diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts
index 711bfa25d3..1c931f6f6e 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_en.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts
@@ -1531,21 +1531,11 @@ Leaderboard Position: {1} of {2}
Uncompressed
-
-
- Deflate64
-
- Zstandard
-
-
- LZMA2
-
- Low (Fast)
@@ -1567,17 +1557,22 @@ Leaderboard Position: {1} of {2}
-
+
+ Deflate
+
+
+
+ PINE Settings
-
+ Slot:
-
+ Enable
@@ -6092,6 +6087,7 @@ Do you want to overwrite?
+ Checked
@@ -6116,7 +6112,6 @@ Do you want to overwrite?
- Unchecked
@@ -6540,72 +6535,72 @@ The URL was: %1
-
+ Use Global Setting
-
+ Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.
-
+ Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.
-
+ Game type copied to clipboard.
-
+ Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.
-
+ Controller settings reset to default.
-
+ No input profiles available.
-
+ Create New...
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.
@@ -6670,573 +6665,573 @@ The URL was: %1
-
+ No Binding
-
+ Setting %s binding %s.
-
+ Push a controller button or axis now.
-
+ Timing out in %.0f seconds...
-
+ Unknown
-
+ OK
-
+ Select Device
-
+ Details
-
+ Options
-
+ Copies the current global settings to this game.
-
+ Clears all settings set for this game.
-
+ Behaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Game Display
-
+ Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.
-
+ Automatic
-
+ {0}/{1}/{2}/{3}
-
+ Default
-
+ Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen Display
-
+ %d%%
-
+ BIOS Configuration
-
+ BIOS Selection
-
+ Skips the intro screen, and bypasses region checks.
-
+ Speed Control
-
+ Normal Speed
-
+ Sets the speed when running without fast forwarding.
-
+ Fast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.
-
+ Slow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.
-
+ System Settings
-
+ EE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle Skipping
-
+ Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1
-
+ Enable Cheats
-
+ Enables loading cheats from pnach files.
-
+ Enable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency Control
-
+ Maximum Frame Latency
-
+ Sets the number of frames which can be queued.
-
+ Optimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.
-
+ Selects the API used to render the emulated GS.
-
+ Synchronizes frame presentation with host refresh.
-
+ Display
-
+ Aspect Ratio
-
+ Selects the aspect ratio to display the game content at.
-
+ FMV Aspect Ratio Override
-
+ Selects the aspect ratio for display when a FMV is detected as playing.
-
+ Deinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot Size
-
+ Determines the resolution at which screenshots will be saved.
-
+ Screenshot Format
-
+ Selects the format which will be used to save screenshots.
-
+ Screenshot Quality
-
+ Selects the quality at which screenshots will be compressed.
-
+ Vertical Stretch
-
+ Increases or decreases the virtual picture size vertically.
-
+ Crop
-
+ Crops the image, while respecting aspect ratio.
-
+ %dpx
-
+ Bilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.
-
+ Integer Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Rendering
-
+ Internal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).
-
+ Mipmapping
-
+ Bilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic Filtering
-
+ Dithering
-
+ Selects the type of dithering applies when the game requests it.
-
+ Blending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.
@@ -7262,617 +7257,617 @@ Do you want to enable hardcore mode?
-
+ The selected input profile will be used for this game.
-
+ Shared
-
+ Input Profile
-
+ Appearance
-
+ Selects the color style to be used for Big Picture Mode.
-
+ When Big Picture mode is started, the game list will be displayed instead of the main menu.
-
+ Show a save state selector UI when switching slots instead of showing a notification bubble.
-
+ Integration
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.
-
+ Hardware Fixes
-
+ Manual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.
-
+ Software CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.
-
+ GPU Target CLUT
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ Skip Draw Start
-
+ Object range to skip drawing.
-
+ Skip Draw End
-
+ Auto Flush (Hardware)
-
+ CPU Framebuffer Conversion
-
+ Disable Depth Conversion
-
+ Disable Safe Features
-
+ This option disables multiple safe features.
-
+ This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette Conversion
-
+ Upscaling Fixes
-
+ Adjusts vertices relative to upscaling.
-
+ Native Scaling
-
+ Attempt to do rescaling at native resolution.
