Files
archived-pcsx2/pcsx2/Cache.h
refraction dde94adec3 Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation.
Note: Once DoA2 is ingame (start of fight), you can switch to the EE Rec until the fight is over with good speed! Hopefully one day someone will be brave enough to implement it on the rec side so you dont have to mess about :P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4309 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 21:27:24 +00:00

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1.3 KiB
C

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CACHE_H__
#define __CACHE_H__
#include "Common.h"
union _u8bit_128
{
u8 _u8[16];
u16 _u16[8];
u32 _u32[4];
u64 _u64[2];
};
struct u8bit_128 {
_u8bit_128 b8;
};
struct _cacheS {
u32 tag[2];
u8bit_128 data[2][4];
};
extern _cacheS pCache[64];
void writeCache8(u32 mem, u8 value);
void writeCache16(u32 mem, u16 value);
void writeCache32(u32 mem, u32 value);
void writeCache64(u32 mem, const u64 value);
void writeCache128(u32 mem, const mem128_t* value);
u8 readCache8(u32 mem);
u16 readCache16(u32 mem);
u32 readCache32(u32 mem);
u64 readCache64(u32 mem);
#endif /* __CACHE_H__ */