mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-01-31 01:15:24 +01:00
I also re-implemented R5900 runtime exception handling for TLB Miss and such (devbuilds only, for now). git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3335 96395faa-99c1-11dd-bbfe-3dabce05a288
779 lines
20 KiB
C++
779 lines
20 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "App.h"
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#include "MainFrame.h"
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#include "Plugins.h"
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#include "MemoryCardFile.h"
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#include "Utilities/IniInterface.h"
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#include <wx/stdpaths.h>
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#include "DebugTools/Debug.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// PathDefs Namespace -- contains default values for various pcsx2 path names and locations.
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//
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// Note: The members of this namespace are intended for default value initialization only.
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// Most of the time you should use the path folder assignments in Conf() instead, since those
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// are user-configurable.
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//
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namespace PathDefs
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{
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namespace Base
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{
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const wxDirName& Snapshots()
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{
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static const wxDirName retval( L"snaps" );
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return retval;
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}
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const wxDirName& Savestates()
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{
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static const wxDirName retval( L"sstates" );
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return retval;
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}
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const wxDirName& MemoryCards()
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{
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static const wxDirName retval( L"memcards" );
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return retval;
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}
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const wxDirName& Settings()
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{
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static const wxDirName retval( L"inis" );
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return retval;
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}
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const wxDirName& Plugins()
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{
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static const wxDirName retval( L"plugins" );
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return retval;
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}
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const wxDirName& Logs()
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{
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static const wxDirName retval( L"logs" );
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return retval;
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}
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const wxDirName& Dumps()
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{
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static const wxDirName retval( L"dumps" );
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return retval;
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}
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const wxDirName& Themes()
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{
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static const wxDirName retval( L"themes" );
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return retval;
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}
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};
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// Specifies the root folder for the application install.
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// (currently it's the CWD, but in the future I intend to move all binaries to a "bin"
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// sub folder, in which case the approot will become "..")
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const wxDirName& AppRoot()
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{
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static const wxDirName retval( L"." );
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return retval;
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}
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// Fetches the path location for user-consumable documents -- stuff users are likely to want to
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// share with other programs: screenshots, memory cards, and savestates.
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wxDirName GetDocuments( DocsModeType mode )
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{
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switch( mode )
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{
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case DocsFolder_User: return (wxDirName)Path::Combine( wxStandardPaths::Get().GetDocumentsDir(), pxGetAppName() );
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//case DocsFolder_CWD: return (wxDirName)wxGetCwd();
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case DocsFolder_Custom: return CustomDocumentsFolder;
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jNO_DEFAULT
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}
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return wxDirName();
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}
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wxDirName GetDocuments()
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{
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return GetDocuments( DocsFolderMode );
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}
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wxDirName GetSnapshots()
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{
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return GetDocuments() + Base::Snapshots();
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}
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wxDirName GetBios()
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{
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return GetDocuments() + wxDirName( L"bios" );
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}
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wxDirName GetSavestates()
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{
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return GetDocuments() + Base::Savestates();
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}
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wxDirName GetMemoryCards()
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{
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return GetDocuments() + Base::MemoryCards();
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}
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wxDirName GetPlugins()
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{
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return AppRoot() + Base::Plugins();
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}
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wxDirName GetSettings()
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{
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return GetDocuments() + Base::Settings();
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}
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wxDirName GetThemes()
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{
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return AppRoot() + Base::Themes();
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}
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wxDirName GetLogs()
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{
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return GetDocuments() + Base::Logs();
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}
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wxDirName Get( FoldersEnum_t folderidx )
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{
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switch( folderidx )
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{
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case FolderId_Plugins: return GetPlugins();
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case FolderId_Settings: return GetSettings();
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case FolderId_Bios: return GetBios();
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case FolderId_Snapshots: return GetSnapshots();
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case FolderId_Savestates: return GetSavestates();
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case FolderId_MemoryCards: return GetMemoryCards();
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case FolderId_Logs: return GetLogs();
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case FolderId_Documents: return CustomDocumentsFolder;
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jNO_DEFAULT
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}
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return wxDirName();
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}
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};
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wxDirName& AppConfig::FolderOptions::operator[]( FoldersEnum_t folderidx )
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{
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switch( folderidx )
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{
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case FolderId_Plugins: return Plugins;
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case FolderId_Settings: return SettingsFolder;
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case FolderId_Bios: return Bios;
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case FolderId_Snapshots: return Snapshots;
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case FolderId_Savestates: return Savestates;
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case FolderId_MemoryCards: return MemoryCards;
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case FolderId_Logs: return Logs;
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case FolderId_Documents: return CustomDocumentsFolder;
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jNO_DEFAULT
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}
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return Plugins; // unreachable, but suppresses warnings.
