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* common: format AlignedMalloc.cpp * common: format AppTrait.h * common: format Assertions.h * common: format CheckedStaticBox * common: format Console * common: format Dependencies.h * common: format EmbeddedImage * common: format EventSource * common: format Exceptions * common: format FastFormatString.cpp * common: format General.h * common: format InitInterface * common: format MathUtils.h * common: format MemsetFast/MemcpyFast * common: format Mutex.cpp * common: format PageFaultSource.h * common: format Path.h * common: format PathUtils.cpp * common: format Pcsx2Types.h * common: format Perf * common: format PersistentThread.h * common: format RwMutex * common: format SafeArray * common: format ScopedAlloc.h * common: format ScopedPtrMT.h * common: format Semaphore.cpp * common: format StringHelpers * common: format ThreadTools.cpp * common: format Threading.h * common: format ThreadingDialogs * common: format ThreadingInternal.h * common: format TraceLog.h * common: format VirtualMemory.cpp * common: format pxCheckBox * common: format pxEvents.h * common: format pxForwardDefs.h * common: format pxRadioPanel * common: format pxStaticText * common: format pxStreams * common: format pxTranslate.cpp * common: format pxWindowTextWriter.cpp * common: format wxAppWithHelpers * common: format wxBaseTools.h * common: format wxGuiTools * common: format wxHelpers.cpp * common: format Darwin directory * common: format Linux directory * common: format Windows directory * common: format LnxCpuDetect.cpp * common: format WinCpuDetect.cpp * common: format bmi.cpp * common: format cpudetect.cpp * common: format cpu_detect_internal.h * common: format fpu.cpp * common: format groups.cpp * common: format instructions.h * common: format internal.h * common: format jmp.cpp * common: format legacy.cpp * common: format legacy_instructions.h * common: format legacy_internal.h * common: format movs.cpp * common: format simd.cpp * common: format tools.h * common: format x86emitter.cpp * common: format x86types.h * common: format bmi.h * common: format dwshift.h * common: format group1.h group2.h group3.h * common: format incdec.h * common: format jmpcall.h * common: format movs.h * common: format simd_arithmetic.h * common: format simd_comparisons.h * common: format simd_helpers.h * common: format simd_moremovs.h * common: format simd_shufflepack.h * common: format simd_templated_helpers.h * common: format test.h
126 lines
3.9 KiB
C++
126 lines
3.9 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/wx.h>
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#include "wxGuiTools.h"
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// --------------------------------------------------------------------------------------
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// pxStaticText
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// --------------------------------------------------------------------------------------
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// This class's purpose is to overcome two fundamental annoyances in wxWidgets design:
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//
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// * An inability to wrap text to conform to a fitted window (a limitation imposed by
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// wxWidgets inability to fit individual directions, ie fit widths and then fit heights,
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// which would allow a textbox to wrap text to a sizer-determined width, and then grow
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// the sizers vertically to fit the calculated text-wrapped height).
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//
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// * Textbox alignment requires aligning both the textbox contents, and aligning the text
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// control within it's containing sizer. If both alignment flags do not match the result
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// is typically undesirable.
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//
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class pxStaticText : public wxControl
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{
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typedef wxControl _parent;
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protected:
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wxString m_label;
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wxString m_wrappedLabel;
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wxAlignment m_align;
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bool m_autowrap;
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int m_wrappedWidth;
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int m_heightInLines;
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int m_paddingPix_horiz;
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int m_paddingPix_vert;
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float m_paddingPct_horiz;
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float m_paddingPct_vert;
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protected:
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explicit pxStaticText(wxWindow* parent = NULL);
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// wxWindow overloads!
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bool AcceptsFocus() const { return false; }
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bool HasTransparentBackground() { return true; }
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void DoSetSize(int x, int y, int w, int h, int sizeFlags = wxSIZE_AUTO);
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public:
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pxStaticText(wxWindow* parent, const wxString& label, wxAlignment align = wxALIGN_CENTRE_HORIZONTAL);
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pxStaticText(wxWindow* parent, int heightInLines, const wxString& label, wxAlignment align = wxALIGN_CENTRE_HORIZONTAL);
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virtual ~pxStaticText() = default;
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wxFont GetFontOk() const;
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bool Enable(bool enabled = true);
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virtual void SetLabel(const wxString& label);
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virtual wxString GetLabel() const { return m_label; }
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pxStaticText& SetMinWidth(int width);
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pxStaticText& SetMinHeight(int height);
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pxStaticText& SetHeight(int lines);
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pxStaticText& Align(wxAlignment align);
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pxStaticText& Bold();
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pxStaticText& WrapAt(int width);
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pxStaticText& Unwrapped();
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pxStaticText& PaddingPixH(int pixels);
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pxStaticText& PaddingPixV(int pixels);
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pxStaticText& PaddingPctH(float pct);
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pxStaticText& PaddingPctV(float pct);
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//pxStaticText& DoBestGuessHeight();
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protected:
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void SetPaddingDefaults();
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void Init(const wxString& label);
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wxSize GetBestWrappedSize(const wxClientDC& dc) const;
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wxSize DoGetBestSize() const;
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int calcPaddingWidth(int newWidth) const;
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int calcPaddingHeight(int newHeight) const;
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void paintEvent(wxPaintEvent& evt);
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void UpdateWrapping(bool textChanged);
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bool _updateWrapping(bool textChanged);
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};
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class pxStaticHeading : public pxStaticText
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{
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typedef pxStaticText _parent;
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public:
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pxStaticHeading(wxWindow* parent = NULL, const wxString& label = wxEmptyString);
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pxStaticHeading(wxWindow* parent, int heightInLines, const wxString& label = wxEmptyString);
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virtual ~pxStaticHeading() = default;
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protected:
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void SetPaddingDefaults();
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};
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extern void operator+=(wxSizer& target, pxStaticText& src);
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template <>
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inline void operator+=(wxSizer& target, const pxWindowAndFlags<pxStaticText>& src)
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{
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target.Add(src.window, src.flags);
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}
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