Default Branch

b4293a40d2 · Docs: update Gamedb documentation · Updated 2026-01-30 18:06:59 +01:00

Branches

094088e038 · GS/HW: Add new method of rounding sprites · Updated 2026-01-31 01:13:24 +01:00

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7f295f2c9b · [ci skip] Qt: Update Base Translation. · Updated 2026-01-31 01:03:13 +01:00

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30b74ac8f3 · GS/DX11: Check if conservative depth is supported. · Updated 2026-01-30 19:58:16 +01:00    PCSX2

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fbb3e4e2a9 · GS/DX11: Align drawlist bounding box to 4 pixel boundaries. · Updated 2026-01-30 17:02:32 +01:00    PCSX2

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05f5e07e2e · GS: Rework automatic renderer pickup. · Updated 2026-01-29 20:18:40 +01:00    PCSX2

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1f1049f08c · GS: Update Shader/texture copies counter handling. · Updated 2026-01-29 15:46:23 +01:00    PCSX2

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cd181f29ae · GS/DX11: Expand caching constant buffer updates. · Updated 2026-01-29 14:42:44 +01:00    PCSX2

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8cdec6fb5a · GS: Implement draw buffering · Updated 2026-01-29 13:49:18 +01:00    PCSX2

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bc8151d2a4 · GS/DX12: Fix recreating swapchain failing on vsync mode changes · Updated 2026-01-28 17:36:27 +01:00    PCSX2

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4aa49a917c · 2 · Updated 2026-01-27 00:17:44 +01:00    PCSX2

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2301393a25 · GS/TC: Further check and resize valids instead of deleting the target. · Updated 2026-01-27 00:11:45 +01:00    PCSX2

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cc47b087f5 · Bump peter-evans/create-pull-request in the ci-deps group · Updated 2026-01-26 05:25:30 +01:00    PCSX2

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bd20651605 · GS/TC: Correct some preload behaviour on merging targets · Updated 2026-01-18 21:55:11 +01:00    PCSX2

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a61feb5548 · GS/HW: Modify the conditions for updating GPU CLUT to be as optimal as possible · Updated 2026-01-18 19:29:56 +01:00    PCSX2

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fac76b7776 · Darwin: Don't pass MAP_ANON to mmap when file mapping and mmap ret -1. · Updated 2026-01-17 20:27:44 +01:00    PCSX2

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a30799a78d · GS/HW: Avoid doing round sprite on native scaled sources · Updated 2026-01-10 22:08:32 +01:00    PCSX2

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8b4c83ee58 · GS: Add Pre-Round Sprite hack · Updated 2026-01-10 22:08:00 +01:00    PCSX2

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81faa3b63b · GS/GL: Use memory barrier if texture barrier is not supported. · Updated 2026-01-10 07:07:34 +01:00    PCSX2

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b7502af40a · GHActions: Fix flatpak publishing on release cut new · Updated 2026-01-05 02:16:40 +01:00    PCSX2

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8819018a18 · GS/HW: Check for flat shading when doing aniso. · Updated 2026-01-02 21:42:05 +01:00    PCSX2

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