mirror of
https://github.com/PCSX2/pcsx2.git
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1161 lines
36 KiB
C++
1161 lines
36 KiB
C++
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#include "ImGui/FullscreenUI.h"
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#include "ImGui/ImGuiManager.h"
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#include "GS/Renderers/Common/GSRenderer.h"
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#include "GS/GSCapture.h"
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#include "GS/GSDump.h"
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#include "GS/GSGL.h"
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#include "GS/GSPerfMon.h"
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#include "GS/GSUtil.h"
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#include "GSDumpReplayer.h"
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#include "Host.h"
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#include "PerformanceMetrics.h"
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#include "pcsx2/Config.h"
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#include "VMManager.h"
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#include "common/FileSystem.h"
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#include "common/Image.h"
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#include "common/Path.h"
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#include "common/StringUtil.h"
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#include "common/Timer.h"
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#include "fmt/format.h"
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#include "IconsFontAwesome6.h"
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#include <algorithm>
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#include <array>
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#include <deque>
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#include <thread>
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#include <mutex>
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static void DumpGSPrivRegs(const GSPrivRegSet& r, const std::string& filename);
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static constexpr std::array<PresentShader, 8> s_tv_shader_indices = {
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PresentShader::COPY, PresentShader::SCANLINE,
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PresentShader::DIAGONAL_FILTER, PresentShader::TRIANGULAR_FILTER,
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PresentShader::COMPLEX_FILTER, PresentShader::LOTTES_FILTER,
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PresentShader::SUPERSAMPLE_4xRGSS, PresentShader::SUPERSAMPLE_AUTO};
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static std::deque<std::thread> s_screenshot_threads;
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static std::mutex s_screenshot_threads_mutex;
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std::unique_ptr<GSRenderer> g_gs_renderer;
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// Since we read this on the EE thread, we can't put it in the renderer, because
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// we might be switching while the other thread reads it.
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static GSVector4 s_last_draw_rect;
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// Last time we reset the renderer due to a GPU crash, if any.
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static Common::Timer::Value s_last_gpu_reset_time;
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// Screen alignment
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static GSDisplayAlignment s_display_alignment = GSDisplayAlignment::Center;
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GSRenderer::GSRenderer()
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: m_shader_time_start(Common::Timer::GetCurrentValue())
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{
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s_last_draw_rect = GSVector4::zero();
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}
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GSRenderer::~GSRenderer() = default;
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void GSRenderer::Reset(bool hardware_reset)
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{
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// Clear the current display texture.
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if (hardware_reset)
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g_gs_device->ClearCurrent();
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GSState::Reset(hardware_reset);
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}
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void GSRenderer::Destroy()
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{
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GSCapture::EndCapture();
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}
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void GSRenderer::UpdateRenderFixes()
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{
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}
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bool GSRenderer::Merge(int field)
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{
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GSVector2i fs(0, 0);
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GSTexture* tex[3] = { nullptr, nullptr, nullptr };
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float tex_scale[3] = { 0.0f, 0.0f, 0.0f };
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int y_offset[3] = { 0, 0, 0 };
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const bool feedback_merge = m_regs->EXTWRITE.WRITE == 1;
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if (!PCRTCDisplays.PCRTCDisplays[0].enabled && !PCRTCDisplays.PCRTCDisplays[1].enabled)
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{
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m_real_size = GSVector2i(0, 0);
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return false;
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}
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// Need to do this here, if the user has Anti-Blur enabled, these offsets can get wiped out/changed.
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const bool game_deinterlacing = (m_regs->DISP[0].DISPFB.DBY != PCRTCDisplays.PCRTCDisplays[0].prevFramebufferReg.DBY) !=
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(m_regs->DISP[1].DISPFB.DBY != PCRTCDisplays.PCRTCDisplays[1].prevFramebufferReg.DBY);
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// Only need to check the right/bottom on software renderer, hardware always gets the full texture then cuts a bit out later.
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if (PCRTCDisplays.FrameRectMatch() && !PCRTCDisplays.FrameWrap() && !feedback_merge)
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{
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tex[0] = GetOutput(-1, tex_scale[0], y_offset[0]);
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tex[1] = tex[0]; // saves one texture fetch
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y_offset[1] = y_offset[0];
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tex_scale[1] = tex_scale[0];
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}
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else
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{
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if (PCRTCDisplays.PCRTCDisplays[0].enabled)
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tex[0] = GetOutput(0, tex_scale[0], y_offset[0]);
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if (PCRTCDisplays.PCRTCDisplays[1].enabled)
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tex[1] = GetOutput(1, tex_scale[1], y_offset[1]);
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if (feedback_merge)
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tex[2] = GetFeedbackOutput(tex_scale[2]);
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}
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if (!tex[0] && !tex[1])
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{
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m_real_size = GSVector2i(0, 0);
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// Clear out the MAD buffer as some remnants of the previously shown frame came be left over, causing a flash for one frame.
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if (GSConfig.InterlaceMode == GSInterlaceMode::Automatic || GSConfig.InterlaceMode >= GSInterlaceMode::AdaptiveTFF)
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{
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GSTexture* mad_tex = g_gs_device->GetMAD();
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if (mad_tex)
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{
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g_gs_device->ClearRenderTarget(mad_tex, 0);
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mad_tex = nullptr;
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}
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}
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return false;
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}
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s_n++;
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GSVector4 src_gs_read[2];
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GSVector4 dst[3];
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// Use offset for bob deinterlacing always, extra offset added later for FFMD mode.
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const bool scanmask_frame = m_scanmask_used && abs(PCRTCDisplays.PCRTCDisplays[0].displayRect.y - PCRTCDisplays.PCRTCDisplays[1].displayRect.y) != 1;
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int field2 = 0;
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int mode = 3; // If the game is manually deinterlacing then we need to bob (if we want to get away with no deinterlacing).
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bool is_bob = GSConfig.InterlaceMode == GSInterlaceMode::BobTFF || GSConfig.InterlaceMode == GSInterlaceMode::BobBFF;
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// FFMD (half frames) requires blend deinterlacing, so automatically use that. Same when SCANMSK is used but not blended in the merge circuit (Alpine Racer 3).
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if (GSConfig.InterlaceMode != GSInterlaceMode::Automatic || (!m_regs->SMODE2.FFMD && !scanmask_frame))
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{
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// If the game is offsetting each frame itself and we're using full height buffers, we can offset this with Bob.
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if (game_deinterlacing && !scanmask_frame && GSConfig.InterlaceMode == GSInterlaceMode::Automatic)
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{
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mode = 1; // Bob.
