07-29T13:58:36Z", + "associatedPullRequests": [ + { + "title": "GIF: Reimplement GIF FIFO to enable only when it is needed.", + "url": "https://github.com/PCSX2/pcsx2/pull/4619" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1554-g85d35311d-windows-x86.7z", + "versionNumber": "v1.7.1554", + "commitAuthor": "Timothy O'Barr", + "commitFullSha": "85d35311d0b8048c8ced4597dafb2c1797918599", + "commitMessage": "UI: Added PGIF log source (#4564)", + "commitAuthoredDate": "2021-07-29T16:56:17Z", + "commitCommitterDate": "2021-07-29T16:56:17Z", + "associatedPullRequests": [ + { + "title": "PGIF Logging", + "url": "https://github.com/PCSX2/pcsx2/pull/4564" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1555-g3eda42075-windows-x86.7z", + "versionNumber": "v1.7.1555", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "3eda42075af58bec8dc832c190f238cfe4f8d38b", + "commitMessage": "Clang: Format FiFo.cpp", + "commitAuthoredDate": "2021-07-29T19:33:52Z", + "commitCommitterDate": "2021-07-29T19:33:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1557-g407a64c11-windows-x86.7z", + "versionNumber": "v1.7.1557", + "commitAuthor": "Francisco Javier Trujillo Mata", + "commitFullSha": "407a64c118d4aa39143583349d351b5c957a2812", + "commitMessage": "HostFS: make const several no mutable variables", + "commitAuthoredDate": "2021-07-31T22:00:56Z", + "commitCommitterDate": "2021-07-31T22:23:40Z", + "associatedPullRequests": [ + { + "title": "HostFS: Add remove file functionality", + "url": "https://github.com/PCSX2/pcsx2/pull/4636" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1558-g97bfe08c0-windows-x86.7z", + "versionNumber": "v1.7.1558", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "97bfe08c04a6bc45f4f77c95078095c62f4a370b", + "commitMessage": "VIF: Only enable reverse FIFO hack if VIF1 is still active", + "commitAuthoredDate": "2021-08-01T00:54:32Z", + "commitCommitterDate": "2021-08-01T00:54:32Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-156-g8816f4bf0-windows-x86.7z", + "versionNumber": "v1.7.156", + "commitAuthor": "Hamish", + "commitFullSha": "8816f4bf0d3d35a2d534885ff95e00ffc12a87a5", + "commitMessage": "GSdx: Remove GLX in favor of EGL (#3562)", + "commitAuthoredDate": "2020-08-09T03:39:56Z", + "commitCommitterDate": "2020-08-09T03:39:56Z", + "associatedPullRequests": [ + { + "title": "GSdx: Remove GLX in favor of EGL", + "url": "https://github.com/PCSX2/pcsx2/pull/3562" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1561-gdc4b382b2-windows-x86.7z", + "versionNumber": "v1.7.1561", + "commitAuthor": "lightningterror", + "commitFullSha": "dc4b382b2022cf2c910570444c0fac7a0846c17f", + "commitMessage": "gs-d3d11: Move BlendEnable toggle.", + "commitAuthoredDate": "2021-07-30T11:45:49Z", + "commitCommitterDate": "2021-08-01T08:03:44Z", + "associatedPullRequests": [ + { + "title": "GS-d3d11: Minor Blend changes", + "url": "https://github.com/PCSX2/pcsx2/pull/4633" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1564-g958e27c78-windows-x86.7z", + "versionNumber": "v1.7.1564", + "commitAuthor": "TellowKrinkle", + "commitFullSha": "958e27c782416a09b03e7b3aff9f875055898b40", + "commitMessage": "GHActions: Run tests", + "commitAuthoredDate": "2021-04-24T04:51:02Z", + "commitCommitterDate": "2021-08-02T05:24:59Z", + "associatedPullRequests": [ + { + "title": "Add tests for GSdx block swizzle functions", + "url": "https://github.com/PCSX2/pcsx2/pull/4394" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1565-g8f82cd11b-windows-x86.7z", + "versionNumber": "v1.7.1565", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "8f82cd11b9e8e8d9ccc30be91a7b99be47e13e1b", + "commitMessage": "microVU: avoid half completed program loading null block", + "commitAuthoredDate": "2021-08-03T10:52:15Z", + "commitCommitterDate": "2021-08-03T10:52:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1566-g64d8b7fbe-windows-x86.7z", + "versionNumber": "v1.7.1566", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "64d8b7fbe72e0477ba0f547635795a8bdd6bce0a", + "commitMessage": "GameDB: add 'EEtiming hack' to Way of the Samurai Sega Soccer Slam (#4643)\n\nGameDB: add 'EEtiming hack' to Way of the Samurai & Sega Soccer Slam", + "commitAuthoredDate": "2021-08-03T21:55:26Z", + "commitCommitterDate": "2021-08-03T21:55:26Z", + "associatedPullRequests": [ + { + "title": "GameDB: add 'EEtiming hack' to Way of the Samurai & Sega Soccer Slam", + "url": "https://github.com/PCSX2/pcsx2/pull/4643" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1567-g21c13a850-windows-x86.7z", + "versionNumber": "v1.7.1567", + "commitAuthor": "Jannik Vogel", + "commitFullSha": "21c13a850caf25c3ae0fecb54b9640099c20cfc8", + "commitMessage": "Misc:Debugger: Fix vmulai and vmaddai disassembly", + "commitAuthoredDate": "2021-08-03T23:41:13Z", + "commitCommitterDate": "2021-08-03T23:49:14Z", + "associatedPullRequests": [ + { + "title": "Misc:Debugger: Fix vmulai and vmaddai disassembly", + "url": "https://github.com/PCSX2/pcsx2/pull/4644" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1569-gc1e677381-windows-x86.7z", + "versionNumber": "v1.7.1569", + "commitAuthor": "TellowKrinkle", + "commitFullSha": "c1e6773818f8f5fbfbaa9cd61d70f2057a1f5dc0", + "commitMessage": "cmake: fix missing .h on header reference\n\nPrevents cmake from bugging us about it", + "commitAuthoredDate": "2021-07-24T02:05:58Z", + "commitCommitterDate": "2021-08-05T08:00:43Z", + "associatedPullRequests": [ + { + "title": "Clear some cmake warnings", + "url": "https://github.com/PCSX2/pcsx2/pull/4614" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-157-gedc701d3f-windows-x86.7z", + "versionNumber": "v1.7.157", + "commitAuthor": "lightningterror", + "commitFullSha": "edc701d3fc78d01e6c3edb011f563ba5158c0f9d", + "commitMessage": "gsdx-d3d11: Remove old nvidia hack reference.", + "commitAuthoredDate": 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"commitAuthoredDate": "2021-07-18T07:13:40Z", + "commitCommitterDate": "2021-08-05T22:51:11Z", + "associatedPullRequests": [ + { + "title": "SPU2: Simplify reset function for sample rate", + "url": "https://github.com/PCSX2/pcsx2/pull/4333" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1576-g0d4549a66-windows-x86.7z", + "versionNumber": "v1.7.1576", + "commitAuthor": "TellowKrinkle", + "commitFullSha": "0d4549a66e0489fdc664266602080ae534ef0ce2", + "commitMessage": "cmake: Mark .inl files with the right type in Xcode", + "commitAuthoredDate": "2021-08-05T05:01:38Z", + "commitCommitterDate": "2021-08-05T23:20:58Z", + "associatedPullRequests": [ + { + "title": "Add vcxproj filters to cmake", + "url": "https://github.com/PCSX2/pcsx2/pull/4426" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1577-ga811e653a-windows-x86.7z", + "versionNumber": "v1.7.1577", + "commitAuthor": "jackun", + "commitFullSha": "a811e653a7973436807e5ff4baf93544936a6eda", + "commitMessage": "USB: Fix HID mouse packet size and tablet poll interval", + "commitAuthoredDate": "2021-08-06T00:33:34Z", + "commitCommitterDate": "2021-08-06T00:33:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1578-ga982852e3-windows-x86.7z", + "versionNumber": "v1.7.1578", + "commitAuthor": "lightningterror", + "commitFullSha": "a982852e306c77ba2f385c7b0270f1eb450692f7", + "commitMessage": "pad-linux: Update to latest controller database.", + "commitAuthoredDate": "2021-08-06T05:07:31Z", + "commitCommitterDate": "2021-08-06T05:07:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-158-g61f3258b9-windows-x86.7z", + "versionNumber": "v1.7.158", + "commitAuthor": "seta-san", + "commitFullSha": "61f3258b96ab4b3d05e9072277124e1c67b24636", + "commitMessage": "GamesDB: Remove Eyetoy Check for Card Captor Sakura (#3595)", + "commitAuthoredDate": "2020-08-13T20:35:00Z", + "commitCommitterDate": "2020-08-13T20:35:00Z", + "associatedPullRequests": [ + { + "title": 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(it was the cause for the failure of win32 to allocate memory and the failure of linux-32 afterward) so we should definitely make sure it gets tested\r\n\r\nsee #3523 for more information", + "commitAuthoredDate": "2020-08-19T08:20:48Z", + "commitCommitterDate": "2020-08-19T08:20:48Z", + "associatedPullRequests": [ + { + "title": "Allocate memory in an x86-64-compatible way", + "url": "https://github.com/PCSX2/pcsx2/pull/3523" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1603-g69ba5b447-windows-x86.7z", + "versionNumber": "v1.7.1603", + "commitAuthor": "RedDevilus", + "commitFullSha": "69ba5b447fd89fd4c4be94fa2c48dad21d8c3fae", + "commitMessage": "Update SysConfigDialog.cpp", + "commitAuthoredDate": "2021-08-11T12:57:56Z", + "commitCommitterDate": "2021-08-13T21:10:24Z", + "associatedPullRequests": [ + { + "title": "PCSX2-GUI: Rehaul BIOS / Folder Selector", + "url": "https://github.com/PCSX2/pcsx2/pull/4620" + } + ] + }, + { + "fileName": 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Now they all use the same one (POINTER_SIGN_BIT)\r\n\r\nNote: recVTLB.cpp was updated to keep it compiling but the rest of the x86-64 compatibility changes were left out\r\n\r\nAlso, Cache.cpp seems to assume VTLB entries are both sides of the union at the same time, which is impossible. Does anyone know how this actually worked (and if this patch breaks it) or if it never worked properly in the first place?", + "commitAuthoredDate": "2020-08-19T08:37:23Z", + "commitCommitterDate": "2020-08-19T08:37:23Z", + "associatedPullRequests": [ + { + "title": "Move VTLB pointer manipulation to a class", + "url": "https://github.com/PCSX2/pcsx2/pull/3524" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1610-gaf07d803f-windows-x86.7z", + "versionNumber": "v1.7.1610", + "commitAuthor": "TellowKrinkle", + "commitFullSha": "af07d803fd741a0adc4b8503e975d0468ad04e17", + "commitMessage": "cmake: Enable features by checking targets\n\nHelpful for if targets are added as submodules in the future (hint: Windows builds)", + "commitAuthoredDate": "2021-07-23T06:21:41Z", + "commitCommitterDate": "2021-08-15T06:13:36Z", + "associatedPullRequests": [ + { + "title": "Random CMake improvements", + "url": "https://github.com/PCSX2/pcsx2/pull/4652" + } + ] + }, + { + "fileName": 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[Changelog](https://github.com/mikehardy/buildcache-action/blob/main/CHANGELOG.md)\n- [Commits](https://github.com/mikehardy/buildcache-action/compare/v1.2.1...v1.2.2)\n\n---\nupdated-dependencies:\n- dependency-name: mikehardy/buildcache-action\n dependency-type: direct:production\n update-type: version-update:semver-patch\n...\n\nSigned-off-by: dependabot[bot] ", + "commitAuthoredDate": "2021-08-30T04:01:35Z", + "commitCommitterDate": "2021-09-03T21:48:16Z", + "associatedPullRequests": [ + { + "title": "build(deps): bump mikehardy/buildcache-action from 1.2.1 to 1.2.2", + "url": "https://github.com/PCSX2/pcsx2/pull/4696" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-168-g86bb50b9b-windows-x86.7z", + "versionNumber": "v1.7.168", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "86bb50b9b75983d93ff2549af5eadd4ad597cf8d", + "commitMessage": "Why is that file spaces and not tabs", + "commitAuthoredDate": "2020-08-23T00:40:42Z", + "commitCommitterDate": "2020-08-23T00:40:42Z", + 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mVU1cacheReserve.", + "commitAuthoredDate": "2021-09-05T04:34:01Z", + "commitCommitterDate": "2021-09-05T16:06:46Z", + "associatedPullRequests": [ + { + "title": "microVU: Combine mVU0cacheReserve and mVU1cacheReserve.", + "url": "https://github.com/PCSX2/pcsx2/pull/4719" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1695-gb919de9dd-windows-x86.7z", + "versionNumber": "v1.7.1695", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "b919de9dd181f5b2b9984b01768c6d5720404e2e", + "commitMessage": "VU: Adjust sync timing for VU Kickstart\n\nFixes Crash Twinsanity", + "commitAuthoredDate": "2021-09-05T17:14:53Z", + "commitCommitterDate": "2021-09-05T17:14:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1696-gaec124948-windows-x86.7z", + "versionNumber": "v1.7.1696", + "commitAuthor": "lightningterror", + "commitFullSha": "aec124948169a4037901ce1ad508786531944a0d", + "commitMessage": "pad-linux: Update to latest controller database.", + "commitAuthoredDate": "2021-09-05T19:48:56Z", + "commitCommitterDate": "2021-09-05T19:48:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1698-g0226c443e-windows-x86.7z", + "versionNumber": "v1.7.1698", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "0226c443e7e1cb9fde96e798e3f955138efd62bd", + "commitMessage": "GameDB: Update patches for Musashi Samurai Legend/Musashiden II\n\nThese don't cause TLB misses", + "commitAuthoredDate": "2021-09-05T14:04:23Z", + "commitCommitterDate": "2021-09-05T20:18:29Z", + "associatedPullRequests": [ + { + "title": "GameDB: Update patches for Musashi Samurai Legend/Musashiden II", + "url": "https://github.com/PCSX2/pcsx2/pull/4721" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1699-gf9bf87f50-windows-x86.7z", + "versionNumber": "v1.7.1699", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "f9bf87f50d9ef87ddb3c01282b0a564b46da38a3", + "commitMessage": "GameDB: add positive EE&VU rounding to Simple 2000 Series Vol.48\n\nGameDB: add positive EE&VU rounding to Simple 2000 Series Vol.48", + "commitAuthoredDate": "2021-09-06T15:53:17Z", + "commitCommitterDate": "2021-09-06T16:56:09Z", + "associatedPullRequests": [ + { + "title": "GameDB: add positive EE&VU rounding to Simple 2000 Series Vol.48", + "url": "https://github.com/PCSX2/pcsx2/pull/4725" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-17-g9319ed1af-windows-x86.7z", + "versionNumber": "v1.7.17", + "commitAuthor": "Filjo Abraham", + "commitFullSha": "9319ed1afb30ca21e0f047792398ae03e53dedc3", + "commitMessage": "Remove XAudio 2.7 file refrences", + "commitAuthoredDate": "2020-05-09T07:38:45Z", + "commitCommitterDate": "2020-05-09T10:18:39Z", + "associatedPullRequests": [ + { + "title": "spu2-x: Drop XAudio 2.7", + "url": "https://github.com/PCSX2/pcsx2/pull/3244" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1700-g13dfceff4-windows-x86.7z", + "versionNumber": "v1.7.1700", + "commitAuthor": "Kojin", + "commitFullSha": "13dfceff48056d3ec4bca4e2e6cdf2832524137c", + "commitMessage": "Common: reformat (#4720)\n\n* common: format AlignedMalloc.cpp\r\n\r\n* common: format AppTrait.h\r\n\r\n* common: format Assertions.h\r\n\r\n* common: format CheckedStaticBox\r\n\r\n* common: format Console\r\n\r\n* common: format Dependencies.h\r\n\r\n* common: format EmbeddedImage\r\n\r\n* common: format EventSource\r\n\r\n* common: format Exceptions\r\n\r\n* common: format FastFormatString.cpp\r\n\r\n* common: format General.h\r\n\r\n* common: format InitInterface\r\n\r\n* common: format MathUtils.h\r\n\r\n* common: format MemsetFast/MemcpyFast\r\n\r\n* common: format Mutex.cpp\r\n\r\n* common: format PageFaultSource.h\r\n\r\n* common: format Path.h\r\n\r\n* common: format PathUtils.cpp\r\n\r\n* common: format Pcsx2Types.h\r\n\r\n* common: format Perf\r\n\r\n* common: format PersistentThread.h\r\n\r\n* common: format RwMutex\r\n\r\n* common: format SafeArray\r\n\r\n* common: format ScopedAlloc.h\r\n\r\n* common: format ScopedPtrMT.h\r\n\r\n* common: format Semaphore.cpp\r\n\r\n* common: format StringHelpers\r\n\r\n* common: format ThreadTools.cpp\r\n\r\n* common: format Threading.h\r\n\r\n* common: format ThreadingDialogs\r\n\r\n* common: format ThreadingInternal.h\r\n\r\n* common: format TraceLog.h\r\n\r\n* common: format VirtualMemory.cpp\r\n\r\n* common: format pxCheckBox\r\n\r\n* common: format pxEvents.h\r\n\r\n* common: format pxForwardDefs.h\r\n\r\n* common: format pxRadioPanel\r\n\r\n* common: format pxStaticText\r\n\r\n* common: format pxStreams\r\n\r\n* common: format pxTranslate.cpp\r\n\r\n* common: format pxWindowTextWriter.cpp\r\n\r\n* common: format wxAppWithHelpers\r\n\r\n* common: format wxBaseTools.h\r\n\r\n* common: format wxGuiTools\r\n\r\n* common: format wxHelpers.cpp\r\n\r\n* common: format Darwin directory\r\n\r\n* common: format Linux directory\r\n\r\n* common: format Windows directory\r\n\r\n* common: format LnxCpuDetect.cpp\r\n\r\n* common: format WinCpuDetect.cpp\r\n\r\n* common: format bmi.cpp\r\n\r\n* common: format cpudetect.cpp\r\n\r\n* common: format cpu_detect_internal.h\r\n\r\n* common: format fpu.cpp\r\n\r\n* common: format groups.cpp\r\n\r\n* common: format instructions.h\r\n\r\n* common: format internal.h\r\n\r\n* common: format jmp.cpp\r\n\r\n* common: format legacy.cpp\r\n\r\n* common: format legacy_instructions.h\r\n\r\n* common: format legacy_internal.h\r\n\r\n* common: format movs.cpp\r\n\r\n* common: format simd.cpp\r\n\r\n* common: format tools.h\r\n\r\n* common: format x86emitter.cpp\r\n\r\n* common: format x86types.h\r\n\r\n* common: format bmi.h\r\n\r\n* common: format dwshift.h\r\n\r\n* common: format group1.h group2.h group3.h\r\n\r\n* common: format incdec.h\r\n\r\n* common: format jmpcall.h\r\n\r\n* common: format movs.h\r\n\r\n* common: format simd_arithmetic.h\r\n\r\n* common: format simd_comparisons.h\r\n\r\n* common: format simd_helpers.h\r\n\r\n* common: format simd_moremovs.h\r\n\r\n* common: format simd_shufflepack.h\r\n\r\n* common: format simd_templated_helpers.h\r\n\r\n* common: format test.h", + "commitAuthoredDate": "2021-09-06T18:28:26Z", + "commitCommitterDate": "2021-09-06T18:28:26Z", + "associatedPullRequests": [ + { + "title": "Common: reformat", + "url": "https://github.com/PCSX2/pcsx2/pull/4720" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1702-g589aba371-windows-x86.7z", + "versionNumber": "v1.7.1702", + "commitAuthor": "Ty Lamontagne", + "commitFullSha": "589aba37131281dd4fde202232ca2dda7f35b407", + "commitMessage": "[MicroVU] Revert \"bla\"\n\nThis reverts commit 6800753f09f7302f4c8a846c2fe6d652af4fd907.", + "commitAuthoredDate": "2021-09-06T15:32:31Z", + "commitCommitterDate": "2021-09-06T18:53:08Z", + "associatedPullRequests": [ + { + "title": "[MicroVU] Revert \"bla\"", + "url": "https://github.com/PCSX2/pcsx2/pull/4724" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1703-g33ac2e7d1-windows-x86.7z", + "versionNumber": "v1.7.1703", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "33ac2e7d15e3cb54531eacbf2f5a10591a72042c", + "commitMessage": "CDVD: Fix up Pause and some Status behaviour", + "commitAuthoredDate": "2021-09-01T10:58:27Z", + "commitCommitterDate": "2021-09-06T19:54:16Z", + "associatedPullRequests": [ + { + "title": "CDVD: Fix up Pause and some Status behaviour", + "url": "https://github.com/PCSX2/pcsx2/pull/4702" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1704-g17fdc6a0f-windows-x86.7z", + "versionNumber": "v1.7.1704", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "17fdc6a0f39b89e6ef906e32636385aa375ffaf1", + "commitMessage": "GameDB: Dropship disable InstantVU\n\nGameDB: Dropship disable InstantVU", + "commitAuthoredDate": "2021-09-06T18:32:14Z", + "commitCommitterDate": "2021-09-06T19:55:39Z", + "associatedPullRequests": [ + { + "title": "GameDB: Disable InstantVU for Dropship - United Peace Force", + "url": "https://github.com/PCSX2/pcsx2/pull/4728" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1705-g18311d6a4-windows-x86.7z", + "versionNumber": "v1.7.1705", + "commitAuthor": "Ty Lamontagne", + "commitFullSha": "18311d6a4cc7ea26534eda2731a9d8e3f2eb5825", + "commitMessage": "MicroVU: Purge Min/Max speedhack", + "commitAuthoredDate": "2021-09-06T20:17:14Z", + "commitCommitterDate": "2021-09-06T20:36:10Z", + "associatedPullRequests": [ + { + "title": "MicroVU: Purge Min/Max speed hack", + "url": "https://github.com/PCSX2/pcsx2/pull/4733" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1706-g30e5731f1-windows-x86.7z", + "versionNumber": "v1.7.1706", + "commitAuthor": "kojin", + "commitFullSha": "30e5731f14d731682fbb05d7e5b1b25036eee6e1", + "commitMessage": "common: fix locale oversight in IniInterface", + "commitAuthoredDate": "2021-09-06T19:18:27Z", + "commitCommitterDate": "2021-09-06T20:53:32Z", + "associatedPullRequests": [ + { + "title": "common: fix locale oversight in IniInterface", + "url": "https://github.com/PCSX2/pcsx2/pull/4731" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1708-gb12f0d865-windows-x86.7z", + "versionNumber": "v1.7.1708", + "commitAuthor": "Ty Lamontagne", + "commitFullSha": "b12f0d865fce2769780a4ff1846c6d6880651913", + "commitMessage": "Debugger: Remove 64/32 bit views. Revamped VU0F titles", + "commitAuthoredDate": "2021-08-18T00:42:02Z", + "commitCommitterDate": "2021-09-06T21:24:46Z", + "associatedPullRequests": [ + { + "title": "Debugger: Purge 64 / 32 bit register view options", + "url": "https://github.com/PCSX2/pcsx2/pull/4671" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1709-g9832a935d-windows-x86.7z", + "versionNumber": "v1.7.1709", + "commitAuthor": "Ziemas", + "commitFullSha": "9832a935d7416fb06efe78922b55417a39949ae1", + "commitMessage": "Common: Fix IniInterface warnings", + "commitAuthoredDate": "2021-09-07T09:50:38Z", + "commitCommitterDate": "2021-09-07T13:33:09Z", + "associatedPullRequests": [ + { + "title": "Fix IniInterface warnings", + "url": "https://github.com/PCSX2/pcsx2/pull/4736" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1710-g9722bcd3c-windows-x86.7z", + "versionNumber": "v1.7.1710", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "9722bcd3c3ea59c1b95819c0f37ee922f7c20a2c", + "commitMessage": "CDVD: Revert seek status.\n\nWRC didn't like \"Seek\" being on the seek... We're going to need to run tests for this.", + "commitAuthoredDate": "2021-09-09T01:55:16Z", + "commitCommitterDate": "2021-09-09T01:55:16Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1711-ga8a50641f-windows-x86.7z", + "versionNumber": "v1.7.1711", + "commitAuthor": "Connor McLaughlin", + "commitFullSha": "a8a50641f6aae8d85f0438d8ebcd2ab74b8fffff", + "commitMessage": "R5900: Fix LWL not sign extending in interpreter\n\nThis was zero extending because of the implicit promotion from\nsigned->unsigned, causing incorrect high bits in the GPR.\n\nFunnily enough, this was noted in the source, but implemented\nincorrectly.", + "commitAuthoredDate": "2021-09-09T07:36:36Z", + "commitCommitterDate": "2021-09-09T08:28:03Z", + "associatedPullRequests": [ + { + "title": "R5900: Fix LWL not sign extending in interpreter", + "url": "https://github.com/PCSX2/pcsx2/pull/4748" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1712-gab64023e5-windows-x86.7z", + 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"pcsx2-v1.7.0-dev-1714-g19072b659-windows-x86.7z", + "versionNumber": "v1.7.1714", + "commitAuthor": "Kojin", + "commitFullSha": "19072b65955efbfa623772386e391dc4177148cb", + "commitMessage": "common: move some gui stuff into the main project (#4751)\n\n* common: move ThreadingDialogs and wxAppWithHelpers to main project\r\n* common: move CheckedStaticBox to the main project\r\n* common: move pxCheckBox to the main project\r\n* common: move pxRadioPanel to the main project\r\n* common: move pxEvents.h to main project", + "commitAuthoredDate": "2021-09-11T14:59:14Z", + "commitCommitterDate": "2021-09-11T14:59:14Z", + "associatedPullRequests": [ + { + "title": "common: move some gui stuff into the main project", + "url": "https://github.com/PCSX2/pcsx2/pull/4751" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1719-g253571fd3-windows-x86.7z", + "versionNumber": "v1.7.1719", + "commitAuthor": "Ziemas", + "commitFullSha": "253571fd35bcb0c4b5e63f1f25c824947b05daa2", + "commitMessage": 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"commitMessage": "VU Int: Clang formatting", + "commitAuthoredDate": "2021-09-12T14:57:43Z", + "commitCommitterDate": "2021-09-12T15:12:31Z", + "associatedPullRequests": [ + { + "title": "Vu int improve", + "url": "https://github.com/PCSX2/pcsx2/pull/4726" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1741-g154ed5763-windows-x86.7z", + "versionNumber": "v1.7.1741", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "154ed57633503ff7ab8f99254a874bae0d2392bf", + "commitMessage": "VU Int: Remove need to pass VU struct to XGKick function.\n\nIt's always VU1, so we don't need to tell it.", + "commitAuthoredDate": "2021-09-13T19:55:53Z", + "commitCommitterDate": "2021-09-13T19:55:53Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1743-g8235d6cb7-windows-x86.7z", + "versionNumber": "v1.7.1743", + "commitAuthor": "RedDevilus", + "commitFullSha": "8235d6cb72fad945adb0846c3650b5dddcc4986e", + "commitMessage": "GameDB: Punisher\n\nChanges to recent VU timings have upset the punisher, this will quench his issues with VUKickstart.", + "commitAuthoredDate": "2021-09-14T00:43:32Z", + "commitCommitterDate": "2021-09-14T08:23:59Z", + "associatedPullRequests": [ + { + "title": "GameDB: Punisher", + "url": "https://github.com/PCSX2/pcsx2/pull/4766" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1744-gac87484ac-windows-x86.7z", + "versionNumber": "v1.7.1744", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "ac87484accfaa7fef4397160e5bb845e7c23d500", + "commitMessage": "GameDB: Patch rounding problem in Playmobil Hype The Time Quest", + "commitAuthoredDate": "2021-09-12T22:44:44Z", + "commitCommitterDate": "2021-09-14T16:45:29Z", + "associatedPullRequests": [ + { + "title": "GameDB: Patch rounding problem in Playmobil Hype The Time Quest", + "url": "https://github.com/PCSX2/pcsx2/pull/4762" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1745-g0a7b72534-windows-x86.7z", + "versionNumber": "v1.7.1745", + "commitAuthor": "kojin", + 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Fix the SPS with nearest VuRound and then Extra + Preserve sign for VuClamp. God will be pleased.", + "commitAuthoredDate": "2021-09-17T01:24:20Z", + "commitCommitterDate": "2021-09-17T09:20:15Z", + "associatedPullRequests": [ + { + "title": "GameDB: Katamari Games", + "url": "https://github.com/PCSX2/pcsx2/pull/4780" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1756-gf460cac3b-windows-x86.7z", + "versionNumber": "v1.7.1756", + "commitAuthor": "RedDevilus", + "commitFullSha": "f460cac3ba731c6fba59dc076d2e6b80ed79f304", + "commitMessage": "GameDB: Sports (RTL)\n\nMostly missing RTL sports clamp modes. People knew the fixes on the forum but don't make PR or didn't tell anyone. Testers hoarding bugs :P", + "commitAuthoredDate": "2021-09-16T23:51:23Z", + "commitCommitterDate": "2021-09-17T09:24:13Z", + "associatedPullRequests": [ + { + "title": "GameDB: Sports (RTL)", + "url": "https://github.com/PCSX2/pcsx2/pull/4778" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-176-ga0fe237dd-windows-x86.7z", + "versionNumber": "v1.7.176", + "commitAuthor": "helkaluin", + "commitFullSha": "a0fe237ddedf39504809f34c24a35730f66ecdde", + "commitMessage": "debian-packager: Explicitly add libx11-xcb-dev to Debian packager. 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change made a while back to fix Parappa the Rapper 2", + "commitAuthoredDate": "2021-09-23T03:44:23Z", + "commitCommitterDate": "2021-09-23T03:44:34Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1796-g1a29a6da1d-windows-x86.7z", + "versionNumber": "v1.7.1796", + "commitAuthor": "kojin", + "commitFullSha": "1a29a6da1dff1b3319d2c06c847131d9b9cf4175", + "commitMessage": "gs: test for th for tex0 flush\n\nprevious code didn't test TH which was a problem for vampire nights because they upload a c16 texture to the same address but with a different height", + "commitAuthoredDate": "2021-09-22T17:28:00Z", + "commitCommitterDate": "2021-09-23T20:48:39Z", + "associatedPullRequests": [ + { + "title": "gs: test for th for tex0 flush", + "url": "https://github.com/PCSX2/pcsx2/pull/4811" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-1797-g87c56ccfc4-windows-x86.7z", + "versionNumber": "v1.7.1797", + "commitAuthor": "TellowKrinkle", + "commitFullSha": 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The whole config section should probably be rewritten, but that's for a later date.", + "commitAuthoredDate": "2020-09-03T04:56:32Z", + "commitCommitterDate": "2020-09-03T04:56:54Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-213-gb633b2a2d-windows-x86.7z", + "versionNumber": "v1.7.213", + "commitAuthor": "RedDevilus", + "commitFullSha": "b633b2a2d1d87bb92857add69863c45b03b4fb4a", + "commitMessage": "onepad: Update to latest controller database.", + "commitAuthoredDate": "2020-09-03T03:40:39Z", + "commitCommitterDate": "2020-09-03T09:23:23Z", + "associatedPullRequests": [ + { + "title": "onepad: Update to latest controller database.", + "url": "https://github.com/PCSX2/pcsx2/pull/3664" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-215-gfd4f9aacf-windows-x86.7z", + "versionNumber": "v1.7.215", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "fd4f9aacf00102d5cb041ba59d99b10413f040e9", + "commitMessage": "pcsx2-gui: Clear console log when theme is changed", + "commitAuthoredDate": "2020-09-04T00:18:00Z", + "commitCommitterDate": "2020-09-04T13:11:42Z", + "associatedPullRequests": [ + { + "title": "pcsx2-gui: Change the console logger's theme on the fly", + "url": "https://github.com/PCSX2/pcsx2/pull/3667" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-216-g127bdb4ce-windows-x86.7z", + "versionNumber": "v1.7.216", + "commitAuthor": "RedDevilus", + "commitFullSha": "127bdb4cef63f642293e7c1c852c95bd886c74db", + "commitMessage": "Gamedb: Remove duplicate gamefix for Primal, and rename Wilds Arms to Wild ARMs. (#3672)", + "commitAuthoredDate": "2020-09-07T11:56:36Z", + "commitCommitterDate": "2020-09-07T11:56:36Z", + "associatedPullRequests": [ + { + "title": "Gamedb: Remove duplicate gamefix for Primal. 