Files
archived-pcsx2/pcsx2/PrecompiledHeader.h
Vladimir Jigulin 7e91eb6616 debugger: some user-friendly improves in ui
Grouping bytes in debugger memory window, following pointers and history
Goto in register view
Printing strings in pointer registers
Memory view can be resized correctly by ctrl+wheel
Improvement in function 5900DebugInterface::isValidAddress
2016-07-03 22:01:09 +03:00

111 lines
3.3 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PCSX2_PRECOMPILED_HEADER
#define PCSX2_PRECOMPILED_HEADER
// Disable some pointless warnings...
#ifdef _MSC_VER
# pragma warning(disable:4250) //'class' inherits 'method' via dominance
# pragma warning(disable:4996) //ignore the stricmp deprecated warning
#endif
#include "Utilities/Dependencies.h"
#define NOMINMAX // Disables other libs inclusion of their own min/max macros (we use std instead)
//////////////////////////////////////////////////////////////////////////////////////////
// Welcome wxWidgets to the party!
#include <wx/string.h>
#include <wx/tokenzr.h>
#include <wx/intl.h>
#include <wx/log.h>
#include <wx/filename.h>
//////////////////////////////////////////////////////////////////////////////////////////
// Include the STL junk that's actually handy.
#include <stdexcept>
#include <vector>
#include <list>
#include <stack>
#include <cstring> // string.h under c++
#include <cstdio> // stdio.h under c++
#include <cstdlib>
#include <cinttypes> // Printf format
// ... and include some ANSI/POSIX C libs that are useful too, just for good measure.
// (these compile lightning fast with or without PCH, but they never change so
// might as well add them here)
#include <stddef.h>
#include <sys/stat.h>
#include <pthread.h>
// As plugins which use C have to be used with PCSX2, the BOOL type is redefined
// to prevent any C/C++ compatibility issues.
typedef int BOOL;
#undef TRUE
#undef FALSE
#define TRUE 1
#define FALSE 0
//////////////////////////////////////////////////////////////////////////////////////////
// Begin Pcsx2 Includes: Add items here that are local to Pcsx2 but stay relatively
// unchanged for long periods of time, or happen to be used by almost everything, so they
// need a full recompile anyway, when modified (etc)
#include "Pcsx2Defs.h"
#include "i18n.h"
#include "Utilities/FixedPointTypes.h"
#include "Utilities/wxBaseTools.h"
#include "Utilities/Path.h"
#include "Utilities/Console.h"
#include "Utilities/MemcpyFast.h"
#include "Utilities/General.h"
#include "x86emitter/tools.h"
#include "Config.h"
typedef void FnType_Void();
typedef FnType_Void* Fnptr_Void;
// --------------------------------------------------------------------------------------
// Compiler/OS specific macros and defines
// --------------------------------------------------------------------------------------
#if defined(_MSC_VER)
# define strnicmp _strnicmp
# define stricmp _stricmp
#else // must be GCC or Clang
# include <sys/types.h>
# include <sys/timeb.h>
// Definitions added Feb 16, 2006 by efp
# ifndef __declspec
# define __declspec(x)
# endif
#endif
#endif