Files
archived-pcsx2/pcsx2/GS/GS.cpp
2021-10-01 23:46:52 -04:00

1854 lines
46 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "GS.h"
#include "GSUtil.h"
#include "Renderers/SW/GSRendererSW.h"
#include "Renderers/Null/GSRendererNull.h"
#include "Renderers/Null/GSDeviceNull.h"
#include "Renderers/OpenGL/GSDeviceOGL.h"
#include "Renderers/OpenGL/GSRendererOGL.h"
#include "GSLzma.h"
#include "Config.h"
#include "common/pxStreams.h"
#ifdef _WIN32
#include "Renderers/DX11/GSRendererDX11.h"
#include "Renderers/DX11/GSDevice11.h"
#include "Window/GSWndDX.h"
#include "Window/GSWndWGL.h"
#include "Window/GSSettingsDlg.h"
static HRESULT s_hr = E_FAIL;
#else
#include "GS/Window/GSWndEGL.h"
#ifdef __APPLE__
#include <gtk/gtk.h>
#include <CoreFoundation/CoreFoundation.h>
#endif
extern bool RunLinuxDialog();
#endif
#include <fstream>
// do NOT undefine this/put it above includes, as x11 people love to redefine
// things that make obscure compiler bugs, unless you want to run around and
// debug obscure compiler errors --govanify
#undef None
static GSRenderer* s_gs = NULL;
static void (*s_irq)() = NULL;
static uint8* s_basemem = NULL;
static int s_vsync = 0;
static bool s_exclusive = true;
static std::string s_renderer_name;
bool gsopen_done = false; // crash guard for GSgetTitleInfo2 and GSKeyEvent (replace with lock?)
void GSsetBaseMem(uint8* mem)
{
s_basemem = mem;
if (s_gs)
{
s_gs->SetRegsMem(s_basemem);
}
}
int GSinit()
{
if (!GSUtil::CheckSSE())
{
return -1;
}
// Vector instructions must be avoided when initialising GS since PCSX2
// can crash if the CPU does not support the instruction set.
// Initialise it here instead - it's not ideal since we have to strip the
// const type qualifier from all the affected variables.
theApp.SetConfigDir();
theApp.Init();
GSUtil::Init();
if (g_const == nullptr)
return -1;
else
g_const->Init();
#ifdef _WIN32
s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
#endif
return 0;
}
void GSshutdown()
{
gsopen_done = false;
delete s_gs;
s_gs = nullptr;
theApp.SetCurrentRendererType(GSRendererType::Undefined);
#ifdef _WIN32
if (SUCCEEDED(s_hr))
{
::CoUninitialize();
s_hr = E_FAIL;
}
#endif
}
void GSclose()
{
gsopen_done = false;
if (s_gs == NULL)
return;
s_gs->ResetDevice();
// Opengl requirement: It must be done before the Detach() of
// the context
delete s_gs->m_dev;
s_gs->m_dev = NULL;
if (s_gs->m_wnd)
{
s_gs->m_wnd->Detach();
}
}
int _GSopen(void** dsp, const char* title, GSRendererType renderer, int threads = -1)
{
GSDevice* dev = NULL;
bool old_api = *dsp == NULL;
// Fresh start up or config file changed
if (renderer == GSRendererType::Undefined)
{
renderer = static_cast<GSRendererType>(theApp.GetConfigI("Renderer"));
#ifdef _WIN32
if (renderer == GSRendererType::Default)
renderer = GSUtil::GetBestRenderer();
#endif
}
if (threads == -1)
{
threads = theApp.GetConfigI("extrathreads");
}
try
{
if (theApp.GetCurrentRendererType() != renderer)
{
// Emulator has made a render change request, which requires a completely
// new s_gs -- if the emu doesn't save/restore the GS state across this
// GSopen call then they'll get corrupted graphics, but that's not my problem.
delete s_gs;
s_gs = NULL;
theApp.SetCurrentRendererType(renderer);
}
std::shared_ptr<GSWnd> window;
{
// Select the window first to detect the GL requirement
std::vector<std::shared_ptr<GSWnd>> wnds;
switch (renderer)
{
case GSRendererType::OGL_HW:
case GSRendererType::OGL_SW:
#if defined(__unix__)
// Note: EGL code use GLX otherwise maybe it could be also compatible with Windows
// Yes OpenGL code isn't complicated enough !
switch (GSWndEGL::SelectPlatform())
{
#if GS_EGL_X11
case EGL_PLATFORM_X11_KHR:
wnds.push_back(std::make_shared<GSWndEGL_X11>());
break;
#endif
#if GS_EGL_WL
case EGL_PLATFORM_WAYLAND_KHR:
wnds.push_back(std::make_shared<GSWndEGL_WL>());
break;
#endif
default:
break;
}
#elif defined(__APPLE__)
// No windows available for macOS at the moment
#else
wnds.push_back(std::make_shared<GSWndWGL>());
#endif
break;
default:
#ifdef _WIN32
wnds.push_back(std::make_shared<GSWndDX>());
#elif defined(__APPLE__)
// No windows available for macOS at the moment
#else
wnds.push_back(std::make_shared<GSWndEGL_X11>());
#endif
break;
}
int w = theApp.GetConfigI("ModeWidth");
int h = theApp.GetConfigI("ModeHeight");
#if defined(__unix__)
void* win_handle = (void*)((uptr*)(dsp) + 1);
#else
void* win_handle = *dsp;
#endif
for (auto& wnd : wnds)
{
try
{
if (old_api)
{
// old-style API expects us to create and manage our own window:
wnd->Create(title, w, h);
wnd->Show();
*dsp = wnd->GetDisplay();
}
else
{
wnd->Attach(win_handle, false);
}
window = wnd; // Previous code will throw if window isn't supported
break;
}
catch (GSRecoverableError)
{
wnd->Detach();
}
}
if (!window)
{
GSclose();
return -1;
}
}
std::string renderer_name;
switch (renderer)
{
default:
#ifdef _WIN32
case GSRendererType::DX1011_HW:
dev = new GSDevice11();
s_renderer_name = "D3D11";
renderer_name = "Direct3D 11";
break;
#endif
case GSRendererType::OGL_HW:
dev = new GSDeviceOGL();
s_renderer_name = "OGL";
renderer_name = "OpenGL";
break;
case GSRendererType::OGL_SW:
