<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="pt_BR" sourcelanguage="en_US">
  <context>
    <name>AboutDialog</name>
    <message>
      <location filename="../AboutDialog.ui" line="14"/>
      <source>About PCSX2</source>
      <translation>Sobre o PCSX2</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="66"/>
      <source>SCM Version</source>
      <extracomment>SCM= Source Code Management</extracomment>
      <translation>Versão do SCM</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="76"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;O PCSX2 é um emulador de PlayStation 2 (PS2) grátis e de código fonte aberto. Seu propósito é emular o hardware do PS2 usando uma combinação de Interpretadores da CPU do MIPS, Recompiladores e uma Máquina Virtual a qual gerencia os estados do hardware e a memória do sistema do PS2. Isto permite a você jogar os jogos de PS2 no seu PC com muitas funções e benefícios adicionais.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="113"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;O PlayStation 2 e o PS2 são marcas registadas da Sony Interactive Entertainment. Este aplicativo não está afiliado de qualquer modo com a Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="52"/>
      <source>Website</source>
      <translation>Site da Web</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="54"/>
      <source>Support Forums</source>
      <translation>Fóruns de Suporte</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="56"/>
      <source>GitHub Repository</source>
      <translation>Repositório do GitHub</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="58"/>
      <source>License</source>
      <translation>Licença</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="60"/>
      <source>Third-Party Licenses</source>
      <translation>Licenças de Terceiros</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="120"/>
      <source>View Document</source>
      <translation>Visualizar Documento</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="141"/>
      <source>File not found: %1</source>
      <translation>Arquivo não encontrado: %1</translation>
    </message>
  </context>
  <context>
    <name>AchievementLoginDialog</name>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
      <source>RetroAchievements Login</source>
      <comment>Window title</comment>
      <translation>Login do RetroAchievements</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
      <source>RetroAchievements Login</source>
      <comment>Header text</comment>
      <translation>Login do RetroAchievements</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
      <source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>Por favor insira o nome do usuário e a senha do retroachievements.org abaixo. Sua senha não será salva no PCSX2, um token de acesso será gerado e usado ao invés disto.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
      <source>User Name:</source>
      <translation>Nome de Usuário:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="94"/>
      <source>Password:</source>
      <translation>Senha:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="115"/>
      <source>Ready...</source>
      <translation>Pronto...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="28"/>
      <source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>&lt;strong&gt;Seu token de login do RetroAchievements não é mais válido.&lt;/strong&gt; Você deve re-inserir credenciais para as conquistas serem rastreadas. Sua senha não será salva no PCSX2, um token de acesso será gerado e usado ao invés disto.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="33"/>
      <source>&amp;Login</source>
      <translation>&amp;Login</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="46"/>
      <source>Logging in...</source>
      <translation>Fazendo Login...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="83"/>
      <source>Login Error</source>
      <translation>Erro ao iniciar sessão</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="84"/>
      <source>Login failed.
Error: %1

Please check your username and password, and try again.</source>
      <translation>Falha ao conectar.
Erro: %1

Por favor, verifique seu nome de usuário e senha e tente novamente.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="85"/>
      <source>Login failed.</source>
      <translation>O login falhou. </translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="93"/>
      <source>Enable Achievements</source>
      <translation>Ativar Conquistas</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="94"/>
      <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
      <translation>O rastreamento das conquistas não está ativado atualmente. Seu login não terá efeito até que o rastreamento seja ativado.

Você quer ativar o rastreamento agora?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="105"/>
      <source>Enable Hardcore Mode</source>
      <translation>Ativar Modo Hardcore</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="106"/>
      <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
      <translation>O modo hardcore não está ativado atualmente. Ativar o modo hardcore permite a você definir os tempos, pontuações e participar das tabelas de classificação específicas do jogo.

Contudo, o modo hardcore também impede o uso de save states, trapaças e funcionalidade de desaceleração.

Você quer ativar o modo hardcore?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="122"/>
      <source>Reset System</source>
      <translation>Reiniciar Sistema</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="123"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>O modo hardcore não será ativado até que o sistema seja reiniciado. Deseja reiniciar o sistema agora?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="134"/>
      <source>Login Successful</source>
      <translation>Acesso Bem-sucedido</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="135"/>
      <source>Successfully logged in to RetroAchievements as %1.</source>
      <translation>Conectado com sucesso ao RetroAchievements como %1.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="137"/>
      <source>Successfully logged in as %1.</source>
      <translation>Conectado com sucesso como %1.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="143"/>
      <source>&amp;Dismiss</source>
      <translation>&amp;Dispensar</translation>
    </message>
  </context>
  <context>
    <name>AchievementSettingsWidget</name>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="37"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <source>Enable Achievements</source>
      <translation>Ativar Conquistas</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="30"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <source>Enable Hardcore Mode</source>
      <translation>Ativar Modo Hardcore</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="23"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
      <source>Test Unofficial Achievements</source>
      <translation>Testar Conquistas Não Oficiais</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="159"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <source>Enable Sound Effects</source>
      <translation>Ativar Efeitos de Som</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="61"/>
      <source>Notifications</source>
      <translation>Notificações</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="97"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="143"/>
      <source>5 seconds</source>
      <translation>5 segundos</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="417"/>
      <source>Account</source>
      <translation>Conta</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="449"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="224"/>
      <source>Login...</source>
      <translation>Login...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="442"/>
      <source>View Profile...</source>
      <translation>Visualizar Perfil...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="17"/>
      <source>Settings</source>
      <translation>Configurações</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="44"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
      <source>Enable Spectator Mode</source>
      <translation>Ativar Modo Espectador</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="51"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
      <source>Enable Encore Mode</source>
      <translation>Ativar Modo Encore</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="106"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <source>Show Achievement Notifications</source>
      <translation>Mostrar Notificações das Conquistas</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="152"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>Show Leaderboard Notifications</source>
      <translation>Mostrar Notificações da Tabela de Classificação</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="233"/>
      <source>Overlay Settings</source>
      <translation>Configurações de Sobreposição</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="240"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
      <source>Top Left</source>
      <translation>Superior Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="187"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="245"/>
      <source>Top Center</source>
      <translation>Superior Centro</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="192"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="250"/>
      <source>Top Right</source>
      <translation>Superior Direita</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="197"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="255"/>
      <source>Center Left</source>
      <translation>Superior Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="202"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="260"/>
      <source>Center</source>
      <translation>Centro</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="207"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="265"/>
      <source>Center Right</source>
      <translation>Centro Direita</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="212"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="270"/>
      <source>Bottom Left</source>
      <translation>Inferior Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="217"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="275"/>
      <source>Bottom Center</source>
      <translation>Inferior Centro</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="280"/>
      <source>Bottom Right (Default)</source>
      <translation>Inferior Direita (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="166"/>
      <source>Notification Position:</source>
      <translation>Posição das Notificações:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="177"/>
      <source>None</source>
      <translation>Nenhum</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="182"/>
      <source>Top Left (Default)</source>
      <translation>Superior Esquerda (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="222"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
      <source>Bottom Right</source>
      <translation>Inferior Direita</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="288"/>
      <source>Overlay Position:</source>
      <translation>Posição da Sobreposição:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="298"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>Enable In-Game Overlays</source>
      <translation>Ativar as Sobreposições Dentro do Jogo</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="305"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
      <source>Enable In-Game Leaderboard Overlays</source>
      <translation>Ativar Sobreposições da Tabela de Classificação no Jogo</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="315"/>
      <source>Sound Effects</source>
      <translation>Efeitos de Som</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="327"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="348"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="358"/>
      <source>Browse...</source>
      <translation>Explorar...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="334"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="393"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="400"/>
      <source>Reset</source>
      <translation>Redefinir</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="341"/>
      <source>Achievement Unlock Sound</source>
      <translation>Som do Destravar das Conquistas</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="365"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="372"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="386"/>
      <source>Preview</source>
      <translation>Pré-visualização</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="379"/>
      <source>Notification Sound</source>
      <translation>Som das Notificações</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="407"/>
      <source>Leaderboard Submit Sound</source>
      <translation>Som das Submissões da Tabela de Classificação</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="423"/>
      <source>Username:
Login token generated at:</source>
      <translation>Nome de usuário:
Token do login gerado em:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="467"/>
      <source>Game Info</source>
      <translation>Informações do Jogo</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="486"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;O PCSX2 usa o RetroAchievements como um banco de dados de conquistas para o progresso do rastreamento. Pra usar as conquistas por favor registre-se em uma conta no &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#4169e1;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Pra visualizar a lista de conquistas no jogo pressione a tecla de atalho pra &lt;span style=&quot; font-weight:600;&quot;&gt;Abrir o Menu de Pausa&lt;/span&gt; e selecione &lt;span style=&quot; font-weight:600;&quot;&gt;Conquistas&lt;/span&gt; no menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
      <source>Determines where achievement/leaderboard overlays are positioned on the screen.</source>
      <translation>Define onde as sobreposições de conquistas/tabela de classificação são posicionadas na tela.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
      <source>Determines where achievement/leaderboard notification popups are positioned on the screen.</source>
      <translation>Define onde as notificações pop-up de conquistas/tabela de classificação são posicionadas na tela.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation>Quando ativado o PCSX2 assumirá que todas as conquistas estão trancadas e não enviará quaisquer notificações de desbloqueio para o servidor.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
      <translation>Quando ativado o PCSX2 listará as conquistas dos conjuntos não oficiais. Por favor note que estas conquistas não são rastreadas pelo RetroAchievements, então elas estão destrancadas o tempo todo.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation>O modo &quot;Desafio&quot; pra conquistas incluindo o rastreamento da tabela de classificação. Desativa as funções do save state, trapaças e lentidão.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
      <source>Checked</source>
      <translation>Selecionado</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation>Reproduz os efeitos de som pra eventos tais como os desbloqueios de conquistas e submissões a tabela de classificação. </translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation>Quando ativado e logado o PCSX2 escaneará por conquistas na inicialização.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="20"/>
      <source>WAV Audio Files (*.wav)</source>
      <translation>Arquivos de Áudio WAV (*.wav)</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <source>Displays popup messages on events such as achievement unlocks and game completion.</source>
      <translation>Exibe mensagens pop-up em eventos tais como desbloqueios de conquistas e finalização do jogo.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation>Exibe mensagens pop-up quando iniciar, submeter ou falhar num desafio da tabela de classificação.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>Custom Sound Effect</source>
      <translation>Efeitos de Som Personalizado</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>Any</source>
      <translation>Qualquer Um</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard.</source>
      <translation>Personalizar o efeito de som que é reproduzido sempre que você recebeu uma notificação, ganhou uma conquista ou submeteu uma entrada para a tabela de classificação.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>Shows icons in the screen when a challenge/primed achievement is active.</source>
      <translation>Mostra ícones na tela quando uma conquista de desafio ou preparada está ativa.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
      <source>Shows icons in the screen when leaderboard tracking is active.</source>
      <translation>Mostra ícones na tela quando o acompanhamento da tabela de classificação está ativo.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
      <source>Overlay Position</source>
      <translation>Posição das Sobreposições</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
      <source>Notification Position</source>
      <translation>Posição das Notificações</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation>Quando ativado, cada sessão se comportará como se nenhuma conquista tenha sido destrancada.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="182"/>
      <source>Reset System</source>
      <translation>Redefinir Sistema</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="183"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora?</translation>
    </message>
    <message numerus="yes">
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="196"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="203"/>
      <source>%n seconds</source>
      <translation>
        <numerusform>%n segundos</numerusform>
        <numerusform>%n segundos</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="216"/>
      <source>Username: %1
Login token generated on %2.</source>
      <translation>Nome de usuário: %1
Token do login gerado em %2.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="219"/>
      <source>Logout</source>
      <translation>Sair</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="223"/>
      <source>Not Logged In.</source>
      <translation>Não Está Logado.</translation>
    </message>
  </context>
  <context>
    <name>Achievements</name>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1136"/>
      <source>Hardcore mode will be enabled on system reset.</source>
      <translation>O modo Hardcore será ativado ao resetar o sistema.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1914"/>
      <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
      <translation>{0} não pode ser executado enquanto o modo hardcore estiver ativo. Você quer desativar o modo hardcore? {0} será cancelado se você selecionar Não.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1527"/>
      <source>Hardcore mode is now enabled.</source>
      <translation>O modo Hardcore agora está ativado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1095"/>
      <source>{} (Hardcore Mode)</source>
      <translation>{} (Modo Hardcore)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1103"/>
      <source>{0}, {1}.</source>
      <translation>{0}, {1}.</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1104"/>
      <source>You have unlocked {} of %n achievements</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>Você desbloqueou {} de %n conquistas</numerusform>
        <numerusform>Você destrancou {} de %n conquistas</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1107"/>
      <source>and earned {} of %n points</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>e ganhou {} de %n ponto</numerusform>
        <numerusform>e ganhou {} de %n pontos</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1164"/>
      <source>{} (Unofficial)</source>
      <translation>{} (Não oficial)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1188"/>
      <source>Mastered {}</source>
      <translation>Dominou {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1190"/>
      <source>{0}, {1}</source>
      <translation>{0}, {1}</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1191"/>
      <source>%n achievements</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n conquista</numerusform>
        <numerusform>%n conquistas</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1193"/>
      <source>%n points</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n pontos</numerusform>
        <numerusform>%n pontos</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1212"/>
      <source>Leaderboard attempt started.</source>
      <translation>Tentativa da tabela de classificação iniciada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1231"/>
      <source>Leaderboard attempt failed.</source>
      <translation>A tentativa da tabela de classificação falhou.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1250"/>
      <source>Your Time: {}{}</source>
      <translation>Seu Tempo: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1251"/>
      <source>Your Score: {}{}</source>
      <translation>Sua Pontuação: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1252"/>
      <source>Your Value: {}{}</source>
      <translation>Seu Valor: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1260"/>
      <source> (Submitting)</source>
      <translation> (Submetendo)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1425"/>
      <source>Achievements Disconnected</source>
      <translation>Conquistas Desconectadas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1426"/>
      <source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
      <translation>Uma requisição de destravamento não pôde ser completada. Nós continuaremos tentando enviar esta requisição de novo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1438"/>
      <source>Achievements Reconnected</source>
      <translation>Conquistas Reconectadas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1439"/>
      <source>All pending unlock requests have completed.</source>
      <translation>Todas as requisições de destravamento pendentes foram completadas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1528"/>
      <source>Hardcore mode is now disabled.</source>
      <translation>O modo Hardcore agora está desativado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1831"/>
      <source>Score: {0} pts (softcore: {1} pts)
Unread messages: {2}</source>
      <translation>Pontuação: {0} pts (softcore {1} pts)
Mensagens não lidas: {2}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1908"/>
      <source>Confirm Hardcore Mode</source>
      <translation>Confirmar Modo Hardcore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2274"/>
      <source>Active Challenge Achievements</source>
      <translation>Conquistas de Desafios Ativas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2399"/>
      <source> (Hardcore Mode)</source>
      <translation> (Modo Hardcore)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2412"/>
      <source>You have unlocked all achievements and earned {} points!</source>
      <translation>Você destrancou todas as conquistas e ganhou {} pontos!</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2499"/>
      <source>Unknown Subset</source>
      <translation>Subconjunto Desconhecido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3035"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3043"/>
      <source>Switch Rankings</source>
      <translation>Alternar Rankings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3036"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3044"/>
      <source>Change Selection</source>
      <translation>Alterar Seleção</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3037"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3045"/>
      <source>Back</source>
      <translation>Voltar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3208"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3228"/>
      <source>Leaderboard Download Failed</source>
      <translation>O Download da Tabela de Classificação Falhou</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1283"/>
      <source>Your Time: {0} (Best: {1})</source>
      <translation>Seu Tempo: {0} (Melhor: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1284"/>
      <source>Your Score: {0} (Best: {1})</source>
      <translation>Sua Pontuação: {0} (Melhor: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1285"/>
      <source>Your Value: {0} (Best: {1})</source>
      <translation>Seu Valor: {0} (Melhor: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1289"/>
      <source>{0}
Leaderboard Position: {1} of {2}</source>
      <translation>{0}
Posição na Tabela de Classificação: {1} de {2}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1411"/>
      <source>Server error in {0}:
{1}</source>
      <translation>Erro do servidor em {0}:
{1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="1429"/>
      <source>Yes</source>
      <translation>Sim</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="1430"/>
      <source>No</source>
      <translation>Não</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2417"/>
      <source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
      <translation>Você destrancou {0} de {1} conquistas, ganhando {2} de {3} pontos possíveis.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2467"/>
      <source>Unknown</source>
      <translation>Desconhecido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2468"/>
      <source>Locked</source>
      <translation>Trancado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2469"/>
      <source>Unlocked</source>
      <translation>Destrancado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2470"/>
      <source>Unsupported</source>
      <translation>Não Suportado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2471"/>
      <source>Unofficial</source>
      <translation>Não oficial</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2472"/>
      <source>Recently Unlocked</source>
      <translation>Destravou Recentemente</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2473"/>
      <source>Active Challenges</source>
      <translation>Desafios Ativos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2474"/>
      <source>Almost There</source>
      <translation>Quase Lá</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2590"/>
      <source>{} points</source>
      <translation>{} pontos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2590"/>
      <source>{} point</source>
      <translation>{} ponto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2542"/>
      <source>XXX points</source>
      <translation>Pontos XXX</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2641"/>
      <source>Unlocked: {}</source>
      <translation>Destrancou: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2824"/>
      <source>This game has {} leaderboards.</source>
      <translation>Este jogo tem {} tabelas de classificação.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2840"/>
      <source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
      <translation>A submissão de pontuações está desativada porque o modo hardcore está desligado. As tabelas de classificação são somente-leitura.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2862"/>
      <source>Show Best</source>
      <translation>Mostrar os Melhores</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2862"/>
      <source>Show Nearby</source>
      <translation>Mostrar os Próximos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2734"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2894"/>
      <source>Rank</source>
      <translation>Posição</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2900"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2904"/>
      <source>Time</source>
      <translation>Tempo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2905"/>
      <source>Score</source>
      <translation>Pontuação</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2906"/>
      <source>Value</source>
      <translation>Valor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2916"/>
      <source>Date Submitted</source>
      <translation>Dados Submetidos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2991"/>
      <source>Downloading leaderboard data, please wait...</source>
      <translation>Baixando os dados da tabela de classificação, por favor aguarde...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3010"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3019"/>
      <source>Loading...</source>
      <translation>Carregando...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1113"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2424"/>
      <source>This game has no achievements.</source>
      <translation>Este jogo não tem conquistas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="965"/>
      <source>Failed to read executable from disc. Achievements disabled.</source>
      <translation>Falhou em ler o executável do disco. Conquistas desativadas. </translation>
    </message>
  </context>
  <context>
    <name>AdvancedSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="38"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="39"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="40"/>
      <source>Use Global Setting [%1]</source>
      <translation>Usar Configuração Global [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
      <source>Rounding Mode</source>
      <translation>Modo de Arredondamento</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
      <source>Chop/Zero (Default)</source>
      <translation>Cortar/Zero (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade de Ponto Flutuante da Emotion Engine (EE FPU). Como as várias FPUs no PS2 não são compatíveis com os padrões internacionais, alguns jogos podem precisar de modos diferentes pra fazer a matemática corretamente. O valor padrão lida com a vasta maioria dos jogos; &lt;b&gt;modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
      <source>Division Rounding Mode</source>
      <translation>Modo de Arredondamento da Divisão</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
      <source>Nearest (Default)</source>
      <translation>Mais Próximo (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
      <source>Determines how the results of floating-point division are rounded. Some games need specific settings; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Determina como os resultados da divisão dos pontos flutuantes são arredondados. Alguns jogos precisam de configurações específicas; &lt;b&gt;modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
      <source>Clamping Mode</source>
      <translation>Modo de Fixação</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
      <source>Normal (Default)</source>
      <translation>Normal (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Muda como o PCSX2 lida sobre como manter os flutuantes em um alcance padrão x86. O valor padrão lida com a vasta maioria dos jogos; &lt;b&gt;modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="133"/>
      <source>Enable Recompiler</source>
      <translation>Ativar Recompilador</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="54"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="131"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="133"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="136"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="139"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="152"/>
      <source>Checked</source>
      <translation>Selecionado</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="54"/>
      <source>Use Save State Selector</source>
      <translation>Usar o Seletor dos Save States</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="55"/>
      <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
      <translation>Mostra uma interface do usuário do seletor dos save states quando troca de slots em vez de mostrar uma bolha de notificação.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
      <translation>Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pra x86.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
      <source>Wait Loop Detection</source>
      <extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
      <translation>Detecção do Loop de Espera</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="86"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation>Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido. </translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
      <source>Enable Cache (Slow)</source>
      <translation>Ativar Cache (Lento)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="148"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
      <source>Interpreter only, provided for diagnostic.</source>
      <translation>Só no Interpretador, fornecido pra diagnóstico.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
      <source>INTC Spin Detection</source>
      <extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
      <translation>Detecção do Giro do INTC</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation>Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
      <source>Enable Fast Memory Access</source>
      <translation>Ativar Acesso Rápido a Memória</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="96"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
      <translation>Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
      <source>Pause On TLB Miss</source>
      <translation>Pausar ao Errar o TLB</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
      <source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
      <translation>Pausa a máquina virtual quando ocorre um erro do TLB ao invés de ignorá-lo e continuar. Note que a máquina virtual pausará após o fim do bloco, não na instrução a qual causou a exceção. Consulte o console pra ver o endereço aonde o acesso inválido ocorreu. </translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
      <source>Enable 128MB RAM (Dev Console)</source>
      <translation>Ativar 128 MBs de RAM (Console do Desenvolvedor)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="104"/>
      <source>Exposes an additional 96MB of memory to the virtual machine.</source>
      <translation>Expõe 96 MBs adicionais de memória a máquina virtual.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
      <source>VU0 Rounding Mode</source>
      <translation>Modo de Arredondamento da VU0</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade Vetorial 0 da Emotion Engine (EE VU0). O valor padrão lida com a vasta maioria dos jogos; &lt;b&gt;modificar esta configuração quando um jogo não está tendo um problema visível causará problemas de estabilidade e/ou crashes.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
      <source>VU1 Rounding Mode</source>
      <translation>Modo de Arredondamento da VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade Vetorial 1 da Emotion Engine (EE VU1). O valor padrão lida com a vasta maioria dos jogos; &lt;b&gt;modificar esta configuração quando um jogo não está tendo um problema visível causará problemas de estabilidade e/ou crashes.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
      <source>VU0 Clamping Mode</source>
      <translation>Modo de Fixação da VU0</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Muda como o PCSX2 lida em manter os flutuantes em um alcance padrão x86 na Unidade Vetorial 0 da Emotion Engine (EE VU0). O valor padrão lida com a vasta maioria dos jogos; &lt;b&gt;modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
      <source>VU1 Clamping Mode</source>
      <translation>Modo de Fixação da VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Muda como o PCSX2 lida em manter os flutuantes em um alcance padrão x86 na Unidade Vetorial 1 da Emotion Engine (EE VU1). O valor padrão lida com a vasta maioria dos jogos; &lt;b&gt;modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
      <source>Enable Instant VU1</source>
      <translation>Ativar a VU1 Instantânea</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="120"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation>Executa o VU1 instantaneamente. Fornece uma modesta melhoria de velocidade na maioria dos jogos. Seguro para maioria dos jogos mas alguns jogos podem exibir erros gráficos.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
      <translation>Ativar o Recompilador VU0 (Modo Micro)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
      <source>Enables VU0 Recompiler.</source>
      <translation>Ativa o Recompilador VU0.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
      <source>Enable VU1 Recompiler</source>
      <extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
      <translation>Ativar o Recompilador VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
      <source>Enables VU1 Recompiler.</source>
      <translation>Ativa o Recompilador VU1.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="131"/>
      <source>mVU Flag Hack</source>
      <extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
      <translation>Hack da Bandeira da mVU</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="131"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation>Boa aceleração e alta compatibilidade, pode causar erros gráficos.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="134"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
      <translation>Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pra x86.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="136"/>
      <source>Enable Game Fixes</source>
      <translation>Ativar os Consertos dos Jogos</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="137"/>
      <source>Automatically loads and applies fixes to known problematic games on game start.</source>
      <translation>Carrega e aplica automaticamente os consertos nos jogos problemáticos conhecidos no início do jogo.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="139"/>
      <source>Enable Compatibility Patches</source>
      <translation>Ativar Patches de Compatibilidade</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="140"/>
      <source>Automatically loads and applies compatibility patches to known problematic games.</source>
      <translation>Carrega e aplica automaticamente os patches de compatibilidade nos jogos problemáticos conhecidos.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="142"/>
      <source>Savestate Compression Method</source>
      <translation>Método de Compressão do Save State</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="142"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="143"/>
      <source>Determines the algorithm to be used when compressing savestates.</source>
      <translation>Determina o algoritmo a ser usado quando comprimir os save states.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="145"/>
      <source>Savestate Compression Level</source>
      <translation>Nível de Compressão do Save State</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="145"/>
      <source>Medium</source>
      <translation>Médio</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="146"/>
      <source>Determines the level to be used when compressing savestates.</source>
      <translation>Determina o nível a ser usado quando comprimir os save states.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="148"/>
      <source>Save State On Shutdown</source>
      <translation>Salvar o State ao Desligar</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="149"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation>Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="152"/>
      <source>Create Save State Backups</source>
      <translation>Criar Backups dos Save States</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="154"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
      <extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
      <translation>Cria uma cópia de backup de um save state se ele já existe quando o save é criado. A cópia de backup tem um sufixo .backup.</translation>
    </message>
  </context>
  <context>
    <name>AdvancedSystemSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="17"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation>Mudar estas opções pode fazer os jogos se tornarem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte pra configurações com estas configurações mudadas.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="27"/>
      <source>EmotionEngine (MIPS-IV)</source>
      <extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
      <translation>EmotionEngine (MIPS-IV)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="33"/>
      <source>Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>Modo de Arredondamento:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="44"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="208"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="318"/>
      <source>Nearest</source>
      <translation>Mais Próximo</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="49"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="83"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="213"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="323"/>
      <source>Negative</source>
      <translation>Negativo</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="54"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="88"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="218"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="328"/>
      <source>Positive</source>
      <translation>Positivo</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="101"/>
      <source>Clamping Mode:</source>
      <extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value.  In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
      <translation>Modo de Fixação:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="264"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="342"/>
      <source>None</source>
      <translation>Nenhum</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="117"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="269"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="347"/>
      <source>Normal (Default)</source>
      <translation>Normal (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="59"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="223"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="333"/>
      <source>Chop/Zero (Default)</source>
      <translation>Cortar/Zero (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="67"/>
      <source>Division Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>Modo de Arredondamento da Divisão:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="78"/>
      <source>Nearest (Default)</source>
      <translation>Mais Próximo (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="93"/>
      <source>Chop/Zero</source>
      <translation>Cortar/Zero</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="112"/>
      <source>None</source>
      <comment>ClampMode</comment>
      <translation>Nenhum</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="122"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="279"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
      <source>Extra + Preserve Sign</source>
      <extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
      <translation>Extra + Preservar Sinal</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="127"/>
      <source>Full</source>
      <translation>Completo</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="137"/>
      <source>Wait Loop Detection</source>
      <translation>Detecção do Loop de Espera</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="144"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="374"/>
      <source>Enable Recompiler</source>
      <translation>Ativar Recompilador</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="151"/>
      <source>Enable Fast Memory Access</source>
      <translation>Ativar Acesso Rápido a Memória</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="158"/>
      <source>Enable Cache (Slow)</source>
      <translation>Ativar Cache (Lento)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="165"/>
      <source>INTC Spin Detection</source>
      <translation>Detecção do Giro do INTC</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="172"/>
      <source>Pause On TLB Miss</source>
      <translation>Pausar ao Errar o TLB</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="179"/>
      <source>Enable 128MB RAM (Dev Console)</source>
      <translation>Ativar 128MB de RAM (Console de Desenvolvimento)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="191"/>
      <source>Vector Units (VU)</source>
      <extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
      <translation>Unidades Vetoriais (VU)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="197"/>
      <source>VU1 Rounding Mode:</source>
      <translation>Modo de Arredondamento da VU1:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="233"/>
      <source>mVU Flag Hack</source>
      <translation>Hack da Bandeira da mVU</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="240"/>
      <source>Enable VU1 Recompiler</source>
      <translation>Ativar o Recompilador VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="247"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation>Ativar o Recompilador VU0 (Modo Micro)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="254"/>
      <source>Enable Instant VU1</source>
      <translation>Ativar a VU1 Instantânea</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="274"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="352"/>
      <source>Extra</source>
      <translation>Extra</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="287"/>
      <source>VU0 Clamping Mode:</source>
      <translation>Modo de Fixação da VU0:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="297"/>
      <source>VU0 Rounding Mode:</source>
      <translation>Modo de Arredondamento da VU0:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="307"/>
      <source>VU1 Clamping Mode:</source>
      <translation>Modo de Fixação da VU1:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="368"/>
      <source>I/O Processor (IOP, MIPS-I)</source>
      <translation>E/S do Processador (IOP, MIPS-I)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="384"/>
      <source>Game Settings</source>
      <translation>Configurações do Jogo</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="390"/>
      <source>Enable Game Fixes</source>
      <translation>Ativar os Consertos dos Jogos</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="397"/>
      <source>Enable Compatibility Patches</source>
      <translation>Ativar Patches de Compatibilidade </translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="478"/>
      <source>Create Save State Backups</source>
      <translation>Criar Backups dos Save States</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="413"/>
      <source>Save State On Shutdown</source>
      <translation>Salvar o State ao Desligar</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="407"/>
      <source>Savestate Settings</source>
      <translation>Configurações do Save State</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="468"/>
      <source>Compression Level:</source>
      <translation>Nível da Compressão:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="485"/>
      <source>Compression Method:</source>
      <translation>Método de Compressão:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="445"/>
      <source>Uncompressed</source>
      <translation>Descomprimido</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="450"/>
      <source>Deflate64</source>
      <translation>Deflate64</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="455"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="460"/>
      <source>LZMA2</source>
      <translation>LZMA2</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="421"/>
      <source>Low (Fast)</source>
      <translation>Baixo (Rápido)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="426"/>
      <source>Medium (Recommended)</source>
      <translation>Médio (Recomendado)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="431"/>
      <source>High</source>
      <translation>Alto</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="436"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation>Muito Alto (Lento, Não Recomendado)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="495"/>
      <source>Use Save State Selector</source>
      <translation>Usar o Seletor dos Save States</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="505"/>
      <source>PINE Settings</source>
      <translation>Configurações do PINE</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="527"/>
      <source>Slot:</source>
      <translation>Slot:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="537"/>
      <source>Enable</source>
      <translation>Ativar</translation>
    </message>
  </context>
  <context>
    <name>AnalysisOptionsDialog</name>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="20"/>
      <source>Analysis Options</source>
      <translation>Opções de Análise</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="32"/>
      <source>Changes made here won&apos;t be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.</source>
      <translation>As mudanças feitas aqui não serão salvas. Edite estas configurações no diálogo das configurações globais ou por jogo pra ter suas mudanças terem efeito em futuras execuções de análise.</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="76"/>
      <source>Close dialog after analysis has started</source>
      <translation>Fechar o diálogo após a análise ter começado</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="99"/>
      <source>Analyze</source>
      <translation>Analisar</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="106"/>
      <source>Close</source>
      <translation>Fechar</translation>
    </message>
  </context>
  <context>
    <name>AudioExpansionSettingsDialog</name>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="14"/>
      <source>Audio Expansion Settings</source>
      <translation>Configurações da Expansão do Áudio</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="20"/>
      <source>Circular Wrap:</source>
      <translation>Organização Circular:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="54"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="496"/>
      <source>30</source>
      <translation>30</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="63"/>
      <source>Shift:</source>
      <translation>Mudança:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="97"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="183"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="226"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="269"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="312"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="355"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="398"/>
      <source>20</source>
      <translation>20</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="106"/>
      <source>Depth:</source>
      <translation>Profundidade:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="140"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="149"/>
      <source>Focus:</source>
      <translation>Foco:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="192"/>
      <source>Center Image:</source>
      <translation>Imagem do Centro:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="235"/>
      <source>Front Separation:</source>
      <translation>Separação Frontal:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="278"/>
      <source>Rear Separation:</source>
      <translation>Separação Traseira:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="321"/>
      <source>Low Cutoff:</source>
      <translation>Corte Baixo:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="364"/>
      <source>High Cutoff:</source>
      <translation>Corte Alto:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="438"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Configurações da Expansão do Áudio&lt;/span&gt;&lt;br/&gt;Estas configurações melhoram o comportamento do expansor de canais baseado no FreeSurround.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="456"/>
      <source>Block Size:</source>
      <translation>Tamanho do Bloco:</translation>
    </message>
  </context>
  <context>
    <name>AudioSettingsWidget</name>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="29"/>
      <source>Configuration</source>
      <translation>Configuração</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="35"/>
      <source>Driver:</source>
      <translation>Driver:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="53"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="115"/>
      <source>Expansion Settings</source>
      <translation>Configurações da Expansão</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="109"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
      <source>Stretch Settings</source>
      <translation>Configurações do Esticamento</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="121"/>
      <source>Buffer Size:</source>
      <translation>Tamanho do Buffer:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="131"/>
      <source>Maximum latency: 0 frames (0.00ms)</source>
      <translation>Latência máxima: 0 frames (0.00 ms)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="144"/>
      <source>Backend:</source>
      <translation>Backend:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="246"/>
      <source>Standard Volume:</source>
      <translation>Volume Padrão:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="95"/>
      <location filename="../Settings/AudioSettingsWidget.ui" line="175"/>
      <source>0 ms</source>
      <translation>0 ms</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="240"/>
      <source>Controls</source>
      <translation>Controles</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="283"/>
      <location filename="../Settings/AudioSettingsWidget.ui" line="332"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="293"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
      <source>Reset Standard Volume</source>
      <translation>Redefinir Volume Padrão</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="354"/>
      <source>Fast Forward Volume:</source>
      <translation>Avanço Rápido do Volume:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="364"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
      <source>Mute All Sound</source>
      <translation>Silenciar Todo o Som</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="227"/>
      <source>Synchronization:</source>
      <translation>Sincronização:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
      <source>TimeStretch (Recommended)</source>
      <translation>Esticador de Tempo (Recomendado)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="217"/>
      <source>Expansion:</source>
      <translation>Expansão:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="194"/>
      <source>Output Latency:</source>
      <translation>Latência da Saída: </translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="182"/>
      <source>Minimal</source>
      <translation>Mínimo</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="207"/>
      <source>Output Device:</source>
      <translation>Dispositivo de Saída:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
      <source>Synchronization</source>
      <translation>Sincronização</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
      <source>Resets standard volume back to the global/inherited setting.</source>
      <translation>Redefine o volume padrão de volta para a configuração global/herdada.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="123"/>
      <source>Resets standard volume back to the default.</source>
      <translation>Redefine o volume padrão de volta para o padrão.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="187"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="217"/>
      <source>Default</source>
      <translation>Padrão</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
      <source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
      <translation>Determina o tamanho do buffer o qual o esticador de tempo tentará manter preenchido. Ele seleciona efetivamente a latência média como o áudio será esticado/encolhido pra manter o tamanho do buffer dentro da verificação.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
      <source>Output Latency</source>
      <translation>Latência da Saída</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
      <source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
      <translation>Determina a latência do buffer para a saída de áudio do hospedeiro. Isto pode ser definido mais baixo do que a latência do alvo pra reduzir o atraso do áudio.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
      <source>Resets fast forward volume back to the global/inherited setting.</source>
      <translation>Reseta o avanço rápido do volume de volta para a configuração global/herdada.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
      <source>Resets fast forward volume back to the default.</source>
      <translation>Reseta o avanço rápido do volume de volta ao padrão.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="295"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="296"/>
      <source>%1%</source>
      <translation>%1%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="115"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="256"/>
      <source>N/A</source>
      <extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
      <translation>N/D</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="86"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="87"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="494"/>
      <source>%</source>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="94"/>
      <source>Audio Backend</source>
      <translation>Backend do Áudio</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="95"/>
      <source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
      <translation>O módulo de áudio determina como os quadros produzidos pelo emulador são enviados ao anfitrião. O Cubeb fornece a menor latência, se você encontrar problemas tente o módulo SDL. O módulo nulo desativa toda a saída de áudio do anfitrião.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="99"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="256"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
      <source>%1 ms</source>
      <translation>%1 ms</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="99"/>
      <source>Buffer Size</source>
      <translation>Tamanho do Buffer</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="106"/>
      <source>Standard Volume</source>
      <translation>Volume Padrão</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="107"/>
      <source>Controls the volume of the audio played on the host at normal speed.</source>
      <translation>Controla o volume do áudio reproduzido no host em velocidade normal.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="108"/>
      <source>Fast Forward Volume</source>
      <translation>Avanço Rápido do Volume</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="109"/>
      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation>Controla o volume do áudio reproduzido no hospedeiro quando faz o avanço rápido.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
      <source>Prevents the emulator from producing any audible sound.</source>
      <translation>Impede o emulador de produzir qualquer som audível.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="112"/>
      <source>Expansion Mode</source>
      <translation>Modo de Expansão</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="112"/>
      <source>Disabled (Stereo)</source>
      <translation>Desativado (Estéreo)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
      <source>Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</source>
      <translation>Determina como o áudio é expandido de estéreo pra surround pros jogos suportados. Isto inclui jogos que suportam o Dolby Pro Logic/Pro Logic II.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
      <source>These settings fine-tune the behavior of the FreeSurround-based channel expander.</source>
      <translation>Estas configurações melhoram o comportamento do expansor de canais baseado no FreeSurround.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
      <source>When the emulation isn&apos;t running at 100% speed, adjusts the tempo of the audio which produces much nicer sound during fast-forward/slowdown.</source>
      <translation>Quando a emulação não está em 100% da velocidade, ajusta o ritmo do áudio para produzir um som melhor durante o avanço rápido/câmera lenta.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
      <source>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</source>
      <translation>Estas configurações melhoram o comportamento do esticador de tempo do áudio SoundTouch quando executa fora de 100% de velocidade.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="342"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
      <source>Reset Fast Forward Volume</source>
      <translation>Resetar o Avanço Rápido do Volume</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="237"/>
      <source>Unknown Device &quot;%1&quot;</source>
      <translation>Dispositivo Desconhecido &quot;%1&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="264"/>
      <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</source>
      <translation>Latência Máxima: %1 ms (%2 ms de buffer + %3 ms de expansão + %4 ms de saída)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="272"/>
      <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
      <translation>Latência Máxima: %1 ms (%2 ms de buffer + %3 ms de saída)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="282"/>
      <source>Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</source>
      <translation>Latência Máxima: %1 ms (%2 ms de expansão, latência mínima da saída desconhecida)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="288"/>
      <source>Maximum Latency: %1 ms (minimum output latency unknown)</source>
      <translation>Latência Máxima: %1 ms (latência mínima da saída desconhecida)</translation>
    </message>
  </context>
  <context>
    <name>AudioStream</name>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="154"/>
      <source>Null (No Output)</source>
      <translation>Nulo (Sem Saída)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="155"/>
      <source>Cubeb</source>
      <translation>Cubeb</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="156"/>
      <source>SDL</source>
      <translation>SDL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="192"/>
      <source>Disabled (Stereo)</source>
      <translation>Desativado (Estéreo)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="193"/>
      <source>Stereo with LFE</source>
      <translation>Estéreo com LFE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="194"/>
      <source>Quadraphonic</source>
      <translation>Quadrifônico</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="195"/>
      <source>Quadraphonic with LFE</source>
      <translation>Quadrifônico com LFE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="196"/>
      <source>5.1 Surround</source>
      <translation>Surround 5.1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="197"/>
      <source>7.1 Surround</source>
      <translation>Surround 7.1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="312"/>
      <location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="324"/>
      <source>Default</source>
      <translation>Padrão</translation>
    </message>
  </context>
  <context>
    <name>AudioStretchSettingsDialog</name>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="14"/>
      <source>Audio Stretch Settings</source>
      <translation>Configurações do Esticamento do Áudio</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="20"/>
      <source>Sequence Length:</source>
      <translation>Tamanho da Sequência:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="54"/>
      <source>30</source>
      <translation>30</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="63"/>
      <source>Seekwindow Size:</source>
      <translation>Tamanho da Janela de Busca:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="97"/>
      <source>20</source>
      <translation>20</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="106"/>
      <source>Overlap:</source>
      <translation>Sobreposição:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="140"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="180"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Configurações do Esticamento do Áudio&lt;/span&gt;&lt;br/&gt;Estas configurações melhoram o comportamento do esticador de tempo do áudio SoundTouch quando executa fora de 100% de velocidade.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="198"/>
      <source>Use Quickseek</source>
      <translation>Usar Busca Rápida</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="205"/>
      <source>Use Anti-Aliasing Filter</source>
      <translation>Usar Filtro Anti-Aliasing</translation>
    </message>
  </context>
  <context>
    <name>AutoUpdaterDialog</name>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="17"/>
      <location filename="../AutoUpdaterDialog.cpp" line="483"/>
      <location filename="../AutoUpdaterDialog.cpp" line="548"/>
      <source>Automatic Updater</source>
      <translation>Atualizador Automático</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="59"/>
      <source>Update Available</source>
      <translation>Atualização Disponível</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="68"/>
      <source>Current Version: </source>
      <translation>Versão Atual: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="75"/>
      <source>New Version: </source>
      <translation>Nova Versão: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="82"/>
      <source>Download Size: </source>
      <translation>Tamanho do Download: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="110"/>
      <source>Download and Install...</source>
      <translation>Baixar e Instalar...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="117"/>
      <source>Skip This Update</source>
      <translation>Ignorar esta Atualização</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="124"/>
      <source>Remind Me Later</source>
      <translation>Lembre-me Mais Tarde</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="166"/>
      <location filename="../AutoUpdaterDialog.cpp" line="677"/>
      <source>Updater Error</source>
      <translation>Erro do Atualizador</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="396"/>
      <source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
      <translation>&lt;h2&gt;Mudanças:&lt;/h2&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="430"/>
      <source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;Aviso do Save State&lt;/h2&gt;&lt;p&gt;Instalar esta atualização tornará seus save states &lt;b&gt;incompatíveis&lt;/b&gt;. Por favor certifique-se que você tenha salvo seus jogos no Cartão de Memória antes de instalar esta atualização ou você perderá o progresso.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="440"/>
      <source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;Aviso de Configurações&lt;/h2&gt;&lt;p&gt;A instalação desta atualização redefinirá a configuração do programa. Por favor, note que você terá que reconfigurar suas configurações após esta atualização.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="466"/>
      <source>Savestate Warning</source>
      <translation>Aviso do Save State</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="467"/>
      <source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
      <translation>&lt;h1&gt;AVISO&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Instalar esta atualização tornará seus &lt;b&gt;save states incompatíveis&lt;/b&gt;. &lt;i&gt;certifique-se de salvar qualquer progresso nos seus Cartões de Memória antes de prosseguir&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Você deseja continuar?&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="484"/>
      <source>Downloading %1...</source>
      <translation>Baixando a %1...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="549"/>
      <source>No updates are currently available. Please try again later.</source>
      <translation>Nenhuma atualização está disponível atualmente. Por favor tente de novo mais tarde.</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="567"/>
      <source>Current Version: %1 (%2)</source>
      <translation>Versão Atual: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="568"/>
      <source>New Version: %1 (%2)</source>
      <translation>Nova Versão: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="569"/>
      <source>Download Size: %1 MB</source>
      <translation>Tamanho do Download: %1 MB</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="570"/>
      <source>Loading...</source>
      <translation>Carregando...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="677"/>
      <source>Failed to remove updater exe after update.</source>
      <translation>Falhou em remover o exe do atualizador após a atualização.</translation>
    </message>
  </context>
  <context>
    <name>BIOSSettingsWidget</name>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="29"/>
      <source>BIOS Directory</source>
      <translation>Diretório da BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="35"/>
      <source>PCSX2 will search for BIOS images in this directory.</source>
      <translation>O PCSX2 procurará imagens da BIOS neste diretório.</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="56"/>
      <source>Browse...</source>
      <translation>Explorar...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="63"/>
      <source>Reset</source>
      <translation>Redefinir</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="75"/>
      <source>BIOS Selection</source>
      <translation>Seleção da BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="96"/>
      <source>Open BIOS Folder...</source>
      <translation>Abrir a Pasta da BIOS...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="103"/>
      <source>Refresh List</source>
      <translation>Atualizar Lista</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="122"/>
      <source>Filename</source>
      <translation>Nome do Arquivo</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="127"/>
      <source>Version</source>
      <translation>Versão</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="138"/>
      <source>Options and Patches</source>
      <translation>Opções e Patches</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="146"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="30"/>
      <source>Fast Boot</source>
      <translation>Inicialização Rápida</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="153"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
      <source>Fast Forward Boot</source>
      <translation>Inicialização do Avanço Rápido</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="30"/>
      <source>Checked</source>
      <translation>Selecionado</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="31"/>
      <source>Patches the BIOS to skip the console&apos;s boot animation.</source>
      <translation>Aplica um patch na BIOS pra ignorar a animação de inicialização do console.</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="34"/>
      <source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
      <translation>Remove o alternador da velocidade da emulação até que o jogo inicie pra reduzir o tempo de inicialização.</translation>
    </message>
  </context>
  <context>
    <name>BreakpointDialog</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="41"/>
      <source>Create / Modify Breakpoint</source>
      <translation>Criar/Modificar Ponto de Interrupção</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="78"/>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="84"/>
      <source>Execute</source>
      <translation>Executar</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="91"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="189"/>
      <source>Memory</source>
      <translation>Memória</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="119"/>
      <source>Address</source>
      <translation>Endereço</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="144"/>
      <source>0</source>
      <translation>0</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="151"/>
      <source>Description</source>
      <translation>Descrição</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="197"/>
      <source>Read</source>
      <translation>Leitura</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="207"/>
      <source>Write</source>
      <translation>Gravação</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="217"/>
      <source>Change</source>
      <translation>Mudar</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="228"/>
      <source>Size</source>
      <translation>Tamanho</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="250"/>
      <source>1</source>
      <translation>1</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="274"/>
      <source>Condition</source>
      <translation>Condição</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="305"/>
      <source>Log</source>
      <translation>Registro</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="315"/>
      <source>Enable</source>
      <translation>Ativar</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="103"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="132"/>
      <source>Invalid Address</source>
      <translation>Endereço Inválido</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="119"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="155"/>
      <source>Invalid Condition</source>
      <translation>Condição Inválida</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="139"/>
      <source>Invalid Size</source>
      <translation>Tamanho Inválido</translation>
    </message>
  </context>
  <context>
    <name>BreakpointModel</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="78"/>
      <source>Execute</source>
      <translation>Executar</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="91"/>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="116"/>
      <source>--</source>
      <translation>--</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="103"/>
      <source>Read</source>
      <translation>Leitura</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="106"/>
      <source>Write(C)</source>
      <extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
      <translation>Gravação(C)</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="106"/>
      <source>Write</source>
      <translation>Gravação</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="268"/>
      <source>TYPE</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>TIPO</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="271"/>
      <source>OFFSET</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>DESLOCAMENTO</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="273"/>
      <source>DESCRIPTION</source>
      <translation>DESCRIÇÃO</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="276"/>
      <source>SIZE / LABEL</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>TAMANHO/RÓTULO</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="279"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>INSTRUÇÃO</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="282"/>
      <source>CONDITION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>CONDIÇÃO</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="285"/>
      <source>HITS</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>ACERTOS</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="288"/>
      <source>X</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>X</translation>
    </message>
  </context>
  <context>
    <name>BreakpointView</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.ui" line="14"/>
      <source>Form</source>
      <translation>Formulário</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="41"/>
      <source>New</source>
      <translation>Novo</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="48"/>
      <source>Edit</source>
      <translation>Editar</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="53"/>
      <source>Copy</source>
      <translation>Copiar</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="57"/>
      <source>Delete</source>
      <translation>Apagar</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="65"/>
      <source>Copy all as CSV</source>
      <translation>Copiar tudo como CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="75"/>
      <source>Paste from CSV</source>
      <translation>Colar do CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="80"/>
      <source>Load from Settings</source>
      <translation>Carregar das Configurações</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="86"/>
      <source>Save to Settings</source>
      <translation>Salvar nas Configurações</translation>
    </message>
  </context>
  <context>
    <name>CDVD</name>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="280"/>
      <source>The CDVD system is currently in use.</source>
      <translation>O sistema de CDVD está atualmente em uso.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="305"/>
      <source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
      <translation>O local do disco do jogo está num drive removível, problemas de performance tais como tremores e congelamento podem ocorrer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="400"/>
      <source>Saving CDVD block dump to &apos;{}&apos;.</source>
      <translation>Salvando o despejo de bloco do CDVD em &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="430"/>
      <source>Precaching CDVD</source>
      <translation>Fazendo o Pré-Cache do CDVD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="27"/>
      <source>Audio</source>
      <translation>Áudio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="29"/>
      <source>Mode 1</source>
      <translation>Modo 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="31"/>
      <source>Mode 2</source>
      <translation>Modo 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="33"/>
      <source>Unknown</source>
      <translation>Desconhecido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="162"/>
      <source>Calculating checksum for track {}...</source>
      <translation>Calculando o checksum para a faixa {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="201"/>
      <source>Precaching is not supported for discs.</source>
      <translation>O pré-cache não é suportado para discos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="257"/>
      <source>Precaching {}...</source>
      <translation>Fazendo o Pré-Cache do {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="263"/>
      <source>Precaching is not supported for this file format.</source>
      <translation>O pré-cache não é suportado pra este formato de arquivo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="278"/>
      <source>Not enough memory available for precaching ({:.2f} GB required).</source>
      <translation>Não há memória suficiente disponível para pré-armazenar no cache ({:.2f} GBs necessários).</translation>
    </message>
  </context>
  <context>
    <name>ColorPickerButton</name>
    <message>
      <location filename="../ColorPickerButton.cpp" line="42"/>
      <source>Select LED Color</source>
      <translation>Selecionar a Cor do LED</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="29"/>
      <source>Virtual Controller Type</source>
      <translation>Tipo de Controle Virtual</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="40"/>
      <source>Bindings</source>
      <translation>Associações</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="60"/>
      <source>Settings</source>
      <translation>Configurações</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="80"/>
      <source>Macros</source>
      <translation>Macros</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="117"/>
      <source>Automatic Mapping</source>
      <translation>Mapeamento Automático</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="131"/>
      <source>Clear Mapping</source>
      <translation>Limpar Mapeamento</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="44"/>
      <source>Controller Port %1</source>
      <translation>Porta do Controle %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="213"/>
      <source>No devices available</source>
      <translation>Não há dispositivos disponíveis</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="223"/>
      <source>Clear Bindings</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>Limpar Associações</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="225"/>
      <source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>Você tem certeza que você quer limpar todas as associações com este controle? Esta ação não pode ser desfeita.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="254"/>
      <source>Automatic Binding</source>
      <translation>Associação Automática</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="255"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>Não foram geradas associações genéricas pro dispositivo &apos;%1&apos;. O controle/fonte pode não suportar mapeamento automático.</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_DualShock2</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="43"/>
      <source>D-Pad</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Direcionais</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="49"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="218"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="861"/>
      <source>Down</source>
      <translation>Pra Baixo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="89"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="258"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="821"/>
      <source>Left</source>
      <translation>Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="129"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="298"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="941"/>
      <source>Up</source>
      <translation>Pra Cima</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="169"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="338"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="901"/>
      <source>Right</source>
      <translation>Direita</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="212"/>
      <source>Left Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Analógico Esquerdo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="381"/>
      <source>Large Motor</source>
      <translation>Motor Grande</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="438"/>
      <source>L2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="472"/>
      <source>R2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="506"/>
      <source>L1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="540"/>
      <source>R1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="574"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="608"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="646"/>
      <source>Face Buttons</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Botões Faciais</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="652"/>
      <source>Cross</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Cruz</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="692"/>
      <source>Square</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Quadrado</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="732"/>
      <source>Triangle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Triângulo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="772"/>
      <source>Circle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Círculo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="815"/>
      <source>Right Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Analógico Direito</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="984"/>
      <source>Small Motor</source>
      <translation>Motor Pequeno</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1109"/>
      <source>L3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1149"/>
      <source>R3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1189"/>
      <source>Pressure Modifier</source>
      <translation>Modificador de Pressão</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1223"/>
      <source>Analog</source>
      <translation>Analógico</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Guitar</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="83"/>
      <source>Yellow</source>
      <translation>Amarelo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="95"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="115"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="135"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="155"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="175"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="195"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="215"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="235"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="255"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="275"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="295"/>
      <source>PushButton</source>
      <translation>Pressionar Botão</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="103"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="123"/>
      <source>Red</source>
      <translation>Vermelho</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="143"/>
      <source>Green</source>
      <translation>Verde</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="163"/>
      <source>Orange</source>
      <translation>Laranja</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="183"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="203"/>
      <source>Strum Up</source>
      <translation>Dedilhar pra Cima</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="223"/>
      <source>Strum Down</source>
      <translation>Dedilhar pra Baixo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="243"/>
      <source>Blue</source>
      <translation>Azul</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="263"/>
      <source>Whammy Bar</source>
      <translation>Barra do Vibrato</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="283"/>
      <source>Tilt</source>
      <translation>Inclinação</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Jogcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation>Direcionais</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="49"/>
      <source>Down</source>
      <translation>Para Baixo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="89"/>
      <source>Left</source>
      <translation>Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="129"/>
      <source>Up</source>
      <translation>Para Cima</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="169"/>
      <source>Right</source>
      <translation>Direita</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation>Motor Grande</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="269"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="303"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="337"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="371"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="405"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="439"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="477"/>
      <source>Face Buttons</source>
      <translation>Botões Frontais</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="483"/>
      <source>Cross</source>
      <translation>Cruz</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="523"/>
      <source>Square</source>
      <translation>Quadrado</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="563"/>
      <source>Triangle</source>
      <translation>Triângulo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="603"/>
      <source>Circle</source>
      <translation>Círculo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="646"/>
      <source>Small Motor</source>
      <translation>Motor Pequeno</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="758"/>
      <source>Dial Left</source>
      <translation>Girar o Seletor pra Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="780"/>
      <source>Dial Right</source>
      <translation>Girar o Seletor pra Direita</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Negcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation>Direcional</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="49"/>
      <source>Down</source>
      <translation>Para Baixo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="89"/>
      <source>Left</source>
      <translation>Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="129"/>
      <source>Up</source>
      <translation>Para Cima</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="169"/>
      <source>Right</source>
      <translation>Direita</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation>Motor Grande</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="269"/>
      <source>L</source>
      <translation>L</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="303"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="337"/>
      <source>R</source>
      <translation>R</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="375"/>
      <source>Face Buttons</source>
      <translation>Botões Frontais</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="381"/>
      <source>I</source>
      <translation>I</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="421"/>
      <source>II</source>
      <translation>II</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="461"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="501"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="544"/>
      <source>Small Motor</source>
      <translation>Motor Pequeno</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="656"/>
      <source>Twist Left</source>
      <translation>Torcer pra Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="678"/>
      <source>Twist Right</source>
      <translation>Torcer pra Direita</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Popn</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="104"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="138"/>
      <source>Yellow (Left)</source>
      <translation>Amarelo (Esquerda)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="172"/>
      <source>Yellow (Right)</source>
      <translation>Amarelo (Direita)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="206"/>
      <source>Blue (Right)</source>
      <translation>Azul (Direita)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="240"/>
      <source>Blue (Left)</source>
      <translation>Azul (Esquerda)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="274"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="312"/>
      <source>Red</source>
      <translation>Vermelho</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="359"/>
      <source>Green (Right)</source>
      <translation>Verde (Direita)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="399"/>
      <source>White (Left)</source>
      <translation>Branco (Esquerda)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="439"/>
      <source>Green (Left)</source>
      <translation>Verde (Esquerda)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="479"/>
      <source>White (Right)</source>
      <translation>Branco (Direita)</translation>
    </message>
  </context>
  <context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="724"/>
      <source>Restore Default Settings</source>
      <translation>Restaurar Configurações Padrão</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="696"/>
      <source>Browse...</source>
      <translation>Explorar...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="700"/>
      <source>Select File</source>
      <translation>Selecionar Arquivo</translation>
    </message>
  </context>
  <context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="136"/>
      <source>SDL Input Source</source>
      <translation>Fonte da Entrada do SDL</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="149"/>
      <source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
      <translation>A fonte de entrada do SDL suporta a maioria dos controles e fornece funcionalidade avançada pros controles DualShock 4/DualSense no modo Bluetooth (Controle de Vibração/LED).</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="142"/>
      <source>Enable SDL Input Source</source>
      <translation>Ativar Fonte de Entrada do SDL</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="164"/>
      <source>DualShock 4 / DualSense Enhanced Mode</source>
      <translation>Modo Melhorado do DualShock 4/DualSense</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="253"/>
      <source>XInput Source</source>
      <translation>Fonte do XInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="272"/>
      <source>Enable XInput Input Source</source>
      <translation>Ativar Fonte de Entrada do XInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="78"/>
      <source>DInput Source</source>
      <translation>Fonte do DInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="91"/>
      <source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
      <translation>A fonte do DInput fornece suporte pra controles antigos os quais não suportam XInput. Acessar estes controles via SDL é recomendado ao invés disto mas o DirectInput pode ser usado se eles não são compatíveis com o SDL.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="84"/>
      <source>Enable DInput Input Source</source>
      <translation>Ativar Fonte de Entrada do XInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="107"/>
      <source>Profile Settings</source>
      <translation>Configurações do Perfil</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="113"/>
      <source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
      <translation>Quando esta opção está ativada as teclas de atalho podem ser definidas neste perfil de entrada e serão usadas ao invés das teclas de atalho globais. Por padrão as teclas de atalho são sempre compartilhadas entre todos os perfis.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="126"/>
      <source>Use Per-Profile Hotkeys</source>
      <translation>Usar Teclas de Atalho por Perfil</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="171"/>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="238"/>
      <source>Controller LED Settings</source>
      <translation>Configurações do Controle do LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="183"/>
      <source>Enable SDL Raw Input</source>
      <translation>Ativar a Entrada Pura do SDL</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="190"/>
      <source>Enable IOKit Driver</source>
      <translation>Ativar Driver do IOKit</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="197"/>
      <source>Enable MFI Driver</source>
      <translation>Ativar Driver do MFI</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="259"/>
      <source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
      <translation>A fonte do XInput fornece suporte pros controles do XBox 360/XBox One/XBox Series e controles de terceiros os quais implementam o protocolo XInput.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="42"/>
      <source>Controller Multitap</source>
      <translation>Controle Multitap</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="62"/>
      <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
      <translation>O multitap habilita que até 8 controles estejam conectados ao console. Cada multitap fornece 4 portas. O multitap não é suportado por todos os jogos.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
      <source>Multitap on Console Port 1</source>
      <translation>Multitap na Porta 1 do Console</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="55"/>
      <source>Multitap on Console Port 2</source>
      <translation>Multitap na Porta 2 do Console</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="207"/>
      <source>Mouse/Pointer Source</source>
      <translation>Fonte do Mouse/Ponteiro</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="213"/>
      <source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
      <translation>O PCSX2 permite a você usar o mouse pra simular o movimento do controle analógico.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="241"/>
      <source>Settings...</source>
      <translation>Configurações...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="231"/>
      <source>Enable Mouse Mapping</source>
      <translation>Ativar o Mapeamento do Mouse</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="282"/>
      <source>Detected Devices</source>
      <translation>Dispositivos Detectados</translation>
    </message>
  </context>
  <context>
    <name>ControllerLEDSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
      <source>Controller LED Settings</source>
      <translation>Configurações do Controle do LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
      <source>SDL-0 LED</source>
      <translation>LED SDL-0</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
      <source>SDL-1 LED</source>
      <translation>LED SDL-1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="82"/>
      <source>Enable DualSense Player LED</source>
      <translation>Ativar o LED do DualSense Player</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
      <source>SDL-2 LED</source>
      <translation>LED SDL-2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
      <source>SDL-3 LED</source>
      <translation>LED SDL-3</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroEditWidget</name>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="29"/>
      <source>Binds/Buttons</source>
      <translation>Associações/Botões</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="38"/>
      <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
      <translation>Selecione os botões os quais você quer engatilhar com este macro. Todos os botões são ativados simultaneamente.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="57"/>
      <source>Pressure</source>
      <translation>Pressão</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="63"/>
      <source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
      <translation>Pra botões os quais são sensíveis à pressão, este controle deslizante controla quanta força será simulada quando o macro estiver ativo.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="189"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="115"/>
      <source>Trigger</source>
      <translation>Gatilho</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="123"/>
      <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
      <translation>Selecione o gatilho pra ativar este macro. Este pode ser um único botão ou uma combinação de botões (acorde). Clique com a tecla Shift pra múltiplos gatilhos.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="139"/>
      <source>Press To Toggle</source>
      <translation>Pressione pra Alternar</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="157"/>
      <source>Deadzone:</source>
      <translation>Zona Morta:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="201"/>
      <source>Frequency</source>
      <translation>Frequência</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="209"/>
      <source>Macro will toggle every N frames.</source>
      <translation>O macro alternará a cada N frames.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="219"/>
      <source>Set...</source>
      <translation>Definir...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="405"/>
      <source>Not Configured</source>
      <translation>Não Configurado</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="410"/>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="415"/>
      <source>%1%</source>
      <translation>%1%</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
      <source>Set Frequency</source>
      <translation>Definir Frequência</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
      <source>Frequency: </source>
      <translation>Frequência: </translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="449"/>
      <source>Macro will not repeat.</source>
      <translation>O macro não repetirá.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="451"/>
      <source>Macro will toggle buttons every %1 frames.</source>
      <translation>O macro alternará os botões a cada %1 frames.</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="293"/>
      <source>Controller Port %1 Macros</source>
      <translation>Macros da Porta do Controle %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="302"/>
      <source>Macro %1
%2</source>
      <extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:

Macro 1
Not Configured/Buttons configured</extracomment>
      <translation>Macro %1
%2</translation>
    </message>
  </context>
  <context>
    <name>ControllerMappingSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="14"/>
      <source>Controller Mapping Settings</source>
      <translation>Configurações do Mapeamento dos Controles</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="38"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Configurações do Mapeamento do Controle&lt;/span&gt;&lt;br/&gt;Estas configurações melhoram o comportamento quando mapear os controles físicos nos controles emulados.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="62"/>
      <source>Ignore Inversion</source>
      <translation>Ignorar Inversão</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="69"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Alguns controles de terceiros sinalizam incorretamente seus direcionais analógicos como invertidos no componente positivo, mas não no negativo.&lt;/p&gt;&lt;p&gt;Como resultado, o direcional analógico ficará &amp;quot;preso&amp;quot; mesmo enquanto descansa na posição neutra. &lt;/p&gt;&lt;p&gt;Ativar esta configuração dirá ao PCSX2 pra ignorar as bandeiras de inversão quando criar mapeamentos, permitindo que tais controles funcionem normalmente.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
  </context>
  <context>
    <name>ControllerMouseSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
      <source>Mouse Mapping Settings</source>
      <translation>Configurações do Mapeamento do Mouse</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
      <source>Y Speed</source>
      <translation>Velocidade do Y</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="88"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="158"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="280"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="350"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="420"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="111"/>
      <source>X Speed</source>
      <translation>Velocidade do X</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="188"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Configurações do Mapeamento do Mouse&lt;/span&gt;&lt;br/&gt;Estas configurações melhoram o comportamento quando mapear um mouse no controle emulado.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="233"/>
      <source>Inertia</source>
      <translation>Inércia</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="303"/>
      <source>X Dead Zone</source>
      <translation>Zona Morta X</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="373"/>
      <source>Y Dead Zone</source>
      <translation>Zona Morta Y</translation>
    </message>
  </context>
  <context>
    <name>ControllerSettingsWindow</name>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="20"/>
      <source>PCSX2 Controller Settings</source>
      <translation>Configurações do Controle do PCSX2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="76"/>
      <source>Editing Profile:</source>
      <translation>Editar Perfil:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="99"/>
      <source>New Profile</source>
      <translation>Novo Perfil</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="109"/>
      <source>Apply Profile</source>
      <translation>Aplicar Perfil</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="119"/>
      <source>Rename Profile</source>
      <translation>Renomear Perfil</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="129"/>
      <source>Delete Profile</source>
      <translation>Apagar Perfil</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="139"/>
      <source>Mapping Settings</source>
      <translation>Configurações do Mapeamento</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="149"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="252"/>
      <source>Restore Defaults</source>
      <translation>Restaurar Padrões</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="92"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="106"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="119"/>
      <source>Create Input Profile</source>
      <translation>Criar Perfil de Entrada</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="93"/>
      <source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</source>
      <translation>Perfis de entrada personalizados são usados pra substituir o perfil de entrada compartilhado para jogos específicos.
Pra aplicar um perfil de entrada personalizado em um jogo vá até as Propriedades do Jogo, então mude o &apos;Perfil de Entrada&apos; na aba Sumário.

