Files
archived-pcsx2/pcsx2/Recording/InputRecordingControls.cpp

311 lines
6.7 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#ifndef PCSX2_CORE
// TODO - Vaser - kill with wxWidgets
#include "Counters.h"
#include "DebugTools/Debug.h"
#include "MemoryTypes.h"
#include "gui/MainFrame.h"
#include "InputRecording.h"
#include "InputRecordingControls.h"
#include "Utilities/InputRecordingLogger.h"
InputRecordingControls g_InputRecordingControls;
void InputRecordingControls::CheckPauseStatus()
{
frame_advance_frame_counter++;
if (frameAdvancing && frame_advance_frame_counter >= frames_per_frame_advance)
{
frameAdvancing = false;
pauseEmulation = true;
}
if (g_InputRecording.IsActive())
{
g_InputRecording.IncrementFrameCounter();
if (switchToReplay)
{
g_InputRecording.SetToReplayMode();
switchToReplay = false;
}
if (IsFinishedReplaying() || g_InputRecording.GetFrameCounter() == INT_MAX)
{
if (!pauseEmulation)
pauseEmulation = true;
StopCapture();
}
}
g_InputRecording.LogAndRedraw();
}
void InputRecordingControls::HandlePausingAndLocking()
{
// Explicit frame locking
if (frameLock)
{
if (g_FrameCount == frameLockTracker)
{
frameLock = false;
Resume();
}
else if (!emulationCurrentlyPaused && GetCoreThread().IsOpen() && GetCoreThread().IsRunning())
{
emulationCurrentlyPaused = true;
GetCoreThread().PauseSelf();
}
}
else if (pauseEmulation && GetCoreThread().IsOpen() && GetCoreThread().IsRunning())
{
emulationCurrentlyPaused = true;
GetCoreThread().PauseSelf();
}
}
void InputRecordingControls::ResumeCoreThreadIfStarted()
{
if (resumeEmulation && GetCoreThread().IsOpen())
{
GetCoreThread().Resume();
resumeEmulation = false;
emulationCurrentlyPaused = false;
}
}
void InputRecordingControls::FrameAdvance()
{
if (!IsFinishedReplaying())
{
frameAdvancing = true;
frame_advance_frame_counter = 0;
Resume();
}
else
g_InputRecording.SetToRecordMode();
}
void InputRecordingControls::setFrameAdvanceAmount(int amount)
{
frames_per_frame_advance = amount;
}
bool InputRecordingControls::IsFrameAdvancing()
{
return frameAdvancing;
}
bool InputRecordingControls::IsPaused()
{
return emulationCurrentlyPaused && GetCoreThread().IsOpen() && GetCoreThread().IsPaused();
}
void InputRecordingControls::Pause()
{
pauseEmulation = true;
resumeEmulation = false;
}
void InputRecordingControls::PauseImmediately()
{
if (!GetCoreThread().IsPaused())
{
Pause();
if (GetCoreThread().IsOpen() && GetCoreThread().IsRunning())
{
emulationCurrentlyPaused = true;
GetCoreThread().PauseSelf();
}
}
}
void InputRecordingControls::Resume()
{
if (!IsFinishedReplaying())
{
pauseEmulation = false;
resumeEmulation = true;
}
else
g_InputRecording.SetToRecordMode();
}
void InputRecordingControls::ResumeImmediately()
{
if (GetCoreThread().IsPaused())
{
Resume();
if (GetCoreThread().IsRunning())
{
emulationCurrentlyPaused = false;
GetCoreThread().Resume();
}
}
}
void InputRecordingControls::TogglePause()
{
if (!pauseEmulation || !IsFinishedReplaying())
{
resumeEmulation = pauseEmulation;
pauseEmulation = !pauseEmulation;
InputRec::log(pauseEmulation ? "Paused Emulation" : "Resumed Emulation");
}
else
g_InputRecording.SetToRecordMode();
}
void InputRecordingControls::RecordModeToggle()
{
if (g_InputRecording.IsReplaying())
g_InputRecording.SetToRecordMode();
else if (g_InputRecording.IsRecording())
{
if (IsPaused() || g_InputRecording.GetFrameCounter() < g_InputRecording.GetInputRecordingData().GetTotalFrames())
g_InputRecording.SetToReplayMode();
else
switchToReplay = true;
}
}
void InputRecordingControls::Lock(u32 frame)
{
frameLock = true;
frameLockTracker = frame;
frameAdvancing = false;
//Ensures that g_frameCount can be used to resume emulation after a fast/full boot
if (!g_InputRecording.GetInputRecordingData().FromSaveState())
g_FrameCount = frame + 1;
else
sMainFrame.StartInputRecording();
}
bool InputRecordingControls::IsFinishedReplaying() const
{
return g_InputRecording.IsReplaying() &&
g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames();
}
void InputRecordingControls::StopCapture() const
{
if (MainEmuFrame* mainFrame = GetMainFramePtr())
{
if (mainFrame->IsCapturing())
{
mainFrame->VideoCaptureToggle();
InputRec::log("Capture completed");
}
}
}
#else
#include "DebugTools/Debug.h"
#include "MemoryTypes.h"
#include "InputRecording.h"
#include "InputRecordingControls.h"
#include "Utilities/InputRecordingLogger.h"
#include "GS/GS.h"
#include "VMManager.h"
void InputRecordingControls::toggleRecordMode()
{
if (isReplaying())
{
setRecordMode();
}
else
{
setReplayMode();
}
}
void InputRecordingControls::setRecordMode(bool waitForFrameToEnd)
{
if (!waitForFrameToEnd || VMManager::GetState() == VMState::Paused)
{
m_state = Mode::Recording;
InputRec::log("Record mode ON");
GSPresentCurrentFrame();
}
else
{
m_controlQueue.push([&]() {
m_state = Mode::Recording;
InputRec::log("Record mode ON");
});
}
}
void InputRecordingControls::setReplayMode(bool waitForFrameToEnd)
{
if (!waitForFrameToEnd || VMManager::GetState() == VMState::Paused)
{
m_state = Mode::Replaying;
InputRec::log("Replay mode ON");
GSPresentCurrentFrame();
}
else
{
m_controlQueue.push([&]() {
m_state = Mode::Replaying;
InputRec::log("Replay mode ON");
});
}
}
bool InputRecordingControls::isReplaying() const
{
return m_state == Mode::Replaying;
}
void InputRecordingControls::processControlQueue()
{
while (!m_controlQueue.empty())
{
m_controlQueue.front()();
m_controlQueue.pop();
}
}
bool InputRecordingControls::isRecording() const
{
return m_state == Mode::Recording;
}
// TODO - Once there is GS Capture support again
//void InputRecordingControls::StopCapture() const
//{
// // TODO - Vaser - Is capturing supported in Qt yet - Check
// /*if (MainEmuFrame* mainFrame = GetMainFramePtr())
// {
// if (mainFrame->IsCapturing())
// {
// mainFrame->VideoCaptureToggle();
// inputRec::log("Capture completed");
// }
// }*/
//}
#endif