dev = new GSDeviceOGL();
s_renderer_name = "SW";
renderer_name = "Software";
break;
case GSRendererType::Null:
dev = new GSDeviceNull();
s_renderer_name = "NULL";
renderer_name = "Null";
break;
}
printf("Current Renderer: %s\n", renderer_name.c_str());
if (dev == NULL)
{
return -1;
}
if (s_gs == NULL)
{
switch (renderer)
{
default:
#ifdef _WIN32
case GSRendererType::DX1011_HW:
s_gs = (GSRenderer*)new GSRendererDX11();
break;
#endif
case GSRendererType::OGL_HW:
s_gs = (GSRenderer*)new GSRendererOGL();
break;
case GSRendererType::OGL_SW:
s_gs = new GSRendererSW(threads);
break;
case GSRendererType::Null:
s_gs = new GSRendererNull();
break;
}
if (s_gs == NULL)
return -1;
}
s_gs->m_wnd = window;
}
catch (std::exception& ex)
{
printf("GS error: Exception caught in GSopen: %s", ex.what());
return -1;
}
s_gs->SetRegsMem(s_basemem);
s_gs->SetIrqCallback(s_irq);
s_gs->SetVSync(s_vsync);
if (!old_api)
s_gs->SetMultithreaded(true);
if (!s_gs->CreateDevice(dev))
{
// This probably means the user has DX11 configured with a video card that is only DX9
// compliant. Cound mean drivr issues of some sort also, but to be sure, that's the most
// common cause of device creation errors. :) --air
GSclose();
return -1;
}
if (renderer == GSRendererType::OGL_HW && theApp.GetConfigI("debug_glsl_shader") == 2)
{
printf("GS: test OpenGL shader. Please wait...\n\n");
static_cast<GSDeviceOGL*>(s_gs->m_dev)->SelfShaderTest();
printf("\nGS: test OpenGL shader done. It will now exit\n");
return -1;
}
return 0;
}
void GSosdLog(const char* utf8, uint32 color)
{
if (s_gs && s_gs->m_dev)
s_gs->m_dev->m_osd.Log(utf8);
}
void GSosdMonitor(const char* key, const char* value, uint32 color)
{
if (s_gs && s_gs->m_dev)
s_gs->m_dev->m_osd.Monitor(key, value);
}
int GSopen2(void** dsp, uint32 flags)
{
static bool stored_toggle_state = false;
const bool toggle_state = !!(flags & 4);
GSRendererType current_renderer = static_cast<GSRendererType>(flags >> 24);
if (current_renderer == GSRendererType::NO_RENDERER)
current_renderer = theApp.GetCurrentRendererType();
if (current_renderer != GSRendererType::Undefined && stored_toggle_state != toggle_state)
{
// SW -> HW and HW -> SW (F9 Switch)
switch (current_renderer)
{
#ifdef _WIN32
case GSRendererType::DX1011_HW:
current_renderer = GSRendererType::OGL_SW;
break;
#endif
case GSRendererType::OGL_SW:
#ifdef _WIN32
{
const auto config_renderer = static_cast<GSRendererType>(theApp.GetConfigI("Renderer"));
if (current_renderer == config_renderer)
current_renderer = GSUtil::GetBestRenderer();
else
current_renderer = config_renderer;
}
#else
current_renderer = GSRendererType::OGL_HW;
#endif
break;
case GSRendererType::OGL_HW:
current_renderer = GSRendererType::OGL_SW;
break;
default:
current_renderer = GSRendererType::OGL_SW;
break;
}
}
stored_toggle_state = toggle_state;
int retval = _GSopen(dsp, "", current_renderer);
gsopen_done = true;
return retval;
}
int GSopen(void** dsp, const char* title, int mt)
{
GSRendererType renderer = GSRendererType::Default;
// Legacy GUI expects to acquire vsync from the configuration files.
s_vsync = theApp.GetConfigI("vsync");
if (mt == 2)
{
// pcsx2 sent a switch renderer request
mt = 1;
}
else
{
// normal init
renderer = static_cast<GSRendererType>(theApp.GetConfigI("Renderer"));
}
*dsp = NULL;
int retval = _GSopen(dsp, title, renderer);
if (retval == 0 && s_gs)
{
s_gs->SetMultithreaded(!!mt);
}
gsopen_done = true;
return retval;
}
void GSreset()
{
try
{
s_gs->Reset();
}
catch (GSRecoverableError)
{
}
}
void GSgifSoftReset(uint32 mask)
{
try
{
s_gs->SoftReset(mask);
}
catch (GSRecoverableError)
{
}
}
void GSwriteCSR(uint32 csr)
{
try
{
s_gs->WriteCSR(csr);
}
catch (GSRecoverableError)
{
}
}
void GSinitReadFIFO(uint8* mem)
{
GL_PERF("Init Read FIFO1");
try
{
s_gs->InitReadFIFO(mem, 1);
}
catch (GSRecoverableError)
{
}
catch (const std::bad_alloc&)
{
fprintf(stderr, "GS: Memory allocation error\n");
}
}
void GSreadFIFO(uint8* mem)
{
try
{
s_gs->ReadFIFO(mem, 1);
}
catch (GSRecoverableError)
{
}
catch (const std::bad_alloc&)
{
fprintf(stderr, "GS: Memory allocation error\n");
}
}
void GSinitReadFIFO2(uint8* mem, uint32 size)
{
GL_PERF("Init Read FIFO2");
try
{
s_gs->InitReadFIFO(mem, size);
}
catch (GSRecoverableError)
{
}
catch (const std::bad_alloc&)
{
fprintf(stderr, "GS: Memory allocation error\n");
}
}
void GSreadFIFO2(uint8* mem, uint32 size)
{
try
{
s_gs->ReadFIFO(mem, size);
}
catch (GSRecoverableError)
{
}
catch (const std::bad_alloc&)
{
fprintf(stderr, "GS: Memory allocation error\n");
}
}
void GSgifTransfer(const uint8* mem, uint32 size)
{
try
{
s_gs->Transfer<3>(mem, size);
}
catch (GSRecoverableError)
{
}
}
void GSgifTransfer1(uint8* mem, uint32 addr)
{
try
{
s_gs->Transfer<0>(const_cast<uint8*>(mem) + addr, (0x4000 - addr) / 16);
}
catch (GSRecoverableError)
{
}
}
void GSgifTransfer2(uint8* mem, uint32 size)
{
try
{
s_gs->Transfer<1>(const_cast<uint8*>(mem), size);
}
catch (GSRecoverableError)
{
}
}
void GSgifTransfer3(uint8* mem, uint32 size)
{
try
{
s_gs->Transfer<2>(const_cast<uint8*>(mem), size);
}
catch (GSRecoverableError)
{
}
}
void GSvsync(int field)
{
try
{
