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* common: format AlignedMalloc.cpp * common: format AppTrait.h * common: format Assertions.h * common: format CheckedStaticBox * common: format Console * common: format Dependencies.h * common: format EmbeddedImage * common: format EventSource * common: format Exceptions * common: format FastFormatString.cpp * common: format General.h * common: format InitInterface * common: format MathUtils.h * common: format MemsetFast/MemcpyFast * common: format Mutex.cpp * common: format PageFaultSource.h * common: format Path.h * common: format PathUtils.cpp * common: format Pcsx2Types.h * common: format Perf * common: format PersistentThread.h * common: format RwMutex * common: format SafeArray * common: format ScopedAlloc.h * common: format ScopedPtrMT.h * common: format Semaphore.cpp * common: format StringHelpers * common: format ThreadTools.cpp * common: format Threading.h * common: format ThreadingDialogs * common: format ThreadingInternal.h * common: format TraceLog.h * common: format VirtualMemory.cpp * common: format pxCheckBox * common: format pxEvents.h * common: format pxForwardDefs.h * common: format pxRadioPanel * common: format pxStaticText * common: format pxStreams * common: format pxTranslate.cpp * common: format pxWindowTextWriter.cpp * common: format wxAppWithHelpers * common: format wxBaseTools.h * common: format wxGuiTools * common: format wxHelpers.cpp * common: format Darwin directory * common: format Linux directory * common: format Windows directory * common: format LnxCpuDetect.cpp * common: format WinCpuDetect.cpp * common: format bmi.cpp * common: format cpudetect.cpp * common: format cpu_detect_internal.h * common: format fpu.cpp * common: format groups.cpp * common: format instructions.h * common: format internal.h * common: format jmp.cpp * common: format legacy.cpp * common: format legacy_instructions.h * common: format legacy_internal.h * common: format movs.cpp * common: format simd.cpp * common: format tools.h * common: format x86emitter.cpp * common: format x86types.h * common: format bmi.h * common: format dwshift.h * common: format group1.h group2.h group3.h * common: format incdec.h * common: format jmpcall.h * common: format movs.h * common: format simd_arithmetic.h * common: format simd_comparisons.h * common: format simd_helpers.h * common: format simd_moremovs.h * common: format simd_shufflepack.h * common: format simd_templated_helpers.h * common: format test.h
79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/CheckedStaticBox.h"
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CheckedStaticBox::CheckedStaticBox(wxWindow* parent, int orientation, const wxString& title)
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: wxPanelWithHelpers(parent, wxVERTICAL)
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, ThisSizer(*new wxStaticBoxSizer(orientation, this))
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, ThisToggle(*new wxCheckBox(this, wxID_ANY, title, wxPoint(8, 0)))
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{
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*this += ThisToggle;
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*this += ThisSizer | pxExpand;
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// Ensure that the right-side of the static group box isn't too cozy:
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SetMinWidth(ThisToggle.GetSize().GetWidth() + 32);
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Bind(wxEVT_CHECKBOX, &CheckedStaticBox::MainToggle_Click, this, ThisToggle.GetId());
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}
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// Event handler for click events for the main checkbox (default behavior: enables/disables all child controls)
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// This function can be overridden to implement custom handling of check enable/disable behavior.
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void CheckedStaticBox::MainToggle_Click(wxCommandEvent& evt)
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{
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SetValue(evt.IsChecked());
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evt.Skip();
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}
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// Sets the main checkbox status, and enables/disables all child controls
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// bound to the StaticBox accordingly.
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void CheckedStaticBox::SetValue(bool val)
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{
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wxWindowList& list = GetChildren();
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for (wxWindowList::iterator iter = list.begin(); iter != list.end(); ++iter)
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{
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wxWindow* current = *iter;
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if (current != &ThisToggle)
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current->Enable(IsEnabled() && val);
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}
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ThisToggle.SetValue(val);
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}
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bool CheckedStaticBox::GetValue() const
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{
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return ThisToggle.GetValue();
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}
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// This override is here so to only enable the children if both the main toggle and
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// the enable request are true. If not, disable them!
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bool CheckedStaticBox::Enable(bool enable)
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{
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if (!_parent::Enable(enable))
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return false;
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bool val = enable && ThisToggle.GetValue();
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wxWindowList& list = GetChildren();
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for (wxWindowList::iterator iter = list.begin(); iter != list.end(); ++iter)
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{
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wxWindow* current = *iter;
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if (current != &ThisToggle)
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current->Enable(val);
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}
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return true;
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}
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