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}
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const wxDirName& AppConfig::FolderOptions::operator[]( FoldersEnum_t folderidx ) const
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{
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return const_cast<FolderOptions*>( this )->operator[]( folderidx );
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}
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bool AppConfig::FolderOptions::IsDefault( FoldersEnum_t folderidx ) const
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{
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switch( folderidx )
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{
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case FolderId_Plugins: return UseDefaultPlugins;
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case FolderId_Settings: return UseDefaultSettingsFolder;
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case FolderId_Bios: return UseDefaultBios;
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case FolderId_Snapshots: return UseDefaultSnapshots;
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case FolderId_Savestates: return UseDefaultSavestates;
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case FolderId_MemoryCards: return UseDefaultMemoryCards;
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case FolderId_Logs: return UseDefaultLogs;
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case FolderId_Documents: return false;
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jNO_DEFAULT
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}
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return false;
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}
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void AppConfig::FolderOptions::Set( FoldersEnum_t folderidx, const wxString& src, bool useDefault )
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{
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switch( folderidx )
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{
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case FolderId_Plugins:
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Plugins = src;
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UseDefaultPlugins = useDefault;
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break;
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case FolderId_Settings:
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SettingsFolder = src;
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UseDefaultSettingsFolder = useDefault;
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break;
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case FolderId_Bios:
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Bios = src;
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UseDefaultBios = useDefault;
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break;
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case FolderId_Snapshots:
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Snapshots = src;
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UseDefaultSnapshots = useDefault;
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break;
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case FolderId_Savestates:
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Savestates = src;
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UseDefaultSavestates = useDefault;
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break;
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case FolderId_MemoryCards:
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MemoryCards = src;
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UseDefaultMemoryCards = useDefault;
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break;
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case FolderId_Logs:
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Logs = src;
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UseDefaultLogs = useDefault;
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break;
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case FolderId_Documents:
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CustomDocumentsFolder = src;
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break;
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jNO_DEFAULT
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}
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}
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// --------------------------------------------------------------------------------------
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// Default Filenames
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// --------------------------------------------------------------------------------------
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namespace FilenameDefs
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{
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wxFileName GetConfig()
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{
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// TODO : ini extension on Win32 is normal. Linux ini filename default might differ
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// from this? like pcsx2_conf or something ... ?
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return pxGetAppName() + L".ini";
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}
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wxFileName GetUsermodeConfig()
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{
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return wxFileName( L"usermode.ini" );
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}
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const wxFileName& Memcard( uint port, uint slot )
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{
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static const wxFileName retval[2][4] =
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{
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{
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wxFileName( L"Mcd001.ps2" ),
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wxFileName( L"Mcd003.ps2" ),
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wxFileName( L"Mcd005.ps2" ),
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wxFileName( L"Mcd007.ps2" ),
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},
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{
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wxFileName( L"Mcd002.ps2" ),
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wxFileName( L"Mcd004.ps2" ),
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wxFileName( L"Mcd006.ps2" ),
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wxFileName( L"Mcd008.ps2" ),
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}
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};
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IndexBoundsCheckDev( L"FilenameDefs::Memcard", port, 2 );
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IndexBoundsCheckDev( L"FilenameDefs::Memcard", slot, 4 );
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return retval[port][slot];
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}
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};
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wxString AppConfig::FullpathTo( PluginsEnum_t pluginidx ) const
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{
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return Path::Combine( Folders.Plugins, BaseFilenames[pluginidx] );
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}
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// returns true if the filenames are quite absolutely the equivalent. Works for all
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// types of filenames, relative and absolute. Very important that you use this function
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// rather than any other type of more direct string comparison!