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(#3678)", + "commitAuthoredDate": "2020-09-08T20:18:27Z", + "commitCommitterDate": "2020-09-08T20:18:27Z", + "associatedPullRequests": [ + { + "title": "GSdx: Console printf CRC fix for starter character 0.", + "url": "https://github.com/PCSX2/pcsx2/pull/3678" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-218-g19ab48c28-windows-x86.7z", + "versionNumber": "v1.7.218", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "19ab48c28049b9dd15286c76e43d4006ed2ddb2e", + "commitMessage": "VU: Copy CLIP flag instance back to VU0 int and microVU when COP2 modifies it\nFixes Soul Calibur 3 hair", + "commitAuthoredDate": "2020-09-10T10:52:47Z", + "commitCommitterDate": "2020-09-10T10:52:47Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-219-g197eaf389-windows-x86.7z", + "versionNumber": "v1.7.219", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "197eaf3899d77a2b23f29483ebdcdb5422591d47", + "commitMessage": "VU: Also update Status/Mac instances after COP2, just in case", + "commitAuthoredDate": "2020-09-10T11:25:52Z", + "commitCommitterDate": "2020-09-10T11:25:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-220-g1b6b3f692-windows-x86.7z", + "versionNumber": "v1.7.220", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "1b6b3f692db9cf13e25586874449b94773882eb2", + "commitMessage": "GS/Counters: Fix CSR Swap and VBlank Interrupt timing", + "commitAuthoredDate": "2020-09-07T19:07:34Z", + "commitCommitterDate": "2020-09-10T14:47:11Z", + "associatedPullRequests": [ + { + "title": "GS/Counters: Fix CSR Swap and VBlank Interrupt timing", + "url": "https://github.com/PCSX2/pcsx2/pull/3675" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-221-gfe872b5ca-windows-x86.7z", + "versionNumber": "v1.7.221", + "commitAuthor": "lightningterror", + "commitFullSha": "fe872b5caa9c94b4d757d8baa3e2390d576f00d1", + "commitMessage": "[skip travis] ci-appveyor: Skip building commits if only the following directories/files are changed.", + "commitAuthoredDate": "2020-09-08T17:43:19Z", + "commitCommitterDate": "2020-09-10T15:08:08Z", + "associatedPullRequests": [ + { + "title": "ci-appveyor: Skip building commits if only the following directories/files are changed.", + "url": "https://github.com/PCSX2/pcsx2/pull/3677" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-222-g79cd8d219-windows-x86.7z", + "versionNumber": "v1.7.222", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "79cd8d219010c7b5bbe74ba8a2c8e29c8e3d96ad", + "commitMessage": "GUI: Fix recording related hang when PAD plugin is open/closed while game is paused (#3299)\n\n* recording: Resolve hang when opening PAD plugin with the game paused\r\n\r\n* pcsx2-gui: Forbid editing the PAD settings while emulation is paused by recording tools\r\n\r\n* pcsx2-gui: Resume emulation before configuring PAD plugin, resume on return", + "commitAuthoredDate": "2020-09-10T22:05:54Z", + "commitCommitterDate": "2020-09-10T22:05:54Z", + "associatedPullRequests": [ + { + "title": "Fix recording related hang when PAD plugin is open/closed while game is paused", + "url": "https://github.com/PCSX2/pcsx2/pull/3299" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-228-g043832abd-windows-x86.7z", + "versionNumber": "v1.7.228", + "commitAuthor": "RedDevilus", + "commitFullSha": "043832abdf393c42f1440dc9de514982f807fa75", + "commitMessage": "Console-gui: Update descriptions.\nAdd Input to recording. Lowercase to uppercase words.", + "commitAuthoredDate": "2020-09-02T16:23:44Z", + "commitCommitterDate": "2020-09-10T23:49:32Z", + "associatedPullRequests": [ + { + "title": "PCSX2-GUI: Revision of tooltips/descriptions and other fixes for PCSX2 (Lilypad + others)", + "url": "https://github.com/PCSX2/pcsx2/pull/3457" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-229-g4d0650baa-windows-x86.7z", + "versionNumber": "v1.7.229", + "commitAuthor": "lightningterror", + "commitFullSha": "4d0650baa05136dd9c8bf4c1fc9b29bbcb076451", + "commitMessage": "3rdparty:opencl: Remove unused opencl files.\n\nCurrently they are not used when compiling with opencl so don't include\nthem, entire opencl 3rdparty needs to be updated. Can be done when\nsomeone attempts to fix the opencl renderer.", + "commitAuthoredDate": "2020-09-08T23:14:05Z", + "commitCommitterDate": "2020-09-11T00:18:02Z", + "associatedPullRequests": [ + { + "title": "3rdparty:opencl: Remove unused opencl files.", + "url": "https://github.com/PCSX2/pcsx2/pull/3679" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-230-g4d6681874-windows-x86.7z", + "versionNumber": "v1.7.230", + "commitAuthor": "sonicfind", + "commitFullSha": "4d668187462c3bac387505015adf582c2d754ab7", + "commitMessage": "GUI/Recording: Resolve issues around playing and creating input recordings under certain scenarios (#3669)\n\n* recording: Only stop the current recording once the menuing hasnt been cancelled\r\n\r\n* recording: Avoid changing menu option's state if the recording couldn't be played\r\n\r\n* recording: Don't play a recording that uses a savestate, if no game is running\r\n\r\n* recording: Don't modify `frameAdvance` flag when explicitly [un]pausing\r\n\r\nThese functions are only called when creating/playing a recording, and modifying the frameAdvance flag leads to unexpected behaviour (such as the game starting paused if the recording was made from \"power-on\")\r\n\r\n* recording: Refactor and simplify `InputRecordingFile`\r\n\r\nInputRecordingFile will no longer be concerned with loading the save-state when playing back an existing recording. This makes it much easier to only load the save-state if the file is valid and manipulate the emulation state correctly.\r\n\r\n* recording: Update play logic with new refactor, resume emulation in the event of a failure\r\n\r\n* recording/lint: spaces to tabs\r\n\r\n* recording: Properly only examine controller 1A & 2A\r\n\r\nThe previous controller port checks in place never actually succeeded in their designated task. A new slot check in sio.cpp will perform this task instead.\r\n\r\n* recording: Save the savestate in OpenNew() instead of open()\r\n\r\nEnsures that the savesate could be saved before trying to create the actual input recording file. It will overwrite any previous backup savestate.\r\nAlso, allows for a simplified & easier to read code struture of open().\r\n\r\n* Refactor and simplify `InputRecording`\r\n\r\nChanges the return type of Play/Create from void to bool.\r\nOptimizes Stop(), Pause(), and Unpause() call placements\r\n\r\nImproved handling of emulation pause state, the recording menu on failures, and the conditioning of when a recording file should actually be unloaded.\r\nFor example, a currently loaded recording should not get unloaded if a user presses Play *but* chooses cancel in the file browser. However, the emulation should be paused during the duration of this action.\r\nOn the flipside, a loaded recording *should* get unloaded if the tools get disabled in settings AND emulation should resume if not already playing.\r\n\r\n* recording: Simplify VirtualPad_Open_Click\r\n\r\nCo-authored-by: Tyler Wilding ", + "commitAuthoredDate": "2020-09-11T20:30:56Z", + "commitCommitterDate": "2020-09-11T20:30:56Z", + "associatedPullRequests": [ + { + "title": "Resolve issues around playing and creating input recordings under certain scenarios (Extended)", + "url": "https://github.com/PCSX2/pcsx2/pull/3669" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-231-gdae2c3195-windows-x86.7z", + "versionNumber": "v1.7.231", + "commitAuthor": "arcum42", + "commitFullSha": "dae2c31951ad863cb3fd0abe83f1cd963eeae764", + "commitMessage": "Revamp the wx spu2-x dialog. (#3670)\n\n* Revamp the spu2-x wx dialog box to be more consistant with the wx GSdx dialog.\r\n\r\n* Revised advanced sync text for brevity, changed it back to a label, and renamed the dialog box.\r\n\r\n* LightningTerror thinks Spu2 looks better in uppercase.\r\n\r\n* Change around the time stretching labels again.", + "commitAuthoredDate": "2020-09-12T05:30:11Z", + "commitCommitterDate": "2020-09-12T05:30:11Z", + "associatedPullRequests": [ + { + "title": "Revamp the wx spu2-x dialog.", + "url": "https://github.com/PCSX2/pcsx2/pull/3670" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-232-ge5db98c13-windows-x86.7z", + "versionNumber": "v1.7.232", + "commitAuthor": "lightningterror", + "commitFullSha": "e5db98c137fcefc53a3768b28a5e9f44e5afb918", + "commitMessage": "[skip ci] Tools: Move gsdumpgui in it's own repository.\n\nhttps://github.com/PCSX2/GSDumpGUI\n\nInitial release has been published as well so developers can download\nand use it without the hassle of compiling.", + "commitAuthoredDate": "2020-09-12T01:30:56Z", + "commitCommitterDate": "2020-09-12T12:16:14Z", + "associatedPullRequests": [ + { + "title": "Tools: Move gsdumpgui in it's own repository.", + "url": "https://github.com/PCSX2/pcsx2/pull/3688" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-233-g6229b204f-windows-x86.7z", + "versionNumber": "v1.7.233", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "6229b204fa3e6dd1d9566e56ddffb4702f388640", + "commitMessage": "GameDB: Add auto game fixes for Taxi Rider to fix white models", + "commitAuthoredDate": "2020-09-12T13:59:09Z", + "commitCommitterDate": "2020-09-12T13:59:09Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-234-gf7f9e30ef-windows-x86.7z", + "versionNumber": "v1.7.234", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "f7f9e30efc68e143fd22ccf1a2ef5abf352a00a0", + "commitMessage": "SIF DMA: Fix bug with Tag Interrupts", + "commitAuthoredDate": "2020-09-14T19:26:25Z", + "commitCommitterDate": "2020-09-14T19:26:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-235-gb5e3fc97d-windows-x86.7z", + "versionNumber": "v1.7.235", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "b5e3fc97dc5cbc34392753d786095bf8a102713b", + "commitMessage": "VIF: Set decoding status on VIF stall (#3683)\n\n* VIF: Set decoding status on VIF stall\r\n\r\n* VIF/GIF: Remove VIF Reset hack, Let GIF Unit reset queued path data (Except MTVU)", + "commitAuthoredDate": "2020-09-14T22:28:55Z", + "commitCommitterDate": "2020-09-14T22:28:55Z", + "associatedPullRequests": [ + { + "title": "VIF: Set decoding status on VIF stall", + "url": "https://github.com/PCSX2/pcsx2/pull/3683" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-236-g751447a02-windows-x86.7z", + "versionNumber": "v1.7.236", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "751447a028effa36403520ba9f7738df260449fe", + "commitMessage": "GameDB: Added missing rounding mode for Shin Megami Tensei: Lucifer's Call", + "commitAuthoredDate": "2020-09-15T16:12:13Z", + "commitCommitterDate": "2020-09-15T16:12:13Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-237-gbaabbc3c9-windows-x86.7z", + "versionNumber": "v1.7.237", + "commitAuthor": "lightningterror", + "commitFullSha": "baabbc3c9fe57eadc8bc3f6539965dc169277999", + "commitMessage": "gsdx-hw: Purge Genji crc hacks.\n\nEffects rendered correctly.", + "commitAuthoredDate": "2020-09-15T23:22:26Z", + "commitCommitterDate": "2020-09-15T23:22:26Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-239-g366e7b9db-windows-x86.7z", + "versionNumber": "v1.7.239", + "commitAuthor": "lightningterror", + "commitFullSha": "366e7b9dbd447aee61fba1f9441e0d1256ee8aa2", + "commitMessage": "gsdx-hw: Purge Grandia3 crc hacks.\n\nUpscaling issues can be solved with half pixel offset. Leave the\naccurate blur alone!", + "commitAuthoredDate": "2020-09-17T18:10:44Z", + "commitCommitterDate": "2020-09-17T18:10:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-24-g593d94861-windows-x86.7z", + "versionNumber": "v1.7.24", + "commitAuthor": "lightningterror", + "commitFullSha": "593d94861586454621d0d5f4984b493696f16f55", + "commitMessage": "gsdx-hw: Adjust PABE logs and expand the mentioned games list for it.", + "commitAuthoredDate": "2020-03-02T18:10:43Z", + "commitCommitterDate": "2020-05-11T22:11:11Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: Colclip adjustments", + "url": "https://github.com/PCSX2/pcsx2/pull/3264" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-240-g07eb0770c-windows-x86.7z", + "versionNumber": "v1.7.240", + "commitAuthor": "RedDevilus", + "commitFullSha": "07eb0770cd9a440041571b6d3554d287a6a38629", + "commitMessage": "Gamedb: Remove patches and add manual gamefixes\n\n- Spiderwick Chronicles\n- Amplitude", + "commitAuthoredDate": "2020-09-16T23:56:33Z", + "commitCommitterDate": "2020-09-18T00:25:37Z", + "associatedPullRequests": [ + { + "title": "Gamedb: Remove patches and add manual gamefixes", + "url": "https://github.com/PCSX2/pcsx2/pull/3699" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-248-ga5cc8efb1-windows-x86.7z", + "versionNumber": "v1.7.248", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "a5cc8efb10c7425631415e1861908ba266477d7e", + "commitMessage": "ci: Ignore workflows on non-code changes or irrelevant code changes", + "commitAuthoredDate": "2020-09-18T01:19:04Z", + "commitCommitterDate": "2020-09-18T01:31:13Z", + "associatedPullRequests": [ + { + "title": "Use Github Actions to Replace Travis/AppVeyor", + "url": "https://github.com/PCSX2/pcsx2/pull/3687" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-249-g40d02400c-windows-x86.7z", + "versionNumber": "v1.7.249", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "40d02400ca004845e21d8656d3d484c090103c6b", + "commitMessage": "DMAC: Improve DMA Stall handling (#3701)\n\nSIF: Implemented SIF0 and SIF1 DMA Stall handling\r\nCleaned up some of the handling of DMA Stalls on the other channels", + "commitAuthoredDate": "2020-09-18T15:23:18Z", + "commitCommitterDate": "2020-09-18T15:23:18Z", + "associatedPullRequests": [ + { + "title": "DMAC: Improve DMA Stall handling", + "url": "https://github.com/PCSX2/pcsx2/pull/3701" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-257-g413d58df5-windows-x86.7z", + "versionNumber": "v1.7.257", + "commitAuthor": "lightningterror", + "commitFullSha": "413d58df573c79b35e859335b5d9df7aa295e051", + "commitMessage": "3rdparty: Remove opencl lib source files.", + "commitAuthoredDate": "2020-09-17T22:28:24Z", + "commitCommitterDate": "2020-09-18T17:14:32Z", + "associatedPullRequests": [ + { + "title": "gsdx: Remove opencl renderer.", + "url": "https://github.com/PCSX2/pcsx2/pull/3705" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-258-g8cdd82367-windows-x86.7z", + "versionNumber": "v1.7.258", + "commitAuthor": "lightningterror", + "commitFullSha": "8cdd823671b364a2835c3b6d6753d4e8f3230bdf", + "commitMessage": "build.sh/cmake: Remove OPENCL_API flag.", + "commitAuthoredDate": "2020-09-18T18:04:11Z", + "commitCommitterDate": "2020-09-18T18:04:11Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-259-gdb36dc232-windows-x86.7z", + "versionNumber": "v1.7.259", + "commitAuthor": "Kojin", + "commitFullSha": "db36dc232618b5f9ef97a63298ecefb2963a05c8", + "commitMessage": "GSdx: Purge International Star Soccer Hack\n\nConfirmed to be a core issue.