mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-01-31 01:15:24 +01:00
240 lines
7.0 KiB
C++
240 lines
7.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Win32.h"
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#include "App.h"
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#include "ConsoleLogger.h"
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// --------------------------------------------------------------------------------------
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// Win32 Console Pipes
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// As a courtesy and convenience, we redirect stdout/stderr to the console and logfile.
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// --------------------------------------------------------------------------------------
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using namespace Threading;
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// --------------------------------------------------------------------------------------
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// WinPipeThread
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// --------------------------------------------------------------------------------------
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class WinPipeThread : public pxThread
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{
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typedef pxThread _parent;
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protected:
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const HANDLE& m_outpipe;
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const ConsoleColors m_color;
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public:
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WinPipeThread( const HANDLE& outpipe, ConsoleColors color )
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: m_outpipe( outpipe )
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, m_color( color )
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{
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m_name = (m_color == Color_Red) ? L"Redirect_Stderr" : L"Redirect_Stdout";
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}
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virtual ~WinPipeThread()
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{
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_parent::Cancel();
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}
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protected:
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void ExecuteTaskInThread()
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{
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::SetThreadPriority( ::GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL );
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if( m_outpipe == INVALID_HANDLE_VALUE ) return;
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try
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{
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if (ConnectNamedPipe(m_outpipe, nullptr) == 0 && GetLastError() != ERROR_PIPE_CONNECTED)
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throw Exception::RuntimeError().SetDiagMsg(L"ConnectNamedPipe failed.");
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char s8_Buf[2049];
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DWORD u32_Read = 0;
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while( true )
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{
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if( !ReadFile(m_outpipe, s8_Buf, sizeof(s8_Buf)-1, &u32_Read, NULL) )
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{
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DWORD result = GetLastError();
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if( result == ERROR_HANDLE_EOF || result == ERROR_BROKEN_PIPE ) break;
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if( result == ERROR_IO_PENDING )
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{
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Yield( 10 );
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continue;
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}
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throw Exception::WinApiError().SetDiagMsg(L"ReadFile from pipe failed.");
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}
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if( u32_Read <= 3 )
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{
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// Windows has a habit of sending 1 or 2 characters of every message, and then sending
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// the rest in a second message. This is "ok" really, except our Console class is hardly
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// free of overhead, so it's helpful if we can concatenate the couple of messages together.
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// But we don't want to break the ability to print progressive status bars, like '....'
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// so I use a clever Yield/Peek loop combo that keeps reading as long as there's new data
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// immediately being fed to our pipe. :) --air
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DWORD u32_avail = 0;
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do
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{
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Yield();
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if( !PeekNamedPipe(m_outpipe, 0, 0, 0, &u32_avail, 0) )
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throw Exception::WinApiError().SetDiagMsg(L"Error peeking Pipe.");
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if( u32_avail == 0 ) break;
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DWORD loopread;
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if( !ReadFile(m_outpipe, &s8_Buf[u32_Read], sizeof(s8_Buf)-u32_Read-1, &loopread, NULL) ) break;
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u32_Read += loopread;
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} while( u32_Read < sizeof(s8_Buf)-32 );
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}
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// ATTENTION: The Console always prints ANSI to the pipe independent if compiled as UNICODE or MBCS!
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s8_Buf[u32_Read] = 0;
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ConsoleColorScope cs(m_color);
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Console.DoWriteFromStdout( fromUTF8(s8_Buf) );
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TestCancel();
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}
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}
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catch( Exception::RuntimeError& ex )
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{
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// Log error, and fail silently. It's not really important if the
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// pipe fails. PCSX2 will run fine without it in any case.
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Console.Error( ex.FormatDiagnosticMessage() );
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}
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}
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};
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// --------------------------------------------------------------------------------------
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// WinPipeRedirection
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// --------------------------------------------------------------------------------------
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class WinPipeRedirection : public PipeRedirectionBase
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{
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DeclareNoncopyableObject( WinPipeRedirection );
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protected:
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HANDLE m_readpipe;
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FILE* m_fp;
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WinPipeThread m_Thread;
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public:
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WinPipeRedirection( FILE* stdstream );
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virtual ~WinPipeRedirection();
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void Cleanup() noexcept;
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};
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WinPipeRedirection::WinPipeRedirection( FILE* stdstream )
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: m_readpipe(INVALID_HANDLE_VALUE)
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, m_fp(nullptr)
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, m_Thread(m_readpipe, (stdstream == stderr) ? Color_Red : Color_Black)
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{
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pxAssert( (stdstream == stderr) || (stdstream == stdout) );
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try
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{
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// freopen requires a pathname, so a named pipe must be used. The
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// pathname needs to be unique to allow multiple instances of PCSX2 to
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// work properly.
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const wxString stream_name(stdstream == stderr ? L"stderr" : L"stdout");
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const wxString pipe_name(wxString::Format(L"\\\\.\\pipe\\pcsx2_%s%d", stream_name, GetCurrentProcessId()));
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m_readpipe = CreateNamedPipe(pipe_name, PIPE_ACCESS_INBOUND, 0, 1, 2048, 2048, 0, nullptr);
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if (m_readpipe == INVALID_HANDLE_VALUE)
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throw Exception::WinApiError().SetDiagMsg(L"CreateNamedPipe failed.");
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m_Thread.Start();
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// Binary flag set to prevent multiple \r characters before each \n.
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m_fp = _wfreopen(pipe_name, L"wb", stdstream);
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if (m_fp == nullptr)
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throw Exception::RuntimeError().SetDiagMsg(L"_wfreopen returned NULL.");
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setvbuf(stdstream, nullptr, _IONBF, 0);
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}
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catch( Exception::BaseThreadError& ex )
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{
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// thread object will become invalid because of scoping after we leave
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// the constructor, so re-pack a new exception:
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Cleanup();
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throw Exception::RuntimeError().SetDiagMsg( ex.FormatDiagnosticMessage() ).SetUserMsg( ex.FormatDisplayMessage() );
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}
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catch( BaseException& ex )
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{
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Cleanup();
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ex.DiagMsg() = (wxString)((stdstream==stdout) ? L"STDOUT" : L"STDERR") + L" Redirection Init failed: " + ex.DiagMsg();
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throw;
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}
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catch( ... )
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{
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// C++ doesn't execute the object destructor automatically, because it's fail++
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// (and I'm *not* encapsulating each handle into its own object >_<)
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Cleanup();
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throw;
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}
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}
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WinPipeRedirection::~WinPipeRedirection()
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{
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Cleanup();
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}
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void WinPipeRedirection::Cleanup() noexcept
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{
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// Cleanup Order Notes:
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// * The redirection thread is most likely blocking on ReadFile(), so we can't Cancel yet, lest we deadlock --
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// Closing the writepipe (either directly or through the fp/crt handles) issues an EOF to the thread,
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// so it's safe to Cancel afterward.
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if( m_fp != NULL )
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{
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fclose( m_fp );
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m_fp = NULL;
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}
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m_Thread.Cancel();
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if( m_readpipe != INVALID_HANDLE_VALUE )
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{
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CloseHandle( m_readpipe );
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m_readpipe = INVALID_HANDLE_VALUE;
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}
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}
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// The win32 specific implementation of PipeRedirection.
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PipeRedirectionBase* NewPipeRedir( FILE* stdstream )
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{
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try
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{
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return new WinPipeRedirection( stdstream );
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}
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catch( Exception::RuntimeError& ex )
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{
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// Entirely non-critical errors. Log 'em and move along.
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Console.Error( ex.FormatDiagnosticMessage() );
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}
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return NULL;
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}
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