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is_bob = true;
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}
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else
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{
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field2 = ((static_cast<int>(GSConfig.InterlaceMode) - 2) & 1);
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mode = ((static_cast<int>(GSConfig.InterlaceMode) - 2) >> 1);
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}
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}
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for (int i = 0; i < 2; i++)
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{
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const GSPCRTCRegs::PCRTCDisplay& curCircuit = PCRTCDisplays.PCRTCDisplays[i];
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if (!curCircuit.enabled || !tex[i])
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continue;
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const GSVector4 scale = GSVector4(tex_scale[i]);
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// dst is the final destination rect with offset on the screen.
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dst[i] = scale * GSVector4(curCircuit.displayRect);
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// src_gs_read is the size which we're really reading from GS memory.
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src_gs_read[i] = ((GSVector4(curCircuit.framebufferRect) + GSVector4(0, y_offset[i], 0, y_offset[i])) * scale) / GSVector4(tex[i]->GetSize()).xyxy();
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float interlace_offset = 0.0f;
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if (isReallyInterlaced() && m_regs->SMODE2.FFMD && !is_bob && !GSConfig.DisableInterlaceOffset && GSConfig.InterlaceMode != GSInterlaceMode::Off)
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{
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interlace_offset = (scale.y) * static_cast<float>(field ^ field2);
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}
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// Scanmask frame offsets. It's gross, I'm sorry but it sucks.
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if (m_scanmask_used)
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{
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int displayIntOffset = PCRTCDisplays.PCRTCDisplays[i].displayRect.y - PCRTCDisplays.PCRTCDisplays[1 - i].displayRect.y;
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if (displayIntOffset > 0)
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{
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displayIntOffset &= 1;
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dst[i].y -= displayIntOffset * scale.y;
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dst[i].w -= displayIntOffset * scale.y;
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interlace_offset += displayIntOffset;
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}
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}
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dst[i] += GSVector4(0.0f, interlace_offset, 0.0f, interlace_offset);
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}
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if (feedback_merge && tex[2])
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{
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const GSVector4 scale = GSVector4(tex_scale[2]);
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GSVector4i feedback_rect;
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feedback_rect.left = m_regs->EXTBUF.WDX;
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feedback_rect.right = feedback_rect.left + ((m_regs->EXTDATA.WW + 1) / ((m_regs->EXTDATA.SMPH - m_regs->DISP[m_regs->EXTBUF.FBIN].DISPLAY.MAGH) + 1));
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feedback_rect.top = m_regs->EXTBUF.WDY;
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feedback_rect.bottom = ((m_regs->EXTDATA.WH + 1) * (2 - m_regs->EXTBUF.WFFMD)) / ((m_regs->EXTDATA.SMPV - m_regs->DISP[m_regs->EXTBUF.FBIN].DISPLAY.MAGV) + 1);
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dst[2] = GSVector4(scale * GSVector4(feedback_rect.rsize()));
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}
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const GSVector2i resolution = PCRTCDisplays.GetResolution();
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fs = GSVector2i(static_cast<int>(static_cast<float>(resolution.x) * GetUpscaleMultiplier()),
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static_cast<int>(static_cast<float>(resolution.y) * GetUpscaleMultiplier()));
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m_real_size = GSVector2i(fs.x, fs.y);
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if ((tex[0] == tex[1]) && (src_gs_read[0] == src_gs_read[1]).alltrue() && (dst[0] == dst[1]).alltrue() &&
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(PCRTCDisplays.PCRTCDisplays[0].displayRect == PCRTCDisplays.PCRTCDisplays[1].displayRect).alltrue() &&
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(PCRTCDisplays.PCRTCDisplays[0].framebufferRect == PCRTCDisplays.PCRTCDisplays[1].framebufferRect).alltrue() &&
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!feedback_merge && !m_regs->PMODE.SLBG)
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{
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// the two outputs are identical, skip drawing one of them (the one that is alpha blended)
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tex[0] = nullptr;
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}
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const u32 c = (m_regs->BGCOLOR.U32[0] & 0x00FFFFFFu) | (m_regs->PMODE.ALP << 24);
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g_gs_device->Merge(tex, src_gs_read, dst, fs, m_regs->PMODE, m_regs->EXTBUF, c);
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if (isReallyInterlaced() && GSConfig.InterlaceMode != GSInterlaceMode::Off)
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{
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const float offset = is_bob ? (tex[1] ? tex_scale[1] : tex_scale[0]) : 0.0f;
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g_gs_device->Interlace(fs, field ^ field2, mode, offset);
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}
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if (GSConfig.ShadeBoost)
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g_gs_device->ShadeBoost();
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if (GSConfig.FXAA)
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g_gs_device->FXAA();
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// Sharpens biinear at lower resolutions, almost nearest but with more uniform pixels.
