mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-01-31 01:15:24 +01:00
* EE and IOP recompilers are using the new RecompiledCodeReserve class. * PS2 main memory should typically be located at 0x20000000 (code still need some cleanups) VU0/VU1 recompilers will be implemented soon. git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3959 96395faa-99c1-11dd-bbfe-3dabce05a288
763 lines
24 KiB
C++
763 lines
24 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Common.h"
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#include "IopCommon.h"
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#include "System/PageFaultSource.h"
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#include "Utilities/EventSource.inl"
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// Includes needed for cleanup, since we don't have a good system (yet) for
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// cleaning up these things.
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#include "sVU_zerorec.h"
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#include "GameDatabase.h"
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#include "Elfheader.h"
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extern void closeNewVif(int idx);
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extern void resetNewVif(int idx);
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template class EventSource< IEventListener_PageFault >;
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SrcType_PageFault* Source_PageFault = NULL;
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EventListener_PageFault::EventListener_PageFault()
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{
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pxAssume(Source_PageFault);
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Source_PageFault->Add( *this );
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}
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EventListener_PageFault::~EventListener_PageFault() throw()
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{
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if (Source_PageFault)
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Source_PageFault->Remove( *this );
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}
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void SrcType_PageFault::Dispatch( const PageFaultInfo& params )
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{
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m_handled = false;
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_parent::Dispatch( params );
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}
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void SrcType_PageFault::_DispatchRaw( ListenerIterator iter, const ListenerIterator& iend, const PageFaultInfo& evt )
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{
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do {
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(*iter)->DispatchEvent( evt, m_handled );
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} while( (++iter != iend) && !m_handled );
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}
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// --------------------------------------------------------------------------------------
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// BaseVirtualMemoryReserve (implementations)
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// --------------------------------------------------------------------------------------
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BaseVirtualMemoryReserve::BaseVirtualMemoryReserve( const wxString& name )
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: Name( name )
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{
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m_commited = 0;
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m_reserved = 0;
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m_baseptr = NULL;
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m_block_size = __pagesize;
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m_prot_mode = PageAccess_None();
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}
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// Parameters:
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// upper_bounds - criteria that must be met for the allocation to be valid.
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// If the OS refuses to allocate the memory below the specified address, the
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// object will fail to initialize and an exception will be thrown.
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void* BaseVirtualMemoryReserve::Reserve( uint size, uptr base, uptr upper_bounds )
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{
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if (!pxAssertDev( m_baseptr == NULL, "(VirtualMemoryReserve) Invalid object state; object has already been reserved." ))
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return m_baseptr;
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m_reserved = (size + __pagesize-4) / __pagesize;
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uptr reserved_bytes = m_reserved * __pagesize;
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m_baseptr = (void*)HostSys::MmapReserve(base, reserved_bytes);
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if (!m_baseptr && (upper_bounds != 0 && (((uptr)m_baseptr + reserved_bytes) > upper_bounds)))
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{
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if (base)
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{
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DevCon.Warning( L"%s default address 0x%08x is unavailable; falling back on OS-default address.", Name.c_str(), base );
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// Let's try again at an OS-picked memory area, and then hope it meets needed
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// boundschecking criteria below.
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SafeSysMunmap( m_baseptr, reserved_bytes );
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m_baseptr = (void*)HostSys::MmapReserve( NULL, reserved_bytes );
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}
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if ((upper_bounds != 0) && (((uptr)m_baseptr + reserved_bytes) > upper_bounds))
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{
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SafeSysMunmap( m_baseptr, reserved_bytes );
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// returns null, caller should throw an exception or handle appropriately.
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}
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}
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if (!m_baseptr) return NULL;
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DevCon.WriteLn( Color_Blue, L"%s mapped @ 0x%08X -> 0x%08X [%umb]", Name.c_str(),
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m_baseptr, (uptr)m_baseptr+reserved_bytes, reserved_bytes / _1mb);
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/*if (m_def_commit)
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{
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const uint camt = m_def_commit * __pagesize;
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HostSys::MmapCommit(m_baseptr, camt);
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HostSys::MemProtect(m_baseptr, camt, m_prot_mode);
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u8* init = (u8*)m_baseptr;
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u8* endpos = init + camt;
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for( ; init<endpos; init += m_block_size*__pagesize )
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OnCommittedBlock(init);
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m_commited += m_def_commit * __pagesize;
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}*/
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return m_baseptr;
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}
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// Clears all committed blocks, restoring the allocation to a reserve only.