#ifdef _WIN32
if (s_gs->m_wnd->IsManaged())
{
MSG msg;
memset(&msg, 0, sizeof(msg));
while (msg.message != WM_QUIT && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
#endif
s_gs->VSync(field);
}
catch (GSRecoverableError)
{
}
catch (const std::bad_alloc&)
{
fprintf(stderr, "GS: Memory allocation error\n");
}
}
uint32 GSmakeSnapshot(char* path)
{
try
{
std::string s{path};
if (!s.empty())
{
// Allows for providing a complete path
std::string extension = s.substr(s.size() - 4, 4);
#ifdef _WIN32
std::transform(extension.begin(), extension.end(), extension.begin(), (char(_cdecl*)(int))tolower);
#else
std::transform(extension.begin(), extension.end(), extension.begin(), tolower);
#endif
if (extension == ".png")
return s_gs->MakeSnapshot(s);
else if (s[s.length() - 1] != DIRECTORY_SEPARATOR)
s = s + DIRECTORY_SEPARATOR;
}
return s_gs->MakeSnapshot(s + "gs");
}
catch (GSRecoverableError)
{
return false;
}
}
void GSkeyEvent(GSKeyEventData* e)
{
try
{
if (gsopen_done)
{
s_gs->KeyEvent(e);
}
}
catch (GSRecoverableError)
{
}
}
int GSfreeze(FreezeAction mode, freezeData* data)
{
try
{
if (mode == FreezeAction::Save)
{
return s_gs->Freeze(data, false);
}
else if (mode == FreezeAction::Size)
{
return s_gs->Freeze(data, true);
}
else if (mode == FreezeAction::Load)
{
return s_gs->Defrost(data);
}
}
catch (GSRecoverableError)
{
}
return 0;
}
void GSconfigure()
{
try
{
if (!GSUtil::CheckSSE())
return;
theApp.SetConfigDir();
theApp.Init();
#ifdef _WIN32
GSDialog::InitCommonControls();
if (GSSettingsDlg().DoModal() == IDOK)
{
// Force a reload of the gs state
theApp.SetCurrentRendererType(GSRendererType::Undefined);
}
#elif defined(__APPLE__)
// Rest of macOS UI doesn't use GTK so we need to init it now
gtk_init(nullptr, nullptr);
// GTK expects us to be using its event loop, rather than Cocoa's
// If we call its stuff right now, it'll attempt to drain a static autorelease pool that was already drained by Cocoa (see https://github.com/GNOME/gtk/blob/8c1072fad1cb6a2e292fce2441b4a571f173ce0f/gdk/quartz/gdkeventloop-quartz.c#L640-L646)
// We can convince it that touching that pool would be unsafe by running all GTK calls within a CFRunLoop
// (Blocks submitted to the main queue by dispatch_async are run by its CFRunLoop)
dispatch_async(dispatch_get_main_queue(), ^{
if (RunLinuxDialog())
{
theApp.ReloadConfig();
// Force a reload of the gs state
theApp.SetCurrentRendererType(GSRendererType::Undefined);
}
});
#else
if (RunLinuxDialog())
{
theApp.ReloadConfig();
// Force a reload of the gs state
theApp.SetCurrentRendererType(GSRendererType::Undefined);
}
#endif
}
catch (GSRecoverableError)
{
}
}
int GStest()
{
if (!GSUtil::CheckSSE())
return -1;
return 0;
}
void GSirqCallback(void (*irq)())
{
s_irq = irq;
if (s_gs)
{
s_gs->SetIrqCallback(s_irq);
}
}
void pt(const char* str)
{
struct tm* current;
time_t now;
time(&now);
current = localtime(&now);
printf("%02i:%02i:%02i%s", current->tm_hour, current->tm_min, current->tm_sec, str);
}
bool GSsetupRecording(std::string& filename)
{
if (s_gs == NULL)
{
printf("GS: no s_gs for recording\n");
return false;
}
#if defined(__unix__) || defined(__APPLE__)
if (!theApp.GetConfigB("capture_enabled"))
{
printf("GS: Recording is disabled\n");
return false;
}
#endif
printf("GS: Recording start command\n");
if (s_gs->BeginCapture(filename))
{
pt(" - Capture started\n");
return true;
}
else
{
pt(" - Capture cancelled\n");
return false;
}
}
void GSendRecording()
{
printf("GS: Recording end command\n");
s_gs->EndCapture();
pt(" - Capture ended\n");
}
void GSsetGameCRC(uint32 crc, int options)
{
s_gs->SetGameCRC(crc, options);
}
void GSgetLastTag(uint32* tag)
{
s_gs->GetLastTag(tag);
}
void GSgetTitleInfo2(char* dest, size_t length)
{
std::string s;
s.append(s_renderer_name);
// TODO: this gets called from a different thread concurrently with GSOpen (on linux)
if (gsopen_done && s_gs != NULL && s_gs->m_GStitleInfoBuffer[0])
{
std::lock_guard<std::mutex> lock(s_gs->m_pGSsetTitle_Crit);
s.append(" | ").append(s_gs->m_GStitleInfoBuffer);
if (s.size() > length - 1)
{
s = s.substr(0, length - 1);
}
}
strcpy(dest, s.c_str());
}
void GSsetFrameSkip(int frameskip)
{
s_gs->SetFrameSkip(frameskip);
}
void GSsetVsync(int vsync)
{
s_vsync = vsync;
if (s_gs)
{
s_gs->SetVSync(s_vsync);
}
}
void GSsetExclusive(int enabled)
{
s_exclusive = !!enabled;
if (s_gs)
{
s_gs->SetVSync(s_vsync);
}
}
bool GSGetFMVSwitch()
{
return s_gs ? s_gs->GetFMVSwitch() : false;
}
void GSSetFMVSwitch(bool enabled)
{
if (s_gs)
{
s_gs->SetFMVSwitch(enabled);
}
}
#if defined(__unix__) || defined(__APPLE__)
inline unsigned long timeGetTime()
{
struct timespec t;
clock_gettime(CLOCK_REALTIME, &t);
return (unsigned long)(t.tv_sec * 1000 + t.tv_nsec / 1000000);
}
// Note
void GSReplay(char* lpszCmdLine, int renderer)
{
GLLoader::in_replayer = true;
// Required by multithread driver
#ifndef __APPLE__
XInitThreads();
#endif
GSinit();
GSRendererType m_renderer;
// Allow to easyly switch between SW/HW renderer -> this effectively removes the ability to select the renderer by function args
m_renderer = static_cast<GSRendererType>(theApp.GetConfigI("Renderer"));
