From 3a57bb46abd82625aed7965996e3bca89d9bb6a7 Mon Sep 17 00:00:00 2001 From: TheLastRar Date: Sat, 20 Dec 2025 16:40:54 +0000 Subject: [PATCH] GS/DX12: Correct descriptor allocation error messages --- pcsx2/GS/Renderers/DX12/GSTexture12.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/pcsx2/GS/Renderers/DX12/GSTexture12.cpp b/pcsx2/GS/Renderers/DX12/GSTexture12.cpp index 8461404a79..0fca92cb4e 100644 --- a/pcsx2/GS/Renderers/DX12/GSTexture12.cpp +++ b/pcsx2/GS/Renderers/DX12/GSTexture12.cpp @@ -396,7 +396,7 @@ bool GSTexture12::CreateRTVDescriptor(ID3D12Resource* resource, DXGI_FORMAT form { if (!GSDevice12::GetInstance()->GetRTVHeapManager().Allocate(dh)) { - Console.Error("Failed to allocate SRV descriptor"); + Console.Error("Failed to allocate RTV descriptor"); return false; } @@ -409,7 +409,7 @@ bool GSTexture12::CreateDSVDescriptor(ID3D12Resource* resource, DXGI_FORMAT form { if (!GSDevice12::GetInstance()->GetDSVHeapManager().Allocate(dh)) { - Console.Error("Failed to allocate SRV descriptor"); + Console.Error("Failed to allocate DSV descriptor"); return false; }