Insira o nome do novo perfil de entrada:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="573"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
      <source>A profile with the name &apos;%1&apos; already exists.</source>
      <translation>Um perfil com o nome &apos;%1&apos; já existe.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="107"/>
      <source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
      <translation>Você quer copiar todas as associações do perfil selecionado atualmente para o novo perfil? Selecionar Não criará um perfil completamente vazio.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="120"/>
      <source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
      <translation>Você quer copiar as ligações das teclas de atalho atuais das configurações globais para o novo perfil de entrada?</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
      <source>Failed to save the new profile to &apos;%1&apos;.</source>
      <translation>Falhou em salvar o novo perfil em &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="157"/>
      <source>Load Input Profile</source>
      <translation>Carregar o Perfil de Entrada</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="158"/>
      <source>Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</source>
      <translation>Você tem certeza que você quer carregar o perfil de entrada chamado &apos;%1&apos;?

Todas as associações globais atuais serão removidas e as associações do perfil carregadas.

Você não pode desfazer esta ação.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="182"/>
      <source>Rename Input Profile</source>
      <translation>Renomear o Perfil de Entrada</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="183"/>
      <source>Enter the new name for the input profile:</source>
      <translation>Insira o novo nome do perfil de entrada:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
      <source>Failed to rename &apos;%1&apos;.</source>
      <translation>Falhou em renomear o &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="224"/>
      <source>Delete Input Profile</source>
      <translation>Apagar Perfil de Entrada</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="225"/>
      <source>Are you sure you want to delete the input profile named &apos;%1&apos;?

You cannot undo this action.</source>
      <translation>Você tem certeza que você quer apagar o perfil de entrada chamado &apos;%1&apos;?

Você não pode desfazer esta ação.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
      <source>Failed to delete &apos;%1&apos;.</source>
      <translation>Falhou em apagar o &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="253"/>
      <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
      <translation>Você tem certeza que você quer restaurar a configuração padrão do controle?

Todas as associações e configurações compartilhadas serão perdidas mas seus perfis de entrada permanecerão.

Você não pode desfazer esta ação.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="428"/>
      <source>Global Settings</source>
      <translation>Configurações Globais</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="461"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="517"/>
      <source>Controller Port %1%2
%3</source>
      <extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
      <translation>Porta do Controle %1%2
%3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="463"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="519"/>
      <source>Controller Port %1
%2</source>
      <translation>Porta do Controle %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="479"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="537"/>
      <source>USB Port %1
%2</source>
      <translation>Porta USB %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="489"/>
      <source>Hotkeys</source>
      <translation>Teclas de Atalho</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="551"/>
      <source>Shared</source>
      <extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
      <translation>Compartilhado</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="573"/>
      <source>The input profile named &apos;%1&apos; cannot be found.</source>
      <translation>O perfil de entrada chamado &apos;%1&apos; não pôde ser achado.</translation>
    </message>
  </context>
  <context>
    <name>CoverDownloadDialog</name>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="14"/>
      <source>Download Covers</source>
      <translation>Baixar Capas</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="38"/>
      <source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
      <translation>O PCSX2 pode baixar automaticamente as capas pros jogos os quais atualmente não têm um conjunto de capas. Nós não hospedamos quaisquer imagens de capas, o usuário deve fornecer sua própria fonte pra imagens.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="56"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Na caixa abaixo especifique as URLs pra baixar as capas com uma URL de modelo por linha. As seguintes variáveis estão disponíveis:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Título do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Componente do nome do nome do arquivo do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial do jogo.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Exemplo:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="75"/>
      <source>By default, the downloaded covers will be saved with the game&apos;s serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the &quot;Use Title File Names&quot; box below.</source>
      <translation>Por padrão as capas baixadas serão salvas com a série do jogo pra garantir que as capas não quebrem com as mudanças do GameDB e que os títulos com múltiplas regiões não entrem em conflito. Se isto não é desejado você pode selecionar a caixa &quot;Usar os Nomes dos Arquivos do Título&quot; abaixo.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="91"/>
      <source>Use Title File Names</source>
      <translation>Usar Nomes dos Arquivos Títulos</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="98"/>
      <source>Waiting to start...</source>
      <translation>Esperando iniciar...</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="113"/>
      <location filename="../CoverDownloadDialog.cpp" line="87"/>
      <source>Start</source>
      <translation>Iniciar</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="123"/>
      <source>Close</source>
      <translation>Fechar</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="65"/>
      <source>Download complete.</source>
      <translation>Download completo.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="87"/>
      <source>Stop</source>
      <translation>Parar</translation>
    </message>
  </context>
  <context>
    <name>DEV9</name>
    <message>
      <location filename="../../pcsx2/DEV9/sockets.cpp" line="50"/>
      <source>Auto</source>
      <translation>Automático</translation>
    </message>
  </context>
  <context>
    <name>DEV9DnsHostDialog</name>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
      <source>Network DNS Hosts Import/Export</source>
      <translation>Entrada/Exportação dos Hospedeiros DNS da Rede</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
      <source>Select Hosts</source>
      <translation>Selecionar Hospedeiros</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="55"/>
      <source>OK</source>
      <translation>Ok</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="62"/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="31"/>
      <source>Selected</source>
      <translation>Selecionado</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="32"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="33"/>
      <source>Hostname</source>
      <translation>Nome do host</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="34"/>
      <source>Address</source>
      <translation>Endereço</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="35"/>
      <source>Enabled</source>
      <translation>Ativado</translation>
    </message>
  </context>
  <context>
    <name>DEV9SettingsWidget</name>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="29"/>
      <source>Ethernet</source>
      <translation>Ethernet</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="38"/>
      <source>Ethernet Device:</source>
      <translation>Dispositivo de Ethernet:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="48"/>
      <source>Ethernet Device Type:</source>
      <translation>Tipo de Dispositivo de Ethernet:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="65"/>
      <source>Intercept DHCP</source>
      <translation>Interceptar DHCP</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="144"/>
      <source>Enabled</source>
      <translation>Ativado</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="74"/>
      <source>Enabled</source>
      <comment>InterceptDHCP</comment>
      <translation>Ativado</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="91"/>
      <source>Subnet Mask:</source>
      <translation>Máscara da Sub-Rede:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="101"/>
      <source>Gateway Address:</source>
      <translation>Endereço do Gateway:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="111"/>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="135"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="40"/>
      <source>Auto</source>
      <translation>Automático</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="118"/>
      <source>Intercept DHCP:</source>
      <translation>Interceptar DHCP:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="142"/>
      <source>PS2 Address:</source>
      <translation>Endereço do PS2:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="159"/>
      <source>DNS1 Address:</source>
      <translation>Endereço do DNS1:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="176"/>
      <source>DNS2 Address:</source>
      <translation>Endereço do DNS2:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="197"/>
      <source>Internal DNS</source>
      <translation>DNS Interno</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="205"/>
      <source>Add</source>
      <translation>Adicionar</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="212"/>
      <source>Delete</source>
      <translation>Apagar</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="219"/>
      <source>Export</source>
      <translation>Exportar</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="226"/>
      <source>Import</source>
      <translation>Importar</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="233"/>
      <source>Per game</source>
      <translation>Por jogo</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="255"/>
      <source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
      <translation>O DNS interno pode ser selecionado usando as listas do DNS1/2 ou definindo-as como 192.0.2.1</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="288"/>
      <source>Enabled</source>
      <comment>InternalDNSTable</comment>
      <translation>Ativado</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="301"/>
      <source>Hard Disk Drive</source>
      <translation>Drive de Disco Rígido</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="329"/>
      <source>Enable 48-Bit LBA</source>
      <translation>Ativar o LBA de 48 bits:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="388"/>
      <source>HDD File:</source>
      <translation>Arquivo do HDD:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="340"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="663"/>
      <source>40</source>
      <translation>40</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="369"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="659"/>
      <source>120</source>
      <translation>120</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="398"/>
      <source>HDD Size (GiB):</source>
      <translation>Tamanho do HDD (GBs):</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="319"/>
      <source>Enabled</source>
      <comment>HDD</comment>
      <translation>Ativado</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="307"/>
      <source>Browse</source>
      <translation>Explorar</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="408"/>
      <source>Create Image</source>
      <translation>Criar Imagem</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="31"/>
      <source>PCAP Bridged</source>
      <translation>PCAP Conectado</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="32"/>
      <source>PCAP Switched</source>
      <translation>PCAP Trocado</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="33"/>
      <source>TAP</source>
      <translation>TAP</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="34"/>
      <source>Sockets</source>
      <translation>Soquetes</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="39"/>
      <source>Manual</source>
      <translation>Manual</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="41"/>
      <source>Internal</source>
      <translation>Interno</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="142"/>
      <source>Hostname</source>
      <translation>Nome do host</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="239"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="895"/>
      <source>Use Global Setting [%1]</source>
      <translation>Usar Configuração Global [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="141"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="143"/>
      <source>Address</source>
      <translation>Endereço</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="423"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="457"/>
      <source>Hosts File</source>
      <translation>Arquivo dos Hospedeiros</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="424"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="458"/>
      <source>ini (*.ini)</source>
      <translation>ini (*.ini)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="447"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="467"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="496"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="517"/>
      <source>DNS Hosts</source>
      <translation>Hospedeiros DNS</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="448"/>
      <source>Exported Successfully</source>
      <translation>Exportado com Sucesso</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="468"/>
      <source>Failed to open file</source>
      <translation>Falhou em abrir o arquivo</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="497"/>
      <source>No Hosts in file</source>
      <translation>Não há hospedeiros no arquivo</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="518"/>
      <source>Imported Successfully</source>
      <translation>Importado com Sucesso</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="527"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="555"/>
      <source>Per Game Host list</source>
      <translation>Lista de Hospedeiros por Jogo</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="528"/>
      <source>Copy global settings?</source>
      <translation>Copiar configurações globais?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="556"/>
      <source>Delete per game host list?</source>
      <translation>Apagar a lista de hospedeiros por jogo?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="609"/>
      <source>HDD Image File</source>
      <translation>Arquivo de Imagem do HDD</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="611"/>
      <source>HDD (*.raw)</source>
      <translation>HDD (*.raw)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="659"/>
      <source>2000</source>
      <translation>2000</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="663"/>
      <source>100</source>
      <translation>100</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="689"/>
      <source>Overwrite File?</source>
      <translation>Sobrescrever o Arquivo?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="690"/>
      <source>HDD image &quot;%1&quot; already exists.

Do you want to overwrite?</source>
      <translation>A imagem do HDD &quot;%1&quot; já existe?

Você quer sobrescrever?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="707"/>
      <source>HDD Creator</source>
      <translation>Criador de HDD</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="708"/>
      <source>HDD image created</source>
      <translation>Imagem do HDD criada</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="933"/>
      <source>Use Global</source>
      <translation>Usar Global</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="939"/>
      <source>Override</source>
      <translation>Substituição</translation>
    </message>
  </context>
  <context>
    <name>DebugAnalysisSettingsTab</name>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="26"/>
      <source>These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.</source>
      <translation>Estas configurações controlam quais análises devem ser feitas no programa em execução na máquina virtual e quando, para que as informações resultantes possam ser exibidas no depurador.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="45"/>
      <source>Analysis</source>
      <translation>Análise</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="53"/>
      <source>Automatically Analyze Program:</source>
      <translation>Analisar Programa Automaticamente:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="64"/>
      <source>Always</source>
      <translation>Sempre</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="69"/>
      <source>If Debugger Is Open</source>
      <translation>Se o Debugger Estiver Aberto</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="74"/>
      <source>Never</source>
      <translation>Nunca</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="84"/>
      <source>Generate Symbols For IRX Exports</source>
      <translation>Gerar Símbolos para Exportações IRX</translation>
    </message>
  </context>
  <context>
    <name>DebugAnalysisSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="38"/>
      <source>Clear Existing Symbols</source>
      <translation>Limpar Símbolos Existentes</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="44"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="80"/>
      <source>Automatically Select Symbols To Clear</source>
      <translation>Selecionar Automaticamente os Símbolos pra Limpar</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="105"/>
      <source>Import Symbols</source>
      <translation>Importar Símbolos</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="132"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="99"/>
      <source>Import From ELF</source>
      <translation>Importar do ELF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="139"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="103"/>
      <source>Demangle Symbols</source>
      <translation>Converter Símbolos C++ pra Algo Legível</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="146"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="106"/>
      <source>Demangle Parameters</source>
      <translation>Parâmetros da Conversão dos Símbolos C++</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="153"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="101"/>
      <source>Import Default .sym File</source>
      <translation>Importar Arquivo .sym Padrão</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="169"/>
      <source>Import from file (.elf, .sym, etc):</source>
      <translation>Importar do arquivo (.elf, .sym, etc):</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="250"/>
      <source>Add</source>
      <translation>Adicionar</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="257"/>
      <source>Remove</source>
      <translation>Remover</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="276"/>
      <source>Scan For Functions</source>
      <translation>Procurar Funções</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="284"/>
      <source>Scan Mode:</source>
      <translation>Modo de Escaneamento:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="295"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="126"/>
      <source>Scan ELF</source>
      <translation>Escanear ELF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="300"/>
      <source>Scan Memory</source>
      <translation>Memória do Escaneamento</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="305"/>
      <source>Skip</source>
      <translation>Ignorar</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="315"/>
      <source>Custom Address Range:</source>
      <translation>Alcance Personalizado do Endereço:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="353"/>
      <source>Start:</source>
      <translation>Início:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="366"/>
      <source>End:</source>
      <translation>Fim:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="407"/>
      <source>Hash Functions</source>
      <translation>Funções do Hash</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="413"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="160"/>
      <source>Gray Out Symbols For Overwritten Functions</source>
      <translation>Tornar os Símbolos Indisponíveis pras Funções Sobrescritas</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="80"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="99"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="101"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="160"/>
      <source>Checked</source>
      <translation>Marcado</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="81"/>
      <source>Automatically delete symbols that were generated by any previous analysis runs.</source>
      <translation>Apaga automaticamente os símbolos que foram gerados por quaisquer execuções de análises anteriores.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="100"/>
      <source>Import symbol tables stored in the game&apos;s boot ELF.</source>
      <translation>Importa as tabelas dos símbolos armazenadas no ELF de inicialização do jogo.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="102"/>
      <source>Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.</source>
      <translation>Importa os símbolos de um arquivo .sym com o mesmo nome do arquivo ISO carregado no disco se tal arquivo existe.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="104"/>
      <source>Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.</source>
      <translation>Desmembra os símbolos C++ durante o processo de importação pra que os nomes da função e variáveis globais mostrados no debugger sejam mais legíveis.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="107"/>
      <source>Include parameter lists in demangled function names.</source>
      <translation>Inclui as listas dos parâmetros nos nomes das funções desmembradas.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="126"/>
      <source>Scan Mode</source>
      <translation>Modo de Escaneamento</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="127"/>
      <source>Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.</source>
      <translation>Escolha aonde o scanner das funções procura pra achar funções. Esta opção pode ser útil se o aplicativo carrega código adicional no tempo de execução.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="147"/>
      <source>Custom Address Range</source>
      <translation>Alcance Personalizado do Endereço</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="147"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="148"/>
      <source>Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).</source>
      <translation>Se deve procurar funções no alcance do endereço especificado (Marcado) ou no segmento ELF contendo o ponto de entrada (Desmarcado).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="161"/>
      <source>Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.</source>
      <translation>Gere hashes pra todas as funções detectadas e torna os símbolos exibidos no depurador indisponíveis pras funções que não mais combinam.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="239"/>
      <source>&lt;i&gt;No symbol sources in database.&lt;/i&gt;</source>
      <translation>&lt;i&gt;Não há fontes de símbolos no banco de dados.&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="269"/>
      <source>&lt;i&gt;Start this game to modify the symbol sources list.&lt;/i&gt;</source>
      <translation>&lt;i&gt;Inicie este jogo pra modificar a lista de fontes dos símbolos.&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="329"/>
      <source>Path</source>
      <translation>Caminho</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="330"/>
      <source>Base Address</source>
      <translation>Endereço Base</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="331"/>
      <source>Condition</source>
      <translation>Condição</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="378"/>
      <source>Add Symbol File</source>
      <translation>Adicionar o Arquivo do Símbolo</translation>
    </message>
  </context>
  <context>
    <name>DebugGSSettingsTab</name>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="20"/>
      <source>Draw Dumping</source>
      <translation>Despejo de Desenhos</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="28"/>
      <source>Dump GS Draws</source>
      <translation>Despejar Desenhos da GS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="35"/>
      <source>Save RT</source>
      <translation>Salvar RT (Render Target)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="42"/>
      <source>Save Frame</source>
      <translation>Salvar Quadro</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="49"/>
      <source>Save Texture</source>
      <translation>Salvar Textura</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="56"/>
      <source>Save Depth</source>
      <translation>Salvar Profundidade</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="63"/>
      <source>Save Alpha</source>
      <translation>Salvar Alfa</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="70"/>
      <source>Save Info</source>
      <translation>Salvar Informações</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="77"/>
      <source>Save Draw Stats</source>
      <translation>Salvar Estatísticas de Desenho</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="84"/>
      <source>Save Frame Stats</source>
      <translation>Salvar Estatísticas de Quadros</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="91"/>
      <source>Save Transfer Image Data</source>
      <translation>Salvar Dados da Imagem de Transferência</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="100"/>
      <source>Save Draw Start:</source>
      <translation>Salvar Início do Desenho:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="117"/>
      <source>Save Draw Count:</source>
      <translation>Salvar Contagem de Desenhos:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="137"/>
      <source>Save Frame Start:</source>
      <translation>Salvar Início do Frame:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="154"/>
      <source>Save Frame Count:</source>
      <translation>Salvar Contagem de Frames:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="174"/>
      <source>Hardware Dump Directory:</source>
      <translation>Diretório de Capturas de Hardware:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="184"/>
      <source>Software Dump Directory:</source>
      <translation>Diretório de Capturas de Software:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="199"/>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="220"/>
      <source>Browse...</source>
      <translation>Explorar...</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="206"/>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="227"/>
      <source>Open...</source>
      <translation>Abrir...</translation>
    </message>
  </context>
  <context>
    <name>DebugInteface</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="202"/>
      <source>Input Output Processor</source>
      <translation>Processador de Entrada/Saída</translation>
    </message>
  </context>
  <context>
    <name>DebugInterface</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="200"/>
      <source>Emotion Engine</source>
      <translation>Emotion Engine</translation>
    </message>
  </context>
  <context>
    <name>DebugLoggingSettingsTab</name>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="20"/>
      <source>Enable</source>
      <translation>Ativar</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="29"/>
      <source>EE</source>
      <translation>EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="37"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="273"/>
      <source>DMA Control</source>
      <translation>Controle DMA</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="44"/>
      <source>SPR / MFIFO</source>
      <translation>SPR / MFIFO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="51"/>
      <source>VIF</source>
      <translation>VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="58"/>
      <source>COP1 (FPU)</source>
      <translation>COP1 (FPU)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="65"/>
      <source>MSKPATH3</source>
      <translation>MSKPATH3</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="72"/>
      <source>Cache</source>
      <translation>Cache</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="79"/>
      <source>GIF</source>
      <translation>GIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="86"/>
      <source>R5900</source>
      <translation>R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="93"/>
      <source>COP0</source>
      <translation>COP0</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="100"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="217"/>
      <source>HW Regs (MMIO)</source>
      <translation>Registradores de HW (MMIO)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="107"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="203"/>
      <source>Counters</source>
      <translation>Contadores</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="114"/>
      <source>SIF</source>
      <translation>SIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="121"/>
      <source>COP2 (VU0 Macro)</source>
      <translation>COP2 (VU0 Macro)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="128"/>
      <source>VIFCodes</source>
      <translation>VIFCodes</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="135"/>
      <source>Memory</source>
      <translation>Memória</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="142"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="210"/>
      <source>Unknown MMIO</source>
      <translation>MMIO Desconhecido</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="149"/>
      <source>IPU</source>
      <translation>IPU</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="156"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="259"/>
      <source>BIOS</source>
      <translation>BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="163"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="245"/>
      <source>DMA Registers</source>
      <translation>Registros do DMA</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="170"/>
      <source>GIFTags</source>
      <translation>GIFTags</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="195"/>
      <source>IOP</source>
      <translation>IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="224"/>
      <source>CDVD</source>
      <translation>CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="231"/>
      <source>R3000A</source>
      <translation>R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="238"/>
      <source>Memcards</source>
      <translation>Cartões de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="252"/>
      <source>Pad</source>
      <translation>Direcionais</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="266"/>
      <source>MDEC</source>
      <translation>MDEC</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="280"/>
      <source>COP2 (GPU)</source>
      <translation>COP2 (GPU)</translation>
    </message>
  </context>
  <context>
    <name>DebugSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="28"/>
      <source>User Interface</source>
      <translation>Interface do Usuário</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="29"/>
      <source>Analysis</source>
      <translation>Análise</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <source>If Debugger Is Open</source>
      <translation>Se o Debugger Estiver Aberto</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="30"/>
      <source>GS</source>
      <translation>GS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <source>Analyze Program</source>
      <translation>Analisar Programa</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="91"/>
      <source>Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.</source>
      <translation>Escolha quando as passagens de análise devem ser executadas: Sempre (pra poupar tempo quando abrir o debeugger), Se o Debugger Estiver Aberto (pra poupar memória se você nunca abrir o debugger) ou Nunca.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
      <source>Generate Symbols for IRX Export Tables</source>
      <translation>Gerar símbolos pras Tabelas de Exportação do IRX</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="58"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
      <source>Checked</source>
      <translation>Marcado</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="94"/>
      <source>Hook IRX module loading/unloading and generate symbols for exported functions on the fly.</source>
      <translation>Conecta o módulo do IRX carregando/descarregando e gera símbolos pras funções exportadas em tempo real.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
      <source>Enable Trace Logging</source>
      <translation>Ativar Registro Detalhado</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="153"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="155"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="157"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="159"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="161"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="163"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="165"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="167"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="169"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="171"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="174"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="176"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="178"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="180"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="182"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="184"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="186"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="188"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="190"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="192"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="194"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="196"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="199"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="17"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
      <source>Classic</source>
      <translation>Clássico</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="18"/>
      <source>Segmented</source>
      <translation>Segmentado</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="19"/>
      <source>Minimalistic</source>
      <translation>Minimalista</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="31"/>
      <source>Logging</source>
      <translation>Registro de Eventos</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="45"/>
      <source>Refresh Interval</source>
      <translation>	Intervalo de Atualização</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="45"/>
      <source>1000ms</source>
      <translation>1000ms</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="46"/>
      <source>The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine.</source>
      <translation>O tempo de espera entre tentativas subsequentes de atualizar a interface do usuário para refletir o estado da máquina virtual.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="52"/>
      <source>Show On Startup</source>
      <translation>Mostrar na Inicialização</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="53"/>
      <source>Open the debugger window automatically when PCSX2 starts.</source>
      <translation>Abrir a janela do debugger automaticamente ao iniciar o PCSX2.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="58"/>
      <source>Save Window Geometry</source>
      <translation>Salvar Geometria da Janela</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="59"/>
      <source>Save the position and size of the debugger window when it is closed so that it can be restored later.</source>
      <translation>Salva a posição e o tamanho da janela do debugger ao ser fechada, para que possa ser restaurada posteriormente.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
      <source>Drop Indicator Style</source>
      <translation>Estilo do Indicador de Encaixe</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="72"/>
      <source>Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect.</source>
      <translation>Escolha o estilo dos indicadores de encaixe que aparecem ao arrastar as janelas acopláveis no debugger. Será necessário reiniciar o debugger para que esta opção tenha efeito.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
      <source>Globally enable / disable trace logging.</source>
      <translation>Ativar/Desativar o registro de rastreamento globalmente.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <source>EE BIOS</source>
      <translation>BIOS da EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <source>Log SYSCALL and DECI2 activity.</source>
      <translation>Registra a atividade do SYSCALL e DECI2.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <source>EE Memory</source>
      <translation>Memória da EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <source>Log memory access to unknown or unmapped EE memory.</source>
      <translation>Registra o acesso dà memória na memória desconhecida ou não mapeada da EE.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <source>EE R5900</source>
      <translation>EE R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <source>Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.</source>
      <translation>Registra as Instruções do núcleo R5900 (excluindo os COPs). Requer modificar a fonte do PCSX2 e ativar do interpretador.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <source>EE COP0</source>
      <translation>EE COP0</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <source>Log COP0 (MMU, CPU status, etc) instructions.</source>
      <translation>Registra as instruções do COP0 (MMU, status da CPU, etc.).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <source>EE COP1</source>
      <translation>EE COP1</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <source>Log COP1 (FPU) instructions.</source>
      <translation>Registrar Instruções (FPU) do COP1.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <source>EE COP2</source>
      <translation>EE COP2</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <source>Log COP2 (VU0 Macro mode) instructions.</source>
      <translation>Registra as instruções do COP2 (modo Macro do VU0).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <source>EE Cache</source>
      <translation>Cache da EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <source>Log EE cache activity.</source>
      <translation>Registra a atividade do cache da EE.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <source>EE Known MMIO</source>
      <translation>MMIO Conhecido da EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="182"/>
      <source>Log known MMIO accesses.</source>
      <translation>Registra os acessos do MMIO conhecidos.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <source>EE Unknown MMIO</source>
      <translation>MMIO Desconhecido da EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="184"/>
      <source>Log unknown or unimplemented MMIO accesses.</source>
      <translation>Registra os acessos do MMIO desconhecidos ou não implementados.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="153"/>
      <source>EE DMA Registers</source>
      <translation>Registradores do DMA da EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="153"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="186"/>
      <source>Log DMA-related MMIO accesses.</source>
      <translation>Registra os acessos do MMIO relacionados ao DMA.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="155"/>
      <source>EE IPU</source>
      <translation>EE IPU</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="155"/>
      <source>Log IPU activity; MMIO, decoding operations, DMA status, etc.</source>
      <translation>Registra a atividade da IPU; MMIO, operações de decodificação, status do DMA, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="157"/>
      <source>EE GIF Tags</source>
      <translation>Etiquetas do GIF da EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="157"/>
      <source>Log GIFtag parsing activity.</source>
      <translation>Registra a atividade de análise do GIFtag.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="159"/>
      <source>EE VIF Codes</source>
      <translation>Códigos VIF da EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="159"/>
      <source>Log VIFcode processing; command, tag style, interrupts.</source>
      <translation>Registra o processamento do código VIF; comando, estilo da etiqueta, interrupções.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="161"/>
      <source>EE MSKPATH3</source>
      <translation>EE MSKPATH3</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="161"/>
      <source>Log Path3 Masking processing.</source>
      <translation>Registra o processamento de Mascaramento do Path3.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="163"/>
      <source>EE MFIFO</source>
      <translation>EE MFIFO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="163"/>
      <source>Log Scratchpad MFIFO activity.</source>
      <translation>Registra a atividade do MFIFO do Scratchpad.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="165"/>
      <source>EE DMA Controller</source>
      <translation>Controle do DMA da EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="165"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="190"/>
      <source>Log DMA transfer activity. Stalls, bus right arbitration, etc.</source>
      <translation>Registra a atividade de transferência de DMA. Stalls, arbitragem do direito do barramento, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="167"/>
      <source>EE Counters</source>
      <translation>Contadores da EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="167"/>
      <source>Log all EE counters events and some counter register activity.</source>
      <translation>Registra todos os eventos dos contadores da EE e algumas atividades de registro dos contadores.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="169"/>
      <source>EE VIF</source>
      <translation>EE VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="169"/>
      <source>Log various VIF and VIFcode processing data.</source>
      <translation>Registra vários dados de processamento do VIF e do código do VIF.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="171"/>
      <source>EE GIF</source>
      <translation>EE GIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="171"/>
      <source>Log various GIF and GIFtag parsing data.</source>
      <translation>Registra vários dados de análise do GIF e GIFtag.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="174"/>
      <source>IOP BIOS</source>
      <translation>BIOS da IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="174"/>
      <source>Log SYSCALL and IRX activity.</source>
      <translation>Registra a atividade do SYSCALL e IRX.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="176"/>
      <source>IOP Memcards</source>
      <translation>Cartões de Memória do IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="176"/>
      <source>Log memory card activity. Reads, Writes, erases, etc.</source>
      <translation>Registra a atividade do cartão de memória. Leituras, Gravações, Exclusões, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="178"/>
      <source>IOP R3000A</source>
      <translation>IOP R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="178"/>
      <source>Log R3000A core instructions (excluding COPs).</source>
      <translation>Registra as instruções do núcleo R3000A (excluindo os COPs).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="180"/>
      <source>IOP COP2</source>
      <translation>IOP COP2</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="180"/>
      <source>Log IOP GPU co-processor instructions.</source>
      <translation>Registra as instruções do co-processador da GPU no IOP.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="182"/>
      <source>IOP Known MMIO</source>
      <translation>MMIO Conhecido do IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="184"/>
      <source>IOP Unknown MMIO</source>
      <translation>MMIO Desconhecido do IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="186"/>
      <source>IOP DMA Registers</source>
      <translation>Registradores do DMA do IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="188"/>
      <source>IOP PAD</source>
      <translation>PAD do IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="188"/>
      <source>Log PAD activity.</source>
      <translation>Registra a atividade do PAD.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="190"/>
      <source>IOP DMA Controller</source>
      <translation>Controle do DMA do IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="192"/>
      <source>IOP Counters</source>
      <translation>Contadores do IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="192"/>
      <source>Log all IOP counters events and some counter register activity.</source>
      <translation>Registra todos os eventos dos contadores do IOP e algumas atividades de registro dos contadores.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="194"/>
      <source>IOP CDVD</source>
      <translation>CDVD do IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="194"/>
      <source>Log CDVD hardware activity.</source>
      <translation>Registra a atividade do hardware do CDVD.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="196"/>
      <source>IOP MDEC</source>
      <translation>MDEC do IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="196"/>
      <source>Log Motion (FMV) Decoder hardware unit activity.</source>
      <translation>Registra a atividade do movimento da unidade de hardware do decodificador (FMV).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="199"/>
      <source>EE SIF</source>
      <translation>EE SIF</translation>
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    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="199"/>
      <source>Log SIF (EE &lt;-&gt; IOP) activity.</source>
      <translation>Registra a atividade do SIF (EE &lt;-&gt; IOP).</translation>
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    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="26"/>
      <source>Debugger Window</source>
      <translation>Janela do Debugger</translation>
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    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="38"/>
      <source>Show On Startup</source>
      <translation>Mostrar na Inicialização</translation>
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    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="45"/>
      <source>Save Window Geometry</source>
      <translation>Salvar Geometria da Janela</translation>
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    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="52"/>
      <source>Refresh Interval:</source>
      <translation>Intervalo de Atualização:</translation>
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    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="62"/>
      <source>ms</source>
      <translation>ms</translation>
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    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="87"/>
      <source>Docking</source>
      <translation>Acoplamento</translation>
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    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="93"/>
      <source>Drop Indicator Style:</source>
      <translation>Estilo do Indicador de Encaixe:</translation>
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    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="41"/>
      <source>Go to in %1</source>
      <translation>Abrir em %1</translation>
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    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="42"/>
      <source>Go to in...</source>
      <translation>Abrir em...</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="57"/>
      <source>Add to %1</source>
      <translation>Adicionar a %1</translation>
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    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="58"/>
      <source>Add to...</source>
      <translation>Adicionar a...</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="60"/>
      <source>R5900</source>
      <translation>R5900</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="90"/>
      <source>R3000</source>
      <translation>R3000</translation>
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  <context>
    <name>DebuggerView</name>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="52"/>
      <source>%1 #%2</source>
      <translation>%1 #%2</translation>
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    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="55"/>
      <source>%1 (%2)</source>
      <translation>%1 (%2)</translation>
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    <message>
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      <source>Breakpoints</source>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="42"/>
      <source>Disassembly</source>
      <translation>Disassembly</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="43"/>
      <source>Functions</source>
      <translation>Funções</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="44"/>
      <source>Globals</source>
      <translation>Globais</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="45"/>
      <source>Locals</source>
      <translation>Locais</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="46"/>
      <source>Memory Search</source>
      <translation>Busca na Memória</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="47"/>
      <source>Memory</source>
      <translation>Memória</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="49"/>
      <source>Parameters</source>
      <translation>Parâmetros</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="50"/>
      <source>Registers</source>
      <translation>Registros</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="51"/>
      <source>Saved Addresses</source>
      <translation>Endereços Salvos</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="52"/>
      <source>Stack</source>
      <translation>Pilha</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="53"/>
      <source>Threads</source>
      <translation>Threads</translation>
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    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="48"/>
      <source>Modules</source>
      <translation>Módulos</translation>
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  <context>
    <name>DebuggerWindow</name>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="14"/>
      <source>PCSX2 Debugger</source>
      <translation>Debugger do PCSX2</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="32"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="105"/>
      <source>File</source>
      <translation>Arquivo</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="42"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="87"/>
      <source>Debug</source>
      <translation>Depurar</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="51"/>
      <source>Windows</source>
      <translation>Janelas</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="57"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="138"/>
      <source>View</source>
      <translation>Visualizar</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="67"/>
      <source>Layouts</source>
      <translation>Leiautes</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="74"/>
      <source>Tools</source>
      <translation>Ferramentas</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="122"/>
      <source>System</source>
      <translation>Sistema</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="159"/>
      <location filename="../Debugger/DebuggerWindow.cpp" line="325"/>
      <source>Run</source>
      <translation>Executar</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="167"/>
      <source>Step Into</source>
      <translation>Entrar</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="170"/>
      <source>F11</source>
      <translation>F11</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="178"/>
      <source>Step Over</source>
      <translation>Passar por Cima</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="181"/>
      <source>F10</source>
      <translation>F10</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="189"/>
      <source>Step Out</source>
      <translation>Sair</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="192"/>
      <source>Shift+F11</source>
      <translation>Shift+F11</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="203"/>
      <source>Always On Top</source>
      <translation>Sempre no Topo</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="206"/>
      <source>Show this window on top</source>
      <translation>Mostrar esta janela no topo</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="214"/>
      <source>Analyze</source>
      <translation>Analisar</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="219"/>
      <source>Reset All Layouts</source>
      <translation>Refedinir Todos os Leiautes</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="224"/>
      <source>Reset Default Layouts</source>
      <translation>Redefinir os Leiautes Padrões</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="229"/>
      <source>Reset Splitter Positions</source>
      <translation>Redefinir Posições do Separador</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="237"/>
      <source>Shut Down</source>
      <translation>Desligar</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="248"/>
      <source>Reset</source>
      <translation>Redefinir</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="259"/>
      <source>Close</source>
      <translation>Fechar</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="270"/>
      <source>Increase Font Size</source>
      <translation>Aumentar Tamanho da Fonte</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="281"/>
      <source>Decrease Font Size</source>
      <translation>Diminuir Tamanho da Fonte</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="284"/>
      <source>Ctrl+-</source>
      <translation>Ctrl+-</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="295"/>
      <source>Reset Font Size</source>
      <translation>Restaurar Tamanho da Fonte</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="306"/>
      <source>Settings</source>
      <translation>Configurações</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="317"/>
      <source>Game Settings</source>
      <translation>Configurações do Jogo</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="73"/>
      <source>Are you sure you want to reset all layouts?</source>
      <translation>Você tem certeza que quer redefinir todos os leiautes?</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="74"/>
      <location filename="../Debugger/DebuggerWindow.cpp" line="82"/>
      <source>Confirmation</source>
      <translation>Confirmação</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="81"/>
      <source>Are you sure you want to reset the default layouts?</source>
      <translation>Você tem certeza que quer redefinir os leiautes para o padrão?</translation>
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    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="365"/>
      <source>Pause</source>
      <translation>Pausa</translation>
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  <context>
    <name>DisassemblyView</name>
    <message>
      <location filename="../Debugger/DisassemblyView.ui" line="14"/>
      <source>Disassembly</source>
      <translation>Disassembly</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="114"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="133"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="151"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="169"/>
      <source>Assemble Error</source>
      <translation>Erro do Agrupamento</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="114"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="151"/>
      <source>Unable to change assembly while core is running</source>
      <translation>Incapaz de mudar o agrupamento enquanto o núcleo está em execução</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="158"/>
      <source>Assemble Instruction</source>
      <translation>Agrupar Instrução</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="253"/>
      <source>Go To In Disassembly</source>
      <translation>Ir pro Disassembly</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="263"/>
      <source>Cannot Go To</source>
      <translation>Não Pôde ir Pra</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="310"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="323"/>
      <source>Rename Function Error</source>
      <translation>Renomear Erro da Função</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="310"/>
      <source>No function / symbol is currently selected.</source>
      <translation>Nenhuma função/símbolo está selecionada atualmente.</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="317"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="804"/>
      <source>Rename Function</source>
      <translation>Renomear Função</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="317"/>
      <source>Function name</source>
      <translation>Nome da função</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="323"/>
      <source>Function name cannot be nothing.</source>
      <translation>O nome da função não pode ser nada.</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="378"/>
      <source>Restore Function Error</source>
      <translation>Erro da Função de Restauração</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="378"/>
      <source>Unable to stub selected address.</source>
      <translation>Incapaz de fazer o stub do endereço selecionado.</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="731"/>
      <source>Copy Address</source>
      <translation>Copiar Endereço</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="734"/>
      <source>Copy Instruction Hex</source>
      <translation>Copiar Instrução Hexadecimal</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="737"/>
      <source>&amp;Copy Instruction Text</source>
      <translation>&amp;Copiar Texto da Instrução</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="743"/>
      <source>Copy Function Name</source>
      <translation>Copiar Nome da Função</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="747"/>
      <source>Paste Instruction Text</source>
      <translation>Colar Texto de Instrução</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="754"/>
      <source>Restore Instruction(s)</source>
      <translation>Restaurar Instrução(ões)</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="758"/>
      <source>Asse&amp;mble new Instruction(s)</source>
      <translation>Agru&amp;par Novas Instruções</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="762"/>
      <source>NOP Instruction(s)</source>
      <translation>Instrução(ões) NOP</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="767"/>
      <source>Run to Cursor</source>
      <translation>Executar no Cursor</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="770"/>
      <source>&amp;Jump to Cursor</source>
      <translation>&amp;Pular pro Cursor</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="774"/>
      <source>Toggle &amp;Breakpoint</source>
      <translation>Definir &amp;Breakpoint</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="778"/>
      <source>Follow Branch</source>
      <translation>Seguir o Branch</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="783"/>
      <source>&amp;Go to Address</source>
      <translation>&amp;Ir pro Endereço</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="793"/>
      <source>Go to PC on Pause</source>
      <translation>Ir no PC quando Pausar</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="801"/>
      <source>Add Function</source>
      <translation>Adicionar Função</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="807"/>
      <source>Remove Function</source>
      <translation>Remover Função</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="813"/>
      <source>Restore Function</source>
      <translation>Restaurar Função</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="818"/>
      <source>Stub (NOP) Function</source>
      <translation>Função Stub (NOP)</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="824"/>
      <source>Show &amp;Instruction Bytes</source>
      <translation>Mostrar os &amp;Bytes das Instruções</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="883"/>
      <source>%1 NOT VALID ADDRESS</source>
      <translation>%1 NÃO É UM ENDEREÇO VÁLIDO</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="842"/>
      <source> %1 %2 %3  %4</source>
      <translation> %1 %2 %3  %4</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="846"/>
      <source> %1 %2  %3</source>
      <translation> %1 %2  %3</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="854"/>
      <source>Location</source>
      <translation>Local</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="859"/>
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      <translation>Bytes   </translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="863"/>
      <source>Instruction</source>
      <translation>Instrução</translation>
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    <message>
      <location filename="../Debugger/Docking/DockLayout.cpp" line="729"/>
      <source>Unnamed</source>
      <translation>Sem Nome</translation>
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  <context>
    <name>DockManager</name>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="111"/>
      <source>No Layouts</source>
      <translation>Nenhum Leiaute</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="212"/>
      <source>%1 #%2</source>
      <translation>%1 #%2</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="366"/>
      <source>Add Another...</source>
      <translation>Adicione Outro...</translation>
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    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="584"/>
      <source>Edit Layout</source>
      <translation>Editar Leiaute</translation>
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    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="589"/>
      <source>Reset Layout</source>
      <translation>Redefinir Leiaute</translation>
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    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="639"/>
      <source>Are you sure you want to reset layout &apos;%1&apos;?</source>
      <translation>Você tem certeza que quer redefinir o leiaute &apos;%1&apos;?</translation>
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    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="640"/>
      <location filename="../Debugger/Docking/DockManager.cpp" line="663"/>
      <source>Confirmation</source>
      <translation>Confirmação</translation>
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    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="595"/>
      <source>Delete Layout</source>
      <translation>Apagar Leiaute</translation>
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    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="662"/>
      <source>Are you sure you want to delete layout &apos;%1&apos;?</source>
      <translation>Você tem certeza que quer apagar o leiaute &apos;%1&apos;?</translation>
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    <name>DockMenuBar</name>
    <message>
      <location filename="../Debugger/Docking/DockMenuBar.cpp" line="104"/>
      <source>%1 (%2)</source>
      <translation>%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockMenuBar.cpp" line="146"/>
      <source>Layout Locked</source>
      <translation>Leiaute Bloqueado</translation>
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    <message>
      <location filename="../Debugger/Docking/DockMenuBar.cpp" line="151"/>
      <source>Layout Unlocked</source>
      <translation>Leiaute Desbloqueado</translation>
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    <name>DockTabBar</name>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="170"/>
      <source>Rename</source>
      <translation>Renomear</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="181"/>
      <source>Rename Window</source>
      <translation>Renomear Janela</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="181"/>
      <source>New name:</source>
      <translation>Novo nome:</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="187"/>
      <source>Invalid Name</source>
      <translation>Nome Inválido</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="187"/>
      <source>The specified name is too long.</source>
      <translation>O nome especificado é muito longo.</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="194"/>
      <source>Reset Name</source>
      <translation>Redefinir Nome</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="208"/>
      <source>Primary</source>
      <translation>Primário</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="223"/>
      <source>Set Target</source>
      <translation>Definir Alvo</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="231"/>
      <source>%1 (%2)</source>
      <translation>%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="244"/>
      <source>Inherit From Layout</source>
      <translation>Herdar do Leiaute</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="252"/>
      <source>Close</source>
      <translation>Fechar</translation>
    </message>
  </context>
  <context>
    <name>EmptyGameListWidget</name>
    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="30"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Nenhum jogo nos formatos suportados foi achado.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Por favor adicione um diretório com jogos pra começar.&lt;/p&gt;&lt;p&gt;Os dumps dos jogos nos seguintes formatos serão escaneados e listados:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="65"/>
      <source>Add Game Directory...</source>
      <translation>Adicionar Diretório dos Jogos...</translation>
    </message>
    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="102"/>
      <source>Scan For New Games</source>
      <translation>Escanear por Novos Jogos</translation>
    </message>
  </context>
  <context>
    <name>EmuThread</name>
    <message>
      <location filename="../QtHost.cpp" line="979"/>
      <source>Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6%</source>
      <translation>Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6%</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="989"/>
      <source>Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5%</source>
      <translation>Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5%</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1022"/>
      <source>No Image</source>
      <translation>Sem Imagem</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1024"/>
      <source>%1x%2</source>
      <translation>%1x%2</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1037"/>
      <source>FPS: N/A</source>
      <translation>FPS: N/D</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1039"/>
      <source>FPS: %1</source>
      <translation>FPS: %1</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1049"/>
      <source>VPS: %1 </source>
      <translation>VPS: %1 </translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1055"/>
      <source>Speed: %1% </source>
      <translation>Velocidade: %1% </translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1110"/>
      <source>Game: %1 (%2)
</source>
      <translation>Jogo: %1 (%2)
</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1118"/>
      <source>Rich presence inactive or unsupported.</source>
      <translation>Presença rica inativa ou não suportada.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1122"/>
      <source>Game not loaded or no RetroAchievements available.</source>
      <translation>Jogo não carregado ou sem RetroAchievements disponíveis.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1541"/>
      <location filename="../QtHost.cpp" line="1561"/>
      <location filename="../QtHost.cpp" line="1569"/>
      <location filename="../QtHost.cpp" line="1603"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1541"/>
      <source>Failed to create HTTPDownloader.</source>
      <translation>Falhou em criar o HTTPDownloader.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1549"/>
      <source>Downloading %1...</source>
      <translation>Baixando a %1...</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1562"/>
      <source>Download failed with HTTP status code %1.</source>
      <translation>O download falhou com o código de status do HTTP %1.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1570"/>
      <source>Download failed: Data is empty.</source>
      <translation>O download falhou: Os dados estão vazios.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1604"/>
      <source>Failed to write downloaded data to file &apos;%1&apos;.</source>
      <translation type="unfinished">Failed to write downloaded data to file &apos;%1&apos;.</translation>
    </message>
  </context>
  <context>
    <name>EmulationSettingsWidget</name>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="17"/>
      <source>Speed Control</source>
      <translation>Controle de Velocidade</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="39"/>
      <source>Normal Speed:</source>
      <translation>Velocidade Normal:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="65"/>
      <source>System Settings</source>
      <translation>Configurações do Sistema</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="136"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
      <source>Enable Cheats</source>
      <translation>Ativar Trapaças</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="23"/>
      <source>Slow-Motion Speed:</source>
      <translation>Velocidade da Câmera Lenta:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="49"/>
      <source>Fast-Forward Speed:</source>
      <translation>Velocidade do Avanço Rápido:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="143"/>
      <source>Enable Multithreaded VU1 (MTVU)</source>
      <translation>Ativar VU1 Multi-Threaded (MTVU)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="150"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="137"/>
      <source>Enable Host Filesystem</source>
      <translation>Ativar o Sistema de Arquivos do Hospedeiro</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="157"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="130"/>
      <source>Enable Fast CDVD</source>
      <translation>Ativar CDVD Rápido</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="164"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
      <source>Enable CDVD Precaching</source>
      <translation>Ativar o pré-cache do CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="171"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="123"/>
      <source>Enable Thread Pinning</source>
      <translation>Ativar a Fixação do Thread</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="190"/>
      <source>EE Cycle Skipping:</source>
      <translation>Pulo dos Ciclos da EE:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="111"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
      <source>Disabled</source>
      <translation>Desativado</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="116"/>
      <source>Mild Underclock</source>
      <translation>Underclock Leve</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="121"/>
      <source>Moderate Underclock</source>
      <translation>Underclock Moderado</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="126"/>
      <source>Maximum Underclock</source>
      <translation>Underclock Máximo</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="180"/>
      <source>EE Cycle Rate:</source>
      <translation>Taxa dos Ciclos da EE:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="72"/>
      <source>50% (Underclock)</source>
      <translation>50% (Underclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="77"/>
      <source>60% (Underclock)</source>
      <translation>60% (Underclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="82"/>
      <source>75% (Underclock)</source>
      <translation>75% (Underclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="87"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
      <source>100% (Normal Speed)</source>
      <translation>100% (Velocidade Normal)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="92"/>
      <source>130% (Overclock)</source>
      <translation>130% (Overclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="97"/>
      <source>180% (Overclock)</source>
      <translation>180% (Overclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="102"/>
      <source>300% (Overclock)</source>
      <translation>300% (Overclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="203"/>
      <source>Frame Pacing / Latency Control</source>
      <translation>Ritmo dos Frames/Controle da Latência</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="209"/>
      <source> frames</source>
      <extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
      <translation> frames</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="222"/>
      <source>Maximum Frame Latency:</source>
      <translation>Latência Máxima dos Frames:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="255"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="154"/>
      <source>Use Host VSync Timing</source>
      <translation>Usar a Cronometragem do VSync do Hospedeiro</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="290"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="168"/>
      <source>Use System Locale Format</source>
      <translation>Usar Formato de Localidade do Sistema</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="234"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
      <source>Sync to Host Refresh Rate</source>
      <translation>Sincronizar com a Taxa de Atualização do Hospedeiro</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="248"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
      <source>Optimal Frame Pacing</source>
      <translation>Ritmo Otimizado dos Frames</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="241"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
      <source>Vertical Sync (VSync)</source>
      <translation>Sincronização Vertical (VSync)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="262"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="157"/>
      <source>Skip Presenting Duplicate Frames</source>
      <translation>Ignorar a Apresentação dos Frames Duplicados</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="274"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="164"/>
      <source>Real-Time Clock</source>
      <translation>Relógio em Tempo Real</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="280"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="162"/>
      <source>Manually Set Real-Time Clock</source>
      <translation>Definir Manualmente o Relógio em Tempo Real</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="60"/>
      <source>Use Global Setting [%1]</source>
      <translation>Usar Configuração Global [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="106"/>
      <source>Normal Speed</source>
      <translation>Velocidade Normal</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="107"/>
      <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
      <translation>Define a velocidade de emulação do alvo. Não é garantido que esta velocidade será alcançada e se não for o emulador executará tão rápido quanto conseguir gerenciar.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="168"/>
      <source>User Preference</source>
      <translation>Preferência do Usuário</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
      <source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD).</source>
      <extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
      <translation>Define a prioridade pra threads específicos em uma ordem específica ignorando o agendador do sistema. Pode ajudar CPUs com núcleos grandes (P) e pequenos (E) (ex: CPUs da Intel da 12ª geração ou mais nova ou de outros fornecedores tais como a AMD).</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
      <source>Checked</source>
      <translation>Selecionado</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
      <source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
      <translation>Valores maiores podem aumentar a taxa interna dos frames nos jogos mas aumentarão substancialmente os requerimentos da CPU. Valores menores reduzirão a carga da CPU permitindo que jogos leves executem na velocidade máxima em CPUs mais fracas.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="120"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
      <extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
      <translation>Faz a Emotion Engine emulada ignorar os ciclos. Ajuda um pequeno sub-grupo de jogos como o Shadow Of The Colossus. Na maior parte do tempo é prejudicial a performance.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="123"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="130"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="137"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="154"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="157"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="162"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
      <source>Automatically loads and applies cheats on game start.</source>
      <translation>Carrega e aplica automaticamente as trapaças no início do jogo.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
      <source>Allows games and homebrew to access files / folders directly on the host computer.</source>
      <translation>Permite que jogos e homebrews acessem arquivos/pastas diretamente no computador hospedeiro.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
      <source>Fast-Forward Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation>Velocidade do Avanço Rápido</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="106"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
      <source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
      <translation>Define a velocidade do avanço rápido. Esta velocidade será usada quando a tecla de atalho do avanço rápido for pressionada/alternada.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
      <source>Slow-Motion Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation>Velocidade da Câmera Lenta</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
      <source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
      <translation>Define a velocidade da câmera lenta. Esta velocidade será usada quando a tecla de atalho da câmera lenta for pressionada/alternada.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
      <source>EE Cycle Rate</source>
      <translation>Taxa dos Ciclos da EE</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
      <source>EE Cycle Skip</source>
      <translation>Pulo dos Ciclos da EE</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
      <source>Enable Multithreaded VU1 (MTVU1)</source>
      <translation>Ativar VU1 Multi-Threaded (MTVU1)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation>Geralmente uma aceleração em CPUs com 4 ou mais núcleos. Seguro pra maioria dos jogos mas alguns são incompatíveis e podem travar.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="131"/>
      <source>Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this.</source>
      <translation>Acesso rápido ao disco, tempo de carregamento mais curtos. Verifique as listas de compatibilidade do HDLoader por jogos conhecidos que têm problemas com isto.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
      <source>Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</source>
      <translation>Carrega a imagem do disco na RAM antes de iniciar a máquina virtual. Pode reduzir a gagueira em sistemas com discos rígidos que tem longos tempos de despertar mas aumenta significativamente os tempos de inicialização.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="141"/>
      <source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
      <translation>Define o tamanho da fila do vsync como 0 fazendo com que cada frame seja completado e apresentado pelo GS antes que a entrada seja sondada e o próximo frame comece. Usar esta configuração pode reduzir o atraso da entrada ao custo de requerimentos mensuráveis maiores da CPU e GPU.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
      <source>Maximum Frame Latency</source>
      <translation>Latência Máxima dos Frames</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
      <source>2 Frames</source>
      <translation>2 Frames</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="147"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
      <translation>Acelera a emulação pra que a taxa de atualização do convidado combine com a do hospedeiro. Isto resulta nas animações mais suaves possíveis ao custo de potencialmente aumentar a velocidade de emulação em menos de 1%. Sincronizar com a Taxa de Atualização do Hospedeiro não terá efeito se a taxa de atualização do console estiver muito longe da taxa de atualização do hospedeiro. Os usuários com exibições de taxa de atualização variável devem desativar esta opção.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="169"/>
      <source>Uses the operating system&apos;s date/time format rather than &quot;yyyy-MM-dd HH:mm:ss&quot;. May exclude seconds.</source>
      <translation>Usa o formato de data/hora do sistema operacional em vez de &quot;aaaa-MM-dd HH:mm:ss&quot;. Pode excluir os segundos.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="144"/>
      <source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag.</source>
      <translation>Define o número máximo de frames que podem ser enfileirados até o GS antes que o thread da CPU espere que um deles complete antes de continuar. Valores maiores podem ajudar a suavizar os tempos dos frames irregulares mas adiciona um atraso na entrada.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="152"/>
      <source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed).</source>
      <translation>Ative esta opção pra combinar a taxa de atualização do PCSX2 com a do seu monitor ou tela atual. O VSync é desativado automaticamente quando não é possível (ex: executando em velocidade que não é de 100%).</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="155"/>
      <source>When synchronizing with the host refresh rate, this option disables PCSX2&apos;s internal frame timing and uses the host instead. Can result in smoother frame pacing, &lt;strong&gt;but at the cost of increased input latency&lt;/strong&gt;.</source>
      <translation>Quando sincronizar com a taxa de atualização do hospedeiro esta opção desativa a cronometragem interna dos frames do PCSX2 e usa o hospedeiro ao invés disto. Pode resultar em um ritmo de frames mais suave &lt;strong&gt;mas ao custo de latência aumentada da entrada&lt;/strong&gt;.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="158"/>
      <source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games.</source>
      <translation>Detecta quando frames inativos estão sendo apresentados em jogos de 25/30 FPS e ignora a apresentação desses frames. O frame ainda é renderizado, isso significa apenas que a GPU tem mais tempo pra completá-lo (isto NÃO é pulo dos frames). Pode suavizar as flutuações do tempo dos frames quando a CPU/GPU estão perto da utilização máxima mas torna o ritmo dos frames mais inconsistente e pode aumentar o atraso da entrada.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="163"/>
      <source>Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS&apos; system clock.</source>
      <translation>Define manualmente um relógio em tempo real pra usar no PlayStation 2 virtual ao invés de usar seu relógio do sistema operacional.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="164"/>
      <source>Current date and time</source>
      <translation>Data e hora atual</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="165"/>
      <source>Real-time clock (RTC) used by the virtual PlayStation 2.&lt;br&gt;This time is only applied upon booting the PS2; changing it while in-game will have no effect.&lt;br&gt;Some games require an RTC date/time set after their release date.</source>
      <translation>Relógio em tempo real (RTC) usado pelo PlayStation 2 virtual.&lt;br&gt;Esse horário é aplicado apenas durante a inicialização do PS2; alterá-lo durante o jogo não terá efeito.&lt;br&gt;Alguns jogos exigem que a data/hora do RTC esteja definida para após sua data de lançamento.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="182"/>
      <source>Use Global Setting [%1%]</source>
      <translation>Usar Configuração Global [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="194"/>
      <source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="202"/>
      <source>Unlimited</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation>Ilimitado</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="206"/>
      <source>Custom</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation>Personalizar</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="250"/>
      <source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation>Personalizar [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="235"/>
      <source>Custom Speed</source>
      <translation>Velocidade Personalizada</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="235"/>
      <source>Enter Custom Speed</source>
      <translation>Insira a Velocidade Personalizada</translation>
    </message>
  </context>
  <context>
    <name>ExpressionParser</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1363"/>
      <source>Invalid memory access size %d.</source>
      <translation>Tamanho do acesso a memória inválido %d.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1369"/>
      <source>Invalid memory access (unaligned).</source>
      <translation>Acesso a memória inválido (desalinhado).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="240"/>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="267"/>
      <source>Token too long.</source>
      <translation>Token muito longo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="251"/>
      <source>Invalid number &quot;%s&quot;.</source>
      <translation>Número inválido &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="294"/>
      <source>Invalid symbol &quot;%s&quot;.</source>
      <translation>Símbolo inválido &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="302"/>
      <source>Invalid operator at &quot;%s&quot;.</source>
      <translation>Operador inválido em &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="317"/>
      <source>Closing parenthesis without opening one.</source>
      <translation>Fechando o parêntese sem abrir um.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="331"/>
      <source>Closing bracket without opening one.</source>
      <translation>Fechando o colchete sem abrir um.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="384"/>
      <source>Parenthesis not closed.</source>
      <translation>O parêntese não foi fechado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="443"/>
      <source>Not enough arguments.</source>
      <translation>Não há argumentos suficientes.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="458"/>
      <source>Invalid memsize operator.</source>
      <translation>Operador do tamanho de memória inválido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="502"/>
      <source>Division by zero.</source>
      <translation>Divisão por zero.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="513"/>
      <source>Modulo by zero.</source>
      <translation>Módulo por zero.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="592"/>
      <source>Invalid tertiary operator.</source>
      <translation>Operador terciário inválido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="604"/>
      <source>Invalid expression (Too many constants?)</source>
      <translation>Expressão inválida (Muitas constantes?)</translation>
    </message>
  </context>
  <context>
    <name>FileOperations</name>
    <message>
      <location filename="../QtUtils.cpp" line="281"/>
      <source>Failed to show file</source>
      <translation>Falhou em mostrar o arquivo</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="282"/>
      <source>Failed to show file in file explorer.

The file was: %1</source>
      <translation>Falhou em mostrar o arquivo no explorador de arquivos.