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void BaseVirtualMemoryReserve::Reset()
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{
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if (!m_commited) return;
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HostSys::MemProtect(m_baseptr, m_commited*__pagesize, PageAccess_None());
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HostSys::MmapReset(m_baseptr, m_commited*__pagesize);
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m_commited = 0;
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}
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void BaseVirtualMemoryReserve::Free()
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{
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HostSys::Munmap((uptr)m_baseptr, m_reserved*__pagesize);
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}
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void BaseVirtualMemoryReserve::OnPageFaultEvent(const PageFaultInfo& info, bool& handled)
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{
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uptr offset = (info.addr - (uptr)m_baseptr) / __pagesize;
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if (offset >= m_reserved) return;
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try {
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if (!m_commited && m_def_commit)
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{
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const uint camt = m_def_commit * __pagesize;
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// first block being committed! Commit the default requested
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// amount if its different from the blocksize.
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HostSys::MmapCommit(m_baseptr, camt);
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HostSys::MemProtect(m_baseptr, camt, m_prot_mode);
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u8* init = (u8*)m_baseptr;
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u8* endpos = init + camt;
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for( ; init<endpos; init += m_block_size*__pagesize )
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OnCommittedBlock(init);
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m_commited += m_def_commit * __pagesize;
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handled = true;
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return;
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}
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void* bleh = (u8*)m_baseptr + (offset * __pagesize);
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// Depending on the operating system, one or both of these could fail if the system
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// is low on either physical ram or virtual memory.
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HostSys::MmapCommit(bleh, m_block_size*__pagesize);
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HostSys::MemProtect(bleh, m_block_size*__pagesize, m_prot_mode);
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m_commited += m_block_size;
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OnCommittedBlock(bleh);
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handled = true;
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}
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catch (Exception::OutOfMemory& ex)
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{
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OnOutOfMemory( ex, (u8*)m_baseptr + (offset * __pagesize), handled );
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}
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#ifndef __WXMSW__
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// In windows we can let exceptions bubble out of the page fault handler. SEH will more
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// or less handle them in a semi-expected way, and might even avoid a GPF long enough
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// for the system to log the error or something.
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// In Linux, however, the SIGNAL handler is very limited in what it can do, and not only
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// can't we let the C++ exception try to unwind the stack, we can't really log it either.
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// We can't issue a proper assertion (requires user popup). We can't do jack or shit,
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// *unless* its attached to a debugger; then we can, at a bare minimum, trap it.
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catch (Exception::BaseException& ex)
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{
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wxTrap();
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handled = false;
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}
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#endif
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}
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RecompiledCodeReserve::RecompiledCodeReserve( const wxString& name, uint defCommit )
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: BaseVirtualMemoryReserve( name )
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{
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m_block_size = (1024 * 128) / __pagesize;
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m_prot_mode = PageAccess_Any();
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m_def_commit = defCommit / __pagesize;
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}
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template< u8 data >
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__noinline void memset_sse_a( void* dest, const size_t size )
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{
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const uint MZFqwc = size / 16;
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pxAssert( (size & 0xf) == 0 );
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static __aligned16 const u8 loadval[8] = { data,data,data,data,data,data,data,data };
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__m128 srcreg = _mm_load_ps( (float*)loadval );
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srcreg = _mm_loadh_pi( srcreg, (__m64*)loadval );
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float (*destxmm)[4] = (float(*)[4])dest;
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#define StoreDestIdx(idx) case idx: _mm_store_ps(&destxmm[idx-1][0], srcreg)
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switch( MZFqwc & 0x07 )
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{
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StoreDestIdx(0x07);
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StoreDestIdx(0x06);
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StoreDestIdx(0x05);
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StoreDestIdx(0x04);
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StoreDestIdx(0x03);
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StoreDestIdx(0x02);
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StoreDestIdx(0x01);
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}
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destxmm += (MZFqwc & 0x07);
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for( uint i=0; i<MZFqwc / 8; ++i, destxmm+=8 )
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{
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_mm_store_ps(&destxmm[0][0], srcreg);
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_mm_store_ps(&destxmm[1][0], srcreg);
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_mm_store_ps(&destxmm[2][0], srcreg);
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_mm_store_ps(&destxmm[3][0], srcreg);
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_mm_store_ps(&destxmm[4][0], srcreg);
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_mm_store_ps(&destxmm[5][0], srcreg);
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_mm_store_ps(&destxmm[6][0], srcreg);
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_mm_store_ps(&destxmm[7][0], srcreg);
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}
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};
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void RecompiledCodeReserve::OnCommittedBlock( void* block )
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{
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if (IsDevBuild)
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{
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// Clear the recompiled code block to 0xcc (INT3) -- this helps disasm tools show
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// the assembly dump more cleanly. We don't clear the block on Release builds since
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// it can add a noticeable amount of overhead to large block recompilations.
