/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "Common.h" #include "IopCommon.h" #include "VUmicro.h" #include "SamplProf.h" // Includes needed for cleanup, since we don't have a good system (yet) for // cleaning up these things. #include "GameDatabase.h" #include "Elfheader.h" #include "System/RecTypes.h" #include "Utilities/MemsetFast.inl" extern void closeNewVif(int idx); extern void resetNewVif(int idx); // -------------------------------------------------------------------------------------- // RecompiledCodeReserve (implementations) // -------------------------------------------------------------------------------------- // Constructor! // Parameters: // name - a nice long name that accurately describes the contents of this reserve. RecompiledCodeReserve::RecompiledCodeReserve( const wxString& name, uint defCommit ) : BaseVirtualMemoryReserve( name ) { m_blocksize = (1024 * 128) / __pagesize; m_prot_mode = PageAccess_Any(); m_def_commit = defCommit / __pagesize; m_profiler_registered = false; } RecompiledCodeReserve::~RecompiledCodeReserve() throw() { _termProfiler(); } void RecompiledCodeReserve::_registerProfiler() { if (m_profiler_name.IsEmpty() || !IsOk()) return; ProfilerRegisterSource( m_profiler_name, m_baseptr, GetReserveSizeInBytes() ); m_profiler_registered = true; } void RecompiledCodeReserve::_termProfiler() { if (m_profiler_registered) ProfilerTerminateSource( m_profiler_name ); } uint RecompiledCodeReserve::_calcDefaultCommitInBlocks() const { return (m_def_commit + m_blocksize - 1) / m_blocksize; } void* RecompiledCodeReserve::Reserve( uint size, uptr base, uptr upper_bounds ) { if (!__parent::Reserve(size, base, upper_bounds)) return NULL; _registerProfiler(); return m_baseptr; } // Sets the abbreviated name used by the profiler. Name should be under 10 characters long. // After a name has been set, a profiler source will be automatically registered and cleared // in accordance with changes in the reserve area. RecompiledCodeReserve& RecompiledCodeReserve::SetProfilerName( const wxString& shortname ) { m_profiler_name = shortname; _registerProfiler(); return *this; } void RecompiledCodeReserve::DoCommitAndProtect( uptr page ) { CommitBlocks(page, (m_commited || !m_def_commit) ? 1 : _calcDefaultCommitInBlocks() ); } void RecompiledCodeReserve::OnCommittedBlock( void* block ) { if (IsDevBuild) { // Clear the recompiled code block to 0xcc (INT3) -- this helps disasm tools show // the assembly dump more cleanly. We don't clear the block on Release builds since // it can add a noticeable amount of overhead to large block recompilations. memset_sse_a<0xcc>( block, m_blocksize * __pagesize ); } } void SysOutOfMemory_EmergencyResponse(uptr blocksize) { // An out of memory error occurred. All we can try to do in response is reset the various // recompiler caches (which can sometimes total over 120megs, so it can be quite helpful). // If the user is using interpreters, or if the memory allocation failure was on a very small // allocation, then this code could fail; but that's fine. We're already trying harder than // 99.995% of all programs ever written. -- air if (Cpu) { Cpu->SetCacheReserve( (Cpu->GetCacheReserve() * 3) / 2 ); Cpu->Reset(); } if (CpuVU0) { CpuVU0->SetCacheReserve( (CpuVU0->GetCacheReserve() * 3) / 2 ); CpuVU0->Reset(); } if (CpuVU1) { CpuVU1->SetCacheReserve( (CpuVU1->GetCacheReserve() * 3) / 2 ); CpuVU1->Reset(); } if (psxCpu) { psxCpu->SetCacheReserve( (psxCpu->GetCacheReserve() * 3) / 2 ); psxCpu->Reset(); } } #if _MSC_VER # include "svnrev.h" #endif const Pcsx2Config EmuConfig; // Provides an accessor for quick modification of GS options. All GS options are allowed to be // changed "on the fly" by the *main/gui thread only*. Pcsx2Config::GSOptions& SetGSConfig() { //DbgCon.WriteLn( "Direct modification of EmuConfig.GS detected" ); AffinityAssert_AllowFrom_MainUI(); return const_cast(EmuConfig.GS); } // Provides an accessor for quick modification of Recompiler options. // Used by loadGameSettings() to set clamp modes via database at game startup. Pcsx2Config::RecompilerOptions& SetRecompilerConfig() { //DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" ); AffinityAssert_AllowFrom_MainUI(); return