O arquivo era: %1</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="290"/>
      <source>Show in Explorer</source>
      <extracomment>Windows action to show a file in Windows Explorer</extracomment>
      <translation>Mostrar no Explorador</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="293"/>
      <source>Show in Finder</source>
      <extracomment>macOS action to show a file in Finder</extracomment>
      <translation>Mostrar no Finder</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="296"/>
      <source>Open Containing Directory</source>
      <extracomment>Linux/*NIX: Opens the system file manager to the directory containing a selected file</extracomment>
      <translation>Abrir o Diretório de Hospedagem</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="304"/>
      <source>Failed to open URL</source>
      <translation>Falhou em abrir a URL</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="305"/>
      <source>Failed to open URL.

The URL was: %1</source>
      <translation>Falhou em abrir a URL.

A URL era: %1</translation>
    </message>
  </context>
  <context>
    <name>FolderSettingsWidget</name>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="17"/>
      <source>Cache Directory</source>
      <translation>Diretório do Cache</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="26"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="72"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="118"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="181"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="217"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="270"/>
      <source>Browse...</source>
      <translation>Explorar...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="33"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="79"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="125"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="198"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="224"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="260"/>
      <source>Open...</source>
      <translation>Abrir...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="40"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="86"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="132"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="188"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="231"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="277"/>
      <source>Reset</source>
      <translation>Resetar</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="47"/>
      <source>Used for storing shaders, game list, and achievement data.</source>
      <translation>Usado pra armazenar os shaders, lista de jogos e os dados das conquistas.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="63"/>
      <source>Cheats Directory</source>
      <translation>Diretório das Trapaças</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="93"/>
      <source>Used for storing .pnach files containing game cheats.</source>
      <translation>Usado para armazenar arquivos .pnach contendo trapaças de jogos.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="139"/>
      <source>Used for saving screenshots and GS dumps.</source>
      <translation>Usado para salvar capturas de tela e dumps GS.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="208"/>
      <source>Covers Directory</source>
      <translation>Diretório das Capas</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="238"/>
      <source>Used for storing covers in the game grid/Big Picture UIs.</source>
      <translation>Usado pra armazenar as capas na grade do jogo/interfaces do usuário do Big Picture.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="254"/>
      <source>Video Dumping Directory</source>
      <translation>Diretório do Dump do Vídeo</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="284"/>
      <source>Used for storing video captures.</source>
      <translation>Usado para armazenar as capturas de vídeo.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="109"/>
      <source>Snapshots Directory</source>
      <translation>Diretório dos Snapshots</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="152"/>
      <source>Save Snapshots in Game-Specific Folders</source>
      <translation>Salvar Capturas de Tela em Pastas Específicas do Jogo</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="162"/>
      <source>Save States Directory</source>
      <translation>Diretório dos Save States</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="168"/>
      <source>Used for storing save states.</source>
      <translation>Usado pra armazenar save states.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="27"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="27"/>
      <source>Organize Snapshots by Game</source>
      <translation>Organizar Capturas de Tela por Jogo</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="28"/>
      <source>Saves snapshots to per-game subfolders instead of a shared folder.</source>
      <translation>Salva capturas de tela em subpastas específicas do jogo, em vez de uma pasta compartilhada.</translation>
    </message>
  </context>
  <context>
    <name>FullscreenUI</name>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9282"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation>Não conseguiu achar quaisquer dispositivos de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9284"/>
      <source>Use Global Setting</source>
      <translation>Usar Configuração Global</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9285"/>
      <source>Automatic binding failed, no devices are available.</source>
      <translation>A associação automática falhou, não há dispositivos disponíveis.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9286"/>
      <source>Game title copied to clipboard.</source>
      <translation>Título do jogo copiado pra área de transferência.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9287"/>
      <source>Game serial copied to clipboard.</source>
      <translation>Serial do jogo copiado pra área de transferência.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9288"/>
      <source>Game CRC copied to clipboard.</source>
      <translation>CRC do jogo copiado pra área de transferência.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9289"/>
      <source>Game type copied to clipboard.</source>
      <translation>Tipo de jogo copiado pra área de transferência.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9290"/>
      <source>Game region copied to clipboard.</source>
      <translation>Região do jogo copiada pra área de transferência.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9291"/>
      <source>Game compatibility copied to clipboard.</source>
      <translation>Compatibilidade do jogo copiada pra área de transferência.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9292"/>
      <source>Game path copied to clipboard.</source>
      <translation>Caminho do jogo copiado pra área de transferência.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9312"/>
      <source>Controller settings reset to default.</source>
      <translation>Configurações dos controles resetadas para o padrão.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9313"/>
      <source>No input profiles available.</source>
      <translation>Não há perfis de entrada disponíveis.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9296"/>
      <source>Create New...</source>
      <translation>Criar Novo...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9315"/>
      <source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
      <translation>Você tem certeza que você quer restaurar as configurações padrão? Quaisquer preferências serão perdidas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9316"/>
      <source>Settings reset to defaults.</source>
      <translation>Configurações resetadas para o padrão.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9317"/>
      <source>No save present in this slot.</source>
      <translation>Nenhum save presente neste slot.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9318"/>
      <source>No save states found.</source>
      <translation>Não foram achados save states.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9319"/>
      <source>Failed to delete save state.</source>
      <translation>Falhou em apagar o save state.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9322"/>
      <source>Failed to copy text to clipboard.</source>
      <translation>Falhou em copiar o texto pra área de transferência.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9329"/>
      <source>This game has no achievements.</source>
      <translation>Este jogo não tem conquistas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9330"/>
      <source>This game has no leaderboards.</source>
      <translation>Este jogo não tem tabelas de classificação.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9327"/>
      <source>Reset System</source>
      <translation>Resetar Sistema</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9328"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9334"/>
      <source>Launch a game from images scanned from your game directories.</source>
      <translation>Inicie um jogo das imagens escaneadas dos seus diretórios dos jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9342"/>
      <source>Launch a game by selecting a file/disc image.</source>
      <translation>Inicie um jogo selecionando uma imagem do arquivo/disco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9346"/>
      <source>Start the console without any disc inserted.</source>
      <translation>Inicia o console sem qualquer disco inserido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9344"/>
      <source>Start a game from a disc in your PC&apos;s DVD drive.</source>
      <translation>Inicie um jogo de um disco no seu PC&apos;s drive de DVD.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9354"/>
      <source>No Binding</source>
      <translation>Sem Associações</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9355"/>
      <source>Setting %s binding %s.</source>
      <translation>Configurar %s associação %s.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9356"/>
      <source>Push a controller button or axis now.</source>
      <translation>Pressione um botão ou eixo do controle agora.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9357"/>
      <source>Timing out in %.0f seconds...</source>
      <translation>O tempo se esgota em %.0f segundos...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9358"/>
      <source>Unknown</source>
      <translation>Desconhecido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9359"/>
      <source>OK</source>
      <translation>Ok</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9365"/>
      <source>Select Device</source>
      <translation>Selecionar Dispositivo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9366"/>
      <source>Details</source>
      <translation>Detalhes</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9370"/>
      <source>Options</source>
      <translation>Opções</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9371"/>
      <source>Copies the current global settings to this game.</source>
      <translation>Copia as configurações globais atuais pra este jogo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9372"/>
      <source>Clears all settings set for this game.</source>
      <translation>Limpa todas as configurações definidas pra este jogo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9382"/>
      <source>Behaviour</source>
      <translation>Comportamento</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9383"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation>Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9393"/>
      <source>Shows the game you are currently playing as part of your profile on Discord.</source>
      <translation>Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9384"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation>Pausa o emulador quando um jogo é iniciado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9385"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation>Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9387"/>
      <source>Pauses the emulator when you open the quick menu, and unpauses when you close it.</source>
      <translation>Pausa o emulador quando você abre o menu rápido e despausa quando você o fecha.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9389"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
      <translation>Determina se um alerta será exibido pra confirmar o desligamento do emulador/jogo quando a tecla de atalho é pressionada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9390"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation>Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9394"/>
      <source>Game Display</source>
      <translation>Exibição do Jogo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9396"/>
      <source>Switches between full screen and windowed when the window is double-clicked.</source>
      <translation>Troca entre a tela cheia e a janela quando a janela é clicada duas vezes.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9397"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation>Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9413"/>
      <source>Shows indicators when fast forwarding, pausing, and other abnormal states are active.</source>
      <translation>Mostra indicadores quando o avanço rápido, pausa e outros estados anormais estão ativos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9415"/>
      <source>Shows the current configuration in the bottom-right corner of the display.</source>
      <translation>Mostra a configuração atual no canto inferior direito da tela.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9417"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation>Mostra o estado do sistema do controle atual no canto inferior esquerdo da tela.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9421"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation>Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9423"/>
      <source>Resets configuration to defaults (excluding controller settings).</source>
      <translation>Reseta a configuração para os padrões (excluindo as configurações dos controles).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9425"/>
      <source>Changes the BIOS image used to start future sessions.</source>
      <translation>Muda a imagem da BIOS usada pra iniciar as sessões futuras.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9294"/>
      <source>Automatic</source>
      <translation>Automático</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9783"/>
      <source>{0}/{1}/{2}/{3}</source>
      <translation>{0}/{1}/{2}/{3}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10052"/>
      <source>Default</source>
      <translation>Padrão</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9395"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation>Troca automaticamente pro modo de tela cheia quando um jogo é iniciado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9399"/>
      <source>On-Screen Display</source>
      <translation>Exibição na Tela</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9401"/>
      <source>%d%%</source>
      <translation>%d%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9424"/>
      <source>BIOS Configuration</source>
      <translation>Configuração da BIOS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9426"/>
      <source>BIOS Selection</source>
      <translation>Seleção da BIOS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9427"/>
      <source>Options and Patches</source>
      <translation>Opções e Patches</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9428"/>
      <source>Skips the intro screen, and bypasses region checks.</source>
      <translation>Ignora a tela de introdução e ignora as verificações de região.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9429"/>
      <source>Speed Control</source>
      <translation>Controle de Velocidade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10122"/>
      <source>Normal Speed</source>
      <translation>Velocidade Normal</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9430"/>
      <source>Sets the speed when running without fast forwarding.</source>
      <translation>Define a velocidade quando executar sem avanço rápido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10123"/>
      <source>Fast Forward Speed</source>
      <translation>Velocidade do Avanço Rápido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9431"/>
      <source>Sets the speed when using the fast forward hotkey.</source>
      <translation>Define a velocidade quando usar a tecla de atalho do avanço rápido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10124"/>
      <source>Slow Motion Speed</source>
      <translation>Velocidade da Câmera Lenta</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9432"/>
      <source>Sets the speed when using the slow motion hotkey.</source>
      <translation>Define a velocidade quando usar a tecla de atalho da câmera lenta.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9433"/>
      <source>System Settings</source>
      <translation>Configurações do Sistema</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10125"/>
      <source>EE Cycle Rate</source>
      <translation>Taxa dos Ciclos da EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9434"/>
      <source>Underclocks or overclocks the emulated Emotion Engine CPU.</source>
      <translation>Faz underclock ou overclock da CPU da Emotion Engine emulada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10126"/>
      <source>EE Cycle Skipping</source>
      <translation>Pulo dos Ciclos da EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10127"/>
      <source>Enable MTVU (Multi-Threaded VU1)</source>
      <translation>Ativar MTVU (VU1 Multi-threaded)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9674"/>
      <source>Enable Instant VU1</source>
      <translation>Ativar a VU1 Instantânea</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9684"/>
      <source>Enable Cheats</source>
      <translation>Ativar Trapaças</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9438"/>
      <source>Enables loading cheats from pnach files.</source>
      <translation>Permite o carregamento de trapaças a partir de arquivos pnach.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10129"/>
      <source>Enable Host Filesystem</source>
      <translation>Ativar o Sistema de Arquivos do Hospedeiro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9439"/>
      <source>Enables access to files from the host: namespace in the virtual machine.</source>
      <translation>Ativa o acesso aos arquivos do hospedeiro: espaço do nome na máquina virtual.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10130"/>
      <source>Enable Fast CDVD</source>
      <translation>Ativar CDVD Rápido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9440"/>
      <source>Fast disc access, less loading times. Not recommended.</source>
      <translation>Acesso rápido ao disco, menos tempo de carregamento. Não é recomendado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9442"/>
      <source>Frame Pacing/Latency Control</source>
      <translation>Ritmo dos Frames/Controle da Latência</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10132"/>
      <source>Maximum Frame Latency</source>
      <translation>Latência Máxima dos Frames</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9443"/>
      <source>Sets the number of frames which can be queued.</source>
      <translation>Define o número de frames os quais podem ser enfileirados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10133"/>
      <source>Optimal Frame Pacing</source>
      <translation>Ritmo Otimizado dos Frames</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9444"/>
      <source>Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</source>
      <translation>Sincroniza os threads da EE e GS após cada frame. Tem a menor latência de entrada mas aumenta os requerimentos do sistema.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9446"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host.</source>
      <translation>Acelera a emulação pra que a taxa de atualização do convidado combine com a do hospedeiro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9449"/>
      <source>Selects the API used to render the emulated GS.</source>
      <translation>Seleciona a API usada pra renderizar o GS emulado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9445"/>
      <source>Synchronizes frame presentation with host refresh.</source>
      <translation>Sincroniza a apresentação dos frames com a atualização do hospedeiro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9450"/>
      <source>Display</source>
      <translation>Tela</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10137"/>
      <source>Aspect Ratio</source>
      <translation>Proporção do Aspecto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9451"/>
      <source>Selects the aspect ratio to display the game content at.</source>
      <translation>Seleciona a proporção do aspecto pra exibir o conteúdo do jogo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10138"/>
      <source>FMV Aspect Ratio Override</source>
      <translation>Substituir a Proporção do Aspecto do FMV</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9452"/>
      <source>Selects the aspect ratio for display when a FMV is detected as playing.</source>
      <translation>Seleciona a proporção do aspecto a exibir quando um FMV é detectado em execução.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10139"/>
      <source>Deinterlacing</source>
      <translation>Desentrelaçamento</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9453"/>
      <source>Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</source>
      <translation>Seleciona o algoritmo usado pra converter a saída entrelaçada do PS2 em progressiva pra exibição.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10140"/>
      <source>Screenshot Size</source>
      <translation>Tamanho da Screenshot</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9454"/>
      <source>Determines the resolution at which screenshots will be saved.</source>
      <translation>Determina a resolução na qual as screenshots serão salvas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10141"/>
      <source>Screenshot Format</source>
      <translation>Formato da Screenshot</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9455"/>
      <source>Selects the format which will be used to save screenshots.</source>
      <translation>Seleciona o formato o qual será usado pra salvar as screenshots.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10142"/>
      <source>Screenshot Quality</source>
      <translation>Qualidade da Screenshot</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9456"/>
      <source>Selects the quality at which screenshots will be compressed.</source>
      <translation>Seleciona a qualidade na qual as screenshots serão compactadas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10143"/>
      <source>Vertical Stretch</source>
      <translation>Esticamento Vertical</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9457"/>
      <source>Increases or decreases the virtual picture size vertically.</source>
      <translation>Aumenta ou diminui o tamanho da imagem virtual verticalmente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10144"/>
      <source>Crop</source>
      <translation>Cortar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9458"/>
      <source>Crops the image, while respecting aspect ratio.</source>
      <translation>Corta a imagem enquanto respeita a proporção do aspecto.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9459"/>
      <source>%dpx</source>
      <translation>%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10147"/>
      <source>Bilinear Upscaling</source>
      <translation>Ampliação Bilinear</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9462"/>
      <source>Smooths out the image when upscaling the console to the screen.</source>
      <translation>Suaviza a imagen quando amplia o console na tela.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10148"/>
      <source>Integer Upscaling</source>
      <translation>Ampliação do Inteiro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9463"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation>Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10149"/>
      <source>Screen Offsets</source>
      <translation>Deslocamentos da Tela</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9464"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests.</source>
      <translation>Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10150"/>
      <source>Show Overscan</source>
      <translation>Mostrar Overscan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9465"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation>Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10151"/>
      <source>Anti-Blur</source>
      <translation>Anti-Desfoque</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9466"/>
      <source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
      <translation>Ativa hacks internos do Anti-Desfoque. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9467"/>
      <source>Rendering</source>
      <translation>Renderização</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10152"/>
      <source>Internal Resolution</source>
      <translation>Resolução Interna</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9468"/>
      <source>Multiplies the render resolution by the specified factor (upscaling).</source>
      <translation>Multiplica a resolução da renderização pelo fator especificado (ampliação).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10158"/>
      <source>Mipmapping</source>
      <translation>Mipmapping</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10153"/>
      <source>Bilinear Filtering</source>
      <translation>Filtragem Bilinear</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9469"/>
      <source>Selects where bilinear filtering is utilized when rendering textures.</source>
      <translation>Seleciona aonde a filtragem bilinear é utilizada quando renderizar as texturas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10154"/>
      <source>Trilinear Filtering</source>
      <translation>Filtragem Trilinear</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9470"/>
      <source>Selects where trilinear filtering is utilized when rendering textures.</source>
      <translation>Seleciona aonde a filtragem trilinear é utilizada quando renderizar as texturas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10155"/>
      <source>Anisotropic Filtering</source>
      <translation>Filtragem Anisotrópica</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10156"/>
      <source>Dithering</source>
      <translation>Pontilhamento</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9472"/>
      <source>Selects the type of dithering applies when the game requests it.</source>
      <translation>Seleciona o tipo de aplicações do pontilhamento quando o jogo o requisita.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10157"/>
      <source>Blending Accuracy</source>
      <translation>Precisão da Mistura</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9473"/>
      <source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
      <translation>Determina o nível de precisão quando emular os modos de mistura não suportados pela API dos gráficos do hospedeiro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9574"/>
      <source>Texture Preloading</source>
      <translation>Pré-Carregamento das Texturas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9575"/>
      <source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
      <translation>Faz upload das texturas completas para a GPU usar ao invés de só das regiões utilizadas. Pode melhorar a performance em alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10159"/>
      <source>Software Rendering Threads</source>
      <translation>Threads de Renderização do Software</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9475"/>
      <source>Number of threads to use in addition to the main GS thread for rasterization.</source>
      <translation>Número de threads a usar em adição ao thread principal do GS pra rasterização.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10160"/>
      <source>Auto Flush (Software)</source>
      <translation>Auto-Limpeza (Software)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9476"/>
      <source>Force a primitive flush when a framebuffer is also an input texture.</source>
      <translation>Força uma descarga primitiva quando um buffer dos frames também é uma textura de entrada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10161"/>
      <source>Edge AA (AA1)</source>
      <translation>Edge AA (AA1)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9477"/>
      <source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
      <translation>Ativa a emulação do anti-aliasing da borda do GS (AA1).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9474"/>
      <source>Enables emulation of the GS&apos;s texture mipmapping.</source>
      <translation>Ativa a emulação do mipmapping da textura do GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9324"/>
      <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
      <translation>O rastreamento das conquistas não está ativado atualmente. Seu login não terá efeito até que o rastreamento seja ativado.

Você quer ativar o rastreamento agora?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9325"/>
      <source>Enable Hardcore Mode</source>
      <translation>Ativar Modo Hardcore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9326"/>
      <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
      <translation>O modo hardcore não está ativado atualmente. Ativar o modo hardcore permite a você definir os tempos, pontuações e participar das tabelas de classificação específicas do jogo.

Contudo, o modo hardcore também impede o uso de save states, trapaças e funcionalidade de desaceleração.

Você quer ativar o modo hardcore?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9367"/>
      <source>The selected input profile will be used for this game.</source>
      <translation>O perfil de entrada selecionado será usado pra este jogo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9368"/>
      <source>Shared</source>
      <translation>Compartilhado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9369"/>
      <source>Input Profile</source>
      <translation>Perfil de Entrada</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9373"/>
      <source>Appearance</source>
      <translation>Aparência</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9374"/>
      <source>Selects the color style to be used for Big Picture Mode.</source>
      <translation>Seleciona o estilo de cor a ser usado no Modo Big Picture.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9375"/>
      <source>When Big Picture mode is started, the game list will be displayed instead of the main menu.</source>
      <translation>Quando o modo Big Picture for iniciado a lista de jogos será exibida em vez do menu principal.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9376"/>
      <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
      <translation>Mostra uma interface do usuário do seletor dos save states quando troca de slots em vez de mostrar uma bolha de notificação.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9392"/>
      <source>Integration</source>
      <translation>Integração</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9437"/>
      <source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
      <translation>Fixa os threads da emulação nos núcleos da CPU pra melhorar potencialmente a variação da performance/tempo dos frames.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10145"/>
      <source>Enable Widescreen Patches</source>
      <translation>Ativar Patches pra Widescreen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9460"/>
      <source>Enables loading widescreen patches from pnach files.</source>
      <translation>Ativa o carregamento dos patches widescreen dos arquivos pnach.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10146"/>
      <source>Enable No-Interlacing Patches</source>
      <translation>Ativar Patches Sem Entrelaçamento</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9461"/>
      <source>Enables loading no-interlacing patches from pnach files.</source>
      <translation>Ativa o carregamento de patches sem entrelaçamento dos arquivos pnach.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9478"/>
      <source>Hardware Fixes</source>
      <translation>Consertos do Hardware</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10162"/>
      <source>Manual Hardware Fixes</source>
      <translation>Consertos Manuais do Hardware</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9479"/>
      <source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
      <translation>Desativa os consertos automáticos do hardware permitindo a você definir os consertos manualmente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9480"/>
      <source>CPU Sprite Render Size</source>
      <translation>Tamanho da Renderização das Imagens Móveis da CPU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9481"/>
      <source>Uses software renderer to draw texture decompression-like sprites.</source>
      <translation>Usa o renderizador do software pra desenhar as imagens móveis tipo descompressão das texturas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9482"/>
      <source>CPU Sprite Render Level</source>
      <translation>Nível da Renderização das Imagens Móveis da CPU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9483"/>
      <source>Determines filter level for CPU sprite render.</source>
      <translation>Determina o nível do filtro pra renderização das imagens móveis da CPU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9484"/>
      <source>Software CLUT Render</source>
      <translation>Renderizador do CLUT via Software</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9485"/>
      <source>Uses software renderer to draw texture CLUT points/sprites.</source>
      <translation>Usa o renderizador do software pra desenhar os pontos/imagens móveis do CLUT.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9486"/>
      <source>GPU Target CLUT</source>
      <translation>CLUT do Alvo da GPU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9487"/>
      <source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
      <translation>Tenta detectar quando um jogo está desenhando sua própria paleta de cores e então renderiza-a na GPU com uma manipulação especial.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9488"/>
      <source>Skip Draw Start</source>
      <translation>Início do Skip Draw</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9489"/>
      <source>Object range to skip drawing.</source>
      <translation>Alcance do objeto pra ignorar o desenho.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9490"/>
      <source>Skip Draw End</source>
      <translation>Fim do Skip Draw</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9491"/>
      <source>Auto Flush (Hardware)</source>
      <translation>Auto-Limpeza (Hardware)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9492"/>
      <source>CPU Framebuffer Conversion</source>
      <translation>Conversão do Buffer dos Frames da CPU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9494"/>
      <source>Disable Depth Conversion</source>
      <translation>Desativar a Conversão de Profundidade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9496"/>
      <source>Disable Safe Features</source>
      <translation>Desativar Funções Seguras</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9497"/>
      <source>This option disables multiple safe features.</source>
      <translation>Esta opção desativa múltiplas funções seguras.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9499"/>
      <source>This option disables game-specific render fixes.</source>
      <translation>Esta opção desativa os consertos de renderização específicos do jogo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9501"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation>Faz upload dos dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9502"/>
      <source>Disable Partial Invalidation</source>
      <translation>Desativar Invalidação Parcial</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9503"/>
      <source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
      <translation>Remove as entradas do cache das texturas aonde há qualquer interseção ao invés de só nas áreas interseccionadas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9505"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation>Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9506"/>
      <source>Read Targets When Closing</source>
      <translation>Ler os Alvos Quando Fechar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9507"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
      <translation>Faz todos os alvos no cache das texturas de volta pra memória local quando desligar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9508"/>
      <source>Estimate Texture Region</source>
      <translation>Estimar a Região da Textura</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9509"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation>Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9510"/>
      <source>GPU Palette Conversion</source>
      <translation>Conversão da Paleta da GPU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9512"/>
      <source>Upscaling Fixes</source>
      <translation>Consertos da Ampliação</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9514"/>
      <source>Adjusts vertices relative to upscaling.</source>
      <translation>Ajusta os vértices relativos a ampliação.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9515"/>
      <source>Native Scaling</source>
      <translation>Dimensionamento Nativo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9516"/>
      <source>Attempt to do rescaling at native resolution.</source>
      <translation>Tenta fazer o redimensionamento na resolução nativa.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9517"/>
      <source>Round Sprite</source>
      <translation>Imagem Móvel Redonda</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9518"/>
      <source>Adjusts sprite coordinates.</source>
      <translation>Ajusta as coordenadas das imagens móveis.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9520"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation>Pode suavizar as texturas devido a serem filtradas de modo bilinear quando ampliadas. Ex: Brave Sun Glare.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9522"/>
      <source>Adjusts target texture offsets.</source>
      <translation>Ajusta os deslocamentos das texturas alvo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9524"/>
      <source>Align Sprite</source>
      <translation>Alinhar Imagem Móvel</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9525"/>
      <source>Fixes issues with upscaling (vertical lines) in some games.</source>
      <translation>Conserta problemas com a ampliação (linhas verticais) em alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9526"/>
      <source>Merge Sprite</source>
      <translation>Unir Imagem Móvel</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9527"/>
      <source>Replaces multiple post-processing sprites with a larger single sprite.</source>
      <translation>Substitui as imagens móveis de pós-processamento múltiplas com uma única imagem móvel maior.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9529"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <translation>Reduz a precisão do GS pra evitar espaços entre os pixels quando ampliar. Conserta o texto nos jogos Wild Arms.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9530"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation>Desenhos da Textura da Paleta Ampliada</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9531"/>
      <source>Can fix some broken effects which rely on pixel perfect precision.</source>
      <translation>Pode consertar alguns efeitos quebrados os quais confiam na precisão perfeita dos pixels.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9532"/>
      <source>Texture Replacement</source>
      <translation>Substituição das Texturas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10113"/>
      <source>Show Patches</source>
      <translation>Mostrar Correções</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10099"/>
      <source>OSD Messages Position</source>
      <translation>Posição das Mensagens no OSD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10100"/>
      <source>OSD Performance Position</source>
      <translation>Posição da Performance no OSD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10163"/>
      <source>Load Textures</source>
      <translation>Carregar Texturas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9533"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation>Carrega as texturas de substituição aonde disponíveis e fornecidas pelo usuário.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10164"/>
      <source>Asynchronous Texture Loading</source>
      <translation>Carregamento das Texturas Assíncronas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9534"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation>Carrega as texturas de substituição num thread trabalhador reduzindo o micro travamento quando as substituições estão ativadas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10165"/>
      <source>Precache Replacements</source>
      <translation>Substituições do Pré-Cache</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9535"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation>Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10166"/>
      <source>Replacements Directory</source>
      <translation>Diretório das Substituições</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9536"/>
      <source>Folders</source>
      <translation>Pastas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9537"/>
      <source>Texture Dumping</source>
      <translation>Dumpagem das Texturas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10167"/>
      <source>Dump Textures</source>
      <translation>Dumpar Texturas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10168"/>
      <source>Dump Mipmaps</source>
      <translation>Dumpar Mipmaps</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9539"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation>Inclui os mipmaps quando dumpar as texturas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10169"/>
      <source>Dump FMV Textures</source>
      <translation>Dumpar Texturas do FMV</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9540"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation>Permite a dumpagem das texturas quando os FMVs estão ativos. Você não deve ativar isto.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9541"/>
      <source>Post-Processing</source>
      <translation>Pós-Processamento</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10170"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9542"/>
      <source>Enables FXAA post-processing shader.</source>
      <translation>Ativa o shader do pós-processamento do FXAA.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10171"/>
      <source>Contrast Adaptive Sharpening</source>
      <translation>Nitidez Adaptável do Contraste</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9543"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation>Ativa a Nitidez Adaptável do Contraste do FidelityFX.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10172"/>
      <source>CAS Sharpness</source>
      <translation>Nitidez do CAS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9544"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation>Determina a intensidade do efeito de nitidez no pós-processamento do CAS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9545"/>
      <source>Filters</source>
      <translation>Filtros</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10173"/>
      <source>Shade Boost</source>
      <translation>Aumentar o Shade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10174"/>
      <source>Shade Boost Brightness</source>
      <translation>Aumentar o Brilho do Shade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9547"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation>Ajusta o brilho. 50 é normal.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10175"/>
      <source>Shade Boost Contrast</source>
      <translation>Aumentar o Contraste do Shade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9548"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation>Ajusta o contraste. 50 é normal.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10176"/>
      <source>Shade Boost Saturation</source>
      <translation>Aumentar a Saturação do Shade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9551"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation>Ajusta a saturação. 50 é normal.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10177"/>
      <source>TV Shaders</source>
      <translation>Shaders de TV</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9553"/>
      <source>Advanced</source>
      <translation>Avançado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9554"/>
      <source>Skip Presenting Duplicate Frames</source>
      <translation>Ignorar a Apresentação dos Frames Duplicados</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9558"/>
      <source>Extended Upscaling Multipliers</source>
      <translation>Multiplicadores Estendidos de Ampliação</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9559"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
      <translation>Exibe multiplicadores de ampliação adicionais muito altos dependentes da capacidade da GPU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9560"/>
      <source>Hardware Download Mode</source>
      <translation>Modo de Download do Hardware</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9561"/>
      <source>Changes synchronization behavior for GS downloads.</source>
      <translation>Muda o comportamento da sincronização pros downloads do GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9562"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation>Permitir Tela Cheia Exclusiva</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9563"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</source>
      <translation>Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9564"/>
      <source>Override Texture Barriers</source>
      <translation>Substituir as Barreiras das Texturas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9565"/>
      <source>Forces texture barrier functionality to the specified value.</source>
      <translation>Força a funcionalidade da barreira das texutras ao valor especificado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9566"/>
      <source>GS Dump Compression</source>
      <translation>Compressão do Dump do GS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9567"/>
      <source>Sets the compression algorithm for GS dumps.</source>
      <translation>Define o algorítmo de compressão pros dumps do GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9568"/>
      <source>Disable Framebuffer Fetch</source>
      <translation>Desativar a Busca do Buffer dos Frames</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9569"/>
      <source>Prevents the usage of framebuffer fetch when supported by host GPU.</source>
      <translation>Impede o uso da busca do buffer dos frames quando suportado pela GPU do hospedeiro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9570"/>
      <source>Disable Shader Cache</source>
      <translation>Desativar o Cache do Shader</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9571"/>
      <source>Prevents the loading and saving of shaders/pipelines to disk.</source>
      <translation>Impede o carregamento e o salvamento de shaders/pipelines no disco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9572"/>
      <source>Disable Vertex Shader Expand</source>
      <translation>Desativar a Expansão do Shader do Vértice</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9573"/>
      <source>Falls back to the CPU for expanding sprites/lines.</source>
      <translation>Retrocede pra CPU pras imagens móveis/linhas expandidas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9587"/>
      <source>Changes when SPU samples are generated relative to system emulation.</source>
      <translation>Muda quando as amostras da SPU são geradas relativo a emulação do sistema.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9589"/>
      <source>%d ms</source>
      <translation>%d ms</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9592"/>
      <source>Settings and Operations</source>
      <translation>Configurações e Operações</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9593"/>
      <source>Creates a new memory card file or folder.</source>
      <translation>Cria um novo arquivo ou pasta do cartão de memória.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9594"/>
      <source>Simulates a larger memory card by filtering saves only to the current game.</source>
      <translation>Simula um cartão de memória maior filtrando os saves só no jogo atual.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9595"/>
      <source>If not set, this card will be considered unplugged.</source>
      <translation>Se não definido este cartão será considerado desplugado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9596"/>
      <source>The selected memory card image will be used for this slot.</source>
      <translation>A imagem do cartão de memória selecionada será usada para esse compartimento.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9624"/>
      <source>Enable/Disable the Player LED on DualSense controllers.</source>
      <translation>Ativar/Desativar o LED do Jogador nos controles DualSense.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9630"/>
      <source>Trigger</source>
      <translation>Gatilho</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9631"/>
      <source>Toggles the macro when the button is pressed, instead of held.</source>
      <translation>Alterna o macro quando o botão é apertado ao invés de pressionado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10258"/>
      <source>Compression Method</source>
      <translation>Método de Compressão</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9680"/>
      <source>Sets the compression algorithm for savestate.</source>
      <translation>Define o algorítmo de compressão pro save state.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10259"/>
      <source>Compression Level</source>
      <translation>Nível de Compressão</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9681"/>
      <source>Sets the compression level for savestate.</source>
      <translation>Define o algorítmo de compressão pro save state.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9311"/>
      <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
      <translation>Tem certeza de que deseja restaurar a configuração padrão do controle?

Todas as associações e configurações compartilhadas serão perdidas, mas seus perfis de entrada serão mantidos.

Esta ação não pode ser desfeita.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9314"/>
      <source>Custom input profiles are used to override the Shared input profile for specific games.

To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</source>
      <translation>Os perfis de entrada personalizados são usados para sobrescrever o perfil de entrada 'Compartilhado' em jogos específicos.

Para aplicar um perfil de entrada personalizado a um jogo, acesse as Propriedades do Jogo e altere a opção 'Perfil de Entrada' na aba Resumo.

Digite o nome do novo perfil de entrada:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9332"/>
      <source>Failed to Save State</source>
      <translation>Falha ao salvar o State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9378"/>
      <source>Select a custom background image to use in Big Picture Mode menus.

Supported formats: PNG, JPG, JPEG, BMP.</source>
      <translation>Selecione uma imagem de fundo personalizada para usar nos menus do Modo Big Picture.

Formatos Suportados: PNG, JPG, JPEG, BMP.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9407"/>
      <source>Shows the number of Vsyncs performed per second by the system.</source>
      <translation type="unfinished">Shows the number of Vsyncs performed per second by the system.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9448"/>
      <source>Graphics API</source>
      <translation>API Gráfica</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9754"/>
      <source>Version: %s</source>
      <translation>Versão: %s</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9755"/>
      <source>RetroAchievements</source>
      <translation>RetroAchievements</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9757"/>
      <source>Username</source>
      <translation>Nome de Usuário</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9758"/>
      <source>Password</source>
      <translation>Senha</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9759"/>
      <source>Logging in...</source>
      <translation>Fazendo Login...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9767"/>
      <source>Shows icons in the screen when a challenge/primed achievement is active.</source>
      <translation>Mostra ícones na tela quando um desafio/conquista preparada está ativo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9768"/>
      <source>Shows icons in the screen when leaderboard tracking is active.</source>
      <translation>Mostra ícones na tela quando o acompanhamento da tabela de classificação está ativo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9769"/>
      <source>Determines where achievement/leaderboard overlays are positioned on the screen.</source>
      <translation>Define onde as sobreposições de conquistas/tabela de classificação são posicionadas na tela.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9770"/>
      <source>Determines where achievement/leaderboard notification popups are positioned on the screen.</source>
      <translation>Define onde as notificações pop-up de conquistas/tabela de classificação são posicionadas na tela.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9782"/>
      <source>{:%H:%M}</source>
      <translation>{:%H:%M}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9789"/>
      <source>Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons</source>
      <translation>Troca os dois botões {}/{} (Quando Trocar o OK/Cancelar está definido como automático) e {}/{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9790"/>
      <source>Slot {}</source>
      <translation>Slot {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9812"/>
      <source>{0} Slot {1}</source>
      <translation>{0} Slot {1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9823"/>
      <source>Login failed.
Error: {}

Please check your username and password, and try again.</source>
      <translation>O login falhou.
Erro: %1

Por favor verifique seu nome de usuário e senha e tente de novo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9846"/>
      <source>Dark</source>
      <translation>Escuro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9847"/>
      <source>Light</source>
      <translation>Claro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9848"/>
      <source>Grey Matter</source>
      <translation>Massa Cinzenta</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9849"/>
      <source>Untouched Lagoon</source>
      <translation>Lagoa Intocada</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9850"/>
      <source>Baby Pastel</source>
      <translation>Pastel Bebê</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9851"/>
      <source>Pizza Time!</source>
      <translation>Hora da Pizza!</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9852"/>
      <source>PCSX2 Blue</source>
      <translation>Azul do PCSX2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9853"/>
      <source>Scarlet Devil</source>
      <translation>Diabo Escarlate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9854"/>
      <source>Violet Angel</source>
      <translation>Anjo Violeta</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9855"/>
      <source>Cobalt Sky</source>
      <translation>Céu Cobalto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9856"/>
      <source>AMOLED</source>
      <translation>AMOLED</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9862"/>
      <source>Enabled</source>
      <translation>Ativado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9912"/>
      <source>Software Renderer</source>
      <translation>Renderizador de Software</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9927"/>
      <source>2x Native (~720px/HD)</source>
      <translation>2x Nativa (~720px/HD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9928"/>
      <source>3x Native (~1080px/FHD)</source>
      <translation>3x Nativa (~1080px/FHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9929"/>
      <source>4x Native (~1440px/QHD)</source>
      <translation>4x Nativa (~1440px/QHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9930"/>
      <source>5x Native (~1800px/QHD+)</source>
      <translation>5x Nativa (~1800px/QHD+)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9931"/>
      <source>6x Native (~2160px/4K UHD)</source>
      <translation>6x Nativa (~2160px/4K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9932"/>
      <source>7x Native (~2520px)</source>
      <translation>7x Nativa (~2520px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9933"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation>8x Nativa (~2880px/5K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9934"/>
      <source>9x Native (~3240px)</source>
      <translation>9x Nativa (~3240px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9935"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation>10x Nativa (~3600px/6K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9936"/>
      <source>11x Native (~3960px)</source>
      <translation>11x Nativa (~3960px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9937"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation>12x Nativa (~4320px/8K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9967"/>
      <source>Display Resolution (Aspect Corrected)</source>
      <translation>Resolução da Tela (Com Correção de Aspecto)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9968"/>
      <source>Internal Resolution (Aspect Corrected)</source>
      <translation>Resolução Interna (Com Correção de Aspecto)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9969"/>
      <source>Internal Resolution (No Aspect Correction)</source>
      <translation>Resolução Interna (Sem Correção de Aspecto)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9972"/>
      <source>WebP</source>
      <translation>WebP</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9994"/>
      <source>Align to Native</source>
      <translation>Alinhar a Nativa</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9995"/>
      <source>Align to Native - with Texture Offset</source>
      <translation>Alinhar a Nativa - com Deslocamento das Texturas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9997"/>
      <source>Aggressive</source>
      <translation>Agressivo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10006"/>
      <source>Enabled (Exact Match)</source>
      <translation>Ativado (Correspondência Exata)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10007"/>
      <source>Enabled (Check Inside Target)</source>
      <translation>Ativado (Verificação Dentro do Alvo)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10028"/>
      <source>Deflate64</source>
      <translation>Deflate64</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10029"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10030"/>
      <source>LZMA2</source>
      <translation>LZMA2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10031"/>
      <source>Low (Fast)</source>
      <translation>Baixo (Rápido)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10032"/>
      <source>Medium (Recommended)</source>
      <translation>Médio (Recomendado)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10033"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation>Muito Alto (Lento, Não Recomendado)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10043"/>
      <source>Change Selection</source>
      <translation>Mudar Seleção</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10044"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10045"/>
      <source>Parent Directory</source>
      <translation>Diretório Pai</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10046"/>
      <source>Enter Value</source>
      <translation>Insira o Valor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10047"/>
      <source>About</source>
      <translation>Sobre</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10049"/>
      <source>Toggle Fullscreen</source>
      <translation>Alternar pra Tela Cheia</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10048"/>
      <source>Navigate</source>
      <translation>Navegar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10050"/>
      <source>Load Global State</source>
      <translation>Carregar Estado Global</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10053"/>
      <source>Change Page</source>
      <translation>Mudar de Página</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10055"/>
      <source>Return To Game</source>
      <translation>Retornar pro Jogo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10056"/>
      <source>Select State</source>
      <translation>Selecionar State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10058"/>
      <source>Select Game</source>
      <translation>Selecionar Jogo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10059"/>
      <source>Change View</source>
      <translation>Mudar Visualização</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10060"/>
      <source>Launch Options</source>
      <translation>Executar Opções</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10090"/>
      <source>Create Save State Backups</source>
      <translation>Criar Backups dos Save States</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10101"/>
      <source>Show PCSX2 Version</source>
      <translation>Mostrar a Versão do PCSX2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10116"/>
      <source>Show Input Recording Status</source>
      <translation>Mostrar o Status da Gravação da Entrada</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10115"/>
      <source>Show Video Capture Status</source>
      <translation>Mostrar o Status da Captura de Vídeo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10111"/>
      <source>Show Frame Times</source>
      <translation>Mostrar o Tempo dos Frames</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10106"/>
      <source>Show Hardware Info</source>
      <translation>Mostrar as Informações do Hardware</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10187"/>
      <source>Create Memory Card</source>
      <translation>Criar Cartão de Memória</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9617"/>
      <source>Configuration</source>
      <translation>Configuração</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9335"/>
      <source>Start Game</source>
      <translation>Iniciar Jogo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9336"/>
      <source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
      <translation>Executa um jogo de um arquivo, disco ou inicia o console sem qualquer disco inserido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9338"/>
      <source>Changes settings for the application.</source>
      <translation>Muda as configurações do aplicativo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9340"/>
      <source>Return to desktop mode, or exit the application.</source>
      <translation>Retorne pro modo da área de trabalho ou saia do aplicativo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9347"/>
      <source>Back</source>
      <translation>Voltar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9348"/>
      <source>Return to the previous menu.</source>
      <translation>Retornar para o menu anterior.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9349"/>
      <source>Exit PCSX2</source>
      <translation>Sair do PCSX2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9350"/>
      <source>Completely exits the application, returning you to your desktop.</source>
      <translation>Sai completamente do aplicativo retornando você a sua área de trabalho.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9351"/>
      <source>Desktop Mode</source>
      <translation>Modo da Área de Trabalho</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9352"/>
      <source>Exits Big Picture mode, returning to the desktop interface.</source>
      <translation>Sai do modo Big Picture retornando para a interface da área de trabalho.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9620"/>
      <source>Resets all configuration to defaults (including bindings).</source>
      <translation>Reseta todas as configurações para os padrões (incluindo as associações).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9618"/>
      <source>Replaces these settings with a previously saved input profile.</source>
      <translation>Substitui estas configurações com um perfil de entrada salvo anteriormente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9619"/>
      <source>Stores the current settings to an input profile.</source>
      <translation>Armazena as configurações atuais em um perfil de entrada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9621"/>
      <source>Input Sources</source>
      <translation>Fontes de Entrada</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9622"/>
      <source>The SDL input source supports most controllers.</source>
      <translation>A fonte de entrada do SDL suporta a maioria dos controles.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9623"/>
      <source>Provides vibration and LED control support over Bluetooth.</source>
      <translation>Fornece vibração e suporte de controle do LED sobre o Bluetooth.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9625"/>
      <source>Allow SDL to use raw access to input devices.</source>
      <translation>Permite ao SLD usar o acesso bruto nos dispositivos de entrada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9626"/>
      <source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
      <translation>A fonte do XInput fornece suporte pros controles do XBox 360/XBox One/XBox Series.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9627"/>
      <source>Multitap</source>
      <translation>Multitap</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9628"/>
      <source>Enables an additional three controller slots. Not supported in all games.</source>
      <translation>Ativa três compartimentos adicionais para controles. Não é compatível com todos os jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9629"/>
      <source>Attempts to map the selected port to a chosen controller.</source>
      <translation>Tenta mapear a porta selecionada a um controle escolhido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9633"/>
      <source>Determines how much pressure is simulated when macro is active.</source>
      <translation>Determina quanta pressão é simulada quando o macro está ativo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9634"/>
      <source>Determines the pressure required to activate the macro.</source>
      <translation>Determina a pressão requerida pra ativar o macro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9635"/>
      <source>Toggle every %d frames</source>
      <translation>Alternar a cada %d frames</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9636"/>
      <source>Clears all bindings for this USB controller.</source>
      <translation>Limpar todas as associações com este controle USB.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9637"/>
      <source>Data Save Locations</source>
      <translation>Locais dos Dados dos Saves</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10250"/>
      <source>Show Advanced Settings</source>
      <translation>Mostrar Configurações Avançadas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9638"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation>Mudar estas opções pode fazer os jogos se tornarem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte pra configurações com estas configurações mudadas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9639"/>
      <source>Logging</source>
      <translation>Registro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10251"/>
      <source>System Console</source>
      <translation>Console do Sistema</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9640"/>
      <source>Writes log messages to the system console (console window/standard output).</source>
      <translation>Grava as mensagens do registro no console do sistema (janela do console/saída padrão).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10252"/>
      <source>File Logging</source>
      <translation>Registro dos Arquivos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9641"/>
      <source>Writes log messages to emulog.txt.</source>
      <translation>Grava as mensagens do registro no emulog.txt.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10253"/>
      <source>Verbose Logging</source>
      <translation>Registro Detalhado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9642"/>
      <source>Writes dev log messages to log sinks.</source>
      <translation>Grava as mensagens do registro dos devs no emulog.txt.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10254"/>
      <source>Log Timestamps</source>
      <translation>Registrar Estampas do Tempo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9643"/>
      <source>Writes timestamps alongside log messages.</source>
      <translation>Grava as estampas do tempo junto das mensagens do registro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10255"/>
      <source>EE Console</source>
      <translation>Console da EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9644"/>
      <source>Writes debug messages from the game&apos;s EE code to the console.</source>
      <translation>Grava as mensagens de debug do código da EE do jogo no console.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10256"/>
      <source>IOP Console</source>
      <translation>Console do IOP</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9645"/>
      <source>Writes debug messages from the game&apos;s IOP code to the console.</source>
      <translation>Grava as mensagens de debug do código do IOP do jogo no console.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10257"/>
      <source>CDVD Verbose Reads</source>
      <translation>Leituras Detalhadas do CDVD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9646"/>
      <source>Logs disc reads from games.</source>
      <translation>Registra as leituras do disco dos jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9647"/>
      <source>Emotion Engine</source>
      <translation>Emotion Engine</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9648"/>
      <source>Rounding Mode</source>
      <translation>Modo de Arredondamento</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9649"/>
      <source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
      <translation>Determina como os resultados das operações de ponto flutuante são arredondadas. Alguns jogos precisam de configurações específicas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9650"/>
      <source>Division Rounding Mode</source>
      <translation>Modo de Arredondamento da Divisão</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9651"/>
      <source>Determines how the results of floating-point division is rounded. Some games need specific settings.</source>
      <translation>Determina como os resultados da divisão de ponto flutuante são arredondados. Alguns jogos precisam de configurações específicas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9652"/>
      <source>Clamping Mode</source>
      <translation>Modo de Fixação</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9653"/>
      <source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
      <translation>Determina como os números do ponto flutuante fora de alcance são manipulados. Alguns jogos precisam de configurações específicas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9654"/>
      <source>Enable EE Recompiler</source>
      <translation>Ativar Recompilador da EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9655"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
      <translation>Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pro código nativo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9656"/>
      <source>Enable EE Cache</source>
      <translation>Ativar Cache da EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9657"/>
      <source>Enables simulation of the EE&apos;s cache. Slow.</source>
      <translation>Ativa a simulação do cache da EE. Lento.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9658"/>
      <source>Enable INTC Spin Detection</source>
      <translation>Ativar Detecção do Giro do INTC</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9659"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation>Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9660"/>
      <source>Enable Wait Loop Detection</source>
      <translation>Ativar Detecção do Loop de Espera</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9661"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation>Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9662"/>
      <source>Enable Fast Memory Access</source>
      <translation>Ativar Acesso Rápido a Memória</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9663"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <translation>Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9664"/>
      <source>Vector Units</source>
      <translation>Unidades Vetoriais</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9665"/>
      <source>VU0 Rounding Mode</source>
      <translation>Modo de Arredondamento da VU0</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9666"/>
      <source>VU0 Clamping Mode</source>
      <translation>Modo de Fixação da VU0</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9667"/>
      <source>VU1 Rounding Mode</source>
      <translation>Modo de Arredondamento da VU1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9668"/>
      <source>VU1 Clamping Mode</source>
      <translation>Modo de Fixação da VU1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9669"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation>Ativar o Recompilador da VU0 (Modo Micro)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9670"/>
      <source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
      <translation>Novo recompilador da Unidade do Veter com compatibilidade muito melhorada. Recomendado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9671"/>
      <source>Enable VU1 Recompiler</source>
      <translation>Ativar o Recompilador da VU1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9672"/>
      <source>Enable VU Flag Optimization</source>
      <translation>Ativar Otimização da Bandeira da VU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9673"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation>Boa aceleração e alta compatibilidade, pode causar erros gráficos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9676"/>
      <source>I/O Processor</source>
      <translation>E/S do Processador</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9677"/>
      <source>Enable IOP Recompiler</source>
      <translation>Ativar Recompilador do IOP</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9678"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
      <translation>Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pro código nativo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9682"/>
      <source>Graphics</source>
      <translation>Gráficos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10260"/>
      <source>Use Debug Device</source>
      <translation>Usar Dispositivo de Debug</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9337"/>
      <source>Settings</source>
      <translation>Configurações</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9685"/>
      <source>No cheats are available for this game.</source>
      <translation>Não há trapaças disponíveis para este jogo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9686"/>
      <source>Cheat Codes</source>
      <translation>Códigos de Trapaça</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9687"/>
      <source>No patches are available for this game.</source>
      <translation>Não há patches disponíveis pra este jogo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9688"/>
      <source>Game Patches</source>
      <translation>Patches dos Jogos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9689"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation>Ativar trapaças pode causar comportamento imprevisível, travamentos, bloqueios ou salvamentos corrompidos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9690"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation>A ativação dos patches dos jogos pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9691"/>
      <source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation>Use os patches por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado os patches dos jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9692"/>
      <source>Game Fixes</source>
      <translation>Consertos dos Jogos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9693"/>
      <source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
      <translation>Os consertos dos jogos não devem ser modificados a menos que você esteja ciente do que cada opção faz e as implicações de fazê-lo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9694"/>
      <source>FPU Multiply Hack</source>
      <translation>Hack da Multiplicação da FPU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9695"/>
      <source>For Tales of Destiny.</source>
      <translation>Pro Tales of Destiny.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9700"/>
      <source>Preload TLB Hack</source>
      <translation>Pré-Carregar Hack do TLB</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9697"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation>Necessário pra alguns jogos com renderização complexa dos FMVs.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9698"/>
      <source>Skip MPEG Hack</source>
      <translation>Hack pra Ignorar o MPEG</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9699"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation>Ignora vídeos/FMVs em jogos pra evitar o travamento/congelamentos dos jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9706"/>
      <source>OPH Flag Hack</source>
      <translation>Hack da Bandeira do OPH</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9702"/>
      <source>EE Timing Hack</source>
      <translation>Hack da Cronometragem da EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9704"/>
      <source>Instant DMA Hack</source>
      <translation>Hack do DMA Instantâneo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9711"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation>Conhecido por afetar os seguintes jogos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9713"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation>Pro travamento no carregamento do HUD do SOCOM 2 e Spy Hunter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9720"/>
      <source>VU Add Hack</source>
      <translation>Hack de Acréscimo da VU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9716"/>
      <source>Full VU0 Synchronization</source>
      <translation>Sincronização Completa da VU0</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9717"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation>Força a sincronização rígida da VU0 em cada instrução do COP2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9722"/>
      <source>VU Overflow Hack</source>
      <translation>Hack da Sobrecarga da VU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9723"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation>Pra verificar possíveis sobrecargas na flutuação (Superman Returns).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9727"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation>Usa cronometragem precisa pros XGKicks da VU (mais lento).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9730"/>
      <source>Load State</source>
      <translation>Carregar State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9435"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
      <translation>Faz a Emotion Engine emulada ignorar os ciclos. Ajuda um pequeno sub-grupo de jogos como o Shadow Of The Colossus. Na maior parte do tempo é prejudicial a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9436"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation>Geralmente uma aceleração em CPUs com 4 ou mais núcleos. Seguro pra maioria dos jogos mas alguns são incompatíveis e podem travar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9675"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation>Executa a VU1 instantaneamente. Fornece uma modesta melhoria de velocidade na maioria dos jogos. Seguro pra maioria dos jogos mas alguns jogos podem exibir erros gráficos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9495"/>
      <source>Disable the support of depth buffers in the texture cache.</source>
      <translation>Desativar o suporte dos buffers de profundidade no cache das texturas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9498"/>
      <source>Disable Render Fixes</source>
      <translation>Desativar os Consertos dos Renderizadores</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9500"/>
      <source>Preload Frame Data</source>
      <translation>Pré-Carregar os Dados do Frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9504"/>
      <source>Texture Inside RT</source>
      <translation>Textura Dentro do RT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9511"/>
      <source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation>Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9513"/>
      <source>Half Pixel Offset</source>
      <translation>Deslocamento de Meio Pixel</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9521"/>
      <source>Texture Offset X</source>
      <translation>Deslocamentos da Textura X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9523"/>
      <source>Texture Offset Y</source>
      <translation>Deslocamentos da Textura Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9538"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation>Dumpa as texturas substituíveis no disco. Reduzirá a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9552"/>
      <source>Applies a shader which replicates the visual effects of different styles of television set.</source>
      <translation>Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9555"/>
      <source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</source>
      <translation>Ignora a exibição dos frames que não mudam nos jogos de 25/30 FPS. Pode melhorar a velocidade mas aumenta o atraso da entrada/torna o ritmo dos frames pior.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9683"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation>Ativa a validação do nível da API dos comandos gráficos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9696"/>
      <source>Use Software Renderer For FMVs</source>
      <translation>Usar o Renderizador de Software pros FMVs</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9701"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation>Pra evitar o erro do TLB no Goemon.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9703"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation>Hack de cronometragem de propósito geral. Conhecido por afetar os seguintes jogos: Digital Devil Saga, SSX.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9705"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation>Bom pros problemas de emulação do cache. Conhecido por afetar os seguintes jogos: Fire Pro Wrestling Z.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9707"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation>Conhecido por afetar os seguintes jogos: Bleach Blade Battlers, Growlanser II e III, Wizardry.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9708"/>
      <source>Emulate GIF FIFO</source>
      <translation>Emular o FIFO do GIF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9710"/>
      <source>DMA Busy Hack</source>
      <translation>Hack do DMA Ocupado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9712"/>
      <source>Delay VIF1 Stalls</source>
      <translation>Atrasar Acumulações da VIF1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9714"/>
      <source>Emulate VIF FIFO</source>
      <translation>Emular o FIFO da VIF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9715"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation>Simular a leitura adiantada do FIFO da VIF1. Conhecido por afetar os seguintes jogos: Test Drive Unlimited, Transformers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9718"/>
      <source>VU I Bit Hack</source>
      <translation>Hack do Bit da VU I</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9719"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation>Evita a recompilação constante em alguns jogos. Conhecido por afetar os seguintes jogos: Scarface The World is Yours, Crash Tag Team Racing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9721"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation>Pros Jogos da Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9724"/>
      <source>VU Sync</source>
      <translation>Sincronização da VU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9725"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation>Executar atrasado. Pra evitar problemas de sincronização quando ler ou gravar os registros da VU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9726"/>
      <source>VU XGKick Sync</source>
      <translation>Sincronização do XGKick da VU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9728"/>
      <source>Force Blit Internal FPS Detection</source>
      <translation>Forçar a Detecção dos FPS Internos dos Blits</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9731"/>
      <source>Save State</source>
      <translation>Salvar State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9732"/>
      <source>Load Resume State</source>
      <translation>Carregar State do Resumo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9733"/>
      <source>A resume save state created at %s was found.

Do you want to load this save and continue?</source>
      <translation>Um save state de resumo criado em %s foi achado.