-
+ Round Sprite
-
+ Adjusts sprite coordinates.
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.
-
+ Align Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture Replacement
-
+ Show Patches
-
+ OSD Messages Position
-
+ OSD Performance Position
-
+ Load Textures
-
+ Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements Directory
-
+ Folders
-
+ Texture Dumping
-
+ Dump Textures
-
+ Dump Mipmaps
-
+ Includes mipmaps when dumping textures.
-
+ Dump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-Processing
-
+ FXAA
-
+ Enables FXAA post-processing shader.
-
+ Contrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.
-
+ Filters
-
+ Shade Boost
-
+ Shade Boost Brightness
-
+ Adjusts brightness. 50 is normal.
-
+ Shade Boost Contrast
-
+ Adjusts contrast. 50 is normal.
-
+ Shade Boost Saturation
-
+ Adjusts saturation. 50 is normal.
-
+ TV Shaders
-
+ Advanced
-
+ Skip Presenting Duplicate Frames
-
+ Extended Upscaling Multipliers
-
+ Hardware Download Mode
-
+ Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture Barriers
-
+ Forces texture barrier functionality to the specified value.
-
+ GS Dump Compression
-
+ Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.
-
+ Changes when SPU samples are generated relative to system emulation.
-
+ %d ms
-
+ Settings and Operations
-
+ Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.
-
+ If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.
-
+ Enable/Disable the Player LED on DualSense controllers.
-
+ Trigger
-
+ Toggles the macro when the button is pressed, instead of held.
-
+ Compression Method
-
+ Sets the compression algorithm for savestate.
-
+ Compression Level
-
+ Sets the compression level for savestate.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -7881,7 +7876,7 @@ You cannot undo this action.
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -7895,19 +7890,19 @@ Enter the name for the new input profile:
-
+ Select a custom background image to use in Big Picture Mode menus.
Supported formats: PNG, JPG, JPEG, BMP.
-
+ Shows the number of Vsyncs performed per second by the system.
-
+ Graphics API
@@ -7957,12 +7952,12 @@ Supported formats: PNG, JPG, JPEG, BMP.
-
+ Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons
-
+ Slot {}
@@ -7980,202 +7975,192 @@ Please check your username and password, and try again.
-
+ Dark
-
+ Light
-
+ Grey Matter
-
+ Untouched Lagoon
-
+ Baby Pastel
-
+ Pizza Time!
-
+ PCSX2 Blue
-
+ Scarlet Devil
-
+ Violet Angel
-
+ Cobalt Sky
-
+ AMOLED
-
+ Enabled
-
+ Direct3D 11 (Legacy)
-
+ Software Renderer
-
+ 2x Native (~720px/HD)
-
+ 3x Native (~1080px/FHD)
-
+ 4x Native (~1440px/QHD)
-
+ 5x Native (~1800px/QHD+)
-
+ 6x Native (~2160px/4K UHD)
-
+ 7x Native (~2520px)
-
+ 8x Native (~2880px/5K UHD)
-
+ 9x Native (~3240px)
-
+ 10x Native (~3600px/6K UHD)
-
+ 11x Native (~3960px)
-
+ 12x Native (~4320px/8K UHD)
-
+ Display Resolution (Aspect Corrected)
-
+ Internal Resolution (Aspect Corrected)
-
+ Internal Resolution (No Aspect Correction)
-
+ WebP
-
+ Align to Native
-
+ Align to Native - with Texture Offset
-
+ Aggressive
-
+ Enabled (Exact Match)
-
+ Enabled (Check Inside Target)
- Deflate64
-
-
-
- Zstandard
-
- LZMA2
-
-
-
-
+ Low (Fast)
-
+ Medium (Recommended)
-
+ Very High (Slow, Not Recommended)
@@ -8186,7 +8171,7 @@ Please check your username and password, and try again.
-
+ Select
@@ -8212,7 +8197,7 @@ Please check your username and password, and try again.
-
+ Navigate
@@ -8222,7 +8207,7 @@ Please check your username and password, and try again.
-
+ Change Page
@@ -8252,42 +8237,42 @@ Please check your username and password, and try again.
