Files
archived-pcsx2/pcsx2/gui/FrameForGS.cpp
ramapcsx2 2e04d9c6af - Fixed an assert in the first time wizard and added a note about the portable.ini
- Removed some more Console messages
- Changed the SIF struct "free" function to "sif_free" to avoid confusing the debug malloc libs

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4372 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 19:02:25 +00:00

504 lines
14 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "App.h"
#include "GSFrame.h"
#include "AppAccelerators.h"
#include "GS.h"
#include "MSWstuff.h"
#include <wx/utils.h>
static const KeyAcceleratorCode FULLSCREEN_TOGGLE_ACCELERATOR_GSPANEL=KeyAcceleratorCode( WXK_RETURN ).Alt();
void GSPanel::InitDefaultAccelerators()
{
// Note! These don't really work yet due to some hacks to get things working for
// old legacy PAD plugins. (the global accelerator tables are used instead) --air
typedef KeyAcceleratorCode AAC;
if( !m_Accels ) m_Accels = new AcceleratorDictionary;
m_Accels->Map( AAC( WXK_F1 ), "States_FreezeCurrentSlot" );
m_Accels->Map( AAC( WXK_F3 ), "States_DefrostCurrentSlot");
m_Accels->Map( AAC( WXK_F2 ), "States_CycleSlotForward" );
m_Accels->Map( AAC( WXK_F2 ).Shift(), "States_CycleSlotBackward" );
m_Accels->Map( AAC( WXK_F4 ), "Framelimiter_MasterToggle");
m_Accels->Map( AAC( WXK_F4 ).Shift(), "Frameskip_Toggle");
m_Accels->Map( AAC( WXK_TAB ), "Framelimiter_TurboToggle" );
m_Accels->Map( AAC( WXK_TAB ).Shift(), "Framelimiter_SlomoToggle" );
m_Accels->Map( AAC( WXK_ESCAPE ), "Sys_Suspend" );
m_Accels->Map( AAC( WXK_F8 ), "Sys_TakeSnapshot" );
m_Accels->Map( AAC( WXK_F8 ).Shift(), "Sys_TakeSnapshot");
m_Accels->Map( AAC( WXK_F8 ).Shift().Cmd(), "Sys_TakeSnapshot");
m_Accels->Map( AAC( WXK_F9 ), "Sys_RenderswitchToggle");
m_Accels->Map( AAC( WXK_F10 ), "Sys_LoggingToggle" );
m_Accels->Map( AAC( WXK_F11 ), "Sys_FreezeGS" );
m_Accels->Map( AAC( WXK_F12 ), "Sys_RecordingToggle" );
m_Accels->Map( FULLSCREEN_TOGGLE_ACCELERATOR_GSPANEL, "FullscreenToggle" );
}
GSPanel::GSPanel( wxWindow* parent )
: wxWindow()
, m_HideMouseTimer( this )
{
m_CursorShown = true;
m_HasFocus = false;
if ( !wxWindow::Create(parent, wxID_ANY) )
throw Exception::RuntimeError().SetDiagMsg( L"GSPanel constructor esplode!!" );
SetName( L"GSPanel" );
InitDefaultAccelerators();
if( g_Conf->GSWindow.AlwaysHideMouse )
{
SetCursor( wxCursor(wxCURSOR_BLANK) );
m_CursorShown = false;
}
Connect(wxEVT_CLOSE_WINDOW, wxCloseEventHandler (GSPanel::OnCloseWindow));
Connect(wxEVT_SIZE, wxSizeEventHandler (GSPanel::OnResize));
Connect(wxEVT_KEY_DOWN, wxKeyEventHandler (GSPanel::OnKeyDown));
Connect(wxEVT_SET_FOCUS, wxFocusEventHandler (GSPanel::OnFocus));
Connect(wxEVT_KILL_FOCUS, wxFocusEventHandler (GSPanel::OnFocusLost));
Connect(m_HideMouseTimer.GetId(), wxEVT_TIMER, wxTimerEventHandler(GSPanel::OnHideMouseTimeout) );
// Any and all events which should result in the mouse cursor being made visible
// are connected here. If I missed one, feel free to add it in! --air
Connect(wxEVT_MIDDLE_DOWN, wxMouseEventHandler (GSPanel::OnShowMouse));
Connect(wxEVT_MIDDLE_UP, wxMouseEventHandler (GSPanel::OnShowMouse));
Connect(wxEVT_RIGHT_DOWN, wxMouseEventHandler (GSPanel::OnShowMouse));
Connect(wxEVT_RIGHT_UP, wxMouseEventHandler (GSPanel::OnShowMouse));
Connect(wxEVT_MOTION, wxMouseEventHandler (GSPanel::OnShowMouse));
Connect(wxEVT_LEFT_DCLICK, wxMouseEventHandler (GSPanel::OnShowMouse));
Connect(wxEVT_LEFT_DCLICK, wxMouseEventHandler (GSPanel::OnLeftDclick));
Connect(wxEVT_MIDDLE_DCLICK, wxMouseEventHandler (GSPanel::OnShowMouse));
Connect(wxEVT_RIGHT_DCLICK, wxMouseEventHandler (GSPanel::OnShowMouse));
Connect(wxEVT_MOUSEWHEEL, wxMouseEventHandler (GSPanel::OnShowMouse));
}
GSPanel::~GSPanel() throw()
{
//CoreThread.Suspend( false ); // Just in case...!
