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67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#pragma once
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#include "common/Pcsx2Defs.h"
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#include "common/ProgressCallback.h"
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#include "common/SmallString.h"
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#include <ctime>
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#include <string>
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#include <memory>
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#include <optional>
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struct Pcsx2Config;
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namespace FullscreenUI
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{
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bool Initialize();
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bool IsInitialized();
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void ReloadSvgResources();
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bool HasActiveWindow();
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void CheckForConfigChanges(const Pcsx2Config& old_config);
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void OnVMStarted();
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void OnVMDestroyed();
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void GameChanged(std::string title, std::string path, std::string serial, u32 disc_crc, u32 crc);
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void OpenPauseMenu();
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bool OpenAchievementsWindow();
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bool OpenLeaderboardsWindow();
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void ReportStateLoadError(const std::string& message, std::optional<s32> slot, bool backup);
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void ReportStateSaveError(const std::string& message, std::optional<s32> slot);
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// NOTE: Only call from GS thread.
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bool IsAchievementsWindowOpen();
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bool IsLeaderboardsWindowOpen();
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void ReturnToPreviousWindow();
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void ReturnToMainWindow();
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void SetStandardSelectionFooterText(bool back_instead_of_cancel);
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void LocaleChanged();
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void GamepadLayoutChanged();
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void Shutdown(bool clear_state);
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void Render();
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void InvalidateCoverCache();
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TinyString TimeToPrintableString(time_t t);
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bool CreateHardDriveWithProgress(const std::string& filePath, int sizeInGB, bool use48BitLBA = true);
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void CancelAllHddOperations();
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} // namespace FullscreenUI
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// Host UI triggers from Big Picture mode.
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namespace Host
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{
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/// Requests shut down and exit of the hosting application. This may not actually exit,
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/// if the user cancels the shutdown confirmation.
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void RequestExitApplication(bool allow_confirm);
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/// Requests Big Picture mode to be shut down, returning to the desktop interface.
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void RequestExitBigPicture();
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void OnCoverDownloaderOpenRequested();
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void OnCreateMemoryCardOpenRequested();
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/// Did Playstation in the currently selected locale use circle as confirm
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bool LocaleCircleConfirm();
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} // namespace Host
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