\nSee: #3568", + "commitAuthoredDate": "2020-09-17T20:32:40Z", + "commitCommitterDate": "2020-09-18T18:46:27Z", + "associatedPullRequests": [ + { + "title": "GSdx: Purge International Star Soccer Hack", + "url": "https://github.com/PCSX2/pcsx2/pull/3704" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-26-gc009a95d6-windows-x86.7z", + "versionNumber": "v1.7.26", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "c009a95d68893ec5626278f01199c7f1388fbc0b", + "commitMessage": "Fix situation where a VIF IRQ triggers and the game triggers a STOP causing the IRQ to never trigger. (#3385)\n\nFixes Nitro Bike", + "commitAuthoredDate": "2020-05-12T22:59:56Z", + "commitCommitterDate": "2020-05-12T22:59:56Z", + "associatedPullRequests": [ + { + "title": "Fix situation where a VIF IRQ triggers and the game triggers a STOP…", + "url": "https://github.com/PCSX2/pcsx2/pull/3385" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-260-gfa894d9d4-windows-x86.7z", + "versionNumber": "v1.7.260", + "commitAuthor": "GovanifY", + "commitFullSha": "fa894d9d4876ac779f8209af7164f38baf952211", + "commitMessage": "HostFS: free fds when shutting down vm (#3671)\n\n* HostFS: free fds when shutting down vm\r\n\r\n* HostFs: init arrays at given value", + "commitAuthoredDate": "2020-09-18T19:34:43Z", + "commitCommitterDate": "2020-09-18T19:34:43Z", + "associatedPullRequests": [ + { + "title": "HostFS: free fds when shutting down vm", + "url": "https://github.com/PCSX2/pcsx2/pull/3671" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-27-g333cd61c1-windows-x86.7z", + "versionNumber": "v1.7.27", + "commitAuthor": "lightningterror", + "commitFullSha": "333cd61c177731f2832d2cbe6701c23f0646a222", + "commitMessage": "gsdx: Rename BLEND_NO_BAR to BLEND_NO_REC.\n\nSince we use it on d3d too it will better fit the naming.", + "commitAuthoredDate": "2020-05-11T22:38:29Z", + "commitCommitterDate": "2020-05-13T03:38:25Z", + "associatedPullRequests": [ + { + "title": "gsdx: Rename BLEND_NO_BAR to BLEND_NO_REC.", + "url": "https://github.com/PCSX2/pcsx2/pull/3382" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-270-g11fe2619e-windows-x86.7z", + "versionNumber": "v1.7.270", + "commitAuthor": "sonicfind", + "commitFullSha": "11fe2619eb9299730a63e338d78959dff4754e4c", + "commitMessage": "recording: Disable currently active frame advancing when opening a different recording", + "commitAuthoredDate": "2020-09-18T15:44:50Z", + "commitCommitterDate": "2020-09-18T22:31:23Z", + "associatedPullRequests": [ + { + "title": "Recording: Resolve issues which lead to recordings prematurely stopping (Extended)", + "url": "https://github.com/PCSX2/pcsx2/pull/3690" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-271-g4e13c3375-windows-x86.7z", + "versionNumber": "v1.7.271", + "commitAuthor": "RedDevilus", + "commitFullSha": "4e13c3375bc601cb44eae31f65ab9d79e5dd1c3d", + "commitMessage": "GSdx-gui: Add dithering option to windows gui. (#3706)\n\n- Dropdown menu for 3 options: Off (No Effect/ Been always like this), Scaled (Strongest effect/obvious), Unscaled (Weakest effect/less obvious).\r\n- Change default from Scaled to Unscaled.", + "commitAuthoredDate": "2020-09-18T22:57:35Z", + "commitCommitterDate": "2020-09-18T22:57:35Z", + "associatedPullRequests": [ + { + "title": "GSdx-gui: Add dithering option to windows gui", + "url": "https://github.com/PCSX2/pcsx2/pull/3706" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-272-g0c67dc99f-windows-x86.7z", + "versionNumber": "v1.7.272", + "commitAuthor": "lightningterror", + "commitFullSha": "0c67dc99f7adf1f4bac88c67ac895fe84ac9c750", + "commitMessage": "gsdx-gui: Add dithering option go linux gtk gui too.", + "commitAuthoredDate": "2020-09-18T23:09:25Z", + "commitCommitterDate": "2020-09-18T23:09:25Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-28-g3c8d4029d-windows-x86.7z", + "versionNumber": "v1.7.28", + "commitAuthor": "arcum42", + "commitFullSha": "3c8d4029ddb601063bb011987824a879e29f7124", + "commitMessage": "Only update the backup when freezing or defrosting, not when updating the ui. Refactor saveslot code. (#3363)", + "commitAuthoredDate": "2020-05-13T05:55:34Z", + "commitCommitterDate": "2020-05-13T05:55:34Z", + "associatedPullRequests": [ + { + "title": "Don't check the backup save slot when updating the ui.", + "url": "https://github.com/PCSX2/pcsx2/pull/3363" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-283-g1f327346f-windows-x86.7z", + "versionNumber": "v1.7.283", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "1f327346f73f650f4458184a0467aa977ee8220e", + "commitMessage": "CDVD: remove non-fatal logging", + "commitAuthoredDate": "2020-09-19T00:36:02Z", + "commitCommitterDate": "2020-09-19T00:37:43Z", + "associatedPullRequests": [ + { + "title": "Merge CDVD plugin into core", + "url": "https://github.com/PCSX2/pcsx2/pull/3518" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-284-gb1f0f7f2e-windows-x86.7z", + "versionNumber": "v1.7.284", + "commitAuthor": "lightningterror", + "commitFullSha": "b1f0f7f2e816847900159dd9f46bee04c6becdd6", + "commitMessage": "ci appveyor/travis: Build only master branch.\n\nKeep them around for now, we will remove them along the way.\n\nReplaced by Github Actions.", + "commitAuthoredDate": "2020-09-18T21:36:22Z", + "commitCommitterDate": "2020-09-19T01:18:23Z", + "associatedPullRequests": [ + { + "title": "ci appveyor/travis: Build only master branch.", + "url": "https://github.com/PCSX2/pcsx2/pull/3711" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-285-gc422aa00a-windows-x86.7z", + "versionNumber": "v1.7.285", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "c422aa00aa55bd09d7a7d53f070de3a5ed99ec8e", + "commitMessage": "VS Project: Fix filters", + "commitAuthoredDate": "2020-09-19T01:19:03Z", + "commitCommitterDate": "2020-09-19T01:19:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-29-g94e163588-windows-x86.7z", + "versionNumber": "v1.7.29", + "commitAuthor": "water111", + "commitFullSha": "94e16358826bc61890bc3ecd261ac1e3d8d2ff9f", + "commitMessage": "Make recLUT not hardcoded to 32 MB. (#3095)\n\nThis change makes the EE recompiler not hardcoded to working with 32 MB of RAM, and instead work with the amount of RAM set in Ps2MemSize::MainRam. The rest of PCSX2 seems to work fine with more than 32 MB of RAM - it is only the EE recompiler that has trouble. If the Ps2MemSize::MainRam value is not changed from the default 32 MB, there should be no change: 32 MB / 0x10000 = 0x200, the value that was there previously.\r\n\r\nThis may be helpful if anybody else in the future wants to emulate a PS2 dev kit with 128 MB or RAM, or maybe the PSX dvr thing which I think has 64 MB of RAM. I've confirmed that with the change, you could set Ps2MemSize::MainRam to 128 MB, and execute code with the recompiler that's above the first 32 MB of RAM, and do VIF and scratchpad DMA transfers from this upper memory as well.", + "commitAuthoredDate": "2020-05-13T06:03:38Z", + "commitCommitterDate": "2020-05-13T06:03:38Z", + "associatedPullRequests": [ + { + "title": "Make recLUT not hardcoded to 32 MB.", + "url": "https://github.com/PCSX2/pcsx2/pull/3095" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-296-gad1cdc912-windows-x86.7z", + "versionNumber": "v1.7.296", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "ad1cdc912261999223ea82b382b9db0fa7324c82", + "commitMessage": "IPC: return an error when packet is too big", + "commitAuthoredDate": "2020-08-31T03:53:40Z", + "commitCommitterDate": "2020-09-19T02:10:04Z", + "associatedPullRequests": [ + { + "title": "Socket IPC implementation", + "url": "https://github.com/PCSX2/pcsx2/pull/3591" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-297-gee53bd795-windows-x86.7z", + "versionNumber": "v1.7.297", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "ee53bd795bd6b9792a60a7085dce83ae32f0a61e", + "commitMessage": "CDVD: fix conflicts merging", + "commitAuthoredDate": "2020-09-19T10:40:08Z", + "commitCommitterDate": "2020-09-19T10:56:25Z", + "associatedPullRequests": [ + { + "title": "CDVD: fix conflicts merging", + "url": "https://github.com/PCSX2/pcsx2/pull/3715" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-298-g2a292fdc0-windows-x86.7z", + "versionNumber": "v1.7.298", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "2a292fdc05d037533e3db6bd9cebde33dca5aa59", + "commitMessage": "Build: Fix filters, again.", + "commitAuthoredDate": "2020-09-19T15:07:17Z", + "commitCommitterDate": "2020-09-19T15:07:17Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-3-g1ef35e7a1-windows-x86.7z", + "versionNumber": "v1.7.3", + "commitAuthor": "Vyktory Knight", + "commitFullSha": "1ef35e7a1e8615c7961a56cf3375a629a5ca5c5b", + "commitMessage": "Gamedb: Add memory card filters to several games. (#3364)\n\nLet's Make a Soccer Team!, Virtua Pro Football, Pro Soccer Club o Tsukurou! Europe Championship, World Football Climax.\r\n\r\nTechnicals:\r\nSLES-54151 reads data from SLES-54153 to allow importing players. Same with the Japanese equivalents.\r\nThe above pairing in reverse allows importation of custom teams exported in 54151's VS mode. Again, same with the Japanese equivalents.\r\nSLPM-66442 is listed in PCSX2 Wiki but not in GameIndex.", + "commitAuthoredDate": "2020-05-07T10:11:23Z", + "commitCommitterDate": "2020-05-07T10:11:23Z", + "associatedPullRequests": [ + { + "title": "Update GameIndex.dbf", + "url": "https://github.com/PCSX2/pcsx2/pull/3364" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-30-g2e06e960b-windows-x86.7z", + "versionNumber": "v1.7.30", + "commitAuthor": "lightningterror", + "commitFullSha": "2e06e960bb837bf72d63876fe592d379a778ecf3", + "commitMessage": "gsdx-sw: Remove s_n (draw number) parameter from GetSizeFixedTEX0.\n\nOpengl debug macro already provides draw number so it is esentially\nuseless.", + "commitAuthoredDate": "2020-05-12T08:21:00Z", + "commitCommitterDate": "2020-05-14T01:28:07Z", + "associatedPullRequests": [ + { + "title": "GSdx-sw: Remove s_n (draw number) parameter from GetSizeFixedTEX0.", + "url": "https://github.com/PCSX2/pcsx2/pull/3384" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-301-g86639114e-windows-x86.7z", + "versionNumber": "v1.7.301", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "86639114e56fa13fdd7f412ca95ea92e2469c14d", + "commitMessage": "ci: Increase verbosity on msbuild logs - includes timing information and such", + "commitAuthoredDate": "2020-09-18T19:26:09Z", + "commitCommitterDate": "2020-09-19T19:54:20Z", + "associatedPullRequests": [ + { + "title": "Github Actions: Cache submodules and fix artifact naming", + "url": "https://github.com/PCSX2/pcsx2/pull/3709" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-306-ge1ff498a8-windows-x86.7z", + "versionNumber": "v1.7.306", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "e1ff498a8e1a39781fcce9e808878264f0b2f028", + "commitMessage": "FW: fix FWirq callback bug", + "commitAuthoredDate": "2020-09-19T20:52:28Z", + "commitCommitterDate": "2020-09-19T21:38:32Z", + "associatedPullRequests": [ + { + "title": "Merge FW into core", + "url": "https://github.com/PCSX2/pcsx2/pull/3716" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-307-gfe10f2399-windows-x86.7z", + "versionNumber": "v1.7.307", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "fe10f23994b866389f03bfb2fcab5a7c763fe5a1", + "commitMessage": "ci: Resolve git-submodules related Actions warning\n\nThe `.git/modules` folder was not being initialized, which caused the post-cleanup of the `Checkout` step to flag an error at the end. Caching this folder and thus completely caching anything submodule related, should eliminate this warning.