}
void GSPanel::DoShowMouse()
{
if( g_Conf->GSWindow.AlwaysHideMouse ) return;
if( !m_CursorShown )
{
SetCursor( wxCursor( wxCURSOR_DEFAULT ) );
m_CursorShown = true;
}
m_HideMouseTimer.Start( 1750, true );
}
void GSPanel::DoResize()
{
if( GetParent() == NULL ) return;
wxSize client = GetParent()->GetClientSize();
wxSize viewport = client;
switch( g_Conf->GSWindow.AspectRatio )
{
case AspectRatio_Stretch:
// Default to matching client size.
// Add a few pixels here, so the outermost pixels of the GS plugin output are "hidden".
// This avoids issues with flashing pixels on the edges, especially when Anti Aliasing is used.
viewport.x+=4;
viewport.y+=4;
break;
case AspectRatio_4_3:
if( client.x/4 <= client.y/3 )
viewport.y = (int)(client.x * (3.0/4.0));
else
viewport.x = (int)(client.y * (4.0/3.0));
break;
case AspectRatio_16_9:
if( client.x/16 <= client.y/9 )
viewport.y = (int)(client.x * (9.0/16.0));
else
viewport.x = (int)(client.y * (16.0/9.0));
break;
}
SetSize( viewport );
CenterOnParent();
}
void GSPanel::OnResize(wxSizeEvent& event)
{
if( IsBeingDeleted() ) return;
DoResize();
//Console.Error( "Size? %d x %d", GetSize().x, GetSize().y );
//event.
}
void GSPanel::OnCloseWindow(wxCloseEvent& evt)
{
CoreThread.Suspend();
evt.Skip(); // and close it.
}
void GSPanel::OnShowMouse( wxMouseEvent& evt )
{
if( IsBeingDeleted() ) return;
evt.Skip();
DoShowMouse();
}
void GSPanel::OnHideMouseTimeout( wxTimerEvent& evt )
{
if( IsBeingDeleted() || !m_HasFocus ) return;
if( CoreThread.GetExecutionMode() != SysThreadBase::ExecMode_Opened ) return;
SetCursor( wxCursor( wxCURSOR_BLANK ) );
m_CursorShown = false;
}
void GSPanel::OnKeyDown( wxKeyEvent& evt )
{
// HACK: Legacy PAD plugins expect PCSX2 to ignore keyboard messages on the GS Window while
// the PAD plugin is open, so ignore here (PCSX2 will direct messages routed from PAD directly
// to the APP level message handler, which in turn routes them right back here -- yes it's
// silly, but oh well).