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bool AppConfig::FullpathMatchTest( PluginsEnum_t pluginId, const wxString& cmpto ) const
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{
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// Implementation note: wxFileName automatically normalizes things as needed in it's
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// equality comparison implementations, so we can do a simple comparison as follows:
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return wxFileName(cmpto).SameAs( FullpathTo(pluginId) );
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}
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wxDirName GetLogFolder()
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{
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return UseDefaultLogs ? PathDefs::GetLogs() : Logs;
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}
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wxDirName GetSettingsFolder()
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{
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if( wxGetApp().Overrides.SettingsFolder.IsOk() )
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return wxGetApp().Overrides.SettingsFolder;
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return UseDefaultSettingsFolder ? PathDefs::GetSettings() : SettingsFolder;
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}
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wxString GetSettingsFilename()
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{
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wxFileName fname( wxGetApp().Overrides.SettingsFile.IsOk() ? wxGetApp().Overrides.SettingsFile : FilenameDefs::GetConfig() );
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return GetSettingsFolder().Combine( fname ).GetFullPath();
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}
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wxString AppConfig::FullpathToBios() const { return Path::Combine( Folders.Bios, BaseFilenames.Bios ); }
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wxString AppConfig::FullpathToMcd( uint slot ) const
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{
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return Path::Combine( Folders.MemoryCards, Mcd[slot].Filename );
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}
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AppConfig::AppConfig()
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: MainGuiPosition( wxDefaultPosition )
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, SysSettingsTabName( L"Cpu" )
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, McdSettingsTabName( L"none" )
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, AppSettingsTabName( L"Plugins" )
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, GameDatabaseTabName( L"none" )
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, DeskTheme( L"default" )
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{
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LanguageId = wxLANGUAGE_DEFAULT;
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RecentIsoCount = 12;
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Listbook_ImageSize = 32;
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Toolbar_ImageSize = 24;
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Toolbar_ShowLabels = true;
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#ifdef __WXMSW__
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McdCompressNTFS = true;
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#endif
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EnableSpeedHacks = false;
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EnableGameFixes = false;
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CdvdSource = CDVDsrc_Iso;
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// To be moved to FileMemoryCard pluign (someday)
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for( uint slot=0; slot<8; ++slot )
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{
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Mcd[slot].Enabled = !FileMcd_IsMultitapSlot(slot); // enables main 2 slots
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Mcd[slot].Filename = FileMcd_GetDefaultName( slot );
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}
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}
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// ------------------------------------------------------------------------
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void AppConfig::LoadSaveUserMode( IniInterface& ini, const wxString& cwdhash )
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{
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IniScopedGroup path( ini, cwdhash );
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// timestamping would be useful if we want to auto-purge unused entries after
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// a period of time. Dunno if it's needed.
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/*wxString timestamp_now( wxsFormat( L"%s %s",
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wxDateTime::Now().FormatISODate().c_str(), wxDateTime::Now().FormatISOTime().c_str() )
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);
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ini.GetConfig().Write( L"Timestamp", timestamp_now );*/
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static const wxChar* DocsFolderModeNames[] =
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{
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L"User",
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L"Custom",
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};
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if( ini.IsLoading() )
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{
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// HACK! When I removed the CWD option, the option became the cause of bad
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// crashes. This detects presence of CWD, and replaces it with a custom mode
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// that points to the CWD.
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//
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// The ini contents are rewritten and the CWD is removed. So after 0.9.7 is released,
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// this code is ok to be deleted/removed. :) --air
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wxString oldmode( ini.GetConfig().Read( L"DocumentsFolderMode", L"User" ) );
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if( oldmode == L"CWD")
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{
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ini.GetConfig().Write( L"DocumentsFolderMode", L"Custom" );
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ini.GetConfig().Write( L"CustomDocumentsFolder", Path::Normalize(wxGetCwd()) );
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}
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}
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ini.EnumEntry( L"DocumentsFolderMode", DocsFolderMode, DocsFolderModeNames, DocsFolder_User );
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ini.Entry( L"UseDefaultSettingsFolder", UseDefaultSettingsFolder, true );
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ini.Entry( L"CustomDocumentsFolder", CustomDocumentsFolder, (wxDirName)Path::Normalize(wxGetCwd()) );
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ini.Entry( L"SettingsFolder", SettingsFolder, PathDefs::GetSettings() );
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ini.Flush();
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}
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// ------------------------------------------------------------------------
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void AppConfig::LoadSaveMemcards( IniInterface& ini )
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{
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AppConfig defaults;
