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* "Remove Radiosity Filter" broke all postfx, replace it with "Remove Color Filter" that only removes the yellow tint. * Simplify "Remove Ghosting Effects" to only remove the filter pass from radiosity, without affecting its slight bloom effect. It also removes a half-pixel offset from the color filter.
38 lines
1.5 KiB
Plaintext
38 lines
1.5 KiB
Plaintext
gametitle=Grand Theft Auto: San Andreas (NTSC-J) (v1.03) SLPM-65984 60FE139C
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[Widescreen 16:9]
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gsaspectratio=16:9
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author=BloodRaynare
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description=Widescreen fix
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patch=1,EE,001130bc,word,3c013f9d
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patch=1,EE,001130c0,word,44810000
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patch=1,EE,001130c4,word,46006302
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patch=1,EE,001130c8,word,03e00008
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patch=1,EE,001130cc,word,e78c9a90
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patch=1,EE,0021dd04,word,0c044c2f
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patch=1,EE,00242c94,word,0c044c32
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[Remove Ghosting Effects]
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author=Silent, PeterDelta
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description=Removes the ghosting effect from radiosity and color filter post effects, preserving the slight bloom effect. Also disables the seam remover post effect.
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patch=0,EE,0066A204,extended,00 // CPostEffects::m_bSeamRemover
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patch=0,EE,2066A28C,extended,00000000 // CPostEffects::m_RadiosityFilterPasses
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// These values are read from stream.ini from the init overlay, so we have to patch them every frame
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patch=1,EE,2066A2D0,extended,00000000 // CPostEffects::m_colourLeftUOffset
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patch=1,EE,2066A2D4,extended,00000000 // CPostEffects::m_colourRightUOffset
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patch=1,EE,2066A2D8,extended,00000000 // CPostEffects::m_colourTopVOffset
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patch=1,EE,2066A2DC,extended,00000000 // CPostEffects::m_colourBottomVOffset
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[Remove Color Filter]
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author=Silent
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description=Removes the color filter, making the game look more like the PC version, without the yellow tint.
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patch=0,EE,20516B78,extended,00000000 // NOP CPostEffects::ColourFilter
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[60 FPS]
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author=Gabominated
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description=Might need EE overclock (130%).
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patch=1,EE,0034EA80,word,24020002 //24020001
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