if (m_renderer != GSRendererType::OGL_HW && m_renderer != GSRendererType::OGL_SW)
{
fprintf(stderr, "wrong renderer selected %d\n", static_cast<int>(m_renderer));
return;
}
struct Packet
{
uint8 type, param;
uint32 size, addr;
std::vector<uint8> buff;
};
std::list<Packet*> packets;
std::vector<uint8> buff;
uint8 regs[0x2000];
GSsetBaseMem(regs);
s_vsync = theApp.GetConfigI("vsync");
int finished = theApp.GetConfigI("linux_replay");
bool repack_dump = (finished < 0);
if (theApp.GetConfigI("dump"))
{
fprintf(stderr, "Dump is enabled. Replay will be disabled\n");
finished = 1;
}
long frame_number = 0;
void* hWnd = NULL;
int err = _GSopen((void**)&hWnd, "", m_renderer);
if (err != 0)
{
fprintf(stderr, "Error failed to GSopen\n");
return;
}
if (s_gs->m_wnd == NULL)
return;
{ // Read .gs content
std::string f(lpszCmdLine);
bool is_xz = (f.size() >= 4) && (f.compare(f.size() - 3, 3, ".xz") == 0);
if (is_xz)
f.replace(f.end() - 6, f.end(), "_repack.gs");
else
f.replace(f.end() - 3, f.end(), "_repack.gs");
GSDumpFile* file = is_xz ? (GSDumpFile*)new GSDumpLzma(lpszCmdLine, repack_dump ? f.c_str() : nullptr) : (GSDumpFile*)new GSDumpRaw(lpszCmdLine, repack_dump ? f.c_str() : nullptr);
uint32 crc;
file->Read(&crc, 4);
GSsetGameCRC(crc, 0);
freezeData fd;
file->Read(&fd.size, 4);
fd.data = new u8[fd.size];
file->Read(fd.data, fd.size);
GSfreeze(FreezeAction::Load, &fd);
delete[] fd.data;
file->Read(regs, 0x2000);
uint8 type;
while (file->Read(&type, 1))
{
Packet* p = new Packet();
p->type = type;
switch (type)
{
case 0:
file->Read(&p->param, 1);
file->Read(&p->size, 4);
switch (p->param)
{
case 0:
p->buff.resize(0x4000);
p->addr = 0x4000 - p->size;
file->Read(&p->buff[p->addr], p->size);
break;
case 1:
case 2:
case 3:
p->buff.resize(p->size);
file->Read(&p->buff[0], p->size);
break;
}
break;
case 1:
file->Read(&p->param, 1);
frame_number++;
break;
case 2:
file->Read(&p->size, 4);
break;
case 3:
p->buff.resize(0x2000);
file->Read(&p->buff[0], 0x2000);
break;
}
packets.push_back(p);
if (repack_dump && frame_number > -finished)
break;
}
delete file;
}
sleep(2);
frame_number = 0;
// Init vsync stuff
GSvsync(1);
while (finished > 0)
{
for (auto i = packets.begin(); i != packets.end(); i++)
{
Packet* p = *i;
switch (p->type)
{
case 0:
switch (p->param)
{
case 0:
GSgifTransfer1(&p->buff[0], p->addr);
break;
case 1:
GSgifTransfer2(&p->buff[0], p->size / 16);
break;
case 2:
GSgifTransfer3(&p->buff[0], p->size / 16);
break;
case 3:
GSgifTransfer(&p->buff[0], p->size / 16);
break;
}
break;
case 1:
GSvsync(p->param);
frame_number++;
break;
case 2:
if (buff.size() < p->size)
buff.resize(p->size);
GSreadFIFO2(&buff[0], p->size / 16);
break;
case 3:
memcpy(regs, &p->buff[0], 0x2000);
break;
}
}
if (finished >= 200)
{
; // Nop for Nvidia Profiler
}
else if (finished > 90)
{
sleep(1);
}
else
{
finished--;
}
}
static_cast<GSDeviceOGL*>(s_gs->m_dev)->GenerateProfilerData();
#ifdef ENABLE_OGL_DEBUG_MEM_BW
unsigned long total_frame_nb = std::max(1l, frame_number) << 10;
fprintf(stderr, "memory bandwith. T: %f KB/f. V: %f KB/f. U: %f KB/f\n",
(float)g_real_texture_upload_byte / (float)total_frame_nb,
(float)g_vertex_upload_byte / (float)total_frame_nb,
(float)g_uniform_upload_byte / (float)total_frame_nb);
#endif
for (auto i = packets.begin(); i != packets.end(); i++)
{
delete *i;
}
packets.clear();
sleep(2);
GSclose();
GSshutdown();
}
#endif
std::string format(const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
int size = vsnprintf(nullptr, 0, fmt, args) + 1;
va_end(args);
assert(size > 0);
std::vector<char> buffer(std::max(1, size));
va_start(args, fmt);
vsnprintf(buffer.data(), size, fmt, args);
va_end(args);
return {buffer.data()};
}
// Helper path to dump texture
#ifdef _WIN32
const std::string root_sw("c:\\temp1\\_");
const std::string root_hw("c:\\temp2\\_");
#else
#ifdef _M_AMD64
const std::string root_sw("/tmp/GS_SW_dump64/");
const std::string root_hw("/tmp/GS_HW_dump64/");
#else
const std::string root_sw("/tmp/GS_SW_dump32/");
const std::string root_hw("/tmp/GS_HW_dump32/");
#endif
#endif
#ifdef _WIN32
void* vmalloc(size_t size, bool code)
{
return VirtualAlloc(NULL, size, MEM_COMMIT | MEM_RESERVE, code ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE);
}
void vmfree(void* ptr, size_t size)
{
VirtualFree(ptr, 0, MEM_RELEASE);
}
static HANDLE s_fh = NULL;
static uint8* s_Next[8];
void* fifo_alloc(size_t size, size_t repeat)
{
ASSERT(s_fh == NULL);
if (repeat >= countof(s_Next))
{
fprintf(stderr, "Memory mapping overflow (%zu >= %u)\n", repeat, static_cast<unsigned>(countof(s_Next)));
return vmalloc(size * repeat, false); // Fallback to default vmalloc
}
s_fh = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, size, nullptr);
DWORD errorID = ::GetLastError();
if (s_fh == NULL)
{
fprintf(stderr, "Failed to reserve memory. WIN API ERROR:%u\n", errorID);
return vmalloc(size * repeat, false); // Fallback to default vmalloc
}
int mmap_segment_failed = 0;
void* fifo = MapViewOfFile(s_fh, FILE_MAP_ALL_ACCESS, 0, 0, size);
for (size_t i = 1; i < repeat; i++)
{
void* base = (uint8*)fifo + size * i;