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if (GSConfig.LinearPresent == GSPostBilinearMode::BilinearSharp && (g_gs_device->GetWindowWidth() > fs.x || g_gs_device->GetWindowHeight() > fs.y))
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{
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g_gs_device->Resize(g_gs_device->GetWindowWidth(), g_gs_device->GetWindowHeight());
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}
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if (m_scanmask_used)
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m_scanmask_used--;
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return true;
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}
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GSVector2i GSRenderer::GetInternalResolution()
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{
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return m_real_size;
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}
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float GSRenderer::GetModXYOffset()
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{
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if (GSConfig.UserHacks_HalfPixelOffset == GSHalfPixelOffset::Normal)
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{
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float mod_xy = GetUpscaleMultiplier();
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const int rounded_mod_xy = static_cast<int>(std::round(mod_xy));
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if (rounded_mod_xy > 1)
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{
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if (!(rounded_mod_xy & 1))
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return mod_xy += 0.2f;
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else if (!(rounded_mod_xy & 2))
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return mod_xy += 0.3f;
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else
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return mod_xy += 0.1f;
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}
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}
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return 0.0f;
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}
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static float GetCurrentAspectRatioFloat(bool is_progressive)
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{
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switch (GSConfig.AspectRatio)
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{
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default:
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// We don't know the AR of the display here, nor we care about it
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case AspectRatioType::Stretch:
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case AspectRatioType::RAuto4_3_3_2:
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if (EmuConfig.CurrentCustomAspectRatio > 0.f)
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return EmuConfig.CurrentCustomAspectRatio;
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else if (is_progressive)
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return 3.0f / 2.0f;
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else
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return 4.0f / 3.0f;
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case AspectRatioType::R4_3:
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return 4.0f / 3.0f;
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case AspectRatioType::R16_9:
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return 16.0f / 9.0f;
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case AspectRatioType::R10_7:
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return 10.0f / 7.0f;
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}
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}
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static GSVector4 CalculateDrawDstRect(s32 window_width, s32 window_height, const GSVector4i& src_rect, const GSVector2i& src_size, GSDisplayAlignment alignment, bool flip_y, bool is_progressive)
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{
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const float f_width = static_cast<float>(window_width);
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const float f_height = static_cast<float>(window_height);
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const float clientAr = f_width / f_height;
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float targetAr = clientAr;
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if (EmuConfig.CurrentAspectRatio == AspectRatioType::RAuto4_3_3_2)
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{
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if (is_progressive)
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targetAr = 3.0f / 2.0f;
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else
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targetAr = 4.0f / 3.0f;
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// Fall back on the custom aspect ratio set by patches (e.g. 16:9, 21:9)
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if (EmuConfig.CurrentCustomAspectRatio > 0.f)
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targetAr = EmuConfig.CurrentCustomAspectRatio;
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}
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else if (EmuConfig.CurrentAspectRatio == AspectRatioType::R4_3)
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{
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targetAr = 4.0f / 3.0f;
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}
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else if (EmuConfig.CurrentAspectRatio == AspectRatioType::R16_9)
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{
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targetAr = 16.0f / 9.0f;
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}
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else if (EmuConfig.CurrentAspectRatio == AspectRatioType::R10_7)
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{
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targetAr = 10.0f / 7.0f;
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}
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const float crop_adjust = (static_cast<float>(src_rect.width()) / static_cast<float>(src_size.x)) /
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(static_cast<float>(src_rect.height()) / static_cast<float>(src_size.y));
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const double arr = (targetAr * crop_adjust) / clientAr;
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float target_width = f_width;
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float target_height = f_height;
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if (arr < 1)
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target_width = std::floor(f_width * arr + 0.5f);
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else if (arr > 1)
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target_height = std::floor(f_height / arr + 0.5f);
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target_height *= GSConfig.StretchY / 100.0f;
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if (GSConfig.IntegerScaling)
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{
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// make target width/height an integer multiple of the texture width/height
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float t_width = static_cast<double>(src_rect.width());
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float t_height = static_cast<double>(src_rect.height());
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// If using Bilinear (Shape) the image will be prescaled to larger than the window, so we need to unscale it.
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if (GSConfig.LinearPresent == GSPostBilinearMode::BilinearSharp && src_rect.width() > 0 && src_rect.height() > 0)
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{
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const GSVector2i resolution = g_gs_renderer->PCRTCDisplays.GetResolution();
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const GSVector2i fs = GSVector2i(static_cast<int>(static_cast<float>(resolution.x) * g_gs_renderer->GetUpscaleMultiplier()),
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static_cast<int>(static_cast<float>(resolution.y) * g_gs_renderer->GetUpscaleMultiplier()));
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if (g_gs_device->GetWindowWidth() > fs.x || g_gs_device->GetWindowHeight() > fs.y)
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{
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t_width *= static_cast<float>(fs.x) / src_rect.width();
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t_height *= static_cast<float>(fs.y) / src_rect.height();
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}
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}
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float scale;
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if ((t_width / t_height) >= 1.0)
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scale = target_width / t_width;
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else
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scale = target_height / t_height;
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if (scale > 1.0)
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{
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const float adjust = std::floor(scale) / scale;
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target_width = target_width * adjust;
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target_height = target_height * adjust;
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}
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}
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float target_x, target_y;
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if (target_width >= f_width)
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{
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target_x = -((target_width - f_width) * 0.5f);
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}
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else
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{
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switch (alignment)
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{
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case GSDisplayAlignment::Center:
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target_x = (f_width - target_width) * 0.5f;
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break;
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case GSDisplayAlignment::RightOrBottom:
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target_x = (f_width - target_width);
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break;
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case GSDisplayAlignment::LeftOrTop:
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default:
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target_x = 0.0f;
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break;
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}
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}
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if (target_height >= f_height)
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{
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target_y = -((target_height - f_height) * 0.5f);
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}
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else
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{
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switch (alignment)
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{
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case GSDisplayAlignment::Center:
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target_y = (f_height - target_height) * 0.5f;
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break;
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case GSDisplayAlignment::RightOrBottom:
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target_y = (f_height - target_height);
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break;
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case GSDisplayAlignment::LeftOrTop:
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default:
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target_y = 0.0f;
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break;
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}
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}
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GSVector4 ret(target_x, target_y, target_x + target_width, target_y + target_height);
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if (flip_y)
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{
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const float height = ret.w - ret.y;
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ret.y = static_cast<float>(window_height) - ret.w;
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ret.w = ret.y + height;
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}
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return ret;
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}
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static GSVector4i CalculateDrawSrcRect(const GSTexture* src, const GSVector2i real_size)
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{
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const GSVector2i size(src->GetSize());
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const GSVector2 scale = GSVector2(size.x, size.y) / GSVector2(real_size.x, real_size.y).max(GSVector2(0.1f, 0.1f));
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const float upscale = GSIsHardwareRenderer() ? GSConfig.UpscaleMultiplier : 1;
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const int left = static_cast<int>(static_cast<float>(GSConfig.Crop[0] * scale.x) * upscale);
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const int top = static_cast<int>(static_cast<float>(GSConfig.Crop[1] * scale.y) * upscale);
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const int right = size.x - static_cast<int>(static_cast<float>(GSConfig.Crop[2] * scale.x) * upscale);
|
|
const int bottom = size.y - static_cast<int>(static_cast<float>(GSConfig.Crop[3] * scale.y) * upscale);
|
|
return GSVector4i(left, top, right, bottom);
|
|
}
|
|
|
|
static const char* GetScreenshotSuffix()
|
|
{
|
|
static constexpr const char* suffixes[static_cast<u8>(GSScreenshotFormat::Count)] = {
|
|
"png", "jpg", "webp"};
|
|
return suffixes[static_cast<u8>(GSConfig.ScreenshotFormat)];
|
|
}
|
|
|
|
static void CompressAndWriteScreenshot(std::string filename, u32 width, u32 height, std::vector<u32> pixels)
|
|
{
|
|
RGBA8Image image;
|
|
image.SetPixels(width, height, std::move(pixels));
|
|
|
|
std::string key(fmt::format("GSScreenshot_{}", filename));
|
|
|
|
if (!GSDumpReplayer::IsRunner())
|
|
{
|
|
Host::AddIconOSDMessage(key, ICON_FA_CAMERA,
|
|
fmt::format(TRANSLATE_FS("GS", "Saving screenshot to '{}'."), Path::GetFileName(filename)), 60.0f);
|
|
}
|
|
|
|
// maybe std::async would be better here.. but it's definitely worth threading, large screenshots take a while to compress.