if( (PADopen != NULL) && CoreThread.IsOpen() ) return;
DirectKeyCommand( evt );
}
void GSPanel::DirectKeyCommand( const KeyAcceleratorCode& kac )
{
const GlobalCommandDescriptor* cmd = NULL;
m_Accels->TryGetValue( kac.val32, cmd );
if( cmd == NULL ) return;
DbgCon.WriteLn( "(gsFrame) Invoking command: %s", cmd->Id );
cmd->Invoke();
}
void GSPanel::DirectKeyCommand( wxKeyEvent& evt )
{
DirectKeyCommand(KeyAcceleratorCode( evt ));
}
void GSPanel::OnFocus( wxFocusEvent& evt )
{
evt.Skip();
m_HasFocus = true;
if( g_Conf->GSWindow.AlwaysHideMouse )
{
SetCursor( wxCursor(wxCURSOR_BLANK) );
m_CursorShown = false;
}
else
DoShowMouse();
//Console.Warning("GS frame > focus set");
}
void GSPanel::OnFocusLost( wxFocusEvent& evt )
{
evt.Skip();
m_HasFocus = false;
DoShowMouse();
//Console.Warning("GS frame > focus lost");
}
void GSPanel::AppStatusEvent_OnSettingsApplied()
{
if( IsBeingDeleted() ) return;
DoResize();
DoShowMouse();
Show( !EmuConfig.GS.DisableOutput );
}
void GSPanel::OnLeftDclick(wxMouseEvent& evt)
{
if( !g_Conf->GSWindow.IsToggleFullscreenOnDoubleClick )
return;
//Console.WriteLn("GSPanel::OnDoubleClick: Invoking Fullscreen-Toggle accelerator.");
DirectKeyCommand(FULLSCREEN_TOGGLE_ACCELERATOR_GSPANEL);
}
// --------------------------------------------------------------------------------------
// GSFrame Implementation
// --------------------------------------------------------------------------------------
static const uint TitleBarUpdateMs = 333;
GSFrame::GSFrame(wxWindow* parent, const wxString& title)
: wxFrame(parent, wxID_ANY, title,
g_Conf->GSWindow.WindowPos, wxSize( 640, 480 ),
(g_Conf->GSWindow.DisableResizeBorders ? 0 : wxRESIZE_BORDER) | wxCAPTION | wxCLIP_CHILDREN |
wxSYSTEM_MENU | wxMINIMIZE_BOX | wxMAXIMIZE_BOX | wxCLOSE_BOX
)
, m_timer_UpdateTitle( this )
{
SetIcons( wxGetApp().GetIconBundle() );
SetClientSize( g_Conf->GSWindow.WindowSize );
SetBackgroundColour( *wxBLACK );
wxStaticText* label = new wxStaticText( this, wxID_ANY, _("GS Output is Disabled!") );
m_id_OutputDisabled = label->GetId();
label->SetFont( wxFont( 20, wxDEFAULT, wxNORMAL, wxBOLD ) );
label->SetForegroundColour( *wxWHITE );
label->Show( EmuConfig.GS.DisableOutput );
GSPanel* gsPanel = new GSPanel( this );
gsPanel->Show( !EmuConfig.GS.DisableOutput );
m_id_gspanel = gsPanel->GetId();
// TODO -- Implement this GS window status window! Whee.
// (main concern is retaining proper client window sizes when closing/re-opening the window).
//m_statusbar = CreateStatusBar( 2 );
Connect( wxEVT_CLOSE_WINDOW, wxCloseEventHandler (GSFrame::OnCloseWindow) );
Connect( wxEVT_MOVE, wxMoveEventHandler (GSFrame::OnMove) );
Connect( wxEVT_SIZE, wxSizeEventHandler (GSFrame::OnResize) );
Connect( wxEVT_ACTIVATE, wxActivateEventHandler (GSFrame::OnActivate) );
Connect(m_timer_UpdateTitle.GetId(), wxEVT_TIMER, wxTimerEventHandler(GSFrame::OnUpdateTitle) );
}
GSFrame::~GSFrame() throw()
{
}
void GSFrame::OnCloseWindow(wxCloseEvent& evt)
{
sApp.OnGsFrameClosed( GetId() );
evt.Skip(); // and close it.
}
bool GSFrame::ShowFullScreen(bool show, long style)
{
/*if( show != IsFullScreen() )
Console.WriteLn( Color_StrongMagenta, "(gsFrame) Switching to %s mode...", show ? "Fullscreen" : "Windowed" );*/
if( g_Conf->GSWindow.IsFullscreen != show )
{
g_Conf->GSWindow.IsFullscreen = show;
wxGetApp().PostIdleMethod( AppSaveSettings );
}
// IMPORTANT! On MSW platforms you must ALWAYS show the window prior to calling
// ShowFullscreen(), otherwise the window will be oddly unstable (lacking input and unable
// to properly flip back into fullscreen mode after alt-enter). I don't know if that
// also happens on Linux.
if( !IsShown() ) Show();
bool retval = _parent::ShowFullScreen( show );
return retval;
}
wxStaticText* GSFrame::GetLabel_OutputDisabled() const
{
return (wxStaticText*)FindWindowById( m_id_OutputDisabled );
}
void GSFrame::CoreThread_OnResumed()
{
m_timer_UpdateTitle.Start( TitleBarUpdateMs );
}
void GSFrame::CoreThread_OnSuspended()
{
if( !IsBeingDeleted() && g_Conf->GSWindow.CloseOnEsc ) Hide();
}
void GSFrame::CoreThread_OnStopped()
{
//if( !IsBeingDeleted() ) Destroy();
}
void GSFrame::CorePlugins_OnShutdown()
{
if( !IsBeingDeleted() ) Destroy();
}
// overrides base Show behavior.