s_Next[i] = (uint8*)MapViewOfFileEx(s_fh, FILE_MAP_ALL_ACCESS, 0, 0, size, base);
errorID = ::GetLastError();
if (s_Next[i] != base)
{
mmap_segment_failed++;
if (mmap_segment_failed > 4)
{
fprintf(stderr, "Memory mapping failed after %d attempts, aborting. WIN API ERROR:%u\n", mmap_segment_failed, errorID);
fifo_free(fifo, size, repeat);
return vmalloc(size * repeat, false); // Fallback to default vmalloc
}
do
{
UnmapViewOfFile(s_Next[i]);
s_Next[i] = 0;
} while (--i > 0);
fifo = MapViewOfFile(s_fh, FILE_MAP_ALL_ACCESS, 0, 0, size);
}
}
return fifo;
}
void fifo_free(void* ptr, size_t size, size_t repeat)
{
ASSERT(s_fh != NULL);
if (s_fh == NULL)
{
if (ptr != NULL)
vmfree(ptr, size);
return;
}
UnmapViewOfFile(ptr);
for (size_t i = 1; i < countof(s_Next); i++)
{
if (s_Next[i] != 0)
{
UnmapViewOfFile(s_Next[i]);
s_Next[i] = 0;
}
}
CloseHandle(s_fh);
s_fh = NULL;
}
#else
#include <sys/mman.h>
#include <unistd.h>
void* vmalloc(size_t size, bool code)
{
size_t mask = getpagesize() - 1;
size = (size + mask) & ~mask;
int prot = PROT_READ | PROT_WRITE;
int flags = MAP_PRIVATE | MAP_ANONYMOUS;
if (code)
{
prot |= PROT_EXEC;
#if defined(_M_AMD64) && !defined(__APPLE__)
// macOS doesn't allow any mappings in the first 4GB of address space
flags |= MAP_32BIT;
#endif
}
return mmap(NULL, size, prot, flags, -1, 0);
}
void vmfree(void* ptr, size_t size)
{
size_t mask = getpagesize() - 1;
size = (size + mask) & ~mask;
munmap(ptr, size);
}
static int s_shm_fd = -1;
void* fifo_alloc(size_t size, size_t repeat)
{
ASSERT(s_shm_fd == -1);
const char* file_name = "/GS.mem";
s_shm_fd = shm_open(file_name, O_RDWR | O_CREAT | O_EXCL, 0600);
if (s_shm_fd != -1)
{
shm_unlink(file_name); // file is deleted but descriptor is still open
}
else
{
fprintf(stderr, "Failed to open %s due to %s\n", file_name, strerror(errno));
return nullptr;
}
if (ftruncate(s_shm_fd, repeat * size) < 0)
fprintf(stderr, "Failed to reserve memory due to %s\n", strerror(errno));
void* fifo = mmap(nullptr, size * repeat, PROT_READ | PROT_WRITE, MAP_SHARED, s_shm_fd, 0);
for (size_t i = 1; i < repeat; i++)
{
void* base = (uint8*)fifo + size * i;
uint8* next = (uint8*)mmap(base, size, PROT_READ | PROT_WRITE, MAP_SHARED | MAP_FIXED, s_shm_fd, 0);
if (next != base)
fprintf(stderr, "Fail to mmap contiguous segment\n");
}
return fifo;
}
void fifo_free(void* ptr, size_t size, size_t repeat)
{
ASSERT(s_shm_fd >= 0);
if (s_shm_fd < 0)
return;
munmap(ptr, size * repeat);
close(s_shm_fd);
s_shm_fd = -1;
}
#endif
static void* s_hModule;
#ifdef _WIN32
bool GSApp::LoadResource(int id, std::vector<char>& buff, const wchar_t* type)
{
buff.clear();
HRSRC hRsrc = FindResource((HMODULE)s_hModule, MAKEINTRESOURCE(id), type != NULL ? type : (LPWSTR)RT_RCDATA);
if (!hRsrc)
return false;
HGLOBAL hGlobal = ::LoadResource((HMODULE)s_hModule, hRsrc);
if (!hGlobal)
return false;
DWORD size = SizeofResource((HMODULE)s_hModule, hRsrc);
if (!size)
return false;
// On Linux resources are always NULL terminated
// Add + 1 on size to do the same for compatibility sake (required by GSDeviceOGL)
buff.resize(size + 1);
memcpy(buff.data(), LockResource(hGlobal), size);
return true;
}
#else
#include "GS_res.h"
bool GSApp::LoadResource(int id, std::vector<char>& buff, const char* type)
{
std::string path;
switch (id)
{
case IDR_COMMON_GLSL:
path = "/GS/res/glsl/common_header.glsl";
break;
case IDR_CONVERT_GLSL:
path = "/GS/res/glsl/convert.glsl";
break;
case IDR_FXAA_FX:
path = "/GS/res/fxaa.fx";
break;
case IDR_INTERLACE_GLSL:
path = "/GS/res/glsl/interlace.glsl";
break;
case IDR_MERGE_GLSL:
path = "/GS/res/glsl/merge.glsl";
break;
case IDR_SHADEBOOST_GLSL:
path = "/GS/res/glsl/shadeboost.glsl";
break;
case IDR_TFX_VGS_GLSL:
path = "/GS/res/glsl/tfx_vgs.glsl";
break;
case IDR_TFX_FS_GLSL:
path = "/GS/res/glsl/tfx_fs.glsl";
break;
case IDR_FONT_ROBOTO:
path = "/GS/res/fonts-roboto/Roboto-Regular.ttf";
break;
default:
printf("LoadResource not implemented for id %d\n", id);
return false;
}
GBytes* bytes = g_resource_lookup_data(GS_res_get_resource(), path.c_str(), G_RESOURCE_LOOKUP_FLAGS_NONE, nullptr);
size_t size = 0;
const void* data = g_bytes_get_data(bytes, &size);
if (data == nullptr || size == 0)
{
printf("Failed to get data for resource: %d\n", id);
return false;
}
buff.clear();
buff.resize(size + 1);
memcpy(buff.data(), data, size + 1);
g_bytes_unref(bytes);
return true;
}
#endif
size_t GSApp::GetIniString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName)
{
BuildConfigurationMap(lpFileName);
std::string key(lpKeyName);
std::string value = m_configuration_map[key];
if (value.empty())
{
// save the value for futur call
m_configuration_map[key] = std::string(lpDefault);
strcpy(lpReturnedString, lpDefault);
}
else
strcpy(lpReturnedString, value.c_str());
return 0;
}
bool GSApp::WriteIniString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName)
{
BuildConfigurationMap(lpFileName);
std::string key(lpKeyName);
std::string value(pString);
m_configuration_map[key] = value;
// Save config to a file
FILE* f = px_fopen(lpFileName, "w");
if (f == NULL)
return false; // FIXME print a nice message
// Maintain compatibility with GSDumpGUI/old Windows ini.
