Files
archived-pcsx2/pcsx2/Recording/InputRecording.h

70 lines
1.7 KiB
C++

// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
#include <functional>
#include <queue>
#include "Recording/InputRecordingFile.h"
#include "Recording/InputRecordingControls.h"
class InputRecording
{
public:
enum class Type
{
POWER_ON,
FROM_SAVESTATE
};
bool create(const std::string& filename, const bool fromSaveState, const std::string& authorName);
bool play(const std::string& path);
void stop();
static void InformGSThread();
void handleControllerDataUpdate();
void saveControllerData(const PadData& data, const int port, const int slot);
std::optional<PadData> updateControllerData(const int port, const int slot);
void incFrameCounter();
u32 getFrameCounter() const;
u32 getFrameCounterStateless() const;
bool isActive() const;
void processRecordQueue();
void setStartingFrame(u32 startingFrame);
u32 getStartingFrame();
void handleExceededFrameCounter();
void handleReset();
void handleLoadingSavestate();
bool isTypeSavestate() const;
void adjustFrameCounterOnReRecord(u32 newFrameCounter);
InputRecordingControls& getControls();
const InputRecordingFile& getData() const;
private:
InputRecordingControls m_controls;
InputRecordingFile m_file;
Type m_type;
bool m_initial_load_complete = false;
bool m_is_active = false;
bool m_watching_for_rerecords = false;
// A consistent way to run actions at the end of the each frame (ie. stop the recording)
std::queue<std::function<void()>> m_recordingQueue;
u32 m_frame_counter = 0;
u32 m_frame_counter_stateless = 0;
// Either 0 for a power-on movie, or the g_FrameCount that is stored on the starting frame
u32 m_starting_frame = 0;
void initializeState();
void closeActiveFile();
};
extern InputRecording g_InputRecording;