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memset_sse_a<0xcc>( block, m_block_size * __pagesize );
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}
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}
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void RecompiledCodeReserve::OnOutOfMemory( const Exception::OutOfMemory& ex, void* blockptr, bool& handled )
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{
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// Truncate and reset reserves of all other in-use recompiler caches, as this should
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// help free up quite a bit of emergency memory.
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//Cpu->SetCacheReserve( (Cpu->GetCacheReserve() * 3) / 2 );
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Cpu->Reset();
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//CpuVU0->SetCacheReserve( (CpuVU0->GetCacheReserve() * 3) / 2 );
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CpuVU0->Reset();
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//CpuVU1->SetCacheReserve( (CpuVU1->GetCacheReserve() * 3) / 2 );
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CpuVU1->Reset();
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//psxCpu->SetCacheReserve( (psxCpu->GetCacheReserve() * 3) / 2 );
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psxCpu->Reset();
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// Since the recompiler is happy writing away to memory, we have to truncate the reserve
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// to include the page currently being accessed, and cannot go any smaller. This will
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// allow the rec to finish emitting the current block of instructions, detect that it has
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// exceeded the threshold buffer, and reset the buffer on its own.
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// Note: We attempt to commit multiple pages first, since a single block of recompiled
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// code can pretty easily surpass 4k. We should have enough for this, since we just
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// cleared the other rec caches above -- but who knows what could happen if the user
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// has another process sucking up RAM or if the operating system is fickle. If even
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// that fails, give up and kill the process.
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try
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{
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uint cusion = std::min<uint>( m_block_size, 4 );
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HostSys::MmapCommit((u8*)blockptr, cusion * __pagesize);
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HostSys::MemProtect((u8*)blockptr, cusion * __pagesize, m_prot_mode);
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handled = true;
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}
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catch (Exception::BaseException&)
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{
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// Fickle has become our reality. By setting handled to FALSE, the OS should kill
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// the process for us. No point trying to log anything; this is a super-awesomely
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// serious condition that likely means the system is hosed. ;)
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handled = false;
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}
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}
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#if _MSC_VER
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# include "svnrev.h"
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#endif
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const Pcsx2Config EmuConfig;
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// Provides an accessor for quick modification of GS options. All GS options are allowed to be
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// changed "on the fly" by the *main/gui thread only*.
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Pcsx2Config::GSOptions& SetGSConfig()
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{
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//DbgCon.WriteLn( "Direct modification of EmuConfig.GS detected" );
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AffinityAssert_AllowFrom_MainUI();
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return const_cast<Pcsx2Config::GSOptions&>(EmuConfig.GS);
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}
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// Provides an accessor for quick modification of Recompiler options.
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// Used by loadGameSettings() to set clamp modes via database at game startup.
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Pcsx2Config::RecompilerOptions& SetRecompilerConfig()
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{
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//DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" );
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AffinityAssert_AllowFrom_MainUI();
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return const_cast<Pcsx2Config::RecompilerOptions&>(EmuConfig.Cpu.Recompiler);
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}
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// Provides an accessor for quick modification of Gamefix options.
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// Used by loadGameSettings() to set gamefixes via database at game startup.
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Pcsx2Config::GamefixOptions& SetGameFixConfig()
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{
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//DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" );
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AffinityAssert_AllowFrom_MainUI();
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return const_cast<Pcsx2Config::GamefixOptions&>(EmuConfig.Gamefixes);
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}
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TraceLogFilters& SetTraceConfig()
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{
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//DbgCon.WriteLn( "Direct modification of EmuConfig.TraceLog detected" );
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AffinityAssert_AllowFrom_MainUI();
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return const_cast<TraceLogFilters&>(EmuConfig.Trace);
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}
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// This function should be called once during program execution.