\n\nAlso allowed submodules to be pulled in parallel when they aren't cached.", + "commitAuthoredDate": "2020-09-20T01:24:25Z", + "commitCommitterDate": "2020-09-20T03:51:46Z", + "associatedPullRequests": [ + { + "title": "ci: Resolve git-submodules related Actions warning", + "url": "https://github.com/PCSX2/pcsx2/pull/3719" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-308-ge8b16bb14-windows-x86.7z", + "versionNumber": "v1.7.308", + "commitAuthor": "RedDevilus", + "commitFullSha": "e8b16bb1453177090d2fd7742ac6159d5e728a78", + "commitMessage": "GSdx-gui: Properly grays out Dithering(PgDn) in software and none renderers. (#3722)", + "commitAuthoredDate": "2020-09-20T12:12:24Z", + "commitCommitterDate": "2020-09-20T12:12:24Z", + "associatedPullRequests": [ + { + "title": "GSdx-gui: Properly grays out Dithering(Pg) in software and none renderers", + "url": "https://github.com/PCSX2/pcsx2/pull/3722" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-31-gb00792d6c-windows-x86.7z", + "versionNumber": "v1.7.31", + "commitAuthor": "Filjo Abraham", + "commitFullSha": "b00792d6ce0e99f40a141c1fc1ddd811a70053fc", + "commitMessage": "pcsx2: Change order of \"Video (GS)\" submenu. (#3265)", + "commitAuthoredDate": "2020-05-15T14:46:46Z", + "commitCommitterDate": "2020-05-15T14:46:46Z", + "associatedPullRequests": [ + { + "title": "Change order of \"Video (GS)\" submenu", + "url": "https://github.com/PCSX2/pcsx2/pull/3265" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-312-g0ce4f7624-windows-x86.7z", + "versionNumber": "v1.7.312", + "commitAuthor": "sonicfind", + "commitFullSha": "0ce4f7624f06c288191d9d92f9148ab05ff5c172", + "commitMessage": "GSdx-Capture: Abort capture if an invalid directory is given", + "commitAuthoredDate": "2020-09-20T05:13:09Z", + "commitCommitterDate": "2020-09-20T16:36:33Z", + "associatedPullRequests": [ + { + "title": "Address filename issues relating to capturing Video (.AVI) & Audio (.WAV)", + "url": "https://github.com/PCSX2/pcsx2/pull/3655" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-32-ga14e3c25b-windows-x86.7z", + "versionNumber": "v1.7.32", + "commitAuthor": "Raziel Znot", + "commitFullSha": "a14e3c25b0eb52ba1c9992411dbd0063855e621b", + "commitMessage": "Performance fix for Primal and Ghosthunter. (#3376)\n\nFix for terrible performance in US versions of Primal (all the time) and Ghosthunter (when encountering Teddy Bear and in the moment of Gator-Man's rush attack, maybe few other cases), Both games use shared code with pretty dumb wait loops in the microcode, those are absolutelly unnecessary and significantly kill performance on emulator.\r\n\r\n* Performance fix for Primal and Ghosthunter\r\n\r\nFix for terrible performance in US versions of Primal (all the time) and Ghosthunter (when encountering Teddy Bear and in the moment of Gator-Man's rush attack, maybe few other cases). Both games use shared code with pretty dumb wait loops in the microcode, those are absolutely unnecessary and significantly kill performance on the emulator.", + "commitAuthoredDate": "2020-05-15T23:06:49Z", + "commitCommitterDate": "2020-05-15T23:06:49Z", + "associatedPullRequests": [ + { + "title": "Performance fix for Primal and Ghosthunter. ", + "url": "https://github.com/PCSX2/pcsx2/pull/3376" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-320-g2684093b5-windows-x86.7z", + "versionNumber": "v1.7.320", + "commitAuthor": "lightningterror", + "commitFullSha": "2684093b5b13a9910aaa90a08cd39a555309237c", + "commitMessage": "lilypad: Default.ini\nUpdate to reflect recent changes.", + "commitAuthoredDate": "2020-09-19T19:03:16Z", + "commitCommitterDate": "2020-09-20T17:19:26Z", + "associatedPullRequests": [ + { + "title": "Lilypad: Remove psx/ps1 emulator compatibility", + "url": "https://github.com/PCSX2/pcsx2/pull/3323" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-321-g551847411-windows-x86.7z", + "versionNumber": "v1.7.321", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "551847411f99a98c94777176472c61b99b76549c", + "commitMessage": "CDVD: Revert change from CDVD merge which broke a few things.", + "commitAuthoredDate": "2020-09-20T21:27:58Z", + "commitCommitterDate": "2020-09-20T21:27:58Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-322-g73b02c204-windows-x86.7z", + "versionNumber": "v1.7.322", + "commitAuthor": "Timothy O'Barr", + "commitFullSha": "73b02c204ba26ebb190959aab1a6c2222ba0529c", + "commitMessage": "SPU2: Set sample rate correctly for PS1 mode (#3532)\n\n* Moved ps1 init. Added Sample Rate change for SPU that gets set but not applied\r\n* SPU: misc fixes on SPU ps1 mode init\r\n* Init the soundbuffer to apply sample rate. Actually set the correct sample rate for the ps1 though it still won't apply\r\n\r\nCo-authored-by: Gauvain 'GovanifY' Roussel-Tarbouriech \r\nCo-authored-by: kenshen112 ", + "commitAuthoredDate": "2020-09-21T00:04:40Z", + "commitCommitterDate": "2020-09-21T00:04:40Z", + "associatedPullRequests": [ + { + "title": "Got ps1 mode init function to exist in correct location. Added stubbed reset for spu that currently breaks sound if used", + "url": "https://github.com/PCSX2/pcsx2/pull/3532" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-323-gc4ca10258-windows-x86.7z", + "versionNumber": "v1.7.323", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "c4ca10258b522db6cf7fe101c95513ed75fa393a", + "commitMessage": "ci: Validate VS filter files in buiild\n\nmsbuild does not use the project in it's entirety to build the app. This means problems can slip through, so an easy solution is just to ensure the XML is well-formed. More sophisticated validation could be done with something like `xmllint` but seems overkill.", + "commitAuthoredDate": "2020-09-20T17:10:14Z", + "commitCommitterDate": "2020-09-21T01:45:25Z", + "associatedPullRequests": [ + { + "title": "ci: Validate VS filter files in buiild", + "url": "https://github.com/PCSX2/pcsx2/pull/3727" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-324-g54bcf9a65-windows-x86.7z", + "versionNumber": "v1.7.324", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "54bcf9a6570daf01f97c40a9887b935cc2bfea2d", + "commitMessage": "SPU2: Only reset output modules if the sample rate changes.\nAlso don't reset all SPU2 regs when entering PS1 mode, only need to set the sample rate.\n\nFixes issues with portaudio.", + "commitAuthoredDate": "2020-09-21T14:13:51Z", + "commitCommitterDate": "2020-09-21T14:13:51Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-326-g6c4ac7eb7-windows-x86.7z", + "versionNumber": "v1.7.326", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "6c4ac7eb7fdad3149f374e99a16038b8d4aecceb", + "commitMessage": "IPC: implement MsgVersion and fix boundings bug", + "commitAuthoredDate": "2020-09-20T12:37:12Z", + "commitCommitterDate": "2020-09-22T00:28:14Z", + "associatedPullRequests": [ + { + "title": "IPC: Implement MsgVersion", + "url": "https://github.com/PCSX2/pcsx2/pull/3724" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-327-g79f246895-windows-x86.7z", + "versionNumber": "v1.7.327", + "commitAuthor": "Kojin", + "commitFullSha": "79f24689526c8bd22e9c0e9ec8c7098cfc8bc844", + "commitMessage": "GSdx: Purge D3D11 Software\n\nF9 now has the following functionality on Windows:\n- If the renderer in the config is D3D11, switch between D3D11 and SW\n- If the renderer in the config is OGL, switch between OGL and SW\n- If the renderer in the config is SW, switch between SW and the renderer returned by GetBestRenderer()", + "commitAuthoredDate": "2020-09-20T07:16:55Z", + "commitCommitterDate": "2020-09-22T00:30:20Z", + "associatedPullRequests": [ + { + "title": "GSdx: Purge D3D11 Software", + "url": "https://github.com/PCSX2/pcsx2/pull/3723" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-328-g284977605-windows-x86.7z", + "versionNumber": "v1.7.328", + "commitAuthor": "arcum42", + "commitFullSha": "2849776054969dbdd47923c83a9261c12143ce9b", + "commitMessage": "UI: Refactored plugin loops to use lambdas. 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Fixes #3441", + "commitAuthoredDate": "2020-10-16T08:47:23Z", + "commitCommitterDate": "2020-10-16T08:47:23Z", + "associatedPullRequests": [ + { + "title": "Cop2: Make sure the status flag gets updated on DIV/SQRT/RSQRT", + "url": "https://github.com/PCSX2/pcsx2/pull/3813" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-443-g29c7c7291-windows-x86.7z", + "versionNumber": "v1.7.443", + "commitAuthor": "Ryudo300", + "commitFullSha": "29c7c7291ce2fee638396146326064ddd31d3631", + "commitMessage": "gamedb: Rename Colosseum - Road to Freedom to 21 Card Games. 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Replace gtk 3 flag with one for gtk 2.\r\n\r\n* Remove two unused cmake modules.\r\n\r\n* Forgot to change a description in build.sh.", + "commitAuthoredDate": "2020-10-30T05:30:03Z", + "commitCommitterDate": "2020-10-30T05:30:03Z", + "associatedPullRequests": [ + { + "title": "Loosen up wxwidget version restrictions. Default to Gtk 3. 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It will avoid an extra\nupload to buffer maybe.", + "commitAuthoredDate": "2020-11-03T10:21:38Z", + "commitCommitterDate": "2020-11-08T04:56:09Z", + "associatedPullRequests": [ + { + "title": "gsdx-hw: Don't always set MaxDepth on ps/fs.", + "url": "https://github.com/PCSX2/pcsx2/pull/3891" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-536-gee25b2e5b-windows-x86.7z", + "versionNumber": "v1.7.536", + "commitAuthor": "Gauvain 'GovanifY' Roussel-Tarbouriech", + "commitFullSha": "ee25b2e5b283a62e3a97ac4a89d802b8cd97045c", + "commitMessage": "SPU2: switch to ConWarn for linux fallback", + "commitAuthoredDate": "2020-11-08T11:00:46Z", + "commitCommitterDate": "2020-11-08T11:14:53Z", + "associatedPullRequests": [ + { + "title": "SPU2: default to XAudio when failing to read conf", + "url": "https://github.com/PCSX2/pcsx2/pull/3904" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-54-g3c65ddf72-windows-x86.7z", + "versionNumber": "v1.7.54", + "commitAuthor": "Jonathan Li", + "commitFullSha": "3c65ddf72e7c883560ef4e7ceecefce3352e54da", + "commitMessage": "GameDB: Remove Klonoa 2 patches\n\nThey are no longer necessary now that the PACK command has been fixed.", + "commitAuthoredDate": "2020-05-18T02:13:45Z", + "commitCommitterDate": "2020-05-24T23:20:44Z", + "associatedPullRequests": [ + { + "title": "Remove/revert Klonoa 2 workarounds", + "url": "https://github.com/PCSX2/pcsx2/pull/3400" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-540-g83a5a7872-windows-x86.7z", + "versionNumber": "v1.7.540", + "commitAuthor": "lightningterror", + "commitFullSha": "83a5a78728c0305bc6b0e45b29c18ec4c53e2224", + "commitMessage": "gsdx-gui-win: Adjust some tooltips to include d3d 11 version.", + "commitAuthoredDate": "2020-11-04T07:36:14Z", + "commitCommitterDate": "2020-11-08T12:01:24Z", + "associatedPullRequests": [ + { + "title": "GSdx: Change DATE accuracy option from a list to a checkbox", + "url": "https://github.com/PCSX2/pcsx2/pull/3880" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-545-g12c21de66-windows-x86.7z", + "versionNumber": "v1.7.545", + "commitAuthor": "lightningterror", + "commitFullSha": "12c21de66c7ea2fa326f7217ee662f443dcbe7f3", + "commitMessage": "spu2: Rename SPU2 Config -> Audio Settings.\n\nWe can have a better user friendly name as the plugin is merged in to\ncore.", + "commitAuthoredDate": "2020-11-08T03:36:15Z", + "commitCommitterDate": "2020-11-08T13:37:00Z", + "associatedPullRequests": [ + { + "title": "dev9/spu2: Cleanup guis a bit.", + "url": "https://github.com/PCSX2/pcsx2/pull/3907" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-546-g64010cf79-windows-x86.7z", + "versionNumber": "v1.7.546", + "commitAuthor": "Yuri Konotopov", + "commitFullSha": "64010cf797dd3d24acb015417b39686b349a18c0", + "commitMessage": "Support build with system fmt (#3838)\n\nSigned-off-by: Yuri Konotopov ", + "commitAuthoredDate": "2020-11-09T00:28:43Z", + "commitCommitterDate": "2020-11-09T00:28:43Z", + "associatedPullRequests": [ + { + "title": "Support build with system fmt", + "url": "https://github.com/PCSX2/pcsx2/pull/3838" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-549-g3442ba748-windows-x86.7z", + "versionNumber": "v1.7.549", + "commitAuthor": "TheLastRar", + "commitFullSha": "3442ba74839d0741bc67b8b2a54d217e3dbf9057", + "commitMessage": "DEV9: net.cpp use __POSIX__ to check for pthread support", + "commitAuthoredDate": "2020-11-04T22:13:12Z", + "commitCommitterDate": "2020-11-10T18:21:32Z", + "associatedPullRequests": [ + { + "title": "DEV9: switch net.cpp to use std::threads", + "url": "https://github.com/PCSX2/pcsx2/pull/3897" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-55-g2b115d031-windows-x86.7z", + "versionNumber": "v1.7.55", + "commitAuthor": "arcum42", + "commitFullSha": "2b115d031eb511a08f07f5204e5fd5a30ebc971f", + "commitMessage": "Remove superVU. 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I'm just going to suppress all of those for the moment until they can be dealt with properly.", + "commitAuthoredDate": "2020-11-14T04:42:18Z", + "commitCommitterDate": "2020-11-14T04:42:18Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-598-g5000687b1-windows-x86.7z", + "versionNumber": "v1.7.598", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "5000687b10dd3bed892be1a2578c508846caaddd", + "commitMessage": "GameDB: Added patch for MX Unleashed", + "commitAuthoredDate": "2020-11-14T22:06:51Z", + "commitCommitterDate": "2020-11-14T22:07:15Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-60-g802318399-windows-x86.7z", + "versionNumber": "v1.7.60", + "commitAuthor": "arcum42", + "commitFullSha": "802318399981e6e3e5a2831d11b0e2b003a7e020", + "commitMessage": "Switch over the null plugins dialog code to use wxWidgets instead of gtk on Linux. 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Get rid of a multi-line comment warning.\r\n\r\n* Resolve a bunch of warnings about unused variables, unused labels, and sign mismatches.\r\n\r\n* Deal with various possibly unused variables.\r\n\r\n* Rearrange member variables to match initialization order.\r\n\r\n* Move [[maybe_unused]] to a separate line in one spot to make it easier to read.", + "commitAuthoredDate": "2020-11-15T12:37:58Z", + "commitCommitterDate": "2020-11-15T12:37:58Z", + "associatedPullRequests": [ + { + "title": "[USB+] Clean up Warnings", + "url": "https://github.com/PCSX2/pcsx2/pull/3930" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-605-g27536283f-windows-x86.7z", + "versionNumber": "v1.7.605", + "commitAuthor": "lightningterror", + "commitFullSha": "27536283f2eeb366ef8f90d9fc817e3ba0d5dcc5", + "commitMessage": "onepad: Update to latest controller database.", + "commitAuthoredDate": "2020-11-17T17:30:41Z", + "commitCommitterDate": "2020-11-17T17:30:41Z", + "associatedPullRequests": [] + }, + { + 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Fixes bad polygons on characters", + "commitAuthoredDate": "2020-12-18T23:04:31Z", + "commitCommitterDate": "2020-12-18T23:12:33Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add VU0 Kickstart for King Kong", + "url": "https://github.com/PCSX2/pcsx2/pull/4022" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-766-g7287dce37-windows-x86.7z", + "versionNumber": "v1.7.766", + "commitAuthor": "jeltaqq", + "commitFullSha": "7287dce376d07a6e7299df822ff499963fff4d73", + "commitMessage": "GameDB: Porting patch and add Idea Factory games (#4025)\n\nGameDB: Add patches for Idea Factory games\r\nPorted Neo Contra and Savage Skies patches to NTSC-J", + "commitAuthoredDate": "2020-12-19T17:04:05Z", + "commitCommitterDate": "2020-12-19T17:04:05Z", + "associatedPullRequests": [ + { + "title": "GameDB: Porting patch and add Idea Factory games", + "url": "https://github.com/PCSX2/pcsx2/pull/4025" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-767-g2c7f54134-windows-x86.7z", + "versionNumber": "v1.7.767", + "commitAuthor": "Christian Kenny", + "commitFullSha": "2c7f54134ef192a5ed2a79cb63252abb8dd3e997", + "commitMessage": "GameDB: Add GIF FIFO Hack for Fight Night Round 3. 