-
+ Create Save State Backups
-
+ Show PCSX2 Version
-
+ Show Input Recording Status
-
+ Show Video Capture Status
-
+ Show Frame Times
-
+ Show Hardware Info
-
+ Create Memory Card
-
+ Configuration
@@ -8313,7 +8298,7 @@ Please check your username and password, and try again.
-
+ Back
@@ -8343,463 +8328,463 @@ Please check your username and password, and try again.
-
+ Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.
-
+ Input Sources
-
+ The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ Multitap
-
+ Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.
-
+ Toggle every %d frames
-
+ Clears all bindings for this USB controller.
-
+ Data Save Locations
-
+ Show Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ Logging
-
+ System Console
-
+ Writes log messages to the system console (console window/standard output).
-
+ File Logging
-
+ Writes log messages to emulog.txt.
-
+ Verbose Logging
-
+ Writes dev log messages to log sinks.
-
+ Log Timestamps
-
+ Writes timestamps alongside log messages.
-
+ EE Console
-
+ Writes debug messages from the game's EE code to the console.
-
+ IOP Console
-
+ Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose Reads
-
+ Logs disc reads from games.
-
+ Emotion Engine
-
+ Rounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Division Rounding Mode
-
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
-
+ Clamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE Cache
-
+ Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.
-
+ Vector Units
-
+ VU0 Rounding Mode
-
+ VU0 Clamping Mode
-
+ VU1 Rounding Mode
-
+ VU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 Recompiler
-
+ Enable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.
-
+ I/O Processor
-
+ Enable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ Graphics
-
+ Use Debug Device
-
+ Settings
-
+ No cheats are available for this game.
-
+ Cheat Codes
-
+ No patches are available for this game.
-
+ Game Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply Hack
-
+ For Tales of Destiny.
-
+ Preload TLB Hack
-
+ Needed for some games with complex FMV rendering.
-
+ Skip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag Hack
-
+ EE Timing Hack
-
+ Instant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add Hack
-
+ Full VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).
@@ -8809,162 +8794,162 @@ Please check your username and password, and try again.
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Disable the support of depth buffers in the texture cache.
-
+ Disable Render Fixes
-
+ Preload Frame Data
-
+ Texture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel Offset
-
+ Texture Offset X
-
+ Texture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFO
-
+ DMA Busy Hack
-
+ Delay VIF1 Stalls
-
+ Emulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick Sync
-
+ Force Blit Internal FPS Detection
@@ -9052,17 +9037,17 @@ Do you want to load this save and continue?
-
+ Operations
-
+ Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
@@ -9132,142 +9117,142 @@ Do you want to load this save and continue?
-
+ Pauses the emulator when a controller with bindings is disconnected.
-
+ Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix
-
+ Enable CDVD Precaching
-
+ Loads the disc image into RAM before starting the virtual machine.
-
+ Vertical Sync (VSync)
-
+ Sync to Host Refresh Rate
-
+ Use Host VSync Timing
-
+ Disables PCSX2's internal frame timing, and uses host vsync instead.
-
+ Disable Mailbox Presentation
-
+ Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.
-
+ Audio Control
-
+ Fast Forward Volume
-
+ Controls the volume of the audio played on the host when fast forwarding.
-
+ Mute All Sound
-
+ Prevents the emulator from producing any audible sound.
-
+ Backend Settings
-
+ Audio Backend
-
+ Expansion
-
+ Determines how audio is expanded from stereo to surround for supported games.
-
+ Synchronization
-
+ Buffer Size
-
+ Determines the amount of audio buffered before being pulled by the host API.
-
+ Output Latency
-
+ Determines how much latency there is between the audio being picked up by the host API, and played through speakers.
-
+ Minimal Output Latency
-
+ When enabled, the minimum supported output latency will be used for the host API.
-
+ Thread Pinning
-
+ Force Even Sprite Position
@@ -9319,82 +9304,82 @@ Do you want to load this save and continue?
-
+ Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.
-
+ {} (Current)
-
+ {} (Folder)
-
+ Failed to load '{}'.
-
+ Input profile '{}' loaded.
-
+ Input profile '{}' saved.
-
+ Failed to save input profile '{}'.