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void SysLogMachineCaps()
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{
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Console.WriteLn( Color_StrongGreen, "PCSX2 %u.%u.%u.r%d %s - compiled on " __DATE__, PCSX2_VersionHi, PCSX2_VersionMid, PCSX2_VersionLo,
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SVN_REV, SVN_MODS ? "(modded)" : ""
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);
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Console.WriteLn( "Savestate version: 0x%x", g_SaveVersion);
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Console.Newline();
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Console.WriteLn( Color_StrongBlack, "x86-32 Init:" );
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u32 speed = x86caps.CalculateMHz();
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Console.Indent().WriteLn(
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L"CPU vendor name = %s\n"
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L"FamilyID = %x\n"
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L"x86Family = %s\n"
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L"CPU speed = %d.%03d ghz\n"
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L"Cores = %d physical [%d logical]\n"
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L"x86PType = %s\n"
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L"x86Flags = %8.8x %8.8x\n"
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L"x86EFlags = %8.8x",
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fromUTF8( x86caps.VendorName ).c_str(), x86caps.StepID,
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fromUTF8( x86caps.FamilyName ).Trim().Trim(false).c_str(),
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speed / 1000, speed % 1000,
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x86caps.PhysicalCores, x86caps.LogicalCores,
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x86caps.GetTypeName().c_str(),
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x86caps.Flags, x86caps.Flags2,
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x86caps.EFlags
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);
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Console.Newline();
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wxArrayString features[2]; // 2 lines, for readability!
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if( x86caps.hasMultimediaExtensions ) features[0].Add( L"MMX" );
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if( x86caps.hasStreamingSIMDExtensions ) features[0].Add( L"SSE" );
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if( x86caps.hasStreamingSIMD2Extensions ) features[0].Add( L"SSE2" );
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if( x86caps.hasStreamingSIMD3Extensions ) features[0].Add( L"SSE3" );
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if( x86caps.hasSupplementalStreamingSIMD3Extensions ) features[0].Add( L"SSSE3" );
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if( x86caps.hasStreamingSIMD4Extensions ) features[0].Add( L"SSE4.1" );
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if( x86caps.hasStreamingSIMD4Extensions2 ) features[0].Add( L"SSE4.2" );
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if( x86caps.hasMultimediaExtensionsExt ) features[1].Add( L"MMX2 " );
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if( x86caps.has3DNOWInstructionExtensions ) features[1].Add( L"3DNOW " );
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if( x86caps.has3DNOWInstructionExtensionsExt ) features[1].Add( L"3DNOW2" );
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if( x86caps.hasStreamingSIMD4ExtensionsA ) features[1].Add( L"SSE4a " );
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const wxString result[2] =
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{
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JoinString( features[0], L".. " ),
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JoinString( features[1], L".. " )
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};
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Console.WriteLn( Color_StrongBlack, L"x86 Features Detected:" );
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Console.Indent().WriteLn( result[0] + (result[1].IsEmpty() ? L"" : (L"\n" + result[1])) );
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Console.Newline();
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}
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template< typename CpuType >
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class CpuInitializer
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{
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public:
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ScopedPtr<CpuType> MyCpu;
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ScopedExcept ExThrown;
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CpuInitializer();
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virtual ~CpuInitializer() throw();
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bool IsAvailable() const
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{
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return !!MyCpu;
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}
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CpuType* GetPtr() { return MyCpu.GetPtr(); }
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const CpuType* GetPtr() const { return MyCpu.GetPtr(); }
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operator CpuType*() { return GetPtr(); }
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operator const CpuType*() const { return GetPtr(); }
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};
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// --------------------------------------------------------------------------------------
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// CpuInitializer Template
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// --------------------------------------------------------------------------------------
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// Helper for initializing various PCSX2 CPU providers, and handing errors and cleanup.
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//
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template< typename CpuType >
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CpuInitializer< CpuType >::CpuInitializer()
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{
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try {
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MyCpu = new CpuType();
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MyCpu->Allocate();
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}
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catch( Exception::RuntimeError& ex )
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{
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Console.Error( L"CPU provider error:\n\t" + ex.FormatDiagnosticMessage() );
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MyCpu = NULL;
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ExThrown = ex.Clone();
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}
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catch( std::runtime_error& ex )
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{
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Console.Error( L"CPU provider error (STL Exception)\n\tDetails:" + fromUTF8( ex.what() ) );
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MyCpu = NULL;
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ExThrown = new Exception::RuntimeError(ex);
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}
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}
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template< typename CpuType >
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CpuInitializer< CpuType >::~CpuInitializer() throw()
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{
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if( MyCpu )
|
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MyCpu->Shutdown();
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// CpuInitializerSet
|
|
// --------------------------------------------------------------------------------------
|
|
class CpuInitializerSet
|
|
{
|
|
public:
|
|
// Note: Allocate sVU first -- it's the most picky.
