mirror of
https://github.com/PCSX2/pcsx2.git
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112 lines
2.5 KiB
C++
112 lines
2.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "DebugTools/Debug.h"
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#include "MemoryTypes.h"
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#include "InputRecording.h"
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#include "InputRecordingControls.h"
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#include "Utilities/InputRecordingLogger.h"
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#include "GS.h"
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#include "VMManager.h"
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void InputRecordingControls::toggleRecordMode()
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{
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if (isReplaying())
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{
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setRecordMode();
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}
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else
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{
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setReplayMode();
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}
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}
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void InputRecordingControls::setRecordMode(bool waitForFrameToEnd)
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{
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if (!waitForFrameToEnd || VMManager::GetState() == VMState::Paused)
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{
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m_state = Mode::Recording;
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InputRec::log("Record mode ON");
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GetMTGS().PresentCurrentFrame();
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}
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else
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{
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m_controlQueue.push([&]() {
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m_state = Mode::Recording;
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InputRec::log("Record mode ON");
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});
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}
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}
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void InputRecordingControls::setReplayMode(bool waitForFrameToEnd)
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{
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if (!waitForFrameToEnd || VMManager::GetState() == VMState::Paused)
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{
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m_state = Mode::Replaying;
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InputRec::log("Replay mode ON");
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GetMTGS().PresentCurrentFrame();
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}
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else
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{
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m_controlQueue.push([&]() {
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m_state = Mode::Replaying;
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InputRec::log("Replay mode ON");
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});
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}
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}
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bool InputRecordingControls::isReplaying() const
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{
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return m_state == Mode::Replaying;
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}
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void InputRecordingControls::processControlQueue()
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{
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if (!m_controlQueue.empty())
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{
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while (!m_controlQueue.empty())
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{
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m_controlQueue.front()();
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m_controlQueue.pop();
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}
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GetMTGS().PresentCurrentFrame();
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}
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}
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bool InputRecordingControls::isRecording() const
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{
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return m_state == Mode::Recording;
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}
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// TODO - Once there is GS Capture support again
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//void InputRecordingControls::StopCapture() const
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//{
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// // TODO - Vaser - Is capturing supported in Qt yet - Check
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// /*if (MainEmuFrame* mainFrame = GetMainFramePtr())
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// {
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// if (mainFrame->IsCapturing())
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// {
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// mainFrame->VideoCaptureToggle();
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// inputRec::log("Capture completed");
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// }
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// }*/
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//}
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