Files
archived-pcsx2/pcsx2/windows/WinCompressNTFS.cpp
Jake.Stine c17455c702 User Interface code cleanups and bugfixes. some highlights:
* Configuration panels are all modal-less now, so that you can open the config panel and leave it open while running games.
 * Handful of thread sync improvements.
 * Fixed on-the-fly interpreter/recompiler configuration.
 * Fixed plugin hotswapping (mostly works, but still a little funny at times)
 * All new assertion dialogs and popup message handlers.
 * RecentIsoList defaults to 12 instead of 6

Dev Notes:
 * I had to create a new set of assertion functions called pxAssume*.  Originally I hoped to avoid that complexity, and just use a single one-assert-fits-all case, but turned out blanketly using __assume() for all assertion cases wasn't reliable.
 * wxGuiTools: Replaced the operator, with operator& -- the latter has proper order of precedence, the former required () to scope correctly. >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2339 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 12:18:55 +00:00

167 lines
4.8 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Win32.h"
// Translates an Errno code into an exception.
// Throws an exception based on the given error code (usually taken from ANSI C's errno)
void StreamException_ThrowFromErrno( const wxString& streamname, errno_t errcode )
{
if( errcode == 0 ) return;
switch( errcode )
{
case EINVAL:
pxFailDev( L"Invalid argument" );
throw Exception::Stream( streamname, "Invalid argument" );
case EACCES: // Access denied!
throw Exception::AccessDenied( streamname );
case EMFILE: // Too many open files!
throw Exception::CreateStream( streamname, "Too many open files" ); // File handle allocation failure
case EEXIST:
throw Exception::CreateStream( streamname, "File already exists" );
case ENOENT: // File not found!
throw Exception::FileNotFound( streamname );
case EPIPE:
throw Exception::BadStream( streamname, "Broken pipe" );
case EBADF:
throw Exception::BadStream( streamname, "Bad file number" );
default:
throw Exception::Stream( streamname,
wxsFormat( L"General file/stream error [errno: %d]", errcode )
);
}
}
// Throws an exception based on the value returned from GetLastError.
// Performs an option return value success/fail check on hresult.
void StreamException_ThrowLastError( const wxString& streamname, HANDLE result )
{
if( result != INVALID_HANDLE_VALUE ) return;
int error = GetLastError();
switch( error )
{
case ERROR_FILE_NOT_FOUND:
throw Exception::FileNotFound( streamname );
case ERROR_PATH_NOT_FOUND:
throw Exception::FileNotFound( streamname );
case ERROR_TOO_MANY_OPEN_FILES:
throw Exception::CreateStream( streamname, "Too many open files" );
case ERROR_ACCESS_DENIED:
throw Exception::AccessDenied( streamname );
case ERROR_INVALID_HANDLE:
throw Exception::BadStream( streamname, "Stream object or handle is invalid" );
case ERROR_SHARING_VIOLATION:
throw Exception::AccessDenied( streamname, "Sharing violation" );
default:
{
throw Exception::Stream( streamname,
wxsFormat( L"General Win32 File/stream error [GetLastError: %d]", error )
);
}
}
}
// returns TRUE if an error occurred.
bool StreamException_LogFromErrno( const wxString& streamname, const wxChar* action, errno_t result )
{
try
{
StreamException_ThrowFromErrno( streamname, result );
}
catch( Exception::Stream& ex )
{
Console.Warning( L"%s: %s", action, ex.FormatDiagnosticMessage().c_str() );
return true;
}
return false;
}
// returns TRUE if an error occurred.
bool StreamException_LogLastError( const wxString& streamname, const wxChar* action, HANDLE result )
{
try
{
StreamException_ThrowLastError( streamname, result );
}
catch( Exception::Stream& ex )
{
Console.Warning( L"%s: %s", action, ex.FormatDiagnosticMessage().c_str() );
return true;
}
return false;
}
// Sets the NTFS compression flag for a directory or file. This function does not operate
// recursively. Set compressStatus to false to decompress compressed files (and do nothing
// to already decompressed files).
//
// Exceptions thrown: None.
// (Errors are logged to console. Failures are considered non-critical)
//
void NTFS_CompressFile( const wxString& file, bool compressStatus )
{
bool isFile = !wxDirExists( file );
if( isFile && !wxFileExists( file ) ) return;
if( !wxIsWritable( file ) ) return;
const DWORD flags = isFile ? FILE_ATTRIBUTE_NORMAL : (FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_DIRECTORY);
HANDLE bloated_crap = CreateFile( file,
FILE_GENERIC_WRITE | FILE_GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_DELETE,
NULL,
OPEN_EXISTING,
flags,
NULL
);
// Fail silently -- non-compression of files and folders is not an errorable offense.
if( !StreamException_LogLastError( file, L"NTFS Compress Notice", bloated_crap ) )
{
DWORD bytesReturned = 0;
DWORD compressMode = compressStatus ? COMPRESSION_FORMAT_DEFAULT : COMPRESSION_FORMAT_NONE;
BOOL result = DeviceIoControl(
bloated_crap, FSCTL_SET_COMPRESSION,
&compressMode, 2, NULL, 0,
&bytesReturned, NULL
);
if( !result )
StreamException_LogLastError( file, L"NTFS Compress Notice" );
CloseHandle( bloated_crap );
}
}