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* common: format AlignedMalloc.cpp * common: format AppTrait.h * common: format Assertions.h * common: format CheckedStaticBox * common: format Console * common: format Dependencies.h * common: format EmbeddedImage * common: format EventSource * common: format Exceptions * common: format FastFormatString.cpp * common: format General.h * common: format InitInterface * common: format MathUtils.h * common: format MemsetFast/MemcpyFast * common: format Mutex.cpp * common: format PageFaultSource.h * common: format Path.h * common: format PathUtils.cpp * common: format Pcsx2Types.h * common: format Perf * common: format PersistentThread.h * common: format RwMutex * common: format SafeArray * common: format ScopedAlloc.h * common: format ScopedPtrMT.h * common: format Semaphore.cpp * common: format StringHelpers * common: format ThreadTools.cpp * common: format Threading.h * common: format ThreadingDialogs * common: format ThreadingInternal.h * common: format TraceLog.h * common: format VirtualMemory.cpp * common: format pxCheckBox * common: format pxEvents.h * common: format pxForwardDefs.h * common: format pxRadioPanel * common: format pxStaticText * common: format pxStreams * common: format pxTranslate.cpp * common: format pxWindowTextWriter.cpp * common: format wxAppWithHelpers * common: format wxBaseTools.h * common: format wxGuiTools * common: format wxHelpers.cpp * common: format Darwin directory * common: format Linux directory * common: format Windows directory * common: format LnxCpuDetect.cpp * common: format WinCpuDetect.cpp * common: format bmi.cpp * common: format cpudetect.cpp * common: format cpu_detect_internal.h * common: format fpu.cpp * common: format groups.cpp * common: format instructions.h * common: format internal.h * common: format jmp.cpp * common: format legacy.cpp * common: format legacy_instructions.h * common: format legacy_internal.h * common: format movs.cpp * common: format simd.cpp * common: format tools.h * common: format x86emitter.cpp * common: format x86types.h * common: format bmi.h * common: format dwshift.h * common: format group1.h group2.h group3.h * common: format incdec.h * common: format jmpcall.h * common: format movs.h * common: format simd_arithmetic.h * common: format simd_comparisons.h * common: format simd_helpers.h * common: format simd_moremovs.h * common: format simd_shufflepack.h * common: format simd_templated_helpers.h * common: format test.h
272 lines
8.0 KiB
C++
272 lines
8.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <atomic>
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#include <wx/string.h>
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#include "common/Pcsx2Defs.h"
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// This macro is actually useful for about any and every possible application of C++
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// equality operators.
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#define OpEqu(field) (field == right.field)
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// Macro used for removing some of the redtape involved in defining bitfield/union helpers.
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//
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#define BITFIELD32() \
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union \
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{ \
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u32 bitset; \
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struct \
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{
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#define BITFIELD_END \
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}; \
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};
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// ----------------------------------------------------------------------------------------
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// RecursionGuard - Basic protection against function recursion
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// ----------------------------------------------------------------------------------------
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// Thread safety note: If used in a threaded environment, you shoud use a handle to a __threadlocal
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// storage variable (protects aaginst race conditions and, in *most* cases, is more desirable
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// behavior as well.
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//
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// Rationale: wxWidgets has its own wxRecursionGuard, but it has a sloppy implementation with
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// entirely unnecessary assertion checks.
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//
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class RecursionGuard
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{
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public:
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int& Counter;
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RecursionGuard(int& counter)
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: Counter(counter)
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{
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++Counter;
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}
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virtual ~RecursionGuard()
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{
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--Counter;
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}
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bool IsReentrant() const { return Counter > 1; }
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};
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// --------------------------------------------------------------------------------------
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// ICloneable / IActionInvocation / IDeletableObject
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// --------------------------------------------------------------------------------------
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class IActionInvocation
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{
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public:
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virtual ~IActionInvocation() = default;
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virtual void InvokeAction() = 0;
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};
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class ICloneable
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{
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public:
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virtual ICloneable* Clone() const = 0;
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};
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class IDeletableObject
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{
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public:
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virtual ~IDeletableObject() = default;
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virtual void DeleteSelf() = 0;
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virtual bool IsBeingDeleted() = 0;
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protected:
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// This function is GUI implementation dependent! It's implemented by PCSX2's AppHost,
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// but if the SysCore is being linked to another front end, you'll need to implement this
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// yourself. Most GUIs have built in message pumps. If a platform lacks one then you'll
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// need to implement one yourself (yay?).
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virtual void DoDeletion() = 0;
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};
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// --------------------------------------------------------------------------------------
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// BaseDeletableObject
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// --------------------------------------------------------------------------------------
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// Oh the fruits and joys of multithreaded C++ coding conundrums! This class provides a way
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// to be deleted from arbitraty threads, or to delete themselves (which is considered unsafe
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// in C++, though it does typically work). It also gives objects a second recourse for
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// doing fully virtualized cleanup, something C++ also makes impossible because of how it
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// implements it's destructor hierarchy.
