mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-01-31 01:15:24 +01:00
Fixes some issues with opening files if the path contains characters not present in the current codepage.
1337 lines
38 KiB
C++
1337 lines
38 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "App.h"
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#include "MainFrame.h"
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#include "Plugins.h"
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#include "MemoryCardFile.h"
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#include "Utilities/IniInterface.h"
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#include <wx/stdpaths.h>
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#include "DebugTools/Debug.h"
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#include <memory>
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//////////////////////////////////////////////////////////////////////////////////////////
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// PathDefs Namespace -- contains default values for various pcsx2 path names and locations.
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//
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// Note: The members of this namespace are intended for default value initialization only.
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// Most of the time you should use the path folder assignments in Conf() instead, since those
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// are user-configurable.
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//
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namespace PathDefs
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{
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namespace Base
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{
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const wxDirName& Snapshots()
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{
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static const wxDirName retval( L"snaps" );
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return retval;
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}
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const wxDirName& Savestates()
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{
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static const wxDirName retval( L"sstates" );
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return retval;
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}
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const wxDirName& MemoryCards()
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{
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static const wxDirName retval( L"memcards" );
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return retval;
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}
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const wxDirName& Settings()
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{
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static const wxDirName retval( L"inis" );
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return retval;
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}
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const wxDirName& Plugins()
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{
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static const wxDirName retval( L"plugins" );
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return retval;
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}
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const wxDirName& Logs()
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{
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static const wxDirName retval( L"logs" );
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return retval;
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}
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const wxDirName& Bios()
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{
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static const wxDirName retval(L"bios");
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return retval;
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}
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const wxDirName& Cheats()
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{
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static const wxDirName retval(L"cheats");
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return retval;
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}
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const wxDirName& CheatsWS()
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{
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static const wxDirName retval(L"cheats_ws");
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return retval;
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}
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const wxDirName& Langs()
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{
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static const wxDirName retval( L"Langs" );
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return retval;
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}
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const wxDirName& Dumps()
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{
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static const wxDirName retval( L"dumps" );
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return retval;
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}
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const wxDirName& Docs()
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{
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static const wxDirName retval( L"docs" );
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return retval;
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}
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};
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// Specifies the root folder for the application install.
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// (currently it's the CWD, but in the future I intend to move all binaries to a "bin"
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// sub folder, in which case the approot will become "..") [- Air?]
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//The installer installs the folders which are relative to AppRoot (that's plugins/langs)
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// relative to the exe folder, and not relative to cwd. So the exe should be default AppRoot. - avih
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const wxDirName& AppRoot()
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{
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//AffinityAssert_AllowFrom_MainUI();
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/*
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if (InstallationMode == InstallMode_Registered)
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{
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static const wxDirName cwdCache( (wxDirName)Path::Normalize(wxGetCwd()) );
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return cwdCache;
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}
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else if (InstallationMode == InstallMode_Portable)
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*/
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if (InstallationMode == InstallMode_Registered || InstallationMode == InstallMode_Portable)
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{
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static const wxDirName appCache( (wxDirName)
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wxFileName(wxStandardPaths::Get().GetExecutablePath()).GetPath() );
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return appCache;
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}
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else
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pxFail( "Unimplemented user local folder mode encountered." );
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static const wxDirName dotFail(L".");
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return dotFail;
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}
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// Specifies the main configuration folder.
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wxDirName GetUserLocalDataDir()
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{
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return wxDirName(wxStandardPaths::Get().GetUserLocalDataDir());
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}
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// Fetches the path location for user-consumable documents -- stuff users are likely to want to
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// share with other programs: screenshots, memory cards, and savestates.
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wxDirName GetDocuments( DocsModeType mode )
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{
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switch( mode )
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{
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#ifdef XDG_STD
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// Move all user data file into central configuration directory (XDG_CONFIG_DIR)
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case DocsFolder_User: return GetUserLocalDataDir();
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#else
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case DocsFolder_User: return (wxDirName)Path::Combine( wxStandardPaths::Get().GetDocumentsDir(), pxGetAppName() );
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#endif
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case DocsFolder_Custom: return CustomDocumentsFolder;
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jNO_DEFAULT
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}
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return wxDirName();
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}
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wxDirName GetDocuments()
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{
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return GetDocuments( DocsFolderMode );
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}
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wxDirName GetProgramDataDir()
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{
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#ifndef GAMEINDEX_DIR_COMPILATION
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return AppRoot();
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#else
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// Each linux distributions have his rules for path so we give them the possibility to
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// change it with compilation flags. -- Gregory
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#define xGAMEINDEX_str(s) GAMEINDEX_DIR_str(s)
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#define GAMEINDEX_DIR_str(s) #s
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return wxDirName( xGAMEINDEX_str(GAMEINDEX_DIR_COMPILATION) );
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#endif
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}
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wxDirName GetSnapshots()
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{
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return GetDocuments() + Base::Snapshots();
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}
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wxDirName GetBios()
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{
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return GetDocuments() + Base::Bios();;
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}
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wxDirName GetCheats()
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{
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return GetDocuments() + Base::Cheats();
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}
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wxDirName GetCheatsWS()
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{
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return GetDocuments() + Base::CheatsWS();
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}
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wxDirName GetDocs()
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{
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return AppRoot() + Base::Docs();
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}
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wxDirName GetSavestates()
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{
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return GetDocuments() + Base::Savestates();
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}
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wxDirName GetMemoryCards()
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{
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return GetDocuments() + Base::MemoryCards();
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}
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wxDirName GetPlugins()
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{
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// Each linux distributions have his rules for path so we give them the possibility to
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// change it with compilation flags. -- Gregory
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#ifndef PLUGIN_DIR_COMPILATION
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return AppRoot() + Base::Plugins();
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#else
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#define xPLUGIN_DIR_str(s) PLUGIN_DIR_str(s)
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#define PLUGIN_DIR_str(s) #s
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return wxDirName( xPLUGIN_DIR_str(PLUGIN_DIR_COMPILATION) );
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#endif
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}
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wxDirName GetSettings()
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{
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return GetDocuments() + Base::Settings();
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}
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wxDirName GetLogs()
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{
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return GetDocuments() + Base::Logs();
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}
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wxDirName GetLangs()
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{
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return AppRoot() + Base::Langs();
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}
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wxDirName Get( FoldersEnum_t folderidx )
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{
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switch( folderidx )
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{
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case FolderId_Plugins: return GetPlugins();
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case FolderId_Settings: return GetSettings();
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case FolderId_Bios: return GetBios();
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case FolderId_Snapshots: return GetSnapshots();
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case FolderId_Savestates: return GetSavestates();
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case FolderId_MemoryCards: return GetMemoryCards();
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case FolderId_Logs: return GetLogs();
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case FolderId_Langs: return GetLangs();
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case FolderId_Cheats: return GetCheats();
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case FolderId_CheatsWS: return GetCheatsWS();
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case FolderId_Documents: return CustomDocumentsFolder;
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jNO_DEFAULT
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}
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return wxDirName();
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}
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};
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wxDirName& AppConfig::FolderOptions::operator[]( FoldersEnum_t folderidx )
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{
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switch( folderidx )
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{
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case FolderId_Plugins: return PluginsFolder;
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case FolderId_Settings: return SettingsFolder;
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case FolderId_Bios: return Bios;
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case FolderId_Snapshots: return Snapshots;
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case FolderId_Savestates: return Savestates;
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case FolderId_MemoryCards: return MemoryCards;
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case FolderId_Logs: return Logs;
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case FolderId_Langs: return Langs;
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case FolderId_Cheats: return Cheats;
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case FolderId_CheatsWS: return CheatsWS;
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case FolderId_Documents: return CustomDocumentsFolder;
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jNO_DEFAULT
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}
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return PluginsFolder; // unreachable, but suppresses warnings.
