Files
archived-pcsx2/pcsx2/Input/DInputSource.h

86 lines
2.6 KiB
C++

// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
#define DIRECTINPUT_VERSION 0x0800
#include "common/RedtapeWindows.h"
#include "common/RedtapeWilCom.h"
#include "Input/InputSource.h"
#include <array>
#include <dinput.h>
#include <functional>
#include <mutex>
#include <vector>
#include <wil/resource.h>
class DInputSource final : public InputSource
{
public:
enum HAT_DIRECTION : u32
{
HAT_DIRECTION_UP = 0,
HAT_DIRECTION_DOWN = 1,
HAT_DIRECTION_LEFT = 2,
HAT_DIRECTION_RIGHT = 3,
NUM_HAT_DIRECTIONS = 4,
};
enum : u32
{
MAX_NUM_BUTTONS = 128,
};
DInputSource();
~DInputSource() override;
bool Initialize(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) override;
void UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) override;
bool ReloadDevices() override;
void Shutdown() override;
bool IsInitialized() override;
void PollEvents() override;
std::vector<std::pair<std::string, std::string>> EnumerateDevices() override;
std::vector<InputBindingKey> EnumerateMotors() override;
bool GetGenericBindingMapping(const std::string_view device, InputManager::GenericInputBindingMapping* mapping) override;
InputLayout GetControllerLayout(u32 index) override;
void UpdateMotorState(InputBindingKey key, float intensity) override;
void UpdateMotorState(InputBindingKey large_key, InputBindingKey small_key, float large_intensity, float small_intensity) override;
std::optional<InputBindingKey> ParseKeyString(const std::string_view device, const std::string_view binding) override;
TinyString ConvertKeyToString(InputBindingKey key, bool display = false, bool migration = false) override;
TinyString ConvertKeyToIcon(InputBindingKey key) override;
private:
struct ControllerData
{
wil::com_ptr_nothrow<IDirectInputDevice8W> device;
DIJOYSTATE2 last_state = {};
GUID guid = {};
std::vector<u32> axis_offsets;
u32 num_buttons = 0;
// NOTE: We expose hats as num_buttons + (hat_index * 4) + direction.
u32 num_hats = 0;
bool needs_poll = true;
};
using ControllerDataArray = std::vector<ControllerData>;
static std::array<bool, NUM_HAT_DIRECTIONS> GetHatButtons(DWORD hat);
static std::string GetDeviceIdentifier(u32 index);
bool AddDevice(ControllerData& cd, const std::string& name);
void CheckForStateChanges(size_t index, const DIJOYSTATE2& new_state);
// Those must go first in the class so they are destroyed last
wil::unique_hmodule m_dinput_module;
wil::com_ptr_nothrow<IDirectInput8W> m_dinput;
HWND m_toplevel_window = nullptr;
ControllerDataArray m_controllers;
};