|
|
std::unique_lock lock(s_screenshot_threads_mutex);
|
|
s_screenshot_threads.emplace_back([key = std::move(key), filename = std::move(filename), image = std::move(image),
|
|
quality = GSConfig.ScreenshotQuality]() {
|
|
if (image.SaveToFile(filename.c_str(), quality))
|
|
{
|
|
if (!GSDumpReplayer::IsRunner())
|
|
{
|
|
Host::AddIconOSDMessage(std::move(key), ICON_FA_CAMERA,
|
|
fmt::format(TRANSLATE_FS("GS", "Saved screenshot to '{}'."), Path::GetFileName(filename)),
|
|
Host::OSD_INFO_DURATION);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Host::AddIconOSDMessage(std::move(key), ICON_FA_CAMERA,
|
|
fmt::format(TRANSLATE_FS("GS", "Failed to save screenshot to '{}'."), Path::GetFileName(filename),
|
|
Host::OSD_ERROR_DURATION));
|
|
}
|
|
|
|
// remove ourselves from the list, if the GS thread is waiting for us, we won't be in there
|
|
const auto this_id = std::this_thread::get_id();
|
|
std::unique_lock lock(s_screenshot_threads_mutex);
|
|
for (auto it = s_screenshot_threads.begin(); it != s_screenshot_threads.end(); ++it)
|
|
{
|
|
if (it->get_id() == this_id)
|
|
{
|
|
it->detach();
|
|
s_screenshot_threads.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
void GSJoinSnapshotThreads()
|
|
{
|
|
std::unique_lock lock(s_screenshot_threads_mutex);
|
|
while (!s_screenshot_threads.empty())
|
|
{
|
|
std::thread save_thread(std::move(s_screenshot_threads.front()));
|
|
s_screenshot_threads.pop_front();
|
|
lock.unlock();
|
|
save_thread.join();
|
|
lock.lock();
|
|
}
|
|
}
|
|
|
|
bool GSRenderer::BeginPresentFrame(bool frame_skip)
|
|
{
|
|
Host::BeginPresentFrame();
|
|
|
|
const GSDevice::PresentResult res = g_gs_device->BeginPresent(frame_skip);
|
|
if (res == GSDevice::PresentResult::FrameSkipped)
|
|
{
|
|
// If we're skipping a frame, we need to reset imgui's state, since
|
|
// we won't be calling EndPresentFrame().
|
|
ImGuiManager::SkipFrame();
|
|
return false;
|
|
}
|
|
else if (res == GSDevice::PresentResult::OK)
|
|
{
|
|
// All good!
|
|
return true;
|
|
}
|
|
|
|
// If we're constantly crashing on something in particular, we don't want to end up in an
|
|
// endless reset loop.. that'd probably end up leaking memory and/or crashing us for other
|
|
// reasons. So just abort in such case.
|
|
const Common::Timer::Value current_time = Common::Timer::GetCurrentValue();
|
|
if (s_last_gpu_reset_time != 0 &&
|
|
Common::Timer::ConvertValueToSeconds(current_time - s_last_gpu_reset_time) < 15.0f)
|
|
{
|
|
pxFailRel("Host GPU lost too many times, device is probably completely wedged.");
|
|
}
|
|
s_last_gpu_reset_time = current_time;
|
|
|
|
// Device lost, something went really bad.
|
|
// Let's just toss out everything, and try to hobble on.
|
|
if (!GSreopen(true, false, GSGetCurrentRenderer(), std::nullopt))
|
|
{
|
|
pxFailRel("Failed to recreate GS device after loss.");
|
|
return false;
|
|
}
|
|
|
|
// First frame after reopening is definitely going to be trash, so skip it.
|
|
Host::AddIconOSDMessage("GSDeviceLost", ICON_FA_TRIANGLE_EXCLAMATION,
|
|
TRANSLATE_SV("GS", "Host GPU device encountered an error and was recovered. This may have broken rendering."),
|
|
Host::OSD_CRITICAL_ERROR_DURATION);
|
|
return false;
|
|
}
|
|
|
|
void GSRenderer::EndPresentFrame()
|
|
{
|
|
if (GSDumpReplayer::IsReplayingDump())
|
|
GSDumpReplayer::RenderUI();
|
|
|
|
FullscreenUI::Render();
|
|
ImGuiManager::RenderOSD();
|
|
g_gs_device->EndPresent();
|
|
ImGuiManager::NewFrame();
|
|
}
|
|
|
|
void GSRenderer::VSync(u32 field, bool registers_written, bool idle_frame)
|
|
{
|
|
if (GSConfig.SaveInfo && GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
|
|
{
|
|
DumpGSPrivRegs(*m_regs, GetDrawDumpPath("%05d_f%05lld_vsync_gs_reg.txt", s_n, g_perfmon.GetFrame()));
|
|
}
|
|
|
|
const int fb_sprite_blits = g_perfmon.GetDisplayFramebufferSpriteBlits();
|
|
const bool fb_sprite_frame = (fb_sprite_blits > 0);
|
|
|
|
bool skip_frame = false;
|
|
if (GSConfig.SkipDuplicateFrames && !GSCapture::IsCapturingVideo())
|
|
{
|
|
bool is_unique_frame;
|
|
switch (PerformanceMetrics::GetInternalFPSMethod())
|
|
{
|
|
case PerformanceMetrics::InternalFPSMethod::GSPrivilegedRegister:
|
|
is_unique_frame = registers_written;
|
|
break;
|
|
case PerformanceMetrics::InternalFPSMethod::DISPFBBlit:
|
|
is_unique_frame = fb_sprite_frame;
|
|
break;
|
|
default:
|
|
is_unique_frame = true;
|
|
break;
|
|
}
|
|
|
|
if (!is_unique_frame && m_skipped_duplicate_frames < MAX_SKIPPED_DUPLICATE_FRAMES)
|
|
{
|
|
m_skipped_duplicate_frames++;
|
|
skip_frame = true;
|
|
}
|
|
else
|
|
{
|
|
m_skipped_duplicate_frames = 0;
|
|
}
|
|
}
|
|
|
|
const bool blank_frame = !Merge(field);
|
|
|
|
m_last_draw_n = s_n;
|
|
m_last_transfer_n = s_transfer_n;
|
|
|
|
// Skip presentation when running uncapped while vsync is on.