|
|
|
|
CpuInitializer<recSuperVU0> superVU0;
|
|
CpuInitializer<recSuperVU1> superVU1;
|
|
|
|
CpuInitializer<recMicroVU0> microVU0;
|
|
CpuInitializer<recMicroVU1> microVU1;
|
|
|
|
CpuInitializer<InterpVU0> interpVU0;
|
|
CpuInitializer<InterpVU1> interpVU1;
|
|
|
|
public:
|
|
CpuInitializerSet() {}
|
|
virtual ~CpuInitializerSet() throw() {}
|
|
};
|
|
|
|
|
|
// returns the translated error message for the Virtual Machine failing to allocate!
|
|
static wxString GetMemoryErrorVM()
|
|
{
|
|
return pxE( ".Error:EmuCore::MemoryForVM",
|
|
L"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. "
|
|
L"Close out some memory hogging background tasks and try again."
|
|
);
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// SysReserveVM (implementations)
|
|
// --------------------------------------------------------------------------------------
|
|
SysReserveVM::SysReserveVM()
|
|
{
|
|
if (!Source_PageFault) Source_PageFault = new SrcType_PageFault();
|
|
|
|
// [TODO] : Reserve memory addresses for PS2 virtual machine
|
|
//DevCon.WriteLn( "Reserving memory addresses for the PS2 virtual machine..." );
|
|
}
|
|
|
|
void SysReserveVM::CleanupMess() throw()
|
|
{
|
|
try
|
|
{
|
|
safe_delete(Source_PageFault);
|
|
}
|
|
DESTRUCTOR_CATCHALL
|
|
}
|
|
|
|
SysReserveVM::~SysReserveVM() throw()
|
|
{
|
|
CleanupMess();
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// SysAllocVM (implementations)
|
|
// --------------------------------------------------------------------------------------
|
|
SysAllocVM::SysAllocVM()
|
|
{
|
|
InstallSignalHandler();
|
|
|
|
Console.WriteLn( "Allocating memory for the PS2 virtual machine..." );
|
|
|
|
try
|
|
{
|
|
vtlb_Core_Alloc();
|
|
memAlloc();
|
|
psxMemAlloc();
|
|
vuMicroMemAlloc();
|
|
}
|
|
// ----------------------------------------------------------------------------
|
|
catch( Exception::OutOfMemory& ex )
|
|
{
|
|
ex.UserMsg() += L"\n\n" + GetMemoryErrorVM();
|
|
CleanupMess();
|
|
throw;
|
|
}
|
|
catch( std::bad_alloc& ex )
|
|
{
|
|
CleanupMess();
|
|
|
|
// re-throw std::bad_alloc as something more friendly. This is needed since
|
|
// much of the code uses new/delete internally, which throw std::bad_alloc on fail.
|
|
|
|
throw Exception::OutOfMemory()
|
|
.SetDiagMsg(
|
|
L"std::bad_alloc caught while trying to allocate memory for the PS2 Virtual Machine.\n"
|
|
L"Error Details: " + fromUTF8( ex.what() )
|
|
)
|
|
.SetUserMsg(GetMemoryErrorVM()); // translated
|
|
}
|
|
}
|
|
|
|
void SysAllocVM::CleanupMess() throw()
|
|
{
|
|
try
|
|
{
|
|
vuMicroMemShutdown();
|
|
psxMemShutdown();
|
|
memShutdown();
|
|
vtlb_Core_Shutdown();
|
|
}
|
|
DESTRUCTOR_CATCHALL
|
|
}
|
|
|
|
SysAllocVM::~SysAllocVM() throw()
|
|
{
|
|
CleanupMess();
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// SysCpuProviderPack (implementations)
|
|
// --------------------------------------------------------------------------------------
|
|
SysCpuProviderPack::SysCpuProviderPack()
|
|
{
|
|
Console.WriteLn( "Reserving memory for recompilers..." );
|
|
|
|
CpuProviders = new CpuInitializerSet();
|
|
|
|
try {
|
|
recCpu.Reserve();
|
|
}
|
|
catch( Exception::RuntimeError& ex )
|
|
{
|
|
m_RecExceptionEE = ex.Clone();
|
|
Console.Error( L"EE Recompiler Reservation Failed:\n" + ex.FormatDiagnosticMessage() );
|
|
recCpu.Shutdown();
|
|
}
|
|
|
|
try {
|
|
psxRec.Reserve();
|
|
}
|
|
catch( Exception::RuntimeError& ex )
|
|
{
|
|
m_RecExceptionIOP = ex.Clone();
|
|
Console.Error( L"IOP Recompiler Reservation Failed:\n" + ex.FormatDiagnosticMessage() );
|
|
psxRec.Shutdown();
|
|
}
|
|
|
|
// hmm! : VU0 and VU1 pre-allocations should do sVU and mVU separately? Sounds complicated. :(
|
|
|
|
// If both VUrecs failed, then make sure the SuperVU is totally closed out, because it
|
|
// actually initializes everything once and then shares it between both VU recs.
