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VU: Initial work to overhaul VU interpreter
Still a bit janky in some games and subject to changes
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@@ -44,6 +44,8 @@ void __fastcall vu0ExecMicro(u32 addr) {
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// Need to copy the clip flag back to the interpreter in case COP2 has edited it
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VU0.clipflag = VU0.VI[REG_CLIP_FLAG].UL;
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VU0.macflag = VU0.VI[REG_MAC_FLAG].UL;
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VU0.statusflag = VU0.VI[REG_STATUS_FLAG].UL;
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VU0.VI[REG_VPU_STAT].UL &= ~0xFF;
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VU0.VI[REG_VPU_STAT].UL |= 0x01;
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VU0.cycle = cpuRegs.cycle;
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