#ifdef _WIN32
fprintf(f, "[Settings]\n");
#endif
for (const auto& entry : m_configuration_map)
{
// Do not save the inifile key which is not an option
if (entry.first.compare("inifile") == 0)
continue;
// Only keep option that have a default value (allow to purge old option of the GS.ini)
if (!entry.second.empty() && m_default_configuration.find(entry.first) != m_default_configuration.end())
fprintf(f, "%s = %s\n", entry.first.c_str(), entry.second.c_str());
}
fclose(f);
return false;
}
int GSApp::GetIniInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName)
{
BuildConfigurationMap(lpFileName);
std::string value = m_configuration_map[std::string(lpKeyName)];
if (value.empty())
{
// save the value for futur call
SetConfig(lpKeyName, nDefault);
return nDefault;
}
else
return atoi(value.c_str());
}
GSApp theApp;
GSApp::GSApp()
{
// Empty constructor causes an illegal instruction exception on an SSE4.2 machine on Windows.
// Non-empty doesn't, but raises a SIGILL signal when compiled against GCC 6.1.1.
// So here's a compromise.
#ifdef _WIN32
Init();
#endif
}
void GSApp::Init()
{
static bool is_initialised = false;
if (is_initialised)
return;
is_initialised = true;
m_current_renderer_type = GSRendererType::Undefined;
m_section = "Settings";
#ifdef _WIN32
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D 11", ""));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", ""));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "Software", ""));
#else // Linux
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", ""));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "Software", ""));
#endif
// The null renderer goes third, it has use for benchmarking purposes in a release build
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null), "Null", ""));
m_gs_interlace.push_back(GSSetting(0, "None", ""));
m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking"));
m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking"));
m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps"));
m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps"));
m_gs_interlace.push_back(GSSetting(7, "Automatic", "Default"));
m_gs_upscale_multiplier.push_back(GSSetting(1, "Native", "PS2"));
m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", "~720p"));
m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", "~1080p"));
m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", "~1440p 2K"));
m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", "~1620p"));
m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", "~2160p 4K"));
m_gs_upscale_multiplier.push_back(GSSetting(7, "7x Native", "~2520p"));
m_gs_upscale_multiplier.push_back(GSSetting(8, "8x Native", "~2880p"));
m_gs_max_anisotropy.push_back(GSSetting(0, "Off", "Default"));
m_gs_max_anisotropy.push_back(GSSetting(2, "2x", ""));
m_gs_max_anisotropy.push_back(GSSetting(4, "4x", ""));
m_gs_max_anisotropy.push_back(GSSetting(8, "8x", ""));
m_gs_max_anisotropy.push_back(GSSetting(16, "16x", ""));
m_gs_dithering.push_back(GSSetting(0, "Off", ""));
m_gs_dithering.push_back(GSSetting(2, "Unscaled", "Default"));
m_gs_dithering.push_back(GSSetting(1, "Scaled", ""));
m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Nearest), "Nearest", ""));
m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Forced_But_Sprite), "Bilinear", "Forced excluding sprite"));
m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::Forced), "Bilinear", "Forced"));
m_gs_bifilter.push_back(GSSetting(static_cast<uint32>(BiFiltering::PS2), "Bilinear", "PS2"));
m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::None), "None", "Default"));
m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::PS2), "Trilinear", ""));
m_gs_trifilter.push_back(GSSetting(static_cast<uint32>(TriFiltering::Forced), "Trilinear", "Ultra/Slow"));
m_gs_generic_list.push_back(GSSetting(-1, "Automatic", "Default"));
m_gs_generic_list.push_back(GSSetting(0, "Force-Disabled", ""));
m_gs_generic_list.push_back(GSSetting(1, "Force-Enabled", ""));
m_gs_hack.push_back(GSSetting(0, "Off", "Default"));
m_gs_hack.push_back(GSSetting(1, "Half", ""));
m_gs_hack.push_back(GSSetting(2, "Full", ""));
m_gs_offset_hack.push_back(GSSetting(0, "Off", "Default"));
m_gs_offset_hack.push_back(GSSetting(1, "Normal", "Vertex"));
m_gs_offset_hack.push_back(GSSetting(2, "Special", "Texture"));
m_gs_offset_hack.push_back(GSSetting(3, "Special", "Texture - aggressive"));
m_gs_hw_mipmapping = {
GSSetting(HWMipmapLevel::Automatic, "Automatic", "Default"),
GSSetting(HWMipmapLevel::Off, "Off", ""),
GSSetting(HWMipmapLevel::Basic, "Basic", "Fast"),
GSSetting(HWMipmapLevel::Full, "Full", "Slow"),
};
m_gs_crc_level = {
GSSetting(CRCHackLevel::Automatic, "Automatic", "Default"),
GSSetting(CRCHackLevel::None, "None", "Debug"),
GSSetting(CRCHackLevel::Minimum, "Minimum", "Debug"),
#ifdef _DEBUG
GSSetting(CRCHackLevel::Partial, "Partial", "OpenGL"),
GSSetting(CRCHackLevel::Full, "Full", "Direct3D"),
#endif
GSSetting(CRCHackLevel::Aggressive, "Aggressive", ""),
};
m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest"));
