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PCSX2/archived-pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-01-31 01:15:24 +01:00
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fa953d7bb38e2f26734d7420e56f9bdf0b8c9623
archived-pcsx2/pcsx2/GS/Renderers
History
refractionpcsx2 fa953d7bb3 GS/TC: Allow creation of target during GS->GS transfer with offset
2026-01-29 14:12:45 +01:00
..
Common
GS/DX: Fix per game fullscreen mode setting
2026-01-29 14:11:58 +01:00
DX11
GS/DX/VK: Properly align uniform buffers.
2026-01-28 01:00:36 +01:00
DX12
GS/DX12: Fix recreating swapchain failing on vsync mode changes
2026-01-28 01:30:12 +01:00
HW
GS/TC: Allow creation of target during GS->GS transfer with offset
2026-01-29 14:12:45 +01:00
Metal
GS/HW: Support offsetting for channel shuffle instead of copying
2026-01-17 19:48:01 +01:00
Null
Copyright: Change year from 2002-2025 to 2002-2026
2026-01-15 00:22:32 +01:00
OpenGL
GS/HW: Use conservative depth for shader depth output.
2026-01-26 23:30:09 +01:00
SW
Copyright: Change year from 2002-2025 to 2002-2026
2026-01-15 00:22:32 +01:00
Vulkan
GS/DX/VK: Properly align uniform buffers.
2026-01-28 01:00:36 +01:00
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