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IniScopedGroup path( ini, L"MemoryCards" );
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for( uint slot=0; slot<2; ++slot )
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{
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ini.Entry( wxsFormat( L"Slot%u_Enable", slot+1 ),
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Mcd[slot].Enabled, defaults.Mcd[slot].Enabled );
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ini.Entry( wxsFormat( L"Slot%u_Filename", slot+1 ),
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Mcd[slot].Filename, defaults.Mcd[slot].Filename );
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}
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for( uint slot=2; slot<8; ++slot )
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{
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int mtport = FileMcd_GetMtapPort(slot)+1;
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int mtslot = FileMcd_GetMtapSlot(slot)+1;
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ini.Entry( wxsFormat( L"Multitap%u_Slot%u_Enable", mtport, mtslot ),
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Mcd[slot].Enabled, defaults.Mcd[slot].Enabled );
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ini.Entry( wxsFormat( L"Multitap%u_Slot%u_Filename", mtport, mtslot ),
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Mcd[slot].Filename, defaults.Mcd[slot].Filename );
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}
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}
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void AppConfig::LoadSaveRootItems( IniInterface& ini )
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{
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AppConfig defaults;
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IniEntry( MainGuiPosition );
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IniEntry( SysSettingsTabName );
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IniEntry( McdSettingsTabName );
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IniEntry( AppSettingsTabName );
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IniEntry( GameDatabaseTabName );
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ini.EnumEntry( L"LanguageId", LanguageId, NULL, defaults.LanguageId );
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IniEntry( RecentIsoCount );
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IniEntry( DeskTheme );
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IniEntry( Listbook_ImageSize );
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IniEntry( Toolbar_ImageSize );
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IniEntry( Toolbar_ShowLabels );
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IniEntry( CurrentIso );
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IniEntry( CurrentELF );
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IniEntry( EnableSpeedHacks );
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IniEntry( EnableGameFixes );
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#ifdef __WXMSW__
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IniEntry( McdCompressNTFS );
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#endif
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ini.EnumEntry( L"CdvdSource", CdvdSource, CDVD_SourceLabels, defaults.CdvdSource );
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}
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// ------------------------------------------------------------------------
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void AppConfig::LoadSave( IniInterface& ini )
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{
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LoadSaveRootItems( ini );
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LoadSaveMemcards( ini );
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// Process various sub-components:
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ProgLogBox .LoadSave( ini, L"ProgramLog" );
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Folders .LoadSave( ini );
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BaseFilenames .LoadSave( ini );
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GSWindow .LoadSave( ini );
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Framerate .LoadSave( ini );
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// Load Emulation options and apply some defaults overtop saved items, which are regulated
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// by the PCSX2 UI.
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EmuOptions.LoadSave( ini );
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if( ini.IsLoading() )
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EmuOptions.GS.LimitScalar = Framerate.NominalScalar;
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ini.Flush();
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}
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// ------------------------------------------------------------------------
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AppConfig::ConsoleLogOptions::ConsoleLogOptions()
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: DisplayPosition( wxDefaultPosition )
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, DisplaySize( wxSize( 680, 560 ) )
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{
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Visible = true;
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AutoDock = true;
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FontSize = 8;
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}
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void AppConfig::ConsoleLogOptions::LoadSave( IniInterface& ini, const wxChar* logger )
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{
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ConsoleLogOptions defaults;
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IniScopedGroup path( ini, logger );
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IniEntry( Visible );
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IniEntry( AutoDock );
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IniEntry( DisplayPosition );
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IniEntry( DisplaySize );
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IniEntry( FontSize );
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}
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void AppConfig::FolderOptions::ApplyDefaults()
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{
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if( UseDefaultPlugins ) Plugins = PathDefs::GetPlugins();
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if( UseDefaultBios ) Bios = PathDefs::GetBios();
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if( UseDefaultSnapshots ) Snapshots = PathDefs::GetSnapshots();
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if( UseDefaultSavestates ) Savestates = PathDefs::GetSavestates();
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if( UseDefaultMemoryCards ) MemoryCards = PathDefs::GetMemoryCards();
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if( UseDefaultLogs ) Logs = PathDefs::GetLogs();
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}
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// ------------------------------------------------------------------------
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AppConfig::FolderOptions::FolderOptions()
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: Plugins ( PathDefs::GetPlugins() )
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, Bios ( PathDefs::GetBios() )
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, Snapshots ( PathDefs::GetSnapshots() )
|
|
, Savestates ( PathDefs::GetSavestates() )
|
|
, MemoryCards ( PathDefs::GetMemoryCards() )
|
|
, Logs ( PathDefs::GetLogs() )
|
|
|
|
, RunIso( PathDefs::GetDocuments() ) // raw default is always the Documents folder.
|
|
, RunELF( PathDefs::GetDocuments() ) // raw default is always the Documents folder.
