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This patch adds 60fps functionality to the US version of 007 - Quantum of Solace. The patch conditionally switches to 30fps when .pss files run, to prevent them running too quickly. It also affects the weapon recoil compensation, which seems to be affected by framerate, to recreate similar recoil behavior as if the game was running at 30fps.
25 lines
1.0 KiB
Plaintext
25 lines
1.0 KiB
Plaintext
gametitle=007 - Quantum Of Solace (NTSC-U) (SLUS-21813)
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[60 FPS]
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author=Souzooka and asasega
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description=60 FPS; recommend using 180% EE Cycle Overclock
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// Framerate
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patch=1,EE,203CA748,extended,3C // 60 FPS
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patch=1,EE,E0010001,extended,003DDB84 // Check 003DDB84 is XXXX0001, indicating a .pss is playing
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patch=1,EE,203CA748,extended,1E // 30 FPS (normal .pss speed)
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patch=1,EE,E0010000,extended,003CAA98 // Check 003CAA98 is XXXX0000, workaround for softlock after subduing first opera house enemy
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patch=1,EE,203CA748,extended,1E // 30 FPS (softlock prevention)
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// Prevent softlock in cave level (Sink Hole) after shooting 2 guys in helicopter
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patch=1,EE,E0030132,extended,003CD020 // Map is that cave level
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patch=1,EE,E002BF7B,extended,0037DA62 // Camera position? Who knows
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patch=1,EE,E0010001,extended,003CA80C // In cutscene? Who knows
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patch=1,EE,203CA748,extended,1E // 30 FPS (softlock prevention)
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// Reduce recoil compensation (affected by framerate)
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patch=1,EE,203C5C84,extended,3D7CCCCD
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[Onscreen FPS Display]
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author=asasega
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patch=1,EE,003CD06E,word,00000001
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