|
|
if( !IsRecAvailable_SuperVU0() && !IsRecAvailable_SuperVU1() )
|
|
SuperVUDestroy( -1 );
|
|
}
|
|
|
|
bool SysCpuProviderPack::IsRecAvailable_MicroVU0() const { return CpuProviders->microVU0.IsAvailable(); }
|
|
bool SysCpuProviderPack::IsRecAvailable_MicroVU1() const { return CpuProviders->microVU1.IsAvailable(); }
|
|
BaseException* SysCpuProviderPack::GetException_MicroVU0() const { return CpuProviders->microVU0.ExThrown; }
|
|
BaseException* SysCpuProviderPack::GetException_MicroVU1() const { return CpuProviders->microVU1.ExThrown; }
|
|
|
|
bool SysCpuProviderPack::IsRecAvailable_SuperVU0() const { return CpuProviders->superVU0.IsAvailable(); }
|
|
bool SysCpuProviderPack::IsRecAvailable_SuperVU1() const { return CpuProviders->superVU1.IsAvailable(); }
|
|
BaseException* SysCpuProviderPack::GetException_SuperVU0() const { return CpuProviders->superVU0.ExThrown; }
|
|
BaseException* SysCpuProviderPack::GetException_SuperVU1() const { return CpuProviders->superVU1.ExThrown; }
|
|
|
|
|
|
void SysCpuProviderPack::CleanupMess() throw()
|
|
{
|
|
try
|
|
{
|
|
closeNewVif(0);
|
|
closeNewVif(1);
|
|
|
|
// Special SuperVU "complete" terminator (stupid hacky recompiler)
|
|
SuperVUDestroy( -1 );
|
|
|
|
psxRec.Shutdown();
|
|
recCpu.Shutdown();
|
|
}
|
|
DESTRUCTOR_CATCHALL
|
|
}
|
|
|
|
SysCpuProviderPack::~SysCpuProviderPack() throw()
|
|
{
|
|
CleanupMess();
|
|
}
|
|
|
|
bool SysCpuProviderPack::HadSomeFailures( const Pcsx2Config::RecompilerOptions& recOpts ) const
|
|
{
|
|
return (recOpts.EnableEE && !IsRecAvailable_EE()) ||
|
|
(recOpts.EnableIOP && !IsRecAvailable_IOP()) ||
|
|
(recOpts.EnableVU0 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU0()) ||
|
|
(recOpts.EnableVU1 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU1()) ||
|
|
(recOpts.EnableVU0 && !recOpts.UseMicroVU0 && !IsRecAvailable_SuperVU0()) ||
|
|
(recOpts.EnableVU1 && !recOpts.UseMicroVU1 && !IsRecAvailable_SuperVU1());
|
|
|
|
}
|
|
|
|
BaseVUmicroCPU* CpuVU0 = NULL;
|
|
BaseVUmicroCPU* CpuVU1 = NULL;
|
|
|
|
void SysCpuProviderPack::ApplyConfig() const
|
|
{
|
|
Cpu = CHECK_EEREC ? &recCpu : &intCpu;
|
|
psxCpu = CHECK_IOPREC ? &psxRec : &psxInt;
|
|
|
|
CpuVU0 = CpuProviders->interpVU0;
|
|
CpuVU1 = CpuProviders->interpVU1;
|
|
|
|
if( EmuConfig.Cpu.Recompiler.EnableVU0 )
|
|
CpuVU0 = EmuConfig.Cpu.Recompiler.UseMicroVU0 ? (BaseVUmicroCPU*)CpuProviders->microVU0 : (BaseVUmicroCPU*)CpuProviders->superVU0;
|
|
|
|
if( EmuConfig.Cpu.Recompiler.EnableVU1 )
|
|
CpuVU1 = EmuConfig.Cpu.Recompiler.UseMicroVU1 ? (BaseVUmicroCPU*)CpuProviders->microVU1 : (BaseVUmicroCPU*)CpuProviders->superVU1;
|
|
}
|
|
|
|
// This is a semi-hacky function for convenience
|
|
BaseVUmicroCPU* SysCpuProviderPack::getVUprovider(int whichProvider, int vuIndex) const {
|
|
switch (whichProvider) {
|
|
case 0: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->interpVU1 : (BaseVUmicroCPU*)CpuProviders->interpVU0;
|
|
case 1: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->superVU1 : (BaseVUmicroCPU*)CpuProviders->superVU0;
|
|
case 2: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->microVU1 : (BaseVUmicroCPU*)CpuProviders->microVU0;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// Resets all PS2 cpu execution caches, which does not affect that actual PS2 state/condition.