Você quer carregar este save e continuar?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9734"/>
      <source>Region: </source>
      <translation>Região:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9735"/>
      <source>Compatibility: </source>
      <translation>Compatibilidade:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9736"/>
      <source>No Game Selected</source>
      <translation>Nenhum Jogo Selecionado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9738"/>
      <source>Search Directories</source>
      <translation>Diretórios de Busca</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9739"/>
      <source>Adds a new directory to the game search list.</source>
      <translation>Adiciona um novo diretório a lista de busca dos jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9740"/>
      <source>Scanning Subdirectories</source>
      <translation>Escaneando Sub-Diretórios</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9741"/>
      <source>Not Scanning Subdirectories</source>
      <translation>Não Escanear os Sub-Diretórios</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9742"/>
      <source>List Settings</source>
      <translation>Listar Configurações</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9743"/>
      <source>Sets which view the game list will open to.</source>
      <translation>Define com qual visualização a lista de jogos abrirá.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9744"/>
      <source>Determines which field the game list will be sorted by.</source>
      <translation>Determina com qual campo a lista de jogos será organizada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9745"/>
      <source>Reverses the game list sort order from the default (usually ascending to descending).</source>
      <translation>Reverte a ordem da organização da lista de jogos do padrão (geralmetne ascendente ou descendente).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9747"/>
      <source>Cover Settings</source>
      <translation>Configurações das Capas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9748"/>
      <source>Downloads covers from a user-specified URL template.</source>
      <translation>Baixa as capas de um modelo da URL especificado pelo usuário.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9422"/>
      <source>Operations</source>
      <translation>Operações</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9471"/>
      <source>Selects where anisotropic filtering is utilized when rendering textures.</source>
      <translation>Seleciona aonde a filtragem anisotrópica é utilizada quando renderizar as texturas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9729"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation>Usa um método alternativo pra calcular os FPS internos pra evitar leituras falsas em alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9749"/>
      <source>Identifies any new files added to the game directories.</source>
      <translation>Identifica quaisquer novos arquivos adicionados aos diretórios dos jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9750"/>
      <source>Forces a full rescan of all games previously identified.</source>
      <translation>Força um re-escaneamento completo de todos os jogos identificados anteriormente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10290"/>
      <source>Download Covers</source>
      <translation>Baixar Capas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9751"/>
      <source>About PCSX2</source>
      <translation>Sobre o PCSX2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9752"/>
      <source>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</source>
      <translation>O PCSX2 é um emulador de PlayStation 2 (PS2) grátis e de código fonte aberto. Seu propósito é emular o hardware do PS2 usando uma combinação de Interpretadores da CPU do MIPS, Recompiladores e uma Máquina Virtual a qual gerencia os estados do hardware e a memória do sistema do PS2. Isto permite a você jogar os jogos de PS2 no seu PC com muitas funções e benefícios adicionais.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9753"/>
      <source>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</source>
      <translation>O PlayStation 2 e o PS2 são marcas registadas da Sony Interactive Entertainment. Este aplicativo não está afiliado de qualquer modo com a Sony Interactive Entertainment.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9762"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation>Quando ativado e logado o PCSX2 escaneará por conquistas na inicialização.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9763"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation>O modo &quot;Desafio&quot; para conquistas incluindo o rastreamento da tabela de classificação. Desativa as funções de salvar estado, trapaças e lentidão.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9764"/>
      <source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
      <translation>Exibe mensagens pop-up em eventos tais como desbloqueios de conquistas e submissões a tabela de classificação.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9766"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation>Reproduz os efeitos de som pra eventos tais como os desbloqueios de conquistas e submissões a tabela de classificação.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9773"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
      <translation>Quando ativado o PCSX2 listará as conquistas dos conjuntos não oficiais. Estas conquistas não são rastreadas pelo RetroAchievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9772"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation>Quando ativado o PCSX2 assumirá que todas as conquistas estão trancadas e não enviará quaisquer notificações de desbloqueio para o servidor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9281"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9386"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation>Pausa o emulador quando um controle com ligações é desconectado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9391"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</source>
      <translation>Cria uma cópia de backup de um save state se ele já existe quando o save é criado. A cópia de backup tem um sufixo .backup</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10131"/>
      <source>Enable CDVD Precaching</source>
      <translation>Ativar o pré-cache do CDVD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9441"/>
      <source>Loads the disc image into RAM before starting the virtual machine.</source>
      <translation>Carrega a imagem doe disco na RAM antes de iniciar a máquina virtual.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10134"/>
      <source>Vertical Sync (VSync)</source>
      <translation>Sincronização Vertical (VSync)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10135"/>
      <source>Sync to Host Refresh Rate</source>
      <translation>Sincronizar com a Taxa de Atualização do Hospedeiro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10136"/>
      <source>Use Host VSync Timing</source>
      <translation>Usar a Cronometragem do VSync do Hospedeiro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9447"/>
      <source>Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</source>
      <translation>Desativa a cronometragem interna dos frames do PCSX2 e usa o vsync do hospedeiro ao invés disto.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9556"/>
      <source>Disable Mailbox Presentation</source>
      <translation>Desativar a Apresentação no Mailbox</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9557"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation>Força o uso do FIFO sobre a apresentação do Mailbox, ex: buffer duplo ao invés de buffer triplo. Geralmente resulta em pior ritmo dos frames.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9580"/>
      <source>Audio Control</source>
      <translation>Controle do Áudio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10179"/>
      <source>Fast Forward Volume</source>
      <translation>Avanço Rápido do Volume</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9582"/>
      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation>Controla o volume do áudio reproduzido no hospedeiro quando faz o avanço rápido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10180"/>
      <source>Mute All Sound</source>
      <translation>Silenciar Todo o Som</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9583"/>
      <source>Prevents the emulator from producing any audible sound.</source>
      <translation>Impede o emulador de produzir qualquer som audível.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9584"/>
      <source>Backend Settings</source>
      <translation>Configurações do Backend</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10181"/>
      <source>Audio Backend</source>
      <translation>Backend do Áudio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10182"/>
      <source>Expansion</source>
      <translation>Expansão</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9586"/>
      <source>Determines how audio is expanded from stereo to surround for supported games.</source>
      <translation>Determina como o áudio é expandido de estéreo pra surround nos jogos suportados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10183"/>
      <source>Synchronization</source>
      <translation>Sincronização</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10184"/>
      <source>Buffer Size</source>
      <translation>Tamanho do Buffer</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9588"/>
      <source>Determines the amount of audio buffered before being pulled by the host API.</source>
      <translation>Determina a quantidade de áudio no buffer antes de ser puxado pela API do hospedeiro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10185"/>
      <source>Output Latency</source>
      <translation>Latência da Saída</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9590"/>
      <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
      <translation>Determina quanta latência há entre o áudio sendo captado pela API do hospedeiro e reproduzido através dos alto-falantes.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10186"/>
      <source>Minimal Output Latency</source>
      <translation>Latência Mínima da Saída</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9591"/>
      <source>When enabled, the minimum supported output latency will be used for the host API.</source>
      <translation>Quando ativado a latência mínima de saída suportada será usada para a API do hospedeiro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10128"/>
      <source>Thread Pinning</source>
      <translation>Fixação de Threads</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9528"/>
      <source>Force Even Sprite Position</source>
      <translation>Forçar posição uniforme do sprite</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9765"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation>Exibe mensagens pop-up quando iniciar, submeter ou falhar num desafio da tabela de classificação.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9771"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation>Quando ativado, cada sessão se comportará como se nenhuma conquista tenha sido destrancada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9775"/>
      <source>Account</source>
      <translation>Conta</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9776"/>
      <source>Logs out of RetroAchievements.</source>
      <translation>Sair do RetroAchievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9777"/>
      <source>Logs in to RetroAchievements.</source>
      <translation>Logar no RetroAchievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9778"/>
      <source>Current Game</source>
      <translation>Jogo Atual</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9779"/>
      <source>An error occurred while deleting empty game settings:
{}</source>
      <translation>Um erro ocorreu enquanto apagava as configurações vazias do jogo:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9780"/>
      <source>An error occurred while saving game settings:
{}</source>
      <translation>Um erro ocorreu enquanto salvava as configurações do jogo:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9781"/>
      <source>{} is not a valid disc image.</source>
      <translation>O {} não é uma imagem de disco válida.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9784"/>
      <source>Automatic mapping completed for {}.</source>
      <translation>Mapeamento automático completado pro {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9785"/>
      <source>Automatic mapping failed for {}.</source>
      <translation>O mapeamento automático falhou pro {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9786"/>
      <source>Game settings initialized with global settings for &apos;{}&apos;.</source>
      <translation>Configurações do jogo inicializadas com as configurações globais pro &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9787"/>
      <source>Game settings have been cleared for &apos;{}&apos;.</source>
      <translation>As configurações do jogo foram limpas pro &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9791"/>
      <source>{} (Current)</source>
      <translation>{} (Atual)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9792"/>
      <source>{} (Folder)</source>
      <translation>{} (Pasta)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9798"/>
      <source>Failed to load &apos;{}&apos;.</source>
      <translation>Falhou em carregar o &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9799"/>
      <source>Input profile &apos;{}&apos; loaded.</source>
      <translation>Perfil de Entrada &apos;{}&apos; carregado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9800"/>
      <source>Input profile &apos;{}&apos; saved.</source>
      <translation>Perfil de Entrada &apos;{}&apos; salvo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9801"/>
      <source>Failed to save input profile &apos;{}&apos;.</source>
      <translation>Falhou em salvar o perfil de entrada &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9802"/>
      <source>Port {} Controller Type</source>
      <translation>Tipo de Controle da Porta {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9803"/>
      <source>Select Macro {} Binds</source>
      <translation>Selecionar Associações com o Macro {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9805"/>
      <source>Port {} Device</source>
      <translation>Dispositivo da Porta {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9806"/>
      <source>Port {} Subtype</source>
      <translation>Sub-Tipo da Porta {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9807"/>
      <source>{} unlabelled patch codes will automatically activate.</source>
      <translation>{} Os códigos dos patches sem rótulo ativarão automaticamente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9808"/>
      <source>{} unlabelled patch codes found but not enabled.</source>
      <translation>{} códigos dos patches sem rótulo foram achados mas não ativados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9809"/>
      <source>This Session: {}</source>
      <translation>Esta Sessão: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9810"/>
      <source>All Time: {}</source>
      <translation>Tempo Total: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9811"/>
      <source>Save Slot {0}</source>
      <translation>Slot do Save {0}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9813"/>
      <source>Saved {}</source>
      <translation>Salvo {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9814"/>
      <source>{} does not exist.</source>
      <translation>{} não existe.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9815"/>
      <source>{} deleted.</source>
      <translation>{} apagados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9816"/>
      <source>Failed to delete {}.</source>
      <translation>Falhou em apagar o {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9817"/>
      <source>File: {}</source>
      <translation>Arquivo: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9818"/>
      <source>CRC: {:08X}</source>
      <translation>CRC: {:08X}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9819"/>
      <source>Time Played: {}</source>
      <translation>Tempo Jogado: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9820"/>
      <source>Last Played: {}</source>
      <translation>Jogado pela Última Vez: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9821"/>
      <source>Size: {:.2f} MB</source>
      <translation>Tamanho: {:.2f} MBs</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9827"/>
      <source>Left: </source>
      <translation>Esquerda: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9828"/>
      <source>Top: </source>
      <translation>Topo:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9829"/>
      <source>Right: </source>
      <translation>Direita: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9830"/>
      <source>Bottom: </source>
      <translation>Rodapé:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9831"/>
      <source>Summary</source>
      <translation>Sumário</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9832"/>
      <source>Interface Settings</source>
      <translation>Configurações da Interface</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9833"/>
      <source>BIOS Settings</source>
      <translation>Configurações da BIOS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9834"/>
      <source>Emulation Settings</source>
      <translation>Configurações da Emulação</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9835"/>
      <source>Graphics Settings</source>
      <translation>Configurações dos Gráficos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9836"/>
      <source>Audio Settings</source>
      <translation>Configurações do Áudio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9837"/>
      <source>Memory Card Settings</source>
      <translation>Configurações dos Cartões de Memória</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9841"/>
      <source>Controller Settings</source>
      <translation>Configurações dos Controles</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9842"/>
      <source>Hotkey Settings</source>
      <translation>Configurações das Teclas de Atalho</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9840"/>
      <source>Achievements Settings</source>
      <translation>Configurações das Conquistas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9839"/>
      <source>Folder Settings</source>
      <translation>Configurações do Perfil</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9843"/>
      <source>Advanced Settings</source>
      <translation>Configurações Avançadas</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9844"/>
      <source>Patches</source>
      <translation>Patches</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9845"/>
      <source>Cheats</source>
      <translation>Trapaças</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9872"/>
      <source>2% [1 FPS (NTSC) / 1 FPS (PAL)]</source>
      <translation>2% [1 FPS (NTSC) / 1 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9873"/>
      <source>10% [6 FPS (NTSC) / 5 FPS (PAL)]</source>
      <translation>10% [6 FPS (NTSC) / 5 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9874"/>
      <source>25% [15 FPS (NTSC) / 12 FPS (PAL)]</source>
      <translation>25% [15 FPS (NTSC) / 12 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9875"/>
      <source>50% [30 FPS (NTSC) / 25 FPS (PAL)]</source>
      <translation>50% [30 FPS (NTSC) / 25 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9876"/>
      <source>75% [45 FPS (NTSC) / 37 FPS (PAL)]</source>
      <translation>75% [45 FPS (NTSC) / 37 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9877"/>
      <source>90% [54 FPS (NTSC) / 45 FPS (PAL)]</source>
      <translation>90% [54 FPS (NTSC) / 45 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9878"/>
      <source>100% [60 FPS (NTSC) / 50 FPS (PAL)]</source>
      <translation>100% [60 FPS (NTSC) / 50 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9879"/>
      <source>110% [66 FPS (NTSC) / 55 FPS (PAL)]</source>
      <translation>110% [66 FPS (NTSC) / 55 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9880"/>
      <source>120% [72 FPS (NTSC) / 60 FPS (PAL)]</source>
      <translation>120% [72 FPS (NTSC) / 60 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9881"/>
      <source>150% [90 FPS (NTSC) / 75 FPS (PAL)]</source>
      <translation>150% [90 FPS (NTSC) / 75 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9882"/>
      <source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
      <translation>175% [105 FPS (NTSC) / 87 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9883"/>
      <source>200% [120 FPS (NTSC) / 100 FPS (PAL)]</source>
      <translation>200% [120 FPS (NTSC) / 100 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9884"/>
      <source>300% [180 FPS (NTSC) / 150 FPS (PAL)]</source>
      <translation>300% [180 FPS (NTSC) / 150 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9885"/>
      <source>400% [240 FPS (NTSC) / 200 FPS (PAL)]</source>
      <translation>400% [240 FPS (NTSC) / 200 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9886"/>
      <source>500% [300 FPS (NTSC) / 250 FPS (PAL)]</source>
      <translation>500% [300 FPS (NTSC) / 250 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9887"/>
      <source>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</source>
      <translation>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9888"/>
      <source>50% Speed</source>
      <translation>50% de Velocidade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9889"/>
      <source>60% Speed</source>
      <translation>60% de Velocidade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9890"/>
      <source>75% Speed</source>
      <translation>75% de Velocidade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9891"/>
      <source>100% Speed (Default)</source>
      <translation>100% de Velocidade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9892"/>
      <source>130% Speed</source>
      <translation>130% de Velocidade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9893"/>
      <source>180% Speed</source>
      <translation>180% de Velocidade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9894"/>
      <source>300% Speed</source>
      <translation>300% de Velocidade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9895"/>
      <source>Normal (Default)</source>
      <translation>Normal (Padrão)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9896"/>
      <source>Mild Underclock</source>
      <translation>Underclock Leve</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9897"/>
      <source>Moderate Underclock</source>
      <translation>Underclock Moderado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9898"/>
      <source>Maximum Underclock</source>
      <translation>Underclock Máximo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9863"/>
      <source>Disabled</source>
      <translation>Desativado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9899"/>
      <source>0 Frames (Hard Sync)</source>
      <translation>0 Frames (Sincronização Rígida)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9900"/>
      <source>1 Frame</source>
      <translation>1 Frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9901"/>
      <source>2 Frames</source>
      <translation>2 Frames</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9902"/>
      <source>3 Frames</source>
      <translation>3 Frames</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9293"/>
      <source>None</source>
      <translation>Nenhum</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9045"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9864"/>
      <source>Top Left</source>
      <translation>Superior Esquerda</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9046"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9865"/>
      <source>Top Center</source>
      <translation>Superior Centro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9047"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9866"/>
      <source>Top Right</source>
      <translation>Superior Direita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9048"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9867"/>
      <source>Center Left</source>
      <translation>Centro Esquerda</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9049"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9860"/>
      <source>Center</source>
      <translation>Centro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9050"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9868"/>
      <source>Center Right</source>
      <translation>Centro Direita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9051"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9869"/>
      <source>Bottom Left</source>
      <translation>Inferior Esquerda</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9052"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9870"/>
      <source>Bottom Center</source>
      <translation>Inferior Centro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9053"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9871"/>
      <source>Bottom Right</source>
      <translation>Inferior Direita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9283"/>
      <source>Your memory card is still saving data.

WARNING: Shutting down now can IRREVERSIBLY CORRUPT YOUR MEMORY CARD.

You are strongly advised to select &apos;No&apos; and let the save finish.

Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD?</source>
      <translation>Aqui está a tradução, mantendo a formatação e o tom de aviso.

Seu memory card continua salvando dados.

AVISO: Desligar agora pode CORROMPER IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA.

É altamente recomendável que você selecione 'Não' e deixe o salvamento terminar.

Deseja desligar mesmo assim e CORROMPER IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9300"/>
      <source>Enter the name for the new memory card.</source>
      <translation>Insira o novo nome do novo cartão de memória.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9301"/>
      <source>Memory card name cannot be empty.</source>
      <translation>O nome do cartão de memória não pode estar vazio.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9306"/>
      <source>PS1 (128KB)</source>
      <translation>PS1 (128 KBs)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9307"/>
      <source>Folder</source>
      <translation>Pasta</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9308"/>
      <source>Yes - Enable NTFS compression</source>
      <translation>Sim - Ativar a compressão NTFS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9309"/>
      <source>No - Disable NTFS compression</source>
      <translation>Não - Desativar a compressão NTFS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9310"/>
      <source>Failed to create the Memory Card, the log may contain more information.</source>
      <translation>Falhou em criar o Cartão de Memória, o registro pode conter mais informações.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9416"/>
      <source>Shows the amount of currently active patches/cheats on the bottom-right corner of the display.</source>
      <translation>Mostra a quantidade de patches/cheats atualmente ativos no canto inferior direito da tela.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9402"/>
      <source>Determines where on-screen display messages are positioned.</source>
      <translation>Determina aonde as mensagens de exibição na tela são posicionadas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9295"/>
      <source>Browse...</source>
      <translation>Procurar...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9297"/>
      <source>Enter custom HDD size in gigabytes (40–2000):</source>
      <translation>Digite o tamanho do HDD personalizado em gigabytes (40–2000):</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9298"/>
      <source>Invalid size. Please enter a number between 40 and 2000.</source>
      <translation>Tamanho inválido. Por favor, insira um número entre 40 e 2000.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9299"/>
      <source>HDD size must be between 40 GB and 2000 GB.</source>
      <translation>O tamanho do HDD deve estar entre 40 GB e 2000 GB.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9320"/>
      <source>empty title</source>
      <translation>título em branco</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9321"/>
      <source>no serial</source>
      <translation>sem serial</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9360"/>
      <source>Enter the DNS server address</source>
      <translation>Digite o endereço do servidor DNS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9361"/>
      <source>Enter the Gateway address</source>
      <translation>Digite o endereço do Gateway</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9362"/>
      <source>Enter the Subnet Mask</source>
      <translation>Digite a Máscara de sub-rede</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9363"/>
      <source>Enter the PS2 IP address</source>
      <translation>Digite o endereço IP do PS2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9364"/>
      <source>Enter the IP address</source>
      <translation>Digite o endereço IP</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9377"/>
      <source>Background</source>
      <translation>Plano de Fundo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9379"/>
      <source>Removes the custom background image.</source>
      <translation>Remove a imagem de fundo personalizada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9380"/>
      <source>Sets the transparency of the custom background image.</source>
      <translation>Define a transparência do plano de fundo personalizado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9381"/>
      <source>Select how to display the background image.</source>
      <translation>Selecione como exibir a imagem de fundo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9388"/>
      <source>Display a modal dialog when a save state load/save operation fails.</source>
      <translation type="unfinished">Display a modal dialog when a save state load/save operation fails.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9398"/>
      <source>Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.</source>
      <translation>Inicia automaticamente o modo Big Picture em vez da interface Qt regular quando o PCSX2 é iniciado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9400"/>
      <source>Determines how large the on-screen messages and monitors are.</source>
      <translation>Determina quão grandes são as mensagens e monitores na tela.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9403"/>
      <source>Determines where performance statistics are positioned.</source>
      <translation>Determina aonde as estatísticas da performance são posicionadas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9404"/>
      <source>Shows the current PCSX2 version.</source>
      <translation>Mostra a versão PCSX2 atual.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9405"/>
      <source>Shows the current emulation speed of the system as a percentage.</source>
      <translation type="unfinished">Shows the current emulation speed of the system as a percentage.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9406"/>
      <source>Shows the number of internal video frames displayed per second by the system.</source>
      <translation type="unfinished">Shows the number of internal video frames displayed per second by the system.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9408"/>
      <source>Shows the internal resolution of the game.</source>
      <translation type="unfinished">Shows the internal resolution of the game.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9409"/>
      <source>Shows the current system CPU and GPU information.</source>
      <translation type="unfinished">Shows the current system CPU and GPU information.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9410"/>
      <source>Shows statistics about the emulated GS such as primitives and draw calls.</source>
      <translation type="unfinished">Shows statistics about the emulated GS such as primitives and draw calls.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9411"/>
      <source>Shows the host&apos;s CPU utilization based on threads.</source>
      <translation type="unfinished">Shows the host&apos;s CPU utilization based on threads.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9412"/>
      <source>Shows the host&apos;s GPU utilization.</source>
      <translation type="unfinished">Shows the host&apos;s GPU utilization.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9414"/>
      <source>Shows a visual history of frame times.</source>
      <translation>Mostra um histórico visual de tempos de quadros.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9418"/>
      <source>Shows the status of the currently active video capture.</source>
      <translation type="unfinished">Shows the status of the currently active video capture.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9419"/>
      <source>Shows the status of the currently active input recording.</source>
      <translation type="unfinished">Shows the status of the currently active input recording.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9420"/>
      <source>Shows the number of dumped and loaded texture replacements on the OSD.</source>
      <translation type="unfinished">Shows the number of dumped and loaded texture replacements on the OSD.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9519"/>
      <source>Bilinear Dirty Upscale</source>
      <translation type="unfinished">Bilinear Dirty Upscale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9546"/>
      <source>Enables brightness/contrast/gamma/saturation adjustment.</source>
      <translation>Ativa o ajuste do brilho/contraste/gama/saturação.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9549"/>
      <source>Shade Boost Gamma</source>
      <translation>Gama de Aumento de Sombra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9550"/>
      <source>Adjusts gamma. 50 is normal.</source>
      <translation>Ajusta o gama. 50 é normal.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9576"/>
      <source>NTSC Frame Rate</source>
      <translation>Taxa de Quadros NTSC</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9577"/>
      <source>Determines what frame rate NTSC games run at.</source>
      <translation>Determina em qual taxa de frames os jogos NTSC são executados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9578"/>
      <source>PAL Frame Rate</source>
      <translation>Taxa de Quadros PAL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9579"/>
      <source>Determines what frame rate PAL games run at.</source>
      <translation>Determina em qual taxa de frames os jogos PAL são executados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9581"/>
      <source>Controls the volume of the audio played on the host at normal speed.</source>
      <translation>Controla o volume do áudio reproduzido no host em velocidade normal.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9585"/>
      <source>Determines how audio frames produced by the emulator are submitted to the host.</source>
      <translation type="unfinished">Determines how audio frames produced by the emulator are submitted to the host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9598"/>
      <source>Network Adapter</source>
      <translation>Adaptador de Rede</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9599"/>
      <source>Enables the network adapter for online functionality and LAN play.</source>
      <translation>Habilita o adaptador de rede para funcionalidades online e jogos LAN.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9600"/>
      <source>Determines the simulated Ethernet adapter type.</source>
      <translation>Determina o tipo de adaptador Ethernet simulado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9601"/>
      <source>Network adapter to use for PS2 network emulation.</source>
      <translation>Adaptador de rede usado para a emulação de rede do PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9602"/>
      <source>When enabled, DHCP packets will be intercepted and replaced with internal responses.</source>
      <translation>Quando habilitado, pacotes DHCP serão interceptados e substituídos por respostas internas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9603"/>
      <source>Network Configuration</source>
      <translation>Configuração de Rede</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9604"/>
      <source>IP address for the PS2 virtual network adapter.</source>
      <translation>Endereço IP para o adaptador de rede virtual do PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9605"/>
      <source>Automatically determine the subnet mask based on the IP address class.</source>
      <translation>Determinar automaticamente a máscara da sub-rede com base na classe de endereço IP.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9606"/>
      <source>Subnet mask for the PS2 virtual network adapter.</source>
      <translation>Máscara de sub-rede para o adaptador virtual de rede do PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9607"/>
      <source>Automatically determine the gateway address based on the IP address.</source>
      <translation>Determinar automaticamente o endereço do gateway com base no endereço IP.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9608"/>
      <source>Gateway address for the PS2 virtual network adapter.</source>
      <translation>Endereço do gateway para o adaptador de rede virtual PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9609"/>
      <source>Determines how primary DNS requests are handled.</source>
      <translation>Determina como as solicitações de DNS primárias são tratadas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9610"/>
      <source>Primary DNS server address for the PS2 virtual network adapter.</source>
      <translation>Endereço do servidor DNS primário para o adaptador de rede virtual do PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9611"/>
      <source>Determines how secondary DNS requests are handled.</source>
      <translation>Determina como as solicitações de DNS secundárias são tratadas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9612"/>
      <source>Secondary DNS server address for the PS2 virtual network adapter.</source>
      <translation>Endereço do servidor DNS secundário para o adaptador de rede virtual do PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9613"/>
      <source>Internal HDD</source>
      <translation>HDD Interno</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9614"/>
      <source>Enables the internal Hard Disk Drive for expanded storage.</source>
      <translation>Habilita o disco rígido interno para o armazenamento expandido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9615"/>
      <source>Changes the HDD image used for PS2 internal storage.</source>
      <translation>Altera a imagem HDD usada para o armazenamento interno do PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9616"/>
      <source>HDD Image Selection</source>
      <translation>Seleção de Imagem HDD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9679"/>
      <source>Save State Management</source>
      <translation type="unfinished">Save State Management</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9709"/>
      <source>Correct but slower. Known to affect the following games: FIFA Street 2.</source>
      <translation type="unfinished">Correct but slower. Known to affect the following games: FIFA Street 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9746"/>
      <source>Shows Titles for Games when in Game Grid View Mode</source>
      <translation>Mostra títulos para jogos quando no modo de exibição em grade</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9756"/>
      <source>Please enter your user name and password for retroachievements.org below.

Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation type="unfinished">Please enter your user name and password for retroachievements.org below.

Your password will not be saved in PCSX2, an access token will be generated and used instead.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9788"/>
      <source>Uses {} as confirm when using a controller.</source>
      <translation type="unfinished">Uses {} as confirm when using a controller.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9793"/>
      <source>Selected HDD image: {}</source>
      <translation>Imagem HDD selecionada: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9794"/>
      <source>HDD image &apos;{}&apos; already exists. Do you want to overwrite it?</source>
      <translation>Imagem HDD &apos;{}&apos; já existe. Deseja substituir?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9795"/>
      <source>Failed to create the Memory Card, because the name &apos;{}&apos; contains one or more invalid characters.</source>
      <translation>Falhou em criar o Cartão de Memória porque o nome &apos;{}&apos; contém um ou mais caracteres inválidos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9796"/>
      <source>Failed to create the Memory Card, because another card with the name &apos;{}&apos; already exists.</source>
      <translation>Falhou em criar o Cartão de Memória porque outro cartão com o nome &apos;{}&apos; já existe.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9797"/>
      <source>Memory Card &apos;{}&apos; created.</source>
      <translation>Cartão de memória &apos;{}&apos; criado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9822"/>
      <source>Are you sure you want to reset the play time for &apos;{}&apos; ({})?

Your current play time is {}.

This action cannot be undone.</source>
      <translation>Você tem certeza que você quer resetar o tempo de jogo pro &apos;{}&apos; ({})?

Esta ação não pode ser desfeita.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9824"/>
      <source>Failed to Load State From Backup Slot {}</source>
      <translation type="unfinished">Failed to Load State From Backup Slot {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9825"/>
      <source>Failed to Load State From Slot {}</source>
      <translation type="unfinished">Failed to Load State From Slot {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9826"/>
      <source>Failed to Save State To Slot {}</source>
      <translation type="unfinished">Failed to Save State To Slot {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9838"/>
      <source>Network &amp; HDD Settings</source>
      <translation>Configurações de Rede e HDD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9857"/>
      <source>Fit</source>
      <translation>Ajustar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9858"/>
      <source>Fill</source>
      <translation>Preencher</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9859"/>
      <source>Stretch</source>
      <translation>Esticar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9861"/>
      <source>Tile</source>
      <translation>Mosaico</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9903"/>
      <source>Extra + Preserve Sign</source>
      <translation>Extra + Preservar Sinal</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9904"/>
      <source>Full</source>
      <translation>Completo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9905"/>
      <source>Extra</source>
      <translation>Extra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9906"/>
      <source>Automatic (Default)</source>
      <translation>Automático (Padrão)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9907"/>
      <source>Direct3D 11</source>
      <translation>Direct3D 11</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9908"/>
      <source>Direct3D 12</source>
      <translation>Direct3D 12</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9909"/>
      <source>OpenGL</source>
      <translation>OpenGL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9910"/>
      <source>Vulkan</source>
      <translation>Vulkan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9911"/>
      <source>Metal</source>
      <translation>Metal</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9913"/>
      <source>Null</source>
      <translation>Nulo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9914"/>
      <source>Off</source>
      <translation>Desligado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9915"/>
      <source>Bilinear (Smooth)</source>
      <translation>Bilinear (Suave)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9916"/>
      <source>Bilinear (Sharp)</source>
      <translation>Bilinear (Nitidez)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9918"/>
      <source>Weave (Top Field First, Sawtooth)</source>
      <translation>Entrelaçamento (Campo Superior Primeiro, Dente de Serra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9919"/>
      <source>Weave (Bottom Field First, Sawtooth)</source>
      <translation>Entrelaçamento (Campo Inferior Primeiro, Dente de Serra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9920"/>
      <source>Bob (Top Field First)</source>
      <translation>Bob (Campo Superior Primeiro)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9921"/>
      <source>Bob (Bottom Field First)</source>
      <translation>Bob (Campo Inferior Primeiro,)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9922"/>
      <source>Blend (Top Field First, Half FPS)</source>
      <translation>Mistura (Campo Superior Primeiro, Metade dos FPS)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9923"/>
      <source>Blend (Bottom Field First, Half FPS)</source>
      <translation>Mistura (Campo Inferior Primeiro, Metade dos FPS)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9924"/>
      <source>Adaptive (Top Field First)</source>
      <translation>Entrelaçamento (Campo Superior Primeiro)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9925"/>
      <source>Adaptive (Bottom Field First)</source>
      <translation>Adaptativo (Campo Inferior Primeiro)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9926"/>
      <source>Native (PS2)</source>
      <translation>Nativa (PS2)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9938"/>
      <source>Nearest</source>
      <translation>Mais Próximo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9939"/>
      <source>Bilinear (Forced)</source>
      <translation>Bilinear (Forçada)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9940"/>
      <source>Bilinear (PS2)</source>
      <translation>Bilinear (PS2)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9941"/>
      <source>Bilinear (Forced excluding sprite)</source>
      <translation>Bilinear (Forçada excluindo a imagem móvel)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9942"/>
      <source>Off (None)</source>
      <translation>Desligado (Nenhum)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9943"/>
      <source>Trilinear (PS2)</source>
      <translation>Trilinear (PS2)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9944"/>
      <source>Trilinear (Forced)</source>
      <translation>Trilinear (Forçado)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9945"/>
      <source>Scaled</source>
      <translation>Ampliado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9946"/>
      <source>Unscaled (Default)</source>
      <translation>Não Ampliado (Padrão)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9948"/>
      <source>Minimum</source>
      <translation>Mínimo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9949"/>
      <source>Basic (Recommended)</source>
      <translation>Básico (Recomendado)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9950"/>
      <source>Medium</source>
      <translation>Médio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9951"/>
      <source>High</source>
      <translation>Alto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9952"/>
      <source>Full (Slow)</source>
      <translation>Completo (Lento)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9953"/>
      <source>Maximum (Very Slow)</source>
      <translation>Máximo (Muito Lento)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9954"/>
      <source>Off (Default)</source>
      <translation>Desligado (Padrão)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9955"/>
      <source>2x</source>
      <translation>2x</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9956"/>
      <source>4x</source>
      <translation>4x</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9957"/>
      <source>8x</source>
      <translation>8x</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9958"/>
      <source>16x</source>
      <translation>16x</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9959"/>
      <source>Partial</source>
      <translation>Parcial</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9960"/>
      <source>Full (Hash Cache)</source>
      <translation>Completo (Cache do Hash)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9961"/>
      <source>Force Disabled</source>
      <translation>Forçar Desativado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9962"/>
      <source>Force Enabled</source>
      <translation>Forçar Ativado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9963"/>
      <source>Accurate (Recommended)</source>
      <translation>Preciso (Recomendado)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9964"/>
      <source>Disable Readbacks (Synchronize GS Thread)</source>
      <translation>Desativar as Leituras de Retorno (Sincronizar o Thread do GS)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9965"/>
      <source>Unsynchronized (Non-Deterministic)</source>
      <translation>Não Sincronizado (Não Determinístico)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9966"/>
      <source>Disabled (Ignore Transfers)</source>
      <translation>Desativado (Ignorar Transferências)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10087"/>
      <source>Prompt On State Load/Save Failure</source>
      <translation>Avisar em Falha no Carregamento/Salvamento de State</translation>
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    <message>
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      <source>Start Big Picture UI</source>
      <translation>Iniciar Interface Big Picture</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10322"/>
      <source>Memory Card Enabled</source>
      <translation>Cartão de Memória Ativado</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9996"/>
      <source>Normal</source>
      <translation>Normal</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9998"/>
      <source>Normal (Maintain Upscale)</source>
      <translation>Normal (Manter Escalonamento)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9999"/>
      <source>Aggressive (Maintain Upscale)</source>
      <translation>Agressivo (Manter Escalonamento)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10022"/>
      <source>Manual</source>
      <translation>Manual</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10023"/>
      <source>Auto</source>
      <translation>Automático</translation>
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    <message>
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      <source>Internal</source>
      <translation>Interno</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10051"/>
      <source>Clear Binding</source>
      <translation>Limpar Associações</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10057"/>
      <source>Load/Save State</source>
      <translation>Carregar/Salvar o State</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10061"/>
      <source>Startup Error</source>
      <translation>Erro de Inicialização</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10064"/>
      <source>WARNING: Memory Card Busy</source>
      <translation>AVISO: Cartão de Memória Ocupado</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10071"/>
      <source>Cannot show details for games which were not scanned in the game list.</source>
      <translation>Não pode mostrar detalhes de jogos os quais não foram escaneados na lista de jogos.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10074"/>
      <source>Theme</source>
      <translation>Tema</translation>
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    <message>
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      <source>Default To Game List</source>
      <translation>Padrão para a Lista de Jogos</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10077"/>
      <source>Background Image</source>
      <translation>Imagem de Plano de Fundo</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10078"/>
      <source>Select Background Image</source>
      <translation>Selecionar Imagem de Plano de Fundo</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10079"/>
      <source>Clear Background Image</source>
      <translation>Selecionar Imagem de Plano de Fundo</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10080"/>
      <source>Background Opacity</source>
      <translation>Transparência do Plano de Fundo</translation>
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    <message>
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      <source>Background Mode</source>
      <translation>Modo de Segundo Plano</translation>
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    <message>
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      <source>Pause On Controller Disconnection</source>
      <translation>Pausar na Desconexão do Controle</translation>
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    <message>
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      <source>Use Save State Selector</source>
      <translation>Usar o Seletor dos Save States</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10091"/>
      <source>Swap OK/Cancel in Big Picture Mode</source>
      <translation>Trocar o OK/Cancelar no modo Big Picture</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10216"/>
      <source>SDL DualSense Player LED</source>
      <translation>LED do Jogador do DualSense SDL</translation>
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    <message>
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      <source>Press To Toggle</source>
      <translation>Pressione pra Alternar</translation>
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    <message>
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      <source>Deadzone</source>
      <translation>Zona Morta</translation>
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    <message>
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      <source>Full Boot</source>
      <translation>Inicialização Completa</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10300"/>
      <source>Achievement Notifications</source>
      <translation>Notificações das Conquistas</translation>
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    <message>
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      <source>Leaderboard Notifications</source>
      <translation>Notificações da Tabela de Classificação</translation>
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    <message>
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      <source>Enable In-Game Overlays</source>
      <translation>Ativar as Sobreposições Dentro do Jogo</translation>
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    <message>
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      <source>Encore Mode</source>
      <translation>Modo Encore</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10307"/>
      <source>Spectator Mode</source>
      <translation>Modo Espectador</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9970"/>
      <source>PNG</source>
      <translation>PNG</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9353"/>
      <source>-</source>
      <translation>-</translation>
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    <message>
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      <source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.</source>
      <translation>Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU.</translation>
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    <message>
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      <source>Removes the current card from the slot.</source>
      <translation>Remove o cartão atual do slot.</translation>
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    <message>
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      <source>Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).</source>
      <translation>Determina a frequência na qual a macro alternará os botões pra ligar e desligar (também conhecida como auto-disparo).</translation>
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    <message>
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      <source>{} Frames</source>
      <translation>{} Frames</translation>
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      <source>No Deinterlacing</source>
      <translation>Sem Desentrelaçamento</translation>
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      <source>Force 32bit</source>
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      <source>JPEG</source>
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      <translation>0 (Desativado)</translation>
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      <translation>1 (64 de Largura Máxima)</translation>
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      <source>2 (128 Max Width)</source>
      <translation>2 (128 de Largura Máxima)</translation>
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      <source>3 (192 Max Width)</source>
      <translation>3 (192 de Largura Máxima)</translation>
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    <message>
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      <source>4 (256 Max Width)</source>
      <translation>4 (256 de Largura Máxima)</translation>
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    <message>
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      <source>5 (320 Max Width)</source>
      <translation>5 (320 de Largura Máxima)</translation>
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    <message>
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      <source>6 (384 Max Width)</source>
      <translation>6 (384 de Largura Máxima)</translation>
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    <message>
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      <source>7 (448 Max Width)</source>
      <translation>7 (448 de Largura Máxima)</translation>
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    <message>
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      <source>8 (512 Max Width)</source>
      <translation>8 (512 de Largura Máxima)</translation>
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    <message>
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      <source>9 (576 Max Width)</source>
      <translation>9 (576 de Largura Máxima)</translation>
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    <message>
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      <source>10 (640 Max Width)</source>
      <translation>10 (640 de Largura Máxima)</translation>
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    <message>
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      <source>Sprites Only</source>
      <translation>Só Imagens Móveis</translation>
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    <message>
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      <source>Sprites/Triangles</source>
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    <message>
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      <translation>Imagens Móveis/Triângulos Misturados</translation>
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    <message>
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      <translation>1 (Normal)</translation>
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    <message>
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      <source>2 (Aggressive)</source>
      <translation>2 (Agressivo)</translation>
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    <message>
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      <source>Inside Target</source>
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      <source>Merge Targets</source>
      <translation>Unir Alvos</translation>
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    <message>
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      <source>Normal (Vertex)</source>
      <translation>Normal (Vértice)</translation>
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    <message>
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      <source>Special (Texture)</source>
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      <translation>Nenhum (Padrão)</translation>
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      <translation>Tornar Mais Nítido e Redimensionar (Exibir Resolução)</translation>
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    <message>
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      <source>Diagonal Filter</source>
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    <message>
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      <source>Triangular Filter</source>
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    <message>
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      <source>Wave Filter</source>
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    <message>
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      <source>Lottes CRT</source>
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      <source>4xRGSS</source>
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      <source>NxAGSS</source>
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      <source>LZMA (xz)</source>
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      <source>PS2 (8MB)</source>
      <translation>PS2 (8 MBs)</translation>
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      <source>PS2 (16MB)</source>
      <translation>PS2 (16 MBs)</translation>
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      <source>PS2 (32MB)</source>
      <translation>PS2 (32 MBs)</translation>
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      <source>PS2 (64MB)</source>
      <translation>PS2 (64 MBs)</translation>
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    <message>
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      <translation>Negativo</translation>
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    <message>
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      <source>Game List</source>
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      <source>Game List Settings</source>
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      <source>Title</source>
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      <source>File Title</source>
      <translation>Título do Arquivo</translation>
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      <source>CRC</source>
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      <source>Time Played</source>
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      <source>Last Played</source>
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      <source>Size</source>
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      <source>Select Disc Image</source>
      <translation>Selecionar Imagem do Disco</translation>
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      <source>Select Disc Drive</source>
      <translation>Selecione o Drive do Disco</translation>
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      <source>Start File</source>
      <translation>Iniciar Arquivo</translation>
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      <source>Start BIOS</source>
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      <source>Start Disc</source>
      <translation>Iniciar Disco</translation>
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      <translation>Definir Associação com o Controle</translation>
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    <message>
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      <translation>Taxa de Compatibilidade</translation>
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      <source>Path</source>
      <translation>Caminho</translation>
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    <message>
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      <source>Disc Path</source>
      <translation>Caminho do Disco</translation>
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      <translation>Copiar Configurações</translation>
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    <message>
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      <source>Pause On Start</source>
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      <translation>Pausar na Perda de Foco</translation>
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      <source>Confirm Shutdown</source>
      <translation>Confirmar Desligamento</translation>
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    <message>
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      <source>Save State On Shutdown</source>
      <translation>Salvar o State ao Desligar</translation>
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      <source>Support Forums</source>
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      <source>Overlay Position</source>
      <translation>Posição das Sobreposições</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10305"/>
      <source>Notification Position</source>
      <translation>Posição das Notificações</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10308"/>
      <source>Test Unofficial Achievements</source>
      <translation>Testar Conquistas Não Oficiais</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10309"/>
      <source>Notification Sound</source>
      <translation>Som de Notificação</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10310"/>
      <source>Select Notification Sound</source>
      <translation>Selecionar Som de Notificação</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10311"/>
      <source>Unlock Sound</source>
      <translation>Som de Desbloqueio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10312"/>
      <source>Select Unlock Sound</source>
      <translation>Selecionar Som de Desbloqueio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10313"/>
      <source>Leaderboard Submit Sound</source>
      <translation>Som das Submissões da Tabela de Classificação</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10314"/>
      <source>Select Leaderboard Submit Sound</source>
      <translation>Selecionar o Som das Submissões da Tabela de Classificação</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10315"/>
      <source>Username: {}</source>
      <translation>Nome de Usuário {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10316"/>
      <source>Login token generated on {}</source>
      <translation>Token do login gerado em {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10317"/>
      <source>Logout</source>
      <translation>Sair</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10318"/>
      <source>Not Logged In</source>
      <translation>Não Está Logado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9760"/>
      <source>Login</source>
      <translation>Login</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10319"/>
      <source>Game: {0} ({1})</source>
      <translation>Jogo: {0} ({1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10320"/>
      <source>Rich presence inactive or unsupported.</source>
      <translation>Presença rica inativa ou não suportada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10321"/>
      <source>Game not loaded or no RetroAchievements available.</source>
      <translation>Jogo não carregado ou sem RetroAchievements disponíveis.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10323"/>
      <source>Card Name</source>
      <translation>Nome do Cartão</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10324"/>
      <source>Eject Card</source>
      <translation>Ejetar Cartão</translation>
    </message>
  </context>
  <context>
    <name>GS</name>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="194"/>
      <source>Configured upscale multiplier {}x is above your GPU&apos;s supported multiplier of {}x.</source>
      <translation>O multiplicador configurado da ampliação {}x está acima do multiplicador suportado pela sua GPU de {}x.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="302"/>
      <source>Failed to reopen, restoring old configuration.</source>
      <translation>Falhou em re-abrir, restaurando a configuração antiga.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="359"/>
      <source>Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.</source>
      <translation>Falhou em criar dispositivo de renderização. Isto pode ser devido a sua GPU não suportar o renderizador escolhido ({}) ou porque seus drivers gráficos precisam ser atualizados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="546"/>
      <source>Failed to change window after update. The log may contain more information.</source>
      <translation>Falha em mudar a janela após a atualização. O registro pode conter mais informações.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1089"/>
      <source>Upscaling can only be changed while using the Hardware Renderer.</source>
      <translation>O escalonamento só pode ser alterado ao usar o renderizador por hardware.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1102"/>
      <source>Upscale multiplier set to native resolution.</source>
      <translation>Multiplicador de escalonamento definido para a resolução nativa.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1107"/>
      <source>Upscale multiplier maximized to {}x.</source>
      <translation>Multiplicador de escalonamento maximizado para {}x.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1111"/>
      <source>Upscale multiplier {} to {}x.</source>
      <translation>Multiplicador de escalonamento de {} para {}x.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1112"/>
      <source>increased</source>
      <translation>aumentado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1112"/>
      <source>decreased</source>
      <translation>diminuído</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1122"/>
      <source>{} ({} x {})</source>
      <extracomment>Leftmost value is an OSD message about the upscale multiplier. Values in parentheses are a resolution width (left) and height (right).</extracomment>
      <translation>{} ({} x {})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="475"/>
      <source>Saving screenshot to &apos;{}&apos;.</source>
      <translation>Salvando a screenshot em &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="487"/>
      <source>Saved screenshot to &apos;{}&apos;.</source>
      <translation>Salvou a screenshot em &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="494"/>
      <source>Failed to save screenshot to &apos;{}&apos;.</source>
      <translation>Falhou em salvar a screenshot em &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="565"/>
      <source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
      <translation>O dispositivo da GPU do hospedeiro encontrou um erro e foi recuperado. Isto pode ter quebrado a renderização.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="684"/>
      <source>CAS is not available, your graphics driver does not support the required functionality.</source>
      <translation>O CAS não está disponível, seu driver dos gráficos não suporta a funcionalidade requerida.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="739"/>
      <source>with no compression</source>
      <translation>com nenhuma compressão</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="746"/>
      <source>with LZMA compression</source>
      <translation>com compressão LZMA</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="753"/>
      <source>with Zstandard compression</source>
      <translation>com compressão Zstandard</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="759"/>
      <source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
      <translation>Salvando o despejo do GS {0} {1} em &apos;{2}&apos;</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="760"/>
      <source>single frame</source>
      <translation>frame único</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="760"/>
      <source>multi-frame</source>
      <translation>multi-frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="780"/>
      <source>Failed to render/download screenshot.</source>
      <translation>Falhou em renderizar/baixar a screenshot.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="791"/>
      <source>Saved GS dump to &apos;{}&apos;.</source>
      <translation>Salvou o dump do GS em &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="132"/>
      <source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
      <translation>O cache do hash usou {:.2f} MBs de VRAM, desativando.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="741"/>
      <source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
      <translation>Desativando os mipmaps gerados automaticamente em uma ou mais texturas de substituição comprimidas. Por favor gere mipmaps quando comprimir suas texturas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2713"/>
      <source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
      <translation>Ambos os buffers do stencil e as barreiras das texturas estão indisponíveis, isto quebrará alguns efeitos gráficos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5054"/>
      <source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.</source>
      <translation>O giro da GPU durante as leituras de retorno está ativado mas as estampas de data e hora calibrados estão indisponíveis. Isto pode ser realmente lento.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="392"/>
      <source>Your system has the &quot;OpenCL, OpenGL, and Vulkan Compatibility Pack&quot; installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.</source>
      <translation>Seu sistema tem o &quot;Pacote de Compatibilidade do OpenCL e OpenGL e Vulkan&quot; instalado.
Este driver do Vulkan causa um crash no PCSX2 em algumas GPUs.
Pra usar o renderizador do Vulkan você deve remover este pacote de aplicativo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="411"/>
      <source>The Vulkan graphics API was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.</source>
      <translation>O renderizador Vulkan foi selecionado automaticamente, mas nenhum dispositivo compatível foi achado.
       Você deve atualizar todos os drivers gráficos no seu sistema, incluindo quaisquer GPUs integradas
       pra usar o renderizador Vulkan.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="997"/>
      <source>Switching to Software Renderer...</source>
      <translation>Trocar pro Renderizador de Software...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="997"/>
      <source>Switching to Hardware Renderer...</source>
      <translation>Trocar pro Renderizador de Hardware...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="117"/>
      <source>Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.</source>
      <translation>Falhou em criar o dispositivo D3D11: 0x{:08X}. Uma GPU a qual suporte o Nível de Recursos do Direct3D 10.0 é requerida.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="516"/>
      <source>The Direct3D 11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</source>
      <translation>O Direct3D 11 está sendo executado no nível de recurso 10.0. Está é uma configuração NÃO SUPORTADA.
Não peça suporte técnico, por favor atualize seu hardware/drivers primeiro.</translation>
    </message>
  </context>
  <context>
    <name>GSCapture</name>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="296"/>
      <source>Failed to load FFmpeg</source>
      <translation>Falhou em carregar o FFmpeg</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="297"/>
      <source>You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.</source>
      <translation>Você pode estar com falta de um ou mais arquivos ou está usando a versão incorreta. Este build do PCSX2 requer:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Por favor veja nossa documentação oficial pra mais informações.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio and video</source>
      <translation>capturando áudio e vídeo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing video</source>
      <translation>capturando vídeo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio</source>
      <translation>capturando áudio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="840"/>
      <source>Starting {} to &apos;{}&apos;.</source>
      <translation>Iniciando o {} para &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1257"/>
      <source>Stopped {} to &apos;{}&apos;.</source>
      <translation>Parou o {} para &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1263"/>
      <source>Aborted {} due to encoding error in &apos;{}&apos;.</source>
      <translation>Abortado {} devido a um erro de codificação em &apos;{}&apos;.</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceOGL</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp" line="639"/>
      <source>OpenGL renderer is not supported. Only OpenGL {}.{}
 was found</source>
      <translation>O renderizador OpenGL não é suportado. Só o OpenGL {}. {}
 foi achado</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceVK</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2078"/>
      <source>Your GPU does not support the required Vulkan features.</source>
      <translation>Sua GPU não suporta os recursos requeridos do Vulkan.</translation>
    </message>
  </context>
  <context>
    <name>GSDumpFile</name>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="78"/>
      <source>Failed to read header.</source>
      <translation type="unfinished">Failed to read header.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="85"/>
      <source>Failed to read state data.</source>
      <translation type="unfinished">Failed to read state data.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="95"/>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="107"/>
      <source>GSDump header is corrupted.</source>
      <translation type="unfinished">GSDump header is corrupted.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="119"/>
      <source>Failed to read real state data</source>
      <translation type="unfinished">Failed to read real state data</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="127"/>
      <source>Failed to read regs data.</source>
      <translation type="unfinished">Failed to read regs data.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="144"/>
      <source>Failed to read packet.</source>
      <translation>Falha ao ler pacote.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="162"/>
      <source>Failed to read byte.</source>
      <translation>Falha ao ler byte.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="174"/>
      <source>Failed to read word.</source>
      <translation>Falha ao ler palavra.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="205"/>
      <source>Unknown packet type {}</source>
      <translation type="unfinished">Unknown packet type {}</translation>
    </message>
  </context>
  <context>
    <name>GSDumpLzma</name>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="337"/>
      <source>Failed to allocate lookahead buffer.</source>
      <translation type="unfinished">Failed to allocate lookahead buffer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="357"/>
      <source>Xzs_ReadBackward() failed: {}.</source>
      <translation type="unfinished">Xzs_ReadBackward() failed: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="364"/>
      <source>Stream has no blocks.</source>
      <translation type="unfinished">Stream has no blocks.</translation>
    </message>
  </context>
  <context>
    <name>GSDumpReplayer</name>
    <message>
      <location filename="../../pcsx2/GSDumpReplayer.cpp" line="97"/>
      <source>Failed to open or read &apos;{}&apos;: {}</source>
      <translation type="unfinished">Failed to open or read &apos;{}&apos;: {}</translation>
    </message>
  </context>
  <context>
    <name>GameCheatSettingsWidget</name>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
      <translation>Ativar trapaças pode causar comportamento imprevisível, travamentos, bloqueios ou salvar jogos corrompidos. Use trapaças por sua própria conta e risco, a equipe do PCSX2 não fornecerá suporte para usuários que ativaram trapaças.</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="41"/>
      <source>Enable Cheats</source>
      <translation>Ativar Trapaças</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="28"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="29"/>
      <source>Author</source>
      <translation>Autor</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="30"/>
      <source>Description</source>
      <translation>Descrição</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="48"/>
      <source>Search...</source>
      <translation>Procurar...</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="72"/>
      <source>Enable All</source>
      <translation>Ativar Tudo</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="79"/>
      <source>Disable All</source>
      <translation>Desativar Tudo</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="86"/>
      <source>All CRCs</source>
      <translation>Todos os CRCs</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="116"/>
      <source>Reload Cheats</source>
      <translation>Recarregar Trapaças</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="65"/>
      <source>Show Cheats For All CRCs</source>
      <translation>Mostrar Trapaças para Todos os CRCs</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="65"/>
      <source>Checked</source>
      <translation>Selecionado</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="66"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation>Alterna o escaneamento dos arquivos do patch pra todos os CRCs do jogo. Com isto ativado os patches disponíveis para o serial do jogo com CRCs diferentes também serão carregados.</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="138"/>
      <source>&lt;strong&gt;Applied:&lt;/strong&gt; %1</source>
      <translation>&lt;strong&gt;Aplicado:&lt;/strong&gt; %1</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="291"/>
      <source>%1 unlabelled patch codes will automatically activate.</source>
      <translation>%1 códigos de patch sem rótulo serão ativados automaticamente.</translation>
    </message>
  </context>
  <context>
    <name>GameDatabase</name>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="888"/>
      <source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
      <translation>{0} A Precisão da Mistura Atual é {1}.
A Precisão da Mistura Recomendada pra este jogo é {2}.
Você pode ajustar o nível da mistura nas Propriedades do Jogo pra melhorar a
qualidade gráfica, mas isto aumentará os requerimentos do sistema.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="932"/>
      <source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
      <translation>Os consertos manuais do renderizador via hardware do GS estão ativados. Os consertos automáticos não foram aplicados:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1173"/>
      <source>No tracks provided.</source>
      <translation>Nenhuma faixa foi fornecida.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1182"/>
      <source>Hash {} is not in database.</source>
      <translation>O Hash {} não está no banco de dados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1191"/>
      <source>Data track number does not match data track in database.</source>
      <translation>O número da faixa dos dados não combina com a faixa dos dados no banco de dados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1208"/>
      <source>Track {0} with hash {1} is not found in database.
</source>
      <translation>A faixa {0} com o hash {1} não foi achada no banco de dados.
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1219"/>
      <source>Track {0} with hash {1} is for a different game ({2}).
</source>
      <translation>A faixa {0} com o hash {1} é pra um jogo diferente ({2}).
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1230"/>
      <source>Track {0} with hash {1} does not match database track.
</source>
      <translation>A faixa {0} com o hash {1} não combina com a faixa no banco de dados.
</translation>
    </message>
  </context>
  <context>
    <name>GameFixSettingsWidget</name>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="17"/>
      <source>Game Fixes</source>
      <translation>Consertos dos Jogos</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="23"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>FPU Multiply Hack</source>
      <extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>Hack da Multiplicação da FPU</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="37"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skip MPEG Hack</source>
      <extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation>Hack pra Ignorar o MPEG</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="44"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>Preload TLB Hack</source>
      <extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
      <translation>Pré-Carregar o Hack do TLB</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="51"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>EE Timing Hack</source>
      <extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
      <translation>Hack da Cronometragem da EE</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="58"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Instant DMA Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation>Hack do DMA Instantâneo</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="65"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>OPH Flag Hack</source>
      <extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>Hack da Bandeira do OPH</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="72"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Emulate GIF FIFO</source>
      <extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation>Emular o FIFO do GIF</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="79"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>DMA Busy Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation>Hack do DMA Ocupado</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="86"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>Delay VIF1 Stalls</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
      <translation>Atrasar Acumulações da VIF1</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="93"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Emulate VIF FIFO</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation>Emular o FIFO da VIF</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="100"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Full VU0 Synchronization</source>
      <extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
      <translation>Sincronização Completa da VU0</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="107"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>VU I Bit Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
      <translation>Hack do Bit da VU I</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="114"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>VU Add Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
      <translation>Hack de Acréscimo da VU</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="121"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>VU Overflow Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>Hack da Sobrecarga da VU</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="128"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>VU Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
      <translation>Sincronização da VU</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="135"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>VU XGKick Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
      <translation>Sincronização do XGKick da VU</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="142"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Force Blit Internal FPS Detection</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit  This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
      <translation>Forçar a Detecção dos FPS Internos dos Blits</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="30"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Use Software Renderer For FMVs</source>
      <extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation>Usar o Renderizador de Software pros FMVs</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>For Tales of Destiny.</source>
      <translation>Pro Tales of Destiny.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation>Pra evitar o erro do TLB no Goemon.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation>Necessário pra alguns jogos com renderização complexa dos FMVs.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation>Ignora os vídeos/FMVs nos jogos pra evitar o travamento/congelamentos dos jogos.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation>Conhecido por afetar os seguintes jogos: Bleach Blade Battlers, Growlanser II e III, Wizardry.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation>Hack de cronometragem de propósito geral. Conhecido por afetar os seguintes jogos: Digital Devil Saga, SSX.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation>Bom pros problemas de emulação do cache. Conhecido por afetar os seguintes jogos: Fire Pro Wrestling Z.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation>Conhecido por afetar os seguintes jogos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Correct but slower. Known to affect the following games: FIFA Street 2.</source>
      <translation type="unfinished">Correct but slower. Known to affect the following games: FIFA Street 2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation>Simular a leitura adiantada do FIFO da VIF1. Conhecido por afetar os seguintes jogos: Test Drive Unlimited, Transformers.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation>Pro travamento no carregamento do HUD do SOCOM 2 e Spy Hunter.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation>Pros Jogos da Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation>Evita a recompilação constante em alguns jogos. Conhecido por afetar os seguintes jogos: Scarface The World is Yours, Crash Tag Team Racing.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation>Força a sincronização rígida da VU0 em cada instrução do COP2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation>Executar atrasado. Pra evitar problemas de sincronização quando ler ou gravar os registros da VU.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation>Pra verificar possíveis sobrecargas na flutuação (Superman Returns).</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation>Usa cronometragem precisa pros XGKicks da VU (mais lento).</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation>Usa um método alternativo pra calcular os FPS internos pra evitar leituras falsas em alguns jogos.</translation>
    </message>
  </context>
  <context>
    <name>GameList</name>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="98"/>
      <source>PS2 Disc</source>
      <translation>Disco do PS2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="99"/>
      <source>PS1 Disc</source>
      <translation>Disco do PS1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="100"/>
      <source>ELF</source>
      <translation>ELF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="101"/>
      <source>Invalid</source>
      <translation>Inválido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="114"/>
      <source>NTSC-B</source>
      <translation>NTSC-B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="115"/>
      <source>NTSC-C</source>
      <translation>NTSC-C</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="116"/>
      <source>NTSC-HK</source>
      <translation>NTSC-HK</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="117"/>
      <source>NTSC-J</source>
      <translation>NTSC-J</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="118"/>
      <source>NTSC-K</source>
      <translation>NTSC-K</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="119"/>
      <source>NTSC-T</source>
      <translation>NTSC-T</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="120"/>
      <source>NTSC-U</source>
      <translation>NTSC-U</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="121"/>
      <source>Other</source>
      <translation>Outro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="122"/>
      <source>PAL-A</source>
      <translation>PAL-A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="123"/>
      <source>PAL-AF</source>
      <translation>PAL-AF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="124"/>
      <source>PAL-AU</source>
      <translation>PAL-AU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="125"/>
      <source>PAL-BE</source>
      <translation>PAL-BE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="126"/>
      <source>PAL-E</source>
      <translation>PAL-E</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="127"/>
      <source>PAL-F</source>
      <translation>PAL-F</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="128"/>
      <source>PAL-FI</source>
      <translation>PAL-FI</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="129"/>
      <source>PAL-G</source>
      <translation>PAL-G</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="130"/>
      <source>PAL-GR</source>
      <translation>PAL-GR</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="131"/>
      <source>PAL-I</source>
      <translation>PAL-I</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="132"/>
      <source>PAL-IN</source>
      <translation>PAL-IN</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="133"/>
      <source>PAL-M</source>
      <translation>PAL-M</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="134"/>
      <source>PAL-NL</source>
      <translation>PAL-NL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="135"/>
      <source>PAL-NO</source>
      <translation>PAL-NO</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="136"/>
      <source>PAL-P</source>
      <translation>PAL-P</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="137"/>
      <source>PAL-PL</source>
      <translation>PAL-PL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="138"/>
      <source>PAL-R</source>
      <translation>PAL-R</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="139"/>
      <source>PAL-S</source>
      <translation>PAL-S</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="140"/>
      <source>PAL-SC</source>
      <translation>PAL-SC</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="141"/>
      <source>PAL-SW</source>
      <translation>PAL-SW</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="142"/>
      <source>PAL-SWI</source>
      <translation>PAL-SWI</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="143"/>
      <source>PAL-UK</source>
      <translation>PAL-UK</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="197"/>
      <source>Unknown</source>
      <translation>Desconhecido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="200"/>
      <source>Nothing</source>
      <translation>Nada</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="203"/>
      <source>Intro</source>
      <translation>Introdução</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="206"/>
      <source>Menu</source>
      <translation>Menu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="209"/>
      <source>In-Game</source>
      <translation>Em jogo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="212"/>
      <source>Playable</source>
      <translation>Jogável</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="215"/>
      <source>Perfect</source>
      <translation>Perfeito</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="692"/>
      <source>Scanning directory {} (recursively)...</source>
      <translation>Escaneando o diretório {} (recursivamente)...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="695"/>
      <source>Scanning directory {}...</source>
      <translation>Escaneando o diretório {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="723"/>
      <source>Scanning {}...</source>
      <translation>Escaneando {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1190"/>
      <source>Never</source>
      <translation>Nunca</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1207"/>
      <source>Today</source>
      <translation>Hoje</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1212"/>
      <source>Yesterday</source>
      <translation>Ontem</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1235"/>
      <source>{}h {}m</source>
      <translation>{}h {}m</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1237"/>
      <source>{}h {}m {}s</source>
      <translation>{}h {}m {}s</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1239"/>
      <source>{}m {}s</source>
      <translation>{}m {}s</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1241"/>
      <source>{}s</source>
      <translation>{}s</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/GameList.cpp" line="1252"/>
      <source>%n seconds</source>
      <translation>
        <numerusform>%n segundo</numerusform>
        <numerusform>%n segundos</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../GameList/GameListModel.cpp" line="223"/>
      <location filename="../../pcsx2/GameList.cpp" line="1248"/>
      <source>%n hours</source>
      <translation>
        <numerusform>%n hora</numerusform>
        <numerusform>%n horas</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../GameList/GameListModel.cpp" line="227"/>
      <location filename="../../pcsx2/GameList.cpp" line="1250"/>
      <source>%n minutes</source>
      <translation>
        <numerusform>%n minutos</numerusform>
        <numerusform>%n minutos</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1412"/>
      <source>Downloading cover for {0} [{1}]...</source>
      <translation>Baixando a capa pro {0} [{1}]...</translation>
    </message>
  </context>
  <context>
    <name>GameListModel</name>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="512"/>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="513"/>
      <source>Code</source>
      <translation>Código</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="514"/>
      <source>Title</source>
      <translation>Título</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="515"/>
      <source>File Title</source>
      <translation>Título do Arquivo</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="516"/>
      <source>CRC</source>
      <translation>CRC</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="517"/>
      <source>Time Played</source>
      <translation>Tempo Jogado</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="518"/>
      <source>Last Played</source>
      <translation>Jogado pela Última Vez</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="519"/>
      <source>Size</source>
      <translation>Tamanho</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="520"/>
      <source>Region</source>
      <translation>Região</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="521"/>
      <source>Compatibility</source>
      <translation>Compatibilidade</translation>
    </message>
  </context>
  <context>
    <name>GameListRefreshThread</name>
    <message>
      <location filename="../GameList/GameListRefreshThread.cpp" line="64"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
  </context>
  <context>
    <name>GameListSettingsWidget</name>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="29"/>
      <source>Game Scanning</source>
      <translation>Escaneamento do Jogo</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="37"/>
      <source>Search Directories (will be scanned for games)</source>
      <translation>Diretórios de Busca (serão escaneados por jogos)</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="69"/>
      <source>Add...</source>
      <translation>Adicionar...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="88"/>
      <location filename="../Settings/GameListSettingsWidget.ui" line="189"/>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="181"/>
      <source>Remove</source>
      <translation>Remover</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="104"/>
      <source>Search Directory</source>
      <translation>Diretório de Busca</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="109"/>
      <source>Scan Recursively</source>
      <translation>Escanear Recursivamente</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="119"/>
      <source>Excluded Paths (will not be scanned)</source>
      <translation>Caminhos Excluídos (não serão escaneados)</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="151"/>
      <source>Directory...</source>
      <translation>Diretório...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="170"/>
      <source>File...</source>
      <translation>Arquivo...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="228"/>
      <source>Scan For New Games</source>
      <translation>Escanear por Novos Jogos</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="244"/>
      <source>Rescan All Games</source>
      <translation>Re-Escanear Todos os Jogos</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="259"/>
      <source>Display</source>
      <translation>Tela</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="265"/>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="30"/>
      <source>Prefer English Titles</source>
      <translation>Preferir Títulos em Inglês</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="30"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
      <source>For games with both a title in the game&apos;s native language and one in English, prefer the English title.</source>
      <translation>Pra jogos com ambos: um título no idioma nativo do jogo e um em inglês, prefira o título em inglês.</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="183"/>
      <source>Open Directory...</source>
      <translation>Abrir Diretório...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="197"/>
      <source>Select Search Directory</source>
      <translation>Selecionar Diretório da Busca</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="203"/>
      <source>Scan Recursively?</source>
      <translation>Escanear Recursivamente?</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="204"/>
      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation>Você gostaria de escanear o diretório &quot;%1&quot; recursivamente?

