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* common: format AlignedMalloc.cpp * common: format AppTrait.h * common: format Assertions.h * common: format CheckedStaticBox * common: format Console * common: format Dependencies.h * common: format EmbeddedImage * common: format EventSource * common: format Exceptions * common: format FastFormatString.cpp * common: format General.h * common: format InitInterface * common: format MathUtils.h * common: format MemsetFast/MemcpyFast * common: format Mutex.cpp * common: format PageFaultSource.h * common: format Path.h * common: format PathUtils.cpp * common: format Pcsx2Types.h * common: format Perf * common: format PersistentThread.h * common: format RwMutex * common: format SafeArray * common: format ScopedAlloc.h * common: format ScopedPtrMT.h * common: format Semaphore.cpp * common: format StringHelpers * common: format ThreadTools.cpp * common: format Threading.h * common: format ThreadingDialogs * common: format ThreadingInternal.h * common: format TraceLog.h * common: format VirtualMemory.cpp * common: format pxCheckBox * common: format pxEvents.h * common: format pxForwardDefs.h * common: format pxRadioPanel * common: format pxStaticText * common: format pxStreams * common: format pxTranslate.cpp * common: format pxWindowTextWriter.cpp * common: format wxAppWithHelpers * common: format wxBaseTools.h * common: format wxGuiTools * common: format wxHelpers.cpp * common: format Darwin directory * common: format Linux directory * common: format Windows directory * common: format LnxCpuDetect.cpp * common: format WinCpuDetect.cpp * common: format bmi.cpp * common: format cpudetect.cpp * common: format cpu_detect_internal.h * common: format fpu.cpp * common: format groups.cpp * common: format instructions.h * common: format internal.h * common: format jmp.cpp * common: format legacy.cpp * common: format legacy_instructions.h * common: format legacy_internal.h * common: format movs.cpp * common: format simd.cpp * common: format tools.h * common: format x86emitter.cpp * common: format x86types.h * common: format bmi.h * common: format dwshift.h * common: format group1.h group2.h group3.h * common: format incdec.h * common: format jmpcall.h * common: format movs.h * common: format simd_arithmetic.h * common: format simd_comparisons.h * common: format simd_helpers.h * common: format simd_moremovs.h * common: format simd_shufflepack.h * common: format simd_templated_helpers.h * common: format test.h
85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/ThreadingDialogs.h"
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#include "common/pxStaticText.h"
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using namespace pxSizerFlags;
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wxDEFINE_EVENT(pxEvt_ThreadedTaskComplete, wxCommandEvent);
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// --------------------------------------------------------------------------------------
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// WaitForTaskDialog Implementations
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// --------------------------------------------------------------------------------------
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wxIMPLEMENT_DYNAMIC_CLASS(WaitForTaskDialog, wxDialogWithHelpers);
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Threading::WaitForTaskDialog::WaitForTaskDialog(const wxString& title, const wxString& heading)
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: wxDialogWithHelpers(NULL, _("Waiting for tasks..."))
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//, m_Timer(this)
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{
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SetMinWidth(300);
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//m_sem = sem;
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//m_mutex = mutex;
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wxString m_title(title);
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wxString m_heading(heading);
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if (m_title.IsEmpty())
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m_title = _("Waiting for task...");
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if (m_heading.IsEmpty())
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m_heading = m_title;
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Bind(pxEvt_ThreadedTaskComplete, &WaitForTaskDialog::OnTaskComplete, this);
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*this += 12;
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*this += Heading(m_heading).Unwrapped() | StdExpand();
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*this += 12;
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// TODO : Implement a cancel button. Not quite sure the best way to do
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// that, since it requires a thread or event handler context, or something.
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//applyDlg += new wxButton( &applyDlg, wxID_CANCEL ) | pxCenter;
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//applyDlg += 6;
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//Bind(wxEVT_TIMER, &WaitForTaskDialog::OnTimer, this, m_Timer.GetId());
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//m_Timer.Start( 200 );
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//GetSysExecutorThread().PostEvent( new SysExecEvent_ApplyPlugins( this, m_sync ) );
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}
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void Threading::WaitForTaskDialog::OnTaskComplete(wxCommandEvent& evt)
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{
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evt.Skip();
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// Note: we don't throw exceptions from the pending task here.
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// Instead we wait until we exit the modal loop below -- this gives
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// the caller a chance to handle the exception themselves, and if
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// not the exception will still fall back on the standard app-level
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// exception handler.
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// (this also avoids any sticky business with the modal dialog not getting
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// closed out right due to stack unwinding skipping dialog closure crap)
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m_sync.WaitForResult_NoExceptions();
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EndModal(wxID_OK);
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}
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int Threading::WaitForTaskDialog::ShowModal()
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{
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int result = _parent::ShowModal();
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m_sync.RethrowException();
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return result;
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}
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