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If you click and hold and then move just outside of the slider you now get nice jumps of multitudes of 5. Dragging the slider will not be affected.", + "commitAuthoredDate": "2020-12-02T21:00:26Z", + "commitCommitterDate": "2020-12-23T22:51:18Z", + "associatedPullRequests": [ + { + "title": "SPU2: Change VolumeSteps from 42 to 5", + "url": "https://github.com/PCSX2/pcsx2/pull/3968" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-782-g4ab7d7857-windows-x86.7z", + "versionNumber": "v1.7.782", + "commitAuthor": "jackun", + "commitFullSha": "4ab7d785747a42ab5a15ad999622688b3b6afeb0", + "commitMessage": "USB: Fix Seamic \"failing\" to load Singstar api", + "commitAuthoredDate": "2020-12-24T01:56:52Z", + "commitCommitterDate": "2020-12-24T01:56:52Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-786-gd78de3237-windows-x86.7z", + "versionNumber": "v1.7.786", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "d78de3237c0433d46b176e0c617b6a006049baeb", + "commitMessage": "MTVU: Redesign of how to handle signals, seems more reliable\nAdded new variables to 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Extra Pad update.\n\nNew UI option (ini option has been there a while) so users can choose between a little bit extra performance or better input lag. Also added the PAD Update to the VSync call in Counters as it seemed to improve Input lag marginally.", + "commitAuthoredDate": "2021-01-08T01:29:15Z", + "commitCommitterDate": "2021-01-13T23:50:38Z", + "associatedPullRequests": [ + { + "title": "PAD/Counters: Make VSync Queue adjustable in the UI. Extra Pad update.", + "url": "https://github.com/PCSX2/pcsx2/pull/4115" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-869-g618940d78-windows-x86.7z", + "versionNumber": "v1.7.869", + "commitAuthor": "jackun", + "commitFullSha": "618940d78cfed4bcd5f60dd40f5d61070648affb", + "commitMessage": "USB: skip extra audio endpoint descriptor data so it doesn't get parsed twice", + "commitAuthoredDate": "2021-01-14T06:51:44Z", + "commitCommitterDate": "2021-01-14T07:04:31Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-871-g23d436237-windows-x86.7z", + "versionNumber": "v1.7.871", + "commitAuthor": "tellowkrinkle", + "commitFullSha": "23d436237c99240a7fde3884313f5c5bacb355c3", + "commitMessage": "ghactions:macOS: Use brew --cask\n\nbrew cask was deprecated and later disabled, breaking our builds", + "commitAuthoredDate": "2021-01-14T09:59:27Z", + "commitCommitterDate": "2021-01-14T09:59:27Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-872-g1e7b6d6db-windows-x86.7z", + "versionNumber": "v1.7.872", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "1e7b6d6dbe0c2f6383701f5ad098c2c051ca2b4c", + "commitMessage": "GameDB: Patch for Hot Wheels - Velocity X SPS issues. Fixes #4139", + "commitAuthoredDate": "2021-01-14T10:10:25Z", + "commitCommitterDate": "2021-01-14T10:10:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-873-gade09b063-windows-x86.7z", + "versionNumber": "v1.7.873", + "commitAuthor": "lightningterror", + "commitFullSha": "ade09b06302606266fdd86aab4ddce1ec27e73f9", + "commitMessage": "pad-linux: Update to latest controller database.\n\nClose #4137", + "commitAuthoredDate": "2021-01-14T15:30:43Z", + "commitCommitterDate": "2021-01-14T15:30:43Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-874-gde3bb1b39-windows-x86.7z", + "versionNumber": "v1.7.874", + "commitAuthor": "tellowkrinkle", + "commitFullSha": "de3bb1b39dd6dd8c1820ca05d2dd76c142203a98", + "commitMessage": "Fix usage of brew --cask\n\nI guess it didn't like that", + "commitAuthoredDate": "2021-01-15T05:23:56Z", + "commitCommitterDate": "2021-01-15T05:23:56Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-875-g0f685fbb4-windows-x86.7z", + "versionNumber": "v1.7.875", + "commitAuthor": "tellowkrinkle", + "commitFullSha": "0f685fbb494135f32a59efa04feacaf2b241c7c0", + "commitMessage": "ghactions:macos: Disable homebrew cleanup\n\nHomebrew periodic cleanup and containers don't mix well, as the \"every 30 days\" turns into \"every time\", ends up wasting 1-2m of build time", + "commitAuthoredDate": "2021-01-15T10:03:48Z", + "commitCommitterDate": "2021-01-15T10:42:01Z", + "associatedPullRequests": [ + { + "title": "ghactions:macos: Disable homebrew cleanup", + "url": "https://github.com/PCSX2/pcsx2/pull/4145" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-876-gf5d89062e-windows-x86.7z", + "versionNumber": "v1.7.876", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "f5d89062e02933b5dc4e090ff7c7f4dc5368ef26", + "commitMessage": "SPU2: Update voices before DMA reads, reset OutPos on reset.\n\nImproves the booting reliability of GTA VC, especially on consecutive boots without closing the emulator.", + "commitAuthoredDate": "2021-01-15T20:53:04Z", + "commitCommitterDate": "2021-01-15T20:53:04Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-877-g6c81bb54f-windows-x86.7z", + "versionNumber": "v1.7.877", + "commitAuthor": "Ziemas", + "commitFullSha": "6c81bb54f7ae91c105fe16f3934a110251888244", + "commitMessage": "SPU2: Switch to a more accurate noise algorithm\n\nThis algorithm comes from pcsxr and is an implementation of Dr. Hell's\nresearch. It's supposed to be very accurate.\n\nBumps savestate because of new SPU core struct members.", + "commitAuthoredDate": "2021-01-12T13:31:33Z", + "commitCommitterDate": "2021-01-15T21:16:06Z", + "associatedPullRequests": [ + { + "title": "SPU2: Switch to a more accurate noise algorithm", + "url": "https://github.com/PCSX2/pcsx2/pull/4134" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-88-gca9e87624-windows-x86.7z", + "versionNumber": "v1.7.88", + "commitAuthor": "Alessandro Vetere", + "commitFullSha": "ca9e876241fc1b89d4b128e510f9f1476924a53b", + "commitMessage": "GSdx-hw: use SSR in DBZBT3.\n\nCloses #2001.", + "commitAuthoredDate": "2020-06-16T19:29:59Z", + "commitCommitterDate": "2020-06-16T20:28:51Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: use SSR in DBZBT3.", + "url": "https://github.com/PCSX2/pcsx2/pull/3462" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-882-g406403cd8-windows-x86.7z", + "versionNumber": "v1.7.882", + "commitAuthor": "Tyler Wilding", + 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"https://github.com/PCSX2/pcsx2/pull/3991" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-904-g99f8d2fa8-windows-x86.7z", + "versionNumber": "v1.7.904", + "commitAuthor": "Tyler Wilding", + "commitFullSha": "99f8d2fa84378713fac57bb7db506c49ee5b683f", + "commitMessage": "input-rec: Update the GS Frame's freq. properly on enabling/disabling", + "commitAuthoredDate": "2020-12-29T23:19:27Z", + "commitCommitterDate": "2021-01-19T03:37:08Z", + "associatedPullRequests": [ + { + "title": "recording: Update the GS Frame's freq. properly on enabling/disabling input recording", + "url": "https://github.com/PCSX2/pcsx2/pull/4058" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-905-g2ffc6b3ac-windows-x86.7z", + "versionNumber": "v1.7.905", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "2ffc6b3acddc9500106da73175a2604f98476493", + "commitMessage": "SPR: Wrap transfers which would have read outside of SPR memory", + "commitAuthoredDate": "2021-01-17T19:52:50Z", + "commitCommitterDate": 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"i18n: Add window menu to WX string override list\n\nWX's translation has mnemonics on macOS", + "commitAuthoredDate": "2021-01-25T22:05:47Z", + "commitCommitterDate": "2021-01-26T00:33:47Z", + "associatedPullRequests": [ + { + "title": "Fix paths on macOS", + "url": "https://github.com/PCSX2/pcsx2/pull/4010" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-92-g5362fc9c2-windows-x86.7z", + "versionNumber": "v1.7.92", + "commitAuthor": "lightningterror", + "commitFullSha": "5362fc9c2639502b21bca39435185d8964e18cc9", + "commitMessage": "gsdx-ogl: Fix MaxDepthPS byte alignment.\n\nBigger value comes first, then smaller to fill the gap so the alignment\ncan be proper.\nvec3\nfloat", + "commitAuthoredDate": "2020-06-19T03:33:57Z", + "commitCommitterDate": "2020-06-19T17:37:32Z", + "associatedPullRequests": [ + { + "title": "gsdx-ogl: Fix MaxDepthPS byte alignment.", + "url": "https://github.com/PCSX2/pcsx2/pull/3475" + } + ] + }, + { + "fileName": 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"2021-01-25T23:29:10Z", + "commitCommitterDate": "2021-01-27T15:50:10Z", + "associatedPullRequests": [ + { + "title": "GSdx-GUI: Fix alignment of font", + "url": "https://github.com/PCSX2/pcsx2/pull/4182" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-924-g4624d2d17-windows-x86.7z", + "versionNumber": "v1.7.924", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "4624d2d17567fa0631316ef7e9143300e46fb9b7", + "commitMessage": "Update GameIndex.yaml", + "commitAuthoredDate": "2021-01-29T19:11:44Z", + "commitCommitterDate": "2021-01-29T19:22:48Z", + "associatedPullRequests": [ + { + "title": "GameDB: various additions ", + "url": "https://github.com/PCSX2/pcsx2/pull/4191" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-925-ge0394921e-windows-x86.7z", + "versionNumber": "v1.7.925", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "e0394921e98136547176f9a224a9bb9084fbda47", + "commitMessage": "SPU2: Tighten AutoDMA IRQ timing.\n\nFixes games which monitor the MADR while transferring.\nTom & Jerry War of the Whiskers was one game that suffered (Jumpy music)", + "commitAuthoredDate": "2021-01-30T04:55:28Z", + "commitCommitterDate": "2021-01-30T04:55:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-927-g6445af6eb-windows-x86.7z", + "versionNumber": "v1.7.927", + "commitAuthor": "lightningterror", + "commitFullSha": "6445af6eb2656d11d66dd5ee9c6bdd8cbd192b12", + "commitMessage": "dev9: Fix warning, add [[maybe_unused]] attribute.", + "commitAuthoredDate": "2021-01-23T17:03:41Z", + "commitCommitterDate": "2021-01-30T18:40:46Z", + "associatedPullRequests": [ + { + "title": "Misc: Some more warning cleanups", + "url": "https://github.com/PCSX2/pcsx2/pull/4173" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-928-g983f6e28f-windows-x86.7z", + "versionNumber": "v1.7.928", + "commitAuthor": "kozarovv", + "commitFullSha": "983f6e28f5849d6dc3d8202579fd2303a47acbb7", + "commitMessage": "microVU: Fix Esin opcode\n\nFix X2 - Wolverine's Revenge", + "commitAuthoredDate": "2021-01-31T18:01:27Z", + "commitCommitterDate": "2021-01-31T18:33:01Z", + "associatedPullRequests": [ + { + "title": "microVU: Fix Esin opcode", + "url": "https://github.com/PCSX2/pcsx2/pull/4198" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-929-g6a6fd48af-windows-x86.7z", + "versionNumber": "v1.7.929", + "commitAuthor": "t o", + "commitFullSha": "6a6fd48af9480abb42421a700149fb0473630365", + "commitMessage": "CDVD.cpp: Cleared old reset from write14. Cleaned up logging and added comment. cdrom.cpp: fixed bad logging statements", + "commitAuthoredDate": "2021-01-31T20:57:40Z", + "commitCommitterDate": "2021-01-31T22:14:06Z", + "associatedPullRequests": [ + { + "title": "ps1 mode: Logging and old code cleanup", + "url": "https://github.com/PCSX2/pcsx2/pull/4200" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-93-ge2c472baa-windows-x86.7z", + "versionNumber": "v1.7.93", + "commitAuthor": "iMineLink", + "commitFullSha": "e2c472baa9267270f7c5c23c0c4cb9d9d47796f4", + "commitMessage": "GSdx-hw, TC: invalidate Source w overlapping draw. (#3131)\n\nImprove texture cache Source objects invalidation logic taking into account overlapping with current draw.\r\nFixes eyes rendering for the Major in Jak 1.", + "commitAuthoredDate": "2020-06-19T19:36:19Z", + "commitCommitterDate": "2020-06-19T19:36:19Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw, TC: invalidate Source w overlapping draw.", + "url": "https://github.com/PCSX2/pcsx2/pull/3131" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-932-g712a922cc-windows-x86.7z", + "versionNumber": "v1.7.932", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "712a922cc5bb375c10f216a27e7d594c39114117", + "commitMessage": "SPU2: Make sure cache hits match previous block decoded samples\n\nCaching blocks of ADPCM is a bit sketchy because the previous samples (which it uses to generate the new ones) can change, so you can end up with blips and glitches in the sample stream, this should avoid that problem whilst not making the cache completely unusable.", + "commitAuthoredDate": "2021-02-03T10:57:33Z", + "commitCommitterDate": "2021-02-03T16:23:42Z", + "associatedPullRequests": [ + { + "title": "SPU2: Make sure cache hits match previous block decoded samples", + "url": "https://github.com/PCSX2/pcsx2/pull/4203" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-933-gde6c1f88d-windows-x86.7z", + "versionNumber": "v1.7.933", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "de6c1f88dc535155fbf20ec7d448a1f7878f30f6", + "commitMessage": "GameDB: Patch for Dragon Quest & Final Fantasy in Itadaki Street\n\nFixes missing board items", + "commitAuthoredDate": "2021-02-04T01:18:21Z", + "commitCommitterDate": "2021-02-04T01:18:21Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-934-g456ea9579-windows-x86.7z", + "versionNumber": "v1.7.934", + "commitAuthor": "lightningterror", + "commitFullSha": "456ea9579414e7dc0c2e0e70f697dfb2a0df8c4d", + "commitMessage": "pad-linux: Update to latest controller database.", + "commitAuthoredDate": "2021-02-04T02:34:28Z", + "commitCommitterDate": "2021-02-04T02:34:28Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-935-g147031535-windows-x86.7z", + "versionNumber": "v1.7.935", + "commitAuthor": "tellowkrinkle", + "commitFullSha": "147031535634cf42a03568cb1cfc9627d51e1957", + "commitMessage": "Fix compile of eeProfiler", + "commitAuthoredDate": "2021-02-04T02:18:02Z", + "commitCommitterDate": "2021-02-04T02:44:03Z", + "associatedPullRequests": [ + { + "title": "Fix compile of eeProfiler", + "url": "https://github.com/PCSX2/pcsx2/pull/4208" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-938-g4105fe41f-windows-x86.7z", + "versionNumber": "v1.7.938", + "commitAuthor": "TellowKrinkle", + "commitFullSha": "4105fe41fb2989ef89c145b24b58b24c336c6e97", + "commitMessage": "Pad: formatting\n\nClang format why", + "commitAuthoredDate": "2021-02-04T07:00:52Z", + "commitCommitterDate": "2021-02-04T07:26:37Z", + "associatedPullRequests": [ + { + "title": "Don't `Destroy()` modals", + "url": "https://github.com/PCSX2/pcsx2/pull/4205" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-939-gf3b6868e5-windows-x86.7z", + "versionNumber": "v1.7.939", + "commitAuthor": "kozarovv", + "commitFullSha": "f3b6868e513cb961c4032ac341d2632fa221c96a", + "commitMessage": "GameDB: Add missing GoemonTLB Hack", + "commitAuthoredDate": "2021-02-04T09:53:06Z", + "commitCommitterDate": "2021-02-04T10:19:34Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add missing GoemonTLB Hack", + "url": "https://github.com/PCSX2/pcsx2/pull/4209" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-94-g1426dc1fc-windows-x86.7z", + "versionNumber": "v1.7.94", + "commitAuthor": "iMineLink", + "commitFullSha": "1426dc1fc594dd750d2dd6a539b78cdeccf5fdb3", + "commitMessage": "GSdx-hw: use CanUseSwSpriteRender in OI_JakGames. (#3463)\n\nIn GSRendererHW, reuse the method CanUseSwSpriteRender for OI_JakGames.