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}
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const wxDirName& AppConfig::FolderOptions::operator[]( FoldersEnum_t folderidx ) const
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{
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return const_cast<FolderOptions*>( this )->operator[]( folderidx );
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}
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bool AppConfig::FolderOptions::IsDefault( FoldersEnum_t folderidx ) const
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{
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switch( folderidx )
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{
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case FolderId_Plugins: return UseDefaultPluginsFolder;
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case FolderId_Settings: return UseDefaultSettingsFolder;
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case FolderId_Bios: return UseDefaultBios;
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case FolderId_Snapshots: return UseDefaultSnapshots;
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case FolderId_Savestates: return UseDefaultSavestates;
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case FolderId_MemoryCards: return UseDefaultMemoryCards;
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case FolderId_Logs: return UseDefaultLogs;
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case FolderId_Langs: return UseDefaultLangs;
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case FolderId_Cheats: return UseDefaultCheats;
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case FolderId_CheatsWS: return UseDefaultCheatsWS;
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case FolderId_Documents: return false;
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jNO_DEFAULT
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}
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return false;
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}
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void AppConfig::FolderOptions::Set( FoldersEnum_t folderidx, const wxString& src, bool useDefault )
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{
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switch( folderidx )
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{
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case FolderId_Plugins:
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PluginsFolder = src;
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UseDefaultPluginsFolder = useDefault;
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break;
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case FolderId_Settings:
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SettingsFolder = src;
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UseDefaultSettingsFolder = useDefault;
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break;
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case FolderId_Bios:
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Bios = src;
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UseDefaultBios = useDefault;
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break;
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case FolderId_Snapshots:
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Snapshots = src;
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UseDefaultSnapshots = useDefault;
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break;
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case FolderId_Savestates:
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Savestates = src;
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UseDefaultSavestates = useDefault;
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break;
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case FolderId_MemoryCards:
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MemoryCards = src;
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UseDefaultMemoryCards = useDefault;
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break;
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case FolderId_Logs:
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Logs = src;
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UseDefaultLogs = useDefault;
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break;
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case FolderId_Langs:
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Langs = src;
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UseDefaultLangs = useDefault;
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break;
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case FolderId_Documents:
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CustomDocumentsFolder = src;
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break;
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case FolderId_Cheats:
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Cheats = src;
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UseDefaultCheats = useDefault;
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break;
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case FolderId_CheatsWS:
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CheatsWS = src;
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UseDefaultCheatsWS = useDefault;
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break;
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jNO_DEFAULT
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}
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}
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// --------------------------------------------------------------------------------------
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// Default Filenames
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// --------------------------------------------------------------------------------------
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namespace FilenameDefs
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{
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wxFileName GetUiConfig()
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{
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return pxGetAppName() + L"_ui.ini";
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}
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wxFileName GetUiKeysConfig()
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{
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return pxGetAppName() + L"_keys.ini";
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}
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wxFileName GetVmConfig()
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{
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return pxGetAppName() + L"_vm.ini";
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}
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wxFileName GetUsermodeConfig()
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{
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return wxFileName( L"usermode.ini" );
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}
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const wxFileName& Memcard( uint port, uint slot )
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{
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static const wxFileName retval[2][4] =
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{
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{
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wxFileName( L"Mcd001.ps2" ),
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wxFileName( L"Mcd003.ps2" ),
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wxFileName( L"Mcd005.ps2" ),
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wxFileName( L"Mcd007.ps2" ),
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},
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{
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wxFileName( L"Mcd002.ps2" ),
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wxFileName( L"Mcd004.ps2" ),
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wxFileName( L"Mcd006.ps2" ),
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wxFileName( L"Mcd008.ps2" ),
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}
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};
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IndexBoundsAssumeDev( L"FilenameDefs::Memcard", port, 2 );
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IndexBoundsAssumeDev( L"FilenameDefs::Memcard", slot, 4 );
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return retval[port][slot];
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}
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};
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wxString AppConfig::FullpathTo( PluginsEnum_t pluginidx ) const
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{
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return Path::Combine( PluginsFolder, BaseFilenames[pluginidx] );
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}
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// returns true if the filenames are quite absolutely the equivalent. Works for all
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// types of filenames, relative and absolute. Very important that you use this function
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// rather than any other type of more direct string comparison!