|
|
{
|
|
bitset = 0xffffffff;
|
|
}
|
|
|
|
void AppConfig::FolderOptions::LoadSave( IniInterface& ini )
|
|
{
|
|
FolderOptions defaults;
|
|
IniScopedGroup path( ini, L"Folders" );
|
|
|
|
if( ini.IsSaving() )
|
|
{
|
|
ApplyDefaults();
|
|
}
|
|
|
|
IniBitBool( UseDefaultPlugins );
|
|
IniBitBool( UseDefaultSettings );
|
|
IniBitBool( UseDefaultBios );
|
|
IniBitBool( UseDefaultSnapshots );
|
|
IniBitBool( UseDefaultSavestates );
|
|
IniBitBool( UseDefaultMemoryCards );
|
|
IniBitBool( UseDefaultLogs );
|
|
|
|
IniEntry( Plugins );
|
|
IniEntry( Bios );
|
|
IniEntry( Snapshots );
|
|
IniEntry( Savestates );
|
|
IniEntry( MemoryCards );
|
|
IniEntry( Logs );
|
|
|
|
IniEntry( RunIso );
|
|
IniEntry( RunELF );
|
|
|
|
if( ini.IsLoading() )
|
|
{
|
|
ApplyDefaults();
|
|
|
|
//if( DocsFolderMode != DocsFolder_CWD )
|
|
{
|
|
for( int i=0; i<FolderId_COUNT; ++i )
|
|
operator[]( (FoldersEnum_t)i ).Normalize();
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------
|
|
const wxFileName& AppConfig::FilenameOptions::operator[]( PluginsEnum_t pluginidx ) const
|
|
{
|
|
IndexBoundsCheckDev( L"Filename[Plugin]", pluginidx, PluginId_Count );
|
|
return Plugins[pluginidx];
|
|
}
|
|
|
|
void AppConfig::FilenameOptions::LoadSave( IniInterface& ini )
|
|
{
|
|
IniScopedGroup path( ini, L"Filenames" );
|
|
|
|
static const wxFileName pc( L"Please Configure" );
|
|
|
|
for( int i=0; i<PluginId_Count; ++i )
|
|
ini.Entry( tbl_PluginInfo[i].GetShortname(), Plugins[i], pc );
|
|
|
|
ini.Entry( L"BIOS", Bios, pc );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------
|
|
AppConfig::GSWindowOptions::GSWindowOptions()
|
|
{
|
|
CloseOnEsc = true;
|
|
DefaultToFullscreen = false;
|
|
AlwaysHideMouse = false;
|
|
DisableResizeBorders = false;
|
|
DisableScreenSaver = true;
|
|
|
|
AspectRatio = AspectRatio_4_3;
|
|
|
|
WindowSize = wxSize( 640, 480 );
|
|
WindowPos = wxDefaultPosition;
|
|
IsMaximized = false;
|
|
IsFullscreen = false;
|
|
}
|
|
|
|
void AppConfig::GSWindowOptions::SanityCheck()
|
|
{
|
|
// Ensure Conformation of various options...
|
|
|
|
WindowSize.x = std::max( WindowSize.x, 8 );
|
|
WindowSize.x = std::min( WindowSize.x, wxGetDisplayArea().GetWidth()-16 );
|
|
|
|
WindowSize.y = std::max( WindowSize.y, 8 );
|
|
WindowSize.y = std::min( WindowSize.y, wxGetDisplayArea().GetHeight()-48 );
|
|
|
|
// Make sure the upper left corner of the window is visible enought o grab and
|
|
// move into view:
|
|
if( !wxGetDisplayArea().Contains( wxRect( WindowPos, wxSize( 48,48 ) ) ) )
|
|
WindowPos = wxDefaultPosition;
|
|
|
|
if( (uint)AspectRatio >= (uint)AspectRatio_MaxCount )
|
|
AspectRatio = AspectRatio_4_3;
|
|
}
|
|
|
|
void AppConfig::GSWindowOptions::LoadSave( IniInterface& ini )
|
|
{
|
|
IniScopedGroup path( ini, L"GSWindow" );
|
|
GSWindowOptions defaults;
|
|
|
|
IniEntry( CloseOnEsc );
|
|
IniEntry( DefaultToFullscreen );
|
|
IniEntry( AlwaysHideMouse );
|
|
IniEntry( DisableResizeBorders );
|
|
IniEntry( DisableScreenSaver );
|
|
|
|
IniEntry( WindowSize );
|
|
IniEntry( WindowPos );
|
|
IniEntry( IsMaximized );
|
|
IniEntry( IsFullscreen );
|
|
|
|
static const wxChar* AspectRatioNames[] =
|
|
{
|
|
L"Stretch",
|
|
L"4:3",
|
|
L"16:9",
|
|
};
|
|
|
|
ini.EnumEntry( L"AspectRatio", AspectRatio, AspectRatioNames, defaults.AspectRatio );
|
|
|
|
if( ini.IsLoading() ) SanityCheck();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
AppConfig::FramerateOptions::FramerateOptions()
|
|
{
|
|
NominalScalar = 1.0;
|
|
TurboScalar = 2.0;
|
|
SlomoScalar = 0.50;
|
|
|
|
SkipOnLimit = false;
|
|
SkipOnTurbo = false;
|
|
}
|
|
|
|
void AppConfig::FramerateOptions::SanityCheck()
|
|
{
|
|
// Ensure Conformation of various options...