const_cast(EmuConfig.Cpu.Recompiler); } // Provides an accessor for quick modification of Gamefix options. // Used by loadGameSettings() to set gamefixes via database at game startup. Pcsx2Config::GamefixOptions& SetGameFixConfig() { //DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" ); AffinityAssert_AllowFrom_MainUI(); return const_cast(EmuConfig.Gamefixes); } TraceLogFilters& SetTraceConfig() { //DbgCon.WriteLn( "Direct modification of EmuConfig.TraceLog detected" ); AffinityAssert_AllowFrom_MainUI(); return const_cast(EmuConfig.Trace); } // This function should be called once during program execution. void SysLogMachineCaps() { Console.WriteLn( Color_StrongGreen, "PCSX2 %u.%u.%u.r%d %s - compiled on " __DATE__, PCSX2_VersionHi, PCSX2_VersionMid, PCSX2_VersionLo, SVN_REV, SVN_MODS ? "(modded)" : "" ); Console.WriteLn( "Savestate version: 0x%x", g_SaveVersion); Console.Newline(); Console.WriteLn( Color_StrongBlack, "x86-32 Init:" ); u32 speed = x86caps.CalculateMHz(); Console.Indent().WriteLn( L"CPU vendor name = %s\n" L"FamilyID = %x\n" L"x86Family = %s\n" L"CPU speed = %d.%03d ghz\n" L"Cores = %d physical [%d logical]\n" L"x86PType = %s\n" L"x86Flags = %8.8x %8.8x\n" L"x86EFlags = %8.8x", fromUTF8( x86caps.VendorName ).c_str(), x86caps.StepID, fromUTF8( x86caps.FamilyName ).Trim().Trim(false).c_str(), speed / 1000, speed % 1000, x86caps.PhysicalCores, x86caps.LogicalCores, x86caps.GetTypeName().c_str(), x86caps.Flags, x86caps.Flags2, x86caps.EFlags ); Console.Newline(); wxArrayString features[2]; // 2 lines, for readability! if( x86caps.hasMultimediaExtensions ) features[0].Add( L"MMX" ); if( x86caps.hasStreamingSIMDExtensions ) features[0].Add( L"SSE" ); if( x86caps.hasStreamingSIMD2Extensions ) features[0].Add( L"SSE2" ); if( x86caps.hasStreamingSIMD3Extensions ) features[0].Add( L"SSE3" ); if( x86caps.hasSupplementalStreamingSIMD3Extensions ) features[0].Add( L"SSSE3" ); if( x86caps.hasStreamingSIMD4Extensions ) features[0].Add( L"SSE4.1" ); if( x86caps.hasStreamingSIMD4Extensions2 ) features[0].Add( L"SSE4.2" ); if( x86caps.hasMultimediaExtensionsExt ) features[1].Add( L"MMX2 " ); if( x86caps.has3DNOWInstructionExtensions ) features[1].Add( L"3DNOW " ); if( x86caps.has3DNOWInstructionExtensionsExt ) features[1].Add( L"3DNOW2" ); if( x86caps.hasStreamingSIMD4ExtensionsA ) features[1].Add( L"SSE4a " ); const wxString result[2] = { JoinString( features[0], L".. " ), JoinString( features[1], L".. " ) }; Console.WriteLn( Color_StrongBlack, L"x86 Features Detected:" ); Console.Indent().WriteLn( result[0] + (result[1].IsEmpty() ? L"" : (L"\n" + result[1])) ); Console.Newline(); } template< typename CpuType > class CpuInitializer { public: ScopedPtr MyCpu; ScopedExcept ExThrown; CpuInitializer(); virtual ~CpuInitializer() throw(); bool IsAvailable() const { return !!MyCpu; } CpuType* GetPtr() { return MyCpu.GetPtr(); } const CpuType* GetPtr() const { return MyCpu.GetPtr(); } operator CpuType*() { return GetPtr(); } operator const CpuType*() const { return GetPtr(); } }; // -------------------------------------------------------------------------------------- // CpuInitializer Template // -------------------------------------------------------------------------------------- // Helper for initializing various PCSX2 CPU providers, and handing errors and cleanup. // template< typename CpuType > CpuInitializer< CpuType >::CpuInitializer() { try { MyCpu = new CpuType(); MyCpu->Reserve(); } catch( Exception::RuntimeError& ex ) { Console.Error( L"CPU provider error:\n\t" + ex.FormatDiagnosticMessage() ); MyCpu = NULL; ExThrown = ex.Clone(); } catch( std::runtime_error& ex ) { Console.Error( L"CPU provider error (STL Exception)\n\tDetails:" + fromUTF8( ex.what() ) ); MyCpu = NULL; ExThrown = new Exception::RuntimeError(ex); } } template< typename CpuType > CpuInitializer< CpuType >::~CpuInitializer() throw() { if (MyCpu) MyCpu->Shutdown(); } // -------------------------------------------------------------------------------------- // CpuInitializerSet // -------------------------------------------------------------------------------------- class