O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos sub-diretórios.</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="234"/>
      <source>Select File</source>
      <translation>Selecionar Arquivo</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="244"/>
      <source>Select Directory</source>
      <translation>Selecionar Diretório</translation>
    </message>
  </context>
  <context>
    <name>GameListWidget</name>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="57"/>
      <location filename="../GameList/GameListWidget.ui" line="60"/>
      <source>Game List</source>
      <translation>Lista de Jogos</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="82"/>
      <location filename="../GameList/GameListWidget.ui" line="85"/>
      <source>Game Grid</source>
      <translation>Grade dos Jogos</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="107"/>
      <location filename="../GameList/GameListWidget.ui" line="110"/>
      <source>Show Titles</source>
      <translation>Mostrar Títulos</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="172"/>
      <source>All Types</source>
      <translation>Todos os Tipos</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="184"/>
      <source>All Regions</source>
      <translation>Todas as Regiões</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="201"/>
      <source>Search...</source>
      <translation>Procurar...</translation>
    </message>
  </context>
  <context>
    <name>GamePatchDetailsWidget</name>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="37"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
      <source>Patch Title</source>
      <translation>Aplicar o Patch no Título</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="62"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
      <source>Enabled</source>
      <translation>Ativado</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="73"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Autor: &lt;/span&gt;Autor do Patch&lt;/p&gt;&lt;p&gt;A descrição vai aqui&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="26"/>
      <source>Unknown</source>
      <translation>Desconhecido</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="28"/>
      <source>No description provided.</source>
      <translation>Nenhuma descrição fornecida.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="31"/>
      <source>&lt;strong&gt;Author:&lt;/strong&gt; %1&lt;br&gt;&lt;strong&gt;Applied:&lt;/strong&gt; %2&lt;br&gt;%3</source>
      <translation type="unfinished">&lt;strong&gt;Author:&lt;/strong&gt; %1&lt;br&gt;&lt;strong&gt;Applied:&lt;/strong&gt; %2&lt;br&gt;%3</translation>
    </message>
  </context>
  <context>
    <name>GamePatchSettingsWidget</name>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation>A ativação dos patches dos jogos pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados. Use os patches por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado os patches dos jogos.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="39"/>
      <source>Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</source>
      <translation>Todos os patches embutidos com o PCSX2 pra este jogo serão desativados já que você tem patches sem rótulos carregados.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="49"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Widescreen patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Os patches Widescreen atualmente estão &lt;span style=&quot; font-weight:600;&quot;&gt;ATIVADOS&lt;/span&gt; globalmente.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="59"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;No-Interlacing patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Os patches Sem-Entrelaçamento atualmente estão &lt;span style=&quot; font-weight:600;&quot;&gt;ATIVADOS&lt;/span&gt; globalmente.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="84"/>
      <source>All CRCs</source>
      <translation>Todos os CRCs</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="107"/>
      <source>Reload Patches</source>
      <translation>Recarregar Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="91"/>
      <source>Show Patches For All CRCs</source>
      <translation>Mostrar os Patches para Todos os CRCs</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="91"/>
      <source>Checked</source>
      <translation>Selecionado</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="92"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation>Alterna o escaneamento dos arquivos do patch pra todos os CRCs do jogo. Com isto ativado os patches disponíveis para o serial do jogo com CRCs diferentes também serão carregados.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="191"/>
      <source>There are no patches available for this game.</source>
      <translation>Não há patches disponíveis pra este jogo.</translation>
    </message>
  </context>
  <context>
    <name>GameSummaryWidget</name>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="32"/>
      <source>Title:</source>
      <translation>Título:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="44"/>
      <source>Clear the line to restore the original title...</source>
      <translation>Limpe a linha pra restaurar o título original...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="54"/>
      <location filename="../Settings/GameSummaryWidget.ui" line="387"/>
      <source>Restore</source>
      <translation>Restaurar</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="63"/>
      <source>Sorting Title:</source>
      <extracomment>Name for use in sorting (e.g. &quot;XXX, The&quot; for a game called &quot;The XXX&quot;)</extracomment>
      <translation>Ordenação dos Títulos:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="80"/>
      <source>English Title:</source>
      <translation>Título em Inglês:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="97"/>
      <source>Path:</source>
      <translation>Caminho:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="114"/>
      <source>Serial:</source>
      <translation>Serial:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="136"/>
      <source>Check Wiki</source>
      <translation>Verifique o Wiki</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="145"/>
      <source>CRC:</source>
      <translation>CRC:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="162"/>
      <source>Type:</source>
      <translation>Tipo:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="185"/>
      <source>PS2 Disc</source>
      <translation>Disco de PS2</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="193"/>
      <source>PS1 Disc</source>
      <translation>Disco de PS1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="201"/>
      <source>ELF (PS2 Executable)</source>
      <translation>ELF (Executável do PS2)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="212"/>
      <source>Region:</source>
      <translation>Região:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="231"/>
      <source>NTSC-B (Brazil)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-B (Brasil)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="236"/>
      <source>NTSC-C (China)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-C (China)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="241"/>
      <source>NTSC-HK (Hong Kong)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-HK (Hong Kong)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="246"/>
      <source>NTSC-J (Japan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-J (Japão)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="251"/>
      <source>NTSC-K (Korea)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-K (Coréia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="256"/>
      <source>NTSC-T (Taiwan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-T (Taiwan)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="261"/>
      <source>NTSC-U (US)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-U (EUA)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="266"/>
      <source>Other</source>
      <translation>Outro</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="271"/>
      <source>PAL-A (Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-A (Austrália)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="276"/>
      <source>PAL-AF (South Africa)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-AF (África do Sul)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="281"/>
      <source>PAL-AU (Austria)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-AU (Áustria)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="286"/>
      <source>PAL-BE (Belgium)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-BE (Bélgica)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="291"/>
      <source>PAL-E (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-E (Europa/Austrália)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="296"/>
      <source>PAL-F (France)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-F (França)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="301"/>
      <source>PAL-FI (Finland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-FI (Finlândia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="306"/>
      <source>PAL-G (Germany)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-G (Alemanha)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="311"/>
      <source>PAL-GR (Greece)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-GR (Grécia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="316"/>
      <source>PAL-I (Italy)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-I (Itália)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="321"/>
      <source>PAL-IN (India)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-IN (Índia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="326"/>
      <source>PAL-M (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-M (Europa/Austrália)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="331"/>
      <source>PAL-NL (Netherlands)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-NL (Holanda)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="336"/>
      <source>PAL-NO (Norway)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-NO (Noruega)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="341"/>
      <source>PAL-P (Portugal)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-P (Portugal)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="346"/>
      <source>PAL-PL (Poland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-PL (Polônia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="351"/>
      <source>PAL-R (Russia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-R (Rússia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="356"/>
      <source>PAL-S (Spain)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-S (Espanha)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="361"/>
      <source>PAL-SC (Scandinavia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SC (Escandinávia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="366"/>
      <source>PAL-SW (Sweden)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SW (Suécia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="371"/>
      <source>PAL-SWI (Switzerland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SWI (Suíça)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="376"/>
      <source>PAL-UK (United Kingdom)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-UK (Reino Unido)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="396"/>
      <source>Compatibility:</source>
      <translation>Compatibilidade:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="413"/>
      <source>Input Profile:</source>
      <translation>Perfil de Entrada:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="430"/>
      <source>Shared</source>
      <extracomment>Refers to the shared settings profile.</extracomment>
      <translation>Compartilhado</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="438"/>
      <source>Disc Path:</source>
      <translation>Caminho do Disco:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="453"/>
      <source>Browse...</source>
      <translation>Explorar...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="460"/>
      <source>Clear</source>
      <translation>Limpar</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="512"/>
      <source>Verify</source>
      <translation>Verificar</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="555"/>
      <source>Search on Redump.org...</source>
      <translation>Procurar no Redump.org...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="78"/>
      <source>%0%1</source>
      <extracomment>First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat</extracomment>
      <translation>%0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="86"/>
      <source> %0%1</source>
      <extracomment>First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages</extracomment>
      <translation> %0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="175"/>
      <source>Select Disc Path</source>
      <translation>Selecionar o Caminho do Disco</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="188"/>
      <source>Game is not a CD/DVD.</source>
      <translation>O jogo não é um CD/DVD.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="195"/>
      <source>Track list unavailable while virtual machine is running.</source>
      <translation>A lista de faixas fica indisponível enquanto a máquina virtual está em execução.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="220"/>
      <source>#</source>
      <translation>#</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="223"/>
      <source>Mode</source>
      <translation>Modo</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="224"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="232"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="225"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="233"/>
      <source>Sectors</source>
      <translation>Setores</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="234"/>
      <source>Size</source>
      <translation>Tamanho</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="227"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="235"/>
      <source>MD5</source>
      <translation>MD5</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="228"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="236"/>
      <source>Status</source>
      <translation>Status</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="244"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="249"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="250"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="251"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="257"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="258"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="259"/>
      <source>%1</source>
      <translation>%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="252"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="260"/>
      <source>&lt;not computed&gt;</source>
      <translation>&lt;not computed&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="276"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="285"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="276"/>
      <source>Cannot verify image while a game is running.</source>
      <translation>Não pode verificar a imagem enquanto um jogo está em execução.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="307"/>
      <source>One or more tracks is missing.</source>
      <translation>Uma ou mais faixas estão ausentes.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="344"/>
      <source>Verified as %1 [%2] (Version %3).</source>
      <translation>Verificado como %1 [%2] (Versão %3).</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="351"/>
      <source>Verified as %1 [%2].</source>
      <translation>Verificado como %1 [%2].</translation>
    </message>
  </context>
  <context>
    <name>GlobalVariableTreeView</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="923"/>
      <source>unknown function</source>
      <translation>função desconhecida</translation>
    </message>
  </context>
  <context>
    <name>GraphicsAdvancedSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="26"/>
      <source>Advanced Options</source>
      <translation>Opções Avançadas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="32"/>
      <source>Hardware Download Mode:</source>
      <translation>Modo de Download de Hardware:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="43"/>
      <source>Accurate (Recommended)</source>
      <translation>Preciso (Recomendado)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="48"/>
      <source>Disable Readbacks (Synchronize GS Thread)</source>
      <translation>Desativar Readbacks (Sincronizar Thread da GS)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="53"/>
      <source>Unsynchronized (Non-Deterministic)</source>
      <translation>Dessincronizado (Não Determinístico)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="58"/>
      <source>Disabled (Ignore Transfers)</source>
      <translation>Desativado (Ignorar Transferências)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="66"/>
      <source>GS Dump Compression:</source>
      <translation>Compressão de Capturas da GS:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="77"/>
      <source>Uncompressed</source>
      <translation>Sem Compressão</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="82"/>
      <source>LZMA (xz)</source>
      <translation>LZMA (xz)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="87"/>
      <source>Zstandard (zst)</source>
      <translation>Zstandard (zst)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="97"/>
      <source>Extended Upscaling Multipliers</source>
      <translation>Multiplicadores de Upscaling Estendidos</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="104"/>
      <source>Disable Mailbox Presentation</source>
      <extracomment>Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.</extracomment>
      <translation>Desativar Apresentação Mailbox</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="111"/>
      <source>Use Blit Swap Chain</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
      <translation>Usar Blit Swap Chain</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="118"/>
      <source>Spin CPU During Readbacks</source>
      <translation>Manter CPU em Espera Ativa durante Readbacks</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="125"/>
      <source>Spin GPU During Readbacks</source>
      <translation>Manter GPU em Espera Ativa durante Readbacks</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="134"/>
      <source>Allow Exclusive Fullscreen:</source>
      <translation>Permitir Tela Cheia Exclusiva:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="145"/>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="279"/>
      <source>Automatic (Default)</source>
      <translation>Automático (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="150"/>
      <source>Disallowed</source>
      <translation>Não permitido</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="155"/>
      <source>Allowed</source>
      <translation>Permitido</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="164"/>
      <source>None</source>
      <translation>Nenhum</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="169"/>
      <source>Partial</source>
      <translation>Parcial</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="174"/>
      <source>Full (Hash Cache)</source>
      <translation>Completo (Cache de Hash)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="182"/>
      <source>Texture Preloading:</source>
      <translation>Pré-carregamento de Texturas:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="195"/>
      <source>Frame Rate Options</source>
      <translation>Opções da Taxa de Frames</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="201"/>
      <source>NTSC Frame Rate:</source>
      <translation>Taxa de Quadros NTSC:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="211"/>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="237"/>
      <source> Hz</source>
      <extracomment>Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
      <translation> Hz</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="227"/>
      <source>PAL Frame Rate:</source>
      <translation>Taxa de Quadros PAL:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="262"/>
      <source>Debugging Options</source>
      <translation>Opções de Depuração</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="268"/>
      <source>Override Texture Barriers:</source>
      <translation>Sobrescrever Barreiras de Textura:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="284"/>
      <source>Force Disabled</source>
      <translation>Forçar Desativado</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="289"/>
      <source>Force Enabled</source>
      <translation>Forçar Ativado</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="299"/>
      <source>Disable Framebuffer Fetch</source>
      <translation>Desativar Busca de Framebuffer</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="306"/>
      <source>Disable Shader Cache</source>
      <translation>Desativar Cache de Shaders</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="313"/>
      <source>Disable Vertex Shader Expand</source>
      <translation>Desativar Expansão do Shader de Vértices</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="320"/>
      <source>Use Debug Device</source>
      <translation>Usar Dispositivo de Depuração</translation>
    </message>
  </context>
  <context>
    <name>GraphicsDisplaySettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="26"/>
      <source>Deinterlacing:</source>
      <translation>Desentrelaçamento:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="41"/>
      <source>Integer Scaling</source>
      <translation>Escalonamento por Inteiros</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="48"/>
      <source>Apply Widescreen Patches</source>
      <translation>Aplicar Patches de Widescreen</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="55"/>
      <source>Apply No-Interlacing Patches</source>
      <translation>Aplicar Patches Anti-entrelaçamento</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="62"/>
      <source>Anti-Blur</source>
      <translation>Anti-Desfoque</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="65"/>
      <source>Ctrl+S</source>
      <translation>Ctrl+S</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="72"/>
      <source>Disable Interlace Offset</source>
      <translation>Desativar Deslocamento de Entrelaçamento</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="79"/>
      <source>Screen Offsets</source>
      <translation>Deslocamentos da Tela</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="86"/>
      <source>Show Overscan</source>
      <translation>Mostrar Overscan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="95"/>
      <source>FMV Aspect Ratio Override:</source>
      <translation>Sobrescrita da Proporção de Tela (FMV):</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="106"/>
      <source>Fit to Window / Fullscreen</source>
      <translation>Ajustar à Janela / Tela Cheia</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="111"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="189"/>
      <source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
      <translation>Padrão Automático (4:3 Entrelaçado / 3:2 Progressivo)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="116"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="194"/>
      <source>Standard (4:3)</source>
      <translation>Padrão (4:3)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="121"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="199"/>
      <source>Widescreen (16:9)</source>
      <translation>Widescreen (16:9)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="126"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="204"/>
      <source>Native/Full (10:7)</source>
      <translation>Nativo/Cheio (10:7)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="135"/>
      <source>None</source>
      <translation>Nenhum</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="140"/>
      <source>Bilinear (Smooth)</source>
      <extracomment>Smooth: Refers to the texture clarity.</extracomment>
      <translation>Bilinear (Suave)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="145"/>
      <source>Bilinear (Sharp)</source>
      <extracomment>Sharp: Refers to the texture clarity.</extracomment>
      <translation>Bilinear (Nítido)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="153"/>
      <source>Vertical Stretch:</source>
      <translation>Esticar na Vertical:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="163"/>
      <source>Fullscreen Mode:</source>
      <translation>Modo de Tela Cheia:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="173"/>
      <source>Bilinear Filtering:</source>
      <translation>Filtragem Bilinear:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="184"/>
      <source>Off (Default)</source>
      <translation>Desligado (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="212"/>
      <source>Crop:</source>
      <translation>Corte:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="219"/>
      <source>Aspect Ratio:</source>
      <translation>Proporção de Tela:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="230"/>
      <source>Automatic (Default)</source>
      <translation>Automático (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="235"/>
      <source>No Deinterlacing</source>
      <translation>Sem Desentrelaçamento</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="240"/>
      <source>Weave (Top Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation>Entrelaçamento (Campo Superior Primeiro, Dente de Serra)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="245"/>
      <source>Weave (Bottom Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation>Entrelaçamento (Campo Inferior Primeiro, Dente de Serra)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="250"/>
      <source>Bob (Top Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation>Interpolação (Campo Superior Primeiro, Quadros Completos)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="255"/>
      <source>Bob (Bottom Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation>Interpolação (Campo Inferior Primeiro, Quadros Completos)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="260"/>
      <source>Blend (Top Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation>Combinação (Campo Superior Primeiro, Mesclar 2 Campos)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="265"/>
      <source>Blend (Bottom Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation>Combinação (Campo Inferior Primeiro, Mesclar 2 Campos)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="270"/>
      <source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation>Adaptativo (Campo Superior Primeiro, Similar a Interpolação + Entrelaçamento)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="275"/>
      <source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation>Adaptativo (Campo Inferior Primeiro, Similar a Interpolação + Entrelaçamento)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="283"/>
      <source>%</source>
      <extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.</extracomment>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="311"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="341"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="361"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="381"/>
      <source>px</source>
      <translation>px</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="321"/>
      <source>Top:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Superior:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="331"/>
      <source>Left:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Esquerda:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="351"/>
      <source>Right:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>	Direita:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="371"/>
      <source>Bottom:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Inferior:</translation>
    </message>
  </context>
  <context>
    <name>GraphicsHardwareFixesSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="21"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="167"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="283"/>
      <source>Disabled (Default)</source>
      <translation>Desativado (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="26"/>
      <source>Enabled (Sprites Only)</source>
      <translation>Ativado (Apenas Sprites)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="31"/>
      <source>Enabled (All Primitives)</source>
      <translation>Ativado (Todas as Primitivas)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="39"/>
      <source>Texture Inside RT:</source>
      <translation>Textura Dentro do RT:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="49"/>
      <source>Skip Draw Range:</source>
      <translation>Pular Intervalo de Desenho:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="59"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="66"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="87"/>
      <source>0 (Disabled)</source>
      <extracomment>0 (Disabled)</extracomment>
      <translation>0 (Desativado)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="71"/>
      <source>1 (Normal)</source>
      <translation>1 (Normal)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="76"/>
      <source>2 (Aggressive)</source>
      <translation>2 (Agressivo)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="92"/>
      <source>1 (64 Max Width)</source>
      <translation>1 (64 de Largura Máx.)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="97"/>
      <source>2 (128 Max Width)</source>
      <translation>2 (128 de Largura Máx.)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="102"/>
      <source>3 (192 Max Width)</source>
      <translation>3 (192 de Largura Máx.)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="107"/>
      <source>4 (256 Max Width)</source>
      <translation>4 (256 de Largura Máx.)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="112"/>
      <source>5 (320 Max Width)</source>
      <translation>5 (320 de Largura Máx.)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="117"/>
      <source>6 (384 Max Width)</source>
      <translation>6 (384 de Largura Máx.)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="122"/>
      <source>7 (448 Max Width)</source>
      <translation>7 (448 de Largura Máx.)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="127"/>
      <source>8 (512 Max Width)</source>
      <translation>8 (512 de Largura Máx.)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="132"/>
      <source>9 (576 Max Width)</source>
      <translation>9 (576 de Largura Máx.)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="137"/>
      <source>10 (640 Max Width)</source>
      <translation>10 (640 de Largura Máx.)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="146"/>
      <source>Sprites Only</source>
      <translation>Apenas Sprites</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="151"/>
      <source>Sprites/Triangles</source>
      <translation>Sprites/Triângulos</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="156"/>
      <source>Blended Sprites/Triangles</source>
      <translation>Sprites/Triângulos Mesclados</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="172"/>
      <source>Inside Target</source>
      <translation>Dentro do Alvo</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="177"/>
      <source>Merge Targets</source>
      <translation>Mesclar Alvos</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="185"/>
      <source>Software CLUT Render:</source>
      <translation>Renderização de CLUT via Software:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="197"/>
      <source>Estimate Texture Region</source>
      <translation>Estimar Região da Textura	</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="204"/>
      <source>Disable Render Fixes</source>
      <translation>Desativar Correções de Renderização</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="211"/>
      <source>Read Targets When Closing</source>
      <translation>Ler Alvos ao Fechar</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="218"/>
      <source>Disable Safe Features</source>
      <translation>Desativar Recursos de Segurança</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="225"/>
      <source>Disable Partial Source Invalidation</source>
      <translation>Desativar Invalidação Parcial da Fonte</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="232"/>
      <source>Disable Depth Conversion</source>
      <translation>Desativar Conversão de Profundidade</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="239"/>
      <source>Framebuffer Conversion</source>
      <translation>Conversão de Framebuffer</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="246"/>
      <source>GPU Palette Conversion</source>
      <translation>Conversão de Paleta na GPU</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="253"/>
      <source>Preload Frame Data</source>
      <translation>Pré-carregar Dados do Frame	</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="262"/>
      <source>Auto Flush:</source>
      <translation>Limpeza Automática (Flush):</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="272"/>
      <source>GPU Target CLUT:</source>
      <extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things.  GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
      <translation>CLUT do Alvo na GPU:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="288"/>
      <source>Enabled (Exact Match)</source>
      <translation>Ativado (Correspondência Exata)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="293"/>
      <source>Enabled (Check Inside Target)</source>
      <translation>Ativado (Verificar Dentro do Alvo)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="301"/>
      <source>CPU Sprite Render Size:</source>
      <translation>Tamanho da Renderização de Sprites na CPU:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="20"/>
      <source>Texture Filtering:</source>
      <translation>Filtragem de Textura:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="31"/>
      <source>Off</source>
      <translation>Desligado</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="36"/>
      <source>Scaled</source>
      <translation>Escalonado</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="41"/>
      <source>Unscaled (Default)</source>
      <translation>Sem Escalonamento (Padrão)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="46"/>
      <source>Force 32bit</source>
      <translation>Forçar 32bits</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="56"/>
      <source>Manual Hardware Renderer Fixes</source>
      <translation>Correções Manuais do Renderizador de Hardware</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="63"/>
      <source>Mipmapping</source>
      <translation>Mipmapping</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="72"/>
      <source>Anisotropic Filtering:</source>
      <translation>Filtragem Anisotrópica:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="85"/>
      <source>Internal Resolution:</source>
      <translation>Resolução Interna:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="99"/>
      <source>Nearest</source>
      <translation>Mais Próximo</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="104"/>
      <source>Bilinear (Forced)</source>
      <translation>Bilinear (Forçado)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="109"/>
      <source>Bilinear (PS2)</source>
      <translation>Bilinear (PS2)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="114"/>
      <source>Bilinear (Forced excluding sprite)</source>
      <translation>Bilinear (Forçado, exceto sprites)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="122"/>
      <source>Dithering:</source>
      <translation>Dithering:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="133"/>
      <source>Minimum</source>
      <translation>Mínimo</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="138"/>
      <source>Basic (Recommended)</source>
      <translation>Básico (Recomendado)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="143"/>
      <source>Medium</source>
      <translation>Médio</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="148"/>
      <source>High</source>
      <translation>Alto</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="153"/>
      <source>Full (Slow)</source>
      <translation>Completo (Lento)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="158"/>
      <source>Maximum (Very Slow)</source>
      <translation>Máximo (Muito Lento)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="167"/>
      <source>Automatic (Default)</source>
      <translation>Automático (Padrão)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="172"/>
      <source>Off (None)</source>
      <translation>Desligado (Nenhum)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="177"/>
      <source>Trilinear (PS2)</source>
      <translation>Trilinear (PS2)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="182"/>
      <source>Trilinear (Forced)</source>
      <translation>Trilinear (Forçado)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="190"/>
      <source>Blending Accuracy:</source>
      <translation>Precisão da Mesclagem:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="200"/>
      <source>Trilinear Filtering:</source>
      <translation>Filtragem Trilinear:</translation>
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  <context>
    <name>GraphicsMediaCaptureSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="20"/>
      <source>Screenshot Capture Setup</source>
      <translation>Configuração da Captura de Tela</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="28"/>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="287"/>
      <source>Resolution:</source>
      <translation>Resolução:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="45"/>
      <source>Display Resolution (Aspect Corrected)</source>
      <translation>Resolução da Tela (Com Correção de Aspecto)</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="50"/>
      <source>Internal Resolution (Aspect Corrected)</source>
      <translation>Resolução Interna (Com Correção de Aspecto)</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="55"/>
      <source>Internal Resolution (No Aspect Correction)</source>
      <translation>Resolução Interna (Sem Correção de Aspecto)</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="64"/>
      <source>PNG</source>
      <translation>PNG</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="69"/>
      <source>JPEG</source>
      <translation>JPEG</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="74"/>
      <source>WebP</source>
      <translation>WebP</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="82"/>
      <source>Quality:</source>
      <translation>Qualidade:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="92"/>
      <source>%</source>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="110"/>
      <source>capture</source>
      <translation>capturar</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="113"/>
      <source>Video Recording Setup</source>
      <translation>Configuração da Gravação de Vídeo</translation>
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    <message>
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      <source>Container:</source>
      <translation>Contêiner:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="155"/>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="232"/>
      <source>Codec:</source>
      <translation>Codec:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="168"/>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="258"/>
      <source>Bitrate:</source>
      <translation>Taxa de Bits:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="178"/>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="268"/>
      <source> kbps</source>
      <extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
      <translation> kbps</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="197"/>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="350"/>
      <source>Extra Arguments</source>
      <translation>Argumentos Adicionais</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="210"/>
      <source>Capture Audio</source>
      <translation>Capturar Áudio</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="245"/>
      <source>Format:</source>
      <translation>Formato:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="315"/>
      <source>x</source>
      <translation>x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="341"/>
      <source>Auto</source>
      <translation>Automático</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="363"/>
      <source>Capture Video</source>
      <translation>Capturar Vídeo</translation>
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  <context>
    <name>GraphicsOnScreenDisplaySettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="20"/>
      <source>On-Screen Display</source>
      <translation>Exibição na Tela (OSD)</translation>
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    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="26"/>
      <source>OSD Messages Position:</source>
      <translation>Posição das Mensagens do OSD:</translation>
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    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="42"/>
      <source>%</source>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="56"/>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="287"/>
      <source>None</source>
      <translation>Nenhum</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="61"/>
      <source>Top Left (Default)</source>
      <translation>Superior Esquerda (Padrão)</translation>
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    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="66"/>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="297"/>
      <source>Top Center</source>
      <translation>Superior Centro</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="71"/>
      <source>Top Right</source>
      <translation>Superior Direita</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="76"/>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="307"/>
      <source>Center Left</source>
      <translation>Centro Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="81"/>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="312"/>
      <source>Center</source>
      <translation>Centro</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="86"/>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="317"/>
      <source>Center Right</source>
      <translation>Centro Direita</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="91"/>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="322"/>
      <source>Bottom Left</source>
      <translation>Inferior Esquerda</translation>
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    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="96"/>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="327"/>
      <source>Bottom Center</source>
      <translation>Inferior Centro</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="101"/>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="332"/>
      <source>Bottom Right</source>
      <translation>Inferior Direita</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="120"/>
      <source>Show Frame Times</source>
      <translation>Mostrar Horários dos Quadros</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="127"/>
      <source>Messages</source>
      <translation>Mensagens</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="197"/>
      <source>Performance Stats</source>
      <translation>Estatísticas de Desempenho</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="211"/>
      <source>Show GS Statistics</source>
      <translation>Mostrar Estatísticas do GS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="218"/>
      <source>Show Status Indicators</source>
      <translation>Mostrar Indicadores de Status</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="134"/>
      <source>Show CPU Usage</source>
      <translation>Mostrar Uso da CPU</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="141"/>
      <source>Show Hardware Info</source>
      <translation>Mostrar Informações de Hardware</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="148"/>
      <source>Show Input Recording Status</source>
      <translation>Mostrar Status da Gravação de Entradas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="155"/>
      <source>Show Texture Replacement Status</source>
      <translation>Mostrar Status de Substituição de Textura</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="162"/>
      <source>Show Resolution</source>
      <translation>Mostrar Resolução</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="169"/>
      <source>System Information</source>
      <translation>Informações do Sistema</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="176"/>
      <source>Show VPS</source>
      <translation>Mostrar VPS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="183"/>
      <source>Show GPU Usage</source>
      <translation>Mostrar Uso da GPU</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="190"/>
      <source>Show Speed Percentages</source>
      <translation>Mostrar Porcentagens de Velocidade</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="204"/>
      <source>Show Settings</source>
      <translation>Mostrar Configurações</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="225"/>
      <source>Show Video Capture Status</source>
      <translation>Mostrar Status da Captura de Vídeo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="232"/>
      <source>Show Inputs</source>
      <translation>Mostrar Entradas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="239"/>
      <source>Warn About Unsafe Settings</source>
      <translation>Alertar Sobre Configurações Inseguras</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="246"/>
      <source>Show FPS</source>
      <translation>Mostrar FPS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="253"/>
      <source>Show PCSX2 Version</source>
      <translation>Mostrar a Versão do PCSX2</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="260"/>
      <source>Settings &amp; Inputs</source>
      <translation>Configurações e Entradas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="267"/>
      <source>Show Patches</source>
      <translation>Mostrar Correções</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="276"/>
      <source>OSD Scale:</source>
      <translation>Escala do OSD:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="292"/>
      <source>Top Left</source>
      <translation>Superior Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="302"/>
      <source>Top Right (Default)</source>
      <translation>Superior Direita (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="356"/>
      <source>OSD Performance Position:</source>
      <translation>Posição do Desempenho do OSD:</translation>
    </message>
  </context>
  <context>
    <name>GraphicsPostProcessingSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="20"/>
      <source>Sharpening/Anti-Aliasing</source>
      <translation>Nitidez/Antisserrilhamento</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="26"/>
      <source>Contrast Adaptive Sharpening:</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation>Ajuste de Nitidez Adaptativo por Contraste:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="45"/>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="210"/>
      <source>None (Default)</source>
      <translation>Nenhum (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="50"/>
      <source>Sharpen Only (Internal Resolution)</source>
      <translation>Apenas Nitidez (Resolução Interna)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="55"/>
      <source>Sharpen and Resize (Display Resolution)</source>
      <translation>Nitidez e Redimensionamento (Resolução da Tela)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="65"/>
      <source>Sharpness:</source>
      <translation>Nitidez:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="75"/>
      <source>%</source>
      <extracomment>Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="92"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="102"/>
      <source>Filters</source>
      <translation>Filtros</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="108"/>
      <source>Shade Boost</source>
      <translation>Reforço de Tonalidade</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="117"/>
      <source>Brightness:</source>
      <translation>Brilho:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="137"/>
      <source>Contrast:</source>
      <translation>Contraste:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="157"/>
      <source>Gamma:</source>
      <translation>Gama:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="177"/>
      <source>Saturation:</source>
      <translation>Saturação:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="199"/>
      <source>TV Shader:</source>
      <translation>Shader de TV:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="215"/>
      <source>Scanline Filter</source>
      <translation>Filtro de Scanline</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="220"/>
      <source>Diagonal Filter</source>
      <translation>Filtro Diagonal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="225"/>
      <source>Triangular Filter</source>
      <translation>Filtro Triangular</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="230"/>
      <source>Wave Filter</source>
      <translation>Filtro de Onda</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="235"/>
      <source>Lottes CRT</source>
      <extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
      <translation>Lottes CRT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="240"/>
      <source>4xRGSS downsampling (4x Rotated Grid SuperSampling)</source>
      <translation>4xRGSS downsampling (4x Rotated Grid SuperSampling)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="245"/>
      <source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
      <translation>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsHeader</name>
    <message>
      <location filename="../Settings/GraphicsSettingsHeader.ui" line="26"/>
      <source>Graphics API:</source>
      <translation>API Gráfica:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsHeader.ui" line="39"/>
      <source>Adapter:</source>
      <translation>Adaptador:</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsWidget</name>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
      <source>Display</source>
      <translation>Tela</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="458"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
      <source>Off (Default)</source>
      <translation>Desligado (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="23"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>Automatic (Default)</source>
      <translation>Automático (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
      <source>Bilinear (Smooth)</source>
      <translation>Bilinear (Suave)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="449"/>
      <source>Screen Offsets</source>
      <translation>Deslocamentos da Tela</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
      <source>Show Overscan</source>
      <translation>Mostrar Overscan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
      <source>Anti-Blur</source>
      <translation>Anti-Desfoque</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
      <source>Disable Interlace Offset</source>
      <translation>Desativar o Deslocamento do Entrelaçamento</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
      <source>Internal Resolution</source>
      <translation>Resolução Interna</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
      <source>PNG</source>
      <translation>PNG</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="64"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="65"/>
      <source>Rendering</source>
      <translation>Renderização</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
      <source>Bilinear (PS2)</source>
      <translation>Bilinear (PS2)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
      <source>Unscaled (Default)</source>
      <translation>Não Dimensionado (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="541"/>
      <source>Basic (Recommended)</source>
      <translation>Básico (Recomendado)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="71"/>
      <source>Media Capture</source>
      <translation>Captura de Mídia</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="545"/>
      <source>Full (Hash Cache)</source>
      <translation>Completo (Cache do Hash)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="600"/>
      <source>Disable Depth Conversion</source>
      <translation>Desativar a Conversão de Profundidade</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
      <source>GPU Palette Conversion</source>
      <translation>Conversão da Paleta da GPU</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
      <source>Manual Hardware Renderer Fixes</source>
      <translation>Consertos Manuais do Renderizador via Hardware</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="562"/>
      <source>Spin GPU During Readbacks</source>
      <translation>Girar a GPU Durante as Leituras de Retorno</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="558"/>
      <source>Spin CPU During Readbacks</source>
      <translation>Girar a CPU Durante as Leituras de Retorno</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="515"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
      <source>Mipmapping</source>
      <translation>Mipmapping</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="596"/>
      <source>Auto Flush</source>
      <translation>Auto-Limpeza</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="66"/>
      <source>Hardware Fixes</source>
      <translation>Consertos do Hardware</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
      <source>0 (Disabled)</source>
      <translation>0 (Desativado)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="604"/>
      <source>Disable Safe Features</source>
      <translation>Desativar Funções Seguras</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
      <source>Preload Frame Data</source>
      <translation>Pré-Carregar Dados do Frame</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
      <source>Texture Inside RT</source>
      <translation>Textura Dentro do RT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="67"/>
      <source>Upscaling Fixes</source>
      <translation>Consertos da Ampliação</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
      <source>Merge Sprite</source>
      <translation>Unir Imagem Móvel</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
      <source>Align Sprite</source>
      <translation>Alinhar Imagem Móvel</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="613"/>
      <source>Disable Partial Source Invalidation</source>
      <translation>Desativar Invalidação Parcial da Fonte</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="627"/>
      <source>Read Targets When Closing</source>
      <translation>Ler os Alvos quando Fechar</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="631"/>
      <source>Estimate Texture Region</source>
      <translation>Estimar a Região da Textura</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="611"/>
      <source>Disable Render Fixes</source>
      <translation>Desativar os Consertos dos Renderizadores</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation>Desenhos da Textura da Paleta Ampliada</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="68"/>
      <source>Texture Replacement</source>
      <translation>Substituição das Texturas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
      <source>Dump Textures</source>
      <translation>Despejar Texturas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
      <source>Dump Mipmaps</source>
      <translation>Extrair mapas mip</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
      <source>Dump FMV Textures</source>
      <translation>Despejar Texturas do FMV</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
      <source>Load Textures</source>
      <translation>Carregar Texturas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
      <source>Force Even Sprite Position</source>
      <translation>Forçar posição uniforme do sprite</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
      <source>Precache Textures</source>
      <translation>Colocar as Texturas no Cache Primeiro</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="69"/>
      <source>Post-Processing</source>
      <translation>Pós-Processamento</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
      <source>None (Default)</source>
      <translation>Nenhum (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
      <source>Shade Boost</source>
      <translation>Aumentar o Shade</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
      <source>Saturation</source>
      <translation>Saturação</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="70"/>
      <source>OSD</source>
      <translation>OSD</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="734"/>
      <source>Show Resolution</source>
      <translation>Mostrar Resolução</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="764"/>
      <source>Show Inputs</source>
      <translation>Mostrar Entradas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="743"/>
      <source>Show GPU Usage</source>
      <translation>Mostrar o Uso da GPU</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="758"/>
      <source>Show Settings</source>
      <translation>Mostrar Configurações</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="728"/>
      <source>Show FPS</source>
      <translation>Mostrar FPS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="756"/>
      <source>Shows the current PCSX2 version.</source>
      <translation type="unfinished">Shows the current PCSX2 version.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="759"/>
      <source>Displays various settings and the current values of those settings in the bottom-right corner of the display.</source>
      <translation type="unfinished">Displays various settings and the current values of those settings in the bottom-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="762"/>
      <source>Shows the amount of currently active patches/cheats in the bottom-right corner of the display.</source>
      <translation type="unfinished">Shows the amount of currently active patches/cheats in the bottom-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <source>Show Texture Replacement Status</source>
      <translation type="unfinished">Show Texture Replacement Status</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="774"/>
      <source>Shows the status of the number of dumped and loaded texture replacements in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the status of the number of dumped and loaded texture replacements in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
      <source>Disable Mailbox Presentation</source>
      <translation>Desativar a Apresentação no Mailbox</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="844"/>
      <source>Extended Upscaling Multipliers</source>
      <translation>Multiplicadores Estendidos de Ampliação</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
      <source>Asynchronous Texture Loading</source>
      <translation>Carregamento das Texturas Assíncronas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
      <source>Show CPU Usage</source>
      <translation>Mostrar o Uso da CPU</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="776"/>
      <source>Warn About Unsafe Settings</source>
      <translation>Avisar Sobre Configurações Inseguras</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
      <source>Left (Default)</source>
      <translation>Esquerda (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
      <source>Position of on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
      <translation type="unfinished">Position of on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
      <source>Right (Default)</source>
      <translation>Direita (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
      <source>OSD Performance Position</source>
      <translation>Posição do OSD de Desempenho</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
      <source>Position of a variety of on-screen performance data points as selected by the user.</source>
      <translation type="unfinished">Position of a variety of on-screen performance data points as selected by the user.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="726"/>
      <source>Shows the current emulation speed of the system as a percentage.</source>
      <translation type="unfinished">Shows the current emulation speed of the system as a percentage.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
      <source>Shows the number of internal video frames displayed per second by the system.</source>
      <translation type="unfinished">Shows the number of internal video frames displayed per second by the system.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
      <source>Shows the internal resolution of the game.</source>
      <translation type="unfinished">Shows the internal resolution of the game.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="737"/>
      <source>Show GS Statistics</source>
      <translation>Mostrar Estatísticas do GS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="738"/>
      <source>Shows statistics about the emulated GS such as primitives and draw calls.</source>
      <translation type="unfinished">Shows statistics about the emulated GS such as primitives and draw calls.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="741"/>
      <source>Shows the host&apos;s CPU utilization based on threads.</source>
      <translation type="unfinished">Shows the host&apos;s CPU utilization based on threads.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="744"/>
      <source>Shows the host&apos;s GPU utilization.</source>
      <translation type="unfinished">Shows the host&apos;s GPU utilization.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="746"/>
      <source>Show Status Indicators</source>
      <translation>Mostrar Indicadores de Status</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="747"/>
      <source>Shows icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
      <translation type="unfinished">Shows icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="749"/>
      <source>Show Frame Times</source>
      <translation>Mostrar Horários dos Quadros</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="753"/>
      <source>Shows the current system CPU and GPU information.</source>
      <translation type="unfinished">Shows the current system CPU and GPU information.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="755"/>
      <source>Show PCSX2 Version</source>
      <translation>Mostrar a Versão do PCSX2</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
      <source>Show Hardware Info</source>
      <translation>Mostrar as Informações do Hardware</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="770"/>
      <source>Show Input Recording Status</source>
      <translation>Mostrar o Status da Gravação da Entrada</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="767"/>
      <source>Show Video Capture Status</source>
      <translation>Mostrar o Status da Captura de Vídeo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="731"/>
      <source>Show VPS</source>
      <translation>Mostrar VPS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="72"/>
      <source>Advanced</source>
      <translation>Avançado</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="826"/>
      <source>Zstandard (zst)</source>
      <translation>Zstandard (zst)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="830"/>
      <source>Use Blit Swap Chain</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit 
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
      <translation>Usar a Cadeia da Troca dos Blits</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="725"/>
      <source>Show Speed Percentages</source>
      <translation>Mostrar Porcentagens da Velocidade</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="26"/>
      <source>Direct3D 11</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Direct3D 11</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="32"/>
      <source>OpenGL</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>OpenGL</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="36"/>
      <source>Vulkan</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Vulkan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="40"/>
      <source>Metal</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Metal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="45"/>
      <source>Null</source>
      <extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
      <translation>Nulo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
      <source>2x</source>
      <translation>2x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
      <source>4x</source>
      <translation>4x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="50"/>
      <source>8x</source>
      <translation>8x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="50"/>
      <source>16x</source>
      <translation>16x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="290"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1175"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1209"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1288"/>
      <source>Use Global Setting [%1]</source>
      <translation>Usar Configuração Global [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="449"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="558"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="562"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="596"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="600"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="604"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="611"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="613"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="627"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="631"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="725"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="728"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="731"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="734"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="737"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="741"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="744"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="749"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="755"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="758"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="761"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="764"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="803"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="830"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="844"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="847"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
      <source>Enable Widescreen Patches</source>
      <translation>Ativar Patches pra Widescreen</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="437"/>
      <source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
      <translation>Carrega e aplica automaticamente os patches pra widescreen no início do jogo. Pode causar problemas.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
      <source>Enable No-Interlacing Patches</source>
      <translation>Ativar Patches Sem Entrelaçamento</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="440"/>
      <source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
      <translation>Carrega e aplica automaticamente os patches sem entrelaçamento no início do jogo. Pode causar problemas.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="443"/>
      <source>Disables interlacing offset which may reduce blurring in some situations.</source>
      <translation>Desativa o deslocamento do entrelaçamento o qual pode reduzir o desfoque em algumas situações.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
      <source>Bilinear Filtering</source>
      <translation>Filtragem Bilinear</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="446"/>
      <source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
      <translation>Ativa o filtro de pós-processamento bilinear. Suaviza a imagem geral conforme ela é exibida na tela. Corrige o posicionamento entre os pixels.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
      <extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
      <translation>Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita. Útil pra alguns jogos tais como Wipeout Fusion por seu efeito de tremulação da tela mas pode tornar a imagem borrada.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="455"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation>Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="458"/>
      <source>FMV Aspect Ratio Override</source>
      <translation>Substituir a Proporção do Aspecto do FMV</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
      <source>Software Rendering Threads</source>
      <translation>Threads da Renderização do Software</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
      <source>CPU Sprite Render Size</source>
      <translation>Tamanho da Renderização das Imagens Móveis da CPU</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
      <source>Software CLUT Render</source>
      <translation>Renderizador do CLUT via Software</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="611"/>
      <source>This option disables game-specific render fixes.</source>
      <translation>Esta opção desativa os consertos de renderização específicos do jogo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="614"/>
      <source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
      <translation>Por padrão o cache da textura lida com invalidações parciais. Infelizmente é muito custoso computar em termos de CPU. Este hack substitui a invalidação parcial com uma exclusão completa da textura pra reduzir a carga da CPU. Ajuda os jogos com a engine Snowblind.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
      <source>Framebuffer Conversion</source>
      <translation>Conversão do Buffer dos Frames</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
      <source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
      <translation>Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU. Ajuda os jogos do Harry Potter e Stuntman. Tem um grande impacto na performance.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
      <source>Disabled</source>
      <translation>Desativado</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
      <source>Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</source>
      <translation>Substitui a proporção do aspecto (FMV) do full-motion video. Se desativado a Proporção do Aspecto do FMV combinará com o mesmo valor que a configuração geral da Proporção do Aspecto.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
      <source>Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry.</source>
      <translation>Ativa hacks internos do Anti-Desfoque. Menos preciso do que a renderização do PS2 mas muitos jogos parecerem menos borrados.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
      <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.</source>
      <translation>Muda a proporção do aspecto usada pra exibir a saída do console na tela. O padrão é o Padrão Automático (4:3/3:2 Progressivo) o qual ajusta automaticamente a proporção do aspecto pra combinar como um jogo seria mostrado numa TV típica da era e se adapta aos patches dos jogos widescreen/ultrawide.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
      <source>Display Resolution</source>
      <translation>Resolução da Tela</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
      <source>90%</source>
      <translation>90%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="483"/>
      <source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG.</source>
      <translation>Seleciona a qualidade na qual as screenshots serão comprimidas. Valores maiores preservam mais detalhes no JPEG e WebP e reduzem o tamanho do arquivo no PNG.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="515"/>
      <source>Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.</source>
      <translation>Ativa o mipmapping o qual alguns jogos requerem pra renderizar corretamente. O mipmapping usa variantes de resolução progressivamente menores das texturas em distâncias progressivamente maiores pra reduzir a carga de processamento e evitar artefatos visuais.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
      <source>Changes what filtering algorithm is used to map textures to surfaces.&lt;br&gt; Nearest: Makes no attempt to blend colors.&lt;br&gt; Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.&lt;br&gt; Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.&lt;br&gt; Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.</source>
      <translation>Muda qual algoritmo de filtragem é usado pra mapear as texturas nas superfícies.&lt;br&gt; Mais próximo: Não faz tentativa de misturar as cores.&lt;br&gt; Bilinear (Forçado): Misturará as cores pra remover as bordas ásperas entre os pixels de cores diferentes mesmo se o jogo disse pro PS2 pra não fazer isto.&lt;br&gt; Bilinear (PS2): Aplicará a filtragem em todas as superfícies que um jogo instrui o PS2 a filtrar.&lt;br&gt; Bilinear (Forçado a Excluir as Imagens Móveis): Aplicará a filtragem em todas as superfícies mesmo que o jogo diga ao PS2 pra não fazer exceto as imagens móveis.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
      <source>Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</source>
      <translation>Reduz o desfoque das texturas grandes aplicadas a superfícies pequenas e com ângulos acentuados amostrando as cores dos dois Mipmaps mais próximos. Requer que o Mipmapping esteja &apos;ligado&apos;.&lt;br&gt; Desligado: Desativa a função.&lt;br&gt; Trilinear (PS2): Aplica a filtragem Trilinear em todas as superfícies que um jogo instrui o PS2 a fazer.&lt;br&gt; Trilinear (Forçado): Aplica a filtragem Trilinear em todas as superfícies mesmo se o jogo diga ao PS2 pra não fazer.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
      <source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation>Faz um trabalho inútil na CPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance durante as leituras de retorno mas com um aumento significativo no uso de energia.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
      <source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation>Submete trabalho inútil para a GPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance durante as leituras de retorno mas com um aumento significativo no uso de energia.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
      <source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</source>
      <translation>Número de threads de renderização: 0 pra thread único, 2 ou mais pra multi-threads (1 é pra debugging). De 2 a 4 threads são recomendados, mais do que isso é provável que seja mais lento ao invés de mais rápido.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
      <source>Skip Draw Range Start</source>
      <translation type="unfinished">Skip Draw Range Start</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="593"/>
      <source>Skip Draw Range End</source>
      <translation type="unfinished">Skip Draw Range End</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="625"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation>Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation>Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind).</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
      <source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
      <extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
      <translation>Conserta problemas com a ampliação (linhas verticais) em jogos da Namco como Ace Combat, Tekken, Soul Calibur, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
      <source>Bilinear Dirty Upscale</source>
      <translation type="unfinished">Bilinear Dirty Upscale</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="670"/>
      <source>Forces palette texture draws to render at native resolution.</source>
      <translation>Força os desenhos das texturas da paleta a renderizarem na resolução nativa.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation>Dumpa as texturas substituíveis no disco. Reduzirá a performance.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation>Inclui os mipmaps quando dumpar as texturas.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation>Permite a dumpagem das texturas quando os FMVs estão ativos. Você não deve ativar isto.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation>Carrega as texturas de substituição num thread trabalhador reduzindo o micro travamento quando as substituições estão ativadas.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation>Carrega as texturas de substituição aonde disponíveis e fornecidas pelo usuário.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation>Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation>Ativa a Nitidez Adaptável do Contraste do FidelityFX.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation>Determina a intensidade do efeito de nitidez no pós-processamento do CAS.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation>Ajusta o brilho. 50 é normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation>Ajusta o contraste. 50 é normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation>Ajusta a saturação. 50 é normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <source>Applies a shader which replicates the visual effects of different styles of television sets.</source>
      <translation>Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
      <source>Scales the size of the onscreen OSD from 50% to 500%.</source>
      <translation>Dimensiona o tamanho do OSD na tela de 50% até 500%.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
      <source>OSD Messages Position</source>
      <translation>Posição das Mensagens no OSD</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
      <source>Shows the number of Vsyncs performed per second by the system.</source>
      <translation type="unfinished">Shows the number of Vsyncs performed per second by the system.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="750"/>
      <source>Displays a graph showing the average frametimes.</source>
      <translation>Exibe um gráfico mostrando os tempos médios dos frames.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
      <source>Shows the status of the currently active video capture in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the status of the currently active video capture in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="771"/>
      <source>Shows the status of the currently active input recording in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the status of the currently active input recording in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="785"/>
      <source>Video Codec</source>
      <translation>Codec de Vídeo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
      <source>Video Format</source>
      <translation>Formato do Vídeo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
      <source>Video Bitrate</source>
      <translation>Taxa de Bits do Vídeo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
      <source>6000 kbps</source>
      <translation>6000 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
      <source>Automatic Resolution</source>
      <translation>Resolução Automática</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="803"/>
      <source>Enable Extra Video Arguments</source>
      <translation>Ativar Argumentos Extras do Vídeo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="803"/>
      <source>Allows you to pass arguments to the selected video codec.</source>
      <translation>Permite a você passar argumentos para o codec de vídeo selecionado.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="805"/>
      <source>Extra Video Arguments</source>
      <translation>Argumentos Extras do Vídeo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="810"/>
      <source>Audio Codec</source>
      <translation>Codec de Áudio</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="814"/>
      <source>Audio Bitrate</source>
      <translation>Taxa de Bits do Áudio</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="814"/>
      <source>192 kbps</source>
      <translation>192 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <source>Enable Extra Audio Arguments</source>
      <translation>Ativar Argumentos Extras do Áudio</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <source>Allows you to pass arguments to the selected audio codec.</source>
      <translation>Permite a você passar argumentos para o codec de áudio selecionado.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="818"/>
      <source>Extra Audio Arguments</source>
      <translation>Argumentos Extras do Áudio</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="832"/>
      <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
      <translation>Usa um modelo de apresentação blit em vez de flip ao usar a API gráfica Direct3D 11. Isso normalmente resulta em desempenho mais lento, mas pode ser necessário para alguns aplicativos de streaming ou para remover o limite de framerate em alguns sistemas.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation>Permitir Tela Cheia Exclusiva</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="837"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
      <translation>Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto.&lt;br&gt;Rejeitar a tela cheia exclusiva pode ativar a troca e sobreposições mais suaves das tarefas mas aumenta a latência da entrada.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="855"/>
      <source>NTSC Frame Rate</source>
      <translation>Taxa de Quadros NTSC</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="855"/>
      <source>59.94 Hz</source>
      <translation>59.94 Hz</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="856"/>
      <source>Determines what frame rate NTSC games run at.</source>
      <translation>Determina em qual taxa de frames os jogos NTSC são executados.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="858"/>
      <source>PAL Frame Rate</source>
      <translation>Taxa dos Frames do PAL</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="858"/>
      <source>50.00 Hz</source>
      <translation>50.00 Hz</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="859"/>
      <source>Determines what frame rate PAL games run at.</source>
      <translation>Determina em qual taxa de frames os jogos PAL são executados.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1165"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1175"/>
      <source>(Default)</source>
      <translation>(Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1237"/>
      <source>2x Native (~720px/HD)</source>
      <translation>2x Nativa (~720px/HD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1238"/>
      <source>3x Native (~1080px/FHD)</source>
      <translation>3x Nativa (~1080px/FHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1239"/>
      <source>4x Native (~1440px/QHD)</source>
      <translation>4x Nativa (~1440px/QHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1240"/>
      <source>5x Native (~1800px/QHD+)</source>
      <translation>5x Nativa (~1800px/QHD+)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1241"/>
      <source>6x Native (~2160px/4K UHD)</source>
      <translation>6x Nativa (~2160px/4K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1242"/>
      <source>7x Native (~2520px)</source>
      <translation>7x Nativa (~2520px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1243"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation>8x Nativa (~2880px/5K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1244"/>
      <source>9x Native (~3240px)</source>
      <translation>9x Nativa (~3240px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1245"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation>10x Nativa (~3600px/6K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1246"/>
      <source>11x Native (~3960px)</source>
      <translation>11x Nativa (~3960px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1247"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation>12x Nativa (~4320px/8K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1248"/>
      <source>13x Native (~4680px)</source>
      <translation>13x Nativa (~4680px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1249"/>
      <source>14x Native (~5040px)</source>
      <translation>14x Nativa (~5040px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1250"/>
      <source>15x Native (~5400px)</source>
      <translation>15x Nativa (~5400px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1251"/>
      <source>16x Native (~5760px)</source>
      <translation>16x Nativa (~5760px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1252"/>
      <source>17x Native (~6120px)</source>
      <translation>17x Nativa (~6120px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1253"/>
      <source>18x Native (~6480px/12K UHD)</source>
      <translation>18x Nativa (~6480px/12K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1254"/>
      <source>19x Native (~6840px)</source>
      <translation>19x Nativa (~6840px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1255"/>
      <source>20x Native (~7200px)</source>
      <translation>20x Nativa (~7200px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1256"/>
      <source>21x Native (~7560px)</source>
      <translation>21x Nativa (~7560px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1257"/>
      <source>22x Native (~7920px)</source>
      <translation>22x Nativa (~7920px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1258"/>
      <source>23x Native (~8280px)</source>
      <translation>23x Nativa (~8280px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1259"/>
      <source>24x Native (~8640px/16K UHD)</source>
      <translation>24x Nativa (~8640px/16K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1260"/>
      <source>25x Native (~9000px)</source>
      <translation>25x Nativa (~9000px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1281"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1287"/>
      <source>%1x Native</source>
      <translation>%1x Nativa</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="515"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="746"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="767"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="770"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="776"/>
      <source>Checked</source>
      <translation>Selecionado</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
      <source>Integer Scaling</source>
      <translation>Dimensionamento do Inteiro</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="466"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation>Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
      <source>Aspect Ratio</source>
      <translation>Proporção do Aspecto</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
      <source>Auto Standard (4:3/3:2 Progressive)</source>
      <translation>Padrão Automático (4:3/3:2 Progressivo)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <source>Deinterlacing</source>
      <translation>Desentrelaçamento</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <source>Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options.</source>
      <translation>Determina o método de desentrelaçamento a ser usado na tela entrelaçada do console emulado. O automático deve ser capaz de desentrelaçar corretamente a maioria dos jogos mas se você ver gráficos visivelmente tremidos tente escolher uma das outras opções.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="476"/>
      <source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
      <translation>Determina a resolução na qual as screenshots serão salvas. As resoluções internas preservam mais detalhes ao custo do tamanho do arquivo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
      <source>Screenshot Format</source>
      <translation>Formato da Screenshot</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="480"/>
      <source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
      <translation>Seleciona o formato o qual será usado pra salvar as screenshots. O JPEG produz arquivos menores mas perde detalhes.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
      <source>Screenshot Quality</source>
      <translation>Qualidade da Screenshot</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
      <source>Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
      <translation>Faz upload de texturas inteiras de uma vez ao invés de pequenos pedaços evitando uploads redundantes quando possível. Melhora a performance na maioria dos jogos mas pode tornar uma pequena seleção mais lenta.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
      <source>When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation>Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="572"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="597"/>
      <source>Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
      <translation>Força uma descarga primitiva quando um buffer do frame também é uma textura de entrada. Conserta alguns efeitos de processamento tais como as sombras na série Jak e radiosidade em GTA: SA.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="588"/>
      <source>Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
      <translation>Tenta detectar quando um jogo está desenhando sua própria paleta de cores e então renderiza-a na GPU com uma manipulação especial.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
      <source>Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</source>
      <translation>Desativa o suporte dos buffers de profundidade no cache das texturas. Provavelmente criará vários problemas gráficos e só é útil pra debugging.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
      <source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games.</source>
      <translation>Esta opção desativa múltiplas funções seguras. Desativa a renderização precisa do Ponto e Linha Sem Ampliação o que pode ajudar os jogos Xenosaga. Desativa a Limpeza Precisa da Memória do GS pra ser feita na CPU e deixa a GPU manipulá-la, o que pode ajudar os jogos Kingdom Hearts.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
      <source>50%</source>
      <translation>50%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="486"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="28"/>
      <source>Direct3D 12</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Direct3D 12</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="43"/>
      <source>Software Renderer</source>
      <extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
      <translation>Renderizador por Software</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
      <source>Screenshot Resolution</source>
      <translation>Resolução das Capturas de Tela</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="486"/>
      <source>Vertical Stretch</source>
      <translation>Esticamento Vertical</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
      <source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
      <translation>Estica (&amp;lt; 100%) ou suprime (&amp;gt; 100%) o componente vertical da tela.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="490"/>
      <source>Fullscreen Mode</source>
      <translation>Modo de Tela Cheia</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="490"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1203"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1209"/>
      <source>Borderless Fullscreen</source>
      <translation>Tela Cheia sem Bordas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="491"/>
      <source>Chooses the fullscreen resolution and frequency.</source>
      <translation>Escolhe a resolução e a frequência da tela cheia.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
      <source>Left</source>
      <translation>Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>0px</source>
      <translation>0px</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
      <source>Changes the number of pixels cropped from the left side of the display.</source>
      <translation>Muda o número de pixels cortados do lado esquerdo da tela.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
      <source>Top</source>
      <translation>Superior</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
      <source>Changes the number of pixels cropped from the top of the display.</source>
      <translation>Muda o número dos pixels cortados do topo da tela.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
      <source>Right</source>
      <translation>Direita</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
      <source>Changes the number of pixels cropped from the right side of the display.</source>
      <translation>Mostra o número dos pixels cortados do lado direito da tela.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>Bottom</source>
      <translation>Inferior</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>Changes the number of pixels cropped from the bottom of the display.</source>
      <translation>Muda o número de pixels cortados do rodapé da tela.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1236"/>
      <source>Native (PS2) (Default)</source>
      <translation>Nativa (PS2) (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
      <source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
      <translation>Controla a resolução na qual os jogos são renderizados. Resoluções maiores podem impactar a performance em GPUs mais antiga ou low-end.&lt;br&gt;Resoluções não-nativas podem causar problemas gráficos menores em alguns jogos.&lt;br&gt;A resolução do FMV permanecerá sem mudanças como os arquivos de vídeo são pré-renderizados.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
      <source>Texture Filtering</source>
      <translation>Filtragem das Texturas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
      <source>Trilinear Filtering</source>
      <translation>Filtragem Trilinear</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
      <source>Anisotropic Filtering</source>
      <translation>Filtragem Anisotrópica</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="532"/>
      <source>Reduces texture aliasing at extreme viewing angles.</source>
      <translation>Reduz o aliasing das texturas em ângulos de visualização extremos.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
      <source>Dithering</source>
      <translation>Pontilhamento</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="535"/>
      <source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering.</source>
      <translation>Reduz as bandas entre as cores e melhora a profundidade da cor percebida.&lt;br&gt; Desligado: Desativa qualquer pontilhamento.&lt;br&gt; Ampliado: Ciente da ampliação/maior efeito do pontilhamento.&lt;br&gt; Não Ampliado: Efeito do pontilhamento nativo/pontilhamento menor, não aumenta o tamanho dos quadrados quando amplia.&lt;br&gt; Forçar 32 bits: Trata todos os desenhos como se eles fossem de 32 bits pra evitar as bandas e o pontilhamento.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="541"/>
      <source>Blending Accuracy</source>
      <translation>Precisão da Mistura</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="542"/>
      <source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.</source>
      <translation>Controla o nível de precisão da emulação da unidade de mesclagem da GS.&lt;br&gt; Quanto maior for a configuração, mais precisa será a emulação da mesclagem no shader, e maior será a perda de desempenho.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="545"/>
      <source>Texture Preloading</source>
      <translation>Pré-Carregamento das Texturas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="554"/>
      <source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
      <translation>Ativar esta opção dá a você a habilidade de mudar o renderizador e os consertos da ampliação pros seus jogos. Contudo SE você tiver ATIVADO isto você DESATIVARÁ AS CONFIGURAÇÕES AUTOMÁTICAS e você pode re-ativar as configurações automáticas desmarcando esta opção.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
      <source>2 threads</source>
      <translation>2 threads</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
      <source>Enables mipmapping, which some games require to render correctly.</source>
      <translation>Ativa o mipmapping, o qual alguns jogos requerem pra renderizar corretamente.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
      <source>The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</source>
      <translation>A largura máxima da memória alvo que permitirá que o Renderizador de Imagens Móveis da CPU seja ativado.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
      <source>Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</source>
      <translation>Tenta detectar quando um jogo está desenhando sua própria paleta de cores e então renderiza-a no software ao invés da GPU.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
      <source>GPU Target CLUT</source>
      <translation>CLUT do Alvo da GPU</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="593"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
      <source>0</source>
      <translation>0</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
      <source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
      <translation>Ignora completamente as superfícies de desenho da superfície na caixa esquerda até a superfície especificada na caixa a direita.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="622"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation>Faz upload dos dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption.</source>
      <translation>Descarrega todos os alvos no cachê de textura de volta para a memória local ao desligar. Isso pode evitar perda de elementos visuais ao salvar o estado ou ao alternar entre APIs gráficas, mas também pode causar corrupção gráfica.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
      <source>Half Pixel Offset</source>
      <translation>Deslocamento de Meio Pixel</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
      <source>Might fix some misaligned fog, bloom, or blend effect.</source>
      <translation>Pode consertar algum efeito de névoa, bloom ou mistura desalinhada.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
      <source>Round Sprite</source>
      <translation>Imagem Móvel Redonda</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
      <source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
      <translation>Corrige a amostragem das texturas das imagens móveis 2D quando amplia. Conserta linhas em imagens móveis de jogos como Ar tonelico quando amplia. A opção Metade é pra imagens móveis planas, Completo é pra todas as imagens móveis.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
      <source>Texture Offsets X</source>
      <translation>Deslocamentos da Textura X</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="652"/>
      <source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
      <extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
      <translation>O deslocamento para as coordenadas da textura ST/UV. Conserta alguns problemas de textura estranhos e poderia consertar algum alinhamento de pós-processamento também.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
      <source>Texture Offsets Y</source>
      <translation>Deslocamentos da Textura Y</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
      <translation>Reduz a precisão do GS pra evitar espaços entre os pixels quando amplia. Conserta o texto nos jogos Wild Arms.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation>Pode suavizar as texturas devido a ser filtrado de modo bilinear quando amplia. Ex: Brave Sun Glare.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
      <source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
      <translation>Substitui o pós-processamento de múltiplas imagens móveis de pavimentação pra uma única imagem móvel gorda. Ele reduz várias linhas da ampliação.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
      <source>Contrast Adaptive Sharpening</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation>Nitidez Adaptável do Contraste</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
      <source>Sharpness</source>
      <translation>Nitidez</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="696"/>
      <source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
      <translation>Ativa a saturação, contraste e brilho a serem ajustados. Os valores do brilho, saturação e contraste estão no padrão 50.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
      <source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
      <translation>Aplica o algoritmo anti-aliasing do FXAA pra melhorar a qualidade visual dos jogos.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <source>Brightness</source>
      <translation>Brilho</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
      <source>50</source>
      <translation>50</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
      <source>Contrast</source>
      <translation>Contraste</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
      <source>Gamma</source>
      <translation>Gama</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
      <source>Adjusts gamma. 50 is normal.</source>
      <translation>Ajusta o gama. 50 é normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
      <source>TV Shader</source>
      <translation>Shader de TV</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
      <source>OSD Scale</source>
      <translation>Escala do OSD</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="761"/>
      <source>Show Patches</source>
      <translation>Mostrar Correções</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation>Mostra o estado atual do controlador do sistema no canto inferior esquerdo da tela.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="777"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation>Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="786"/>
      <source>Selects the Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation>Seleciona o Codec de Vídeo a ser usado pra Captura de Vídeo. &lt;b&gt;Se não tiver certeza deixe-o no padrão.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
      <source>Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation>Seleciona qual o Formato de Vídeo a ser usado pra Captura de Vídeo. Se por chance o codec não suportar o formato o primeiro formato disponível será usado. &lt;b&gt;Se não tiver certeza deixe-o no padrão.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="794"/>
      <source>Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes.</source>
      <translation>Determina a taxa de bits do vídeo a ser usada. Taxas de bits maiores geralmente produzem melhor qualidade de vídeo ao custo de tamanhos dos arquivos resultantes maiores.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="798"/>
      <source>When checked, the video capture resolution will follow the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.&lt;/b&gt;</source>
      <translation>Quando marcada a resolução da captura de vídeo seguirá a resolução interna do jogo em execução.&lt;br&gt;&lt;br&gt;&lt;b&gt;Seja cuidadoso quando usar esta configuração, especialmente quando você está ampliando pois uma resolução interna maior (acima de 4x) pode resultar numa captura de vídeo muito grande e pode causar sobrecarga no sistema&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="805"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="818"/>
      <source>Leave It Blank</source>
      <translation>Deixar em Branco</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="806"/>
      <source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
      <translation>Os parâmetros passados para o codec de vídeo selecionado.&lt;br&gt; &lt;b&gt;Você deve usar o &apos;=&apos; pra separar a tecla do valor e &apos;:&apos; pra separar os dois pares um do outro.&lt;/b&gt;&lt;br&gt; Por exemplo: &quot;crf = 21 : pré-definido = muito rápido&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="811"/>
      <source>Selects the Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation>Seleciona o Codec de Áudio a ser usado pra Captura de Vídeo. &lt;b&gt;Se não tiver certeza deixe-o no padrão.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="814"/>
      <source>Sets the audio bitrate to be used.</source>
      <translation>Determina a taxa de bits do áudio a ser usada.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="819"/>
      <source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
      <translation>Os parâmetros passados para o codec de áudio selecionado.&lt;br&gt; &lt;b&gt;Você deve usar o &apos;=&apos; pra separar a tecla do valor e &apos;:&apos; pra separar os dois pares um do outro.&lt;/b&gt; &lt;br&gt; &lt;&gt;Por exemplo: &quot;nível_da_compressão = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="826"/>
      <source>GS Dump Compression</source>
      <translation>Compressão da extração do GS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="827"/>
      <source>Change the compression algorithm used when creating a GS dump.</source>
      <translation>Alterar o algoritmo de compressão utilizado ao criar uma extração do GS.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="845"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
      <translation>Exibe multiplicadores de ampliação adicionais muito altos dependentes da capacidade da GPU.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="847"/>
      <source>Enable Debug Device</source>
      <translation>Ativar o Dispositivo de Debug</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="848"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation>Ativa a validação do nível da API dos comandos gráficos.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="850"/>
      <source>GS Download Mode</source>
      <translation>Modo de Download do GS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="850"/>
      <source>Accurate</source>
      <translation>Preciso</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="851"/>
      <source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
      <translation>Ignora a sincronização com o thread do GS e a GPU do hospedeiro pros downloads do GS. Pode resultar num grande aumento de velocidade em sistemas mais lentos ao custo de muitos efeitos gráficos quebrados. Se os jogos estiverem quebrados e você tiver essa opção ativada por favor desative-a primeiro.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="785"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="810"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="987"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1001"/>
      <source>Default</source>
      <extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
      <translation>Padrão</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="841"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation>Força o uso do FIFO sobre a apresentação do Mailbox, ex: buffer duplo ao invés de buffer triplo. Geralmente resulta em pior ritmo dos frames.</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsWidget::GraphicsSettingsWidget</name>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1018"/>
      <source>Default</source>
      <extracomment>This string refers to a default pixel format</extracomment>
      <translation>Padrão</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSoftwareRenderingSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="20"/>
      <source>Software Rendering Threads:</source>
      <translation>Threads de Renderização por Software:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="30"/>
      <source>Texture Filtering:</source>
      <translation>Filtragem de Textura:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="42"/>
      <source>Mipmapping</source>
      <translation>Mipmapping</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="49"/>
      <source>Auto Flush</source>
      <translation>Limpeza Automática (Flush)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="65"/>
      <source>Nearest</source>
      <translation>Mais Próximo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="70"/>
      <source>Bilinear (Forced)</source>
      <translation>Bilinear (Forçado)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="75"/>
      <source>Bilinear (PS2)</source>
      <translation>Bilinear (PS2)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="80"/>
      <source>Bilinear (Forced excluding sprite)</source>
      <translation>Bilinear (Forçado, exceto sprites)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="88"/>
      <source> threads</source>
      <translation> threads</translation>
    </message>
  </context>
  <context>
    <name>GraphicsTextureReplacementSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="20"/>
      <source>Options</source>
      <translation>Opções</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="26"/>
      <source>Precache Textures</source>
      <translation>Pré-Cache das Texturas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="33"/>
      <source>Asynchronous Texture Loading</source>
      <translation>Carregamento Assíncrono de Texturas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="40"/>
      <source>Load Textures</source>
      <translation>Carregar Texturas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="47"/>
      <source>Dump Textures</source>
      <translation>Despejar Texturas</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="54"/>
      <source>Dump Mipmaps</source>
      <translation>Gravar Mipmaps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="61"/>
      <source>Dump FMV Textures</source>
      <translation>Gravar Texturas de FMV</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="71"/>
      <source>Search Directory</source>
      <translation>Diretório de Busca</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="80"/>
      <source>Browse...</source>
      <translation>Procurar...</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="87"/>
      <source>Open...</source>
      <translation>Abrir...</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="94"/>
      <source>Reset</source>
      <translation>Redefinir</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="101"/>
      <source>PCSX2 will dump and load texture replacements from this directory.</source>
      <translation>O PCSX2 irá gravar e carregar substituições de textura a partir deste diretório.</translation>
    </message>
  </context>
  <context>
    <name>GraphicsUpscalingFixesSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="22"/>
      <source>Align Sprite</source>
      <translation>Alinhar Sprite</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="29"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation>Desenhos de Textura de Paleta Sem Escalonamento</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="36"/>
      <source>Merge Sprite</source>
      <translation>Mesclar Sprite</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="43"/>
      <source>Force Even Sprite Position</source>
      <translation>	Forçar Posição Par do Sprite</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="52"/>
      <source>Half Pixel Offset:</source>
      <translation>Deslocamento de Meio Pixel:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="63"/>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="210"/>
      <source>Off (Default)</source>
      <translation>Desligado (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="68"/>
      <source>Normal (Vertex)</source>
      <translation>Normal (Vértice)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="73"/>
      <source>Special (Texture)</source>
      <translation>Especial (Textura)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="78"/>
      <source>Special (Texture - Aggressive)</source>
      <translation>Especial (Textura - Agressivo)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="83"/>
      <source>Align to Native</source>
      <translation>Alinhar ao Nativo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="88"/>
      <source>Align to Native - with Texture Offset</source>
      <translation>Alinhar ao Nativo - com Deslocamento de Textura</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="96"/>
      <source>Native Scaling:</source>
      <translation type="unfinished">Native Scaling:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="107"/>
      <source>Automatic (Default)</source>
      <translation>Automático (Padrão)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="112"/>
      <source>Force Bilinear</source>
      <translation>Forçar Bilinear</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="117"/>
      <source>Force Nearest</source>
      <translation>Forçar o Mais Próximo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="126"/>
      <source>Off</source>
      <translation>Desligado</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="131"/>
      <source>Normal</source>
      <translation>Normal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="136"/>
      <source>Aggressive</source>
      <translation>Agressivo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="141"/>
      <source>Normal (Maintain Upscale)</source>
      <translation>Normal (Manter Escalonamento)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="146"/>
      <source>Aggressive (Maintain Upscale)</source>
      <translation>Agressivo (Manter Escalonamento)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="154"/>
      <source>Texture Offsets:</source>
      <translation>Deslocamentos da Textura:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="163"/>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="180"/>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="199"/>
      <source>Bilinear Dirty Upscale:</source>
      <translation>Escalonamento Bilinear Sujo:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="215"/>
      <source>Half</source>
      <translation>Metade</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="220"/>
      <source>Full</source>
      <translation>Completo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="228"/>
      <source>Round Sprite:</source>
      <translation>Arredondamento de Sprite:</translation>
    </message>
  </context>
  <context>
    <name>Hotkeys</name>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1145"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1153"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1173"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1180"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1189"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1195"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1201"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1207"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1212"/>
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      <source>Saved {0} minutes ago at {1:%H:%M}</source>
      <translation>Salvo há {0} minutos, às {1:%H:%M}</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1031"/>
      <source>Saved {} seconds ago</source>
      <translation>Salvo há {} segundos</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1032"/>
      <source>Saved just now</source>
      <translation>Salvo agora mesmo</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1061"/>
      <source>Save state selector is unavailable without a valid game serial.</source>
      <translation>O seletor do save state não está disponível sem um serial de jogo válido.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1146"/>
      <source>Empty</source>
      <translation>Vazio</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1151"/>
      <source>Load</source>
      <translation>Carregar</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1153"/>
      <source>Save</source>
      <translation>Salvar</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1155"/>
      <source>Select Previous</source>
      <translation>Selecionar o Anterior</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1157"/>
      <source>Select Next</source>
      <translation>Selecionar o Próximo</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1159"/>
      <source>Close Menu</source>
      <translation>Fechar Menu</translation>
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    <message>
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      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1234"/>
      <source>Save Slot {0}</source>
      <translation>Slot do Save {0}</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1235"/>
      <source>No save present in this slot</source>
      <translation>Nenhum save presente neste slot</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1422"/>
      <source>no save yet</source>
      <translation>nenhum salvamento ainda</translation>
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    <message>
      <location filename="../Settings/InputBindingDialog.ui" line="17"/>
      <source>Edit Bindings</source>
      <translation>Editar Associações</translation>
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    <message>
      <location filename="../Settings/InputBindingDialog.ui" line="51"/>
      <source>Sensitivity:</source>
      <translation>Sensibilidade:</translation>
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    <message>
      <location filename="../Settings/InputBindingDialog.ui" line="80"/>
      <location filename="../Settings/InputBindingDialog.ui" line="119"/>
      <source>100%</source>
      <translation>100%</translation>
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    <message>
      <location filename="../Settings/InputBindingDialog.ui" line="87"/>
      <source>Deadzone:</source>
      <translation>Zona Morta:</translation>
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    <message>
      <location filename="../Settings/InputBindingDialog.ui" line="138"/>
      <source>Add Binding</source>
      <translation>Adicionar Associação</translation>
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    <message>
      <location filename="../Settings/InputBindingDialog.ui" line="145"/>
      <source>Remove Binding</source>
      <translation>Remover Associação</translation>
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    <message>
      <location filename="../Settings/InputBindingDialog.ui" line="152"/>
      <source>Clear Bindings</source>
      <translation>Limpar Associações</translation>
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    <message>
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      <source>Bindings for %1 %2</source>
      <translation>Associações pro %1 %2</translation>
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    <message>
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      <source>Close</source>
      <translation>Fechar</translation>
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    <message>
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      <location filename="../Settings/InputBindingDialog.cpp" line="177"/>
      <source>Push Button/Axis... [%1]</source>
      <translation>Pressionar o Botão/Eixo... [%1]</translation>
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    <message>
      <location filename="../Settings/InputBindingDialog.cpp" line="343"/>
      <location filename="../Settings/InputBindingDialog.cpp" line="348"/>
      <source>%1%</source>
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    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="66"/>
      <source>