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bool AppConfig::FullpathMatchTest( PluginsEnum_t pluginId, const wxString& cmpto ) const
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{
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// Implementation note: wxFileName automatically normalizes things as needed in it's
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// equality comparison implementations, so we can do a simple comparison as follows:
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return wxFileName(cmpto).SameAs( FullpathTo(pluginId) );
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}
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static wxDirName GetResolvedFolder(FoldersEnum_t id)
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{
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return g_Conf->Folders.IsDefault(id) ? PathDefs::Get(id) : g_Conf->Folders[id];
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}
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wxDirName GetLogFolder()
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{
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return GetResolvedFolder(FolderId_Logs);
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}
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wxDirName GetCheatsFolder()
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{
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return GetResolvedFolder(FolderId_Cheats);
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}
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wxDirName GetCheatsWsFolder()
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{
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return GetResolvedFolder(FolderId_CheatsWS);
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}
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wxDirName GetSettingsFolder()
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{
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if( wxGetApp().Overrides.SettingsFolder.IsOk() )
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return wxGetApp().Overrides.SettingsFolder;
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return UseDefaultSettingsFolder ? PathDefs::GetSettings() : SettingsFolder;
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}
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wxString GetVmSettingsFilename()
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{
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wxFileName fname( wxGetApp().Overrides.VmSettingsFile.IsOk() ? wxGetApp().Overrides.VmSettingsFile : FilenameDefs::GetVmConfig() );
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return GetSettingsFolder().Combine( fname ).GetFullPath();
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}
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wxString GetUiSettingsFilename()
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{
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wxFileName fname( FilenameDefs::GetUiConfig() );
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return GetSettingsFolder().Combine( fname ).GetFullPath();
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}
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wxString GetUiKeysFilename()
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{
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wxFileName fname( FilenameDefs::GetUiKeysConfig() );
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return GetSettingsFolder().Combine( fname ).GetFullPath();
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}
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wxString AppConfig::FullpathToBios() const { return Path::Combine( Folders.Bios, BaseFilenames.Bios ); }
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wxString AppConfig::FullpathToMcd( uint slot ) const
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{
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return Path::Combine( Folders.MemoryCards, Mcd[slot].Filename );
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}
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bool IsPortable()
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{
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return InstallationMode==InstallMode_Portable;
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}
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AppConfig::AppConfig()
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: MainGuiPosition( wxDefaultPosition )
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, SysSettingsTabName( L"Cpu" )
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, McdSettingsTabName( L"none" )
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, ComponentsTabName( L"Plugins" )
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, AppSettingsTabName( L"none" )
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, GameDatabaseTabName( L"none" )
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{
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LanguageId = wxLANGUAGE_DEFAULT;
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LanguageCode = L"default";
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RecentIsoCount = 20;
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Listbook_ImageSize = 32;
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Toolbar_ImageSize = 24;
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Toolbar_ShowLabels = true;
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#ifdef __WXMSW__
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McdCompressNTFS = true;
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#endif
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EnableSpeedHacks = true;
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EnableGameFixes = false;
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EnablePresets = true;
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PresetIndex = 1;
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CdvdSource = CDVD_SourceType::Iso;
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// To be moved to FileMemoryCard pluign (someday)
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for( uint slot=0; slot<8; ++slot )
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{
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Mcd[slot].Enabled = !FileMcd_IsMultitapSlot(slot); // enables main 2 slots
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Mcd[slot].Filename = FileMcd_GetDefaultName( slot );
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// Folder memory card is autodetected later.
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Mcd[slot].Type = MemoryCardType::MemoryCard_File;
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}
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GzipIsoIndexTemplate = L"$(f).pindex.tmp";
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}
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// ------------------------------------------------------------------------
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void App_LoadSaveInstallSettings( IniInterface& ini )