-
+ Port {} Controller Type
-
+ Select Macro {} Binds
-
+ Port {} Device
-
+ Port {} Subtype
-
+ {} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.
@@ -9459,311 +9444,311 @@ Do you want to load this save and continue?
-
+ Left:
-
+ Top:
-
+ Right:
-
+ Bottom:
-
+ Summary
-
+ Interface Settings
-
+ BIOS Settings
-
+ Emulation Settings
-
+ Graphics Settings
-
+ Audio Settings
-
+ Memory Card Settings
-
+ Controller Settings
-
+ Hotkey Settings
-
+ Achievements Settings
-
+ Folder Settings
-
+ Advanced Settings
-
+ Patches
-
+ Cheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed
-
+ 60% Speed
-
+ 75% Speed
-
+ 100% Speed (Default)
-
+ 130% Speed
-
+ 180% Speed
-
+ 300% Speed
-
+ Normal (Default)
-
+ Mild Underclock
-
+ Moderate Underclock
-
+ Maximum Underclock
-
+ Disabled
-
+ 0 Frames (Hard Sync)
-
+ 1 Frame
-
+ 2 Frames
-
+ 3 Frames
-
+ None
-
+ Top Left
-
+ Top Center
-
+ Top Right
-
+ Center Left
-
+ Center
-
+ Center Right
-
+ Bottom Left
-
+ Bottom Center
-
+ Bottom Right
@@ -9779,67 +9764,67 @@ Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD?
-
+ Enter the name for the new memory card.
-
+ Memory card name cannot be empty.
-
+ PS1 (128KB)
-
+ Folder
-
+ Yes - Enable NTFS compression
-
+ No - Disable NTFS compression
-
+ Failed to create the Memory Card, the log may contain more information.
-
+ Shows the amount of currently active patches/cheats on the bottom-right corner of the display.
-
+ Determines where on-screen display messages are positioned.
-
+ Browse...
-
+ Enter custom HDD size in gigabytes (40–2000):
-
+ Invalid size. Please enter a number between 40 and 2000.
-
+ HDD size must be between 40 GB and 2000 GB.
@@ -9854,287 +9839,287 @@ Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD?
-
+ Enter the DNS server address
-
+ Enter the Gateway address
-
+ Enter the Subnet Mask
-
+ Enter the PS2 IP address
-
+ Enter the IP address
-
+ Background
-
+ Removes the custom background image.
-
+ Sets the transparency of the custom background image.
-
+ Select how to display the background image.
-
+ Display a modal dialog when a save state load/save operation fails.
-
+ Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.
-
+ Determines how large the on-screen messages and monitors are.
-
+ Determines where performance statistics are positioned.
-
+ Shows the current PCSX2 version.
-
+ Shows the current emulation speed of the system as a percentage.
-
+ Shows the number of internal video frames displayed per second by the system.
-
+ Shows the internal resolution of the game.
-
+ Shows the current system CPU and GPU information.
-
+ Shows statistics about the emulated GS such as primitives and draw calls.
-
+ Shows the host's CPU utilization based on threads.
-
+ Shows the host's GPU utilization.
-
+ Shows a visual history of frame times.
-
+ Shows the status of the currently active video capture.
-
+ Shows the status of the currently active input recording.
-
+ Shows the number of dumped and loaded texture replacements on the OSD.
-
+ Fast Boot Options
-
+ Bilinear Dirty Upscale
-
+ Enables brightness/contrast/gamma/saturation adjustment.
-
+ Shade Boost Gamma
-
+ Adjusts gamma. 50 is normal.
-
+ NTSC Frame Rate
-
+ Determines what frame rate NTSC games run at.
-
+ PAL Frame Rate
-
+ Determines what frame rate PAL games run at.
-
+ Controls the volume of the audio played on the host at normal speed.
-
+ Determines how audio frames produced by the emulator are submitted to the host.
-
+ Network Adapter
-
+ Enables the network adapter for online functionality and LAN play.
-
+ Determines the simulated Ethernet adapter type.
-
+ Network adapter to use for PS2 network emulation.
-
+ When enabled, DHCP packets will be intercepted and replaced with internal responses.
-
+ Network Configuration
-
+ IP address for the PS2 virtual network adapter.