|
|
// This can be called at any time outside the context of a Cpu->Execute() block without
|
|
// bad things happening (recompilers will slow down for a brief moment since rec code blocks
|
|
// are dumped).
|
|
// Use this method to reset the recs when important global pointers like the MTGS are re-assigned.
|
|
void SysClearExecutionCache()
|
|
{
|
|
GetCpuProviders().ApplyConfig();
|
|
|
|
// SuperVUreset will do nothing is none of the recs are initialized.
|
|
// But it's needed if one or the other is initialized.
|
|
SuperVUReset(-1);
|
|
|
|
Cpu->Reset();
|
|
psxCpu->Reset();
|
|
|
|
// mVU's VU0 needs to be properly initialized for macro mode even if it's not used for micro mode!
|
|
if (CHECK_EEREC)
|
|
((BaseVUmicroCPU*)GetCpuProviders().CpuProviders->microVU0)->Reset();
|
|
|
|
CpuVU0->Reset();
|
|
CpuVU1->Reset();
|
|
|
|
resetNewVif(0);
|
|
resetNewVif(1);
|
|
}
|
|
|
|
// Maps a block of memory for use as a recompiled code buffer, and ensures that the
|
|
// allocation is below a certain memory address (specified in "bounds" parameter).
|
|
// The allocated block has code execution privileges.
|
|
// Returns NULL on allocation failure.
|
|
u8* SysMmapEx(uptr base, u32 size, uptr bounds, const char *caller)
|
|
{
|
|
u8* Mem = (u8*)HostSys::Mmap( base, size );
|
|
|
|
if( (Mem == NULL) || (bounds != 0 && (((uptr)Mem + size) > bounds)) )
|
|
{
|
|
if( base != NULL )
|
|
{
|
|
DbgCon.Warning( "First try failed allocating %s at address 0x%x", caller, base );
|
|
|
|
// Let's try again at an OS-picked memory area, and then hope it meets needed
|
|
// boundschecking criteria below.
|
|
SafeSysMunmap( Mem, size );
|
|
Mem = (u8*)HostSys::Mmap( NULL, size );
|
|
}
|
|
|
|
if( (bounds != 0) && (((uptr)Mem + size) > bounds) )
|
|
{
|
|
DevCon.Warning( "Second try failed allocating %s, block ptr 0x%x does not meet required criteria.", caller, Mem );
|
|
SafeSysMunmap( Mem, size );
|
|
|
|
// returns NULL, caller should throw an exception.
|
|
}
|
|
}
|
|
return Mem;
|
|
}
|
|
|
|
// This function always returns a valid DiscID -- using the Sony serial when possible, and
|
|
// falling back on the CRC checksum of the ELF binary if the PS2 software being run is
|
|
// homebrew or some other serial-less item.
|
|
wxString SysGetDiscID()
|
|
{
|
|
if( !DiscSerial.IsEmpty() ) return DiscSerial;
|
|
|
|
if( !ElfCRC )
|
|
{
|
|
// FIXME: If the system is currently running the BIOS, it should return a serial based on
|
|
// the BIOS being run (either a checksum of the BIOS roms, and/or a string based on BIOS
|
|
// region and revision).
|
|
}
|
|
|
|
return wxsFormat( L"%8.8x", ElfCRC );
|
|
}
|