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{
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// Portable installs of PCSX2 should not save any of the following information to
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// the INI file. Only the Run First Time Wizard option is saved, and that's done
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// from EstablishAppUserMode code. All other options have assumed (fixed) defaults in
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// portable mode which cannot be changed/saved.
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// Note: Settins are still *loaded* from portable.ini, in case the user wants to do
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// low-level overrides of the default behavior of portable mode installs.
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if (ini.IsSaving() && (InstallationMode == InstallMode_Portable)) return;
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|
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static const wxChar* DocsFolderModeNames[] =
|
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{
|
|
L"User",
|
|
L"Custom",
|
|
// WARNING: array must be NULL terminated to compute it size
|
|
NULL
|
|
};
|
|
|
|
ini.EnumEntry( L"DocumentsFolderMode", DocsFolderMode, DocsFolderModeNames, (InstallationMode == InstallMode_Registered) ? DocsFolder_User : DocsFolder_Custom);
|
|
|
|
ini.Entry( L"CustomDocumentsFolder", CustomDocumentsFolder, PathDefs::AppRoot() );
|
|
|
|
ini.Entry( L"UseDefaultSettingsFolder", UseDefaultSettingsFolder, true );
|
|
ini.Entry( L"SettingsFolder", SettingsFolder, PathDefs::GetSettings() );
|
|
|
|
// "Install_Dir" conforms to the NSIS standard install directory key name.
|
|
// Attempt to load plugins based on the Install Folder.
|
|
|
|
ini.Entry( L"Install_Dir", InstallFolder, (wxDirName)(wxFileName(wxStandardPaths::Get().GetExecutablePath()).GetPath()) );
|
|
SetFullBaseDir( InstallFolder );
|
|
|
|
//ini.Entry( L"PluginsFolder", PluginsFolder, InstallFolder + PathDefs::Base::Plugins() );
|
|
|
|
ini.Flush();
|
|
}
|
|
|
|
void App_LoadInstallSettings( wxConfigBase* ini )
|
|
{
|
|
IniLoader loader( ini );
|
|
App_LoadSaveInstallSettings( loader );
|
|
}
|
|
|
|
void App_SaveInstallSettings( wxConfigBase* ini )
|
|
{
|
|
IniSaver saver( ini );
|
|
App_LoadSaveInstallSettings( saver );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------
|
|
void AppConfig::LoadSaveMemcards( IniInterface& ini )
|
|
{
|
|
ScopedIniGroup path( ini, L"MemoryCards" );
|
|
|
|
for( uint slot=0; slot<2; ++slot )
|
|
{
|
|
ini.Entry( pxsFmt( L"Slot%u_Enable", slot+1 ),
|
|
Mcd[slot].Enabled, Mcd[slot].Enabled );
|
|
ini.Entry( pxsFmt( L"Slot%u_Filename", slot+1 ),
|
|
Mcd[slot].Filename, Mcd[slot].Filename );
|
|
}
|
|
|
|
for( uint slot=2; slot<8; ++slot )
|
|
{
|
|
int mtport = FileMcd_GetMtapPort(slot)+1;
|
|
int mtslot = FileMcd_GetMtapSlot(slot)+1;
|
|
|
|
ini.Entry( pxsFmt( L"Multitap%u_Slot%u_Enable", mtport, mtslot ),
|
|
Mcd[slot].Enabled, Mcd[slot].Enabled );
|
|
ini.Entry( pxsFmt( L"Multitap%u_Slot%u_Filename", mtport, mtslot ),
|
|
Mcd[slot].Filename, Mcd[slot].Filename );
|
|
}
|
|
}
|
|
|
|
void AppConfig::LoadSaveRootItems( IniInterface& ini )
|
|
{
|
|
IniEntry( MainGuiPosition );
|
|
IniEntry( SysSettingsTabName );
|
|
IniEntry( McdSettingsTabName );
|
|
IniEntry( ComponentsTabName );
|
|
IniEntry( AppSettingsTabName );
|
|
IniEntry( GameDatabaseTabName );
|
|
ini.EnumEntry( L"LanguageId", LanguageId, NULL, LanguageId );
|
|
IniEntry( LanguageCode );
|
|
IniEntry( RecentIsoCount );
|
|
IniEntry( GzipIsoIndexTemplate );
|
|
IniEntry( Listbook_ImageSize );
|
|
IniEntry( Toolbar_ImageSize );
|
|
IniEntry( Toolbar_ShowLabels );
|
|
|
|
wxFileName res(CurrentIso);
|
|
ini.Entry( L"CurrentIso", res, res, ini.IsLoading() || IsPortable() );
|
|
CurrentIso = res.GetFullPath();
|
|
|
|
IniEntry( CurrentELF );
|
|
IniEntry( CurrentIRX );
|
|
|
|
IniEntry( EnableSpeedHacks );
|
|
IniEntry( EnableGameFixes );
|
|
|
|
IniEntry( EnablePresets );
|
|
IniEntry( PresetIndex );
|
|
IniEntry( AskOnBoot );
|
|
|
|
#ifdef __WXMSW__
|
|
IniEntry( McdCompressNTFS );
|
|
#endif
|
|
|
|
ini.EnumEntry( L"CdvdSource", CdvdSource, CDVD_SourceLabels, CdvdSource );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------
|
|
void AppConfig::LoadSave( IniInterface& ini )
|
|
{
|
|
LoadSaveRootItems( ini );
|
|
LoadSaveMemcards( ini );
|
|
|
|
// Process various sub-components:
|
|
ProgLogBox .LoadSave( ini, L"ProgramLog" );
|
|
|
|
Folders .LoadSave( ini );
|
|
BaseFilenames .LoadSave( ini );
|
|
GSWindow .LoadSave( ini );
|
|
Framerate .LoadSave( ini );
|
|
Templates .LoadSave( ini );
|
|
|
|
ini.Flush();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------
|
|
AppConfig::ConsoleLogOptions::ConsoleLogOptions()
|
|
: DisplayPosition( wxDefaultPosition )
|
|
, DisplaySize( wxSize( 680, 560 ) )
|
|
, Theme(L"Default")
|
|
{
|
|
Visible = true;
|
|
AutoDock = true;
|
|
FontSize = 8;
|
|
}
|
|
|
|
void AppConfig::ConsoleLogOptions::LoadSave( IniInterface& ini, const wxChar* logger )
|
|
{
|
|
ScopedIniGroup path( ini, logger );
|
|
|
|
IniEntry( Visible );
|
|
IniEntry( AutoDock );
|
|
IniEntry( DisplayPosition );
|
|
IniEntry( DisplaySize );
|
|
IniEntry( FontSize );
|
|
IniEntry( Theme );
|
|
}
|
|
|
|
void AppConfig::FolderOptions::ApplyDefaults()
|
|
{
|
|
if( UseDefaultBios ) Bios = PathDefs::GetBios();
|
|
if( UseDefaultSnapshots ) Snapshots = PathDefs::GetSnapshots();
|
|
if( UseDefaultSavestates ) Savestates = PathDefs::GetSavestates();
|
|
if( UseDefaultMemoryCards ) MemoryCards = PathDefs::GetMemoryCards();
|
|
if( UseDefaultLogs ) Logs = PathDefs::GetLogs();
|
|
if( UseDefaultLangs ) Langs = PathDefs::GetLangs();
|
|
if( UseDefaultPluginsFolder)PluginsFolder = PathDefs::GetPlugins();
|
|
if( UseDefaultCheats ) Cheats = PathDefs::GetCheats();
|
|
if( UseDefaultCheatsWS ) CheatsWS = PathDefs::GetCheatsWS();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------
|
|
AppConfig::FolderOptions::FolderOptions()
|
|
: Bios ( PathDefs::GetBios() )
|
|
, Snapshots ( PathDefs::GetSnapshots() )
|
|
, Savestates ( PathDefs::GetSavestates() )
|
|
, MemoryCards ( PathDefs::GetMemoryCards() )
|
|
, Langs ( PathDefs::GetLangs() )
|
|
, Logs ( PathDefs::GetLogs() )
|
|
, Cheats ( PathDefs::GetCheats() )
|
|
, CheatsWS ( PathDefs::GetCheatsWS() )
|
|
|
|
, RunIso( PathDefs::GetDocuments() ) // raw default is always the Documents folder.
|
|
, RunELF( PathDefs::GetDocuments() ) // raw default is always the Documents folder.
|
|
{
|
|
bitset = 0xffffffff;
|
|
}
|
|
|
|
void AppConfig::FolderOptions::LoadSave( IniInterface& ini )
|
|
{
|
|
ScopedIniGroup path( ini, L"Folders" );
|
|
|
|
if( ini.IsSaving() )
|
|
{
|
|
ApplyDefaults();
|
|
}
|
|
|
|
IniBitBool( UseDefaultBios );
|
|
IniBitBool( UseDefaultSnapshots );
|
|
IniBitBool( UseDefaultSavestates );
|
|
IniBitBool( UseDefaultMemoryCards );
|
|
IniBitBool( UseDefaultLogs );
|
|
IniBitBool( UseDefaultLangs );
|
|
IniBitBool( UseDefaultPluginsFolder );
|
|
IniBitBool( UseDefaultCheats );
|
|
IniBitBool( UseDefaultCheatsWS );
|
|
|
|
//when saving in portable mode, we save relative paths if possible
|
|
// --> on load, these relative paths will be expanded relative to the exe folder.
