Files
archived-pcsx2/pcsx2/Recording/InputRecordingControls.cpp

115 lines
2.5 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef PCSX2_CORE
#include "PrecompiledHeader.h"
#include "DebugTools/Debug.h"
#include "MemoryTypes.h"
#include "InputRecording.h"
#include "InputRecordingControls.h"
#include "Utilities/InputRecordingLogger.h"
#include "GS.h"
#include "VMManager.h"
void InputRecordingControls::toggleRecordMode()
{
if (isReplaying())
{
setRecordMode();
}
else
{
setReplayMode();
}
}
void InputRecordingControls::setRecordMode(bool waitForFrameToEnd)
{
if (!waitForFrameToEnd || VMManager::GetState() == VMState::Paused)
{
m_state = Mode::Recording;
InputRec::log("Record mode ON");
GetMTGS().PresentCurrentFrame();
}
else
{
m_controlQueue.push([&]() {
m_state = Mode::Recording;
InputRec::log("Record mode ON");
});
}
}
void InputRecordingControls::setReplayMode(bool waitForFrameToEnd)
{
if (!waitForFrameToEnd || VMManager::GetState() == VMState::Paused)
{
m_state = Mode::Replaying;
InputRec::log("Replay mode ON");
GetMTGS().PresentCurrentFrame();
}
else
{
m_controlQueue.push([&]() {
m_state = Mode::Replaying;
InputRec::log("Replay mode ON");
});
}
}
bool InputRecordingControls::isReplaying() const
{
return m_state == Mode::Replaying;
}
void InputRecordingControls::processControlQueue()
{
if (!m_controlQueue.empty())
{
while (!m_controlQueue.empty())
{
m_controlQueue.front()();
m_controlQueue.pop();
}
GetMTGS().PresentCurrentFrame();
}
}
bool InputRecordingControls::isRecording() const
{
return m_state == Mode::Recording;
}
// TODO - Once there is GS Capture support again
//void InputRecordingControls::StopCapture() const
//{
// // TODO - Vaser - Is capturing supported in Qt yet - Check
// /*if (MainEmuFrame* mainFrame = GetMainFramePtr())
// {
// if (mainFrame->IsCapturing())
// {
// mainFrame->VideoCaptureToggle();
// inputRec::log("Capture completed");
// }
// }*/
//}
#endif