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archived-pcsx2/common/pxWindowTextWriter.cpp
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2021-09-06 14:28:26 -04:00

160 lines
3.6 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <wx/wx.h>
#include "common/wxGuiTools.h"
#include "common/StringHelpers.h"
// --------------------------------------------------------------------------------------
// pxWindowTextWriter Implementations
// --------------------------------------------------------------------------------------
pxWindowTextWriter::pxWindowTextWriter(wxDC& dc)
: m_dc(dc)
{
m_curpos = wxPoint();
m_align = wxALIGN_CENTER;
m_leading = 0;
OnFontChanged();
}
void pxWindowTextWriter::OnFontChanged()
{
}
pxWindowTextWriter& pxWindowTextWriter::SetWeight(wxFontWeight weight)
{
wxFont curfont(m_dc.GetFont());
curfont.SetWeight(weight);
m_dc.SetFont(curfont);
return *this;
}
pxWindowTextWriter& pxWindowTextWriter::SetStyle(wxFontStyle style)
{
wxFont curfont(m_dc.GetFont());
curfont.SetStyle(style);
m_dc.SetFont(curfont);
return *this;
}
pxWindowTextWriter& pxWindowTextWriter::Normal()
{
wxFont curfont(m_dc.GetFont());
curfont.SetStyle(wxFONTSTYLE_NORMAL);
curfont.SetWeight(wxFONTWEIGHT_NORMAL);
m_dc.SetFont(curfont);
return *this;
}
pxWindowTextWriter& pxWindowTextWriter::SetPos(const wxPoint& pos)
{
m_curpos = pos;
return *this;
}
pxWindowTextWriter& pxWindowTextWriter::MovePos(const wxSize& delta)
{
m_curpos += delta;
return *this;
}
pxWindowTextWriter& pxWindowTextWriter::SetY(int ypos)
{
m_curpos.y = ypos;
return *this;
}
pxWindowTextWriter& pxWindowTextWriter::MoveY(int ydelta)
{
m_curpos.y += ydelta;
return *this;
}
void pxWindowTextWriter::_DoWriteLn(const wxString& msg)
{
int tWidth, tHeight;
m_dc.GetMultiLineTextExtent(msg, &tWidth, &tHeight);
wxPoint dispos(m_curpos);
if (m_align & wxALIGN_CENTER_HORIZONTAL)
{
dispos.x = (m_dc.GetSize().GetWidth() - tWidth) / 2;
}
else if (m_align & wxALIGN_RIGHT)
{
dispos.x = m_dc.GetSize().GetWidth() - tWidth;
}
m_dc.DrawText(msg, dispos);
m_curpos.y += tHeight + m_leading;
}
// Splits incoming multi-line strings into pieces, and dispatches each line individually
// to the text writer.
void pxWindowTextWriter::_DoWrite(const wxChar* msg)
{
pxAssert(msg);
wxArrayString parts;
SplitString(parts, msg, L'\n');
for (size_t i = 0; i < parts.GetCount(); ++i)
_DoWriteLn(parts[i]);
}
pxWindowTextWriter& pxWindowTextWriter::SetFont(const wxFont& font)
{
m_dc.SetFont(font);
return *this;
}
pxWindowTextWriter& pxWindowTextWriter::Align(const wxAlignment& align)
{
m_align = align;
m_curpos.x = 0;
return *this;
}
pxWindowTextWriter& pxWindowTextWriter::WriteLn()
{
_DoWriteLn(L"");
return *this;
}
pxWindowTextWriter& pxWindowTextWriter::WriteLn(const wxChar* fmt)
{
_DoWrite(fmt);
return *this;
}
pxWindowTextWriter& pxWindowTextWriter::FormatLn(const wxChar* fmt, ...)
{
va_list args;
va_start(args, fmt);
_DoWrite(pxsFmtV(fmt, args));
va_end(args);
return *this;
}
pxWindowTextWriter& pxWindowTextWriter::WriteLn(const wxString fmt)
{
_DoWrite(fmt.wc_str());
return *this;
}