From 27413fa06abc3a190bc0e481531d526c2344d83f Mon Sep 17 00:00:00 2001 From: gabest Date: Fri, 12 Dec 2008 00:40:24 +0000 Subject: [PATCH] --- common.vsprops | 2 +- gsdx/GSDrawScanline.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/common.vsprops b/common.vsprops index f91c1b3..9e470f7 100644 --- a/common.vsprops +++ b/common.vsprops @@ -20,7 +20,7 @@ Name="VCLinkerTool" AdditionalDependencies="d3d10.lib d3dx10.lib d3d9.lib d3dx9.lib ddraw.lib dxguid.lib winmm.lib strmiids.lib xinput.lib" OutputFile="C:\Users\Gabest\Documents\Progs\pcsx2.svn\bin\plugins\$(ProjectName).dll" - DelayLoadDLLs="d3d9.dll;d3dx9_39.dll;d3d10.dll;d3dx10_39.dll" + DelayLoadDLLs="d3d9.dll;d3dx9_40.dll;d3d10.dll;d3dx10_40.dll" GenerateDebugInformation="true" SubSystem="2" RandomizedBaseAddress="1" diff --git a/gsdx/GSDrawScanline.cpp b/gsdx/GSDrawScanline.cpp index 8edc9e1..89734ea 100644 --- a/gsdx/GSDrawScanline.cpp +++ b/gsdx/GSDrawScanline.cpp @@ -86,7 +86,7 @@ void GSDrawScanline::SetupDraw(Vertex* vertices, int count, const void* texture) { // if q is constant we can do the half pel shift for bilinear sampling on the vertices - GSVector4 half(2048.0f, 2048.0f, 0.0f, 0.0f); + GSVector4 half((float)0x4000, (float)0x4000, 0.0f, 0.0f); for(int i = 0; i < count; i++) {