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93 lines
3.9 KiB
Plaintext
93 lines
3.9 KiB
Plaintext
---
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authors:
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- ckemu
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date: 2006-11-10 00:00:00
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description:
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One of the greatest questions mankind has ever asked is; "How long does
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Saqib take to give testers a beta?". It's a common question raised by many testers
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over the years.
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draft: false
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tags:
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- devblog
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title: Saqib Time
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---
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One of the greatest questions mankind has ever asked is; "How long does
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Saqib take to give testers a beta?". It's a common question raised by
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many testers over the years.
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<!-- truncate -->
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One could argue that such questions are not to be answered by mankind,
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for such knowledge would surely destroy us, well I for one believe that
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mankind must know, for it could be the key to unlocking one of the
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greatest advances in Quantum Theory, since _zerofrog_ learned how to
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collapse entire galaxies with his zeroGS KOSMOS.
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To calculate the real world time it will take for saqib to deliver a
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beta to any given tester, you have to take into account the following
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variables and factors.
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Nagging Factor **(N)** , does the tester have the strength to 'push'
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Saqib into hurrying along, for most testers this strength is given as
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merely a fraction of 1 as Saqib is remarkably stubborn!
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Thus often N has little impact on the rate of beta delivery, However a
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tester can use the offer of pornography (P) to entice Saqib to speed up,
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but this is a double edged sword, a value greater than 3 (3 videos, 3
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photosets etc), will create a - ahem 'W' effect, causing the divider in
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this calculation to be reset to 1.
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Coffee Power **( C )** truly an awesome cosmic force in the universe,
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it's magical beans can break through temporal barriers allowing for the
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user to work faster! In fact it's powers are so truly incredible, a
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single mug of coffee acts as a massive multiplier, with each mug being
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worth ^2.
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Laz0ritus is a common side effect caused by lack of daylight and social
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interaction, creating an almost coma like state, this is a severe factor
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and can extend waiting duration by significant amounts of time, such is
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the effect that the multiplier for this variable can be set as high as
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24 hours (1440 minutes).
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KOSMOS Temporal Pull **(K)** When working with KOSMOS all testers are
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effected by the dragging effect caused by this massive Energy Black Hole
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(EBH), which consumes entire galaxy clusters constantly, however
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developers are exposed to higher levels of KTP, which causes their time
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to move extremely slowly, for every minute that passes in their time,
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10,080 minutes pass in our time. The longer a developer has been exposed
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to this effect the greater the effect.
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Temporal Reality Flux Syndrome **(F)** Early years of PCSX2 development
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was a risky business, those who ventured into this unknown, often came
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back 'different', medically the issue is little understood, but is
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believed to be caused by watching motion at sub 1 FPS, this causes the
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developer to perceive time outside of PCSX2 to be incredibly fast.
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This causes the sufferer to slow down to the more comfortable PCSX2
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speeds they became accustomed to in those early days, doctors and
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scientists have learned in recent studies that the brain and motor
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functions slow down by 60x normal values.
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In some extreme cases it's known to produce such a slowdown that the
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developer is apparently petrified (Frozen in time). Others consider this
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is merely a visual side effect as such low levels of motion cannot be
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perceived by humans in normal space.
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Thus the following calculation can be made:
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R=Real World Time (Minutes)
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S=Saqib Time (Minutes)
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K=10080, L=1440, F=6, P=2, C=10, N=2, S=1.
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`R=(L*K*F*Log(1.7^S))/((Sin(PI*P/3)+1)*N^C)`
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R=10503.43726 minutes.
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So a single minute in _Saqib Time_ is equal to 7.29 Days in our time,
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this work is theoretical at the moment and needs a great deal of
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refinement, however one can see via this simple equation that we'll be
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long dead by the time PCSX2 has Saqib's code.
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One hopes that a scientist or time traveler gets chance to see this and
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can offer help and advice for Saqib and his somewhat unique dilemma.
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