|
|
bool rel = ( ini.IsLoading() || IsPortable() );
|
|
|
|
IniEntryDirFile( Bios, rel);
|
|
IniEntryDirFile( Snapshots, rel );
|
|
IniEntryDirFile( Savestates, rel );
|
|
IniEntryDirFile( MemoryCards, rel );
|
|
IniEntryDirFile( Logs, rel );
|
|
IniEntryDirFile( Langs, rel );
|
|
IniEntryDirFile( Cheats, rel );
|
|
IniEntryDirFile( CheatsWS, rel );
|
|
ini.Entry( L"PluginsFolder", PluginsFolder, InstallFolder + PathDefs::Base::Plugins(), rel );
|
|
|
|
IniEntryDirFile( RunIso, rel );
|
|
IniEntryDirFile( RunELF, rel );
|
|
|
|
if( ini.IsLoading() )
|
|
{
|
|
ApplyDefaults();
|
|
|
|
for( int i=0; i<FolderId_COUNT; ++i )
|
|
operator[]( (FoldersEnum_t)i ).Normalize();
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------
|
|
const wxFileName& AppConfig::FilenameOptions::operator[]( PluginsEnum_t pluginidx ) const
|
|
{
|
|
IndexBoundsAssumeDev( L"Filename[Plugin]", pluginidx, PluginId_Count );
|
|
return Plugins[pluginidx];
|
|
}
|
|
|
|
void AppConfig::FilenameOptions::LoadSave( IniInterface& ini )
|
|
{
|
|
ScopedIniGroup path( ini, L"Filenames" );
|
|
|
|
static const wxFileName pc( L"Please Configure" );
|
|
|
|
//when saving in portable mode, we just save the non-full-path filename
|
|
// --> on load they'll be initialized with default (relative) paths (works both for plugins and bios)
|
|
//note: this will break if converting from install to portable, and custom folders are used. We can live with that.
|
|
bool needRelativeName = ini.IsSaving() && IsPortable();
|
|
|
|
for( int i=0; i<PluginId_Count; ++i )
|
|
{
|
|
if ( needRelativeName ) {
|
|
wxFileName plugin_filename = wxFileName( Plugins[i].GetFullName() );
|
|
ini.Entry( tbl_PluginInfo[i].GetShortname(), plugin_filename, pc );
|
|
} else
|
|
ini.Entry( tbl_PluginInfo[i].GetShortname(), Plugins[i], pc );
|
|
}
|
|
|
|
if( needRelativeName ) {
|
|
wxFileName bios_filename = wxFileName( Bios.GetFullName() );
|
|
ini.Entry( L"BIOS", bios_filename, pc );
|
|
} else
|
|
ini.Entry( L"BIOS", Bios, pc );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------
|
|
AppConfig::GSWindowOptions::GSWindowOptions()
|
|
{
|
|
CloseOnEsc = true;
|
|
DefaultToFullscreen = false;
|
|
AlwaysHideMouse = false;
|
|
DisableResizeBorders = false;
|
|
DisableScreenSaver = true;
|
|
|
|
AspectRatio = AspectRatio_4_3;
|
|
Zoom = 100;
|
|
StretchY = 100;
|
|
OffsetX = 0;
|
|
OffsetY = 0;
|
|
|
|
WindowSize = wxSize( 640, 480 );
|
|
WindowPos = wxDefaultPosition;
|
|
IsMaximized = false;
|
|
IsFullscreen = false;
|
|
EnableVsyncWindowFlag = false;
|
|
|
|
IsToggleFullscreenOnDoubleClick = true;
|
|
IsToggleAspectRatioSwitch = false;
|
|
}
|
|
|
|
void AppConfig::GSWindowOptions::SanityCheck()
|
|
{
|
|
// Ensure Conformation of various options...
|
|
|
|
WindowSize.x = std::max( WindowSize.x, 8 );
|
|
WindowSize.x = std::min( WindowSize.x, wxGetDisplayArea().GetWidth()-16 );
|
|
|
|
WindowSize.y = std::max( WindowSize.y, 8 );
|
|
WindowSize.y = std::min( WindowSize.y, wxGetDisplayArea().GetHeight()-48 );
|
|
|
|
// Make sure the upper left corner of the window is visible enought o grab and
|
|
// move into view:
|
|
if( !wxGetDisplayArea().Contains( wxRect( WindowPos, wxSize( 48,48 ) ) ) )
|
|
WindowPos = wxDefaultPosition;
|
|
|
|
if( (uint)AspectRatio >= (uint)AspectRatio_MaxCount )
|
|
AspectRatio = AspectRatio_4_3;
|
|
}
|
|
|
|
void AppConfig::GSWindowOptions::LoadSave( IniInterface& ini )
|
|
{
|
|
ScopedIniGroup path( ini, L"GSWindow" );
|
|
|
|
IniEntry( CloseOnEsc );
|
|
IniEntry( DefaultToFullscreen );
|
|
IniEntry( AlwaysHideMouse );
|
|
IniEntry( DisableResizeBorders );
|
|
IniEntry( DisableScreenSaver );
|
|
|
|
IniEntry( WindowSize );
|
|
IniEntry( WindowPos );
|
|
IniEntry( IsMaximized );
|
|
IniEntry( IsFullscreen );
|
|
IniEntry( EnableVsyncWindowFlag );
|
|
|
|
IniEntry( IsToggleFullscreenOnDoubleClick );
|
|
IniEntry( IsToggleAspectRatioSwitch );
|
|
|
|
static const wxChar* AspectRatioNames[] =
|
|
{
|
|
L"Stretch",
|
|
L"4:3",
|
|
L"16:9",
|
|
// WARNING: array must be NULL terminated to compute it size
|
|
NULL
|
|
};
|
|
|
|
ini.EnumEntry( L"AspectRatio", AspectRatio, AspectRatioNames, AspectRatio );
|
|
IniEntry( Zoom );
|
|
|
|
if( ini.IsLoading() ) SanityCheck();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
AppConfig::FramerateOptions::FramerateOptions()
|
|
{
|
|
NominalScalar = 1.0;
|
|
TurboScalar = 2.0;
|
|
SlomoScalar = 0.50;
|
|
|
|
SkipOnLimit = false;
|
|
SkipOnTurbo = false;
|
|
}
|
|
|
|
void AppConfig::FramerateOptions::SanityCheck()
|
|
{
|
|
// Ensure Conformation of various options...