CpuInitializerSet { public: // Note: Allocate sVU first -- it's the most picky. CpuInitializer superVU0; CpuInitializer superVU1; CpuInitializer microVU0; CpuInitializer microVU1; CpuInitializer interpVU0; CpuInitializer interpVU1; public: CpuInitializerSet() {} virtual ~CpuInitializerSet() throw() {} }; // returns the translated error message for the Virtual Machine failing to allocate! static wxString GetMemoryErrorVM() { return pxE( ".Error:EmuCore::MemoryForVM", L"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. " L"Close out some memory hogging background tasks and try again." ); } // -------------------------------------------------------------------------------------- // SysReserveVM (implementations) // -------------------------------------------------------------------------------------- SysReserveVM::SysReserveVM() { if (!Source_PageFault) Source_PageFault = new SrcType_PageFault(); // [TODO] : Reserve memory addresses for PS2 virtual machine //DevCon.WriteLn( "Reserving memory addresses for the PS2 virtual machine..." ); } void SysReserveVM::CleanupMess() throw() { try { safe_delete(Source_PageFault); } DESTRUCTOR_CATCHALL } SysReserveVM::~SysReserveVM() throw() { CleanupMess(); } // -------------------------------------------------------------------------------------- // SysAllocVM (implementations) // -------------------------------------------------------------------------------------- SysAllocVM::SysAllocVM() { InstallSignalHandler(); Console.WriteLn( "Allocating memory for the PS2 virtual machine..." ); try { vtlb_Core_Alloc(); memAlloc(); psxMemAlloc(); vuMicroMemAlloc(); } // ---------------------------------------------------------------------------- catch( Exception::OutOfMemory& ex ) { ex.UserMsg() += L"\n\n" + GetMemoryErrorVM(); CleanupMess(); throw; } catch( std::bad_alloc& ex ) { CleanupMess(); // re-throw std::bad_alloc as something more friendly. This is needed since // much of the code uses new/delete internally, which throw std::bad_alloc on fail. throw Exception::OutOfMemory() .SetDiagMsg( L"std::bad_alloc caught while trying to allocate memory for the PS2 Virtual Machine.\n" L"Error Details: " + fromUTF8( ex.what() ) ) .SetUserMsg(GetMemoryErrorVM()); // translated } } void SysAllocVM::CleanupMess() throw() { try { vuMicroMemShutdown(); psxMemShutdown(); memShutdown(); vtlb_Core_Shutdown(); } DESTRUCTOR_CATCHALL } SysAllocVM::~SysAllocVM() throw() { CleanupMess(); } // -------------------------------------------------------------------------------------- // SysCpuProviderPack (implementations) // -------------------------------------------------------------------------------------- SysCpuProviderPack::SysCpuProviderPack() { Console.WriteLn( "Reserving memory for recompilers..." ); CpuProviders = new CpuInitializerSet(); try { recCpu.Reserve(); } catch( Exception::RuntimeError& ex ) { m_RecExceptionEE = ex.Clone(); Console.Error( L"EE Recompiler Reservation Failed:\n" + ex.FormatDiagnosticMessage() ); recCpu.Shutdown(); } try { psxRec.Reserve(); } catch( Exception::RuntimeError& ex ) { m_RecExceptionIOP = ex.Clone(); Console.Error( L"IOP Recompiler Reservation Failed:\n" + ex.FormatDiagnosticMessage() ); psxRec.Shutdown(); } // hmm! : VU0 and VU1 pre-allocations should do sVU and mVU separately? Sounds complicated. :( } bool SysCpuProviderPack::IsRecAvailable_MicroVU0() const { return CpuProviders->microVU0.IsAvailable(); } bool SysCpuProviderPack::IsRecAvailable_MicroVU1() const { return CpuProviders->microVU1.IsAvailable(); } BaseException* SysCpuProviderPack::GetException_MicroVU0() const { return CpuProviders->microVU0.ExThrown; } BaseException* SysCpuProviderPack::GetException_MicroVU1() const { return CpuProviders->microVU1.ExThrown; } bool SysCpuProviderPack::IsRecAvailable_SuperVU0() const { return CpuProviders->superVU0.IsAvailable(); } bool SysCpuProviderPack::IsRecAvailable_SuperVU1() const { return CpuProviders->superVU1.IsAvailable(); } BaseException* SysCpuProviderPack::GetException_SuperVU0() const { return CpuProviders->superVU0.ExThrown; } BaseException* SysCpuProviderPack::GetException_SuperVU1() const { return