|
|
if (skip_frame || g_gs_device->ShouldSkipPresentingFrame())
|
|
{
|
|
if (BeginPresentFrame(true))
|
|
EndPresentFrame();
|
|
|
|
PerformanceMetrics::Update(registers_written, fb_sprite_frame, skip_frame);
|
|
}
|
|
else
|
|
{
|
|
if (!idle_frame)
|
|
g_gs_device->AgePool();
|
|
|
|
g_perfmon.EndFrame(idle_frame);
|
|
|
|
if ((g_perfmon.GetFrame() & 0x1f) == 0)
|
|
g_perfmon.Update();
|
|
|
|
// Little bit ugly, but we can't do CAS inside the render pass.
|
|
GSVector4i src_rect;
|
|
GSVector4 src_uv, draw_rect;
|
|
GSTexture* current = g_gs_device->GetCurrent();
|
|
if (current && !blank_frame)
|
|
{
|
|
src_rect = CalculateDrawSrcRect(current, m_real_size);
|
|
src_uv = GSVector4(src_rect) / GSVector4(current->GetSize()).xyxy();
|
|
draw_rect = CalculateDrawDstRect(g_gs_device->GetWindowWidth(), g_gs_device->GetWindowHeight(),
|
|
src_rect, current->GetSize(), s_display_alignment, g_gs_device->UsesLowerLeftOrigin(),
|
|
GetVideoMode() == GSVideoMode::SDTV_480P);
|
|
s_last_draw_rect = draw_rect;
|
|
|
|
if (GSConfig.CASMode != GSCASMode::Disabled)
|
|
{
|
|
static bool cas_log_once = false;
|
|
if (g_gs_device->Features().cas_sharpening)
|
|
{
|
|
// sharpen only if the IR is higher than the display resolution
|
|
const bool sharpen_only = (GSConfig.CASMode == GSCASMode::SharpenOnly ||
|
|
(current->GetWidth() > g_gs_device->GetWindowWidth() &&
|
|
current->GetHeight() > g_gs_device->GetWindowHeight()));
|
|
g_gs_device->CAS(current, src_rect, src_uv, draw_rect, sharpen_only);
|
|
}
|
|
else if (!cas_log_once)
|
|
{
|
|
Host::AddIconOSDMessage("CASUnsupported", ICON_FA_TRIANGLE_EXCLAMATION,
|
|
TRANSLATE_SV("GS", "CAS is not available, your graphics driver does not support the required functionality."),
|
|
10.0f);
|
|
cas_log_once = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (BeginPresentFrame(false))
|
|
{
|
|
if (current && !blank_frame)
|
|
{
|
|
const u64 current_time = Common::Timer::GetCurrentValue();
|
|
const float shader_time = static_cast<float>(Common::Timer::ConvertValueToSeconds(current_time - m_shader_time_start));
|
|
|
|
g_gs_device->PresentRect(current, src_uv, nullptr, draw_rect,
|
|
s_tv_shader_indices[GSConfig.TVShader], shader_time, GSConfig.LinearPresent != GSPostBilinearMode::Off);
|
|
}
|
|
|
|
EndPresentFrame();
|
|
|
|
if (GSConfig.OsdShowGPU)
|
|
PerformanceMetrics::OnGPUPresent(g_gs_device->GetAndResetAccumulatedGPUTime());
|
|
}
|
|
|
|
PerformanceMetrics::Update(registers_written, fb_sprite_frame, false);
|
|
}
|
|
|
|
// snapshot
|
|
if (!m_snapshot.empty())
|
|
{
|
|
u32 screenshot_width, screenshot_height;
|
|
std::vector<u32> screenshot_pixels;
|
|
|
|
if (!m_dump && m_dump_frames > 0)
|
|
{
|
|
if (GSConfig.UserHacks_ReadTCOnClose)
|
|
ReadbackTextureCache();
|
|
|
|
freezeData fd = {0, nullptr};
|
|
Freeze(&fd, true);
|
|
fd.data = new u8[fd.size];
|
|
Freeze(&fd, false);
|
|
|
|
// keep the screenshot relatively small so we don't bloat the dump
|
|
static constexpr u32 DUMP_SCREENSHOT_WIDTH = 640;
|
|
static constexpr u32 DUMP_SCREENSHOT_HEIGHT = 480;
|
|
SaveSnapshotToMemory(DUMP_SCREENSHOT_WIDTH, DUMP_SCREENSHOT_HEIGHT, true, false,
|
|
&screenshot_width, &screenshot_height, &screenshot_pixels);
|
|
|
|
std::string_view compression_str;
|
|
if (GSConfig.GSDumpCompression == GSDumpCompressionMethod::Uncompressed)
|
|
{
|
|
m_dump = GSDumpBase::CreateUncompressedDump(m_snapshot, VMManager::GetDiscSerial(),
|
|
VMManager::GetDiscCRC(), screenshot_width, screenshot_height,
|
|
screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs);
|
|
compression_str = TRANSLATE_SV("GS", "with no compression");
|
|
}
|
|
else if (GSConfig.GSDumpCompression == GSDumpCompressionMethod::LZMA)
|
|
{
|
|
m_dump = GSDumpBase::CreateXzDump(m_snapshot, VMManager::GetDiscSerial(),
|
|
VMManager::GetDiscCRC(), screenshot_width, screenshot_height,
|
|
screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs);
|
|
compression_str = TRANSLATE_SV("GS", "with LZMA compression");
|
|
}
|
|
else
|
|
{
|
|
m_dump = GSDumpBase::CreateZstDump(m_snapshot, VMManager::GetDiscSerial(),
|
|
VMManager::GetDiscCRC(), screenshot_width, screenshot_height,
|
|
screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs);
|
|
compression_str = TRANSLATE_SV("GS", "with Zstandard compression");
