recording: Rearrangements + Formatting

* RecordingReset is now a function of the InputRecording class
* TotalFrames is now signed
* InputRecordingControls refactor, IsRecordingPaused -> IsPaused
* Add check to keep frameCounter from overflowing (not like someone is gonna record a year's worth of inputs though).

* Code Formatting adjustments (more to do in a separate PR)
This commit is contained in:
sonicfind
2020-09-15 22:00:48 -05:00
committed by refractionpcsx2
parent f881bd9bd6
commit 23dba26ba3
10 changed files with 63 additions and 106 deletions

View File

@@ -28,11 +28,6 @@
#include <vector>
// Save or load PCSX2's global frame counter (g_FrameCount) along with each savestate
//
// This is to prevent any inaccuracy issues caused by having a different
// internal emulation frame count than what it was at the beginning of the
// original recording
void SaveStateBase::InputRecordingFreeze()
{
FreezeTag("InputRecording");
@@ -43,9 +38,7 @@ void SaveStateBase::InputRecordingFreeze()
// that starts from a savestate (not power-on) and the starting (pcsx2 internal) frame
// marker has not been set (which comes from the save-state), we initialize it.
if (g_InputRecording.IsInitialLoad())
{
g_InputRecording.SetStartingFrame(g_FrameCount);
}
else if (g_InputRecording.IsActive())
{
// Explicitly set the frame change tracking variable as to not
@@ -53,28 +46,21 @@ void SaveStateBase::InputRecordingFreeze()
g_InputRecordingControls.SetFrameCountTracker(g_FrameCount);
if (IsLoading())
{
g_InputRecording.SetFrameCounter(g_FrameCount);
}
}
#endif
}
#ifndef DISABLE_RECORDING
// Save or load PCSX2's global frame counter (g_FrameCount) along with each full/fast boot
//
// This is to prevent any inaccuracy issues caused by having a different
// internal emulation frame count than what it was at the beginning of the
// original recording
void Pcsx2App::RecordingReset()
InputRecording g_InputRecording;
void InputRecording::RecordingReset()
{
// Booting is an asynchronous task. If we are playing a recording
// that starts from power-on and the starting (pcsx2 internal) frame
// marker has not been set, we initialize it.
if (g_InputRecording.IsInitialLoad())
{
g_InputRecording.SetStartingFrame(0);
}
else if (g_InputRecording.IsActive())
{
g_InputRecording.SetFrameCounter(0);
@@ -84,8 +70,6 @@ void Pcsx2App::RecordingReset()
g_InputRecordingControls.Resume();
}
InputRecording g_InputRecording;
void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 buf[])
{
// TODO - Multi-Tap Support
@@ -99,9 +83,7 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 b
0x42 is the magic number for the default read query
*/
if (bufCount == 1)
{
fInterruptFrame = data == 0x42;
}
else if (bufCount == 2)
{
/*
@@ -111,11 +93,10 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 b
query is executed, this looks like a sanity check
*/
if (buf[bufCount] != 0x5A)
{
fInterruptFrame = false;
}
} // We do not want to record or save the first two bytes in the data returned from the PAD plugin
else if (fInterruptFrame && bufCount >= 3 && frameCounter >= 0)
}
// We do not want to record or save the first two bytes in the data returned from the PAD plugin
else if (fInterruptFrame && bufCount >= 3 && frameCounter >= 0 && frameCounter < INT_MAX)
{
// Read or Write
if (state == InputRecordingMode::Recording)
@@ -131,9 +112,7 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 b
{
u8 tmp = 0;
if (inputRecordingData.ReadKeyBuffer(tmp, frameCounter, port, bufCount - 3))
{
buf[bufCount] = tmp;
}
}
}
}
@@ -156,9 +135,9 @@ u32 InputRecording::GetStartingFrame()
void InputRecording::IncrementFrameCounter()
{
frameCounter++;
if (state == InputRecordingMode::Recording && frameCounter > 0)
if (state == InputRecordingMode::Recording)
{
GetInputRecordingData().SetTotalFrames((u32)frameCounter);
GetInputRecordingData().SetTotalFrames(frameCounter);
if (frameCounter == inputRecordingData.GetTotalFrames())
incrementUndo = false;
}
@@ -195,13 +174,10 @@ wxString InputRecording::RecordingModeTitleSegment()