-
+ Automatically determine the subnet mask based on the IP address class.
-
+ Subnet mask for the PS2 virtual network adapter.
-
+ Automatically determine the gateway address based on the IP address.
-
+ Gateway address for the PS2 virtual network adapter.
-
+ Determines how primary DNS requests are handled.
-
+ Primary DNS server address for the PS2 virtual network adapter.
-
+ Determines how secondary DNS requests are handled.
-
+ Secondary DNS server address for the PS2 virtual network adapter.
-
+ Internal HDD
-
+ Enables the internal Hard Disk Drive for expanded storage.
-
+ Changes the HDD image used for PS2 internal storage.
-
+ HDD Image Selection
-
+ Save State Management
-
+ Correct but slower. Known to affect the following games: FIFA Street 2.
@@ -10151,32 +10136,32 @@ Your password will not be saved in PCSX2, an access token will be generated and
-
+ Uses {} as confirm when using a controller.
-
+ Selected HDD image: {}
-
+ HDD image '{}' already exists. Do you want to overwrite it?
-
+ Failed to create the Memory Card, because the name '{}' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '{}' already exists.
-
+ Memory Card '{}' created.
@@ -10205,437 +10190,442 @@ This action cannot be undone.
-
+ Network & HDD Settings
-
+ Fit
-
+ Fill
-
+ Stretch
-
+ Tile
-
+ Xbox
-
+ PlayStation
-
+ Nintendo
-
+ Extra + Preserve Sign
-
+ Full
-
+ Extra
-
+ Automatic (Default)
-
+ Direct3D 12
-
+ OpenGL
-
+ Vulkan
-
+ Metal
-
+ Null
-
+ Off
-
+ Bilinear (Smooth)
-
+ Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)
-
+ Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)
-
+ Native (PS2)
-
+ 13x Native (~4680px)
-
+ 14x Native (~5040px)
-
+ 15x Native (~5400px)
-
+ 16x Native (~5760px)
-
+ 17x Native (~6120px)
-
+ 18x Native (~6480px/12K UHD)
-
+ 19x Native (~6840px)
-
+ 20x Native (~7200px)
-
+ 21x Native (~7560px)
-
+ 22x Native (~7920px)
-
+ 23x Native (~8280px)
-
+ 24x Native (~8640px/16K UHD)
-
+ 25x Native (~9000px)
-
+ Nearest
-
+ Bilinear (Forced)
-
+ Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)
-
+ Off (None)
-
+ Trilinear (PS2)
-
+ Trilinear (Forced)
-
+ Scaled
-
+ Unscaled (Default)
-
+ Minimum
-
+ Basic (Recommended)
-
+ Medium
-
+ High
-
+ Full (Slow)
-
+ Maximum (Very Slow)
-
+ Off (Default)
-
+ 2x
-
+ 4x
-
+ 8x
-
+ 16x
-
+ Partial
-
+ Full (Hash Cache)
-
+ Force Disabled
-
+ Force Enabled
-
+ Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)
-
+
+ Deflate
+
+
+
+ Prefer English Game Titles
-
+ Prompt On State Load/Save Failure
-
+ Controller Glyph Style
-
+ Start Big Picture UI
-
+ OSD Margin
-
+ OSD Font File
-
+ Bold OSD Text
-
+ Show GPU Debug Info
-
+ Use Debug Blend
-
+ Memory Card Enabled
-
+ Normal
-
+ Normal (Maintain Upscale)
-
+ Aggressive (Maintain Upscale)
-
+ Manual
-
+ Auto
-
+ Internal
-
+ Clear Binding
@@ -10655,72 +10645,72 @@ This action cannot be undone.
-
+ Cannot show details for games which were not scanned in the game list.
-
+ Theme
-
+ Default To Game List
-
+ Background Image
-
+ Select Background Image
-
+ Clear Background Image
-
+ Background Opacity
-
+ Background Mode
-
+ Pause On Controller Disconnection
-
+ Use Save State Selector
-
+ Swap OK/Cancel in Big Picture Mode
-
+ SDL DualSense Player LED
-
+ Press To Toggle
-
+ Deadzone
@@ -10755,342 +10745,342 @@ This action cannot be undone.