|
|
}
|
|
|
|
delete[] fd.data;
|
|
|
|
Host::AddKeyedOSDMessage("GSDump",
|
|
fmt::format(TRANSLATE_FS("GS", "Saving {0} GS dump {1} to '{2}'"),
|
|
(m_dump_frames == 1) ? TRANSLATE_SV("GS", "single frame") : TRANSLATE_SV("GS", "multi-frame"), compression_str,
|
|
Path::GetFileName(m_dump->GetPath())),
|
|
Host::OSD_INFO_DURATION);
|
|
}
|
|
|
|
const bool internal_resolution = (GSConfig.ScreenshotSize >= GSScreenshotSize::InternalResolution);
|
|
const bool aspect_correct = (GSConfig.ScreenshotSize != GSScreenshotSize::InternalResolutionUncorrected);
|
|
|
|
if (g_gs_device->GetCurrent() && SaveSnapshotToMemory(
|
|
internal_resolution ? 0 : g_gs_device->GetWindowWidth(),
|
|
internal_resolution ? 0 : g_gs_device->GetWindowHeight(),
|
|
aspect_correct, true,
|
|
&screenshot_width, &screenshot_height, &screenshot_pixels))
|
|
{
|
|
CompressAndWriteScreenshot(fmt::format("{}.{}", m_snapshot, GetScreenshotSuffix()),
|
|
screenshot_width, screenshot_height, std::move(screenshot_pixels));
|
|
}
|
|
else
|
|
{
|
|
Host::AddIconOSDMessage("GSScreenshot", ICON_FA_CAMERA,
|
|
TRANSLATE_SV("GS", "Failed to render/download screenshot."), Host::OSD_ERROR_DURATION);
|
|
}
|
|
|
|
m_snapshot = {};
|
|
}
|
|
else if (m_dump)
|
|
{
|
|
const bool last = (m_dump_frames == 0);
|
|
if (m_dump->VSync(field, last, m_regs))
|
|
{
|
|
Host::AddKeyedOSDMessage("GSDump",
|
|
fmt::format(TRANSLATE_FS("GS", "Saved GS dump to '{}'."), Path::GetFileName(m_dump->GetPath())),
|
|
Host::OSD_INFO_DURATION);
|
|
m_dump.reset();
|
|
}
|
|
else if (!last)
|
|
{
|
|
m_dump_frames--;
|
|
}
|
|
}
|
|
|
|
// capture
|
|
if (GSCapture::IsCapturingVideo())
|
|
{
|
|
const GSVector2i size = GSCapture::GetSize();
|
|
if (GSTexture* current = g_gs_device->GetCurrent())
|
|
{
|
|
// TODO: Maybe avoid this copy in the future? We can use swscale to fix it up on the dumping thread..
|
|
if (current->GetSize() != size)
|
|
{
|
|
GSTexture* temp = g_gs_device->CreateRenderTarget(size.x, size.y, GSTexture::Format::Color, false);
|
|
if (temp)
|
|
{
|
|
g_gs_device->StretchRect(current, temp, GSVector4(0, 0, size.x, size.y));
|
|
GSCapture::DeliverVideoFrame(temp);
|
|
g_gs_device->Recycle(temp);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GSCapture::DeliverVideoFrame(current);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Bit janky, but unless we want to make variable frame rate files, we need to deliver *a* frame to
|
|
// the video file, so just grab a blank RT.
|
|
GSTexture* temp = g_gs_device->CreateRenderTarget(size.x, size.y, GSTexture::Format::Color, true);
|
|
if (temp)
|
|
{
|
|
GSCapture::DeliverVideoFrame(temp);
|
|
g_gs_device->Recycle(temp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GSRenderer::QueueSnapshot(const std::string& path, u32 gsdump_frames)
|
|
{
|
|
if (!m_snapshot.empty())
|
|
return;
|
|
|
|
// Allows for providing a complete path
|
|
if (path.size() > 4 && StringUtil::EndsWithNoCase(path, ".png"))
|
|
{
|
|
m_snapshot = path.substr(0, path.size() - 4);
|
|
}
|
|
else
|
|
{
|
|
m_snapshot = GSGetBaseSnapshotFilename();
|
|
}
|
|
|
|
// this is really gross, but wx we get the snapshot request after shift...
|
|
m_dump_frames = gsdump_frames;
|
|
}
|
|
|
|
static std::string GSGetBaseFilename()
|
|
{
|
|
std::string filename;
|
|
|
|
// append the game serial and title
|
|
if (std::string name(VMManager::GetTitle(true)); !name.empty())
|
|
{
|
|
Path::SanitizeFileName(&name);
|
|
if (name.length() > 219)
|
|
name.resize(219);
|
|
filename += name;
|
|
}
|
|
if (std::string serial = VMManager::GetDiscSerial(); !serial.empty())
|
|
{
|
|
Path::SanitizeFileName(&serial);
|
|
filename += '_';
|
|
filename += serial;
|
|
}
|
|
|
|
const time_t cur_time = time(nullptr);
|
|
char local_time[16];
|
|
|
|
if (strftime(local_time, sizeof(local_time), "%Y%m%d%H%M%S", localtime(&cur_time)))
|
|
{
|
|
static time_t prev_snap;
|
|
// The variable 'n' is used for labelling the screenshots when multiple screenshots are taken in
|
|
// a single second, we'll start using this variable for naming when a second screenshot request is detected
|
|
// at the same time as the first one. Hence, we're initially setting this counter to 2 to imply that
|
|
// the captured image is the 2nd image captured at this specific time.