\r\n\r\nAs in current master, 16x16 \"flat\" sprite draws are performed via CPU: those are palette rendering better emulated with the SwSpriteRender.\r\n\r\nJak games do also many 64x64 \"flat\" draws, but mostly for render to texture effects that are already correctly emulated in the TC, so those draws are not done via CPU (as on the contrary happens for DBZ BT games).", + "commitAuthoredDate": "2020-06-20T18:22:27Z", + "commitCommitterDate": "2020-06-20T18:22:27Z", + "associatedPullRequests": [ + { + "title": "GSdx-hw: use CanUseSwSpriteRender in OI_JakGames.", + "url": "https://github.com/PCSX2/pcsx2/pull/3463" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-940-gd55c61194-windows-x86.7z", + "versionNumber": "v1.7.940", + "commitAuthor": "Ziemas", + "commitFullSha": "d55c6119472ac4095224ca4f9673ef03d76099fc", + "commitMessage": "SPU2: Adjust interpolation implementations.\n\nThese seems to be have been adjusted to match the output of catmull-rom\nwhich is really the one in the wrong by being twice as loud.\n\nAs a result of the the interpolated output being at a reasonable level\nwe can use ApplyVolume to apply the ADSR volume.", + "commitAuthoredDate": "2021-02-04T11:54:30Z", + "commitCommitterDate": "2021-02-04T13:02:20Z", + "associatedPullRequests": [ + { + "title": "SPU2: Adjust interpolation implementations.", + "url": "https://github.com/PCSX2/pcsx2/pull/4210" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-941-g0ec98e32d-windows-x86.7z", + "versionNumber": "v1.7.941", + "commitAuthor": "RedDevilus", + "commitFullSha": "0ec98e32d47d40742742f66fbb7ddf17070acf41", + "commitMessage": "GameDB: Add missing Speed Kings patches (#4211)\n\nGameDB: Added Speed Kings patches for ingame hang", + "commitAuthoredDate": "2021-02-04T19:45:13Z", + "commitCommitterDate": "2021-02-04T19:45:13Z", + "associatedPullRequests": [ + { + "title": "GameDB: Add missing Speed Kings patches", + "url": "https://github.com/PCSX2/pcsx2/pull/4211" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-942-gd993e4ebc-windows-x86.7z", + "versionNumber": "v1.7.942", + "commitAuthor": "lightningterror", + "commitFullSha": "d993e4ebc84a566299209365ee93528a1e3a1691", + "commitMessage": "misc: Update feature request template.\n\nExclude libretro feature requests.", + "commitAuthoredDate": "2021-02-05T01:45:44Z", + "commitCommitterDate": "2021-02-06T14:36:44Z", + "associatedPullRequests": [ + { + "title": "misc: Update feature request template.", + "url": "https://github.com/PCSX2/pcsx2/pull/4212" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-944-g7c072094a-windows-x86.7z", + "versionNumber": "v1.7.944", + "commitAuthor": "lightningterror", + "commitFullSha": "7c072094ae5712123a5a836879702ae6f58dce49", + "commitMessage": "gsdx-hw: Always enable blending if env pabe is 1.", + "commitAuthoredDate": "2021-02-04T14:16:00Z", + "commitCommitterDate": "2021-02-06T14:41:10Z", + "associatedPullRequests": [ + { + "title": "gsdx-hw: Implement per pixel alpha blending (PABE).", + "url": "https://github.com/PCSX2/pcsx2/pull/4206" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-945-g5804af6b6-windows-x86.7z", + "versionNumber": "v1.7.945", + "commitAuthor": "dependabot[bot]", + "commitFullSha": "5804af6b6c707d245e37da57677671bbaa35b647", + "commitMessage": "Bump actions/cache from v2 to v2.1.4\n\nBumps [actions/cache](https://github.com/actions/cache) from v2 to v2.1.4.\n- [Release notes](https://github.com/actions/cache/releases)\n- [Commits](https://github.com/actions/cache/compare/v2...26968a09c0ea4f3e233fdddbafd1166051a095f6)\n\nSigned-off-by: dependabot[bot] ", + "commitAuthoredDate": "2021-02-08T08:16:42Z", + "commitCommitterDate": "2021-02-08T16:35:23Z", + "associatedPullRequests": [ + { + "title": "Bump actions/cache from v2 to v2.1.4", + "url": "https://github.com/PCSX2/pcsx2/pull/4217" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-946-g02bf21278-windows-x86.7z", + "versionNumber": "v1.7.946", + "commitAuthor": "lightningterror", + "commitFullSha": "02bf212789ee5aa8dffada9d5044a70695b813ea", + "commitMessage": "pad-linux: Update to latest controller database.\n\nClose #4218", + "commitAuthoredDate": "2021-02-09T14:50:44Z", + "commitCommitterDate": "2021-02-09T14:50:44Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-952-gef6b65afb-windows-x86.7z", + "versionNumber": "v1.7.952", + "commitAuthor": "Ziemas", + "commitFullSha": "ef6b65afb40ebd855b0cc113ea04b5afe2bf9607", + "commitMessage": "SPU2: Add SPU interpolation option on windows", + "commitAuthoredDate": "2021-01-30T15:55:39Z", + "commitCommitterDate": "2021-02-11T21:49:10Z", + "associatedPullRequests": [ + { + "title": "SPU2: Gaussian interpolation", + "url": "https://github.com/PCSX2/pcsx2/pull/4195" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-953-g7187b883b-windows-x86.7z", + "versionNumber": "v1.7.953", + "commitAuthor": "lightningterror", + "commitFullSha": "7187b883b07cf5d89ee63b22ed19dd907df5e83d", + "commitMessage": "recording: Fix compilation when DISABLE_RECORDING is defined.", + "commitAuthoredDate": "2021-02-12T07:10:46Z", + "commitCommitterDate": "2021-02-12T07:10:46Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-955-g81fd8e011-windows-x86.7z", + "versionNumber": "v1.7.955", + "commitAuthor": "TheLastRar", + "commitFullSha": "81fd8e011fff75278af576297f44bc3ca5fa1db4", + "commitMessage": "DEV9: Apply settings if configuration was performed during emulation", + "commitAuthoredDate": "2021-02-07T14:25:04Z", + "commitCommitterDate": "2021-02-17T14:36:21Z", + "associatedPullRequests": [ + { + "title": "DEV9: Merge _DEV9*() functions into *Net(), and check ethEnable before calling InitNet()", + "url": "https://github.com/PCSX2/pcsx2/pull/4214" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-958-ge883e93f5-windows-x86.7z", + "versionNumber": "v1.7.958", + "commitAuthor": "TheLastRar", + "commitFullSha": "e883e93f526d2b3df07fc41cf193be4610b80497", + "commitMessage": "Common: Clang format PS2Ext.h", + "commitAuthoredDate": "2021-02-08T21:21:39Z", + "commitCommitterDate": "2021-02-17T15:07:10Z", + "associatedPullRequests": [ + { + "title": "DEV9: Fix crash on Linux when we fail to open the adapter", + "url": "https://github.com/PCSX2/pcsx2/pull/4219" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-97-g297f91ae7-windows-x86.7z", + "versionNumber": "v1.7.97", + "commitAuthor": "lightningterror", + "commitFullSha": "297f91ae7dcc77b432500c14c323e8836846641c", + "commitMessage": "spu2-x-gui: Fix text being cut off on some options when using dpi scaling.", + "commitAuthoredDate": "2020-06-20T21:54:43Z", + "commitCommitterDate": "2020-06-20T23:50:26Z", + "associatedPullRequests": [ + { + "title": "Misc: plugins gui changes.", + "url": "https://github.com/PCSX2/pcsx2/pull/3477" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-974-g4b722cc25-windows-x86.7z", + "versionNumber": "v1.7.974", + "commitAuthor": "TheLastRar", + "commitFullSha": "4b722cc253e1605d633d2642fed186f8e9095853", + "commitMessage": "DEV9: Move Windows pcap function list to it's own file", + "commitAuthoredDate": "2021-02-17T18:59:54Z", + "commitCommitterDate": "2021-02-17T20:06:54Z", + "associatedPullRequests": [ + { + "title": "DEV9: Re-add pcap (both bridged and switched) on windows", + "url": "https://github.com/PCSX2/pcsx2/pull/4149" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-975-gce8047bd8-windows-x86.7z", + "versionNumber": "v1.7.975", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "ce8047bd8cb8d036ed3ba4e9cd2f85743f018ccd", + "commitMessage": "SPU2: Reset IRQ Status when swapping game in case it got set previously", + "commitAuthoredDate": "2021-02-19T10:02:45Z", + "commitCommitterDate": "2021-02-19T10:02:45Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-976-g8dcaa4865-windows-x86.7z", + "versionNumber": "v1.7.976", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "8dcaa48651f1790c4f37deb9f44deb4c1556293f", + "commitMessage": "GameDB: Patch for Myst 3: Exile IPU timing problems.\n\nP.S. Game totally sucks", + "commitAuthoredDate": "2021-02-20T00:31:38Z", + "commitCommitterDate": "2021-02-20T00:31:38Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-977-g20e2a4055-windows-x86.7z", + "versionNumber": "v1.7.977", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "20e2a4055c32d787e2168e0b5c2d52a6d64e0c4d", + "commitMessage": "GameDB: Remove patch for SX Superstar. No longer required", + "commitAuthoredDate": "2021-02-20T01:55:19Z", + "commitCommitterDate": "2021-02-20T01:55:19Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-979-gc59f1bfea-windows-x86.7z", + "versionNumber": "v1.7.979", + "commitAuthor": "Christian Kenny", + "commitFullSha": "c59f1bfea6a1efbc91daf9bb6c11b4ee3a7d69bd", + "commitMessage": "SPU2: Add interpolate_table.h to VC project filter", + "commitAuthoredDate": "2021-02-20T03:24:23Z", + "commitCommitterDate": "2021-02-20T06:00:15Z", + "associatedPullRequests": [ + { + "title": "SPU2: Purge Replay Utility", + "url": "https://github.com/PCSX2/pcsx2/pull/4227" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-98-g19e872453-windows-x86.7z", + "versionNumber": "v1.7.98", + "commitAuthor": "lightningterror", + "commitFullSha": "19e872453d34d78f79cc46921cb93aa2bd76f3fc", + "commitMessage": "gsdx-d3d11: Remove Alpha Stencil hack.\n\nHack is obsolete/replaced with accurate date/date_one option/code.\n\nThere's pretty much no usecase for it remaining other than using it as\nan alternative to skipdraw which removes/breaks transparency effects.", + "commitAuthoredDate": "2020-06-05T17:37:16Z", + "commitCommitterDate": "2020-06-23T19:39:39Z", + "associatedPullRequests": [ + { + "title": "GSdx-d3d11: Remove Alpha Stencil hack.", + "url": "https://github.com/PCSX2/pcsx2/pull/3440" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-980-g84913da5b-windows-x86.7z", + "versionNumber": "v1.7.980", + "commitAuthor": "refractionpcsx2", + "commitFullSha": "84913da5b9b6ed0f7b00f7cefca64d8270ceea53", + "commitMessage": "GameDB: Added Myst III - Exile patch for EU version", + "commitAuthoredDate": "2021-02-20T16:15:33Z", + "commitCommitterDate": "2021-02-20T16:15:33Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-981-g1b931172f-windows-x86.7z", + "versionNumber": "v1.7.981", + "commitAuthor": "Nobbs66", + "commitFullSha": "1b931172fb088a6e6ead989f135dba1e078f9545", + "commitMessage": "PGIF- Fix Castlevania SoTN\n\nPS1DRV handles bit 28 of GPU Status register, not PGIF. This fixes several games.", + "commitAuthoredDate": "2021-02-18T15:15:15Z", + "commitCommitterDate": "2021-02-20T17:53:50Z", + "associatedPullRequests": [ + { + "title": "PGIF: PS1DRV handles bit 28 of GPU Status register, not PGIF.", + "url": "https://github.com/PCSX2/pcsx2/pull/4223" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-982-gaa338d234-windows-x86.7z", + "versionNumber": "v1.7.982", + "commitAuthor": "ty", + "commitFullSha": "aa338d234d3431eb289acaf366adf78c620c5d04", + "commitMessage": "GSDX: Update OOM message", + "commitAuthoredDate": "2021-02-20T18:21:31Z", + "commitCommitterDate": "2021-02-20T18:42:26Z", + "associatedPullRequests": [ + { + "title": "GSdx: Update OOM message for Conservative buffer allocation", + "url": "https://github.com/PCSX2/pcsx2/pull/4229" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-983-gc695a7eab-windows-x86.7z", + "versionNumber": "v1.7.983", + "commitAuthor": "jackun", + "commitFullSha": "c695a7eabbac4c3a0138b6eeb0e9005ff708f985", + "commitMessage": "USB: usb-mic: send 1ms worth of samples for 48kHz and 8kHz sample rates", + "commitAuthoredDate": "2021-02-21T02:42:12Z", + "commitCommitterDate": "2021-02-21T02:42:12Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-984-g780168237-windows-x86.7z", + "versionNumber": "v1.7.984", + "commitAuthor": "lightningterror", + "commitFullSha": "7801682377d4fb6dbd720b67df7d225bdcef22cb", + "commitMessage": "pad-linux: Update to latest controller database.", + "commitAuthoredDate": "2021-02-21T04:46:29Z", + "commitCommitterDate": "2021-02-21T04:46:29Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-985-g7e10e4d6e-windows-x86.7z", + "versionNumber": "v1.7.985", + "commitAuthor": "Florin9doi", + "commitFullSha": "7e10e4d6ebc8ab48daed6e6a3e4d3b981421b433", + "commitMessage": "USB: eyetoy mirroring", + "commitAuthoredDate": "2021-02-21T12:48:04Z", + "commitCommitterDate": "2021-02-21T18:38:32Z", + "associatedPullRequests": [ + { + "title": "USB: eyetoy mirroring", + "url": "https://github.com/PCSX2/pcsx2/pull/4232" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-986-g7acc51ef6-windows-x86.7z", + "versionNumber": "v1.7.986", + "commitAuthor": "Romain TISSERAND", + "commitFullSha": "7acc51ef67b62966f8e432d9c10dc10d2d30982d", + "commitMessage": "Fix Linux build not compiling afer commit a37e62337dea943de65571baa88349dc50065622\nMissing include leads to wxTheApp macro not being defined and throw errors (GCC 10, Linux x86_64)", + "commitAuthoredDate": "2021-02-20T12:08:40Z", + "commitCommitterDate": "2021-02-21T21:04:46Z", + "associatedPullRequests": [ + { + "title": "Fix Linux build not compiling afer commit a37e62337dea943de65571baa88…", + "url": "https://github.com/PCSX2/pcsx2/pull/4228" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-987-g398a2dfd3-windows-x86.7z", + "versionNumber": "v1.7.987", + "commitAuthor": "RedDevilus", + "commitFullSha": "398a2dfd306f31b73017524933e447e922cd73a9", + "commitMessage": "GameDB: Cleanup names + add new serials\n\nI was expecting to add some more serials to SLUS (NTSC) but it seems to be more well maintained than the SLES (PAL). Most additions are demos but there are some normal full entries . Minor fixups on SLUS and other regions for names.", + "commitAuthoredDate": "2020-12-29T02:52:27Z", + "commitCommitterDate": "2021-02-21T21:46:49Z", + "associatedPullRequests": [ + { + "title": "GameDB: Cleanup names ( + add serials)", + "url": "https://github.com/PCSX2/pcsx2/pull/4056" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-988-g14edc2246-windows-x86.7z", + "versionNumber": "v1.7.988", + "commitAuthor": "lightningterror", + "commitFullSha": "14edc2246e5e78fd55493eac38a05dee9e03519e", + "commitMessage": "usb-gui-windows: Better align/position text and buttons.