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archived-pcsx2/pcsx2/SPU2/Reverb.cpp

162 lines
6.8 KiB
C++

// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "SPU2/defs.h"
#include "GS/GSVector.h"
#include "common/Console.h"
#include <array>
void V_Core::AnalyzeReverbPreset()
{
Console.WriteLn("Reverb Parameter Update for Core %d:", Index);
Console.WriteLn("----------------------------------------------------------");
Console.WriteLn(" IN_COEF_L, IN_COEF_R 0x%08x, 0x%08x", Revb.IN_COEF_L, Revb.IN_COEF_R);
Console.WriteLn(" APF1_SIZE, APF2_SIZE 0x%08x, 0x%08x", Revb.APF1_SIZE, Revb.APF2_SIZE);
Console.WriteLn(" APF1_VOL, APF2_VOL 0x%08x, 0x%08x", Revb.APF1_VOL, Revb.APF2_VOL);
Console.WriteLn(" COMB1_VOL 0x%08x", Revb.COMB1_VOL);
Console.WriteLn(" COMB2_VOL 0x%08x", Revb.COMB2_VOL);
Console.WriteLn(" COMB3_VOL 0x%08x", Revb.COMB3_VOL);
Console.WriteLn(" COMB4_VOL 0x%08x", Revb.COMB4_VOL);
Console.WriteLn(" COMB1_L_SRC, COMB1_R_SRC 0x%08x, 0x%08x", Revb.COMB1_L_SRC, Revb.COMB1_R_SRC);
Console.WriteLn(" COMB2_L_SRC, COMB2_R_SRC 0x%08x, 0x%08x", Revb.COMB2_L_SRC, Revb.COMB2_R_SRC);
Console.WriteLn(" COMB3_L_SRC, COMB3_R_SRC 0x%08x, 0x%08x", Revb.COMB3_L_SRC, Revb.COMB3_R_SRC);
Console.WriteLn(" COMB4_L_SRC, COMB4_R_SRC 0x%08x, 0x%08x", Revb.COMB4_L_SRC, Revb.COMB4_R_SRC);
Console.WriteLn(" SAME_L_SRC, SAME_R_SRC 0x%08x, 0x%08x", Revb.SAME_L_SRC, Revb.SAME_R_SRC);
Console.WriteLn(" DIFF_L_SRC, DIFF_R_SRC 0x%08x, 0x%08x", Revb.DIFF_L_SRC, Revb.DIFF_R_SRC);
Console.WriteLn(" SAME_L_DST, SAME_R_DST 0x%08x, 0x%08x", Revb.SAME_L_DST, Revb.SAME_R_DST);
Console.WriteLn(" DIFF_L_DST, DIFF_R_DST 0x%08x, 0x%08x", Revb.DIFF_L_DST, Revb.DIFF_R_DST);
Console.WriteLn(" IIR_VOL, WALL_VOL 0x%08x, 0x%08x", Revb.IIR_VOL, Revb.WALL_VOL);
Console.WriteLn(" APF1_L_DST 0x%08x", Revb.APF1_L_DST);
Console.WriteLn(" APF1_R_DST 0x%08x", Revb.APF1_R_DST);
Console.WriteLn(" APF2_L_DST 0x%08x", Revb.APF2_L_DST);
Console.WriteLn(" APF2_R_DST 0x%08x", Revb.APF2_R_DST);
Console.WriteLn(" EffectStartA 0x%x", EffectsStartA & 0x3f'ffff);
Console.WriteLn(" EffectsEndA 0x%x", EffectsEndA & 0x3f'ffff);
Console.WriteLn("----------------------------------------------------------");
}
__forceinline s32 V_Core::RevbGetIndexer(s32 offset)
{
u32 start = EffectsStartA & 0x3f'ffff;
u32 end = (EffectsEndA & 0x3f'ffff) | 0xffff;
u32 x = ((Cycles >> 1) + offset) % ((end - start) + 1);
x += start;
return x & 0xf'ffff;
}
StereoOut32 V_Core::DoReverb(StereoOut32 Input)
{
if (EffectsStartA >= EffectsEndA)
{
return StereoOut32::Empty;
}
Input = clamp_mix(Input);
RevbDownBuf[0][RevbSampleBufPos] = Input.Left;
RevbDownBuf[1][RevbSampleBufPos] = Input.Right;
RevbDownBuf[0][RevbSampleBufPos | 64] = Input.Left;
RevbDownBuf[1][RevbSampleBufPos | 64] = Input.Right;
bool R = Cycles & 1;
// Calculate the read/write addresses we'll be needing for this session of reverb.
