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GS/HW: Require 32 bit RT for accumulation blend on max blend.
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@@ -5910,6 +5910,7 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
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{
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case AccBlendLevel::Maximum:
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sw_blending |= true;
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accumulation_blend &= (GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 32);
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[[fallthrough]];
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case AccBlendLevel::Full:
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sw_blending |= m_conf.ps.blend_a != m_conf.ps.blend_b && alpha_c0_high_max_one;
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