m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended"));
m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", ""));
m_gs_acc_blend_level.push_back(GSSetting(3, "High", ""));
m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow"));
m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow"));
m_gs_acc_blend_level_d3d11.push_back(GSSetting(0, "None", "Fastest"));
m_gs_acc_blend_level_d3d11.push_back(GSSetting(1, "Basic", "Recommended"));
m_gs_acc_blend_level_d3d11.push_back(GSSetting(2, "Medium", "Debug"));
m_gs_acc_blend_level_d3d11.push_back(GSSetting(3, "High", "Debug"));
m_gs_tv_shaders.push_back(GSSetting(0, "None", ""));
m_gs_tv_shaders.push_back(GSSetting(1, "Scanline filter", ""));
m_gs_tv_shaders.push_back(GSSetting(2, "Diagonal filter", ""));
m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", ""));
m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", ""));
// clang-format off
// Avoid to clutter the ini file with useless options
#ifdef _WIN32
// Per OS option.
m_default_configuration["Adapter"] = "default";
m_default_configuration["CaptureFileName"] = "";
m_default_configuration["CaptureVideoCodecDisplayName"] = "";
m_default_configuration["dx_break_on_severity"] = "0";
// D3D Blending option
m_default_configuration["accurate_blending_unit_d3d11"] = "1";
#else
m_default_configuration["linux_replay"] = "1";
#endif
m_default_configuration["aa1"] = "1";
m_default_configuration["accurate_date"] = "1";
m_default_configuration["accurate_blending_unit"] = "1";
m_default_configuration["AspectRatio"] = "1";
m_default_configuration["autoflush_sw"] = "1";
m_default_configuration["capture_enabled"] = "0";
m_default_configuration["capture_out_dir"] = "/tmp/GS_Capture";
m_default_configuration["capture_threads"] = "4";
m_default_configuration["CaptureHeight"] = "480";
m_default_configuration["CaptureWidth"] = "640";
m_default_configuration["crc_hack_level"] = std::to_string(static_cast<int8>(CRCHackLevel::Automatic));
m_default_configuration["CrcHacksExclusions"] = "";
m_default_configuration["debug_glsl_shader"] = "0";
m_default_configuration["debug_opengl"] = "0";
m_default_configuration["disable_hw_gl_draw"] = "0";
m_default_configuration["dithering_ps2"] = "2";
m_default_configuration["dump"] = "0";
m_default_configuration["extrathreads"] = "2";
m_default_configuration["extrathreads_height"] = "4";
m_default_configuration["filter"] = std::to_string(static_cast<int8>(BiFiltering::PS2));
m_default_configuration["force_texture_clear"] = "0";
m_default_configuration["fxaa"] = "0";
m_default_configuration["interlace"] = "7";
m_default_configuration["conservative_framebuffer"] = "1";
m_default_configuration["linear_present"] = "1";
m_default_configuration["MaxAnisotropy"] = "0";
m_default_configuration["mipmap"] = "1";
m_default_configuration["mipmap_hw"] = std::to_string(static_cast<int>(HWMipmapLevel::Automatic));
m_default_configuration["ModeHeight"] = "480";
m_default_configuration["ModeWidth"] = "640";
m_default_configuration["NTSC_Saturation"] = "1";
#ifdef _WIN32
m_default_configuration["osd_fontname"] = "C:\\Windows\\Fonts\\my_favorite_font_e_g_tahoma.ttf";
#else
m_default_configuration["osd_fontname"] = "/usr/share/fonts/truetype/my_favorite_font_e_g_DejaVu Sans.ttf";
#endif
m_default_configuration["osd_color_r"] = "0";
m_default_configuration["osd_color_g"] = "160";
m_default_configuration["osd_color_b"] = "255";
m_default_configuration["osd_color_opacity"] = "100";
m_default_configuration["osd_fontsize"] = "25";
m_default_configuration["osd_log_enabled"] = "1";
m_default_configuration["osd_log_timeout"] = "4";
m_default_configuration["osd_monitor_enabled"] = "0";
m_default_configuration["osd_max_log_messages"] = "2";
m_default_configuration["override_geometry_shader"] = "-1";
m_default_configuration["override_GL_ARB_compute_shader"] = "-1";
m_default_configuration["override_GL_ARB_copy_image"] = "-1";
m_default_configuration["override_GL_ARB_clear_texture"] = "-1";
m_default_configuration["override_GL_ARB_clip_control"] = "-1";
m_default_configuration["override_GL_ARB_direct_state_access"] = "-1";
m_default_configuration["override_GL_ARB_draw_buffers_blend"] = "-1";
m_default_configuration["override_GL_ARB_get_texture_sub_image"] = "-1";
m_default_configuration["override_GL_ARB_gpu_shader5"] = "-1";
m_default_configuration["override_GL_ARB_multi_bind"] = "-1";
m_default_configuration["override_GL_ARB_shader_image_load_store"] = "-1";
m_default_configuration["override_GL_ARB_shader_storage_buffer_object"] = "-1";
m_default_configuration["override_GL_ARB_sparse_texture"] = "-1";
m_default_configuration["override_GL_ARB_sparse_texture2"] = "-1";
m_default_configuration["override_GL_ARB_texture_view"] = "-1";
m_default_configuration["override_GL_ARB_vertex_attrib_binding"] = "-1";
m_default_configuration["override_GL_ARB_texture_barrier"] = "-1";
m_default_configuration["paltex"] = "0";
m_default_configuration["png_compression_level"] = std::to_string(Z_BEST_SPEED);
m_default_configuration["preload_frame_with_gs_data"] = "0";
m_default_configuration["Renderer"] = std::to_string(static_cast<int>(GSRendererType::Default));