|
|
|
|
NominalScalar .ConfineTo( 0.05, 10.0 );
|
|
TurboScalar .ConfineTo( 0.05, 10.0 );
|
|
SlomoScalar .ConfineTo( 0.05, 10.0 );
|
|
}
|
|
|
|
|
|
void AppConfig::FramerateOptions::LoadSave( IniInterface& ini )
|
|
{
|
|
IniScopedGroup path( ini, L"Framerate" );
|
|
FramerateOptions defaults;
|
|
|
|
IniEntry( NominalScalar );
|
|
IniEntry( TurboScalar );
|
|
IniEntry( SlomoScalar );
|
|
|
|
IniEntry( SkipOnLimit );
|
|
IniEntry( SkipOnTurbo );
|
|
}
|
|
|
|
|
|
wxFileConfig* OpenFileConfig( const wxString& filename )
|
|
{
|
|
return new wxFileConfig( wxEmptyString, wxEmptyString, filename, wxEmptyString, wxCONFIG_USE_RELATIVE_PATH );
|
|
}
|
|
|
|
void RelocateLogfile()
|
|
{
|
|
g_Conf->Folders.Logs.Mkdir();
|
|
|
|
wxString newlogname( Path::Combine( g_Conf->Folders.Logs.ToString(), L"emuLog.txt" ) );
|
|
|
|
if( (emuLog != NULL) && (emuLogName != newlogname) )
|
|
{
|
|
Console.WriteLn( L"\nRelocating Logfile...\n\tFrom: %s\n\tTo : %s\n", emuLogName.c_str(), newlogname.c_str() );
|
|
wxGetApp().DisableDiskLogging();
|
|
|
|
fclose( emuLog );
|
|
emuLog = NULL;
|
|
}
|
|
|
|
if( emuLog == NULL )
|
|
{
|
|
emuLogName = newlogname;
|
|
emuLog = fopen( emuLogName.ToUTF8(), "wb" );
|
|
}
|
|
|
|
wxGetApp().EnableAllLogging();
|
|
}
|
|
|
|
// Parameters:
|
|
// overwrite - this option forces the current settings to overwrite any existing settings that might
|
|
// be saved to the configured ini/settings folder.
|
|
//
|
|
void AppConfig_OnChangedSettingsFolder( bool overwrite )
|
|
{
|
|
//if( DocsFolderMode != DocsFolder_CWD )
|
|
PathDefs::GetDocuments().Mkdir();
|
|
|
|
GetSettingsFolder().Mkdir();
|
|
|
|
const wxString iniFilename( GetSettingsFilename() );
|
|
|
|
if( overwrite )
|
|
{
|
|
if( wxFileExists( iniFilename ) && !wxRemoveFile( iniFilename ) )
|
|
throw Exception::AccessDenied(iniFilename).SetBothMsgs(wxLt("Failed to overwrite existing settings file; permission was denied."));
|
|
}
|
|
|
|
// Bind into wxConfigBase to allow wx to use our config internally, and delete whatever
|
|
// comes out (cleans up prev config, if one).
|
|
delete wxConfigBase::Set( OpenFileConfig( iniFilename ) );
|
|
GetAppConfig()->SetRecordDefaults();
|
|
|
|
if( !overwrite )
|
|
AppLoadSettings();
|
|
|
|
AppApplySettings();
|
|
}
|
|
|
|
// Returns the current application configuration file. This is preferred over using
|
|
// wxConfigBase::GetAppConfig(), since it defaults to *not* creating a config file
|
|
// automatically (which is typically highly undesired behavior in our system)
|
|
wxConfigBase* GetAppConfig()
|
|
{
|
|
return wxConfigBase::Get( false );
|
|
}
|