|
|
static int n = 2;
|
|
|
|
filename += '_';
|
|
|
|
if (cur_time == prev_snap)
|
|
filename += fmt::format("{0}_({1})", local_time, n++);
|
|
else
|
|
{
|
|
n = 2;
|
|
filename += fmt::format("{}", local_time);
|
|
}
|
|
prev_snap = cur_time;
|
|
}
|
|
|
|
return filename;
|
|
}
|
|
|
|
std::string GSGetBaseSnapshotFilename()
|
|
{
|
|
// prepend snapshots directory
|
|
return Path::Combine(EmuFolders::Snapshots, GSGetBaseFilename());
|
|
}
|
|
|
|
std::string GSGetBaseVideoFilename()
|
|
{
|
|
// prepend video directory
|
|
return Path::Combine(EmuFolders::Videos, GSGetBaseFilename());
|
|
}
|
|
|
|
void GSRenderer::StopGSDump()
|
|
{
|
|
m_snapshot = {};
|
|
m_dump_frames = 0;
|
|
}
|
|
|
|
void GSRenderer::PresentCurrentFrame()
|
|
{
|
|
if (BeginPresentFrame(false))
|
|
{
|
|
GSTexture* current = g_gs_device->GetCurrent();
|
|
if (current)
|
|
{
|
|
const GSVector4i src_rect(CalculateDrawSrcRect(current, m_real_size));
|
|
const GSVector4 src_uv(GSVector4(src_rect) / GSVector4(current->GetSize()).xyxy());
|
|
const GSVector4 draw_rect(CalculateDrawDstRect(g_gs_device->GetWindowWidth(), g_gs_device->GetWindowHeight(),
|
|
src_rect, current->GetSize(), s_display_alignment, g_gs_device->UsesLowerLeftOrigin(),
|
|
GetVideoMode() == GSVideoMode::SDTV_480P));
|
|
s_last_draw_rect = draw_rect;
|
|
|
|
const u64 current_time = Common::Timer::GetCurrentValue();
|
|
const float shader_time = static_cast<float>(Common::Timer::ConvertValueToSeconds(current_time - m_shader_time_start));
|
|
|
|
g_gs_device->PresentRect(current, src_uv, nullptr, draw_rect,
|
|
s_tv_shader_indices[GSConfig.TVShader], shader_time, GSConfig.LinearPresent != GSPostBilinearMode::Off);
|
|
}
|
|
|
|
EndPresentFrame();
|
|
}
|
|
}
|
|
|
|
void GSTranslateWindowToDisplayCoordinates(float window_x, float window_y, float* display_x, float* display_y)
|
|
{
|
|
const float draw_width = s_last_draw_rect.z - s_last_draw_rect.x;
|
|
const float draw_height = s_last_draw_rect.w - s_last_draw_rect.y;
|
|
const float rel_x = window_x - s_last_draw_rect.x;
|
|
const float rel_y = window_y - s_last_draw_rect.y;
|
|
if (rel_x < 0 || rel_x > draw_width || rel_y < 0 || rel_y > draw_height)
|
|
{
|
|
*display_x = -1.0f;
|
|
*display_y = -1.0f;
|
|
return;
|
|
}
|
|
|
|
*display_x = rel_x / draw_width;
|
|
*display_y = rel_y / draw_height;
|
|
}
|
|
|
|
void GSSetDisplayAlignment(GSDisplayAlignment alignment)
|
|
{
|
|
s_display_alignment = alignment;
|
|
}
|
|
|
|
bool GSRenderer::BeginCapture(std::string filename, const GSVector2i& size)
|
|
{
|
|
const GSVector2i capture_resolution = (size.x != 0 && size.y != 0) ?
|
|
size :
|
|
(GSConfig.VideoCaptureAutoResolution ?
|
|
GetInternalResolution() :
|
|
GSVector2i(GSConfig.VideoCaptureWidth, GSConfig.VideoCaptureHeight));
|
|
|
|
return GSCapture::BeginCapture(GetTvRefreshRate(), capture_resolution,
|
|
GetCurrentAspectRatioFloat(GetVideoMode() == GSVideoMode::SDTV_480P),
|
|
std::move(filename));
|
|
}
|
|
|
|
void GSRenderer::EndCapture()
|
|
{
|
|
GSCapture::EndCapture();
|
|
}
|
|
|
|
GSTexture* GSRenderer::LookupPaletteSource(u32 CBP, u32 CPSM, u32 CBW, GSVector2i& offset, float* scale, const GSVector2i& size)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
bool GSRenderer::IsIdleFrame() const
|
|
{
|
|
return (m_last_draw_n == s_n && m_last_transfer_n == s_transfer_n);
|
|
}
|
|
|
|
bool GSRenderer::SaveSnapshotToMemory(u32 window_width, u32 window_height, bool apply_aspect, bool crop_borders,
|
|
u32* width, u32* height, std::vector<u32>* pixels)
|
|
{
|
|
GSTexture* const current = g_gs_device->GetCurrent();
|
|
if (!current)
|
|
{
|
|
*width = 0;
|
|
*height = 0;
|
|
pixels->clear();
|
|
return false;
|
|
}
|
|
|
|
const GSVector4i src_rect(CalculateDrawSrcRect(current, m_real_size));
|
|
const GSVector4 src_uv(GSVector4(src_rect) / GSVector4(current->GetSize()).xyxy());
|
|
|
|
const bool is_progressive = (GetVideoMode() == GSVideoMode::SDTV_480P);
|
|
GSVector4 draw_rect;
|
|
if (window_width == 0 || window_height == 0)
|
|
{
|
|
if (apply_aspect)
|
|
{
|
|
// use internal resolution of the texture
|
|
const float aspect = GetCurrentAspectRatioFloat(is_progressive);
|
|
const int tex_width = current->GetWidth();
|
|
const int tex_height = current->GetHeight();
|
|
|
|
// expand to the larger dimension
|
|
const float tex_aspect = static_cast<float>(tex_width) / static_cast<float>(tex_height);
|
|
if (tex_aspect >= aspect)
|
|
draw_rect = GSVector4(0.0f, 0.0f, static_cast<float>(tex_width), static_cast<float>(tex_width) / aspect);
|
|
else
|
|
draw_rect = GSVector4(0.0f, 0.0f, static_cast<float>(tex_height) * aspect, static_cast<float>(tex_height));
|
|
}
|
|
else
|
|
{
|
|
// uncorrected aspect is only available at internal resolution
|
|
draw_rect = GSVector4(0.0f, 0.0f, static_cast<float>(current->GetWidth()), static_cast<float>(current->GetHeight()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
draw_rect = CalculateDrawDstRect(window_width, window_height, src_rect, current->GetSize(),
|
|
GSDisplayAlignment::LeftOrTop, false, is_progressive);
|
|
}
|
|
const u32 draw_width = static_cast<u32>(draw_rect.z - draw_rect.x);
|
|
const u32 draw_height = static_cast<u32>(draw_rect.w - draw_rect.y);
|
|
const u32 image_width = crop_borders ? draw_width : std::max(draw_width, window_width);
|
|
const u32 image_height = crop_borders ? draw_height : std::max(draw_height, window_height);
|
|
|
|
// We're not expecting screenshots to be fast, so just allocate a download texture on demand.
