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https://github.com/PCSX2/pcsx2.git
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recording: Disable widgets in replay mode, simplify ControllerInterrupt
recording: Added some comments to the more complex parts
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committed by
refractionpcsx2
parent
bbc305d2b9
commit
32047c6130
@@ -54,13 +54,11 @@ InputRecording g_InputRecording;
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InputRecording::InputRecording()
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{
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// NOTE - No multi-tap support, only two controllers
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for (int i = 0; i < 2; i++)
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{
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padData[i] = new PadData();
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}
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padData[CONTROLLER_PORT_ONE] = new PadData();
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padData[CONTROLLER_PORT_TWO] = new PadData();
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}
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void InputRecording::setVirtualPadPtr(VirtualPad *ptr, int port)
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void InputRecording::SetVirtualPadPtr(VirtualPad *ptr, int const port)
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{
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virtualPads[port] = ptr;
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}
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@@ -147,7 +145,8 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 b
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{
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// If the VirtualPad updated the PadData, we have to update the buffer
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// before committing it to the recording / sending it to the game
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if (virtualPads[port]->UpdateControllerData(bufIndex, padData[port]))
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// - Do not do this if we are in replay mode!
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if (virtualPads[port]->UpdateControllerData(bufIndex, padData[port]) && state != INPUT_RECORDING_MODE_REPLAY)
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{
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bufVal = padData[port]->PollControllerData(bufIndex);
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}
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@@ -156,6 +155,7 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 b
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// If we have reached the end of the pad data, log it out
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if (bufIndex == PadData::END_INDEX_CONTROLLER_BUFFER) {
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padData[port]->LogPadData(port);
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// As well as re-render the virtual pad UI, if applicable
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if (virtualPads[port] && virtualPads[port]->IsShown())
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{
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virtualPads[port]->Redraw();
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