|
|
|
|
NominalScalar .ConfineTo( 0.05, 10.0 );
|
|
TurboScalar .ConfineTo( 0.05, 10.0 );
|
|
SlomoScalar .ConfineTo( 0.05, 10.0 );
|
|
}
|
|
|
|
void AppConfig::FramerateOptions::LoadSave( IniInterface& ini )
|
|
{
|
|
ScopedIniGroup path( ini, L"Framerate" );
|
|
|
|
IniEntry( NominalScalar );
|
|
IniEntry( TurboScalar );
|
|
IniEntry( SlomoScalar );
|
|
|
|
IniEntry( SkipOnLimit );
|
|
IniEntry( SkipOnTurbo );
|
|
}
|
|
|
|
AppConfig::UiTemplateOptions::UiTemplateOptions()
|
|
{
|
|
LimiterUnlimited = L"Max";
|
|
LimiterTurbo = L"Turbo";
|
|
LimiterSlowmo = L"Slowmo";
|
|
LimiterNormal = L"Normal";
|
|
OutputFrame = L"Frame";
|
|
OutputField = L"Field";
|
|
OutputProgressive = L"Progressive";
|
|
OutputInterlaced = L"Interlaced";
|
|
Paused = L"<PAUSED> ";
|
|
TitleTemplate = L"Slot: ${slot} | Speed: ${speed} (${vfps}) | ${videomode} | Limiter: ${limiter} | ${gsdx} | ${omodei} | ${cpuusage}";
|
|
}
|
|
|
|
void AppConfig::UiTemplateOptions::LoadSave(IniInterface& ini)
|
|
{
|
|
ScopedIniGroup path(ini, L"UiTemplates");
|
|
|
|
IniEntry(LimiterUnlimited);
|
|
IniEntry(LimiterTurbo);
|
|
IniEntry(LimiterSlowmo);
|
|
IniEntry(LimiterNormal);
|
|
IniEntry(OutputFrame);
|
|
IniEntry(OutputField);
|
|
IniEntry(OutputProgressive);
|
|
IniEntry(OutputInterlaced);
|
|
IniEntry(Paused);
|
|
IniEntry(TitleTemplate);
|
|
}
|
|
|
|
int AppConfig::GetMaxPresetIndex()
|
|
{
|
|
return 5;
|
|
}
|
|
|
|
bool AppConfig::isOkGetPresetTextAndColor( int n, wxString& label, wxColor& c )
|
|
{
|
|
const wxString presetNamesAndColors[][2] =
|
|
{
|
|
{ _t("Safest"), L"Forest GREEN" },
|
|
{ _t("Safe (faster)"), L"Dark Green" },
|
|
{ _t("Balanced"), L"Blue" },
|
|
{ _t("Aggressive"), L"Purple" },
|
|
{ _t("Aggressive plus"), L"Orange"},
|
|
{ _t("Mostly Harmful"), L"Red" }
|
|
};
|
|
if( n<0 || n>GetMaxPresetIndex() )
|
|
return false;
|
|
|
|
label = wxsFormat(L"%d - ", n+1) + presetNamesAndColors[n][0];
|
|
c = wxColor(presetNamesAndColors[n][1]);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//Apply one of several (currently 6) configuration subsets.
|
|
//The scope of the subset which each preset controlls is hardcoded here.
|
|
bool AppConfig::IsOkApplyPreset(int n)
|
|
{
|
|
if (n < 0 || n > GetMaxPresetIndex() )
|
|
{
|
|
Console.WriteLn("DEV Warning: ApplyPreset(%d): index out of range, Aborting.", n);
|
|
return false;
|
|
}
|
|
|
|
//Console.WriteLn("Applying Preset %d ...", n);
|
|
|
|
//Have some original and default values at hand to be used later.
|
|
Pcsx2Config::GSOptions original_GS = EmuOptions.GS;
|
|
AppConfig::FramerateOptions original_Framerate = Framerate;
|
|
Pcsx2Config::SpeedhackOptions original_SpeedHacks = EmuOptions.Speedhacks;
|
|
AppConfig default_AppConfig;
|
|
Pcsx2Config default_Pcsx2Config;
|
|
|
|
// NOTE: Because the system currently only supports passing of an entire AppConfig to the GUI panels/menus to apply/reflect,
|
|
// the GUI entities should be aware of the settings which the presets control, such that when presets are used:
|
|
// 1. The panels/entities should prevent manual modifications (by graying out) of settings which the presets control.
|
|
// 2. The panels should not apply values which the presets don't control if the value is initiated by a preset.
|
|
// Currently controlled by the presets:
|
|
// - AppConfig: Framerate (except turbo/slowmo factors), EnableSpeedHacks, EnableGameFixes.
|
|
// - EmuOptions: Cpu, Gamefixes, SpeedHacks (except mtvu), EnablePatches, GS (except for FrameLimitEnable and VsyncEnable).
|
|
//
|
|
// This essentially currently covers all the options on all the panels except for framelimiter which isn't
|
|
// controlled by the presets, and the entire GSWindow panel which also isn't controlled by presets
|
|
//
|
|
// So, if changing the scope of the presets (making them affect more or less values), the relevant GUI entities
|
|
// should me modified to support it.
|
|
|
|
|
|
//Force some settings as a (current) base for all presets.
|
|
|
|
Framerate = default_AppConfig.Framerate;
|
|
Framerate.SlomoScalar = original_Framerate.SlomoScalar;
|
|
Framerate.TurboScalar = original_Framerate.TurboScalar;
|
|
|
|
EnableSpeedHacks = false;
|
|
EnableGameFixes = false;
|
|
|
|
EmuOptions.EnablePatches = true;
|
|
EmuOptions.GS = default_Pcsx2Config.GS;
|
|
EmuOptions.GS.FrameLimitEnable = original_GS.FrameLimitEnable; //Frame limiter is not modified by presets
|
|
//EmuOptions.GS.VsyncEnable = original_GS.VsyncEnable;
|
|
|
|
EmuOptions.Cpu = default_Pcsx2Config.Cpu;
|
|
EmuOptions.Gamefixes = default_Pcsx2Config.Gamefixes;
|
|
EmuOptions.Speedhacks = default_Pcsx2Config.Speedhacks;
|
|
EmuOptions.Speedhacks.bitset = 0; //Turn off individual hacks to make it visually clear they're not used.
|
|
EmuOptions.Speedhacks.vuThread = original_SpeedHacks.vuThread;
|
|
EnableSpeedHacks = true;
|
|
|
|
//Actual application of current preset over the base settings which all presets use (mostly pcsx2's default values).
|
|
//The presets themselves might need some voodoo tuning to be even more useful. Currently they mostly modify Speedhacks.
|
|
|
|
bool vuUsed=false, eeUsed=false;//used to prevent application of specific lower preset values on fallthrough.
|
|
switch (n){ //currently implemented such that any preset also applies all lower presets, with few exceptions.