bool GSFrame::Show( bool shown )
{
if( shown )
{
GSPanel* gsPanel = GetViewport();
if( !gsPanel || gsPanel->IsBeingDeleted() )
{
gsPanel = new GSPanel( this );
m_id_gspanel = gsPanel->GetId();
}
gsPanel->Show( !EmuConfig.GS.DisableOutput );
gsPanel->DoResize();
gsPanel->SetFocus();
if( wxStaticText* label = GetLabel_OutputDisabled() )
label->Show( EmuConfig.GS.DisableOutput );
if( !m_timer_UpdateTitle.IsRunning() )
m_timer_UpdateTitle.Start( TitleBarUpdateMs );
}
else
{
m_timer_UpdateTitle.Stop();
}
return _parent::Show( shown );
}
void GSFrame::AppStatusEvent_OnSettingsApplied()
{
if( IsBeingDeleted() ) return;
if( g_Conf->GSWindow.CloseOnEsc )
{
if( IsShown() && !CorePlugins.IsOpen(PluginId_GS) )
Show( false );
}
if( wxStaticText* label = GetLabel_OutputDisabled() )
label->Show( EmuConfig.GS.DisableOutput );
}
GSPanel* GSFrame::GetViewport()
{
return (GSPanel*)FindWindowById( m_id_gspanel );
}
void GSFrame::OnUpdateTitle( wxTimerEvent& evt )
{
double fps = wxGetApp().FpsManager.GetFramerate();
char gsDest[128];
GSgetTitleInfo2( gsDest, sizeof(gsDest) );
const wxChar* limiterStr = L"None";
if( g_Conf->EmuOptions.GS.FrameLimitEnable )
{
switch( g_LimiterMode )
{
case Limit_Nominal: limiterStr = L"Normal"; break;
case Limit_Turbo: limiterStr = L"Turbo"; break;
case Limit_Slomo: limiterStr = L"Slomo"; break;
}
}
FastFormatUnicode cpuUsage;
if( m_CpuUsage.IsImplemented() )
{
m_CpuUsage.UpdateStats();
cpuUsage.Write( L" | EE: %3d%% | GS: %3d%% | UI: %3d%%", m_CpuUsage.GetEEcorePct(), m_CpuUsage.GetGsPct(), m_CpuUsage.GetGuiPct() );
}
const u64& smode2 = *(u64*)PS2GS_BASE(GS_SMODE2);
SetTitle( pxsFmt( L"%s | %s (%s) | Limiter: %s | fps: %6.02f%s",
fromUTF8(gsDest).c_str(),
(smode2 & 1) ? L"Interlaced" : L"Progressive",
(smode2 & 2) ? L"frame" : L"field",
limiterStr, fps, cpuUsage.c_str() )
);
//States_GetCurrentSlot()
}
void GSFrame::OnActivate( wxActivateEvent& evt )
{
if( IsBeingDeleted() ) return;
evt.Skip();
if( wxWindow* gsPanel = GetViewport() ) gsPanel->SetFocus();
}
void GSFrame::OnMove( wxMoveEvent& evt )
{
if( IsBeingDeleted() ) return;
evt.Skip();
g_Conf->GSWindow.IsMaximized = IsMaximized();
// evt.GetPosition() returns the client area position, not the window frame position.
if( !g_Conf->GSWindow.IsMaximized && !IsFullScreen() && !IsIconized() && IsVisible() )
g_Conf->GSWindow.WindowPos = GetScreenPosition();
// wxGTK note: X sends gratuitous amounts of OnMove messages for various crap actions
// like selecting or deselecting a window, which muck up docking logic. We filter them
// out using 'lastpos' here. :)
//static wxPoint lastpos( wxDefaultCoord, wxDefaultCoord );
//if( lastpos == evt.GetPosition() ) return;
//lastpos = evt.GetPosition();
}
void GSFrame::SetFocus()
{
_parent::SetFocus();
if( GSPanel* gsPanel = GetViewport() )
gsPanel->SetFocusFromKbd();
}
void GSFrame::OnResize( wxSizeEvent& evt )
{
if( IsBeingDeleted() ) return;
if( !IsFullScreen() && !IsMaximized() && IsVisible() )
{
g_Conf->GSWindow.WindowSize = GetClientSize();
}
if( wxStaticText* label = GetLabel_OutputDisabled() )
label->CentreOnParent();
if( GSPanel* gsPanel = GetViewport() )
{
gsPanel->DoResize();
gsPanel->SetFocus();
}
//wxPoint hudpos = wxPoint(-10,-10) + (GetClientSize() - m_hud->GetSize());
//m_hud->SetPosition( hudpos ); //+ GetScreenPosition() + GetClientAreaOrigin() );
// if we skip, the panel is auto-sized to fit our window anyway, which we do not want!
//evt.Skip();
}