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//
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// To utilize virtual destruction, override DoDeletion() and be sure to invoke the base class
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// implementation of DoDeletion().
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//
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// Assertions:
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// This class generates an assertion of the destructor is called from anything other than
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// the main/gui thread.
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//
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// Rationale:
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// wxWidgets provides a pending deletion feature, but it's specific to wxCore (not wxBase)
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// which means it requires wxApp and all that, which is bad for plugins and the possibility
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// of linking PCSX2 core against a non-WX gui in the future. It's also not thread safe
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// (sigh). And, finally, it requires quite a bit of red tape to implement wxObjects because
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// of the wx-custom runtime type information. So I made my own.
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//
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class BaseDeletableObject : public virtual IDeletableObject
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{
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protected:
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std::atomic<bool> m_IsBeingDeleted;
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public:
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BaseDeletableObject();
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virtual ~BaseDeletableObject();
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void DeleteSelf();
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bool IsBeingDeleted() { return !!m_IsBeingDeleted; }
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// Returns FALSE if the object is already marked for deletion, or TRUE if the app
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// should schedule the object for deletion. Only schedule if TRUE is returned, otherwise
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// the object could get deleted twice if two threads try to schedule it at the same time.
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bool MarkForDeletion();
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protected:
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// This function is GUI implementation dependent! It's implemented by PCSX2's AppHost,
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// but if the SysCore is being linked to another front end, you'll need to implement this
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// yourself. Most GUIs have built in message pumps. If a platform lacks one then you'll
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// need to implement one yourself (yay?).
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virtual void DoDeletion();
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};
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// --------------------------------------------------------------------------------------
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// PageProtectionMode
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// --------------------------------------------------------------------------------------
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class PageProtectionMode
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{
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protected:
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bool m_read;
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bool m_write;
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bool m_exec;
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public:
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PageProtectionMode()
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{
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All(false);
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}
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PageProtectionMode& Read(bool allow = true)
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{
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m_read = allow;
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return *this;
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}
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PageProtectionMode& Write(bool allow = true)
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{
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m_write = allow;
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return *this;
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}
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PageProtectionMode& Execute(bool allow = true)
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{
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m_exec = allow;
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return *this;
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}
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PageProtectionMode& All(bool allow = true)
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{
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m_read = m_write = m_exec = allow;
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return *this;
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}
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bool CanRead() const { return m_read; }
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bool CanWrite() const { return m_write; }
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bool CanExecute() const { return m_exec && m_read; }
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bool IsNone() const { return !m_read && !m_write; }
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wxString ToString() const;
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};
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static __fi PageProtectionMode PageAccess_None()
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{
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return PageProtectionMode();
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}
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static __fi PageProtectionMode PageAccess_ReadOnly()
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{
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return PageProtectionMode().Read();
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}
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static __fi PageProtectionMode PageAccess_WriteOnly()
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{
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return PageProtectionMode().Write();
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}
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static __fi PageProtectionMode PageAccess_ReadWrite()
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{
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return PageAccess_ReadOnly().Write();
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}
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static __fi PageProtectionMode PageAccess_ExecOnly()
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{
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return PageAccess_ReadOnly().Execute();
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}
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static __fi PageProtectionMode PageAccess_Any()
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{
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return PageProtectionMode().All();
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}
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// --------------------------------------------------------------------------------------
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// HostSys
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// --------------------------------------------------------------------------------------
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// (this namespace name sucks, and is a throw-back to an older attempt to make things cross
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// platform prior to wxWidgets .. it should prolly be removed -- air)
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namespace HostSys
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{
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void* MmapReserve(uptr base, size_t size);
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bool MmapCommit(uptr base, size_t size, const PageProtectionMode& mode);
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void MmapReset(uptr base, size_t size);
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void* MmapReservePtr(void* base, size_t size);
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bool MmapCommitPtr(void* base, size_t size, const PageProtectionMode& mode);
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void MmapResetPtr(void* base, size_t size);
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// Maps a block of memory for use as a recompiled code buffer.
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// Returns NULL on allocation failure.
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extern void* Mmap(uptr base, size_t size);
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// Unmaps a block allocated by SysMmap
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extern void Munmap(uptr base, size_t size);
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extern void MemProtect(void* baseaddr, size_t size, const PageProtectionMode& mode);
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extern void Munmap(void* base, size_t size);
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template <uint size>
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void MemProtectStatic(u8 (&arr)[size], const PageProtectionMode& mode)
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{
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MemProtect(arr, size, mode);
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}
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} // namespace HostSys
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// Safe version of Munmap -- NULLs the pointer variable immediately after free'ing it.
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#define SafeSysMunmap(ptr, size) \
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((void)(HostSys::Munmap((uptr)(ptr), size), (ptr) = NULL))
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extern void InitCPUTicks();
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extern u64 GetTickFrequency();
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extern u64 GetCPUTicks();
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extern u64 GetPhysicalMemory();
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extern wxString GetOSVersionString();
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void ScreensaverAllow(bool allow);
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