|
|
|
|
case 5 : //Set VU cycle steal to 2 clicks (maximum-1)
|
|
vuUsed?0:(vuUsed=true, EmuOptions.Speedhacks.VUCycleSteal = 2);
|
|
|
|
case 4 : //set EE cyclerate to 2 clicks (maximum)
|
|
eeUsed?0:(eeUsed=true, EmuOptions.Speedhacks.EECycleRate = -2);
|
|
|
|
case 3 : //Set VU cycle steal to 1 click, set VU clamp mode to 'none'
|
|
vuUsed?0:(vuUsed=true, EmuOptions.Speedhacks.VUCycleSteal = 1);
|
|
EmuOptions.Cpu.Recompiler.vuOverflow =
|
|
EmuOptions.Cpu.Recompiler.vuExtraOverflow =
|
|
EmuOptions.Cpu.Recompiler.vuSignOverflow = false; //VU Clamp mode to 'none'
|
|
|
|
//best balanced hacks combo?
|
|
case 2 : //set EE cyclerate to 1 click.
|
|
eeUsed?0:(eeUsed=true, EmuOptions.Speedhacks.EECycleRate = -1);
|
|
// EE timing hack appears to break the BIOS text and cause slowdowns in a few titles.
|
|
//EnableGameFixes = true;
|
|
//EmuOptions.Gamefixes.EETimingHack = true;
|
|
|
|
case 1 : //Recommended speed hacks.
|
|
EmuOptions.Speedhacks.IntcStat = true;
|
|
EmuOptions.Speedhacks.WaitLoop = true;
|
|
EmuOptions.Speedhacks.vuFlagHack = true;
|
|
break;
|
|
|
|
case 0 : //Base preset: Mostly pcsx2's defaults.
|
|
//Force disable MTVU hack on safest preset as it has lots of issues (Crashes/Slow downs) on various games.
|
|
EmuOptions.Speedhacks.vuThread = false;
|
|
break;
|
|
|
|
default: Console.WriteLn("Developer Warning: Preset #%d is not implemented. (--> Using application default).", n);
|
|
}
|
|
|
|
|
|
EnablePresets=true;
|
|
PresetIndex=n;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
wxFileConfig* OpenFileConfig( const wxString& filename )
|
|
{
|
|
return new wxFileConfig( wxEmptyString, wxEmptyString, filename, wxEmptyString, wxCONFIG_USE_RELATIVE_PATH );
|
|
}
|
|
|
|
void RelocateLogfile()
|
|
{
|
|
g_Conf->Folders.Logs.Mkdir();
|
|
|
|
wxString newlogname( Path::Combine( g_Conf->Folders.Logs.ToString(), L"emuLog.txt" ) );
|
|
|
|
if( (emuLog != NULL) && (emuLogName != newlogname) )
|
|
{
|
|
Console.WriteLn( L"\nRelocating Logfile...\n\tFrom: %s\n\tTo : %s\n", WX_STR(emuLogName), WX_STR(newlogname) );
|
|
wxGetApp().DisableDiskLogging();
|
|
|
|
fclose( emuLog );
|
|
emuLog = NULL;
|
|
}
|
|
|
|
if( emuLog == NULL )
|
|
{
|
|
emuLogName = newlogname;
|
|
emuLog = wxFopen( emuLogName, "wb" );
|
|
}
|
|
|
|
wxGetApp().EnableAllLogging();
|
|
}
|
|
|
|
// Parameters:
|
|
// overwrite - this option forces the current settings to overwrite any existing settings
|
|
// that might be saved to the configured ini/settings folder.
|
|
//
|
|
// Notes:
|
|
// The overwrite option applies to PCSX2 options only. Plugin option behavior will depend
|
|
// on the plugins.
|
|
//
|
|
void AppConfig_OnChangedSettingsFolder( bool overwrite )
|
|
{
|
|
PathDefs::GetDocuments().Mkdir();
|
|
GetSettingsFolder().Mkdir();
|
|
|
|
const wxString iniFilename( GetUiSettingsFilename() );
|
|
|
|
if( overwrite )
|
|
{
|
|
if( wxFileExists( iniFilename ) && !wxRemoveFile( iniFilename ) )
|
|
throw Exception::AccessDenied(iniFilename)
|
|
.SetBothMsgs(pxL("Failed to overwrite existing settings file; permission was denied."));
|
|
|
|
const wxString vmIniFilename( GetVmSettingsFilename() );
|
|
|
|
if( wxFileExists( vmIniFilename ) && !wxRemoveFile( vmIniFilename ) )
|
|
throw Exception::AccessDenied(vmIniFilename)
|
|
.SetBothMsgs(pxL("Failed to overwrite existing settings file; permission was denied."));
|
|
}
|
|
|
|
// Bind into wxConfigBase to allow wx to use our config internally, and delete whatever
|
|
// comes out (cleans up prev config, if one).
|
|
delete wxConfigBase::Set( OpenFileConfig( iniFilename ) );
|
|
GetAppConfig()->SetRecordDefaults(true);
|
|
|
|
if( !overwrite )
|
|
AppLoadSettings();
|
|
|
|
AppApplySettings();
|
|
AppSaveSettings();//Make sure both ini files are created if needed.
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// pxDudConfig
|
|
// --------------------------------------------------------------------------------------
|
|
// Used to handle config actions prior to the creation of the ini file (for example, the
|
|
// first time wizard). Attempts to save ini settings are simply ignored through this
|
|
// class, which allows us to give the user a way to set everything up in the wizard, apply
|
|
// settings as usual, and only *save* something once the whole wizard is complete.