-
+ PNG
-
+ -
-
+ For games with both a title in the game's native language and one in English, prefer the English title. Affects how game titles are displayed on the game list, window title and Discord Presence
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+ Displays additional, very high upscaling multipliers dependent on GPU and driver capability.
-
+ Determines the distance in pixels from the edges of the screen for OSD elements.
-
+ Select OSD Font
-
+ Clear OSD Font Override
-
+ Use default bundled font
-
+ Changes which gamepad button glyph set is used in Big Picture UI and input binding displays.
-
+ Draws OSD text with heavier weight for improved readability.
-
+ Shows debug information about the renderer.
-
+ Removes the current card from the slot.
-
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ Forces SW blending and disables several optimizations.
-
+ {} Frames
-
+ On-Screen Display Settings
-
+ No Deinterlacing
-
+ Force 32bit
-
+ JPEG
-
+ 0 (Disabled)
-
+ 1 (64 Max Width)
-
+ 2 (128 Max Width)
-
+ 3 (192 Max Width)
-
+ 4 (256 Max Width)
-
+ 5 (320 Max Width)
-
+ 6 (384 Max Width)
-
+ 7 (448 Max Width)
-
+ 8 (512 Max Width)
-
+ 9 (576 Max Width)
-
+ 10 (640 Max Width)
-
+ Sprites Only
-
+ Sprites/Triangles
-
+ Blended Sprites/Triangles
-
+ 1 (Normal)
-
+ 2 (Aggressive)
-
+ Inside Target
-
+ Merge Targets
-
+ Normal (Vertex)
-
+ Special (Texture)
-
+ Special (Texture - Aggressive)
-
+ Half
-
+ Force Bilinear
-
+ Force Nearest
-
+ Disabled (Default)
-
+ Enabled (Sprites Only)
-
+ Enabled (All Primitives)
-
+ None (Default)
-
+ Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)
-
+ Scanline Filter
-
+ Diagonal Filter
-
+ Triangular Filter
-
+ Wave Filter
-
+ Lottes CRT
-
+ 4xRGSS
-
+ NxAGSS
-
+ Uncompressed
-
+ LZMA (xz)
-
+ Zstandard (zst)
-
+ PS2 (8MB)
-
+ PS2 (16MB)
-
+ PS2 (32MB)
-
+ PS2 (64MB)
-
+ PS1
-
+ Negative
-
+ Positive
-
+ Chop/Zero (Default)
@@ -11111,19 +11101,19 @@ This action cannot be undone.
-
+ Type
-
+ Serial
-
+ Title
@@ -11134,7 +11124,7 @@ This action cannot be undone.
-
+ CRC
@@ -11184,178 +11174,178 @@ This action cannot be undone.
-
+ Set Input Binding
-
+ Region
-
+ Compatibility Rating
-
+ Path
-
+ Disc Path
-
+ Select Disc Path
-
+ Copy Settings
-
+ Clear Settings
-
+ Inhibit Screensaver
-
+ Enable Discord Presence
-
+ Pause On Start
-
+ Pause On Focus Loss
-
+ Pause On Menu
-
+ Confirm Shutdown
-
+ Save State On Shutdown
-
+ Start Fullscreen
-
+ Double-Click Toggles Fullscreen
-
+ Hide Cursor In Fullscreen
-
+ OSD Scale
-
+ Show Speed
-
+ Show FPS
-
+ Show CPU Usage
-
+ Show GPU Usage
-
+ Show Resolution
-
+ Show GS Statistics
-
+ Show Status Indicators
-
+ Show Settings
-
+ Show Inputs
-
+ Warn About Unsafe Settings
-
+ Reset Settings
-
+ Change Search Directory
-
+ Fast Boot
-
+ Memory Card Directory
-
+ Folder Memory Card Filter
-
+ Create
@@ -11365,308 +11355,308 @@ This action cannot be undone.
