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47 lines
1.7 KiB
Plaintext
47 lines
1.7 KiB
Plaintext
---
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authors:
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- zerofrog
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date: 2007-04-01 00:00:00
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description:
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It took only a couple of hours to convince us that it is impossible to
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make a Linux release without also releasing the source
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draft: false
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tags:
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- devblog
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title: And The Sources Follow
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---
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It took only a couple of hours to convince us that it is impossible to
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make a Linux release without also releasing the source. For those people
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that had problems with the binaries, they can now go to our
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downloads and compile
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their own executables! Hopefully this will resolve all the random
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crashes and exceptions. Note that the [**Cg
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Toolkit**](http://developer.nvidia.com/object/cg_toolkit.html)
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is required for successful compilation. To compile everything type
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<!-- truncate -->
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> sh build.sh all
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at the root SVN directory. Look at the INSTALL file in the root
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directory for more options.
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Please keep in mind that the graphics in linux are a little lacking due
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to an incomplete ZeroGS OpenGL plugin. Anti-aliasing and hardcore
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graphics have not been tested thoroughly; however, the linux builds are
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still very good. From the tests we've done, performance and features
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are pretty much the same when compared to the Windows version... which
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is a tremendous leap for pcsx2. A lot of time was put in to make this
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release possible.
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**Windows Users** : You can similarly compile your own binaries if you
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are curious what the team has been up to lately. We will not be
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officially supporting any windows specific bugs or compilation problems
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from 0.9.3. 0.9.3 is specifically meant for linux.
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**Beryl users** : Turn it off or otherwise pcsx2 will go very slow.
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Some final words: try not to have any Linux vs Windows or x86 vs x86-64
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recompiler wars until 0.9.4 comes out.
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