Left click to assign a new button
Shift + left click for additional bindings</source>
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Clique com o botão esquerdo pra designar um novo botão
Shift + clique com o botão esquerdo pra associações adicionais</translation>
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    <message>
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Right click to clear binding</source>
      <translation>
Clique com o botão direito pra remover a associação</translation>
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    <message>
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      <source>No bindings registered</source>
      <translation>Não foram registradas associações</translation>
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    <message numerus="yes">
      <location filename="../Settings/InputBindingWidget.cpp" line="77"/>
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      <translation>
        <numerusform>%n associações</numerusform>
        <numerusform>%n associações</numerusform>
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    <message>
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      <location filename="../Settings/InputBindingWidget.cpp" line="315"/>
      <source>Push Button/Axis... [%1]</source>
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    <message>
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      <source>Started new input recording</source>
      <translation>Iniciou nova gravação da entrada</translation>
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    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="97"/>
      <source>Failed to load state for input recording</source>
      <translation type="unfinished">Failed to load state for input recording</translation>
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    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="107"/>
      <source>Failed to load state for input recording, unsupported version?</source>
      <translation type="unfinished">Failed to load state for input recording, unsupported version?</translation>
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    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="124"/>
      <source>Replaying input recording</source>
      <translation>Reproduzindo de novo a gravação de entrada</translation>
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    <message>
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      <source>Input recording stopped</source>
      <translation>A gravação da entrada parou</translation>
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    <message>
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      <translation>Incapaz de parar a gravação da entrada</translation>
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    <message>
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      <source>Congratulations, you&apos;ve been playing for far too long and thus have reached the limit of input recording! Stopping recording now...</source>
      <translation>Parabéns, você está jogando há muito tempo e assim atingiu o limite de gravação da entrada! Parando a gravação agora...</translation>
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    <message>
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      <translation>Gravação da Entrada Ativa: {}</translation>
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    <message>
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      <source>Frame: {}/{} ({})</source>
      <translation>Quadro: {}/{} ({})</translation>
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    <message>
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      <source>Undo Count: {}</source>
      <translation>Contagem do Desfazer: {}</translation>
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      <location filename="../../pcsx2/Recording/InputRecordingControls.cpp" line="39"/>
      <location filename="../../pcsx2/Recording/InputRecordingControls.cpp" line="56"/>
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      <translation>Modo de Gravação Ativado</translation>
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    <message>
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      <source>Replay Mode Enabled</source>
      <translation>Modo de Repetição Ativado</translation>
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    <message>
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      <translation>Visualizador da Gravação da Entrada</translation>
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    <message>
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      <translation>Arquivo</translation>
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    <message>
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      <translation>Editar</translation>
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    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="49"/>
      <source>View</source>
      <translation>Visualizar</translation>
    </message>
    <message>
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      <translation>Abrir</translation>
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    <message>
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      <translation>Fechar</translation>
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    <message>
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      <source>%1 %2</source>
      <translation>%1 %2</translation>
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    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="37"/>
      <source>%1</source>
      <translation>%1</translation>
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    <message>
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      <source>%1 [%2]</source>
      <translation>%1 [%2]</translation>
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    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Left Analog</source>
      <translation>Analógico Esquerdo</translation>
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    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Right Analog</source>
      <translation>Analógico Direito</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Cross</source>
      <translation>Cruz</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Square</source>
      <translation>Quadrado</translation>
    </message>
    <message>
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      <source>Triangle</source>
      <translation>Triângulo</translation>
    </message>
    <message>
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      <source>Circle</source>
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    </message>
    <message>
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      <translation>L1</translation>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
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      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Right</source>
      <translation>Direcional Direito</translation>
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    <message>
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    <message>
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    <message>
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      <translation>Selecione um Arquivo</translation>
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    <message>
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      <translation>Arquivos da Gravação da Entrada (*.p2m2)</translation>
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    <message>
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      <translation>Falhou em Abrir a Gravação</translation>
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    <message>
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      <translation>Falhou em abrir o arquivo: %1</translation>
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      <location filename="../Settings/InputBindingWidget.cpp" line="489"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="489"/>
      <source>No devices with vibration motors were detected.</source>
      <translation>Não foram detectados dispositivos com motores de vibração.</translation>
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    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="495"/>
      <source>Select vibration motor for %1.</source>
      <translation>Selecionar o motor de vibração pro %1.</translation>
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  <context>
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    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="29"/>
      <source>Behaviour</source>
      <translation>Comportamento</translation>
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    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="77"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="195"/>
      <source>Pause On Focus Loss</source>
      <translation>Pausar na Perda de Foco</translation>
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    <message>
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      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="187"/>
      <source>Inhibit Screensaver</source>
      <translation>Inibir a Proteção de Tela</translation>
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    <message>
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      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="193"/>
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      <translation>Pausar ao Iniciar</translation>
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    <message>
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      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="190"/>
      <source>Confirm Shutdown</source>
      <translation>Confirmar Desligamento</translation>
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    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="49"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="213"/>
      <source>Enable Discord Presence</source>
      <translation>Ativar Presença no Discord</translation>
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    <message>
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      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="216"/>
      <source>Enable Mouse Lock</source>
      <translation>Ativar a Trava do Mouse</translation>
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    <message>
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      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="198"/>
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      <translation>Pausar na Desconexão do Controle</translation>
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    <message>
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      <source>Prompt On State Load/Save Failure</source>
      <translation>Avisar em Falha no Carregamento/Salvamento de State</translation>
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    <message>
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      <source>Game Display</source>
      <translation>Exibição do Jogo</translation>
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    <message>
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      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="202"/>
      <source>Start Fullscreen</source>
      <translation>Iniciar em Tela Cheia</translation>
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    <message>
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      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="219"/>
      <source>Double-Click Toggles Fullscreen</source>
      <translation>Clique Duplo Alterna pra Tela Cheia</translation>
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    <message>
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      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="207"/>
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      <translation>Renderizar em Janela Separada</translation>
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    <message>
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      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="210"/>
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    <message>
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    <message>
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      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="204"/>
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      <translation>Esconder o Cursor na Tela Cheia</translation>
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    <message>
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      <source>Start Big Picture UI</source>
      <translation>Iniciar a Interface de Usuário do Big Picture</translation>
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    <message>
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      <source>Appearance</source>
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    <message>
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      <source>Language:</source>
      <translation>Idioma:</translation>
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    <message>
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      <translation>Tema:</translation>
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    <message>
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      <translation>Plano de Fundo da Lista de Jogos:</translation>
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    <message>
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      <translation>Procurar...</translation>
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    <message>
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      <source>Reset</source>
      <translation>Redefinir</translation>
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    <message>
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      <translation>Transparência:</translation>
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    <message>
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      <source>Scaling:</source>
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    <message>
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      <translation>Ajustar</translation>
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    <message>
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    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="293"/>
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    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="298"/>
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      <translation>Centro</translation>
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    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="303"/>
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    <message>
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      <source>Automatic Updater</source>
      <translation>Atualizador Automático</translation>
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    <message>
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    <message>
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    <message>
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      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
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    <message>
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      <source>Check for Updates...</source>
      <translation>Procurar Atualizações...</translation>
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    <message>
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      <translation>Nativa</translation>
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    <message>
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      <source>Classic Windows</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Windows Clássico</translation>
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    <message>
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      <source>Dark Fusion (Gray) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Fusão Escura (Cinza) [Escuro]</translation>
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    <message>
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      <source>Dark Fusion (Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Fusão Escura (Azul) [Escuro]</translation>
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    <message>
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      <source>Grey Matter (Gray) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Massa Cinzenta (Cinza) [Escuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="30"/>
      <source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Lagoa Intocada (Verde Acinzentado/Azul) [Claro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="32"/>
      <source>Baby Pastel (Pink) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Bebê Pastel (Rosa) [Claro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="34"/>
      <source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Hora da Pizza! (Marrom/Branco Creme) [Claro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="36"/>
      <source>PCSX2 (White/Blue) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>PCSX2 (Branco/Azul) [Claro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="38"/>
      <source>Scarlet Devil (Red/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Diabo Escarlate (Vermelho/Roxo) [Escuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="40"/>
      <source>Violet Angel (Blue/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Anjo Violeta (Azul/Roxo) [Escuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="42"/>
      <source>Cobalt Sky (Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Céu Cobalto (Azul) [Escuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="44"/>
      <source>AMOLED (Black) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>AMOLED (Preto) [Escuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="46"/>
      <source>Ruby (Black/Red) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Rubi (Preto/Vermelho) [Escuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="48"/>
      <source>Sapphire (Black/Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Safira (Preto/Azul) [Escuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="50"/>
      <source>Emerald (Black/Green) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Esmeralda (Preto/Verde) [Escuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="86"/>
      <source>Supported Image Types (*.bmp *.gif *.jpg *.jpeg *.png *.webp)</source>
      <translation>Tipos de Imagem Suportados (*.bmp *.gif *.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="187"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="190"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="201"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="219"/>
      <source>Checked</source>
      <translation>Selecionado</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
      <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
      <translation>Procura atualizações automaticamente para o programa na inicialização. As atualizações podem ser adiadas até mais tarde ou ignoradas completamente.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
      <source>%1 (%2)</source>
      <extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
      <translation>%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="188"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation>Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="191"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
      <translation>Determina se um alerta será exibido pra confirmar o desligamento da máquina virtual quando a tecla de atalho é pressionada.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="199"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation>Pausa o emulador quando um controle com ligações é desconectado.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="200"/>
      <source>Pause On State Load/Save Failure</source>
      <translation type="unfinished">Pause On State Load/Save Failure</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="201"/>
      <source>Display a modal dialog when a save state load/save operation fails.</source>
      <translation type="unfinished">Display a modal dialog when a save state load/save operation fails.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="208"/>
      <source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list.</source>
      <translation>Renderiza o jogo numa janela separada ao invés da janela principal. Se estiver desmarcado o jogo exibirá sobre a lista de jogos.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="211"/>
      <source>Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled.</source>
      <translation>Esconde a janela principal (com a lista de jogos) quando um jogo está em execução. Requer que a opção Renderizar em Janela Separada esteja ativada.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="220"/>
      <source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
      <translation>Permite entrar e sair do modo de tela cheia clicando duas vezes na janela do jogo.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="223"/>
      <source>Prevents the main window from being resized.</source>
      <translation>Impede a janela principal de ser redimensionada.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="225"/>
      <source>Start Big Picture Mode</source>
      <translation>Iniciar o Modo Big Picture</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="226"/>
      <source>Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.</source>
      <translation>Inicia automaticamente o modo Big Picture em vez da interface Qt regular quando o PCSX2 é iniciado.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="228"/>
      <source>Game List Background</source>
      <translation>Plano de Fundo da Lista de Jogos</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="228"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="232"/>
      <source>None</source>
      <translation>	Nenhum</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="229"/>
      <source>Enable an animated/static background on the game list (where you launch your games).&lt;br&gt;This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it&apos;s not in focus.</source>
      <translation>Ativa um plano de fundo animado/estático na lista de jogos (onde você inicia seus jogos).&lt;br&gt;Este plano de fundo é visível apenas na biblioteca e será ocultado assim que um jogo for iniciado. Ele também será pausado quando não estiver em foco.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="238"/>
      <source>Background Image Scaling</source>
      <translation>Escala da Imagem de Fundo</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="239"/>
      <source>Select how to display the background image: &lt;br&gt;&lt;br&gt;Fit (Preserve aspect ratio, fit to screen)&lt;br&gt;Fill (Preserve aspect ratio, fill the screen) &lt;br&gt;Stretch (Ignore aspect ratio) &lt;br&gt;Center (Centers the image without any scaling) &lt;br&gt;Tile (Repeat the image to fill the screen)</source>
      <translation>Selecione como exibir a imagem de fundo: &lt;br&gt;&lt;br&gt; (Preserva a proporção, ajusta à tela)&lt;br&gt;Preencher (Preserva a proporção, preenche a tela) &lt;br&gt;Esticar (Ignora a proporção) &lt;br&gt;Centralizar (Centraliza a imagem sem redimensionar) &lt;br&gt;Lado a lado (Repete a imagem para preencher a tela)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="232"/>
      <source>Disable/Reset Game List Background</source>
      <translation>Desativar/Redefinir Plano de Fundo da Lista de Jogos</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="217"/>
      <source>Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.&lt;br&gt;&lt;b&gt;Unavailable on Linux Wayland.&lt;/b&gt;&lt;br&gt;&lt;b&gt;Requires accessibility permissions on macOS.&lt;/b&gt;</source>
      <translation>Bloqueia o cursor do mouse na janela do PCSX2 quando ele está em foco e todas as outras janelas estão fechadas.&lt;br&gt;&lt;b&gt;Indisponível no Linux Wayland.&lt;/b&gt;&lt;br&gt;&lt;b&gt;Requer permissões de acessibilidade no macOS.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="233"/>
      <source>Disable and reset the currently applied game list background.</source>
      <translation>Desativa e redefine o plano de fundo da lista de jogos aplicado atualmente.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="235"/>
      <source>Game List Background Opacity</source>
      <translation>Transparência do Plano de Fundo da Lista de Jogos</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="235"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="236"/>
      <source>Sets the opacity of the custom background.</source>
      <translation>Define a transparência do plano de fundo personalizado.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="273"/>
      <source>Select Background Image</source>
      <translation>Selecionar Imagem de Plano de Fundo</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="193"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="195"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="199"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="202"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="204"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="207"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="210"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="213"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="216"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="222"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="225"/>
      <source>Unchecked</source>
      <translation>Desmarcado</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="22"/>
      <source>Fusion [Light/Dark]</source>
      <translation>Fusão [Claro/Escuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="52"/>
      <source>custom.qss [Drop in PCSX2 Folder]</source>
      <extracomment>&quot;custom.qss&quot; must be kept as-is.</extracomment>
      <translation>custom.qss [Coloque na Pasta do PCSX2]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="194"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation>Pausa o emulador quando um jogo é iniciado.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="196"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation>Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="203"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation>Troca automaticamente pro modo de tela cheia quando um jogo é iniciado.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="205"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation>Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="214"/>
      <source>Shows the game you are currently playing as part of your profile in Discord.</source>
      <translation>Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord.</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="239"/>
      <source>System Language [Default]</source>
      <translation>Idioma do Sistema [Padrão]</translation>
    </message>
  </context>
  <context>
    <name>LayoutEditorDialog</name>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="22"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="32"/>
      <source>Target</source>
      <translation>Alvo</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="42"/>
      <source>Initial State</source>
      <translation>Estado Inicial</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="18"/>
      <source>New Layout</source>
      <translation>Novo Leiaute</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="32"/>
      <source>Edit Layout</source>
      <translation>Editar Leiaute</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="67"/>
      <source>%1 (%2)</source>
      <translation>%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="77"/>
      <source>Create Default &quot;%1&quot; Layout</source>
      <translation>Criar Leiaute Padrão &quot;%1&quot;</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="80"/>
      <source>Create Blank Layout</source>
      <translation>Criar Leiaute em Branco</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="83"/>
      <source>Clone Current Layout</source>
      <translation>Clonar o Leiaute Atual</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="94"/>
      <source>Name is empty.</source>
      <translation>O nome está vazio.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="98"/>
      <source>Name too long.</source>
      <translation>O nome é muito longo.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="102"/>
      <source>A layout with that name already exists.</source>
      <translation>Um leiaute com esse nome já existe.</translation>
    </message>
  </context>
  <context>
    <name>LogWindow</name>
    <message>
      <location filename="../LogWindow.cpp" line="115"/>
      <source>Log Window - %1 [%2]</source>
      <translation>Janela do Registro - %1 [%2]</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="119"/>
      <source>Log Window</source>
      <translation>Janela do Registro</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="137"/>
      <source>&amp;Clear</source>
      <translation>&amp;Limpar</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="139"/>
      <source>&amp;Save...</source>
      <translation>&amp;Salvar...</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="144"/>
      <source>Cl&amp;ose</source>
      <translation>Fe&amp;char</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="147"/>
      <source>&amp;Settings</source>
      <translation>&amp;Configurações</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="151"/>
      <source>Log To &amp;System Console</source>
      <translation>Registrar no &amp;Console do Sistema</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="155"/>
      <source>Log To &amp;Debug Console</source>
      <translation>Registrar no &amp;Console do Debug</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="159"/>
      <source>Log To &amp;File</source>
      <translation>Registrar no &amp;Arquivo</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="166"/>
      <source>Attach To &amp;Main Window</source>
      <translation>Anexar a &amp;Janela Principal</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="170"/>
      <source>Show &amp;Timestamps</source>
      <translation>Mostrar &amp;Carimbo de Data/Hora</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="207"/>
      <source>Select Log File</source>
      <translation>Selecione um Arquivo de Registro</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="207"/>
      <source>Log Files (*.txt)</source>
      <translation>Arquivos de Registro (*.txt)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="214"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="214"/>
      <source>Failed to open file for writing.</source>
      <translation>Falhou em abrir o arquivo pra gravação.</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="221"/>
      <source>Log was written to %1.
</source>
      <translation>O registro foi gravado em %1.
</translation>
    </message>
  </context>
  <context>
    <name>MAC_APPLICATION_MENU</name>
    <message>
      <location filename="../Translations.cpp" line="38"/>
      <source>Services</source>
      <translation>Serviços</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="39"/>
      <source>Hide %1</source>
      <translation>Ocultar %1</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="40"/>
      <source>Hide Others</source>
      <translation>Esconder Outros</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="41"/>
      <source>Show All</source>
      <translation>Mostrar Tudo</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="42"/>
      <source>Preferences...</source>
      <translation>Preferências...</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="43"/>
      <source>Quit %1</source>
      <translation>Sair do %1</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="44"/>
      <source>About %1</source>
      <translation>Sobre o %1</translation>
    </message>
  </context>
  <context>
    <name>MainWindow</name>
    <message>
      <location filename="../MainWindow.ui" line="17"/>
      <source>PCSX2</source>
      <translation>PCSX2</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="39"/>
      <source>&amp;System</source>
      <translation>&amp;Sistema</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1600"/>
      <location filename="../MainWindow.cpp" line="1661"/>
      <source>Change Disc</source>
      <translation>Mudar Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3096"/>
      <source>Load State</source>
      <translation>Carregar State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="624"/>
      <source>S&amp;ettings</source>
      <translation>C&amp;onfigurações</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="117"/>
      <source>&amp;Help</source>
      <translation>&amp;Ajuda</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="132"/>
      <source>&amp;Debug</source>
      <translation>&amp;Debug</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="136"/>
      <source>&amp;Switch Graphics API</source>
      <translation>&amp;Alterar API Gráfica</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="154"/>
      <source>&amp;View</source>
      <translation>&amp;Visualizar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="158"/>
      <source>&amp;Window Size</source>
      <translation>&amp;Tamanho da Janela</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="183"/>
      <source>&amp;Tools</source>
      <translation>&amp;Ferramentas</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="233"/>
      <source>Toolbar</source>
      <translation>Barra de Ferramentas</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="278"/>
      <source>Start &amp;File...</source>
      <translation>Iniciar &amp;Arquivo...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="310"/>
      <source>Start &amp;BIOS</source>
      <translation>Iniciar &amp;BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="326"/>
      <source>&amp;Scan For New Games</source>
      <translation>&amp;Escanear por Novos Jogos</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="334"/>
      <source>&amp;Rescan All Games</source>
      <translation>&amp;Re-Escanear Todos os Jogos</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="342"/>
      <source>Shut &amp;Down</source>
      <translation>&amp;Desligar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="358"/>
      <source>Shut Down &amp;Without Saving</source>
      <translation>Desligar &amp;sem Salvar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="366"/>
      <source>&amp;Reset</source>
      <translation>&amp;Resetar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="385"/>
      <source>&amp;Pause</source>
      <translation>&amp;Pausar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="420"/>
      <source>E&amp;xit</source>
      <translation>&amp;Sair</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="428"/>
      <source>&amp;BIOS</source>
      <translation>&amp;BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="444"/>
      <source>&amp;Controllers</source>
      <translation>&amp;Controles</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="460"/>
      <source>&amp;Hotkeys</source>
      <translation>&amp;Teclas de Atalho</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="476"/>
      <source>&amp;Graphics</source>
      <translation>&amp;Gráficos</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="489"/>
      <source>&amp;Post-Processing Settings...</source>
      <translation>&amp;Configurações do Pós-Processamento...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="510"/>
      <source>Resolution Scale</source>
      <translation>Escala da Resolução</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="518"/>
      <source>&amp;GitHub Repository...</source>
      <translation>&amp;Repositório do GitHub...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="526"/>
      <source>Support &amp;Forums...</source>
      <translation>Fóruns de &amp;Suporte...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="550"/>
      <source>&amp;Discord Server...</source>
      <translation>&amp;Servidor do Discord...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="558"/>
      <source>Check for &amp;Updates...</source>
      <translation>Procurar &amp;Atualizações...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="567"/>
      <source>About &amp;Qt...</source>
      <translation>Sobre o &amp;Qt...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="576"/>
      <source>&amp;About PCSX2...</source>
      <translation>&amp;Sobre o PCSX2...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="505"/>
      <source>Fullscreen</source>
      <comment>In Toolbar</comment>
      <translation>Tela Cheia</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="584"/>
      <source>Change Disc...</source>
      <comment>In Toolbar</comment>
      <translation>Mudar Disco...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="592"/>
      <source>&amp;Audio</source>
      <translation>&amp;Áudio</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="663"/>
      <source>Global State</source>
      <translation>Estado Global</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="671"/>
      <source>&amp;Screenshot</source>
      <translation>&amp;Screenshot</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="286"/>
      <source>Start File</source>
      <comment>In Toolbar</comment>
      <translation>Iniciar Arquivo</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="43"/>
      <source>&amp;Change Disc</source>
      <translation>&amp;Mudar Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="57"/>
      <source>&amp;Load State</source>
      <translation>&amp;Carregar State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="65"/>
      <source>Sa&amp;ve State</source>
      <translation>Sal&amp;var State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="93"/>
      <source>Setti&amp;ngs</source>
      <translation>Co&amp;nfigurações</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="187"/>
      <source>&amp;Input Recording</source>
      <translation>&amp;Gravação da Entrada</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="294"/>
      <source>Start D&amp;isc...</source>
      <translation>Iniciar D&amp;isco...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="302"/>
      <source>Start Disc</source>
      <comment>In Toolbar</comment>
      <translation>Iniciar Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="318"/>
      <source>Start BIOS</source>
      <comment>In Toolbar</comment>
      <translation>Iniciar BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="350"/>
      <source>Shut Down</source>
      <comment>In Toolbar</comment>
      <translation>Desligar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="374"/>
      <source>Reset</source>
      <comment>In Toolbar</comment>
      <translation>Reiniciar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="396"/>
      <source>Pause</source>
      <comment>In Toolbar</comment>
      <translation>Pausar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="404"/>
      <source>Load State</source>
      <comment>In Toolbar</comment>
      <translation>Carregar State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="412"/>
      <source>Save State</source>
      <comment>In Toolbar</comment>
      <translation>Salvar State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="436"/>
      <source>&amp;Emulation</source>
      <translation>&amp;Emulação</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="452"/>
      <source>Controllers</source>
      <comment>In Toolbar</comment>
      <translation>Controles</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="468"/>
      <source>Hotkeys</source>
      <comment>In Toolbar</comment>
      <translation>Teclas de Atalho</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="484"/>
      <source>Achie&amp;vements</source>
      <translation>Conq&amp;uistas</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="497"/>
      <source>&amp;Fullscreen</source>
      <translation>&amp;Tela Cheia</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="534"/>
      <source>PCSX2 &amp;Wiki...</source>
      <translation>&amp;Wiki do PCSX2...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="542"/>
      <source>D&amp;ocumentation...</source>
      <translation>D&amp;ocumentação...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="608"/>
      <source>&amp;Interface</source>
      <translation>&amp;Interface</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="616"/>
      <source>Add Game &amp;Directory...</source>
      <translation>Adicionar Diretório dos &amp;Jogos...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="635"/>
      <source>Settings</source>
      <comment>In Toolbar</comment>
      <translation>Configurações</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="643"/>
      <source>&amp;From File...</source>
      <translation>&amp;Do Arquivo...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="648"/>
      <source>From &amp;Device...</source>
      <translation>Do &amp;Dispositivo...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="653"/>
      <source>From &amp;Game List...</source>
      <translation>Da &amp;Lista de Jogos...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="658"/>
      <source>&amp;Remove Disc</source>
      <translation>&amp;Remover Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="679"/>
      <source>Screenshot</source>
      <comment>In Toolbar</comment>
      <translation>Screenshot</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="687"/>
      <source>&amp;Memory Cards</source>
      <translation>&amp;Cartões de Memória</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="695"/>
      <source>&amp;Network &amp;&amp; HDD</source>
      <translation>&amp;Rede &amp;&amp; HDD</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="703"/>
      <source>&amp;Folders</source>
      <translation>&amp;Pastas</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="714"/>
      <source>&amp;Toolbar</source>
      <translation>&amp;Barra de Ferramentas</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="799"/>
      <source>Show Titl&amp;es (Grid View)</source>
      <translation>Mostrar Títu&amp;los (Visualização em Grade)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="845"/>
      <source>&amp;Open Data Directory...</source>
      <translation>&amp;Abrir Diretório dos Dados...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="853"/>
      <source>&amp;Toggle Software Rendering</source>
      <translation>&amp;Alternar pra Renderização via Software</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="861"/>
      <source>&amp;Open Debugger</source>
      <translation>&amp;Abrir Debugger</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="869"/>
      <source>&amp;Reload Cheats/Patches</source>
      <translation>&amp;Recarregar Trapaças/Patches</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="877"/>
      <source>E&amp;nable System Console</source>
      <translation>Ativar o Co&amp;nsole do Sistema</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="885"/>
      <source>Enable &amp;Debug Console</source>
      <translation>Ativar o Console de &amp;Debug</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="893"/>
      <source>Enable &amp;Log Window</source>
      <translation>Ativar a &amp;Janela do Registro</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="901"/>
      <source>Enable &amp;Verbose Logging</source>
      <translation>Ativar &amp;Registro Detalhado</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="909"/>
      <source>Enable EE Console &amp;Logging</source>
      <translation>Ativar Registro do Console da &amp;EE</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="917"/>
      <source>Enable &amp;IOP Console Logging</source>
      <translation>Ativar &amp;Registro do Console do IOP</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="925"/>
      <source>Save Single Frame &amp;GS Dump</source>
      <translation>Salvar Dump do Frame Único &amp;do GS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="933"/>
      <source>&amp;New</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation>&amp;Novo</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="941"/>
      <source>&amp;Play</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation>&amp;Reproduzir</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="949"/>
      <source>&amp;Stop</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation>&amp;Parar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="962"/>
      <source>&amp;Controller Logs</source>
      <translation>&amp;Registros dos Controles</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="970"/>
      <source>&amp;Input Recording Logs</source>
      <translation>&amp;Registros da Gravação da Entrada</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="986"/>
      <source>Enable &amp;CDVD Read Logging</source>
      <translation>Ativar &amp;Registro de Leitura do CDVD</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="994"/>
      <source>Save CDVD &amp;Block Dump</source>
      <translation>Salvar Dump dos &amp;Blocos do CDVD</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1002"/>
      <source>&amp;Enable Log Timestamps</source>
      <translation>&amp;Ativar Registro de Carimbos de Data/Hora</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1010"/>
      <source>Start Big Picture &amp;Mode</source>
      <translation>Iniciar o &amp;Modo Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1026"/>
      <source>&amp;Cover Downloader...</source>
      <translation>&amp;Baixador de Capas...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1034"/>
      <source>&amp;Show Advanced Settings</source>
      <translation>&amp;Mostrar Configurações Avançadas</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1039"/>
      <source>&amp;Recording Viewer</source>
      <translation>&amp;Visualizador da Gravação</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1050"/>
      <source>&amp;Video Capture</source>
      <comment>In Toolbar</comment>
      <translation>Captura de &amp;Vídeo</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1058"/>
      <source>&amp;Edit Cheats...</source>
      <translation>&amp;Editar Trapaças...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1066"/>
      <source>Edit &amp;Patches...</source>
      <translation>Editar &amp;Patches...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="736"/>
      <source>&amp;Status Bar</source>
      <translation>&amp;Barra de Status</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="600"/>
      <location filename="../MainWindow.ui" line="755"/>
      <source>Game &amp;List</source>
      <translation>Lista de &amp;Jogos</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="725"/>
      <source>Loc&amp;k Toolbar</source>
      <translation>&amp;Bloquear Barra de Ferramentas</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="747"/>
      <source>&amp;Verbose Status</source>
      <translation>&amp;Status Detalhado</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="766"/>
      <source>System &amp;Display</source>
      <extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
      <translation>Exibição do &amp;Sistema</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="777"/>
      <source>Game &amp;Properties</source>
      <translation>Propriedades do &amp;Jogo</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="785"/>
      <source>Game &amp;Grid</source>
      <translation>Grade dos &amp;Jogos</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="807"/>
      <source>Zoom &amp;In (Grid View)</source>
      <translation>Aumentar o &amp;Zoom (Visualização em Grade)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="810"/>
      <source>Ctrl++</source>
      <translation>Ctrl++</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="818"/>
      <source>Zoom &amp;Out (Grid View)</source>
      <translation>Diminuir o &amp;Zoom (Visualização em Grade)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="821"/>
      <source>Ctrl+-</source>
      <translation>Ctrl+-</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="829"/>
      <source>Refresh &amp;Covers (Grid View)</source>
      <translation>Atualizar &amp;Capas (Visualização em Grade)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="837"/>
      <source>Open Memory Card Directory...</source>
      <translation>Abrir Diretório do Cartão de Memória...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="954"/>
      <source>Input Recording Logs</source>
      <translation>Registros da Gravação da Entrada</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="978"/>
      <source>Enable &amp;File Logging</source>
      <translation>Ativar &amp;Registro dos Arquivos</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1704"/>
      <source>Start Big Picture Mode</source>
      <translation>Iniciar o Modo Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1018"/>
      <location filename="../MainWindow.cpp" line="1705"/>
      <source>Big Picture</source>
      <comment>In Toolbar</comment>
      <translation>Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="674"/>
      <source>Show Advanced Settings</source>
      <translation>Mostrar Configurações Avançadas</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="746"/>
      <location filename="../MainWindow.cpp" line="786"/>
      <source>Video Capture</source>
      <translation>Captura de Vídeo</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="255"/>
      <source>Internal Resolution</source>
      <translation>Resolução Interna</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="255"/>
      <source>%1x Scale</source>
      <translation>Escala %1x</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="652"/>
      <source>Select location to save block dump:</source>
      <translation>Selecionar o local pra salvar o dump do bloco:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="670"/>
      <location filename="../MainWindow.cpp" line="1274"/>
      <location filename="../MainWindow.cpp" line="1319"/>
      <source>Do not show again</source>
      <translation>Não mostrar de novo</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="675"/>
      <source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?</source>
      <translation>Mudar as configurações avançadas pode ter efeitos imprevisíveis nos jogos incluindo problemas gráficos, travamentos e até mesmo arquivos corrompidos dos saves. Nós não recomendamos mudar as configurações avançadas a menos que você saiba o que você está fazendo e as implicações de mudar cada configuração.

O time do PCSX2 não fornecerá qualquer suporte pra configurações que modificam estas configurações, você está por conta própria.

Você tem certeza que você quer continuar?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="730"/>
      <source>Record On Boot</source>
      <translation>Gravar na Inicialização</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="738"/>
      <source>Did you want to start recording on boot?</source>
      <translation>Você queria começar a gravar na inicialização?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="743"/>
      <location filename="../MainWindow.cpp" line="783"/>
      <source>%1 Files (*.%2)</source>
      <translation>%1 Arquivos (*.%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="752"/>
      <source>Did you want to cancel recording on boot?</source>
      <translation>Você queria cancelar a gravação na inicialização?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="776"/>
      <source>Recording will start in a moment</source>
      <translation>A gravação começará em um momento</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1156"/>
      <source>WARNING: Memory Card Busy</source>
      <translation>AVISO: Cartão de Memória Ocupado</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1160"/>
      <source>Your memory card is still saving data.</source>
      <translation>Seu cartão de memória continua salvando dados.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1161"/>
      <source>WARNING: Shutting down now can &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD.&lt;/b&gt;&lt;br&gt;&lt;br&gt;You are strongly advised to select &apos;No&apos; and let the save finish.&lt;br&gt;&lt;br&gt;Do you want to shutdown anyway and &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD&lt;/b&gt;?</source>
      <translation>AVISO: Desligar agora pode &lt;b&gt;CORROMPER IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA.&lt;/b&gt;&lt;br&gt;&lt;br&gt;É altamente recomendável que você selecione 'Não' e deixe o salvamento terminar.&lt;br&gt;&lt;br&gt;Deseja desligar mesmo assim e &lt;b&gt;CORROMPER IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA&lt;/b&gt;?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1263"/>
      <source>Failed to Load State From Backup Slot %1</source>
      <translation type="unfinished">Failed to Load State From Backup Slot %1</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1265"/>
      <source>Failed to Load State From Slot %1</source>
      <translation type="unfinished">Failed to Load State From Slot %1</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1269"/>
      <source>Failed to Load State</source>
      <translation>Falha ao Carregar o State</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1313"/>
      <source>Failed to Save State To Slot %1</source>
      <translation type="unfinished">Failed to Save State To Slot %1</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1315"/>
      <source>Failed to Save State</source>
      <translation type="unfinished">Failed to Save State</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1389"/>
      <source>Confirm Shutdown</source>
      <translation>Confirmar Desligamento</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1392"/>
      <source>Are you sure you want to shut down the virtual machine?</source>
      <translation>Você tem certeza que você quer desligar a máquina virtual?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1394"/>
      <source>Save State For Resume</source>
      <translation>Retomar ao Resumo de Save</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1500"/>
      <location filename="../MainWindow.cpp" line="1891"/>
      <location filename="../MainWindow.cpp" line="2355"/>
      <location filename="../MainWindow.cpp" line="2523"/>
      <location filename="../MainWindow.cpp" line="2976"/>
      <location filename="../MainWindow.cpp" line="3072"/>
      <location filename="../MainWindow.cpp" line="3115"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1500"/>
      <source>You must select a disc to change discs.</source>
      <translation>Você deve selecionar um disco pra mudar os discos.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1531"/>
      <source>Properties...</source>
      <translation>Propriedades...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1547"/>
      <source>Set Cover Image...</source>
      <translation>Definir Imagem da Capa...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1551"/>
      <source>Create Game Shortcut...</source>
      <translation>Criar Atalho do Jogo...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1554"/>
      <source>Exclude From List</source>
      <translation>Excluir da Lista</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1560"/>
      <source>Reset Play Time</source>
      <translation>Zerar tempo de jogo</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1564"/>
      <source>Check Wiki Page</source>
      <translation>Verificar a Página do Wiki</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1572"/>
      <source>Default Boot</source>
      <translation>Inicialização Padrão</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1579"/>
      <source>Fast Boot</source>
      <translation>Inicialização Rápida</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1582"/>
      <source>Full Boot</source>
      <translation>Inicialização Completa</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1587"/>
      <source>Boot and Debug</source>
      <translation>Inicialização e Debug</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1611"/>
      <source>Add Search Directory...</source>
      <translation>Adicionar Diretório de Busca...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1620"/>
      <source>Start File</source>
      <translation>Iniciar Arquivo</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1629"/>
      <source>Start Disc</source>
      <translation>Iniciar Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1646"/>
      <source>Select Disc Image</source>
      <translation>Selecionar Imagem do Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1790"/>
      <source>Updater Error</source>
      <translation>Erro do Atualizador</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1796"/>
      <source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;Desculpe, você está tentando atualizar uma versão do PCSX2 a qual não é um lançamento oficial do GitHub. Pra evitar incompatibilidades o auto-atualizador só é ativado nos builds oficiais.&lt;/p&gt;&lt;p&gt;Pra obter um build oficial por favor baixe-o no link abaixo:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1801"/>
      <source>Automatic updating is not supported on the current platform.</source>
      <translation>A atualização automática não é suportada na plataforma atual.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1881"/>
      <source>Confirm File Creation</source>
      <translation>Confirmar a Criação do Arquivo</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1882"/>
      <source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
      <translation>O arquivo pnach &apos;%1&apos; não existe atualmente. Você quer criá-lo?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1891"/>
      <source>Failed to create &apos;%1&apos;.</source>
      <translation>Falhou em criar o &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1987"/>
      <source>Input Recording Failed</source>
      <translation>Falhou em Gravar a Entrada</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1988"/>
      <source>Failed to create file: {}</source>
      <translation>Falhou em criar o arquivo: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2010"/>
      <source>Select a File</source>
      <translation>Selecione um Arquivo</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2011"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation>Arquivos da Gravação da Entrada (*.p2m2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2046"/>
      <source>Input Playback Failed</source>
      <translation>Falhou na Reprodução do Playback</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2047"/>
      <source>Failed to open file: {}</source>
      <translation>Falhou em abrir o arquivo: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2133"/>
      <source>Paused</source>
      <translation>Pausado</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2319"/>
      <source>Load State Failed</source>
      <translation>Falhou em Carregar o State</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2319"/>
      <source>Cannot load a save state without a running VM.</source>
      <translation>Não pode carregar um save state sem uma máquina virtual em execução.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2343"/>
      <source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
      <translation>O novo ELF não pode ser carregado sem reiniciar a máquina virtual. Deseja reinicializar a máquina virtual agora?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2355"/>
      <source>Cannot change from game to GS dump without shutting down first.</source>
      <translation>Não é possível mudar do jogo para o despejo do GS sem desligar primeiro.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2523"/>
      <source>Failed to get window info from widget</source>
      <translation>Falhou em obter informações da janela do widget</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1704"/>
      <source>Stop Big Picture Mode</source>
      <translation>Parar o Modo Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1705"/>
      <source>Exit Big Picture</source>
      <comment>In Toolbar</comment>
      <translation>Sair do Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2882"/>
      <source>Game Properties</source>
      <translation>Propriedades do Jogo</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2882"/>
      <source>Game properties is unavailable for the current game.</source>
      <translation>As propriedades do jogo não estão disponíveis para o jogo atual.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2934"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation>Não conseguiu achar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2952"/>
      <source>Select disc drive:</source>
      <translation>Selecione o drive do disco:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2976"/>
      <source>This save state does not exist.</source>
      <translation>Este save state não existe.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2989"/>
      <source>Select Cover Image</source>
      <translation>Selecionar a Imagem da Capa</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3006"/>
      <source>Cover Already Exists</source>
      <translation>A Capa já Existe</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3007"/>
      <source>A cover image for this game already exists, do you wish to replace it?</source>
      <translation>Uma imagem da capa pra este jogo já existe, você deseja substituí-la?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3002"/>
      <location filename="../MainWindow.cpp" line="3016"/>
      <location filename="../MainWindow.cpp" line="3022"/>
      <location filename="../MainWindow.cpp" line="3028"/>
      <source>Copy Error</source>
      <translation>Erro da Cópia</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3016"/>
      <source>Failed to remove existing cover &apos;%1&apos;</source>
      <translation>Falhou em remover a capa existente &apos;%1&apos;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3022"/>
      <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
      <translation>Falhou em copiar &apos;%1&apos; para &apos;%2&apos;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3028"/>
      <source>Failed to remove &apos;%1&apos;</source>
      <translation>Falhou em remover o &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2342"/>
      <location filename="../MainWindow.cpp" line="3037"/>
      <source>Confirm Reset</source>
      <translation>Confirmar Reset</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1566"/>
      <source>Open Snapshots Folder</source>
      <translation>Abrir Pasta de Capturas de Tela</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2989"/>
      <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
      <translation>Todos os Tipos de Imagens da Capa (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3002"/>
      <source>You must select a different file to the current cover image.</source>
      <translation>Você deve selecionar um arquivo diferente para a imagem atual da capa.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3072"/>
      <source>Failed to create snapshots directory &apos;%1&apos;

Opening default directory.</source>
      <translation>Falha ao criar o diretório de capturas de tela &apos;%1&apos;

Abrindo o diretório padrão.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3090"/>
      <source>Load Resume State</source>
      <translation>Carregar State do Resumo</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3093"/>
      <source>A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</source>
      <translation>Foi encontrado um estado salvo de retomada para este jogo, salvo em:

%1.

Você deseja carregar este estado ou iniciar a partir de uma uma nova inicialização?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3097"/>
      <source>Fresh Boot</source>
      <translation>Nova Inicialização</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3098"/>
      <source>Delete And Boot</source>
      <translation>Apagar e Inicializar</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3115"/>
      <source>Failed to delete save state file &apos;%1&apos;.</source>
      <translation>Falhou em apagar o arquivo do save state &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3173"/>
      <source>Load State File...</source>
      <translation>Carregar Arquivo do State...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3173"/>
      <source>Load From File...</source>
      <translation>Carregar do Arquivo...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3176"/>
      <location filename="../MainWindow.cpp" line="3250"/>
      <source>Select Save State File</source>
      <translation>Selecionar Arquivo do Save State</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3221"/>
      <source>Load Backup Slot %1 (%2)</source>
      <translation>Carregar o Slot de Backup %1 (%2)</translation>
    </message>
    <message numerus="yes">
      <location filename="../MainWindow.cpp" line="3238"/>
      <source>%n save states deleted.</source>
      <translation type="unfinished">
        <numerusform>%n save states deleted.</numerusform>
        <numerusform>%n save states deleted.</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3250"/>
      <source>Save States (*.p2s)</source>
      <translation>Save States (*.p2s)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3183"/>
      <source>Delete Save States...</source>
      <translation>Apagar Save States...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="65"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
      <translation>Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mídia (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens ZSO (*.zso);; Imagens GZ (*.gz);; Executáveis ELF (*.elf);; Executáveis IRX (*.irx);; Dumps do GS (*.gs *.gs.xz *.gs.zst);; Dumps dos Blocos (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="78"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
      <translation>Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mída (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens ZSO (*.zso);; Imagens GZ (*.gz);; Dumps dos Blocos (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3038"/>
      <source>Are you sure you want to reset the play time for &apos;%1&apos; (%2)?

Your current play time is %3.

This action cannot be undone.</source>
      <translation>Tem certeza que quer redefinir o tempo de jogo para &apos;%1&apos; (%2)?

Seu tempo atual de jogo é de %3.

Esta ação não pode ser desfeita.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3039"/>
      <source>empty title</source>
      <translation>título em branco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3040"/>
      <source>no serial</source>
      <translation>sem serial</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3176"/>
      <source>Save States (*.p2s *.p2s.backup)</source>
      <translation>Save States (*.p2s *.p2s.backup)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3193"/>
      <source>Resume (%2)</source>
      <translation>Resumir (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3209"/>
      <source>Load Slot %1 (%2)</source>
      <translation>Carregar Slot %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3230"/>
      <location filename="../MainWindow.cpp" line="3238"/>
      <source>Delete Save States</source>
      <translation>Apagar Save States</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3231"/>
      <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
      <translation>Você tem certeza que você quer apagar todos os save states do %1?