const u32 same_src = RevbGetIndexer(R ? Revb.SAME_R_SRC : Revb.SAME_L_SRC);
const u32 same_dst = RevbGetIndexer(R ? Revb.SAME_R_DST : Revb.SAME_L_DST);
const u32 same_prv = RevbGetIndexer(R ? Revb.SAME_R_DST - 1 : Revb.SAME_L_DST - 1);
const u32 diff_src = RevbGetIndexer(R ? Revb.DIFF_L_SRC : Revb.DIFF_R_SRC);
const u32 diff_dst = RevbGetIndexer(R ? Revb.DIFF_R_DST : Revb.DIFF_L_DST);
const u32 diff_prv = RevbGetIndexer(R ? Revb.DIFF_R_DST - 1 : Revb.DIFF_L_DST - 1);
const u32 comb1_src = RevbGetIndexer(R ? Revb.COMB1_R_SRC : Revb.COMB1_L_SRC);
const u32 comb2_src = RevbGetIndexer(R ? Revb.COMB2_R_SRC : Revb.COMB2_L_SRC);
const u32 comb3_src = RevbGetIndexer(R ? Revb.COMB3_R_SRC : Revb.COMB3_L_SRC);
const u32 comb4_src = RevbGetIndexer(R ? Revb.COMB4_R_SRC : Revb.COMB4_L_SRC);
const u32 apf1_src = RevbGetIndexer(R ? (Revb.APF1_R_DST - Revb.APF1_SIZE) : (Revb.APF1_L_DST - Revb.APF1_SIZE));
const u32 apf1_dst = RevbGetIndexer(R ? Revb.APF1_R_DST : Revb.APF1_L_DST);
const u32 apf2_src = RevbGetIndexer(R ? (Revb.APF2_R_DST - Revb.APF2_SIZE) : (Revb.APF2_L_DST - Revb.APF2_SIZE));
const u32 apf2_dst = RevbGetIndexer(R ? Revb.APF2_R_DST : Revb.APF2_L_DST);
// -----------------------------------------
// Optimized IRQ Testing !
// -----------------------------------------
// This test is enhanced by using the reverb effects area begin/end test as a
// shortcut, since all buffer addresses are within that area. If the IRQA isn't
// within that zone then the "bulk" of the test is skipped, so this should only
// be a slowdown on a few evil games.
for (int i = 0; i < 2; i++)
{
if (FxEnable && Cores[i].IRQEnable && ((Cores[i].IRQA >= EffectsStartA) && (Cores[i].IRQA <= EffectsEndA)))
{
if ((Cores[i].IRQA == same_src) || (Cores[i].IRQA == diff_src) ||
(Cores[i].IRQA == same_dst) || (Cores[i].IRQA == diff_dst) ||
(Cores[i].IRQA == same_prv) || (Cores[i].IRQA == diff_prv) ||
(Cores[i].IRQA == comb1_src) || (Cores[i].IRQA == comb2_src) ||
(Cores[i].IRQA == comb3_src) || (Cores[i].IRQA == comb4_src) ||
(Cores[i].IRQA == apf1_dst) || (Cores[i].IRQA == apf1_src) ||
(Cores[i].IRQA == apf2_dst) || (Cores[i].IRQA == apf2_src))
{
//printf("Core %d IRQ Called (Reverb). IRQA = %x\n",i,addr);
SetIrqCall(i);
}
}
}
// Reverb algorithm pretty much directly ripped from http://drhell.web.fc2.com/ps1/
// minus the 35 step FIR which just seems to break things.
s32 in, same, diff, apf1, apf2, out;
#define MUL(x, y) ((x) * (y) >> 15)
in = MUL(R ? Revb.IN_COEF_R : Revb.IN_COEF_L, ReverbDownsample(*this, R));
same = MUL(Revb.IIR_VOL, in + MUL(Revb.WALL_VOL, _spu2mem[same_src]) - _spu2mem[same_prv]) + _spu2mem[same_prv];
diff = MUL(Revb.IIR_VOL, in + MUL(Revb.WALL_VOL, _spu2mem[diff_src]) - _spu2mem[diff_prv]) + _spu2mem[diff_prv];
out = MUL(Revb.COMB1_VOL, _spu2mem[comb1_src]) + MUL(Revb.COMB2_VOL, _spu2mem[comb2_src]) + MUL(Revb.COMB3_VOL, _spu2mem[comb3_src]) + MUL(Revb.COMB4_VOL, _spu2mem[comb4_src]);
apf1 = out - MUL(Revb.APF1_VOL, _spu2mem[apf1_src]);
out = _spu2mem[apf1_src] + MUL(Revb.APF1_VOL, apf1);
apf2 = out - MUL(Revb.APF2_VOL, _spu2mem[apf2_src]);
out = _spu2mem[apf2_src] + MUL(Revb.APF2_VOL, apf2);
// According to no$psx the effects always run but don't always write back, see check in V_Core::Mix
if (FxEnable)
{
_spu2mem[same_dst] = clamp_mix(same);
_spu2mem[diff_dst] = clamp_mix(diff);
_spu2mem[apf1_dst] = clamp_mix(apf1);
_spu2mem[apf2_dst] = clamp_mix(apf2);
}
out = clamp_mix(out);
RevbUpBuf[R][RevbSampleBufPos] = out;
RevbUpBuf[!R][RevbSampleBufPos] = 0;
RevbUpBuf[R][RevbSampleBufPos | 64] = out;
RevbUpBuf[!R][RevbSampleBufPos | 64] = 0;
RevbSampleBufPos = (RevbSampleBufPos + 1) & 63;
return ReverbUpsample(*this);
}