CpuProviders->superVU1.ExThrown; } void SysCpuProviderPack::CleanupMess() throw() { try { closeNewVif(0); closeNewVif(1); psxRec.Shutdown(); recCpu.Shutdown(); } DESTRUCTOR_CATCHALL } SysCpuProviderPack::~SysCpuProviderPack() throw() { CleanupMess(); } bool SysCpuProviderPack::HadSomeFailures( const Pcsx2Config::RecompilerOptions& recOpts ) const { return (recOpts.EnableEE && !IsRecAvailable_EE()) || (recOpts.EnableIOP && !IsRecAvailable_IOP()) || (recOpts.EnableVU0 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU0()) || (recOpts.EnableVU1 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU1()) || (recOpts.EnableVU0 && !recOpts.UseMicroVU0 && !IsRecAvailable_SuperVU0()) || (recOpts.EnableVU1 && !recOpts.UseMicroVU1 && !IsRecAvailable_SuperVU1()); } BaseVUmicroCPU* CpuVU0 = NULL; BaseVUmicroCPU* CpuVU1 = NULL; void SysCpuProviderPack::ApplyConfig() const { Cpu = CHECK_EEREC ? &recCpu : &intCpu; psxCpu = CHECK_IOPREC ? &psxRec : &psxInt; CpuVU0 = CpuProviders->interpVU0; CpuVU1 = CpuProviders->interpVU1; if( EmuConfig.Cpu.Recompiler.EnableVU0 ) CpuVU0 = EmuConfig.Cpu.Recompiler.UseMicroVU0 ? (BaseVUmicroCPU*)CpuProviders->microVU0 : (BaseVUmicroCPU*)CpuProviders->superVU0; if( EmuConfig.Cpu.Recompiler.EnableVU1 ) CpuVU1 = EmuConfig.Cpu.Recompiler.UseMicroVU1 ? (BaseVUmicroCPU*)CpuProviders->microVU1 : (BaseVUmicroCPU*)CpuProviders->superVU1; } // This is a semi-hacky function for convenience BaseVUmicroCPU* SysCpuProviderPack::getVUprovider(int whichProvider, int vuIndex) const { switch (whichProvider) { case 0: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->interpVU1 : (BaseVUmicroCPU*)CpuProviders->interpVU0; case 1: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->superVU1 : (BaseVUmicroCPU*)CpuProviders->superVU0; case 2: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->microVU1 : (BaseVUmicroCPU*)CpuProviders->microVU0; } return NULL; } // Resets all PS2 cpu execution caches, which does not affect that actual PS2 state/condition. // This can be called at any time outside the context of a Cpu->Execute() block without // bad things happening (recompilers will slow down for a brief moment since rec code blocks // are dumped). // Use this method to reset the recs when important global pointers like the MTGS are re-assigned. void SysClearExecutionCache() { GetCpuProviders().ApplyConfig(); Cpu->Reset(); psxCpu->Reset(); // mVU's VU0 needs to be properly initialized for macro mode even if it's not used for micro mode! if (CHECK_EEREC) ((BaseVUmicroCPU*)GetCpuProviders().CpuProviders->microVU0)->Reset(); CpuVU0->Reset(); CpuVU1->Reset(); resetNewVif(0); resetNewVif(1); } // Maps a block of memory for use as a recompiled code buffer, and ensures that the // allocation is below a certain memory address (specified in "bounds" parameter). // The allocated block has code execution privileges. // Returns NULL on allocation failure. u8* SysMmapEx(uptr base, u32 size, uptr bounds, const char *caller) { u8* Mem = (u8*)HostSys::Mmap( base, size ); if( (Mem == NULL) || (bounds != 0 && (((uptr)Mem + size) > bounds)) ) { if( base ) { DbgCon.Warning( "First try failed allocating %s at address 0x%x", caller, base ); // Let's try again at an OS-picked memory area, and then hope it meets needed // boundschecking criteria below. SafeSysMunmap( Mem, size ); Mem = (u8*)HostSys::Mmap( 0, size ); } if( (bounds != 0) && (((uptr)Mem + size) > bounds) ) { DevCon.Warning( "Second try failed allocating %s, block ptr 0x%x does not meet required criteria.", caller, Mem ); SafeSysMunmap( Mem, size ); // returns NULL, caller should throw an exception. } } return Mem; } // This function always returns a valid DiscID -- using the Sony serial when possible, and // falling back on the CRC checksum of the ELF binary if the PS2 software being run is // homebrew or some other serial-less item. wxString SysGetDiscID() { if( !DiscSerial.IsEmpty() ) return DiscSerial; if( !ElfCRC ) { // FIXME: If the system is currently running the BIOS, it should return a serial based on // the BIOS being run (either a checksum of the BIOS roms, and/or a string based on BIOS // region and revision). } return wxsFormat( L"%8.8x", ElfCRC ); }