-
+ Load Profile
-
+ Save Profile
-
+ Enable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw Input
-
+ Enable XInput Input Source
-
+ Enable Console Port 1 Multitap
-
+ Enable Console Port 2 Multitap
-
+ Controller Port {}{}
-
+ Controller Port {}
-
+ Controller Type
-
+ Automatic Mapping
-
+ Controller Port {}{} Macros
-
+ Controller Port {} Macros
-
+ Macro Button {}
-
+ Buttons
-
+ Frequency
-
+ Use Legacy Nintendo Layout in Big Picture Mode
-
+ Show VPS
-
+ Show Texture Replacement Status
-
+ Standard Volume
-
+ Enable Network Adapter
-
+ Ethernet Device Type
-
+ Ethernet Device
-
+ Intercept DHCP
-
+ Address
-
+ Auto Subnet Mask
-
+ Subnet Mask
-
+ Auto Gateway
-
+ Gateway Address
-
+ DNS1 Mode
-
+ DNS1 Address
-
+ DNS2 Mode
-
+ DNS2 Address
-
+ Enable HDD
-
+ Select HDD Image File
-
+ Select HDD Size
-
+ Custom HDD Size
-
+ File Already Exists
-
+ Memory Card Type
-
+ Use NTFS Compression?
-
+ Reset Controller Settings
-
+ Pressure
-
+ Controller Port {}{} Settings
-
+ Controller Port {} Settings
-
+ USB Port {}
-
+ Device Type
-
+ Device Subtype
-
+ {} Bindings
-
+ Clear Bindings
-
+ {} Settings
-
+ Cache Directory
-
+ Covers Directory
-
+ Snapshots Directory
-
+ Save States Directory
-
+ Game Settings Directory
-
+ Input Profile Directory
-
+ Cheats Directory
-
+ Patches Directory
-
+ Texture Replacements Directory
-
+ Video Dumping Directory
@@ -12012,12 +12002,12 @@ This action cannot be undone.
-
+ Card Name
-
+ Eject Card
@@ -12156,12 +12146,12 @@ This action cannot be undone.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -12188,7 +12178,7 @@ This action cannot be undone.
-
+ The Direct3D 11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.
@@ -12247,7 +12237,7 @@ Please see our official documentation for more information.
GSDeviceOGL
-
+ OpenGL renderer is not supported. Only OpenGL {}.{}
was found
@@ -12256,7 +12246,7 @@ Please see our official documentation for more information.
GSDeviceVK
-
+ Your GPU does not support the required Vulkan features.
@@ -19447,17 +19437,17 @@ The saves will not be recoverable.
-
+ Missing Font File
-
+ The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
-
+ Downloading Files
@@ -22346,49 +22336,49 @@ Please verify your controller settings and amend if required.
SaveState
-
+ Failed to open zip file '{}' for save state: {}.
-
+ Failed to save state to zip file '{}'.
-
+ Failed to save state to zip file '{}': {}.
-
+ This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}.
If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card.
-
+ Failed to load state from slot {}: {}
-
+ Failed to load state from backup slot {}: {}
-
+ Failed to load state: {}
-
+ Failed to save state to slot {}: {}
-
+ Failed to save state: {}
diff --git a/pcsx2/ImGui/FullscreenUI_Settings.cpp b/pcsx2/ImGui/FullscreenUI_Settings.cpp
index 2dbc9df8fa..c341109c1f 100644
--- a/pcsx2/ImGui/FullscreenUI_Settings.cpp
+++ b/pcsx2/ImGui/FullscreenUI_Settings.cpp
@@ -5720,9 +5720,8 @@ TRANSLATE_NOOP("FullscreenUI", "Internal");
TRANSLATE_NOOP("FullscreenUI", "Negative");
TRANSLATE_NOOP("FullscreenUI", "Positive");
TRANSLATE_NOOP("FullscreenUI", "Chop/Zero (Default)");
-TRANSLATE_NOOP("FullscreenUI", "Deflate64");
+TRANSLATE_NOOP("FullscreenUI", "Deflate");
TRANSLATE_NOOP("FullscreenUI", "Zstandard");
-TRANSLATE_NOOP("FullscreenUI", "LZMA2");
TRANSLATE_NOOP("FullscreenUI", "Low (Fast)");
TRANSLATE_NOOP("FullscreenUI", "Medium (Recommended)");
TRANSLATE_NOOP("FullscreenUI", "Very High (Slow, Not Recommended)");