Os saves não serão recuperáveis.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3248"/>
      <source>Save To File...</source>
      <translation>Salvar como Arquivo...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3268"/>
      <source>Empty</source>
      <translation>Vazio</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3270"/>
      <source>Save Slot %1 (%2)</source>
      <translation>Slot do Save %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3329"/>
      <source>Confirm Disc Change</source>
      <translation>Confirmar Mudança de Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3330"/>
      <source>Do you want to swap discs or boot the new image (via system reset)?</source>
      <translation>Você quer trocar os discos ou inicializar a nova imagem (via reset do sistema)?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3331"/>
      <source>Swap Disc</source>
      <translation>Trocar Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3332"/>
      <source>Reset</source>
      <translation>Resetar</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="339"/>
      <source>Missing Font File</source>
      <translation>Arquivo da Fonte Ausente</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="344"/>
      <source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
      <translation>O arquivo da fonte &apos;%1&apos; é requerido para que a Exibição Na-Tela e o Modo Big Picture mostrem as mensagens no seu idioma.&lt;br&gt;&lt;br&gt;Você quer baixar este arquivo agora? Estes arquivos geralmente tem menos de 10 megabytes de tamanho.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Se você não baixar este arquivo as mensagens na-tela não serão legíveis.&lt;/strong&gt;</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="354"/>
      <source>Downloading Files</source>
      <translation>Baixando Arquivos</translation>
    </message>
  </context>
  <context>
    <name>MemoryCard</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="291"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="1031"/>
      <source>Memory Card Creation Failed</source>
      <translation>A Criação do Cartão de Memória Falhou</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="292"/>
      <source>Could not create the memory card:
{}</source>
      <translation>Não pôde criar o cartão de memória:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="317"/>
      <source>Memory Card Read Failed</source>
      <translation>Falhou em Ler o Cartão de Memória</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="318"/>
      <source>Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</source>
      <translation>Incapaz de acessar o cartão de memória:

{}

Outra instância do PCSX2 pode estar usando esse cartão de memória ou o cartão de memória é armazenado em uma pasta protegida contra gravação.
Feche quaisquer outras instâncias do PCSX2 ou reinicie seu computador.
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="499"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2342"/>
      <source>Memory Card &apos;{}&apos; was saved to storage.</source>
      <translation>O Cartão de Memória &apos;{}&apos; foi salvo na armazenagem.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="1032"/>
      <source>Failed to create memory card. The error was:
{}</source>
      <translation>Falhou em criar cartão de memória. O erro foi:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="84"/>
      <source>Memory Cards reinserted.</source>
      <translation>Cartões de memória reinseridos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="105"/>
      <source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
      <translation>Forçar a ejeção em todos os Cartões de Memória. Re-inserindo em 1 segundo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="164"/>
      <source>The virtual console hasn&apos;t saved to your memory card in a long time.
Savestates should not be used in place of in-game saves.</source>
      <translation>O console virtual não salvou no seu cartão de memória há bastante tempo.
Os save states não devem ser usados no lugar de saves dentro do jogo.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardConvertDialog</name>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
      <source>Convert Memory Card</source>
      <translation>Converter Cartão de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
      <source>Conversion Type</source>
      <translation>Tipo de Conversão</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="179"/>
      <source>8 MB File</source>
      <translation>Arquivo de 8 MBs</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="190"/>
      <source>16 MB File</source>
      <translation>Arquivo de 16 MBs</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="201"/>
      <source>32 MB File</source>
      <translation>Arquivo de 32 MBs</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="212"/>
      <source>64 MB File</source>
      <translation>Arquivo de 64 MBs</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
      <source>Folder</source>
      <translation>Pasta</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
      <source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
      <translation>&lt;center&gt;&lt;strong&gt;Nota:&lt;/strong&gt; Converter um Cartão de Memória cria uma &lt;strong&gt;CÓPIA&lt;/strong&gt; do seu Cartão de Memória existente. Ele &lt;strong&gt;NÃO apaga, modifica ou substitui&lt;/strong&gt; seu Cartão de Memória existente.&lt;/center&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
      <source>Progress</source>
      <translation>Progresso</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="45"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="149"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="320"/>
      <source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
      <translation>Usa uma pasta no sistema de arquivos do seu PC, em vez de um arquivo. Capacidade infinita, mantendo a mesma compatibilidade de um cartão de memória de 8 MB.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="51"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="300"/>
      <source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
      <translation>Um cartão de memória padrão de 8 MB. O mais compatível, mas com a menor capacidade.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="54"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="305"/>
      <source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
      <translation>2x maior que um cartão de memória padrão. Pode ter alguns problemas de compatibilidade.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="57"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="310"/>
      <source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation>4x maior que um cartão de memória padrão. É provável que tenha problemas de compatibilidade.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="60"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="315"/>
      <source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation>8x maior que um cartão de memória padrão. É provável que tenha problemas de compatibilidade.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
      <source>Convert Memory Card Failed</source>
      <extracomment>MemoryCardType should be left as-is.</extracomment>
      <translation>Falha na conversão do cartão de memória</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
      <source>Invalid MemoryCardType</source>
      <translation>Tipo Inválido de Cartão de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
      <source>Conversion Complete</source>
      <translation>Conversão Completa</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
      <source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
      <translation>Cartão de Memória &quot;%1&quot; convertido para &quot;%2&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
      <source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
      <translation>Sua pasta de Cartão de Memória tem muitos dados dentro dela para ser convertida em um arquivo de Cartão de Memória. O maior Cartão de Memória de arquivo suportado tem capacidade de 64 MB. Para converter seu Cartão de Memória de pasta, você deve remover as pastas de jogos até que seu tamanho seja de 64 MB ou menos.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
      <source>Cannot Convert Memory Card</source>
      <translation>Não Pôde Converter o Cartão de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
      <source>There was an error when accessing the memory card directory. Error message: %0</source>
      <translation>Houve um erro quando acessava o diretório do cartão de memória. Mensagem de erro: %0</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardCreateDialog</name>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="107"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="114"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="121"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="134"/>
      <source>Create Memory Card</source>
      <translation>Criar Cartão de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Criar cartão de memória&lt;/span&gt;&lt;br /&gt;Insira o nome do cartão de memória que você deseja criar e escolha um tamanho. Nós recomendamos usar cartões de memória de 8 MBs ou cartões de memória de pasta para melhor compatibilidade.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
      <source>Memory Card Name:</source>
      <translation>Nome do Cartão de Memória:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="90"/>
      <source>8 MB [Most Compatible]</source>
      <translation>8 MBs [Mais Compatível]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="100"/>
      <source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
      <translation>Este é o tamanho padrão fornecido pela Sony e é suportado por todos os jogos e versões da BIOS.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="120"/>
      <source>16 MB</source>
      <translation>16 MBs</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="127"/>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="154"/>
      <source>A typical size for third-party Memory Cards which should work with most games.</source>
      <translation>Um tamanho típico pra Cartões de Memória de terceiros os quais devem funcionar com a maioria dos jogos.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="147"/>
      <source>32 MB</source>
      <translation>32 MBs</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="174"/>
      <source>64 MB</source>
      <translation>64 MBs</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="181"/>
      <source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
      <translation>Aviso de baixa compatibilidade: sim, é muito grande mas pode não funcionar com muitos jogos.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="201"/>
      <source>Folder [Recommended]</source>
      <translation>Pasta [Recomendado]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="208"/>
      <source>Store Memory Card contents in the host filesystem instead of a file.</source>
      <translation>Armazena o conteúdo do Cartão de Memória no sistema de arquivos do hospedeiro ao invés de um arquivo.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="228"/>
      <source>128 KB (PS1)</source>
      <translation>128 KBs (PS1)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="235"/>
      <source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
      <translation>Este é o Cartão de Memória padrão do PS1 de tamanho fornecido pela Sony e só é compatível com jogos do PS1.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="255"/>
      <source>Use NTFS Compression</source>
      <translation>Usar Compressão NTFS</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="265"/>
      <source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
      <translation>A compressão NTFS está embutida, é rápida e completamente confiável. Tipicamente comprime os Cartões de Memória (altamente recomendado).</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="108"/>
      <source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
      <translation>Falha ao criar o cartão de memória, porque o nome &apos;%1&apos; contém um ou mais caracteres inválidos.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="115"/>
      <source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
      <translation>Falha ao criar o cartão de memória, pois já existe outro cartão com o nome apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="122"/>
      <source>Failed to create the Memory Card, the log may contain more information.</source>
      <translation>Falha ao criar o cartão de memória, o registro pode conter mais informações.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="134"/>
      <source>Memory Card &apos;%1&apos; created.</source>
      <translation>Cartão de memória &apos;%1&apos; criado.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardListWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="456"/>
      <source>Yes</source>
      <translation>Sim</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="456"/>
      <source>No</source>
      <translation>Não</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSettingsWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="47"/>
      <source>Memory Card Slots</source>
      <translation>Slots dos Cartões de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="55"/>
      <source>Memory Cards</source>
      <translation>Cartões de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="63"/>
      <source>Folder:</source>
      <translation>Pasta:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="76"/>
      <source>Browse...</source>
      <translation>Explorar...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="83"/>
      <source>Open...</source>
      <translation>Abrir...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="90"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
      <source>Reset</source>
      <translation>Restaurar</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="103"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="108"/>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="113"/>
      <source>Formatted</source>
      <translation>Formatado</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="118"/>
      <source>Last Modified</source>
      <translation>Última modificação</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="128"/>
      <source>Refresh</source>
      <translation>Atualizar</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="148"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="305"/>
      <source>Create</source>
      <translation>Criar</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="155"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="299"/>
      <source>Rename</source>
      <translation>Renomear</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="162"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="300"/>
      <source>Convert</source>
      <translation>Converter</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="169"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="301"/>
      <source>Delete</source>
      <translation>Apagar</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="181"/>
      <source>Settings</source>
      <translation>Configurações</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="187"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="62"/>
      <source>Automatically manage saves based on running game</source>
      <translation>Gerencia automaticamente os saves baseado no jogo em execução</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="63"/>
      <source>Checked</source>
      <translation>Selecionado</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="64"/>
      <source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
      <translation>(Só no tipo de pasta/tamanho do cartão: Automático) Só carrega os saves relevantes do jogo inicializado ignorando os outros. Evita ficar sem espaço pros saves.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="93"/>
      <source>Swap Memory Cards</source>
      <translation>Trocar Cartões de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
      <source>Eject Memory Card</source>
      <translation>Ejetar Cartão de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="152"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="275"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="340"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="212"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="222"/>
      <source>Delete Memory Card</source>
      <translation>Apagar Cartão de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="251"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="258"/>
      <source>Rename Memory Card</source>
      <translation>Renomear Cartão de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
      <source>New Card Name</source>
      <translation>Novo Nome do Cartão</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
      <source>New name is invalid, it must end with .ps2</source>
      <translation>O novo nome é inválido, ele deve terminar com .ps2</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="252"/>
      <source>New name is invalid, a card with this name already exists.</source>
      <translation>O novo nome é inválido, um cartão com este nome já existe.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="105"/>
      <source>Slot %1</source>
      <translation>Slot %1</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="152"/>
      <source>This Memory Card cannot be recognized or is not a valid file type.</source>
      <translation>Este cartão de memória não pôde ser reconhecido ou não é um tipo de arquivo válido.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="213"/>
      <source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?

This action cannot be reversed, and you will lose any saves on the card.</source>
      <translation>Você tem certeza que você quer apagar o Cartão de Memória &apos;%1&apos;?

Esta ação não pode ser revertida e você perderá quaisquer saves no cartão.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="223"/>
      <source>Failed to delete the Memory Card. The log may have more information.</source>
      <translation>Falha ao apagar o Cartão de Memória. O registro pode ter mais informações.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
      <source>Failed to rename Memory Card. The log may contain more information.</source>
      <translation>Falha ao renomear o Cartão de Memória. O registro pode conter mais informações.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="275"/>
      <source>Cannot convert an unformatted memory card.</source>
      <translation>Não consegue converter um cartão de memória não formatado.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="294"/>
      <source>Use for Slot %1</source>
      <translation>Usar no Slot %1</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="340"/>
      <source>Both slots must have a card selected to swap.</source>
      <translation>Ambas os slots devem ter um cartão selecionado pra troca.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="356"/>
      <source>PS2 (8MB)</source>
      <translation>PS2 (8 MBs)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="359"/>
      <source>PS2 (16MB)</source>
      <translation>PS2 (16 MBs)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="362"/>
      <source>PS2 (32MB)</source>
      <translation>PS2 (32 MBs)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="365"/>
      <source>PS2 (64MB)</source>
      <translation>PS2 (64 MBs)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="368"/>
      <source>PS1 (128KB)</source>
      <translation>PS1 (128 KBs)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="372"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="381"/>
      <source>Unknown</source>
      <translation>Desconhecido</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="377"/>
      <source>PS2 (Folder)</source>
      <translation>PS2 (Pasta)</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSlotWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="513"/>
      <source>%1 [%2]</source>
      <translation>%1 [%2]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="519"/>
      <source>%1 [Missing]</source>
      <extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
      <translation>%1 [ausente]</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSwap</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="697"/>
      <source>Memory Cards have been swapped.
Slot 1: {}
Slot 2: {}</source>
      <translation>Os Cartões de Memória foram trocados.
Slot 1: {}
Slot 2: {}</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSwap_AutoEject</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="667"/>
      <source>Memory cards are being auto-ejected. Can&apos;t swap right now.</source>
      <translation>Os cartões de memória estão sendo auto-ejetados. Não pode trocar agora.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSwap_Busy</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="660"/>
      <source>Memory cards are busy. Can&apos;t swap right now.</source>
      <translation>Os cartões de memória estão ocupados. Não pode trocar agora.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCard_EmptySlot</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="680"/>
      <source>Both slots must have a card selected to swap.</source>
      <translation>Ambas os slots devem ter um cartão selecionado pra trocar.</translation>
    </message>
  </context>
  <context>
    <name>MemorySearchView</name>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="22"/>
      <source>Value</source>
      <translation>Valor</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="35"/>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="46"/>
      <source>1 Byte (8 bits)</source>
      <translation>1 Byte (8 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="51"/>
      <source>2 Bytes (16 bits)</source>
      <translation>2 Bytes (16 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="56"/>
      <source>4 Bytes (32 bits)</source>
      <translation>4 Bytes (32 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="61"/>
      <source>8 Bytes (64 bits)</source>
      <translation>8 Bytes (64 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="66"/>
      <source>Float</source>
      <translation>Flutuante</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="71"/>
      <source>Double</source>
      <translation>Duplo</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="76"/>
      <source>String</source>
      <translation>Texto</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="81"/>
      <source>Byte Array</source>
      <translation>Arranjo de Bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="89"/>
      <source>Hex</source>
      <translation>Hexadecimal</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="109"/>
      <source>Search</source>
      <translation>Busca</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="119"/>
      <source>Filter Search</source>
      <translation>Filtrar Busca</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="127"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="61"/>
      <source>Equals</source>
      <translation>Igual a</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="132"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="62"/>
      <source>Not Equals</source>
      <translation>Não é Igual a</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="137"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="63"/>
      <source>Greater Than</source>
      <translation>Maior Que</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="142"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="64"/>
      <source>Greater Than Or Equal</source>
      <translation>Maior Que ou Igual a</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="147"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="65"/>
      <source>Less Than</source>
      <translation>Menor Que</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="152"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="66"/>
      <source>Less Than Or Equal</source>
      <translation>Menor Que ou Igual a</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="157"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="74"/>
      <source>Unknown Initial Value</source>
      <translation>Valor Inicial Desconhecido</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="165"/>
      <source>Comparison</source>
      <translation>Comparação</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="179"/>
      <source>Start</source>
      <translation>Início</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="196"/>
      <source>End</source>
      <translation>Fim</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="91"/>
      <source>Copy Address</source>
      <translation>Copiar Endereço</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="108"/>
      <source>Remove Result</source>
      <translation>Remover Resultado</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="481"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="495"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="530"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="554"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="568"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="581"/>
      <source>Debugger</source>
      <translation>Debugger</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="481"/>
      <source>Invalid start address</source>
      <translation>Endereço inicial inválido</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
      <source>Invalid end address</source>
      <translation>Endereço final inválido</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="495"/>
      <source>Start address can&apos;t be equal to or greater than the end address</source>
      <translation>O endereço inicial não pode ser igual ou maior do que o endereço final</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="530"/>
      <source>Invalid search value</source>
      <translation>Valor da busca inválido</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="554"/>
      <source>Value is larger than type</source>
      <translation>O valor é maior do que o tipo</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="568"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="581"/>
      <source>This search comparison can only be used with filter searches.</source>
      <translation>Esta comparação de busca só pode ser usada com buscas filtradas.</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="594"/>
      <source>%0 results found</source>
      <translation>%0 Resultados achados</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="612"/>
      <source>Searching...</source>
      <translation>Procurando...</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="67"/>
      <source>Increased</source>
      <translation>Aumentou</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="68"/>
      <source>Increased By</source>
      <translation>Aumentou em</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="69"/>
      <source>Decreased</source>
      <translation>Diminuiu</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="70"/>
      <source>Decreased By</source>
      <translation>Diminuiu em</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="71"/>
      <source>Changed</source>
      <translation>Mudou</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="72"/>
      <source>Changed By</source>
      <translation>Mudado por</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="73"/>
      <source>Not Changed</source>
      <translation>Não Mudou</translation>
    </message>
  </context>
  <context>
    <name>MemoryView</name>
    <message>
      <location filename="../Debugger/Memory/MemoryView.ui" line="14"/>
      <source>Memory</source>
      <translation>Memória</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="782"/>
      <source>Copy Address</source>
      <translation>Copiar Endereço</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="793"/>
      <source>Go to Address</source>
      <translation>Ir pro Endereço</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="796"/>
      <source>Follow Address</source>
      <translation>Seguir Endereço</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="801"/>
      <source>Show as Little Endian</source>
      <translation>Mostrar como Little Endian</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="814"/>
      <source>Show as 1 byte</source>
      <translation>Mostrar como 1 byte</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="820"/>
      <source>Show as 2 bytes</source>
      <translation>Mostrar como 2 bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="826"/>
      <source>Show as 4 bytes</source>
      <translation>Mostrar como 4 bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="832"/>
      <source>Show as 8 bytes</source>
      <translation>Mostrar como 8 bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="838"/>
      <source>Show as float</source>
      <translation>Mostrar como flutuante</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="852"/>
      <source>Copy Byte</source>
      <translation>Copiar Byte</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="856"/>
      <source>Copy Segment</source>
      <translation>Copiar Segmento</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="858"/>
      <source>Copy Character</source>
      <translation>Copiar Caractere</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="862"/>
      <source>Paste</source>
      <translation>Colar</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="903"/>
      <source>Go To In Memory View</source>
      <translation>Ir pra Visualização de Memória</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="913"/>
      <source>Cannot Go To</source>
      <translation>Não Pôde ir Pra</translation>
    </message>
  </context>
  <context>
    <name>MemoryViewTable</name>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="310"/>
      <source>Input New Float</source>
      <translation>Insira um Novo Flutuante</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="320"/>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="356"/>
      <source>Input Error</source>
      <translation>Erro de Entrada</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="320"/>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="356"/>
      <source>Invalid float value</source>
      <translation>Valor da busca inválido</translation>
    </message>
  </context>
  <context>
    <name>ModuleModel</name>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="102"/>
      <source>NAME</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>NOME</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="105"/>
      <source>VERSION</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>VERSÃO</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="108"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable</extracomment>
      <translation>ENTRADA</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="111"/>
      <source>GP</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>GP</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="114"/>
      <source>TEXT</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // Text section of the executable</extracomment>
      <translation>TEXTO</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="117"/>
      <source>DATA</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // Data section of the executable</extracomment>
      <translation>DADOS</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="120"/>
      <source>BSS</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // BSS section of the executable</extracomment>
      <translation>BSS</translation>
    </message>
  </context>
  <context>
    <name>ModuleView</name>
    <message>
      <location filename="../Debugger/ModuleView.ui" line="14"/>
      <source>Modules</source>
      <translation>Módulos</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleView.cpp" line="50"/>
      <source>Copy</source>
      <translation>Copiar</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleView.cpp" line="61"/>
      <source>Copy all as CSV</source>
      <translation>Copiar tudo como CSV</translation>
    </message>
  </context>
  <context>
    <name>NewFunctionDialog</name>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="245"/>
      <source>New Function</source>
      <translation>Nova Função</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="270"/>
      <source>No existing function found.</source>
      <translation>Nenhuma função existente achada.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="283"/>
      <source>No next symbol found.</source>
      <translation>Nenhum símbolo próximo achado.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="300"/>
      <source>Size is invalid.</source>
      <translation>O tamanho é inválido.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="306"/>
      <source>Size is not a multiple of 4.</source>
      <translation>O tamanho não é um múltiplo de 4.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="317"/>
      <source>A function already exists at that address.</source>
      <translation>Uma função já existe nesse endereço.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="343"/>
      <source>Cannot create symbol source.</source>
      <translation>Não pôde criar a origem do símbolo.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="350"/>
      <source>Cannot create symbol.</source>
      <translation>Não pôde criar o símbolo.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="362"/>
      <source>Cannot Create Function</source>
      <translation>Não Pôde Criar a Função</translation>
    </message>
  </context>
  <context>
    <name>NewGlobalVariableDialog</name>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="370"/>
      <source>New Global Variable</source>
      <translation>Nova Variável Global</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="404"/>
      <source>Cannot create symbol source.</source>
      <translation>Não pôde criar a origem do símbolo.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="411"/>
      <source>Cannot create symbol.</source>
      <translation>Não pôde criar o símbolo.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="419"/>
      <source>Cannot Create Global Variable</source>
      <translation>Não Pôde Criar a Variável Global</translation>
    </message>
  </context>
  <context>
    <name>NewInputRecordingDlg</name>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="14"/>
      <source>New Input Recording</source>
      <translation>Nova Gravação da Entrada</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="28"/>
      <source>Select Recording Type</source>
      <translation>Selecione o Tipo de Gravação</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="39"/>
      <source>Power On</source>
      <extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
      <translation>Ligar</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="49"/>
      <source>Save State</source>
      <extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
      <translation>Salvar State</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="67"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Esteja avisado! Fazer uma gravação da entrada que começa de um save state falhará em funcionar nas versões futuras devido ao controle da versão do save state.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="77"/>
      <source>Select File Path</source>
      <translation>Selecionar o Caminho do Arquivo</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="92"/>
      <source>Browse</source>
      <translation>Explorar</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="101"/>
      <source>Enter Author Name</source>
      <translation>Insira o Nome do Autor</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="69"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation>Arquivos da Gravação da Entrada (*.p2m2)</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="71"/>
      <source>Select a File</source>
      <translation>Selecione um Arquivo</translation>
    </message>
  </context>
  <context>
    <name>NewLocalVariableDialog</name>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="427"/>
      <source>New Local Variable</source>
      <translation>Nova Variável Local</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="447"/>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="507"/>
      <source>Invalid function.</source>
      <translation>Função inválida.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="479"/>
      <source>Cannot determine stack frame size of selected function.</source>
      <translation>Não pôde determinar o tamanho do frame de acumulação da função selecionada.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="514"/>
      <source>Cannot create symbol source.</source>
      <translation>Não pôde criar a origem do símbolo.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="522"/>
      <source>Cannot create symbol.</source>
      <translation>Não pôde criar o símbolo.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="537"/>
      <source>Cannot Create Local Variable</source>
      <translation>Não Pôde Criar a Variável Local</translation>
    </message>
  </context>
  <context>
    <name>NewParameterVariableDialog</name>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="545"/>
      <source>New Parameter Variable</source>
      <translation>Nova Variável do Parâmetro</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="565"/>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="621"/>
      <source>Invalid function.</source>
      <translation>Função inválida.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="574"/>
      <source>Invalid storage type.</source>
      <translation>Tipo de armazenamento inválido.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="593"/>
      <source>Cannot determine stack frame size of selected function.</source>
      <translation>Não pôde determinar o tamanho do frame de acumulação da função selecionada.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="628"/>
      <source>Cannot create symbol source.</source>
      <translation>Não pôde criar a origem do símbolo.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="636"/>
      <source>Cannot create symbol.</source>
      <translation>Não pôde criar o símbolo.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="651"/>
      <source>Cannot Create Parameter Variable</source>
      <translation>Não Pôde Criar a Variável do Parâmetro</translation>
    </message>
  </context>
  <context>
    <name>NewSymbolDialog</name>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="32"/>
      <source>Dialog</source>
      <translation>Diálogo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="43"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="53"/>
      <source>Address</source>
      <translation>Endereço</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="63"/>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="31"/>
      <source>Register</source>
      <translation>Registrador</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="73"/>
      <source>Stack Pointer Offset</source>
      <translation>Deslocamento do Ponteiro da Pilha</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="87"/>
      <source>Size</source>
      <translation>Tamanho</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="130"/>
      <source>Custom</source>
      <translation>Personalizar</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="160"/>
      <source>Existing Functions</source>
      <translation>Funções Existentes</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="169"/>
      <source>Shrink to avoid overlaps</source>
      <translation>Reduza pra evitar sobreposições</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="182"/>
      <source>Do not modify</source>
      <translation>Não modifique</translation>
    </message>
    <message>
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      <source>Type</source>
      <translation>Tipo</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="204"/>
      <source>Function</source>
      <translation>Função</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="25"/>
      <source>Global</source>
      <translation>Global</translation>
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    <message>
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      <source>Stack</source>
      <translation>Pilha</translation>
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    <message>
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      <source>Fill existing function (%1 bytes)</source>
      <translation>Preencher a função existente (%1 bytes)</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="159"/>
      <source>Fill existing function (none found)</source>
      <translation>Preencher função existente (nenhuma achada)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="165"/>
      <source>Fill space (%1 bytes)</source>
      <translation>Preencher espaço (%1 bytes)</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="167"/>
      <source>Fill space (no next symbol)</source>
      <translation>Preencher espaço (nenhum símbolo seguinte)</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="176"/>
      <source>Fill existing function</source>
      <translation>Preencher a função existente</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="177"/>
      <source>Fill space</source>
      <translation>Preencher espaço</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="222"/>
      <source>Name is empty.</source>
      <translation>O nome está vazio.</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="232"/>
      <source>Address is not valid.</source>
      <translation>O endereço não é válido.</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="235"/>
      <source>Address is not aligned.</source>
      <translation>O endereço não está alinhado.</translation>
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  <context>
    <name>NoLayoutsWidget</name>
    <message>
      <location filename="../Debugger/Docking/NoLayoutsWidget.ui" line="14"/>
      <source>Form</source>
      <translation>Formulário</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/NoLayoutsWidget.ui" line="36"/>
      <source>There are no layouts.</source>
      <translation>Não há leiautes.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/NoLayoutsWidget.ui" line="64"/>
      <source>Create Default Layouts</source>
      <translation>Criar Leiaute Padrão</translation>
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  <context>
    <name>Pad</name>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="17"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="16"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="16"/>
      <source>D-Pad Up</source>
      <translation>Direcional Pra Cima</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="18"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="17"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="17"/>
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      <translation>Direcional Direito</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="19"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="18"/>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="20"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="19"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="19"/>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="20"/>
      <source>Triangle</source>
      <translation>Triângulo</translation>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="21"/>
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      <translation>Círculo</translation>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="22"/>
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      <translation>Cruz</translation>
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    <message>
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      <source>Square</source>
      <translation>Quadrado</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="25"/>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="20"/>
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      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="27"/>
      <source>Select</source>
      <translation>Select</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="26"/>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="21"/>
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      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="26"/>
      <source>Start</source>
      <translation>Start</translation>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="26"/>
      <source>L1 (Left Bumper)</source>
      <translation>L1 (Amortecedor Esquerdo)</translation>
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    <message>
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      <source>L2 (Left Trigger)</source>
      <translation>L2 (Gatilho Esquerdo)</translation>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="28"/>
      <source>R1 (Right Bumper)</source>
      <translation>R1 (Amortecedor Direito)</translation>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="29"/>
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      <translation>R2 (Gatilho Direito)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="31"/>
      <source>L3 (Left Stick Button)</source>
      <translation>L3 (Botão do Analógico Esquerdo)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="32"/>
      <source>R3 (Right Stick Button)</source>
      <translation>R3 (Botão do Analógico Direito)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="33"/>
      <source>Analog Toggle</source>
      <translation>Alternar pro Analógico</translation>
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    <message>
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      <source>Apply Pressure</source>
      <translation>Aplicar Pressão</translation>
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    <message>
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      <source>Left Stick Up</source>
      <translation>Analógico Esquerdo Pra Cima</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="36"/>
      <source>Left Stick Right</source>
      <translation>Analógico Esquerdo a Direita</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="37"/>
      <source>Left Stick Down</source>
      <translation>Analógico Esquerdo Pra Baixo</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="38"/>
      <source>Left Stick Left</source>
      <translation>Analógico Esquerdo a Esquerda</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="39"/>
      <source>Right Stick Up</source>
      <translation>Analógico Direito Pra Cima</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="40"/>
      <source>Right Stick Right</source>
      <translation>Analógico Direito a Direita</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="41"/>
      <source>Right Stick Down</source>
      <translation>Analógico Direito Pra Baixo</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="42"/>
      <source>Right Stick Left</source>
      <translation>Analógico Direito a Esquerda</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="43"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="33"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="30"/>
      <source>Large (Low Frequency) Motor</source>
      <translation>Motor Grande (Frequência Baixa)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="44"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="34"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="31"/>
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      <translation>Motor Pequeno (Frequência Alta)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="48"/>
      <source>Not Inverted</source>
      <translation>Não Invertido</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
      <source>Invert Left/Right</source>
      <translation>Inverter Esquerda/Direita</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
      <source>Invert Up/Down</source>
      <translation>Inverter Pra Cima/Pra Baixo</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="50"/>
      <source>Invert Left/Right + Up/Down</source>
      <translation>Inverter Esquerda/Direita + Pra Cima/Pra Baixo</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="53"/>
      <source>Invert Left Stick</source>
      <translation>Inverter o Analógico Esquerdo</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="54"/>
      <source>Inverts the direction of the left analog stick.</source>
      <translation>Inverte a direção do controle analógico esquerdo.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="56"/>
      <source>Invert Right Stick</source>
      <translation>Inverter o Analógico Direito</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="57"/>
      <source>Inverts the direction of the right analog stick.</source>
      <translation>Inverte a direção do controle analógico direito.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="59"/>
      <source>Analog Deadzone</source>
      <translation>Zona Morta do Analógico</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="60"/>
      <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
      <translation>Define a zona morta do controle analógico. Ex: a fração do movimento do controle analógico a qual será ignorada.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="62"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="67"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="70"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="73"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="77"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="80"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="41"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="44"/>
      <source>%.0f%%</source>
      <translation>%.0f%%</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="74"/>
      <source>Button/Trigger Deadzone</source>
      <translation>Zona Morta do Botão/Gatilho</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="75"/>
      <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
      <translation>Define a zona morta pra ativar os botões/gatilhos. Ex: a fração da pressão do gatilho a qual será ignorada.</translation>
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    <message>
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      <source>Pressure Modifier Amount</source>
      <translation>Quantidade do Modificador da Pressão</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="702"/>
      <source>Analog light is now on for port {0} / slot {1}</source>
      <translation>A luz do analógico agora está ligada para a porta {0} / slot {1}</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="703"/>
      <source>Analog light is now off for port {0} / slot {1}</source>
      <translation>A luz do analógico agora está desligada para a porta {0} / slot {1}</translation>
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    <message>
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      <source>Analog Sensitivity</source>
      <translation>Sensibilidade do Analógico</translation>
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    <message>
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      <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
      <translation>Define o fator de dimensionamento do eixo do direcional analógico. Um valor entre 130% e 140% é recomendado quando usar os controles recentes. Ex: Controle do DualShock 4, Xbox One.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="68"/>
      <source>Large Motor Vibration Scale</source>
      <translation>Escala de Vibração do Motor Grande</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="69"/>
      <source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
      <translation>Aumenta ou diminui a intensidade da vibração de baixa frequência enviada pelo jogo.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="71"/>
      <source>Small Motor Vibration Scale</source>
      <translation>Escala de Vibração do Motor Pequeno</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="72"/>
      <source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
      <translation>Aumenta ou diminui a intensidade da vibração de alta frequência enviada pelo jogo.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="79"/>
      <source>Sets the pressure when the modifier button is held.</source>
      <translation>Define a pressão quando o botão modificador é pressionado.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNotConnected.cpp" line="9"/>
      <source>Not Connected</source>
      <translation>Não Conectado</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="84"/>
      <source>DualShock 2</source>
      <translation>DualShock 2</translation>
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    <message>
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      <source>Strum Up</source>
      <translation>Dedilhar pra Cima</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="19"/>
      <source>Strum Down</source>
      <translation>Dedilhar pra Baixo</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="22"/>
      <source>Green Fret</source>
      <translation>Trasto Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="23"/>
      <source>Red Fret</source>
      <translation>Trasto Vermelho</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="24"/>
      <source>Yellow Fret</source>
      <translation>Trasto Amarelo</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="25"/>
      <source>Blue Fret</source>
      <translation>Trasto Azul</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="26"/>
      <source>Orange Fret</source>
      <translation>Trasto Laranja</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="27"/>
      <source>Whammy Bar</source>
      <translation>Barra do Vibrato</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="28"/>
      <source>Tilt Up</source>
      <translation>Aumentar Inclinação</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="33"/>
      <source>Whammy Bar Deadzone</source>
      <translation>Zona Morta da Barra do Vibrato</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="34"/>
      <source>Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation>Define a zona morta da barra do vibrato. Entradas abaixo deste valor não serão enviadas para o PS2.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="36"/>
      <source>Whammy Bar Sensitivity</source>
      <translation>Sensibilidade da Barra do Vibrato</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="37"/>
      <source>Sets the whammy bar axis scaling factor.</source>
      <translation>Define o fator de dimensionamento do eixo da barra do vibrato.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="42"/>
      <source>Guitar</source>
      <translation>Guitarra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="17"/>
      <source>Yellow (Left)</source>
      <translation>Amarelo (Esquerda)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="18"/>
      <source>Yellow (Right)</source>
      <translation>Amarelo (Direita)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="19"/>
      <source>Blue (Left)</source>
      <translation>Azul (Esquerda)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="20"/>
      <source>Blue (Right)</source>
      <translation>Azul (Direita)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="21"/>
      <source>White (Left)</source>
      <translation>Branco (Esquerda)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="22"/>
      <source>White (Right)</source>
      <translation>Branco (Direita)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="23"/>
      <source>Green (Left)</source>
      <translation>Verde (Esquerda)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="24"/>
      <source>Green (Right)</source>
      <translation>Verde (Direita)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="25"/>
      <source>Red</source>
      <translation>Vermelho</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="32"/>
      <source>Pop&apos;n Music</source>
      <translation>Pop&apos;n Music</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="186"/>
      <source>Motor</source>
      <translation>Motor</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="31"/>
      <source>Dial (Left)</source>
      <translation>Girar o Seletor (Esquerda)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="32"/>
      <source>Dial (Right)</source>
      <translation>Girar o Seletor (Direita)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="39"/>
      <source>Dial Deadzone</source>
      <translation>Zona Morta do Seletor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="40"/>
      <source>Sets the dial deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation>Define a zona morta do seletor. As entradas abaixo deste valor não serão enviadas para o PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="42"/>
      <source>Dial Sensitivity</source>
      <translation>Sensibilidade do Seletor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="43"/>
      <source>Sets the dial scaling factor.</source>
      <translation>Define o fator de dimensionamento do seletor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="48"/>
      <source>Jogcon</source>
      <translation>Jogcon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="20"/>
      <source>B Button</source>
      <translation>Botão B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="21"/>
      <source>A Button</source>
      <translation>Botão A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="22"/>
      <source>I Button</source>
      <translation>Botão I</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="23"/>
      <source>II Button</source>
      <translation>Botão II</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="26"/>
      <source>L (Left Bumper)</source>
      <translation>L (Amortecedor Esquerdo)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="27"/>
      <source>R (Right Bumper)</source>
      <translation>R (Amortecedor Direito)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="28"/>
      <source>Twist (Left)</source>
      <translation>Torcer pra (Esquerda)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="29"/>
      <source>Twist (Right)</source>
      <translation>Torcer pra (Direita)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="36"/>
      <source>Twist Deadzone</source>
      <translation>Zona Morta da Torcida do Controle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="37"/>
      <source>Sets the twist deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation>Define a zona morta da torcida do controle. As entradas abaixo deste valor não serão enviadas para o PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="39"/>
      <source>Twist Sensitivity</source>
      <translation>Sensibilidade da Torcida do Controle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="40"/>
      <source>Sets the twist scaling factor.</source>
      <translation>Define o fator de dimensionamento da torcida do controle.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="45"/>
      <source>NeGcon</source>
      <translation>NeGcon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/Pad.cpp" line="585"/>
      <source>Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {2} and replacing it with {3}.</source>
      <extracomment>{0} and {1} are the port and multitap slot, {2} and {3} are controller types (e.g. &quot;DualShock 2&quot;, &quot;Jogcon&quot;)</extracomment>
      <translation type="unfinished">Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {2} and replacing it with {3}.</translation>
    </message>
  </context>
  <context>
    <name>Patch</name>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="353"/>
      <source>Failed to open {}. Built-in game patches are not available.</source>
      <translation>Falhou em abrir o {}. Os patches embutidos do jogo não estão disponíveis.</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="820"/>
      <source>%n GameDB patches are active.</source>
      <comment>OSD Message</comment>
      <translation>
        <numerusform>%n patch do GameDB está ativo.</numerusform>
        <numerusform>%n patches do GameDB estão ativos.</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="828"/>
      <source>%n game patches are active.</source>
      <comment>OSD Message</comment>
      <translation>
        <numerusform>%n patch do jogo está ativo.</numerusform>
        <numerusform>%n patches do jogo estão ativos.</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="837"/>
      <source>%n cheat patches are active.</source>
      <comment>OSD Message</comment>
      <translation>
        <numerusform>%n patch de trapaça está ativo.</numerusform>
        <numerusform>%n patches de trapaça estão ativos.</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="851"/>
      <source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
      <translation>Nenhuma trapaça ou patches (widescreen, compatibilidade ou outros) foram achados/ativados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1808"/>
      <source>Unknown</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation>Desconhecido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1814"/>
      <source>Only On Startup</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation>Apenas na Inicialização</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1817"/>
      <source>Every Frame</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation>Em Cada Quadro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1820"/>
      <source>On Startup &amp; Every Frame</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation>Na Inicialização e Em Cada Frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1823"/>
      <source>On Startup &amp; When Enabled</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation>Na Inicialização e Quando Ativado</translation>
    </message>
  </context>
  <context>
    <name>Pcsx2Config</name>
    <message>
      <location filename="../../pcsx2/Pcsx2Config.cpp" line="1162"/>
      <source>Disabled (Noisy)</source>
      <translation>Desativado (Barulhento)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Pcsx2Config.cpp" line="1163"/>
      <source>TimeStretch (Recommended)</source>
      <translation>Esticador de Tempo (Recomendado)</translation>
    </message>
  </context>
  <context>
    <name>PermissionsDialogCamera</name>
    <message>
      <location filename="../Translations.cpp" line="48"/>
      <source>PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.</source>
      <translation>O PCSX2 usa sua câmera pra emular uma câmera EyeToy plugada no PS2 virtual.</translation>
    </message>
  </context>
  <context>
    <name>PermissionsDialogMicrophone</name>
    <message>
      <location filename="../Translations.cpp" line="47"/>
      <source>PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</source>
      <translation>O PCSX2 usa seu microfone pra emular um microfone USB plugado no PS2 virtual.</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="677"/>
      <location filename="../Settings/HddCreateQt.cpp" line="34"/>
      <source>HDD Creator</source>
      <translation>Criador de HDD</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="678"/>
      <location filename="../Settings/HddCreateQt.cpp" line="35"/>
      <source>Failed to create HDD image</source>
      <translation>Falhou em criar imagem do HDD</translation>
    </message>
    <message>
      <location filename="../Settings/HddCreateQt.cpp" line="17"/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <location filename="../Settings/HddCreateQt.cpp" line="17"/>
      <location filename="../Settings/HddCreateQt.cpp" line="26"/>
      <source>Creating HDD file 
 %1 / %2 MiB</source>
      <translation>Criando arquivo do HDD 
 %1 / %2 MBs</translation>
    </message>
  </context>
  <context>
    <name>QtAsyncProgressThread</name>
    <message>
      <location filename="../QtProgressCallback.cpp" line="192"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="197"/>
      <source>Question</source>
      <translation>Pergunta</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="203"/>
      <source>Information</source>
      <translation>Informação</translation>
    </message>
  </context>
  <context>
    <name>QtHost</name>
    <message>
      <location filename="../QtHost.cpp" line="230"/>
      <source>Startup Error</source>
      <translation type="unfinished">Startup Error</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1090"/>
      <source>RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.</source>
      <translation>RA: Logado como %1 (%2 pts, softcore: %3 pts). %4 mensagens não lidas.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1511"/>
      <location filename="../QtHost.cpp" line="1526"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1512"/>
      <source>An error occurred while deleting empty game settings:
{}</source>
      <translation>Um erro ocorreu enquanto apagava as configurações vazias do jogo:
{}</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1527"/>
      <source>An error occurred while saving game settings:
{}</source>
      <translation>Um erro ocorreu enquanto salvava as configurações do jogo:
{}</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1680"/>
      <source>Controller {} connected.</source>
      <translation>Controle {} conectado.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1693"/>
      <source>System paused because controller {} was disconnected.</source>
      <translation>O sistema pausou porque o controle {} foi desconectado.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1706"/>
      <source>Controller {} disconnected.</source>
      <translation>Controle {} desconectado.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1944"/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
  </context>
  <context>
    <name>QtModalProgressCallback</name>
    <message>
      <location filename="../QtProgressCallback.cpp" line="18"/>
      <source>PCSX2</source>
      <translation>PCSX2</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="35"/>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="94"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="99"/>
      <source>Question</source>
      <translation>Pergunta</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="105"/>
      <source>Information</source>
      <translation>Informação</translation>
    </message>
  </context>
  <context>
    <name>RegisterView</name>
    <message>
      <location filename="../Debugger/RegisterView.ui" line="26"/>
      <source>Register View</source>
      <translation>Visualização do Registro</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="258"/>
      <location filename="../Debugger/RegisterView.cpp" line="271"/>
      <source>Show as Float</source>
      <translation>Mostrar como Flutuante</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="284"/>
      <source>Copy Top Half</source>
      <translation>Copiar a Metade Superior</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="285"/>
      <source>Copy Bottom Half</source>
      <translation>Copiar a Metade Inferior</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="286"/>
      <source>Copy Segment</source>
      <translation>Copiar Segmento</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="290"/>
      <source>Copy Value</source>
      <translation>Copiar Valor</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="297"/>
      <source>Change Top Half</source>
      <translation>Mudar a Metade Superior</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="299"/>
      <source>Change Bottom Half</source>
      <translation>Mudar a Metade Inferior</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="301"/>
      <source>Change Segment</source>
      <translation>Alterar Segmento</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="306"/>
      <source>Change Value</source>
      <translation>Alterar Valor</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="369"/>
      <source>Change %1</source>
      <extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
      <translation>Mudar %1</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="380"/>
      <location filename="../Debugger/RegisterView.cpp" line="389"/>
      <source>Invalid register value</source>
      <translation>Valor do registro inválido</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="380"/>
      <source>Invalid hexadecimal register value.</source>
      <translation>Valor do registro hexadecimal inválido.</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="389"/>
      <source>Invalid floating-point register value.</source>
      <translation>Valor do registro de ponto flutuante inválido.</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="459"/>
      <source>Invalid target address</source>
      <translation>Endereço do alvo inválido</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="460"/>
      <source>This register holds an invalid address.</source>
      <translation>Este registro contém um endereço inválido.</translation>
    </message>
  </context>
  <context>
    <name>SDLInputSource</name>
    <message>
      <location filename="../../pcsx2/Input/SDLInputSource.cpp" line="767"/>
      <source>SDL3 Migration</source>
      <translation>Migração pro SDL3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Input/SDLInputSource.cpp" line="768"/>
      <source>As part of our upgrade to SDL3, we&apos;ve had to migrate your binds.
Your controller did not match the Xbox layout and may need rebinding.
Please verify your controller settings and amend if required.</source>
      <translation>Como parte da nossa atualização para o SDL3, tivemos que migrar suas associações.
Seu controle não é identificado com o padrão Xbox e pode ser necessário reassociar os botões.
Verifique as configurações do seu controle e corrija se for necessário.</translation>
    </message>
  </context>
  <context>
    <name>SaveState</name>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1052"/>
      <source>Failed to open zip file &apos;{}&apos; for save state: {}.</source>
      <translation type="unfinished">Failed to open zip file &apos;{}&apos; for save state: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1064"/>
      <source>Failed to save state to zip file &apos;{}&apos;.</source>
      <translation type="unfinished">Failed to save state to zip file &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1073"/>
      <source>Failed to save state to zip file &apos;{}&apos;: {}.</source>
      <translation type="unfinished">Failed to save state to zip file &apos;{}&apos;: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1122"/>
      <source>This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}.

If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card.</source>
      <translation>Este save state foi criado com a versão {0} do PCSX2. Não é mais compatível com sua versão atual do PCSX2 {1}.

Se você tiver algum progresso não salvo neste save state você pode baixar a versão compatível do PCSX2 {0} no pcsx2.net, carregar o save state e salvar seu progresso no cartão de memória.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1258"/>
      <source>Failed to load state from slot {}: {}</source>
      <translation type="unfinished">Failed to load state from slot {}: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1255"/>
      <source>Failed to load state from backup slot {}: {}</source>
      <translation type="unfinished">Failed to load state from backup slot {}: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1262"/>
      <source>Failed to load state: {}</source>
      <translation>Falhou ao carregar state: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1274"/>
      <source>Failed to save state to slot {}: {}</source>
      <translation>Falha ao salvar state no slot {}: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1276"/>
      <source>Failed to save state: {}</source>
      <translation>Falhou em salvar state: {}</translation>
    </message>
  </context>
  <context>
    <name>SavedAddressesModel</name>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="128"/>
      <source>MEMORY ADDRESS</source>
      <translation>ENDEREÇO DA MEMÓRIA</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="130"/>
      <source>LABEL</source>
      <translation>RÓTULO</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="132"/>
      <source>DESCRIPTION</source>
      <translation>DESCRIÇÃO</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="161"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="161"/>
      <source>Description</source>
      <translation>Descrição</translation>
    </message>
  </context>
  <context>
    <name>SavedAddressesView</name>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.ui" line="14"/>
      <source>Saved Addresses</source>
      <translation>Endereços Salvos</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="60"/>
      <source>New</source>
      <translation>Novo</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="79"/>
      <source>Copy Address</source>
      <translation>Copiar Endereço</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="79"/>
      <source>Copy Text</source>
      <translation>Copiar Texto</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="88"/>
      <source>Copy all as CSV</source>
      <translation>Copiar tudo como CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="95"/>
      <source>Paste from CSV</source>
      <translation>Colar do CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="98"/>
      <source>Load from Settings</source>
      <translation>Carregar das Configurações</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="105"/>
      <source>Save to Settings</source>
      <translation>Salvar nas Configurações</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="109"/>
      <source>Delete</source>
      <translation>Apagar</translation>
    </message>
  </context>
  <context>
    <name>SettingWidgetBinder</name>
    <message>
      <location filename="../SettingWidgetBinder.h" line="349"/>
      <location filename="../SettingWidgetBinder.h" line="473"/>
      <location filename="../SettingWidgetBinder.h" line="601"/>
      <source>Reset</source>
      <translation>Resetar</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="374"/>
      <location filename="../SettingWidgetBinder.h" line="502"/>
      <source>Default: </source>
      <translation>Padrão: </translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1194"/>
      <source>Confirm Folder</source>
      <translation>Confirmar Pasta</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1195"/>
      <source>The chosen directory does not currently exist:

%1

Do you want to create this directory?</source>
      <translation>O diretório escolhido não existe atualmente:

%1

Você quer criar este diretório?</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1217"/>
      <location filename="../SettingWidgetBinder.h" line="1305"/>
      <location filename="../SettingWidgetBinder.h" line="1314"/>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1218"/>
      <source>Folder path cannot be empty.</source>
      <translation>O caminho da pasta não pode estar vazio.</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1236"/>
      <source>Select folder for %1</source>
      <translation>Selecionar a pasta pro %1</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1306"/>
      <source>File cannot be found.</source>
      <translation>O arquivo não pôde ser achado.</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1315"/>
      <source>File path cannot be empty.</source>
      <translation>O caminho do arquivo não pode estar vazio.</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1332"/>
      <source>Select File</source>
      <translation>Selecionar Arquivo</translation>
    </message>
  </context>
  <context>
    <name>SettingsDialog</name>
    <message>
      <location filename="../SettingWidgetBinder.h" line="121"/>
      <source>Use Global Setting [Enabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
      <translation>Usar Configuração Global [Ativado]</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="123"/>
      <source>Use Global Setting [Disabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
      <translation>Usar Configuração Global [Desativado]</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="131"/>
      <location filename="../SettingWidgetBinder.h" line="147"/>
      <source>Use Global Setting [%1]</source>
      <translation>Usar Configuração Global [%1]</translation>
    </message>
  </context>
  <context>
    <name>SettingsWindow</name>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="20"/>
      <location filename="../Settings/SettingsWindow.cpp" line="291"/>
      <location filename="../Settings/SettingsWindow.cpp" line="315"/>
      <location filename="../Settings/SettingsWindow.cpp" line="353"/>
      <source>PCSX2 Settings</source>
      <translation>Configurações do PCSX2</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="93"/>
      <source>Restore Defaults</source>
      <translation>Restaurar Padrões</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="100"/>
      <source>Copy Global Settings</source>
      <translation>Copiar Configurações Globais</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="107"/>
      <source>Clear Settings</source>
      <translation>Limpar Configurações</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="127"/>
      <source>Close</source>
      <translation>Fechar</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="77"/>
      <source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
      <translation>&lt;strong&gt;Sumário&lt;/strong&gt;&lt;hr&gt;Esta página mostra detalhes sobre o jogo selecionado. Mudar o Perfil de Entrada definirá o esquema de associação do controle pra este jogo pra qualquer perfil que seja escolhido ao invés da configuração padrão (Compartilhada). A lista de faixas e verificação do dump podem ser usados pra determinar se sua imagem do disco combina com um bom dump conhecido. Se não combinar o jogo pode estar quebrado.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="83"/>
      <location filename="../Settings/SettingsWindow.cpp" line="91"/>
      <source>Summary</source>
      <translation>Sumário</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="89"/>
      <source>Summary is unavailable for files not present in game list.</source>
      <translation>O sumário está indisponível pra arquivos não presentes na lista de jogos.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="112"/>
      <source>Interface</source>
      <translation>Interface</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="120"/>
      <source>Game List</source>
      <translation>Lista de Jogos</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="122"/>
      <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
      <translation>&lt;strong&gt;Configurações da Lista de Jogos&lt;/strong&gt;&lt;hr&gt;A lista acima mostra os diretórios os quais serão vasculhados pelo PCSX2 pra preencher a lista de jogos. Os diretórios de busca podem ser adicionados, removidos e trocados pra recursivos/não recursivos.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="124"/>
      <source>BIOS</source>
      <translation>BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="130"/>
      <source>Emulation</source>
      <translation>Emulação</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="138"/>
      <source>Patches</source>
      <translation>Patches</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="139"/>
      <source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
      <translation>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;Estão seção permite a você selecionar os patches opcionais a aplicar no jogo os quais podem fornecer melhorias de performance, visuais ou de jogabilidade.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="142"/>
      <source>Cheats</source>
      <translation>Trapaças</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="143"/>
      <source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
      <translation>&lt;strong&gt;Trapaças&lt;/strong&gt;&lt;hr&gt;Esta seção permite a você selecionar quais trapaças você deseja ativar. Você não pode ativar/desativar as trapaças sem rótulos pros arquivos de formato antigo do pnach, esses ativarão automaticamente se a opção de ativação da trapaça principal estiver selecionada.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="151"/>
      <source>Game Fixes</source>
      <translation>Consertos dos Jogos</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="153"/>
      <source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
      <translation>&lt;strong&gt;Configurações dos Consertos dos Jogos&lt;/strong&gt;&lt;hr&gt;Os consertos dos jogos podem contornar a emulação incorreta em alguns títulos.&lt;br&gt;Contudo eles também podem causar problemas nos jogos se usados incorretamente.&lt;br&gt;É melhor deixá-los todos desativados a menos que seja aconselhado o contrário.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="157"/>
      <source>Graphics</source>
      <translation>Gráficos</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="160"/>
      <source>Audio</source>
      <translation>Áudio</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="164"/>
      <source>Memory Cards</source>
      <translation>Cartões de Memória</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="169"/>
      <source>Network &amp; HDD</source>
      <translation>Rede &amp; HDD</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="175"/>
      <source>Folders</source>
      <translation>Pastas</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="177"/>
      <source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
      <translation>&lt;strong&gt;Configurações da Pasta&lt;/strong&gt;&lt;hr&gt;Estas opções controlam aonde o PCSX2 salvará os arquivos dos dados do runtime.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="181"/>
      <source>Achievements</source>
      <translation>Conquistas</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="184"/>
      <source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
      <translation>&lt;strong&gt;Configurações das Conquistas&lt;/strong&gt;&lt;hr&gt;Estas opções controlam a implementação do RetroAchievements no PCSX2 permitindo a você ganhar conquistas nos seus jogos.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="189"/>
      <source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
      <translation>O RAIntegration está sendo usado, o suporte embutido ao RetroAchievements está desativado.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="202"/>
      <source>Advanced</source>
      <translation>Avançado</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="273"/>
      <source>Are you sure you want to restore the default settings? Any existing preferences will be lost.</source>
      <translation>Você tem certeza que você quer restaurar as configurações padrão? Quaisquer preferências existentes serão perdidas.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="114"/>
      <source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Configurações da Interface&lt;/strong&gt;&lt;hr&gt;Estas opções controlam como o software parece e se comporta.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="125"/>
      <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Configurações da BIOS&lt;/strong&gt;&lt;hr&gt;Configure sua BIOS aqui.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="132"/>
      <source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Configurações da Emulação&lt;/strong&gt;&lt;hr&gt;Estas opções determinam a configuração do ritmo dos frames e as configurações do jogo.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="158"/>
      <source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Configurações dos Gráficos&lt;/strong&gt;&lt;hr&gt;Estas opções determinam a configuração da saída gráfica.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="161"/>
      <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Configurações do Áudio&lt;/strong&gt;&lt;hr&gt;Estas opções controlam a saída de áudio do console.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="166"/>
      <source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Configurações dos Cartões de Memória&lt;/strong&gt;&lt;hr&gt;Crie e configure os Cartões de Memória aqui.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="170"/>
      <source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Configurações de Rede &amp; HDD&lt;/strong&gt;&lt;hr&gt;Estas opções controlam a conectividade da rede e o armazenamento interno no HDD do console.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="204"/>
      <source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Configurações Avançadas&lt;/strong&gt;&lt;hr&gt;Estas são opções avançadas pra determinar a configuração do console simulado.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="206"/>
      <source>Debug</source>
      <translation>Depurar</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="208"/>
      <source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
      <translation>&lt;strong&gt;Configurações do Debug&lt;/strong&gt;&lt;hr&gt;Estas são opções as quais podem ser usadas pra registrar informações internas sobre o aplicativo. &lt;strong&gt;Não modifique a menos que você saiba o que você está fazendo&lt;/strong&gt;, ela causará uma lentidão significativa e pode desperdiçar grandes quantidades de espaço em disco.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="272"/>
      <source>Confirm Restore Defaults</source>
      <translation>Confirmar Restauração dos Padrões</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="275"/>
      <source>Reset UI Settings</source>
      <translation>Restaurar configurações da interface do usuário</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="292"/>
      <source>The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?</source>
      <translation>A configuração pra este jogo será substituída pelas configurações globais atuais.

Quaisquer valores da configuração atual serão sobrescritos.

Você quer continuar?</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="307"/>
      <source>Per-game configuration copied from global settings.</source>
      <translation>Configuração por-jogo copiada das configurações globais.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="316"/>
      <source>The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?</source>
      <translation>A configuração pra este jogo será limpa.

Quaisquer valores da configuração atual serão perdidos.

Você quer continuar?</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="328"/>
      <source>Per-game configuration cleared.</source>
      <translation>Configuração por-jogo limpa.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="381"/>
      <source>Recommended Value</source>
      <translation>Valor Recomendado</translation>
    </message>
  </context>
  <context>
    <name>SetupWizardDialog</name>
    <message>
      <location filename="../SetupWizardDialog.ui" line="14"/>
      <source>PCSX2 Setup Wizard</source>
      <translation>Assistente de Configuração do PCSX2</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="69"/>
      <source>Language</source>
      <translation>Idioma</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="76"/>
      <source>BIOS Image</source>
      <translation>Imagem da BIOS</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="83"/>
      <source>Game Directories</source>
      <translation>Diretórios do Jogo</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="90"/>
      <source>Controller Setup</source>
      <translation>Configurações do Controle</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="97"/>
      <source>Complete</source>
      <translation>Completo</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="164"/>
      <source>Language:</source>
      <translation>Idioma:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="184"/>
      <source>Theme:</source>
      <translation>Tema:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="210"/>
      <source>Enable Automatic Updates</source>
      <translation>Ativar as Atualizações Automáticas</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="235"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;O PCSX2 requer uma BIOS do PS2 pra executar.&lt;/p&gt;&lt;p&gt;Por razões legais você deve obter uma BIOS &lt;strong&gt;de uma unidade real do PS2 que você possua&lt;/strong&gt; (pegar emprestado não conta).&lt;/p&gt;&lt;p&gt;Uma vez dumpada, esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do diretóro dos dados mostrado abaixo ou você pode instruir o PCSX2 pra escanear um diretório alternativo.&lt;/p&gt;&lt;p&gt;Um guia pra dumpar sua BIOS pode ser achado em &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;aqui&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="256"/>
      <source>BIOS Directory:</source>
      <translation>Diretório da BIOS:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="269"/>
      <source>Browse...</source>
      <translation>Explorar...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="276"/>
      <source>Reset</source>
      <translation>Restaurar</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="295"/>
      <source>Filename</source>
      <translation>Nome do Arquivo</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="300"/>
      <source>Version</source>
      <translation>Versão</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="323"/>
      <source>Open BIOS Folder...</source>
      <translation>Abrir a Pasta da BIOS...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="330"/>
      <source>Refresh List</source>
      <translation>Atualizar Lista</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="355"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;O PCSX2 escaneará e identificará automaticamente os jogos nos diretórios selecionados abaixo e preencherá a lista de jogos.&lt;br&gt;Estes jogos deveriam ser dumpados dos discos que você possui. Os guias pra dumpar os jogos podem ser achados em &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;aqui&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Os formatos suportados dos dumps incluem:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (Imagens ISO dos Discos)&lt;/li&gt;&lt;li&gt;.mdf (Arquivo Descritor de Mídia)&lt;/li&gt;&lt;li&gt;.chd (Pedaços Comprimidos dos Dados)&lt;/li&gt;&lt;li&gt;.cso (ISO Comprimida)&lt;/li&gt;&lt;li&gt;.zso (ISO Comprimida)&lt;/li&gt;&lt;li&gt;.gz (ISO Comprimida do Gzip)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="376"/>
      <source>Search Directories (will be scanned for games)</source>
      <translation>Diretórios de Busca (serão escaneados por jogos)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="405"/>
      <source>Add...</source>
      <translation>Adicionar...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="424"/>
      <location filename="../SetupWizardDialog.cpp" line="265"/>
      <source>Remove</source>
      <extracomment>Part of the right-click menu for game directory entries</extracomment>
      <translation>Remover</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="440"/>
      <source>Search Directory</source>
      <translation>Diretório de Busca</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="445"/>
      <source>Scan Recursively</source>
      <translation>Escanear Recursivamente</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="648"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Configuração Completa!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Agora você está pronto pra executar os jogos.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Aviso: Não execute programas não confiáveis no PCSX2. Não é um sandbox e não pode proteger seu computador de software malicioso.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Mais opções estão disponíveis sob o menu das configurações. Você também pode usar a interface do usuário do Big Picture pra navegação inteiramente com um gamepad.&lt;/p&gt;&lt;p&gt;Nós esperamos que você goste de usar o PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="143"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Bem-Vindo ao PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Este assistente ajudará a guiar você através dos passos da configuração requeridos pra usar o aplicativo. É recomendado se esta é sua primeira vez instalando o PCSX2 que você veja o guia da configuração em &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;aqui&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Por padrão o PCSX2 conectará ao servidor em &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; pra procurar atualizações e se disponíveis e confirmadas, baixar os pacotes de atualização do &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. Se você não deseja que o PCSX2 faça conexões de rede na inicialização você deve desmarcar a opção das Atualizações Automáticas agora. A configuração das Atualizações Automáticas pode ser mudada mais tarde a qualquer hora nas Configurações da Interface.&lt;/p&gt;&lt;p&gt;Por favor escolha um idioma e tema pra começar.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="472"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Por padrão o PCSX2 mapeará seu teclado no controle virtual do PS2.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;Pra usar um controle externo você deve mapeá-lo primeiro. &lt;/span&gt;Nesta tela você pode automaticamente mapear qualquer controle o qual esteja conectado atualmente. Se seu controle não está conectado atualmente você pode plugá-lo agora.&lt;/p&gt;&lt;p&gt;Pra mudar as associações com o controle em mais detalhes ou usar o multi-tap abra o menu das Configurações uma vez que você tenha completado o Assistente de Configuração.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;Guias pra configurar os controles podem ser achados &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;aqui&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="485"/>
      <source>Controller Port 1</source>
      <translation>Porta do Controle %1</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="494"/>
      <location filename="../SetupWizardDialog.ui" line="571"/>
      <source>Controller Mapped To:</source>
      <translation>Controle Mapeado:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="501"/>
      <location filename="../SetupWizardDialog.ui" line="558"/>
      <source>Controller Type:</source>
      <translation>Tipo de Controle:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="513"/>
      <location filename="../SetupWizardDialog.ui" line="580"/>
      <location filename="../SetupWizardDialog.cpp" line="397"/>
      <source>Default (Keyboard)</source>
      <translation>Padrão (Teclado)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="533"/>
      <location filename="../SetupWizardDialog.ui" line="600"/>
      <source>Automatic Mapping</source>
      <translation>Mapeamento Automático</translation>
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    <message>
      <location filename="../SetupWizardDialog.ui" line="552"/>
      <source>Controller Port 2</source>
      <translation>Porta do Controle 2</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="683"/>
      <source>&amp;Back</source>
      <translation>&amp;Voltar</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="690"/>
      <location filename="../SetupWizardDialog.cpp" line="135"/>
      <source>&amp;Next</source>
      <translation>&amp;Próximo</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="700"/>
      <source>&amp;Cancel</source>
      <translation>&amp;Cancelar</translation>
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    <message>
      <location filename="../SetupWizardDialog.cpp" line="41"/>
      <location filename="../SetupWizardDialog.cpp" line="56"/>
      <source>Warning</source>
      <translation>Aviso</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="42"/>
      <source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
      <translation>Uma imagem da BIOS não foi selecionada. O PCSX2 &lt;strong&gt;não&lt;/strong&gt; será capaz de executar jogos sem uma imagem da BIOS.&lt;br&gt;&lt;br&gt;Você tem certeza que você deseja continuar sem selecionar uma imagem da BIOS?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="57"/>
      <source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.

Are you sure you want to continue?</source>
      <translation>Nenhum diretório de jogos foi selecionado. Você terá que abrir manualmente os arquivos de jogo que deseja jogar, a lista do PCSX2 estará vazia.

Tem certeza de que deseja continuar??</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="135"/>
      <source>&amp;Finish</source>
      <translation>&amp;Concluir</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="141"/>
      <source>Cancel Setup</source>
      <translation>Cancelar a Configuração</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="142"/>
      <source>Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
      <translation>Você tem certeza que você quer cancelar a configuração do PCSX2?

Quaisquer mudanças feitas foram salvas e o assistente executará de novo da próxima vez que você iniciar o PCSX2.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="268"/>
      <source>Open Directory...</source>
      <extracomment>Part of the right-click menu for game directory entries</extracomment>
      <translation>Abrir Diretório...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="280"/>
      <source>Select Search Directory</source>
      <translation>Selecionar Diretório da Busca</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="285"/>
      <source>Scan Recursively?</source>
      <translation>Escanear Recursivamente?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="286"/>
      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation>Você gostaria de escanear o diretório &quot;%1&quot; recursivamente?

Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-diretórios.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="397"/>
      <source>Default (None)</source>
      <translation>Padrão (Nenhum)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="428"/>
      <source>No devices available</source>
      <translation>Não há dispositivos disponíveis</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="441"/>
      <source>Automatic Binding</source>
      <translation>Associação Automática</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="442"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>Não foram geradas associações genéricas pro dispositivo &apos;%1&apos;. O controle/fonte pode não suportar o mapeamento automático.</translation>
    </message>
  </context>
  <context>
    <name>ShortcutCreationDialog</name>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="26"/>
      <source>Display Options</source>
      <translation>Opções de Exibição</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="33"/>
      <source>Override boot ELF:</source>
      <translation>Sobrescrever ELF de inicialização:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="40"/>
      <source>Custom Arguments</source>
      <translation>Argumentos Personalizados</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="56"/>
      <source>Fullscreen mode:</source>
      <translation>Modo de Tela Cheia:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="67"/>
      <source>Force Enable</source>
      <translation>Forçar Ativado</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="72"/>
      <source>Force Disable</source>
      <translation>Forçar Desativado</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="80"/>
      <source>Use Big Picture mode</source>
      <translation>Usar modo Big Picture</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="101"/>
      <source>Fast Boot</source>
      <translation>Inicialização Rápida</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="106"/>
      <source>Full Boot</source>
      <translation>Inicialização Completa</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="114"/>
      <source>Boot mode:</source>
      <translation>Modo de Inicialização:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="124"/>
      <location filename="../ShortcutCreationDialog.ui" line="191"/>
      <source>Browse...</source>
      <translation>Procurar...</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="164"/>
      <source>Do not load save state</source>
      <translation>Não carregar save state</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="174"/>
      <source>Load save state by slot:</source>
      <translation>Carregar save state por slot:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="181"/>
      <source>Load save state from file:</source>
      <translation>Carregar save state do arquivo:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="201"/>
      <source>Save State Options</source>
      <translation>Opções de Save State</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="208"/>
      <source>Game arguments:</source>
      <translation>Argumentos do Jogo:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="224"/>
      <source>You may add additional (space-separated) &lt;a href=&quot;https://pcsx2.net/docs/advanced/cli/&quot;&gt;custom arguments&lt;/a&gt; that are not listed above here:</source>
      <translation type="unfinished">You may add additional (space-separated) &lt;a href=&quot;https://pcsx2.net/docs/advanced/cli/&quot;&gt;custom arguments&lt;/a&gt; that are not listed above here:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="249"/>
      <source>Portable Mode (Stores data in local PCSX2 directory)</source>
      <translation>Modo Portátil (Armazena dados no diretório local do PCSX2)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="259"/>
      <source>Shortcut Type</source>
      <translation>Tipo de Atalho</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="276"/>
      <source>Launch Options</source>
      <translation>Opções de Inicialização</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="289"/>
      <source>Launcher</source>
      <translation>Inicializador</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="296"/>
      <source>Desktop</source>
      <translation>Área de Trabalho</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="34"/>
      <source>Create Shortcut For %1</source>
      <translation>Criar Atalho Para %1</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="38"/>
      <source>Start Menu</source>
      <translation>Menu Iniciar</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="40"/>
      <source>Application Launcher</source>
      <translation>Inicializador de Aplicativo</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="44"/>
      <source>Select ELF File</source>
      <translation>Selecionar Arquivo ELF</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="44"/>
      <source>ELF Files (*.elf);;All Files (*.*)</source>
      <translation>Arquivos ELF (*.elf);;Todos os Arquivos (*.*)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="50"/>
      <source>Select Save State File</source>
      <translation>Selecionar Arquivo de Save State</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="50"/>
      <source>Save States (*.p2s);;All Files (*.*)</source>
      <translation>Save States (*.p2s);;Todos os Arquivos (*.*)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="139"/>
      <location filename="../ShortcutCreationDialog.cpp" line="154"/>
      <location filename="../ShortcutCreationDialog.cpp" line="163"/>
      <location filename="../ShortcutCreationDialog.cpp" line="170"/>
      <location filename="../ShortcutCreationDialog.cpp" line="181"/>
      <location filename="../ShortcutCreationDialog.cpp" line="203"/>
      <location filename="../ShortcutCreationDialog.cpp" line="214"/>
      <location filename="../ShortcutCreationDialog.cpp" line="290"/>
      <location filename="../ShortcutCreationDialog.cpp" line="301"/>
      <location filename="../ShortcutCreationDialog.cpp" line="309"/>
      <location filename="../ShortcutCreationDialog.cpp" line="337"/>
      <location filename="../ShortcutCreationDialog.cpp" line="370"/>
      <location filename="../ShortcutCreationDialog.cpp" line="409"/>
      <source>Failed to create shortcut</source>
      <translation>Falha ao criar atalho</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="139"/>
      <location filename="../ShortcutCreationDialog.cpp" line="301"/>
      <source>Filename contains illegal character.</source>
      <translation>O nome do arquivo contém caractere inválido.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="154"/>
      <source>Could not create start menu directory.</source>
      <translation>Não foi possível criar o diretório do Menu Iniciar.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="163"/>
      <source>Home path is empty.</source>
      <translation>O caminho de Início está vazio.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="170"/>
      <source>A shortcut with the same name already exists.</source>
      <translation>Um atalho com o mesmo nome já existe.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="181"/>
      <location filename="../ShortcutCreationDialog.cpp" line="370"/>
      <source>File path contains invalid character(s).</source>
      <translation type="unfinished">File path contains invalid character(s).</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="203"/>
      <source>CoInitialize failed (%1)</source>
      <translation type="unfinished">CoInitialize failed (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="223"/>
      <source>CoCreateInstance failed</source>
      <translation>Falha no CoCreateInstance</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="232"/>
      <source>SetPath failed (%1)</source>
      <translation>Falha no SetPath (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="241"/>
      <source>SetWorkingDirectory failed (%1)</source>
      <translation>Falha no SetWorkingDirectory (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="252"/>
      <source>SetArguments failed (%1)</source>
      <translation>Falha no SetArguments (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="263"/>
      <source>SetIconLocation failed (%1)</source>
      <translation>Falha no SetIconLocation (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="271"/>
      <source>QueryInterface failed (%1)</source>
      <translation>Falha no QueryInterface (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="280"/>
      <source>Failed to save the shortcut (%1)</source>
      <translation>Falha ao salvar o atalho (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="290"/>
      <source>Cannot create a shortcut without a title.</source>
      <translation>Não é possível criar um atalho sem título.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="309"/>
      <source>Executable path is empty.</source>
      <translation>O caminho do executável está vazio.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="337"/>
      <source>Path to the Home directory is empty.</source>
      <translation type="unfinished">Path to the Home directory is empty.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="399"/>
      <source>Desktop Shortcut Files (*.desktop)</source>
      <translation>Arquivos de Atalho da Área de Trabalho (*.desktop)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="401"/>
      <source>Select Shortcut Save Destination</source>
      <translation>Selecione o Destino para Salvar o Atalho</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="409"/>
      <source>Failed to create .desktop file</source>
      <translation>Falha ao criar o arquivo .desktop</translation>
    </message>
  </context>
  <context>
    <name>StackModel</name>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="82"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ENTRADA</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="85"/>
      <source>LABEL</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>RÓTULO</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="88"/>
      <source>PC</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
      <translation>PC</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="91"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>INSTRUÇÃO</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="94"/>
      <source>STACK POINTER</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>PONTEIRO DE PILHA</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="97"/>
      <source>SIZE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>TAMANHO</translation>
    </message>
  </context>
  <context>
    <name>StackView</name>
    <message>
      <location filename="../Debugger/StackView.ui" line="14"/>
      <source>Stack</source>
      <translation>Pilha</translation>
    </message>
    <message>
      <location filename="../Debugger/StackView.cpp" line="43"/>
      <source>Copy</source>
      <translation>Copiar</translation>
    </message>
    <message>
      <location filename="../Debugger/StackView.cpp" line="54"/>
      <source>Copy all as CSV</source>
      <translation>Copiar tudo como CSV</translation>
    </message>
  </context>
  <context>
    <name>SymbolGuardian</name>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="224"/>
      <source>DWARF Symbol Table</source>
      <translation>Tabela de Símbolos DWARF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="225"/>
      <source>ELF Section Headers</source>
      <translation>Cabeçalhos de Seção ELF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="226"/>
      <source>ELF Symbol Table</source>
      <translation>Tabela de Símbolos ELF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="227"/>
      <source>Function Scanner</source>
      <translation>Scanner de Funções</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="228"/>
      <source>Nocash Symbols</source>
      <translation>Símbolos Nocash</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="229"/>
      <source>SNDLL Symbol Table</source>
      <translation>Tabela de Símbolos SNDLL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="230"/>
      <source>Symbol Table Importer</source>
      <translation>Importador de Tabela de Símbolos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="231"/>
      <source>User-Defined</source>
      <translation>Definido pelo Usuário</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeModel</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Alive</source>
      <translation>Vivo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Dead</source>
      <translation>Morta</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="278"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="280"/>
      <source>Value</source>
      <translation>Valor</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="282"/>
      <source>Location</source>
      <translation>Local</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="284"/>
      <source>Size</source>
      <translation>Tamanho</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="286"/>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="288"/>
      <source>Liveness</source>
      <translation>Vivacidade</translation>
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  </context>
  <context>
    <name>SymbolTreeTypeDelegate</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="480"/>
      <source>Symbol no longer exists.</source>
      <translation>O símbolo não existe mais.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="498"/>
      <source>Cannot Change Type</source>
      <translation>Não Pôde Mudar o Tipo</translation>
    </message>
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  <context>
    <name>SymbolTreeView</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="14"/>
      <source>Symbol Tree</source>
      <translation>Árvore dos Símbolos</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="43"/>
      <source>Refresh</source>
      <translation>Atualizar</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="50"/>
      <source>Filter</source>
      <translation>Filtro</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="63"/>
      <source>+</source>
      <translation>+</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="76"/>
      <source>-</source>
      <translation>-</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="382"/>
      <source>(unknown source file)</source>
      <translation>(arquivo de origem desconhecida)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="421"/>
      <source>(unknown section)</source>
      <translation>(seção desconhecida)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="466"/>
      <source>(unknown module)</source>
      <translation>(módulo desconhecido)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="491"/>
      <source>Copy Name</source>
      <translation>Copiar Nome</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="496"/>
      <source>Copy Mangled Name</source>
      <translation>Copiar o Nome Mutilado</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="500"/>
      <source>Copy Location</source>
      <translation>Copiar o Local</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="505"/>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="692"/>
      <source>Rename Symbol</source>
      <translation>Renomear Símbolo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="525"/>
      <source>Show Size Column</source>
      <translation>Mostrar Coluna de Tamanho</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="537"/>
      <source>Group by Module</source>
      <translation>Agrupar por Módulo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="545"/>
      <source>Group by Section</source>
      <translation>Agrupar por Seção</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="553"/>
      <source>Group by Source File</source>
      <translation>Agrupar pelo Arquivo de Origem</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="566"/>
      <source>Sort by if type is known</source>
      <translation>Organizar se o tipo é conhecido</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="579"/>
      <source>Reset Children</source>
      <translation>Redefinir Filhos</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="583"/>
      <source>Change Type Temporarily</source>
      <translation>Mudar o Tipo Temporariamente</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="594"/>
      <source>Binary</source>
      <translation>Binário</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="595"/>
      <source>Octal</source>
      <translation>Octal</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="596"/>
      <source>Decimal</source>
      <translation>Decimal</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="597"/>
      <source>Hexadecimal</source>
      <translation>Hexadecimal</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="600"/>
      <source>Integer Base</source>
      <translation>Base de Inteiros</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="618"/>
      <source>Show Leading Zeroes</source>
      <translation>Mostrar Zeros à Esquerda</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="646"/>
      <source>Confirm Deletion</source>
      <translation>Confirmar a Exclusão</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="646"/>
      <source>Delete &apos;%1&apos;?</source>
      <translation>Apagar &apos;%1&apos;?</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="693"/>
      <source>Name:</source>
      <translation>Nome:</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="735"/>
      <source>Change Type To</source>
      <translation>Mudar o Tipo pra</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="736"/>
      <source>Type:</source>
      <translation>Tipo:</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="740"/>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="751"/>
      <source>Cannot Change Type</source>
      <translation>Não Pôde Mudar o Tipo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="740"/>
      <source>That node cannot have a type.</source>
      <translation>Esse nó não pode ter um tipo.</translation>
    </message>
  </context>
  <context>
    <name>TextureReplacement</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="410"/>
      <source>Texture replacement directory {} will not work on case sensitive filesystems.
Rename it to {} to remove this warning.</source>
      <translation>O diretório de substituição das texturas {} não funcionará nos sistemas de arquivos que são caso sensitivo.
Renomeie-o para {} pra remover este aviso.</translation>
    </message>
  </context>
  <context>
    <name>ThreadModel</name>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="55"/>
      <location filename="../Debugger/ThreadModel.cpp" line="63"/>
      <source>INVALID</source>
      <translation>INVÁLIDO</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="103"/>
      <source>ID</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ID</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="106"/>
      <source>PC</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
      <translation>PC</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="109"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ENTRADA</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="112"/>
      <source>PRIORITY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>PRIORIDADE</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="115"/>
      <source>STATE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>STATE</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="118"/>
      <source>WAIT TYPE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>TIPO DE ESPERA</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="53"/>
      <source>BAD</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>RUIM</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="55"/>
      <source>RUN</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>EXECUTAR</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="57"/>
      <source>READY</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>PRONTO</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="59"/>
      <source>WAIT</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>ESPERA</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="61"/>
      <source>SUSPEND</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>SUSPENDER</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="63"/>
      <source>WAIT SUSPEND</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>ESPERAR A SUSPENSÃO</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="65"/>
      <source>DORMANT</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>DORMENTE</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="71"/>
      <source>NONE</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>NENHUM</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="73"/>
      <source>WAKEUP REQUEST</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>REQUISIÇÃO PARA DESPERTAR</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="75"/>
      <source>SEMAPHORE</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>SEMÁFORO</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="77"/>
      <source>SLEEP</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>DORMIR</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="79"/>
      <source>DELAY</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>ATRASO</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="81"/>
      <source>EVENTFLAG</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>SINALIZADOR DE EVENTO</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="83"/>
      <source>MBOX</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>MBOX</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="85"/>
      <source>VPOOL</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>VPOOL</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="87"/>
      <source>FIXPOOL</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>FIXPOOL</translation>
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  </context>
  <context>
    <name>ThreadView</name>
    <message>
      <location filename="../Debugger/ThreadView.ui" line="14"/>
      <source>Threads</source>
      <translation>Threads</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadView.cpp" line="55"/>
      <source>Copy</source>
      <translation>Copiar</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadView.cpp" line="67"/>
      <source>Copy all as CSV</source>
      <translation>Copiar tudo como CSV</translation>
    </message>
  </context>
  <context>
    <name>TypeString</name>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="41"/>
      <source>Invalid array subscript.</source>
      <translation>Matriz inválida subscrita.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="54"/>
      <source>No type name provided.</source>
      <translation>Nenhum nome de tipo fornecido.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="62"/>
      <source>Type &apos;%1&apos; not found.</source>
      <translation>O tipo &apos;%1&apos; não foi achado.</translation>
    </message>
  </context>
  <context>
    <name>USB</name>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="487"/>
      <source>Webcam (EyeToy)</source>
      <translation>Webcam (EyeToy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="523"/>
      <source>Sony EyeToy</source>
      <translation>EyeToy da Sony</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="524"/>
      <source>Konami Capture Eye</source>
      <translation>Olho de Captura da Konami</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="536"/>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="551"/>
      <source>Video Device</source>
      <translation>Dispositivo de Vídeo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="539"/>
      <source>Audio Device</source>
      <translation>Dispositivo de Áudio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="542"/>
      <source>Audio Latency</source>
      <translation>Latência de Áudio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="537"/>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="552"/>
      <source>Selects the device to capture images from.</source>
      <translation>Selecione o dispositivo do qual capturar as imagens.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="822"/>
      <source>HID Keyboard (Konami)</source>
      <translation>Teclado do HID (Konami)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="838"/>
      <source>Keyboard</source>
      <translation>Teclado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="900"/>
      <source>HID Mouse</source>
      <translation>Mouse HID</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="934"/>
      <source>Pointer</source>
      <translation>Ponteiro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="935"/>
      <source>Left Button</source>
      <translation>Botão Esquerdo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="936"/>
      <source>Right Button</source>
      <translation>Botão Direito</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="937"/>
      <source>Middle Button</source>
      <translation>Botão do Meio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="440"/>
      <source>GunCon 2</source>
      <translation>GunCon 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="582"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="78"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="938"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="448"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="373"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="79"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="98"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="440"/>
      <source>D-Pad Up</source>
      <translation>Direcional Pra Cima</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="583"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="79"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="940"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="449"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="374"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="80"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="99"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="441"/>
      <source>D-Pad Down</source>
      <translation>Direcional Pra Baixo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="584"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="80"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="941"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="450"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="375"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="81"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="100"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="442"/>
      <source>D-Pad Left</source>
      <translation>Direcional Esquerdo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="585"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="81"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="939"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="451"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="376"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="82"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="101"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="443"/>
      <source>D-Pad Right</source>
      <translation>Direcional Direito</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="587"/>
      <source>Trigger</source>
      <translation>Gatilho</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="588"/>
      <source>Shoot Offscreen</source>
      <translation>Disparo Fora da Tela</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="590"/>
      <source>Calibration Shot</source>
      <translation>Tiro de Calibração</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="592"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="363"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="593"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="140"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="364"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="594"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="595"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="90"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="116"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="936"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1003"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="371"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="87"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="107"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="596"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="91"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="117"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="937"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1002"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="372"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="88"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="108"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="597"/>
      <source>Relative Left</source>
      <translation>Relativo a Esquerda</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="598"/>
      <source>Relative Right</source>
      <translation>Relativo a Direita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="599"/>
      <source>Relative Up</source>
      <translation>Relativo pra Cima</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="600"/>
      <source>Relative Down</source>
      <translation>Relativo pra Baixo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="609"/>
      <source>Cursor Path</source>
      <translation>Caminho do Cursor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="610"/>
      <source>Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</source>
      <translation>Define a imagem da mira que este lightgun usará. Definir uma imagem de mira desativará o cursor do sistema.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="613"/>
      <source>Cursor Scale</source>
      <translation>Escala do Cursor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="614"/>
      <source>Scales the crosshair image set above.</source>
      <translation>Amplia a imagem da mira definida acima.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="614"/>
      <source>%.0f%%</source>
      <translation>%.0f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="616"/>
      <source>Cursor Color</source>
      <translation>Cor do Cursor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="617"/>
      <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
      <translation>Aplica uma cor as imagens de mira escolhidas, pode ser usada por múltiplos jogadores. Especifique um formato HTML/CSS (ex: #aabbcc)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="620"/>
      <source>Manual Screen Configuration</source>
      <translation>Configuração Manual da Tela</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="621"/>
      <source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
      <translation>Força o uso dos parâmetros da tela abaixo ao invés de parâmetros automáticos se disponíveis.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
      <source>X Scale (Sensitivity)</source>
      <translation>Escala X (Sensibilidade)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="625"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
      <source>Scales the position to simulate CRT curvature.</source>
      <translation>Amplia a posição pra simular a curvatura do CRT.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="626"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
      <source>%.2f%%</source>
      <translation>%.2f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="627"/>
      <source>Y Scale (Sensitivity)</source>
      <translation>Escala Y (Sensibilidade)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="630"/>
      <source>Center X</source>
      <translation>Centralizar X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
      <source>Sets the horizontal center position of the simulated screen.</source>
      <translation>Define a posição central horizontal da tela simulada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="632"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="635"/>
      <source>%.0fpx</source>
      <translation>%.0fpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
      <source>Center Y</source>
      <translation>Centralizar Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
      <source>Sets the vertical center position of the simulated screen.</source>
      <translation>Define a posição central vertical da tela simulada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="636"/>
      <source>Screen Width</source>
      <translation>Largura da Tela</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="637"/>
      <source>Sets the width of the simulated screen.</source>
      <translation>Define a largura da tela simulada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="637"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="640"/>
      <source>%dpx</source>
      <translation>%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="639"/>
      <source>Screen Height</source>
      <translation>Altura da Tela</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="640"/>
      <source>Sets the height of the simulated screen.</source>
      <translation>Define a altura da tela simulada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="963"/>
      <source>Logitech USB Headset</source>
      <translation>Headset USB da Logitech</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1277"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="385"/>
      <source>Input Device</source>
      <translation>Dispositivo de Entrada</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="540"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1008"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1278"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="386"/>
      <source>Selects the device to read audio from.</source>
      <translation>Seleciona o dispositivo do qual ler o áudio.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
      <source>Output Device</source>
      <translation>Dispositivo de Saída</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1011"/>
      <source>Selects the device to output audio to.</source>
      <translation>Seleciona o dispositivo a ser usado pra saída do áudio.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1013"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1266"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1280"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="388"/>
      <source>Input Latency</source>
      <translation>Latência da Entrada</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="543"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1014"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1267"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1281"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="389"/>
      <source>Specifies the latency to the host input device.</source>
      <translation>Especifica a latência do dispositivo de entrada hospedeiro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="544"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1015"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1018"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1268"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1282"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="390"/>
      <source>%dms</source>
      <translation>%dms</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1016"/>
      <source>Output Latency</source>
      <translation>Latência da Saída</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1017"/>
      <source>Specifies the latency to the host output device.</source>
      <translation>Especifica a latência do dispositivo de saída hospedeiro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1120"/>
      <source>USB-Mic: Neither player 1 nor 2 is connected.</source>
      <translation>Mic-USB: Nem o jogador 1 ou o 2 estão conectados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1137"/>
      <source>USB-Mic: Failed to start player {} audio stream.</source>
      <translation>Mic-USB: Falhou em iniciar o fluxo de áudio do jogador {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1200"/>
      <source>Microphone</source>
      <translation>Microfone</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1246"/>
      <source>Singstar</source>
      <translation>Singstar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1247"/>
      <source>Logitech</source>
      <translation>Logitech</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1248"/>
      <source>Konami</source>
      <translation>Konami</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1260"/>
      <source>Player 1 Device</source>
      <translation>Dispositivo do Jogador 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1261"/>
      <source>Selects the input for the first player.</source>
      <translation>Seleciona a entrada do primeiro jogador.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1263"/>
      <source>Player 2 Device</source>
      <translation>Dispositivo do Jogador 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1264"/>
      <source>Selects the input for the second player.</source>
      <translation>Seleciona a entrada do segundo jogador.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1145"/>
      <source>USB mass storage: No image path specified</source>
      <translation>Armazenamento em massa USB: Nenhum caminho de imagem especificado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1152"/>
      <source>USB mass storage: Could not open image file &apos;{}&apos;</source>
      <translation>Armazenamento em massa USB: Não foi possível abrir o arquivo de imagem &apos;{}&apos;</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1190"/>
      <source>Mass Storage Device</source>
      <translation>Dispositivo de Armazenagem em Massa</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1216"/>
      <source>Modification time to USB mass storage image changed, reattaching.</source>
      <translation>A hora da modificação da imagem de armazenagem em massa USB mudou, re-anexando.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1232"/>
      <source>Iomega Zip-100 (Generic)</source>
      <translation>Iomega Zip-100 (Genérico)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1233"/>
      <source>Sony MSAC-US1 (PictureParadise)</source>
      <translation>Sony MSAC-US1 (PictureParadise)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1245"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1253"/>
      <source>Image Path</source>
      <translation>Caminho da Imagem</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1246"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1254"/>
      <source>Sets the path to the disk image which will back the virtual mass storage device.</source>
      <translation type="unfinished">Sets the path to the disk image which will back the virtual mass storage device.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="74"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
      <source>Steering Left</source>
      <translation>Dirigir pra Esquerda</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="75"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
      <source>Steering Right</source>
      <translation>Dirigir pra Direita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="76"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
      <source>Throttle</source>
      <translation>Acelerar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="77"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="78"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="97"/>
      <source>Brake</source>
      <translation>Freio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="82"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="445"/>
      <source>Cross</source>
      <translation>Cruz</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="83"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="111"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="444"/>
      <source>Square</source>
      <translation>Quadrado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="84"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="112"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="446"/>
      <source>Circle</source>
      <translation>Círculo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="85"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="113"/>
      <source>Triangle</source>
      <translation>Triângulo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="86"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="87"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="88"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="89"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="92"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="141"/>
      <source>Force Feedback</source>
      <translation>Forçar Feedback</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="114"/>
      <source>Shift Up / R1</source>
      <translation>Marcha Pra Cima / R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="115"/>
      <source>Shift Down / L1</source>
      <translation>Marcha Pra Baixo / L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="120"/>
      <source>L3</source>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="121"/>
      <source>R3</source>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
      <source>Menu Up</source>
      <translation>Menu Pra Cima</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
      <source>Menu Down</source>
      <translation>Menu Pra Baixo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Off</source>
      <translation>Desligado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Low</source>
      <translation>Baixa</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Medium</source>
      <translation>Média</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>High</source>
      <translation>Alta</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="160"/>
      <source>Steering Smoothing</source>
      <translation>Suavização da Direção</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="161"/>
      <source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
      <translation>Suaviza as mudanças na direção na porcentagem especificada pela sondagem. Necessário pra usar teclados.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="165"/>
      <source>%d%%</source>
      <translation>%d%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="163"/>
      <source>Steering Deadzone</source>
      <translation>Zona Morta da Direção</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="164"/>
      <source>Steering axis deadzone for pads or non self centering wheels.</source>
      <translation>A zona morta do eixo da direção para os pads ou volantes que não auto-centralizam.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="166"/>
      <source>Steering Damping</source>
      <translation>Atenuação da Direção</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="167"/>
      <source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
      <translation>Aplica o filtro da curva da energia nos valores do eixo da direção. Atenua as pequenas entradas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="169"/>
      <source>Workaround for Intermittent FFB Loss</source>
      <translation>Solução alternativa pra perda intermitente do FFB</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="170"/>
      <source>Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</source>
      <translation>Funciona em torno dos bugs no firmware de algunss volantes que resultam em breves interrupções na força. Deixe isto desativado a menos que precise pois tem efeitos colaterais negativos em muitos volantes.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="811"/>
      <source>Wheel Device</source>
      <translation>Dispositivo Volante</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="855"/>
      <source>Driving Force</source>
      <translation>Força da Direção</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="856"/>
      <source>Driving Force Pro</source>
      <translation>Driving Force Pro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="856"/>
      <source>Driving Force Pro (rev11.02)</source>
      <translation>Driving Force Pro (rev11.02)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="857"/>
      <source>GT Force</source>
      <translation>GT Force</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="889"/>
      <source>Rock Band Drum Kit</source>
      <translation>Kit de Bateria do Rock Band</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="931"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="455"/>
      <source>Blue</source>
      <translation>Azul</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="932"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="453"/>
      <source>Green</source>
      <translation>Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="933"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="452"/>
      <source>Red</source>
      <translation>Vermelho</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="934"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="454"/>
      <source>Yellow</source>
      <translation>Amarelo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="935"/>
      <source>Orange</source>
      <translation>Laranja</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="201"/>
      <source>Buzz Controller</source>
      <translation>Controle do Buzz</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="313"/>
      <source>Player 1 Red</source>
      <translation>Jogador 1 Vermelho</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="314"/>
      <source>Player 1 Blue</source>
      <translation>Jogador 1 Azul</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="315"/>
      <source>Player 1 Orange</source>
      <translation>Jogador 1 Laranja</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="316"/>
      <source>Player 1 Green</source>
      <translation>Jogador 1 Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="317"/>
      <source>Player 1 Yellow</source>
      <translation>Jogador 1 Amarelo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="319"/>
      <source>Player 2 Red</source>
      <translation>Jogador 2 Vermelho</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="320"/>
      <source>Player 2 Blue</source>
      <translation>Jogador 2 Azul</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="321"/>
      <source>Player 2 Orange</source>
      <translation>Jogador 2 Laranja</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="322"/>
      <source>Player 2 Green</source>
      <translation>Jogador 2 Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="323"/>
      <source>Player 2 Yellow</source>
      <translation>Jogador 2 Amarelo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="325"/>
      <source>Player 3 Red</source>
      <translation>Jogador 3 Vermelho</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="326"/>
      <source>Player 3 Blue</source>
      <translation>Jogador 3 Azul</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="327"/>
      <source>Player 3 Orange</source>
      <translation>Jogador 3 Laranja</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="328"/>
      <source>Player 3 Green</source>
      <translation>Jogador 3 Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="329"/>
      <source>Player 3 Yellow</source>
      <translation>Jogador 3 Amarelo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="331"/>
      <source>Player 4 Red</source>
      <translation>Jogador 4 Vermelho</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="332"/>
      <source>Player 4 Blue</source>
      <translation>Jogador 4 Azul</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="333"/>
      <source>Player 4 Orange</source>
      <translation>Jogador 4 Laranja</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="334"/>
      <source>Player 4 Green</source>
      <translation>Jogador 4 Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="335"/>
      <source>Player 4 Yellow</source>
      <translation>Jogador 4 Amarelo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="956"/>
      <source>KeyboardMania</source>
      <translation>KeyboardMania</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="977"/>
      <source>C 1</source>
      <translation>C 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="978"/>
      <source>C# 1</source>
      <translation>C# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="979"/>
      <source>D 1</source>
      <translation>D 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="980"/>
      <source>D# 1</source>
      <translation>D# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
      <source>E 1</source>
      <translation>E 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
      <source>F 1</source>
      <translation>F 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="983"/>
      <source>F# 1</source>
      <translation>F# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="984"/>
      <source>G 1</source>
      <translation>G 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="985"/>
      <source>G# 1</source>
      <translation>G# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="986"/>
      <source>A 1</source>
      <translation>A 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
      <source>A# 1</source>
      <translation>A# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="988"/>
      <source>B 1</source>
      <translation>B 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="989"/>
      <source>C 2</source>
      <translation>C 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="990"/>
      <source>C# 2</source>
      <translation>C# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="991"/>
      <source>D 2</source>
      <translation>D 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="992"/>
      <source>D# 2</source>
      <translation>D# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="993"/>
      <source>E 2</source>
      <translation>E 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="994"/>
      <source>F 2</source>
      <translation>F 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="995"/>
      <source>F# 2</source>
      <translation>F# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="996"/>
      <source>G 2</source>
      <translation>G 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="997"/>
      <source>G# 2</source>
      <translation>G# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="998"/>
      <source>A 2</source>
      <translation>A 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="999"/>
      <source>A# 2</source>
      <translation>A# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1000"/>
      <source>B 2</source>
      <translation>B 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1004"/>
      <source>Wheel Up</source>
      <translation>Volante Pra Cima</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1005"/>
      <source>Wheel Down</source>
      <translation>Volante Pra Baixo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="337"/>
      <source>Sega Seamic</source>
      <translation>Sega Seamic</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="359"/>
      <source>Stick Left</source>
      <translation>Analógico a Esquerda</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="360"/>
      <source>Stick Right</source>
      <translation>Analógico a Direita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="361"/>
      <source>Stick Up</source>
      <translation>Analógico Pra Cima</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="362"/>
      <source>Stick Down</source>
      <translation>Analógico Pra Baixo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
      <source>Z</source>
      <translation>Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
      <source>L</source>
      <translation>L</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
      <source>R</source>
      <translation>R</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="93"/>
      <source>Failed to open &apos;{}&apos; for printing.</source>
      <translation>Falhou em abrir o &apos;{}&apos; pra impressão.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="99"/>
      <source>Printer saving to &apos;{}&apos;...</source>
      <translation>Salvando a impressora em &apos;{}&apos;...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="327"/>
      <source>Printer</source>
      <translation>Impressora</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/USB.cpp" line="544"/>
      <source>None</source>
      <translation>Nenhum</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="143"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="552"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="561"/>
      <source>Not Connected</source>
      <translation>Não Está Conectado</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="144"/>
      <source>Default Input Device</source>
      <translation>Dispositivo de Entrada Padrão</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="144"/>
      <source>Default Output Device</source>
      <translation>Dispositivo de Saída Padrão</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="232"/>
      <source>DJ Hero Turntable</source>
      <translation>Toca-Discos do DJ Hero</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
      <source>Triangle / Euphoria</source>
      <translation>Triângulo/Euforia</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
      <source>Crossfader Left</source>
      <translation>Mixer de Áudio pra Esquerda</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
      <source>Crossfader Right</source>
      <translation>Mixer de Áudio pra Direita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
      <source>Left Turntable Clockwise</source>
      <translation>Toca-Discos Esquerdo Sentido Horário</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
      <source>Left Turntable Counterclockwise</source>
      <translation>Toca-Discos Esquerdo Sentido Anti-Horário</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
      <source>Right Turntable Clockwise</source>
      <translation>Toca-Discos Direito Sentido Horário</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="457"/>
      <source>Right Turntable Counterclockwise</source>
      <translation>Toca-Discos Direito Sentido Anti-Horário</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="458"/>
      <source>Left Turntable Green</source>
      <translation>Toca-Discos Verde Esquerdo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="459"/>
      <source>Left Turntable Red</source>
      <translation>Toca-Discos Vermelho Esquerdo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="460"/>
      <source>Left Turntable Blue</source>
      <translation>Toca-Discos Azul Esquerdo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="461"/>
      <source>Right Turntable Green</source>
      <translation>Toca-Discos Verde Direito</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="462"/>
      <source>Right Turntable Red </source>
      <translation>Toca-Discos Vermelho Direito </translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="463"/>
      <source>Right Turntable Blue</source>
      <translation>Toca-Discos Azul Direito</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="474"/>
      <source>Apply a sensitivity multiplier to turntable rotation.
Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.</source>
      <translation>Aplica um multiplicador de sensibilidade a rotação do toca-discos.
Os toca-discos do Xbox 360 requerem um multiplicador de 256x, a maioria dos outros toca-discos podem usar o multiplicador padrão de 1x.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
      <source>Effects Knob Left</source>
      <translation>Efeitos da Maçaneta a Esquerda</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
      <source>Effects Knob Right</source>
      <translation>Efeitos da Maçaneta a Direita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="473"/>
      <source>Turntable Multiplier</source>
      <translation>Multiplicador do Toca-Discos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="278"/>
      <source>Gametrak Device</source>
      <translation>Dispositivo Gametrak</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="391"/>
      <source>Foot Pedal</source>
      <translation>Pedal</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="392"/>
      <source>Left X</source>
      <translation>Esquerda X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="393"/>
      <source>Left Y</source>
      <translation>Esquerda Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="394"/>
      <source>Left Z</source>
      <translation>Esquerda Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="395"/>
      <source>Right X</source>
      <translation>Direita X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="396"/>
      <source>Right Y</source>
      <translation>Direita Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="397"/>
      <source>Right Z</source>
      <translation>Direita Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="406"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="467"/>
      <source>Invert X axis</source>
      <translation>Inverter o eixo X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="407"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="468"/>
      <source>Invert Y axis</source>
      <translation>Inverter o eixo Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="408"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="469"/>
      <source>Invert Z axis</source>
      <translation>Inverter eixo Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="409"/>
      <source>Limit Z axis [100-4095]</source>
      <translation>Limite do eixo Z [100-4095]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="410"/>
      <source>- 4095 for original Gametrak controllers
- 1790 for standard gamepads</source>
      <translation>- 4095 pros controles Gametrak originais
- 1790 pros gamepads padrão</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="411"/>
      <source>%d</source>
      <translation>%d</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="281"/>
      <source>RealPlay Device</source>
      <translation>Dispositivo RealPlay</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="429"/>
      <source>RealPlay Racing</source>
      <translation>RealPlay Racing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="430"/>
      <source>RealPlay Sphere</source>
      <translation>RealPlay Sphere</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="431"/>
      <source>RealPlay Golf</source>
      <translation>RealPlay Golf</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="432"/>
      <source>RealPlay Pool</source>
      <translation>RealPlay Pool</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="456"/>
      <source>Accel X</source>
      <translation>Acelerômetro X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="457"/>
      <source>Accel Y</source>
      <translation>Acelerômetro Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="458"/>
      <source>Accel Z</source>
      <translation>Acelerômetro Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="125"/>
      <source>Trance Vibrator (Rez)</source>
      <translation>Vibrador do Trance (Rez)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="21"/>
      <source>Train Controller</source>
      <translation>Controle do Trem</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="37"/>
      <source>Type 2</source>
      <translation>Tipo 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="38"/>
      <source>Shinkansen</source>
      <translation>Shinkansen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="39"/>
      <source>Ryojōhen</source>
      <translation>Ryojōhen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="77"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="96"/>
      <source>Power</source>
      <translation>Energia</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="83"/>
      <source>A Button</source>
      <translation>Botão A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="84"/>
      <source>B Button</source>
      <translation>Botão B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="85"/>
      <source>C Button</source>
      <translation>Botão C</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="86"/>
      <source>D Button</source>
      <translation>Botão D</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="102"/>
      <source>Announce</source>
      <translation>Anunciar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="103"/>
      <source>Horn</source>
      <translation>Buzina</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="104"/>
      <source>Left Door</source>
      <translation>Porta Esquerda</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="105"/>
      <source>Right Door</source>
      <translation>Porta Direita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="106"/>
      <source>Camera Button</source>
      <translation>Botão da Câmera</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="162"/>
      <source>Axes Passthrough</source>
      <translation>Passagem dos Eixos</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="163"/>
      <source>Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</source>
      <translation>Passa através dos eixos de entrada não processados para o jogo. Ative se você estiver usando um controle Densha De Go! Desative se você estiver usando qualquer outro joystick.</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1282"/>
      <source>Axes</source>
      <translation>Eixos</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1310"/>
      <source>Buttons</source>
      <translation>Botões</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Buzz</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="50"/>
      <source>Player 1</source>
      <translation>Jogador 1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="56"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="269"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="482"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="695"/>
      <source>Red</source>
      <translation>Vermelho</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="86"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="126"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="166"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="206"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="246"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="299"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="339"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="379"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="419"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="459"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="512"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="552"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="592"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="632"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="672"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="725"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="765"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="805"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="845"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="885"/>
      <source>PushButton</source>
      <translation>Pressionar Botão</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="96"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="309"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="522"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="735"/>
      <source>Blue</source>
      <translation>Azul</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="136"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="349"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="562"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="775"/>
      <source>Orange</source>
      <translation>Laranja</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="176"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="389"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="602"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="815"/>
      <source>Green</source>
      <translation>Verde</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="216"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="429"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="642"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="855"/>
      <source>Yellow</source>
      <translation>Amarelo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="263"/>
      <source>Player 2</source>
      <translation>Jogador 2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="476"/>
      <source>Player 3</source>
      <translation>Jogador 3</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="689"/>
      <source>Player 4</source>
      <translation>Jogador 4</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DenshaCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="50"/>
      <source>Face Buttons</source>
      <translation>Botões Frontais</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="56"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="96"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="136"/>
      <source>D</source>
      <translation>D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="176"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="236"/>
      <source>Hints</source>
      <translation>Dicas</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="242"/>
      <source>The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</source>
      <extracomment>This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The &apos;Densha Controller Type 2&apos; and &apos;Zuiki One Handle MasCon&apos; are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.</extracomment>
      <translation>O Contorle Densha Tipo 2 é um controle mestre de trem de duas alças com um Direcional e seis botões. O eixo da energia inicia neutro e tem cinco níveis de energia progressivamente mais altos. O eixo do freio inici liberado e tem oito níveis progressivamente crescentes mais um Freio de Emergência. Este controle é compatível com vários jogos e geralmente mapeia bem no hardware com um ou dois eixos físicos com um alcance similar de níveis tais como o moderno &quot;Zuiki One Handle MasCon&quot;.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="272"/>
      <source>D-Pad</source>
      <translation>Direcional</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="278"/>
      <source>Down</source>
      <translation>Para Baixo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="318"/>
      <source>Left</source>
      <translation>Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="358"/>
      <source>Up</source>
      <translation>Para Cima</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="398"/>
      <source>Right</source>
      <translation>Direita</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="460"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation>Alavanca de Potência</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="513"/>
      <source>Brake Lever</source>
      <translation>Alavanca do Freio</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="637"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="671"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DrivingForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="37"/>
      <source>Hints</source>
      <translation>Dicas</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="43"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation>Pra associar a direção com a maioria das rodas modernas de 900 graus gire a roda uma rotação na direção desejada, então volte de novo pro centro.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="56"/>
      <source>Force Feedback</source>
      <translation>Forçar Feedback</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="100"/>
      <source>D-Pad</source>
      <translation>Direcionais</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="106"/>
      <source>Down</source>
      <translation>Pra Baixo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="146"/>
      <source>Left</source>
      <translation>Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="186"/>
      <source>Up</source>
      <translation>Pra Cima</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="226"/>
      <source>Right</source>
      <translation>Direita</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="269"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="309"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="362"/>
      <source>Brake</source>
      <translation>Freio</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="421"/>
      <source>Steering Left</source>
      <translation>Dirigir pra Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="461"/>
      <source>Steering Right</source>
      <translation>Dirigir pra Direita</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="569"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="603"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="662"/>
      <source>Face Buttons</source>
      <translation>Botões Faciais</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="668"/>
      <source>Circle</source>
      <translation>Círculo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="708"/>
      <source>Cross</source>
      <translation>Cruz</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="748"/>
      <source>Triangle</source>
      <translation>Triângulo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="788"/>
      <source>Square</source>
      <translation>Quadrado</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="831"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="871"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="924"/>
      <source>Accelerator</source>
      <translation>Acelerador</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GTForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="43"/>
      <source>Hints</source>
      <translation>Dicas</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="49"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation>Pra associar a direção com a maioria das rodas modernas de 900 graus gire a roda uma rotação na direção desejada, então volte de novo pro centro.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="62"/>
      <source>Force Feedback</source>
      <translation>Forçar Feedback</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="119"/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="159"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="212"/>
      <source>Brake</source>
      <translation>Freio</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="271"/>
      <source>Steering Left</source>
      <translation>Dirigir pra Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="311"/>
      <source>Steering Right</source>
      <translation>Dirigir pra Direita</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="410"/>
      <source>Left Paddle</source>
      <translation>Remo Esquerdo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="450"/>
      <source>Right Paddle</source>
      <translation>Remo Direito</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="522"/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="562"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="615"/>
      <source>Accelerator</source>
      <translation>Acelerador</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Gametrak</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="50"/>
      <source>Left Hand</source>
      <translation>Mão Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="56"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="263"/>
      <source>X Axis</source>
      <translation>Eixo X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="86"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="136"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="186"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="243"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="293"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="343"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="393"/>
      <source>PushButton</source>
      <translation>Pressionar Botão</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="93"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="300"/>
      <source>Left=0 / Right=0x3ff</source>
      <translation>Esquerda=0 / Direita=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="106"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="313"/>
      <source>Y Axis</source>
      <translation>Eixo Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="143"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="350"/>
      <source>Back=0 / Front=0x3ff</source>
      <translation>Atrás=0 / Frente=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="156"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="363"/>
      <source>Z Axis</source>
      <translation>Eixo Z</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="193"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="400"/>
      <source>Top=0 / Bottom=0xfff</source>
      <translation>Superior=0 / Inferior=0xfff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="213"/>
      <source>Foot Pedal</source>
      <translation>Pedal</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="257"/>
      <source>Right Hand</source>
      <translation>Mão Direita</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GunCon2</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="29"/>
      <source>Buttons</source>
      <translation>Botões</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="35"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="75"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="115"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="161"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="195"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="238"/>
      <source>D-Pad</source>
      <translation>Direcionais</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="244"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="463"/>
      <source>Down</source>
      <translation>Pra Baixo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="284"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="503"/>
      <source>Left</source>
      <translation>Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="324"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="543"/>
      <source>Up</source>
      <translation>Pra Cima</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="364"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="583"/>
      <source>Right</source>
      <translation>Direita</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="407"/>
      <source>Pointer Setup</source>
      <translation>Configurações do Ponteiro</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="413"/>
      <source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Por padrão o GunCon2 usará o ponteiro de mouse. Pra usar o mouse você &lt;strong&gt;não&lt;/strong&gt; precisa configurar quaisquer associações além do gatilho e botões.&lt;/p&gt;

&lt;p&gt;Se você quer usar um controle ou lightgun o qual simula um controle ao invés de um mouse então você deve associá-lo com a Mira Relativa. De outro modo a Mira Relativa deve ser &lt;strong&gt;deixada sem restrições&lt;/strong&gt;.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="457"/>
      <source>Relative Aiming</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Mira Relativa</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="626"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="632"/>
      <source>Trigger</source>
      <translation>Gatilho</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="672"/>
      <source>Shoot Offscreen</source>
      <translation>Disparo Fora da Tela</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="712"/>
      <source>Calibration Shot</source>
      <translation>Tiro de Calibração</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="737"/>
      <source>Calibration shot is required to pass the setup screen in some games.</source>
      <translation>Um tiro de calibração é requerido pra passar a tela de configuração em alguns jogos.</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RealPlay</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="35"/>
      <source>D-Pad Up</source>
      <translation>Direcional Para Cima</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="65"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="105"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="145"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="185"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="225"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="265"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="305"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="345"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="385"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="425"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="465"/>
      <source>PushButton</source>
      <translation>Pressionar Botão</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="75"/>
      <source>D-Pad Down</source>
      <translation>Direcional Para Baixo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="115"/>
      <source>D-Pad Left</source>
      <translation>Direcional Esquerdo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="155"/>
      <source>D-Pad Right</source>
      <translation>Direcional Direito</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="195"/>
      <source>Red</source>
      <translation>Vermelho</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="235"/>
      <source>Green</source>
      <translation>Verde</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="275"/>
      <source>Yellow</source>
      <translation>Amarelo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="315"/>
      <source>Blue</source>
      <translation>Azul</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="355"/>
      <source>Accel X</source>
      <translation>Acelerômetro X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="395"/>
      <source>Accel Y</source>
      <translation>Acelerômetro Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="435"/>
      <source>Accel Z</source>
      <translation>Acelerômetro Z</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RyojouhenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="37"/>
      <source>Hints</source>
      <translation>Dicas</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="43"/>
      <source>The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</source>
      <extracomment>Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of &apos;Ryojōhen&apos; should be kept consistent across western languages, as there is no official translation for this name.</extracomment>
      <translation>O Controle Ryojōhen é um controle mestre de trem de duas alças com um Direcional e sete botões. O eixo de energia inicia neutro e tem quatro níveis de potência progressivamente mais altos. O eixo do freio é analógico com três regiões representando a liberação da pressão do freio, manter os freios na pressão atual ou aumentar a pressão do freio. Estender este eixo ao extremo engatilha o Freio de Emergência. Este controle é designado para uso com o Densha De GO! Ryojōhen e é melhor usado com hardware com dois eixos, um dos quais pode ser facilmente emplumado pra aumentar ou diminuir a pressão do freio.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="79"/>
      <source>Door Buttons</source>
      <extracomment>Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.</extracomment>
      <translation>Botões da Porta</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="100"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="279"/>
      <source>Left</source>
      <translation>Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="112"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="140"/>
      <source>PushButton</source>
      <translation>Pressionar Botão</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="128"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="199"/>
      <source>Right</source>
      <translation>Direita</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="153"/>
      <source>D-Pad</source>
      <translation>Direcional</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="159"/>
      <source>Down</source>
      <translation>Para Baixo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="239"/>
      <source>Up</source>
      <translation>Para Cima</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="348"/>
      <source>Brake Lever</source>
      <translation>Alavanca do Freio</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="391"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation>Alavanca da Energia</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="528"/>
      <source>Face Buttons</source>
      <translation>Botões Frontais</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="540"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="574"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="614"/>
      <source>Announce</source>
      <extracomment>Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.</extracomment>
      <translation>Anunciar</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="654"/>
      <source>Camera</source>
      <extracomment>Camera is used to switch the view point. Original: 視点切替</extracomment>
      <translation>Câmera</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="694"/>
      <source>Horn</source>
      <extracomment>Horn is used to alert people and cars that a train is approaching. Original: 警笛</extracomment>
      <translation>Buzina</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_ShinkansenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="37"/>
      <source>Hints</source>
      <translation>Dicas</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="43"/>
      <source>The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</source>
      <extracomment>This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.</extracomment>
      <translation>O Controle Shinkansen é um controle mestre de trem de duas alças com um Direcional e seis botões. O eixo de energia inicia neutro e tem treze níveis de potência progressivamente mais altos. O eixo do freio inicia liberado e tem sete níveis progressivamente crescentes mais um Freio de Emergência. Este controle é designado pra uso com o Densha De GO! San&apos;yō Shinkansen-hen e é melhor usado com hardware com 14 ou mais configurações de níveis num eixo.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="60"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation>Alavanca da Energia</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="113"/>
      <source>D-Pad</source>
      <translation>Direcional</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="119"/>
      <source>Down</source>
      <translation>Para Baixo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="159"/>
      <source>Left</source>
      <translation>Esquerda</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="199"/>
      <source>Up</source>
      <translation>Para Cima</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="239"/>
      <source>Right</source>
      <translation>Direita</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="384"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="418"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="490"/>
      <source>Brake Lever</source>
      <translation>Alavanca do Freio</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="543"/>
      <source>Face Buttons</source>
      <translation>Botões Frontais</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="549"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="589"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="629"/>
      <source>D</source>
      <translation>D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="669"/>
      <source>A</source>
      <translation>A</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_TranceVibrator</name>
    <message>
      <location filename="../Settings/USBBindingWidget_TranceVibrator.ui" line="56"/>
      <source>Motor</source>
      <translation>Motor</translation>
    </message>
  </context>
  <context>
    <name>USBDeviceWidget</name>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="29"/>
      <source>Device Type</source>
      <translation>Tipo de Dispositivo</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="43"/>
      <source>Bindings</source>
      <translation>Associações</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="62"/>
      <source>Settings</source>
      <translation>Configurações</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="98"/>
      <source>Automatic Mapping</source>
      <translation>Mapeamento Automático</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="111"/>
      <source>Clear Mapping</source>
      <translation>Limpar Mapeamento</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="993"/>
      <source>USB Port %1</source>
      <translation>Porta USB %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1163"/>
      <source>No devices available</source>
      <translation>Não há dispositivos disponíveis</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1172"/>
      <source>Clear Bindings</source>
      <translation>Limpar Associações</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1173"/>
      <source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
      <translation>Você tem certeza que você quer limpar todas as associações com este dispositivo? Esta ação não pode ser desfeita.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1202"/>
      <source>Automatic Binding</source>
      <translation>Associação Automática</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1203"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>Não foram geradas associações genéricas pro dispositivo &apos;%1&apos;. O controle/fonte pode não suportar o mapeamento automático.</translation>
    </message>
  </context>
  <context>
    <name>VMManager</name>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1034"/>
      <source>PS2 BIOS ({})</source>
      <translation>BIOS do PS2 ({})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1095"/>
      <source>Unknown Game</source>
      <translation>Jogo Desconhecido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1258"/>
      <source>CDVD precaching was cancelled.</source>
      <translation>O pré-cache do CDVD foi cancelado.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1264"/>
      <source>CDVD precaching failed: {}</source>
      <translation>O pré-cache do CDVD falhou: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1284"/>
      <source>Resuming state</source>
      <translation>Resumindo o state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1282"/>
      <source>Boot and Debug</source>
      <translation>Inicialização e Debug</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1206"/>
      <location filename="../../pcsx2/VMManager.cpp" line="1377"/>
      <source>Requested filename &apos;{}&apos; does not exist.</source>
      <translation type="unfinished">Requested filename &apos;{}&apos; does not exist.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1307"/>
      <source>The virtual machine is already running.</source>
      <translation type="unfinished">The virtual machine is already running.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1352"/>
      <source>Cannot load an indexed save state without a boot filename.</source>
      <translation type="unfinished">Cannot load an indexed save state without a boot filename.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1360"/>
      <source>Could not resolve path for indexed save state load.</source>
      <translation type="unfinished">Could not resolve path for indexed save state load.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1419"/>
      <source>Failed to open CDVD &apos;{}&apos;: {}.</source>
      <translation type="unfinished">Failed to open CDVD &apos;{}&apos;: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1443"/>
      <source>Requested boot ELF &apos;{}&apos; does not exist.</source>
      <translation type="unfinished">Requested boot ELF &apos;{}&apos; does not exist.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1489"/>
      <source>Failed to initialize GS.</source>
      <translation>Falha ao inicializar o GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1501"/>
      <source>Failed to initialize SPU2.</source>
      <translation>Falha ao inicializar o SPU2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1510"/>
      <source>Failed to initialize PAD.</source>
      <translation type="unfinished">Failed to initialize PAD.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1518"/>
      <source>Failed to initialize SIO2.</source>
      <translation>Falha ao inicializar o SIO2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1528"/>
      <source>Failed to initialize SIO0.</source>
      <translation>Falha ao inicializar o SIO0.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1538"/>
      <source>Failed to initialize DEV9.</source>
      <translation>Falha ao inicializar o DEV9.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1549"/>
      <source>Failed to initialize USB.</source>
      <translation>Falha ao inicializar USB.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1557"/>
      <source>Failed to initialize FW.</source>
      <translation>Falha ao inicializar o FW.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2087"/>
      <source>Saving state to slot {}...</source>
      <translation>Salvando o state no slot {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2290"/>
      <source>Disc removed.</source>
      <translation>Disco removido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2298"/>
      <source>Disc changed to &apos;{}&apos;.</source>
      <translation>O disco mudou pra &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2307"/>
      <source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
      <translation>Falhou em abrir a nova imagem do disco &apos;{}&apos;. Revertendo pra imagem antiga.
O erro foi: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2316"/>
      <source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
      <translation>Falhou em trocar pra imagem de disco antiga. Removendo o disco.
O erro foi: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3170"/>
      <source>Fast CDVD is enabled, this may break games.</source>
      <translation>O CDVD rápido está ativado, isto pode quebrar os jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3174"/>
      <source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
      <translation>A taxa/pulo dos ciclos não está no padrão, isto pode causar um crash ou fazer os jogos rodarem muito lentos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3184"/>
      <source>Upscale multiplier is below native, this will break rendering.</source>
      <translation>O multiplicador da ampliação está abaixo da resolução nativa, isto quebrará a renderização.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3224"/>
      <source>Mipmapping is disabled. This may break rendering in some games.</source>
      <translation>O mipmapping está desativado. Isto pode quebrar a renderização em alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3229"/>
      <source>Debug device is enabled. This will massively reduce performance.</source>
      <translation>O cache da EE está ativado. Isto reduzirá a performance massivamente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3259"/>
      <source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
      <translation>A filtragem das texturas não está definida como Bilinear (PS2). Isto quebrará a renderização em alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3722"/>
      <source>No Game Running</source>
      <translation>Nenhum Jogo em Execução</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3189"/>
      <source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
      <translation>A filtragem trilinear não está definida como automática. Isto pode quebrar a renderização em alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1401"/>
      <source>PCSX2 requires a PlayStation 2 BIOS in order to run.

For legal reasons, you will need to obtain this BIOS from a PlayStation 2 unit which you own.

For step-by-step help with this process, please consult the setup guide at {}.

PCSX2 will be able to run once you&apos;ve placed your BIOS image inside the folder named &quot;bios&quot; within the data directory (Tools Menu -&gt; Open Data Directory).</source>
      <translation>PCSX2 precisa de uma BIOS de PlayStation 2 para rodar.

Por razões legais, você precisará obter esta BIOS de uma unidade de PlayStation 2 que você seja o dono.

Para a ajuda passo-a-passo deste processo, favor consultar o guia de instalação em {}.

PCSX2 poderá rodar uma vez inserido a sua imagem de BIOS dentro da pasta &quot;bios&quot; dentro da pasta de dados (Menu Ferramentas -&gt; Abrir Pasta de Dados).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1624"/>
      <source>Failed to save resume state: {}</source>
      <translation type="unfinished">Failed to save resume state: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1837"/>
      <source>Cannot load state while replaying a GS dump.</source>
      <translation type="unfinished">Cannot load state while replaying a GS dump.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1861"/>
      <source>Cannot save state while replaying a GS dump.</source>
      <translation type="unfinished">Cannot save state while replaying a GS dump.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1882"/>
      <source>Cannot back up old save state &apos;{}&apos;.</source>
      <translation type="unfinished">Cannot back up old save state &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1922"/>
      <source>Saved state to slot {}.</source>
      <translation>Salvando o state no slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1992"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2025"/>
      <source>Cannot load state while RetroAchievements Hardcore Mode is active.</source>
      <translation type="unfinished">Cannot load state while RetroAchievements Hardcore Mode is active.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1999"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2032"/>
      <source>The memory card is busy, so the state load operation has been cancelled to prevent data loss.</source>
      <translation type="unfinished">The memory card is busy, so the state load operation has been cancelled to prevent data loss.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2018"/>
      <source>The save slot is empty.</source>
      <translation>O slot de save está vazio.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2043"/>
      <source>Loaded state from backup slot {}.</source>
      <translation type="unfinished">Loaded state from backup slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2049"/>
      <source>Loaded state from slot {}.</source>
      <translation type="unfinished">Loaded state from slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2061"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2080"/>
      <source>The memory card is busy, so the state save operation has been cancelled to prevent data loss.</source>
      <translation type="unfinished">The memory card is busy, so the state save operation has been cancelled to prevent data loss.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2074"/>
      <source>Cannot generate filename for save state.</source>
      <translation type="unfinished">Cannot generate filename for save state.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2286"/>
      <source>No disc to remove.</source>
      <translation>Nenhum disco para remover.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3117"/>
      <source>Cheats have been disabled due to RetroAchievements Hardcore Mode.</source>
      <translation>As trapaças foram desativadas devido ao Modo Hardcore do RetroAchievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3194"/>
      <source>Blending Accuracy is below Basic, this may break effects in some games.</source>
      <translation>A Precisão da Mistura está abaixo do Básico, isto pode quebrar os efeitos em alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3199"/>
      <source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
      <translation>O modo de download do hardware não está definido como Preciso, isto pode quebrar a renderização em alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3234"/>
      <source>Dithering is set to Force 32 bit. This will break rendering in some games.</source>
      <translation>Dithering está configurado para forçar 32 bits. Isso pode quebrar a renderização em alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3239"/>
      <source>Dithering is disabled. This will cause color banding in some games.</source>
      <translation>Dithering está desativado. Isso pode causar faixas de cor em alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3244"/>
      <source>Integer scaling is enabled. This may shrink the image.</source>
      <translation>Tamanho inteiro está ativado. Isso pode reduzir o tamanho da imagem.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3253"/>
      <source>Graphics API is not set to Automatic. This may cause performance problems and graphical issues.</source>
      <translation>A API gráfica não está definida como Automática. Isso pode causar problemas de desempenho e problemas gráficos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3265"/>
      <source>EE FPU Round Mode is not set to default, this may break some games.</source>
      <translation>O modo de arredondamento da FPU da EE não está definido como padrão, isto pode quebrar alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3271"/>
      <source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
      <translation>O modo de fixação da FPU da EE não está definido como padrão, isto pode quebrar alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3276"/>
      <source>VU0 Round Mode is not set to default, this may break some games.</source>
      <translation>O Modo de Arredondamento da VU0 não está definido como padrão, isto pode quebrar alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3281"/>
      <source>VU1 Round Mode is not set to default, this may break some games.</source>
      <translation>O Modo de Arredondamento da VU1 não está definido como padrão, isto pode quebrar alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3288"/>
      <source>VU Clamp Mode is not set to default, this may break some games.</source>
      <translation>O modo de fixação da VU não está definido como padrão, isto pode quebrar alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3293"/>
      <source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
      <translation>128 MBs de RAM estão ativados. A compatibilidade com alguns jogos pode ser afetada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3298"/>
      <source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
      <translation>Os consertos dos jogos não estão ativados. A compatibilidade com alguns jogos pode ser afetada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3303"/>
      <source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
      <translation>Os patches de compatibilidade não estão ativados. A compatibilidade com alguns jogos pode ser afetada.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3307"/>
      <source>Frame rate for NTSC is not default. This may break some games.</source>
      <translation>A taxa dos frames do NTSC não é a padrão. Isto pode quebrar alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3309"/>
      <source>Frame rate for PAL is not default. This may break some games.</source>
      <translation>A taxa dos frames do PAL não é a padrão. Isto pode quebrar alguns jogos.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3328"/>
      <source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>O recompilador da EE não está ativado. Isto reduzirá significativamente a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3333"/>
      <source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>O recompilador da VU0 não está ativado. Isto reduzirá significativamente a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3338"/>
      <source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>O recompilador da VU1 não está ativado. Isto reduzirá significativamente a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3343"/>
      <source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>O recompilador do IOP não está ativado. Isto reduzirá significativamente a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3348"/>
      <source>EE Cache is enabled, this will significantly reduce performance.</source>
      <translation>O cache da EE está ativado, isto reduzirá significativamente a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3353"/>
      <source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
      <translation>A Detecção do Loop de Espera da EE não está ativada, isto pode reduzir a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3358"/>
      <source>INTC Spin Detection is not enabled, this may reduce performance.</source>
      <translation>A Detecção do Giro do INTC não está ativada, isto pode reduzir a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3361"/>
      <source>Fastmem is not enabled, this will reduce performance.</source>
      <translation>O Fastmem não está ativado, isto reduzirá a perfomance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3365"/>
      <source>Instant VU1 is disabled, this may reduce performance.</source>
      <translation>A VU1 instantânea está desativada, isto pode reduzir a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3370"/>
      <source>mVU Flag Hack is not enabled, this may reduce performance.</source>
      <translation>O Hack da Bandeira da mVU não está ativado, isto pode reduzir a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3204"/>
      <source>GPU Palette Conversion is enabled, this may reduce performance.</source>
      <translation>A conversão da paleta da GPU está ativada, isto pode reduzir a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2261"/>
      <source>Cannot frame advance while RetroAchievements Hardcore Mode is active.</source>
      <translation>Não é possível usar o avanço de frames enquanto o Modo Hardcore do RetroAchievements estiver ativo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3209"/>
      <source>Texture Preloading is not Full, this may reduce performance.</source>
      <translation>O pré-carregamento das texturas não está completo, isto pode reduzir a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3214"/>
      <source>Estimate texture region is enabled, this may reduce performance.</source>
      <translation>A estimativa da região das texturas está ativada, isto pode reduzir a performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3219"/>
      <source>Texture dumping is enabled, this will continually dump textures to disk.</source>
      <translation>A dumpagem das texturas está ativada, isto dumpará continuamente as texturas no disco.</translation>
    </message>
  </context>
</TS>