|
|
GSTexture* rt = g_gs_device->CreateRenderTarget(draw_width, draw_height, GSTexture::Format::Color, false);
|
|
if (rt)
|
|
{
|
|
std::unique_ptr<GSDownloadTexture> dl(g_gs_device->CreateDownloadTexture(draw_width, draw_height, GSTexture::Format::Color));
|
|
if (dl)
|
|
{
|
|
const GSVector4i rc(0, 0, draw_width, draw_height);
|
|
g_gs_device->StretchRect(current, src_uv, rt, GSVector4(rc), ShaderConvert::TRANSPARENCY_FILTER);
|
|
dl->CopyFromTexture(rc, rt, rc, 0);
|
|
dl->Flush();
|
|
|
|
if (dl->Map(rc))
|
|
{
|
|
const u32 pad_x = (image_width - draw_width) / 2;
|
|
const u32 pad_y = (image_height - draw_height) / 2;
|
|
pixels->clear();
|
|
pixels->resize(image_width * image_height, 0);
|
|
*width = image_width;
|
|
*height = image_height;
|
|
StringUtil::StrideMemCpy(pixels->data() + pad_y * image_width + pad_x, image_width * sizeof(u32), dl->GetMapPointer(),
|
|
dl->GetMapPitch(), draw_width * sizeof(u32), draw_height);
|
|
|
|
g_gs_device->Recycle(rt);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
g_gs_device->Recycle(rt);
|
|
}
|
|
|
|
*width = 0;
|
|
*height = 0;
|
|
pixels->clear();
|
|
return false;
|
|
}
|
|
|
|
void DumpGSPrivRegs(const GSPrivRegSet& r, const std::string& filename)
|
|
{
|
|
auto fp = FileSystem::OpenManagedCFile(filename.c_str(), "wt");
|
|
if (!fp)
|
|
return;
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (i == 0 && !r.PMODE.EN1)
|
|
continue;
|
|
if (i == 1 && !r.PMODE.EN2)
|
|
continue;
|
|
|
|
std::fprintf(fp.get(), "DISPFB[%d] BP=%05x BW=%u PSM=%u DBX=%u DBY=%u\n",
|
|
i,
|
|
r.DISP[i].DISPFB.Block(),
|
|
r.DISP[i].DISPFB.FBW,
|
|
r.DISP[i].DISPFB.PSM,
|
|
r.DISP[i].DISPFB.DBX,
|
|
r.DISP[i].DISPFB.DBY);
|
|
|
|
std::fprintf(fp.get(), "DISPLAY[%d] DX=%u DY=%u DW=%u DH=%u MAGH=%u MAGV=%u\n",
|
|
i,
|
|
r.DISP[i].DISPLAY.DX,
|
|
r.DISP[i].DISPLAY.DY,
|
|
r.DISP[i].DISPLAY.DW,
|
|
r.DISP[i].DISPLAY.DH,
|
|
r.DISP[i].DISPLAY.MAGH,
|
|
r.DISP[i].DISPLAY.MAGV);
|
|
}
|
|
|
|
std::fprintf(fp.get(), "PMODE EN1=%u EN2=%u CRTMD=%u MMOD=%u AMOD=%u SLBG=%u ALP=%u\n",
|
|
r.PMODE.EN1,
|
|
r.PMODE.EN2,
|
|
r.PMODE.CRTMD,
|
|
r.PMODE.MMOD,
|
|
r.PMODE.AMOD,
|
|
r.PMODE.SLBG,
|
|
r.PMODE.ALP);
|
|
|
|
std::fprintf(fp.get(), "SMODE1 CLKSEL=%u CMOD=%u EX=%u GCONT=%u LC=%u NVCK=%u PCK2=%u PEHS=%u PEVS=%u PHS=%u PRST=%u PVS=%u RC=%u SINT=%u SLCK=%u SLCK2=%u SPML=%u T1248=%u VCKSEL=%u VHP=%u XPCK=%u\n",
|
|
r.SMODE1.CLKSEL,
|
|
r.SMODE1.CMOD,
|
|
r.SMODE1.EX,
|
|
r.SMODE1.GCONT,
|
|
r.SMODE1.LC,
|
|
r.SMODE1.NVCK,
|
|
r.SMODE1.PCK2,
|
|
r.SMODE1.PEHS,
|
|
r.SMODE1.PEVS,
|
|
r.SMODE1.PHS,
|
|
r.SMODE1.PRST,
|
|
r.SMODE1.PVS,
|
|
r.SMODE1.RC,
|
|
r.SMODE1.SINT,
|
|
r.SMODE1.SLCK,
|
|
r.SMODE1.SLCK2,
|
|
r.SMODE1.SPML,
|
|
r.SMODE1.T1248,
|
|
r.SMODE1.VCKSEL,
|
|
r.SMODE1.VHP,
|
|
r.SMODE1.XPCK);
|
|
|
|
std::fprintf(fp.get(), "SMODE2 INT=%u FFMD=%u DPMS=%u\n",
|
|
r.SMODE2.INT,
|
|
r.SMODE2.FFMD,
|
|
r.SMODE2.DPMS);
|
|
|
|
std::fprintf(fp.get(), "SRFSH %08x_%08x\n",
|
|
r.SRFSH.U32[0],
|
|
r.SRFSH.U32[1]);
|
|
|
|
std::fprintf(fp.get(), "SYNCH1 %08x_%08x\n",
|
|
r.SYNCH1.U32[0],
|
|
r.SYNCH1.U32[1]);
|
|
|
|
std::fprintf(fp.get(), "SYNCH2 %08x_%08x\n",
|
|
r.SYNCH2.U32[0],
|
|
r.SYNCH2.U32[1]);
|
|
|
|
std::fprintf(fp.get(), "SYNCV VBP=%u VBPE=%u VDP=%u VFP=%u VFPE=%u VS=%u\n",
|
|
r.SYNCV.VBP,
|
|
r.SYNCV.VBPE,
|
|
r.SYNCV.VDP,
|
|
r.SYNCV.VFP,
|
|
r.SYNCV.VFPE,
|
|
r.SYNCV.VS);
|
|
|
|
std::fprintf(fp.get(), "CSR %08x_%08x\n",
|
|
r.CSR.U32[0],
|
|
r.CSR.U32[1]);
|
|
|
|
std::fprintf(fp.get(), "BGCOLOR B=%u G=%u R=%u\n",
|
|
r.BGCOLOR.B,
|
|
r.BGCOLOR.G,
|
|
r.BGCOLOR.R);
|
|
|
|
std::fprintf(fp.get(), "EXTBUF BP=0x%x BW=%u FBIN=%u WFFMD=%u EMODA=%u EMODC=%u WDX=%u WDY=%u\n",
|
|
r.EXTBUF.EXBP, r.EXTBUF.EXBW, r.EXTBUF.FBIN, r.EXTBUF.WFFMD,
|
|
r.EXTBUF.EMODA, r.EXTBUF.EMODC, r.EXTBUF.WDX, r.EXTBUF.WDY);
|
|
|
|
std::fprintf(fp.get(), "EXTDATA SX=%u SY=%u SMPH=%u SMPV=%u WW=%u WH=%u\n",
|
|
r.EXTDATA.SX, r.EXTDATA.SY, r.EXTDATA.SMPH, r.EXTDATA.SMPV, r.EXTDATA.WW, r.EXTDATA.WH);
|
|
|
|
std::fprintf(fp.get(), "EXTWRITE EN=%u\n", r.EXTWRITE.WRITE);
|
|
}
|