m_default_configuration["resx"] = "1024";
m_default_configuration["resy"] = "1024";
m_default_configuration["save"] = "0";
m_default_configuration["savef"] = "0";
m_default_configuration["savel"] = "5000";
m_default_configuration["saven"] = "0";
m_default_configuration["savet"] = "0";
m_default_configuration["savez"] = "0";
m_default_configuration["ShadeBoost"] = "0";
m_default_configuration["ShadeBoost_Brightness"] = "50";
m_default_configuration["ShadeBoost_Contrast"] = "50";
m_default_configuration["ShadeBoost_Saturation"] = "50";
m_default_configuration["shaderfx"] = "0";
m_default_configuration["shaderfx_conf"] = "shaders/GS_FX_Settings.ini";
m_default_configuration["shaderfx_glsl"] = "shaders/GS.fx";
m_default_configuration["TVShader"] = "0";
m_default_configuration["upscale_multiplier"] = "1";
m_default_configuration["UserHacks"] = "0";
m_default_configuration["UserHacks_align_sprite_X"] = "0";
m_default_configuration["UserHacks_AutoFlush"] = "0";
m_default_configuration["UserHacks_DisableDepthSupport"] = "0";
m_default_configuration["UserHacks_Disable_Safe_Features"] = "0";
m_default_configuration["UserHacks_DisablePartialInvalidation"] = "0";
m_default_configuration["UserHacks_CPU_FB_Conversion"] = "0";
m_default_configuration["UserHacks_Half_Bottom_Override"] = "-1";
m_default_configuration["UserHacks_HalfPixelOffset"] = "0";
m_default_configuration["UserHacks_merge_pp_sprite"] = "0";
m_default_configuration["UserHacks_round_sprite_offset"] = "0";
m_default_configuration["UserHacks_SkipDraw"] = "0";
m_default_configuration["UserHacks_SkipDraw_Offset"] = "0";
m_default_configuration["UserHacks_TCOffsetX"] = "0";
m_default_configuration["UserHacks_TCOffsetY"] = "0";
m_default_configuration["UserHacks_TextureInsideRt"] = "0";
m_default_configuration["UserHacks_TriFilter"] = std::to_string(static_cast<int8>(TriFiltering::None));
m_default_configuration["UserHacks_WildHack"] = "0";
m_default_configuration["wrap_gs_mem"] = "0";
m_default_configuration["vsync"] = "0";
// clang-format on
}
void GSApp::ReloadConfig()
{
if (m_configuration_map.empty())
return;
auto file = m_configuration_map.find("inifile");
if (file == m_configuration_map.end())
return;
// A map was built so reload it
std::string filename = file->second;
m_configuration_map.clear();
BuildConfigurationMap(filename.c_str());
}
void GSApp::BuildConfigurationMap(const char* lpFileName)
{
// Check if the map was already built
std::string inifile_value(lpFileName);
if (inifile_value.compare(m_configuration_map["inifile"]) == 0)
return;
m_configuration_map["inifile"] = inifile_value;
// Load config from file
#ifdef _WIN32
std::ifstream file(convert_utf8_to_utf16(lpFileName));
#else
std::ifstream file(lpFileName);
#endif
if (!file.is_open())
return;
std::string line;
while (std::getline(file, line))
{
const auto separator = line.find('=');
if (separator == std::string::npos)
continue;
std::string key = line.substr(0, separator);
// Trim trailing whitespace
key.erase(key.find_last_not_of(" \r\t") + 1);
if (key.empty())
continue;
// Only keep options that have a default value so older, no longer used
// ini options can be purged.
if (m_default_configuration.find(key) == m_default_configuration.end())
continue;
std::string value = line.substr(separator + 1);
// Trim leading whitespace
value.erase(0, value.find_first_not_of(" \r\t"));
m_configuration_map[key] = value;
}
}
void* GSApp::GetModuleHandlePtr()
{
return s_hModule;
}
void GSApp::SetConfigDir()
{
// we need to initialize the ini folder later at runtime than at theApp init, as
// core settings aren't populated yet, thus we do populate it if needed either when
// opening GS settings or init -- govanify
wxString iniName(L"GS.ini");
m_ini = EmuConfig.Folders.Settings.Combine(iniName).GetFullPath();
}
std::string GSApp::GetConfigS(const char* entry)
{
char buff[4096] = {0};
auto def = m_default_configuration.find(entry);
if (def != m_default_configuration.end())
{
GetIniString(m_section.c_str(), entry, def->second.c_str(), buff, countof(buff), m_ini.c_str());
}
else
{
fprintf(stderr, "Option %s doesn't have a default value\n", entry);
GetIniString(m_section.c_str(), entry, "", buff, countof(buff), m_ini.c_str());
}
return {buff};
}
void GSApp::SetConfig(const char* entry, const char* value)
{
WriteIniString(m_section.c_str(), entry, value, m_ini.c_str());
}
int GSApp::GetConfigI(const char* entry)
{
auto def = m_default_configuration.find(entry);
if (def != m_default_configuration.end())
{
return GetIniInt(m_section.c_str(), entry, std::stoi(def->second), m_ini.c_str());
}
else
{
fprintf(stderr, "Option %s doesn't have a default value\n", entry);
return GetIniInt(m_section.c_str(), entry, 0, m_ini.c_str());
}
}
bool GSApp::GetConfigB(const char* entry)
{
return !!GetConfigI(entry);
}
void GSApp::SetConfig(const char* entry, int value)
{
char buff[32] = {0};
sprintf(buff, "%d", value);
SetConfig(entry, buff);
}
void GSApp::SetCurrentRendererType(GSRendererType type)
{
m_current_renderer_type = type;
}
GSRendererType GSApp::GetCurrentRendererType() const
{
return m_current_renderer_type;
}