{
case InputRecordingMode::Recording:
return wxString("Recording");
break;
case InputRecordingMode::Replaying:
return wxString("Replaying");
break;
default:
return wxString("No Movie");
break;
}
}
@@ -219,15 +195,13 @@ void InputRecording::SetToReplayMode()
void InputRecording::SetFrameCounter(u32 newGFrameCount)
{
if (newGFrameCount > startingFrame + g_InputRecording.GetInputRecordingData().GetTotalFrames())
if (newGFrameCount > startingFrame + (u32)g_InputRecording.GetInputRecordingData().GetTotalFrames())
{
recordingConLog(L"[REC]: Warning, you've loaded PCSX2 emulation to a point after the end of the original recording. This should be avoided.\n");
recordingConLog(L"[REC]: Savestate's framecount has been ignored.\n");
frameCounter = g_InputRecording.GetInputRecordingData().GetTotalFrames();
if (state == InputRecordingMode::Replaying)
{
SetToRecordMode();
}
incrementUndo = false;
}
else
@@ -236,14 +210,10 @@ void InputRecording::SetFrameCounter(u32 newGFrameCount)
{
recordingConLog(L"[REC]: Warning, you've loaded PCSX2 emulation to a point before the start of the original recording. This should be avoided.\n");
if (state == InputRecordingMode::Recording)
{
SetToReplayMode();
}
}
else if (newGFrameCount == 0 && state == InputRecordingMode::Recording)
{
SetToReplayMode();
}
frameCounter = static_cast<s32>(newGFrameCount - startingFrame);
incrementUndo = true;
}
@@ -252,11 +222,9 @@ void InputRecording::SetFrameCounter(u32 newGFrameCount)
void InputRecording::SetStartingFrame(u32 newStartingFrame)
{
startingFrame = newStartingFrame;
// TODO - make a function of my own to simplify working with the logging macros
if (inputRecordingData.FromSaveState())
{
// TODO - make a function of my own to simplify working with the logging macros
recordingConLog(wxString::Format(L"[REC]: Internal Starting Frame: %d\n", startingFrame));
}
frameCounter = 0;
initialLoad = false;
g_InputRecordingControls.Lock(startingFrame, inputRecordingData.FromSaveState());
@@ -267,40 +235,30 @@ void InputRecording::Stop()
state = InputRecordingMode::NotActive;
incrementUndo = false;
if (inputRecordingData.Close())
{
recordingConLog(L"[REC]: InputRecording Recording Stopped.\n");
}
}
bool InputRecording::Create(wxString FileName, bool fromSaveState, wxString authorName)
{
if (!inputRecordingData.OpenNew(FileName, fromSaveState))
{
return false;
}
initialLoad = true;
if (fromSaveState)
{
if (wxFileExists(FileName + "_SaveState.p2s"))
{
wxCopyFile(FileName + "_SaveState.p2s", FileName + "_SaveState.p2s.bak", true);
}
StateCopy_SaveToFile(FileName + "_SaveState.p2s");
}
else
{
sApp.SysExecute(g_Conf->CdvdSource);
}
// Set emulator version
inputRecordingData.GetHeader().SetEmulatorVersion();
// Set author name
if (!authorName.IsEmpty())
{
inputRecordingData.GetHeader().SetAuthor(authorName);
}
// Set Game Name
inputRecordingData.GetHeader().SetGameName(resolveGameName());
@@ -317,9 +275,7 @@ bool InputRecording::Play(wxString fileName)
Stop();
if (!inputRecordingData.OpenExisting(fileName))
{
return false;
}
// Either load the savestate, or restart the game
if (inputRecordingData.FromSaveState())
@@ -332,7 +288,8 @@ bool InputRecording::Play(wxString fileName)
}
if (!wxFileExists(inputRecordingData.GetFilename() + "_SaveState.p2s"))
{
recordingConLog(wxString::Format("[REC]: Could not locate savestate file at location - %s_SaveState.p2s\n", inputRecordingData.GetFilename()));
recordingConLog(wxString::Format("[REC]: Could not locate savestate file at location - %s_SaveState.p2s\n",
inputRecordingData.GetFilename()));
inputRecordingData.Close();
return false;
}
@@ -347,12 +304,8 @@ bool InputRecording::Play(wxString fileName)
// Check if the current game matches with the one used to make the original recording
if (!g_Conf->CurrentIso.IsEmpty())
{
if (resolveGameName() != inputRecordingData.GetHeader().gameName)
{
recordingConLog(L"[REC]: Recording was possibly constructed for a different game.\n");
}
}
incrementUndo = true;
state = InputRecordingMode::Replaying;