\n\nCould be better.", + "commitAuthoredDate": "2021-02-22T12:18:20Z", + "commitCommitterDate": "2021-02-22T12:18:20Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-989-gedf3b43e2-windows-x86.7z", + "versionNumber": "v1.7.989", + "commitAuthor": "jackun", + "commitFullSha": "edf3b43e2f038cbb4c5147454423839a01703969", + "commitMessage": "USB: Don't remap R1/L1 to R2/L2 for Driving Force wheel", + "commitAuthoredDate": "2021-02-22T12:16:36Z", + "commitCommitterDate": "2021-02-22T12:18:00Z", + "associatedPullRequests": [] + }, + { + "fileName": "pcsx2-v1.7.0-dev-99-g7de8e3496-windows-x86.7z", + "versionNumber": "v1.7.99", + "commitAuthor": "RedDevilus", + "commitFullSha": "7de8e34963791312c3fc84eb6cdb5d9f91499884", + "commitMessage": "Gamedb: Cleanup/correct formatting and code comments. (#3490)", + "commitAuthoredDate": "2020-06-24T11:07:30Z", + "commitCommitterDate": "2020-06-24T11:07:30Z", + "associatedPullRequests": [ + { + "title": "Cleanup and fixing formatting of GameDB.", + "url": "https://github.com/PCSX2/pcsx2/pull/3490" + } + ] + }, + { + "fileName": "pcsx2-v1.7.0-dev-990-gd4b1a0daa-windows-x86.7z", + "versionNumber": "v1.7.990", + "commitAuthor": "Mrlinkwii", + "commitFullSha": "d4b1a0daa5a5ac79bb2ad078e855749ecf47f174", + "commitMessage": "GameDB:corrects various singstar enteries (#4238)\n\nGameDB: Correct and modify SingStar entries", + "commitAuthoredDate": "2021-02-23T00:21:49Z", + "commitCommitterDate": "2021-02-23T00:21:49Z", + "associatedPullRequests": [ + { + "title": "GameDB:corrects various singstar enteries ", + "url": "https://github.com/PCSX2/pcsx2/pull/4238" + } + ] + } +] \ No newline at end of file diff --git a/metadata/1.7/failures.json b/metadata/1.7/failures.json new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/metadata/1.7/failures.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/scripts/build-metadata/.gitignore b/scripts/build-metadata/.gitignore new file mode 100644 index 0000000..504afef --- /dev/null +++ b/scripts/build-metadata/.gitignore @@ -0,0 +1,2 @@ +node_modules/ +package-lock.json diff --git a/scripts/build-metadata/main.js b/scripts/build-metadata/main.js new file mode 100644 index 0000000..234682a --- /dev/null +++ b/scripts/build-metadata/main.js @@ -0,0 +1,126 @@ +// Enumerate through a collection of builds and aggregate the following: +// - file path to build +// - version number +// - commit author (if git) +// - commit full sha (if git) +// - commit message (if git) +// - associated PR (if git) +// - commit date (if git) + +// This is slow as hell because it's linear, but theres no reason to be fancy on a one off script imo + +import { Octokit } from "@octokit/rest"; +import { throttling } from "@octokit/plugin-throttling"; +import { retry } from "@octokit/plugin-retry"; +Octokit.plugin(throttling); +Octokit.plugin(retry); +import chalk from 'chalk'; +import dotenv from 'dotenv' +dotenv.config(); +const octokit = new Octokit({ + auth: process.env.GH_TOKEN, + userAgent: 'PCSX2/archive', + log: { + debug: () => { }, + info: () => { }, + warn: console.warn, + error: console.error + }, + throttle: { + onRateLimit: (retryAfter, options) => { + octokit.log.warn( + `Request quota exhausted for request ${options.method} ${options.url}` + ); + + // Retry twice after hitting a rate limit error, then give up + if (options.request.retryCount <= 2) { + console.log(`Retrying after ${retryAfter} seconds!`); + return true; + } + }, + onAbuseLimit: (retryAfter, options) => { + // does not retry, only logs a warning + octokit.log.warn( + `Abuse detected for request ${options.method} ${options.url}` + ); + }, + } +}) + +const BUILD_DIR = `./../../builds/1.7 dev cycle/` + +// Find all builds +import * as fs from 'fs'; +let dirCont = fs.readdirSync(BUILD_DIR); +let files = dirCont.filter(function (elm) { return elm.match(/.*\.(7z?)/ig); }); + +console.log(chalk.blue(`Found ${files.length} builds. One of which is - ${files[0]}`)); + +let failures = []; +let builds = []; + +await processBuilds(files); + +// Save JSON to a file +fs.writeFileSync('out/failures.json', JSON.stringify(failures, null, 2)); +fs.writeFileSync('out/build-metadata.json', JSON.stringify(builds, null, 2)); + +async function processBuilds(buildList) { + for (var i = 0; i < buildList.length; i++) { + console.log(chalk.yellow(`[${i+1}/${buildList.length}]`) + ` Processing Builds`); + let fileName = buildList[i]; + let buildProps = fileName.split("-"); + let semverComponents = buildProps[1].substring(1).split("."); + let semverMajor = semverComponents[0]; + let semverMinor = semverComponents[1]; + let patchVer = buildProps[3]; + let shortHash = buildProps[4].substring(1); + try { + const { data: commit } = await octokit.rest.repos.getCommit({ + owner: "PCSX2", + repo: "pcsx2", + ref: shortHash, + }); + + const { data: associatedPulls } = await octokit.rest.repos.listPullRequestsAssociatedWithCommit({ + owner: "PCSX2", + repo: "pcsx2", + commit_sha: commit.sha, + }); + + let associatedPRs = []; + for (var j = 0; j < associatedPulls.length; j++) { + associatedPRs.push({ + title: associatedPulls[j].title, + url: associatedPulls[j].html_url + }); + } + + builds.push({ + fileName: fileName, + versionNumber: `v${semverMajor}.${semverMinor}.${patchVer}`, + commitAuthor: commit.commit.author.name, + commitFullSha: commit.sha, + commitMessage: commit.commit.message, + commitAuthoredDate: commit.commit.author.date, + commitCommitterDate: commit.commit.committer.date, + associatedPullRequests: associatedPRs + }) + } catch (e) { + console.log(chalk.red(`- Failed to Retrieve Info - ${e}`)); + failures.push(fileName + " " + e); + builds.push({ + fileName: fileName, + versionNumber: `v${semverMajor}.${semverMinor}.${patchVer}`, + commitAuthor: null, + commitFullSha: null, + commitMessage: null, + commitAuthoredDate: null, + commitCommitterDate: null, + associatedPullRequests: null + }) + } + } +} + + diff --git a/scripts/build-metadata/package.json b/scripts/build-metadata/package.json new file mode 100644 index 0000000..a93ccf9 --- /dev/null +++ b/scripts/build-metadata/package.json @@ -0,0 +1,19 @@ +{ + "name": "build-metadata", + "version": "1.0.0", + "description": "", + "main": "main.js", + "type": "module", + "scripts": { + "test": "echo \"Error: no test specified\" && exit 1" + }, + "author": "", + "license": "ISC", + "dependencies": { + "@octokit/plugin-retry": "^3.0.9", + "@octokit/plugin-throttling": "^3.5.2", + "@octokit/rest": "^18.11.1", + "chalk": "^4.1.2", + "dotenv": "^10.0.0" + } +} diff --git a/scripts/build-readmes/.gitignore b/scripts/build-readmes/.gitignore new file mode 100644 index 0000000..504afef --- /dev/null +++ b/scripts/build-readmes/.gitignore @@ -0,0 +1,2 @@ +node_modules/ +package-lock.json diff --git a/scripts/build-readmes/main.js b/scripts/build-readmes/main.js new file mode 100644 index 0000000..0f04572 --- /dev/null +++ b/scripts/build-readmes/main.js @@ -0,0 +1,29 @@ +// Enumerate through build metadata generated from the other script +// Which has associated each file with all the information needed to construct a useful description + +// This is slow as hell because it's linear, but theres no reason to be fancy on a one off script imo + +const METADATA_FILE = `./../../metadata/1.7/build-metadata.json` + +import * as fs from 'fs'; + +let markdown = ""; + +let buildMetadata = JSON.parse(fs.readFileSync(METADATA_FILE)); + +let patchNums = [] + +for (var i = 0; i < buildMetadata.length; i++) { + let metadata = buildMetadata[i]; + let semverProps = metadata.versionNumber.substring(1).split("."); + let patchNum = semverProps[2]; + patchNums.push(parseInt(patchNum)); +} + +patchNums.sort((a, b) => b - a); + +for (var i = 0; i < patchNums.length; i++) { + markdown += `- [v1.7.${patchNums[i]}](https://github.com/PCSX2/archive/releases/tag/v1.7.${patchNums[i]})\n`; +} + +fs.writeFileSync('out/markdown.md', markdown); diff --git a/scripts/build-readmes/package.json b/scripts/build-readmes/package.json new file mode 100644 index 0000000..5995539 --- /dev/null +++ b/scripts/build-readmes/package.json @@ -0,0 +1,19 @@ +{ + "name": "draft-releases", + "version": "1.0.0", + "description": "", + "main": "main.js", + "type": "module", + "scripts": { + "test": "echo \"Error: no test specified\" && exit 1" + }, + "author": "", + "license": "ISC", + "dependencies": { + "@octokit/plugin-retry": "^3.0.9", + "@octokit/plugin-throttling": "^3.5.2", + "@octokit/rest": "^18.11.1", + "chalk": "^4.1.2", + "dotenv": "^10.0.0" + } +} diff --git a/scripts/draft-releases/.gitignore b/scripts/draft-releases/.gitignore new file mode 100644 index 0000000..504afef --- /dev/null +++ b/scripts/draft-releases/.gitignore @@ -0,0 +1,2 @@ +node_modules/ +package-lock.json diff --git a/scripts/draft-releases/main.js b/scripts/draft-releases/main.js new file mode 100644 index 0000000..a8ecbe7 --- /dev/null +++ b/scripts/draft-releases/main.js @@ -0,0 +1,107 @@ +// Enumerate through build metadata generated from the other script +// Which has associated each file with all the information needed to construct a useful description + +// This is slow as hell because it's linear, but theres no reason to be fancy on a one off script imo + +import { Octokit } from "@octokit/rest"; +import { throttling } from "@octokit/plugin-throttling"; +import { retry } from "@octokit/plugin-retry"; +Octokit.plugin(throttling); +Octokit.plugin(retry); +import chalk from 'chalk'; +import dotenv from 'dotenv' +dotenv.config(); +const octokit = new Octokit({ + auth: process.env.GH_TOKEN, + userAgent: 'PCSX2/archive', + log: { + debug: () => { }, + info: () => { }, + warn: console.warn, + error: console.error + }, + throttle: { + onRateLimit: (retryAfter, options) => { + octokit.log.warn( + `Request quota exhausted for request ${options.method} ${options.url}` + ); + + // Retry twice after hitting a rate limit error, then give up + if (options.request.retryCount <= 2) { + console.log(`Retrying after ${retryAfter} seconds!`); + return true; + } + }, + onAbuseLimit: (retryAfter, options) => { + // does not retry, only logs a warning + octokit.log.warn( + `Abuse detected for request ${options.method} ${options.url}` + ); + }, + } +}) + +const BUILD_DIR = `./../../builds/1.7 dev cycle/` +const METADATA_FILE = `./../../metadata/1.7/build-metadata.json` + +import * as fs from 'fs'; +import * as path from 'path'; + +let buildMetadata = JSON.parse(fs.readFileSync(METADATA_FILE)); + +console.log(chalk.blue(`Found ${buildMetadata.length} build metadata entries. The first of which is: \n${JSON.stringify(buildMetadata[0], null, 2)}`)); + +let failures = []; + +for (var i = 0; i < buildMetadata.length; i++) { + console.log(chalk.yellow(`[${i+1}/${buildMetadata.length}]`) + ` Processing Metadata and Uploading Build`); + let metadata = buildMetadata[i]; + + try { + var releaseBody = "This release corresponds to a commit that no longer exists."; + if (metadata.commitFullSha != null) { + releaseBody = `### Commit Information\n\n- **Author** - ${metadata.commitAuthor}\n- **Full SHA** - [${metadata.commitFullSha}](https://github.com/PCSX2/pcsx2/commit/${metadata.commitFullSha})\n- **Authored Date** - ${metadata.commitAuthoredDate}\n- **Committed Date** - ${metadata.commitCommitterDate}\n- **Commit Message**:\n\`\`\`\n${metadata.commitMessage}\n\`\`\`\n\n### Associated PRs\n\n`; + if (metadata.associatedPullRequests.length == 0) { + releaseBody += `- No Associated Pull Requests Found!` + } else { + for(var j = 0; j < metadata.associatedPullRequests.length; j++) { + var pr = metadata.associatedPullRequests[j]; + var prNum = pr.url.split("/").slice(-1)[0]; + releaseBody += `- [${pr.title} - #${prNum}](${pr.url})` + } + } + releaseBody += "\n"; + } + + const { data: release } = await octokit.rest.repos.createRelease({ + owner: "PCSX2", + repo: "archive", + tag_name: metadata.versionNumber, + body: releaseBody, + prerelease: true + }); + + var releaseId = release.id; + + var buildPath = path.join(BUILD_DIR, metadata.fileName); + + var assetBytes = fs.readFileSync(buildPath, null); + + const { data: uploadAsset } = await octokit.rest.repos.uploadReleaseAsset({ + owner: "PCSX2", + repo: "archive", + release_id: releaseId, + name: metadata.fileName, + data: assetBytes, + }); + + // Add some delay + await new Promise(resolve => setTimeout(resolve, 2500)); + } catch (e) { + console.log(chalk.red(`- Failed to Create Release - ${e}`)); + failures.push(metadata.fileName + " " + e); + } +} + +// Save JSON to a file +fs.writeFileSync('out/failures.json', JSON.stringify(failures, null, 2)); diff --git a/scripts/draft-releases/package.json b/scripts/draft-releases/package.json new file mode 100644 index 0000000..5995539 --- /dev/null +++ b/scripts/draft-releases/package.json @@ -0,0 +1,19 @@ +{ + "name": "draft-releases", + "version": "1.0.0", + "description": "", + "main": "main.js", + "type": "module", + "scripts": { + "test": "echo \"Error: no test specified\" && exit 1" + }, + "author": "", + "license": "ISC", + "dependencies": { + "@octokit/plugin-retry": "^3.0.9", + "@octokit/plugin-throttling": "^3.5.2", + "@octokit/rest": "^18.11.1", + "chalk": "^4.1.2", + "dotenv": "^10.0.0" + } +}