|
|
//
|
|
class pxDudConfig : public wxConfigBase
|
|
{
|
|
protected:
|
|
wxString m_empty;
|
|
|
|
public:
|
|
virtual ~pxDudConfig() = default;
|
|
|
|
virtual void SetPath(const wxString& ) {}
|
|
virtual const wxString& GetPath() const { return m_empty; }
|
|
|
|
virtual bool GetFirstGroup(wxString& , long& ) const { return false; }
|
|
virtual bool GetNextGroup (wxString& , long& ) const { return false; }
|
|
virtual bool GetFirstEntry(wxString& , long& ) const { return false; }
|
|
virtual bool GetNextEntry (wxString& , long& ) const { return false; }
|
|
virtual size_t GetNumberOfEntries(bool ) const { return 0; }
|
|
virtual size_t GetNumberOfGroups(bool ) const { return 0; }
|
|
|
|
virtual bool HasGroup(const wxString& ) const { return false; }
|
|
virtual bool HasEntry(const wxString& ) const { return false; }
|
|
|
|
virtual bool Flush(bool ) { return false; }
|
|
|
|
virtual bool RenameEntry(const wxString&, const wxString& ) { return false; }
|
|
|
|
virtual bool RenameGroup(const wxString&, const wxString& ) { return false; }
|
|
|
|
virtual bool DeleteEntry(const wxString&, bool bDeleteGroupIfEmpty = true) { return false; }
|
|
virtual bool DeleteGroup(const wxString& ) { return false; }
|
|
virtual bool DeleteAll() { return false; }
|
|
|
|
protected:
|
|
virtual bool DoReadString(const wxString& , wxString *) const { return false; }
|
|
virtual bool DoReadLong(const wxString& , long *) const { return false; }
|
|
|
|
virtual bool DoWriteString(const wxString& , const wxString& ) { return false; }
|
|
virtual bool DoWriteLong(const wxString& , long ) { return false; }
|
|
|
|
#if wxUSE_BASE64
|
|
virtual bool DoReadBinary(const wxString& key, wxMemoryBuffer* buf) const { return false; }
|
|
virtual bool DoWriteBinary(const wxString& key, const wxMemoryBuffer& buf) { return false; }
|
|
#endif
|
|
};
|
|
|
|
static pxDudConfig _dud_config;
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// AppIniSaver / AppIniLoader
|
|
// --------------------------------------------------------------------------------------
|
|
class AppIniSaver : public IniSaver
|
|
{
|
|
public:
|
|
AppIniSaver();
|
|
virtual ~AppIniSaver() = default;
|
|
};
|
|
|
|
class AppIniLoader : public IniLoader
|
|
{
|
|
public:
|
|
AppIniLoader();
|
|
virtual ~AppIniLoader() = default;
|
|
};
|
|
|
|
AppIniSaver::AppIniSaver()
|
|
: IniSaver( (GetAppConfig() != NULL) ? *GetAppConfig() : _dud_config )
|
|
{
|
|
}
|
|
|
|
AppIniLoader::AppIniLoader()
|
|
: IniLoader( (GetAppConfig() != NULL) ? *GetAppConfig() : _dud_config )
|
|
{
|
|
}
|
|
|
|
static void LoadUiSettings()
|
|
{
|
|
AppIniLoader loader;
|
|
ConLog_LoadSaveSettings( loader );
|
|
SysTraceLog_LoadSaveSettings( loader );
|
|
|
|
g_Conf = std::make_unique<AppConfig>();
|
|
g_Conf->LoadSave( loader );
|
|
|
|
if( !wxFile::Exists( g_Conf->CurrentIso ) )
|
|
g_Conf->CurrentIso.clear();
|
|
|
|
sApp.DispatchUiSettingsEvent( loader );
|
|
}
|
|
|
|
static void LoadVmSettings()
|
|
{
|
|
// Load virtual machine options and apply some defaults overtop saved items, which
|
|
// are regulated by the PCSX2 UI.
|
|
|
|
std::unique_ptr<wxFileConfig> vmini( OpenFileConfig( GetVmSettingsFilename() ) );
|
|
IniLoader vmloader( vmini.get() );
|
|
g_Conf->EmuOptions.LoadSave( vmloader );
|
|
g_Conf->EmuOptions.GS.LimitScalar = g_Conf->Framerate.NominalScalar;
|
|
|
|
if (g_Conf->EnablePresets){
|
|
g_Conf->IsOkApplyPreset(g_Conf->PresetIndex);
|
|
}
|
|
|
|
sApp.DispatchVmSettingsEvent( vmloader );
|
|
}
|
|
|
|
void AppLoadSettings()
|
|
{
|
|
if( wxGetApp().Rpc_TryInvoke(AppLoadSettings) ) return;
|
|
|
|
LoadUiSettings();
|
|
LoadVmSettings();
|
|
}
|
|
|
|
static void SaveUiSettings()
|
|
{
|
|
if( !wxFile::Exists( g_Conf->CurrentIso ) )
|
|
g_Conf->CurrentIso.clear();
|
|
|
|
sApp.GetRecentIsoManager().Add( g_Conf->CurrentIso );
|
|
|
|
AppIniSaver saver;
|
|
g_Conf->LoadSave( saver );
|
|
ConLog_LoadSaveSettings( saver );
|
|
SysTraceLog_LoadSaveSettings( saver );
|
|
|
|
sApp.DispatchUiSettingsEvent( saver );
|
|
}
|
|
|
|
static void SaveVmSettings()
|
|
{
|
|
std::unique_ptr<wxFileConfig> vmini( OpenFileConfig( GetVmSettingsFilename() ) );
|
|
IniSaver vmsaver( vmini.get() );
|
|
g_Conf->EmuOptions.LoadSave( vmsaver );
|
|
|
|
sApp.DispatchVmSettingsEvent( vmsaver );
|
|
}
|
|
|
|
static void SaveRegSettings()
|
|
{
|
|
std::unique_ptr<wxConfigBase> conf_install;
|
|
|
|
if (InstallationMode == InstallMode_Portable) return;
|
|
|
|
// sApp. macro cannot be use because you need the return value of OpenInstallSettingsFile method
|
|
if( Pcsx2App* __app_ = (Pcsx2App*)wxApp::GetInstance() ) conf_install = std::unique_ptr<wxConfigBase>((*__app_).OpenInstallSettingsFile());
|
|
conf_install->SetRecordDefaults(false);
|
|
|
|
App_SaveInstallSettings( conf_install.get() );
|
|
}
|
|
|
|
void AppSaveSettings()
|
|
{
|
|
// If multiple SaveSettings messages are requested, we want to ignore most of them.
|
|
// Saving settings once when the GUI is idle should be fine. :)
|
|
|
|
static std::atomic<bool> isPosted(false);
|
|
|
|
if( !wxThread::IsMain() )
|
|
{
|
|
if( !isPosted.exchange(true) )
|
|
wxGetApp().PostIdleMethod( AppSaveSettings );
|
|
|
|
return;
|
|
}
|
|
|
|
//Console.WriteLn("Saving ini files...");
|
|
|
|
SaveUiSettings();
|
|
SaveVmSettings();
|
|
SaveRegSettings(); // save register because of PluginsFolder change
|
|
|
|
isPosted = false;
|
|
}
|
|
|
|
|
|
// Returns the current application configuration file. This is preferred over using
|
|
// wxConfigBase::GetAppConfig(), since it defaults to *not* creating a config file
|
|
// automatically (which is typically highly undesired behavior in our system)
|
|
wxConfigBase* GetAppConfig()
|
|
{
|
|
return wxConfigBase::Get( false );
|
|
}
|